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		<title><![CDATA[Latest posts for the topic "Feature Request Thread"]]></title>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Post the things you would like to see added to Spore.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 01:35:18]]> GMT</pubDate>
				<author><![CDATA[ SporeMasterNumerator]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would love to see a bridge system implemented into space I just made a thread about it, here - <br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/7028.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/7028.page</a><br /> <br /> "What if we took the current tribal layout system and applied to some sort of spaceship bridge – ala Star Trek? The captain’s chair would replace the camp fire and the tribal hut would become the door to the bridge. Surrounding the captain’s chair there would be places to install stations – much like weapon/tool/instrument huts are placed in tribal." ]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 01:38:46]]> GMT</pubDate>
				<author><![CDATA[ irrelevant]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A more open ended and purposeful creature phase! (well, could be seen in all other stages but creature stands out for me!).<br /> <br /> 1) I would like to see some population control and actual creature phase tribe management! Like food levels and dominance on the planet. I dislike the fact that no changes are seen (aside from our creatures) in future phases based on decisions we make in say creature and tribe phase. It makes said phases seem lacking in purpose. In such a case.. Why not just skip straight to space every time? Need more purpose, more alternatives and content in the first few phases!<br /> <br /> 2) We want to leave the spaceship! Cant we ditch the space rig and interact with the planets we created one-on-one every now and then? Taking a stroll on my first t3 planet would be a dream come true! I wish i could enjoy my content outside of the confines of my craft sometimes.<br /> <br /> 3) Gameplay too linear in first few phases and space is too frustrating! The first few phases feel like im walking a straight line to the end of the game without much of a say so. My decisions do not affect the evolution of the planet, plants or surrounding wild.<br /> <br /> 4) 3rd person toon interaction with planets during space phase! Spore kinda reminded me of 'Genewars' by bullfrog. I was thinking how infinitely cool it would be to be able to build scattered structures in a 'main character 3rd person view' or make better use of the space on your planet 'and' be able to truly experience the surface of your personalized planet. Whether it be cool research buildings or novelty buildings simply to make your colonized world feel 'alive' and like its blooming. Not 1 planet with 3 bubble towns in it surrounded by a rather dead landscape with trees and an occasional herbivore. <br /> <br /> Id say introduce population control, population management, food, more resources and more ways to interact with any given world. Walk on the surface, build structures, hunt wild(adds an awesome twist in maintaining the ecology! The risk of throwing off your T3 planet due to poachers or such), trade furs(anything but spice! bleh!). Build roads and maintain networking between cities in a given world.<br /> <br /> As a universal consensus.. spore community doesnt seem to like:<br /> <br /> 1) Planets that are unable to defend themselves no matter how many turrets you outfit them with.<br /> <br /> 2) Having minimal time to respond to attacks and ecodisasters when you are lightyears out in the middle of nowhere exploring.<br /> <br /> 3) Having to babysit everyone of your allies! Or perform emergency missions else lose reputation! Maybe there is another way to do this, but the babysitting and ecodisaster part of the game is plain 'NOT FUN'. I have encountered 'NOONE' that enjoys it. Perhaps be able to maintain an 'emergency response fleet/team' to help relieve some responsibility.  Not only would this introduce a cool new management aspect of the eco-balance/distant emergency crisis, but it actually sounds fun vs. having to fly 30 minutes back to your home world to see it annihilated.<br /> <br /> 4) Not being able to revisit previous creature phases in the same race. It seems the community would like to be able to walk the earth on foot with their advanced and oh-so-decked-out creature. Why cant we? A big win if you ask me to implement. Why not be able to start cell stage anew on one of your civilized worlds and see how you interact with advanced civilization whilst trying to climb the technological ladder? You will re experience the joy of creating a new creature and marvel at your accomplishments with your previous race while doing so!!<br /> <br /> These are just a few i thought of. I don't like to 'impose' gameplay fixes, but it would look mean if i only pointed out the errors and didn't help meet in the middle some way =P<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 02:22:41]]> GMT</pubDate>
				<author><![CDATA[ ShadowofCreation]]></author>
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				<title>Aw:Feature Request Thread</title>
				<description><![CDATA[ [size=18][color=red][b]FIX BUGS.[/b][/color][/size]]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 03:13:26]]> GMT</pubDate>
				<author><![CDATA[ Sephiriot]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A toggle auto upload creation button.<br /> <br /> I am sick of playing through the game and having all my 10000001 only slightly different variations of the same creature clogging up my spore account and showing up throughout all the rest of my games as well. PLEASE make it so that they can instead replace the current copy of that creature in my sporipedia.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 05:10:39]]> GMT</pubDate>
				<author><![CDATA[ Cerberus013]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think a turret creator would be great!  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 06:19:15]]> GMT</pubDate>
				<author><![CDATA[ Joeycool]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have a (theoretically) simple request.. a patch allowing us to use the cell part variations which can be seen via the -state:CellEditor command line option. There are some great herbivore mouths I'd love to carry forward through the creature stage.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 07:11:56]]> GMT</pubDate>
				<author><![CDATA[ Gaurune]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to be able to have an swim feature on some creature parts (fins, etc) that allows you to take the creature underwater in Creature Phase (maybe have some more planets with inland lagoons so you don't have to worry about the monster in the sea). <br /> <br /> Also please put a Pending Achievements area where you can view achievements you earned that aren't uploaded on the achievements server yet. Thanks <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 08:10:25]]> GMT</pubDate>
				<author><![CDATA[ hmspepper]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Ahhh, finally it´s sticky. Thanks @Numerator.<br /> <br /> I already posted it several times, but it was gone forever, after 1-2 Days, so another try... <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> [b]1. Starbases and Installations[/b]<br /> <br /> Just as the Title says. There could be Spacedocks, Depots, Outposts, Mining Bases, Science- Stations etc. The Bases could be classified as religious, economy or militaric Installations and have different Abillities. Economy-Bases could improve the amount of Trade Routes, Religion-Bases could improve diplomatic Relations, while militaric Installations could support defense of Systems and Trade-Routes.<br /> <br /> [b]2. completely rename everything[/b]<br /> <br /> A Feature should be included into Sporepedia, to give us the Option to rename any Content. Planets, Stars, Plants etc. It should also be possible to write Descriptions for the different Stars, Planets and other Space Stuff like Comets and Black holes.<br /> <br /> [b]3. customizable Galaxy[/b]<br /> <br /> Give us a free Galaxy Grid, where we can build our own Galaxy from the scratch. Included should be the Planet and Planteditor, also maybe a Star-Editor and something to bring in Asteroids and Black Holes and such things.<br /> <br /> [b]4. Fleet Feature[/b]<br /> <br /> Different Ship types for different purposes and not to be limited to just one Ship. The Ships could also be classified as religious, economy and military Spacecrafts. I would also like to see different size of Ships to build speciallized Ship-Classes, like Fighters, Cruisers or Carriers.<br /> <br /> [b]5. extend the Space Stage[/b]<br /> <br /> Space Stage should have more of everything. More Items to do trade with, more complex diplomacy System for you and your Opponnents and more Missions. Star-Systems should not only be limited to one Species. Planets should be suitable for different Creature-Types. There could be silicon-based Creatures that can´t exist on Oxygen-Planets etc. <br /> <br /> [b]6. Auto-Save Function[/b]<br /> <br /> Badly needed incase of crashes.<br /> <br /> [b]7. Intelligence Feature[/b]<br /> <br /> Intelligence could be depended to your Social Stance and how many Body-Parts are used. The more Parts you use and the more agressive your Race is, the less Intelligence it will have.<br /> <br /> [b]8. Customizable difficulty Settings[/b]<br /> <br /> Give us the Option to modify and set up Events in difficulty Settings.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 09:17:45]]> GMT</pubDate>
				<author><![CDATA[ williwalli]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Creature Phase[/b]:<br /> <br /> 1.More interaction between you and other creatures. "Upgrading your mind" should affect means of communication and maybe inventions or new tactics.<br /> 2.Nest editor. You should be able to create your own nest, whitch would be  an primitive chiefs hut when your species advance to tribal stage.<br /> 3.Primitive weapons, like pointed sticks, broken rocks also, because i see creature stage as something like caveman stage, this would give the game more smooth timeline.<br /> <br /> [b]Tribe Phase[/b]<br /> <br /> 1.Editors for all huts , all weapons and tools.<br /> 2.Advanced economy, you shouldnt build huts from food.<br /> 3.Ability to conquest other tribe without burning it to the ground.<br /> 4.Primitive defensive buildings like outposts or watchtower, or an order like "stand ground" or "defend food stack".<br /> 5.Different look for your chief/shaman, you could do that by additional editor.<br /> 6.Diplomacy. Ability to call your allies to fight, or defense.<br /> 7.Primitive trade. Food for tools for example.<br /> 8.Longer gameplay and more to explore, maybe some different missions.<br /> <br /> (Missing species: between the tribe and the civilisation stage there huge gap, the other tribes are from different races, even when you convert them to your cause they dissapear in the next phase. Something should left from them as an artifacts or special hidden cities for you to explore in civ stage.)<br /> <br /> [b]Civ Phase[/b]<br /> <br /> 1.More types of buildings.<br /> 2.Three types of vechicles(economic, religious, war) for every type of civ, but with additional bonuses for type you actually have.<br /> [b]OR[/b]<br /> Three types of ground war vechicles for all factions (flying and swimming vechicles may depend on the type of your faction)  but with different and scallable features, that should make civ stage more interresting.<br /> 3.Defensive structures outside the cities, buildable near the spice vents.<br /> 4.More missions and achievements.<br /> 5.More interaction with inhabitants of cities.<br /> 7.Technology Tree. As your civ advance You should be able to invent more complex weapons or economic  and social buildings, maybe some monuments buildable outside the city, providing big bonuses for the builders?<br /> <br /> [b]Space stage[/b]<br /> <br /> 1.Different colony types: mining , space ports (economic strict), defensive, cities (maybe All-in-one colony), laboratories ( maybe even archeologic?).<br /> 2. Ability to conquest planets using ground forces, whitch could be deployable from your ship. <br /> 3.Different ship types, economic , cruisers , collonization, starfighters and such.<br /> 4.ability to make and manage fleet , giving orders to attack from great distance, or recalling them if in perill.<br /> 5.Ability to make hidden collonies or outposts on the plantes near your enemy to spy on him.<br /> 6.Some Space life types like in space operas, big and dangerous even to your ship.<br /> 7.Interesting and non linear missions .<br /> 8.Space stations and space battles.<br /> 9.Partial conquest of solar systems.<br /> 10. Interstellar communication -like when you re threatened for money- diplomacy and trade without need to travel on and on to the planets you already visited. <br /> <br /> [b]And Now For Something Completely Different[/b]<br /> Flora editor, underwater phase, cell editor , planet editor and external<br /> modding tools .<br /> Good luck!]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 14:58:37]]> GMT</pubDate>
				<author><![CDATA[ Basista]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Mine seem pretty minor in comparison:<br /> <br /> 1. Fix the graphics for small and large lower terrain.  They are switched around.  This bugs me.<br /> <br /> 2. All of the tools in the spaceship tool bar should be able to be moved around to different slots.  Same for cargo.  The player should be able to organize the order of action buttons and cargo into a preferred pattern, and NOT just be stuck with the order in which things were acquired.<br /> <br /> 3. There should be three default pallette slots in the Space stage colony editor for both buildings and vehicles.  The player would be able to assign individual building or vehicle styles to a given pallette.  That way when you make a new colony and advance it to T1, you could just click on the pallette button and essentially say, "hey, just use my racial default buildings for everything."  This would save time over having to go through every building and vehicle and assign them individually for every new colony.<br /> <br /> 4. Let's do something with gas giants, shall we?  At least make them destroyable with planet busters.  Or perhaps create a new high level tool that let's you create a new barren planet out of an asteroid belt or gas giant.<br /> <br /> 5. A new tool that let's you make a one-time double distance jump.  Call it a jumpdrive collumnating super condenser or booster or whatever.  This consumable resource would let you finally reach those many systems that are out of reach of even Drive 5 equipped ships.  (But before you visit one of these systems, make sure you have TWO boosters, so that you can return home, too!)<br /> <br /> 6. A solar disruptor super weapon?  Why settle for destroying a planet when you could destroy an entire system?  This weapon converts the sun into a nova, and destroys all planets in the system, too.  Use of this weapon carries an even worse diplomatic penalty than using a planet buster.<br /> <br /> 7. Once in a blue moon, an alien civ should drop a monolith on one of your creature, tribe or civ stage planets.  This would allow an immediate jump to the next stage.<br /> <br /> 8. The Planet Smoothinator super tool.  A one-use tool that makes a planet as flat as a cue ball.  A good way to start terra forming from scratch.<br /> <br /> 9. Yet another super-tool:  The Planetary Spice Virus.  Unleashing this virus on a planet does two things.  First it makes half of the spice geysers dry up and disappear.  Second, it changes the color of the spice on a planet to a new randomly selected color.  If a colony city ends up no longer being close enough to a spice resource, it disappears, too.  So, this would be a way to potentially increase the value of spice on a planet, but it is a huge roll of the dice.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 16:24:33]]> GMT</pubDate>
				<author><![CDATA[ Lutefisk_Mafia]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Creature Stage[/b]<br /> [list]More diverse creature AI. Again, I'd like to see creatures that actively wander around the forests and plains, grazing and hunting, not creatures centered around nests[/list]<br /> [list]Price discount on stacking items. For items that offer the same bonus, such as a pair of heycorns, the 2nd heycorn's price should be reduced to a superficial amount of like 10 DNA points. The same goes for other parts, such as several pairs of feet, an upper-rank part taking priority over a lower-rank part (like Morepaw's stats rendering Fourpaw's stats moot, thus reducing the cost of the Fourpaw to 10 DNA), or even mouths. Would allow a much greater scope of customization in our ingame creatures, without us going wack in DNA cost.[/list]<br /> [list]Learned abilties. By having a certain attack, ability, or socialization type over several generations at high level (4-5), some new abilities can eventually be picked up.<br /> -Bite - Maul; very high damage biting attack.<br /> -Strike - Fury; A 360-degrees attack that has knockback and does very good damage. Has a long recharge however.<br /> -Charge - Crash; allows you to knock hostile creatures out of the way by simply running through them.<br /> -Spit - Venom; close ranged bite attack that has a permanent DOT damage effect, which can eventually waste their victims to death.<br /> -Jump - Air maneuvers; makes your aerial movement much more responsive.<br /> -Sneak - Unnoticed; naturally, your creature is hard to detect; its trail is very easy to lose track of.<br /> -Glide - Slowfall; your falling speed is reduced<br /> -Sprint - Speed Bonus; your movement speed has been increased by a point.<br /> -Sing - Stunning Scream; makes your creature do a very high-pitched scream that stuns all creatures within earshot. Allows you to escape!<br /> -Dance - Dodgy; Your creature has a 15% chance to avoid incoming attacks.<br /> -Charm - Cute; Creatures will have a lower chance of attacking you.<br /> -Pose - Grand Entrance; The initial social bout you have with another creature will have a much greatly effected social bar.<br /> -Speed Bonus - Swift; Slightly reduces the cooldown time of all your abilities.<br /> -Health Bonus - Guard; this ability can be used to hide in a ball-formation, and take no damage. Though you can't retaliate to enemies, they can easily get disinterested in you due to your immunity to damage, and might leave after a period of time.<br /> [/list]<br /> <br /> [b]Tribal Stage[/b]<br /> [list]Greater Allied Tribe interaction - Tribes you've allied with can come to your aid if you're home is getting wrecked.[/list]<br /> [list]Slower reduction of rival tribe relations, please. It's very easy to find oneself swamed by all the tribes eventually hating you.[/list]<br /> [list]Have enemy tribes do things to one another; have wars with one another, ally with one another... Whatnot. If you defeat a tribe that has already destroyed another one, it will have a totem pole piece in place, and taking out that tribe will offer you the bonuses of both the tribe you destroyed, as well as the tribe they destroyed.[/list]<br /> <br /> [b]Civilization Stage[/b]<br /> [list]3 (or 2) unit types per city type. As is, there's not much strategy in this RTS game. More unit types could spice up the action.<br /> -Military<br /> --Artillery - The unit type that's most similar to what's in place; fires high-arc projectiles that have a blast radius. However, they don't home in on their targets anymore, and as a result, this makes them very poor against other units. Arial Artillery Units bomb their targets.<br /> --Gunner - Gunners shoot a rapid stream of DOT shots, that, though do poor damage against buildings, can hit their targets quite constantly. Good against other units.<br /> --Miner - Miners lay down invisible mines in the ground, which do incredible damage. The mines usually have a pretty forgiving blast radius for their placement. Very good against offending units, but pretty much useless against cities.<br /> -Religious<br /> --Preacher - The unit type that's in place currently. Fires arced, accurate shots that do slight damage to units, and tries to convert cities with large holograms and loud voices.<br /> --Mission Delivery - This is a more subtle approach to the Religious path; it places several silent missionary units within an opposing city, trying to spark up a revolution, and as such, disappears after being used.. If the missions get sighted in the city and caught, your relationship with other nations tend to go down for trying to use such underhanded tactics. Enough missions, however, can turn the city over to you quickly and effectively, allowing you to save other units for later.<br /> --Crusader - Crusaders are the strong guardian units of the Religious cities; they do excellent damage to other units with a DOT gun, but can't convert enemy cities.<br /> -Economic<br /> --Trader - The unit type that's in place currently. Has no offensive measures; just transports goods from city to city.<br /> --Entrepreneur - Entrepreneurs set up shop in opposing cities, which sell various products in the city. They remain in the city and make money until their power runs out. They don't require the civilization to give consent to trading either, but instead, if the Entrepreneur is not wanted, they'll just get kicked out, and your relationship with the civilization will decrease.<br /> --Guard - A purely defensive gunner unit, which shoots an effective DOT gun with great accuracy. It can drive off offending units well, but has absolutely no capability to attack cities. Guards also have an attack bonus against Epic creatures, that might get in Traders' ways.[/list]<br /> [list]Faster repairs when your units are stationed at home, please. In the tribal stage, sending your units home to recover was a viable option, but here, it's just more effective to sell damaged units and then buy a new one.[/list]<br /> [list]Maybe a general-access repair unit can be issued? Can be used by any city type, and repairs quite quickly, but cannot attack enemy cities at all.[/list]<br /> [list]Multi-track anthems. Allow us to give our anthems harmony and bass lines in addition to melody.[/list]<br /> <br /> [b]Space Stage[/b]<br /> [list]More Classes. Within 2 days of exploring space, I had pretty much met every single possible philosophy available; all nine of 'em. For such a vast galaxy, I simply don't think that's enough.[/list]<br /> [list]Extra Ships that you can build. We're an empire just like any other empire. Why do we have to be limited to just one ship? We should get the option to build two smaller ship types;<br /> -Atmosphere Patrol - Effective ships that patrol the atmosphere of a given colony. Purely defensive, and are basically just cheaper, slightly weaker uber-turrets.<br /> -Strike Fleet - These are the fleets that enemies often send at your colonies; a large, core ship with many smaller wingmen at his side. These can be ordered to attack an enemy colony through the diplomacy menu with one of your colonies.<br /> -Shippers - Shippers can ship produced spices to locations of greater spice storage, such as your home planet.[/list]<br /> [list]Auto-Spice collect; an option that simply enables you to collect all spice in a systems' colonies, without having to zoom in on it.[/list]<br /> [list]Let us get out of our ship! The space stage plays quite a bit like an RPG actually, with us controlling our captain, leading his ship. As a result, I really feel that letting him get out of his ship to explore cities, colonies, wild planets, or even do missions, would add a very nice extra layer to the Space Stage.<br /> -You cannot land and exit your ship on a T0 planet. Well, I guess it would be possible if a bubble-helm shows up around your creatures' mouths when you do...<br /> -Cities act as areas where you can speak with other creatures. Just click on them, and they'll have a short little blurb. Sometimes it's information, like returning feedback to you about how the city is doing or subtile hints to missions that might be available. Other times, they might just say things retaining to the situation.<br /> -Wild animals can attack you. I'd imagine the best way to adjust this is for the animals to have greatly increased health from the creature stage, as your captain is also going to be way stronger.<br /> -Speaking of the captain, you can choose his armaments and stats when the space stage begins; you can choose weapons from swords and hammers, to guns and tasers, to lasers and light-blades. Up to four of these weapons can be chosen and equipped.<br /> -Missions that involve you exiting your ship can vary from doing a one on one duel with a warrior race, to doing espionage missions; infiltrating town halls and getting important items.<br /> -Interiors of buildings are procedurally produced, generating a general style from the parts used on the building, as well as the colors on them. In the case of espionage missions, a large labrynth of hallways with guards could suit the interior of the hall.[/list]]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 17:55:15]]> GMT</pubDate>
				<author><![CDATA[ Bluhman]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Sporepedia[/b]<br /> - Show a better icon on both normal and large preview to say what type of vehicle (sea, land, air) and buildings.<br /> - If large images dont keep the code to upload creations to the game, there should be a link to download the normal image.<br /> - The rate don't appear sometimes. Guess when you click on the creations from the creators front page.<br /> - Slots to add your own images to your creations, like with The Sims 2. So you can show how it is in the game.<br /> - Auto clean up same name & account creations, and leaving only the last uploaded. Sporepedia needs to loose this fat. Maybe some different creations will be lost cause the creator didn't gave it a unique name (compared with his own creations), but then just need to reedit it, change the name and reupload it.<br /> <br /> [b]General - game[/b]<br /> - Unique change phase button. So we can still check the evolution without changing phases.<br /> - When you use cheats, will get a message warning about achievement will be blocked and continue to be on the save.<br /> - The traits get bound to the png of the creature, so it will act the same on other peoples games. So this creature will also be unique in the planet/universe, to avoid clones.<br /> - Restart tribal and civ phase. This is good to people who saves on a bad situation, so when they loose, won't return to the last bad save.<br /> - One more menu on Sporepedia to show all creations that was randomly added.<br /> - Turn on/off auto-sharing. Seriosly, we don't need dozen of the same creatures evolutions. People should created different creatures and upload it. Don't help the laziness!<br /> - Check box to what I want to download from: Random, Buddy, Sporecast. Also a checkbox on each buddy and sporecast that allow me to stop downloading from them.<br /> - Better in game cache management. Really deleting stuff that I don't want more, reset galaxy. Without need to worry about .packages deletion.<br /> <br /> [b]Editors[/b]<br /> - Allow the same testing of the creatures to buildings, vehicles and OVNIs.<br /> - The effects on the editor should work the same way on the game. Like the directions of the smokes when direct it to the ground, it show going to the ground on the editor, but on the game it going up.<br /> - Fine tunning hotkeys to give more accuracy on all creations. Maybe something showing the X,Y,Z. Tool for perfectionists.<br /> - More animated parts, like fire breathes, spikes with lighting (one and two between parts), wind, mucos. At least to buildings, vehicles and OVNIs.<br /> - Can change the color of all lights and effects, if you change the color of the piece of that part that produces the effect/light.<br /> - More human type clean skin, the ones there are gives more a look of old, shiny, zombie or burned.<br /> - Asymetry and hidden parts, without need to use game glitches to it. Like it was with The Sims 2 pool building, before Nightlife.<br /> - Joints can be connected forming polygons. Can choose what side will connect the joints. Can joints get very close without auto-connect or keep the distance from the center, like there is this magnetic barrier between them.<br /> <br /> [b]Tribal[/b]<br /> - Allow to keep playing music to already friend tribes or attack them so you can change you traits even if you about to change phase.<br /> <br /> [b]Civilization[/b]<br /> - Vehicles could be more like stone, paper and scissor. One better to destroy another.<br /> - City with ports can buy defenses against sea vehicles.<br /> <br /> [b]Space[/b]<br /> - Console command to reset your homeworld or bugged planet, so maybe this will fix the crashing problem. And this code will not block achievements, of course!<br /> - Where is the underwater colonies? As least allow build colonies with ports.<br /> - Can make a fleet of your own ships by visiting your colonies.<br /> - Auto and manual inventory organizer.<br /> - When you reach the max level, you can change to real sandbox space, when all your tools got unlimited with no use delay (achievements might get blocked).<br /> - On this suppose to be new sandbox phase for space, you can buy tools that will complete turn off the random disasters and attacks on the planet that you put that tool. And if you just want it to return, just need to destroy this tool.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 18:00:55]]> GMT</pubDate>
				<author><![CDATA[ Shaidon]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ An option to turn on/off an auto-save would be nice. Default OFF.<br /> <br /> How often you would like it to auto-save would also be nice. A choice between auto-saving for 10, 20, or 30 minute intervals, for example.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 22:05:27]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Can you guys please add an extra layer of protection from games being deleted? My entire family plays this game and I believe when my 3 year old son was playing he accidentally clicked my planet and the trashcan icon and clicked OK and deleted it. I'm not asking for a password protect but at least prompt the user to type "delete" before deleting a game. I was lucky that it hadn't been a game I had been playing very long. It frightens me the thought of spending 80 hours on a game and having it deleted by a curious child.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 22:37:50]]> GMT</pubDate>
				<author><![CDATA[ yukonrye]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I put this in another thread, but an arena mode would be cool.  Pit your creature in progress against a downloaded (or another of your own) creature and see how it handles in a one on one bout.<br /> <br /> This would also be good for spaceships, boats or aircraft.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 23:32:50]]> GMT</pubDate>
				<author><![CDATA[ Thunderchild177]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ How about the ability to disable certain voices.  The simlish that space creatures gibber in is incredibly annoying.  I have voices disabled, but that means creature calls and all that are disabled too, but I want those enabled.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 00:05:31]]> GMT</pubDate>
				<author><![CDATA[ foamcup]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Some Ideas I had, may be repeats, as I only skimmed the topic.<br /> <br /> Cell Stage: <br /> Ability to add swimming 'legs' to cell, give a more seamless evolution feel to moving up to creature stage.  Involves animation additions, so Im not holding my breath. <br /> <br /> Creature Stage:  <br /> It may seem like a silly things to add in, but I wish you could use some of the 'features' from the Test Drive, in normal creature game mode.  I think it would add more of an interactive feel.  Being able to manually roar or maybe a victory dance after a fight, or just stop for a quick sing, targing nothing, would be fun.<br /> <br /> It was mentioned before but I agree, adding the ability to use rudimentary tools in the creature stage, perhaps modifing what you start with in tribal stage.  I've seen monsters pick up items and throw them at me, why not let them keet in in thier hand and add 1 to the damage they do, for example.<br /> <br /> The ability to create Epic Only Tagged Creatures. Perhaps less restrictive complexity to allow for more intimidating epics.<br /> <br /> Option to turn off Symmetry, for certian parts. <br /> <br /> Tribal stage:<br /> Add allied tribes to your 'pack' when you attack other tribes.  In you are aiming for a 'blue' tribal stage, it would be helpful.  You can do the same in civ stage, by asking them to attack a certian city, for example.      <br /> <br /> Civ Stage:<br /> Would like it to last a bit longer.  More communication options, request sporebucks from allies for example...<br /> <br /> Space Stage: <br /> More Voice Options, and how about the ability to 'lock in' the space personality your race will have on other players' games.  I'd hate to think the first thing my 'evil' Lizard race asks another player is if they have any cake...<br /> <br /> Like Minded Alien Allies.  If you play a Zealot, and are allied with other Zealots, they wouldn't care if you use Fanatical Frenzy.  As well as the ability to convert other races to your Philosophy.  <br /> <br /> Improve relations between two other races.  There is nothing worse then having two races you are allied with ask you to defend them from each other, forcing you to damage relations between one or the other.  <br /> <br /> EDIT: Be a pirate yourself.  Raider Rally gets you Sporebucks.  You summon them to attack, why not have them share the spoils with you?  Also, make the Pirates like the Grox, but give them scattered systems throughout the Galaxy.  Maybe wiping out thier colonies in a range of, for example 100 Parsecs removes raids in that region, or making them allies stops thier attacks as well, with a negative to other races of course.<br /> <br /> EDIT: This one was also mentioned, but a better version of the Holographic scout, for wandering on other planets, with jump / run, and interaction with other species on the planet.  Perhaps allowing you to interact with unevolved Tribes / creatures, as an alternitive/addition to just dropping a monolith and leaving.<br /> <br /> EDIT: Creating ship patrols, to limit the need to fly around to every solar system under attack.  Simmilar to the Defense satallite you drop on your own colonies, but this is for allied planets/systems.  Other races get multiple space ships, why can't we.  Simmilar to Mini-U of the knight ability, how about buying multiple weaker versions of your ship to fill your armada, not saying they should be cheap, but at least you dont need to worry about angering allies when your armada gets destroyed. Or having Allies send ships to colonies to Defend them, why are you the only one doing all the work?  Can't they send a ship or two to defend you once and a while...<br /> <br /> EDIT: A Relationship tab/window, where you can contact another race you have met already, like a long range communicator, w/o having to fly to one of their planets/systems. Maybe have it work when you have an Embassy on thier planet. With this more communication options, request/demand money.  Hey if they can do it, why can't you?  <br /> <br /> EDIT: ADDED IDEAS TO SPACE STAGE...    <br /> <br /> <br /> Thats enough for now, I'm sure I'll think of more later.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 03:57:25]]> GMT</pubDate>
				<author><![CDATA[ keavaan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Omg they made a thread for this. Freaking great I can go all out about the cell phase.<br /> <br /> Cell Phase:Make it longer not just a tutorial to spore.<br />                 Able to share your cell creation on the sporepedia.<br />                 You still gain dna points after you finish but it all resets so the parts you have and dna you have adds up to the original amount when you decide to leave.<br />                 Somewhat moveable spines.<br />                 <br /> <br /> Okay okay its not a lot but if yall did this all us cell phase lovers would love you.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 16:24:23]]> GMT</pubDate>
				<author><![CDATA[ PrinceofIce]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ RANDOM HOME SYSTEMS!<br /> <br /> I am Fed up spawning in the same system, 1 uber war planet  followed by my own planet and some sort of moon followed by a widlife planet with a crashed spaceship followed by a gas giant.<br /> <br /> GIVE ME SOMETHING ELSE!<br /> <br /> I dont want to play the stupid little Grox storyline you have set out, I want to play MY own. That means I don't want to spawn in he same solar system with each creature with just the colours redressed.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 18:37:01]]> GMT</pubDate>
				<author><![CDATA[ RedShirt]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 	I find it a pity that you are no longer in the various stages of development and thus may be his own player can improve. <br /> It is easy to play end and bring no benefit. <br /> First thought when I like. longer in the 2 Phase I figure my game ne super intelligence can lend, or craftsmanship. <br /> <br /> These skills should be in the next phase can be better by example. Weapons can develop better, faster or build something, or if you are forever in the lower levels staying later everything is good. <br /> <br /> It is missing me also if we developed a spaceship, in this not the skills can be, for example. the ne smarter breed faster drives or larger weapons developed in this spaceship can be used. <br /> <br /> Geil währ yes nor the ability of mutant abilities, intellectual influence of the opponents <br /> Technical defenses intellectual influence (I start ups too much to dream * ggg * <br /> <br /> In the space phase is then given as to skills-bound, means I can only buy what is offered and may not themselves develop what I had developed. <br /> I can build spacecraft with 10 guns and one has only 1 each shot. Spacecraft shoots in the other direction where there is no gun is ... (ability is not according to the type used) <br /> Other alternative would be even more equipment or Biological (grown spaceships like ALIEN part1, Perry Rhodan Dolan Spacecraft) <br /> The other has already been mentioned, which is also holding several spaceships could use that can not take care of everything but it could scripts. <br /> <br /> Would be nice if we still in the phase space in contact with other players could begin. <br /> The technical developments of other players in shops would be offered for sale then you could use themselves. <br /> <br /> To put it in this direction (struggle) against other games is not too hard so you can be asked beforehand whether the other is a must attack or not, WoW example. <br /> <br /> Something will probably not be fitted with plug-ins]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 18:38:19]]> GMT</pubDate>
				<author><![CDATA[ PaladinIV]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I though a system for injuries on creatures. The reason was to give redundant parts or stats a purpose. <br /> Original thread: <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/5947.page#57204" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/5947.page#57204</a><br /> [quote]The first creature I made entering the creature stage had one leg because I thought it would be interesting, but actually one (or two) leg(s) is all you need because of overlapping stats. With non-cumulative stats you'll never use something with horns and armour because they both give health. There would always be combinations you'd never use because they'd gain fewer stats. That would get kind of dull.<br /> One idea that would cover most parts was to have injuries from combat. During combat a part might shut down making having parts with redundant effects useful. Having one set of legs might be dangerous if a battle goes bad and you loose the speed you need to escape.<br /> Other options could be having more that one attack part decrease the cool down time when using that attack, and having armour parts be cumulative again. Armour more than other parts seems like something that should have more of them on a creature. As it is now a heavily armoured creature can have one well protected kneecap and it's a tank. Although the cost and effect of each individual armour part might have to be adjusted if they were cumulative again.<br /> I don't know what having overlapping social parts should do. In the injuries scenario it wouldn't really effect anything often because you could just heal before trying to socialize.[/quote]<br /> Also, effects for the different sense parts.<br /> Original thread: <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/5440.page#56203" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/5440.page#56203</a><br /> [quote]Most of those parts do nothing which I'm sure no one really wants. One thing they could do is counteract sneak but something more interesting would be better. I heard that they considered having different quality graphics based on how good your creatures eyes were, which I think would be [u]really[/u] cool, but they didn't want people complaining that their graphics card wasn't working or something. I had some ideas along the same lines. The mini map shows the location of nests and fruit trees. What if the amount of detail on the map was dependent of whether your creature had a nose part and could smell food or other creatures? Great idea, or the greatest idea? Also I was remembering back to part of one of the early videos of Spore when the Will Wright's creature entered combat it would play the Star Trek 'fight to the death' music. So for ears, the music could change when there are hostile creatures around, and change again when a hostile creature actually targets you, allowing you to hear danger.<br /> I don't know what to do with antennae.[/quote]Many of those sense effects are things already in the game they'd just have to be used differently, and the various filter cheats means there varying sight types is already somewhat available.<br /> <br /> Also a way to vote for or against creatures in the game would be good.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 19:37:04]]> GMT</pubDate>
				<author><![CDATA[ MinorAnnoyance]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Change the Hologram scout to the teleporter, then you can do everything you can in the creature stage, but also go into cities/colonies.  There could also be a minigame for each type of building. <br /> Entertainment building - some sort of arcade with games like pac-man and tetris, but sporified.<br /> Factory - an anything creator, where you have access to every part in all the creators in order to make whatever you want.<br /> House - can interact with families in basic conversations, also can play simple board games like chess or checkers, but agian sporified, but also showing your people moving the pieces.<br /> City Hall - ability to acces the city planner]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 20:11:02]]> GMT</pubDate>
				<author><![CDATA[ Blaze-Dragon]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ More from Me:<br /> <br /> Space:<br /> Any Colony you place should remember your orginal planet's Building/Vehicle Setup.  Im tired of having to repick all the buildings every time I place a colony on a new planet.<br /> <br /> Ability to Modify your base creature in Later Stages.  Once a species reaches the tribal stage doesn't mean it stops evolving.  Perhaps the abiity to add/replace Limbs with Cybernetic Versions instead, would be another idea.  As well as being able to remove no longer needed 'organs' to decrease complexity.  For example, in Civ mode, poison spit isn't needed any more.    <br /> <br /> I think Blaze-Dragon's ideas about the Holo-Scout could be fun, and I agree.<br /> <br /> Tribal/Civ:<br /> <br /> Ability to choose what you start the Civ mode as, Rather then being forced into a path based on only what you did in tribal.<br /> <br /> Creature:<br /> <br /> More random events.  Rather then just one meteor storm and one ship visit.  Not sure just what they could be, but I'm sure others could think of something....  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 20:46:10]]> GMT</pubDate>
				<author><![CDATA[ keavaan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have some ideas for space mode that I would love to have implemented.<br /> <br /> <br /> 1) I want bigger spaceships. Right now they are way to tiny. It restricts creativity.<br /> <br /> 2)I would like to be able to fly around in solar systems. It would be much more fun than the point, click and zoom that is currently in the solar systems. I understand it for moving around the galaxy, but you could add much more depth if you flew around in the space around your planets.<br /> <br /> 3)Space stations, orbital defences, orbital science stations. These are in almost every sci-fi series. They are very important and could add alot more depth, especially to trading.<br /> <br /> 4)More than just spice for resources. How about some ore, or jewel mines?<br /> <br /> 5)More detail complexity allowed for spaceships. The attention to detail is what makes most Sci-Fi ships look amazing. Even the Firefly class ship, a relatively small ship from Firefly, has more complexity than most things that can be made in Spore.<br /> <br /> 6)Orbital bombardment. Exterminatus Extremus anyone? It could add some fun.<br /> <br /> 7)Anti orbital guns. For defending against the orbital bombardments.<br /> <br /> Useful vehicals in space mode. No more useless drones that just sit around while the Grox attack. We need a planetary defence force.<br /> <br /> 9)Let us deploy an AI controlled army on enemy targets. A force that will slowly attempt to capture a system or planet. you have to deploy them, and they will fight against an enemy defence force. It should take a while, and could fail. Imagine landing on a planet to find troops fighting against each other, threnches everywhere, some artillery firing. It would add an emmence amount of depth to the game.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 21:10:30]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A couple of things from me:<br /> <br /> [b]Custom RSS Sporecasts[/b] So fansites etc. can create their own RSS/Atom/OPML/etc feeds(/lists) to which players can subscribe. If a valid Spore PNG file is attached to an item in the feed, automatically import it into Sporepedia.<br /> <br /> [b]Drag-and-drop sporecasts[/b] This works on the website, but creating a sporecast in-game is just horrible. It's slow and especially very uncomfortable when it comes to creating a sporecast of stuff already in your Sporepedia. Why can't we just drag-and-drop items from Sporepedia to a sporecast, and have the server then figure out if the creation is (still) shared or not.<br /> <br /> [b]Vehicle templates[/b] So we can make one base vehicle of a type (i.e. one land, one sea and one air vehicle), without any religious/economic/warrior weapons, and clone these to make the specific vehicles. This way we can make a series of vehicles for all civ types that are all alike, yet differ when it comes to weapons.<br /> <br /> [b]Turn off cinematics[/b] I've seen 'em now. Can we turn off all those cinematics in the options, please? Escaping out of them all the time is just a hassle.<br /> <br /> [b]External pollination servers[/b] This is a big one and somehow I doubt it's gonna happen, but I think it'd be nice if we can at least run custom pollination servers (even if all we get is documentation of the calls etc. that should be supported and then we (the community) create our own server implementation). Then the game itself should probably also in some way support using those servers, but even if it's without UI and just the cheats ('prop' stuff etc, the basic infrastructure is already in the game) I'd be happy. This also helps players keep the game alive even if EA decides to pull the plug out of the current pollination server(s) eventually.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 22:11:43]]> GMT</pubDate>
				<author><![CDATA[ Cheetah]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Possibly an idea for a complexity toggle.  When you would start a new game, the complexity toggle would allow for simple, average and complex alongside easy, medium and hard.  Thus the ability to appeal to casual gamers or newcomers is preserved, and those of us who really want to go for complexity would be able to have what they want.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 02:30:45]]> GMT</pubDate>
				<author><![CDATA[ TimKeck84]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Here's another list.  Most are for the space stage:<br /> --Make the hologram scout faster, able to fly, and actually proportional to other creatures (right now it's huge)<br /> <br /> -A create galaxy option, with black holes that lead to other galaxies.  When the game starts up I've always looked at the clusters of stars around the main galaxy and thought, "Hey, wouldn't it be cool to go there"<br /> As far as making them goes, maybe be able to make a custom planet in another editor(no way earth was made using those unwieldly terraforming tools) or for players with some programming experience a way to make a custom planet script.<br /> <br /> -Ability to destroy/create a system.  I noticed the destroying systems was mentioned earlier.  I actually have an interesting story about that.  One time the Grox attacked one of my colonies, destroyed it and killed me.  When I went back to rebuild I found that not only was the colony gone but the ENTIRE SYSTEM had vanished.  I didn't save but I still want revenge <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />.  (interestingly enough on another game they destroyed a colony and I found a tribal civilization there-this was on earth, though, if that makes a difference - the terrain also went back to its original shape.  Odd...)  Naturally the ability to create one would add balance to the game.<br /> <br /> --A wormhole device you could put on any planet you've colonized to instantly move between colonies.  Those of you who've watched Stargate probably have a fairly good idea of what I'm talking about.<br /> OR<br /> --The ability to create a black hole - you'd have to manually place both ends - saves the trouble of jumping through multiple ones to get from point A to point B<br /> <br /> --The ability to create planets (in game) or at least restore the destroyed ones - with a random spice color, of course<br /> <br />  -More philosophies - maybe a religious one that isn't bent on killing everyone in the name of spode (instead, maybe try to get other empires to convert to their philosophy?  A missionary, perhaps?)<br /> <br /> -More colors of spice, and have their values vary depending on where you are in the galaxy (i.e. have red spice virtually worthless in one area but worth a ton on the other side of a black hole).  To keep the gameplay interesting though, it'd have to change over time.  This is sort of in place already, but make the price ranges all the same (maybe in some places with little red spice have it go up to $73,000 a unit?).  Another interesting thought would be to have some colors that are worth more to certain philosophies than others (spode spice!)<br /> <br /> --Have the Grox stop attacking your colonies after you reach the center of the galaxy<br /> <br /> --Stop disasters from happening when you get a certain distance away from your colonies - it's annoying.  Although you could make an exception for when you're in Grox territory.<br /> <br /> --Have a one time use return ticket for everyone (but to make it fair to the shamans, make it expensive)<br /> <br /> --Make the cloaking device work in the interstellar view but drain energy<br /> <br /> --Some kind of planetary defence cannon that reduces the rate of attacks (or the number of ships that appear when they do occur)<br /> <br /> --Space stations (not various kinds like mentioned above, but allow for customizations like solar panels that reduce the cost of recharging there, etc.)  I'd like to be able to place these in the interstellar view.<br /> <br /> --Have spaceship parts you can find that increase certain abilities (for example, speed, weapon power, health/energy storage (stacked on top of the expansions of course), or a wide range of special abilities (like the ones given by the philosophies, only a bit weaker and maybe re-introduce the level system - like in the creature stage)Maybe even give added effests to existing weapons, like having the laser drain energy from enemy ships and restore yours.<br /> <br /> --A plant editor<br /> <br /> --Going along with the above, a botanical park tool that you could place on a planet that works like the wildlife reserve but for plants(I'd like to be able to have both on the same planet)<br /> <br /> --Be able to terraform wildlife reserves<br /> <br /> -More planet colors and sculpting tools.  I'd like to have a black sky.<br /> <br /> --Add more depth to the cell stage or have an aquatic stage that works in a similar way<br /> <br /> -Bioluminescent creature parts<br /> <br /> -Have the noses/antennea be able to pick up the scent of nearby creatures in the creature stage.<br /> <br /> --A seperate cargo hold for animals/plants<br /> <br /> --Some kind of way to mark a system so you can find it later-It'd be nice if the marks were visible in other saved games(on the same computer or on a buddy's computer, of course.  I don't think having everyone see everyone else's is such a good idea.)<br /> <br /> -Maybe be able to have your creature become photosynthetic?  A plant empire would be interesting...<br /> <br /> Umm... I think that's about it... by the way I marked the ones I'd like to see the most with two dashes.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 03:02:04]]> GMT</pubDate>
				<author><![CDATA[ McKlveen]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would just like to see deeper space gameplay. Think Wing Commander Privateer. Planets get assigned a planet type (Entertainment, Science, Military, etc) that demand different goods depending on their type. Military planets have a high demand for entertainment goods for instance. More missions would be nice. Maybe have some plot heavy sets of missions for each race type to find storybook planets.<br /> <br /> Oh and for the love of all that is holy, set the cooldown for terraforming tools down to 1 second.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 04:12:56]]> GMT</pubDate>
				<author><![CDATA[ TVsFrank]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Tribe Stage - Farms!!!  An agrarian society would be a great alternative.<br /> <br /> Space Stage - Let us land on a planet and get out of our spaceships and walk around.  This could take us back to Civ stage or just allow us to interact directly with other species.<br /> <br /> Bring back the water stage.  I was looking forward to this from the first time I saw the game demoed. I want my submarine cities in Tribe and Civ stages.  Submarines would be awesome.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 05:11:34]]> GMT</pubDate>
				<author><![CDATA[ TDOONAN]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Some form of infrared/nightvision/sonar type vision. If we choose not to use eyes and thus are granted only a small radius of 'vision', why not other forms of sensory perception?<br /> If that's possible, some form of deeper creature customisation in different forms, too. Perhaps instead of the DNA-bar, buying bigger brains as the 2005 'demo' showed. Same for hearts/stomachs... enabling new abilities with the brain, perhaps, larger stomachs reducing frequency of feeding, etc.<br /> <br /> Deeper contact with civilisations/tribes once in the Space Stage?<br /> <br /> And pretty much what everyone else said, especially the separate evolution pathway/next stage button, and the ability to leave one's ship in a more creature-stage like form than the holographic scout.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 05:19:06]]> GMT</pubDate>
				<author><![CDATA[ Drakontos]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ After you buy a part, buying another gives you no stat advantage in creature phase<br /> since using a part multiple times allows for moe creativity, after the first part of a type you place on the creatures, the next ones are either free, or much cheaper. this wouldn't impact the gameplay but would free the player to doa a lot more with their creature.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 07:07:07]]> GMT</pubDate>
				<author><![CDATA[ Mystify]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ *The music editor should not ONLY be larger, but it should actually be available in various staves and cleffs, with note locations and length notations that actual musicians can understand. <br /> <br /> As a songwriter myself, I was thrilled to see an in-game composer, and then just as deflated to discover it would take me hours of tweaking in a user-hostile interface to achieve something I could do in just seconds in any basic music editor. <br /> <br /> *The creature stage would be far more interesting if you had to "purchase" your brain upgrades at the cost of a couple-hundred DNA points. This would make evolution a choice varying depending on circumstances and user preferences. <br /> <br /> *The tribal stage would be far more interesting if (like Age of Empires or Empire Earth) your first consideration was not only GATHERING food, but developing autonomous ways to gather food. Spore as a whole could have been so much deeper if the leap to "civilzation" came with the invention of the farm. Any form of tech tree, even a basic one, would have been more interesting than just "conquer" or "ally" 5 other tribes. There's no reason that element has to be removed, but at least for an expansion, obtaining technology to make gathering easier would be so much more interesting and true to life. <br /> <br /> EXAMPLE: <br /> <br /> Each of the following would be objects purchasable by spending food. But after their purchase, they increase the generation of food gathered. <br /> Fishing boat: 50 Food <br /> Tilling Cart: 200 Food <br /> Farm: 500 Food <br /> <br /> Then once you hit a landmark, like 5,000 food, you either "buy" advancement (see the note about the creature brain above) or it is given to you automatically. <br /> <br /> *In space stage, first contact should be rare and special. Not automatic and everywhere. A mostly-empty galaxy would still have THOUSANDS of other empires and wouldn't feel quite so cramped and crowded. You've taken all the mystery out of space if everywhere we go, someone else has already been there. <br /> <br /> *Sporepedia needs much better search and sort options, including wildcards, booleans, sortable categories, like: Sort planets according to distance from current location, sort planets by color of spice, sort planets by Terrascore...and sort by multiple columns in order of priority like Excel. Currently, looking for something the Sporepedia is about as effective as tossing a shuffled deck out on the table and then looking from card to card to find what I want. <br /> <br /> *More in-game control of viewing any sporepedia entry, not just see the card for a few seconds on first scan and it disappears. <br /> <br /> *Customizable controls, like users who wish to invert the Y axis or alter their movement keys. <br /> <br /> *A hologram which walks on water. (It's a hologram. Doesn't sink or shrink when wet.) <br /> <br /> *A way to explore planets at the creature level in the creature engine even when we're in Space phase. There's no point to wildlife planets, customized architecture, galactic zoos, terraforming planets with spectacular views (such as certain binary or gas giant combinations) all have NO POINT if you can't explore that planet at eye level. <br /> <br /> *Flora editor (yes again) <br /> <br /> *Missions in other phases <br /> <br /> *Generational / versions tracking of alterations to creations made by other users to credit the original creator and every person who tweaked it since <br /> <br /> *More than one musical composer. Brian Eno has done a FANTASTIC job, but he's still just one composer with his own flavor. Blizzard employed DOZENS of composers (all terrific) for World of Warcraft, which takes place on just one world with the same races and animals repeated over and over. Spore is supposed to offer an infinite number of worlds and possibilities. Why just one composer? <br /> <br /> *Don't auto share every little unpainted hut I hurriedly constructed just to keep on playing. Specified sharing creates a SHOWCASE environment where people put their best work forward. Autosharing creates a FLOODED environment where every alteration presents repeated creations ad naseum for no discernable reason. This lowers the average quality of every creation viewed. <br /> <br /> *Respawning is too easy in creature / cell / space and too difficult in tribal / civ. Why such a wide discrepancy? <br /> <br /> *There are MAXIS creations I want to ban. What egotistical maniac at MAXIS thought I would like every plant and creature they made? And no, I don't need to ban the Grox. But a game about customizing everything my way should let me ban even them (if I wanted), or at least the plants that look like eyeballs. Ugh. <br /> <br /> *More versions of cut scenes would make progressing multiple times a bit more interesting. Even just 3 versions of each would lend a spirit of diversity to this game...about infinite diversity. <br /> <br /> *Hundreds of creatures in creature phase. Just 9 creatures per planet in space phase? Why? <br /> <br /> *Multiple species in tribe phase. Just one tribal species per planet in space phase? Why? <br /> <br /> *Can I zoom out more in cell phase? <br /> <br /> *Just 12 parts? EVER? <br /> <br /> *Better mechanic for socializing in Tribal/Creature phase than "Simon Says" that a 3-year-old could solve. I have a degree in philosophy, and I thought evolving a galactic empire the social route would be more stimulating than that. <br /> <a class="snap_shots" href="http://en.wikipedia.org/wiki/Simon_Says" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Simon_Says</a> Game for “most often children”. Category: Children’s games. <br /> <br /> <a class="snap_shots" href="http://en.wikipedia.org/wiki/Simon_(game" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Simon_(game</a>) LOWEST difficulty: 8 tones in succession to remember and repeat. SPORE: Highest difficulty -- still just one "tone" (social or instrument) at a time before Response. <br /> <br /> *In civ/space phase, if other empires can demand a financial tribute, why can't I? <br /> <br /> *In civ/space phase, if other empires can insist I drop a trade route, why can't I ask them to? <br /> <br /> *In civ/space phase, if other empires can ask for my help with uprisings, attacks, and eco disasters, why can't I ask them to? <br /> <br /> *In space phase, if I'm the hero, the theme of the game should match "Everything you can do, I can do better", not "everything you can do, I can do 1/4th of but only by intense micromanagement."<br /> <br /> *We invented warp drive. How about we invent taxes? And shipping? My spaceship ought to be more than just an interoffice envelope. <br /> <br /> *Save more than 50 uses of sculpting. Truly, if I'm allowed to customize my own galaxy, infinite uses of this device should be saved for every planet. <br /> <br /> *Introduce a way to shop for more than one Colony Incredi-Pak / Weapon etc than by traveling from planet to planet. It's not "challenging", just tedious. <br /> <br /> *Introduce a way to unite the galaxy by trade, force, or diplomacy. This would necessitate a way to broker treaties between warring nations. <br /> <br /> *Introduce truly interesting planets, or at minimum ways for us to make them. Trantor, Capitol, Coruscant, Dune/Arrakis? There are no planets like these and no way for us to make them, much less Kamino (all water/rainstorms), and other more interesting places. <br /> <br /> *Introduce mini-games or subplots based on the creation, discovery, or management of story planets from centuries of science fiction. <br /> <br /> *Millions of races, only about 8 simulated languages? Including tonality? All my tribes sound the same. All my commercial civilizations sound the same. One more voice per expansion pack will add up nicely. Here are a few ideas for voice sounds: <br /> <br /> Clicks <br /> Scratches <br /> Skitters <br /> Harmonized instruments (always two tones playing when this race speaks) <br /> Pops <br /> Static <br /> Squeals <br /> Beeps <br /> Whistles <br /> Fizzles <br /> Grunts <br /> <br /> Let us customize them. <br /> <br /> *One or more minigames based on Close Encounters of the Third Kind for meet-and-greet civilized species <br /> <br /> *One or more minigames based on E.T. for meet-and-greet civilized species <br /> <br /> *A way to walk through cities <br /> <br /> *6 tribal members were enough for me to conquer the world, but I abducted 99 sentient tribe members and dropped them on another T3 world and all they did was die. Introduce one or more minigames based on the plot(s) of Star Trek: Insurrection -- sentient species being transplanted to another world. <br /> <br /> *Multiple types of tanks/boats/planes per world. We have the editors and the sporepedia. Let us go nuts. A whole world full of WW2 planes on one planet, but not just ONE type of WW2 plane. And the next planet over, we can make all the cars look like something out of the Matrix. Why so static? How many cars and tanks does Earth have? Just 3 or 4 types per colony would be a huge improvement. <br /> <br /> *Introduce one or more minigames to create a federation of multiple empires, with options to govern. This would necessitate multiple ways to settle disputes.<br /> <br /> *Introduce one or more minigames based on the inclusion of multiple races in my colonies or empire. Taking over a planet doesn't mean I genocide what's already there. The decision to do so or not to do so adds depth. <br /> <br /> *Introduce one or more minigames based on taming great beasts with relationship to the planet, such as the Worms of Arrakis. <br /> <br /> *Introduce one or more minigames based on a Galactic Civil War, or secession, or building a Galactic Senate like the political streams in Star Wars. <br /> <br /> *Introduce one or more minigames based on the development / deployment / sentience of Artificial Intelligence. Robot editor: Perfect expansion. <br /> <br /> *Introduce one or more social minigames like those in The Sims at the Tribal and Civ level(s). <br /> <br /> *Cockpit view. Need I say more? At least on the planetary view if not in space.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 12:29:48]]> GMT</pubDate>
				<author><![CDATA[ Lomerell]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I want a reason to spend more than an hour in the Cell/Creature/Tribe/Civ stage. It seems that after spending an hour in the first four stages, there is nothing left to do in them but play with the creator and pursue achievements. That's not much of a sandbox.<br /> <br /> I want my design to affect gameplay beyond stats.<br /> <br /> I want consistent evolution across stages and a consistent game economy.<br /> <br /> I want a cultural and technological evolution beside the biological component.<br /> <br /> I want the Creature stage to play more like the game "Creatures".<br /> <br /> I want the Tribe stage to play more like "The Sims" meets "Settlers".<br /> <br /> I want the Civilization stage to play more like "Sim City" meets, well, "Civilization".]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 16:00:46]]> GMT</pubDate>
				<author><![CDATA[ criticalmiracle]]></author>
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				<title>Sporepedia Extended Features</title>
				<description><![CDATA[ [b]Sporepedia only:[/b]<br /> <br /> - When I enter the Sporepedia, it should select 'My Creations' as a default.<br /> - Some sort of Folder or Backup system, so I can sort my creations more efficiently.<br /> - I would like to be able to thank people for their comments on my creations.<br /> - If I add a buddy, I would like to see more interaction. A text/voicechat could become available, if both users agree. Makes your buddy more of a buddy. <br /> - I find myself Alt-Tabbing a great deal, so in-game access to Spore.com and my Online Profile would be nice.<br /> <br /> EDIT: Added some suggestions.<br /> <br /> - The in-game Sporepedia that features everything you've encoutered in your current game should display more information. The species should show the same infotab I get when I hover over the Smiley while playing. The planets should show their T-score, inhabitants, Spice color and number of colonies<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 17:11:18]]> GMT</pubDate>
				<author><![CDATA[ Bones1138]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My species has learned to travel through space and has even reached enlightenment at the center of the galaxy, but, we have yet to master the power of the spreadsheet!?!<br /> <br /> Space Stage should have a few pop up screens that detail information about my empire.<br /> <br /> Colony Screen: this should give a basic spreadsheet listing of all my colonies including information about the planet name, the system name, the Tscore, the total production rate, any special colony enhancements present (uber turret, bio stabilizer, happy booster, etc), current spice available for pick up, total storage space, spice color, any events occuring on the colony (pirate attack, eco disaster, Grox, alien invasion, etc).<br /> <br /> Visited Systems (galactic sporepedia):  this should show me an overview of my claimed systems and systems which I have been to which are unclaimed and which planets are available, which have colonies, which don't have colonies, which are zoo planets, the T score, the spice color, which have animals in creature phase, tribal stage, civ stage, etc.  This should also include all blackholes  and if they are mapped or unmapped.<br /> <br /> Diplomacy Screen:  this should list every other empire I have encountered already, their name, the systems they own (that I have traveled to or know about), if I have placed an embassy with them, what my standing is with them, if they are allied, if I have trade routes with them, if they have an outstanding missions or events and where those events are located.  I should also have the ability to contact these empires through this screen.  perhaps such long range communication could be an unlockable tool for my ship.  this would be great for when the Whatsit empire is loosing interest in our alliance but I have no friggin clue where they are at!<br /> <br /> I should have the ability to auto travel to any of the systems I have in my galatic-sporepedia.  the ship could start to jump from one planet to the other within range in the shortest distance possible.  this would be of great benefit in order to find that one planet in my system that I want to make into a zoo world but can't remember where it is at.<br /> <br /> We also need the ability to put out beacons which would act like markers that are always visible from any zoom level.  this will allow us to mark a system or black hole that we can explore right now but want to come back to later.  we should have any number of these and be able to give them names and descriptions.  we should also have a beacon pop up menu which tells us about all of our beacons, what system they are in, the name, the description, and an auto travel feature to the beacon.<br /> <br /> and of course all of the above pop up spreadsheets should be fully searchable, filterable, and sortable in any way shape or form that a normal spreadsheet can be.<br /> <br /> while we are at it, the on line sporepedia should also be searchable and filterable and sortable, because the current sporepeida is...dang...just really really bad and the search and sort functions just do not work at all.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 20:11:56]]> GMT</pubDate>
				<author><![CDATA[ soldyne]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ What i would like to see on Spore is, An simultaneous online play so i can play with my friends. <br /> <br /> What i think it will look like is maybe on civilization mode we can ally with other players online. <br /> <br /> Same thing goes with the creature stage. I think that the space stage would be so cool if Spore was Online with other players. But have the online play on different phases though. If there were to be civilization, space, and creature online in one planet i bet you that to many people would just sit around in spaceships and kill all the creatures who start out in the planet.<br /> <br /> So if you would please take this into concideration, That would be awesome<br /> <br /> -Poncho90]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 21:02:52]]> GMT</pubDate>
				<author><![CDATA[ Poncho90]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I posted this in another thread but I will add it here as well-<br /> <br /> Here is a simple improvement that could be added to creature editor.<br /> <br /> When you place a eye in the center of you creature they have made a different model for the 'cyclopes' look, but when you have a limb placed in the center of your creature the feet and hands are just a right or left model. I find this looks awkward and rather stupid at times, so I often end up using the hoof or suction cup feet to avoid this.<br /> <br /> It would be nice if they would provide a center version of all the hands and feet like they have for the eyes.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 23:43:58]]> GMT</pubDate>
				<author><![CDATA[ Bloodluvingirl]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I haven't had much time to play sadly, so I've only made it to unlocking Tribal stage.  <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> With that in mind I would like more creature options:<br /> <br /> * Proper neck pieces, making the creation of multiple heads easier.  Helloooooo Hydra!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> * Tails.  I would love to have tails that move, even if they add no stat bonus<br /> * More mouth options, I find it odd that there are no lizard/reptilian mouth options for herbivores<br /> * The ability to unlock more "exotic" food types, such as rocks/minerals, or even energy like electricity<br /> * Heads, to aid in the creation of more human looking species<br /> * A mammal/beast looking foot option to add jump<br /> * A kind of torso "template" that makes the body look more like our own, and adds auto-snap points for legs, arms, and heads.  As much as I love my weird and far out critters, I'd also like to be able to easily make a species you might find on Star Trek every once in a while.<br /> <br /> That's all I got for now.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 00:57:10]]> GMT</pubDate>
				<author><![CDATA[ Ecaiki]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 4 people in my household have Spore. (yes we all bought it <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />)<br /> <br /> We all agree that the early stage of the game where you evolve is the best part.<br /> <br /> It would be nice to see this expanded a great deal. <br /> In fact, two people here stop playing at the space stage and start over.<br /> <br /> Even if it was a seperate game I would buy it just for the evolution fun.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 01:02:39]]> GMT</pubDate>
				<author><![CDATA[ genghisk01]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think this thread is a waste of peoples time . All we are doing is giving EA a christmas list of things to charge use 20$ for]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 01:53:20]]> GMT</pubDate>
				<author><![CDATA[ Ashloc]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=genghisk01]4 people in my household have Spore. (yes we all bought it <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />)<br /> <br /> We all agree that the early stage of the game where you evolve is the best part.<br /> <br /> It would be nice to see this expanded a great deal. <br /> In fact, two people here stop playing at the space stage and start over.<br /> <br /> Even if it was a seperate game I would buy it just for the evolution fun.<br /> <br /> [/quote]<br /> <br /> I'm hoping they realize a LOT of people expected an evolution game out of Spore, instead of what they ended up putting out.<br /> <br /> Most people that I've seen comment prefer the early portions of the game (cell and creature) over the later portions of the game.<br /> <br /> I can't believe I'm saying this, but as annoyed as I would be to have to buy the game in portions, I would have preferred buying a more filled out creation/evolution game, and have the option to buy, or not to buy, the Civ/Space portions of the game as an expansion.<br /> <br /> This would have given them some more time to work it all together, in my opinion.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 02:45:07]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Ashloc]I think this thread is a waste of peoples time . All we are doing is giving EA a christmas list of things to charge use 20$ for[/quote]<br /> <br /> I thought that was the main idea, we already realize that anything added in is going to be thru a buyable expansion, or the like, so we are listing what we want to see in those expansions. That's betterthen leaving what we get to only chance, so with this thread we are hoping that someone out there of some importance is reading it and thinks, 'Thats a good idea'.<br /> <br /> It annoying I know, having to deal with this type of setup, but money does make the world go round, why should Gaming companies operate differently?<br /> <br /> <br /> So on to More Thoughts:<br /> <br /> Creature/Tribal/Civ:<br /> <br /> I am sure we have all seen the static items, like the meteor, the crashed ship, Giant Skeleton, so How about making finding them worth something?  When I first found the ship I kept waiting for something to happen by it.  Or in Tribal, I sent all my Tribe to stand in the Crop Circle, again nothing happened.  Was a bit dissapointing, hopefully they can add some sort of event or something from one or more of these things. Imagine getting a random mutation from exposure to the crashed ship's exposed core?  Just a thought.<br /> <br /> Tribal:<br /> How about an explaination of what happens to your Allied tribal races when you evolve to Civ Mode.  If they are sentient as well, do they just die off, or do you blend them into your society?  They just vanish...<br /> <br /> Creature:<br /> How about finding a sentient tribe while still a creature? Make them the 1st tribe you would then encounter in Tribal.  Guess the same could go for tribal, perhaps you are a form of life that is catching up to an eairler one, and you have to defeat them to move on, making you the new superior form of life.<br /> <br /> Space:<br /> How about a diplomacy screen for non-space faring races.  Maybe a tribe would worship you as a god and offer gifts of the spice you tell them to collect, so you dont need to help them evolve.  The Monolith is nice, but all it does is make another space race to attack my other allies and make me have to choose between them....  <br />   ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 04:56:24]]> GMT</pubDate>
				<author><![CDATA[ keavaan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Here are some features I'd suggest being added.<br /> <br /> [b]No Phase in General[/b]<br /> [list][b]Machinima Mode[/b] - Perhaps some sort of command line command? It allows you to pick a planet you wish to have it take place, insert creatures (suited or unsuited) and set their stats (how much health? Is he an epic?) and control them like you would in Tribal mode. Except you are able to emote and attack anyone you feel. Also the selection ring doesn't show up after recorded.[/list]<br /> [list][b]Ability to turn off that annoying beige color that is on mostly everything[/b] - I hate it, allow us to deactivate that on specific parts.[/list]<br /> <br /> [b]Space Phase[/b]<br /> <br /> [list][b]Lets leave the ship![/b] - Everyone in every science fiction has got to leave their universal flying object sometime, I don't think spore should be exempt from this. Also landing, I reckon you should be able to land and leave your ship, as long as it meets these conditions:<br /> - The planet your on is above T0.<br /> - The area is not near any creatures.<br /> And during this, you act like you would in the creature phase.[/list]<br /> [list][b]Space Constructs[/b] - No doubt creatures would eventually build a space station, or some sort of comet mining structure. But the creatures in Spore have not done this yet, there's a good suggestion.[/list]<br /> [list][b]Where is my huge fleet?[/b] - So what your saying is my fleet is compiled of other aliens? Maybe my creature just doesn't want to do that... perhaps they are racist? Oh and your creatures empire is the same as every other empire out there, we have our philosophy, we have our suit, and we should have our fleet.[/list]<br /> <br /> [b]Civ Phase[/b]<br /> <br /> [list][b]Infantry[/b] - Some wars can't be fought with just lethal vehicles. We need specialized creature troops, like troops capable of destroying vehicles and bases, troops capable of ambushing enemies, and troops capable of taking other troops. Also (Maybe) commando's, good at many things.[/list]<br /> <br /> That concludes my current most ammount of requests. Will update later with more.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 08:09:52]]> GMT</pubDate>
				<author><![CDATA[ ShadeKirby]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I posted this in the 'Why no paintbrush for CC' thread but I think it applies here too-<br /> <br /> If we can't have one for the creature itself, I'd like to be able to paint the outfitter items with a paintbrush option. It seems odd and bland to have the clothing and armor to be colored the same as your creature, and I know they don't need to be because the skull, gold ring, and some other parts are automatically colored differently. When they are colored the same as the creature on one without a very contrasting color scheme the outfits just end up blending in with the creature and kinda get lost.<br /> <br /> If we cant choose our own colors for the parts, having the option to keep the coloring it gets from the creatures paint job, or be able to choose from several preprogrammed choices for each part would be a start, and better than what we have now.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 13:40:23]]> GMT</pubDate>
				<author><![CDATA[ Bloodluvingirl]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think some things in this game should be improved by patch. [b]Bold[/b] for things I consider very important and a must have for the game - it must be released in patches. They may be obvious lacks in the game or IMO easy to develop and put it in the game to make it much better. It it is not bold, then I accept it for expansion if the bold ones/other good ideas are included in the original game.<br /> <br /> General:<br /> -[b]more complexity[/b]<br /> -[b]multiplayer[/b] (I accept in an expansion if the offline game becomes very good)<br /> -more parts, but that's just optional, it is not the most important<br /> <br /> Cell phase [The most acceptable phase as released in patch-less SPORE, IMO]:<br /> -[b]Internal cell parts evolution (nucleous, etc) - the graphics doesn't matter, they're inside the cell...[/b]<br /> -[b]Download cells from the internet[/b]<br /> -More different cell forms. I mean, weird cells, very long cells, very branched cells, etc.<br /> -More time to complete, but not like it is. I want a continuous evolution, getting new parts, evolving internal cell parts.<br /> -I want to really chose a path, being impossible or extremely hard to get all parts together (of course this means lots of parts for it to be fun).<br /> <br /> Creature phase:<br /> -[b]Precedural-generation-thing. That thing [i]is[/i] Spore. If my creature sucks the problem is mine. [/b]<br /> -A more complex part attributes system. I want the "Hey, I'm +0.1 faster than you!" 1-5 is just too simple.<br /> -[b]Numbers important. I mean if you put a 4 health part it is done, you have +4 health. If you put more of that part or another part lesser than 4 your health will always be +4. I do not like it. It should be, for example, for 3 of those parts we should have 4+4+4.[/b]<br /> -More time to complete.<br /> -Trees and terrain matters. I mean, eating trees, climbing trees, living in trees, running in sands, living in ice, etc. I want interaction with dead things, not only with animals.<br /> -More terrains: ice, swamp, desert, etc.<br /> -Rain and meteors that matter. Also blizzards, seasonal changes - migrations that will matter.<br /> -Of course water, tree and subterranean creatures.<br /> -Interaction with water ecosystems - fishing, being ate by water animals. I want rivers and lakes.<br /> -[b]Creatures out of nest. I want savannah-like environments.[/b]<br /> -Ecossystem with AI-extinctions<br /> -[b]More species of creatures in the same game and more individuals of some species (e.g. lots of small herbivores).[/b]<br /> -[b]Different sized creatures. I want mouse-like and almost-epic-like creatures in the same environment.[/b]<br /> -Herbivores eating different kinds of plants, not just fruits.<br /> -[b]Internal organs evolution. Just, yes, they must be there. I mean extreme capacity lungs, strong hearts, efficient kidneys, etc. - BONUS for development: you do not even need to worry with the graphics, it's inside the creature... no one will even see it, it may even be a cube, it just needs to matter to the numbers of the creature.[/b]<br /> -Time to use your fully evolved creature, not after you get your super creature the game says "hey, go tribal". You can stay in animal phase but doing more things, like fighting epics and getting bonus points (like more god powers or searching artifacts).<br /> -Epics killing in nests and really be deadly to everyone. Epics that cause extinctions.<br /> <br /> Tribal phase:<br /> -[b]More resources. You don't build your hut or spear with fruits or fish.[/b]<br /> -[b]More tribes.[/b]<br /> -[b]Much much bigger map.[/b]<br /> -[b]More interactions with tribes, it's not just sing or fight.[/b]<br /> -More time of course - may not be need if the upper ones are made.<br /> <br /> Civilization:<br /> -[b]More resources, of course, and it is so obvious I really don't believe the game don't have them.[/b]<br /> -[b]Technologies to research -&gt; upgradable units/buildings.[/b]<br /> -[b]Technology + resources + units/building interaction: if you don't have the technology nor the resources you cannot build thing X.[/b]<br /> -Cities that expand and are not circles. I mean Babylon is just like Tokyo isn't it? I may like to build ports miles away from my city - Age Of Empire-like city building.<br /> -[b]More different units, better defenses.[/b]<br /> -More complex diplomacy. Block alliances.<br /> -More time to complete [i]if[/i] it gets interesting.<br /> -I'm not asking for Civilization or Europa Universalis-like complexity, I just want [i]some[/i] complexity.<br /> <br /> Space:<br /> -[b]MENUS, MENUS, MENUS!!![/b]<br /> -[b]Lesser stupid ecodisasters and pirate/Attack things.[/b]<br /> -[b]No one-shipped-empire. I mean where are the other ships of your multi-star empire??? - example: you construct ships and instruct them to make a trade or patroll the system against pirates/enemys[/b]<br /> -[b]More strategical empire. You should not be selling yourself the spice, just create a trade route for that and see it in some kind of menu for example. Manage things as a boss, not as a slave. Even if your ship is in the center of the galaxy you may be able to build a ship in your home planet.[/b]<br /> -[b]Complex diplomacy, block alliances, etc etc. I want friends that ask for example to build a base in my planet.[/b]<br /> -[b]Real defenses in your planets: pirates should be destroyed without your need if your cities have good defenses.[/b]<br /> -Go out of the space ship.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 19:09:00]]> GMT</pubDate>
				<author><![CDATA[ MrLuso]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=SporeMasterNumerator]Post the things you would like to see added to Spore.<br /> [/quote]<br /> <br /> [url]http://forum.spore.com/jforum/posts/list/953.page[/url] &lt;--- I want this. If you guys can accomplish this, I'm quite certain you'll make a grand deal of cash.<br /> <br /> I'd repost it here but that would be obnoxious (considering how big of a post it is).]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 19:13:49]]> GMT</pubDate>
				<author><![CDATA[ theultimateend]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Give us the option to opt out of the galactic code. <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 00:03:41]]> GMT</pubDate>
				<author><![CDATA[ ososumi]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Don't know if these have already been said but here it goes:<br /> <br /> 1. I would love to have at least two more options for each function peice in cell stage... I really enjoy the cell stage and would love to be able to make a better variety of spores.<br /> <br /> 2. Be able to have two versions of our creatures... male and female... not the "special parts" but for example, for those of us who are trying to make a humanoid race, long hair for woman, short for male... smaller feature for females. Usually this is a pretty big deal on the procreation detail in life. even small differences like brighter colors on males like a lot of our creatures on earth... I think you get the picture.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 01:30:44]]> GMT</pubDate>
				<author><![CDATA[ Omegadk1]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ more things.<br /> <br /> 1.When we saw all the videos before the release of spore, I am sure there was a water creature faze.<br /> I want that. I want to fight and live in the water... Give us the water creature faze!!!<br /> <br /> 2.Real flight dor creatures with wings, if there is a concern as to how to attack them, make it so when they atack and swoop down if the attacked creature gets a hit on them, then that creatures flight should be disabled temporarily, as flight creatures are usualy frail.<br /> <br /> 3. I would like size to matter in some ways. larger should be stronger, have louder heavier steps, and be slower at attacking. and the opposite for lighter creatures.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 01:40:50]]> GMT</pubDate>
