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		<title><![CDATA[Latest posts for the topic "Roleplaying: Redemption of the Ancients [OOC]"]]></title>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [color=darkblue][b][size=18]Roleplaying: Redemption of the Ancients[/size][/b][/color]<br /> <br /> [img]http://img707.imageshack.us/img707/2927/willowdale.png[/img]<br /> <br /> [url=http://forum.spore.com/jforum/posts/list/75748.page]IC[/url]<br /> <br /> [color=blue]Lots of races like to think that they were the first intelligent life to evolve on the planet, that before their arrival the planet was just a hunk of molten rock in space that slowly came to accommodate life and evolution. In most cases, they are right. In others, they're dead wrong. Take for example, this planet here. This planet used to be the home of nearly five different civilizations, all composed of different races. Note "used to." Long before the present, the planet was ravaged by inter-dimensional raiders known only as Shifters. In one of the most devastating of attacks, one civilization launched all of its nuclear devices simultaneously. <br /> <br /> Life was not wiped out at that point and would safely continue for another three centuries. One race managed to survive and thrive hiding underground, returning to reclaim the ruined world for themselves. Restoration was barely underway when the planet simultaneously lashed out against its occupants. Tsunamis, massive earthquakes, and hurricanes the likes of which have never been witnessed before ravaged the land and killed off the survivors in droves.<br /> <br /> The planet was wiped clean of all traces of life and any signs of civilization completely destroyed. The planet had been defiled by the races living on it for far too long and it had finally lashed back out against them. Over the course of uncountable of years, the planet remade itself. If there was anyone left to remember the old world, they would be unable to recognize what their home had become.<br /> <br /> New lifeforms slowly evolved on the planet, now standing on the threshold of intelligence and organized society. Shall these races follow in the footsteps of their long-gone predecessors, inevitably facing nuclear holocaust and complete annihilation? Perhaps they will instead redeem these forerunners by living in universal peace and prosperity, soon forging a mighty interstellar Empire?<br /> <br /> Odds are they're going to end up nuking each-other again. Though there's only one way to know for sure...[/color]<br /> <br /> ----------<br /> <br /> If you're unfamiliar with the premise of the Roleplaying series, here it comes. Rather than control a single character, you control the fate of an entire race, obviously taking control of a single member of that race as need be. The most advanced you may start is Early Civilization (think something along the lines of Sumer 4100 – 2900 BCE). If you want your race to start in a less advanced position, feel free to do so. Right below this is a list of stages you can refer to. Yes, I know some Early Civilizations had a whole lot of complex instruments and knowledge that wasn't even considered again until much, much later. I'm not saying your race can't make some of those things, but this is just for simplicity's sake, really.<br /> <br /> [list]Creature (Growl. I am an animal.)[/list]<br /> [list]Tribal (Nomadic bands and such.)[/list]<br /> [list]Early Civilization (Roughly anything in the BCE time frame.)[/list]<br /> [list]Middle Civilization (9th Century CE to 16th century Europe.  )[/list]<br /> [list]Pre-Industrial (17th, 18th, and early 19th century Earth.)[/list]<br /> [list]Industrial (Middle to late 19th century, early 20th century Earth.)[/list]<br /> [list]Post-Industrial (Mid-20th century Earth)[/list]<br /> [list]Modern (Late 20th century, early 21st century Earth)[/list]<br /> [list]Interstellar (Sci-fi. Lasers, phase space drives, advanced AI, nanotechnology. You know the drill.)[/list]<br /> <br /> ----------<br /> <br /> [b]Rules/Character Sheet:[/b]<br /> 1) Do not make your race immortal, invincible, omnipotent, or anything else that can be considered a Godmod. Telekenesis, Telepathy, and other "magical" abilities that your creatures posses may be allowed to some degree. However, it will need to be approved by [i]me[/i]. <br /> <br /> 2) Insta-killing is only acceptable in the case of large battles involving armies. If its a small enough battle that I can count the numbers on both sides with my hands, Insta-killing is [i]not [/i]allowed. <br /> <br /> 3) This roleplay is a Sandbox. There is no definite plot line outside of whatever the goals of your race are. Feel free to start a small story or event if you want.<br /> <br /> 4) You are allowed to describe your environment in anyway you please. The green areas on the map can be anything from swamps, to forests, to Jungles. Just keep in mind what the environments of other people are in the event you go out and seek them.<br /> <br /> 5) Don't post irrelevant OOC in the main thread. Feel free to put an OOC in along with a IC post. Keep it in the OOC thread, folks.<br /> <br /> 6) No Autotranslating languages. Especially if both races have different methods of speech. An insectoid that chitters through its mandibles is not going to communicate adequately with a member of the Slug-people race.<br /> <br /> 7) There is a significant probability your race may have a number of ill events befall them. Like being subjugated, conquered, enslaved, and so on. In the event that any of these things happen, oh well, so sad, too bad. Do not fret, however, as your race can only be completely annihilated on [i]your [/i]terms. If your race gets annihilated, feel free to make another.<br /> <br /> 8) Time passes at a variable rate here, 100 years might pass for one person in one instance, only 1 may pass for another person. However, this is only allowed if you have not done any significant interaction with another player. If it is decided you are living near multiple players, they need to agree to go forward 100 years or make any other significant time skip.<br /> <br /> 9) Before you make a significant advancement in stage, please say you are about to do so on the OOC thread. Judging from the reactions of other people, you should be able to gauge whether you can/should advance or not. <br /> <br /> 10) Don't be an Aravan. <br /> <br /> [code][b]Species name:[/b]<br /> [b]Starting location:[/b] <br /> [b]Appearance: (Pic or description. Or both)[/b]  <br /> [b]Abilities/Traits:[/b]  <br /> [b]Culture/Disposition:[/b]  <br /> [b]Miscellaneous info: [/b]  [/code]<br /> <br /> ----------<br /> <br /> Right then. So tell me how that looks or appeals to the lot of you.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:41:39]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Your #8 rule is a smilie.  You might and to do it like 8. in stead of with the ).]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:44:53]]> GMT</pubDate>
				<author><![CDATA[ psherman]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Gah, I thought I checked that box...]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:46:30]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ There you go.  Much better.  I'll get out of your thread now.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:49:22]]> GMT</pubDate>
				<author><![CDATA[ psherman]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Thats all you came for? This'll get a large reception, I can already tell...]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:50:56]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ This seems like a good RPing Civ like concept.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:51:55]]> GMT</pubDate>
				<author><![CDATA[ rondogw]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Hey, I've never been much for RPs.  I like good grammar however though... I am only involved in one RP, and that is one started by a friend of mine.  Who knows, don't let my opinion give you the wrong impression on the idea.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:53:41]]> GMT</pubDate>
				<author><![CDATA[ psherman]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=psherman]Hey, I've never been much for RPs.  I like good grammar however though... I am only involved in one RP, and that is one started by a friend of mine.  Who knows, don't let my opinion give you the wrong impression on the idea.[/quote]<br /> <br /> It wasn't so much as your opinion than the fact that the first post I got was telling me I had a smiley as rule number 8 that got me a tad concerned.<br /> <br /> [quote=rondogw]This seems like a good RPing Civ like concept.[/quote]<br /> <br /> Well, its been done throughout most of the Sporum's history, so I'd imagine its a pretty good concept. Thanks for the feedback anyway, of course.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 01:47:45]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Oh. Well either way you can expect me to join. Maybe some people from Civ 5 would be interested too.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 01:52:02]]> GMT</pubDate>
				<author><![CDATA[ rondogw]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I see.<br /> <br /> It intrigues me.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 02:07:18]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Very well RP you have there.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 02:39:29]]> GMT</pubDate>
				<author><![CDATA[ CaptainOomp]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Well, that's about three people interested at any rate. If I manage to get five I'll put up a character sheet and we'll see how many of those get filled out before we start. Sound alright?]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 02:50:22]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Sounds good to me.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 02:52:14]]> GMT</pubDate>
				<author><![CDATA[ rondogw]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ It works.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 03:08:13]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Guess who. [/deadpan]]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 12:50:39]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Sounds like a plan.<br /> <br /> (Need to dig up my race sheet from the last one. Rise of the Cephalopods shall come again!)]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 13:06:52]]> GMT</pubDate>
				<author><![CDATA[ unit111]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [code][b]Species name:[/b]  <br /> [b]Starting location:[/b] <br /> [b]Starting Era/Technology:[/b] (Up to Early Civilization)<br /> [b]Appearance: (Pic or description. Or both)[/b]  <br /> [b]Abilities/Traits:[/b]  <br /> [b]Culture/Disposition:[/b]  <br /> [b]Miscellaneous info: [/b]  [/code]<br /> <br /> Alright, there's that. <br /> <br /> Great to see you, Chaos. Now all we need is the rest of the world powers from ROTA.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:14:06]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I see.<br /> <br /> I'm thinking of using one of my more preffered Spore creations, though I'm not sure if the Tribal version is actually on it.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:17:24]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I'm in. And now to bring back the Vraar, because I have no creativity.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:34:47]]> GMT</pubDate>
				<author><![CDATA[ SilentEpiphany]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=SilentEpiphany]I'm in. And now to bring back the Vraar, because I have no creativity.[/quote]<br /> <br /> Well, at least you reminded me to put "starting era" in the character sheet.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:42:05]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Hmm... Where to put the Cephalopods... Decisions, decisions...]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:44:31]]> GMT</pubDate>
				<author><![CDATA[ unit111]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I'm tempted to claim that desert on the top of the map.<br /> <br /> So, it seems that my Tribal Rinckle was removed from the Sporepedia. This is inconvienant, because my only Rinckle are space stage.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:47:12]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=Unuhexium][quote=SilentEpiphany]I'm in. And now to bring back the Vraar, because I have no creativity.[/quote]<br /> <br /> Well, at least you reminded me to put "starting era" in the character sheet.[/quote]<br /> <br /> Love you too, buddy.  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:48:00]]> GMT</pubDate>
				<author><![CDATA[ SilentEpiphany]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=SilentEpiphany][quote=Unuhexium][quote=SilentEpiphany]I'm in. And now to bring back the Vraar, because I have no creativity.[/quote]<br /> <br /> Well, at least you reminded me to put "starting era" in the character sheet.[/quote]<br /> <br /> Love you too, buddy.  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />[/quote]<br /> <br /> I honestly can't talk about creativity to anyone, though. Especially considering the majority of my races have been D&D Monsters with different names. ]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:55:57]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I have lost my Cephalopod sheet...<br /> However I have found my lizard civilisation sheet.<br /> <br /> Argh, torn between being lazy and having cephalopods.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 15:56:41]]> GMT</pubDate>
				<author><![CDATA[ unit111]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [b]Species name:[/b]   <br /> <br /> Hiide<br /> <br /> [b]Starting location:[/b]<br /> <br /> Hiides are plants which seem to have originated near the very center of the continent; likewise, their means of reproduction mean that more Hiides only sprout up adjacent to the original, so they are focused in a very small cluster, roughly a few miles wide.<br />    <br /> [b]Appearance: (Pic or description. Or both)[/b]<br /> <br /> Hiides are waist high plants, with the earliest phase consisting of a single leaf. As the plant matures, the single leaf begins to split in half, drooping back down to the ground. From there, the roots grow out of the plant, sprouting up elsewhere with yet another leaf. After the plant has re-rooted, and thus reproduced, another leaf grows out of the plant, repeating the process.<br /> <br /> They are around 4 feet high, and a vibrant shade of purple. Some strains have yellow spots, others just solid purple. Regardless, they are rather noticeable, and dotted up and down the leaf are small pores, roughly 1-2 centimeters wide.<br /> <br /> Perhaps the most intriguing feature of the plant are, near the base of the plant, where the leaf extends, are several tendrils, about a foot long, and not unlike flagella. They seem to move on their own, normally just swaying along with the plant, but are capable of very fast movement and seem to have a very firm grip.<br />      <br /> [b]Abilities/Traits:[/b]<br /> <br /> While conducting photosynthesis, not only do the Hiides release oxygen, the release varying forms of lysergic acid diethylamide (LSD. Courtesy of Wikipedia), THC, and trace amounts of chloroform. Thus, organisms that venture near Hiides tend to get very...trippy. While disoriented, the plants tendrils wrap around their target, pulling it to the ground, and burrow into the victim's flesh until they hit a nice artery. They proceed to chemically break down the blood, sucking the victim of any nutrients it may have had. The body then decomposes, fertilizing the plant. The circle of life is a beautiful thing.<br /> <br /> They are also capable of very rapid reproduction rates, along with tightening their tendrils to such an extent that, once wrapped around a victim, it is near impossible to wriggle free. Escaping requires very careful slicing off of the tendril: and given the clustered together nature of the plants, and the trippy-factor, actually escaping becomes very problematic. Man.<br /> <br /> The interconnected nature of their roots allows for nutrients to be distributed from one plant to every other Hiide in existence. Additionally, the vacuoles of the plant contain not only significant amounts of water, but an extra reserve of the Hiide gas, meaning that if a plant is cut or burned, things get that much more trippy.<br /> <br />      <br /> [b]Culture/Disposition:[/b]<br /> <br /> I will not lie: these plants are f*cked up. Their sole goal and desire is to repopulate and nourish themselves. Biologically, their most basic desire is that of reproduction and consumption. They are emotionally incapable of feeling compassion, remorse, or kindness. They do feel a very intense camaraderie amongst their fellow leafy brethren.     <br /> <br /> In short: evil plants, hell bent on world domination.<br /> <br /> [b]Miscellaneous info: [/b] <br /> <br /> If you can avoid the death-inducing tendrils, they make for a very wonderful stress reliever.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 16:15:42]]> GMT</pubDate>
				<author><![CDATA[ SilentEpiphany]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Sounds pretty gnarly, dude. Hellflowers are accepted.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 16:37:24]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I agree. Those plants are f***ed up.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 16:40:56]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Thank you, thank you. Any That 70s Show fans will catch the reference, hopefully ("Hiide")]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 16:53:38]]> GMT</pubDate>
				<author><![CDATA[ SilentEpiphany]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Haven't watched it, pity. Does it have to do with the word "hide"?]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 16:55:03]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [b]Species name:[/b]  Kraylk'Sut <br /> [b]Starting location:[/b] <br /> South Western Continent, city located at the mouth of the river.<br /> [b]Starting Era/Technology:[/b] <br /> Early Civilization.<br /> [b]Appearance:[/b]  <br /> [url=http://locitp.mornproductions.com/locimgs/Kreen.jpg]Humanoid mantids[/url] with golden-brown coloration, they possess six limbs. One pair functioning as legs and the other two pairs as arms. Like most insects, they posess large compound eyes. In place of skin, the Kraylk'Sut have a thin exo-skeleton. Mandibles take the place of a mouth, leading the Kraylk'Sut to communicate entirely in a near indecipherable cascade of chitters and clicks. Kraylk'Sut, when stripped of all personal affects and attire, are generally almost indistinguishable. However, all Kraylk'Sut give off a unique pheremone only detectable by others of their race.<br /> <br /> [b]Abilities/Traits:[/b]  <br /> Kraylk'Sut have excellent agility, in addition to their quick speed and reflexes, Kraylk'Sut posess venemous bites and sharp claws as natural weapons. Some Kraylk'Sut have been seen to develop Psionic abilities, but the trait is generally recessive amongst the race. The Kraylk'Sut's exoskeleton allows them protection from most minor injuries.<br /> <br /> [b]Culture/Disposition:[/b]  <br /> Kraylk'Sut typically live in tightly-knit nomadic clutches that wander throughout the desert. They often feel a strong connection with the land, revering it as a divine spirit of some sort. Transportation is often accomplished by means of large pack beasts the Kraylk'Sut have come to name and domesticate, Kacht. Kacht largely resemble Atlas Beetles, but range from about the size of a Cow to that of an Elephant. The smaller, docile Kacht are bred by the Kraylk'Sut as opposed to the giant, angry ones. For now, at least. Kraylk'Sut nomadic tribes are often guided by the eldest of the clutch. The successor is generally whoever is the next oldest, unless the next oldest is disliked greatly among the rest of the clutch.<br /> <br /> The city state of Drik'Chkit is the largest and only stationary settlement of Kraylk'Sut. The city lies on their native continent, along the mouth of the river, where it is ruled over by a single monarch. The majority of the city's population take up the trade of farmers or hunters, a small minority finding employment as scribes, physicians, artisans, and professional soldiers. It is lorded over by a single "noble" family of Kraylk'Sut, though supreme power in the family rests with the oldest living male figure. Slavers, stemming from the minority of inactive soldiers in the city, are largely responsible for the city's growth, kidnapping their nomadic brethren and forcing them to labor in the city. Their freedom is eventually earned and the slaves unanimously find it a better idea to remain in the city rather than return to a nomadic life in the desert. Despite this, nomads continue to begrudgingly trade with Drik'Chkit. As the city produces supplies the nomads have come to rely on.<br /> <br /> [b]Miscellaneous info: [/b]  <br /> Not that I can think of, no.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 17:10:56]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Here's a nice little bump.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 23:49:55]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Oh hello.  I'm currently trying to think of a race..]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 23:53:20]]> GMT</pubDate>
				<author><![CDATA[ rondogw]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I'm in.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 00:45:02]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=leestriter]I'm in.[/quote]<br /> <br /> Yessss.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 01:18:49]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ So are aquatic races allowed?]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 01:22:23]]> GMT</pubDate>
				<author><![CDATA[ rondogw]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Of course. Though you may want to give them some lungs or such so they can interact with the players on land.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 01:26:13]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Right.. Yes, and then if Unit makes a cephlapod race we will be the ultimate team.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 01:29:06]]> GMT</pubDate>
				<author><![CDATA[ rondogw]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I'm thinking about taking a race from my Elimian Odyssey game.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 06:13:45]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ That would be cool Lee.<br /> <br /> <br /> Hmm... Nearly finished the Cephalopods, just got to finish traits, decide where to start and then... Well decide which technology level.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 07:44:31]]> GMT</pubDate>
				<author><![CDATA[ unit111]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Let me just take this thread...<br /> <br /> ...And push it, to the front page.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 10:47:52]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ &gt;.&gt;<br /> <br /> Everytime one of these pops up for some reason I feel drawn back....<br /> <br /> (This is omni. Bugged up log in]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 16:05:50]]> GMT</pubDate>
				<author><![CDATA[ WyrmMasterX]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=WyrmMasterX]&gt;.&gt;<br /> <br /> Everytime one of these pops up for some reason I feel drawn back....<br /> <br /> (This is omni. Bugged up log in[/quote]<br /> Yeah this is me. Sorry. As I said, bugged up log in.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 16:08:08]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=OmniLight64][quote=WyrmMasterX]&gt;.&gt;<br /> <br /> Everytime one of these pops up for some reason I feel drawn back....<br /> <br /> (This is omni. Bugged up log in[/quote]<br /> Yeah this is me. Sorry. As I said, bugged up log in.[/quote]<br /> <br /> Well, I'd certainly be happy to have you on board for this one. Just...Waiting on everyone else's race sheet at this point.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 21:45:51]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Finally done my sheet.<br /> <br />  [b]Species name:[/b]  Arsylth<br /> <br />  [b]Starting location:[/b]   Around the Western Tip of the Island Cluster just South West of the North Western Continent (Not the big northern polar continent).<br /> <br /> [b]Starting Era:[/b] Early Civilisation. (Think early Bronze Age here)<br /> <br />  [b]Appearance:[/b] The Arsylth are a race of Cephalopods strongly resembling squids. Check this image <br /> <br /> [url=http://www.enchantedlearning.com/subjects/invertebrates/squid/label/labelanswers.GIF]here in this link[/url] for a basic diagram.<br /> Arsylth are actually quite small with quite stubby bodies and three complex eyes on each side along with three sets of gills instead of siphons. The gills give Arsylth high performance capabilities but in reality their volume to surface area ratio is low enough that they can in fact breath through their ‘skin’. They are generally dark blue in colour speckled with lighter shades of blues, blue-greys and browns.<br /> Occasionally an Arsylth is born in a dark shade of red with more pink shaded speckles, these Arsylth also have extra arm-tentacles which give them greater manipulative ability. The colouration and the arm-tentacle number are both related.<br /> The Arsylth do not have a nervous system in the sense other creatures do. Instead they have networked Localised Nervous Systems where the neurones loop straight from the receiver to an available responder, not sending pain signals to the highly complex brain that the Arsylth has. As such Arsylth are not incapacitated by pain but localised networks work in correspondence to give what could be called a damage report which leaves the Arsylth somewhat detached from its body.<br /> <br />  [b]Abilities/Traits:[/b] Because they are not the strongest, fastest, smallest, biggest or scariest creature in the oceans the Arsylth have adapted to have a high intelligence and innate knowledge on ambush tactics which it uses to obtain prey with which is feeds. Their arm-tentacles are very manoeuvrable and very dextrous which gives them ability to manipulate objects very closely.<br /> <br /> The Arsylth favour lying in wait for prey and enemies alike, partly due to their own nature and partly due to the nature of the environment in which they live in.<br /> Arsylth technology, primitive though it might be, is built around the environment and is designed to withstand the oceans.<br /> <br />  [b]Culture/Disposition:[/b] The Arsylth typically live in medium sized communities, this allows safety in numbers and larger prey can be brought down by lots of Arsylth who will then “share” the food out amongst each other. The Arsylth have no religion to speak of but make up for this in their intense curiosity, they are never happy with an answer and are always seeking to challenge it and see if there is a better one behind it or not. The Arsylth have no domestication, fish are very hard to domesticate after all, and so the concept of pens or prisons is alien to them. An Arsylth does something that is deemed wrong by others is outcast. <br /> <br /> The Arsylth live in two “settlements” which have their own set of smaller communities which have branched out from them. These settlements are situated in separate Sea floor trenches a few miles apart. The two settlements are called, “Uuauo” and “Ouuae”. Neither of the names have harsh letters in as the Arsylth struggle to produce harsh sounds under water, above water they tend to clack or hiss. Uuauo is the slightly older and larger settlement but Ouuae is in slightly better waters. The two don’t really fight each other as the Arsylth don’t see much point in doing so although when feeding season comes and all the fish arrive they do have clashes over shoals, usually resulting in neither getting them.<br /> <br />  [b]Miscellaneous info: [/b] Err…. Nope.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 22:10:26]]> GMT</pubDate>
				<author><![CDATA[ unit111]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Acceptified.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 22:49:21]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I'm guessing I should probably make a species sheet then. Well, unless you want the beings from below returning, Unu.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 23:05:43]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Just about anything goes, Omni. Go crazy.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2011 23:41:10]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Hmm... reading the description of the world now, I think I'll leave them out (for now). But lets just sumize it to say that I think the species that did survive the destruction probably was them due to their natural inclinement for the underground (speculation mostly)<br /> <br /> Anyways, I may just go with the Zinvindari. More fun to use and they never existed on this world yet so...]]></description>
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				<pubDate><![CDATA[Tue, 1 Nov 2011 00:16:11]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Well, I'm looking for five races (excluding mine) before starting. We've only got two so far, so you've got all the time in the world as far as I'm concerned.]]></description>
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				<pubDate><![CDATA[Tue, 1 Nov 2011 00:56:11]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ How are we handling continents? I don't wanna be alone till we make ships.]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 21:48:59]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Perhaps create a species of boats.]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 21:52:19]]> GMT</pubDate>
				<author><![CDATA[ SilentEpiphany]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I'm in.  I've been looking to do another of these, but have never been able to get enough people together.<br /> <br /> Man, the shifters.  I remember those.  They were kind of cool, but... well... I think I screwed up with them, you know?  It was a bad idea from the start :/]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 02:35:58]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=joural]I'm in.  I've been looking to do another of these, but have never been able to get enough people together.<br /> <br /> Man, the shifters.  I remember those.  They were kind of cool, but... well... I think I screwed up with them, you know?  It was a bad idea from the start :/[/quote]<br /> <br /> Shush, joural. Don't speak of those evil beasts. They could comeback and finish the job.]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 02:43:41]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I made them.  I can decide whether or not they come back, I think.<br /> <br /> and they don't.  know why?  they don't NEED TO.  they are inter-dimensional raiders.  they swarm across universes taking all there is to take and closing the door on their way out.  Hell, i don't think they could find a specific universe again if they WANTED to.]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 03:10:41]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Good. Lets hope it stays that way then]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 03:12:53]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I should totally make an RP focused entirely around the shifters... they weren't a bad idea, really, just not right for this kind of RP.  A Sci-Fi RP taking place in the future, where each person is a single character... that could work.<br /> <br /> Anyway, I'm trying to decide what kind of race I want to go with.  Not aquatic- I hated that in return, and did it kind of badly in 2.  Definitely not a hive-mind, it's fun but feels kind of basic.  I really want to steer the hell away from anything psionic.<br /> <br /> maybe an avian race of some sort?  that could be cool...]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 03:15:31]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ @Joural<br /> <br /> Well, its great to see you back regardless. I didn't really intend to bring the Shifters back into the game, but just felt I should probably mention them since they were the leading cause of, y'know, the end of days for all of our old creations.<br /> <br /> @Lee<br /> <br /> You can start out on any continent you want. The Kraylk'Sut are running around on the South-Western, on the mouth of the river. The Arsylth are crusing around in the ocean just off of the island cluster of the North-Western Continent and the Hiide are sprouting up just about in the center of the largest of the continents.]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 20:29:59]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [b]Species name:[/b]  Gaia Dioscuri<br /> [b]Starting location:[/b] Bottom Left "Australia" type continent, little island off the Northern Coast<br /> [b]Appearance: (Pic or description. Or both)[/b] <br /> <br /> [img]http://img267.imageshack.us/img267/1053/gaiavariant2.jpg[/img] [img]http://i.imgur.com/AeXSOl.jpg[/img]<br /> [b]Abilities/Traits:[/b] The top Gaia, the Ukur, function as predators and the defenders of the group as a whole. They are generally fed excess Tui from their herd, which they supplement with hunting and bodies of potential predators. They work a lot like animals we are familiar with, except their brains, which are the Brain Tui which give them the ability to separately "breed" and copy personalities and behaviors. They sometimes emerge in feral packs without a herd to protect, but these Ukur are generally less intelligent and capable then their herd based counterparts.<br /> <br /> The Gaia Egeria are the primary members of a Gaian herd. The actual Gaia itself serves mostly as a thick biological shell, a body and organs to hold water and their photosynthesizers, the Tui. They move them about and get them important nutrients from the world's other plant life, and they turn sunlight into energy with industrial efficiency. These Gaia also possess specialized Tui in a sac inside their body, who connect directly into the spinal cord and serve as the brain. These Gaia cannot use tools, and many thus have only basic brain Tui formations, but some more advanced ones exist for different roles in the herd, including to try out a new Ukur mind. The Gaia Egeria holds the genetics of many other Gaian branches inside (they are one species which develop into Gaia or Ukur due to select enviromental influences) and other Gaia may thus emerge in certain groups.<br /> [b]Culture/Disposition:[/b] The Gaia are all currently in basic tribal societies, partially intelligent Egeria serve and worship their Ukur, whose only thought is to defend them, to hunt and to kill. They haven't developed any more advanced of a society and the various herds do not cooperate, and the Ukur will fight other, one kills the other followed by their entire herd.<br /> [b]Miscellaneous info: [/b] They could develop psionics later, but I doubt it. I'll see how it plays out.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 00:20:50]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Name: Zivindari <br /> <br /> Appearance: The first feature you would tak notice to is its face. Two ever staring eyes will great you. Of course, if you were this close to a Zivindari, you'd notice that their lower jaw is fixed in an open posistion and a set of mandibles carefully covers much of the opening. When the mandibles are opened, a long barbed tongue hangs out of the mouth. Getting away from the head, the lead muscular armored (and bumpy) body of the Zivindari is clearly noticable. A long tail with a hock gives a sinister feeling to the creature. <br /> More bizzare than its head are its six paris of legs. All are sythe-like but the front two pairs of legs are attached, giving the front legs an appearance of a strange set of claws used for walking. A mebrane further attached these legs together and keeps the pair that is in the middle fairly close to its front ones. The remaining pair lacks the upper part of the sythe that the others legs do. Insead it is somewhat more insect like in design. <br /> The last feature of this strange beast is its small strange arms. They are placed just lower than the point where the neck of the Zivindari meets the body. There the small weak arms are not used for too much as the Zinvindari rarely need them for things other than griping prey.<br /> <br /> Size- Roughly 10 to 12 feet tall at the shoulder. They reach a length of around 16 to 19 feet when measured from head to the tip of the tail. The tail is typically raised up though. <br /> <br /> Lifespan- 18 to 23 years with multiple stages. <br /> <br /> Diet- They are solely carnivrous and will feed on many creatures of the mountains and the lower lands. Much of their prefered meals are invertabrates or other Zivindari. <br /> <br /> Habitat- The Ultirem Mountain Range. They typically roam the lower parts of the mountains where it is warmer. <br /> <br /> Reproduction- The Zivindari mate three times in their lifetime at the most. Each successful time, hundreds of eggs will be produced and later laided in a cave that is guarded by the male Zivindar. After the eggs are laid, it is the males responsibility to take care of them as the females leave and never return to the cave. The tail use is for the mating process. <br /> <br /> Nervous system- A Zivindari has no true center 'brain' and appears to run on instincts most oftenly. Instead, multiple regions which are made up of cells similar to the brain that work in unison. Each control a completely different function such as the tail or the legs but all are linked by a matrix of nerve cells. <br /> <br /> The remaining systems in the body are somewhat not as unique as the nervous system. <br /> <br /> Call- Clicking and an eerie moan are the main systems of call. If you hear the moan, you typically won't see the next day. <br /> <br /> Stages of Life- <br /> Larva- Extremely small at around 6 inches long. They have multiple legs many of which are wasted. During this time, they scavange on the meals that their father supplies them with. Since eggs hatch fairly early and are small, the larva have to grow for about a year before going into their next life stage. <br /> <br /> Pupa- A 3 month change that gives the larva a new shape. Shortly after reaching the length of around 1 and half feet, they scuttle out of their cave and find a more seclude parts to pupate. Many will die during this time period. After this they will come out as a nymph of the adult. <br /> <br /> Nymph- A smaller version of the adult. Emerging from the pupa, the nymph is around 3 feet in length At around age 8, they will grow to the size required to be an adult. <br /> <br /> Adult- The second to last stage and the longest. <br /> <br /> Elder- The final stage of life. At this point, an elder is recongnize by their lack of the tail hook but the more knarled appearance of the armor they grow. <br /> <br /> Culture/Disposition: They are intelligent and territorial. However, they don't have tribes due to them not liking to work with other Zinvindari. Slowly this is changing as they progress towards tribal culture (I'd call them late creature right now)<br /> <br /> Miscellaneous info: Regarding their nervous system, they don't feel pain. KEEP THAT IN MIND!<br /> <br /> <br /> So yeah, I settled on resurrecting these vicious beings. And this time I want this RP to last if it happens long enough for me to have some fun.  <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 02:46:39]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [b]Species name:[/b] Tsokumoi ([i]Satirus majoris[/i])<br /> <br /> [b]Starting location:[/b] The central plains/savanna/desert of the southwestern continent. (( Seems like all the action is taking place there...))<br /> <br /> [b]Starting Era/Technology:[/b] Late tribal.<br /> <br /> [b]Appearance:[/b] ((I don't have my camera with me this week so pictures will be out of the question for now.))<br /> <br /> The Tsokumoi are tall, bipedal animals with many equine features. Their face is much like the face of a horse, but shorted down to nearly half the length of a horse's skull. The skull is rather tall in order to provide the animal with a large brain case, resulting in a tall, inexpressive face. Long, gazelle-like horns protruding from the back of the head develop during adolescence in males while the females sport much shorter, less defined horns.