				<author><![CDATA[ Omegadk1]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Ok, I'm Back!<br /> <br /> Your Planet In General:<br /> How about different regions?  Colder near poles, warmer near equator. Add tundras, deserts, swamps, etc..  I find it hard to believe that all planets are an equal temperature and ground type anywhere you go on that planet.  More weather events, rain storms ranging from light rain to typhoons, snow, etc...<br /> <br /> Creature Phase:<br /> <br /> I know this has been mentioned before, but I'd like to see less of creatures hanging around set nests.  I like the idea of wandering herds of creatures.  <br /> <br /> Also, get rid of Kill X of creature 'quest'.  You can still hunt a creature into extinction, but you won't know until you realize it has happened.  <br /> <br /> Make Creature stage a bit more Free Flowing, so to speak.  I also prefer the idea of you choosing when your Brain Evolves, rather then at set intervals.  As it is, the creatures you kill may change, but how many you need to kill stays the same.<br /> <br /> Modify how you get parts, perhaps you only get a part from a creature that contains that part, or parts unlock depending on your play style.<br /> <br /> How about being able to become an Omnivore, or Carnivore in this stage as well.  Cell stage shouldn't be the only time you pick this.  You're supposed to be evolving after all.<br /> <br /> I also miss the idea of the size/shape of your creature defines how 'successful' it will be.  While having a creature built to look like the word spore is neat and all, it does, in a way, take something out of the game when you run into a nest of them, at least for me. <br /> <br /> <br /> Gameplay in General:<br /> Blood, not enough to be excessive, but at least realistic.<br /> Underwater Phase, as others have said before me.<br /> More control over terraforming tools.  Not the fire and hope it looks good land adjustments.<br /> <br /> More later....]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 05:13:03]]> GMT</pubDate>
				<author><![CDATA[ keavaan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Nice to see that my "requests" (if you weren't there, you didn't miss much, lol) were acted upon (feedback sticky).<br /> <br /> Things I'd like to see in the next expansion:<br /> 1. A level up button next to a part.  The part would be aesthetic only and cost little DNA and you would level them up or down to increase stats or the DNA pool.  Ex: So a four paw *could* be faster than a more paw.<br /> 2. More weapons for the vehicle creator.  Each one fires.<br /> 3. Wood mills and stone quarries would supply the necessary resources for buildings.<br /> 4. Ore mines would supply the necessary resources for vehicles, spaceships and spaceship repairs.<br /> 5. Fields and pastures would be required for cities to keep the population (pop decrease would result in abandoned houses).  Food would keep the crew of a ship alive.<br /> 6. Spice would have a use (fuel, morale boost, food and/or buff?).<br /> 7. Inventory screen where you could buy, sell, trade and store the metal, stone, wood, food and spice in a trade station (stock market in civ phase).  A warehouse could store these as could space stations.  A capitol button would designate this city the trade capitol and all resources would be sent here.<br /> 8. A space station editor with the option to select weapons, cargo bays and/or fighter bays.<br /> 9. A fleet editor with interchangeable weapons, cargo bays and/or fighter bays.<br /> 10. An on-board crew which number affects the effectiveness of each ship.  (The grox and other civs would also be de-buffed to accommodate this).<br /> 11. Morale system for the crew (ship damage, fleet losses, kills, supplies, empire size, empire gains or losses) affects the effectiveness of all ships (including enemy).<br /> 12. Natural disasters in space.<br /> 13. Creating "natural" disasters in space.<br /> 14. Drag and drop cargo hold where items can be used, rearranged, discarded or selected for beam down (on a planet).<br /> 15. A museum for placing artifacts.<br /> 16. Multiple resource stacks (don't forget every ship in the fleet has a cargo hold, the capitol ship obviously would hold more).  So 120 spice would be a pile of 99 and another pile of 21.  Balancing the economy so that acquiring material and currency is realistic is vital.<br /> 17. Third person perspective space stage.<br /> 18. Edit colonies and space stations from long distance like other commander type games.<br /> 19. The ability to send your fleet to different places at once.<br /> 20. A larger fleet.<br /> 21. Designable turrets and upgrades (similar to the level up button on the creature creator I proposed).  For the love of all that is good, have the shift button let us auto place all turrets.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 07:15:29]]> GMT</pubDate>
				<author><![CDATA[ manictiger]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I agree with and support this entire thread.<br /> <br /> I have a few ideas of my own--for the space phase, and most of them already mentioned, but I'll post them anyway:<br /> <br /> [b]First[/b]: The addition of two new buildings: the Starbase and Shipyard.  Starbases would be massive structures that would provide high-level fire support against attacks on your planets.  The presence of a Starbase would also completely negate the possibility of Spice raiding on the planet.  A Starbase would of course be extremely expensive, costing you somewhere in the neighborhood of 3 to 4 million Sporebucks (I can’t believe I actually used that word), and would also be extremely difficult to destroy.  Only one Starbase could be built per planet.  The presence of a Starbase would preclude the use of a planet-buster until the Starbase is destroyed.<br /> Now on to the Shipyard.  A shipyard would allow you to add two additional vessels to your fleet per Shipyard, in addition to the ships on loan from your allies.  The ships bought (yes, bought) from your Shipyards would function in much the same way as the various vehicles in the Civilization Phase, thus allowing you to manage multiple fleets simultaneously, which would in turn permit you to assign those fleets various orders to aid in running your interstellar empire.  Shipyards would cost about 750,000 to 1 million credits and like Starbases, only one can be built per planet.<br /> Starbases and Shipyards could only be built at planets that are T3 and have fully completed ecosystems and have three colonies.  The colonies don’t need to be fully upgraded, but there does need to be three of them.<br /> Also, planets with Starbases and/or Shipyards would need a tag of some sort so they can be easily identified at a glance from the galactic view.<br /> <br /> [b]Second[/b]: Trade routes should produce a very small but steady income for your empire, reducing the need to make tax collection trips to pick up spice on your planets.  Though, if you need a very large infusion of cash, you can still make those spice runs and locate a planet with a good price like always.<br /> <br /> [b]Third[/b]: A couple of new planetary devices for your consideration.  First, the budget alternative to a Starbase; the planetary shield.  A planetary shield could be placed on a planet to reduce the chances of pirate attacks and very slightly reduce the likelihood of an eco-disaster.  Planetary shields would be significantly cheaper than the investment of a Starbase (somewhere around 500,000), but would provide at least moderate protection until you have met the requirements for said Starbase.<br /> Next is the planetary cloak.  This device would render a planet completely immune to any attack, be it from pirates, raiders, or enemies of your empire.  So if you actually had the savvy to run up enough cash to cloak every planet you control, you would completely invulnerable.  Planetary cloaks would not become available until very late in the game, after you have received literally dozens upon dozens of badges.  Also, the price of a planetary cloak should make you choke, about 15 to 20 million credits would be my guess but that’s small price to pay for total security, don’t you think?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 08:27:37]]> GMT</pubDate>
				<author><![CDATA[ Dragonseye]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 	[i]This was originally posted in general discussion, but I think it is suitable for this thread[/i]<br /> <br /> I started a thread about colonists before only to have it deleted (accidentally, so claim the mods), so I'm going to <br /> give it another go because there are issues worth addressing here. I will try to deal with them calmly and rationally even though some of them leave me wanting to tear my hair out.<br /> <br /> The colonists are a far cry from the self sufficient frontiersmen of human history. They can't seem to fight off a band of pirates no matter how well equipped with weapons they are. Even an almighty uberturret won't find them without your guidance. All the colonials seem to know how to to with any reliability is process spice. They do it well and without supervision and I give them props for that. However, when it comes time for the complex task of hunting down a few sick animals, they need to call me from across the galaxy to do it for them for Spode's sake!<br /> <br />  When I come to one of these worlds to help out, all they do is whine and don't lift a finger to help. They also refuse to sell me supplies to aid in their own rescue instead giving me a "Less talk, more action" line. Really, what is standing between disaster on your planet is just me and my ship and you won't sell me a power recharge at an inflated price?<br /> <br /> Really? Seriously?<img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> What we need are a few changes in the behavior of the colonies in the name of both realism and playabilty.<br /> <br /> [b]1.[/b]We should be able to place competent soldiers on planets who can be counted on to guard the colonists. Obviously maintaining a standing defense force is more expensive than mere robotic weapons systems and the cost should reflect that, but it should be available.<br /> [b]<br /> 2. [/b]the player's ship should be one amongst several, the flagship of a space navy that can assign other ships to attend to local disasters and invasions. To keep it challenging, these secondary vessels shouldn't be as powerful as your own ship, perhaps they can be permanently destroyed and have to be replaced at great expense thereby encouraging the player to still attend to most things personally unless what he is otherwise occupied with is really very important. At least the player could decide if he needs to drop an important military, diplomatic or business action to go on a bunny hunt in a colony a hundred light years away or weather it might not be a better idea to let one of the secondary ships deal with that. Secondary ships can be assigned a budget for missions they are sent on. As part of a game tactic, that budget should not be recoverable so the player must decide how much a mission ought to cost. Give them too little and the mission may not be completed or you might even lose the ship, give them too much and you're out the amount of overrun.<br /> <br /> [b]3.[/b] you should be able to purchase supplies from a colony you are trying to protect and the least they can do is recharge and repair you for free once the action is completed.<br /> <br /> [b]4.[/b]The player should be able to assign a budget to colonies that they can use to improve themselves as needed including things like adding buildings and wildlife management.<br /> [b]<br /> 5. [/b]Dealing with the Grox should still be left to the player.<br /> <br /> This is likely only the tip of the iceberg as far as suggestions for improving behavior of the colonies. I'm sure other posters have other issues.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 15:47:40]]> GMT</pubDate>
				<author><![CDATA[ doktorf]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Things I would love to see:<br /> <br /> All:<br /> Waterways (rivers, streams, brooks, etc) and smaller bodies of water (lakes, ponds, etc).<br /> Water adaptations to explore the above mentioned water features with water creatures.<br /> A plant creator.<br /> City Templates: let me drop a complete city!  Placing turrets and buildings in the same configuration 3 times per planet gets really old and boring.  Let me define a template and simply place it whole.  Make me do it manually a few times to earn it, if you must.  I want to avoid micromanaging cities when I should be exploring the galaxy.<br /> <br /> Cell/Creature:<br /> Special ecological niches (lava, steam, boiling water, poison vapor, frozen water, etc) that randomly occur and special creature adaptions to allow exploitation of those niches.<br /> <br /> Space:<br /> A full Spore community universe: everyone gets an entire galaxy in it that can be publicly explored by any other player.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 16:50:21]]> GMT</pubDate>
				<author><![CDATA[ bigremo]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm sure this has been requested several times already...<br /> <br /> The ability to save city layouts and themes for your colonies!<br /> It's tiring to have to choose every single thing for each colony you build.<br /> I'd love to be able to save different layouts(and be able to share them) for my cities so I can place a colony and click just 1-2 things to get the layout all finished up.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 19:25:02]]> GMT</pubDate>
				<author><![CDATA[ earthbounder64]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I tried searching to see if this was already out there, so apologies if it's been suggested.<br /> <br /> I'd like to see an expansion that added [b]capital ships[/b]. Maybe that's not the right term, but the really big ships that would be used as a galaxy exploring vessel. Sort of like a mobile home world. Then smaller ships would be used to explore solar systems and planets. So, the capital ships would act as a base when you're billions of light years away from your home planet. Once leaving a solar system, you'd dock with the capital ship and make repairs or refuel, and travel that way, instead of flying all over the place in your little fighter or shuttle. Capital ships would have much larger storage capabilities, longer range communication systems, seriously heavy weaponry (optional). The capital ship expansion might even be a separate stage, like the transition from galaxy, to solar, to planet... so you could fly around and defend your capital ship with your fighter in case it was attacked. Of course, you could visit and dock with or attack other capital ships in the same way. It would essentially be the exact same thing as the home world interface, only it would be a ship, not a planet. It would add something else to the galaxy phase too, so instead of flying from planet to planet, you could fly to a capital ship instead, either ally or enemy or your own. This would limit the capabilities of the smaller ships too, less range, less powerful weaponry, terraform capabilities, and give that stuff to the capital ships. Maybe you could fly your capital ship into a solar system and take out the enemy uber turrets, then fly your fighters in... that kind of stuff. Of course we would be able to design our capital ships, just like everything else. Assaulting a capital ship would be the same as a planetary assault, taking out turrets, bombing certain parts of the ship like the engines or the bridge... that might be a bit much, but it seems like the interface or capability is already in place, it would just need to be applied to a ship instead of a planet.<br /> <br /> EDIT: also, not that we need another annoying disaster to take place, but imagine getting an alert that an enemy capital ship has entered orbit around your home world! Oh snap! Of course we would need orbital defenses that actually worked, like an air force or space force that would respond and give us time to show up and be the hero, but you get the idea.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 20:35:34]]> GMT</pubDate>
				<author><![CDATA[ StevenMC]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ another thought based on the capital ship idea. [b]Ground troops[/b]. We already have the option to beam things to a planet, why not give capital ships, with their larger storage capacity, the ability to beam a team of troops and vehicles to the surface. Then when you fly your little fighter or shuttle to the planet, you'd of course see your team down there doing their thing. We wouldn't necessarily need to control every aspect of their operation, just give them a target, beam them down, and let them have at it. It wouldn't have to be a hostile thing either, could be a religious squad or economical trading force or something. Maybe we could even beam down an uncivilized tribe to see if they can colonize the planet.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 20:43:50]]> GMT</pubDate>
				<author><![CDATA[ StevenMC]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Probably all of these will have been said before, but to further emphasize them I will say them again, if only to indicate which ones I agree with in an attempt to make them happen through repetition indicating urgency/preference.<br /> <br /> Did you understand that? Neither did I, but it sounds good to me.<br /> <br /> [i]Ability to stay in the ocean.[/i] In the first videos I saw of spore there was a whole extra stage in between cell and creature, which I would like to try and also so I can see Killer Whales take over the universe, which I suppose I can do now but it's so much less fun when they have to flop around on land for a couple of centuries and I really think it'd be fun to contact an aquatic empire and see them in a ship filled with water or whatever, as though they moved the captain's fish tank in front of the monitor to speak to you.<br /> <br /> [i]Planetary defense of some sort.[/i] [b]The Uberturret doesn't count![/b] Why? Because I still get a call saying "Please help us! We only ever built one ship and your flying it and these turrets don't do anything we modified them to shoot confetti."<br /> <br /> Well okay they don't say that, but they might as well, it'd make the call less annoying if the message was at least different rather than the "[planet name here] is under attack. Help!" that is always there.<br /> <br /> [i]Allied ships that actually help.[/i] At the very least you can give them a code that puts up a shield when my ship does and give them more health. It would be really handy to not have to visit all my allies to beg for a new ship because their last one died in 5 seconds after chasing 5 other bigger ships.<br /> At the very least.<br /> <br /> The ideal thing to do would be to give the player control over them, let the player command them like vehicles in Tribal or Civilization stages. The "Regroup and stop trying to die" command alone would be a great help.<br /> <br /> That's all that comes to mind right now, but I'm sure there is more.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 22:26:19]]> GMT</pubDate>
				<author><![CDATA[ Nanobots]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ it's probably been said before, but i want to be able to return to the ocean with my creature (or never come to land in the first place)]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 23:07:28]]> GMT</pubDate>
				<author><![CDATA[ Fridgeman172]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Spore needs a auto save. That is all I ask. For now.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 01:24:55]]> GMT</pubDate>
				<author><![CDATA[ Randomacts]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Randomacts]Spore needs a auto save. That is all I ask. For now.[/quote]<br /> <br /> You can just simple press CTRL+S to save it! Just in case that pressing ESC and clicking on save is too much trouble.<br /> Guess that in not so distant future, people will ask for a game that will play for itself...  <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 01:35:32]]> GMT</pubDate>
				<author><![CDATA[ Shaidon]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Shaidon][quote=Randomacts]Spore needs a auto save. That is all I ask. For now.[/quote]<br /> <br /> You can just simple press CTRL+S to save it! Just in case that pressing ESC and clicking on save is too much trouble.<br /> Guess that in not so distant future, people will ask for a game that will play for itself...  <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> [/quote]<br /> <br /> <br /> It is hard to remember to save. And auto save is in most games anyways. As long as it has a on/off.<br /> <br /> Just five minutes ago I lost 2 hours of data. &gt;.&lt; That is the only thing that I see that needs to be fixed tho =). ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 01:57:09]]> GMT</pubDate>
				<author><![CDATA[ Randomacts]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ There are two issues regarding the Creature Creator I would like to see addressed. <br /> 1) While editing a creature, sometimes the stat boxes that appear starting from the right hand side of the screen obscure my view. It makes it harder to edit, especially when trying to place certain parts in an exact manner, and I have to try to rotate the camera and zoom more than I should just to see around the little stat boxes. As a solution, I would like to see a "Hide stat boxes" option, so that none of that stuff gets in the way while I'm editing creatures.<br /> 2) When painting a creature, after I select a color from the expanded color palette (by holding down left mouse on one of the "standard" colors), there is no highlighted yellow box or anything that  remembers which exact shade of the color I selected. So if I pick one, then want to pick something only slightly different, if I go back into the expanded palette I could actually end up choosing the same exact shade because there is no indicator showing what the color shade was I just selected. <br /> Or if I want to make sure I use the exact same shade of the same color for the base and coat, I have had to actually count off the boxes of the different shades, like which column and row they are in, to get matching colors. <br /> This is also a problem when choosing the "paint like" another creature feature. It will paint your creation like a previously made one, but there is no color memory, to tell you which exact shades of color have been selected. I think there should be a "match coat to base", "match detail to coat" etc feature for easily painting creations the exact same shades without having to remember which exact color shade we picked. When we choose "paint like" there should be highlighted outlines around the base, coat, and detail colors that were used, the exact shade boxes. And these highlight marks should always be apparent to the player whether you choose "paint like" or not so we can better match colors and see what we've previously selected instead of having to guess or count off boxes of different shades.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 03:23:24]]> GMT</pubDate>
				<author><![CDATA[ FleshTear]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Back once again...<br /> <br /> Creature Stage:<br /> <br /> How about having a divergent spine, rather then being forced to use and arm or other appendage to simulate another 'neck' or the like.  I do not think that this would mess up the current symmetry rules as they are now.<br /> <br /> How about taking over nests of creatures you defeat?  Along these lines, you decide when you move, and where to.  Have the tribe follow you and you must lead them safely to the new Nest, one you pick.  Maybe breeding is out of the question untill the new nest is founded, and you are told that nest cannot grow until a new one, a larger one is founded.<br /> <br /> Thats all for now, back again later...]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 07:09:32]]> GMT</pubDate>
				<author><![CDATA[ keavaan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=yukonrye]Can you guys please add an extra layer of protection from games being deleted? My entire family plays this game and I believe when my 3 year old son was playing he accidentally clicked my planet and the trashcan icon and clicked OK and deleted it. I'm not asking for a password protect but at least prompt the user to type "delete" before deleting a game. I was lucky that it hadn't been a game I had been playing very long. It frightens me the thought of spending 80 hours on a game and having it deleted by a curious child.<br /> <br /> Thanks[/quote]<br /> <br /> All they really need to do is create Multiple accounts on the same computer. It is not like the game can be played by more than one person at a time if the family has only one computer. It is a real shame that this was not put into the game from the start.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 14:34:56]]> GMT</pubDate>
				<author><![CDATA[ cdsmith]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like to see something I'll call Lifeform Growth Vats, basically it would let you choose any creature/plant from your sporepedia and give you 5 of them in your cargohold. It would cost either as much a Creature tweaker or a creature creator pak and it would make customizing a biosphere to your preference that much easier.<br /> <br /> <br /> Please let us use building texture on ships and vice versa. I've noticed some building texture look good on the ships but there is no easy way of getting at them. But it be nice if I had all my choices available to me.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 15:03:57]]> GMT</pubDate>
				<author><![CDATA[ GrandPeep]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ COPIED FROM MY OTHER POST<br /> <br /> Now... this is NOT me complaining about a lack of features in SPORE, not even close. I wholeheartedly support the game and everything it's about. However, this is me letting my mind go crazy and compile a bunch of things I'd quite enjoy to see SOMEDAY in some form or another. Granted a lot of these are not important and stretches, but like I said I was letting my mind run wild.<br /> <br /> Feel free to comment. Once again, I am not complaining... just thinking out loud about a whole lot of EXTRA features they COULD make. I love SPORE and if nothing ever changed I'd still be happy.<br /> <br /> -------------------------------------------------------------<br /> GENERAL:<br /> ~ Story Mode - I like open ended play and all, and sure the Space age has a story-ish mode, but the whole rest of the game seems to go by too fast. I don't want 99% of my game to be played in the Space age.<br /> ~ More Difficulty Settings - I know not everyone is as good at video games, but even playing on Hard mode got really easy once I got the game mechanics down. Even with constant pirate attacks it was simply a hassle to send them off and then get back to what I was doing.<br /> ~ More Creature Parts - Only for aesthetic reasons... I like customization.<br /> ~ Plant Editor - Moot point, they already said they're gonna add this in.<br /> ~ Aquatic Mode - Allow you to make an aquatic creature and have the game focus underwater... including having aquatic tribal and civilization. Space can be the same... there's nothing saying you can't have space helmets filled with water instead of oxygen. Along the same lines is that, while they can't go onto land themselves, what if they used a special vehicle? And simultaneously why couldn't land creatures use submarines or what-not to explore the sea?<br /> - Unscripted Events - Special happenings (like the volcano erupting and spaceship overhead in creature mode) that impact the world in someway other than just scaring them or abducting a few. This can be in any mode and allow twists to the gameplay.<br /> ~ Planet Creator - Allow you to create your own world to live on. You can use plants you've created, and also choose which creatures live there initially (instead of the hodge-podge of creatures there usually).<br /> ~ Multi-player - Make it so that you can come across other peoples planets and creatures, interacting live with friends. Or at least see them & their worlds, even if your interactions with them don't affect their game otherwise cause being able to, say, destroy their homeworld online would be a LITTLE... well mean.<br /> ~ Self Interaction - After playing on these planets and with these creatures it'd be nice to run into the same planets and be able influence them (maybe not as much as a NON-player planet, but enough where you can talk and do basic interactions).<br /> <br /> CELL STAGE:<br /> ~ Nothing, pretty golden as it is. (except possibly adding the photosynthetic trait found in the Creature Stage below).<br /> <br /> CREATURE STAGE:<br /> ~ Part Placement Remains Important - In cell stage it was AMAZING because where you placed something had an impact on your play... well it'd be nice if this were true otherwise too. Spikes on the back hurt attackers, armored parts take less damage when hit, etc.<br /> ~ Movement Styles - Instead of always just running (or gliding) what about flying or swimming? And add benefits depending on what your creature chooses. If it's a land animal let them have a land movement bonus, but let them swim as well very slowly. If they're an aerial creature let them fly but be much slower on land. Or a swimming animal that can't even go on land at all but rules the waters and anything that enters into them. Plus we just can't forget amphibians and other hybrids. Flying fish with no ability to go on land? I'm all for it.<br /> ~ Creature Homes - Along the same lines, if you have a bird why can't they have a nest in the tree-tops? Or what about a creature that lives in a cave?<br /> ~ Other Ways to Find Parts - Cause after searching for fossils and pointless Alpha slaying/befriending for AGES to find that special part, it gets kinda old. Maybe if they did like in Cell mode where if you kill a creature, or see them die, with a part you don't have they have the POSSIBILITY (doesn't have to be 100%) to drop it. Or also possibly level up a part of your body for more options. Mostly though, it'd be really cool to have specific Missions you can undergo that reward special parts you couldn't get elsewhere.<br /> ~ Photosynthetic Trait - Not very important, just me letting my mind run wild... but you could make a plant creature that gained DNA slowly overtime and, while it could still attack and make friends, gained less DNA from other actions because of the steady stream being gained.<br /> ~ Mini-Map Expandable - Too many times I've run around aimlessly and then wondered... where was I? Where's my den? I know there's an arrow on the map, but are there other dens I've been to that are nearby?<br /> ~ Brain Tree - As you get more DNA you inevitably see the little cutscenes where you creatures brain grows. Well what do you get for it? An extra pack member... and that's it. Now what if there was a talent tree-esque type of deal where you gained extra abilities as your brain grew? The game is about evolving and customization... this is perfect.<br /> <br /> TRIBAL STAGE:<br /> ~ Alliance Benefits - If you befriend a tribe they'll help you fight / fight off your enemies... but your enemies will attack them as well<br /> ~ Micro-managing - Allow us to group things together, that way we don't have to go around and select them all over and over again.<br /> ~ Tribe Tree - Same as the Brain Tree, just scaled up and more advanced for the Tribal Stage.<br /> <br /> CIVILIZATION STAGE:<br /> ~ Submarines - 'Nuff said.<br /> ~ Micro-managing - Same as Tribal Stage above.<br /> ~ Development Tree - Same as the Brain Tree, just scaled up and more advanced for the Civilization Stage.<br /> <br /> SPACE STAGE:<br /> ~ Deep Sea Exploration - Allow not only the searching of the surface, but underwater. I know I mentioned a point like this earlier, but I'm talking about opening up more. Send down a pod to explore the vast depths, find treasure, fight off gigantic fish, etc.<br /> ~ Space Stations - For all those planets & stars that you can't land on, allow for the making of a space station to orbit the planet. That way there's something for everywhere.<br /> ~ Space Station Exploration - Allows you to board a station and explore it a little, like you would a planet, but on a less grand scale.<br /> ~ More / Deeper Conversations - Talking to other races is fun and all, but it gets repetitive. What about adding more options when talking, or having more options for the alien race to say as well?<br /> ~ Tech Tree - Same as the Brain Tree, just scaled up and more advanced for the Space Stage.<br /> ~ Begin Anew - So you're in the space stage and flying all around the universe... what now? How about allowing us to create a new creature in the same world (or a habitable one we've colonized) and starting fresh.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 18:22:27]]> GMT</pubDate>
				<author><![CDATA[ Spartro]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Cell stage[/b]- pollination. Also, ability to change proportions and angles of parts, so you can get long cilia and whatnot. EDIT: Also, shooty stuff.  I mean, electricity and poison are fine, but some non-passive ranged attacks you have to aim would be nice, add another layer of complexity to the game, and make a better precursor to the spit ability than the poison.<br /> <br /> [b]<br /> Tribe through Space[/b]- ability to color individual bits of clothing and accessories, like with the paint option on the vehicle and building editors.<br /> <br /> [b]Other[/b]<br /> -Toggling asymmetry in editors- It'd be useful to be able to make symmetrical or partially symmetrical buildings, and to switch between symmetry and asymmetry in the other editors without exiting the game like you have to with the third-party mod.<br /> <br /> -Lateral compression for spinal segments, so sections of the body can be made oval, rather than circular in cross-section.<br /> <br /> -Ability to reply to comments in sporepedia.<br /> <br /> - Tweak the pollination procedures a bit to avoid duplicating creatures/empires whenever possible.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:10:23]]> GMT</pubDate>
				<author><![CDATA[ anacharis]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ For me, one of the things I'd like to see Gender Differences for the Creature Editor. <br /> <br /> It's kinda weird to have a species that look the same.  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 20:43:30]]> GMT</pubDate>
				<author><![CDATA[ Dinoman96]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ in order to make it as official as possible, here´s the list:<br /> <br /> [url=http://forum.spore.com/jforum/posts/list/4964.page][b]THE CAMPAIGN TO MAKE SPORE BETTER[/b][/url]]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 20:51:56]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Go ahead Moach post here your first message of the thread... It belongs to this place, let's put things easy for the SporeMaster who eventually hands this stuff to the decission-makers.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 20:57:20]]> GMT</pubDate>
				<author><![CDATA[ Virakotxa]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Here are a few things I would like added<br /> <br /> 1. an aqutic stage where you live in water before you move to creature <br /> <br /> 2. make a stage between the civ and space satge where you have to go around your solar system and set up colonies on the planets in your system and work your way up to the intersteller drive<br /> <br /> 3. Be able to make Spacestaions around your planets and astroid belts that could be used for defense, spice storage or to collect spice<br /> <br /> 4. Be able to create your own planets/Solar systems<br /> <br /> 5. Be able to make Dyson spheres around stars <br /> <br /> 6. Be able to make Ring worlds or a ring around your planets like in space odessey 3001<br /> <br /> 7. Be able to make your own black holes for long distance travel<br /> <br /> 8. Have more variety for philosophies during the space stage]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 21:01:57]]> GMT</pubDate>
				<author><![CDATA[ Artedies]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ this is just a quick suggestion... since it´s not really patch-worthy, since it´s a new thing, i won´t put it in the list.... instead, i´ll place it here:<br /> <br /> would be nice if we could purchase a hyper-drive for our ships that works as a an expendible item... using it allows you to traverse galaxy-wide distances in a single jump, as if you flew through a wormhole, but with the ability to set a target... which makes it VERY expensive...<br /> the targetting accuracy could be inversely proportional to the length of the jump...<br /> <br /> would be very important to carry those in pairs, for the round-trip]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 21:17:10]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b][color=blue][size=18]Spore can be a lot better, this is a list of how it can be done![/size][/color][/b]<br /> <br /> <br /> this is a copy of the patch-list from the [b]Campaign to make Spore Better[/b] <br /> as of October 9, 2008... posted fully here, for easy reading<br /> <br /> this list is a summary of the most common suggestions and complaints amongst the posters of this boards...<br /> it is a growing list, hence the need for me to date-tag it as i post it here<br /> <br /> changes listed here rely mostly on reusing features already present in the game, rather than including new content, which is what qualifies them as being patch-worthy...<br /> <br /> <br /> <br /> [color=olive][b]1 full cell editor and sharing[/b][/color][color=darkblue]<br />  * on cell stage, we should have a full editor (we know that´s already built in) and the ability to share cell creations<br /> <br /> [/color][color=olive][b]2 DNA points build up after ready to evolve[/b][/color][color=darkblue]<br />  * another for cell stage, DNA points should CONTINUE to accumulate after i´m ready to evolve and be available for use in the "add legs" editor (parhaps with a due cost for evolving legs), so if i´m not in a hurry to get to land, i can build up a head start for when i do<br /> <br /> [/color][color=red][b]3 Build nests anywhere and limited food sources[/b][/color][color=darkblue]<br />  * on creature stage, remove the mandatory migration... since upgrading your nest is already in the game, this could easily be turned into the ability to BUILD your nest anywhere, maybe using those stick and stones we see all around but have no real use for them....<br /> migration should be needed because fruit-bearing plants would NOT replenish so fast that herbivours/omnivours never have to worry about food... it should be possible to eat a region out of viable food sources, forcing the pack to migrate... predators should also have to deal with extincting nearby prey<br /> <br /> [/color][color=red][b]4 parts - stats with upgrades using DNA[/b][/color][color=darkblue]<br />  * on crature editor, change the way stats are accumulated, instead of different parts adding higher stats, a part just unlocks the ability, in which you can later invest DNA points to upgrade, regardless of what the part looks like on your creature... DNA points could be used to become simply larger and therefore, mightier... instead of that happening as a result of growing smarter<br /> <br /> [/color][color=olive][b]5 brain upgrades using DNA[/b][/color][color=darkblue]<br />  * based on what i said above, growing smater as a creature should not only depend in gaining DNA points... we should also be required to buy the upgrades of our brains... this way, if i want my creature dumb, i can leave it that way<br /> <br /> [/color][color=red][b]6 buy pack slots[/b][/color][color=darkblue]<br />  * more on creature stage, we should be able to use DNA points to BUY pack slots... so if i dont feel like making a strong creature, i can make several weak ones that stay together... also, when i die, i wanna be able to switch to a pack member of my species, only returning to egg if all my pack dies<br /> <br /> [/color][color=olive][b]7 being able to find all parts[/b][/color][color=darkblue]<br />  * even more on creature stage, i wanna be able to find ALL the parts available, including mouths which would change my diet, for sometimes, that´s what i feel like my creature needs... there could also be a cheat that unlocks all parts<br /> <br /> [/color][color=red][b]8 less dense population and more frequent out-of-nest behaviours[/b][/color][color=darkblue]<br />  * on more for creature... there should be LESS nests... more space between them, creatures should get away from those nests to hunt, migrate, drink water way more often... all these behaviours are already in the game, they just have to happen some more<br /> <br /> [/color][color=olive][b]9 geological eras[/b][/color][color=darkblue]<br />  * geological era changes on creature and tribal stages could be implemented by using the terrascore functions... there could be periods of long droughts or ice ages... hey, that meteor could start a long winter period... this would definately "break the ice" a bit, hehe... such events would have repercussions such as decreasing the number of fruit plants around, requiring your creature to change it´s diet to survive...<br /> <br /> [/color][color=olive][b]10 living ecossistems[/b][/color][color=darkblue]<br />  * in creature, tribal and civ phases, alterations made to the environment, such as extincting a species, should have the same impact on the planet as we see on the space phase, allowing full ecossystem collapse if one chooses to cause such phenomenon (this feature could be selected upon game start, so casual players don have to worry about their actions causing mass extinction)<br /> <br /> [/color][color=blue][b]11 throw and bash[/b][/color][color=darkblue]<br />  * when i first noticed there were grabbable items in creature phase, i thought i would be able to use them as rudimentary weapons... but i couldn´t... upon upgrading your brain (as mentioned above) to a certain level, i should get an increase in "strike" ability when holding a stick and be able to hurt creatures by throwing rocks at them<br /> <br /> [/color][color=red][b]12 The object of tribal phase[/b][/color][color=darkblue]<br />  * the tribal phase is the part of spore that comes shortest of it´s potential... the goal of tribe, should NOT, in no way, be the competition with other tribes alone... the MAIN purpose, should be the technological, cultural and populational development of YOUR OWN TRIBE!!... reaching CIV stage should come after you have expanded your population and influence enough... the challenge, in this case, would be maintaining your tribe fed, healthy (villagers should die of disease and old age) and defended against predators and other tribes (maxis, i reccomend gameplay research on a flash game called [url=http://www.arcadebliss.com/online/games/microlife][b]MicroLife[/b][/url])... <br /> <br /> [/color][color=red][b]13 AI - AI tribes interact[/b][/color][color=darkblue]<br />  * on tribal stage, tribes can defend themselves when i attack them... they can attack me... so, why can´t they do it with eachother... also, why can´t i summon my allies to fight with me? i can do it in civ, so that´s already built in the game.... more diplomacy could be very possible in tribal stage...<br /> <br /> [/color][color=red][b]14 tribal farms/flora[/b][/color][color=darkblue]<br />  * another on tribe, i know that moving/changine plants is already in the game... we can do it in space... couldn´t we do it in tribal so we can set up farms?? also, that would ba a good excuse for the flora editor... <br /> <br /> [/color][color=red][b]15 uses for domesticated creatures[/b][/color][color=darkblue]<br />  * yet another on tribe, our domesticated animals shoul have more use... we should be able to use them in combat (as with the beastmaster ability) and they shoud lay more eggs... those eggs should also be allowed to hatch, making breeding pets possible so we can grow them as cattle (that gives some meaning to that western cowboy glory music that plays when we domesticate a creature)<br /> <br /> [/color][color=red][b]16 Nomad tribal behaviour and multiple settlements[/b][/color][color=darkblue]<br />  * unless your tribe has developed farms, or animal breeding, food would be a LIMITED regional resource (as described several points back)... <br /> creating a nomad aspect to the gameplay of tribal stage, being that one would have to resettle from time to time, which would keep the population from growing enough to advance to civ (as described above) <br /> also... it would be necessary to divide your tribe over more than one settlement (as native south-americans do when a tribe gets too crowded) in order to accomodate a large-ish populace, while keeping the tribe´s resource needs at a manageable level<br /> <br /> [/color][color=olive][b]17 tribal tools upgradeable[/b][/color][color=darkblue]<br />  * tribe again, the tools we buy should have the ability to be upgraded (at a cost of food), making them more efficient as we progress in the stage... <br /> <br /> [/color][color=red][b]18 non-restrictive city specialty[/b][/color][color=darkblue]<br />  * on civ stage, i know my city has a specialy... but it shouldn´t limit me on what i can do... i should be able to build economic vehicles from a military city, and set up trade routes,,, they just wouldn´t be as effective as if i was an economic nation... this little change opens up the door for many possibilities...<br /> <br /> [/color][color=olive][b]19 civ vehicles fight ships[/b][/color][color=darkblue]<br />  * vehicles built on civ stage should have some say against invading enemy spacecraft... they were so powerful in civ stage, why can´t they take down a ship or two?<br /> <br /> [/color][color=olive][b]20 better music editor[/b][/color][color=darkblue]<br />  * the music editor should have a larger interface... that thing is WAY too cramped... we can barely see the notes and their scales... editing is a real pixel-sized challenge and many have said its harder use do than writing real music... i suggest it is changed so we can edit the theme using real partiture notation, which not only eliminates the trial-and-error composing, is also a lot more educational...<br /> <br /> [/color][color=red][b]21 slower introduction to space[/b][/color][color=darkblue]<br />  * the space stage, when i reach it... mr. rocket-boss is already telling me to go to a planet pick up a star-drive and get off into a pointless war which could be avoided... dude! slow down... it´s your second date and you´re talking children!!!.... instead, wouldn´t it be nicer if he simply said "we´re working on a star-drive, but it´ll cost many moneys... meanwhile, start up some colonies on our system to gather enough cash for us to build it"... then when i´m off i can start whatever war i want...<br /> <br /> [/color][color=red][b]22 empires much further apart[/b][/color][color=darkblue]<br />  * another on space, empires should be MUCH further apart... the SETI tool doesn´t feel atall like SETI, for i find that i´m actually searching for unoccupied stars in a fuzzball of other empires... there´s no search for intelligence here... i´m searching for some free space!<br /> <br /> [/color][color=red][b]23 colonize occupied systems civ style[/b][/color][color=darkblue]<br />  * space again, why can´t i settle on a star which already has a colony by someone else??? i should be able to settle on that colony´s PLANET if i wanted to! and then i would be able to deal with them as if i was playing the civ stage.. same goes for planets with tribes<br /> <br /> [/color][color=olive][b]24 colonies with docks[/b][/color][color=darkblue]<br />  * more on the above, colonies placed near water should respect the water limit and set themselves up with a dock... this IS possible, we´ve seen colonies with docks, we wanna be able to build them<br /> <br /> [/color][color=red][b]25 stop the emergencies while in-planet[/b][/color][color=darkblue]<br />  * on space, when we are inside a planet,  stop the incoming disaster and attack events (unless they take place on that same planet)... those should not bother us untill we´re out on planetary space, but they shouldn´t pile up either... being on a planet should make such things skip us ("someone else" deals with them)<br /> <br /> [/color][color=olive][b]26 only one emergency at a time[/b][/color][color=darkblue]<br />  * based on the above, when such emergencies do occur, there should NOT be more than one at a time! it happens now, that such events are triggered at once and we end up with 8-10 situations to dealwith at once... an unforgivable game-design flaw<br /> <br /> [/color][color=red][b]27 buy helper ships[/b][/color][color=darkblue]<br />  * more on space, we can see ships like our own flying back and forth on our trade routes... it would be simple enough to allow us to purchase OURSELVES some of those and assign them to a certain task, such as spice freight or planetary defense, reducing the amount of micro-management<br /> <br /> [/color][color=red][b]28 own empire fleet[/b][/color][color=darkblue]<br />  * even more on space, since we have the diplomatic option to get a ship from our allies, make it possible that we can do it from our OWN empires, like picking up pack members on creature stage, but with ships... <br /> <br /> [/color][color=olive][b]29 ships bigger in planet atmosphere[/b][/color][color=darkblue]<br />  * space again, ships should look like 4~5 times bigger when flying inside a planet... it´s very frustrating to design a ship that we imagine as being very large and having it appear as not larger than a tree, looking unable to hold the large crew i imagine it should have... same goes for boats on civ<br /> <br /> [/color][color=blue][b]30 incorporate other empires[/b][/color][color=darkblue]<br />  * also on space, our empire should be a broader thing, instead of just including our own species, we should be able to incorporate other empires into ours by diplomatic or military means... doing so would have us meld their resources and relations and our own, think of it like a large company buying out a smaller one... this make particularlly great sense with species we monolyth´d into space age<br /> <br /> [/color][color=red][b]31 view other empire´s relationships and star-chart screen[/b][/color][color=darkblue]<br />  * in any stage above tribal, i suggest we´d be able to view what relations our empires/cities/tribes have with each other... this would allow us to consider properly before allying with an enemy of a previous ally, this could be done via a  "space-chart" screen, where we can view all of our colonies´s status, known empires, their relations, last known spice rates, known wormhole paths, where our helper ships (mentioned above) are and more usefull info like that...<br /> <br /> [/color][color=red][b]32 full diplomatic options and long range comms[/b][/color][color=darkblue]<br />  * in any stage with inter-culture relations, the diplomatic options should include being able to mediate ongoing wars, threaten our enemies, ask them to surrender their cities, demand them money or ask them how much they want for the war to end and all that sort of thing... we should also be able to send long-range transmitions, as well as declining emergency calls<br /> <br /> [/color][color=olive][b]33 renaming, signs and UI improvements[/b][/color][color=darkblue]<br />  * in any stage... i wanna be able to set up annotations, like the signs on SimCity2000... so i can name my locations or mark where i found blue spice.... there should also be a way to rename planets and whatever we encounter without using a cheat code... <br /> in space, stars and planets with empires on them should display the names of present empires upon mouse-over<br /> the sporepedia card that shows up upon scanning a creation should lead you to the sporepedia viewer upon clicking... it should also reappear upon re-scan<br /> for creatures, it has been suggested that such card features a red/green/blue background for carnivores/omnivores/herbivores respectively<br /> <br /> [/color][color=olive][b]34 set star cluster population density[/b][/color][color=darkblue]<br />  * upon starting a new game, along with the "set diffuculty" dialog, there should be a dialog where we can set how densely our game is gonna be populated in that area... this way we can choose if we wanna be in an area where we would easily find other empires or if they would be more rare<br /> <br /> [/color][color=olive][b]35 stage restart[/b][/color][color=darkblue]<br />  * all stages SHOULD have the option to restart.... sometimes it happens that we put ourselves in a situation that cannot be solved, and then we´re trapped and the game on that planet is lost<br /> <br /> [/color][color=blue][b]36 higher LOD range[/b][/color][color=darkblue]<br />  * video options should alow me to set the LOD range higher and texture crisper (specially on creations out of the editor)... i have a good video card, it can take the heat<br /> <br /> [/color][color=blue][b]37 auto-save[/b][/color][color=darkblue]<br />  * an auto-save feature should be included... sometimes we forget... could be turned on and off<br /> <br /> [/color][color=red][b]38 no repeated creatures[/b][/color][color=darkblue]<br />  * in any stage, the game should NEVER allow creations already present in any saves to be placed again ANYWHERE ELSE!<br /> countless amounts of people have been complaining about runnning into their own creatures, or finding an empire that uses the same spaceship... THIS HAS TO END! big bug!<br /> <br /> [/color][color=blue][b]39 "remove" button[/b][/color][color=darkblue]<br />  * there should be an button to remove a creature from the game without it being considered a ban, the difference being that removing a creature doesn´t notify EA about it being possibly offensive and does not reflect badly on the author... it´s just to give us the option of getting rid of something we personally dislike<br /> <br /> [/color][color=olive][b]40 extinction as a real possibility[/b][/color][color=darkblue]<br />  * in any stage, all creatures (including your own) should be subject to the possibility of extinction... this happens when ALL of them are dead (or only 1 remains, being unable to reproduce)... no kill 3 to make them extinct thing... this makes it important to ensure the survival of your species based on how you build it for it´s enviroment, and watch where you set up your nests... you could also cause extinction on other planets if you choose to, and see what happens there...<br /> <br /> [/color][color=red][b]41 editor features missing[/b][/color][color=darkblue]<br />  * on editors,  some feature are available in some of them and not in others where they would be much needed... in the building editor, holding ctrl lets you move a part up and down, but in the vehicle editor, you cannot do this to move parts to the sides... in the other hand, in the vehicle editor, holding shift let´s you move/scale your creation as a whole... but, we can´t do this with buildings... another bother here is the absence of the paintbrush feature in the creature and clothing editors<br /> <br /> [/color][color=olive][b]42 assimetry support[/b][/color][color=darkblue]<br />  * more on editors, we have seen that assimetry is somewhat supported... so i ask that we get a way to do it properly without havng to resort to using glitches or mods to do so (maybe holding SHIFT or something allows a part to be edited without changing it´s counterpart)<br /> <br /> [/color][color=red][b]43 remember colony buildings[/b][/color][color=darkblue]<br />  * the colony editor should remember what buildings we last picked, so we don´t have to go back in the sporepedia to re-pick them every time we set a colony, there should be also a button to place all turrets (if we can afford that)<br /> <br /> [/color][color=red][b]44 rearrange ship inventory and ship equipment trading[/b][/color][color=darkblue]<br />  * items on ship inventory should be able to be reorganized as we desire! we should also be able to sell back equipment and ammo in our ships, which should also be more available than one item per colony... (making trading possible with more than just spice)... also, there should be some icon difference in expendible items and built-in, energy fed items... <br /> a related note about ship equipment: holding SHIFT while using the abduct tool should stop it from beaming up creatures or plants, making it easy to retrieve war money or pick up spice boxes without sucking up those poor creatures<br /> <br /> <br /> [/color][color=red][b]45 tag planets to start games on[/b][/color][color=darkblue]<br />  * when we´re out on space, we should be allowed to "tag" planets so that they appear in the start-game screen... this way we can start our games wherever we want and have our creations interact with each other a bit more... also it would be very neat to start up on a gas giant´s moon, or on a T1 planet if we feel lke a challenge<br /> <br /> [/color][color=olive][b]46 full saved planet interaction[/b][/color][color=darkblue]<br />  * our saved planets should be allowed to FULLY interact with each other... no limitations! if i wanna blow my guys up, i should be able to! this adds a whole Sims-neighborhood aspect to the galaxy and maks Spore a much more powerful storytelling tool<br /> <br /> [/color][color=olive][b]47 efficient planet sculpting[/b][/color][color=darkblue]<br />  * change the way the basic raise/lower terrain tools work,  instead of missile-based, they should be laser-based, allowing us to sculpt the planet´s surface as we desire... the recharge period for novelty terrain tools and planet painting tools should be lower and we should not encounter repeated tools in planets (yes, it happens!)<br /> also, there are reports of a recurring bug where oceans dissapear from a planet, reapearing instatly upon tampering even just a bit with the atmosphere<br /> <br /> [/color][color=red][b]48 original creator stamp[/b][/color][color=darkblue]<br />  * every creation should feature a permanent "original creator" stamp, this would bring an end to creature-theft issues<br />  <br /> [/color][color=blue][b]49 timelines in sporepedia[/b][/color][color=darkblue]<br />  * instead of uploading our creations individually, they should be exported as part of the in-game timeline, in a manner that they are not downloaded out of context, and also, allowing the game to reproduce the history on a planet<br /> <br /> [/color][color=olive][b]50 in-game sporecast friendlyness[/b][/color][color=darkblue]<br />  * there have been repeated reports on how the in-game interface hinders the creation, usage and editing of sporecasts, making them effectively pointless... we should be able to drag-n-drop stuff into and out of them, pick more than one as a theme and more stuff to make them user-friendly, which, quite frankly, as of now, they are not!<br /> <br /> [/color][color=red][b]51 toggle auto-upload[/b][/color][color=darkblue]<br />  * the auto-upload process is pumping the sporepedia full of unfinished creations! we should be able to DECIDE when a creation is complete and upload-worthy... this feature MUST have an on-off switch!<br /> <br /> [/color][color=red][b]52 leave the spaceship[/b][/color][color=darkblue]<br />  * one of the most commonly requested features: we should be able to leave our spaceships and explore "creature-style" this ability that removed from the game shortly before release, allegedly because it "wasn´t interesting"... well, IT IS INTERESTING! and we want it back! - i wanna extend this idea by suggesting it could be possible to walk out of cities in civ and tribes in tribal as well...<br /> <br /> [/color][color=black][b]53 get rid of SecuROM and 3-install limit[/b][/color][color=darkblue]<br />  * a request-list classic! seriously, that thing is bad for our computers! patch it out... the 3-install thing is also one of the leading causes for player dissatisfaction<br /> [/color]<br /> <br /> <br /> [color=darkred][b]Appendix: New Cheats that need to be added[/b] [/color]<br /> [color=darkblue]<br />  - unlock all parts in creature stage<br />  - give unlimited staff-of-life uses<br />  - give all ship tools unlimited uses<br />  - remove cooloff period for all ship tools<br />  - adjust a creature´s ability level as desired<br />  - eliminate a given empire/creature instantly<br />  - map all black holes in the proposed "star-chart" screen<br />  - reveal entire empire extents upon first contact<br />  [/color]<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 22:33:14]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ The post above mine is a gangster use of color and thoughtful input.<br /> <br /> Seriously this stuff should be done. It's all simple as opposed to my monster of a suggestion <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 22:37:57]]> GMT</pubDate>
				<author><![CDATA[ theultimateend]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm new here, so please excuse me if my ideas have been suggested elsewhere.<br /> <br /> I'd like more complex social interactions in the Space stage. At the moment, if you kill off every race that distrusts strangers, then essentially, peace reigns in the galaxy. I'd like friendly civilizations to occasionally hate each other. With that, I'd also like to be able to mediate between two warring civilizations, so that if two of my allies go to war, I have a course of action other than killing one or losing both as allies.<br /> <br /> The Civ stage is dead simple. Even on Hard, I got Rolling Thunder with no effort. Please do something to make this stage harder. More complex social interactions would be nice here, too.<br /> <br /> In the Tribe stage, could the effect of gift-giving slowly wear off, like Fireworks do? This stage is made trivially easy if the first thing you do is give gifts to every tribe. That said, could Fireworks be changed so that they don't make the recipients madder than before? Currently, any tribe I've used them on, friendly or not, eventually became my sworn enemy.<br /> <br /> The Creature stage is a lot longer than Tribe or Civ. Balance tweak, please? (I'd like the Tribe and Civ stages to be longer.)<br /> <br /> The sporecast tools in-game are ridiculously hard to use, so I've done any editing I've needed on this website. Please make this better. One specific thing is that I haven't found a way to add creations you've already downloaded to sporecasts (in-game), and I really want to make sporecasts from my own creations.<br /> <br /> In addition, navigating the content browser is a really frustrating experience in a lot of ways. I'd really like people to look at this and make a complete overhaul. For instance, I like to look at the featured content, and if I like it, add it to my sporecast and look at other creations by that user and possibly subscribe to that user's sporecast, but it requires so much fumbling around in the interface that I'm usually discouraged and stop.<br /> <br /> Cache the in-game achievements page, please.<br /> <br /> Apparently, according to my recent events, I "epicized Troggy in the Tribe stage". Apparently, my Tribe has spage-age technology and is therefore the best Tribe evar. What I actually did was kill an epic Troggy.<br /> <br /> I'd like more options for people to [u]not[/u] have to use the creators if they don't want to. One instance where you can already do this is with colony's buildings and vehicles, where you can select something that's already been made. The reason why I ask for this is because my game keeps downloading all of these city halls which are three uncolored boxes on top of eachother, which is obviously a way to put the least amount of effort possible into creating. I don't want to have to download these abominations. I want people to use previously-made creations instead, if they don't want to create something. (I realize that this won't stop the proliferation of no-design buildings, but hopefully it can curb it.)<br /> <br /> :edit: In response to #39 above, it's already possible. Go to the main menu, look at the creations, and delete the creations you don't want to see by looking at the detailed view and hitting the Trash icon. I've done it a lot.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 23:58:49]]> GMT</pubDate>
				<author><![CDATA[ UjuidarEhcram]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Don’t know if anyone else asked for it but I’d like to see a better way to map out black holes.  I have some colonies I cant remember how to get to! and also "Jump gates" that you can put anywhere so you can get to your far off colonies easier. I hate trying to find the right black hole!]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 02:31:53]]> GMT</pubDate>
				<author><![CDATA[ Dalmora]]></author>
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				<title>Re:Feature Request Thread - Velisity's version.</title>
				<description><![CDATA[ I've got a couple of requests.<br /> <br /> I'd like to see a better way to track what you've done in the game. A log of places I visited, or what I put where. After you get past visiting 500+ (I could be wrong but I've been to a LOT.) or more stars/planets it starts to get a little confusing. I've found things and wanted to go back, and never found them again even if I have already been there.<br /> <br /> Also, you know in Civ stage you could request that another city attack a city for you? Well I'd like something similar, I'd like to be able to hire one of my alliance to guard a solar system for me for a fee. Maybe take out how ever much periodically or when ever they help me. That would ease down on me having to run all over or missing things, and losing alliances. Even if its just my own galaxies, it would still be a huge help.<br /> <br /> Thanks for reading,<br /> Vel.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 14:18:08]]> GMT</pubDate>
				<author><![CDATA[ velisity]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i would love to see the zoom-limit of a planet increased. this shouldn't be that much of a big deal. i want it to be like the 2005 presentation where will zoomed out pretty far and was still able to fly around ihs planet. at the moment its ALMOST perfect, but not enough to see your whole planet in its entierety. please add this.]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 16:14:11]]> GMT</pubDate>
				<author><![CDATA[ MadHeishe]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd also would like to see the return of the Molecule phase. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 00:44:40]]> GMT</pubDate>
				<author><![CDATA[ Dinoman96]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ It would be much easier if there was a comment section for someone's whole Spore Profile.  Then you could talk to your buddies without switching to a web browser.]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 03:00:13]]> GMT</pubDate>
				<author><![CDATA[ Viiqupaen]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Usermade missions and game modes would be nice.<br /> Also, we need a plant editor.<br /> Much more depth in all stages, really. Going around killing and allying things gets repetitive really fast.<br /> I like the idea of the paper, scissors, rock thing; say herbivores beat omnivores, omnivores beat carnivores etc. I also like the idea of having better eyes making the graphics better, and ears and nose affecting the mini map etc.<br /> Underwater phase! Please!<br /> And please take out having your colonies and allies being randomly attacked and eco-disaster'd so much.<br /> Make the colonies / cities much more customizable, like in Age Of Empires or something. And maybe have different classes for the creatures at this point, like if you're economic you can make creatures into merchants and stuff.<br /> <br /> One last thing, ditch EA please =)]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 15:02:40]]> GMT</pubDate>
				<author><![CDATA[ TheCleaningGlove]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Fur paint and and icy home planets, moon-home planets<br /> <br /> fur paint is like a paint tool that would paint procedurally genereated fur, and not the semblance or pattern of fur.<br /> <br /> I would also like to be able to manipulate by home system in order to have my home planet as a moon around a gass giant.<br /> <br /> Maybe also a planet puller, where we could visually alter the orbits of the planets as a way to terraform them or make artistic systems, where we manipulated the planet layout.]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 22:20:23]]> GMT</pubDate>
				<author><![CDATA[ Orion1989]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I have a few suggestions to make the game more fun. These are all for the Space Mode.<br /> <br /> 1. Add a marine biome. I want to go underwater and create creatures and plants there too.<br /> <br /> 2. More features for the ingame creature creator. For instance, you can make a creatures body thinner and longer, but you can't make it fatter and longer. Also, you can't test the creature out before saving it like you can in the creator creator.<br /> <br /> 3. In the hologram mode, make it more first person oriented. I don't want to see my hologram. Also, I would like to explore more areas and interact. Why can't we go into our cities?]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 00:25:52]]> GMT</pubDate>
				<author><![CDATA[ semajrolyat]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ It seems that everyone has put in quite a bit of effort to talk about adding depth into all the phases.  I agree with all of them, this is probably my biggest wish, more depth. It especially feels like a corner was cut when what your creature is no longer matters from the tribal stage onwards.<br /> <br /> As much as I love SPORE, I can't help but feel disappointed at the finished product, and feels way to centered around casual gamers, it's possible to make something accessible but with depth at the sametime if one chooses... <br /> It doesn't feel like it was developed with making it accessible for casuals in mind, but just casual to begin with in parts. The 2 stages for me which need the most work are Tribal and Civilization, they are insanely simple, but more importantly, linear.  This is supposed to be one of the greatest open ended experiences ever and flex our creative muscles, and these 2 stages feel like an internet minigame. With the cell level and creature level (though to a lesser extent) creator actually mattering how you set out your cell, it feels like it has more depth than these 2 stages.<br /> <br /> My last request is for a plant creator/modifier, I love the vegetation which is already in the game, but it well help the community be able to shape "our" universe more.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 13:50:12]]> GMT</pubDate>
				<author><![CDATA[ SmokeyPSD]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A feature I want to see is astronomy in tribal and civilization stages, I know you can star gaze from your home planet in these stages but it would be cool if you could have telescopes to look at the other planets in your system, or even later in civilization stage have space probes to visit other planets in your system and explore them some before space stage starts.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 13:51:23]]> GMT</pubDate>
				<author><![CDATA[ snabald]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Sending allied ships in your fleet to stop an ecodisaster/pirate raid/etc. <br /> <br /> I suggested this a while ago.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 15:57:54]]> GMT</pubDate>
				<author><![CDATA[ neunzehnisbest]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think that each stage should be articulated and have longer gameplay, maybe even a shrt story for each, especially the cell stage. They all went too quickly for me.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 19:38:57]]> GMT</pubDate>
				<author><![CDATA[ gibby5000]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd really like MUCH more depth in EVERY phase ... The game got me bored even when I was playing for the first time trough. Phases are too repetitive ... Example: In tribal phase there are pretty much only two options avaible: Play them a song or kill them, and that's it. And I'd really like to be able to build underwater civilizations, which was showed a long time ago in a video, but was cut out of the initial game ... like many good stuff.<br /> <br /> And although I know you don't care about customers at all, and you just want money, money and even more of it, you could still prove me wrong with an update which would include something interesting. I mean you are big and all, but you are far from quality games and far from beeing customers-oriented.<br /> <br /> One more thing ... I admit it: I'm a criminal for "buying" (it's really more like renting) your overpriced game and not pirating it, but I really taught you want us to buy game, not to download it from a torrent network, but I guess I'm just a mortall after all, because I'm obviously wrong. I swear I'll do it in the future, because b buying it I get some sort of install limit, and your original installs some software, without even telling me anything (SecuROM), and combining all these I really DO feel like a criminal for buying your game and supporting your [milk-the-money-from-customers-and-treat-rhem-like-criminals] way.<br /> <br /> And yeah ... if you could tell the guys from the Sims department to please answer my question in this decade ... I know it's only two yoears left, but please do your best ... It's just that I'll first get some stupid response and I'll have to place the question again and I don't really plan to live into the next milenium ... And it's been already overa week since I placed my question.<br /> <br /> I dind't write anything positive in this mail because there isn't anything ... except the transition between creature and tribal phase in game ... but nah, even that's kind of not really original.<br /> <br /> <br /> And yeah, this new Wont-Give-You-Anything-Useful and yet Overpriced stuff pack really proves everything I just said above ... But it is EA in its purest form.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 22:02:47]]> GMT</pubDate>
				<author><![CDATA[ anzypanzy]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Joeycool]I think a turret creator would be great!  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> [/quote]<br /> <br /> genius idea...]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 00:28:55]]> GMT</pubDate>
				<author><![CDATA[ Jbotski]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd very much like a pirate raid reducer available to all philosophy types and, MOST IMPORTANTLY, the categorizing of when and where I found something in the game. When I try to find certain vegetation or creatures I have previously scanned, I hate that I must search tons of systems and planets to find what I am looking for. When scanning/finding ANYTHING (planet down to the tiniest little plant), I'd like to know when and where I found it and have that info saved in the Sporepedia with the entity.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 04:21:38]]> GMT</pubDate>
				<author><![CDATA[ FoxtrotFungi]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Tunnels.<br /> Being able have an underground society would be great, bein able to dig tunnels under the surface would be awesome.... I would love to build an elaborate tunnel netwrok to live in. there could be other creatues that live underground that you could compete with, you could tunnel underground an dpop up next to anotehr creatures nest or steal their eggs, and it could add another dimension to tribe and civ stages.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 06:19:12]]> GMT</pubDate>
				<author><![CDATA[ Mystify]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm not sure if this would even be possible in just an expansion, but I really feel (and it's seems to be one of the only things the community isn't talking about) is the concept of freewill for our creation.  This was so wonderfully done in the sims and especially sims 2, that it just never occured to me that on any of the stages you can't just sit back and watch your creation take on a life of it's own with what you've taught it.<br /> <br /> Even just seeing freewill exhibited in other creatures at the creature stage, or some such would be wonderful.  Instead of them just standing around their nest like stunned mullets.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 07:36:06]]> GMT</pubDate>
				<author><![CDATA[ SmokeyPSD]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The ability to use the .png import feature while creating a creature in space phase. This is a must for Space IMO. (also not only for space but for every editor, in game and out of game)<br /> <br /> Also the ability to influence a species technology when uplifting them, i.e. able to choose the vehicle the species will use houses etc. <br /> <br /> These features would allow for a more complete customization of one's galaxy. But this would only apply to the civilizations you uplift via monolith, the other random civilizations can be randomly generated with the current method.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 19:34:00]]> GMT</pubDate>
				<author><![CDATA[ shavensasquatch]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Five things:<br /> <br /> a) The ability to leave comments attached to the user, not to individual creations.  This would allow two users to share tips and reply to questions regarding individual creations/sporecasts.<br /> <br /> b) The ability to rate a creation in-game, as opposed to simply in the Sporepedia.  This is a matter of convenience: if I see something cool, I'd like to rate it up, but if I have to exit the game window and search for the creature again in the online Sporepedia, I'm not going to bother.<br /> <br /> c) An index for planets, similar to Sporecasts.  This would help users relocate particular types of planets, such as valuable spice planets and storybook planets, easier in-game.<br /> <br /> d) Overall space empire statistics, ala Sim City: number of solar systems, colony worlds, spice income per world, etc.<br /> <br /> e) More intelligent colony linking.  I have a branch of colonies running down an arm of my galaxy, yet the "main path" follows a detour along that route instead of simply taking the shortest path down the arm.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 22:58:29]]> GMT</pubDate>
				<author><![CDATA[ Recreator_No1]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [size=24][/size] I JUST WANT THE GAME TO WORK!!!]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 23:16:44]]> GMT</pubDate>
				<author><![CDATA[ Drew1234]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ In addition to the game working:<br /> <br /> I want to be able to use the cell parts found in the hidden editor. Users have found a working cell editor with no glitches of any kind, I see no reason why we shouldn't be able to use the parts.<br /> <br /> BTW, if you put that into a parts pack, I WILL be pissed.]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 01:31:03]]> GMT</pubDate>
				<author><![CDATA[ Ulciroa]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I really would like to cheat more in the game so I request more cheats. That was the best thing about The Sims was cheating. Downloading content from websites, cheating to add more money or to movie something or etc.<br /> <br /> [u]I really want these cheats in the game:[/u]<br /> Unlock All Creature Parts<br /> More Food (Tribal)<br /> Unlock All Space Tools (to buy)<br /> Unlimited Uses of tools/ammo]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 06:57:16]]> GMT</pubDate>
				<author><![CDATA[ Jesse]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I want an option for "complex" mode, where the game will:<br /> <br /> 1) Become more realistic (graphics wise)<br /> <br /> 2) Have the features that were promised in 05-06<br /> <br /> 3) Appeal to the mature audience<br /> <br /> 4) Not appear condescending]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 22:37:42]]> GMT</pubDate>
				<author><![CDATA[ DrPayne666]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Spore needs a "restart phase" button. it seems quite a few people have saved thier game in tribe or civ stage  (is it possible in sace as well?) too close to their impending doom. after dying they are stuck in a never ending death cycle, where there is not enough time to change the events leading up to loosing the stage...<br /> <br /> I know it was a  stupid move, but I saved in Civ Stage just before the CPU rushed my only city... now, I die over an over again, as the stage restarts at my save point, just before the attack.]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 23:32:09]]> GMT</pubDate>
				<author><![CDATA[ Beyore]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]1[/b]<br /> One thing Id love to see included in a future patch or expansion is the use of colony land, air and sea units as based defenders in the space stage.<br /> <br /> What I'm getting at is that when your in the civilization stage your land, sea and air units are all capable war units that can all fire upon and take down air units. And so in the space stage when your colonies get attacked by enemy UFO besides the uber turret flying blowing them all to high heaven I believe the colony vehicles should also go chase down the nearest hostile UFOs and attack them.<br /> <br /> Also this could add an interesting twist to the game for the player by making planetary attacks more intense and difficult. Imagine flying over an enemies ocean to be met by a flotilla of battleships and fighter planes that all start opening an intense barrage of firepower upon you. Also Civilization level races should also be able to do this to you if you go and attack and provoke them.<br /> <br /> [b]2[/b]<br /> Another feature Id like to see is a secondary spaceship you have to design that serves as your empires primary utility and defense ship. Since the one you use ATM is a all out flagship these would be weaker 700HP type ships that fly around and patrol your colonies just like the AI have.<br /> <br /> [b]3[/b]<br /> Also enemies shouldn't be able to instantly attack your colonies but have to move through your territory and get attacked by your patrolling ships just the same as what you have to put up with, perhaps all other alien races could have a flagship type ship like your own that moves around, interacts with player, attacks them ect. It would of course not be as powerful as the players ship.<br /> <br /> [b]4[/b]<br /> In civilization phase, the ability to chose what ammo type your units use. So for eg making a military land unit shoot the military seas missile or the military airs laser instead of the lobbed cannon ball if you wanted, so the choice of choosing what the primary anti land and anti air ammo types it'll use.<br /> <br /> [b]5[/b]<br /> Most over the top but cool IMO being able to design and build a gargantuan super unit for the civilization phase, it'd be land based and you could only have one out at a time. It would roughly be half as powerful as an Epic creature or maybe equal depends really, and it would be of the same sort of size. The AI would also be able to build one of their own.<br /> <br /> In space phase you could possibly deploy it uber turret style as a secondary colony defender, or deploy it on an enemy colony to assist with attacking it.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 00:10:46]]> GMT</pubDate>
				<author><![CDATA[ MarcoMorata]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to see, either in a patch or future expansion, the elimination of the online registration requirement to activate Spore. Why is this necessary anyway? Eliminating this need would attract a wider range of customers without internet access, and would allow users to continue playing the game in the future, even after the servers that allow activation are down. I think the security on Spore is too strict. There will be piracy on games no matter how hard game companies try, but the fact is, most people will still buy a game rather than illegally download it.<br /> <br /> Max]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 01:59:45]]> GMT</pubDate>
				<author><![CDATA[ maximum411]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I request a bioengineering space stage tool that allows people to edit their creatures in the space stage...for a cost. This would be especially cool considering that in the announced expansion it says that you will be able to beam down onto a planet as your creature, and i would get sick of always looking at the same old thing.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 02:39:18]]> GMT</pubDate>
				<author><![CDATA[ Cerberus013]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A few things that come to mind when playing, pretty much all in the space phase, dunno if any of this has been said before (probably) but I'm not wading through the thread to find out:<br /> <br /> Trade routes. Buying out systems is all well and good but what if you could organize a system of spice trading? It seems a little silly and impractical that a ship tasked with exploring the universe would also be singularly tasked with the spice trade. That way you Sporebucks could just build up depending on how well you've established trade with other nations. Of course to make it challenging you should have to keep your relationship with that species up, or maybe only be able to do this with allies, and you have to decide which planets to trade between for the highest profit. Distance between planets could be factored in, and perhaps there's only a certain radius routes can be set up. Pirates and enemies could also obstruct trade routes from time to time.<br /> <br /> Okay, I can buy that there could be only one intelligent species on a planet, but only one per star system? What if when you conquer a planet through military means and don't destroy the species living there completely that species comes under your rule? They of course could revolt like other colonies do. Why the separatist systems, it would be neat to see mixed sentient species on various planets in a single system or even on a one planet. <br /> <br /> The ability to set up protective fleets of ships on planets or systems would also be helpful so you don't have to always run back every time a warring empire or pirates attack a planet, especially when you have a massive empire and are exploring far away.<br /> <br /> Being able to conquer tribes and non-space-faring civilizations would be cool too. Since you're actually going to be able to beam down and explore in the expansion pack, maybe communicating with primitive species could be part of that. It would certainly give one more to do. <br /> <br /> Bigger cargo hold plz. I like to be able to carry around plants and animals at all time for terraforming purposes. Also, a place to store relics and artifacts etc. would be nice. Having them in the cargo hold makes it very difficult to be able to group them together like the game says you can. Perhaps a museum or something on your home planet. <br /> <br /> More personalities for space creatures you meet, though now I'm just getting nitpicky.<br /> <br /> One last thing puzzles me, we can individually color parts of buildings and vehicles so why not clothing?<br /> <br /> P.S mods. being able to easily mod the game would be great, even more great than it is for the Sims. Being able to make your own color layers etc.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 04:54:04]]> GMT</pubDate>
				<author><![CDATA[ MPSai]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=maximum411]I would like to see, either in a patch or future expansion, the elimination of the online registration requirement to activate Spore. Why is this necessary anyway? Eliminating this need would attract a wider range of customers without internet access, and would allow users to continue playing the game in the future, even after the servers that allow activation are down. I think the security on Spore is too strict. There will be piracy on games no matter how hard game companies try, but the fact is, most people will still buy a game rather than illegally download it.<br /> <br /> Max[/quote]<br /> <br /> But in order to get this update, you would need an internet connection anyway ... So theres's no point in it.<br /> <br /> <br /> I would just like EA to play fair on us ... Although I can already see it isn't going to happen so easily, necause EA's already releasing some "stuff packs" that could easily be delivered to us in an Spore update, because you have to admit that the original game was pretty much a bunch of crap, so they could at least try to make up for it.<br /> <br /> But yeah, we're talking EA, so very unlikely <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 20:59:45]]> GMT</pubDate>
				<author><![CDATA[ anzypanzy]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ (these are copies of what posted in the expansion thread)<br /> <br /> when being beamed on to a planet, i think a first person or third person shooter like experience would be nice. maybe an eradication mission where you shoot or kill in some other fashion. and when i say shoot, i mean i think we should get hand held/head attached/arm attached/ body attached/where ever weapons. and preferably both clothes with abilities and attack features as well as hand held weapons and items like guns and scanners.<br /> <br /> one feature i would love is one i doubt can be put into Spore, going into the cities. i do have 2 options that might make this a bit less complicated for Spore to handle. ok, you get beamed down from your ship, and there's a mission in a city, well when you enter the city walls either the owner created the layout of the city and inside the buildings, or it's randomly generated if they never got around to it, but can edit it at any time. and the easier way would be for every city and inside of buildings to be randomly generated. but of course for the outer city not much would be random for the placement of each building and decoration is already there, it's when going inside of buildings that it's generated, taking the style from the parts used in the out side of a buildings appearance. but once an individual building is generated it's always layed out like that. we don't have any haunted puzzle buildings here. sounds like too much for spore, but if i could do that, i might actually play the space stage more often, i'm usually enjoying cell or creature stage.<br /> <br /> maybe a base for some of the pirates, i'll assume there's more then just one group of them, so some planets have there base, destroy that base, and that particular group will not bug you anymore. maybe even the ability to ally with them, or even have two different pirate groups fight it out via lies or bribery.<br /> <br /> a faster way to travel other then interstellar drives and black holes. rushing between an ecodisaster and a war that are very very very far apart isn't very fun.<br /> <br /> or if faster travel doesn't suit you, how about telling other captains from your colonies or homeworld to take care of it. making space stage (outside of landing on planets) less of a one on millions conflict, to more a space civilizations RTS. not saying make it full RTS, just less mono a million.<br /> <br /> maybe being able to command a larger fleet whilst you are third person commanding your self. like those squad based shooters, but in space. genre hybrids and genre breaking can be a very fun twist.<br /> <br /> perhaps a 'beam' of sorts that lets you temporarily control an epic on a planet, and do some damage<br /> <br /> maybe a 'pod' of sorts that lets you attach to an epic and 'drive' him around or even your space ship attaches to it. again, to do some damage.<br /> <br /> having your and other aliens land, sea and air vehicles actually attack foes.<br /> <br /> maybe a planet force field to surround an entire planet and protect it. of course with weak spots (ie. generators) or health. and maybe even force fields for colonies and cities.<br /> <br /> other species acting more like us, them proposing trade routes and asking to buy our systems, and exploring, giving us the chance to tell trespassers to watch out or come on in and buy some stuff. now i know if they explore they'll conquer before us, but just make them traders/warriors/explorers no colonizers. make it so we can lay back more often and let the game come to us if we so choose it. maybe even the rare other alien species uplifting another species by them selves? basically make space stage more of a simulator. simulate space life, as of now it's a fetch quest, get that carrot dangling in front of you head just to have another one added once you get that one, game. but and i know i'm sounding impossible, but give us more of a goal. i feel pretty lost and can't find much of a reason to do anything in space stage. but at the same time if i choose not to go towards that reason just yet, i can experience the simulation side.<br /> <br /> possibly a 'no maxis stuff' option like only use maxis stuff if the game cannot find any archetype online or in the sporepedia that it needs, but if it can, it will use a non maxis item. one of the main draws to this game was, everything i see, someone made, no pre made in game content, but that's what i get a lot of, and i have over 5,000 creations in my sporepedia.<br /> <br /> the ability to actually create planets like we do in the other creators. as it is now we throw down a tool and hope it goes well, but usually flies in a random unwanted direction. and after we make our planet in a planet editor, not in game, we can upload it to spore, just like any other creation.<br /> <br /> options options options. the more options we have, the more creative the gaming experience becomes.<br /> <br /> i was just reading other posts, and got some i've thought of before.<br /> <br /> yes, keep cloth colors separate from skin colors. i don't wear clothes the color of my skin, why do my alien species?<br /> <br /> cross breeding. i have 2 methods for how this could work. 1, after the 2 breed, you go to the creature editor. you can only select from the parts both creatures have, and only place them on the gridding area they were on either creature. example, if one has a wing on the head and an arm on the side of the body, and the other has arm on the head and a wing on the side of the body, you can place either a wing on the head or an arm on the head in the same location as either the wing on the head from the one, or the arm from the other. basically no more place where you want, only certain areas are allowed, and those areas are the ones already having parts on either of the breeding species. but if you want to put a horn where the wing on the head was, but the horn was on the back, sorry that horn can only go there, but if the other species had a eye on the back you can replace the horn for the eye, unless there on different parts of the back, in which case you can have both. lets say a dog breeds with a cat, well you can give it cat front legs or dog front legs, a cat head or dog head, a cat or dog nose. but all the parts only snap to where the dog or cat parts snapped. as for the body either mix features of both, or pick one of the breeding creatures body shapes. so what i'm saying is cross breeding would be limited. but if a snail and a spider breed, they can't get butterfly wings. and my second method is again you can only select the parts both the species already have, but you can place them anywhere, that is less desirable but easier for programming. and of course you can only use colors from the 2 species, so 12 color and texture options but you can only pick 3 textures and 3 colors, all of which one of the breeding pair had. and for ease if a player doesn't care what the hybrid will look like, there shall be a randomize button.<br /> <br /> and we need a toggle switch for asymmetry. a clear asymmetry is on, symmetry is on, with an easy to understand icon image for people who don't understand, maybe call it mirrored mode on/off to not need to use such big words. and of course, if you only use one arm, it should only cost half of two.<br /> <br /> some one suggested watching star trek episodes for mission inspiration. well the most popular show in the world is Stargate SG-1 so maybe use some of there mission ideas. and on that note, we need a stargate (or sporegate). don't worry about copywrite laws, just put it in a wheelchair and give it a mohawk, problem solved. but seriously, this would add to missions and being on a planet without your spaceship. plus faster space travel.<br /> <br /> i'd like in the flora editor hostile or dangerous plants. like spikes if you touch, you take damage, poison, you get poisoned. different fruits, some bad/poisonous. your species randomly liking one fruit over another (or maybe picking), maybe can't digest one kind. active plants, actively dying, growing, breeding, and attacking, like the old classic monster venus fly trap. maybe spitting poison or spikes at us, or seeds that infect us and we need to have another member remove or buy an herbicide pill.<br /> <br /> please please please, we need extremophiles! i'd like to evolve on a planet with sufficient nutrients but lava, what if i can survive boiling water, acid, or lava (ok, lava is unrealistic, but fun. and realism has already been thrown out the window with Spore, so lets keep the fun going!) and on that note, what if we obtain nutrients via minerals or chemicals, like drinking up methane in methane pools, or something.<br /> <br /> when going from stage to stage it's really annoying i can't select a building/vehicle i have to make a new one, leading to uninspired crap. let me select a premade one from the sporepedia without having to edit it to select it.<br /> <br /> on the minimap i can't tell how to get up a mountain in creature stage cause there is barely a color variation in the altitude of land. better more dramatic color variations on minimap altitude. and add icons for rock out croppings and stuff. on a similar note, when in creature stage i sometimes run backwards while spitting or running away from foes to keep an eye on them. but often get stuck and it's not until i slowly move away i realize my back was on a tree. so instead of the tree/bush turning completely invisible when the camera is looking through them leave just a cut through stump image so i know i'm hung up on a plant. like you do in the sims, the walls have the bottom still there but cut away.<br /> <br /> gas giants, i know we don't fully understand what they look like or how they are inside, but lets use some scientific guesstimation so we can fly in and explore them. maybe need special upgrade to withstand the weather and gasses. also they pull in asteroids, comets, and meteoroids all the time, so the core has to have some solid surface all be it probably tiny compared to the atmosphere. but with that and maybe only seeing a blip on the map as to where treasures lie. so exploring a gas giant is full of anxiety and guess where a treasure is through all the clouds. and each gas giant is randomly composed of 1-X of any number of gasses and certain upgrades can let your engine run off what ever gas upgrade you bought. so you can scoop up some sulfur or methane, or something to recharge your energy.<br /> <br /> and that brings me to atmosphere, i'd love different types of atmospheres. like i pick in the beginning of evolution what kind i want including a water based liquid or other. so i can have a sulfur breathing species that needs to make other planets sulfur based if i want to be able to take off my space suit and power down my colonies biodome force field. also, there are planets we know about (maybe a moon i forget) that have liquid methane instead of water, well maybe my cells don't need water, maybe methane works like water to them, so this could greatly vary each planet, making exploration and truly making a planet suitable for you more fun. so picking your liquid and atmosphere in the beginning like picking your diet.<br /> <br /> and that leads me to weather. we need weather, storms, rain, ect. also we need new climate frozen poles, hot deserts in the middle, swamps ect. and no seasons!!! Earth is a very rare planet in the way that a planet (Thea i believe) hit us while cooling down and tilted us giving us seasons. most normal planets are not on a tilted axis so they would not have seasons, just normal always deserts and always swamps and always snowy. and with the selection of your atmosphere your weather would be very unique. raining methane (i can't think of anything else right now) or snowing it, or what ever u picked for your planetary liquid. so that would be nifty<br /> <br /> be able to rate up or down in the in game sporepedia. i can comment but i can't rate it? i browse more creations in game then i do on spore.com.<br /> <br /> philosophy creator! let us create our own philosophies and add a bunch of new special abilities so we can pick one for our created philosophy. trading philosophies on sporepedia or just keeping them in game like music would be fine. i'll assume making one would be simple so sharing might not be needed. just clicking if they distrust strangers or not, and naming it, typing in what they say, selecting what artifacts they value most (add a bunch of new ones so we can pick those for the created philosophies) ect.<br /> <br /> and a must have is tracking color. let us choose our species tracking color, not the color of the animal. also more tracking colors are needed, it gets so confusing. even better, patterns and colors for species system tracking. like simple spots or triangles or something so 2 yellow species can be told apart by the pattern and other color selection. so like a yellow/brown/circles and a yellow/purple/wiggley lines are easily told apart. and use this in ship trails cause i always fear shooting my fleet cause i can't tell what's going on. and in that vein lets have a friendly fire on/off option so i can't accidentally shoot my allies ships and buildings.<br /> <br /> i want to really be out of my ship, i don't just want to be a hologram!!!<br /> <br /> and again options options options. the more options we get the more unique and creative our experiences become, and that leads to fun and above all, replayablitlity. trying out new options for new save games.<br /> <br /> <br /> [quote]johnJonston wrote:i agree first person shooter would suck for walking around, but over the sholder view would be cool i think, or just make it so you can switch between them, that would make everyone happy and ive seen it done before so should not be hard to do[/quote]<br /> <br /> <br /> that's why i said 3rd person view. and when i say shooter it doesn't mean all you do is shoot, i mean you control your species like you control a shooter, and interact on a more personal level like you did in creature stage. but you should get weapons like a shooter just like you should get passive scanning tools and the like. missions on planets like classic star trek/star wars/stargate sg-1 seems to be what everyone wants, and most also seem to want to explore there cities. so i do think this should be a must have in the expansion. and please don't oversimplify this if you do add it. the last thing this game need is more oversimplification, but also nothing steven hawking complicated. i'd say just play your own game, what do you want in it maxis developers? there isn't one game idea that only one person would like, i'm sure if you want it, some others will too.<br /> <br /> jeeze, you actually read everything?]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 03:00:52]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Apart from the obvious (underwater roaming...etc), I started thinking of conspiricies where your species can actually TALK to creatures in the tribal and civilisation phase. Maby have an underwater base on a planet in any stage. Allow us gamers to mimic the conspiricies on aliens and government coverups. Time travel would be awesome. you could kill your enemy before they get to the space phase. this would require each phase to be more dynamic though.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 14:28:44]]> GMT</pubDate>
				<author><![CDATA[ Brandon13]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Planet creator! an official creator like creature creator and vehicle.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 16:58:45]]> GMT</pubDate>
				<author><![CDATA[ joshuaj25]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Could we please have an option which allows us to prevent cube planets from existing in our universe?]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 23:17:54]]> GMT</pubDate>
				<author><![CDATA[ Marx83]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Mentioned before I would guess, so I'm giving it additional support. Allow uploading of creatures from your sporepedia to an already existing creature game in the editor, provided you have the necessary parts and DNA.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 03:23:08]]> GMT</pubDate>
				<author><![CDATA[ John77]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=joshuaj25]Planet creator! an official creator like creature creator and vehicle.[/quote]<br /> I know a prototype of this exists  - [url=http://www.youtube.com/watch?v=duzHn3n6ZUs]it was demoed at Siggraph 2007[/url], if I remember right... ]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 03:27:51]]> GMT</pubDate>
				<author><![CDATA[ Gritmonger]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ no more blurred colors,reduced polygons, and smeared textures for people who max out there games graphics. I REALLY HATE THAT  <img src="http://forum.spore.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> <br /> <br /> [img]file:///C:/Users/Ernest/Documents/My%20Spore%20Creations/AnimatedAvatars/Spore_GIF_2008-10-06_15-51-30.gif[/img]]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 06:44:09]]> GMT</pubDate>
				<author><![CDATA[ ERrnesST]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Maxis make a super fast racing game that uses the vehicle editor but doesn't affect gameplay stats. Allow for custom tracks, scenaries, and vehicle speed max and min. It be fun to race against a pineapple or an x-box or a millenium falcon.<br /> <br /> <br /> I'm a racing game fan-racing exotica, f-zerogx,atv offroad, need for speed, etc.(not grandturismo4)<br /> Make it an MMO(not super mmo just to chat with others, post scores, send challenges, and gloat). <br /> <br /> I also want a free box of cereal sent in the mail if thats not too much  <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 06:55:37]]> GMT</pubDate>
				<author><![CDATA[ ERrnesST]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My only suggestion is something rather small really.<br /> Make a "Download Buddy & Sporecast content only" button/checkbox/option thingie.<br /> And now that I think about (if there isn't already one) a Sporecast that contains all the featured content would probably be quite good too.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 12:43:24]]> GMT</pubDate>
				<author><![CDATA[ Iciilix]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ (this is my primary idea that took days to think of for  Spore Expansion pack...it would be epic.)<br /> <br /> Will Wright had said he was aiming for broader expansion titles for Spore than for the sims 2... <br /> <br /> <br /> This is what I would have called broader <br /> <br /> Here is my idea for a Spore Expansion pack <br /> <br /> <br /> Title <br /> <br /> Spore: Ecosystems <br /> <br /> 1. Behavioral coding and more consequence traits: Says it all mostly, more consequence traits, and creature behavior based on consequence traits (which should now be recorded). <br /> <br /> New Consequence traits: <br /> <br /> Cell: Photosynthetic and Hybrid (see 2) <br /> <br /> Photosynthetic: Creature- Root (makes you immune to charge and gradually restores health, water (see 3), and (during the day) food)), tribal- Daybreak (the chieftan changes the time of day to dawn, making your tribe members begin generating food), civ- Strobe bomb (makes all units move around randomly and fire at random targets), Space: Germination (one of the slots for plant is automatically filled when you terraform a planet to a new T-score) <br /> <br /> Hybrid: Creature- Blend (makes your creature appear to be a sedintary plant, giving you triple damage on any attack you make, and 1/3 damage from any recived attack until you move), tribal- Tornado (Sends a mini-tornado that can kill creatures or knock down fruit), civ: Spice Siphoon (steal part of a cities sporebuck output), space: Balance (decreases the rate of all disasters by a very small amount) <br /> <br /> <br /> <br /> <br /> <br /> 2. Plant creatures: The idea of monkeys with guns is intresting to me (as well as Will Wright), and the idea of dinosaurs with guns is even more intresting...but would really make me bust a gut would be...plants with guns (as in mobile plants)... <br /> <br /> It would work like this: In addition to the choice between herbivore and carnivore, you also gain the choice of photosynthetic. Being a photosynthetic cell works like this: Insted of a mouth you start out with a single chloroplast (new part, kind sphericalish) on you, and this part gradually gives you DNA points (adding more increases the rate you gain them), all you have to do is avoid your predators, either an herbivore, whose filter mouth deals damage to you , omnivores, who can suck out your juices like they do to any other cells, and in some cases carnivores, who might not realize your a plant (because your moving). The disadvantage of being a plant cell is that you naturally move slower than other cells. If you want, you could add a cell mouth, making you a hybrid cell (venus fly trap anyone?). There would, in addition be 2 additional consequence traits to gain: Photosynthetic, and Hybrid. <br /> <br /> <br /> In creature stage, you get an entireley different array of parts...Arms and legs are vineline appendages, and theres quite a few leaves and flowers to choose from. Eyes are somewhat different, and if you were a hybrid in cell stage, you can get mouths...for a carnivorous hybrid, you get venus fly trap like mouths, omnivores get more advanced probiscises and sucker mouths. Herbivores get somthing somewhat like a filter mouth, but still very different. Moving and actions consume energy faster for plants than animals, and therefore if you move around a lot, your photosynthesis doesn't keep up with energy depletion. You still gain DNA points from killing species off or befriending them. Dead plant creatures can only be eaten by herbivores and omnivores. <br /> <br /> When you reproduce, you simply release spores (get it?). <br /> <br /> In tribal, unless you're a hybrid, you don't need to gather food, but need to leave your tribal members still for a while to regenerate their food bar, which depletes faster while moving than for animals. <br /> <br /> <br /> 2. Water need. You always see other creatures going to water (most likely I'd think to drink), but you don't have to...it would add a little more depth to SPORE's creature stage. All you have to do is right click on water every so often...migration sites might have to be changed for this however. Plant's water need depletes faster, and is not satisfied by photosynthesis. In tribal, you can gather water from a river to store it for later, or just send your guys over there. Again, plants need water more than others. <br /> <br /> <br /> 3. Selecting your environment and more: <br /> <br /> As soon as you come onto land you choose from the following (if they wanted to go sciencey, your parts would determine these: <br /> <br /> Activity time: maybe even add a sleep need (thats not vital, but leaves you vunerable to predators if you fall asleep in the open), and definatley a clock) <br /> <br /> Nocturnal: You can see in darkness (night should be longer), and move faster and perform all actions better at night, but poor in day, especially vision. <br /> <br /> Proturnal (I think thats how its spelled): You cannot see well in darkness, and your abilities are hampered at night, especially vision. All plants are automatically proturnal, as they can only generate energy from photosynthesis in day. <br /> <br /> <br /> <br /> Amphibious- You swim at double speed, but need to regulary enter a body of water, which satisfies your water need. <br /> <br /> Subterranian- You live underground or in caves (see next). This autmatically gives you night vision, but leaving caves in day severely reduces your vision, and makes you walk in a disoriented fashion, except if you are a plant (but if you are a subterranian plant, you must be a hybrid). <br /> <br /> Land- You live on land...just as it is now. <br /> <br /> Treetop. You can either climb trees (new abilities) or fly, and you make your home in tall trees. You are vunerable on the ground however. <br /> <br /> Aquatic: Bring back the sea stage, and allow us to choose to be completely aquatic. You live underwater permanantley. You do not need water if your aquatic. <br /> <br /> Environment in Tribal: <br /> <br /> Amhpibious: Your tribe members can enter the water and gain double food from fishing, but gain less food from gathering on land (you can gather in the shallows of the water) <br /> <br /> Subterranian: Insted of an open and temperate region, you must navigate a network of caves and tunnels to kill enemy tribes...different creatures to hunt as well as different plants (mushrooms (actually thats a fungi)) to gather, also there are less underground water sources (which you now need) <br /> <br /> Aquatic: The terrain is alien. Your tribe members can scale terrain too step to scale on land because they swim, but it gets darker the farther down you go. You gather from kelp plants, and hunt other aquatics/amphibians <br /> <br /> Treetop: You can climb trees to increase gathering efficiency, and your hut is in a tree, making it harder to attack with spears, but more vunerable to axes and torches . <br /> <br /> 3. Flora and planet editor: <br /> <br /> We know there is a flora editor, and despite what I've heard, I'm giving Maxis the benifit of the doubt, and choosing to belive they have a good reason to not release it now, but everyone knows its going to show up in an expansion pack <br /> <br /> I've heard things about some planet editor in the games coding, again, I think that this was only designed for Maxis testing, not for player use at the time of release. I hope they release it as an alternitive to terrasculpting the normal way, as its really tedious. <br /> <br /> 5. New creature panel: Neurologial- This would be a seperate part of the creature editor found only in creature and tribal. It is a tiered and branching system, and each new level costs DNA points...this allows you to develop your creatures brain, and the way you develop it determines many things about your creature later. <br /> <br /> <br /> it starts with a dot called "basic awarness" (about 20 DNA) <br /> <br /> Aditionally, insted gaining DNA points to evolve, you now need to gain a certain <br /> <br /> this branches to 3 dots, each of which go on to rank 2, then branches <br /> <br /> Communication (cheaper if your currently classified as a social species): Allows you to have more pack members, increases your social abilities (by the number of ranks you have), and branches at rank 2 into Linguistics and Hive Mind, each gets three ranks. <br /> <br /> -linguistics: Allows you to gain more pack members of any species rank 1: 1 addition pack member (in addition to the 2 you already got from investing in communiations). Linguistics requires that you invested at least 2 poins in mental abilities. <br /> <br /> -Hive Mind: Allows you to gain 2 addition pack members for every rank, but only of your own species. In addition, with each rank your pack members move with more coordination. Hive Mind requires that you have at least 2 in instincts. <br /> <br /> Instincts (cheaper if your currently classified as an predator species)- Increases the effectivness of all creature combat abilities. Branches into pack hunting and combat effectivness <br /> <br /> Pack Hunting- Increases your health and attack skill ranks of you and your pack members by the number of members in your pack multiplied times double the amount of ranks you have in this ability <br /> <br /> <br /> survival instincts- Increases your speed and health and decreases the rate at which you get hungry. <br /> <br /> <br /> Mental Abilities (cheaper for adaptive species)- Increases the rate at which your creature gains DNA based on the ranks you have with this. Branches into intellect and knoledge <br /> <br /> <br /> Intellect: Increases your creatures brain power, giving it more effective ways to use items you pick up (items deal damage at rank one, more damage at rank 2, and can be made in to makeshift tools at three) <br /> <br /> <br /> Memory: Increases the effectivness of all abilities such as jump, sprint, glide, ect. based on the amount of time that specific creature has used them. <br /> <br /> <br /> <br /> Gaining Sentience- To gain sentience, you must either have <br /> <br /> EITHER: A rank 2 hive mind or rank 2 linguistics or rank 1 linguistics and rank 1 pack hunting <br /> <br /> In addition to one of the above, you must also have: EITHER: Rank 1 intellect or rank 1 survival instincts <br /> <br /> <br /> Superabilities in creature (special abilities your creature can gain with "ability points, which are gained from doing somthing special in game (climbing a mountain, catching an aquatic, ect...) <br /> <br /> Fire Breath: BURN, BURN!!! (high damage) <br /> <br /> Psychic creature: In creature you can levitate rocks and stuff...this is bettter developed in tribal (psychic attacks), and is purchased as a neural abilitiy. <br /> <br /> Feign Death: When reduced to less than 5% of your total health, your creature fake dies, which will fool almost all herbivouros creatures into leaving, and some carvinvores/omnivores. If the enemy creature(s) ha(ve)s life sense (see next), they automatically see through it. <br /> <br /> Extra Sense slots: (See next) all creatures start out with 3 sense slots, but you can purchase up to seven, and the 6th and 7th slots allow for a more exotic one. <br /> <br /> Life Sense (consumes both slots): The ability to sense electric fields, meaning you can sense anything living nearby. This puts a dot on your mini-map were creatures are (the radius is limited in tribal to only parts of the map your guys are on). You automatically see through stealth and feign death (see above). This ability can substitute for sight. <br /> <br /> Chemical Sense (underground environment only): Allows your creature to see posion clouds (see hazards), see that a pool is actually acid, and see dangerous fumes (such as volcanic fallout). <br /> <br /> Night Vision (proturnal only): Allows non-subterranian/non nocturnal creatures to see in the dark (vision is black and white however). Nocturnal creatures and subterranian creatures automatically start with this. <br /> <br /> Color Night Vision (Nocturnal/Subterranian Only): Makes your night vision in color rather than black and white.<br /> <br /> Infared Sense: This Gives your creature Infared vision, meaning you can see body heat from creatures/plants. This can substitute vision, but is innacurate compared to combining it with vision. <br /> <br /> Ultraviolet Sense (plants/hybrids only): This gives your creature the ability to see the path of sun beams, which is usefull for plants, as more sun=more energy regeneration, especially underground where sunlight is rare. <br /> <br /> Enhanced Hearing: Allows you to hear a larger variety of sound, and make you immune to sound based attacks. <br /> <br /> <br /> Sonic Screech: Emits a high pitched screech which damages all non-deaf creatures without enhanced hearing or this ability. <br /> <br /> Blood Drain: Drains the enemy creature's/plants fluids, restoring health, while damaging them. Best used against sleeping targets in combination with stealth. <br /> <br /> <br /> <br /> <br /> Basic Senses: All creatures now have senses. You start with 3 slots for senses, and can get up to seven by buying more. Basic senses have 3 ranks <br /> <br /> <br /> Sight: Allows you to see clearly, without any senses you are completely blinded (you must have at least one sense to navigate, editor won't allow you to leave). Increasing the rank increases your vision range, and eventually puts a glowing effect around food/predators/prey in your vision (green=food, yellow=prey, red=predator) <br /> <br /> Hearing: Enables sound, including a new "predator incoming" sound effect that occurs when you are being chased by a creature with signifigantly higher health then you. You must have hearing to use the abilities "mating call" and "sing". Increasing this increases the range from which you can hear sounds, and eventually gives you a small amount of motion detection (very nearby creatures appear on your minimap, however this is inneffective against stealth) <br /> <br /> Smell: Enables icons on your minimap (nests, food...). Incresing range increases the radius of your minimap <br /> <br /> Touch: Enables your creature to use graspers effectivley, as well as alows you to check your health, food, and water bars (not having this is bad). This has only 1 rank. <br /> <br /> <br /> Taste: Enables your creature to discern rotten food from fresh food Before eating it. Rotten food reduces your hunger and health insted of increasing it. This has only 1 rank. <br /> <br /> (sorry about length) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 13:10:34]]> GMT</pubDate>
				<author><![CDATA[ Worldbreaker276]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I am sure it has been said before here but it has really been bugging me so I will ask again here.<br /> <br /> The in-game Sporepedia really needs work. Thanks for adding the new mass delete/ban stuff but that should be a start for the next patch.<br /> <br /> Make it as useable as the website! As it is I only use the in-game one to delete things (thanks for the help with Patch 2). You can't rate up or make sporecast (nearly as easily, in fact I'd call it a royal hassle)! I agree with the posts elsewhere about being able to load a Sporepedia creature in Create Creature! I have old creations that I really want to populate into the game as lower beings but never seem to get pollinated! PLEASE I don't think these things are too much to ask in Patch 3!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 13:22:25]]> GMT</pubDate>
				<author><![CDATA[ spacez52]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like an Aquatic/underwater stage,here's my ideas for it,[url]http://forum.spore.com/jforum/posts/list/7011.page#70565[/url].]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 13:35:55]]> GMT</pubDate>
				<author><![CDATA[ Charle88]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ base costs for tools reduced for parts you have on your spaceship, like rockets/missiles costing less if you have a rochet launcher part on your ship, or maybe your abduction beam is faster if you have a grabber part...<br /> asymmetry enable/disable toggle<br /> better graphic displays for vehicles/buildings in civ phase, my creations all look better in the creators than in-game (apart from creatures) make movements more realistic, (have walking vehicles walk, if you zoom in maybe you can see wheels/treads moving) have vehicles fire more realistically, not just sort of launch a mortar at a target.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 15:07:06]]> GMT</pubDate>
				<author><![CDATA[ eculc]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ IMO the creature stage is the real meat of the game. i agree with adding skills to your creatures race]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 01:30:57]]> GMT</pubDate>
				<author><![CDATA[ AigisFan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Sigh.  Here goes... <br /> <br /> [b]Calculated Abilities[/b] <br /> [i]Stealth based on body shape as well as parts, Speed too, Health too, Climb as well.  All as trade-offs.[/i]<br /> If you're a faster climber, you've got more flexible and therefore not as fast limbs when it comes to running on flat ground.  If you're shorter, you're stealthier but slower.  Taller, less stealthy but faster. Thick body: not as fast, but sturdier.  Same for limbs.  Same for long versus short spine.  Tradeoff of sprint with endurance.  Heck, tradeoff of immediate surge of strength/ability with endurance.  You can either be a sprinter or a marathoner or somewhere in-between. And so on. <br /> <br /> [b]Additional Abilities and Counter-Abilities[/b]<br /> [i]Some creatures are fast. Give other creatures webs or glue.  And others waxy surfaces to avoid glue.[/i]<br /> If we are restricted to the current set of abilities, yes, there are no ways to catch a faster creature.  If instead ambush, snare, and other abilities are allowed, you can have an actual arms race or rock-paper-scissors, without any creature ever really being insurmountable or at the top with no vulnerabilities.  Venom, poison, noxious spray, ink, glue, webs, sticky projectile tongues, and so on.  Countered with higher health, venom-resistance, lack of a nose, eyeless senses, waxy skins, or slimy skins.  <br /> <br /> I know both are pipe dreams, but if here's where they go, here they are. <br /> <br /> If you want details and numbers, IM and I'll provide.  I have quite a matrix. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 03:37:43]]> GMT</pubDate>
				<author><![CDATA[ Gritmonger]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Sorry if this has been mentioned already,<br /> <br /> It'd be really nice to have some kind of "gallery folder", where you could save a creation without it appearing in the actual game. Meaning, the creation can still be opened using in-game editors, but doesn't appear when I'm playing the game itself. There are lots of creations by different people that are cool by themselves, but don't look very well in the game for various reasons, and don't mix with each other too well. Yes, I'm kind of picky about the creatures in my universe, and not a big fan of throwing a big pile of random stuff together <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> It would also be nice to have an option to specify this "gallery" mode as default - so that all creatures I make or download would end up in the "gallery" first, and from there I could export them into the Sporepedia (from which they would get integrated into the game).<br /> <br /> I also didn't find any way to subscribe to my own sporecast. Would be nice to be able to do that. I have restricted creature downloading to "buddies only", so the only way for me to browse the Sporepedia is through web-browser. Often, I like a creature or two by some person, but don't want ALL creatures by that person - so I have to manually save the .pngs into My Spore Creations folder. It would be much nicer if instead I could add a creature to my own sporecast, and have it downloaded automatically when SPORE launches.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 07:32:13]]> GMT</pubDate>
				<author><![CDATA[ xentaur]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ heres some ideas i have<br /> <br /> 1. I would like to be able to build underwater creatures, and civilizations. <br /> <br /> 2. also make computer AI smarter please I'm getting a little tired of haveing the constant reports of my allies fighting eachother and if that's not possible plaese have some way where you can delegate peace between them.<br /> <br /> 3. also i would like to use the gas giants for something.<br /> <br /> 4. you should be able to continue the creature phase after you get all of you DNA points like moving your nest and stuff like that<br /> <br /> 5. you should be able to do more after you've allied or killed everyone in the tribal and civ phases<br /> <br /> 6. I would like to see space staions, dyson shperes, ring worlds, and be able to build a big ring staion around a planet like in the book 3001 by Arthur C. Clarke.<br /> <br /> 7. when you begin a new game and before choose what stage you want to start out at please allow us to create our own planets<br /> <br /> 8. make more personalities for the computer for both the civ stage and the space stage<br /> <br /> 9. be able to do a civ takeover of a planet in the space stage<br /> <br /> 10. be able to make a defence fleet and a attack fleet with fighters, corrvettes ,battleships, troop transtports everything please <br /> <br /> 11. be able to create your own long distance wormholes and able to create wormhole gates <br /> <br /> 12. have more than 9 differnt plants, and 12 differnt animals on a planet ( not including wildlife santuaries)<br /> <br /> 13. be able to buy an item that lessens the effect of the gravity at the core of the galaxy <br /> <br /> 14. and finaly be able to create your own galaxy ]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 19:07:59]]> GMT</pubDate>
				<author><![CDATA[ Artedies]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ You should be able to buy ships that will go out to your space systems and collect spice rather than have to visit each one individually to pick it up. It's a huge time drag on the game.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 19:29:53]]> GMT</pubDate>
				<author><![CDATA[ nicklawler]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ There also needs to be some sort of bookmark/notation feature in space stage. It's too hard to keep track of where you need to go/return when you've been in some far-flung space system, died, and respawned back on the home planet.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 19:33:41]]> GMT</pubDate>
				<author><![CDATA[ nicklawler]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Creature stage is by far my favorite stage and I feel cheated that its been shortened so much and have become so linear. Theres a few things that would be really awesome to see in creature stage.<br /> <br /> Player led Migration- I know we can already go on those offshoot paths but I want complete freedom in my choices. What if I want my bird species to live in those difficult to travel mountains? Or maybe I want that semi aquatic species to hang out by the shore. The player should be able just leave with his posse one day and click a button to make a new nest else where.<br /> <br /> Competing with myself- A whole species doesn't instantly evolve into another stage. I wanna see remnant nests of the last version of my creature to compete with.<br /> <br /> Weather- It would be awesome to have weather. When it rains there could be a chance of your creature tripping. When its hailing your creature covers its head from the ice. <br /> <br /> Ecosystems- Currently the planet we start on is just a single ecosystem with no subdivisions. I wanna see some variety. I want to migrate to somewhere that feels completely different from where I started. I want volcanic wastelands, snowy tundras, and small island hopping areas. <br /> <br /> Sudden Change- I want certain areas to have sudden environmental changes that will affect play style. Or at least the mood of play(which is probably most important). It would be so cool for a giant meteor to fall from the sky  and destroy miles of plains leaving little vegetation and burn marks all over the place.<br /> <br /> More NPC activity- I want the npcs to be more active. Its dull to see them sitting around so often. Perhaps activity would be effected by difficulty settings(more active creatures eat more food causing actual competition).<br /> <br /> Underwater sub stage- Who could forget this? The underwater sub stage may be difficult to work in at this point but it would be awesome to have. It'll make people less likely to have cells on legs as their earliest creatures plus it is a whole new element of game play. Most importantly you get to choose your own continent when you go to the surface.<br /> <br /> Competing with more intelligent species- It would be interesting to fight off tribal species while in creature stage. It would add yet another element to the stage.<br /> <br /> More special locations- I wanna see some caves and other special locations that are smaller parts of an ecosystem or an ecosystem of their own.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 19:40:29]]> GMT</pubDate>
				<author><![CDATA[ MatthewJennis]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like:<br /> <br /> 1. Adjustable teeth, like snake fangs.<br /> 2. Fur/hair<br /> 3. Deploying small ships from the big ships. Having a take-off deck inside with an assault team could make for some good strategy fighting.<br /> 4. A smarter fighting system. Something like puch, kick, and bite combos (if you have arms and legs <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ).<br /> 5. Wolf pack strategy on land for carnivores. That will help take down big and/or fast creatures.<br /> 6. Creatable weapons (if it's possible)<br /> 7. Motorcycle style vehicles.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 21:12:30]]> GMT</pubDate>
				<author><![CDATA[ Maave]]></author>
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				<title>Vehicle Customization to the MAX</title>
				<description><![CDATA[ When in a vehicle editor, be it Land/Sea/Air allow us to distribute the the Health/Speed/Attack points ourselves via a slider for all I care. I hate trying to design really big mammoth looking things that are meant to be slow, but since the majority of the parts were "Speed" parts, instead of being big hulky and tough, its really fast even though it doesnt even have any method of moving. That's my suggestion.<br /> <br /> Allow us to decide our vehicles abilities, not have the parts we choose dictate their abilities.<br /> <br /> I think it would expand our creative potential. So that when we think outside the box, we aren't limiting ourselves to small pallettes of pieces, or for the most part trying to squeeze a bunch of Health parts, or weapons to the inner parts of the vehicle to give it stats but not disrupting the look of it.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 23:21:45]]> GMT</pubDate>
				<author><![CDATA[ Visko]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Cell:<br />    -Upload to sporepedia, and more objects.. that about it<br /> <br /> Creature:<br />    -Let us load PREMADE creatures if we have the parts... -.-<br />    -Let us use parts like the Original CC did, (adds up 4+1 so you have 5 jump, and ect.)<br /> <br /> Tribal:<br />   -Customization of buildings<br /> <br /> civ:<br />  -MORE THEN 1 RESOURCE<br />  -more then only 7 citys on the planet -.-<br /> <br /> space:<br />   -I WANT OUT OF THE SHIP<br />   -Maybe a command room sorta like the civ, with a town hall (main chair)and different labs (instead of buildings)<br />   -MORE THEN ONE GALAXY! (It does get boreing)<br />   -Meet your other player planets. (Go from planet X you made to planet Y you made, and interact with your other   species.)]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 23:56:56]]> GMT</pubDate>
				<author><![CDATA[ Anubis_Grim]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Space and general editors:<br /> <br /> - A way to easily bring in creatures I've made with the editor, to populate my planets<br /> <br /> - A way to easily edit those creatures if I notice an animation issue or bug, without making a duplicate creature in my sporepedia, when it's in one of my saved games.<br /> <br /> - A way to re-upload creatures to the sporepedia that failed the first time, without having to make a new copy, or without having to make a new creature from scratch.<br /> <br /> In short, find a way to unify and streamline the creatures that exist in my online sporepedia page, my offline sporepedia, and my space saved game. I cannot stress how important this is to me.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 00:02:31]]> GMT</pubDate>
				<author><![CDATA[ Seiun]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like the game to be more like what Gritmonger mentioned above, with more distinctive calculated abilities amongst the creatures.<br />  I'd also like it to be more Sandbox and "The Sims"-like. Those repetitious mini, goal oriented, projects that our characters are asked to undertake should be optional and infrequent. As it stands now ,these little goals ARE the whole game....blah! I want a more Open-ended, unpredictable sims-like atmosphere.<br /> <br /> While my main character ,and 3 allies were performing , a little pink creature in the background threw a rock at my ally buddy for no good reason...lol  I want a whole game of that sort of unpredictable interaction! More variety Please?]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 00:29:22]]> GMT</pubDate>
				<author><![CDATA[ NCrabs]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This stuff has probably been mentioned already but:<br /> <br /> [b]Minor stuff[/b]<br /> Fix the AI, which is terrible, especially in Tribe.<br /> Add new weather patterns, such as cyclones, thunderstorms, droughts, ice ages<br /> Other cells in Cell stage, other than the boring Maxis bunch.<br /> Allow the player to access vehicles and drive around on the planet surface. Why not?<br /> <br /> [b]Big stuff[/b]<br /> Vehicle physics: Make vehicles so that, depending on where you put wheels/boosters etc. it will move different. And if they are in bad spots, the vehicle will topple over. Sounds annoying but it only matters in-game and maybe the physics will be a little more allowing in easy mode than in hard? Wouldn't it be cool to have space ships that could [b][i][size=18]DO A BARREL ROLL[/size][/i][/b]?<br /> Underwater stage: Need an underwater stage. 'Nuff said.<br /> User-made missions and game modes. The normal missions get so SPORE boring and repetitive. This game would be sooooo much more fun if players were allowed to work with code and stuff so we could make our own game modes, controls, actions...<br /> Behaviors. Adding a script to your creature to change the way it acts in the world wouldn't be so hard. Like, having plant-like creatures find plants and stand still when in danger. That would be freaking awesome.<br /> Multiplayer! Wouldn't it be cool to fight head-to-head with a creature someone else made [i]and is controlling??[/i]]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 02:14:08]]> GMT</pubDate>
				<author><![CDATA[ TheCleaningGlove]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ -make it so other tribes in tribal stage interact with other tribes other than you. It's kind of annoying that all the tribes only attack you and no one else. <br /> <br /> -make terracoloring and teraforming items easier to find, and make it so you cant get the same one over and over again. <br /> <br /> -make it possible to make creatures who hate you in creature stage able to make friends with. It's strange that you cant change the way one species acts towards you.<br /> <br /> -make a new medal in space stage that is based on how many creatures / plants you have scanned. I say call it Species archivist. <br /> <br /> -make a it so you can see where a black hole leads to if you have traveled with it before. It makes it kinda hard to navigate back to home without return ticket. <br /> <br /> -make other space empires able to be knights. For the people who became knights first then changed archtypes and want to go back without cheating. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 03:26:38]]> GMT</pubDate>
				<author><![CDATA[ Vamper08]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ i want to be able to be an epic creature or atleast choose a size of creature you want like small, medium, large]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 05:15:46]]> GMT</pubDate>
				<author><![CDATA[ onlyletters]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Ok, have some more Ideas, dorry if some of them are already in this Thread...<br /> <br /> - Something like a Brandmark for domesticatet Animals in Tribe-Stage, you know a little Tattoo or Branding and a Editor for it.<br /> - Planet History and Specifications customizable in Sporepedia Planet-Cards<br /> - House Editor for Tribe-Stage<br /> - Tribe Phase: Have a camera Option to let you see your creature like in creature-stage.<br /> - Tribe Phase: Conquer all Villages that are on the Map, not only 5.<br /> <br /> ...and very important:<br /> <br /> - A Feature to let me rate Creations from inside the Game.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 08:36:54]]> GMT</pubDate>
				<author><![CDATA[ williwalli]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Flying and aquatic creatures, and gender differences within a species/race!]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 11:47:54]]> GMT</pubDate>
				<author><![CDATA[ vulkir]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ PLEASE PLEASE PLEASE make it so we are warned before we break Galactic Code!!! I lost a whole days worth because of the Planet Buster!!!]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 13:18:47]]> GMT</pubDate>
				<author><![CDATA[ Schilcote]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Oh, and another idea. Want us off your back? Spore: Open Source. Bungie did it, and they're pretty sucessfull. You can keep the "Official" version, but just let us play an open source version that we can all add to. Please?]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 13:45:08]]> GMT</pubDate>
				<author><![CDATA[ Schilcote]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Regarding the Spore Creature Creator, be able to use your creature on your desktop! I imagine many people would buy the full version of the Creator if they could use their creature outside of the game box. The pictures and videos are a good start, but having it chase the mouse on the desktop would be fun. Maybe be able to play two types of creatures at once, so they can interact and ally with each other, or breed to make even weirder creatures? Just throwing ideas out there. Nice game!]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 20:49:27]]> GMT</pubDate>
				<author><![CDATA[ Savvyspitfire]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I dont really spend much time in forums, so ill just try and make it as short as possible, most of my ideas are for space and most have been mentioned before<br /> <br /> 1. Spacestations, it has been stated repeatedly, it would also be nice to have a docking ability and be able to enter the station, and to drop of sentients in your cargo in the station without them dieing or entering another empires city like on planets,they would be able to chat with you and hold meetings<br /> <br /> 2.sentients able to rebuild, you cant do much with sentients besides load them and drop them places (for example have a tent item able to be used and drop the tent first, then sentient down and they will go to tribe phase and will act like what happens with the monolith)<br /> <br /> 3.landing, allow landing of ships, letting you exit your ship (has been stated), also allow the cloaking device to turn on while doing so and stay on, and go on the planet alone with ground forces, allow transportation of ground forces and when landing allow an AI system for them to unload and set up base and explore(on your planets nearby tanks and men would walk to your ship while landed and enter), also disable random missions off planet, it would be annoying going five miles and having to head back to your ship just to do a mission. also when moving to space phase your tanks and stuff ignore spaceships, should be able to fight back, even if its a little damage<br /> <br /> 4.have fighter/carrier (stated for capital ships), give this to spacestations, this would allow them to release ships onto planets in that solar system,  and your ship allowing transportation and have them automatically made by your ship/spacestation (kinda like the auto turrets yet when on they stay out and fight) <br /> <br /> thats about all I can think of for now... ]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 21:45:33]]> GMT</pubDate>
				<author><![CDATA[ Obsin]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ hmm I have a few ideas...<br /> <br /> other galaxys? mabye able to get to a "wormhole"  in the center of the galaxy that leads to another in a didtant galaxy, to make the space stage even more massive<br /> <br /> underwater and tree-nesting creatures<br /> <br /> asymetrical parts<br /> <br /> extended cell editor and cell phase<br /> <br /> more weapon types in creature phase]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 22:32:24]]> GMT</pubDate>
				<author><![CDATA[ zabblleon]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My only humble request is this:<br /> <br /> An [b]automated system for picking up spice[/b].  I'd like to at least be able to pick all the spice just by going to the star, not having to zoom in and flying to each and every blessed planet.  There should be a toggle button for this as well, in case we need to keep some space open in our cargo slots as we travel.<br /> <br /> If this can be done, the space stage will be so much more enjoyable.  As of now, I end up cheating since running  around collecting spice as it is tedious.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 23:27:06]]> GMT</pubDate>
				<author><![CDATA[ Thrawn05]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A Great Feature would be the ability to either be mamal, bird, or reptile. What I see in the games, they are mostly reptile-like creatures, but each different creature type has benefits and drawbacks. Same thing when being underwater or on land.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 00:23:42]]> GMT</pubDate>
				<author><![CDATA[ JBRPG]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like to see some expansion to the building editor. Adding more signs tables chairs and the such for decoration.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 01:09:32]]> GMT</pubDate>
				<author><![CDATA[ MatthewJennis]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ ~My Ideas  <img src="http://forum.spore.com/jforum//images/smilies/8f7fb9dd46fb8ef86f81154a4feaada9.gif" /><br /> Creature:<br /> - Plant parts in creature stage (autotrophic mouths such as roots or leaves)<br /> - Gender diferences<br /> - swimming creatures<br /> - more feet<br /> - Reptile/mamal/bird/fish/plant option<br /> Tribe:<br /> - domesticated animals breed<br /> - domesticated animals are selectable as part of tribe (may include training for certain tasks)<br /> - take over tribe withount destroying it<br /> - more food options for carnivores<br /> Civilization<br /> - bio warfare<br /> - city surrender before distruction<br /> - turret builder<br /> Space<br /> - wormhole generator to warp to your colonies (slow recharge rate)<br /> - t3 planets support 3+ colonies<br /> - fleet builder<br /> - space stations (new element plus brige distance for space travel<br /> - bio warfare<br /> - more resources [b]SPICE BITES [/b]<img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /><br /> - Station fleets or ships / controll from distance to help allies<br /> - allies help [b]you[/b] (fight off invadors, save from biodisaters)<br /> - ifinite steff of life  <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> (I hate going to galaxy center over and over) <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /><br /> - speacial anti grox weapon<br /> - set foot on planet and ineract<br /> - holograhm can scan things that normal scanner cant ( it is useless now)<br /> - colonies decide own vehicles<br /> - religios tools<br /> - Crop circles need affect of monuments(obolisks?)<br /> - ability to buy super weapons that dont aply to your class<br /> - colony types<br /> <br /> Overall<br /> - import out of game music for anthem<br /> - flora creator<br /> - fix the no sporecasts glich when "buddy content only" option is checked<br /> - load armor<br /> - auto save<br /> - spore page options<br /> - constant stege player (never complete stage)<br /> Creators<br /> - amor editor needs weapons<br /> - add joint feature<br /> - hair<br /> - hold _____ to move part regardless of conections<br />  - in other words have easyer floating parts and ability to atach parts inside creature<br /> Cheats<br /> - more space cheats<br />  - all weapons<br />  - all social<br />  - all terascoring<br /> - food cheat for tribal stage <br /> what do you think <img src="http://forum.spore.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 04:37:22]]> GMT</pubDate>
				<author><![CDATA[ Orinai]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ What I have to suggest has probably been said many times before, but if devs don't see it enough they won't consider it.<br /> <br /> A few things that tweak me:<br /> <br /> 1.  Can we have asymetrical creatures and vehicles (including space ships), please?  You can create some really sick minded creatures if you have that sort of mind...but they've got to be symetrical.......<br /> <br /> 2.  I'd love to be able to re-arrange my ship's cargo hold without having to beam stuff down to a planet and re-beam it up to do so.<br /> <br /> 3.  You can't have ships of your own in your space fleet.  Yes it might be a little overpowered, but you can have your own species as allies in the creature stage.  Why not in space?  Just adjust the game a little bit so you aren't too powerful.<br /> <br /> 4.  Who says there can't be acquatic, sentient life?  That's like, a whole new game within the game.  Maybe flip it around so that you start as a cell on land and move to the water at some point in the creature stage.<br /> <br /> <br /> It's obvious this is going to be another Sims/Sims 2 with expansions galore; there's so much that could be added to the game during every phase.  But perhaps we can have 1-3 above in a patch...]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 04:41:11]]> GMT</pubDate>
				<author><![CDATA[ KeeblerKO]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ If this has been said before, forgive me, I've not the time to read the whole thread.  Wanted to write about it anyways. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  Here goes...<br /> <br /> <br /> One of my major annoyances with this game is when I want to do something I want to do on my own, and they are all screaming at me..  HELP HELP.....  save us.. ..  .. save us........ what are they helpless?  I would certainly hope not, they created all this technology and weapons and such...  and they wont use it themselves?  Huh.  There should be an option to just TURN IT OFF, if I so chose...  like (FREE WILL ON OR OFF in the sims 2)  <br /> <br />  Right now their free will is stifled... and if I want to just create I cannot.....  with their constant cries of ...   help..........   save us ......... .  I want them to do all of it themselves, if I so choose.  All it takes is a switch..    please for the love of this game... put it in a PATCH!... so I don't have to hear .. . . .  help.......... save us...................   when I want to do my own thing ever again if I choose.   PLEASE! I beg you.  I'm allowed to sit in the creators for hours, why not sit in my galaxy and create for hours without being harassed. These missions are just busy work, with no substance, and quite repetitive to warrent any lengh of play.  I'm not waiting all the way till spring to get the mission editor, which will potentially solve this problem, but you still need an option to turn them off.   Even a switch to turn it all off when I'm on a planet even!!!.. or far away from my homeplanet!....  (show them within a certain radius even).  <br /> <br /> P.S.  I know *this* happens when you ally 50 or so (and why not?) to a degree that its annoying as all getout. My head is spinning.  I just want to relax and not have this game constantly trying to destroy what I've done.. or force me to stop what I"M DOING to trapse off and do something meaningless or it destroys what I've done on me..<br />  <br /> The issue of part stacking would do wonders to this game.  Or allotment like you did in the sims.  With points given by each part.  The user has the ability to allocate points to make something more powerful or less powerful (like most rpg's) but to a lesser degree here.<br /> <br /> If there are cheats that does this, I'm afraid to use it, I don't want to be unable to achieve in the future (I've heard that sometimes people cannot achieve in ANY race after they cheat *SOMTIMES* (bug?)  Besides I don't like to cheat never really opened the console unless I *had* to.  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 08:23:26]]> GMT</pubDate>
				<author><![CDATA[ RedLightning777]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like to see drool added :p<br /> <br /> Simply enough, being able to add drool to an existing mouth (as a detail part) would be awesome. Or maybe a few new mouth templates that have excess saliva... nasty ;]]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 08:32:41]]> GMT</pubDate>
				<author><![CDATA[ Catnine]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Catnine]I'd like to see drool added :p<br /> <br /> Simply enough, being able to add drool to an existing mouth (as a detail part) would be awesome. Or maybe a few new mouth templates that have excess saliva... nasty ;][/quote]<br /> <br />  Now that is a neat suggestion!!!! I second that one.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 08:39:14]]> GMT</pubDate>
				<author><![CDATA[ RedLightning777]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Just a few ideas that would make playing SPORE more worth it...<br /> <br /> [b][i]CREATURE[/b][/i]<br /> [b]Loading Creatures: [/b]Should be able to load creatures from the Sporepedia if you have the required parts and DNA points.<br /> [b]Senses:[/b] Eyes should give vision, nose should give smell indicators for food / enemies, ears should indicate where things that make noise are, antennae should increase minimap size and sense invisible creatures... also other creatures should be harder to see when invisible<br /> [b]Nocturnal / Diurnal:[/b] (not so sure about this one) Should be able to choose if your creature's nocturnal or diurnal. Diurnal creatures can see fine at day but night is almost pitch black, and nocturnal, night time is fine and day time is really bright. Not sure about this one because it's just limiting game play even more...<br /> <br /> [b][i]TRIBE[/b][/i]<br /> [b]Control your chieftain:[/b] Should be able to become your chieftain (or any tribe member!) and walk around as them.<br /> [b]Allying and Stealing Tribes:[/b] You should be able to take over enemy tribes by force, instead of killing them, and populate them with your own creatures. And you should be able to get allied tribes to help you attack and socialize.<br /> [b]Weapons editor:[/b] Should be able to make your own variations of axes, spears, torches.<br /> <br /> [b][i]CIV[/b][/i]<br /> [b]Vehicles:[/b] Should be able to pilot vehicles (land sea air) in both space and civ stage.<br /> <br /> [b][i]SPACE[/b][/i]<br /> [b]Mind Control:[/b] An item that takes over the mind of any creature that you target, enabling you to move around the planet as them just like in creature stage, and able to go back to your space ship any time.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 09:23:08]]> GMT</pubDate>
				<author><![CDATA[ TheCleaningGlove]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Most of these have already been posted before, but these are the things I really want to see / get fixed (not in any particular order):<br /> <br /> 1. Either a separate button for advancement or a way to cancel out of the Timeline and return to the phase you were just in.  This is especially important in Cell and Creature phases if you're aiming for one of the blue traits.  (It's less so in later stages since by the time you get advancement there's nothing much you can do to change your trait.)<br /> <br /> 2. Less attacks/missions/events.  And more random (because they happen suspiciously regularly, especially the pleas for help / demands for money).  Especially when you're exploring over the other side of the galaxy.<br /> <br /> 3. Better tutorials / introductions to the workings of Space; it took me a while to realise I had to regularly make the rounds of colonies to pick up the spice.  (Which is also a little silly anyway.)<br /> <br /> 4. A way to create signposts or beacons (with customisable names) to make it easier to find specific planets / empires / wormholes (eg. if they're good trading partners, or if it leads somewhere interesting).  Have these visible at extreme distance, preferably even completely zoomed out (even if only as a highlighted point you have to mouseover to read the name of).  Also, in full galactic zoom you should be able to see the paths of all wormholes you've discovered, not just the nearby ones.  This would dramatically help when trying to work out how to get somewhere.<br /> <br /> 5. Colonies on new planets should automatically select the most-recently-used building and vehicle types.  While it's great that you can customise each planet to look unique, if you don't want to do that then it's just a hassle.<br /> <br /> 6. A better overview of your empire and other stars you've discovered.  Basically anything you can discover by rollover on a star or the empire icon (including relationships) you should be able to view in a table, and that table should be sortable by various criteria.  And ideally with a reference map or a goto button so you can quickly visit it.<br /> <br /> 7. An autosave mechanism, that doesn't overwrite the "real" saves (so that players can reload an earlier save) but is used in case of a crash so that less work is lost.<br /> <br /> 8. A way to encourage two allies to make peace.  It's really annoying to have two allies trying to kill each other and demanding that you help both of them.<br /> <br /> 9. Custom painting for tribal, civ, and space outfits.  It's a bit strange that the colour options change your creatures skin tone at that level, when every other aspect of your creature is locked off.  It'd be much more useful to lock the creature's skin but let you customise the outfits in a similar manner to the building editors.<br /> <br /> 10. Since abilities don't stack, the second or subsequent part of the same type used on a creature should be significantly cheaper.  It takes far too much DNA to create creatures with lots of limbs/spines/whatever at present.  (And on that note, I'm not convinced that abilities shouldn't stack, at least to some extent.  The gameplay incentive to create the most uber creature is currently at war with the creative incentive to make one that you like the look of, since the mouth you want to use might be the weakest one.  Sure, there are strategies around that [hidden mouths, etc], but that's just a hack.)<br /> <br /> 11. Switch off the auto-sharing, or at least rework it a bit.  I can kinda see why you're doing it (you need to have pools of low-level and high-level creatures for Creature phase, and given a choice most people wouldn't upload their low-level creatures), but it gets really silly when you get to Space and find other versions of yourself.<br /> <br /> 12. I think the whole idea of ability levels tied to parts should be canned.  Let people choose whatever mouths etc they want for aesthetic reasons, and use the DNA points to level up the parts themselves, so that the existing parts get stronger instead of being replaced.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 10:38:26]]> GMT</pubDate>
				<author><![CDATA[ Miral]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to see a feature to toogle the auto upload function with.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 17:14:12]]> GMT</pubDate>
				<author><![CDATA[ ninberka]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Just some ideas I tossed around, particularly ones I'd like to see in the Spring 2009 EP:<br /> <br /> [u]Extra Archetype Consequence Abilities[/u] - Players will gain two extra consequence abilities as they reach ranks 5 and 10 in their Archetype.<br /> <br /> Warrior:<br /> Level 5 - Ion Blast; a unique siege weapon only warriors can use. Fires a powerful, accurate laser directly under your ship. Especially good for dealing powerful strikes to specific ground targets; ideal for attacking a city.<br /> Level 10 - Fleet Strike; summons a gigantic fleet of your empires' ships to assault the planet you're on. One fleet for each city.<br /> <br /> Shaman:<br /> Level 5 - Compass; used on the system travel screen, this will cause a system with unusual planets within it (storybook planets, relic-holding planets, planets with life) to flicker. Has a very short recharge.<br /> Level 10 - Aura; a sort of panic button for shamans, aura will fully restore the health and energy of your ship instantaneously. This ability has a long recharge, however.<br /> <br /> Trader:<br /> Level 5 - Setup Market; used on your colonies, this building will temporarily be set up and automatically make money on the planet it's on. Only two markets can be set up at a time however.<br /> Level 10 - Ultra Barter; used on other colonies, this ability will temporarily raise the prices that other empires buy your items for. It also will lower their selling prices. Using this ability too many times can earn you a bit of enmity, however.<br /> <br /> Zealot:<br /> Level 5 - Ray of Judgment; a powerful weapon indeed, this fires out a large row of bombs that create havoc on the ground and in the air in front of you in a straight line. It does great damage to cities, and pretty much guarantees that vehicles get wiped out. Unlike the fanatic frenzy, it does not break intergalactic code, and is counted as a weapon. It has a long recharge time however.<br /> Level 10 - Crusade; used on an enemy empire, this ability will prompt empires around you that you're on decent terms with (at least blue-face disposition) to attack this empire. However, this has a negative relationship impact on any empires who do not have this requirement.<br /> <br /> Scientist:<br /> Level 5 - Setup Research Base; used on uncolonized planets in systems that aren't inhabited by another empire, a research base will offer terraforming tools to sale to you. An infinite amount of research bases can be set up, but they do not produce spice or have any defenses, and once a legitimate colony is set up, the research base goes away. This ability has a very long recharge rate.<br /> Level 10 - Hyperspace Drive; a teleport tool, its energy consumption level is enormous, but it allows you to travel to any corner of the galaxy without any navigational hassle. One thing the hyperspace drive cannot do, however, is travel through the galactic core; the dense gravity well there is too dangerous for the drive to handle.<br /> <br /> Diplomat:<br /> Level 5 - Long Distance Contact; used in the galactic travel screen, ranged contact will allow you to contact another empire from afar, without any energy cost. Similar to how other empires can contact you without having to fly to you.<br /> Level 10 - Help Call; this ability will automatically call an ally to your location, and opens the diplomacy screen with them. At this point, they can be ordered to undertake a task, generally chat, or join your fleet.<br /> <br /> Ecologist:<br /> Level 5 - Equalization; used on an uninhabited planet, equalization will cause either the temperature or atmosphere gauge to lock onto dead center. Whether it's temperature or atmosphere is random, however, though it generally favors toward the stat that's further from center. This ability takes a while to recharge, however.<br /> Level 10 - Build Eco-Ranger Base; on your colonies, these bases can be built to maintain animal health on the planet. This structure greatly reduces the chance of bio-disasters. Eco-Ranger Bases can be set up for each colony, but the recharge on this ability is a bit long.<br /> <br /> Bard:<br /> Level 5 - Luck of the Die; a completely spontaneous ability that has random effects; usually harmful ones as well. The effects of this ability range from ones similar to a gravitational wave, to creating an epic creature, to causing the entire planets' land to turn pink and the seas turquoise. The advantage of this is that it doesn't immediately break intergalactic code.<br /> Level 10 - Prank Call; when this ability is used over another empires territory, it will bring up the diplomacy screen as usual. Prank calls will alter the disposition and dialogue of your contact temporarily, fooling them into thinking you're someone else, such as the Grox, or Spode. With this, some demands can be made, and disputes sparked up, that wouldn't be possible otherwise.<br /> <br /> Knight:<br /> Level 5 - Atmospheric Shield Pulse; causes a deadly pulse to fly out into the atmosphere of a planet. What this does is destroy any ships, other than your own, that happen to be lingering in the air. After using it, this pulse will hang in the air as a shield, and your ship automatically zooms out from the planet, like it does when using the planet buster. Can be used for defensive or offensive purposes, though using it in offense will break intergalactic code.<br /> Level 10 - Setup Bit; sets up 4 bits that orbit your ship. Though each is counted as an individual ship, they don't add to your fleet count. Each one is extremely fast, keeps in close proximity of your ship, and generally helps amplify your attack and point-defense capabilities. The disadvantage is that they have very low health. Recharge of this ability is roughly the same as the 'Mini-u' ability.<br /> <br /> Wanderer:<br /> Level 10 - The Truth; instantly converts you to another philosophy of choice, though at the cost of 5 million sporebucks.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 21:27:48]]> GMT</pubDate>
				<author><![CDATA[ Bluhman]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would also really like to be able to recruit my own ships and not just my allies to fill out my fleet.<br /> <br /> Also be nice if the history of a creature including all pictures referencing evolutionary stages was saves into the timeline instead of as a png that the timeline references. This way people can delete older creatures but still see their evolutionary changes in their timelines.<br /> <br /> Renaming of Systems and Planets.<br /> <br /> Autodecoration = off.<br /> <br /> Decoration Creator.<br /> <br /> Flora Creator.<br /> <br /> Autoshare = off.<br /> <br /> Direct Download Patches for retail customers. (Why do I need EADM running when I own retail)<br /> <br /> GUI improvements for System + Planet Cards<br /> <br /> More Celestial Objects such as Pulsars etc etc<br /> <br /> Tweak Event Frequency to be less than it is now. <br /> <br /> Random Celestial Events and Planetary Events.<br /> <br /> Add Farms and make Food vital to Population.<br /> <br /> More Planetary Defenses such as Space Stations etc.<br /> <br /> Meteor Impacts and Natural Disasters.<br /> <br /> M.U.L.E. minigame  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Remote Communications like the AI use when communicating with me.<br /> <br /> Fix Trade to be used for income and not buying systems (tech to increase trade route max cap)<br /> <br /> Improve Homeworld Spice Production to make it worth the hassles (Reduce Cities to 3 from Civ Era)<br /> <br /> Invert Mouse option.<br /> <br /> Disable Intro option.<br /> <br /> Add more City/Colony Styles including Terra Texture under city/colony.<br /> <br /> Spice Derricks in Space Age. (Remove Spice Baloons)<br /> <br /> Minable Asteroids.<br /> <br /> *** Space Expansion ***<br /> <br /> Factories for Production<br /> Mines for Minerals<br /> Food for Population<br /> Population for all of the above<br /> Colony Ships instead of packs.<br /> Orbital Battle Sequences<br /> Orbital Bombing of Planet pop and structures<br /> More Planetary Defenses<br /> Space Stations<br /> Satalites including Satalite defenses<br /> Remote Probes<br /> Remote Galaxy Expansion with technology.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 21:51:59]]> GMT</pubDate>
				<author><![CDATA[ KWAiRT]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [u][i][b]Please include an option to invert the camera Y-axis in the camera settings panel in the next patch![/b][/i][/u]  This is an essential feature in any computer game where the player is able to control the camera view, and ESPECIALLY if we're going to be flying spaceships (or airplanes, as an inverted Y-axis replicates the feel of flying a REAL airplane).  Please read the thread I've started about it here...<br /> [url]http://forum.spore.com/jforum/posts/list/9399.page[/url]<br /> Thanks]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 23:27:44]]> GMT</pubDate>
				<author><![CDATA[ FitNez]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I don't know if this has been mentioned before, but I would really like to see [b]options to better customize/theme games[/b]. <br /> [list]I would like to be able to pick multiple users and Sporecasts, for one thing. For instance, say I want a Dune themed universe, and I'm subscribed to four "Dunecasts." I want to be able to theme it to all of them.[/list] [list]I would also like to be able to theme it to tags/keywords.[/list]]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 18:31:25]]> GMT</pubDate>
				<author><![CDATA[ SporeMasterShardsOfBlue]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Probably been said, but...<br /> <br /> The ability to add hair/fur and feathers to our creatures would rock.  Add it in as a 4th layer with different patterns and textures including full body coverage or in clumps.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 23:34:11]]> GMT</pubDate>
				<author><![CDATA[ KeeblerKO]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/4964.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/4964.page</a><br /> <br /> this is just the beginning, please make it the best game ever, and not the worst failure ever -.-]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 10:10:26]]> GMT</pubDate>
				<author><![CDATA[ HarmH]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This is a request specifically for the site. I like how creation descriptions now show if it is a crature, vehicle, or building... but I would like it to be further specified. I would like it to say if it was a Tribal creature, as opposed to a Civilized one, an Economic vehicle, as opposed to a Colony one, or a City Hall, as opposed to a House.<br /> <br /> I would also like a link at the bottom of everyone's posts that leads to their profiles on the main site.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 19:55:23]]> GMT</pubDate>
				<author><![CDATA[ Txh0881]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ ok i see the updated website has a type category when you click on a thumbnail now.  and i like it, always thought we needed it, but it needs to be more descriptive.  for building, what type, house, city hall, what?  for vehicle, is it military air, religious land, economic water, what?<br /> and they should have a type image on the orange tag on the bottom right of thumbnails, so just a quick glimpse and we know what it is.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 21:02:24]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Txh0881]<br /> I would also like a link at the bottom of everyone's posts that leads to their profiles on the main site.[/quote]<br /> very good idea.  can't believe it hasn't been done already.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 21:09:33]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I go to space stage and look around a whoel lot of planets and see that there are a whole lot that look like:<br /> <br /> Big Northern Sea-large bad of land or big islands along equator , then a big southern sea, <br /> <br /> Why can't my holme planet be like that.<br /> <br /> <br /> How bout a pre-game home planet editor.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 21:43:19]]> GMT</pubDate>
				<author><![CDATA[ Orion1989]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ a [b]'no maxis stuff' [/b]option, i have over 5,000 creations in my sporepedia, yet the 1st species i keep encountering in almost every stage are maxis made things.  the big appeal of spore is nothing canned, i want stuff someone else made.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 04:27:22]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=SPYDR]a [b]'no maxis stuff' [/b]option, i have over 5,000 creations in my sporepedia, yet the 1st species i keep encountering in almost every stage are maxis made things.  the big appeal of spore is nothing canned, i want stuff someone else made.[/quote]<br /> <br /> you probabyl just don't have enough early critters that you selected.  I think the game gets stuff randomly if you don't have enough buildings/spaceships/creatures/ early creatures]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 14:54:40]]> GMT</pubDate>
				<author><![CDATA[ Orion1989]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My wish list:<br /> <br /> 1. Parts stacking with a 5-score limit and increasing expense, with cheap cosmetic-only additions after that<br /> <br /> 2. Tribal Tool huts also change outfits, so my fishermen can have more gathering skill and my warriors can have more combat skill.  Similarly, different outfits for various city-types in civ mode<br /> <br /> 3. Fix the bug in Civ mode (hard setting, carnivore-&gt;industrious-&gt;religious and then going back to aggressive) where I conquered the planet except for one city that never evolved from village stage and cannot be dealt with.  End of game.  Maybe just allow me to blow up that village or try to convert it.<br /> <br /> 4. Expand Civ mode, more diplomatic options, more distinct tech levels perhaps, more trade resources perhaps?  It's my favorite mode and I'd like to have more ways to play it.<br /> <br /> 5. Currently space mode is the same no matter how you came to it.  You can try to roleplay but the same tactics are effective no matter what.  The ship should have part stats or something which are dependent on the previous levels, like the entire rest of the game before that.  That way if I play a religious society and find out I'm completely surrounded by swarms of violent jerks, I have tools and skills available that will allow me to convert them rather than buying them off or attacking. Currently, the tools my society should have are unavailable until I play strategically for a while, which makes every space game the same for me.<br /> <br /> 6. Multiple saves or at least a restart stage option so when I run into bugs like #3 I don't have to start over from scratch.  I'd like to keep the tools I earned getting up to that point.<br /> <br /> 7. Ocean creature, tribe, and civ stages<br /> <br /> 8. Plant editor<br /> <br /> 9. Imperial themes, not having to re-select my buildings every time I establish a colony<br /> <br /> 10. Space ambassadors, missionaries, military outposts; have a presence in occupied systems which can slowly influence them while I'm out doing something else, since I'm the only bloody ship in the entire freaking empire.  Perhaps varying city types like in Civ mode which can produce lesser space ships that you can command into other systems<br /> <br /> 11. More resources to trade, or, say, give different spices spiritual, monetary, and military values.<br /> <br /> 12. More varied space missions<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 17:26:33]]> GMT</pubDate>
				<author><![CDATA[ Mindlessless]]></author>
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				<title>Aw:Feature Request Thread</title>
				<description><![CDATA[ Basically everything written in the first post in this thread:<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/4964.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/4964.page</a><br /> [b]PLEASE READ IT IT'S REALLY A GREAT LIST OF ADDITIONS![/b]<br /> thanks]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 18:01:28]]> GMT</pubDate>
				<author><![CDATA[ Mastermind69]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Orion1989][quote=SPYDR]a [b]'no maxis stuff' [/b]option, i have over 5,000 creations in my sporepedia, yet the 1st species i keep encountering in almost every stage are maxis made things.  the big appeal of spore is nothing canned, i want stuff someone else made.[/quote]<br /> <br /> you probabyl just don't have enough early critters that you selected.  I think the game gets stuff randomly if you don't have enough buildings/spaceships/creatures/ early creatures[/quote]<br /> i've subscribed to 2 different early creature sporecasts.  i have 2 sporcasts with a [b]LOT[/b] of stuff in each one.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 18:41:50]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Two requests:<br /> <br /> 1. Be able to mess with the creature on a DNA level via a genetic editor and mutations/crossbreeding<br /> <br /> 2. Personality traits and interactions a la The Sims.<br /> <br /> <br /> A thread over in General got me to thinking on the first one; [url=http://forum.spore.com/jforum/posts/list/9570.page]Petition: 'Stat Stacking' or 'Being able to use your choice of parts and get the same results'[/url]. I'm for fair and balanced Stat Stacking so that we can get 4s and 5s without having to use only the "best" parts. But I would like to see a DNA editor that let you spend DNA points tweaking stats.<br /> <br /> [img]http://i73.photobucket.com/albums/i221/critical_miracle/sporednaeditor.jpg[/img]<br /> <br /> [i]Please excuse the quality of the image- I made it on a touch screen terminal here at work in MS Paint.[/i]<br /> <br /> So that would be a great way to boost stats without having to compromise aesthetic creativity. But I also thought- can't the game do this in the background? Wouldn't that simulate actual theories of evolution? Think about it- You could just spend time tweaking the aesthetics in the creature creator, and the game could tweak stats based on what you've used and what you need. Keep dying in battle? The game will slap on a level of health in the next generation of your creature. Been using BITE a lot more than STRIKE? The game may decide to take a point from strike and apply it to bite. Haven't been making a lot of friends? Maybe the next generation only needs another level of sing to be successful and prosper.<br /> <br /> Then there's always the odd mutation- or better yet- CROSSBREEDING. This is a feature that should have been in the game from day 1 and makes more sense than "scavenging" new parts from piles of bones or killing/friending alphas. Need strikers? Befriend a species that has a pair and mate with them to get parts. It could even be a member of your own species that "mutated" new parts.<br /> <br /> I understand why it wasn't; the emphasis on breeding may offend some people. But I think it would be more "scientific" and closer to the game's original goal. Isn't that how evolution works? The weak die but the specimens with superior gene traits flourish.<br /> <br /> Enough of that. Onto probably my second biggest disappointment with the game- social interactions.<br /> <br /> The Simon Says/ Hokey-Pokey game of Sing-Sing-Dance-Pose-Sing or Flute-Flute-Maraca-Drums gets old by the second go. I don't know what you have to do, but the creatures in Creature and Tribal stage need personality sliders and interactions. I want them to mill about and fulfill their own needs. I don't need mood sliders and to take my creature to the potty every 2 minutes- it's pain enough making sure carnivores stay fed without extincting everything within range.  I want them to migrate when food gets scarce, not when the game decides I've enough DNA points. I want to be able to spend more than an hour in Tribal stage because I'm having fun decorating my huts and watching my tribe LIVE. Just make it more like The Sims. I know you guys know how to do that.<br /> <br /> My name is criticalmiracle, and I approve this message.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 19:28:53]]> GMT</pubDate>
				<author><![CDATA[ criticalmiracle]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ First off I would just like to say that I love this game. The idea is there, but as you know this is a new game that needs quite a few tweaks applied to it. I'm sure this has been around the forum for awhile about the space ship, that's one aspect that should be looked into. The holo-tool is great, but the problem that I saw was that you could not enter your own civilization that you had created, which didn't give me alot of motivation to go into more detail with the buildings. It would also be alot better if the camera was zoomed in a bit closer so that you are able to view your ship without need a magnifying glass, this I found to be a little irratating. Also, when you have allies surrounding you, it is difficult to accurately abduct or shoot at enemies that the allies are in the path of. I found the tribe to be the best part of the game due to the fact that I love RTS games and that aspect of the game I felt should've been an option to revisit after reaching the space stage. Also, your civilizations on each planet should be able to take care of themselves. I understand the mini-games involved so that you are not to become bored and just waiting for something to happen, but when I am sculpting a planet, I do not wish to be interrupted by numerous planets being attacked by pirates or other enemies when the planets clearly have turrets and other defense mechanisms. Meaning I shouldn't need to leave what I'm doing to protect them. Especially when I'm in the middle of the galaxy trying to take over another star system. Also, there should be an option in the settings to allow for the "gore" factor of the killings. I noticed that there wasn't any blood during the feedings with the creatures. And I do understand that this is an E rated game, though that option should be in there for realistic value. Just one more thing that I would like to add which goes back to my previous comment about planets that have self defense mechanisms; the planets that you create should basically run on its own rather than relying on myself to take care of the whole galaxy. Over all this is a wonderful game, loads of fun to play despite all that I've ranted on about up there. If all is fixed, I'm sure this will be the best game that I've ever played. Anticipated since I was told about it 3 years ago. Thank you to Will Wright for thinking up this game even if EA decided to screw up your game as they do with every other game that they've had run through their company. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 19:55:34]]> GMT</pubDate>
				<author><![CDATA[ Rinches]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Wow, another place for me to give suggestions for future patches.  Hopefully these end up as patches rather than standalone expansions (my wishful thinking).<br /> <br /> <br /> [b]Cell Stage:[/b]<br /> <br /> 1) ) Make cell stage longer and the ability to gain DNA points before going to land.  That stage is by far the most fun.  More parts would be nice and more cells would also be great.<br /> <br /> [b]Creature Stage:[/b]<br /> <br /> 1) Ability to be able to invest in brain points rather than having that bar fill up.  <br /> <br /> 2) If you do not want to make overpowered creatures, at least make it so that once a part is purchased do not make the subsequent parts the same value.  Make it cheaper or if possibly free.<br /> <br /> [b]Tribal Stage:[/b]<br /> <br /> 1) More interaction between your tribe and others and between NPC tribes<br /> <br /> [b]Civilization Stage:[/b]<br /> <br /> 1) Make vehicles have upgradable parts or research to improve rather than basing it on the number of parts they have as their stats.<br /> <br /> 2) Cutomized turrets <br /> <br /> [b]Space Stage:[/b]<br /> <br /> 1) Since it is for features one thing I would love to have is the ability to move around the cargo I have inside the cargo hold.  Just a way for me to be more organized.<br /> <br /> 2) I agree with what everyone states having multiple instances of your creature with minute difference appearing on the Sporepedia.  It should just filter it out by name or allow us the options of sending which iteration we want to go on to the Sporepdia.<br /> <br /> 3) If the Sporepedia could have the ability to showcase more information about the planet and the contents of the planet.  Right now the sporepedia card only has the ability to look at the planet which I can already do without going to the encyclopdia.<br /> <br /> 4) Some sort of auto pickup for spice which is the most tedious thing one can do.  <br /> <br /> 5) The ability to at least see the name of the empire which holds the system in the galaxy view and maybe a quick pop menu which describes what the system holds.  Multiple empires and no idea who they are, I identify by colour which is also identical to many other empires in the galaxy.  <br /> <br /> 6) More Diplomacy options.  Allow allies to make peace, have galactic alliances, have other pay for your planets, etc etc.<br /> <br /> 7) Allow us to travel further and eliminate (or option to turn it on) the pirate/eco-disaster events.<br /> <br /> Hopefully these are enough ideas.  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 19:56:50]]> GMT</pubDate>