<br /> <br /> The chest is very thick and barrel-like in order to house the enormous lungs and diaphragm characteristic of the mammal-like Centauridae of the southwestern continent. The torso quickly narrows at the hip which leads to the legs and the long, brush-ended tail.<br /> <br /> Their hind legs are thick, muscular, and double-jointed and end in thick three-toed hooves that have a tendency to contract together when they are not being stood on. This springiness to their hooves gives the Tsokumoi extra spring in their step as they chase down prey on the open plains. The two front limbs are not used for locomotion, and as a result have shrunken and become much thinner and nimble than the hind legs. On the front limbs, the hooves have separated into three finger-like digits that the Tsokumoi have a great deal of control over, ideal for grasping and manipulating things.<br /> <br /> [b]Abilities/Traits:[/b] With their enormous lungs and sturdy legs, the Tsokumoi are incredibly agile predators, though still not the fastest creatures on the plains. However, what they lack in speed that their grazing prey are endowed with, they easily make up for in endurance. The Tsokumoi are not sprinting predators like the cheetahs of Earth that rely on short, rapid bursts of motion that wear the creature out, but endurance runners that drive their prey to sheer exhaustion and then easily overtake their exhausted prey. In addition to this, the Tsokumoi are highly social and extremely intelligent, allowing them to work together to capture packs or entire herds of grazing Centauridae or other grassland grazers.<br /> <br /> [b]Culture/Disposition:[/b] The Tsokumoi are highly social animals and live in large communities called clans of anywhere from 200-750 members. These societies are sufficiently large enough that specialization of work has developed in them, where there are professional hunters, toolmakers, young-rearers, etc. Unlike many primitive cultures, Tsokumoi tribes are often dominated by a number of older females who frequently expel various young males from the clan for polygamy. It is thought that this cultural development arose to prevent inbreeding in the tight-knit clans, and so Tsokumoi culture espouses monogamy in mates and polygamy is seen as something of a crime. Of course, males are biologically predispositioned toward having many mates, and so there are always a few rule-breakers.<br /> <br /> Because the Tsokumoi rely on hunting herds of grazing animals, maintaining control of rich hunting ground is vital and not surprisingly, clans are extremely aggressive in defending their territory from poachers from other clans. Clans tend to be somewhat nomadic and occasionally move their camps of hide tents and yurts with the ever-shifting herds. Feuds over territorial disputes along with the simple desire for new, better hunting grounds, ignites frequent clashes between clans, resulting in a very martial culture. Already, larger Tsokumoi clans have specialized in training young to be tsu'miz'chiche - "hunters of men" in the primary Tsokumoi tongue. This early establishment of a warrior caste has already made the Tsokumoi a rather belligerent species.<br /> <br /> Despite their rather violent nature, the Tsokumoi must be given credit for establishing a very complex tongue as far as primitive languages are concerned. Seashells are used as a kind of primitive currency due to their rarity on the central plains and serve as a common currency throughout almost all Tsokumoi clans.<br /> <br /> In the mountains that rise in the northwest of the central plains, there is a very jagged, tall yet thin granite mountain that is often struck by lightning that the Tsokumoi call Hihitele'imihe - the Roost, due to all of the flying animals that nest on its jagged ledges. It is thought by the Tsokumoi clans that this mountain is the tallest point in the world, tall enough to scrape at the sky itself. Elderly or sick Tsokumoi travel throughout the plains to die at the foot of this mountain. The bones of thousands and thousands of Tsokumoi are picked clean by flying scavengers which take part of the remains to their nests to feed their young high on the mountain. According to the spirit healers of the Tsokumoi, the scavengers will take the spirits of the dead up onto the mountain, where they can easily jump from Hihitele'imihe into the clouds and the afterlife beyond them. The Tsokumoi believe that these spiritual leaps to the afterlife manifest themselves at bolts of lightning.<br /> <br /> <br /> [b]Miscellaneous info:[/b] I'll think of something sooner or later for this.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 05:33:44]]> GMT</pubDate>
				<author><![CDATA[ gorgenmast]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ All bios read and accepted. I'll be on again just a little bit later today to figure out where we stand and when we can start.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 10:52:47]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I had always wanted to join the original Roleplaying series, but I had always been too busy with my own. Now that it has slowed down, I think I might want to join this. I'll probably post a sign-up sheet in a few hours.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 12:42:50]]> GMT</pubDate>
				<author><![CDATA[ Mihndar]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Oh yeah, I forgot about my starting local. Mine is the mountain range on the large northern-eastern Continent. I want people to stumble on something when they get there seeing how most are a more civilized than my species is.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 14:52:06]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ The Shifters worked perfectly fine once they were actually used as universe-destroying entities and not a civilisation-wide random encounter. Besides, they got to wipe out at least one player species by the time that game came to an end, remember?<br /> <br /> I am deliberately doing the character sheet in this fashion, as it happens. There is a supremely good reason for it. Trust me.<br /> <br /> *****<br /> <br /> [b]Culture:[/b] A highly cooperative and peaceful culture has taken over this species, with a strong emphasis on farming and domestication, a task found to be remarkably easy due to the unusual structure of their vocal chords, which are divided into three separate sections each of which is fully capable of independent vocalisation. Taken together, this can produce a harmonic modulation along an exceedingly large scale, including being able to copy practically any sound another creature can make. Consequently, 'speaking' to the lower animals is not entirely a dream for this race, which uses this strange ability to heighten docility and foster cooperation in tame and wild animals alike. However, whilst any given tribe harbours little hostility towards any other given tribe, each acknowledges that their mastery of agriculture and selective breeding is producing friction, as growing populations strain limited resources to the limit - all agree that unless a compromise can be reached, violence will break out until only a fraction of the tribes remain, united under a single all-powerful leader. Despite the presence of an unexplored land just to the north of their island home, they are reluctant to leave these ancestral lands, which yet hold vast spiritual significance to them, as well as have the benefit of being known safe havens with established farms and herds. Refugees to a new land will have to start anew.<br /> [b]Starting Location:[/b] The south-eastern islands of the mega-continent.<br /> [b]Appearance:[/b] Standing just over 4½ feet tall (1.4 metres) at the shoulder and approximately twice that in length from snout to tail, their greatest size aspect is in wingspan, with each wing being nearly 20ft (6m) long and 6ft (1.9m) across. This comparative immensity is necessary for them to achieve any degree of flight, given that they are not particularly aerodynamic and are actually better suited to an earthbound existence. Even living in highland regions where it is easier to take off from, they are simply too heavy (with the average adult weighing in at a horrific 1200lbs, or 545kgs) for conventional aviation and rely on a unique wing system in order to achieve lift, whereby each wing is divided into anywhere between three and fifteen segments according to the individual's age, with each segment providing its own portion of lift at an optimised point during a flap. The effect is much a jerky rippling, with especially large wings sometimes beginning to 'flap' again at their base before the preceding one has reached the tip. Only the sexually mature adults are capable of flight, since they develop the necessary muscle strength and minimum number of wing sections (seven) to achieve lift-off, which also marks the first deviations in their colourings, with deep-blue stripes overriding the dark and light browns from throat to flank, signalling a readiness and ability to mate.<br /> <br /> A further indication of maturity is the tough ridges that now begin to grow around the eyes and along the spine, where the bones of skull and vertebrae expand enormously to provide added protection for the most vulnerable locations of the body - with the underside protected by a pair of legs that are almost pure cylindrical slabs of muscle and long arms ending in claws and opposable thumbs, and the rear by a long and thick tail capable of striking like a falling branch, it is only the top and the wings which are in any meaningful way exposed. The species as a whole has a particularly unsettling habit of dealing with the flight-crippled, in eliminating the wasteful portions of their biology as soon as possible - tearing off and eating their own broken wings is a common occurrence, invariably leading to a significant increase in the number of matings with such an 'unfortunate' after the first couple of years, since they have proven they are able to sustain themselves without the ability to fly across the necessary large territory needed to support creatures of their appetite.<br /> [b]Abilities:[/b] Aside from their peculiar vocal chords, this species is also possessed of a redundant physiology from their pre-sentient days when life was hard and death was easy. Although biologically of extreme complexity, it operates on a very simple principle - when there is plenty of food, bodily functions accelerate to a maximum efficiency so as to withdraw and store as much nutrition as possible, which can result in such sights as injuries visibly healing due to a sudden influx of converted materials. When food is scarce, the deepest energy stores are activated in the post-reproductive adults so that they can attempt to find food for their group, which has retreated into a state similar to hibernation. If they fail, they and any immature members are immediately cannibalised so that the sexually mature adults are able to survive long enough for the situation to turn around. As a direct consequence of this heritage, the species retains a number of unusual traits including a necrotoxic enzyme in their saliva that can predigest most organic matter, a series of inter-stomachial bones that function as both organ support and gastroliths, and most tellingly, a four-jawed mouth lined with hundreds of teeth perfectly designed to reduce even the toughest foods to an easily digested pulp.<br /> [b]Other:[/b] Starting in Tribal Phase.<br /> [color=white][b]Species:[/b]Calian Drake[/color]<br /> The 'Species' section is whited-out above just in case. Welcome to Operation Mindf*ck.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 19:37:09]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=ChaosHarbinger]The Shifters worked perfectly fine once they were actually used as universe-destroying entities and not a civilisation-wide random encounter. Besides, they got to wipe out at least one player species by the time that game came to an end, remember?[/quote]<br /> <br /> I remember a lot of things the Shifters did yet I forget the race that was killed....]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 19:50:59]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ The living-in-lava-cities species. Started with an 'H', I think. They mostly died because their player never actually responded to any of the "Shifters are coming closer and closer and now they are actually attacking and you are doing nothing about it?" posts. Still, it was nevertheless a player species extinction.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 20:01:50]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Ah... them. If I remember though my Slicrevi were putting up a hell of a fight. Only group to not be really effected by the small shifters until the worm things showed up.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 20:08:43]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Yep. Since yours were among the few species with any sort of actual restraint (vs. say, the Bulbaro or my Drakes), it was quite a nice thing to be able to send out the Godzilla version of a graboid against you and still have a fair fight.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 20:12:23]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Approved, Chaos. ]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 01:12:38]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ in my mind the "rift" was spitting out small groups near the start, who lost their way in the "tunnel" to the universe.<br /> <br /> also, they WOULD have been more effective, but SOMEONE*glares at Unu, I think* decided that their species should be able to punch through their armor plated hides(almost 4" of natural armor, and he shredded it like tinfoil with CLAWS) and so destroyed them.  From there, noone wanted to take them seriously, because "Well, if he didn't take much damage..."<br /> <br /> also, they killed both my species.  though not surprising- I was the only person in that that didn't either A) get tech faster than they should, or B) treat my natural weapons like swords.  :/<br /> <br /> If it wasn't clear, I was less than thrilled by that RP.<br /> <br /> also, chaos and Unu are here?  I thought you both left the sporum?  :/]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 02:15:58]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=joural]in my mind the "rift" was spitting out small groups near the start, who lost their way in the "tunnel" to the universe.<br /> <br /> also, they WOULD have been more effective, but SOMEONE*glares at Unu, I think* decided that their species should be able to punch through their armor plated hides(almost 4" of natural armor, and he shredded it like tinfoil with CLAWS) and so destroyed them.  From there, noone wanted to take them seriously, because "Well, if he didn't take much damage..."<br /> <br /> also, they killed both my species.  though not surprising- I was the only person in that that didn't either A) get tech faster than they should, or B) treat my natural weapons like swords.  :/<br /> <br /> If it wasn't clear, I was less than thrilled by that RP.<br /> <br /> also, chaos and Unu are here?  I thought you both left the sporum?  :/[/quote]<br /> <br /> I've been gone for a real long time, but I have my spurts of activity now and again.<br /> <br /> Anyway, at no point when the Shifters attacked the Yanme'e were the Yanme'e fighting only with claws. I seriously doubt my competence as a roleplayer all the way back then (I used the damned ` key for apostrophes. I still can't believe no one said anything about that.), but I don't think I would have them clawing through 4" inches of natural armor. I did probably downplay the Shifters a helluva lot more than I should have anyway. <br /> <br /> I think it was that the Shifters were clawing at the Yanme'e, but I so eloquently stated it didn't do much to them because of their hard-as-hell exoskeleton. Hell, I hardly even recall 4" of natural armor on the Shifters being mentioned.<br /> <br /> Of course, if it was me anyway and it did go down the way you described, I'm sorry. :/]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 02:50:44]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ It was whoever had the highest level of tech at the time, and it wasn't just you.  frankly, until chaos took over EVERYONE downplayed them.  As opposed to when I had them attack my 1 race, and they almost managed to completely destroy the whole SPORE group, by sheer numbers(they went up against a swarming group, they were very small) and managed to take out all the traps by clogging them with bodies.  yeah.  that was... that was pretty brutal.  Made me fear them a little(my race- they just kept killing.  I mean, it didn't make sense for them not to, but via their electrical control against such weak enemies, they were like 800 Spartans against only a million or so Persians, lol.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 02:56:42]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ That would have been Arch's robo race known as the Constructs. Kind of hard to take down machines in reality. They can keep on ticking unless you hit the most vital spot of them. And I didn't really downplay the shifters at all. They just didn't come across the Slicrevi until late. Remember it was a fluke they even found out about them and it was only cause my race was at the wrong place at the wrong time. But had I run across them, I would have fought hard but as Chaos said at the time, not much you can do against a flailing immense serpent with huge tunneling spikes that could tear through rock. Even a huge swarm would end up with many casualties.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 05:38:51]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ no, it was my species.  they were frankly the most powerful on a per capita basis.  they could bend energy to their will.  if you didn't catch them by surprise they would destroy you, but each pairing produced only 1 offspring every 20 years(though they did live for a few hundred). it was so brutal, they were physically weak, but they had metalurgy by that point and basically just used big pointy metal poles to conduct electricity into key points.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 21:07:13]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Hmmm... maybe it was but I don't really remember nor want to look through the thread. However for some reason I do remember Arch wanting to put an ancient one in a huge mech... ]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 21:54:26]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Yes. I agreed to the notion. Then again, I also once proposed outfitting my Calian Drakes with saddles for Unuhexium's illithids...]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 22:37:25]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ Chaos, you just wanted to see what would happen and how it go according to your plan.<br /> <br /> Anyways, hopefully Unu sets up the rp tomorrow. Though in the mean time, I do advocate Joural making that avian race. Not many of those going around. Mostly insect races or mammalian ones that could fly in past ones.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 22:44:16]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=OmniLight64]Chaos, you just wanted to see what would happen and how it go according to your plan.[/quote]<br /> <br /> Hey, if Arch got his way and made a Mecha Slicrevi, I needed some way of competing! Besides, Rule of Cool.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 22:54:49]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ [quote=ChaosHarbinger]<br /> Hey, if Arch got his way and made a Mecha Slicrevi, I needed some way of competing! Besides, Rule of Cool.[/quote]<br /> <br /> Ah yes, the rule of cool. I think that is what was mostly being done during that RP. A pity the Zinvindari are not nearly as large as the Slicrevi were but they are about 50 times more brutal.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 22:57:35]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ I'll have it up later tonight, probably. Was waiting a bit for Joural's sheet.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 23:24:00]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients ( Interest Check )</title>