				<author><![CDATA[ Wildfire_Cannon]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I apologize for not seeing this catch-all thread about Features.  Since I did though, I have a couple of things I would like to suggest.<br /> <br /> First, a built-in Music Player for people that want to listen to their own Music while playing SPORE.  I try playing SPORE with MediaMonkey going, and things work fine for 30 minutes to an hour, then the two programs begin to fight over process times, etc., causing a necessary reset.  I'm not asking for something as feature rich as MediaMonkey go into SPORE, something basic that you could specify the folder your Music is in and just have Random tracks play, or even perhaps the choice of Random or Direct Play thru the directory listing would work too.<br /> <br /> Second, and I know I shouldn't know this, but when you reach 99,999,999 Spore, that's it <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  It would be nice, even if you don't want to update the imaging of this, to have an overflow catch that would still keep track internally of your SPORE resources past this point.  Yes, I know, what does anyone need 99,999,999 SPORE for?  Well, those missiles are 1.25 Million for a 10 pack, and I have 99 of them, see, I already spent 99 Million on that alone!<br /> <br /> Third, there should be an upward growth for your Colonies based on your experience, past what it is now.  If the Grox can have thousands of worlds, and be all mighty, why can't I?  Why can't my colonies have laser turrets that blast everything out of the air that comes near it?  Why can't my ubberturrets grown even stronger, the more Colonies I bring on board?  The Grox should learn they aren't the only entity in space that can amass huge fortunes <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  OK, yes, this last one is a bit of a joke, but would be very nice to have <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  Perhaps an enemy stronger then the Grox could be searched out?  Someone say pulling the strings of the Grox?  Someone that has a more sinister plan then just world domination through the Grox?  They are just using the Grox to keep us busy, their real efforts aren't in the Center of the Galaxy, it's 10 degree's over, where that other clump of galaxies are, and they are planning to take over the etheral world that the Center of the Galaxy speaks of.  We must get through the Grox and stumble on these new beings to even find them, at first, they will pretend to be all nice and will help us get over the Grox, while at the same time, ask us for certain "guarantees" about our actions.  Some will agree to it, others won't, that's where the real fight begins.  You thought the GROX had a lot of systems, these new beings will have their own universe where they control it all, and if you choose to NOT side with them, then this Universe declares are on you.  They will first start sending simple probes, simple numbers to feel you out, but soon, they will attack your system in force.  Taking down each Colony at a time in your systems and won't give up until you are wiped back to creation stage!  Now, you see, having the upward mobility in your defense forces has a real need!  Also, you could have "renegade" systems that we can find that have fought for millenia against these nice but evil forces, that when you find them, they give you missions to accomplish that prove your worth, if you accomplish the first level mission, they share some simple items with you, as you progress and finish more, they provide stronger and more intelligent weapons.  Oh boy, I see an expansion pack in my ramblings!  BTW - It needs to be said here, that I give FULL USE of any of these ideas to Maxis/EA.  Run with it, I can't wait for SPORE - The continuing Saga!]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 14:05:14]]> GMT</pubDate>
				<author><![CDATA[ bsadlerjr]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Lots of great stuff here.   Here is simple suggestion that I would like to see:<br /> <br /> Independent from Difficulty Level, allow for a gameplay toggle that would allow use of an Advanced Hunger Meter in Cell Stage and Creature Stage.  this advanced Hunger  Meter would simulate metabolism, slowly decaying without since last meal (decay rate would be a function of creature complexity), and faster with movement, combat, being scared, using  would increase the decay rate. Eating fills meter as per difficulty level.<br /> <br /> At the bare minimum, a toggle for a hunger meter like this in cell stage would be cool too.<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 14:19:50]]> GMT</pubDate>
				<author><![CDATA[ Serbius]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Expansion Material:[/b]<br /> <br /> [b]Ground warfare[/b]:<br /> Can we see the vehicles put to some use? - The sporepedia is full of wonderful regular vehicles and over half the creators in the current game are dedicated to these strategy vehicles - The Civilisation phase already introduces the player to a ground RTS style game and it'd be ncie to see it's functionality carried over to the space phase<br /> <br /> Right now capturing cities and planets is woefully tedious - activate shields, bomb cities til planet surrenders. It'd be far more meaningful if capturing planets was more like the civ phase; with the player transporting the appropriate vehicles for the initial assault aboard their ship. (Presumably as cargo or as a deployable tool, perhaps establishing a temporary "beach-head" which can for sake of computing the variables act as a hub to buy vehicles, and give the player some initial vehicle cap to work with)<br /> <br /> The player ship would still be allowed to participate, but the spaceship would be more like attacking a civ-level planet, whereby a ship cannot capture a city, merely destroy it, to capture a city you'd need to drop the appropriate ground vehicles to capture a beachhead city, at which stage it plays out like the civ phase.<br /> <br /> If this'd be too much on resources maybe the player is locked down to planetside until the conflcit is concldued and if he leaves the planet before the conflcit is resolved he forfeits the assault and the cities they've taken so far are handed back to the owner of the planet.]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 19:14:49]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have 2 suggestions.<br /> <br /> 1. It would be really fun if we could pick the planets in our galaxy...or maybe even make our own. pick the colours, plants and things like that.<br /> <br /> 2. Something that really dulled my excitement about spore was that you cant play a race over again. It would be great if there was a way to play the cell stage as normal and the creature stage as normal, but then at the last chance to edit you could select from the sporepedia and enter the tribal stage as that creature.<br /> <br /> It would be nice because some of us are not so great at making body shapes how we want when going through the creature stage...I know I do much better just in the creator(because you dont start with the cell shape). but I made all these creations and cant play the game with them... there should be a way. this would make the game in my opinion.<br /> <br /> thanks for reading.]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 19:17:26]]> GMT</pubDate>
				<author><![CDATA[ ArmadilloRage]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ these may have been mentioned but these are my best ideas:<br /> <br /> Space problems:<br /> 1) more missions<br /> 2) less micro-managing. whats the point of having only ONE spaceship to manage an empire of a couple dozen colonies? make someone else deal with pirates. like the turrets? they are there for a reason.<br /> 3) fleet. having 3 or 4 allies who, to be frank, suck at anything that isnt killing pirates, isnt a fleet. let me design a FLEET of ships to go take over worlds instead of just having me go and bomb them.<br /> <br /> My main issue:<br /> <br /> creature stage. cmon. what happened to lifelike movements? i gave one of my creatures a huge head, just liek the 2005 demo i watched, and it didnt do anything even SIMILAR to what Will's did. make it more REALISTIC. make my guy sway his head when its too big. make him limp when severly injured. make him slower and neasous when hungry. make it twiddle its thumbs when sitting still. random silliness. have crashed ufo's or monoliths be more then scenery. more attacks. more social things. less nests. more 2005 version i was so excited for, not this seemingly rushed version. add MORE. if u had plans to do this all with expansions, then sorry for my rant. if not, read this and get it done. <br /> <br /> thanks.]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2008 00:01:12]]> GMT</pubDate>
				<author><![CDATA[ bistro611]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like a terraforming tool that moves the ground level to just barely above sea level. That way, I can easily make a desert planet without having to extend beaches with the "Level terrain (Large)" tool... and the deserts will not always be next to the ocean.]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2008 03:16:29]]> GMT</pubDate>
				<author><![CDATA[ Txh0881]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Abandon Colony or Retract Colonists<br /> [url]http://forum.spore.com/jforum/posts/list/10085.page[/url]<br /> <br /> pretty self explanatory, just would like a button to be able to abandon colonies that are no longer important. Obviously this option would be disabled on your home world. <br /> <br /> -Æ]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2008 11:24:25]]> GMT</pubDate>
				<author><![CDATA[ AgentExeider]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like the ability to rate other peoples creations from the game itself instead of having to go on the website and go through all the hassle of finding the creation and then rating it up, I think this would also have the benefit of making it much more likely for peoples creations to be seen.]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2008 12:36:35]]> GMT</pubDate>
				<author><![CDATA[ Vkihyone]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]"Gladiator" Arena[/b]<br /> Options for each phase:<br /> [b]1)[/b] Creature phase: exploration finds an arena (one-on-one unarmed fights)<br /> [b]2)[/b] Tribal phase: build or discover an arena, fight with weapons and armor (one-on-one or group fights)<br /> [b]3)[/b] Civ phase: vehicle competitions (need more weapon variations)<br /> [b]4)[/b] Space phase can allow for all these options:<br /> [b]4a)[/b] Unlock a special planet just for arena fights<br /> [b]4b)[/b] Drop a creature on any planet and let it compete onto the food web (the loser goes extinct on that planet)<br /> [b]4c)[/b] Drop a tribal creature on a tribal planet and let the tribes see who wins<br /> [b]4d)[/b] Create one city on any civ planet and see who wins<br /> <br /> Must allow different species to evolve / compete on the same planet to make this work.<br /> <br /> In all gladiator fights have both creatures controlled by A.I. (so 10 year old reflexes don't overpower 40 year old intellect.) This is a way to test survival strategies. It becomes an optional stat with results posted on-line. Players submit their creatures to the arena and they show up in the games of other players that want to compete.<br /> <br /> <br /> [b]Real Survival of the Fittest[/b]<br /> Allow me to drop a creature on a planet and have it compete for one of the slots in the food web.<br /> Competition can be based on reproduction rate, strength, health, etc. This way herbivores can compete with carnivores, and both can eat themselves into extinction, or find a balance with their environment.<br /> <br /> <br /> [b]Real Evolutionary Selection[/b]<br /> Currently selection is based on whether players like a creature. The more players like it, the more it gets put on planets. So a walking sandwich can out-compete a T-rex just because people like it.<br /> <br /> Instead, allow for planets that use real competition to determine the food web. Or let the whole galaxy work that way with the option for planets that don't use real competition. This way players can choose to keep planets full of fanciful creatures if they want to.<br /> <br /> <br /> [b]A Creation's Stats Should Include How Many Planets They Are On[/b]<br /> Provide stats on how many planets my creations are on (in everyone's games). Currently I only get to know how my creations are rated or commented on.  I want to know how well they are populating my galaxy, and all the galaxies.<br /> This would work best with some form of real survival of the fittest.<br /> <br /> <br /> [b]Different Survival Strategies for a Creature to Succeed[/b]<br /> [b]1)[/b] High reproductive rate.<br /> [b]2)[/b] Low food needs / hunger.<br /> [b]3)[/b] Parasite.<br /> [b]4)[/b] Photosynthesis.<br /> Don't allow one creature to have the best of everything.<br /> <br /> Examples:<br /> Big and strong, wins fights, but needs lots of food and reproduces slower.<br /> Small and stealthy, doesn't fight, but needs little food.<br /> An herbivore that can't fight well but can reproduce quicker than all others and needs much food to do it.<br /> A parasite that can take over any creature but at a cost to all stats. Needs more food when in a host and can only reproduce outside of a host when completely vulnerable.<br /> Plant life, needs no food, needs water, can't fight, very slow movement, choice of high reproduction or high health.<br /> <br /> Players choose their strategy and can't have the best of both worlds.<br /> Excessive population growth or excessive eating can lead to starvation and extinction or to a balance within the food web.<br /> <br /> <br /> [b]Space Phase Races Should be More True to Type[/b]<br /> Space beings should use their philosophy as a primary way to expand, not just as a special ability.<br /> Religious types should primarily use conversion. (Drop a religious building, similar to an embassy, etc.)<br /> Trader types should primarily buy you out or pay others to do their dirty work.<br /> Scientists use technology / communication.<br /> Ecologists mess with the food web.<br /> All types shouldn't use the same weapons / tactics.<br /> <br /> <br /> Spore has endless possibilities in all phases.<br /> I'm looking forward to what shows up.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2008 22:45:46]]> GMT</pubDate>
				<author><![CDATA[ Physicsable]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Predator/Prey: [/b]I'd like to have desired Prey in the game and/or predators that hunt you down. It's far too easy to force some creatures into extinction, and you rarely see anything roam about beyond relocating to a new nest. Seeing groups of creatures leave their original packs and form roaming herds or packs would go a long way to making the creature stage better.<br /> <br /> <br /> [b]Strict Theme Settings: [/b]When I select a theme it generally winds up being a guideline. I want to set strict themes when I start a game. As a matter of fact, I don't think there is a true theme setting... It usually boils down to a selection of Sporecasts and Buddies. <br /> <br /> <br /> [b]Quick Add To Sporecast:[/b] I want to right click on a creature in the list and simply select "add to Sporecast" and then be shown a list of my Sporecasts. I dunno, I think it'd make things easier.<br /> <br /> <br /> [b]Cell Sharing:[/b] I'd like to download and share creations from the cell phase. It'd spice things up a little bit.<br /> <br /> <br /> [b]Extremophile setting:[/b] A higher difficulty setting that makes a planet into a T1 (or less?) planet. This means harsh environments, low food supplies, and more aggressive lifeforms. Basically, I want to be able to play on Desert/Volcanic/Ice worlds.<br /> <br /> <br /> [b]Customizable Settings: [/b]It's been mentioned already, so I'll give a good example of the idea in action. Sid Meier's Civilizations had a number of settings when you started a new game. You could [de]activate various settings and alter the game. More importantly you could choose a variety of settings for your map. Being able to play on a planet that's colder/warmer/wetter would be nice, and selecting to play on a Pangaea would be cool too.]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2008 23:15:06]]> GMT</pubDate>
				<author><![CDATA[ Daikaze]]></author>
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				<title>&quot;Always Peace&quot; game option</title>
				<description><![CDATA[ Like Civilization IV, I would like the [b]"Always Peace"[/b] option that turns off "hostile only" and war features in the game.<br /> <br /> I am a builder that likes to build, expand, and create.  Having other only hostile species in prior stages and other planetary species going to war in the space stage - at an atrocious frequency - makes the game [i][b]very very annoying[/b][/i] when all I want to do is fulfill missions and explore in my game.  So [b][i]please[/i][/b] include this option in a patch or expansion.<br /> <br /> Thank you.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 09:03:10]]> GMT</pubDate>
				<author><![CDATA[ WingedPaladin]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=SporeMasterNumerator]Post the things you would like to see added to Spore.<br /> [/quote]<br /> <br /> so much ideas,...<br /> <br /> Cell:<br /> 1 better controls, somethimes your cell refuses to eat something even though its right in front of him,<br /> 2 being able to eat those jellyfishes, or at least kill them, <br /> 3 being able to add a self-made shell to your cell (shell-editor)<br /> <br /> Creature:<br /> 4 being able to make your own nest, (nest-editor)<br /> 5 being able to make your own eggs, (egg-editor)<br /> 6 being able to make your nest in a tree if your creature can fly,<br /> 7 being able to stay in the water (water-creatures)<br /> <br /> Tribe:<br /> 8 being able to make your own weapons, tools, huts and clothes(weapon, tool, hut and clothes-editor)<br /> 9 being able to add rope to your clothes (it would be cool if you could control it as if it were a spine)<br /> 10 if 8 would be realised it would be cool to also have rope for those editors<br /> 11 more rts elements: being able to research things, being able to build farms, being able to put your huts where ever you want to put them, <br /> 12 realistic resources: needing to chop down trees for huts/fire/totem, needing to dig for stones for tools/huts, needing to hunt/gather/fish for clothes (fur, leaves, shells)<br /> 13 tribe in fases: first primal cavedwellers, then primitive hunter/gatherers, then farmers, and finally a sort of middle ages.<br /> 14 tribe takes way to short, please ,make it last longer,<br /> 15 being able to make statues and/or art<br /> 16 being able to stay in the water (water-creatures) and evolve into tribe (water tribe)<br /> <br /> Civilization:<br /> 17 being able to make better statues and/or art  <br /> 18 being able to add rope, cables, chains and wires in vehicle and structure-editors<br /> 19 being able to make smal villages where ever you want, <br /> 20 being able to make your own weapons for your vehicles (weapon-editor)<br /> 21 if you add a wheel and add a part to it, it should move with the wheel so you can make spinning weapons in the vehicle-editor<br /> 22 working gears as wheels or as function of 20<br /> 23 every weapon having its one attack in the vehicle-editors for example: cannons shooting projectiles, machineguns firing very fast, lasers shooting lasers etc. (this would be really cool if 19 would be possible)<br /> 24 being able to stay in the water (water-creatures) and start a underwater-civilization<br /> 25 an easier to control anthem-editor<br /> 26 being able to share your anthem as if it were a creature<br /> <br /> Space:<br /> 27 being able to add rope, cables, chains and wires in UFO-editor.<br /> 28 i dont know how it would work, but timetravel would be cool<br /> 29 not having to spend al your money on UFO-tools but as a replacement; earning/getting tools for performing missions<br /> 30 easier and faster terraforming<br /> <br /> Futhermore:<br /> A plant-editor (including a fruit editor)<br /> B planet-editor<br /> C galaxy-editor   <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> D movie editor just like in the sims <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> E mash-on in the game itself as if it were a editor<br /> <br /> hoping you will add one of this points (or better yet: all of them  :wink<img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> -RWHSmit, Spore-oholic.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 14:46:00]]> GMT</pubDate>
				<author><![CDATA[ RWHsmit]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think that there should be a Medievil stage that would help transition between the tribal stage and the civilization stage. In this stage, there would be wagons, charriots, guns, personally designed buildings and ships, hot air balloons, and more.<br /> <br /> Next, I think there should be an underwater option for people to decide whether they want to become a water creature or a land creature, instead of only a land creature. This stage would open the door for a H2O bomb that would wipe out all civilizations in space stage and make a planet suitible for a  water creature domination. Through this option, nests would most likely be something like a cave or a place with a bunch of plants. Of course, there would have to be new mouths put in, but some of the land creature mouths would work just find, like the carnivore, shark/fish one.<br /> <br /> Then, I think there should be the ablitity to choose what type of planet to grow up on. The options would be:<br /> Ice Age planet (One with 90% or les being snowy and hard to live on and it will have less herbivores. Add Blizzard and snow during the 2nd-5th stages of the creatures grow up time. Also, add parts that would help the creatures survive in Ice Age conditions and have them migrate more often)<br /> Destert planet (One with occasional oaisis and that there would have less herbivores. Add sand storms and a terrific storm that only occurs twice in the game from stages 2-4. Create parts that help them survive in desert coditions and make them migrate more often.)<br /> Relic Planet (One that once has a large city that covered most of the planet, but now was destroyed and life has to start anew on it. This planet would also have tougher creatures and give the difficulty option, Superior. Add extreme weather and dreary days. Make nest be in caves or in destroyed buildings so that the creature.)<br /> And that is all I can think of for different planets to start on<br /> <br /> Finally, I think there should be a patch that allows cells you and other made appear in cell stage.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 21:53:28]]> GMT</pubDate>
				<author><![CDATA[ Jason_Nelson]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Things I think need alot of attention and some other cool features.<br /> <br /> A toggleable (on/off) single or sysmetric parts button in all editors.<br /> <br /> A update to the tribal stage to make it more fun and interesting.<br /> <br /> More depth in the space and creature stages. Just add more features and extra stuff.<br /> <br /> The single paint tool in all editors<br /> <br /> have an update to sneak so you can change your colour to your surroundings like those lizards.<br /> <br /> A small real-time online multiplayer add on for the space stage. Just some mini games. Here is something I put ignore all of it apart from the space stage mini games bit. Or go ahead with the whole multiplaying thing. Basicly all the sporum RP'ers dream come ture.<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/10336.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/10336.page</a>]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 07:10:24]]> GMT</pubDate>
				<author><![CDATA[ WillyG]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]1.)[/b] Take off auto sharing, so we can choose to upload only what we feel is completed<br /> <br /> [b]2.)[/b]  Allow us to delete versions of our creatures we don't want cluttering up the "Everything" tab and, [i]and this is an absolute must[/i] allow our saved games to simply replace them with another downloaded player built model without causing fatal crashes to desktop once those creatures are removed<br /> <br /> [b]3.)[/b] Sort out the sync to your own account properly; If something is listed as being ours, under our user name, and on our computer it should turn up in "My Stuff" as well... that it was made in the free creature creator, or it's been hit with the green-skin bug shouldn't be an issue. Fix this.<br /> <br /> [b]4.)[/b] Allow is to import complete models without having to use the EvoAdvantage cheat... at the final modification stage of Creature Stage at least, when the parts on your creature have become largely irrelevant.<br /> <br /> [b]5.)[/b] Either allow sharing of Cell Stage creatures like every other creature, or stop saving them in the background and taking up our hard disk space.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 20:18:15]]> GMT</pubDate>
				<author><![CDATA[ Titler]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Go to this link: <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/0/4964.page#45040" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/0/4964.page#45040</a><br /> <br /> There a TONS of ideas for how to make Spore better]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 12:56:17]]> GMT</pubDate>
				<author><![CDATA[ simsmac]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Woops, wrong thread.]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 14:06:08]]> GMT</pubDate>
				<author><![CDATA[ Mephiles602]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=RWHsmit][quote=SporeMasterNumerator]Post the things you would like to see added to Spore.<br /> [/quote]<br /> <br /> so much ideas,...<br /> <br /> Cell:<br /> 1 better controls, somethimes your cell refuses to eat something even though its right in front of him,<br /> 2 being able to eat those jellyfishes, or at least kill them, <br /> 3 being able to add a self-made shell to your cell (shell-editor)<br /> <br /> Creature:<br /> 4 being able to make your own nest, (nest-editor)<br /> 5 being able to make your own eggs, (egg-editor)<br /> 6 being able to make your nest in a tree if your creature can fly,<br /> 7 being able to stay in the water (water-creatures)<br /> <br /> Tribe:<br /> 8 being able to make your own weapons, tools, huts and clothes(weapon, tool, hut and clothes-editor)<br /> 9 being able to add rope to your clothes (it would be cool if you could control it as if it were a spine)<br /> 10 if 8 would be realised it would be cool to also have rope for those editors<br /> 11 more rts elements: being able to research things, being able to build farms, being able to put your huts where ever you want to put them, <br /> 12 realistic resources: needing to chop down trees for huts/fire/totem, needing to dig for stones for tools/huts, needing to hunt/gather/fish for clothes (fur, leaves, shells)<br /> 13 tribe in fases: first primal cavedwellers, then primitive hunter/gatherers, then farmers, and finally a sort of middle ages.<br /> 14 tribe takes way to short, please ,make it last longer,<br /> 15 being able to make statues and/or art<br /> 16 being able to stay in the water (water-creatures) and evolve into tribe (water tribe)<br /> <br /> Civilization:<br /> 17 being able to make better statues and/or art  <br /> 18 being able to add rope, cables, chains and wires in vehicle and structure-editors<br /> 19 being able to make smal villages where ever you want, <br /> 20 being able to make your own weapons for your vehicles (weapon-editor)<br /> 21 if you add a wheel and add a part to it, it should move with the wheel so you can make spinning weapons in the vehicle-editor<br /> 22 working gears as wheels or as function of 20<br /> 23 every weapon having its one attack in the vehicle-editors for example: cannons shooting projectiles, machineguns firing very fast, lasers shooting lasers etc. (this would be really cool if 19 would be possible)<br /> 24 being able to stay in the water (water-creatures) and start a underwater-civilization<br /> 25 an easier to control anthem-editor<br /> 26 being able to share your anthem as if it were a creature<br /> <br /> Space:<br /> 27 being able to add rope, cables, chains and wires in UFO-editor.<br /> 28 i dont know how it would work, but timetravel would be cool<br /> 29 not having to spend al your money on UFO-tools but as a replacement; earning/getting tools for performing missions<br /> 30 easier and faster terraforming<br /> <br /> Futhermore:<br /> A plant-editor (including a fruit editor)<br /> B planet-editor<br /> C galaxy-editor   <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> D movie editor just like in the sims <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> E mash-on in the game itself as if it were a editor<br /> <br /> hoping you will add one of this points (or better yet: all of them  :wink<img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> -RWHSmit, Spore-oholic.[/quote]<br /> <br /> &lt;3 These Ideas. more editors FTW]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 18:23:29]]> GMT</pubDate>
				<author><![CDATA[ ArmadilloRage]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=ArmadilloRage][quote=RWHsmit][quote=SporeMasterNumerator]Post the things you would like to see added to Spore.<br /> [/quote]<br /> <br /> so much ideas,...<br /> <br /> Cell:<br /> 1 better controls, somethimes your cell refuses to eat something even though its right in front of him,<br /> 2 being able to eat those jellyfishes, or at least kill them, <br /> 3 being able to add a self-made shell to your cell (shell-editor)<br /> <br /> Creature:<br /> 4 being able to make your own nest, (nest-editor)<br /> 5 being able to make your own eggs, (egg-editor)<br /> 6 being able to make your nest in a tree if your creature can fly,<br /> 7 being able to stay in the water (water-creatures)<br /> <br /> Tribe:<br /> 8 being able to make your own weapons, tools, huts and clothes(weapon, tool, hut and clothes-editor)<br /> 9 being able to add rope to your clothes (it would be cool if you could control it as if it were a spine)<br /> 10 if 8 would be realised it would be cool to also have rope for those editors<br /> 11 more rts elements: being able to research things, being able to build farms, being able to put your huts where ever you want to put them, <br /> 12 realistic resources: needing to chop down trees for huts/fire/totem, needing to dig for stones for tools/huts, needing to hunt/gather/fish for clothes (fur, leaves, shells)<br /> 13 tribe in fases: first primal cavedwellers, then primitive hunter/gatherers, then farmers, and finally a sort of middle ages.<br /> 14 tribe takes way to short, please ,make it last longer,<br /> 15 being able to make statues and/or art<br /> 16 being able to stay in the water (water-creatures) and evolve into tribe (water tribe)<br /> <br /> Civilization:<br /> 17 being able to make better statues and/or art  <br /> 18 being able to add rope, cables, chains and wires in vehicle and structure-editors<br /> 19 being able to make smal villages where ever you want, <br /> 20 being able to make your own weapons for your vehicles (weapon-editor)<br /> 21 if you add a wheel and add a part to it, it should move with the wheel so you can make spinning weapons in the vehicle-editor<br /> 22 working gears as wheels or as function of 20<br /> 23 every weapon having its one attack in the vehicle-editors for example: cannons shooting projectiles, machineguns firing very fast, lasers shooting lasers etc. (this would be really cool if 19 would be possible)<br /> 24 being able to stay in the water (water-creatures) and start a underwater-civilization<br /> 25 an easier to control anthem-editor<br /> 26 being able to share your anthem as if it were a creature<br /> <br /> Space:<br /> 27 being able to add rope, cables, chains and wires in UFO-editor.<br /> 28 i dont know how it would work, but timetravel would be cool<br /> 29 not having to spend al your money on UFO-tools but as a replacement; earning/getting tools for performing missions<br /> 30 easier and faster terraforming<br /> <br /> Futhermore:<br /> A plant-editor (including a fruit editor)<br /> B planet-editor<br /> C galaxy-editor   <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> D movie editor just like in the sims <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> E mash-on in the game itself as if it were a editor<br /> <br /> hoping you will add one of this points (or better yet: all of them  :wink<img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> -RWHSmit, Spore-oholic.[/quote]<br /> <br /> &lt;3 These Ideas. more editors FTW[/quote]<br /> <br /> why thank you  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 20:05:37]]> GMT</pubDate>
				<author><![CDATA[ RWHsmit]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i would like a radar which works with a radar screen instead of sound bleeps. <br /> space stage is unplayable without sound or when your hearing is not working properly. <br /> anyway it's annoying for many people when after a few hours of playing you've trouble to make out how close you are to your target when creatures are hiding under trees. it would be so much easier if it was visual on a radar screen to find the right direction.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 20:12:30]]> GMT</pubDate>
				<author><![CDATA[ lordofthunder]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Mini-Stages: Many stages make me wish that I could simply stop and play as a single creature again. <br /> * Tribal: During the tribal stage I'd enjoy being able to go on a small adventure as my little tribal creature. A bit like playing Dungeon Keeper, where you can take control of a single creature.<br /> *Civilization: Where's the Sim City? I mean, who wouldn't want to combine Sim City and Spore? <br /> *Space: How about living the life of one your civilians. Perhaps you can roam about and help ensure that people are happy, or take control of a turret and defend your city from an alien invasion (Missile Command).]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 22:51:24]]> GMT</pubDate>
				<author><![CDATA[ Daikaze]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I am guessing this has been suggested, but then maybe not:<br /> <br /> Space Stage:<br /> <br /> 1.  Item number control!  When trading, give direct number control instead of the silly plus buttons!  Or add max/min buttons so that we can not have to click the double ++ button so much.<br /> <br /> 2.  I know this has been suggested:  More items of certain kinds on certain Empires!  A warrior Empire should have at least 20 Repair packs on them, and about 30 anti-matter bombs!  Seriously, this whole lack of items thing makes buying tedious and a chore!]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 17:36:21]]> GMT</pubDate>
				<author><![CDATA[ lifesbrink]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I definitely support the addition of an auto-save function. I've lost a lot of hard work because the game decided to have a stroke before.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 03:24:57]]> GMT</pubDate>
				<author><![CDATA[ Ultratech]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I want a sandbox part to the game where you can you go to the civilization, tribe, creature, and cell stages. Then just play those without having to start a new one.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 03:38:18]]> GMT</pubDate>
				<author><![CDATA[ onlyletters]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ atmosphere.<br /> choosing your atmosphere at the start of a new game.  picking air and liquid.  like methane oceans and sulpher air.  and you have to convert other planets to your atmosphere or the colony force field stays up and when walking on a planet you'll need a space suit.<br /> <br /> also i want to be able to walk on planets in space stage without it being part of a special mission.  just whenever i want to leave the ship to explore the planet on foot i can.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 07:51:07]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would love to be able to customize the vehicle legs more. Right now you can do a little basic resizing, extremly ugly and fairly worthless widening of the top part of the leg, and of course extending a joint in the leg out strangly to the side. If I want a long leg the rest of the vehicle has to be small and the leg might stick out to far even with a hidden block to stick them on.  If i want a thick leg i can well... frown and click the x because it's not actually possible. I can only get a backward knee joint other then the super thin oddity already ingame if i make my mech walk backwards. <br /> <br /> Being able to attach parts to legs and have them stay with it as it animates would really allow some awsome mechs. We can do it in creature perfectly fine but not in vehicle. Sporin lazy devs.<br /> <br /> I really hate the feeling that I have to build my mech around my small and ugly leg choices. I've had to scrap so many good looking and proportioned mechs because I forgot to stick the legs on before spending half an hour working out the proportions.<br /> <br /> Maby even being able to hold a key and scale up or down your entire vehicle to help you fit those legs on.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 16:21:39]]> GMT</pubDate>
				<author><![CDATA[ readywhip]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]YOU CANNOT (aka Spore): Great Creativity Usage, Good Graphics, Poorest Options[/b]<br /> <br /> Hi. I think, the headlines says it all already: it is a great idea to use the player's creativity by using our creatures. Also, the graphics are quite good.<br /> <br /> But the only real big drawback (besides the usage of ring-0 installing SecuROM) is, that the activities you can do in each stage of the creature are so very very limited. I want to say it this way: EA built us players a palace of house, and we tenants can bring our own tapestries into the rooms. But each room has only one old, wooden, slightly broken, boring chair.<br /> <br /> In so many of my posts I described, like so many other players as well, many of my ideas how it could be better. Here comes, how the game currently is:<br /> <br /> [b]Configuration of the New Game[/b]<br /> You ...<br /> - ... cannot play ONLY your own creations, you always have to accept EA creatures<br /> - ... cannot select a folder on your PC which contains the creatures you want to play (and no other ones)<br /> - ... cannot play a game with/against One/several/many friend(s) or stranger(s) online/networked<br /> <br /> [b]Creature Editor / other Editors:[/b]<br /> You ...<br /> - ... cannot resize elements to the extremes<br /> - ... cannot create plants<br /> - ... cannot create true flying life forms (lighter than air or winged)<br /> - ... cannot define the sex of your creature (female, male, self-divider, or more sexual variations than the known three)<br /> - ... cannot use some mods without graphical problems (complexity-enhancing mod)<br /> - ... cannot upload mod-complexity-enhanced creatures into an own online category: "modded creatures"<br /> - ... cannot define the character or mind attributes of your creature (see my other threads about this)<br /> - ... cannot create tiny creatures which therefore can be in larger groups or swarms<br /> - ... cannot define truly huge creatures which come in smallest groups only<br /> - ... cannot have any options like "very slow but very strong" or "very slow but big health" etc.<br /> - ... cannot do asymmetry without mod<br /> - ... cannot create any subterranean or aquarian or aerial or tree-living creature<br /> - ... cannot define the layout of young- medium and old versions of your creature<br /> - ... cannot load another creature into the background to copy its parts onto your current new creature<br /> - ... cannot get rid of multiply-existing PNG creature files<br /> - ... cannot read a folder on your PC to add your own creatures (because many are "forgotten" by the Sporepedia of your CC)<br /> - ... cannot apply one of several ways how your creature moves the body<br /> - ... cannot apply one of several ways to each leg individually how that leg of your creature walks<br /> - ... cannot apply one of several ways to each extremity individually how that extremity moves (in relation to other key parts like the mouth)<br /> - ... cannot scale only one of the three axes of a body part<br /> - ... cannot apply one of many different sound patters available for each mouth<br /> - ... cannot apply transparent or translucent textures to your creature<br /> - ... cannot apply luminescent textures (light-producing body parts like those fishes in the deep sea are using)<br /> - ... cannot use more than three texture layers<br /> - ... cannot make own textures with some sort of tool<br /> - ... cannot upload own textures and/or get those of others<br /> - ... cannot texture individual body parts, inclusive mouth, hands, feet and all those at the moment not accessible<br /> - ... cannot define which climate zone your creature accepts and which not (ranges, scale of range)<br /> - ... cannot define what elements the flesh of your creature is made of<br /> - ... cannot define which exact resources (elements) your creature needs to survive<br /> - ... cannot create body parts on your own with some sort of tool and share with others<br /> - ... cannot have your creature in the Test Run Area interacting with a second loadable creature<br /> - ... cannot have your creature doing a list of things (definable action list) automatically in the Test Run Area<br /> <br /> [b]Cell Stage: eat or die (be eaten)...[/b]<br /> No other options, no real game play. Nothing to discover, no other means of interaction with anything. As much as we players got creativity (which shows in all our creatures), as much EA lacks creativity for great game play ideas. I herewith apply for the job as creativity director at the EA studios. Employ me, and I will make your Spore game to a game full of possibilities. You ...<br /> - ... cannot become part of another cell (symbiotic/parasitic life form)<br /> - ... cannot mate with other types of cells to create a new mutation<br /> - ... cannot gain energy (= food) of light (photosynthesis)<br /> - ... cannot find any [i]big[/i] variety of body parts<br /> - ... cannot be a life form half animal and half plant , or even fully a plant (same applies to all other stages)<br /> <br /> [b]Marine Stage: I don't see that stage, something is missing...[/b]<br /> That would have been the missing link between cell and creature stage in the real evolutionary scenario.<br /> You ...<br /> - ... cannot process from a cell to a water life form<br /> - ... cannot play the important marine stage<br /> - ... cannot remain in the water (or whatever liquid) and evolve there towards the space age (sub-marine creature stage, sub-marine tribal stage, sub-marine civilization stage)<br /> - ... cannot live in the deepest high-pressure areas, close to the surface, somewhere in between, or on the surface<br /> <br /> [b]Creature Stage: impress or be stupid killer...[/b]<br /> Ah, not more to say, because these are the only two things you can do in this stage. Nothing else...<br /> You ...<br /> - ... cannot find interesting things<br /> - ... cannot eat or drink alcoholic/poisonous/strange/different things and experience their effects<br /> - ... cannot interact with many different things in many different ways<br /> - ... cannot mix or combine things for the one or other purpose (eating/drinking)<br /> - ... cannot mate with different or similar (but not identical) life forms and have a mutant offspring<br /> - ... cannot communicate much with others (own or other races)<br /> - ... cannot explore enough the environment (no caves, no undergrounds, no climbable trees, etc.)<br /> - ... cannot do or get something totally unexpected<br /> - ... cannot decide your sex (female or male, or even neutral)<br /> - ... cannot dig holes in the ground (food/hide/observe/etc.)<br /> <br /> [b]Tribal Stage: impress or be stupid killer (again???)...[/b]<br /> Again nothing else you can do. Here's the list. You ...<br /> - ... cannot find interesting things<br /> - ... cannot eat or drink alcoholic/poisonous/strange/different things and experience their effects<br /> - ... cannot interact with many different things in many different ways<br /> - ... cannot mix or combine things for the one or other purpose (weapon/tool construction)<br /> - ... cannot mate with different or similar (but not identical) life forms and have a mutant offspring<br /> - ... cannot communicate much with others (own or other races)<br /> - ... cannot explore enough the environment (no caves, no undergrounds, no climbable trees, etc.)<br /> - ... cannot apply strategies to your group<br /> - ... cannot do or get something totally unexpected<br /> - ... cannot decide your sex (female or male, or even neutral)<br /> - ... cannot design the layout/architecture of your own village<br /> - ... cannot use more than ONE hand at a time for tools or weapons, even if you got ten hands<br /> - ... cannot dig holes in the ground (food/hide/observe/storage/housing/etc.)<br /> - ... cannot invent along many fixed or variable or randomized invention tree-lines<br /> - ... cannot have an own hut nor going into any of them for more interaction or protection<br /> - ... cannot have missions inside your own village or a befriended or hostile village<br /> - ... cannot cut trees and use their wood<br /> - ... cannot make/use/sell traps or other items<br /> - ... cannot grow things (farming)<br /> - ... cannot create useful/neutral accessories for your buildings<br /> - ... cannot have any specializing profession, like writer, blacksmith, farmer, rancher, warrior, archer, fletcher, etc.<br /> - ... cannot have your own craft shop<br /> <br /> [b]Civilization Stage: weapons, religion or money...[/b]<br /> Again nothing else you can do. Here's the list. You ...<br /> - ... cannot have more than one intelligent race on your planet<br /> - ... cannot change the scope from a city to an individual for different activities<br /> - ... cannot find interesting things<br /> - ... cannot eat or drink alcoholic/poisonous/strange/different things and experience their effects<br /> - ... cannot interact with many different things in many different ways<br /> - ... cannot mix or combine things for the one or other purpose (weapon/tool construction)<br /> - ... cannot mate with different or similar (but not identical) life forms and have a mutant offspring<br /> - ... cannot communicate much with others (own or other races)<br /> - ... cannot explore enough the environment (no caves, no undergrounds, no climbable trees, etc.)<br /> - ... cannot apply strategies to your group<br /> - ... cannot do or get something totally unexpected<br /> - ... cannot decide your sex (female or male, or even neutral)<br /> - ... cannot use more than ONE hand at a time for tools or weapons, even if you got ten hands<br /> - ... cannot dig holes in the ground (food/hide/observe/storage/housing/etc.)<br /> - ... cannot invent along many fixed or variable or randomized invention tree-lines<br /> - ... cannot have an own or rented apartment/ house/farm/ranch/villa/hut/garden nor going into any of them for more interaction or protection<br /> - ... cannot have missions inside your own city or a befriended or hostile nest/village/town<br /> - ... cannot cut trees and use their wood or use rivers or solar power<br /> - ... cannot make/use/sell traps or other items<br /> - ... cannot grow things (farming)<br /> - ... cannot create useful/neutral accessories for your buildings<br /> - ... cannot have any specializing profession, like writer, blacksmith, farmer, rancher, warrior, archer, fletcher, etc.<br /> - ... cannot have your own shop/office/ministry (craft/food/weapons/art/furniture/etc.)<br /> - ... cannot earn from different things than only one type of gas spice as city<br /> - ... cannot earn from different things (shops, caravans in own or other territory or settlement) as individual<br /> - ... cannot ambush others as individual<br /> <br /> [b]Space Stage: finally some more options...[/b]<br /> But still not enough. Here's the list. You ...<br /> - ... cannot have more than one intelligent race on any planet<br /> - ... cannot change the scope from a race to an individual for different activities<br /> - ... cannot find any interesting things as individual, on any planet<br /> - ... cannot eat or drink alcoholic/poisonous/strange/different things and experience their effects<br /> - ... cannot interact with many different things in many different ways as individual<br /> - ... cannot mix or combine things for the one or other purpose (weapon/tool construction)<br /> - ... cannot mate with different or similar (but not identical) life forms and have a mutant offspring<br /> - ... cannot communicate much with others (own or other races) as individual<br /> - ... cannot explore enough the environment (no caves, no undergrounds, no climbable trees, etc.)<br /> - ... cannot apply strategies to your group of individuals<br /> - ... cannot do or get something totally unexpected as individual<br /> - ... cannot decide your sex (female or male, or even neutral)<br /> - ... cannot use more than ONE hand at a time for tools or weapons, even if you got ten hands, as individual<br /> - ... cannot dig holes in the ground (food/hide/observe/storage/housing/factory/etc.)<br /> - ... cannot invent along many fixed or variable or randomized invention tree-lines<br /> - ... cannot have an own or rented apartment/ house/farm/ranch/villa/hut/garden nor going into any of them for more interaction or protection<br /> - ... cannot have missions inside your own cities or a befriended or hostile nest/village/town/planet<br /> - ... cannot cut trees and use their wood or use rivers or solar power<br /> - ... cannot make/use/sell traps or other items<br /> - ... cannot grow things (farming)<br /> - ... cannot create useful/neutral accessories for your buildings<br /> - ... cannot have any specializing profession, like writer, blacksmith, farmer, rancher, warrior, archer, fletcher, etc.<br /> - ... cannot have your own shop/office/ministry (craft/food/weapons/art/furniture/etc.)<br /> - ... cannot earn from different things than only one type of gas spice as city<br /> - ... cannot earn from different things (shops, caravans, space pilot in own or other territory) as individual<br /> - ... cannot ambush others as individual<br /> - ... cannot do ore mining in asteroid belts<br /> - ... cannot do gas mining in interstellar clouds<br /> - ... cannot establish space stations (defense/trade/tourism/political)<br /> - ... cannot interact with gas planets<br /> - ... cannot enter planet soil<br /> - ... cannot find any planet which looks real<br /> - ... cannot have scientific camps (or archaeological sites or genetic labs) on planetary surfaces/asteroids<br /> <br /> You cannot [i]automatically[/i] end and remove the SecuRom files together with the ending of a play session (it re-installs whenever the game is started, so that should be no problem). ]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 03:54:17]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I love that list.]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 12:22:11]]> GMT</pubDate>
				<author><![CDATA[ readywhip]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like in-game voting of creations and to only allow down voting in the game, not on the website. I've heard of people down voting peoples creations maliciously, but there are creatures that aren't banning material but people still wouldn't want in there game. If down voting is only allowed in-game then someone can't down vote something unless if make a random appearance on a planet somewhere.]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 17:55:16]]> GMT</pubDate>
				<author><![CDATA[ MinorAnnoyance]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Hi.<br /> <br /> Everyone who loves my list (see a few postings above this one) - just copy it and spread it out! That's the best way to raise demands, and to make the developers developing towards our demands!<br /> <br /> Let's spread it!]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 21:54:53]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I agree with a lot of the comments here, and while I enjoy Spore a great deal it was a bit of a let down after all that waiting. Particularly the lean early stages and the missing water creature stage we saw in the demo videos.<br /> <br /> Another thing I'd like to see is the ability to customize My Spore Page a bit more, both in game and on the web site.  It would be great to be able to see more than the 10 or 12 things that have happened with my buddies and my creations in the Events window.  There have been many times when that window is completely filled with new posts and I have no idea how many [b]more[/b] things have happened that I can't see!  There should be an option to expand that pane to view more.  The other windows on the web site all have the option to see more pages, which is a bit better.<br /> <br /> And the Sporecast creator in-game is not user friendly.  If I want to make a sporecast with exclusively my own creations the search engine never seems to find all of my creations.  Someone earlier mentioned a click and drag option for creating sporecasts.  Let's do that!]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 05:17:28]]> GMT</pubDate>
				<author><![CDATA[ Mattman4698]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Well gee, after reading a few of these it sure puts my "WANT DROOL" suggestion to shame. Because of this, I've come up with an even greater idea...<br /> <br /> [size=17]Monocles![/size]<br /> <br /> Real monocles! After all, who doesn't want to look a bit more dignified... yet still as fashionably snazzy as ever. We've got the top hats and the bow-tuxes, now how about a little finishing touch :]]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 07:17:46]]> GMT</pubDate>
				<author><![CDATA[ Catnine]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 1. Hearing and smell. In the same way lack of eyes light your visibilty, lack of ears should cause the sound to muffle. Smell will allow you to click on a nest and it will guide you to the nearest creature of that species.<br /> <br /> 2. Climates - tropics, deserts and polar ice caps. the planets may need to be larger to allow this<br /> <br /> 3. Something has to be done about running around ape-spit in the space phase because you're the ONLY ship. Reduce the number of ecodisasters, and here's an idea - for each colony the planet gets a defensive fleet. The number of ships in each fleet depends on the number of houses in said colony. So the more developed your world is the harder to invade, and you don't need to run back from wherever you are to help!<br /> <br /> 4. The lack of a tech tree in the civ phase really hurts. Implement one somehow, gradually unlocking the building and vehicle parts. Also, bring in infantry and pre-gunpowder/laser beam technology.<br /> <br /> 5. BRING BACK THE UNDERWATER PHASE. I CANNOT STRESS THIS ENOUGH!]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 20:17:30]]> GMT</pubDate>
				<author><![CDATA[ PopeBarley]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ EA: Nearly everyone wants it: the AQUATIC STAGE (as PopeBarley and many others stated already)! <br /> <br /> Moreover, make it possible to spend the creature stage, the tribal stage, and the civilization stage in the water, too, if we players don't want to leave the water!<br /> <br /> Also, please work with different elements: in some cases, let it be water for the cell and aquatic stages, in some other cases, let it be liquid methane or anything else, each with its own unique attributes, advantages, disadvantages, and challenges!<br /> <br /> And for the atmosphere, let it be oxygen, methane, NO atmosphere of any kind (forces you to remain in the liquid under the ice crust), sulfur, or whatever. And again, each atmosphere has its own unique attributes, advantages, disadvantages, and challenges!<br /> <br /> Why in the civilization stage always to dominate? Maybe, some life forms would never [i]compete[/i] against themselves and could have entirely different evolutionary targets, such as research and then/or breaking through the immense ice crust what borders their liquid world. The deeper the higher the liquid pressure but also the warmer due the thermal sources there or volcanoes at the sea bottom.<br /> <br /> The type of liquid and the type of atmosphere, together with the complete chemical make-up of that planet, should determine many (hundreds or thousands) highly specialized body parts available for the life forms on those planets.<br /> <br /> And we need warehouses for the space stage, where spaceship crews can buy (or develop?) planetary gear which allows them to be on planet surfaces with another type of atmosphere, on high-gravity planets, in vacuum, under heavy radiation environments (planets close to a sun or in multi-sun systems or close to a pulsar or black hole, etc.).]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 20:57:13]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Give allied ships abilities depending on their archetype. This would make them a lot more useful than just squeaky cannon fodder. For example...<br /> <br /> Shaman ships cause all ships in your fleet including yourself to slowly regenerate health.<br /> Trader ships give you a small discount on trades while present in the fleet.<br /> Warrior ships have more health and hit harder than other ships.<br /> Diplomat ships give a +5 boost to relationships.<br /> Scientist ships will make you consume your battery slower.<br /> Zealot ships enable you to make larger hyperdrive jumps.<br /> Ecologist ships will help you terraform planets by joining in, making the process faster.<br /> Bard ships have a 20% chance to predict what is on a planet emitting a treasure signal.<br /> Knight ships will attempt to escape when low on health, and return 2 minutes later fully healed.<br /> <br /> Also have these abilities stack and mix, so you could have a fleet with 5 Bard ships and have a 100% chance of predicting what treasure is on a planet, or you could take a mixture and have a few weak abilities. This would encourage you to actually keep the ships around rather than just dismiss them or let them die. They're just cannon fodder as is.]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 13:55:17]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Luminar]<br /> <br /> Shaman ships cause all ships in your fleet including yourself to slowly regenerate health.<br /> Trader ships give you a small discount on trades while present in the fleet.<br /> Warrior ships have more health and hit harder than other ships.<br /> Diplomat ships give a +5 boost to relationships.<br /> Scientist ships will make you consume your battery slower.<br /> Zealot ships enable you to make larger hyperdrive jumps.<br /> Ecologist ships will help you terraform planets by joining in, making the process faster.<br /> Bard ships have a 20% chance to predict what is on a planet emitting a treasure signal.<br /> Knight ships will attempt to escape when low on health, and return 2 minutes later fully healed.<br /> <br /> [/quote]<br /> <br /> This should be done.]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 15:22:26]]> GMT</pubDate>
				<author><![CDATA[ readywhip]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ More realistic movements, such as if you have a tripod (as seen in the first video of Spore with the Willosaur) who had to hop around with three legs, dragging, ragdoll physics... basically what we saw in the first preview of Spore.]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 16:06:12]]> GMT</pubDate>
				<author><![CDATA[ Mutran]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ -Instead of mouths choosing food, can it be just an option? Like a button that say "digestive track." My guys look cool, but they're not very functional without a second mouth or a parasitic hole in thier face.<br /> <br /> -Riding other animal in tribal phase. Instead of vehicles, ride some of your pet animals.<br /> <br /> -Motor bike style vehicles in civ. In space, they can look like star wars bikes.<br /> <br /> -Loading music from your computer to play while playing Spore. Mettalica would be cool during a fight.<br /> <br /> -Catapult in late tribe, mortar in civ., and a space-land cannon in space phase.<br /> <br /> -Flat, slightly cartoonish eyes, so they don't bulge out the creatures head.<br /> <br /> -Completely flat patches that are used as colored spots. They can be like creature parts, but flat and able to change color.]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 17:11:01]]> GMT</pubDate>
				<author><![CDATA[ Maave]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This is a suggestion more for the website than the game, however since it involves the Sporepedia, it would have a knock-on effect upon the game for all players who are connecting generally and not just adding content through manual downloads or the buddy system. <br /> <br /> Given that it's possible to index the blockID's the transform, rotation values, Paint ID's etc of the spore data files, could that be integrated into the website so that it routinely runs a data sweep looking for models that exactly match the model structure of existing Maxis items that are included in the game? Obviously scanning so many files would take significant time to undertake, but there's a huge quantity of recycled Maxis stuff where people have loaded it into the Editor to use but shared it automatically without making any changes and thereby without adding *anything* of value to the online Sporepedia. <br /> <br /> Really turning OFF the automatic sharing of content made/edited in game would address this problem (along with many others) in the longer term, but as a short term solution, clearing out these valueless items from the online system would seem to me to benefit everyone. After all, we have these items already, we don't need a 2nd, 8th or 88th copy of them.]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 17:21:00]]> GMT</pubDate>
				<author><![CDATA[ ParsimoniousKate]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Hirnsausen][b]YOU CANNOT (aka Spore): Great Creativity Usage, Good Graphics, Poorest Options...[/b][/quote]<br /> <br /> I like that list...<br /> <br /> As you can obviously tell by looking at my creatures, I like feathers... I think there needs to be more of them, maybe in more creators<img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 17:51:29]]> GMT</pubDate>
				<author><![CDATA[ FuzzballsJr]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I just wrote a longish suggestion for painting Clothing independent of creatures.<br /> <br /> [url=http://forum.spore.com/jforum/posts/list/11006.page]Desired: "Clothing" Paint layer (an essay)[/url]]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 18:26:31]]> GMT</pubDate>
				<author><![CDATA[ mightymushroom]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I wish whey could increase complexity limit in spacecraft cause unlike vehicle creator for civilization stage space stage is purely for look (no part has stats like civil stage). <br /> also hope they fix those color problem in the final / in game use,( kinda sad when we spent a lot of time pick the right color and detail pattern yet it does not show when we play it or look at it except in creation mode)<br /> lastly probably those 3 installation limit DRM cause it doesn't seem to work &gt;,&lt;<br /> <br /> [flash]&lt;embed width="384" height="206" bgcolor="#FFFFFF" src="http://www.spore.com/flash/csa_widget.swf?userid=2265612449&username=Avynire&host=http%3A%2F%2Fwww.spore.com%2Fview%2Fuser-thumbnail" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" scale="showall" name="latest-creatures" /&gt;&lt;/embed&gt;[/flash]]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 18:35:11]]> GMT</pubDate>
				<author><![CDATA[ Avynire]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ How about remove the "texture baking" that makes the textures for creations in game looking all blurry. You for instance make a fort made of wood and it in game looks like a fort made of cardboard. How about removing the whole making me have to every 5 minutes help with a eco disaster or pirate raid. <br /> <br /> How about making planet editing as intuitive as it was shown in some vids by will wright. How about when you have a religious race that other religious races not demand money every 5 minutes. Actually how about removing that feature completely it just ruins the fun.<br /> <br /> How about not making allied ships run in front of you firing you're high powered lasers making you destroy them and making the race that ship came from hold it against you.<br /> <br /> How about making it so I can make sporecasts in the spore game of my own creations. Every part in a creator that does not have a stat use up less complexity. Actually really it makes no difference the abilities do not stack anyway.  I see no reason why I cannot make a 8 headed snake centipede thing with 20 legs and 10 arms and 50 eyes.<br /> <br /> I see no reason why I cannot have a 4 story apartment building where every level has doors balconies and windows. Also why can't they have flying creatures they are pretty much there now a small bit of tweaking and creatures could fly so why not do that? <br /> <br /> Why is there not much weather in spore exactly why can there not be more detailed weather? Why can there not be an option to populate your game with creatures on you're hard drive and creatures from buddy lists? Why do I have to use Maxis creations if I don't want to?<br /> <br /> The space ships should be shown a bit closer up you spent time making the UFO why can't you actually enjoy you're handy work in game? They should make it so you can use a cheat that allows you to make anything you want and play it but simply not share it.<br /> <br /> The cell stage needs to be a bit longer it is too rushed. The parts need to be more important in creature stage. A grasper modeled after a human hand should not have more stricking power than a grasper that is a hard sharp serrated 3 pronged claw. <br /> <br /> I should be able to hunt a creature and not make that species extinct. I should have more choices in creature stage then simply befriend or eat. Instead of having all stats come from parts only some stats should others should simply bea earned so you don't have to use the same parts over and over again.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 08:46:37]]> GMT</pubDate>
				<author><![CDATA[ avmf8]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Less crashes, test patch before releasing it.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 10:07:21]]> GMT</pubDate>
				<author><![CDATA[ Basista]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I agree with Bluhman's suggestions.It would make the game more interesting.I'd like to see more cells in the cell phase.The gaits of the multilegged creatures to change.Instead of running their doing more of a power walk.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 19:14:09]]> GMT</pubDate>
				<author><![CDATA[ Tosu-X]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I didn't read every single post-reply thing so I may list off some that have already been suggested...<br /> <br /> I think that movement animation for no-legged, long-bodied creatures should be changed. Maybe from something that inches along to somewhere along the lines of snake-like?<br /> <br /> I also think increasing the Terrascore max from 3 to 4 or something might help. Or maybe even just increasing the Ecosystem sections a little. Really, this may seem pointless, but more variety will (maybe) add a little more realism, and maybe the odd epic creature or three, to the game, and a bigger challenge to fill ecosystems.<br /> <br /> It would be very helpful for those people who go on long exploratory missions in the Space Stage if there was something that would let the colonies defend themselves to an extent. That way, we don't have to drop whatever we're doing and race back to who-knows-where or lose something important. I also think having something where we can design our own, and then purchase, Planetary Defense Ships to increase our defensive capabilities (If first part of this one suggestion is put it). I figure, if the other races, enemies in particular, can have some ships to repel any attempts at attack, then why shouldn't we? Us players are the ones with the handicap in terms of colony defense. AND Ecosystem collapses.<br /> <br /> I also think we should be able to modify our creatures' torso 'widthwise' but not making a whole section of it fatter. Maybe more of keeping it the same thickness, but letting us elongate some parts so if we want, we can truly MAKE a cobra-like creature, or invent something completely new and unique in comparison to what is possible at the moment.<br /> <br /> I also would like to see just a couple more mouths for each creature's set diet. Mostly a couple better Omnivore mouths, just in case someone has an Omnivore but can't get the right look with the available mouths. Now I know most people can, if they want, skip right to, or farther than, Creature Stage and pick their creature's diet, but what about those who start from Cell Stage? Can't leave that many people without the means to make their creatures THEIRS.<br /> <br /> One last thing, make the Planet Buster weapon cost less! I say 5 million (2.5 million if from some other certain specie types) is a little too much just to blow up a planet. Or maybe even create a couple more colors of Spice, because the ones I see so far are getting somewhat old. I just don't feel like collecting any except the purple because it's so far the best-selling one I have, and have 3 or 4 colonies getting me more than 50 per hour...MUCH more! I also found a planet that will buy it for 70K+ apiece...70K+ times 99....jeez thats a hefty multi-million transaction going on there. and yet, I can BUY a Star System for LESS!<br /> <br /> If any of these seem stupid, please DON'T tell me! I like to live in ignorance sometimes.<br /> <br /> Addition to before:<br /> Umm...I thought of a few more since last time...I think.<br /> <br /> Add more slots for creatures on planets. I don't think most normal ecosystems would have only 9 different animals at any one time. This way, we won't have to go around to so few planets to collect things for a terraforming run that some people may do if we only use a couple planets to load up on. I know I do these runs for sure, in  the last 3 hours or so that I did my last T-run, I terraformed around 40-ish planets and switched my 'personality' thing to the one you have to fill 50 ecosystem sections.<br /> <br /> Also, maybe add in a feature where we can wander around in our cities, or other space civ's cities...and interact with the local populace. It might be fairly difficult to implement, but it might add a more social aspect to the game. A game like Spore needs more social parts, otherwise it just feels a little monotonous. 'Go here, get mission, do mission, get reward' or 'go here, save planet' or even 'get spice, find good buyers, sell spice, get more' or EVEN 'explore, search for artifacts, collect set or sell individually'. This may seem like a fair few options, but in-game, it's not very.<br /> <br /> I also think rewards given for missions done for our own planets should increase. I only really do missions my planets give if they involve obtaining a badge eventually. Other than that, I almost ALWAYS go to other planets just to get more Sporebucks. How do I know this? the same mission from my planet, and another civ's planet. Terraform planet such n' such to Terrascore 3, then report back. My home planet gave me 400K...other races? 1.2 million!<br /> <br /> I will probably end up adding more to this as I think of it. Sorry if it gets too long.<br /> <br /> :Addition #2:<br /> <br /> I would like to see more possible quests / objectives in from Tribal to Space stages. It's not much fun when the only objectives that update are ones to teach people how to do something, and any other objective involves either allying or destroying another sentient species...<br /> <br /> Make the Grox a little less powerful. I really hate it when the Grox attack the same system, the same planet, and can destroy my Bio Protector, Stabilizer, Spice Storage, and a city before I can even GET to where any of their ships are. Helloooo! 10K health for the three planetary 'buffs' and yet another 3.5-ish thousand health for the city...33,500 or so health worth of things gone in less than TEN SECONDS for crying out loud! And yet, I can destroy all their ships without dying...IF I'm defending, that is.<br /> <br /> Add in yet more realism with some things such as follows. Food supplies: make it so all colonies can produce food from the planet and have to consume it at a rate dependant on how many houses and/or colonies are on the planet. Otherwise, it's COMPLETELY pointless as to what our creature's diets are, because from what I see, they DON'T EAT A THING!   Fuel Supplies: How would the vehicles get around? At least the spaceship uses Energy as it's form of fuel, but what about other vehicles? Do they run using absolutely nothing? How could a hover/jet propulsion system WORK without something to BURN?! (not including hover cars).<br /> Pollution: this may work in conjunction with the Fuel and (maybe) Food supply ideas. Make it so the more industry and vehicles there are, the faster, but not very fast, the T-Score drops. Think of Earth, humans (that's us) are slowly making it uninhabitable with fuel-based contraptions that spew out CO2, but we have been doing so for many years.<br /> Also, maybe if any of these suggestions are implemented, make it so that we can help harvest / gather the resources of food and fuel and store it in our Cargo Hold (more than 99 max load please) and transfer it to another planet that may need it more. Maybe we could also get paid for doing such a service?<br /> <br /> My other suggestion is that either the max cargo space for each item should be raised, or if we get more than 99 of something and get more, have it so it fills another cargo slot. I figure this should be in anyway because I haven't seen anything that says the spaceships have sections specifically set for certain items. Just because we have 99 of something and some empty slots should mean that we should be able to gather MORE than JUST 99.<br /> <br /> More may follow <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> Ok, now some of this stuff may sound a little stupid, but that's because what I will now type are htings I though of five minutes after I woke up this morning.<br /> <br /> More colors for planet coloring. I think that there should be a couple more colors for planet coloring, like brown and maybe a couple different shades of some current colors. Might add more decision-making for what color to make a planet. Also might add more actualy color to the universe.<br /> <br /> Add in a 'beach' coloring tool for coloring planets. If normal colors have the beaches brown or silimar to brown, and sometimes terra-coloring will change it, why can't we change the beach colors? It would be more interesting (to me, anyways) to see that put in the game.<br /> <br /> Give us a Plant Editor soon. I've seen so many boring plants that seem so similar, it's not even funny. Either give us Plant Editor, or add in more plants (mostly medium and large) that AREN'T green, brown, purple, or eyeballed.<br /> <br /> Do something about the Demand thing where almost any species (in Space) that likes you from 10 to -30 will demand you pay them. Make it so either less often, or only when they dislike you they will demand money. Also, change the increments of the 'ransom', it sucks sometimes when I pay 25K and next time, for some reason, they suddenly want 50K...then 100K, then I just ignore them and kill them later.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 22:59:22]]> GMT</pubDate>
				<author><![CDATA[ DarkArgonian]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ It would be nice to have wings with hands on them, so it looks right when it animates... Was just trying to give my archaeopteryx some wings, and it just doesn't look right, so it's now wingless. (also the head is a pain.....need more beak-like mouths with teeth)<br /> <br /> [url=http://io.uwinnipeg.ca/~simmons/16cm05/1116/34-27-Archaeopteryx-L.jpg] This is a picture... a little big to post here sooo.[/url]]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 23:23:59]]> GMT</pubDate>
				<author><![CDATA[ FuzzballsJr]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i'd like my spaceship to interact with cities in the same way that i can in the civ stage.<br /> That is, i'd like to fly to a planet, click on a city and select "destroy" "capture" and so on. This is because if i have a full posse of allied ships i can capture a colonised T0 planet easily (almost always destroying the colony)]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 02:43:32]]> GMT</pubDate>
				<author><![CDATA[ Fridgeman172]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think this can be a reasonably easy feature to implement through a patch.<br /> <br /> When we create a creature in the space phase, can you please give us the option of choosing a pre-made creature from the Sporepedia?<br /> <br /> And since we, in some saved games, don't have all the parts unlocked in space. Can the "evoadvantage" cheat enable us to pick creatures with parts we haven't unlocked yet in space?<br /> <br /> This would be greatly appreciated.]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 02:20:15]]> GMT</pubDate>
				<author><![CDATA[ Gec05]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The spacetime editor seen in some of the demos from few years ago would be the ultimate addition to the game. It could be use like the abdcution beam, point and click, only with sliders for strength of beam, and width; toggles for push, pull, create/destroy gravity well.  It would be awesome to drag reality while in the interstellar and galactic views(and planetary views if you wanted to smash together asteroid belts to make planets or smash planets into each other [hehehe... planetary cue ball <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />.]! Dragging stars into each other would be fun, but of course have a massive negative effect on relations with other empires. Then of course, There could be puzzles on the way to the galactic core where you had to pull stars into alignment so you could cross gaps created by the distance limitation.]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 19:10:06]]> GMT</pubDate>
				<author><![CDATA[ vorthon]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This is a list of things I would like in spore.<br /> 1.) Babies in EVERY STAGE OF THE GAME except cell.<br /> 2.) Interacting with babies as a creature,  such as picking them up and hugging them.<br /> 3.) Creatures displaying affection such as kissing and hugging.<br /> 4.) Not that I would be using this one myself,  but let us kidnap members of other species/tribes.<br /> 5.) Grabbing eggs and running away,  this could be lumped with #4,  as some could consider it kidnapping.<br /> 6.) More ways to interact with members of your own species in the creature stage,  like play-fighting.<br /> 7.) I DEMAND THAT YOU ALLOW US TO LEAVE THE NEST AS A BABY!  Or I will risk killing my game by adding it myself.<br /> 8.) This is another feature I wouldn't use often,  but we should be allowed to religiously sacrifice creatures and members of other tribes in the tribal stage.<br /> 9.) Let us directly interact with tribe members and civillians as one of them.<br /> 10.) Allow us to build a planet-sized city,  like Coruscant(is this how its spelled?) from Star Wars.<br /> 11.) Starfleets composed of ships built by your own empire.  Seriously,  I feel like the ship I control should be more of a capital ship than a starfighter.  The Valiant is not meant to be used as a fighter,  as it is supposed to be 2.5 kilometers long.  Leave that to the F118A StarFalcons I made.<br /> 12.) Exploration/colonization of Gas Giants.  Think about Bespin from Star Wars Episode V.  Why would anyone in their right mind build a city on the surface of a gas giant when it's so much easier and safer to build one in the upper atmosphere?  And those same floating cities could be used on planets like Earth,  if you didn't want to ruin the continents.<br /> 13.) Live birth is also a needed feature.  But if you want your creature to lay eggs,  you could have a "Live Birth/Egg Laying" button.<br /> 14.) Let us see what happens inside our tribal hut.  Because the game manual's description of what happens(in the story) when you click the Add Baby button just adds to my curiosity.  To quote the game manual on this one,  "An egg rolls from the hut (what takes place in the hut stays there)."  This seems to imply that the developers think that "it would be WAY different from mating in Creature Stage so we should make the hut impossible to see into".  Well,  I say "LET US SEE WHAT'S IN THERE!!  WHO'S WITH ME?"  Or I will rip the roof off of one in space stage and see if there is a male and a female creature in there.  If I just see them dancing with hearts above their heads I will kill them.  But if they are using a more *civilized* manner,  I will put the roof back on it and leave them alone.<br />  <br /> I hope reading my list of DEMANDS for the Spore development team.<br /> <br /> EDIT:BTW,  if you don't know what the Valiant I mentioned is,  its a spaceship I made in Spore.  I based it on the flying aircraft carrier of the same name from Doctor Who.]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 20:29:23]]> GMT</pubDate>
				<author><![CDATA[ PenguinKid]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Improved Sporecast Editor[/b]:<br /> <br /> [list][i]Extremely slow[/i]<br /> Inefficient database system?<br /> What kind of queries are being run in the background here? It takes a very long time to load a page of 15 creatures![/list]<br /> [list][i]Unresponsive[/i]<br /> Sporecast screen very slow to respond to user commands (especially when performing a search, obviously).<br /> This ties in somewhat with the Sporecast creator being extremely slow. If the user is running a query, interaction with the Sporecast interface is limited, non-responsive, or very slow.[/list]<br /> [list][i]Lost Data![/i]<br /> Prompt to save progress in Sporecast when selecting other items in Sporepedia.<br /> I often forget I cannot interact with anything on the Sporepedia Content Browser while modifying a Sporecast. Selecting any other section of the Sporepedia will go right to the selected section without prompting to save the modified Sporecast. I have lost track of many great creatures for my Sporecast this way.  <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/list]<br /> [list][i]Animation Viewer[/i]<br /> Make it possible to view creations while using the Sporecast editor.[/list]]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 02:42:03]]> GMT</pubDate>
				<author><![CDATA[ Spankwagon]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like the game to allow a player to create a sporecast that features a creature, buildings, vehicles and spaceship and have it appear in everyone's game as a set. My creatures should be using their own technology and not piloting (shiver) the giant ducky. I guess basically a Planet editor/sporecast that uploads all aspects of a single race into the game of whomever subscribes and have that race use their own stuff. I want to be able to change my main ship at whim and actually be able to walk around in a city ( just to see everyone amazing buildings up close and in game)]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 05:00:59]]> GMT</pubDate>
				<author><![CDATA[ Dirtymeat]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Grasper/feet. By which I mean if a creature has hands that are close to the ground, that the creature should run on them when sprinting. Some of the existing monkey like hands already look like they could be used that way.<br /> <br /> In the tribe test drive mode we should be able to put a weapon or other tool in it's hand so we can record videos or take pictures with them using objects.]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 18:25:16]]> GMT</pubDate>
				<author><![CDATA[ MinorAnnoyance]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Dirtymeat]I would like the game to allow a player to create a sporecast that features a creature, buildings, vehicles and spaceship and have it appear in everyone's game as a set. My creatures should be using their own technology and not piloting (shiver) the giant ducky. I guess basically a Planet editor/sporecast that uploads all aspects of a single race into the game of whomever subscribes and have that race use their own stuff....  Also I want to be able to change my main ship at whim. [/quote]<br /> That would probably be easily done by letting the "set:whatever" tag work with everything and not just buildings.]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 18:27:19]]> GMT</pubDate>
				<author><![CDATA[ MinorAnnoyance]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [size=18][color=darkblue]Always Peace[/color][/size] option, like Civilization IV.  The constant attacks make the game [i][b]very annoying[/b][/i] since I mostly want to build and create.]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2008 13:36:24]]> GMT</pubDate>
				<author><![CDATA[ WingedPaladin]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote]You ...<br /> - ... cannot eat or drink alcoholic/poisonous/strange/different things and experience their effects[/quote]<br /> I wonder what would happen if the Captain drank something alcoholic and tried to fly the ship.......]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 01:25:59]]> GMT</pubDate>
				<author><![CDATA[ PenguinKid]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ -Cell stage: Fun, but there should be maybe some CROSS-BREEDING. What if you called, and another creature answered, and you just decided, oh well, I just mate with him instead. You'll then have an already generated creature with a mix of both his and your parts.<br /> <br /> -Creature Stage: First off, we shouldn't start on land, but in the sea. Maxis, Ea, you know the cry for this has been called many times before. We should have the opportunity to live in the sea as a fish, or a predator. It would fit in with the creature stage better than the cell stage, as we're actually playing as a creature. Secondly, why do I not see any tribes or civilizations while I explore? Yea, I guess tanks and planes would be dangerous, but really, do we see any guys in tanks here on Earth blowing up harmless creatures? So it would be great to be able to walk around then suddenly find this great big city with creatures wearing [i]clothes[/i]. Same for the tribes. And then the tribal creatures might domesticate you and put you in the cage, so you would have to start off again from the nest, and maybe try to rescue your captured friend. I also notice that none of the other creatures explore, but prefer to stay around the nest. There should be one or two that stay around the nest, not the entire pack. During the socialization or attacking periods, there should be more options of attacks or dancing. Just biting or spitting and clawing is not really much. Or just singing and dancing. Please, more options! Don't make it annoying for us to socialize or attack other creatures! Also, can't we please pick up sticks or rocks to use as weapons?<br /> <br /> Tribal Stage- Again, I don't see any civilizations while my creature is still in the tribal stage. (Eg. HUMANS!) We should see more tribes, so that this can comply with the npc tribes to attack or socialize with each other. You still have to ally/attack 5 tribes, but you can then have the option to continue on to destroy or befriend the rest of the tribes. There should be more like 15-20 tribes, so there should be a larger map. <br /> Tribes that you befriend or that you don't destroy, should appear in the next stage, you didn't destroy them, so where did they go?! You would start off the civ stage with better relations with them because you were friends with them in the previous stage. <br /> Capturing other tribe sites. Why can't we start building our own village on the site of an older one? This would increase your population and if you wait long enough, you and another tribe might be the only ones left and you could have an all out war with them on several fronts!<br /> Agriculture. Why is it that fishing, hunting etc are the only forms of hunting? Could we not have a little plot of land next to the village where there would appear a plant that we customized, and one would have a couple of villagers work on it. Of course, rain will spoil it, and you might not get as good a harvest.<br /> <br /> Civilization Stage- Big gap here... From a primitive tribe to a [i]futuristic civilization?![/i]. The city stage from the 2005 E3 Demo should have been kept, but with not so advanced tools. We should look at this missing stage as our medieval ages. Then that would fix the gap. Once again, I don't see any epic creatures, creatures, or any tribes (not counting the tribes that then become civilizations) throughout the civilization stage. Not normal. Did they all go extinct or something?!<br /> Vehicles. I suggest 3 different types of vehicle per type (Sea/Air/Land) by this I do not mean Military, Economy, Religion, but 3 different types for each path. So if I took the Military path, I would by the end of the Civilization stage, have made 9 customized Military vehicles. Infantry! Could I please also use 3 different types of troops, with customizable uniforms and blasters?<br /> I would also like to see a more strategically challenging enemy to face during this stage. <br /> <br /> Space Stage- See my post page 31 on the Space Adventures Feedback Topic.<br /> <br /> What lacks the most in this game is purposefulness and better AI. What if I want to be able to play massive battles in the plains of my planet instead of having to wheel my way over to a VERY close city and attack it there. Talking of space, during the entire game, we are always so squished!<br /> <br /> More will follow.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 15:37:44]]> GMT</pubDate>
				<author><![CDATA[ Hoctu]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I don't know if this has yet been mentioned, but one of the biggest pain in the butts of spore is the necessity of playing all the stages if you want the special abilities for the other ones.  This is the biggest reason I don't play more than one space game, because while I have a ton of great space creatures to use, using one would penalize me for not playing the other stages for the umpteenth time, as opposed to rewarding me for creating such a great creature to use in my own time.<br /> <br /> One possible solution to the space conundrum would be to allow players to pick archetypes, and assign the abilities based on what characteristics a say, "Shaman", race would have been in each stage.  Or, give players a choice to randomly generate their stage progression, almost like a slot machine.  The computer could randomly dole out one of 3 options for the 4 stages going into space, then assign an appropriate archetype.  Players could play the "slot machine" until they got something they thought interesting to play.<br /> <br /> Just m two cents, but I know something like this would make my game exprience far more enjoyable, and allow me to play space only games.]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 20:14:09]]> GMT</pubDate>
				<author><![CDATA[ Warboss92]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Here's something I'd like to see improved on the web sporepedia--   It would help enormously when adding things sporecasts if the following enhancements were made:<br /> <br /> [list]On the zoomed-in expanded detail view of a specific creation, have a thumbnail that can be directly grabbed and dragged for adding to the sporecast (or downloading directly). When people share creations on the forums, they usually link to the creation itself, and unless I've missed it, there's no way to grab it from here, often resulting in you having to search through their creations to find it.[/list]<br /> <br /> [list]Indicator on the creation's page as to what it is. In the game, the sprepedia puts a background that helps you tell things apart. But on the website, we don't have any cues at all. It's often hard to tell whether a creature is a civ creature or a space creature, for instance, or whether something is a spaceship or a plane in others. And there's definitely no way to easily tell a colony vehicle apart from a civ vehicle.[/list]<br /> <br /> [list]The in-game sporepedia lets you filter creatures to look at just animals. The web one doesn't have that (just the other phases, or "all"). We should be able to view just animals if we want.[/list]<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 15:13:53]]> GMT</pubDate>
				<author><![CDATA[ NecroBones]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Alternate Dimesions.<br /> <br /> The black hole in the center of the galaxy should be able to send you to a random black hole, and sometimes send you to alternate dimensions which would be places with new archetypes, new religions (so no spode or anything like that, maybe a new name? but simmilar) and new planet types, due to the fact its an alrernate reality it could be silicon based rather then carbon based and have weird plants, creatures, and other stuff (New resource other then spice) and once you fine alternate ones they can be acsess on main screen and you can start there, and have diffrent stages and stuff to do and new special parts ect ect.... getting to other galaxys should require a Wormhole Key 2 or Supermassive Wormhole Key.<br /> <br /> Sub Stages.<br /> <br /> there should be sub stages in certain stages that make the spore game seem more realistic, in cell stage there should be a part were you are a fish and have new part simmilar to an animal, rather then being a cell then magicly sprouting legs and jumping onto land.<br /> and a Cave stage at creature stage, were they start becoming more intelegent and use tools.<br /> and for the tribal stage there should be a medieval phase in which you get basic vehicles (catapults) and bricks and your area looks more castle like.<br /> and the civilization stage should have 2 sub stages, stage one starts with castles but soon changes to buildings in present time (the normal stage) then change to have powerful technology and be very smart ect ect...<br /> <br /> this will make the game have more realism and make the stages fell like stages and not sudden huge technology jumps<br /> <br /> secret space stage items.<br /> <br /> there should be secret items in space stage, like perhaps an Interplanetary Drive 6, that isnt shown anywere in the game until you get it (not even a small square with a question mark) these items would be gotten a number of ways, like getting max in a certain badge or certain badges that are used to get that item, so an Ultra laser (mega laser upgrade would be gottem with Eco hero 5 and Conquerer 5, these can also be bought from special empires, without the requirments but more expensive, and will only be randomly popping in and out of diffrent shops around the universe.<br /> <br /> Evolution Cinamatic<br /> When you hatch from an egg you may have huge changes to your creature, so i think, since this game is based on evolution, that there should be an cinamatic indicating that a certain number of years have passed, like showing the creature and then the current year and have that zoom years ahead and show the creature growing the new changes, and then one its done the egg you were in will hatch, this can be skipped.<br /> <br /> Birth<br /> rather then eggs, we should be able to choose to use eggs, or birth, which by birth it wont be graphic, it will be the little mating dance, then your creature walks to the nest and suddenly a baby pops up, simmilar to sims.<br /> <br /> Suducing<br /> Animals cant just run up to eachother and mate, you should have to socialize with the creature first then mate, so talk, then copy them, then you do the dance thingy and they lay the egg....<br /> <br /> More domesticate animal uses<br /> Domestic animals in tribal stage should have more uses, 1, as a mount to ride into battle, 2, creatures tamed to defend or attack, or 3, creature trained to help interact with other tribes, and all at the same time produce those deilicious eggs they make.<br /> <br /> Creature types<br /> we all know that not all creatures stay on the ground and walk around, so i want more intelligent cpus for one, that hunt and explore and attack other nests, and i also want new special creature types, when you start the cell stage you should choose from one of 4 things, Gills, allowing you to stay underwater with navigation simmilar to a spaceship OR using left mouse button for moving left and right and right click for up and down, and pressing both will send you in the direction your pointing, this lets you make underwater nests, tribes and citys, Wings allow you to fly, simmilar controlls to swimming, allows nests in trees, claws, allow you to go underground same controlls as swimming and flying, allows underground nests, and you can choose normal, which allow you to play normally with no tree nests or underground nests or underwater nest, this will also give you acsess to certain parts which are unavilible to others, with certain abilitys too. also you should be able to take over extinted enemys nests or join in with allies nests.<br /> <br /> Stats and abilitys<br /> The creature should be able to have certain basic stats, Strenght, Kindness, Intelegence, and others, Strentgh will increase effectiveness of offensive abilitys by 5, so if you had max 5 strength and strike 5 your strike would be double powered, and technichly be level 10 rather then 5, kindness increases social, the same as stenght but for social, intelegence is a balance, it increases both half as much, so if you had 5 intelegence and level 5 sing and level 5 strike you will have level 7 (rounded downwards from 7.5) so you will be balanced but not perfect, there is also a percent to prevent people getting max in all, with strnght your kindness falls, and with kindness your strenght falls, and with intelegence both will fall, so the one with the highest percent will have an effect, others wont.<br /> Also Overlapping abilitys should, rather then do nothing, reduce the cooldown (which to be possible some might need a cooldown increase at the start) so with 2 strike level 5 your cooldown will be halfed<br /> <br /> Acesymertry<br /> you should have acsess to acesymertry in the creators by holding shift while placing something, also by holding shift while editing certain parts (large horn on one side, small on the other can be acheived like that).<br /> <br /> Space Stage Options<br /> You should have more options in space stage, like demanding money, giving missions, and accepting trade routes from other empires, and if you demand money from an empire then later attack them other empires will be angry at you for breaking a deal, also if you demand too often, and if you have a certain mission that you cant do or are too lazy to do, you can go to another empire and give them mission to them, which then they will ask for a certain amount for a reward, which could be a rip off, or could be a smart thing to do, these missions then get taken by them and you wait a certain amount of time, depending on how hard it is and your average mission time, then you go to them, get the stuff, then go to whoever you started your mission with, you can also give missions just to find things, or to sell or collect spice, those sorts of missions can be given to your own empire and other empires (they will collect their own spice and give it to you, a combined price of all their spice and labour work)<br /> <br /> thats all for now i guess, i dont want to overload anyone but i have a lot more, hope you enjoy my ideas ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 16:15:35]]> GMT</pubDate>
				<author><![CDATA[ mooiki]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ There r a couple things I'd like to see<br /> 1. Although this might become needlessly complicated, it would be cool if creatures can adapt, like if a planet is slowly anti terra scored  to lets say a very hot climate, the creatures would still survive but only if its slowly<br /> 2. It would be nice to include a asymmetry button, I understand that creatures are naturally symmetrical but vehicles dont have to be and you might want a symmetrical building<br /> 3. The events in space age are bland after a while, why not make a better role play experience by having special objectives depending on your archetype, or make it possible to visit cities on foot.<br /> 4. It would be good it you are more like a government in civilization stage, you seem more like a general most of the time<br /> 5. the price gap between the options are too great, for a system it jumps from 1 mil to 3 mil<br /> 6. maybe a tools or weapons creator? The tools are alright but bit repetitive and the axe is unnaturally huge<br /> 7. include a new type of part which can act as both feet and hands<br /> 8. have an option to increase the size of all parts at the same time, its really frustrating when ur putting on final details and you find something cant be enlarged or shrunk enough and you really want it.<br /> 9. or just increase the size range of the parts<br /> 10. sea creatures would be cool or even underwater civilizations<br /> 11. a simple feature which allows you to sort things, it frustrating if you buy things in a different order in space stage and ur already used to the shortcuts<br /> Thats about it though it was quite a lot, I'm not expecting all of them in the next patch or anything but pls consider them]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 07:49:37]]> GMT</pubDate>
				<author><![CDATA[ ddong]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ to Hoctu<br /> about ur comment in the feature request  in civ there r creatures(though they r too small to see clearly unless u zoom in), epics(which can destroy ur vehicles in one hit so consider urself lucky for not seeing any) and tribes which you can check out with ur vehicles and get money or a free vehicle or get a beating though they only appear in the beginning as the other nations will get to them very fast]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 08:09:00]]> GMT</pubDate>
				<author><![CDATA[ ddong]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ There are 3 things that I would really like to see....<br /> <br /> 1) An underwater stage, with an editor. When you reach the end you can go onto land for creature stage or stay underwater and build an underwater tribe and civ.<br /> <br /> 2) Star Wars Battlefront 2 style space battles, with different ship editors and an editor for MASSIVE flagships like the Death Star for destroying whole SOLAR SYSTEMS with NO EFFECT ON OTHER EMPIRES.<br /> <br /> 3) Time travel in Space Stage. You can get lots of diferent level time-drives and jump back to an event in your past, say to when an alien ship abducts a pet in Tribe, and alter history, but if you accidentally Kill Yourself, you have to prevent it from ever happening in 1 minute or you have to start from before you got Time-Drive.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 16:55:51]]> GMT</pubDate>
				<author><![CDATA[ benjee9]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think some musts for future Spore Expansions are: <br /> <br /> Flora Editor <br /> <br /> Planet Editor <br /> <br /> Underwater Stage <br /> <br /> Arboreal Creatures <br /> <br /> Bird-like creatures that can stay in the air longer than a few seconds <br /> <br /> Get rid of nests, I think the creature stage looked much more interesting in the early demos of it. <br /> <br /> Life on Lava planets, gas giants, etc. <br /> <br /> Underground Creatures <br /> <br /> A seperate mode where you can play on a planet LIVE with other users or just your buddies. <br /> <br /> MORE PARTS!!! MUST HAVE MORE PARTS!!]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 00:31:15]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=darwinjr]I think some musts for future Spore Expansions are: <br /> <br /> Flora Editor <br /> <br /> Planet Editor <br /> <br /> Underwater Stage <br /> <br /> Arboreal Creatures <br /> <br /> Bird-like creatures that can stay in the air longer than a few seconds <br /> <br /> Get rid of nests, I think the creature stage looked much more interesting in the early demos of it. <br /> <br /> Life on Lava planets, gas giants, etc. <br /> <br /> Underground Creatures <br /> <br /> A seperate mode where you can play on a planet LIVE with other users or just your buddies. <br /> <br /> MORE PARTS!!! MUST HAVE MORE PARTS!![/quote]<br /> <br /> Online Spore would be the best thing since bread.]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 00:42:36]]> GMT</pubDate>
				<author><![CDATA[ Warboss92]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm a bit of a picky person when it comes to things in my galaxy and when I want to look at something or it's history for fun there is nothing but; for example<br /> <br /> Name: caterpillar<br /> Description: ...caterpillar <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> Tags: caterpillar<br /> <br /> Come on people! Be inventive. Or at least name your creations with capital letters.<br /> <br /> Also I hate it when I download creations called "fhjudskla" and "hghfdk". What the hell!?<br /> <br /> And one more: PAINT YOUR VEHICLES. The amount of vehicles that people haven't bothered to paint I think is atrocious.<br /> <br /> If you could take these on board that'd be fine. If you choose not to, well then... whatever...]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 07:39:13]]> GMT</pubDate>
				<author><![CDATA[ metagalaxia]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I hope this is the right place to post this.  Here are a few suggestions for new Achievements in-game that can also be posted to the web stats:<br /> <br /> 1) Euthanasiaist - Exterminate 10 of your own unique creations in the Space stage<br /> <br /> 2) Gaia Lover - Terraform 100 planets to T3<br /> <br /> 3) Me, Myself and I - Form an alliance with 5 of your own Space stage creations<br /> <br /> 4) The Horror, The Horror - Destroy all planets in 20 solar sytems<br /> <br /> 5) It's Full of Stars - Discover all the wormholes in the Universe<br /> <br /> 6) Egomaniac - Populate 10 T3 planets with your own Creature stage creations<br /> <br /> 7) Masochist - Destroy 10 of your own colonized planets]]></description>
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				<pubDate><![CDATA[Fri, 14 Nov 2008 15:34:06]]> GMT</pubDate>
				<author><![CDATA[ Kaidian]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ And one more suggestion:<br /> <br /> Increase the maximum storage containers for your spaceship in the Space stage, please!]]></description>
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				<pubDate><![CDATA[Fri, 14 Nov 2008 15:39:41]]> GMT</pubDate>
				<author><![CDATA[ Kaidian]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like the ability to create and modify the plants and trees.<br /> <br /> An underwater and/or a swimming mode in the creature stage. Being able to explore the entire world in the creature stage instead of being attacked by sea monsters. <br /> <br /> Different ranged weapons, bring the shock treatment from the cell stage, bows and arrows.<br /> <br /> A black hole generator to create permanent black holes.<br /> <br /> The ability to be able to rename planets, stars and black holes.<br /> <br /> The load time for the planets. I often have ecological emergencies and I cannot see the infected creatures and some are not even marked with the yellow clouds.<br /> <br /> When attacking planets and creating wars, be able to have more of your spaceships with you. It is so you don't need allies to help you all the time.<br /> <br /> Being able to have the fleet of allies but stop them getting in your way when you use the laser beam. I have destroyed ally ships because they got in my way when i was trying to kill animals.]]></description>
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				<pubDate><![CDATA[Fri, 14 Nov 2008 23:28:40]]> GMT</pubDate>
				<author><![CDATA[ WikidWard]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Extended underwater play, up to and including space from underwater civilizations<br /> Counter that goes to one billion bucks.<br /> ability to carry more than 99 of something, do all those craft flying with me have no cargo bay?<br /> Shield and weapons should work in space, I can be shot at in space but have no weapons or shields, make it fair.<br /> A shield that works for as long as I want it to. What kind of tech do I have that allows for only a half minute of shield?<br /> Trade deals that make money, am I the only truck driver that can haul spice????<br /> Friends that can defend themselves<br /> Someone I can leave on a planet to defend it and stomp out sick species<br /> An uber turret that works when i am not there.<br /> Ability to build more than one ship. I hate going around the galaxy begging ships all the time. <br /> Allies that have shields and weapons like mine, I hate all those under armed ships that get blown up so easily<br /> One freakin disaster at a time. I hate trying to do something and getting sixteen messages at a time about all these attacks and disasters that can be solved only by me. <br /> Allies that have ships to give to me but don't have any to shoot a couple of animals or defend themselves is very annoying.<br /> At least 10 save points. Being able to go back only as far as the last save is annoying, especially when learning the game.]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 04:06:30]]> GMT</pubDate>
				<author><![CDATA[ Flamisko]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like to see two galaxies, which you could hop between at will. <br /> <br /> Galaxy 1 would be your standard single-player fare. <br /> <br /> Galaxy 2, however, would be different. Everyone would start out with all tools unlocked and one T3 planet to call their own. They would be allowed to choose which of their created creatures lived on said planet and what it looked like through terraforming. You could then add friends through alliancing, take on other empires and generally play an MMORPG in space. <br /> <br /> As someone else said.... <br /> <br /> I would like to have an "game play editor" allowing me to choose the exact game play condition of a specific save: density of nest, density of fruit trees, carnivore/herbivore ratio, rarity of new parts, spice well density, will the game be more "diplomatic" or more "military"? How many dna point do you need to end creature, how many tribes to "conquer" before the end of tribe phase? <br /> At the galactic scale, something like choosing the frequency of empires and their degree of technological advance, etc... <br /> <br /> And I'd like a "quest editor". the ability to create mysteries, quests, secondary goals - a scenario of my own. And to upload it. <br /> <br /> Add underwater creature editors and the ability to meet Steve again, the "grand prize" this time being the Hand of Spode. This tool allows you to send down a meteor on an unoccupied system and start cell life there. <br /> <br /> Then, Spore would be perfect.]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 20:16:16]]> GMT</pubDate>
				<author><![CDATA[ TehAlmightyOne]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ AN ASSYMETRY TOGGLE BUTTON  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 21:12:28]]> GMT</pubDate>
				<author><![CDATA[ Mootacoo]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i would like to see a couple of things<br /> <br /> [b]1.[/b]<br /> I would like to be able to make your own planets<br /> <br /> [b]2.[/b]<br /> I would like to see how many people have viewed your creations online, and how many thumbs up/down you have<br /> <br /> [b]3.[/b]<br /> I think that having a rank out of all of the 50 million or so creations could be nice, so it tells you what your creation's place is out of all of them<br /> <br /> [b]4.[/b]<br /> last i would like to be able to get out of the space ship to explore planets on foot (I know this one might be hard)<br /> <br /> [b]Thanks[/b]]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 21:49:33]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This is what i want to see: <br /> 1. Option after cell stage to become land or water creature. Then you could have bubbled, flooded colonies on land in space stage or vice versa. Water stage would replace creature stage, with different parts to reflect that. <br /> <br /> 2. Pelts. Different paint jobs for the same creature, without having to change it everytime you get bored of the color scheme <br /> <br /> 3. Plant Editor <br /> <br /> 4. Food Editor for civ stages, and you could sell delicacies priced on the spices used to make the meal. Different parts=different nutritional value. <br /> <br /> 5. Hot/cold/temperate planets, and the planet you are saved on gives you particular parts and color schemes, like a frozen planet doesn't give you the option for bright red coloring, and you can have thicker fur, warmer tents and clothes, and it would allow more specific rules to adding new creatures to a planet. <br /> <br /> 6. non-rogue creatures just wandering around the creature stage looking for food, not just epics and rogues. <br /> <br /> 7. Ability to share cells <br /> <br /> 8. weapon editor <br /> <br /> 9. During space stage, you can create a new cell, and flip back and forth between that cell and the space civilization in the same file, and then have control over 2 different species, with a proper fleet of combined ships. You could only do this once, but you could also create AI cells to evolve without help, and then just influence from outside a bit. <br /> <br /> 10. When you reach space, instead of just sharing individual creations, you should have the option to share the package of things used by that civilization, so when other people see civs in space, it looks like a proper set, the way the creator intended it to. <br /> <br /> 11. A MMOG version that you can also play, seperate from the MSOG and offline sets <br /> <br /> 12. Less frequent emergencies. Am i the only member of my species that can do anything? <br /> <br /> 13. And like he said, a tagger to add a planet to the save game menu. I don't want to have to destroy a save to add another. <br /> <br /> 14. In space ships should fly around like you do. Right now you only see other ships when you enter a war zone or a planet's atmosphere.<br /> <br /> 15.  Link together evolutions of creatures, and have their buildings attached to the species, so a species has the buildings intended for that creature, and the sporepedia isn't flooded with almost identical versions of a creature, with slight changes.  They would all count as one creature that way.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 03:17:26]]> GMT</pubDate>
				<author><![CDATA[ LSunday]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Ingame acsess to the Sporum[/b]]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 03:28:54]]> GMT</pubDate>
				<author><![CDATA[ Orinai]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ High res texture option.  Too much 'baking' going on.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 11:41:23]]> GMT</pubDate>
				<author><![CDATA[ luttman23]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Please, Maxis, take a look at these pages:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/4964.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/4964.page</a><br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/1689.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/1689.page</a><br /> <br /> A lot of wanted stuff in there. You'd do well to heed their opinions.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 12:07:47]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=anzypanzy][quote=maximum411]I would like to see, either in a patch or future expansion, the elimination of the online registration requirement to activate Spore. Why is this necessary anyway? Eliminating this need would attract a wider range of customers without internet access, and would allow users to continue playing the game in the future, even after the servers that allow activation are down. I think the security on Spore is too strict. There will be piracy on games no matter how hard game companies try, but the fact is, most people will still buy a game rather than illegally download it.<br /> <br /> Max[/quote]<br /> <br /> But in order to get this update, you would need an internet connection anyway ... So theres's no point in it.<br /> <br /> <br /> I would just like EA to play fair on us ... Although I can already see it isn't going to happen so easily, necause EA's already releasing some "stuff packs" that could easily be delivered to us in an Spore update, because you have to admit that the original game was pretty much a bunch of crap, so they could at least try to make up for it.<br /> <br /> But yeah, we're talking EA, so very unlikely <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />[/quote]<br /> <br /> Good point- so instead of a patch this feature should be part of a future expansion.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 17:16:53]]> GMT</pubDate>
				<author><![CDATA[ maximum411]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ What everyone else said.....<br /> <br /> Ha-ha, just kidding.<br /> <br /> Hi EAxis, thanks for another great game!<br /> <br /> The main thing that would make Spore better for me is a system to keep track of your own solar systems, with the planets and city's listed.  Maybe even what spice they produce.   I didn't start keeping track of this myself, and no it would be a nightmare to try and write them down.<br /> <br /> And on this system, a way to click on a solar system and just go there, would be really boss.  It would rate up there with like sliced bread on coolness.  Trying to "find" my solar systems that are far away from my home system is a real headache, I keep losing them!<br /> <br /> Thanks so much for all your work!<br /> <br /> Kendra]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 18:42:24]]> GMT</pubDate>
				<author><![CDATA[ Saphira1168]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This may have already been posted.  But I would like to see a toggle to turn off animation in the editors. I'm tired of having to wait for the creature to stop adoring his self to place the next piece. Also would like to see full rotation (over the top and bottom) in the creature editor like it is in the other editors.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 18:45:49]]> GMT</pubDate>
				<author><![CDATA[ Exploraziode]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ How about a feature UNrequest?<br /> <br /> Remove the down rate function, it's just getting abused WAY TOO MUCH!<br /> <br /> [url]http://forum.spore.com/jforum/posts/list/11609.page[/url]<br /> <br /> That's it, I've said my piece.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 18:45:55]]> GMT</pubDate>
				<author><![CDATA[ mayhem2008]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [color=darkred][/color][size=18][/size] This is sort of a feature request and sort of a bug notification. My brother and I split the cost of Spore, and we installed it on both of our computers. I let him install it on his first, because I was busy chatting on Myspace. When I installed it on my computer, It would not let me log in or use any of the online features, which are really half of the game. It won't even let me download patches, so this new patch 3 with awsome new parts is totally out of my reach and I'll never get to use it-which really really sucks for a spore fan like me. I've gotten tons of achievements and made some really cool creatures and buildings, but I can't share any of it or even let people know that I even OWN Spore on my profile! This is really annoying and makes me sad.  <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />  <br /> <br /> If you Maxis people could release a patch or an update that I could actually install, (i.e., something that does not requre the ea download manager, which i have installed properly) I and probably a lot of other people would be grateful. I just want to have the same features that other people who paid the price like I did have. Thanks, and PLEASE accept my request.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 20:08:37]]> GMT</pubDate>
				<author><![CDATA[ Godith]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Weather in all stages above cell!!<br /> Rain, snow, wind, etc!]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 22:57:13]]> GMT</pubDate>
				<author><![CDATA[ MT_not_LT]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=mayhem2008]How about a feature UNrequest?<br /> <br /> Remove the down rate function, it's just getting abused WAY TOO MUCH!<br /> <br /> [url]http://forum.spore.com/jforum/posts/list/11609.page[/url]<br /> <br /> That's it, I've said my piece.[/quote]<br /> <br /> Seconded! This is getting ridiculous! Come on!]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 23:45:43]]> GMT</pubDate>
				<author><![CDATA[ spacez52]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to play the ORIGINAL version of the game<br /> I saw what the game was supposed to be before its release and it was the best game ever but then it was released  <br /> and i was so mad<br /> they took out under-water game-play, city stage, the size of the cities was shrinked by a lot, the entire creature stage was ruined, the graphics were killed, all the editors were so much cooler looking,the took out the flora editor, the hut editor, and the terrain editor , and the tribe stage was much better.  Basicaly the game was ruined. It's still a nice game but it got screwed up. <br />  <br /> watch this <a class="snap_shots" href="http://www.youtube.com/watch?v=T8dvMDFOFnA" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=T8dvMDFOFnA</a>  it's long but it shows the REAL game<br /> so does this   <a class="snap_shots" href="http://www.youtube.com/watch?v=IQvswZ39vq0" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=IQvswZ39vq0</a><br /> and this   <a class="snap_shots" href="http://www.youtube.com/watch?v=yoZUV-bkCjY" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=yoZUV-bkCjY</a><br /> <br /> EA, Maxis,<br /> I'm sure i'm not the only one.<br /> Please fix the game<br /> <br /> Maxmanz1]]></description>
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				<pubDate><![CDATA[Mon, 17 Nov 2008 04:53:12]]> GMT</pubDate>
				<author><![CDATA[ maxmanz1]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ To continue a post in the Website Feedback section.<br /> <br /> With the addition of Games Used to the online Sporepedia I would like to humbly request:<br /> <br /> 1) the same icons in-game<br /> 2) the ability to filter out downloads of Patch 3 or C&C created creatures. <br /> <br /> Why? Having creatures in your game that you can't use is confusing and causes more lag than is necessary. <br /> But WHY? Because some people don't trust the patches. And even [b]MORE[/b] people are not going to spend $20 on C&C (I will but this is for the greater good). So to list all the new "Buddy Content Only" like features/filters that I have requested so far:<br /> <br /> 1) Sporecast and Buddy only<br /> 2) Vanilla Spore creatures only<br /> 3) No C&C creatures<br /> etc<br /> <br /> Thank you, I'm sure I'll be back for more but these need to be added to your to do list soon.]]></description>
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				<pubDate><![CDATA[Mon, 17 Nov 2008 19:54:21]]> GMT</pubDate>
				<author><![CDATA[ spacez52]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ More accessories! More importantly: [b]The ability to color accessories independently from the creature![/b]]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 01:08:12]]> GMT</pubDate>
				<author><![CDATA[ Daikaze]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[      I do not see the purpose of the down rating option, and it seems that it is prone to abuse.  Too many people are using it as a weapon.  What you like or do not like is subjective and personal.  What one person dislikes may be liked by another.  I think that dropping the down rating option, and just leaving the up rating option would be much better.<br />       I also think that Spore TV has the potential to become popular and deserves it's own topic, rather than just threads in a general topic.  It would make the updates and features much easier to find.  With multiple threads for different sections, it is too big just to ignore.<br />      This is a great game, VERY involving (addicting).  I am enjoying it very much.  Thank you, Maxis!!    ]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 02:32:01]]> GMT</pubDate>
				<author><![CDATA[ Sungolden]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[     I agree with spacez52, I worked hard to gather creations in my sporecasts that I wanted in my game, and gathered sporecasts with creations I wanted.  I am up to over 16,000 downloads, many of ugly things I do not want in my game.  If I go to buddy only, I lose all of the sporecast creations, but if I don't, my computer is loaded with things I do not want in it.  I try to delete, but the game downloads more ugly stuff faster than I can delete.  And if I put my capacity low, the new things my buddies create will not download.  I would like more control over what downloads into my computer and game, and a "Buddies and sporecasts only " option.  Thank you very much.]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 02:38:24]]> GMT</pubDate>
				<author><![CDATA[ Sungolden]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ come on does any one agree with me!?! They should put some of the features from the original game not this lesser grade version made to satisfy us with a quick game. They never even had a public beta of it]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 02:45:59]]> GMT</pubDate>
				<author><![CDATA[ maxmanz1]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/12353.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/12353.page</a><br /> see this]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 03:27:14]]> GMT</pubDate>
				<author><![CDATA[ danthemanglitch]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like to see the Sea stage from the first showing of spore to be added into the game, I just thought it was something that should've been added to the game in the first place.<br /> <br /> Also remove the rate down button, I've had many of my creations go from a solid green smile to a light blue smile and lower because some people thought it was funny to rate all my creations down.]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 12:40:25]]> GMT</pubDate>
				<author><![CDATA[ Cecil_090]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Quote from my thread:<br /> [quote=simsmac]Ok, this drives my crazy:<br /> <br /> When I have to directly address someone by something other than their username or use the third person addressing a user, I have to say "he/she" because I have no darn clue what their gender is. Sure, I've memorized some users' gender, but that shouldn't be necessary. Most forums have an option to show your gender underneath your username. I think this forum DESPERATELY needs this implemented.<br /> <br /> Thanks,<br /> <br /> Simsmac 0_o <br /> [/quote]<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 12:43:28]]> GMT</pubDate>
				<author><![CDATA[ simsmac]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ More Vehicle parts]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 12:47:43]]> GMT</pubDate>
				<author><![CDATA[ battery1979]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Well, i love to create creatures so i only have 2 things to ask.<br /> [b]1. 2 Types of creature creator[/b]<br /> One for baby creature, and one for the older. For example, if i made a creature that have horns, so if it just borned so it will be without horns till grow up. (Idea to make it even funner)<br /> <br /> [b]2. Templates for creatures[/b]<br /> Even more important for me than the 1st thing. Template for a creautre means that the body is already built, so i can add anything i want, or change the body shape. Meaning if i want to create cat or something like that, so it will have the body template, so i could add/chance/low/high it, to make it easier to built the creature. Same as when you open the creator, you already have a template, so same here except you can choose the template you want.]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 14:58:54]]> GMT</pubDate>
				<author><![CDATA[ FunnyGames93]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=PaladinIV]It is missing me also if we developed a spaceship, in this not the skills can be, for example. the ne smarter breed faster drives or larger weapons developed in this spaceship can be used. <br /> <br /> Geil währ yes nor the ability of mutant abilities, intellectual influence of the opponents <br /> Technical defenses intellectual influence (I start ups too much to dream * ggg * <br /> <br /> In the space phase is then given as to skills-bound, means I can only buy what is offered and may not themselves develop what I had developed. <br /> I can build spacecraft with 10 guns and one has only 1 each shot. Spacecraft shoots in the other direction where there is no gun is ... (ability is not according to the type used) <br /> Other alternative would be even more equipment or Biological (grown spaceships like ALIEN part1, Perry Rhodan Dolan Spacecraft) <br /> [/quote]<br /> <br />  ifeel that conequences should help decide your space ship and the organic idea is gold i love an organic ship like the wraith sruisers (stagate atlantis) would be great to grow your empire i'd also like multi sentiant speicies planet and systmes i still strongly sugest relistic planet sizes and mother ships cause building a fleet would be awesome growing would be even cooler.<br /> <br /> allow you to acess all of you empires spice through one colony.]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 19:16:53]]> GMT</pubDate>
				<author><![CDATA[ danthemanglitch]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Blaze-Dragon]Change the Hologram scout to the teleporter, then you can do everything you can in the creature stage, but also go into cities/colonies.  There could also be a minigame for each type of building. <br /> Entertainment building - some sort of arcade with games like pac-man and tetris, but sporified.<br /> Factory - an anything creator, where you have access to every part in all the creators in order to make whatever you want.<br /> House - can interact with families in basic conversations, also can play simple board games like chess or checkers, but agian sporified, but also showing your people moving the pieces.<br /> City Hall - ability to acces the city planner[/quote]<br /> <br /> how u like this<br /> u basically control one creature the entire game in creature the alpha male in tribe the chief and in civilization the president dictator or king n space you are the all powerful person who is captain of your ship and when you beam down to a planet to interact without the video comm (makes em happier) or you can dock with passing ships is space you control one caracter and you build your ships interior and every thing make it like a quest]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 19:27:42]]> GMT</pubDate>
				<author><![CDATA[ danthemanglitch]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ if u guys knew wat the original game had in it, you'd understand wat i am saying<br /> in the original 2005-2006 creature stage had a water stage in it <br /> you go from cell to 3-D ocean part and eventualy you have to put legs to move on to tribe<br /> <br /> [/quote] Cecil_090 wrote<br /> I'd like to see the Sea stage from the first showing of spore to be added into the game, I just thought it was something that should've been added to the game in the first place. <br /> <br /> the original game had an ocean stage   most people dont know and EA/Maxis don't tell so they dont have to make a new game or a very big and costly patch<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 22:27:00]]> GMT</pubDate>
				<author><![CDATA[ maxmanz1]]></author>
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				<title>Some &quot;cheat&quot; ideas.</title>
				<description><![CDATA[ I have a few suggestions for the cheat script box in the game:<br /> <br /> 1.  [b]New style filter called "negative".[/b]  This filter will invert the colors and tones.  To get an idea of what I'm talking about, go into MS Paint and "invert" a picture.  It basically makes everything look like a negative for a photo.<br /> <br /> 2.  [b]"setSize" cheat.[/b]  A cheat that changes the size of your cell, creature, tribal, etc.  Make your character the size of a bug or as big as an epic (or even bigger)!  The data input will be a decimaled number format (ex.: 15.60).  In cell, creature and space stages, it will change the size of you main character/ship that you are playing as.  In tribal stage, highlight the tribal(s) that will be size changed, type in the cheat and they will be sized.  In civilization stage, highlight the vechicle(s) to change their size.  This cheat is mostly an "eater egg" cheat since it doesn't affect your attack power, HP and the like.  The only thing it can impact is your speed (ex.: a creature that is 1/10 it's normal size will take ten times as long to cover a length of ground as a regular size one.)<br /> <br /> 3.  [b]"freeByrd" cheat[/b]  A true cheat since it can let you get the Flight of the Bumblebee too easily.  Otherwise, it can be a fun one if you want to travel by air a lot.  It allows you to flap your wings continously without running out of flight, regardless of what wings you have.<br /> <br /> 4.  [b]"epicSocialize" cheat[/b]  An eater egg cheat that lets you dance and sing and such with epics.  However, you progress meter will not increase nor will you get an ally.  Just as soon as your done, they will continue to terrorize you and other creatures as expected.  This is a "just for fun" cheat.<br /> <br /> 5.  [b]"maxSkills" cheat[/b]  Another true cheat.  This one will give you all social and combat skills in creature stage and will be level 5 skills.  However, they will disappear when you die or mate.<br /> <br /> 6.  [b]"pollinateNations" cheat[/b]  I saved the best for last.  This cheat affects creature stage and up.  The nations that you normally encounter in civilization stage later will already exist, including ones on the foreign soil you cannot reach as a creature or tribal.  They will conduct their business as usual (trading, allying and fighting each other) while you go about yours.  This will add a natural increase in game difficulty and also let your creatures and tribals experience new things.  Creature and tribal stages will never be the same.  With this cheat, you will be dodging vehicles, seeing cities and other cool things up close, and even watch great events unfold from a first-person kind of perspective.  Imagine being a creature looking up at buildings as they are hit with bombs or watching fireworks at night.  There are a few other things to point out.  First, they will reset and start over when you go to the next stage.  Second, they will not attack your tribe or rival tribes since you can't fight back and you need the rival tribes to increase your progress bar (they can run over tribals, though).  Third,  creatures and tribals will react to conditions, such as panic when a vehicle is near.  Lastly, when you go into civilization stage, they will already exist and have all spice geysers claimed randomly, thus requiring you to react however you feel led.<br /> <br /> Let me know what you think.]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 15:08:14]]> GMT</pubDate>
				<author><![CDATA[ gameboy78]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ mooki's all rock! Go mooki!]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 19:06:48]]> GMT</pubDate>
				<author><![CDATA[ Tutthoth]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Space Stage Requests:<br /> <br /> New Diplomacy Screen--Have the ability to talk to any known race without having to visit their planet.  Simply pull up the screen, select your empire, and go to the regular diplomacy screen.  However, some diplomacy options should only be initiated while on their planet, like trading.  But options like getting quests, asking for help, setting up trade routes etc. should be able to be done without visiting their planet.<br /> <br /> Spice Management Screen--Shows where all your available spice is, and shows prices on each planet and perhaps the best selling price.  This feature should not buy and sell spice automatically, that would take the fun out of spice trading.]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 21:20:41]]> GMT</pubDate>
				<author><![CDATA[ supermatt100]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ How about WATER, OCEAN play? And the ability to edit/build your own plants and trees. And more important, not so constrained during creature phase.  You can't DO anything outside the friendly/attack. I want to wave, dance, yawn in boredom..howl that type of stuff.  And for ONCE have a creature come up to ME and follow what *I* do to be friendly with my species.  <br />  And how about YOU get picked up in a space ship! And big deal it rains..it doesn't affect the ground, creatures .. how about making it slick.. pow.. fall in the mud.. or fight in the mud.<br /> <br /> I love the game but am very disappointed in the limited play.  Even in Space.. make other planets..you can't get out of your ship.. and even in tribal/space you CAN'T even get your allies to help. All they do is give you ONE ship.. or IF they are around during tribal they help only if they are bringing you food.. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 23:13:10]]> GMT</pubDate>
				<author><![CDATA[ rabrough]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=rabrough]How about WATER, OCEAN play? And the ability to edit/build your own plants and trees. And more important, not so constrained during creature phase.  You can't DO anything outside the friendly/attack. I want to wave, dance, yawn in boredom..howl that type of stuff.  And for ONCE have a creature come up to ME and follow what *I* do to be friendly with my species.  <br />  And how about YOU get picked up in a space ship! And big deal it rains..it doesn't affect the ground, creatures .. how about making it slick.. pow.. fall in the mud.. or fight in the mud.<br /> <br /> I love the game but am very disappointed in the limited play.  Even in Space.. make other planets..you can't get out of your ship.. and even in tribal/space you CAN'T even get your allies to help. All they do is give you ONE ship.. or IF they are around during tribal they help only if they are bringing you food.. <br /> <br /> [/quote]<br /> You can do this stuff in the original creature stage.  no one really knows how much the original game had in it<br /> most of the things people request here was in the original game]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 22:13:16]]> GMT</pubDate>
				<author><![CDATA[ maxmanz1]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Nick4liso]There should be some key that you have to hold down when placing a creature/vehicle/building part to make it assemble.<br /> <br /> Lets say the Ctrl key is the Symmetry button.<br /> <br /> <br /> Building a creature normally, with asymmetry. <br /> I press Ctrl.<br /> Every piece I placed on the creature after I press Ctrl is in asymmetry <br /> I press Ctrl again.<br /> Every piece I place after pressing Ctrl again is symmetrical.<br /> I decide that an arm shouldn't be in asymmetry, and should be in symmetry with the other side.<br /> I click the arm, and it instantly becomes symmetrical and is able to be undo-ed.<br /> <br /> Get what I'm saying.[/quote]<br /> <br /> I agree but maybe not the ctrl key<br /> <br /> I am tired of having to turn that mod on and off all the time!]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 02:40:21]]> GMT</pubDate>
				<author><![CDATA[ TheGroxinator]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ One thing I find would be helpful is a "select all" option in the building creators. When you have several building bodies that don't touch, they have to be adjusted one by one. Select all would allow them to be manipulated as a single unit.]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 03:25:56]]> GMT</pubDate>
				<author><![CDATA[ Jennabob]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 1.  There's fish parts, yet no oceanic ecosystem.<br /> 2.  My 1" tall insect can run away from my 12" tall monstrosity.<br /> 3.  For some odd reason, I can place leg joints out of the center of gravity, and my creature still functions like its freakin' super-creature.<br /> 4.  My creature, again for some odd reason, is immune to diseases and is always female.<br /> 5.  There's no such thing as Sexual Dimorphism.<br /> 6.  My insect is eating meat only.  Where are my herbavorous insect mouths?  Grasshoper, caterpillar, etc.<br /> 7.  While my insect is eating it's meat, straight from its vicious kill, it seems that all the creatures he fights have open circulatory systems even though they are mostly mammals.  Either that or they're made of gelatin; rich, creamy, meat-flavored gelatin.<br /> 8.  I made some friends when I was still crawling out of the ocean, why don't they change with me?<br /> 9.  Is this the creature stage or a zoological safari?  Looks pretty much like a zoological safari...<br />  ]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 04:03:04]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Tutthoth]mooki's all rock! Go mooki![/quote]<br /> <br /> cool i have fans =D]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 09:24:29]]> GMT</pubDate>
				<author><![CDATA[ mooiki]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]I would like to see:<br /> <br /> 1)that there will be the fish stage and it will ask you if you want to the fish stage or not<br /> <br /> 2)brung back at spore 2 the real spore that you want to do with the fish stage and all the stuff that had there like that you can walk and eat at the same time.[/b]]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 09:30:29]]> GMT</pubDate>
				<author><![CDATA[ ploky]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ medieval/aquatic/tetris stages.<br /> <br /> You know what I  mean by them &gt;.&gt;;]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 09:36:52]]> GMT</pubDate>
				<author><![CDATA[ Trullx0xman]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think I would like to see larger more realistic cities, as right now you can have only a few buildings. I think on T3 worlds, you should be able to have [color=blue]simcity style building techniques[/color], so you can [color=blue]cover the entire planet in bustling city[/color], like NYC or tokyo. Most of you probably know this, but in simcity (4) you make vast zones, and then the game fills them in with either small, medium, or large buildings. I also think you should be able to have more than one type of building, such as three different factories, or different houses. [color=blue]Pollution[/color] would also be a nice factor, as right now you can place whatever factories you want, and still have the atmosphere crystal clear. Buildings like [color=blue]clinics, stores, and other buisnesses[/color] would be nice, as it adds a sense that you citizens exists beyond wondering you colonie squares. Maybe you could also be able to [color=blue]mine resources other than spice[/color], so [color=blue]instead of buying buildings and turrents, you could use resorces[/color]. Maybe [color=blue]cities could trade with each other[/color] too, and [color=blue]hovercars could shoot around aimlessly[/color] to add a sense of liveliness. <br /> <br /> I hope you will take these things into consideration when making the next expansion, Sincerley,<br /> ~~~Calc]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 16:02:45]]> GMT</pubDate>
				<author><![CDATA[ calculatrice]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would like to see more humanlike features in the civilization and space modes. What I mean is , instead of creatures, some hair maybe, or clothes. Also some better looking parts to make realistic looking cars, or spaceships with decals for the military. [quote] Like in Gearhead Garage. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 04:40:26]]> GMT</pubDate>
				<author><![CDATA[ bill3574]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Back to poke the game more with my opinion.<br /> <br /> [b]This contains some repeating...[/b]<br /> <br /> [size=18]Creatures[/size]<br /> <br /> [i]I was thinking of making the ability to level up certain powers (or add them) using DNA points. Like I want strike, but I don't have a striking part, I could simply pay DNA points up to add that power. Or If I want my creature to be *more lethal*, I'd be able to invest DNA points to increase the level of the ability (max being 10). This can also affect non-combat/non-social abilities like glide, sprint, or jump, or even speed and health. Glide however will be extremely expensive if you invest into it with DNA points without wings, because your creature doesn't necessarily know how to glide. But if you want your creature to fly without wings, it would still be possible. Glide will simply not be an option if you don't have jump.<br /> <br /> Also, like one person mentioned, once you got to a good level of them, you obtain another ability, be it passive, toggle or activated upon click.<br /> <br /> Also more abilities, like cold breath or intimidation, cold breath will slow down nearby creatures and intimidation is a social ability that makes nearby creatures afraid of you, however this will most likely be taken as a threat by most combat-creatures and they will simply just attack you.<br /> <br /> Caves or Structures like wrecked temples from ancient civilization.<br /> <br /> Civilizations & Tribes, like someone mentioned, it WOULD be really good fun to harass them.<br /> <br /> Ability to fly past the ocean, without being caught into that wretched cutscene (You know which one im talking about *wink*)[/i]<br /> <br /> [size=18]Space[/size]<br /> <br /> [i]Weapons much? I'd love to make my own weapons or simply just place it on a creature.<br /> <br /> The ability to change your creature at this stage.[/i]]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 04:52:19]]> GMT</pubDate>
				<author><![CDATA[ ShadeKirby]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ A seperate planet sandbox, because sometimes i just want to mess around with a planet.]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 20:57:40]]> GMT</pubDate>
				<author><![CDATA[ KB1PKL]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like the features of the old Spore to be put back in. Like the ability to drag prey, and also instead of every creature running in a sort of trotting motion, they should have a unique way of locomotion. I won't list anything else but I would just like everything that was featured in the 2005 demo at the GDCe]]></description>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 01:26:11]]> GMT</pubDate>
				<author><![CDATA[ dodolover]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A quick small thing to add to the awesome list:<br /> <br /> Creature size/scaling.<br /> I want to make creatures a bit bigger, and have parts for smaller creatures.  There's really no size difference with creatures.  Up in the higher levels of the creature stage, everything is about the same size.  It's so uniformly boring.  How about as soon as you're done making a creature, or while you're making a creature, there's an options tab that says "Size" or "Scale."  Here, you can click on a different size/scale to make that creature approx. that size.  Like options that say "Extra-small" to "Extra-large."  (then if you keep the cursor hovered over the option it will say a quick definition such as "Big as a mouse" etc.)  It will add a -lot- of variety for just a quick little feature.<br /> [so ends the quick thing]<br /> <br /> Add-ons<br /> *Bigger brain -COSTS- DNA, not "you get it automatically."<br /> *No "home" nests for anything.<br /> *Make your own nest.<br /> *Mate for DNA<br /> *Remove quests in Creature mode. (cell stage had no real quest and it worked just fine.  Quests in creature mode seem un-necessary)<br /> *Randomly scripted creatures that roam the planet randomly.  Some in packs, others solitary.<br /> *Better pack interface.  I want to be able to -work- with my pack in order to take down prey.  (this could be useful later in other modes to add a "Fleet Formation" or "Unit formation.")  This way, I get a better sense of working with my species. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 02:53:25]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ In the space stage, have a fixed location for the zoom buttons, instead of having them jump around. This would make things much easier on those of us without scroll wheels.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 22:25:42]]> GMT</pubDate>
				<author><![CDATA[ Jennabob]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b] element based limbs and parts<br /> mecanical parts,&\or natural parts in a  <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> patch <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <br />       idk how to describe the parts&limbs<br /> <br /> <br /> <br /> <br />                                 ]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 05:25:37]]> GMT</pubDate>
				<author><![CDATA[ deltaspark]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I got a suggestion. Do something, ANYTHING with the Space Stage. I find myself quitting any new games I start when I get to Space. It's too monotonous. Go here, get this, bring it back...OR...Go here, do this, kill the other thing...<br /> <br /> Anything added in, anything at all, would be a welcome change of pace. Last time I actually enjoyed Space part of Spore was almost a month ago! Ok, so we got new limbs now, but I hope something will be done with Space. Even just a few different missions than the ones currently available!!!]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 05:36:24]]> GMT</pubDate>
				<author><![CDATA[ DarkArgonian]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ sorry if my ideas already been submit <br /> <br /> Build Mode need few more update <br /> <br /> grid mode (crit +g)<br /> <br /> i wish there is kind of grid when placing parts or building block <br /> pressing Crit+g one well make a  grid appear <br /> <br /> disable mirror copy *when holding a part or over the part* (Crit + M )<br /> like you want to delete the left copy , move your mouse on the right side and (Crit +M) and so on <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 09:03:10]]> GMT</pubDate>
				<author><![CDATA[ Dayner]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=PenguinKid]This is a list of things I would like in spore.<br /> 1.) Babies in EVERY STAGE OF THE GAME except cell.<br /> 2.) Interacting with babies as a creature,  such as picking them up and hugging them.<br /> 3.) Creatures displaying affection such as kissing and hugging.<br /> 4.) Not that I would be using this one myself,  but let us kidnap members of other species/tribes.<br /> 5.) Grabbing eggs and running away,  this could be lumped with #4,  as some could consider it kidnapping.<br /> 6.) More ways to interact with members of your own species in the creature stage,  like play-fighting.<br /> 7.) I DEMAND THAT YOU ALLOW US TO LEAVE THE NEST AS A BABY!  Or I will risk killing my game by adding it myself.<br /> 8.) This is another feature I wouldn't use often,  but we should be allowed to religiously sacrifice creatures and members of other tribes in the tribal stage.<br /> 9.) Let us directly interact with tribe members and civillians as one of them.<br /> 10.) Allow us to build a planet-sized city,  like Coruscant(is this how its spelled?) from Star Wars.<br /> 11.) Starfleets composed of ships built by your own empire.  Seriously,  I feel like the ship I control should be more of a capital ship than a starfighter.  The Valiant is not meant to be used as a fighter,  as it is supposed to be 2.5 kilometers long.  Leave that to the F118A StarFalcons I made.<br /> 12.) Exploration/colonization of Gas Giants.  Think about Bespin from Star Wars Episode V.  Why would anyone in their right mind build a city on the surface of a gas giant when it's so much easier and safer to build one in the upper atmosphere?  And those same floating cities could be used on planets like Earth,  if you didn't want to ruin the continents.<br /> 13.) Live birth is also a needed feature.  But if you want your creature to lay eggs,  you could have a "Live Birth/Egg Laying" button.<br /> 14.) Let us see what happens inside our tribal hut.  Because the game manual's description of what happens(in the story) when you click the Add Baby button just adds to my curiosity.  To quote the game manual on this one,  "An egg rolls from the hut (what takes place in the hut stays there)."  This seems to imply that the developers think that "it would be WAY different from mating in Creature Stage so we should make the hut impossible to see into".  Well,  I say "LET US SEE WHAT'S IN THERE!!  WHO'S WITH ME?"  Or I will rip the roof off of one in space stage and see if there is a male and a female creature in there.  If I just see them dancing with hearts above their heads I will kill them.  But if they are using a more *civilized* manner,  I will put the roof back on it and leave them alone.<br />  <br /> I hope reading my list of DEMANDS for the Spore development team.<br /> <br /> EDIT:BTW,  if you don't know what the Valiant I mentioned is,  its a spaceship I made in Spore.  I based it on the flying aircraft carrier of the same name from Doctor Who.[/quote]<br /> <br /> I feel too lazy to edit that post right now so I just decided to do this.  Here are MORE OF MY DEMANDS!!!<br /> 15.) Babies in Spore will get Pleaseleavemealonetoplayalone-itis and die if they are always guarded by an adult.  Let them roam around WITHOUT ADULT SUPERVISION!!!  Don't let them die,  they are so cute.<br /> 16.) Mating without hearts and dancing.  Creatures mating SEXUALLY,  not retarded-ly.  It would be toggled by a cheat,  but I don't know what it would be called.<br /> 17.) Mating without entering the creature editor.  I don't WANNA EVOLVE EVERY TIME I MATE WITH ANOTHER CREATURE!!<br /> 18.) First Person Mode in Tribal Stage.  This would mean I could go inside the hut.<br /> 19.) Pooping,  peeing,  farting,  and burping.  Come on,  don't you know anything about your target audience?<br /> 20.) Communicable/non-communicable diseases.  Creatures giving you the common cold would be funny.<br /> <br /> Oh no,  I think I made Chris Hecker cry.  Wait,  that's a good thing.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2008 19:58:02]]> GMT</pubDate>
				<author><![CDATA[ PenguinKid]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Simply put, biospheres are my name for planets with different terrain and weather conditions. It could be implemented in expansion packs, such as... <br /> <br /> Desert Planets <br /> These planets have no water, and are of a T1 atmosphere when you encounter them or are born on one. They consist of rock and sand, and are home to limited creatures and plant life. <br /> <br /> Good for... <br /> Small animals, which gain the ability to burrow in the sand and conceal themselves from predators. <br /> Highly-evolved animals that unlock mini-games to hear/smell prey better, or herbivores that can eat the tough desert plant life. <br /> <br /> Bad for... <br /> Big animals, which overheat in the hot sun. <br /> <br /> Arctic Planets <br /> These planets have some water and a lot of ice and glaciers. They have some plant-life and so are normally T1. <br /> <br /> Good for... <br /> Big animals, which can conserve heat. <br /> Animals with light colouring, who can hide in the snow and earn the Sneak ability. <br /> <br /> Bad for... <br /> Herbivores, as there are few edible plants. <br /> It is harder to walk here due to the ice. <br /> <br /> Jungle Planets <br /> These planets have lots of trees but few fruit bushes, and a T3 atmosphere. They can hold twice as much wildlife as ordinary planets. <br /> <br /> Good for... <br /> New climbing limbs allow animals to climb the trees and reach food. <br /> Animals tend to graze away from the nest here. <br /> <br /> Bad for... <br /> Harder to run or glide here. <br /> Large animals are made slower by the plants. <br /> <br /> Plains Planets <br /> The current planets on Spore. <br /> <br /> Sludge Planets <br /> These planets have seas of toxic ooze, and are of a T1 atmosphere when you encounter them or are born on one. They consist of grassy moss and ooze, and are home to limited creatures and plant life. <br /> <br /> Good for... <br /> Any animals that are born here can hunt or eat in the sludge after sufficient brain upgrades. <br /> Even Epics can be killed by the sludge. <br /> The radiation causes some...strange evolutions on your animals if you have the Creepy/Cute expansion. <br /> <br /> Bad for... <br /> Non-native carnivores. <br /> Hologram Scouts. <br /> <br /> Lunar Planets <br /> Huge craters occupy these planets, however while the outside is pale and lifeless, the inside is warm and filled with fungus and alien trees. <br /> <br /> Good for... <br /> Small animals, which gain the ability to burrow and conceal themselves from predators. <br /> Somehow, social animals gain slightly from exposure to the fungus, although it is impossible to explain why. <br /> <br /> Bad for... <br /> No-one, really. <br /> <br /> Aquatic Planets <br /> After Cell stage, you can now choose to flood your planet, causing an evolutionary spurt in fish and other aquatic life [b](So, Aquatic Stage.)[/b] These planets are normally T3. <br /> <br /> Good for... <br /> Aquatic animals, obviously. <br /> <br /> Bad for... <br /> Landlubbers. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2008 18:02:15]]> GMT</pubDate>
				<author><![CDATA[ TehAlmightyOne]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The ability to go onto the planets surface and be able to JUMP! My creature has wings and It really bugs me that I can't fly with the hologram. Also I want to explore the cities and interact with the people living in them.<br /> <br /> Maybe some food farms around the cities would be really cool too.]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 01:37:55]]> GMT</pubDate>
				<author><![CDATA[ Shavonne]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Shavonne]The ability to go onto the planets surface and be able to JUMP! My creature has wings and It really bugs me that I can't fly with the hologram. Also I want to explore the cities and interact with the people living in them.<br /> <br /> Maybe some food farms around the cities would be really cool too.[/quote]<br /> <br /> Very recently I saw a flying hologram glitch youtube video,  and the hologram scout flew into space,  fell back down,  and bounced back up.  It was a glitch though.]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 02:25:28]]> GMT</pubDate>
				<author><![CDATA[ PenguinKid]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ All of this: <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/13652.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/13652.page</a><br /> <br /> Because I'm too lazy to re-write it all here. . . ]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 18:44:48]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ great list here. take a look<br /> <br /> [url]http://forum.spore.com/jforum/posts/list/4964.page<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 22:11:52]]> GMT</pubDate>
				<author><![CDATA[ dre9000]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Tails that can move indepentently. Limbs can make tails, but they just sit there motionless.<br /> <br /> A slightly more adjustable face. Mouths often stick out awkwardly; they don't really connect to the body/face. Possibly a flat mouth that just goes onto the body.<br /> <br /> When I make an upright creature with two knee joints in the legs, the legs bend all over the place when it sits. It just need better two-legged movement.<br /> <br /> I believe I said this before, but instead of stats being depentent on body parts, there should be an amount of adjustable leeway. For instance, you get a certain amount of "free" stats that can be placed in any category, and that amount increases as you brain size increases.]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 22:16:28]]> GMT</pubDate>
				<author><![CDATA[ Maave]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ General Things:<br /> -It would be cool to have an optional feature that takes a picture of someone else's creation within your game and send it to them.  I see "[name] has [verb] [my creature/ship] in [whatever] mode" in the My Spore page but it would be cooler to actually see what's actually going on in their game.<br /> <br /> Creature Stage:<br /> -Make rogues harder to ally with, it's way too easy for how valuable they are.<br /> -Have higher level nests of creatures towards the end of the stage and beyond.  When I reach the final level (with ~100 HP) I want to keep playing, but there's nothing but epics and rogues to kill at that point.  It could even be good if tribes started emerging towards the end of the game, the player could steal their food or even ally with them to gain an early ally in the next stage.<br /> <br /> Tribal Stage:<br /> -Have it so domesticated creatures can breed and/or be used to interact with other tribes.  For example a "cute" creature can be used to enhance music performances, while a "creepy" creature can be used as extra firepower or even just guarding the food.  At the moment it's sort of boring using them for eggs.<br /> -Make more longevity.  One thing I really dislike about the tribal stage is that there are only 5 other tribes.  After the 5th tribe has been "won" there should be an option to keep the tribal stage going until the player opts to progress.<br /> -Make tribal interaction more interesting.  As with civilization mode, the player should be able to ask tribes to help raid/ally with other tribes and likewise they should be able to ask the player).  They should also interact with other tribes instead of everything being centered around the player's tribe.  Lastly chieftains should should be able to communicate with the other tribes' chieftains, and it would have to be done up close.<br /> <br /> Civilization Stage:<br /> -Have allied tribes develop cities of their own (max of 2 or 3 so it's not easily exploited), starting out allied with the player.  Other cities of different creatures can develop too, but with a "-50 Different Creature" penalty.<br /> -More than one vehicle per type (land/air/sea).  It's kind of dull having only one choice for each, having two or three choices varying in cost and power would be a lot more interesting and strategic.<br /> <br /> Space Stage:<br /> -Have allied ships available from your colonies for a price, so the player can buy an allied ship from his empire.  Different prices should affect the effectiveness of the ship.<br /> -No more bio-disaster missions, those are just annoying.  If they are a must, then have a better reward for completing them.<br /> -Have colony rebellions that trigger a "civilization stage minigame."  It would freeze time for the rest of the galaxy for fairness's sake.  If the rebellion takes over the planet then the rebels form their own empire and declare war with the player.  If the player manages to ally with them they'll be annexed into the player's empire.<br /> -Be able to land on planets and interact with the inhabitants.  It could affect many things, such as visiting the empire personally (since it's more personal the interaction will be more beneficial) or going espionage and planting explosives in cities.<br /> <br /> tl:dr version:<br /> -Pictures of our creatures in action in other players' games.<br /> -Make it harder to ally with rogue creatures.<br /> -Have tribes in creature stage to interact with.<br /> -Domesticated creatures in tribal stage breed, and their offspring used to ally/attack other tribes.<br /> -Have the option to continue playing the tribal game after the 5th tribe.<br /> -Have civilization-like AI in tribal mode.<br /> -Different races in civilization mode, allied tribes should become allied cities.<br /> -Vehicle tiers, not just one vehicle per type.<br /> -Allied ships available in player's empire to buy.<br /> -No more bio-disaster missions.<br /> -Have the occasional colony rebellion that requires a civilization mini-game to resolve.<br /> -Land on planets, interact with inhabitants.<br /> <br /> Phew. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Dec 2008 00:42:57]]> GMT</pubDate>
				<author><![CDATA[ LurkerHunter]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to see a 'molding' feature where you have the ability to 'carve' your own designs, markings, etc. on the creatures, vehicles, etc. that you create.   I also would like to see more 'fish' features such as fins, gills, eyes and scales as well as snake features such as snake scales, fangs, etc.   One more feature that I believe would be a great addition is the ability to add your own teeth and fangs as well as the control to enlarge (or shorten) them, just like what we are able to do with the horns, feet, heads, etc.  There seems to be too many limitations on how you can mold your creature.]]></description>
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				<pubDate><![CDATA[Tue, 2 Dec 2008 06:52:28]]> GMT</pubDate>
				<author><![CDATA[ Seashell77]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I'm not sure if this has been mentioned. I would like to see a rating ability in the actual Spore game interface. Not alot of people, comparetively, take the time to minimise the game, get on the internet, and rate a creation that they thought was good. Plus, it would help alot of lesser known, but talented creators, to get a leg up and gain popularity, just as the new system for MPN has done.]]></description>
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				<pubDate><![CDATA[Wed, 3 Dec 2008 15:15:30]]> GMT</pubDate>
				<author><![CDATA[ exinferios]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My analysis (so far):<br /> <br /> Cell Stage<br /> - I thought the cell stage was fun and simple, a satisfactory introduction to the game.<br /> <br /> Creature Stage<br /> - The creature stage is my favorite because that is where I had the most control over what my individual creature did, how it acted, how it looked and what evolutionary accessories it had!<br /> - However, I did not like the fact that there was a limited amount of food for my carnivore.  I would hunt for food, hoping to kill only one or two prey and end up having to exterminate an entire species because they all attacked me back.  Or I would manage to kill only one or two, but then I would only be able to kill, say, 3 more before they went extinct.<br /> - I think that there should be some herbivores or other prey items that act like some non-tribal creatures in the tribal stage: kill one or two, the others don't attack and if you accidentally wipe them out, their population eventually bounces back.  I don't know how the herbivore food situation is, but I plan on starting one to see the differences.<br /> - Add perhaps a timer for how long I have to wait before attacking a species again to allow them to recoup after my last attack, and if I keep attacking before the cooldown is up, that's when they go extinct.<br /> - My goal in the creature stage became not blasting through it to the tribal stage, but exploring the map as much as possible, gaining as many different creature features as I could along the way.  This was made more difficult in that the minimap is not big enough to see the whole world at a time (to find unidentified species).  Perhaps adding a minimap/world map interface similar to that found in World of Warcraft would make things easier.<br /> <br /> Tribal stage<br /> - I didn't spend much time in this stage for two reasons: it was straightforward to destroy or ally with the other tribes (and even take down an epic), and it was kinda boring.<br /> - Not much control over what my tribe could do.  Either pick up axes and crush other tribes or ally with instruments.  Sure, you had to ally or take over the right tribes to gain access to weapons/instruments so that you can crush or ally with other tribes, but that's about all the thinking that is required at this level.<br /> - Perhaps allowing a tribe member to be set to collect eggs whenever they are present and another to hunt birds and other non-tribal organisms whenever they are present (which is pretty much always) just like the fishermen fish all the time until they are told to stop and kill a tribe.<br /> - Adding the ability to choose the area that the firebombs (or whatever that chieftain ability is) affects, like some of the Mage abilities in World of Warcraft would make it so my cheiftain doesn't have to be in the middle of the battle getting pounded in order to do firebomb damage.<br /> - Why does creature evolution stop when you reach this stage?  Evolution continues!  Unless, of course, the time spent in this stage is significantly less than that spent in the previous two stages (in terms of game years, that is).<br /> <br /> Civ Stage<br /> - This stage does not stand out in my mind like the rest for some reason.<br /> - I like that the vehicles are made instantaneously!<br /> - I like that I can create my own anthem!  I haven't played around a lot with it, but it's a cool idea anyway.<br /> - The vehicle creator was badass.  I like that the parts added contributed to the vehicle's effectiveness in whatever it is designed to do (unlike in the space stage where you can add whatever you want and it's purely for aesthetics).<br /> - Walking around the streets of the city as a citizen, or even the ability to talk to individual citizens (as in the recent SimCity games) would be neat.  Otherwise, the game at this stage is an oversimplified RTS.<br /> - The ability to explore the landscape and interact with other cities from the perspective of one or any of my vehicles would be great!<br /> - The ability to hotlink groups of vehicles as in the Age of Empires series would be nice, but I guess the game at this stage is too simple to necessitate that.  So if it gets more complex (i.e. more micromanagement is required), this would be a great addition!<br /> - Again, the minimap does not show the entire world.  There are "lost edges" that allow some vehicles to hide from detection (especially in the space stage).  A world map would do well here.<br /> <br /> --------------------<br /> Make the previous 4 stages more involved to attempt to balance the importance between them and the space stage!<br /> --------------------<br /> <br /> Space Stage<br /> - Having more than one of my own space ship (a whole fleet) would be great.  Keeping at least one on my home planet and one on each colony that I can jump to controlling if that planet is in trouble instead of spending time rushing from one end of the galaxy to the other, like I placed the vehicles around my cities in the civ stage, would reduce frustration.<br /> - Add the ability to jump to any star in the galaxy without having to click through each one individually.  The ship can still pass through the systems in range, but do it in one click on the destination star, similar to the taxis in World of Warcraft.<br /> - Add the ability to select the destination star from a list of all stars to which I've manually flown.<br /> - Add a star registry search ability where I search for/type in the name of a star and it shows me where it is on the map, limited to those I have visited and that my allies have encountered (regardless of whether they are still my allies - I would not get rid of that information in real life just because someone doesn't like me anymore).<br /> - Autosave after every mission completed/badge earned/planet saved/colony created or city destroyed!  It's annoying having to manually save so often to combat unexpected crashes.<br /> - Add a callable list of all current allies, enemies and their and my colonies.<br /> - Add a way to compare current prices between all planets visited for items so that I don't have to spend time flying to each planet to find out how much they will pay for, say, blue spice. (They can communicate when I'm anywhere in the galaxy what trouble they are having, so why can't they tell me what their current prices are anywhere in the galaxy too?)  <br /> **"Current price" here would mean the price I would pay (or they would pay) when I eventually arive at the planet to complete the trade, sort of like a contract saying that the price won't change if I get there within a reasonable amount of time, say 15-30 min from when I say I want to complete the trade.**<br /> - If I can add land/water parts to my spaceship, I should be able to LAND it and USE it as a land/water vehicle!<br /> - The parts added to the spaceship should add characteristics like they do to the civ stage vehicles (perhaps +military, +economy, +exploration, +reputation, etc.); otherwise it's pointless to add anything to the ship since you don't really get to look up close at the ship while you're flying it around anyway.<br /> - Keep homeworld city spice production rate equal between civ and space stage!<br /> - Make homeworld visually different than other colonies by allowing building of buildings with special design units that can't be used on other worlds.<br /> - Either allow me to control which and how many vehicles colonies/cities produce (at no cost like they are now), or allow them to create defensive vehicles effective against spaceships.]]></description>
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				<pubDate><![CDATA[Thu, 4 Dec 2008 23:24:58]]> GMT</pubDate>
				<author><![CDATA[ QBert14001]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Less micromanagement in the tribe phase. I have to manually hunt each animal, you should be able to select hunt, and the tribe member will do it on its own.<br /> <br /> Also instead of the whole song and dance, it would be much cooler if relationships were based on bribes, protecting each other, and/or trading. Maybe start with a bribe and follow with setting up trade routes or something. Trade beads or whatever. Basically I feel like dork sitting in front of a computer and instructing my tribe members to sing and dance like a couple of fairies. Give us some options for the friendly route! Of course the aggressive route could use some options too, like asking allies to attack.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 03:13:35]]> GMT</pubDate>
				<author><![CDATA[ ChessPimp]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ First of all, it would be very nice to have the "Buddy only" option include sporecasts you've subscribed to as well as your own creations.  Maybe you could make more boxes like "allow public content" "allow sporecasts" "allow buddies" and "allow My Creations."<br /> <br /> [quote]Also please put a Pending Achievements area where you can view achievements you earned that aren't uploaded on the achievements server yet. Thanks  [/quote]<br /> <br /> No kidding.  I've lost a bunch of achievements because of this.]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 05:06:36]]> GMT</pubDate>
				<author><![CDATA[ pookywb]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I'd like to see an editor that allows us to create plants and trees.  <br /> <br /> Also, either a sandbox mode or maybe an unlockable editor that lets us build planets from scratch.]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 20:36:53]]> GMT</pubDate>
				<author><![CDATA[ BoringPostcards]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I'd like you guys to implement that flora editor that you've got in the game already. Along with your cell creator. If some of you didn't know, the cell creator they used has very cool alternate parts. I'd love to see you guys actually implement this in there. As well as use most of the other images you've been hiding from us<br /> <br /> <br /> Flora Editor Pictures<br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/E253AE02.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/E6B13108.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/E6B1310A.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/E6B1310B.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/E6B1310C.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/E6B1310D.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/E6B1310F.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/A5885C38.png[/IMG]<br /> <br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/A5885C3C.png[/IMG]<br /> <br /> Although as is expected with these pictures that they have in the game, half of them aren't even in their gmsh files that they keep everything else in. <br /> <br /> Faces<br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/1D0C3B62.png[/IMG]<br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/2B0F4ADB.png[/IMG]<br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/44195770.png[/IMG]<br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/6C24128B.png[/IMG]<br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/AD5DD2FF.png[/IMG]<br /> [IMG]http://i180.photobucket.com/albums/x235/chaomasterxl/D4714AD3.png[/IMG]<br /> <br /> These aren't used for some reason. But for those of you who want to know why the files take up so much space, this'd be why. There are way more stuff that I have found, but I'll leave that for later ]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 21:24:32]]> GMT</pubDate>
				<author><![CDATA[ ChaomasterXL]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Oh, I;ve just been reading through the Spore:The evolution book, and there was a page that said early texture genertaors allowed 3d modelled hair and fur. Could we have that put back in at some point?]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 22:01:26]]> GMT</pubDate>
				<author><![CDATA[ PopeBarley]]></author>
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				<title>extra bones</title>
				<description><![CDATA[  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />i think it would nice to have a sort of bone structure other than a spine make a bone section and make it so that you can put in a skull in place of a mouth<br /> <br /> examples of bones: skull,ribs,pelvis,arm bones,leg bones,advanced spine bones,separate spine bones,branching spine(three tails,three heads).<br /> <br /> and mabe have have a choice of a smooth transition from head to body(add neck skin between head&body) &unssmooth transition.<br /> <br /> <br /> <br /> +mammel parts with hair or scailey parts in pach<br /> <br /> <br /> <br />    <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />                                                           ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 00:32:39]]> GMT</pubDate>
				<author><![CDATA[ deltaspark]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A link on your spore page to another page that lists people who have buddied you, so you can buddy them back.  <br /> <br /> If it exists, someone is using the Force to hide it from me. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 06:46:32]]> GMT</pubDate>
				<author><![CDATA[ Jackuul]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <br /> I'm going to ask for user-defined colony layout presets again.... Here's what I posted in another thread recently. It's a serious issue, IMHO:<br /> <br /> This is the main reason I'm not still playing my space games. I want to expand my empire enormously. I actually enjoy that.<br /> <br /> [i][b]BUT I HATE ALL THE DRAG-AND-DROP[/i][/b].  <br /> <br /> The last time I played space was about a month ago. I found an excellent star system with something like one pink, one green, and four blue worlds. I T3'ed and colonized them all as quickly as I could. It took more than an hour, and now I haven't been able to face doing that again.<br /> <br /> I don't mind the terraforming, even though it takes time, because it doesn't break my wrist. It's those damnable colony buildings and turrets.<br /> <br /> We [i]need[/i] to be able to save layout presets.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 15:56:39]]> GMT</pubDate>
				<author><![CDATA[ NecroBones]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ not that spore sucks but it needs more stuff that new pack is a great start but wont keep me satisfied forever no what we need is infantry in the civstage with customizible guns and stuff allow more types of vehicles like subs <br />  we need that ocean stage or even just the ability to make citys underwater  I hope people will respond to this to make spore better even if I see one chicken with a flamethrower I will be satisfied ]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 18:14:38]]> GMT</pubDate>