				<description><![CDATA[ It looks like a fun game. Everyone is fairly close to each other, with a few exceptions that should prove interesting.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 23:48:45]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ weeeelll, lets see... so far, I've done... amphibian, insect, flying mammal, amphibious insect, and mammal.  yeah.  avian it is.<br /> <br /> I'll work on it a bit later.  I'll probably get it in tomorrow.<br /> <br /> Unu, never wait on me to get something done.  I am a chronic procratinator.  also, SC is a great distraction.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 02:22:24]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [url=http://forum.spore.com/jforum/posts/list/75748.page]IC thread is up.[/url] Post, y'know, whenever.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 20:08:56]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yes! At last.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 20:10:12]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I am so looking forward to the first race to end up in my mountains. Fortunately this time my race on this planet can be killed.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 20:30:46]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Things have started off rather well, it seems.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 22:46:13]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I'm trying to decide how I want the Hiide to develop. I'm considering one strain that is sentient (and widespread irritation over being a plant, unable to move or anything) and one strain that's simple nonsentient. A Hive mind of sorts ruling over a lot of normal ones, perhaps.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 22:47:21]]> GMT</pubDate>
				<author><![CDATA[ SilentEpiphany]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Who knows. I end up liking it better when I play it by ear, that way my plans don't get mixed up.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 00:13:29]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ In my opinion all good plans blow up at a point. So long as there is not another Bulbaro race, I'm good.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 00:39:29]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [b]Species name:[/b] Hezcari<br /> [b]Starting location:[/b] Islands South of the Central part of the Main continent.<br /> [b]Appearance: [/b] [url=http://www.narniaweb.com/wp-content/uploads/2009/08/3369.jpg]I don't want to post an image that wastes space, so heres the link.[/url]<br /> [b]Abilities/Traits:[/b] The Hezcari are not generally different from each other as far as abilities go, most of the differences are cosmetic. There are three different fur colors that a Hezcari pup can have at birth. Brown, Black, or White. Their fur eventually changes to Grey with age. Brown furred Hezcari always have green eyes. Black furred Hezcari have blue eyes. White furred Hezcari have pitch black eyes. Hezcari fur is thick but soft. Their skin on the other hand is rough and leathery. This is one of their natural defences against predators. Hezcari can move at above average speeds only when on all fours. Typically they move around on their back legs to get a different perspective, or when they are in their Pride's territory. The arms of the Hezcari are strong but not as strong as the legs, this is because of the length. Almost all of the power in the arms is located in the hands. The legs are extremely powerful because they are always being used to move around on. One of the main reasons for the strength is their speed and their lunging ability they use to tackle prey. The upper and lower jaw of the Hezcari are built to use extreme amounts of pressure. Most of the Hezcari abilities are for hunting since they rarely gather. <br /> <br /> Average Lifespan - 20-40 years<br /> <br /> Height (On all fours) - Roughly 3-4 feet from the ground to the highest point of the shoulder. <br /> <br /> Height (Standing) - A standing Hezcari is, from the ground to the top of the head, seven to eight feet tall. Males are always larger than the females.<br /> <br /> Weight - 240-340 pounds, most of which is muscle.<br /> <br /> Diet - The Hezcari are omnivores but all of them prefer meat.<br /> <br /> Habitat - Hezcari prefer forested areas and savannah. They will move through any other areas though. Hezcari absolutely hate deserts.<br /> <br /> Reproduction - A Hezcari female will mate at most twice, in her lifetime. This is the result of the fact that she will give birth to 3-7 pups. The only time a Hezcari female will mate again is if less than four of her pups die. The Hezcari female will stay with all of her living pups until they mate. The male will only stay with his pups until they reach a certain age, then the male will typically leave. The reproductive systems of the Hezcari are very active. This means that it usually takes only five months of pregnancy before the pups are born. Hezcari males will and do mate more than once.<br /> <br /> Life Stages<br /> Pup - During this stage, the Hezcari will grow to just above one foot. They are extremely vulnerable to disease and being killed. During this time they are also learning the bases of Hezcari life. Pups never travel far from their mother, and during this time the mother will be very protective. Birth to Three years old.<br /> <br /> Youngling - During this stage, the Hezcari will grow from Pup size to about three or four feet. They are extremely resistant to disease and they are very active. Hezcari Younglings are taught to hunt and kill during this time. Three years old to Fifteen years old.<br /> <br /> Adult - This is the last stage of Hezcari life. During this stage they grow to their final height and weight. Fifteen years old to death.<br /> <br /> [b]Culture/Disposition:[/b] Hezcari travel in packs. Each pack consists of 15-25 Hezcari. The pack is led by an Alpha male and Alpha female. The Alpha male doesn't do a lot minus protect the Alpha female and mate with her. The Alpha male position is often challenged before the Alpha female is mated with but afterwards the Alpha male usually goes unchallenged. The Alpha female will usually distribute the hunted food and take care of disputes. A Hezcari pack is less of an animalistic thing but more of a nomadic civilization. <br /> <br /> Hezcari worship three gods, this is one of the disputes between packs. Kraet is the God of the Hunt. Moor is the God of Bloodshed (more or less war). Hayeth is the God of Mating. Kraet and Hayeth are worshipped the most, Moor is worshipped less because of what he is assosciated with. Which of the Gods is worshipped is determined by the Alpha female. Most of the worshipping is done through the Shaman who is the only Hezcari that will paint his fur.<br /> <br /> The Hezcari will establish what they call "Pack-land" which is their Pack's territory. If another Pack or Packmember enters their Pack-land, it will typically end with violence. The Hezcari language sounds similar to German or Scandinavian. Basically they sound like Vikings when they talk.<br /> <br /> [b]Miscellaneous info: [/b]]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 01:08:14]]> GMT</pubDate>
				<author><![CDATA[ WindRoller13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ so essentially were-wolves, huh?  XD<br /> <br /> [b]Species name:[/b]  Invinu<br /> [b]Starting location:[/b]   in the mountainous ridges around the north pole<br /> [b]Appearance: [/b]    large birds, with small proto-arms poking out of their chests.  they use these to eat, as their neck is short(and thickly covered in feathers), to avoid losing precious body heat.  They can fly quite well, and look somewhat like a messed up osprey with tiny arms.  Their plumage comes in a variety of colours, usually grey, white, or dark blue, with a lighter underbelly on all 3, but they can quickly adapt their feathers to a new environment.  An adult placed suddenly in a brand new environment will have completely replaced their feathers within 3 years.  They stand at roughly 3 feet tall.<br /> [b]Abilities/Traits:[/b]   They can fly, obviously, and are very curious, like most birds.  they will be relatively weak, but use their natural flight to make up for that failing.  very addaptable, they will have minor trouble for a generation or so after coming south, but then be relatively fine.<br /> [b]Culture/Disposition:[/b]  Curious and friendly, unless you are less than 1'6" in height, in which case they will view you as prey.  they have a deeply ingrained group dynamic, and any that act against the goals of the pack/ tribe/ town will be ostracized.<br /> [b]Miscellaneous info: [/b]<br /> <br /> as usual, it's my goal to expand on this via RPing.  After all, most of this will be changing throughout.<br /> <br /> Any suggestions in terms of names are welcomed.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 01:36:42]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yup. That's basically it. I like the appearance and the ability to draw from Wolf behaviors to determine what the race will do in it's earlier stages.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 01:39:55]]> GMT</pubDate>
				<author><![CDATA[ WindRoller13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well hello guys. Long time no see. I'll probably bring back the Velidus all over this place. Anyone happen to have the link to the original rp they were in? I think Unu made that one too or was it Omni? Actually never mind wing it from scratch:<br /> <br /> [b]Species name:[/b] Velidus<br /> [b]Starting location:[/b] The Velidus live on the largest continent near the equator in a forst a good ways west of the large mountain range. This forest is directly north of a somewhat large gulf and conveniently close to an incredibly large lake. Climate is just barely a notch below tropical. Summers aren't unbearable but there really isn't much of a winter season. We have both a dry season where most would have summer and varying degrees of rainy for the rest of the year.<br /> [b]Appearance:[/b] Velidus are more or less humanoid in shape but that's where the similarities end. For one they don't have a head so much as a face on their large torsos. This face is adorned with six holes just above the mouth line. This mouth line located literally inches higher than most would guess as a location for the stomach. No eyes decorate this strange picture but they would be unneeded anyway. Bat like ears protrude somewhat near the shoulders and have movement joints almost as complex as those found in the human shoulder. Velidus are six to seven feet tall on average and are incredibly muscular and agile.  <br /> [b]Abilities/Traits:[/b] Velidus oddly enough have no spines or any bones at all really. Their bodies are supported by an incredible network of hardened muscle tissue. This makes them incredibly resistant to blunt damage but somewhat more vulnerable to sharp weaponry. What they lose in sight they make up for with two senses that no other animal combines. Like sharks they can sense electrical energy right down to the nerves. Like many reptiles they can sense heat well enough to get a detailed picture of other creatures regardless of lighting. Their obscene strength is outmatched only by their agility in their forest home. Naturally nocturnal they prefer to hunt at night. This allows them to take advantage of others who must rely on vision to gain knowledge of their surroundings.<br /> [b]Culture/Disposition:[/b] Velidus tribes are some of the most widely feared by man and beast alike. Their tendency to kill in the night normally turns them into the stuff of nightmares. Their brutal two sided weapons don't help that reputation much either. On one side of these usually incredibly heavy polls rests an evilly sharp blade curved into the poll in such a way that stabs can be made without worry of getting the blade stuck. This sharp edge runs roughly a foot along that side and ends at a point so fine it could pin a fly to a tree without instantly killing it. The other end holds quite possibly the heaviest object of bone shattering blunt pain to have ever been invented. While Velidus are omnivores meat is definitely the most common staple in the diet.<br /> [b]Miscellaneous info:[/b] Velidus nests are usually found in large trees. Let all who are foolish enough to wake them in the day weep at the combined fury of the tribe. They normally hunt in groups of two for the sake of covering a wide area but in all honestly even one of them is a terrifying thing to behold on the battle field. They can sense by the pulse of your nerves when you're moving and with enough study can even predict your movements up to five seconds in advance by sensory data alone.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 02:04:46]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ @Joural<br /> <br /> "Messed up Osprey with tiny arms" are accepted.<br /> <br /> @WindRoller<br /> <br /> Wolfmen are accepted.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:00:34]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Good god. Don't bring up those dreaded things again. Either that or I bring back the serpents and eat all of you.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:01:40]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ At least I filled out all of the information instead of just putting "they're basically wolves" haha.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:03:54]]> GMT</pubDate>
				<author><![CDATA[ WindRoller13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ @hockeater<br /> <br /> The torso-gorilla-bat-reptiles are accepted.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:04:23]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ This many races and we managed to space out rather well, haha.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:05:35]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ And weirdest of all they have no BONES! Oh did I forget to include the redundant organs from last time? You all remember the design where there was basically four of every important organ but the brain which was at the center of it all protected by other organs and layers of muscle?]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:07:05]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Organ shield. Exquisite. ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:09:48]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Better to fight than that I will fight until I die Zinvindari, Unu. I so have notice the use of early shock troopers that the Zinvindari can play. Keep on ticking until the last moment. Oh and they have scythes that can crack bone must I add. And infrasound that scrambles internal senses and possibly organs]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:13:01]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Let's hope this planet doesn't descend into war, because it looks like we have the players ready for a nasty one.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:13:20]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I somewhat agree with that statement, Lee. Just don't try settling around the mountains I live on due to my race being highly territorial.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:15:21]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Not to mention many of you have already seen me come up with a working setup for intergalactic Velidus. Yeah unlike Decatis these don't stop being downright scary once modern era technology hits.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:21:06]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You are near me are you not, Hock?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:22:49]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I'll be honest, in a fight between the Zinvindari and the Velidus, my money is on the Zinvindari.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:25:21]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well, to be honest not only would I be sticking a race with the scythes but I'd have the Zinvindari be eating them at the same time. Brutal painful way to die.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:26:51]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Omni: Depends on the scale of the world map. We're probably at least a few weeks of hard travel away from each other though.<br /> <br /> Unu: Creatures who screw with sound that can screw over organs and hearing fight giant organ bags who rely heavily on hearing? I don't know seems like a hard bet to make... Incidentally have they invented a way to transmit sarcasm over the internet yet?]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:29:42]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yes there is. You can use telepathy to leak sarcasm over the internet. Also, you are probably right but at the moment, you are the most likely to meet me unless Joural's race flies over the sea to the mountains.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:32:34]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I see meet as such a strong word. Remember what I did for our first meeting last time. That's probably going to happen repeatedly. You'll probably win any skirmishes but I think I'm better equipped to decide the when and the where of fights if they happen at all.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:38:29]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I think I'm going to keep with the solitary method actually with them this time, Hock. Keep the Zinvindari in the mountains mainly and if someone appears to me, I would interact with them. Make a myth about the banshees of the mountains or whatever races want to call my creatures.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:40:55]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ removed worthless and stupid sheet]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:41:55]]> GMT</pubDate>
				<author><![CDATA[ Spode-an]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I'll tell you now to expand a bit on your culture, Spode-an. Also, be more specific with your location and cities.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:47:10]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You'll probably be called something along the lines of the awful muscle retching death. About the only way I could see getting a kill off would be a coming down on the head with a stab from behind and up a tree but even then that's not exactly reliable.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:48:46]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Look regardless, no use thinking about the future. Probably should be making posts instead of talking about this actually.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:56:57]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ removed]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:57:12]]> GMT</pubDate>