				<author><![CDATA[ Daveduchuv]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=ShadeKirby]Here are some features I'd suggest being added.<br /> <br /> [b]No Phase in General[/b]<br /> [list][b]Machinima Mode[/b] - Perhaps some sort of command line command? It allows you to pick a planet you wish to have it take place, insert creatures (suited or unsuited) and set their stats (how much health? Is he an epic?) and control them like you would in Tribal mode. Except you are able to emote and attack anyone you feel. Also the selection ring doesn't show up after recorded.[/list]<br /> [list][b]Ability to turn off that annoying beige color that is on mostly everything[/b] - I hate it, allow us to deactivate that on specific parts.[/list]<br /> <br /> [b]Space Phase[/b]<br /> <br /> [list][b]Lets leave the ship![/b] - Everyone in every science fiction has got to leave their universal flying object sometime, I don't think spore should be exempt from this. Also landing, I reckon you should be able to land and leave your ship, as long as it meets these conditions:<br /> - The planet your on is above T0.<br /> - The area is not near any creatures.<br /> And during this, you act like you would in the creature phase.[/list]<br /> [list][b]Space Constructs[/b] - No doubt creatures would eventually build a space station, or some sort of comet mining structure. But the creatures in Spore have not done this yet, there's a good suggestion.[/list]<br /> [list][b]Where is my huge fleet?[/b] - So what your saying is my fleet is compiled of other aliens? Maybe my creature just doesn't want to do that... perhaps they are racist? Oh and your creatures empire is the same as every other empire out there, we have our philosophy, we have our suit, and we should have our fleet.[/list]<br /> <br /> [b]Civ Phase[/b]<br /> <br /> [list][b]Infantry[/b] - Some wars can't be fought with just lethal vehicles. We need specialized creature troops, like troops capable of destroying vehicles and bases, troops capable of ambushing enemies, and troops capable of taking other troops. Also (Maybe) commando's, good at many things.[/list]<br /> <br /> That concludes my current most ammount of requests. Will update later with more.[/quote]<br /> <br /> <br /> The infantry is an awesome idea I also think that customizible weapons would be cool]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 20:01:20]]> GMT</pubDate>
				<author><![CDATA[ Daveduchuv]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ aquatic phase introduction.<br /> <br /> more creators<br /> ie plant, etc<br /> <br /> more stuff in space and creature stage<br /> <br /> in hard creature stage it would be awesome to see tribes forming in other species.<br /> <br /> Epic rider/trainer in tribe and maybe civ stage<br /> <br /> civ stage maybe having more depth to citys.<br /> allow them to expand and in harder/different modes include features such as resource consumption and stuff like that.<br /> <br /> <br /> just do what sounds good to u guys.<br /> <br /> I mean heck, u came up with this idea, so I'm sure you can think of more ways than I to make it even better.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 05:53:05]]> GMT</pubDate>
				<author><![CDATA[ 0jkensler0]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=QBert14001]<br /> - However, I did not like the fact that there was a limited amount of food for my carnivore.  I would hunt for food, hoping to kill only one or two prey and end up having to exterminate an entire species because they all attacked me back.  Or I would manage to kill only one or two, but then I would only be able to kill, say, 3 more before they went extinct.<br /> [/quote]<br /> <br /> -  I think there could be a feature in that instead of hunting to extinction the Player instead hunts them to complete fear.  It is like a cat hunting a mouse.  The mouse is not going to fight back, instead it will flee.  This would give the Player a sense of power over what once might of been a very dangerous prey item.<br /> <br /> -  And there could still be hunting some species to extinction, but that number would be something like 30 or 40.<br /> <br /> -  Though another take on it could be hunting a species to extinction in a certain area (i.e. one of their nests).<br /> <br /> -  And as for abandoned nests, I think new species should move in.  It's how it works in nature, voids get filled.]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 07:19:40]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I like that you can now see who the top buddied creators are, but why 33? Why not the top 50 or 100, or if you were going for some sort of odd number that people would catch onto, 42. 33 seems to me to be an odd/random number to use. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 17:45:08]]> GMT</pubDate>
				<author><![CDATA[ exinferios]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=exinferios]I'm not sure if this has been mentioned. I would like to see a rating ability in the actual Spore game interface. Not alot of people, comparetively, take the time to minimise the game, get on the internet, and rate a creation that they thought was good. Plus, it would help alot of lesser known, but talented creators, to get a leg up and gain popularity, just as the new system for MPN has done.[/quote]<br /> <br /> I back this suggestion.  In fact, I'll expand upon it.<br /> <br /> The interface on the website should also be the interface for the game.  I find the searching and making of sporecasts far easier online then in game.  Plus, there's a problem with the way the in game sporecasts update after doing things online from the website.  But that part is more of a bug.  However, a similar interface would mean I won't have to go to the website to have a far easier time of editing.  I'm sure there's those who would agree.]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 00:58:25]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ wut they said plus HOW COME ALL THE NEMIES IN CIV STAGE ARE MY F******** GUYS<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 01:08:26]]> GMT</pubDate>
				<author><![CDATA[ benjipoo7]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=benjipoo7]wut they said plus HOW COME ALL THE NEMIES IN CIV STAGE ARE MY F******** GUYS<br /> [/quote]<br /> <br /> Why would you swear on a Spore Moderators thread???<br /> <br /> And I'd just like to see more interaction in every stage....]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 01:10:05]]> GMT</pubDate>
				<author><![CDATA[ hattrickster]]></author>
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				<title>extra bones</title>
				<description><![CDATA[ [quote=deltaspark] <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />i think it would nice to have a sort of bone structure other than a spine make a bone section and make it so that you can put in a skull in place of a mouth<br /> <br /> examples of bones: skull,ribs,pelvis,arm bones,leg bones,advanced spine bones,separate spine bones,branching spine(three tails,three heads).<br /> <br /> and mabe have have a choice of a smooth transition from head to body(add neck skin between head&body) &unssmooth transition.<br /> <br /> <br /> <br /> +mammel parts with hair or scailey parts in pach<br /> <br /> <br /> <br />    <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />                                                           [/quote]<br /> <br /> I agree.  It would be nice to have a skull a neck feature.  This way eyes and other facial features could be place better.]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 05:12:43]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Firstly, I'd like to point out that my game downloads way too many random creations automatically.  I would like to be able to filter the types of creations that my game downloads.  For example, a filter that excludes unpainted/uncolored creations.  Secondly, enabling the "Buddy Content Only" option disables the entire sporecast section, and the search feature.  It doesn't actually delete non buddy content either, it just hides it.  It also brings back all of your creations that you "replaced" while saving.  Because I use sporecasts, and don't particularly care for/want 90% of the auto downloads, I'm forced to delete all the stuff from the recent downloads section (only to have my game download ~100 more creations).<br /> ----------<br /> I think you should be able to "subscribe" to one of your buddy's empires.  Your game would then essentially download all the information relating to this "subscribed" empire and add it's homeworld and colonies to your galaxy, essentially treating this new empire as a locally saved game.  Your buddy's game would then "subscribe" to one of your empires, and you would be able to interact with your buddy's empire just like it was another saved game on your computer.  In order for this to work, of course, the "subscription" would need to be a mutual decision.<br /> <br /> [EDIT]:<br /> I think that Maxis should make a creation preview app (or even a browser add-on) that you could drag a .PNG into and get a HI-RES 3D preview. I'm talking about a totally separate/standalone application on your computer that analyzes a SPORE .PNG file and generates an editor-quality 3D preview without the need to wait for SPORE to start up.  This application would also play anthem music .PNGs.  Oh yeah, it shouldn't require a SPORE installation.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 02:15:36]]> GMT</pubDate>
				<author><![CDATA[ Puka1701]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ voice editor-so you can cange how your creature speaks]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 17:28:02]]> GMT</pubDate>
				<author><![CDATA[ sploot]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I read a few of the requests made in this thread. For me the most interesting thing is creating the objects/creatures. I was quite astonished that all the parts are the same for every type of object or creature. Only the Details menu options change. For a $50 game I was quite surprized. We don't even have "normal" animal and building parts. Some parts you list as "mouths" are hands and feet! I know you don't want us to make Elephants and worms, but Crabs have Claws, and Elephants have big ears. And what about fir or hair? <br /> <br /> Why are we so limited? Why the "too many parts" warning? Spiders have 8 legs. Why can't mine have 6 before I run out of money? Why are some of the "charm" details so nice but so limited in rating. Then the "sneak" plus "Charm" selections look like horns, which one may have used already as "weapons"?<br /> <br /> I don't understand the actual "game" part, as I have never been "fast" at playing games. But I have been enjoying the Creating part. It just seems very, very, limited. Cenipeds have many legs, birds do not require arms, and one does not need ears if one is a worm. How about "segmented" bodies? I'm not trying to duplicate creatures we have here on earth, but earth provides some standard "equipment" which should be available for any creation of living a creature.<br /> <br /> Why does it "cost" extra for more "parts"? Why can't I just build something? It's a game! Not real life.<br /> <br /> When I did try to play the "Creature Stage" of the game, things just sort of happened on their own. I just sort of walked around and ate. When I make friends with someone they followed me around and ate when I ate. Thus less food for me and mine. I guess I should not have made them part of my pack. <br /> <br /> I had no idea how I had become more intelligent or passed on to tribal stage. I stoped there because I was more interested in creation than direction of a tribe.<br /> <br /> JasmineMarie<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 04:11:10]]> GMT</pubDate>
				<author><![CDATA[ JasmineMarie]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ In Creature stage, we should be able to...<br /> [color=red][b] CARRY EGGS [/b][/color]- we have to have this!<br /> Choose where we have nests- I want a nest on an island.  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> [size=12][color=red][b]BE ABLE TO USE LASERS ON SAVED GAMES!!!![/b][/color][/size]- Seriously. Some people allied with saved games in Space Stage and it caused ecosystem related problems(because they can't use lasers on the creatures to save the ecosystem).]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 04:30:38]]> GMT</pubDate>
				<author><![CDATA[ Aquamarine]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ a better filter would be nice, i don't like seeing creatures that look like something a four year old would make. more immersive space stage  would be nice, have it so that you can go down on a planet with a group of your own species and explore it set it up like the creature stage and your soldiers would be your allies similar to creature stage. If you wanted to make a more evolution based game then introduce more parts with more abilites and make planets very diverse, a planet with lots of mounains would force a player to get wings or a planet that is a swamp a player would want a creaure with a fasterswimming ability which could be a new ability of some of the new parts, even if you don't do that just have more diverse planet,Volcanic planet,desert,snow,swamp,.make all the stages more immesive and make them transist better.  all the stages should be longer with more customable features. also make it so you can get bonuses for finding ruins or crashed spaceships in creature or tribal phase theres alot more good ideas but too many to list.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 03:47:51]]> GMT</pubDate>
				<author><![CDATA[ thomas03blue]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have a list of things <br /> -the space ships should have levels of size that you can choose from, from a small fighter to a battleship<br /> <br /> -you should be able to choose what ships you add to your fleet<br /> <br /> -you should be able to have a bigger fleet/pack<br /> <br /> -there should be more creator parts<br /> <br /> -there should be able to put space stations and satelites in space and civ stages<br /> <br /> -there should be different types of T3 planets:desert, jungle, ect<br /> <br /> -there should be invasions of planets, were you command land, air, and sea units to conquer a planet in an RTS     style<br /> <br /> -you should be able to build bases in enemies/allies solar systems<br /> <br /> -you should be able to see tribe-space of other saved games, and be able to interact with them<br /> <br /> -and you should be able to have an ocean stage of the game (LIKE IN THE ORIGINAL VERSION OF THE GAME!!!)]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 04:55:50]]> GMT</pubDate>
				<author><![CDATA[ maxmanz1]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This is something I posted in the topic [url=http://forum.spore.com/jforum/posts/list/525/4964.page]OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack![/url], but I will post here too:<br /> <br /> a) I would find it wonderful if I could choose more than one preferred creator/sporecast upon starting a new game. I can't understand why I can't choose "Didzo" AND "Mootacoo" stuff to mainly populate one of my games if I want to. Even better than that would it be if I could choose different creators/sporecasts for different creation types, so that I can use one (or more) Sporecast for adding UFOS/Vehicles, another one (or two, three, etc...) to Buildings, and yet another (number of them) for Creatures. Also, I really don't care about Maxis stuff, but there are people complaining out there, and it would be great too if we could tell the game to NEVER choose the things Maxis designed...<br /> <br /> b) Why do I have to stick with one and one only costume per stage? Why can't I choose different costumes for my Tribe Chief, my Instrument Players, my Harvesters and my Fighters? Or even different costumes for the different "subclasses" inside these "classes" (for example, different costumes for Fishers and Fruit Collectors, instead of the same for both...)?<br /> <br /> I don't know if anyone mentinoned any of these, since I don't have time right now to read the whole thread!<br /> Anyway, there they are!<br /> <br /> See ya'round!]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 15:42:45]]> GMT</pubDate>
				<author><![CDATA[ BishopGG]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ a none baby version]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 19:41:02]]> GMT</pubDate>
				<author><![CDATA[ piePIEpie]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Most sim cities have this... <br /> <br /> Toggle on/off natural disasters.<br /> <br /> You won;t get the badges for them like Eco Hero or whatnot... but it's annoying to have 5 races wanting me to do something for them every 30 seconds or they are going to hate me.  <br /> <br /> What to be able to toggle on/off<br /> <br /> Eco disasters<br /> Pirate attacks<br /> Demands for cash (this game really hates the church I noticed.  They ask for money or it's war!... sounds like another church I know...)<br /> Autosave feature<br /> Autoshare feature<br /> <br /> I know you're very proud of this technological terror of the sporepedia, but having every variation of every creature ever made is a little bad.  To prove it I'm thinking of creating 1,000,000 of the same creature with only a minor change made uploaded.  (I could prolly create a macro to do it hehehehehe.  ok... I won;t... but you get the idea.]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 04:43:49]]> GMT</pubDate>
				<author><![CDATA[ The Kittani]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The things that I want are probably expansion pack-worthy.<br /> [b]1)[/b] I really thought that every stage was fun, but some more than others because of the speed at which they are finished.  You guys put so much effort into making every single stage and the only ones that really last long at all are the creature stage and the space stage.  So I think it'd be nice if there was extra content added to EVERY stage (including the cell stage) so the game isn't so linear.  Because whenever I make a new creature I get to do the exact same things (and the cell stage creatures are all the same every time I play it, f.y.i); I get to see a meteor shower happen after the first brain increase in the creature stage; I get to see a UFO abduct creatures around me, also in the creature stage after the third brain increase; the Tribal stage always has only 5 villages, which all want to kill me unless I make a first gestural move; the Civilization stage goes right from a small tribe of 5 huts/tepee's to a huge civilization which the players has the choice of middle-age or futuristic buildings.  The civilization stage could be greatly expanded, for example... make it possible for there to be one large island or several smaller islands, and make the requirements for airplanes different.<br /> <br /> [b]2)[/b] This is kind of an extension of the first point, but focused on the space stage.  Whenever I do this stage, I just get to simply colonize planets and do quests for other races before fighting the grox.  WOW, how fun... considering this is where players spend the majority of their time!  I absolutely hate how often pirate attacks and natural disasters occur, and whether they are on my planets or other races planets, I have to save them!  I do like playing on hard difficulty, but that shouldn't mean pirate attacks increase, it should just mean it's harder for me to expand and enemies get stronger.  How is somebody supposed to explore the galaxy if they constantly have to save their planets?  Did you guys intentionally make this game a pain to play?<br /> <br /> [b]3) [/b]This point is still in the space stage, but not related to the other points: The one thing that I'd love to see ADDED to the space stage is an epic battle between races, which could be seen from all views (planet, solar, and galaxy views).  I know you only get so many guys in your own fleet, but seeing your race or allies/enemies duke it out independent of your actions would be cool.  I am aware that enemies do attack your planets and if you zoom way into the planet view you have to fight them off (it's always the exact same fleet that attacks, too).  I want to see more than that though; I'd like to see fleets visibly travel through the galaxy view and see little mini battles occur which you could zoom into and fight in (not necessarily in a solar system).  And after the battle is over you simply zoom out back to the galaxy view.<br /> <br /> ...I'm sorry if I made it sound like I dislike the game, obviously I enjoy it or I wouldn't be posting on this forum in hopes that it will be improved upon. Anyways, I hope this is read and considered. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 20:40:16]]> GMT</pubDate>
				<author><![CDATA[ FrozenWolf]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Climate Change[/b]<br /> [i]Space Stage[/i]<br /> If you have too many factories with smokestacks & are cutting alot of trees down, you could make the planet unlivable.<br /> [b]Ice Age[/b]<br /> [i]Late Creature Stage<br /> Early Tribe Stage[/i]<br /> Like real life, there should be an ice age.<br /> [b]Moving Plates[/b]<br /> Creature Stage<br /> The continents should be on plates & they should move slowly & when they hit they cause earthquakes & form mountains.<br /> [b]Air Migrations[/b]<br /> [i]Creature Stage[/i]<br /> If you fly you should go on air migrations to breeding grounds.<br /> [b]Fur & Feathers Insulation[/b]<br /> [i]Creature Stage[/i]<br /> Fur & Feathers allows your creatures to survive in colder environments.<br /> [b]Epic Worship[/b]<br /> [i]Tribal Stage[/i]<br /> If you give food & sacrifice  someone to a epic, the epic will become a controllable player.<br /> [b]UFO Surgery[/b]<br /> [i]Creature Stage<br /> Tribal Stage[/i]<br /> If you get abducted by a UFO, you will enter a special creator where you can add robotic & alien parts to your creature.<br /> [b]Plague[/b]<br /> [i]Early Civ Stage[/i]<br /> If you keep your city in a dirty mess. There's a chance you might get the plague, If other cities have the plague, you must make sure nothing of theirs gets near you, or you'll get it too.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 21:53:41]]> GMT</pubDate>
				<author><![CDATA[ Jonathanrex1]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <br /> <br /> [b]Model exporter - [/b]<br /> <br /> I would love if i could export my model in any popular format<br /> so i can use it for some fun in 3d applications.<br /> <br /> dont mind the textures etc, just the models. <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> yes both buildings and creatures.]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 23:39:34]]> GMT</pubDate>
				<author><![CDATA[ Vaupelle]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Hi there,<br /> <br /> <br /> here are some features i want to see in space stage. I think they are possible to implement <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> - Opportunity to choose color scheme for city-wall and city-ground-textures (the premade textures don't fit with many buildings)<br /> - Orbital Facilities incl. Space Station Editor (maybe for the addon)<br /> - Spice Storage, Uber Defence units etc should be placed on empty city-slots and should be "creatable" in editor. Having them all the same design and all outside cities is not really fun.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 16:23:03]]> GMT</pubDate>
				<author><![CDATA[ Felix78]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would like to see the ability to pull parts of the body. In creature creator everything is spherical. Why cant you be able to just click on a piece of your creature and pull it out or push it in to create another shape. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 19:32:34]]> GMT</pubDate>
				<author><![CDATA[ bigfoot93]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I and my eight-year-old son have been having a lot of fun with the game.  Here is his list of things he wants to see in the game, that I promised I would post <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> His 'most important' idea is the ability to send the hologram scout into a city.  Being able to jump and swim as a hologram would also be good.  But mostly it's the city he wants.<br /> <br /> Make friends with Epic aliens, but only when you're a scout.<br /> <br /> Pick up Epic creatures with your ship.<br /> <br /> Shoot Epic guys with happy rays so they don't shoot fireballs at you.  (It would take a whole minute to make them completely stop, but less than that would start helping.)<br /> <br /> Climb trees.<br /> <br /> When you're in the creature stage you can hide in the branches, and when you're at the cell stage you can hide in the big web-type thingies.<br /> <br /> When you're near an Epic creature you can climb on him.<br /> <br /> In the creature stage you can click on a visiting space ship and can make them do whatever you want!<br /> (Hey, he's eight.  He really really wants to be able to play an Epic guy, though.  The main thing he wants a space ship to do to him is make him Epic.  Taking him to their city would be good, too.  Or picking you up from your planet and putting you on a different one!)<br /> <br /> Make the inside of buildings in the City stage.<br /> <br /> If you collect ten sticks and put them around your nest, it'll help you get to the tribal stage and slow down aliens if they're mad at you.<br /> <br /> "If you take all of my suggestions, Spore will be a riot!"]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 21:31:07]]> GMT</pubDate>
				<author><![CDATA[ lucianoelsmitho]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A few things I think would be very convenient:<br /> <br /> 1... RATING: <br /> Allow rating from the viewer in the Share/Browser section of the game as well to save having to log into spore.com all the time if it's not necessary.<br /> <br /> 2... SPORECASTS:<br /> a) Fix the Make Sporecast feature in the Multi Purpose Content Browser to save having to log in to spore.com all the time to use the one that works, then b) Allow an option for an efficent drag and drop into sporecasts while in the browser.<br /> <br /> 3... TAKING PICTURES IN TEST DRIVE:<br /> After rotation to select the angle to take the picture, allow an option to have the creature to just turn its head and make direct eye contact with the camera lens without moving its body.<br /> <br /> My two cents worth.]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 22:06:26]]> GMT</pubDate>
				<author><![CDATA[ Lessa1]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Cell - could last longer.  One thing that bugs me (no pun intended) is the DNA cost of creating insectoids and other multi-limbed creatures given the great proliferation of multi-limbs (insects especially) in our own biosphere. The numbers suggests that, evolution-wise extra limbs in smaler creatures are relatively cheap whereas as things stand right now they cost 50pts per...not so cheap.<br /> <br /> Evolution as a whole - why doesn't an increase in intellect come with a DNA cost?  It seems as though there should be some sort of trade-off - stronger poison vs bigger brain.<br /> <br /> I think both Tribal and Civ phases could be better RTS without going as far as a full blown RTS version. More variety in the types of 'troops' and vehicles and have cash become the determining factor when it comes to numbers, not some hard-coded limit based on territory controlled.  If I control more territory, I'll have more income and logically have more troops than when I was smaller.  I ran into a big problem in Civ phase the first time through after making a wack load of land units to dominate my continent only to find that, because of the number of land units I now had, I couldn't build more than two or three air units...suddenly a city on another continent comes sweeping through with a massive airforce and picks me off one by one and I can't defend myself in any way. It sucked.<br /> <br /> Space - Could be so much better but NOT as a Galactic RTS.  Keep it (and refine) it as a Galaxy Simulation and make it more open ended, more interactive, more immersive.  You're letting us out of the ship, GREAT!  make sure you give us the opportunity to do interesting and exciting things that do not necessarily involve going to war. <br /> <br /> Economy - clean it up. Stop making me spend all my time ferrying spice.  Automate it through an actual trade route system and drastically increase the number of routes I can have. Once I establish a route (and that may take some convincing by way of missions etc.) let the money just come in on it's own (what else are those pretend ships running back and forth for along the trade routes? They shouldn't just be for decoration.<br /> <br /> I've got more but I've gotta go. This would be a great start though.]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 22:27:08]]> GMT</pubDate>
				<author><![CDATA[ CuraAnimarum]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I've got something else for you:<br /> Before I explain my situation, I need a few things to be clear.<br /> [color=red](1). I use Mozilla Firefox 3 with the NoScript add-on (blocks javascript, active content, etc...).<br /> (2). I have the entire Spore website white-listed on NoScript.<br /> (3).  I often have Spore (logged in to my account) running in the background while I'm browsing the Sporepedia (also logged in to my account).[/color]<br /> Ok, now:<br /> The Sporepedia keeps logging me out!!!  I'll be typing up a long description for one of my creations, I'll copy the text into my clipboard, click the update button, then refresh the page.  Once I see that the description has been saved, something else will find its way into the clipboard.  Some time later I'll click the link to my profile.  When it takes me to the login page I click the login button (Firefox auto enters the login information (THANK [b]SPODE[/b]!!!)) and it takes me to my profile.<br /> [color=darkred]&lt;rant&gt;<br /> Then I click the link to the creation I typed up an essay for, ONLY TO FIND OUT THAT THE FREAKING SPOREPEDIA DIDN'T EVEN SAVE THE DESCRIPTION!!!!! <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />   It simply logged me out while I was typing it instead...  Retype the description FROM THE FREAKING TOP!!! <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <br /> &lt;/rant&gt;[/color]<br /> My point is, if I'm doing something wrong, let me know so I can fix it.  If it's a problem with the Sporepedia, PLEASE, I BEG YOU, FIX IT!!! <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 23:24:21]]> GMT</pubDate>
				<author><![CDATA[ Puka1701]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Spore needs a system to manage all the planets and solar systems that the player takes over. I lose a lot of my intrest when I find out that I have to travel to every single planet I have one at a time to collect resorces, and I have to go one city at a time in order to build. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2008 03:03:56]]> GMT</pubDate>
				<author><![CDATA[ thebest300]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The ability to see how long you have been playing.<br /> <br /> The ablity to see achivements that can be completed in the current stage.]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 01:49:07]]> GMT</pubDate>
				<author><![CDATA[ SpybotAF]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The entire spore SuperPack thread. Or at least part of it...]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 17:25:12]]> GMT</pubDate>
				<author><![CDATA[ Zalthia]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Yeah the spore superpack suggestions are, in large part, fantastic. The features on my mind right now, however, are:<br /> <br />   A planet editor/generator. While completly tailoring a planet's landscape would be great, I'd be set if I could get a menu or something that would let me do things like choose atmosphere, ground, and liquid colors, select plant life, frequency of weather events, (wouldn't it be great to be able to have a very rainy or snowy planet, or one with sandstorms, auroras, etc?) perhaps even set which type of special landmark would appear. (the big red rocks, the crystals, the gnarly Tim Burton root looking things, etc.) <br />   After selecting all those options, the planet maker would whip one up and display it, asking, "Would you like to use this planet?" to which you may reply, "yes, no, (clicking no brings you back to the planet configurator menu) or re-generate. (which just like it says, would use the same settings to make the planet again with different landmass and oceans) Finally, once you've clicked yes, you place your planet down in the galaxy and Spore links it to a nearby star or just maybe brings you to...<br /> <br /> A star system editor. Now I'd understand if there were constraints to this, limiting the max nuber of planets in your system or the number of each kind. (only so many gas giants, wild planets, and so on.) But I'm tired of living in ugly systems, let me create my planet's moon like I did my planet, let me decide if I want a blue gas giant or a green one or a taupe one. Maybe I think it shouldn't have a ring, maybe I think some other planet needs one. How about letting us set the star type too, I could go for living in a binary system. Let me rename the celestial objects and [u]most importantly[/u] let me choose how close or far everything orbits.<br /> <br /> On another, perhaps more wishful and far off topic, I'd really like to see an amped up tribal stage. Hut editor, tool editor, larger area, and more ways to interact with your tribe. Let me zoom between being a villager at the creature level and an eye in the sky guiding my fledgling society. And enough with these other tribes, tribal stage should be about my people developing culturally and technologically, if our pursuit of civilization puts us at odds or in contact with other tribes then that's great, there is more for us to do, but the ultimate goal shouldn't be to bludgeon or befriend, those should be perks.<br /> <br /> Finally, and this one I think you guys and gals could have for us fairly simply, please please please let me select creatures from the sporepedia whenever I edit during the creature stage. If I have to find the parts first, fine, I'll deal. If I have to have the right dna points ready to spend on the creature, great, lay it on me. But often times I'll find myself wanting to play my creations again, or make something in the creator that I'd love to see in action, or end up getting to tribal and deciding that my creature still needs some tweaks, (I do this far too often, and then I can start with a 'creatored' edition of that creature in tribal on another planet, but I don't get the nifty evolutionary traits for which I had hoped.) I know we can cheat to get near what I want, but I would really rather not, I enjoy obtaining spore achievements and besides, I don't want to be a mega critter at the start of the creature phase, and I'm more than happy to actually play the cell and creature phases to get the traits for which I am desirous, in fact I'd prefer it.<br /> <br /> I am well aware that these suggestions have been posted a myriad of times before, and will be again, but there's nothing wrong with stiring the pot sometimes, especially in a thread that asks for it.<br /> <br /> Sincerely,<br /> Caerellius, the original cosmic janitor.<br /> <br /> P.S.<br /> Please tidy up the building and vehicle textures, having a factory with a different texture for each pipe is hardly worth it when I can't tell, thanks.]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 19:09:06]]> GMT</pubDate>
				<author><![CDATA[ Caerellius]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [url]http://forum.spore.com/jforum/posts/list/4964.page[/url]<br /> ALL of these. Also...<br /> [size=18][color=red][b]FIX BUGS.[/b][/color][/size]]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 21:26:00]]> GMT</pubDate>
				<author><![CDATA[ Aquamarine]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Simple request.<br /> <br /> Centipede legs would be awsome for us who want to make land crawlers.<br /> <br /> Could be like grouped in legs of 6 so you can add more or less.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 17:04:48]]> GMT</pubDate>
				<author><![CDATA[ jffrywad]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Caerellius]<br /> Finally, and this one I think you guys and gals could have for us fairly simply, please please please let me select creatures from the sporepedia whenever I edit during the creature stage. If I have to find the parts first, fine, I'll deal. If I have to have the right dna points ready to spend on the creature, great, lay it on me. But often times I'll find myself wanting to play my creations again, or make something in the creator that I'd love to see in action, or end up getting to tribal and deciding that my creature still needs some tweaks, (I do this far too often, and then I can start with a 'creatored' edition of that creature in tribal on another planet, but I don't get the nifty evolutionary traits for which I had hoped.) I know we can cheat to get near what I want, but I would really rather not, I enjoy obtaining spore achievements and besides, I don't want to be a mega critter at the start of the creature phase, and I'm more than happy to actually play the cell and creature phases to get the traits for which I am desirous, in fact I'd prefer it.<br /> <br /> I am well aware that these suggestions have been posted a myriad of times before, and will be again, but there's nothing wrong with stiring the pot sometimes, especially in a thread that asks for it.<br /> <br /> Sincerely,<br /> Caerellius, the original cosmic janitor.<br /> [/quote]<br /> Please? I mean... who can think of a reason it wasn't there in the first place?! The terms in which he said it... needing the parts and having the dna are perfect... There even seems to be a ready icon for that. Noticed the red dna that randomly appears over the right corner on creatures of the in-game Browser? Other than that... inserting a Sporepedia search on the editors as in creator mode...? Pretty common sense for a game about creation and watching your creations do stuff! silly simple stuff... but Maxis are working on it, we know... we know.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 19:57:54]]> GMT</pubDate>
				<author><![CDATA[ Virakotxa]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Vaupelle]<br /> <br /> [b]Model exporter - [/b]<br /> <br /> I would love if i could export my model in any popular format<br /> so i can use it for some fun in 3d applications.<br /> <br /> dont mind the textures etc, just the models. <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> yes both buildings and creatures.[/quote]<br /> <br /> I believe this was actually announced by a Maxis employee sometime in June, though I don't have much hope of actually getting it. Also, exporting the raw model is one thing, but if you want to animate it and have only one frame, say the central pose, exported, you'd still have to rig, skin and manually animate it. Needless to say, the result would in most cases look... well, less than professional. <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> It would be very nice to have such a tool someday, but it'd have to be something that can also export models with full skeletons and rigs. Also a keyframing system with all animations and cycles available would be most welcome.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 21:58:47]]> GMT</pubDate>
				<author><![CDATA[ Hrkljush]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ How about a version of tribe where the controls are like creature? And the tribe is like your pack.(but they have weapons) <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 04:17:57]]> GMT</pubDate>
				<author><![CDATA[ ReViLo97]]></author>
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				<title>extra bones</title>
				<description><![CDATA[ [quote=deltaspark] <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />i think it would nice to have a sort of bone structure other than a spine make a bone section and make it so that you can put in a skull in place of a mouth<br /> <br /> examples of bones: skull,ribs,pelvis,arm bones,leg bones,advanced spine bones,separate spine bones,branching spine(three tails,three heads).<br /> <br /> and mabe have have a choice of a smooth transition from head to body(add neck skin between head&body) &unssmooth transition.<br /> <br /> <br /> <br /> +mammel parts with hair or scailey parts in pach<br /> <br /> <br /> <br />    <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />                                                           [/quote]<br /> <br /> thats a really good idea.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 17:33:57]]> GMT</pubDate>
				<author><![CDATA[ ChessPimp]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=PenguinKid]This is a list of things I would like in spore.<br /> 1.) Babies in EVERY STAGE OF THE GAME except cell.<br /> 2.) Interacting with babies as a creature,  such as picking them up and hugging them.<br /> 3.) Creatures displaying affection such as kissing and hugging.<br /> 4.) Not that I would be using this one myself,  but let us kidnap members of other species/tribes.<br /> 13.) Live birth is also a needed feature.  But if you want your creature to lay eggs,  you could have a "Live Birth/Egg Laying" button.<br /> 14.) Let us see what happens inside our tribal hut.  Because the game manual's description of what happens(in the story) when you click the Add Baby button just adds to my curiosity.  To quote the game manual on this one,  "An egg rolls from the hut (what takes place in the hut stays there)."  This seems to imply that the developers think that "it would be WAY different from mating in Creature Stage so we should make the hut impossible to see into".  Well,  I say "LET US SEE WHAT'S IN THERE!!  WHO'S WITH ME?"  Or I will rip the roof off of one in space stage and see if there is a male and a female creature in there.  If I just see them dancing with hearts above their heads I will kill them.  But if they are using a more *civilized* manner,  I will put the roof back on it and leave them alone.<br /> 16.) Mating without hearts and dancing.  Creatures mating SEXUALLY,  not retarded-ly.  It would be toggled by a cheat,  but I don't know what it would be called.<br /> 19.) Pooping,  peeing,  farting,  and burping.  Come on,  don't you know anything about your target audience?<br /> 17.) Mating without entering the creature editor.  I don't WANNA EVOLVE EVERY TIME I MATE WITH ANOTHER CREATURE!!<br /> [/quote]<br /> Wow. This guy has some issues. <br /> <br /> Although this does sound cool<br /> [quote=PenguinKid]8.) This is another feature I wouldn't use often,  but we should be allowed to religiously sacrifice creatures and members of other tribes in the tribal stage.[/quote]]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 17:45:33]]> GMT</pubDate>
				<author><![CDATA[ ChessPimp]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ planet editor!i was looking forward to this]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 18:05:22]]> GMT</pubDate>
				<author><![CDATA[ sploot]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=lucianoelsmitho]#When you're in the creature stage you can hide in the branches, and when you're at the cell stage you can hide in the big web-type thingies.<br /> <br /> When you're near an Epic creature you can climb on him.<br /> <br /> Make the inside of buildings in the City stage.<br /> <br /> [/quote]<br /> <br /> now that would be good  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 18:09:18]]> GMT</pubDate>
				<author><![CDATA[ sploot]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=sploot]planet editor!i was looking forward to this[/quote]<br /> ^^ The tera-forming tools on your starship... ^^<br /> EDIT:<br /> vv My God (SPODE?), the guy below me is a GENESIS!  Excellent idea! vv]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 00:33:08]]> GMT</pubDate>
				<author><![CDATA[ Puka1701]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I like that you added the whole black background thing to the test drive mode, but can you make it so that we can choose what color the background is? <br /> <br /> This may seem pretty useless to others, but as you guys from maxis and EA should know, it is easier to cut a picture or a video out when the background color is the total opposite of the color of the object. <br /> <br /> Reason 1: People like photoshopping their creatures, whether it be for forum signatures, or images used to show off their creatures. <br /> <br /> Reason 2: Some people in youtube are found making videos of their creatures. Adding chroma key color selection will allow videographers to make 2 or more creatures interact however they want. (this is also helped by the blast option you guys added in C+C. Thank you) <br /> <br /> Reason 3: As the popularity of Spore rises, people who aspire to be 3D Modelers, Animation Directors, and Graphic Designers would look at Spore as a guide or a tool. <br /> <br /> Reason 4: This would take very minimal programing, but produce maximum positive feedback. <br /> <br /> Thank You for reading this.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 05:46:13]]> GMT</pubDate>
				<author><![CDATA[ hoogiemonster]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ There should an assymetry button, hair/fur (like in the art book that came with the galactic edition), and a creature rotation thing. Do you know how ANNOYING it is to make an awesome creature only to realize that you did the whole thing backwards!?]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 16:45:37]]> GMT</pubDate>
				<author><![CDATA[ Rennar]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would love to see more made out of the combat in the game once you get passed creature mode.  I mean in real life most combat isn't done in cities its done on battle fields not that I'm saying you shouldn't be able to attack cities but I think setting up zones of defense should be an option or when another cities vehicles break through your borders your preset number of corresponding ships attack away from the city and after victory or defeat in your time line it can show something along the lines of won the battle of "bunker hill" or what ever the area is called.  One way I can think of to do this is to make a player have to takeover the spice nodes that correspond to a specific city before they can attack that city.  Another thing I would love to see is something along the lines of arena battles I know other have suggested it as well and I think that it could even be something you could wager spice against another race for even have spore races where you race other ships in space and have your guy ride other creature or a chariot pulled by a specific creature as a type of event you could go as far as to  have an periodic spore Olympics where your race competes against other races.]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 06:21:46]]> GMT</pubDate>
				<author><![CDATA[ BadMonkey]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I don;t know if this has already been asked, couldn;t find it in a search...<br /> <br /> For Sporepedia<br /> <br /> 1) Show creations not already added to a sporecast by thier creator.  (doesn't matter if it's added to other people's sporecasts.)<br /> 2) Show what of the creator's sporecasts that creation is added to in the creature description.  (Trust me it makes sense in my head.  I guess another way to put it is show the sporecasts owned by the creations owner that it is a part of in it's mini-page description.)<br /> <br /> I can imagine once people get hundreds of creations it would become difficult even with the Sporepedia's fairly robust searching capabilities to keep track of what creation is part of what set.  I use a general Sporecast for each type of creation and then make specific ones for sets, but I still miss things and it's getting hairy at nearly 80 creations.<br /> <br /> and finally...<br /> <br /> 3) The ability to select "my creations" in the in-game Sporecast creation.  <br /> <br /> Currently I do all my sporecasting from the web interface because I can drag creatures directly from the My Creations page of the web based Sporepedia to the Sporecast of my choice.  Being able to do a similar action without having to search the Sporepedia for your own work in-game would be a huge help.  Even if it's just a line item in the types pull-down.<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 05:43:55]]> GMT</pubDate>
				<author><![CDATA[ The Kittani]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ they need to fix their problems<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 01:02:38]]> GMT</pubDate>
				<author><![CDATA[ T-dawg88]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I Would like to see Multi-Player support on Spore<br /> <br /> Imagine connecting to other computers, and battling other people's creations, seeing what they've made, and finding out who's is better.  I've wanted to do this with other people who own the game, but can't.<br /> <br /> <br /> <br /> Also, multiple Spore accounts for one game.  My family and I want to be able to play online at the same time, but with only one account per game, we can't do that.<br /> <br /> Spore has had troubles with DRM, and multiple accounts per game would fix that problem.<br /> (copy and paste into web browser)<br /> <a class="snap_shots" href="http://en.wikipedia.org/wiki/Spore_(2008_video_game" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Spore_(2008_video_game</a>)#SecuROM_controversy<br /> <br /> Do we want to buy an expensive, non-multiplayer, non-multi-account, game with Legal Problems<br /> or<br /> Do we want to buy a game with online multiplayer, multi account, game with no legal problems?<br /> On amazon spore has a 1 1/2 rating.<br /> <br /> Maybe we shouldn't buy spore...<br /> or maybe they should fix their problems, and make the game better. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 01:10:29]]> GMT</pubDate>
				<author><![CDATA[ T-dawg88]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ celll stage:<br /> <br /> change the name to aquatic stage. by the end you are far too big to be a cell. <br /> <br /> have a 2nd part of cell stage with more advanced parts <br /> <br /> Creature Stage: <br /> <br /> get xtra parts from addaptations like if you run alot u get faster legs availible and if u use dance you get better dancing feet<br /> <br /> tribal stage. <br /> <br /> more tribes, bigger map<br /> <br /> use wood from trees to build huts.<br /> <br /> develop better tools like spears-bows  clubs-swords fire stick-cat pults ect<br /> <br /> domesticate animals to ride<br /> <br /> Civ stage:<br /> <br /> swap religous and economic so eco is green and relig is blue. it fits co eco needs to be aligd to take over cities and relig can attack<br /> <br /> the design of a building effecting how it runs<br /> <br /> the ability to move from eco to military like in other stages<br /> <br /> Space stage.<br /> <br /> able to skip the tutoril lvls at the start<br /> <br /> archetips should be<br /> <br /> GGGG, Diplomat<br /> GGGB, Sharman<br /> GGBB, Trader<br /> GBBB, Ecologist<br /> BBBB, Bard<br /> RBBB, Knight<br /> RRBB, Zeolot<br /> RRRB, Warrior<br /> RRRR, Warrior<br /> GBRR, Zelot<br /> GBBR, Scientist<br /> GGBR, Bard<br /> <br /> start in creature<br /> <br /> GGG, Diplomat<br /> GGB, Sharman<br /> GBB, Trader<br /> BBB, Bard<br /> BBR, Knight<br /> BRR, Zeolot<br /> RRR, Warrior<br /> RGB, Scientist<br /> <br /> start in tribe<br /> <br /> GG Diplomat<br /> GB Sharman<br /> BB Knight<br /> BR Zeolot<br /> RR Warrior<br /> <br /> start in civ<br /> <br /> G Diplomat<br /> B Zeolot<br /> R Warrior<br /> <br /> also add spore multiplayer. players clould race against each other in cell-civ over the controll of their plannet. or space empire battles like swb2<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 06:28:49]]> GMT</pubDate>
				<author><![CDATA[ Pyjamaman]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Cell Stage:<br /> More parts/organelles(eg:mitochondria give extra energy to be used in sprint)<br /> More body structures<br /> <br /> Creature stage:<br /> Optional Aquatic creature stage<br /> Nicer plants<br /> Flora Editor<br /> Number of eyes influencing graphics(maybe)<br /> Fur texture<br /> <br /> Tribe Stage:<br /> Weapon/tool editors<br /> Optional Aquatic Tribe stage<br /> Fewer animation problems<br /> <br /> Civ Stage:<br /> Turret editor<br /> Medieval phase between Tribe and Civ<br /> Optional Aquatic Civ stage <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> Domestic animals in the Medieval phase<br /> Better Anthem Creator<br /> <br /> Space stage:<br /> Less co-ordination of problems(eg:incoming emergencies from 5 empires simultaneously)<br /> Planet Editor<br /> More intuitive terrasculpting<br /> More interactions with allies(selling colonies, bribery etc)<br /> Ability to place notes on planets<br /> Interesting quests<br /> A point to placing Crop Circles<br /> Ability to make certain planets into New Game start points<br /> Grox look too much like teddy bears  <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /><br /> <br /> I think these might be useful and fun. Happy Almost New Year!<br /> <br /> Edited for small mistake <img src="http://forum.spore.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /><br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 06:53:30]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Support for the Space Navigator made by 3d Connexion would rock, this would be the perfect 3D controller for Spore. It works with great Google earth, and the navigation would be fairly similar.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 21:10:44]]> GMT</pubDate>
				<author><![CDATA[ Impulse12]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=Pyjamaman]<br /> tribal stage. <br /> <br /> more tribes, [b]bigger map[/b]<br /> <br /> use wood from trees to build huts.<br /> <br /> develop better tools like spears-bows  clubs-swords fire stick-cat pults ect<br /> <br /> domesticate animals to ride<br /> <br /> [/quote]<br /> The "map" is your entire planet, it can't get any bigger...]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 06:35:58]]> GMT</pubDate>
				<author><![CDATA[ Puka1701]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Add natural disasters to the creature, tribe, and civ phases. t<br /> <br /> [b]Creature Phase[/b] <br /> -Volcano eruptions that drive your species to near extinction and leave you to fend for yourself until you find a place to build a nest. <br /> -Large meteors (like those that killed the dinosaurs) could block out the sun, killing many of the plants (hard times are ahead if your a herbivore). They could also cause fires that can destroy nests and forests. <br /> -Disease could cause ecological problems leaving your species nearly starved to death or threatened by another species. <br /> -Climate change will cause your creature to use more energy or lose life points. <br /> <br /> [b]Tribal Phase[/b]<br /> -many of the same problems will plague you in tribal phase causing similar results that may require you to relocate your tribe. <br /> <br /> [/b]Civ Phase[b]<br /> -Volcanoes can destroy cities, leaving room for a new city to form.<br /> -The black death could wipe out one of your cities, requiring you to rebuild or creating a perfect opportunity for a new city-state to form, or could wipe out an opposing city causing the death of a nation, or the weakening of a nation. <br /> -climate change can weaken a city's ability to be productive and defend itself due to food shortages. <br /> -meteors would be rare. <br /> <br /> Just because we've now built cities doesn't mean food has been made completely obsolete by spice. <br /> -Agriculture needs to be added to the civ stage. Good growing seasons keep your civilization running. <br /> -When you capture a spice geyser you also conquer more land, land that can be cultivated, or used to build towns that can provide one vehicle each. <br /> <br /> Stone axes and torches to tanks and guns seems like to big of jump. <br /> -Give civ a more "age of empires" feel by giving the option to delay the invention of self powered vehicles until all the cities and towns in a continent are conquered. Instead of engines vehicles should be powered by your choice of a domesticated animal or sail (if exploring the seas). <br /> -You should be able to attempt to build walls for defense on the boarder of your nation. <br /> <br /> -Build massive monuments such as statues or pyramids to increase the prestige of your nation. For religious nations it would make it easier to convert nearby towns and cities. It could attract business for a trade based nation. <br /> -public services that you pay a yearly fee for will be another way to make citizens happy.<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 02:10:03]]> GMT</pubDate>
				<author><![CDATA[ B_the_Conquerer]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm webmaster and i think the best for me is a possibilities to make Scenarii and Game Challenge to have something like à Ladder (like Civization III & IV)<br /> <br /> Exemple : I make a protected game (with or without scenarri/specific mission) with no cheat possible (no addDNA and other cheat)<br /> <br /> I share it on my website, people take the protected save,play it and reply me with there save.<br /> <br /> I see who have complete the mission/scenarri or have the best save/empire.<br /> <br /> (sorry for my english)]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 12:55:13]]> GMT</pubDate>
				<author><![CDATA[ YTSoph]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My biggest frustration in SPORE is that I can't use my creature creations I made.  I want to USE my Trogdor in creature phase :/]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 22:54:14]]> GMT</pubDate>
				<author><![CDATA[ jammattra]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Have more than one uber turret (cost more)]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 23:10:59]]> GMT</pubDate>
				<author><![CDATA[ pieguykarim]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Clock in game (on planet and space time)<br /> It could be a galactic time based on the galaxy rotation!]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 23:14:14]]> GMT</pubDate>
				<author><![CDATA[ pieguykarim]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I didn't bother to read the entire thread, so If this has been suggested, then well... I support that suggestion. <br /> <br /> Anyways, I wouldn't mind having an item that allows you to travel from one planet to another across the galaxy without having to fly for minutes around the center and back down the arm to your destination. An example of this could be like a space gate that can only be placed around T3 fully upgraded planets with max colonies with max buildings. It can only link to another space gate that you have visited before, and costs anywhere from 1 million spore bucks (Short jump like 100 Pc) to 25 million for a jump across the galaxy. It costs even more to use other specie's gate. The gate would be unlocked after Empire 5, and cost 15 mil per gate. Expensive but a timesaver.<br /> <br /> That's my only suggestion. The game is otherwise fine.]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2009 05:16:17]]> GMT</pubDate>
				<author><![CDATA[ einofriviera]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Website[/b]<br /> [list] Fix Sporepedia bugs[/list]<br /> [b]Community features ingame[/b]<br /> [list] Fix Sporepedia bug when searching a creature or making a Sporecast[/list]<br /> [b]Spore  Screen Names feature [/b]<br /> [list] "Private" achievements for every screen name (ex.: Name 1 complete the cell phase and get the achievement, Name 2 doesn't have it until he finish the Cell phase too.) [/list][list] Different password for every screen name[/list]    <br /> [b]Cell phase[/b]<br /> [list]More cell parts[/list][list]Make an underwater phase after the cell phase.[/list]<br /> [b]Creature phase[/b]<br /> [list]More interactions with the other creatures[/list][list]Primitive weapons[/list][list]More "goal cards"[/list][list]Going underwater[/list]<br /> [b]Tribe phase[/b]<br /> [list]More spots to buy everything.[/list][list]Primitive trade[/list][list]Building editor[/list][list]More interactions with other tribes[/list][list]Make it longer (only if you use my other Tribe ideas)[/list][list]More goals[/list]<br /> [b]Civilization phase[/b]<br /> [list]This is a great phase, but you should explore its possibilities.[/list][list]Increase strategy and difficulty[/list][list]More goals[/list]<br /> [b]Space phase[/b]<br /> [list]Visiting planets outside the ship.[/list][list]More mission types[/list][list]More philosophies[/list][list]When exploring, this is very not fun to come back to X planet because they are attacked.[/list][list]More badges[/list][list]Ability to visit others galaxies.[/list][list]Ability to create our missions.[/list]<br /> [b]Achievements[/b]<br /> [list]Add a warning message when using an achievement-killing cheat code.[/list][list]More achievements[/list]]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2009 19:14:26]]> GMT</pubDate>
				<author><![CDATA[ page693]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to see an insect version, and an aquatic one, and a bird one (no, the flying as implemented doesn't cut it, I want airborne feeding, fighting, etc)... why should sentience be restricted to legged land-lovers?.<br /> <br /> btw - by an insect version, I mean the perspective, much more three dimensional than critters running around on a single plane (the ground) with the occasional flutter over an obstacle (as well as all of the cool parts... I want to build a spider that hunts on walls... oh, and a preying mantis...)<br /> <br /> <br /> While I'm at it, I (like many other posts I've seen) would like much more variation in the cell stage... where's my old science class friend the amoeba?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 01:20:03]]> GMT</pubDate>
				<author><![CDATA[ bjquinniii]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ In the vehicle editor, when using a texture that has 2 colors, I would like to have a button that switches between the top and bottom colors. So, for example, blue and black reverses and becomes black and blue instead.<br /> <br /> Sayonara.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 02:39:13]]> GMT</pubDate>
				<author><![CDATA[ Ninjatron]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ If anything I am about to mention has been mentioned before, consider those ideas as "seconded".<br /> <br /> [u][b]Cell[/b][/u]<br /> -Addition of the cell parts Maxis used when creating their creatures.<br /> -Allow us to share cells on the sporepedia.<br /> -Allow us to continue to collect DNA after the progress bar has been filled. Many of us would like to continue adding parts and features to the cell, but are unable to.<br /> -The cell parts should have handles on them as well.<br /> <br /> [u][b]Creature[/b][/u]<br /> -Creature stage should start out underneath the water. When you reproduce you can add legs if you desire and move onto land. This "aquatic" stage and creature stage should be synonymous with each other. That is you should be able to choose to be an aquatic, amphibious or a land based creature.<br /> -Morphology should matter. If I place a horn on the tail of a creature, I shouldn't see a canned animation of the creature attacking with the front of it's body, the weapon is on the tail after all. This goes further than that, the creature should look with it's eyes, not based upon where its mouth is. There are many other examples of how to rectify this problem.<br /> -Bring the physics aspect back to the editor, I remember seeing creatures who were top heavy and they would sway as they turned. This was a big draw for me, not saying that is is completely gone from the game it just seems toned down from it's initial conception.<br /> -A complete overhaul of the stats system. One thing I remember that Maxis was trying to avoid was a "ideal" creature. With the stat system the way it is currently that is a situation we are in. The "ideal creature" as is has all 5 stat parts. The stats should stack like they previously did in the creature creator, back when it first released. This imposes less limits on aesthetic choices we make, and it makes sense that a creature with four legs and two average feet could run the same speed if not faster than a creature with two legs and good feet. I propose increasing the stat limit to 10 rather than 5 as well. I think size of the part should play a role in the stat amount you receive as well. For example if you had the featherwings at standard size you would still receive a 5 glide. If they were the max size you would receive a 10, and the smallest size something like a 2 or 3.<br /> -Nests are a big concern of mine. Every creature should have a unique feel to it's nest, one nest style is not enough. We should also be able to nest in different places, like in a cave, or on a cliff, in a tree etc. This would add so much diversity to the creatures we encounter.<br /> -Creature scripts need to be altered. There should still be creatures that remain at the nest to protect newborn and unborn creatures, but there should definitely be more creatures wondering around in the areas in between nests, hunting, gathering food, stalking, predator/prey aspects, searching for a mate, grazing, migrating, and other general animal behaviors.<br /> -Water needs to be more important to creatures. This is a key role on our planet, our creatures should have to drink to sustain life as well as eat. This would add dynamics to lakes and watering holes, as you would see a variety of creatures all gathered to drink. This occurs in real life and can be an interesting aspect to observe, and I can imagine participate in.<br /> -The way we gather DNA and progress through the stage needs to change in my opinion as well. If you are an herbivore you could gain DNA by bringing other creatures food, helping them fend off an attack from a predator, performing some kind of action where in the two species have a dependence upon each other, if only briefly. After you complete these sorts of tasks is when the socializing aspects(dancing,singing,charming) should come into play. This would "seal the deal" between the two species. Carnivores should not have a goal to extinct species. Carnivores in nature are dependent upon there being species to eat. You should gain DNA when you hunt and eat an animal. If you eat all of the creatures and that species has no eggs left, then the creature should become extinct and perhaps a DNA reward be given for this, but the creature stage should not be dependent upon extincting animals for carnivores. A higher amount of DNA should be awarded if your creature is hunting in a pack, or you bring your meal back to your nest to share. Omnivores would be a mix of both these options.<br /> -Bring the procedural verbs back!!!!<br /> -Varying climates across your planet. This includes weather dynamics being included(throughout the rest of the stages). There are already forests, and plains, and desert-esque environments, but there should be a weather system that helps to determine the climate of a particular region. There should also be artic areas as well.<br /> -Let herbivores eat things other than fruits off of bushes and trees. We should be able to eat grass, the leaves of bushes and trees, and other types of vegetation.<br /> -Create a goal/achievement for egg stealing creatures.<br /> -Make the stage last longer for each difficulty setting.<br /> -If available have creations you've encountered before evolve with you.<br /> -Allow us to delete Maxis creations.<br /> -Increased complexity in the creature editor.<br /> <br /> [u][b]Tribe[/b][/u]<br /> -A tool editor would be amazing!! You could choose which specialty the tool would fall under(one of the 9 available to us currently) and then the design you make affects the effectiveness of the tool<br /> -More tribe members!<br /> -Culture should have a more significant impact, this stage is when our creatures should start developing a culture/traditions.<br /> -More options for befriending rival tribes.<br /> -Option to ask an allied tribe to attack another tribe with us.<br /> -Increased complexity in the tribal clothing editor.<br /> -Increase the length of this stage on all difficulty settings.<br /> <br /> [u][b]Civilization[/b][/u]<br /> -Increased complexity in vehicle and city outfit editors.<br /> -More diplomatic options available.<br /> -Increased length for all difficulty settings.<br /> -Bring the harvester vehicle back.<br /> -Larger cities with options to build roads within our city and to connect to our cities and our allies cities.<br /> -Option to design city walls in shapes other than circles.<br /> -More in depth music editor.<br /> -More of a focus on the attitudes and needs of our citizens.<br /> -Farming, cultivation, fishing, and mining of ore would be a plus.<br /> -Ability to set traps within our empires borders. Stuff such as mines, turrets, outposts, etc.<br /> -Trading with another empire, the ore and farmed goods we acquire.<br /> -Ability to use multiple vehicle designs in your force. I don't mean a combination of air/sea/land, but multiple types of each vehicle i.e two different land vehicles.<br /> -More dialog options for both ourselves and the empire we are contacting.<br /> <br /> [u][b]Space[/b][/u]<br /> -Less frequent pirate attacks/ecodisasters.<br /> -More dialog options for both ourselves and the empire we are contacting.<br /> -More trade routes at one time.<br /> -No money cap.<br /> -Larger fleets with the ability to send some members of our fleet to deal with an attack on our planet/pirate raids/ecodisasters etc.<br /> -Make some items infinite with a cost to use the item.<br /> -Space should be slightly less occupied with space faring empires than it is currently, with the amount of free space decreasing as you near the galactic core.<br /> -Varying missions and missions other than fetch missions. Missions should sometimes involve us settling a war diplomatically, or have us meet and talk with a specific character on a planet, in general more interactivity with the races we are encountering and a wider base of mission structures and ideas.<br /> -In regards to the planned mission creator, let us create multi-staged missions, missions to assassinate a particular character(bounty hunting), freedom to choose what and where the mission involves, let us create our own dialog, let us choose what to give as a reward for completing the mission.<br /> -Self generating income if you set up an alternate form of a trade route. These should have no cap and should be difficult to set up.<br /> -More freedom and options in terraforming.<br /> -More meaning to the archetype we are beyond the ability we earn. Let it have positive and negative factors into the gameplay.<br /> -Interstellar Drive 6,7,8,9,10.<br /> -Hyper speed drive to allow is to goto our empires systems as well as allied empires systems. We should be able to choose the top five systems for easy navigation, and the others be listed for us to choose from. This should have a fuel system that costs money to recharge so not to undermine the return ticket ability.<br /> -Let us set up satellites and have probes!<br /> -More achievements.<br /> -More than 3 cities per planet, and 5 terrascore levels with 3 plant and 5 creature slots per level, for a grand total of 15 plants and 25 creatures per planet.<br /> -More tools!<br /> -Increased complexity for UFO editor.<br /> -A way to reach the unreachable grox empires.<br /> -Planetary defenses work without you being there.<br /> -More spice types, and other things to mine/farm to sell to other empires.<br /> -Certain empires should offer games such as a creature arena where you can spectate and bet or participate, or card games to bet. Basically games in which we can gamble!<br /> -Ability to have an uplifted creature worship you.<br /> -Improved AI for fighting portions of the game.<br /> -Random cosmic events such as supernova, asteroids striking a planet, stars dying and being born, cosmic rays, etc.<br /> -Ability to move your homeworld.<br /> -Ability to ask your allied empires to declare war on another empire.<br /> -Ability to ask allied empires for there help when your planet is attacked,ecodisaster, etc.<br /> -Ability to assimilate/make slaves of conquered planets inhabitants.<br /> -Ability to have up to three archetypes at once.<br /> <br /> [u][b]General suggestions[/b][/u]<br /> -Flora editor!<br /> -Random Creator button on sporepedia.<br /> -Access to forum in game.<br /> -More parts!<br /> -More paint options.<br /> -Textures in game remain the same quality as in the editors. General improvement of textures.<br /> <br /> <br /> Thank you Maxis for making this game, it is fun but there is much room for improvement. If you added all of these features you would have one of the best games of all time! I would also consider giving some of these features away for free in patches. This will help to rekindle the relationships you may have lost with customers upset that the final product was not much like the GDC 05 video. Not only that it will only boost your relations with newer customers and give you a higher likelihood of everyone purchasing the expansions for this game. It's a win-win situation.]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2009 01:18:47]]> GMT</pubDate>
				<author><![CDATA[ mchmt55116]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Often in Space stage I encounter a planet I'd like to colonize (pink, say) but I can't colonize quite yet.  But I can't find it again when I can.  I would like a searchable list of visited planets.  Planets in systems you zoom into (or fly to) would be added.  You can sort by T-score, Spice, and distance (from homeworld), and can click on/off planets that are in systems that are claimed.<br /> <br /> Space is more difficult than the other stages, and I find it less fun.  But the other stages, particularly Civilization, are rather short.  I would like, in addition to Easy, Normal and Hard, an "Extended" mode for the earlier stages.  For example, Civilization in Extended mode would have closer to 20, 30, or even 50 cities to conquer, it takes more of a challenge to conquer each one, and the bigger you get the stronger the opponents get.  Also, the max vehicle limit is increased (from 36?).]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 05:15:28]]> GMT</pubDate>
				<author><![CDATA[ 3Davideo]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I know this has been mentioned before, especially since a hack has already been developed for it from what I've read, but could the next patch PLEASE have an on/off symmetry? It is SO hard to try and build some stuff with it forced on, and impossible to build others. I don't really want to hack the programming nor try and alter the files, but want to be able to build a ship like a modern aircraft carrier with an off center tower, or make something like a crab with one large claw and one small one. Shoot, even taking the hacks and formalizing them would work. Just something that doesn't force symmetry, but makes it optional, with symmetry as a default. Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 06:53:05]]> GMT</pubDate>
				<author><![CDATA[ TheShipBuilder]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=einofriviera]I didn't bother to read the entire thread, so If this has been suggested, then well... I support that suggestion. <br /> <br /> Anyways, I wouldn't mind having an item that allows you to travel from one planet to another across the galaxy without having to fly for minutes around the center and back down the arm to your destination. An example of this could be like a space gate that can only be placed around T3 fully upgraded planets with max colonies with max buildings. It can only link to another space gate that you have visited before, and costs anywhere from 1 million spore bucks (Short jump like 100 Pc) to 25 million for a jump across the galaxy. It costs even more to use other specie's gate. The gate would be unlocked after Empire 5, and cost 15 mil per gate. Expensive but a timesaver.<br /> <br /> That's my only suggestion. The game is otherwise fine.[/quote]<br /> Yeah Stargates!!! <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 23:36:42]]> GMT</pubDate>
				<author><![CDATA[ Puka1701]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have noticed that Space doesn't seem to be as fun for me as the other stages.  I've figured out why: Selling spice can get you enough money to be happy, but it's so logistically difficult.  I've come up with some solutions to fixing this irritating problem and making spice trading easier.<br /> <br /> Spice Gazette: A list of friendly (your colonies + alien colonies you've visited that will trade with you) planets with sales prices for the different colors of spice.  This would be sortable by price for one color, then by distance from the system that the player's ship is in.  May be available as default or as a purchaseable option, like a cargo hold.  This is justified by the fact that a spacefaring civilization that has FTL communications would be transmitting its economic information as well.  <br /> <br /> A simple indicator showing the spice available for pickup from a system from the starmap.  Should be default.<br /> <br /> An indicator for the direction to the system with the best sales price for each spice color.  Toggleable.  Probably a purchaseable feature.  <br /> <br /> Spice Shuttles: Purchaseable add-on for a system that allows for pickup of its spice from the starmap without zooming in.  Those with slower computers will find this most useful, as it takes a noticeable amount of time to render a star system.  <br /> <br /> Spice Exchange: Coup de grace of spice simplifiers.  Purchaseable building like a spice storage that links the planet into a spice trading system; any spice produced is immediately sold for the highest price available on a connected planet.  Money is immediately deposited in the ship's funds (the money is put into an account, but electronic transfers make it immediately available as credit throughout the galaxy).  Expensive; 500k to 1 mill apiece.  Also requires Empire 5 or possibly 6; or Golden touch or Trader or Merchant 5 or 6.<br /> <br /> —————<br /> <br /> Other ideas to improve the space stage:<br /> <br /> Artifact Bin: Hold artifacts on a planet much like a spice storage does; artifacts do not disappear upon logout.  Limited capacity, but allows collections to be built.  <br /> <br /> Badge levels above 5 for those that want an even bigger space stage.<br /> <br /> A sort of biomorphic fungi (don't use that name, its from MOO II) that can transform any T0 into a T1 with no plants or animals.  Also prevents planets from deterraforming from T1 to T0 in case of biodisaster or delay in installing plants.  Due to usefulness against Grox planets, would take time like other terraforming tools, would be purchase per use, relatively expensive, and requiring Empire 5 or 6 or Terra-Wrangler 5 or 6.  <br /> <br /> Pre-fab colonies: A user can set colony layouts for T1, T2, and T3; one prefab colony would cost as much as all buildings combined plus colony incredi-pak cost, so no savings except time in laying out colonies.  If placed on T1 or T2, would hold materials for whenever planet becomes T3.  <br /> <br /> —————<br /> <br /> If you use any of these ideas, please credit 3Davideo somewhere (that's me, BTW).  That's all I want for my ideas.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2009 06:27:08]]> GMT</pubDate>
				<author><![CDATA[ 3Davideo]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ have multiple universes as well as multi galactic travel for people that get bored of game after reaching center of the galaxy. <br /> <br /> You could meet alternate versions of yourself <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2009 10:57:33]]> GMT</pubDate>
				<author><![CDATA[ matsuiny]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Hey guys, I'm new and I wanted to add my thoughts to what I think should be added to Spore. I'm sure some of you already posted what I'm about to say, but if you're like me, you stop at seeing 25 pages of suggestions, and are to lazy to read them <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> <br /> Ok, so...<br /> <br /> [u]Creature Stage[/u]<br /> <br /> 1. The ability to chose a place to migrate? Say you kill a speices off, you could take over their nest.<br /> 2. I think it would be neat if another speices becomes a tribal stage speices, it can hunt you/other.<br /> 3. I think it would be cool if you could be abducted by aliens! <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> <br /> [u]Tribal stage[/u]<br /> Again, if you're like me, then you probably think that the tribe stage is boring beccaus theres really nothing to do.<br /> <br /> 1.Although I dout it, perhaps have a ability to lay traps in the woods or an area for the other tribes?<br /> <br /> [u]/civilization Stage[/u]<br /> <br /> 1.One thing that always anoyed me was the fact that you're nations your speices name. Could you possibly name your own country?<br /> <br /> 2.The ability to upload your own music as anthums. MP3, midi, etc.<br /> <br /> 3.More then one city in a Nation? Say you can build a city in your country that actually isn't taken from another? Maybe even have a country land? Have houses ount in the open feilds and things?<br /> <br /> 4.Befriending a tribal stage? Instead of distroying it, maybe you could help turn it into a city?<br /> <br /> 5.An alteration to spice? Countries may have spice, but theycan also sell Technology! Heres how it'll work. Instead of having everything in the editor, your speices has the basics, and you can contact a spieces that does have the editor item and buy it from them. In return you can give them spice, or money. You can also sell items to citys that dont have the items.<br /> <br /> 6.Instead of just entering space stage after you've taken over the world, you begin your quest to landing on your moon. Actually, that would be kinda fast. <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> [u]Space Stage[/u]<br /> <br /> 1. In the history tab, it should state if you've won or ended a war. I guess this is a bug.<br /> 2. "Archetypes" creater. Have it so you may mak your own relgion, and the things they when you meet and stuff. You can choose these, like say you're a child of spode, perhaps you can chose another custom made religon?<br /> <br /> 3.. Interaction with Civ/tribe stages! You can help, or evolve them/share Technology. Or you could make them believe you're race is a god, and they are slaves? <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> <br /> 4.. Lore maker! The ability to make lore in a creator that your race can find of dead speices?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2009 03:36:27]]> GMT</pubDate>
				<author><![CDATA[ Replica30]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Replica30]Hey guys, I'm new and I wanted to add my thoughts to what I think should be added to Spore. I'm sure some of you already posted what I'm about to say, but if you're like me, you stop at seeing 25 pages of suggestions, and are to lazy to read them <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> <br /> Ok, so...<br /> <br /> [u]Creature Stage[/u]<br /> <br /> 1. The ability to chose a place to migrate? Say you kill a speices off, you could take over their nest.<br /> 2. I think it would be neat if another speices becomes a tribal stage speices, it can hunt you/other.<br /> 3. I think it would be cool if you could be abducted by aliens! <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> <br /> [u]Tribal stage[/u]<br /> Again, if you're like me, then you probably think that the tribe stage is boring beccaus theres really nothing to do.<br /> <br /> 1.Although I dout it, perhaps have a ability to lay traps in the woods or an area for the other tribes?<br /> <br /> [u]/civilization Stage[/u]<br /> <br /> 1.One thing that always anoyed me was the fact that you're nations your speices name. Could you possibly name your own country?<br /> <br /> 2.The ability to upload your own music as anthums. MP3, midi, etc.<br /> <br /> 3.More then one city in a Nation? Say you can build a city in your country that actually isn't taken from another? Maybe even have a country land? Have houses ount in the open feilds and things?<br /> <br /> 4.Befriending a tribal stage? Instead of distroying it, maybe you could help turn it into a city?<br /> <br /> 5.An alteration to spice? Countries may have spice, but theycan also sell Technology! Heres how it'll work. Instead of having everything in the editor, your speices has the basics, and you can contact a spieces that does have the editor item and buy it from them. In return you can give them spice, or money. You can also sell items to citys that dont have the items.<br /> <br /> 6.Instead of just entering space stage after you've taken over the world, you begin your quest to landing on your moon. Actually, that would be kinda fast. <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> [u]Space Stage[/u]<br /> <br /> 1. In the history tab, it should state if you've won or ended a war. I guess this is a bug.<br /> 2. "Archetypes" creater. Have it so you may mak your own relgion, and the things they when you meet and stuff. You can choose these, like say you're a child of spode, perhaps you can chose another custom made religon?<br /> <br /> 3.. Interaction with Civ/tribe stages! You can help, or evolve them/share Technology. Or you could make them believe you're race is a god, and they are slaves? <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> <br /> 4.. Lore maker! The ability to make lore in a creator that your race can find of dead speices?<br /> <br /> [/quote]<br /> <br /> as far  as evolving other species there is the mobolith you can drop on planets not yet in space stage]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2009 04:55:54]]> GMT</pubDate>
				<author><![CDATA[ matsuiny]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I ask you: Do you [i]really[/i] think anyone who has the power to implement this stuff will actually read this?]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 04:42:05]]> GMT</pubDate>
				<author><![CDATA[ Puka1701]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Yikes, this is a LONG, LONG thread.  So, despite the fact that my little idea will most likely drown....<br /> <br /> <br /> The ability to create folders in the in-game Sporepedia, and drag creatures (and groups of creatures) we've downloaded into them, for better storage.  And to mark creatures we want to keep in the Sporepedia, but don't wish to see in-game.)]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 09:24:58]]> GMT</pubDate>
				<author><![CDATA[ Klokkwork]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I agree with the above poster - folders for sorting would be lovely. <br /> <br /> I would also like to see the ability to more easily add our creations to our own sporecasts. Perhaps an option on the creature's page for 'add to sporecast' would work.<br /> <br /> The ability to sort 'newest to oldest' in the in-game sporepedia [i]during an 'edit sporecast' search[/i] would be nice as well. Right now to add my new creations to sporecasts, i have to click through 4 pages of old creations to get to the new ones. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 19:23:51]]> GMT</pubDate>
				<author><![CDATA[ Saskya]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 1 i would like the ablility to make creatures that only fly (like birds) instead of walking<br /> 2 i think there shuld be in a stage that you are like a fish<br /> 3 more room to build a longer creatures (longer spines<br />  <br /> <br />                           i think thats my ideas  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 19:25:01]]> GMT</pubDate>
				<author><![CDATA[ austin14-15]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The Tribal stage is an awkward and sad transition, Civilization isn't much better, and everyone knows that the space stage is awful.<br /> <br /> Several things need to be changed.<br /> <br /> There needs to be more than two actions in each level of the game. It's understandable that in the cell stage your choices should be limited to eat meat or eat plants. In every other level of the game you get to chose between the wonderful varieties of attack or make friends.<br /> <br /> A couple of things you could do to help jazz things up a little as follows:<br /> <br /> Civilization:<br /> <br /> More building types, maybe even prerequisites.<br /> <br /> Certain parts have advantages against unit classes (Military, Religious, and Economic) or types (Ground, Water, and Air).<br /> <br /> Allow multiple units of the same type (Military Land1 Military Land2). So I could have an anti-air ground unit and anti-ground ground unit.<br /> <br /> Make a tech tree (certain parts/buildings are only available when certain conditions are met)<br /> <br /> Variable building locations or at least grid placement.<br /> <br /> Add research, like armor tech, weapons tech, shielding tech, propulsion tech (Ground, Water, and Air). These researches would unlock better parts.<br /> <br /> FOG OF WAR!!!<br /> <br /> At least two types of resources (please don't pull a Stronghold like scheme and roll out with 30+ resource types, but some variety would help).<br /> <br /> I'm not asking for a full blown Starcraft style RTS, but you could at least spiff it up a little.<br /> <br /> Tribal:<br /> <br /> More tribes.<br /> <br /> Events like hunts (like hunting migrating mammoths).<br /> <br /> More interaction with wildlife, expansion of domestication and/or farming.<br /> <br /> Customizable huts, more hut types, and grid placement of huts.<br /> <br /> An actually use for the tribal dance.<br /> <br /> Tribe members that will stop what they’re doing, eat, and then go back to work.<br /> <br /> The tribal stage should have elements of both the creature stage and the civilization stage. It already does, however it should have some unique attribute that sets it apart from all other stages that makes it worth playing. It also shouldn't feel like a transition, it should feel like a blend.<br /> <br /> Space:<br /> <br /> Pretty much everything that I mentioned above plus a few very important others.<br /> <br /> Get rid of babysitting. My allies have made it to the space stage on their own, so I shouldn't have to notify them every time it's ok to pass gas.<br /> <br /> No Lone Rider. Every now and then you want to hop into a spaceship and go for a spin, but I haven't been forced to play as an individual since the early creature stage.<br /> <br /> A real fleet. I want to be able to build fighters, cargos, cruisers, bombers, and battleships. I not asking for OGame here, but I want ships that are good for a particular purpose to encourage strategy. I also want to be able to build more than one ship, and command them RTS style as well as physically operating a single ship.<br /> <br /> An economy. I don't want to be bogged down with the inner workings of spice trade. Some people enjoy endlessly questing the galaxy ferrying spice from planet to planet. I would like to be able to tell a cargo ship to take the [color] spice to this planet and sell it come back and do it again. Perhaps you could simplify this even more by having spice part of resource pool that your empire owns regardless of location, and you sell your spice to an empire not a planet through some kind of a pop-up menu.<br /> <br /> The Editors:<br /> <br /> The Editors are really good; there are only a few small things I would like.<br /> <br /> To be able to color specific parts in the creature editor like in the civ and space editors.<br /> <br /> To have a cheat or special mode which allows you to put water or air parts on a ground vehicle or any other combination like you can with the Spaceship. This would help making colony sets easier.<br /> <br /> As I think of things I'll likely post more, but I'll leave you with one final thought, real player interaction. Not necessarily PvP although that would make the Civ and Space stage more fun, but think of how fun a MMO Cell stage would be with certain either time based or action based rewards built into it. Obviously no two cells would be exactly alike and gameplay would always unpredictable. If nothing else I have said is listened to, please consider this.]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 20:37:14]]> GMT</pubDate>
				<author><![CDATA[ Telmach]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Telmach]The Tribal stage is an awkward and sad transition, Civilization isn't much better, and everyone knows that the space stage is awful.<br /> <br /> Several things need to be changed.<br /> <br /> [b]There needs to be more than two actions in each level of the game. It's understandable that in the cell stage your choices should be limited to eat meat or eat plants. In every other level of the game you get to chose between the wonderful varieties of attack or make friends.[/b]<br /> <br /> A couple of things you could do to help jazz things up a little as follows:<br /> <br /> Civilization:<br /> <br /> More building types, maybe even prerequisites.<br /> [b]<br /> Certain parts have advantages against unit classes (Military, Religious, and Economic) or types (Ground, Water, and Air).[/b]<br /> [b]<br /> Allow multiple units of the same type (Military Land1 Military Land2). So I could have an anti-air ground unit and anti-ground ground unit.[/b]<br /> <br /> Make a tech tree (certain parts/buildings are only available when certain conditions are met)<br /> <br /> Variable building locations or at least grid placement.<br /> [b]<br /> Add research, like armor tech, weapons tech, shielding tech, propulsion tech (Ground, Water, and Air). These researches would unlock better parts.[/b]<br /> [b]<br /> FOG OF WAR!!![/b] &lt;----- WHOA awesome<br /> <br /> At least two types of resources (please don't pull a Stronghold like scheme and roll out with 30+ resource types, but some variety would help).<br /> <br /> I'm not asking for a full blown Starcraft style RTS, but you could at least spiff it up a little.<br /> <br /> Tribal:<br /> <br /> More tribes.<br /> [b]<br /> Events like hunts (like hunting migrating mammoths).[/b]<br /> <br /> More interaction with wildlife, expansion of domestication and/or farming.<br /> <br /> Customizable huts, more hut types, and grid placement of huts.<br /> <br /> An actually use for the tribal dance.<br /> [b]<br /> Tribe members that will stop what they’re doing, eat, and then go back to work.[/b]<br /> <br /> The tribal stage should have elements of both the creature stage and the civilization stage. It already does, however it should have some unique attribute that sets it apart from all other stages that makes it worth playing. It also shouldn't feel like a transition, it should feel like a blend.<br /> <br /> Space:<br /> <br /> Pretty much everything that I mentioned above plus a few very important others.<br /> <br /> Get rid of babysitting. My allies have made it to the space stage on their own, so I shouldn't have to notify them every time it's ok to pass gas.<br /> <br /> No Lone Rider. Every now and then you want to hop into a spaceship and go for a spin, but I haven't been forced to play as an individual since the early creature stage.<br /> [b]<br /> A real fleet. I want to be able to build fighters, cargos, cruisers, bombers, and battleships. I not asking for OGame here, but I want ships that are good for a particular purpose to encourage strategy. I also want to be able to build more than one ship, and command them RTS style as well as physically operating a single ship. <br /> [/b]<br /> An economy. I don't want to be bogged down with the inner workings of spice trade. Some people enjoy endlessly questing the galaxy ferrying spice from planet to planet. I would like to be able to tell a cargo ship to take the [color] spice to this planet and sell it come back and do it again. Perhaps you could simplify this even more by having spice part of resource pool that your empire owns regardless of location, and you sell your spice to an empire not a planet through some kind of a pop-up menu.<br /> <br /> The Editors:<br /> <br /> The Editors are really good; there are only a few small things I would like.<br /> <br /> To be able to color specific parts in the creature editor like in the civ and space editors.<br /> <br /> To have a cheat or special mode which allows you to put water or air parts on a ground vehicle or any other combination like you can with the Spaceship. This would help making colony sets easier.<br /> <br /> As I think of things I'll likely post more, but I'll leave you with one final thought, real player interaction. Not necessarily PvP although that would make the Civ and Space stage more fun, but think of how fun a MMO Cell stage would be with certain either time based or action based rewards built into it. Obviously no two cells would be exactly alike and gameplay would always unpredictable. If nothing else I have said is listened to, please consider this.[/quote]<br /> <br /> Bolded my happy opinions, I agree with this guy <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> But ESPECIALLY the fleet part. It's EXTREMELY annoying when you ally or enemy the Grox, 'cuz either way you make a giant enemy that raids you every two seconds. I REALLY want to make a fleet that can follow you or PATROL your planets, and if there's a raid/attack then they'll go take care of it. Also, make it so you can make a max of 3 Uber Turrets (Max. Protection) <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 23:21:22]]> GMT</pubDate>
				<author><![CDATA[ iamevilman]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think the ability to alter parts more would really help. Like play with the size of teeth on heads, change the slope of the snout, create formations (<a class="snap_shots" href="http://www.raul-martin.net/raulmartin/tres/estemmenosuchus.jpg" target="_blank" rel="nofollow">http://www.raul-martin.net/raulmartin/tres/estemmenosuchus.jpg</a>), etc. Also, being able to change the colors of parts fully instead of just tinting them, and being able to apply multiple patterns and to certain parts of the body only (for example, having stripes on the tail and rough texture on the feet).<br /> <br /> There should also be more ways of attacking than there are in creature stage. Possibly some sort of close range hitting attack which bumps the opponent back or stuns it? <br /> <br /> Size, shape, and accessories of a creature should affect its speed and health, too. A large creature with heavy parts or sprawled legs would be slower, and a small creature with well-spaced legs would move quickly. Also, the color of the creature could affect its stealth stat, depending on what color the planet is.<br /> <br /> Also, actual ecosystems and environments would be really cool. Areas of the planet can be colder/hotter or more humid/dry. You could either choose which to enter before entering creature stage or be able to migrate to a different climate during creature stage. In later stages, the creatures present in each area would depend on which they're most adapted for. Texture could help determine this (the fur-like one vs the thin skin-like one). Highly specialized creatures would be cool but I know that'll never be added, so I won't bother.<br /> <br /> The transition from cell to creature is kind of awkward. An underwater creature stage would really help that, instead of just slapping legs on a blob. <br /> <br /> I'd say more parts/patterns but that's what expansion packs are for right :B]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2009 02:48:47]]> GMT</pubDate>
				<author><![CDATA[ fuzzball288]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Why is it our enemies can send multiple of their starships around, but we only get the one? Why can't we have a fleet of out ships. Like building 6 of our ship instead of just the one, and the extras follow the main one's lead in all things? <br /> <br /> And what about making creatures that move side to side like snakes? And more than just circular width to bodies, why not oval? Being able to alter the appearances of hands and feet more would be nice, faces too. More paint options for creatures would be nice too.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2009 21:28:30]]> GMT</pubDate>
				<author><![CDATA[ Vixen25]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Make it like the old GDC 2005 video?]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2009 22:13:03]]> GMT</pubDate>
				<author><![CDATA[ Hewit]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think I may have come off as overly negative in my last post. I did not want to imply I don't like the game, in fact I love the game, it's one of my top ten favorite games from all platforms and genres. However I should tell the story of my first time with Spore.<br /> <br /> When I first popped it in, I got excited because it is part of small group of games my piece of crap lap-top can handle. The Cell stage was exactly what I thought it was going to be (however I was shocked by how short it was). The creature was pretty close to what I had expected (I was pleased to see what at the time I thought were random events like migrations, meteor showers, and UFOs. Once again I was shocked by how short it was). The Tribal was the first indication that there may be something seriously wrong with the game. The tribe members were difficult to control due to the lack of specific commands like stance (aggressive, defensive) or patrol. I also couldn't tell my creatures to use specific abilities like sneak or sprint. My creatures also couldn't understand simple things like staying put or eating when they were hungry. My first casualty happened to be very far away from the camp and I couldn't get him back in time to eat. Even though he was an herbivore he was apparently incapable of eating right off trees and bushes as his ancestors had done. The absolute lack of any kind of strategic gameplay was depressing. I was actually happy when the tribal stage was over. The Civilization stage did wonders to restore my faith in the game however the lack of a tech tree, lack of strategy, lack of units, and major restrictions placed on building and base placement prevented it from being truly satisfied. Finally after another shockingly short game I entered the Space stage, and for the first time since the end of the creature stage I would describe myself as "giddy". However it hardly was the sandbox experience I had been told of. I found myself too bogged down with dozens of time consuming tedious frustrating and ultimately pointless busy work to do anything I wanted to do. The scripted nature of the game reared its ugly head and I found myself bored within an hour, when things hadn't improved after five more I decided enough was enough. The worst thing was when I started a new game to escape the horrible let down of the space stage, I found myself playing the exact same game as the last time only this time the planet was greener.<br /> <br /> I had been promised a new and different experience each time I played, even though I knew this was a huge undertaking it still sucked when it didn't deliver.<br /> <br /> Anyway what suggestion do I have, all the stages need to be designed in such a way that it would seem like a complete game. People must be willing to play each stage for five hours or more. I know this sounds like a long time, but if you can do that then you know you've delivered a high quality performance. Lastly players must be given the option of playing each stage for five hours or more without running out of stuff to do. In my last post I suggested a way to do that for the cell stage.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2009 01:56:36]]> GMT</pubDate>
				<author><![CDATA[ Telmach]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]--ADD THE JINGLE BACK INTO THE INTRO!!![/b]<br /> <br /> Yeah. But come on! The intro is so boring... <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> [b]--Anyway, another thing would be to increase planet radius.[/b]<br /> The planets (like in creature stage) are just too small! Especially when the Galactic Adventures comes out, you can explore a whole planet in less than an hour! Seriously! <br /> <br /> And in the Civ stage! You can circumnavigate your planet in less than 5 minutes. <br /> <br /> [b]--Another thing is the inclusion of amphibious vehicles, and bubble (underwater) cities.[/b] No more of this build a car or build a boat stuff. <br /> <br /> [b]--Oh, and please add back in the whole "avoid impending supernovae" and nebulae and whatnot in the Space stage.[/b]<br /> <br /> Nerd rage OFF.  <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <br /> <br /> [b]--And- how about a constellation maker, in the tribal or civ stage?[/b] You can trace constellations that will appear in the night sky of your home planet only. Or, have them appear in a more 3-D fashion once you get to the space stage, showing you that maybe you accidentally connected a star next to your home system with one across the galaxy!<br /> <br /> Yeah, that would be cool. And you could share your constellations with people over the Sporepedia!<br /> <br /> EDIT: That last one might become a problem, actually... with people drawing.......  <img src="http://forum.spore.com/jforum//images/smilies/49869fe8223507d7223db3451e5321aa.gif" /> You know........... in the sky...<br /> <br /> Man, that was such a great idea, too............ <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> <br /> [b]--Ooh, ooh!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />   And, let's get a space elevator while we're at it! (You know you want it) [/b]  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 07:13:52]]> GMT</pubDate>
				<author><![CDATA[ Comedyninja]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Hewit]Make it like the old GDC 2005 video?[/quote]<br /> <br /> ^[size=18][b]EPIC WIN![/b][/size]]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 07:16:26]]> GMT</pubDate>
				<author><![CDATA[ Comedyninja]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ oh i would like replay the creature stage in the space stage like visit a new planet then play on the creature stage if you want to <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 12:26:35]]> GMT</pubDate>
				<author><![CDATA[ sara422]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ *not all my ideas<br /> <br /> planet creator <br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/17188.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/17188.page</a><br /> <br /> biospheres<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/13547.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/13547.page</a><br /> <br /> room inside ship<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/17268.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/17268.page</a><br /> <br /> underwater stage<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/14648.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/14648.page</a><br /> <br /> aquatic version of spore<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/17591.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/17591.page</a><br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/17099.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/17099.page</a><br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/17912.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/17912.page</a><br /> <br /> warpgates<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/17240.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/17240.page</a><br /> <br /> civilization sharing and buddy messaging<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/5462.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/5462.page</a><br /> <br /> be able to individually color parts<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/16591.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/16591.page</a><br /> <br /> multiverse<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/17184.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/17184.page</a><br /> <br /> spore city<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/16733.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/16733.page</a><br /> <br /> idea for single cell stage<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/15716.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/15716.page</a><br /> <br /> stage expansions<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/16239.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/16239.page</a><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 16:51:29]]> GMT</pubDate>
				<author><![CDATA[ matsuiny]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ You probably recieve this alot, but I would like to see mechanical parts and breath weapons.  also, I would like to see (at the create creature tab) an ability to choose a body type,  Ex: Mechanical, Insectoid, Furry, Normal.<br /> <br /> P.S. I  would not mind being featured  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 03:31:47]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Some suggestions for the Tribal stage.<br /> <br /> More tribes, and more tribes must be allied/conquered to advance.<br /> <br /> More buildings<br /> <br /> More Tools, like religious, weapons, and agrarian tools (Scythe and Plow)<br /> <br /> Higher population cap for tribes between 50 and 75.<br /> <br /> Farms are buildable.<br /> <br /> Trees can be cut down for wood to build huts, fire, and sustain fire.<br /> <br /> More resource types; like wood, gold, or stone.<br /> <br /> Ability to move your tribe and have multiple tribe huts in multiple locations. Also to allow for more flexible placement.<br /> <br /> Rival tribes should rise and fall independent of you. IE. tribes should spawn randomly, migrate, and interact with tribes other than yours.<br /> <br /> Domesticated animals should be classified into one of the following classes: Mounts, Hunters, Guardians, Livestock.<br /> <br /> Wooden walls or wooden gates.<br /> <br /> Siege equipment like battering rams and siege ladders.<br /> <br /> Religious rituals or tribal dances that give temporary bonuses to your tribe. Other tribes that also use these other than your own.<br /> <br /> You can trade for things like Food, wood, tech, religious artifacts, or livestock.<br /> <br /> You can take POWs to be ransomed off for food, wood, tech, religious artifacts, or livestock<br /> <br /> ACS attacks with allied tribes. So you can get together with an ally and attack an enemy.<br /> <br /> Tech can be researched by paying a food, wood, religious artifact, time component, or combinations of those.<br /> <br /> "Smarter" tribe members. They eat when hungry. They have commands like stance (Aggressive/Defensive),  Patrol, and Guard Unit.<br /> <br /> Playing music is only a component of allying a tribe, gifts and trade are also needed.<br /> <br /> A Tech tree.<br /> <br /> Fog of War.<br /> <br /> <br /> Some of the random events I'd like to see in the Tribal stage.<br /> <br /> Migrations. This could be for either animals, your tribe, or other tribes. As resources in one area are depleted everything packs up and moves to another area. Migrations could move nearby your camp(s) and you could hunt it if it's animals, you could attack it if it's another tribe, or you could trade with it if it's another tribe.<br /> <br /> Traders from another tribe come looking to trade Food, Wood, Tech, Religious Artifacts, or Livestock.<br /> <br /> Plagues. These could arise in animals, your tribe, or rival tribes. They would be combated by healers, apothecaries, or shamans. Tribes might try to trade Plague ridden livestock to enemy tribes to get rid of enemy tribes.<br /> <br /> Natural Disasters. These would be things like Volcano eruptions, Earthquakes, Plagues, Floods, Forest-Fires, Stampedes, Droughts (Famine), Meteor Showers. Some of these things you might have to run from like lava flows from volcano eruptions. Some of these things you might have to withstand like earthquakes and droughts. Some of these things you might be able to combat like fires or stampedes. You might be able to scare the herd in a different direction, or fell trees in a fire line so the fire can't progress into your area.<br /> <br /> A religious artifact, rival tribe, or tree is spawned.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 07:46:28]]> GMT</pubDate>
				<author><![CDATA[ Telmach]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ SEXUAL DIMORPHISM,  time travel,  stellar manipulation,  teleportation,  entering gas giants,  fleets,  amphibious vehicles,  parallel universes,  multi-species empires,  and of course,  MORE DOCTOR WHO REFERENCES!!!  That's all I ask.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 17:47:13]]> GMT</pubDate>
				<author><![CDATA[ PenguinKid]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would REALLY like to see some sort of management system for space, I mean when you zoom out far enough you can divide your empire into sections (my empire takes up a whole limb of the galaxy) and be able to set those to auto manage themselves, because my empire is so big I get about 2 eco system collapses each second, it is so annoying, I mean why can't they kill five creatures themselves? Also I would like to see less pirate raids, attacks, and any sort of thing that would pull you away from killing the Grox and such. And I would be so relieved if the colonies could fend for themselves, also getting some sort of fleet, not of other ships, I mean of your own empires ships and not just a little bit, I mean a whole load of 'em.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2009 05:20:10]]> GMT</pubDate>
				<author><![CDATA[ Sabrona]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I agree with lots of the before suggestions, more editors would be awesome, a flora editor, more advanced cell editor (the same old cells throughout the whole cell stage makes it pretty boring), a planet editor, and even a star editor all would be really cool.<br /> <br /> On a completely different note, an option for multiplayer, an option to play with other live people, within the same stage, would make the game more dynamic, however keep the ability to play with AI's for those who don't want to worry about people killing them all the time. It would be cool to be able to play with other people though.<br /> <br /> Probably not as likely to happen, but it'd be cool if, in the space stage, you could exit your spaceship, or even take a vehicle with you to play on a planet, not just hovering around it, and maybe have the ability to communicate with the local creatures, help them advance, or destroy them, but it'd give the space stage a little more to do other than fly all time.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2009 18:38:25]]> GMT</pubDate>
				<author><![CDATA[ sweetwadder]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think that there should be a mde where you are multiplayer across the world. there would be different servers and you could walk around the planet with space creatures as your avatar, talking to other people with a typing chat, (pre approved if your parents say) and declaring alliences and starting wars in multiplayer(considering you are the leader of your empire). they would each have their own new planet in multiplayer every time one joins (with a few wild planets of course), and it will be the two player's choice on having wars and allying.<br /> <br /> <br /> P.S. before you have the choice to ally them, you have to do good things for them like donate to the other account, do missions (cpu operated), etc. and you have an ally meter (when full you can request to ally). and those people who wanna start wars you can anyway and be hostile. comment on this if you like the idea.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2009 20:52:31]]> GMT</pubDate>
				<author><![CDATA[ Selfattack]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ First of all, I am representing the largest forum for Spore in Brazil, Sporando.com, then I hope for that Maxis has some value, because ideas are gathered from all the Brazilian players who participate actively in the forum, and this should be valued and listened carefully ...especially by having all the original game!<br /> <br /> Okay, I believe that here is the place to put the ideas Spore to become a better game and turn it in before that had been promised, then I hope you feel the Maxis and enjoy, for practically everything that is going to be Spore make what you were promised, and more divided in phases, which they seize interesting:<br /> <br /> Cell stage: <br /> <br /> This phase is good, simple but nice, I believe we all agree, but there is clear that to improve things: <br /> 1º should be able to share cells, because we are always forced to face the cells of Maxis, which ends with the time is tiring <br /> 2º Why can not increase the cell editor with the parties secret? We would have to play more the stage, but could further evolve the same cell, that like all other stages, this is very simple<br /> 3º Wave has already seen a cell appear EYE? It would be much better and you start experiencing simple viral infection, as presented before, it would be really cool you really start as a unicellular be facing viruses and oh yes evolve to create eyes, all at the same stage. <br /> <br /> I believe that this would be sufficient only for an expansion to the mobile phase.<br /> <br /> Creature phase: <br /> <br /> Undoubtedly had no other step that the same as liking us disappointed. Again let the ideas: <br /> <br /> 1º What planet or world only animals that have existed only for young eggs? in any habitat that the Earth exists, but there is various types, and more where that only the male boot eggs? Must exist other ways to have the baby ... <br /> 2º exists only animals that have nests? Wave are the caves, or even the flocks? <br /> 3º Where we have seen a ZEBRA relates to a sheep? The idea was bad for socialization, socialization should be only between my own flock.<br /> 4º could exist in the gang fights to become the dominant male in the games would be true of several simple steps, like an entertainment, like racing in phase with the city or ships in the phase space, an expansion type: Spore entertainment, gladiators in phase city, and that you are creative, I think I understood the idea.<br /> 5º I do not know, the idea of a monster epic is good, but imagine lions, zebras and giant gorillas seem very fanciful, should have more chance to appear monstors epic<br /> 6º To end this phase we must speak, as you turned Man struggles in creature stage? Who presses the buttons faster 1 and 2 won the fight? I am an idiot pressing the buttons fast, and why the hell is showing an effect of the mouth when they bite another animal? You could at least maintain a sense of reality in battles, the child has become so extreme, the other animal bite and he try to escape or be better, like a ring become invisible in the fight, but that makes it real and enjoyable for to see and play ok? I believe that before the fighting would be so, then why the hell not have with the quality?<br /> <br /> Tribe phase: <br /> <br /> OK, that was to be expected is not? <br /> 1º So, how you can create a hut with only meat? You must be a designer for the huts and the collection of resources such as wood at least. <br /> 2º A designer for weapons is very important, can exist only spears or axes, OK ?!... but are they created for us. <br /> 3º Now imagine the Earth with Lions and sheep creating Tribes ... rssrsr, Tribes should only be formed by my race!<br /> 4º Over time it should be possible to use mounts, or create or use domesticated animals.<br /> <br /> City phase: <br /> <br /> One of the stages that more can be seized. <br /> 1º There should be two stages in it, a city and a civilization, to explain better: Phase city should have cities that use natural resources such as trees and even metal, and there must be planted for food, this sub-phase <br /> there must be a type of diplomacy yet, there is not that the USA and Canada on the side that they are obliged to fight, equaling Civilization 4 is there a need to live in peace with other cities, but also other cities that exist only want war, that would be in luck!<br /> The wars here should be among the citizens with firearms and hunt. To build such units there should be plants of each type! And the city may not have the size that is limited today, there must be other ways, circles or squares.<br /> After that the discovery of gas at the stage thereby civilization, but there can create vehicles, boats and planes, but there factories in particular to each type, would be very good because it would limit each city has to think that factories place, and there is a kind of research to use new technologies, would be really good!<br /> I believe it would be only at that stage, but would make it incredible!<br /> <br /> Phase Space: <br /> <br /> I believe that this phase has already talked a lot and you already have many ideas to improve. <br /> <br /> 1º If my race goes down to the ship there must be an editor of arms for my creature, would be the basics. And also the possibility that when I get off of my ship, my only creature can also use my car or on foot ... For example: I take my one of my ship or aircraft tank, then power down the ship and have the option also to move with them, that would be gratifying to us other players!<br /> 2º The possibility of fleets, all have already spoken, so I think it is an idea that must be applied for you! <br /> 3º The gas giants are not being colonized, should at least get them there and things to do. If if they can colonize, then have floating colonies.<br /> 4º The struggles with the outside aisles of the planets is horrible, do not know how to improve, but could say that the stage is very hard we say, very stuck just clicks when we're not on a planet, should be able to control the spacecraft in the same way when are on the planet.<br /> 5º I asked a lot, but as I spoke about Spore have simple games at various stages, could see the room inside the ship and have simple games, a room only, but to "play" with other crew members. <br /> 6º The possibility of taking vehicles of my planet and return to play for civilization stage in the phase space, equal now that we can get off the ship, also lead armies of my creature, but that could only on planets with T equal to mine. <br /> 7º What appears some enemy after the Grox as if they were stronger or better for them to keep a story, from that Spore 2 could follow, would be very nice. <br /> 8º The possibility of having more than one ship in phase space and have them located at various points of the galaxy, and then appoint them to choose in several points, will be of much use!<br /> 9º The ability to create probes in a simple editor and play in distant planets, in this final stage of civilization and in phase space, then control as if they were creatures to know the planets without going there, it would be very nice to start phase space would create a climate ...<br /> <br /> Tips: <br /> <br /> 1º We already know the aquatic phase of Bugs, but we are all anxious to see and play it, because moving a cell to an animal is just a little sad for those who waited much of the game! Nor have city water. <br /> <br /> 2º The possibility of colonies on other planets with colonies or empires to war or even planets with tribes and civilizations can to enslave them. <br /> <br /> 3º The possibility of starting a new game in a world of his, but it has developed in the tribe stage for example ... must be pretty cool to try survive against yourself!<br /> <br /> I believe that is all that, this was done with the help of many Brazilians who participate in the largest forum of our country the Sporando.com are players such as the fans of other countries, the true hope that Spore will become what was promised, the biggest game of all! <br /> <br /> Sporando.com grateful for the attention of Maxis heart for this post.<br /> <br /> ( <a class="snap_shots" href="http://www.sporando.com/" target="_blank" rel="nofollow">http://www.sporando.com/</a> )]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2009 16:52:23]]> GMT</pubDate>
				<author><![CDATA[ mgbr7]]></author>
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				<title>Symmetry/Asymmetry</title>
				<description><![CDATA[ I know this has been requested before.  In fact, I have a thread on it:  [url=http://forum.spore.com/jforum/posts/list/15120.page][b]Asymmetry Button For Editors[/b][/url].  <br /> <br /> However, with the new expansion coming out I figure I would bring it up again, while there's still some time before it comes out.  I understand that the expansion is probable in more of a testing phase.  <br /> <br /> But, since there are some [b]Editors that default to Symmetry[/b] and other [b]Editors that default to Asymmetry[/b] I figure it might have a chance of being implemented in the expansion.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2009 19:05:44]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would suggest that this new expansion will the publisher of plants because it will be very useful and we all know that there would only correct the errors that still has many of us hope that editor now because it will be very interesting build your planet with the plants characteristics him!]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 13:45:23]]> GMT</pubDate>
				<author><![CDATA[ mgbr7]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Jonasaur]You probably recieve this alot, but I would like to see mechanical parts and breath weapons.  also, I would like to see (at the create creature tab) an ability to choose a body type,  Ex: Mechanical, Insectoid, Furry, Normal.<br /> <br /> P.S. I  would not mind being featured  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> How about adding sentient plants...I mean like walking venus fly traps...And also maybe living machines...That would be awsome.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2009 16:31:26]]> GMT</pubDate>
				<author><![CDATA[ Worldbreaker276]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Ive been looking for this page for a LONG time(by the way, I didnt read anyone elses ideas)... alright, since my favorite stage is the creature stage (and you are already working on my other ideas for the newest expansion coming out, galactic adventures) most of my suggestions will be for the creature stage. First of all, you need to actually be able to FLY instead of just glide(Yeah, I know, Im starting off with my worst idea)... and from now on I will be labaling my ideas with #s<br /> <br /> IDEA #2): You need to add a new "Fur tool" and "Muscle tool"... these tools are other tools that you can swich between to use the mousewheel for. All you have to do is point at any place on the skin, and increase or decrease hair or muscle bumps in that area. This way you can get more realistic fur, and more detailed bumps on the skin wherever you want them.<br /> <br /> IDEA #3): You need to add 1 new offencive ability and 1 new social ability to the creature stage abilities. Both of these have to do with a very important thing in evolution.... FIRE! Yup, fre.... the social ability will be shooting fireworks from what ever you decide should shoot fire (which I say needs to be new mouths for carnivor, herbivor, and omnivor so it is fire breath) then the offensive ability is fire breath, which is an AOE ability (it spreads fire in a small area around him, hitting all enemies in that area).<br /> <br /> IDEA #4): I really dont like that there is no tree bearing ecosystem in the game. I say, that you need to be able to climb trees with different parts(hands, feet, stuff like that). This way there can be a tree ecosystem, and it will seem a little more realistic, because there are MANY animals that spend all their time in trees. <br /> <br /> IDEA #5): An idea I had an idea that you also invest your dna points into different things that in the core spore game just came naturally and you couldnt control, which sucked. You need to invest your points into evolving your brain, or evolving your team(which can get much bigger) or invest into your size(which can also get bigger, and size increases your strength as an indevidual).<br /> <br /> IDEA #6): I [b][u]HAATED[/b][/u] that you took out the underwater ecosystem from the original spore!!!!! I say that you should be able to be a fish! You get fish mouths, you get fins... WHY CANT YOU SWIM! SO there needs to be a swim ability, the higher the ability, the faster you swim. My idea is that you start off in the water, with water peices, and the way that you get to land is by investing your DNA points into getting lungs. There are 3 types of lungs the one you start off with is Gills(which allows you to breath underwater), then the second one is really cheap Tracheal Tubes(which allows you to go on land, but they limit your creature's size, you cant use them if you are bigger than basically a rodent) Then the last lungs you can get is the more expensive Lungs(which is land breathing lungs that can be used for any size of animal, but it requires more DNA points). ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2009 03:41:31]]> GMT</pubDate>
				<author><![CDATA[ coolksurf]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Lets see, theres alot I have to say...<br /> <br /> Creature Skeletons<br /> <br /> Morphology having an effect on movement and attacking<br /> <br /> Something other than nests<br /> <br /> Fish Stage<br /> <br /> Dragging Prey<br /> <br /> NO MORE FREAKING GRINDFEST'S TO GET TOOLS<br /> <br /> Replace the Ally/Kill missions to get a better brain with purchase of new brains<br /> <br /> Tech Trees in general must replace the grindfests in all the stages<br /> <br /> Option for Blood<br /> <br /> Automanagement for Colonies<br /> <br /> Ally Empires to stop being whiny !@#$s<br /> <br /> Automatic Spice Collection<br /> <br /> Space Stations<br /> <br /> Actual Fleets<br /> <br /> Begone, Foul Fixed Placement for Buildings<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2009 21:27:59]]> GMT</pubDate>
				<author><![CDATA[ DrPayne666]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Maxis the message:<br /> <br /> Sorry a little escape from the idea of the topic, but is also part of it by the case of ideas for future expansions. <br /> <br /> We all know that the world financial situation is bad and EA / Maxis is also being undermined by this. <br /> <br /> I believe that this can be considered as an idea and suggestion to all players in the world of Spore for you to Maxis / EA. <br /> <br /> If you really want to profit from it with Spore and help you in this financial crisis, looking at the next expansion of Spore, then create a space adventures of expansion given our requests because we are their customers, then try to create something that really want, as all these improvements we ask! They are simple things, nobody is asking things exaggerated, but significant changes in the preliminary stages of Spore! <br /> <br /> So the next expansion, please do not think in parts of simple objects or expansions to make more money, can do so in the future we will buy, but, PLEASE Pay attention to what we are asking here in this topic and others! <br /> <br /> I believe that with these words represent the whole community Spore, why can not you do not realize how much we want this, the criticism and suggestions and much beyond the praise, and that is annoying, because of heart hope Spore becomes something incredible .. .]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 04:03:49]]> GMT</pubDate>
				<author><![CDATA[ mgbr7]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Next post contains and edited version of my sugesstions, couldnt find a way to delete this post.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 05:57:35]]> GMT</pubDate>
				<author><![CDATA[ magichands93]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Ok here are my suggestions to Spore for future expansions and packs. I have thought them out well over time, and also critical at the simplicity of the game as it doesn't seem to appeal to the hardcore fan base that was disappointed at how short and shallow the game was originally. My main concerns will be in the Space Stage, the one you are trying to sell off the most. This in theory is good, it's just some of the ways things are executed are a tad too simple.<br /> <br /> [b]SUGGESTION 1: SPACE PHASE CHANGES CONCERNING THE ECONOMY PORTION[/b]<br /> <br /> <br /> Now I think this is a big one.  There are 7 resources that you can get from planets, and 9 if you count doing missions and finding artifacts as resources: Red Spice, Yellow Spice, Blue Spice, Green Spice, Pink Spice, Purple Spice, and the very rare, but very real WHite Spice only obtainable through a gas giant glitch. There are things of metal, stone, wood, and other various materials that strangely enough arent even existent in the game whatsoever. Where is the metal coming from? Where is any of this coming from? Shouldn't there be a way to harvest said materials, and use them for interstellar trade? Frankly it would make much more sense if you could actually mine and harvest for these materials, and spices as well. It would give the more hardcore gamer a chance to really customize even more the way he makes money, and thus increasing the overall options you have which correlates with creativity, and that is in essence what the goal of a SANDBOX GAME like spore is. Being creative.<br /> <br /> [b]To sum up this paragraph, more resources is logical and it makes the game make more sense and ALSO strengthens the sandbox mantra that you have referred to time and time again. <br />  [/b]<br /> <br /> Creating your own weapons is also something that makes so much sense its practically a necessity. Being the sentient alien race that you are you should be able to create your own technologies out of the various recourses you find on the planet, thus increasing creativity even more enhancing the sandbox effect. Frankly it doesn't make sense how all the alien technology is the same between races that are on two totally different planets, and ones that havent ever even interacted with each other. Sure you can make your buildings different creating a very unique pseudo civilization, but having access to the EXACT same tools and weapons? It doesn't even embody what meeting an alien civilization is about. Discovering a new culture and interacting with them, whether positive or negative, direct or indirect.<br /> <br /> [b]To sum things up, the inability to make create a more complex selection of creative tools outside buildings and space ships really does not hold up with the Sandbox mantra that is Spore and the Space Phase.<br /> [/b]<br /> <br /> Ok, now heres a list of suggestions that ties in with the points I have made and these are also some of my own ideas of ways you can do this or how it would turn out when done.<br /> <br /> [b]For the customizable technology side of things...[/b]<br /> <br /> A. Customizable weapons with customizable means of energy, ways of attack, look, and weight. ESPECIALLY on the planet-defensive side of things.<br /> <br /> B. Customizable UFO tools such as the power of the gravity beam, the area of effect, etc. Things like that. Ways of customizing the upgrading feature of the tools and energy ways that the UFO uses its tools.<br /> <br /> C. Means of gathering recourses. Mines, Robot drones, Solar panels, etc. THings that can be used to gather recourses that are a necessity with the economy and well being of the planet.<br /> <br /> D. Different Energy recourses other than spice, that all have their ups and downs for thinking and variety.<br /> <br /> E. More than one type of spice on a planet. Increases variety and opportunity, but you should also still have planets that have only one type of spice to aid said variety.<br /> <br /> F. Simple tutorials that can teach the most casual of players on the game thats going on around them, and how to play.<br /> <br /> G. And an ability to share all of them.<br /> [b]For the resource side of things...[/b]<br /> <br /> A. Make different categories of resources like Minerals, Natural gas, Plants, animals, earthly materials, etc.<br /> <br /> B. Make different customizable structures and ways to harvest them.<br /> <br /> C. Make them tie in with the multiple energy idea with conversion stations and such.<br /> <br /> D. Make simple tutorials for the casual player so that they may learn how to do it.<br /> <br /> <br /> SUGGESTION 2: SPACE PHASE PLANET GEOLOGY AND VARIOUS WAYS OF INHABITING THEM.<br /> <br /> You definitely have the art portion down as far as look goes, but the limitations could use some extending. Such as the whole moon thing. Gas giants and rocky planets alike should have the ability to have more than 1 moon. Just look at mars and saturn. Mars has 2 moons and is a rocky planet, and Saturn is speculated to have OVER 60 MOONS with scientific evidence to back it up. Moons should also vary in size as should the planets. Just look at Titan a moon on Saturn compared to Mercury. While it is a moon, Titan has far more mass and size than mercury and is orbiting a gas giant. WIth the size of the gas giant should also increase the ability to have larger moons. THe whole limit on planets in the Star Systems things in my opinion is ridiculous. Our Star System has 8 planets, and a couple of dwarf planets. It goes in the double digits for pete's sake, so why shouldn't other systems get this luxury too?<br /> <br /> [b]To sum things up, the increased complexity in Deep Space objects goes very well with the whole Sandbox theme  and creativity. More variety means more things to manipulate, which also means more possibility in creating things.[/b]<br /> <br /> Ok so my next point is the whole Alliance portion and galactic system control thing. I don't see why an alliance race or an opposing one for that matter couldn't come to your planet in a specialized space suit to thrive the conditions of your planet, and proceed to live with you. To solve the proximity problems with opposing races inhabiting other planets you could create solar system like defenses that attack enemy ships if they try to invade. Make the colony cap increase on planets, I mean with all that extra space left behind by only three colonies on a planet I don't see why you couldn't just create more until you run out of room. Also the whole inner city limits thing can really tick you off sometimes. I just for once, and so would everyone else, like to make vast, colorful cities with lots of variety once and awhile. There are no farms to get food, no suburbs, and not even general transportation.<br /> <br /> [b]To sum things up, making colony AND city life much more realistic and have more variety, thus increasing the amount of creative things that can be created[/b]<br /> <br /> <br /> ANd those are my well thought, personal and logical suggestions for SPORE. I probably will have more later when i have more time to write this, as I am tired.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 06:02:29]]> GMT</pubDate>
				<author><![CDATA[ magichands93]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Lets see...<br /> <br /> First all, instead of the game telling me to go to the next stage, make me have to pay for the next stage with DNA points like maybe 150 points when in the creature stage, and if I really want to evolve, I will need a lot more DNA points the 150.<br /> <br /> Second, dont allow us to get rid of every part and evolve into something completely different.  As is i can go from looking like an animal to looking like an insect in one evolutionary step.<br /> <br /> Three, Mouths should also help us eat easier.  The more advance the mouth, the less one needs to eat to get the energy one needs.  Since eating also helps heal, this would be good for those herbivores I keep hunting.  They take a bite of fruit and I have to hit them some more.<br /> <br /> Cell stage:<br /> <br /> Start with larvae eyes that only allow me to see half of the screen so spending points on a good set of eyes means something then just looking good. The larvae eyes look very primitive, but don't exist in cell stage but exist in the much more advanced creature stage.<br /> <br /> Creature Stage:  Keep your old nests when the tribe moves to a new nest.  Make it only some of the tribe migrating.  When you evolve at the new nest, the members at the old nest do not evolve.  Your group advances while the group that stayed behind does not advance.<br /> <br /> Tribal Stage:  Have the creatures in the other the other villages be creatures from the creature stage, but evolved somewhat.  It was like going from Ice Age mammals to dinosaurs, all the others creatures did not exist.  My species is the only one that made it?  And how did the new species evolve so fast?<br /> <br /> Civilization Stage: Allow our species to evolve once more, but maybe pay for it with three or four parts.  Or at least allow us to change our size.  Ex: reduce our defensive spikes and increase the length of our limbs. and such.  Don't need the spikes any more so they recess, but need those arms to work tools and type on computers, so they become longer for more ease, but we would still be the same basic creature.<br /> <br /> Space Stage: My first creatures to make it to space were listed as Carnivore, Predator, Aggressive, Military, and Warrior, so why should I care that a sentient species is on an other planet in the system I want to put a colony on?  Unless I have agreed to a treaty not to do so with an Ally, or my race evolved through peaceful, cooperative ways,  I should not be denied a T3 world for the taking just because a more primitive, but sentient race is living in huts on another planet.  Should also be allowed to colonize the native's planet to, but have to deal with the trouble they cause me unless I can get them to join me, either through friendly diplomacy or a terror campaign.<br /> <br /> Why can't my homeworld take care of itself.  i am just a lowly space ship captain, yet I need to return to the homeworld to add buildings and turrets, which I have to pay for out of my own funds.  I got them a whole bunch of trade routes with different races, aren't they making enough money?<br /> <br /> Make me responsible for the colonies I created, but if I get trade routes to them, let them start paying for their own buildings.  When I create a colony, let me place the buildings I want built in the order I want them built.  When that colony has made enough through trade (3 to 4 times more then it would cost me) the colony would build the structure.  It is hard to explore the galaxy when one has to keep returning to the colonies and homeworld to keep the infrastructure up and running.  Where are the bureaucrats to do this?. <br /> <br /> Instead of just uploading peoples creations, how about uploading their entire world when it has reached the space age.  So when I come across them, I can see what they created on their planet.  And let their creations follow their upbringing. So if some one meets my first race (Carnivore, Predator, Aggressive, Military, and Warrior) they would meet a race more likely to attack instead of deciding to trade and share knowledge.]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 12:07:29]]> GMT</pubDate>
				<author><![CDATA[ Wailwulf]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ As I surfed on youtube I saw an old version of spore were the cell stages continue with the underwater stage and your creature would be like a fish or a whale whatever. I would like too have the choice between going on the land or stay underwater. spore could have a whole new gameplay underwater like the Jar-Jar binks species in Star Wars with the buble home and everything. we could have like tribe underwater and in civilization we go on the land to take battle with the other diferent species that lived and evolved on land.]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 17:12:47]]> GMT</pubDate>
				<author><![CDATA[ Tony-T92]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ We should be able to creat flying creatures that make there nest in the air. We should also be able to do some insect/ underground creature that make there nest underground level. maybe add the ability to make hole to hide/attack. Spore should offer a real online game. online players could choose a planet like in the offlinbe game and when the planete has enough people filling the slots the game starts normally and the person have to interact with the other player live. also if one creature evolves faster than another it could either use it as a pet or as a weapon. Also in the online game every player could creat his own creatur like in the ffline game and in the tribe stage the gameplay will stay the same as in the creatur stage. In fact during all the game, player will have to direct only his own creature. in the tribe stage, the chef will be elected by other players and everybody in the tribe will not be the same. In the civilization stage you will be able to choose a job like you can go either in the spice mine to collect spices or you can choose to drive a combat vehicul and act as a trader or a missionaire or a warior. in the space stage, the space ship will ba again controled by the chief who will be elect by the other players and the other players will have to fullfill other task as repair and other things.]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 18:25:22]]> GMT</pubDate>
				<author><![CDATA[ Tony-T92]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would really Like to see multiplayer.<br /> Especially in Galactic Adventures, that way you can play missions wit others.<br /> I have a question also.<br /> I saw in the video you can use jet packs to get on top of building (YAY!!! No falling through buildings and spaceships!!!) but can you go in a tunnel/ cave if there is a hole in the building?<br /> That would be great if you could!!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 19:25:55]]> GMT</pubDate>
				<author><![CDATA[ Wogern]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A change to the way creature stats are determined would be really nice. Sometimes the weakest piece happens to look best on your creature... such as a foot with only 1 move/dance. Giving up the stats slows down the game play in frustrating rather then challenging ways.<br /> <br /> Going with a slow foot (or a creature with no legs at all) means it takes forever to get from point A to B in not only the creature phase, but also the tribal phase. And I have a feeling the foot you chose will also carry over to Galactic Adventures when you beam down too.<br /> <br /> <br /> The stats and the pieces need to be purchased independently of each other, especially for the sake of floating and legless creations.<br /> <br /> <br /> At very least, let a lot of the pieces be shrunk MUCH smaller or grown MUCH bigger so we can hide the stat granting pieces under the less powerful visual piece so our creatures don't have to be gimped to look good.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 18:14:40]]> GMT</pubDate>
				<author><![CDATA[ Cornstalk]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ PLEASE put in an archetype profiler<br /> <br /> that way it just tells us its archetypes, and we don't have to look through a big list online or stuff to find it.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 16:00:19]]> GMT</pubDate>
				<author><![CDATA[ Orion1989]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Cornstalk]A change to the way creature stats are determined would be really nice. Sometimes the weakest piece happens to look best on your creature... such as a foot with only 1 move/dance. Giving up the stats slows down the game play in frustrating rather then challenging ways.<br /> <br /> Going with a slow foot (or a creature with no legs at all) means it takes forever to get from point A to B in not only the creature phase, but also the tribal phase. And I have a feeling the foot you chose will also carry over to Galactic Adventures when you beam down too.<br /> <br /> <br /> The stats and the pieces need to be purchased independently of each other, especially for the sake of floating and legless creations.<br /> <br /> <br /> At very least, let a lot of the pieces be shrunk MUCH smaller or grown MUCH bigger so we can hide the stat granting pieces under the less powerful visual piece so our creatures don't have to be gimped to look good.[/quote]<br /> <br /> <br /> MAybe it should be like all parts are on a base stat of 1 but we must spend DNA points to increase the ability of the part, without the need to change the part into something else.<br /> <br /> I could have a speed one (normally) foot eventually just as powerful as any other foot, but it woudl not depend on the part, but whether the gamer is willing to spend points to increase their state.<br /> <br /> This is pretty much bringing all parts down to a basic level, so there would be now more one part better version and stuff]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2009 16:03:58]]> GMT</pubDate>
				<author><![CDATA[ Orion1989]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Plz feature my Clash, Norich or Ciro on spore.com   <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 00:54:05]]> GMT</pubDate>
				<author><![CDATA[ Maxpsp]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i think there should be a tourtament thing in game were you can fight each others creations. like there in a colusemum and you use fight skills to acttack each other. winner gets some DNA points.  <img src="http://forum.spore.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /><br /> <br /> but i dont know how you would add it to the game <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 01:12:18]]> GMT</pubDate>
				<author><![CDATA[ loach]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/18195.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/18195.page</a>]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 19:38:01]]> GMT</pubDate>
				<author><![CDATA[ superstarslance4]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b] cell stage:[/b]<br /> share cells<br /> more parts<br /> better spine manipulation<br /> dying does something bad<br /> no googly eyes! <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /><br /> [b]creature stage:[/b]<br /> more parts<br /> make your own nest<br /> creatures not in nests<br /> dying does something bad<br /> better fly<br /> auto uploud toggle<br /> procederal verb back<br /> [b]tribe:[/b]<br /> drums<br /> not just attacking/allying other tribes-hows a totem pole going to make you invent cars/buildings  <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /><br /> other tribes do something to eachother<br /> [b]civ:[/b]<br /> diffrent creatures for diffrent citys<br /> under water citys<br /> other civs do something<br /> more parts<br /> walls not a perfect circle all the time<br /> [b]space:[/b]<br /> more parts<br /> death does something<br /> grox harder to ally (its very easy when you put your mind to it)<br /> less empires<br /> something specail on earth<br /> ability to delete unwanted colonies<br /> more trade routes<br /> if your allyied to two diffrent things they wont attack eachother<br /> not as many disasters<br /> more archtypes<br /> more badges<br /> omnipotent can do ANYTHING<br /> [b]genral:[/b]<br /> more achievments<br /> acheivments do something<br /> fix bugs<br /> [b]editors:[/b]<br /> flora editor<br /> hut editor<br /> part editor<br /> editors for EVERYTHING!!! <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> [b]sporepedia:[/b]<br /> greenface does something<br /> <br /> [b]alltogeter:[/b]<br /> [size=24][u][color=red][b] DO STUFF!!! [/b]  [/color]   [/u][/size]]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 20:43:03]]> GMT</pubDate>
				<author><![CDATA[ sploot]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Unlike apparently everyone here who's expecting a massive re-build of the game I'm thinking wayyyyy smaller in size here.<br /> <br /> My ideas ...<br /> <br /> 1 Please, please add a way to be able to choose "same buildings as homeworld" for my colonies. It's a painful and very tedious task if you enjoy making colonies to keep choosing the same buildings over and over again.<br /> <br /> 2 Re-colour the pink/purple spice if possible. I am not a young girl anymore and do not have the best eyes ... to me the pink and purple spice icons are so similiar in colour that I often mistake one for the other. And before someone says "monitor issue" I have a large size LED flat screen monitor set to the highest so no, it's not the monitor, it's just my bad eyes. So in a nutshell ... same spice colours, just brighter please!<br /> <br /> 4 Add 6 legged creatures to the stats page please!<br /> <br /> See, told you I wasn't asking for a lot, but then I love the game now so any future expansions will only make me love it even more! <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 10:33:36]]> GMT</pubDate>
				<author><![CDATA[ Piriotessa]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Hey Coolksurf here again!<br /> I have some more ideas that I say should be in spore!<br /> Alright here they are:<br /> <br /> Clothing editor:<br /> Alright the clothing editors are ok, but to be able to make a unique looking mask or something you have to fill up your complexity meter. I say that once you reach each new stage your max complexity needs to be increased by a lot. Im TIRED of seeing "You can not creat any more" when I have just made a simple SIMPLE creature put on some clothes.<br /> Also, if you can, add some more costomizable clothing in the civ and space stage!<br /> Another thing that I came up with is that in the civ stage you get a tool called the fabric tool. This tool makes it to where you either stretch fabric across a body or limb, so it looks like they are wearing actual clothing, and it isnt impossible to make them look like they arent public nudists.<br /> Also the clothing coloring section needs to be different than the creature coloring section. I hate it that to have my cothing the color I want, I have to make the creature that color.; And you need to be able to color individual parts of clothing.<br /> <br /> Creature editor: <br /> I dont know about most people, but I say that the bat wings are WAY too small... You need to fix up those bat wings to be able to make them bigger. I am getting tired of trying to make a dragon and the dragon looking stupid cuz his wings are so small. <br /> Also, You need to be able to come up with everything for one species. You need to be able to have a drop down menu whenever you are in the creature editor or viewing the creature where there is many different models, but these models are for different things. And if you dont use a space, then the game will asume what it looks like from other models  or simply just not use that space(if the space is miscilanious). The game should allow you to costomize the looks of the male and the female for the same species, as well as the babies. Also you need to be able to costom what your alpha creature looks like.(speaking about alpha creatures, I hate that there is sometimes more than one alpha in a pack, ONE ALPHA PLEASE!) Also your packs need to be able to have a beta and omega(like wolf packs, how the beta is the one to take care of the babies and help the alpha, and the omega is the small weak member of the pack). Now for the "MISCILANIOUS" there will be 6 miscilanious slots so you are able to costomize your own pack order. You can even tell the game to not use anything but the miscilanious slots so you completely costomize your game. Miscilanious slots are where not only you create your creature, you also choose its possition in the pack as "hunter/soldier, guard, diplomat(or socializer), queen(where there is only one and it gives birth to others, for insect pacts), builder (for helping build a nest, mainly for insect creatures), or normal (acts like a normal member of the pact)"<br /> Also in the editor you need to be able to build humans more easily, and also you need to be able to see what your creature looks like in comparisson in size to a human.<br /> Also, when it comes to finding parts. You're planet needs to have different climates, and should only find parts that fit the climats  of "forest, ocean, desert, glacier, and swamp"<br /> <br /> Game Play for Creature stage:<br /> Alright as I said in my last post, YOU NEED TO COSTOMIZE HOW YOU EVOLVE!!! You can invest your DNA points into either new parts,  getting bigger, getting smarter, or getting more pack members. My ideas for those are<br /> 1) For the size changer, your creature will get a lot more stanima and do a lot more damage for each size increase. Sizes will be named after sizes of creatures in real life so anyone can asume how big their creature will basically be(though slightly varied depending on how big you make your creature in the editor). The sizes should be (also I will put a number next to the size that determines how many creatures it counts as in a group) "insect 1, rodent 2, fish 3(and I dont mean a really little fish), dog 4, large cat 5, human 6, bear 7, elephant 10, dinosaur 13, epic 15" these will allow people to know what size they are and be like "ok I want my creature to be a dog, so lets make him dog size"... get it?<br /> 2) For getting smarter, you have simply 4 stages of the brain.  Those stages are "instinct, emotion, simple logic, advanced logic" and then after advanced logic you can spend even more dna points to advance your creature into the tribal stage.<br /> 3) There are multiple stages of Groups for hunting or socialization that are determined by how much dna points you invest into larger pack. These have different names, and I will put the name as well as the max amount of creatures in the group (do know, that different sizes of creatures will count as different amounts of creatures in your pack, seen earlier)  "Solo 1, Couple 2, Small group 3, Medium group 4, large group 5, extra large group 7, Party 10, Large party 15, Small army 18, medium army 22, Large army 25, Swarm 30"]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 13:40:17]]> GMT</pubDate>
				<author><![CDATA[ coolksurf]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Oh I forgot to mension that in the creature stage you need to be able to costomize your own nest. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 13:41:48]]> GMT</pubDate>
				<author><![CDATA[ coolksurf]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Here's the best suggestion ever: Make Spore the game it was originally supposed to be when Will Wright designed it! In other words, all the functionality he had in mind, but in ONE game instead of installments. Thank you, EA, for ruining a great company like Maxis by turning it into another one of your "incremental upgrade" setups.<br /> <br /> The Sim City games pre-EA were amazing. They were fun to play, and had tons of replay value - they never got old. Now, they have just enough fun factor to keep you going until EA releases the next expansion pack, so that by that time you'll be dying for some new content. Then, in a move Maxis would never have made, they want you to pay for that extra content.<br /> <br /> The old Maxis we all love and remember would have included this content in the original game, or released it as a free download for the loyal players who already paid for the game once. Why should we have to keep paying an additional $30 every few months to breathe new life into a game? Maxis never needed to do that - they got it right on the first try. LONG LIVE MAXIS!]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 16:08:52]]> GMT</pubDate>
				<author><![CDATA[ Styles420]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [u][b]In-Game Sporepedia[/b][/u]<br /> <br /> [list][u][color=darkblue]Spore Cast Searching[/color][/u][/list]<br />  [list]I would like to see the search functions narrower. For example, we can search for everything but the creator, and if we are looking for a certain creature for a Spore Cast, this could take hours because we have to sift through all of the other creations with the same name.[/list]<br />  [list]Toggle on how many creations we want on the page when searched. For example, if I searched for "Ooze", and there are 5,000 available creations to search through, having all of them on the page like Recent Downloads, Creations, My Creations etc are under our Creations section. Allowing up to scroll through 100, 200, 500, 1000, or more would ease the tedious search for creations.[/list]<br /> <br /> [list][u][color=darkblue]Sporepedia: Creations Section[/color][/u][/list]<br />  [list]I noticed that when you delete creations form your Everything tab, you can't go below 1996, or at least that is what I assume. If you delete creations and go below that number, the game will automatically download more creations. I would like to see a function here where you can cap the number of automatic downloads, or simply turn them off completely. With that, only manual downloads will be allowed like when you subscribe to a Spore Cast, Buddy someone, or just search for a creation and add it to your list.[/list]<br /> <br /> Thanks for reading <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2009 06:23:15]]> GMT</pubDate>
				<author><![CDATA[ DracoDragon09]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[   Hello Spore community! Let me first start by saying I love the game, and my jaw dropped when I heard about the new expansion to explore planets on foot. This response to player input has convinced me that I should throw some of my ideas into the pot, as well as agree with some points of my predecessors posting here.<br /> <br /> [b]In the Creature editor:[/b] <br />   Instead of simply having paint give the illusion that the creature is furry, why not give them a variable hair length. This can be done with a slider somewhere, I'm sure. This should also be able to be changed into a feather length toggle.<br />   Why don't the hands have arrows to fine tune the look? Everything else does, and I can't imagine that you've run out of creativity for just the hands.<br />   I made a tentacle-armed creature , and it looked pretty good, but why might a creature not be able to have an actual tentacle? I'd imagine that you could just make there be a continuous joint along the whole arm. Perhaps there is a problem that I don't see and the idea is either impossible or implausible. <br />   Why are there not different methods of movement? Horses gallop, snakes slither, and kangaroos certainly don't sprint. Couldn't this just be a button in the test-drive mode? Also, many legged creatures should be able to walk  like spiders, or even centipedes (with the wavy leg action), and have the sprint not just use an entire side of the body for a step. One last thing, tripodal creatures (3 legs) should be able to walk 'front legs-backleg' or vice-versa.<br />   Could the creatures have a form of attack called 'constriction' where they bind up an opponent? This could also take the form of a bear-hug. It might be a weapon that doesn't really add an appendage, but just gives them a new action in combat.<br />   Maybe in the paint mode there could be a camouflage option. But perhaps that's too much. Maybe it could be in the detail section as a patch of skin or a blobbed on area. That way, you could have it cost a DNA amount. Obviously this could throw into their sneak score, but it might also be useful in communication. Cuttlefish use colors to convey emotion, I believe.<br /> <br /> <br /> [b]In the vehicle editor:[/b]<br />   Include a larger variety of robot walking legs for options. They also seem somewhat awkward to use, but perhaps I'm just not trying hard enough. I'm tempted to retract this suggestion as just recently I saw someone's creation that was brilliantly assembled using these robot legs. I'd still like to see more of them though.<br /> <br /> [b]During the Space Stage:[/b]<br />   Another event you could include for variety's sake could be something like "Oh no! A giant asteroid is headed for our planet. We need you to blow it up!" At which point you could either have the player defend the planet 'Asteroids' style, or fly to the massive rock and do something like in the movie 'Armageddon' where they need to plant the explosives on the surface.<br />   At some point, you should come across a Dyson Sphere (remember that one episode of Star Trek?). I have no idea what it might do, but it could be fun to run into.<br /> <br /> [b]In order to make the space stage's species interactions more in depth, I had several ideas which might work:[/b]<br />   Allow multiple species to live in a colony or planet, think about how the Star Wars universe blended so many races. This could get very messy however, if two species go to war or whatnot, but still worth some thought.<br />   I liked how in the game you can pay off one race to attack another one for you, sort of a hired hit. But why not allow us to set up trade embargoes and boycotts to really teach those unsociable jerks a lesson. Nothing hits harder than a whack to the wallet. <br />   If you really want to play dirty though, we should be able to bio-engineer a bacteria to attack our enemies (kind of 'War of the Worlds'). This could be accomplished by going into the cell-creator and mixing up an organism (the different weapons and abilities could affect how the plague attacks the planet's inhabitants). The ability could be a purchasable item in the ship's cargo that you drop on an unsuspecting planet, which just pumps out the contaminant. Even a step further, this Biohazard box could be found and scanned by the inhabitants to figure out 'who done it' so to speak. Or, if they don't find out about your dirty little secret, you could swoop in for the save with the only cure to your secret pet, and gain new allies, or sit back and watch as the planet is purged of the aliens that dared to colonize before you. <br /> <br /> [b]During the Creature Stage:[/b]<br />   Why can't any of the creatures climb trees? This, I just don't know what else to say. Seems like a pretty standard creature ability as far as real life goes. Why no love for the monkeys?<br /> <br /> [b]During the Tribe Stage:[/b]<br />   I kind of understood why sometimes the different tribes would slowly start to hate you over time, there could be many reasons. Perhaps the current chief/shaman doesn't like you. But maybe that could change with different incarnations of their shaman. Imagine: Another tribe's shaman doesn't like your tribe so he convinces his tribe to hate your tribe. Maybe your tribe can't go toe to toe with this other tribe in a straight fight, but if you kill their shaman, maybe the next one wont hate you so bad.<br />   I found that in the Tribe Stage, the best tactic was to round up your entire tribe for every activity. Gather food, all in; pick a fight, all in; play a song, all in. It seems to me that this kind of takes away from the whole strategy aspect of this stage. I was under the impression that this part of the game was similar to a RTS (Real Time Strategy) game. In all other RTS games, I had to carefully balance harvesting resources and conducting my military (as no other RTS I know of has an ally making activity). Perhaps, you've done just as you intended, and this was the purpose from the start, for this stage, but I figured I'd mention it.<br />   I liked that there was an interesting ability to steal other tribe's food by sneaking up to their stash. I honestly didn't use it very much, but I thought it was a good addition. Taking it a step further though, why would a stealthy rouge who could steal food not also be able to poison food? This is an interesting concept because it could make the poisoned tribe easier to fight (perhaps a smaller health bar), or it could seriously deplete their food supply, making them much easier to butter up with gifts, and more gracious to the tribe that helped them in their time of need. This ability may also be linked with a creature's ability to 'spit' as this has a poisoning effect, or not.<br /> <br /> [b]Planetary Conditions:[/b]<br />   I was thinking about the planets, and I notice they all kind of have the same climate throughout, but the Earth is quite different. It could be going too far into detail for the somewhat smallish sizes of the planets, but maybe they could have different climates and terrains within a planet. Think about the axis of rotation, where might be the ice caps and tropical regions, desert conditions, swamplands, savannas, jungles, tundras, even where the magnetic poles would be. What if you called in an expert. I'm not sure what they call them, but the guys who know all about climate due to terrain. Maybe they'd be called a geometeorologist or something. You could have there be weather patterns on the planets that would change with the alteration of the planet's surface.<br /> My PC has trouble running Spore on anything but the lowest of graphical settings as is. Maybe this would just be pushing my luck, but it's interesting to think about.<br /> <br /> [b]Onward to my colleague's observations and ideas. I only read the first page worth of replies, and I'm sure there are many other brilliant ideas out there, but this is what I agree with so far:[/b]<br /> [b]Basista suggested:[/b]<br />  assaulting planets with ground forces as well, this might be fun to lay waste with some civilization-style conquering<br />  Spy outposts to keep an eye on your enemies discreetly, or I'd add to be able to keep tabs on a primitive race you're observing.<br />  I'm not sure what the space operas he was referring to are, but it would be cool to encounter some space life forms that attack your ship (think about the spiders from Lost in Space [movie]).<br />  There could also be space battles, maybe even near a space station. What if you fought them from the cockpit of your ship, like how Descent looked, or Freespace. <br /> [b]Basista[/b] and [b]Williwalli [/b]both mentioned colony types. like a mining colony, a space port, a defense colony, science, or archeological colony would be neat too.<br /> [b]Lutefisk_Mafia[/b] mentioned:<br />  #2 Spaceship tool slot moving<br />  #4 Gas giant ideas, to which I'd like to add changing them into another sun for that system like in 2001 A Space Odyssey.<br />  #6 is a bad mama-jama of a weapon. I think if you had something that blotted out the sun for the planets it might be bad enough. But if it's hard enough to obtain, why not satisfy.<br />  #8 the Planet Smoothinator super-tool<br />  #9 (maybe) the Spice Virus. I'm not sure it's the best idea, but I kind of liked the sound of it in some ways.<br /> [b]Bluhman[/b] said a whole lot I'm not going to repeat. There were some great ideas but, I can't rewrite it all. Also, I think some of these ideas might be too much. (I say this after all of my radical ideas)<br />  The creature AI. They did it a bit, but I wanna see some other creatures on the move, migrating, foraging, not just nest-sitting.<br />  Price discount on stacking items. This would be good to a degree, but too much could be abusive somehow, I know.<br />  faster at-home repairs, and maybe a repair unit<br />  multi-track anthems. To which I'd like to add a request for a more precise or blown up anthem editor. I spent an hour toggling with the notes to get the Godfather song. Let us select a note and move it with the arrow keys, please! <br />  His secondary ship ideas were also cool.<br /> [b]Shaidon[/b] had some good ideas too. I wish I could have understood some things better though.<br />  A unique phase-change button. There might have been a reason for making this the same button, but I cannot grasp it.<br />  The check boxes about who to download content from sounds good.<br />  The light color changing with changing the color of the light<br />  Joints should be connectible to form polygons. There could be so many cool creations if you could attach the wrists and shoulders, but keep the elbows separate.<br />  It would be really cool, though a big new addition, to add underwater colonies.<br /> [b]ShadowofCreation[/b] had a good section under "Universal Consensus" I think should be considered.<br /> [b]irrelevant[/b] had a good idea with the "bridge system" like from Star Trek that I thought was interesting.<br /> <br /> Well, that's all for now, thankfully. I know you geniuses at Spore are working hard as is. Thanks for reading my suggestions! <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2009 23:38:52]]> GMT</pubDate>
				<author><![CDATA[ Calbarog]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think they should make an underwater world where you can give your creatures gills and make underwater cities.  It would also be awesome if you could swim around or your spaceship could transform into a submarine.  It could be like that underwater city in star wars.]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 02:54:32]]> GMT</pubDate>
				<author><![CDATA[ Theseus94]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Do some of the things in this video: <br /> [url]http://www.ted.com/index.php/talks/view/id/146[/url]<br /> <br /> In the Space stage you should be able to use the heatray like thing that you used on atmosphere to make rivers, canyons, ect. I hate that even though you can set the direction of the begginning, it is still pretty random. I think that there should be a better way than the lower terrian tool.You should also be able to set the power of it too, so you can have canyons at different depths.]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 03:03:45]]> GMT</pubDate>
				<author><![CDATA[ universalsupreme]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 1. Statistics. Especially in space stage it would be nice to know things like how many planets/systems you control.<br /> <br /> 2. A better way to find the locations of faraway missions in space. I have about 1/4 of an arm completely colonised and have a hard time finding older missions that no longer has the little blue communications bubble.]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 20:28:49]]> GMT</pubDate>
				<author><![CDATA[ Tyheamma]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think it'd be really cool if you could look into your buddies' galaxies...but not like looking deeply into it, just see the screen they see when they start SPORE and when you select a planet you can looks at what sentient creature dominates the planet, what creatures can be found on it, and all that kind of stuff. I thought of this when I noticed other Galaxies around mine...and maybe make a way you could send a Sentient Creature on a file you started to their galaxy, so that they could interact with your creature and do stuff, like send you Items and stuff! This could kind of help fill in that Multiplayer gap.  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> EDIT: along with viewing your buddies galaxies and seeing their files, you should also be able check out their other colonies as well, and also a way to block people from seeing certain planets for whatever reasons. and a way you can see your stats and progress in a file without having to load it, because sometimes its hard to remember what your plans were for that planet...<br /> <br /> EDIT 2: Calbarog has some good Ideas...just throwing that out there...]]></description>
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				<pubDate><![CDATA[Sun, 1 Feb 2009 22:07:14]]> GMT</pubDate>
				<author><![CDATA[ CrazyChaos]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Unlike everyone else's, here's an easy one. How about a messaging system for Spore.com? I find it kind of annoying how you have to comment on someone else's creation to communicate with them.]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 02:09:10]]> GMT</pubDate>
				<author><![CDATA[ Dark]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Able to use other peoples creatures in creature phase I hate seeing other peoples creatures but not being able to use them in creatue phase like having an extra bit so you can use other peoples in the phase. <br /> <br /> also I think it would be fantastic ot have a bit where you can interact with other players like a special social planet where all of the players go to hang out and chat, mabye ven have a fight in an arena type place]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 04:07:36]]> GMT</pubDate>
				<author><![CDATA[ mcdavid]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm writing this in the good faith that Maxis will check on this since they started it and not just blow it off because they have their own ideas. Ever since I heard about Galactic Adventures I was very curious as to what you could do. The recent videos have given me lots of ideas for what I want to do. My greatest fear is that Maxis will put the complexity limit WAY too low for quality missions. <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />  I know that some computers can't handle thousands of highly detailed creations but that shouldn't limit the creations of those who can. Seriously I and I would guess MANY other people are planning on making some pretty epic missions. I don't want any less than the ability to create a fairly full sized city and several thousand creatures inside. One last thing is I would like to see the ability to change planet size. I don't want to get stuck with all these missions on tiny planets. I know full well that full sized planets would be WAY to much to handle but the planets we had in spore were too small.]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 21:57:12]]> GMT</pubDate>
				<author><![CDATA[ ahippo]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I know you guys have got a lot of stuff on your hands, and I hope this is not too much to ask, but maybe you guys could make it so that you can do more stuff with your allies in the space game. I know that the player will be able to beam down to planets with their allies, but I am hoping that we the players will be able to communicate more with out allies. Like maybe be able to set their aggression stance just like you can do with your vehicles in the civ stage. This is a request of mine mainly because I have started wars because I have accidentally shot my laser at a city and my allies go nuts and start shooting bombs at my supposed "enemy". Also, It would be cool if we could talk directly to our allies and maybe they could also have the ability to be leveled up like in RTS games where units can gain "veterency". So I hope its not too much to ask, but it would help in gameplay.]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 22:32:55]]> GMT</pubDate>
				<author><![CDATA[ ghostmech553]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=mcdavid]Able to use other peoples creatures in creature phase I hate seeing other peoples creatures but not being able to use them in creatue phase like having an extra bit so you can use other peoples in the phase. <br /> <br /> also I think it would be fantastic ot have a bit where you can interact with other players like a special social planet where all of the players go to hang out and chat, mabye ven have a fight in an arena type place[/quote]<br /> <br /> That would be pretty sweet having a social planet and integrating multiplayer.]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2009 22:34:19]]> GMT</pubDate>
				<author><![CDATA[ ghostmech553]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Feature Request<br /> <br /> [b] 1. Embedded Body Parts[/b]<br /> At the moment, all body parts are to be added to the outside of the body, even the eyes. I want to see body parts, which can be embedded into the surface, as eyes are, usually. I want eyes and other body parts which can create caves in the body around them, or alternatively a new arrow-alike parameter tool which defines if an attached body part creates a cave around and sing´ks into the cave or if it stays plain at the body's surface.<br /> <br /> [b] 2. Many Arms[/b]<br /> Creatures with many arms should and need to be able to use many arms, not just one, as it is now.<br /> <br /> [b] 3. Nostrils, Ears[/b]<br /> At the current development stage, it seems nostrils and ears don't serve any purpose. I think, if their existence could trigger additional warnings or messages on the screen, it would be much more realistic.<br /> <br /> [b] 4. Many Eyes[/b]<br /> The existence of many eyes should increase the ability to see.<br /> <br /> [b] 5. Eye Angles[/b]<br /> The way what the player sees needs to depend on how the eye angles are on the creature being plaid. A challenge for the graphic developers, but it would be exciting to get the visual possibilities of any creature.<br /> <br /> [b] 6. Eye Types[/b]<br /> Some types of eye should provide great sight, some types of eyes should provide very basic sight (light/dark).<br /> <br /> [b] 7. Blind Creatures[/b]<br /> If no eyes are existing, the view should be even much darker as it is now in the "eye-less" mode. But nostrils and ears could still be sufficient if they generate warnings (see: #3).<br /> <br /> [b] 8. Graphic Problems[/b]<br /> When using the DNA cheat, we can create more complex creatures. But at a certain stage, when the creature exceeds a certain amount of limbs on the extremities, the graphic engine generates large "planes". This needs to be fixed, please.<br /> <br /> [b] 9. Sizes[/b]<br /> We want extremely tiny creatures, too! Small like insects, but therefore capable of much larger groups (swarms).<br /> <br /> [b]10. Villages[/b]<br /> All villages look exactly the same. We want to design our own village constructions and arrangements.<br /> <br /> [b]11. Spore Statistics (Online)[/b]<br /> Much more needed:<br /> A - Percentages of amount of legs (0 up to 30) <br /> B - Percentages of amount of arms (same)<br /> C - Percentages of amount of feet<br /> D - Percentages of amount of hands<br /> E - Percentages of amount of mouths<br /> F - Percentages of amount of eyes<br /> G - Percentages of amount of nostrils<br /> H - Percentages of amount of ears<br /> I - Percentages of amount of (etc.)<br /> J - Percentage of Ramming Skill level 5, 4, .. 0<br /> J - Percentage of Biting Skill level 5, 4, .. 0<br /> K - Percentage of (etc.) Skill level 5, 4, .. 0<br /> L - Combinable stats: percentage of creatures with three legs and no arms<br /> <br /> [b]12. Transparent Creature Textures[/b]<br /> Not only the cell stages should offer semi-translucent textures, the land creature textures need to offer those, as well! Or add an arrow to set the transparency regions and levels of a texture or layer.<br /> <br /> [b]13. Texturizable Body Parts[/b]<br /> We want to apply individual textures to each body part by clicking<br /> <br /> [b]14. Background Creature[/b]<br /> To add easier parts or entire part combinations from other creatures, it should be possible to load a second creature into the background of the creature editor.<br /> <br /> [b]15. Parts: Multi-Select[/b]<br /> Make it possible to select many desired parts altogether with a frame.<br /> <br /> [b]16. Exciting Test Area[/b]<br /> Please add some more "spice" to the test area: lists of commands, a sport area (hurdles, ropes hanging, ropes pulling, running, swimming, dancing, boxing, karate, climbing) where even the body weight and the amount of legs and arms matter somehow. Such kind or test area will provide lots of fun and attract many more players!<br /> <br /> [b]17. Plant Editor[/b]<br /> The plant editor is overdue.<br /> <br /> [b]18. Sporepedia[/b]<br /> After a re-installation of the crashed game, I was shocked to see that more than a hundred of my creatures didn't show up again in my Sporepedia! I have no fun and time to individually load each of the 120 creatures and modifiy them slightly just to save them again. Please release a folder-reading tool for the own Sporepedia.<br /> <br /> [b]19. Online Library for Ultra-Complex Creatures[/b]<br /> Through the "addDNA" cheat we can creature ultra-complex critters but still can't upload them. Create an own category and allow uploads of ultra-complex creatures, please.<br /> <br /> [b]20. Body Part Editor[/b]<br /> A body part editor would be tremendously great! Please create one soon.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 05:20:07]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The hidden cell parts.<br /> <br /> [b]THE AQUATIC STAGE.[/b]]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 01:39:05]]> GMT</pubDate>