				<author><![CDATA[ Spode-an]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ But omni That's not traditional for an rp like this. We need at least ten pages of ooc for every page ic. It's kinda what we do you know...]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:03:13]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ True. But most of the time the OOC was arguments. Like you and Unu telling each other that you hate each other.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:04:52]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You need to work more on your sheet, Spode-an. If you're having trouble thinking of what to put, check the others. The Zargian colonies are rather large for this early in the roleplay...Not to mention encompassing the city of Drik'Chit...<br /> <br /> @hock, at least we don't have to worry about that any more. We can totally get along now without bringing up [url=http://www.gamejudgment.com/wp-content/uploads/2010/11/Bulbasaur.png]past grievances or mistakes. [/url]]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:05:17]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Knock that off unu or so help me I will attempt to murder every single one of your species I find. We aren't bringing up rota again. No. Just no. Because no.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:15:12]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Hock, Giant Serpent Mecha... now what do you think about that? ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:17:44]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ And now from the guy who won't be threatened by interracial war. Son of a...]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:19:10]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I mentioned RotA but not your race. I mentioned mine and Arch's plans for them]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:24:30]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yeah but at this point rota itself just kinda rubs me the wrong way. Lets not go there again shall we? I'd really hate to wake up tomorrow morning with a missing house pet and blood in my teeth.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:28:13]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Okay yeah then. Instead.... well I don't know what to talk about really..]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:28:51]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Ic posting? I just made mine. Fire to prevent the mass diarrhea. It's just so important. Not to mention it gives me an excuse to make a concentrated area of multipurpose weapon, super strong, stealthy, acrobatic death that isn't near the mountains.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:32:32]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yes, I'm deciding to take a more plot-based approach on developing the Kraylk'Sut.<br /> Spoiler: [color=white]No, the rest of them won't develop psionics out of the blue.[/color]<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 04:43:23]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I just noticed that raising young for Zinvindari is like cranking out a hoard of them.... good god.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 05:01:05]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ yeah, me too.  I still like the idea behind the races, but frankly it was done badly by a lot of us.  I shouldn't have tried to do the shifters, and I should have limited myself to one race, instead of making 2 and having both end up being useless.<br /> <br /> Any suggestions for names?  anyone?  If no one makes any suggestions to help me I might have to look up the name of that flying species from wind waker, and just annoy people with it.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 20:18:46]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Hmmm... let me think, Joural. How about Invinu?]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 20:48:58]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You could do what I do. Think up some descriptive words. Google translate them to Greek and splice the results together.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 22:03:10]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Needles is off to a great start, having posted in the IC thread without actually joining first. Well done, fellow.]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 01:12:38]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I've got to get off facebook, I keep looking for a place to like post. Wait a minute....]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 01:16:27]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ lol, Lee.<br /> <br /> People just don't check to see if it is the right thread, Unu. They also seem to think that saying reserved always definitively lets you have a spot.]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 01:21:17]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [b]Species name:[/b] Charginth ([i]Cenohortohelmins xanthiprimipedis mollomargikelydactylis[/i] or [i]New Gardener Worm with Yellow Forefeet and Soft Suctioning Fingers[/i])<br /> [b]Starting location:[/b] The edges of the large inland lake on the large continent.<br /> [b]Appearance: (Pic or description. Or both)[/b] Take this- [img]http://www.spore.com/static/image/500/387/284/500387284724_lrg.png[/img] and elongate it. Deepen the skin color and flatten it's prongs and spread them across the back. Take the spines and spread them around.  The rib-like structures are now what you can call 'Prolegs' that are colored yellow. The headpiece now holds a tiny set of 6 sonar booms on each side. The mouth is now a more complex radial structure. It also has grown two retractable quad-tipped suckered tentacles to manipulate the environment around it.<br /> [b]Abilities/Traits:[/b] The Chargintae(plural of Charginth) have evolved hands, finally. They have a complex artistic mind, with the sonar booms creating a visualization that goes on for a very far distance, 10 miles in fact, before fading. They are very fast on their tiny legs, and they can swim, as their segments can flip up to produce fins. Their hands can make them climb up trees to reach fruit, and have a pseudopod-like nature, allowing multiple fingers to reach out to different places. Their natural diet is an omnivorous nature, primarily feeding on fish, insects, fruits, vegetables, and the occasional large prey.<br /> [b]Culture/Disposition:[/b] They are basically an early civilization, knowing how to farm plants. They have a  simple language, and a social structure based around friendliness. They have a primitive language of clicks, whistles, and hisses delivered in a very fast vocal barrage. They do not have any predetermined religion, and they are not nomadic.<br /> [b]Miscellaneous info: [/b] The Charginth was a creature in Roleplaying: Rise of the Ancients created by my Original account and my current Alt, GroxJB1000.<br /> <br /> EDIT: I reserved a post on the IC to edit later. There's a reason, you know.]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 01:36:26]]> GMT</pubDate>
				<author><![CDATA[ Needles_10]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Regular use of sonic pulses up to ten miles near the inland lake you say? Well if you get accepting we're almost certainly going meet one way or another. I mean dang that is an obvious beacon...]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 02:26:15]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Needles, please don't post "reserved" or anything like that in the ic again... it's slightly annoying.<br /> <br /> Though Unu, you need to edit in a link to the IC in the OOC OP, and a link to the OOC in the IC OP.<br /> <br /> sooo many acronyms...<br /> <br /> heh.  "I'm so meta, even this acronym..."<br /> <br /> also, I'll take it!  It'll take me a while to be able to remember it, but who cares.  I'm never gonna come up with any name WORTH remembering.(except Krishona.  I liked that name.)]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 02:30:10]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You know, maybe a good idea for me to just start having the Zinvindari form primitive tribes rather quickly seeing how   there isn't all to much to do in creature anyways as my things are relatively close to being tribe anyways I guess.<br /> <br /> Don't worry, Joural, I actually thought the same thing about the Slicrevi. Then I ended up with most of us remembering them along with the Zinvindari.<br /> <br /> Hock, you are probably right about you meeting them. However no previous life forms that lived during RotA survived on this planet (except for some reason the Drakes and possibly something deep underground but that is probably plot related nothing more) so I don't think they will be accepted.]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 02:36:22]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ @Needles<br /> <br /> Accepted.<br /> <br /> @Joural<br /> <br /> Its funny you mentioned that, because I did that a little while ago. Its right under the world picture, I do believe. Probably kind of easy to miss, come to think of it.<br /> <br /> @Omni<br /> Given that they played a relatively minor role and didn't really see much action, plus I think he fist joined when we were all in the modern era... I think we can make a bit of an exception here.<br /> <br /> I'm...Not exactly sure how the Drakes survived either. Didn't even realize it was them until Chaos' first IC post. Curse my failing memory and all that. I'm sure Chaos has something planned to explain it. The plot I have for the Kraylk'Sut isn't going to extend farther than maybe the middle-stretch of Early Civilization. I've got nothing big planned for surviving relic races as far as any plot line I start may go.]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 22:56:55]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I was not entirely sure. But it just dawned on me I never awakened the Primordial ones. &gt;.&gt;]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 23:23:27]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=OmniLight64]I was not entirely sure. But it just dawned on me I never awakened the Primordial ones. &gt;.&gt;[/quote]<br /> <br /> Oh jeez... Oh man... Well now that's... just... I don't have words that properly express how the Velidus would react to being able to sense one. I think I can vaguely approximate it by confusion followed by a mixture of terror, rage, and awe. Sort of like a more dignified citizens reacting to godzilla. Well accept they saw it coming of course.]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2011 00:44:53]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ If you compare the physical features of the Calian drakes from the previous and this RP, you'll notice a few subtle differences, for starters - these are not identical to the old ones, but a new iteration of the genus. In the same way as we can, in Real-Life, call [i]Hom[u][/u]o Erectus[/i] 'human' despite their being an older species than ourselves, so too am I calling the drakes of this RP that, despite being a later species. Modern humans couldn't theoretically breed with [i]Erectus[/i], modern drakes can't theoretically breed with the old ones.<br /> <br /> Also, a shitload of inbreeding and mutation due to a population bottleneck caused by the nuclear apocalypse. The radiation helped. More details will follow, don't worry.]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2011 11:18:07]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Hey as long as the radiation isn't magic that arbitrarily turns people into zombies like the fallout series I'm okay with it. Hm what to do next? Eh invent rules for inter tribal meat offerings.]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2011 13:52:46]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Anyone else going to be MIA for TES V: Skyrim in the near future?]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2011 02:48:27]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I was wondering about that. I think it'll be an uphill battle against Skyrim, but they'll be back.<br /> <br /> They always come back.]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2011 02:52:02]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Terraria for me. Caving is just fun. Also learning new ways to abuse the physics for fun and profit.]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2011 13:41:56]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ My best friend in this area just got Skyrim. I can't see myself being dragged away too often. Especially since I based most of the mechanics of Lee's [i]World of Ilidia[/i] on what I'd picked up from TES IV: Oblivion and, thanks to ColossusEpic, got more than my fill of trying to work around some of them.]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2011 22:53:30]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [b]Species name:[/b] Tigrock<br />   <br /> [b]Starting location:[/b] Their populations are concentrated mainly on the southern half of the eastern half of the super continent. There a four cities each dominated by a different subgroup of the Tigrock. Coed Cartref is the largest Tigrock city controlled by the original subgroup of Tigrock and it is located deep in the forest between the two rivers below the massive lake. Glaswellt Cartref is the third largest city and is located around the river in the south eastern corner of the continent surrounded by grass lands. Dŵr Cartref is the second largest city and is located along the coast at the mouth of the river Glaswelt Cartref was built on. Mynydd Cartref is the smallest city and is located within the mountains to the north of the other cities.<br /> <br /> [b]Starting Era/Technology:[/b] Early Civilization<br /> <br /> [b]Appearance: (Pic or description. Or both)[/b] Is 4.5 meters long weighing in at 500 kilograms. It has only one horn at the front of snout. It is built much like the American Lion though much larger and with two sets of two arms one set in the front of its body and another on rear. It also has a large spiked club at the end of its tail. Their fur is also tiger like in coloration.<br /> The original group of Tigrock have split off into three other variants from living in different regions. The Tigrock living in the grasslands around Glaswelt Cartref have grown smaller and their coats have become yellow in coloration to match the grasslands more. While they're not as strong as the original their muscles are built in more of a way to give them greater speed on the flat plain.<br /> The Tigrock living around Dŵr Cartref at the coast have also become smaller having more of a build for swimming in the waters around them. They've also have stronger lungs with more capacity then the others. Their fur has also turned a light blue that fits in more with the color of the water of the ocean.<br /> Mynydd Cartref Tigrock are the largest and strongest of all. Their fur has turned white to blend in with the snow. While some of their additional size is due to larger muscles a large amount of it is due to a new thicker layer of blubber to keep warm in the cold climate.<br /> <br /> [b]Abilities/Traits:[/b] Tigrock as large predators they are relatively quick and strong. With their assortment of teeth, claws, and their horn and club they are well equipped for fighting and hunting. Unfortunately due to how they organize themselves they are frequently using those abilities to kill each other.<br /> <br /> [b]Culture/Disposition:[/b] Tigrock are fairly aggressive as a people respecting strong hunters and warriors greatly in their society. While the hunting is due to their carnivorous diet the many conflicts between Tigrock prides. The Tigrocks as a whole are rarely united each city being controlled by a separate pride. Occasionally throughout their history one Tigrock has been able to prove themselves to all the prides and taken control forming the Great Pride of Tigrock. The leader of each pride is always known as Lantor in respect to the original leader of the Tigrock who lead them to sentience. Each city is controlled by a single pride which is lead by two separate things. The first is the pride's Lantor who has final say in all matters for the pride. Beneath him is the Clan Council which is made up of the patriarch of the major Tigrock Clans of the city. The Clan Council advises Lantor and fills in for him when he is unavailable.<br /> Currently there is no Lantor in control of the four major prides but despite that the four cities are enjoying a period of peace at the moment. While most Tigrock live within the cities small groups have formed outside the cities focusing on gathering the necessary prey to feed the cities some have even taken to farming some of the local wildlife despite it still being somewhat frowned upon by the society as a whole.<br /> [b]Miscellaneous info: [/b]]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2011 08:56:56]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ War you are aware that if you're accepted your largest cities going to be all up in my business right? Just making sure you would be aware when you met one of the most brutal predators on the planet. I think a few of the others are in omni's turf as well. Just saying you'll have some dangerous neighbors.<br /> <br /> But yeah I should have something up ic soon. Probably related to hearing a mysterious sound almost universally and forming into larger more organized groups. Who knows what made the loud sonic emission? It could try to steal food.]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2011 23:15:52]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [IMG]http://img812.imageshack.us/img812/4095/mapbf.png[/IMG]<br /> That highlighted section is the Ultirem Mountain Range which is where my Zinvindari live. So yeah if a species lives there, they kind of by default have a very very bad enemy.<br /> <br /> Also, I haven't been around much since I've have had a good amount of real life things to do.]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 00:06:54]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ And I experimented with just how much water could be rendered moving in real time in terraria. It was the most ridiculous slow motion flood ever. The water was literally phasing in and out of in game existence.]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 01:51:07]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Sounds like if they're accepted they live in a rough neighborhood but the area just kind of fits for the different subgroups.]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 07:21:35]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ We may be able to arrange a non killing each other situation war. For the time being stay the bloody SPORE away from the largest trees in the forest. They tend to have nests in them. Also you're not nocturnal right? Well then assuming we're meeting on non military terms I'll probably be seeing your city before we've even established contact. In all seriousness though I'm soon going to have weapons made from tungsten. The next big development after that is going to be covering them in a layer of steel. I don't have to even tell you how badly that hurts in the hands of something strong enough to wield something so obscenely heavy do I?]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 17:23:21]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Very little possibility that you won't be hunted. For the most part, just don't mess with my race and I'll do minimal damage if any though can't promise that if you do stumble on a nest or a pair]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 19:36:18]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I don't know how the tree thing will work Tigrock have always built their dens in the root structure of massive trees and as a city they've started building within the trunks of the trees.<br /> <br /> I wouldn't underestimate the Tigrock in a fight though they're not exactly pushovers.]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 20:41:39]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I don't exactly underestimate it but blubber is a bit well it 'explodes' under certain amounts of force and thick muscles don't matter much to me since I could slice through hock's race's muscle and organ mass with relative easy (hock you pretty much admited it so...). But yeah lets say I'm underestimating the Tigrock though. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 21:32:03]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ So what you're telling me in essence is that the instant you're accepted there's going to be a city built directly under one of the trees that was occupied by a Velidus tribe before fire brought them closer together? Not to mention once they're fully integrated they'll be expanding year by year as population increases. Craziest of all by the time we meet steel encased tungsten weapons will be in circulation. This is either going to be a strong warlike alliance or the single most brutal tribal war I've ever seen. Just to foreshadow our meeting I may have to go into detail about territory marks that would have been left behind sooner than I wanted to. When you settle there you'll probably be noticing a certain mark on large trees, various types of skulls on pikes sticking out of the ground, and dried blood particularly close to nest trees. It won't be an inviting place to live but until we meet you'll notice that most of the other more serious predators have been weeded out by competition. That of course assumes we get no mountain dwelling visitors.]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 21:33:32]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well, Hock, do you want me to come down from the mountains?]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 00:01:05]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ No not really. Neither of us are really ready for that kind of opponent. At this point I'm basically the squirtle to your pikachu and war well... Better off but probably still not having fun times in that conflict.<br /> <br /> Also needles reread the rules and check pms.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 00:29:18]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Nice analogy. But be thankful I'm not a huge tunneling serpent. Though if Unu allows me, I could bring them back for you entertainment.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 00:43:52]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ The serpent would be less likely to find me or even care that I exist I think. Plus wouldn't the dense forest root system make digging too much of a pain to deal with for a creature to large to weave through the tree roots?]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 00:49:42]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ True but I was able to sink a city during RotA. Anyways, look unless you really want to meet me now, I'll leave my creatures up in the mountains. Also tungsten is hard to extract in ore form so I think it's a while until you get it unless you have a really good furnace already. And the ore isn't remarkably strong since impure tungsten tends to be brittle]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 01:02:43]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ The tungsten doesn't have to be particularly strong in the long run anyway. It just needs to be heavy to add weight to weapons. Well that or I work to basic copper and copper alloys until I can purify tungsten. Really though pure tungsten coated in steel will probably be an obscene weapon later and I have no need to rush. This may even be an ic incentive not to murder war if we can get language going.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 01:30:46]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Oh I was just saying. It won't be exactly usable for a while. Even primitive steel was quite brittle. Also I have a proposition for you, Hock but won't be that bad. Just something that effects future events between us.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 01:45:57]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Pm I assume?]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 01:52:07]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yep, check them as I just sent it.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 01:55:27]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Answered. Also needles if you don't revise that post before something else relevant happens I'm going to just pretend it doesn't exist. Seriously it breaks basic game principles.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 02:13:02]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ needles, you shouldn't have writting yet, you need to develop the technology.  also... did you just say you dug through a mountain? that really should not be within your means right now.<br /> <br /> When inspiration strikes I will make my first post.  Considering I'm an arctic race, I doubt anyone is missing out on a chance to interact with me <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 04:37:10]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Technically the first city is suppose to be the Tigrock's original city.<br /> <br /> Maybe the first city should be close to the right river and the coast so it isn't just in the middle of everything.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 08:15:01]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ @joural: They're natural TBMs. They will bore through a tunnel by pretty much grinding their heads against rock.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 12:36:55]]> GMT</pubDate>
				<author><![CDATA[ Needles_10]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I think its safe to say we all know where I've been. At any rate, Warcoded is accepted. Good luck against the serpents and the God-killing pseudo-Gorrila things. Something tells me that the largest continent is also going to be the most violent one.<br /> <br /> And since I'm basically roleplaying with myself on my own little desert continent... I'll just bide my time a tiny bit until my next post. Say, tomorrow afternoon.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 16:29:41]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You forgot about my quad-scythe wielding psychotic banshee insects things that don't feel pain, Unu.<br /> <br /> Also, needles, it take years to bore through a mountain with a creature of your size. I'd know, I had the largest tunneling race this series has had and they were still in the grounds of reality. So... either cut it back or remove it.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 16:51:10]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Honestly I was more or less just going to pretend that the most recent post didn't happen. Written language doesn't exist for me yet and needles has no justification to know I exist. Heck I have only the sound pings and that still gives no indication of what's making them.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2011 19:46:02]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well Hock, considering you have two different languages, you could also assume the important thing is that he just threw rocks at you.]]></description>
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				<pubDate><![CDATA[Mon, 14 Nov 2011 04:39:29]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well, at least you have a language, Hock. My guys mostly just grunt, moan, and groan at each other to get a point across. Well that and they use their infrasound. So Zinvindari may actually be talking to one another and you don't really know other than a slightly disorienting effect.]]></description>
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				<pubDate><![CDATA[Mon, 14 Nov 2011 15:35:38]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=leestriter]Well Hock, considering you have two different languages, you could also assume the important thing is that he just threw rocks at you.[/quote]<br /> <br /> I would do that without it being suggested but I don't even understand how he COULD be anywhere near close enough to throw rocks even if he did somehow magically get the info that I exist and where.<br /> <br /> So basically punishment by murder?<br /> <br /> Eh I was going to wait for war to set himself in but I suppose with his changed home location I'll just post what he'd see to the west, punish needles, and do omni's interaction. That however happens later tonight.]]></description>
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				<pubDate><![CDATA[Mon, 14 Nov 2011 22:33:11]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ So...<br /> <br /> Who wants to try and convince me to join in on this parade?]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2011 06:29:02]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Join us, Stinky. Join us or I shall find you. And when I find you, I shall crush you. I shall crush you as I would crush an overripe peach in my fist. And once I crush you, I will console your girlfriend. An XBox 360 should do the trick.<br /> <br /> Weren't expecting that final wordplay, were ya? <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2011 09:03:26]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Stinky, it's you or me. Join as a favour to them, as I am nowhere near good enough for this RP.]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2011 09:06:49]]> GMT</pubDate>
				<author><![CDATA[ Jokie155]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Chaos got me.<br /> <br /> I'll be back this afternoon, meanwhile, I'll be thinking about what kind of specie to use.]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2011 14:52:24]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ This- Okay, I don't know what to write here in the OOC.]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2011 22:21:27]]> GMT</pubDate>
				<author><![CDATA[ Needles_10]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Interactions with my species are going to be odd.]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2011 23:49:50]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Compounding the rock throwing? Oh my goodness this is going to be amazing.<br /> <br /> Also Omni I've got some big stuff planned. I'd want your approval on every step naturally but the end result, I hope, is that we'll both come away from the events I'm planning with a lot of information; information and reason to organize. It could become conflict on a large scale or simply giving each other a bit of space afterwords but that will be completely up to you. If that vague preposition intrigues you we can take this to pms. Interested?]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2011 03:52:56]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ So, we are starting in early tribal, yes?  Just based on what I've been reading, we must be.  I probaably skimmed that bit, and I don't really feel like going to check.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2011 04:24:30]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You can start from creature to early civ. Early tribal is the general consensus, with Unu a little bit ahead civ wise.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2011 04:25:58]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ okay then.  I think I'll start with fire, language, and writing then.  those three are sooo annoying to develop.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2011 04:58:58]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Why not, Hock. And yes, pms would be preferable.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2011 19:02:04]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I have a specie that I made for a table top roleplay. Ooh, this is going to be fun.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2011 21:13:41]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Let the games begin. I wonder if worm thing is good eats or not...]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 00:45:11]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ If nothing else each one comes with at least twenty legs.]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 00:53:45]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
			</item>
			<item>
				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=leestriter]You can start from creature to early civ. Early tribal is the general consensus, with Unu a little bit ahead civ wise.[/quote]<br /> <br /> Warcodered actually might be a bit ahead of me. The majority of the Kraylk'Sut are still nomadic and relatively stagnant in technological advance.]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 17:56:56]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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			<item>
				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You want to know what's sad? Since I've more less planned out my interaction with Omni I'm actually putting more thought into how to best cook worm thing. I'm kinda leaning towards towards heavy chowder with chunks of this world's equivalent to venison for flavor. Maybe even make the liquid portion into a nice dark gravy. What do you guys think?]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 19:17:20]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Recipes now, Hock. Nice.]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 20:54:35]]> GMT</pubDate>
				<author><![CDATA[ OmniLight64]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You want to post two omni? That way I can make the response a twofer.]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 22:47:35]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ RotA, now there's an acronym that brings back memories....]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 22:59:46]]> GMT</pubDate>
				<author><![CDATA[ DoctorWalrus]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Good to see you doc. Planning to join? Even mentioning the old rota can't dampen my mood today. I'm having first contact with three species and I just had my best match yet in tf2.]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 23:12:41]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Whew. Uh, posting now.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 02:49:35]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Posting later or perhaps tomorrow. I just don't have the energy to make a good reply right now.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 23:40:42]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Hockeater.<br /> Edit. Your. Post.<br /> NOW.<br /> <br /> I didn't grab onto the Velidus. I actually landed right in front of the Attackers, and I started Crying. So... edit your post.]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2011 14:01:40]]> GMT</pubDate>
				<author><![CDATA[ Needles_10]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ So remove the part about tearing you off like cheap stickers and just leave the stabbing? Fine.]]></description>
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				<pubDate><![CDATA[Sat, 26 Nov 2011 17:21:29]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=Needles_10]I actually landed right in front of the Attackers, and I started Crying.[/quote]<br /> <br /> I'm thinking you're dead either way.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 00:11:26]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well yeah this situation is actually closer to my original murder scenario. Good old fashioned worm kabobs. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 00:22:29]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Nope...<br /> <br /> Hock, realize that I wrote that the crying could be easily recognized as crying, no matter what land-living species.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 12:41:49]]> GMT</pubDate>
				<author><![CDATA[ Needles_10]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ ...they don't have eyes...]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 16:20:10]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ ^ I'll be honest, this made me laugh.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 16:37:55]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Not to mention they're intent on murdering you? Do you honestly think they care what mood you're in?<br /> <br /> Also War and I are kinda debating on whether or not it's dramatic reveal time for me yet.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 17:07:24]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Also would an ape even recognize how a rolly polly cries?]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 18:12:53]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Good point. Also if all went right war the edit is in place.<br /> <br /> Seriously though needles you're a race of creepy crawlies right? Where do tear ducts even fit in that equation?]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 18:16:34]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ So was it that it's legs were able to stretch out longer to grab on to each other right?]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 18:23:35]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Length wasn't the issue. Look closer when we aren't trying to kill each other and you'll notice that it's the ''feet'' that are special.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 18:25:20]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ The Velidus pushed off and is now behind Linthor right?]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 18:45:03]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yep. Having had his windpipe and jugular cut though I doubt he'll be able to do much. If Tigrock go into shock then by rights I think this of all things would do it. I also wonder how long it would take him to die outright.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 18:53:46]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ True he'll probably bleed out in a minute or two.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 19:11:26]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well this should be interesting. You've managed to provoke the first use of somewhat advanced battle strategy in context. It will be interesting to see how you deal with it.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 19:53:41]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I suppose though I would of thought the tail thrashing is something you'd expect from a dying animal.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 20:16:09]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I did kinda. Although just when it would happen in relation to the main party starting was a wildcard.<br /> <br /> On second thought lets give someone else a chance to post ic.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 20:22:49]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ So I was gonna join, but I need some clearance as to how much magic I'm allowed. When I say magic I mean, of course, something with full fake-realism biological explanations, but magic by another name doesn't stop being magic.]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2011 16:54:58]]> GMT</pubDate>
				<author><![CDATA[ DoctorWalrus]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ It would probably also help your case if you explain the scale and purpose of what you had in mind. I'm not a mod so I can't say for sure of course but those can't hurt to add in.]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2011 22:04:47]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Unu is the final judge, but since it's you I'm sure he'll be rather agreeable. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2011 22:33:57]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ As long as we're not rendering large areas of the map inhospitable or eradicating player races any time soon, I'll probably be okay with it.]]></description>
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				<pubDate><![CDATA[Tue, 29 Nov 2011 03:54:54]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Darn it. I had non magical plans for doing both those things in civ stage. Oh well I suppose I'll have to settle for an epically drawn out rp spanning war that just never seems to end.<br /> <br /> Incidentally anyone else going to post any time soon? One to one rp is fun and all but it would kind of screw time over for other people I'm around.]]></description>
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				<pubDate><![CDATA[Tue, 29 Nov 2011 04:21:50]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I'm all alone in my desert...]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 00:10:54]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I think someone else is there they just haven't posted.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 00:12:08]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=Unuhexium]I'm all alone in my desert...[/quote]<br /> <br /> I can invent boats soon, if you want. Can't say it'll be under the best terms.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 00:20:00]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yeah, Gorgenmast is in the neighborhood. He just never drops by.<br /> <br /> Your call, Lee.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 00:28:11]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Okay was the hint of what the canopy Velidus was going to do blunt enough? Lacking most bones does have a hilarious number of advantages after all.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 00:50:19]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Speaking of blunt, I'm not sure I understand why they are so difficult to harm with blunt force. It seems if you hit them near an organ, it is relatively undefended.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 01:04:15]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ They kind of already fired at them.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 01:07:08]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Lee you do realize that there's about six inches of not organ between the skin and the first layer of redundant organs right? Not to mention no brittle bones to shatter and get into awkward places? Further still the bloody things can predict your bowl movements given enough time to study you? I specialized in two things. Combat and agility. Most technology is literally going to grow out of those, food preparation, and living arrangements.<br /> <br /> War I thought you were just preparing to shoot at the next elevation change to get (in dnd terms) a flat-footed attack of opportunity. As this idea is apparently in error please direct my attention to the part of your post where you started shooting. Maybe I misread or you edited it in. Oh I know was the shooting happening before I started using evasive shenanigans?]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 01:19:50]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=Warcodered]The hunters with bows were rather annoyed at the sudden use of evasive maneuvers but had learned patience in there many hunts. Linthor now collapsed completely his last moments upon him. He couldn't help but feel rage from the sudden sneak attack and his missing his opponent but he did see something useful he could do with his last moment. Linthor gently tossed the axe landing it by the feet of his comrades effectively giving them a close range weapon should the situation call for it.<br /> <br /> A few quiet signals were passed between the Tigrock and one of the archers quickly grabbed the axe using his tail and then passing it off to one of the spear man's rear hands. The four Tigrock effectively turned in a circle one archer and spear watching one of the strange creatures each. The archers were experienced hunters and this wasn't the first time they had to hit a moving target. Aiming just ahead of where they were preparing to fire when they had their next shot. The Tigrock knew if they fired while they were running the Velidus could suddenly change directions but if they fired while they were jumping up or down they'd be helpless in the air. [b]Now aiming for where they were going to be the Tigrock fired again.[/b] The spear men knew that they couldn't let their guard down if they allowed an opening the creatures could get in to do some damage.[/quote]]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 01:30:32]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Well... Interesting. Since that would make it one to four if you scored a center mass brain shot how about I edit in one missing and the other catching a lung and coming out the other side. It's a good hit that doesn't end the fight and gives you info to take back when the last survivor is driven out. Why am I sure that's happening? That loud shout from before wasn't just for show. We have more guests coming to this party.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 01:50:48]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I kind of figured more of them would be showing up. Now the real question is would the other four be able to lug the body of their friend quick enough since odds are they'd want to give him a proper burial.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 02:07:18]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Doesn't matter one way or the other really. My end game if fought to the end was kill all but one Tigrock which would be crippled and sent to limp back to the others whether he wanted to be or not. After all if we want you eight-limbed whippersnappers to stay off our lawn we best be sending the message that we aren't to be screwed with. One survivor telling horror stories and having the multiple fractures to prove them would send that message well I think.<br /> <br /> Also you agree to the edit right?]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 02:12:10]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yeah the edit sounds good.<br /> <br /> I don't know the Tigrock can really move when they have too besides their is more than a decent chance the Tigrock would enraged at the loss or just feel obligated to regain any lost honor.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 02:25:19]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Again whether he want to be or not. I'm not afraid to cut off his tail club, break every limb, shatter his teeth, Look in the direction you came from until I find the capital, and drop him at the entrance. Velidus are an incredibly vindictive and somewhat sadistic breed you understand.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 02:37:24]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I just meat if the whole tribe showed up The other four would probably not stay to see if these new ones were more friendly. Also I doubt traveling all the way up to the wall of the capital carrying the body of a Tigrock you killed would end very well for the messenger plus they have already shown how well they take threats.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 02:46:53]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Not killed War. It would just be so badly crippled that it couldn't move of its own accord. It can still talk and choke down food that has been ground to paste. Granted with the broken bones he'd probably die within the week but he'd be alive when we got their. As for getting to the wall who said we'd be at ground level? Picture two Velidus carrying the survivor through the treetops and using him as a meat shield if you start shooting arrows. Again we are an evil race of vicious little war criminals.<br /> <br /> Also edit done.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 02:59:08]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ They couldn't really get that close to the entrance in the trees seeing as the Tigrock keep the area directly surrounding it clear of trees to preserve the effectiveness of it's walls. Besides to get to the Capital they'd have to pass plenty of Hunting clan villages. To be honest I doubt they'd make it all the way there without someone finding and getting seriously miffed at them.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 03:23:09]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Scratch that make that drop off at the first hunting village seen. All that matters is finding Tigrock and sending the message.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 03:30:51]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=hockeater]Lee you do realize that there's about six inches of not organ between the skin and the first layer of redundant organs right? Not to mention no brittle bones to shatter and get into awkward places? Further still the bloody things can predict your bowl movements given enough time to study you? I specialized in two things. Combat and agility. Most technology is literally going to grow out of those, food preparation, and living arrangements.<br /> <br /> War I thought you were just preparing to shoot at the next elevation change to get (in dnd terms) a flat-footed attack of opportunity. As this idea is apparently in error please direct my attention to the part of your post where you started shooting. Maybe I misread or you edited it in. Oh I know was the shooting happening before I started using evasive shenanigans?[/quote]<br /> <br /> But your organs are phenomenally sensitive, and assumably a blunt force hit would ripple through most of the body due to the lack of a real solid, like a jello, mashing things up.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:14:00]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ No bones doesn't mean no solids lee. muscles can be made very dense to compensate and still work as sources of strength. Ever seen that little animal planet flick the future is wild? Specifically the part with the elephant sized descendent of the octopus?]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:18:29]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Can the Tigrock see the other Velidus coming.<br /> <br /> Also wouldn't getting impaled straight through the chest and a lung sever at least one major artery?]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:19:23]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I just feel like their a bit too much in combat, as they've pretty easier defeated two other very military/combat based species.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:22:09]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Uh Lee the combat with the Zinvandari didn't finish yet. Omni hasn't been posting. Seriously he hasn't been on in days. It was supposed to keep going and end in both of the two fighters losing an arm. As for war he's on my home turf where I decide the time of battle, will soon have a numbers advantage, and can use the environment to its fullest. Best of all I'm more or less fighting defensively. Now unless you were counting the worm thing massacre what total victory have you seen happen yet?<br /> <br /> War redundancy is fun. That's my answer to that question. I pay for keeping it all working by eating quite a lot but it's so worth it.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:28:43]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ True, I just felt like war was getting the short end of the stick, but I suppose I see what your saying.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:30:13]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I know losing the lung wasn't all that damaging but blood is still important to the overall picture unless you mean they can shut off the blood flow to the redundant organs.<br /> <br /> So can the Tigrock see the other Velidus?]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:37:04]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ War this is a species where impaling a heart probably isn't fatal. Yes blood flow is alterable and even capable of following different paths do to a complex system of natural valves. Do you understand my thought process in making them now? Battle humanoids. Battle humanoids that kill very well, are hard to kill, and lack most of those things that make me think ''Well that's stupid, inefficient, and dangerous.'' when looking at human anatomy.<br /> <br /> Well you can't see them quite yet but you hear them very well and can even get general location from that. You know ic: More horrors are coming. Two were dangerous and now even more are coming and they're close.<br /> <br /> Incidentally I'm out. See ya later.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 04:45:51]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Alright, that feels a bit rushed but it gets a lot of the annoying basic stuff kinda summed up, and I can at least have some form of interaction. I'm on the same continent as you now Unu, and if you want to interact you can, or I can post more as that offshoot or the island strain.]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 05:48:19]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Finally managed to post. <br /> <br /> I would of had them start to retreat if there wasn't a creature currently charging them.]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2011 05:06:59]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Alright, time to stop procrastinating. I might need a bit of help making a specie(?)/character(?) though, hm...<br /> <br /> [url=http://www.youtube.com/watch?v=5_LxyhCJpsM&feature=relmfu]Also.[/url]]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2011 18:21:33]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I'll try to post tomorrow. I can't right now though. It's just so much fun to drive little meat men into their own personal apocalypse. So many demons. Demons and pink medicine everywhere! Also the level is made mostly of disappearing blocks.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 02:36:10]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=StinkyPachem]Alright, time to stop procrastinating. I might need a bit of help making a specie(?)/character(?) though, hm...<br /> <br /> [url=http://www.youtube.com/watch?v=5_LxyhCJpsM&feature=relmfu]Also.[/url][/quote]<br /> <br /> I've heard this song so many times and I never knew the name of it. Really bothered me.<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 04:39:53]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Let this be a warning to everyone not to try and post when sleep-deprived, inebriated, wiki-walk-overloaded and depressed. I just realised I turned my renegade drake into Jesus and the twelve following him into the Apostles, complete with matching numbers of syllables, familial connections and personalities.<br /> <br /> Well done me.<br /> <br /> ****ing hell.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 08:21:37]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Gonna change it or keep it in for the lulz?]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 13:53:37]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Depends. Heads or tails? Just pick one.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 14:38:42]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=Unuhexium][quote=StinkyPachem]Alright, time to stop procrastinating. I might need a bit of help making a specie(?)/character(?) though, hm...<br /> <br /> [url=http://www.youtube.com/watch?v=5_LxyhCJpsM&feature=relmfu]Also.[/url][/quote]<br /> <br /> I've heard this song so many times and I never knew the name of it. Really bothered me.<br /> <br /> Thanks![/quote]<br /> Haha, you're welcome!<br /> <br /> I might got for a brutish sapient type specie. Similar to an Orcish species perhaps.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 16:11:19]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I am completely and totally in favor of Calian Drake Jesus.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 21:30:32]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I call heads in favor of of lulz.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 22:01:31]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ This sounds fun... Can I join?]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 23:04:17]]> GMT</pubDate>
				<author><![CDATA[ ChibiSama11]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ probably  you just need a sheet that Unuhexium accepts.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 23:12:46]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ And the coin says heads. So Calian drake Jesus it is. Hooray. [/total deadpan]]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 08:30:39]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Procrastination is a hard thing to resist isn't it?]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 22:04:20]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I keep saying I'll resist procrastination but I never seem to get around to doing so.]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 22:07:21]]> GMT</pubDate>
				<author><![CDATA[ unit111]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=unit111]I keep saying I'll resist procrastination but I never seem to get around to doing so.[/quote]<br /> <br /> This.<br /> <br /> Also, Chibi, just fill out a sheet and I'll accept it provided it doesn't look over-powered.]]></description>
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				<pubDate><![CDATA[Fri, 9 Dec 2011 20:24:12]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[     [b]Species name:[/b]  [i]Homo mutata[/i] "Permian(s)" <br />     [b]Starting location:[/b]   [url=http://i601.photobucket.com/albums/tt99/Rndom_Guy/rpmap-1.png]This general location except for obvious exceptions, like water.[/url]<br />     [b]Appearance:[/b]    I did have a picture of the specie, but it's not with me and I have no scanner at the moment. Permians are basically omnivorous monkey people. These monkey people, when standing are their full height are statistically speaking about 5'7" most of the time. They are rather unique for having two tails that share a base by only two or so inches, and having two legs with four extra arms up front, each completely separated from the other. Their eyes are also different. They're black and beady and each side of the face has three black marble looking eyes in the shape of a side-ways triangle, so that would make six eyes all together. With these traits, other species appropriately nicknamed the Permians "spider-monkeys". They are most often seen having shades of grey with white being the most common. There are also grey Permians, black Permians, and the occasional brown one. Their face and skin (hands and feet) however are always pink and their faces are long. Like a hunting dog, their fur is thick and they have a lot of skin so that if they were to be grabbed, they wouldn't be too harmed. Unlike a dog though, it isn't just around their scruff but everywhere except on their face, hands, feet, and tails. The tails do have a little extra skin however, but nothing noteworthy. While the do have nails, they are not long or strong enough to be considered as weapons, and are mostly used to pick off ticks and other parasites.<br /> <br />     [b]Abilities/Traits:[/b]    They are extremely intelligent and cunning and even during their early creature phases, they were able to pick up sticks or stones and use them as tools to get food. They are really fast on the ground, but not enough to outrun a greyhound, but they are the best climbers in all of the forest. With two tails and four arms, they rarely ever fall from a tree and move through the trees with amazing agility.They have very good eye sight and are able to spot food from the thickest of trees and would be able to see a predator coming from nearly a mile away if they were on flat ground. They have managed to develop their own form of communication.<br /> <br />     [b]Culture/Disposition:[/b]    While the Permians aren't a tribe, they are close to being so. A single pack works together obediently, and there is a type of caste system in a pack. It is determined by the color of one's coat. Black coats were of the highest respect to put it simply. A black coat would be the leader of a pack and other black coats would act as another pack member would take whichever duty they choose, but when the leader dies, one of them are allowed to step up. Be it a battle to the death, or that all but one refuse the position. All coats must be present to witness the new leader. Grey coats basically guard the pack and the camp of said pack. Brown coats are the hunters of a pack and bring back fresh kill for the pack. Brown coats are among the stealthiest of a pack being stuck with their position. They may choose whether or not to lay down scent markers which tells others that they're in their territory. White coats are the lowest one can get, and probably the most common. They gather fruit and vegetables, put down scent markers, do things for the camp, et cetera.<br /> <br /> The Permians as a whole aren't too aggressive to other species, but they are very territorial, especially around the main camp of the pack. The camp isn't so much of a camp, but the general area where all the Permian rest and sleep and shelter themselves, which makes this place the most valuable to them. When faced with a predator too large, they all join up together, flex their arms and stick out their tails wide. The numbers and suddenly becoming larger often scares away most predators. If they don't leave within the next few minutes, they attack in overwhelming numbers. They would use anything as a weapon and would like hit them with a stick or smash them with a large rock. Speaking of which, they aren't the strongest thing around, but they're stronger than you would expect and could move a small boulder using all the strength in their four arms. Permians are very thankful to the forest for the gifts of life and while they do sometimes tear off branches, sticks, and leaves and flowers, if they see creatures acting trying to damage the forest or trees, they can get pretty pis[b][/b]sed.<br /> <br />     [b]Miscellaneous info: [/b]    They don't like water too much, but are able to tolerate it. So if they suddenly fall in a river or some body of water enough to actually get them wet (excluding puddles) without expecting so, they will freak out. This includes being forced into water, or accidentally falling in it. They also react badly to something scaring them, so jumping out of the bushes is probably a bad idea. Like most species, they're very protective of their young.<br /> Also, fun fact. Venom in insects such as bees, ants, or spiders won't really affect them and the most they get out of it is getting high. So they often times eat them and when they find it, spider webs as well! Webs are considered to be a candy-like treat in their culture.]]></description>
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				<pubDate><![CDATA[Fri, 9 Dec 2011 21:48:47]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You know what? The heck with it. Sunday at the earliest.]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 01:09:47]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ What is up Hock?]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 01:32:58]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Oh just taking a break because we're in the middle of one of the busiest times of the year. Hopefully this will all be back to normal soon.]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 03:20:39]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Accepted, Stinky.]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 04:00:45]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Christmas stress is the best kind of stress. You'll find none like it! Haha..ha...heh...<br /> <br /> Awrite, time to get started. I'm just going to read the IC real quick and see what's going on. I'm still debating about whether or not I'll be posting tonight. Anyways, how's your life been going, Unu? <br /> <br /> Also, [i]happy birthday Chaos![/i]]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 04:24:12]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ It's not too late to join is it? This looks fun.]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 21:57:35]]> GMT</pubDate>
				<author><![CDATA[ PCookie13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ All you need to do is make a sheet that unu accepts.]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 22:28:53]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [b]Species name:[/b] Smonqui (plural: Smonquis) pronounced Smon-key<br /> [b]Starting location:[/b] Tropical Rain forest of the eastern half of the central continent. It's also partially temperate, and there are a few large caves. It's connected to a river, and the coastal waters of the sea.<br /> [URL=http://imageshack.us/photo/my-images/830/actuallocationforancien.png/][IMG]http://img830.imageshack.us/img830/1098/actuallocationforancien.png[/IMG][/URL]<br /> <br /> [b]Starting Era/Technology:[/b]Early Civilization(Discovered Archery, Bronze, Stone working, etc)<br /> [b]Appearance:[/b] Large, hairy, and colorful. The Smonqui has a body similar to a Human's, but with more hair. They have four toes and five fingers, which are connected to their two legs, and two arms. Their heads are an olive color with a white stripe going across the back. This stripe crosses the three ears the Smonqui possesses. Two ears are on each side of the head, and one is on the far back. Smonqui hair is dark brown for boys and creme for girls. Plus the two eyes are blue for males, and green for girls. Males have much more hair than females, and are known to grow long beards at old age. Also, the Smonquis have  shiny silver stomachs. The mouth of a Smonqui is very complex. They have large jaws and teeth for eating. Smonquis are Omnivores, so they have a mixture of teeth spread throughout their massive jaw. A giant cyan tongue can extend all throughout the mouth of the Smonqui. Right above the mouth is a tiny nose. It's just a tiny stub with one small nostril, but it can detect many widespread scents. Overall, the Smonqui is about six feet tall, and weighs around 150 pounds. It has thick bones, and large muscles too. They are quite unique and mysterious.(Normally I post spore pics, but spore is completely destroyed on my computer at the moment.)<br /> <br /> [b]Abilities/Traits:[/b] Large and strong, but possess many health issues. They can climb well, run at a decent speed, hunt strategically, and swim for a short time. Also they are very vocal, compassionate for their kind, defensive when strangers approach their territory, and cultural. Smonquis have a great sense of smell, average eye sight, and very accurate hearing. A small amount of Smonqui have even started exploring nearby lands for strong materials to improve their weaponry. This is because Smonqui have always loved crafting different kinds of rocks and such.<br /> <br /> [b]Culture/Disposition:[/b] The Smonqui culture is quite vibrant. The people in the two cities have designed numerous styles of architecture and jewelry. Buildings tend to have curvy lines near the doorways, and swirly gray points on the top of houses. Jewelry is made from colorful rocks, gems, and sometimes metals found nearby the cities. The Smonqui capital is called Aukzahqui, and the secondary city is named Qiavchitqui. Although there are only two cities, many towns and villages surround  the cities and stretch upstream. Aukzahqui is located in a tropical rain forest along the northern side of the river. Also Qiavchitqui is along the coast. As said above, many small villages are spread out up the river, which brings exotic kinds of resources into the Smonqui trade network. This important river was named Nabazaqui by the Smonqui people a while ago. The Smonqui believe they must name all settlements after their god. Qui. This god is supposedly their god of everything except life. The god of life is Yekatenke. These two gods share power and are in a forever lasting friendship. Smonqui cuisine is all based on surrounding farms, fishing, and hunting. They eat numerous kinds of meats, tropical fruits, and seafood. When it comes to warfare, the Smonquis will aggressively defend their home cities and towns. However, they prefer peace to war generally. Smonquis respect the environment as much as they can, while taking what they need to survive. Plus, the Hunters praise animals after they are hunted. The Smonquis are a monarchy. Their king, Zyenvaii is very strict. He lives in the great Aukzahqui Palace. Kings must pass down power to a female relative when they die, and viseversa for female rulers. King Zyenvaii is looking into enslaving foreigners to build a ginormous temple in the nearby mountains, which would honor himself. Although many people dislikethis idea, he is building up forces to invade nearby tribes. He believes this will advance the Smonqui culture greatly. Although the Smonquis have great potential to expand into a thriving empire, they prefer to take it slow, and spread their species the way they have been since their cities were first constructed. This is why there are only two cities, and small villages so far.<br /> <br /> [b]Miscellaneous Info: [/b]King Zyenvaii is 35 years old, which is about the same age as a 35 year old human. Women have no rights except for those in the Royal Family. <br /> I'll be RPing as a small group of citizens, who are each skilled in a different area. One is a 17 year old boy, who is very skilled with spear fighting and hunting. The second one is an 18 year old girl, who is an excellent archer. The third person is a 21 year old boy, who is really good at operating boats, and using axes in a variety of professions. The fourth person is a 15 year old girl, who is a skilled healer. Lastly, there is a 68 year old man. He is very wise, and was trained his whole life in the art of taming animals. He has many different animal companions, which have helped him often in his daily life. Dart blowing through tubes is another skill this man uses every once in a while. He prefers not to hurt others with his darts, but he knows a lot about the different kinds of darts available, and how to customize them using poisons, parasites, and such.<br /> I may add more to this.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 03:51:07]]> GMT</pubDate>
				<author><![CDATA[ PCookie13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ The Smonqui seem interesting but The Tigrock's second largest City is right along that area.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 06:57:27]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=StinkyPachem]Also, [i]happy birthday Chaos![/i][/quote]<br /> How the hell did you remember that? <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 11:15:52]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [quote=ChaosHarbinger][quote=StinkyPachem]Also, [i]happy birthday Chaos![/i][/quote]<br /> How the hell did you remember that? <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> [/quote]<br /> My forum.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 15:49:04]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Oh. So does that create problems that I should fix?]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 15:56:00]]> GMT</pubDate>
				<author><![CDATA[ PCookie13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ It probably wouldn't make sense for two centers of civilization to be right on top of eachother. But there is another river to the east that leads up to the mountians.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 17:55:28]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Okay, I guess I'll change the location in a bit. I'm confused because you said your 3rd city was in the southeast corner of the continent, which was near the second city's river. Isn't mine further northwest?]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 18:23:24]]> GMT</pubDate>
				<author><![CDATA[ PCookie13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I meant more the South Eastern section of the continent and it kind of had to be there sense there are two cities further up the river one on the plains and another in the mountains.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 18:39:09]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ [URL=http://imageshack.us/photo/my-images/830/actuallocationforancien.png/][IMG]http://img830.imageshack.us/img830/1098/actuallocationforancien.png[/IMG][/URL]<br /> <br /> Would this be a better location?]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 18:57:00]]> GMT</pubDate>
				<author><![CDATA[ PCookie13]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Probably. At any rate, you're accepted.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 19:53:38]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I'll join. Haven't RP'd in a while, although do not anticipate my posts as I am rarely on the sporum anymore. I'd like to be, however, so maybe. I'll make a sheet immediately.<br /> <br /> [b]Species name:[/b] Talmekel<br /> [b]Starting location:[/b] Some rain forest on the Southwest continent.  <br /> [b]Appearance: (Pic or description. Or both)[/b] The Talmekel are an intriguing species, and their physical appearance only adds to the curiosity inspired by their existence. The Talmekel appear as tall figures, slightly hunched over and covered in scales of pale or bland colors, with a poly chromatic plume of feathers covering their head and spreading down all the way to their tail. Their scale color ranges from blue, red, teal, white, and many other colors of this kind, while the plumes are much more vivid and prismatic. Reaching down from their shoulders are two arms, reaching about two-thirds of the way down to their feet, and their legs make up for almost one half of their body mass. Their appendages are thin and skinny, and their hands and feet have three long fingers, as well as an opposable thumb on each. Their tales are long and thin, like Jaguar. Their mouth and head is beak like, yet covered in the same scales that the creature itself is.  <br /> [b]Abilities/Traits:[/b] The Talmekel have superior speed to many others, and their rate of technological advancement is very high. Their agility and speed allow them to be great warriors, hiding in the many trees of their forest.<br /> [b]Culture/Disposition:[/b]...   <br /> [b]Miscellaneous info: [/b]...<br /> (WIP)]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 20:22:36]]> GMT</pubDate>
				<author><![CDATA[ Mythology-55]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Time to stop getting hopes up I think. Lets just say wait until Christmas itself. Also anyone else notice that we have a lot of somewhat battle capable fast humanoids?]]></description>
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				<pubDate><![CDATA[Tue, 13 Dec 2011 22:57:57]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yeah we started with one and now suddenly there are two more groups of primates.]]></description>
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				<pubDate><![CDATA[Tue, 13 Dec 2011 23:02:04]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Things are going to get bloody. Somewhere, sometime. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Dec 2011 23:23:30]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I'll be posting some time on Friday, at the latest. Sorry to keep you waiting, Lee.<br /> <br /> Also, PC, paragraphing is your friend.]]></description>
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				<pubDate><![CDATA[Thu, 15 Dec 2011 01:43:02]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ No problem. Keeps me from getting too distracted. Just kinda wish I'd made an excuse to transport a more complete group over.]]></description>
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				<pubDate><![CDATA[Thu, 15 Dec 2011 01:45:34]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Hey I'm wondering why people aren't posting too often anymore. Is everybody busy, or did I miss an announcement?]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 23:45:54]]> GMT</pubDate>
				<author><![CDATA[ PCookie13]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Its becuz im here]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 23:47:12]]> GMT</pubDate>
				<author><![CDATA[ TrollMasterPwn]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ No, we're just really...Slow...With the posting...<br /> Soon...Soon...]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 03:40:12]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Hi. I recently came back to the Sporum, and in my normal fashion, am interested in joining everything that grabs my interest slightly... soooo, got room for one more? I don't know if I'll steal an old Lee trick, or bring back the Quidy, one of the two. I loves the Quidy, even if I was a terrible roleplayer back then.<br /> <br /> On a related note, glad to see Lee is trying to use the Hellish abomination I worked so hard to form.]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 05:26:52]]> GMT</pubDate>
				<author><![CDATA[ wolfji]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Oh my my my.... This should be interesting. This isn't for sure but maybe just maybe I'll force myself to make a real post before Christmas. You all remember that old time I used terrible music for negative self reinforcement right?]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 17:04:29]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Speaking of which, I ought to get started. I just need some inspiration before I post, I can't think of anything.<br /> <br /> Would it be alright if the Permians started off tribal? Contradicting what the sheet had said...]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 21:20:57]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Fine by me, Stinky.<br /> <br /> Wolf, this meant to take place on the same planet ROTA took place on, only everything's a few millennial older and absolutely nothing has remained the same. The Calian Drakes somehow managed to re-evolve back, but I'm not so sure about the Quidy.]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 21:45:13]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ The drakes didn't survive entirely in their original form. It's a bit like saying humans are still around today after the last [i]Homo Habilis[/i] - technically true, but there have been significant changes. Some physical, mostly mental.]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 12:35:29]]> GMT</pubDate>
				<author><![CDATA[ ChaosHarbinger]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Understood. Understood to the point that I cracked open my monster manuals and read through them until I found something I liked. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2011 23:01:33]]> GMT</pubDate>
				<author><![CDATA[ wolfji]]></author>
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				<title>Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Redemption of the ancients? Why? Because they failed, N00BZ!]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2011 23:02:07]]> GMT</pubDate>
				<author><![CDATA[ OMGYUN00B]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Is this still going?  Sorry i disappeared for a bit, school ambushed me with projects.]]></description>
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				<pubDate><![CDATA[Wed, 21 Dec 2011 21:55:48]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ It is still going just slowing down around the holidays it seems.]]></description>
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				<pubDate><![CDATA[Wed, 21 Dec 2011 22:47:29]]> GMT</pubDate>
				<author><![CDATA[ Warcodered]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Lol.  okay then.  I'll post soon.]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2011 00:03:32]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Need to think of some way to approach Lee's creatures without getting the Kraylk'Sut hunters mauled...<br /> This'll take a teency bit longer...]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2011 22:36:27]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ You'll be decently safe with the ones your handling now, since they mostly just fish and only use basic combat to frighten off animals. The ones still on the island are far more dangerous.]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2011 22:47:55]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Okay shopping done completely and utterly. Now to end my procrastination and post something before Christmas.]]></description>
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				<pubDate><![CDATA[Fri, 23 Dec 2011 17:21:33]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Winter break induced lethargy is hereby expelled. Return, people!]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 04:35:19]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ As you command, master.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 21:15:00]]> GMT</pubDate>
				<author><![CDATA[ leestriter]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Yesss, my preccioousss...<br /> <br /> Also, your fly is undone.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 21:45:16]]> GMT</pubDate>
				<author><![CDATA[ StinkyPachem]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ I actually kept my before christmas promise. I hope I didn't keep war waiting too long. So how was it for you guys?]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 22:06:27]]> GMT</pubDate>
				<author><![CDATA[ hockeater]]></author>
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				<title>Re:Roleplaying: Redemption of the Ancients [OOC]</title>
				<description><![CDATA[ Posted today. Hoping this will help get things running again.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 03:17:33]]> GMT</pubDate>
				<author><![CDATA[ PCookie13]]></author>
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