				<author><![CDATA[ Kayix]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Some TRANSPARENT SKINNS would be great, but I'd really like the ability to build underwater civilizations and the AQUATIC STAGE to return <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> <br /> But really, Spore is just too "straight-forward" and it was really boring to play even for the second time <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 11:11:01]]> GMT</pubDate>
				<author><![CDATA[ anzypanzy]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I want what US of Alaska says.<br /> [size=18]http://forum.spore.com/jforum/posts/list/19842.page[/size]]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 23:11:53]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i want to make my own planet for creture stage i like the look of glactic adventures <br /> but i like the creture stage the most and it duse ent seem finished 1. i cant hunt that easy because the uther cretures dont move thay just sit thare and if you cant fix that then adlest put the drag feture back in 2 i cant make my creture rouges 3 the terans are to simaler thares no snow and i want ant to be able to make my planets flora and how it looks also when i set the thame to my cretures it still add others and the extentions a pain i dont want to hunt creature to extention but its a grat game but its just no finished also there some abillity that need adding 1 digging 2 swiming and no giant fish that comes and eats you 3 hive mind 4 nest bilder and then there planet and flora creator ii want to bild plants but i cant and the planet save game i think you should make your own planet to live on but and add more wether effects i see valcanos but thay dont exsplode i want it to snow and i think its missing deserts and swamps. but its probley not finish ps add aqua level to the creture stage ]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 00:58:26]]> GMT</pubDate>
				<author><![CDATA[ traken]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I've read this entire thread and I haven't seen a single bad suggestion. Please guys, start implementing the lot and releasing them in weekly patches. These wouldn't be a problem for users at all, given Spore is distributed via Steam, which automatically installs updates.<br /> <br /> Now onto my suggestions.<br /> <br /> General:<br /> <br /> 1. Fix saved games that have been hit by bugs that have been fixed in the latest patch.<br /> <br /> 2. Get rid of the duplicate icon in Steam created by having the Creepy and Cute pack installed.<br /> <br /> 3. Tie the Spore achievements into the Steam achievements system.<br /> <br /> 4. Make the Creepy and Cute pack contain four times as much stuff as it currently does. This would make it worth the USD$20 it costs.<br /> <br /> Space:<br /> <br /> 1. Allow trade routes between systems that are a single hyperspace jump apart within your empire (the distance of a hyperspace jump being determined by the hyperdrive your ship has installed).<br /> <br /> 2. Allow trade routes within systems of your empire.<br /> <br /> 3. Get rid of the planets with no spice (gas giants excepted). It's a pain to always have two planets in every space game that are useless because they have no spice.<br /> <br /> 4. Rather than picking up the interstellar drive and missiles from a crashed ship on a planet in your system, have it developed by your homeworld after a few missions within your solar system with the goal of colonising and terraforming the planets in it.<br /> <br /> 5. Allow colonies on T0 planets to be useful if the planet's atmosphere is at least thick enough to hit the lower limit of a T1 at the ideal temperature (regardless of whether or not it is a habitable temperature or too thick). These minimal colonies would have a town hall, factory, entertainment building, eight turrets and would send out aircraft to fly around and collect spice from geysers in mid-air. They'd still have the forcefield, though.<br /> <br /> 6. Allow planning out colonies in advance of placing them on a planet. When you drop them and they go for long enough with their spice capacity filled to maximum, they'll build whatever buildings the current T-Score allows. If they get attacked and anything gets destroyed, they'll automatically replace what was destroyed if left with their spice at maximum for long enough (unless the whole colony was wiped out).<br /> <br /> 7. Rather than each T-Score allowing one extra colony, have it determine how many fully-outfitted colonies can be present. A minimal colony would have just a town hall, factory, entertainment building, and eight turrets. Aerial spice collection would depend on whether or not the atmosphere is thick enough.<br /> <br /> T0: Up to 7 minimal colonies.<br /> T1: One fully-outfitted colony, up to 6 minimal ones.<br /> T2: Up to 3 fully-outfitted colonies, up to 4 minimal ones.<br /> T3: Up to 7 fully-outfitted colonies.<br /> <br /> As the T-Score improves, colonies will drop forcefields and add buildings, but in the order they were put on the planet. For example, if you have 7 colonies on a T0 planet and get it to T1, the first colony placed will drop its forcefield and start adding buildings over time, while the other 6 will remain as minimal ones. Get it to T2, and two more forcefields will go down, but not at the same time. Instead, the second colony to drop its forcefield will only drop it once the other one has become fully outfitted. Same deal with the T3 planet, but four forcefields come down in sequence.<br /> <br /> 8. When a colony is dropped, if the outer ring overlaps enough water on a given side and the inner one overlaps some water, a seaport will automatically be added there. In theory, if dropped on an isolated island, you could end up with a colony with four seaports (and no land vehicles). The range of spice geysers visited by boats would be limited only by the ocean itself. Aircraft would be able to collect spice from any geyser on the planet, although they'd need to make several passes to fill up.<br /> <br /> 9. New item: Ecosystem Incredipack. The ecosystem version of the Colony Incredipack. Contains and deploys in order five or each of the following (with a five-second delay between each deployment): small plant, medium plant, large plant, Herbivore species 1, Herbivore species 2, Carnivore/Omnivore species. All species are randomly selected from those you've scanned or abducted so far in the game and won't select any species already present on the planet in another ecosystem slot. It also auto-scans any and all existing life on the planet before deployment. If deployed on a planet with a partial ecosystem, the existing species for a given slot will be deployed when it activates. There's little point in trying to deploy one on a planet that's already a full T3 as in that case it'll just scan all life on the planet and sit there doing nothing, allowing you to pick it up again or leave it around to activate when an ecosystem level collapses (all six species). If put on a T0 planet, it won't activate until the T-Score improves enough for it to activate. Costs 120k credits.<br /> <br /> 10. Museum building. Somewhere to put the rare artefacts you find. Generates a small but steady stream of income through tourism by both your own race and aliens. Generates four times the income that ten artefacts from a given collection would individually if the entire collection is present. Costs 100k credits, but will pay for itself in a couple of hours if it has at least five artefacts. Selling a rare to a planet with a museum will not only get you the money from the sale, but will automatically put it in the museum. Homeworlds come with one automatically. Fully conquering a planet will get you either control of the museum or all the artefacts out of it, depending on whether or not you destroy all the cities.<br /> <br /> 11. Terrasculpting tools that get unlocked should cost nothing to buy. We don't pay for the rest, so why should we pay for these?<br /> <br /> 12. Some compensation for saving a planet from pirates would be nice. A guarantee of the pirate ships dropping money would do nicely. The stronger the ship, the more money it drops.<br /> <br /> 13. Ecodisasters should pay the player for their effort. 10000 credits if no Eco Hero badge, 20000 for level 1, 40000 for level 2, etc.<br /> <br /> 14. A cheap version of the Ecosystem Incredipack: the Species Replacer. A one-time-use item which costs 20000 credits, and will replace a species that is missing from the ecosystem with a random one from your database of scanned species that fits the slot that's missing a species (it won't pick one that's already on the planet). Also auto-scans all life on the planet. Ideal for when you arrive at a planet too late to stop one species from going extinct but manage to stop the collapse before it gets any further. Using this on another race's planet will gain you some favour with them. Is unlocked by the Eco Hero 1 badge.<br /> <br /> 15. Starbases. Initially cost 500k credits, but can be put in interstellar space and while owned by one empire, can be used by all. Provide a stream of income from taxes on trading and can act as stopping points between stars to bridge large gaps in the galaxy. If they make enough money, they'll upgrade themselves eventually reaching the size of a planet. Established starbases can be sold to or purchased from another empire via the diplomacy screen for anywhere between 500k and 5m credits, depending on the upgrade level. Whichever empires have representatives at a starbase will show up as additional communications icons at the bottom of the screen.<br /> <br /> 16. Fix the alignment problems with the engines on the spacecraft in the editor. Right now, they only work correctly if the engine is on the ship's centre line and there isn't any means of tilting them, unlike most parts.<br /> <br /> 17. Give the Wanderer archetype some kind of special ability.<br /> <br /> Multiple Stages:<br /> <br /> 1. Give all possible ship parts some effect on the ship's stats, rather than just being aesthetic. Likewise for all vehicles, colony or civilisation.<br /> <br /> 2. Allow adding outfits when creating a creature for a new game in the space, civilisation, or tribal stage.<br /> <br /> 3. Allow selection of all buildings and vechicles when starting a new game at either the space or civilisation stage.<br /> <br /> 4. Give every single creature part some effect on the creature's stats, regardless of stage.<br /> <br /> 5. Give clothing an effect on the wearer's stats, regardless of stage.]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 04:57:46]]> GMT</pubDate>
				<author><![CDATA[ Roxor128]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ No, with 8 turrets on t-0 i could have 132 spice and 3 turrets. Put a ubar turret on that and there is no need for me EVER to t-form.<br /> <br /> Wanderer CANNOT get a special ability because it's kind of like CHEATING.]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 05:15:18]]> GMT</pubDate>
				<author><![CDATA[ th155]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ (I don't know if this has already been said or not, I couldn't read all 30 pages, but anyway)<br /> <br /> <br /> I think it would be Awesome to have soldiers in the Civ Stage. You could edit them with all sorts of weapons, armor and stuff like that, like you see in the Galactic Explorer Video. That would make the game about 10x better!]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 17:09:53]]> GMT</pubDate>
				<author><![CDATA[ Martok42]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think you should make a expansion that makes it so you can make airborn colonies, on planets, Gas planets, and SUNS, making it so people can use more planets. Also, I think you should be able to trade more then spice, like more resorces, like gas from Gas planets. I also think you should make more parts for the vehicle, building, and spaceship creators. Thank you.]]></description>
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				<pubDate><![CDATA[Sat, 7 Feb 2009 03:16:00]]> GMT</pubDate>
				<author><![CDATA[ Goober09]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Forgive the n00b in advance, but I too couldn't read through all 30 pages of this thread, and nothing that came up in a search seemed relevant, but here's my request:<br /> <br /> I would LOVE a [b]manual paint option[/b]. Where you can actually zoom in and use your creature/building/vehicle/whatever as a canvas, and use any colors you want, and just go crazy.<br /> Only owning the Creature Creator presently, I would use this to create 2-D feather and fur patterns so I could have birds and hairy beasts without going too high on the complexity meter and DNA points. Also I want to make scars on my creatures. I can't express how much I want scars on my creatures.<br /> But for the full version of Spore, I think it would be great to put things like graffiti on buildings and personalized custom emblems and paint jobs on vehicles, the way sports car owners and actual jet pilots do sometimes. Also, along the same lines as the scars, bullet holes and burn marks and places where the paint is coming off, like the spaceship has actually been through battles and has been around for a while. (again, don't own full Spore, so forgive me if this is already an option...)<br /> Of course this gives a lot of room for inappropriate creations, but that's what the 'report' button is for <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> <br /> Also, and I'm sure this is a popular complaint, the "gummy" effect needs to be taken care of. When a limb is so close to the body that during animation the limb stretches out and pulls flesh from the body, making it look like there's a gummy substance in between the parts.]]></description>
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				<pubDate><![CDATA[Sat, 7 Feb 2009 04:29:41]]> GMT</pubDate>
				<author><![CDATA[ AnonymousPrime]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Hello,<br /> <br /> This is Prof Dr. Dr. Felix78 speaking to you today. Please lean back and listen to my theories of<br /> <br /> [color=violet][size=18][b]A better life as creature[/b][/size][/color]<br /> <br /> We all know, how life is out there in the Spore universe. Especially  when you are a small critter, tiny slug or even evil T-Rex thingy, fighting and struggling to dominate the all-known [color=olive][b]Creature Stage[/b][/color].<br /> <br /> We are so happy to set foot or body on land, in case you didn't know where to put your legs. And we are so fascinating about the world around us and all those other critters. And many of us do believe. THAT is the TOP of GAMEPLAY here in this stage.<br /> <br /> And then, after only a couple of zentons of gameplay, we all get this kind of lil frustration. [color=green][b]Questions are raising in our still small brain.[/b][/color]<br /> <br /> 1. Why don't we have the ability to steal enemy eggs and defend our own.?<br /> 2. Why are nearly all other critters just sitting in packs around their nest?<br /> 3. Why is it all about the same goals: Kill or socialize?<br /> 4. Where is the goal of survival of the fittest?<br /> 5. Where are the predator areas, the big herds wandering across the continents and so on?<br /> 6. Why does only my creature evolve and not the others?<br /> 7. Why aren't there more abilities like spiderwebs, different protection stats, different spit-damage-types, climbing on tree and attacking from top-abilities, and all those incredible things you see in the real-worlds nature.<br /> <br /> I am going to ask YOU? Is that all we have learned from the ecosystems in our garden? Isn't there more fantastic stuff to expect from an ecosystem than that? Isn't it boring to just play the same procedure all the way again? No variability, no drastic choices that really influence your evolution and even this of your surrounding?<br /> <br /> As I am only a simple Prof. Dr. Dr. of stupid Talking ... I can't give you the answer. But I hope that some people working for Maxis and EA will have the time to watch a lil more Discovery Channel and BBC Documentaries. After that they should have a clue about how exciting ecosystems can be and what kind of stats, different archetypes of critters and different behaviours there can be. <br /> <br /> Life can be so different from that what we know from our tiny universe in the Spore-box.<br /> Believe me, there are hive-societies, spiders who eat their partner after mating, termites who build nests underground with air conditions on top, birds, that fly under water to catch fishes, ants that grow lice, monkeys that can use sticks, giraffes that can eat from top of the trees, leopards that pull their prey on top of trees to defend it, crocodiles that need sunlight to get active, hippos that need water to cool down and wet grass from the riverside only, bees that can sting but die afterwards and flies that transmit sicknesses.<br /> <br /> So, dear students. Have you ever seen such incredible things out there in your Spore universe?<br /> No? Do you believe those things exist somewhere?<br /> <br /> As homework, please create an animal, no matter if mammal or insect or whatever, that has at least two special abilities including a penalty. Thank you for your attention.<br /> <br /> <br /> OOC: I hope eeryone understood that I am kind of unhappy with how simple the gameplay is in creature stage. It would be nice if Maxis could really focus on that one after Galactic Adventures.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Feb 2009 09:26:26]]> GMT</pubDate>
				<author><![CDATA[ Felix78]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=th155]No, with 8 turrets on t-0 i could have 132 spice and 3 turrets. Put a ubar turret on that and there is no need for me EVER to t-form.<br /> <br /> Wanderer CANNOT get a special ability because it's kind of like CHEATING.[/quote]<br /> <br /> Why would you be able to get 132 spice? <br /> <br /> I'm talking about making turrets having no relation to the planet's T-Score. They are just machines with no need for air, after all. If you can afford them, you should be able to build as many as there are slots for (there are eight), regardless of the T-Score.<br /> <br /> How is a special ability like cheating? I don't see any connection.<br /> <br /> As for a special ability for Wanderers, how about more efficient terraforming tools and cheaper infinite-use tools/parts/weapons/etc? <br /> <br /> For the terraforming tools, the infinite-use ones use half the energy and all of them work twice as fast as they would if playing with another archetype. All infinite-use tools cost half as much from your own empire compared to if you were playing with another archetype.<br /> <br /> Given that the Wanderer archetype is supposed to be a Jack-of-all-trades one, it does make sense that they should be good at making things for their own spacecraft cheaply. Not to mention that they'd want to do a lot of colonisation, which can only be used to its full potential with terraforming.]]></description>
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				<pubDate><![CDATA[Sat, 7 Feb 2009 14:54:06]]> GMT</pubDate>
				<author><![CDATA[ Roxor128]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Rather than cross-post, I'll link to my response in the other, non-stickied thread about a "super-pack". I don't think most of these things should be something new that I have to purchase. These are things that should have been in the game I already bought.<br /> <br /> [url="http://forum.spore.com/jforum/posts/list/720/4964.page#411747"]Here's my overall feature request.[/url] It's quite long, but I've tried to make it worth the read.]]></description>
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				<pubDate><![CDATA[Sun, 8 Feb 2009 07:29:57]]> GMT</pubDate>
				<author><![CDATA[ R3DS74R]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would really love to see a plant creation section.  So that we can create flowers, trees, shrubs, etc. to be used in the game.<br /> <br /> It would be nice if the earlier phases of the game were more challenging, too.  Right now they are very simplilstic.<br /> <br /> The sporepedia is a nightmare to navigate.  Is there some way to improve the search engine?<br /> <br /> Thank you.]]></description>
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				<pubDate><![CDATA[Sun, 8 Feb 2009 08:37:51]]> GMT</pubDate>
				<author><![CDATA[ MissMolly]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ New Textures for spaceships to make them look larger, capital in nature. Like small windows, exhaust ports, bays, etc. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 02:56:03]]> GMT</pubDate>
				<author><![CDATA[ aestheticEnd]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=aestheticEnd]New Textures for spaceships to make them look larger, capital in nature. Like small windows, exhaust ports, bays, etc. [/quote]<br /> <br /> If we're going to do this, you'd need to make the in-game textures look less like mud, or your "capital ship" windows and whatnot will just melt away once you're out of the editor.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 18:40:57]]> GMT</pubDate>
				<author><![CDATA[ R3DS74R]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [size=18][u]Space Stage Improvments[/u][/size]<br /> <br /> 1. Make a planet editor. Where we could adjust things like polar tilt, gravity, size of planet, enviorments. Oh and maybe you could write in a way to change it's orbit to make it go closer to the star and father way for seasons. Because i have noticed that most of the orbits are circular while in real life most of them are more eliptical. Oh and in the case of for example mercury. It's not face locked with the sun.<br /> <br /> 2. With the creatures is there a way that we could have eyes that saw in different wavelenghts of the electromagnetic spectrum? Like in the case of a face locked planet you could see in infared? <br /> <br /> 3. I don't remeber what it's called but like you build rings around a star and you would gather energy. Why couldn't you make something like that so we could just put that around a star and have limitless energy seems how the stars never seem to die. But couldn't we trade enegy instead of this crappy spice. It gets really repetitive oh yay i got some red spice that no one wants. Jettison cargo.<br /> <br /> 4. Make stars die!!! Make them turn into black holes sucking off the atmoshere of the near by star. Make a neutron star or white dwarf. Make red giants. Make supernovas. Make them interesting. <br /> <br /> 5. Make an auto-save function so that if you colonize a planet or destroy something on a planet MAKE IT SAVE!!! I would be plenty fine with waiting for five seconds so that if my game crashes i don't have to go back and do two hours of work again.<br /> <br /> 6. Seriously you are expecting me to believe that a binary system of stars is a "rare galactic formation" if your going to make satrs rare galctic formations. Make it so there are two neutron stars rotating or black holes rotating eachother. And if you can't do that. Make them like trinary systems and stuff like that.<br /> <br /> 7. In civilization stage why can't we look up at the sky, put satellites up? You should make like achivements like put someone into space. Put someone on the moon orbiting your homeworld. Or create spacestation.<br /> <br /> 8. Back to glactic formations. The time line clearly states that over the course of 400 billion years your civilization has changed very little and what's more. No galactic events have happened.Like a comet running into a nearby planet. Like Jupiter ring a bell? Also if you found two black holes or neutron stars rotating eachother make them run into eachother. And notify us when it happens. And we should have pictures of it because our civilization was watching it.<br /> <br /> 9. Make it so that we could pull something directly out of the sporepedia because our ship saved a copy of it chemical make up on it's hard drive for just such an occasion. In other words make a tool that we could buy that would make a clone of the scanned thing.<br /> <br /> [size=18][u]Civilization Stage[/u][/size]<br /> <br /> 1. It's so boring. Ok so just because i'm frendily to everyone doesn't mean that i like everyone. I should be able to change my architype at anypoint in time. Make it really hard and expensive if you feel the need. But make it so that it's not like i'm being lead by a blind man where we're walking down a hallway with no braches. I don't want to come to a tunnel and have to pick a tunnel because i have to go forward. Same goes for the rest of the stages.<br /> <br /> 2. How come the species that we domesticated in the last stage went bye bye? We should have like farms or something that we could put in.<br /> <br /> [size=18][u]Tribal Stage[/u][/size]<br /> <br /> 1. Ok it is probably the worst of them all. I would like to be able to domesticate more than one of the species first off. And more than three species with out killing one of them.<br /> <br /> 2. If we are going to domesticate the animals we should be able to teach them commands because they go out and fight if the enemy gets close enough. Like when we were domesticating dogs. We fed them they obeyed us. Eventually they were content and now they help protect us. We should be able to tell the to sick 'um or something.<br /> <br /> 3.We sould be able to move about the planet. Be nomadic if we chose to.<br /> <br /> [size=18][u]Creature Stage[/u][/size]<br /> <br /> 1. The only things that come to us are rouges or epics. And both of them are usually pissed off and want to kill you. Well the rouges anyway. The epics always want to kill you.  Make it so that other species come to you.<br /> <br /> 2. What if i want a big stupid animal for an avatar. Maybe i don't want to have a large brain. Let me pick make us pay for it. I mean we should earn enough DNA points anyway. And if we didn't then we would have to find a way to get them if we wanted to get them. <br /> <br /> 3. We should be able to pick up rocks and throw them at people if we wanted to have a more long distance attack or maybe we wanted to bash some heads in and we used them same with sticks.<br /> <br /> 4. Just because we got the herbivore diet in cell doesn't mean that we want to have that same mouth type ALL the way through Creatur Stage. What happens if we were a carnivore but we can't go longer than five minutes with out starving to death and we want to be adaptable make it so that we could scavange or something. Or give us the option to replace the mouth with the desired one.<br /> <br /> [size=18][u]Cell Stage[/u][/size]<br /> <br /> 1. The same cells over and over and over again gets really boring. Make it so that we could create some cells and make it so that other players cells could come in too. They are in all the other stages but Civilization. <br /> <br /> 2. Make it so that we could do more with it like have sticking out at various angles instead of that flat 2D point of view in the creator. It can go back to the 2D view in the game but i want to make my creature look interesting not like everyone elses.<br /> <br /> 3. We should be able to ad spine lenghts to our creature. Seems how it's somewhat complex already. You could make it so that at different levels of gameplay you could add more spine. Because suddenly at Creature Stage you can add more spine seems a little crazy because what suddenly changed that gave your creature a evoulutionary advantage to have more spine? I mean come on we aren't stupid.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 00:12:36]]> GMT</pubDate>
				<author><![CDATA[ Looper222]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I want to be able to click on the User's name to go to there profile. More details here, and an example:<br /> [url]http://forum.spore.com/jforum/posts/list/20066.page[/url]]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 01:44:02]]> GMT</pubDate>
				<author><![CDATA[ Hitsu123]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm sure the people in charge have at least looked at this by now, but if not you should check it out: SpydrE's thread, Tell Maxis what you want [url]http://forum.spore.com/jforum/posts/list/17843.page[/url].]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 06:19:16]]> GMT</pubDate>
				<author><![CDATA[ US_of_Alaska]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to see the addition of a simple option. "Buddy and Sporecast content only"<br /> <br /> We currently only have the "Buddy Content Only" option, which removes the Sporecast component. I want to be able to filter out all of the white buildings/blobs named QAWLKHREALJAKSF in favor of select Sporecast and Buddies.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 01:14:18]]> GMT</pubDate>
				<author><![CDATA[ Phyroxis]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ IS ANYBODY CHECKING THIS!!! <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 02:36:16]]> GMT</pubDate>
				<author><![CDATA[ Goober09]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ an asymmetrical option for clothing and vehicle creators would be nice.]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 02:44:04]]> GMT</pubDate>
				<author><![CDATA[ Lemuns]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [url=http://www.spore.com/sporepedia#qry=sast-500273782658][img]http://ll-782.ea.com/spore/static/image/500/273/782/500273782658_lrg.png[/img][/url]<br /> [url=http://www.spore.com/sporepedia#qry=sast-500273815508][img]http://ll-815.ea.com/spore/static/image/500/273/815/500273815508_lrg.png[/img][/url]]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 03:15:55]]> GMT</pubDate>
				<author><![CDATA[ EarthlingPUY]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ more building items!]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 03:16:41]]> GMT</pubDate>
				<author><![CDATA[ KnynonMike]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ hi lol my feature request would be to add a guide section to the fourm so users can help new users out the reason this being is so spore users dont get so confused.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 09:04:43]]> GMT</pubDate>
				<author><![CDATA[ spyro828]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I posted this in the open list thread already, but I figured I'd post it here too. O_o.<br /> <br /> I've got an idea for Space stage.<br /> <br /> A major thing that's always bugged me is that when I'm out trying to build a massive empire, I keep having to run back to my homeworld to deal with pirates or an attack or an ecosystem collapse. This repetitive micromanaging gets a little old.<br /> <br /> What I suggest is the ability to station fleets in your systems that will do jobs for you if you don't want to or if you're far from that location at that time. For example, you could station a fleet in your home system, and it would move to any system within a certain range (maybe 10-15 parsecs) to either engage enemy forces attacking a colony or deal with an ecosystem collapse.<br /> <br /> Naturally, these fleets would not be free. In order to add a sense of balance to it to make them not extremely game-killing, they could be made very expensive. In addition, they might have an upkeep cost to keep the fleets running. At regular intervals, the total cost of upkeep of all the fleets would be withdrawn from your account, and if you don't have enough, the fleets that don't get enough money are either disbanded or disabled until money is provided.<br /> <br /> Another way of doing it could be to charge your account if you send a fleet to deal with a problem instead of doing it yourself, depending on the distance from the fleet's home system and the kind of mission it needs to deal with. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 17:51:28]]> GMT</pubDate>
				<author><![CDATA[ Pwnzerfaust]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ some stats that i think many people would find awesome and to help boost their creativity are:<br /> <br /> the top 20 commenters of the sporepedia<br /> <br /> top 5 percentages of most used colors for creature creations<br /> <br /> top 5 percentages of number of arms for creatures<br /> <br /> top 5 percentages of most used detail/weapon parts]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 22:42:10]]> GMT</pubDate>
				<author><![CDATA[ ZEE_EXX]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A couple of things I wouldn't mind:<br /> Cell- The ability to share cell creations<br /> <br /> Creature- This phase is extremely limited and the part collecting is monotonous. Just give us the parts and let us collect dna, perhaps in more ways than correctly pressing numbers 1-4, I do not wish to sound negative, but every game I always seem to just get frustrated with creature phase because it seems just like a long winded way to keep me from making my creature the way I want.<br /> <br /> Tribal- The system is fun but incredibly short. Perhaps elaborate it by making ages, instead of hopping directly from the caves to a future metropolis, let us go through different phases (Stone age, Early civ, Medieval, Renaissance, ind revolution, modern, enter civ phase.)<br /> <br /> Civilization- More building types, let us make a city worthy of the makers of Sim City, with research able technologies, cultural infrastructure and imperfect community. Allow for crime and law enforcement with the types of crime dependent on the civ's values. I really would also like control of a central character to move about the world in, rather than the position of God you switch too for the civ phase.<br /> <br /> Space- Allow us to create port towns, its so frustrating to put a colony down next to water and it just makes a peninsula, i could have done that myself if I wanted, but I don't. Also, could we please edit plants, planet names ect? I would also like the bridge system implemented as stated earlier by some of our other members. I really like to still have a character, I'm hoping this is on its way in the Galactic Adventures, but it looks like GA is going to be as detailed as the current tribal phase.<br /> <br /> In closing, if I may. Spore is an incredibly inventive game, and I think it has the potential of being one of the best games of all time, we only need to make it more detailed to keep it from forever feeling like a pay trial of a much larger game.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 02:48:27]]> GMT</pubDate>
				<author><![CDATA[ Matthevv7]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[  <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />lol k im actualy isuing a feature creation challange to all the talanted creators of spore to try and imitate a star trek organic ship called the Planet Killer aka The Doomesday machine lol if anyone can do that they will become my buddy.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 03:59:55]]> GMT</pubDate>
				<author><![CDATA[ spyro828]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ With the new expansion coming out, I now have only one major request. It's going to be a tough one, because I'm not sure if it's possible.<br /> So what I am requesting is to have a multilayer option. Like I would like to play with a friend in that game and travel the cities and such, like do missions together. Basically yes make it another World of Warcraft or something like that. I didn't enjoy World of Warcraft much but if it was possible to play online with your friends in a place that you created, it would be like the best game of all time. <br /> -------------------------------------------------------------------------------------------------------------------<br /> Then there is another request I would like. It's about creatures talking.<br /> When in Space Stage. I want creatures to speak in English, because it's annoying to hear the same thing all over and over again with high pitched noises. It would be cool if you would add the option where a player could say a certain response in his own voice. I mean instead of hearing same noises all the time a player could add their own creature with their own voice. As far as I know sound does not take up a lot of space, so it should be very easy to make. But then also if the user uses some inappropriate words or something like that instead of saying the right line will get suspended and so forth.<br /> This feature would defenetly make game play somewhat a lot more interesting.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 10:09:21]]> GMT</pubDate>
				<author><![CDATA[ VVK13]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Galactic Adventures should go along way to making the space stage a true sandbox, and so I think that after GA has come out the main concentration of the developers should be tribe/civ stage.<br /> <br /> Tribe stage had potential, but it turned out to be very basic. Destroy the 5 competing tribes or befriend them...come on. <br /> <br /> Creature stage was about how they evolved physically, and tribe stage was supposed to be about evolving your creature mentally, yet it became more of an RTS. And even worse, this RTS was made completely wrong. <br /> <br /> In my opinion, they should bring back this mental evolution process, which should see your tribe the only one in the area for a while. The actions you take in the early stages of tribe should give your creature a unique personality, depending on what you did in these early stages. Then once new tribes start appearing RTS elements should be brought in, but they definitely shouldn't take over the whole stage's purpose. <br /> <br /> And they should be done right at least. I want to see freedom with building placement, i want to see walls, farms, tech trees to upgrade these things. At this point your handful of tribe members should feel very personal and important individuals. They should have names and stats, and promotions should be available. Ill explain why this would be a nice feature soon. <br /> <br /> Once you have befriended another tribe, you should then be able to talk to them with simple options like setting up regular tributes, trading, battle plans etc. That way there is more advantage to making friends. Once you have destroyed, befriended the tribes in your region (Id say there should be about 10 rather than 5) the region then becomes yours. Your tribe becomes the dominant tribe and all other tribes become yours as the competition dies out (including your allies). All ten tribes become yours and your then controlling each settlement, and therefore a larger population. You should get docks at this point and basic ships and this would probably be the colonial stage. <br /> <br /> At this point, the personal tribes members I talked about earlier spread out and become high ranked generals and tribe leaders under your command. Your goal is to earn enough money to upgrade the hut in your main tribe to a city hall, which can only be done by expanded to new continents and setting up mines, alliances with other colonial civilizations. There should still be some tribes in this stage, who can be befriended or raided for there treasures. <br /> <br /> And at this point your actions in colonial stage are really affected by the social development in tribe. Lets say you were a really aggressive tribe, but you try to take a more social approach in colonial towards opposition. You will find that your original tribe members, the high ranking advisers of your civilization and co-leaders, may not like this approach, leading to some taking matters into their own hands and perhaps revolting against you. This would see settlements start uprisings. These uprisings can also start if you dont manage your settlements properly and they are low on supplies. <br /> <br /> After the colonial stage has finished and you have your city hall, you are then building your main city (again, building placement should have more freedom). If you made friends with tribes overseas during colonial, they should become small settlements acting as overseas empires. Again this stage should be about social development at first. Building your city has to apply to your creatures personality. If they are aggressive they are dislike buildings with bright colors, and prefer dull grey or black colors. This stage should be mainly about keeping your people happy, with RTS elements not dominating the phase again. Infantry should be available, but again this feature should involve options which change the social behavior of your creatures. What I mean here is that you should be able to decide whether military service is compulsory or optional. What you decide has an effect on your creatures. And I will say it again the main aim should be to keep your creatures happy and earn enough money to build the ufo, which will involve interaction with the other cities alot, but there may still be other cities around when you do get your UFO, which can be taken care of one of two ways:<br /> <br /> - You destroy them with your superior technology<br /> - You show them your superior technology, and ask them to join you<br /> <br /> And I didnt plan on mentioning the space phase but I might as well point it out now that I really dont like the sudden rapid transition. I should have time to slowly expand into the solar system as my creatures develop the interstellar drive. Again, placing colonies in this stage should allow more freedom. You should be able to select single buildings and place them, at which point they place according to the landscape around them. Such as in the 05 presentation when will wright placed that building on a crater, and it fit itself into that area. <br /> <br /> And terraforming should be slower, and include more guesswork. Looking at the t score was so boring and predictable. I want to have a feeling that I dont completely know what im doing when im terraforming, and that most of it is guess work. Like in the 05 video, will wright placed down volcano's, and said that it would slowly build up an atmosphere. It looked so non-linear when he terraformed, because it indicated that you had to look at the planet and make assumptions over what its current state is. I think that should be implemented into the current spore, terraforming, arguable a large part of the space game, needs to be much more linear.<br /> <br /> Well, im done. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 12:38:17]]> GMT</pubDate>
				<author><![CDATA[ bmegson]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [url]http://forum.spore.com/jforum/posts/list/20783.page[/url]<br /> <br /> Go Here.  This sums up what the Gameplay needs]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 22:09:20]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=US_of_Alaska]I'm sure the people in charge have at least looked at this by now, but if not you should check it out: SpydrE's thread, Tell Maxis what you want [url]http://forum.spore.com/jforum/posts/list/17843.page[/url].[/quote]<br /> <br /> Hey thanks again! You're a big help to my thread.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 23:15:37]]> GMT</pubDate>
				<author><![CDATA[ SpydrE]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have found this problem. I am for some unknown reason not logged in when I play the game even though I logged in and checked to stay logged in. <br /> So for that reason I would like to propose a new suggestion. Can we have the log in option in the Sporepedia. If that option exists then could you make it visible. If it doesn't please include it. This not logged in is getting really annoying.<br /> And to exit to the main menu to just log in is very frustrating.<br /> Thanks <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> ____________________________________________________________________________________<br /> ____________________________________________________________________________________<br /> <br /> And another thing is... I'm sure this has been posted earlier, but it's still worth a shot repeating.<br /> Is it possible to make your own empire trade with itself? So that way instead of zooming in and zooming out on every system and switching planets, just have them all send the goods to the home place. That will probably then require in the increase of space on the home planet but it's not really needed because 50 is a lot of space. I haven't gotten to use it all up yet. Just an idea. <br /> Thanks.<br /> ____________________________________________________________________________________<br /> ____________________________________________________________________________________<br /> <br /> Another thing is I've noticed that when you want to color a building with already made styles, they all are very wrong looking, what I mean is that all the styles look like you would put them inside a room for a kid on the wall not something to color the building with. I'm not saying remove the styles because kids might like them and etc. I would like to see some new styles to be added, more realistic, like when you build a sky scraper there should be a style for it too look like windows or something like that. <br /> Thanks.<br /> <br /> ____________________________________________________________________________________<br /> ____________________________________________________________________________________<br /> <br /> Here is one more thing. Since I can't for some reason keep my login logged in, meaning everything I make won't be shared automatically, so I would like to be able when selecting multiple buildings,creatures, vehicles, etc. to share them with one click, instead of clicking on every other item and share, I've made so many items it's just pain in the butt to do that on every item.<br /> Thanks.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 05:30:35]]> GMT</pubDate>
				<author><![CDATA[ VVK13]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Dear Maxis<br /> <br /> You have done a phenomenal job on Spore! Particularly with the Creators!  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> However, your game play (for Spore) is lacking a certain type of interest. I'll go from stage to stage listing things I would like you to add and things that you should change. Then I'll go over the creators.<br /> <br /> <br /> I. Cell Stage. In Cell Stage, the player runs into creations that have modified parts. The player cannot duplicate these parts in the cell creator. For example the cell “Bloato” has cilia that aren't webbed, “Junior” has a very long, skinny, and toothy pincher. Anything a player sees he should be able to use! I myself would like to be able to place similar jaws on my creations. You should have more parts in this stage.(Even if those parts are just for decoration.) And you should have a Cell Creator out of in-game play. (Along with the other creators.) This would make for a better Spore.<br /> <br /> II. Creature Stage. This stage is fairly DULL! You’ve done great by adding new parts. But that’s not enough! After all, the only things there are to do is: eat, mate, migrate, find new parts, befriend, and attack. <br /> To Improve the creature stage you need more simple novelties. (Like how you allow players to throw sticks at the wild life.) Also you should give players “real” challenges. For example: Have them be hunted by a pack of creatures or have a flash-flood. In either case the player should have to think fast and free themselves from the problem “creatively.” (When I say “creatively”, I mean give them other venues of escape, besides running or flying.) This will engage the player! You should also allow the user to swim through vast oceans. Don't get rid of sea monsters; make them visible, <br /> (in some way) avoidable, and survivable. I think allowing a fist fight would be good ; where you dodge the enemies' blows and complete your own. Give the player all of those options so it doesn't get old fast! And how about telling the player exactly what their “special abilities” do! Finally, (depending on how play-testers like it,) you should probably make this stage longer.<br /> <br /> III. Tribal Stage. This stage is lacking several things! First and most important is, that when you ally with someone, you should be able to depend on them! You should give the player the ability to ask allies for help! (Especially for fighting other tribes!) <br /> Also, like the creature stage, there isn't enough to do! Again, adding simple novelties may help, such as Space ships, HELLO! and more funny conversations between tribesmen! <br /> Something that would be really cool is giving the player the ability to set things on fire!!! (Like Buildings and plants) Starting “wild firers” to destroy enemy encampments would be even cooler!:} And giving the computer the AI to do the same would be fun! (Of course you should allow the chance to defeat firers with water.) Farming plants, (not animals) would be nice. (And Speaking of plants, Don't you think they should bear more than one type of fruit!!!) It's rather annoying how whenever the tribe is away animals steal your food EVERY SECOND! <img src="http://forum.spore.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> Last, having only one type of sea monster is boring. Some more would be nice!<br /> <br /> IIII.Civilization Stage. You did very well with this stage! <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> So there's not much to say about it. None-the-less, there's still room for improvement. To make this stage better, it needs to be a bit more complex. There should be more commodities like precious stones, medicine, and food. There should be a lot more strategy! (Like surrounding a city, or making, say, the Red nation think that the Blue nation attacked, when it was really you. And then have the two nations wage war because of it!) I think that adding stuff like that would make it more FUN. Also, (I'll say it again) adding more simple novelties. (Like fist fights!) Maybe the citizens could play chess, and read books, or go out of the city and hunt animals. But what you really should do is add a turret Creator! It isn't as much fun if you can't create everything!<br /> <br /> IIIII. Space Stage. Seeing as this is the LARGEST stage, I'm gonna talk about it a lot! First I wanna lay down one thing I DISLIKE! I have a rather large empire. Which means that, (Seemingly) EVERY SECOND there's a call for me to deal with something or another! Such as “Pirates” and “Eco Disasters.” This is EXTREMELY annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  <img src="http://forum.spore.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /><br /> You'd think that with all the technology in space stage, every last planet would be able to deal with these things ON THEIR OWN, save MAYBE the occasional Grox attack (every 15 minutes at LEAST, preferably 30 minutes or more,) allowing the player to actually enjoy themselves! After all, when you say to your people “I want to explore” you should allow the person to actually EXPLORE! Instead of, “I'm off to explore!” Ten seconds later, “Captain we need your help to kill five animals. 'cause we're TOO busy being lazy!” I mean, COME ON! Even Planes have lasers. You'd think they could use them!<br /> Allies asking for help I can deal with because they only ask for help once every hour!<br /> Now I'll tell you what I think you should add: (I'll say it once again) adding more simple novelties. (more humorous speech!) Give us more options of stuff to say, like “If you charge me for protection fees one more time, I'll destroy you!” Then have that speech take effect on the empire that charged you. (Depending on how big they think you are.) It would be really nice if empires show respect when you're more powerful than they are. Maybe you could give the Grox a weakness! Not a big one, but enough that it makes it more fun to destroy them! More items would be nice for both the space ship, and the citizens outfit.<br /> <br /> Now for the CREATORS! The Creators are the BEST PART! Here you've accomplished true greatness! You allow normal people to create everything and anything! You GO MAXIS!<br /> Non-the-less, there's room for improvement. First and for-most, PLEASE allow the players to turn OFF symmetry! (without unofficial mods.) I've Seen this type of stuff, (outside of the building creators,) and I don't know how to do it. Someone, PLEASE tell me! Or just make it one of the creating tools. Easy to turn off, then on! Also please allow the “Tab” key to be usable on every piece, in every Creator! And please Make a Parts Pack for all the other creators! Finally, allow players the ability to make their own parts in every creator.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> <br /> Thanks for listening. Ezis9 <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 15:55:21]]> GMT</pubDate>
				<author><![CDATA[ Ezis9]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 1)  I would like to see a fully working Flora Plant Editor.  This also allows for sharing the Flora with other people through the website just like the other editors in SPORE.<br /> <br /> 2)  I would like to see a Cell editor that allows for cell parts as well as sharing of your cell creations with other people so when you play the cell stage you have a chance to run across someone elses cell creations.<br /> <br /> 3) A option to create customized planets for sharing so you can make very specific looking planets.<br /> <br /> 4) A option to allow you to buy extra space craft or buy a upgrade so you can always have extra space craft to travel with you other then your allies.  This would be a purchase just like the space engine upgrades or weapon upgrades, but this would be a fleet upgrade purchase that would increase the number of duplicate ships from your empire.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 23:08:53]]> GMT</pubDate>
				<author><![CDATA[ Drencor]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ In the paint editor, an option where you can manually draw the colour pattern you want your creature to have. But parts such as heycorn will still appear acoording to the colours you choose.<br /> <br /> Also, when it come to evolving your creature, have an option to sharing it every time you edit your creature instead of seeing 30 of the same creature getting bigger and better. Just the last one before tribe stage.<br /> <br /> We could also go with a feature where you could give your creature a full body of fur or feathers, like with the arrow, make the hair tall or short.<br /> <br /> Some things I would like to see on the game  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2009 02:57:27]]> GMT</pubDate>
				<author><![CDATA[ Conswella]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ -[b]Flora Editor[/b]<br /> -[b]Aquatic Fish Stage [/b](right after cell stage)<br /> -[b]Aquatic Creature Stage[/b] (if you choose not to develop into a land animal)<br /> -[b]Rare Amphibious Species along the Coast [/b](To enter the opposite stage from either Aquatic or Land Creature and thus continue to gather parts from that section of species.)<br /> -[b]Infantry in Civilization Stage[/b]<br /> -[b]Ability to land and personally invade a planet with infantry, ships, and vehicles.[/b]<br /> -[b]Noses gain ability to smell carrion or fruit [/b](helpful in finding bone piles and corpses)<br /> -[b]Ears add to perception and thus the ability to hear stealthing creatures[/b]<br /> -[b]Lack of legs gives stealth bonus[/b](Animals that slither are very silent and often predatory animals)<br /> -[b]More vicious looking heads for carnivors[/b]<br /> -[b]Vast amount of new parts ^ ^[/b]]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2009 04:01:49]]> GMT</pubDate>
				<author><![CDATA[ XxxTenebraexxX]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[  Give us more creative freedom in creature phase! <br /> <br />  I want to make my own creature that I like. I like that I can be creative with Spore, but the thing is, in order to progress and be strong, you have to get stronger parts and stuff, and well... Sometimes I just don't want those parts on my creatures! My idea is that you can create your creature the way you want. No matter what parts you use, the stats will be the same. BUT, there is a way to make your creature stronger, faster, more social, etc. Instead of finding parts in the bones, you find powerup gems, I guess you can say. Larger skeletons have better gems, which give more stats. In creature editor, you can attach these powerup gems to any part and it'll get more powerful while still looking the same. That way you can make your creature the way you want it to look, and still be able to build up its strength over time. <br /> <br />   If you do anything, PLEASE DO THIS. I AM DYING TO PLAY CREATURE PHASE WITH MY CREATIVE CREATIONS, NOT SOMETHING I DON'T WANT!]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 12:55:42]]> GMT</pubDate>
				<author><![CDATA[ ninjamitsuki]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ ok only a few request right now.<br /> <br /> Civ: number 1 is ECONOMIC AI!!! is the worst ai EVER! they need to be smater to defend them selfs!<br /> they should:<br /> <br /> 1. calculate # of non economic citys<br /> <br /> 2. then use that imformation to deside what to build: turrets happiness buildings or a ballence.<br /> <br /> 3 mabye eco veicles could have armor parts and auto def. turrets (pure defense and its hard to get good lvls of the turret) heres the reqs:<br /> <br /> A.mini turrets (none) dmg 5 rapid<br /> B.turret (must have 1 trade routes on planet OR started 2) dmg 7 rapid<br /> C.Mega Turret(must have started or have or combo 2 trade routes and must have milltary city)dmg 25 normal (aka same as normal veichal)<br /> D.Uber turret( same as mega turret except 3 routes 2 millatary citys and 25 lost eco land)dmg 50 slow or 25 fast (less then rapid)<br /> <br /> <br /> and also tech trees and mini turets deployably in your tetorey only.<br /> thats it for civ<br /> <br /> MISSALANES<br /> <br /> different weather and longer nights]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2009 18:56:55]]> GMT</pubDate>
				<author><![CDATA[ blakedooom]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I've got an idea but not sure if many people would like it... so I'll see who will like this idea....<br /> The idea is about Civilization Stage.<br /> Here is the problem with Civilization Stage... it's very fast/easy and well there isn't a real point from it when you get into a Space Stage.<br /> So the idea is whatever cash a player makes in the Civilization Stage should be added to the 100k sporebucks that you get when you enter the Space.<br /> Just an idea.<br /> Thanks.]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 06:55:01]]> GMT</pubDate>
				<author><![CDATA[ VVK13]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ extreme environments like desert with sandstorm effects and hidden enemies in the sand or an icy planet blizzard effect and scarce food]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 12:03:31]]> GMT</pubDate>
				<author><![CDATA[ Antroz94]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ when is [b]everyone[/b] posting ideas, instead of creations?<br /> Oh, sorry, wrong thread.....<br /> you know the one thats all "request a feature!!"...]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 12:12:46]]> GMT</pubDate>
				<author><![CDATA[ klawz]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I request a feature. <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 12:40:22]]> GMT</pubDate>
				<author><![CDATA[ Corpseface]]></author>
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				<title>Re:Feature Request Thread/Acheivements</title>
				<description><![CDATA[ I would like to know how many players, if any, have ALL achievements.<br />     Also, maybe you could make a way we, as players, could make new achievements, for example finishing a stage even faster than the acheivement now posted. Let me explain, The achievement would be passed around like a trophy with a complete list of the last 20 or 100 players who held it. Of course, who holds it currently. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Feb 2009 01:48:26]]> GMT</pubDate>
				<author><![CDATA[ StrawRats]]></author>
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				<title>Re:Feature Request Thread/Acheivements</title>
				<description><![CDATA[ [quote=StrawRats]I would like to know how many players, if any, have ALL achievements.<br />     Also, maybe you could make a way we, as players, could make new achievements, for example finishing a stage even faster than the acheivement now posted. Let me explain, The achievement would be passed around like a trophy with a complete list of the last 20 or 100 players who held it. Of course, who holds it currently. [/quote]<br /> I like the idea of that... I wish that this would be implied in Xbox 360 with their achievements or PS3. Would make everything so much cooler <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 23 Feb 2009 02:41:42]]> GMT</pubDate>
				<author><![CDATA[ VVK13]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I want to see a more primitive part of civilization phase.<br /> like the times of the ancient romans, egyptians, ETC.<br /> In this phase, your tribal choice would have more of<br /> an effect on your civilization. For example, in the event<br /> that you had tamed an animal, you would get a bonus.<br /> If you were peacful, you would get a happiness bonus<br /> proprotinate to the creature's social ability. If you were<br /> industrious, you would get an improved unit that would<br /> have speed health and effectiveness, proportinate to<br /> the creature's speed, health and other stats. Finally,<br /> if you were aggressive, you would get an improved unit<br /> that have speed health and effectiveness based on the<br /> speed, health and attack power of the creature itself.<br /> The editor for this would be like the clothing editor. You<br /> would simply choose a method of riding like a paint<br /> pattern choice, and then outfit the creature with aesthetic<br /> items.]]></description>
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				<pubDate><![CDATA[Mon, 23 Feb 2009 07:52:35]]> GMT</pubDate>
				<author><![CDATA[ Arkonae]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Antroz94]extreme environments like desert with sandstorm effects and hidden enemies in the sand or an icy planet blizzard effect and scarce food[/quote]<br /> Yeah, I would like to see some more mountainous tundra planets<br /> and some desert planets.]]></description>
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				<pubDate><![CDATA[Mon, 23 Feb 2009 07:53:20]]> GMT</pubDate>
				<author><![CDATA[ Arkonae]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I just posted something about aquatic adventures in Spore.]]></description>
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				<pubDate><![CDATA[Mon, 23 Feb 2009 22:33:53]]> GMT</pubDate>
				<author><![CDATA[ sparrior09]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to be able to scale the textures on my creation and maybe even rotate them<br /> An example if you build a big castle and use the brick pattern it looks fine but if you build a small castle the brick pattern is huge and you only get like two or three bricks on it. so with a texture editor you could scale the pattern down and make the small castle look like the larger one. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2009 02:57:07]]> GMT</pubDate>
				<author><![CDATA[ frosted_fist]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=frosted_fist]I would like to be able to scale the textures on my creation and maybe even rotate them<br /> An example if you build a big castle and use the brick pattern it looks fine but if you build a small castle the brick pattern is huge and you only get like two or three bricks on it. so with a texture editor you could scale the pattern down and make the small castle look like the larger one. [/quote]<br /> Totally agree.  I have been wanting to have control over the texture maps and UVW map scaling would be awesome.  I also would like to be able to rotate the textures.]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2009 03:17:14]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ How about a symmetry toggle keystroke for the building editor? Place a detail and it automatically gets put on the other side of the building piece.... just like all the other editors.  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2009 22:07:01]]> GMT</pubDate>
				<author><![CDATA[ Mouthwash]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Mouthwash]How about a symmetry toggle keystroke for the building editor? Place a detail and it automatically gets put on the other side of the building piece.... just like all the other editors.  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> [/quote]<br /> I have an entire thread devoted to this issue you may want to visit.<br /> It's called <br /> [url=http://forum.spore.com/jforum/posts/list/15120.page][color=darkblue][b]Asymmetry Button For Editors[/b][/color][/url]<br /> However, it is about being [b]able to toggle [u]between Symmetry and Asymmetry[/u] in any of the editors[/b].]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2009 23:52:50]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to see 5 simple things (in order from the simler to the most complex):<br /> a)Textures, specially mammal fur<br /> b)Ability of blocking a creature/spaceship/building of appearing in a game without deleting<br /> c)Simetry On/Off button<br /> d)Behavior choose<br /> e)Underwater gameplay]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 13:34:52]]> GMT</pubDate>
				<author><![CDATA[ Jedi37]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <br /> I agree with Cerberus013!  Life is too short to spend time deleting unpainted buildings and half-formed creatures. Auto upload is a pain.  -Newk<br /> <br /> <br /> [quote=Cerberus013]A toggle auto upload creation button.<br /> <br /> I am sick of playing through the game and having all my 10000001 only slightly different variations of the same creature clogging up my spore account and showing up throughout all the rest of my games as well. PLEASE make it so that they can instead replace the current copy of that creature in my sporipedia.[/quote]]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 22:31:52]]> GMT</pubDate>
				<author><![CDATA[ Newkk]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Newkk]<br /> I agree with Cerberus013!  Life is too short to spend time deleting unpainted buildings and half-formed creatures. Auto upload is a pain.  -Newk<br /> <br /> <br /> [quote=Cerberus013]A toggle auto upload creation button.<br /> <br /> I am sick of playing through the game and having all my 10000001 only slightly different variations of the same creature clogging up my spore account and showing up throughout all the rest of my games as well. PLEASE make it so that they can instead replace the current copy of that creature in my sporipedia.[/quote][/quote]<br /> Here's a thread discussing various ways to filter what one downloads and encounters in their game.<br /> [url=http://forum.spore.com/jforum/posts/list/21869.page][b]Levels of Content Pollination[/b][/url]<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 18:25:05]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i would love to see a chat function while im playing so i can help my uncle who just started playing spore<br /> and <br /> i would also love to be able to have a online function where your friends can interact with each other]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 19:49:12]]> GMT</pubDate>
				<author><![CDATA[ DARKWOLF0]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think:<br /> <br /> A) undersea stage<br /> <br /> B) time travel<br /> <br /> C) cloud cities<br /> <br /> D) tool editor (as in space tools, so you could make a rapid fire planet buster... <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> )]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 20:34:21]]> GMT</pubDate>
				<author><![CDATA[ benjee9]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/22007.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/22007.page</a><br /> <br /> I started this up recently. When I have a thought of something that could be added into Spore, I post it here.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 23:18:50]]> GMT</pubDate>
				<author><![CDATA[ ParadoxJuice]]></author>
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				<title>What I recon should be in an expansion pack after galactic adventures...</title>
				<description><![CDATA[ I have been playing spore since jan and i have looked into Galactic Adventure...(I think it is awesome!)<br /> But could be more inproved...If you have a houses you can actually explore the houses and use objects in there! Also the vehicles...If you have one you can actually control it and drive around.<br /> <br /> Now to finish of...You know when you start a new planet...do you get another as a replacement?<br />  <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 23:27:01]]> GMT</pubDate>
				<author><![CDATA[ joshcotterell]]></author>
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				<title>What I recon should be in an expansion pack after galactic adventures...</title>
				<description><![CDATA[ [quote=joshcotterell]I have been playing spore since jan and i have looked into Galactic Adventure...(I think it is awesome!)<br /> But could be more inproved...If you have a houses you can actually explore the houses and use objects in there! Also the vehicles...If you have one you can actually control it and drive around.<br /> <br /> Now to finish of...You know when you start a new planet...do you get another as a replacement?<br />  <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> [/quote]<br /> <br /> MaxisCactus very briefly mentioned being able to go 'on/in' buildings, which is only a single word that points towards being able to go inside, but still proves a lot, as she apparently has played GA. Nothing has been said about driving vehicles, hopefully that will be an option. It would be cool if we could even have vehicles that drive back and forth and transport stuff, and maybe you would have to sneak on to the vehicle.<br /> <br /> Also, you will always have 6 available planets. Once one is used, a new one will appear.]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 22:12:26]]> GMT</pubDate>
				<author><![CDATA[ ParadoxJuice]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Jedi37]I would like to see 5 simple things (in order from the simler to the most complex):<br /> a)Textures, specially mammal fur<br /> b)Ability of blocking a creature/spaceship/building of appearing in a game without deleting<br /> c)Simetry On/Off button<br /> d)Behavior choose<br /> e)Underwater gameplay[/quote]<br /> <br /> No, fur would be the HARDEST to program of them all.<br /> <br /> Also, what's Simetry?]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 22:17:40]]> GMT</pubDate>
				<author><![CDATA[ Lone helper]]></author>
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				<title>What I recon should be in an expansion pack after galactic adventures...</title>
				<description><![CDATA[ [quote=joshcotterell]I have been playing spore since jan and i have looked into Galactic Adventure...(I think it is awesome!)<br /> But could be more inproved...If you have a houses you can actually explore the houses and use objects in there! Also the vehicles...If you have one you can actually control it and drive around.<br /> <br /> Now to finish of...You know when you start a new planet...do you get another as a replacement?<br />  <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> [/quote]<br /> <br /> I have a word doc devoted to this, and I C+P when someone askes a question like that, that's why it reads like it's speaking to a third person.<br /> <br /> If I'm understanding correctly, you mean that you deleted savegame planets, but a new savegame slot wasn't created and the old savegame slot doesn't come back? <br /> If so, that's how it works. What actually happens is, if you notice, a new savegame slot is created when you START a new savegame, not when you delete one. It means there'll always be six free savegame planets to choose from when starting a new game]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 22:18:50]]> GMT</pubDate>
				<author><![CDATA[ Lone helper]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Lone helper][quote=Jedi37]I would like to see 5 simple things (in order from the simler to the most complex):<br /> a)Textures, specially mammal fur<br /> b)Ability of blocking a creature/spaceship/building of appearing in a game without deleting<br /> c)Simetry On/Off button<br /> d)Behavior choose<br /> e)Underwater gameplay[/quote]<br /> <br /> No, fur would be the HARDEST to program of them all.<br /> <br /> Also, what's Simetry?[/quote]<br /> <br /> It's symmetry, and its when something gets mirrored on both sides.<br /> <br /> Also, fur would be the EASIEST to program. As a matter of fact, we already have fur textures in the game.<br /> <br /> Oh yeah, PacoPaco has a topic about behaviours. <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/18606.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/18606.page</a>]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 22:47:53]]> GMT</pubDate>
				<author><![CDATA[ ParadoxJuice]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ ParadoxJuice, Thanks for the shout out.<br /> <br /> As for fur textures.  Fur looking textures would be easy to add.  Fur itself would not be because of the programming involved in how the different strains of fur and hair would interact as a creature moves.<br /> <br /> But as for Fur Textures, yes, it can be done.  It would be the same thing as Scale Textures and Slick Textures they already have.]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 22:52:22]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=PacoPaco]ParadoxJuice, Thanks for the shout out.<br /> <br /> As for fur textures.  Fur looking textures would be easy to add.  Fur itself would not be because of the programming involved in how the different strains of fur and hair would interact as a creature moves.<br /> <br /> But as for Fur Textures, yes, it can be done.  It would be the same thing as Scale Textures and Slick Textures they already have.[/quote]<br /> <br /> Well, the graphics have been brought down quite a bit. Having stuff like that would be, well, good, I guess, for those of us who love creating. Still, the idea with textures is that they don't animate. This would be, like, an entirely different thing, not a part nor a texture. But, if they did include fur, they could not simply stop there. They would need to include glowing, mucus secretion, etc.]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 23:14:14]]> GMT</pubDate>
				<author><![CDATA[ ParadoxJuice]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]I think there should be Infantry.[/b]<br /> Here is how it could work.<br /> Military cities would get Infantry, Anti-vehicle troops and Special Ops. <br /> Economic cities would get Venders, Palm Greaser and Mercenaries.<br /> Religious cites would get Missionaries, Zealots and Saboteurs. <br /> <br /> Infantry-They would fight for their country using either rifles or submachine guns.<br /> They would use grenades against vehicles for a realistic way for them to take them down.<br /> Anti-Vehicle Troops-Would be used to take out tanks with big shoulder type cannons or RPG's.<br /> They would be a cost effective way to defeat tanks though one could not take out a tank on it's own, it would take about 3-4.  <br /> Spec ops-They would use snipers, detapacks, a knife and an SMG.  They would use the sniper for enemy troops at a distance, sabotage tanks or buildings( if caught will ruin relationship with the empire) or for close up use a SMG for defense against troops. or could sneak up on one and knife him, alerting nearby troops.  Could conceal them selves in trees and sneak around.<br /> <br /> Venders-They would set up in friendly cities and produce income as well as speed up economic capture. Would set random items like guns in military cities, scroll and instruments in religious cities and jewels in Economic cites.  They could also sell wheels, food, bolts, mini statues etc..<br /> Palm Greaser-Could be used to bribe enemy units to join side. All fighting types for infantry would become mercenaries, all non-violent religious types would become venders and the economic type would remain what the were. Religious type would be the hardest to bribe and the most expensive, followed by military types and the easiest to bribe would be economic types. He could also bribe tanks to join his side and bribe turrets not to shoot. He also could be used to bribe Orange relationship cities to trade with him. <br /> Mercenaries-The are basically the militaries infantry but weaker.  Useful for defending cities. To destroy tanks they would use grenades.<br /> <br /> Missionary-They would convert enemy units and tanks. Violent types would become zealots, spec ops would become Saboteur and all else would become missionaries. Would take longer then Bribing but would be free.  <br /> Saboteurs-They would be the one's to disable Entertainment centers and turrets, or even destroy them. They could also take out enemy soldiers and tanks with explosives. If caught can defend it's self with a pistol.  <br /> Zealots-They are like military infantry but weaker then even the mercenaries. They also are very cheap.  Would be used to defend missionaries and destroy turrets.  Would also used grenades to destroy tanks.<br /> <br /> Sample cost-<br /> Infantry-200             Mercenaries-175         Zealots-150<br /> Anti-Vehicle-275       Palm Greaser-250       Missionaries-200<br /> Spec ops-350            Venders-150              Saboteurs-250<br /> <br /> They Units should also each get their own set of clothing that way you can easily tell you is your infantry, your spec-ops and who the civilians are.  Plus it would look cool.<br /> Any constructive feedback is welcome.  Hope you like my Idea.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 01:03:35]]> GMT</pubDate>
				<author><![CDATA[ Strumtreppen]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Strumtreppen][b]I think there should be Infantry.[/b]<br /> Here is how it could work.<br /> Military cities would get Infantry, Anti-vehicle troops and Special Ops. <br /> Economic cities would get Venders, Palm Greaser and Mercenaries.<br /> Religious cites would get Missionaries, Zealots and Saboteurs. <br /> <br /> Infantry-They would fight for their country using either rifles or submachine guns.<br /> They would use grenades against vehicles for a realistic way for them to take them down.<br /> Anti-Vehicle Troops-Would be used to take out tanks with big shoulder type cannons or RPG's.<br /> They would be a cost effective way to defeat tanks though one could not take out a tank on it's own, it would take about 3-4.  <br /> Spec ops-They would use snipers, detapacks, a knife and an SMG.  They would use the sniper for enemy troops at a distance, sabotage tanks or buildings( if caught will ruin relationship with the empire) or for close up use a SMG for defense against troops. or could sneak up on one and knife him, alerting nearby troops.  Could conceal them selves in trees and sneak around.<br /> <br /> Venders-They would set up in friendly cities and produce income as well as speed up economic capture. Would set random items like guns in military cities, scroll and instruments in religious cities and jewels in Economic cites.  They could also sell wheels, food, bolts, mini statues etc..<br /> Palm Greaser-Could be used to bribe enemy units to join side. All fighting types for infantry would become mercenaries, all non-violent religious types would become venders and the economic type would remain what the were. Religious type would be the hardest to bribe and the most expensive, followed by military types and the easiest to bribe would be economic types. He could also bribe tanks to join his side and bribe turrets not to shoot. He also could be used to bribe Orange relationship cities to trade with him. <br /> Mercenaries-The are basically the militaries infantry but weaker.  Useful for defending cities. To destroy tanks they would use grenades.<br /> <br /> Missionary-They would convert enemy units and tanks. Violent types would become zealots, spec ops would become Saboteur and all else would become missionaries. Would take longer then Bribing but would be free.  <br /> Saboteurs-They would be the one's to disable Entertainment centers and turrets, or even destroy them. They could also take out enemy soldiers and tanks with explosives. If caught can defend it's self with a pistol.  <br /> Zealots-They are like military infantry but weaker then even the mercenaries. They also are very cheap.  Would be used to defend missionaries and destroy turrets.  Would also used grenades to destroy tanks.<br /> <br /> Sample cost-<br /> Infantry-200             Mercenaries-175         Zealots-150<br /> Anti-Vehicle-275       Palm Greaser-250       Missionaries-200<br /> Spec ops-350            Venders-150              Saboteurs-250<br /> <br /> They Units should also each get their own set of clothing that way you can easily tell you is your infantry, your spec-ops and who the civilians are.  Plus it would look cool.<br /> Any constructive feedback is welcome.  Hope you like my Idea.<br /> <br /> <br /> [/quote]<br /> <br /> I like the idea, except for the fact that there is half-one thing half-military, yet no half-one thing half-economic or half one thing half-religous. I would just stick with Missionary, Soldier, and Trader, but thats just me. Speaking of the which, I think I mentioned it my impulse idea thread, but there should be a way to train infantry so that it is better in some way. It would bring in the half-half thing well enough.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 18:29:59]]> GMT</pubDate>
				<author><![CDATA[ ParadoxJuice]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Expand the list of gifts to give. (Space stage)<br /> 1) Cake. Need to add it to the game. They keep asking for it.<br /> 2) Anything i have in the cargo hold.<br /> 3) Alien technology.<br /> 4) Spice.<br /> <br /> Space Stage -<br /> A small thumb nail image of my spore in the space ship cockpit.<br /> <br /> Hot key to return to the last planet.<br /> <br /> Spice thief weapon. <br /> When you are near (inside the atmosphere) a planet you drop the sipce thief package. The robot will go over to the nearest spice well and collect 5 spice then rocket back to your home world.  The distance to the closest colony will help determine if you get caught sealing spice. if caught then you lose that spice and your rating with that race will go down.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 15:23:59]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <br /> <br /> Idea 1: Win the Space Age. I get this idea from the Stargate universe. If your not familiar with it simply put, the Ancients, or first evolution of humans, spread throughout the galaxy mastering technology we could only dream about before ascending to a higher plane of life. Since spore is all about evolution maybe that could be a theme some could try and achieve and it could even give more meaning to the achievements "play as Shaman" play as "Scientist" play as "Warlord". The end result is how do you leave your creature legacy. Once that legacy is achieved, you decide if you want to start over at the cell stage as the second evolution third or one hundredth, [i]and see the effects you have had on the galaxy.[/i] This could even carry over to allowing players to have their own galaxy unique to only one life form "type" if players master technology to travel to other galaxies.<br /> <br /> <br /> [b]Technology Race[/b] - the ranking system that marks progress through the space age is divided into two parts. One that marks [u]technological progress[/u], and one that marks [u]prestige[/u] with your people. First I will define these.<br /> <br /> [b]Sporevolution[/b] - is the points received that fill in the progress bar by achieving one of 3 playing styles. <br /> <br /> [u]Expansionist[/u], gives new meaning to reaching the center of the galaxy. It takes in the total percentage of solar systems you have expanded to or made your presence known (through statues fortifications colonies etc. When your society dominates at least 75% of its quadrant and you reach the sacred world (Earth maybe <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ) and discover the "secrets of the universe" you achieve the rank of omnipotent (gives that new meaning huh!), and your given the option to ascend, and start over, or continue and (maybe) battle it out with your other saved games and see who can conquer the galaxy. <br /> <br /> [u]Scientist[/u], research enough technology, that makes members of your colonies and allies all the more happy, find a way to convert your "entire society into pure energy" (family guy excerpt for what "happened" to the Irish before they discovered alcohol) and you get the option to move on or stay in the galaxy. You can always use your "device" whenever and when you conquer the galaxy you can move onto a new frontier.<br /> <br /> [u]Spiritualist[/u], if you like religion, pacifism, and discovering the meaning to your meek existence, then this is the right path for you. Spiritualists only give a crap about themselves or converting others to their cause because they're so caring, researching the path towards evolutionary perfection, they become a threat to technologists and expansionists through enhancing their own abilities through the learning of  [i]Sporce[/i],  or by genetic alterations that enhance their combat effectiveness. Try creating a living Sporepod, a spaceship that integrates biology and a little technology. and eventually has your race reaching omnipotent strength and becoming living Spore deities. Once you have found your path to "enlightenment" or returned to your maker, you can choose to live on in the galaxy, scuplting and shaping it, just like in the game Black and White. that brings me to my next idea<br /> <br /> Once the Space Stage is over Enter the OMNIPOTENT Stage. <br /> <br /> If you choose to enter this stage its kind of great to then use its power to start the second evolution of your species and use the "hand of god" to guide them. having the power of an omnipotent would then make the game at this stage all the more fun, cause the term "cheating" cant really apply to deities.  Any suggestions for this part please post them. Ive included my own below but first to wrap up my first idea.<br /> <br /> Sporestige- Back to the Space Age we find ourselves in need of constantly proving ourselves to our people and showing them why they picked you of all people to be the shining example of your civilization across the galaxy. Sporestige are the credits you earn in addition to Spice which serves as the currency between worlds, Sporestige is used as credits with your own people to buy discounts on merchandise, fix your ship, and above all else be like those first space shooter games of privateer (which you essentially are at this stage) buying bigger and badder ships to build up your fleet. It makes setting up that galactic empire easier and can lead to some other nifty ideas I hope to see in the future.<br /> <br /> Upgrade the ship, and weapons based on technology.<br /> <br /> One thing I loved in the game was how every world  you went to had little fighter ships swarming your ship like gnats to something icky. Then there were the slower and bigger missile ships.  What I propose comes from an old book series I read. Simply put, you start out with a rinky dinky ship that grows in both size, fire power, and hopefully numbers. I always found it annoying to have to go to every ally and constantly request additional ships. You would now be able to add additional ships by use of prestige points. These also give you rank, such as captain, or admiral, which lets you command up to and including the Godship.  the classes of ships start out as follows:<br /> <br /> [i]Mini[/i]- an adaptable and versatile one creature shuttle allows you to safely sneak down to planets, or unleash gnat hell upon your enemies. <br /> [i]Scouter[/i]- just a simple limited range and pathetic excuse for a spaceship your people built for you<br /> [i]Runner [/i]- you have made a couple of contacts and live the life of a privateer<br /> [i]Patroller[/i] - you have established an empire, this will ensure you keep your people safe<br /> [i]Raider/Studier/Messenger[/i] - quick and light, these things were built with unique capabilities: the raider, excels at stealing stuff, whether it be ships or spice; the studier class excels at cargo space allowing for quick colonization while the messenger excels at genetic engineering or converting lesser species to your cause.<br /> [i]Fighter/Orbiter/Prayer[/i]- just a bigger badder version of the previous model<br /> [i]Flagship/Seeder/Oracle[/i] - this model comes with shielfs, a fully functional crew and can bombard planets from high orbit, its abilities also cater to either fighter, planet shaper, or creature shaper.<br /> [i]Cruiser/Transformer/Diviner[/i]- a heavier version of the last, this one designed to lead a fleet.<br /> [i]Capitalship/Starship/Arcship[/i]- these ones are designed to contain an armada and especially divided to suite your playing style<br /> Mothership/Worldship/Godship- these ships are the legacy that make you seem like gods to lesser creatures, they can make create and destroy entire solar systems at whim. Their specialty is more unique. There can be only one of these built by your race so choose carefully, and to convert them is expensive (seriously they can drain the entire reserves of spice from an entire solar system.)  The Mothership unique in that they can contain up to 3 armadas, and is the warship of the fleet. Ever hear of a Plasmabomb, Black Hole Generater, Worm Hole Generator, or Antisporepedoes, this ship meets all of your destructive needs. Worldship is the ultimate way to move your entire civilization, is the best defensive ship, and contains an almost unlimited cargo capacity. great for moving around the galaxy spreading your name and empire. The Godship, excels at making things, it can collapse annoying blackholes, wormholes, or even create nebulas, then fire a Sporefissionar into the middle of it and watch the birth of a new star, completely excellerated in its growth. This also works for planets just spread around the right ingrediants and launch the Genesis Spore, "AND ON THE 7th DAY" bingo a new world to claim as yours. Depending upon the ingredients you use will determine what type of Spice the planet gives. Though the best part of the Godship is its ability to move stars. Worried that your world wont be there the next time you start a species, or worse yet, that stars habitable zone not preferential. Just swap it out for another star. Note: Not responsible for technical mishaps, supernovas, or the sudden appearance of blackholes. <br /> <br /> Technology I would like to see<br /> Blackhole Generators<br /> Star formers<br /> Nebulas<br /> Astroid belts<br /> Space Time Distortions<br /> [b]The Planet Buster improved [/b]we saw in the first video- ya the way it currently looks is kinda cheesy. What turned me onto the game in the firstplace was seeing the planet just break apart and blow up. (maybe make it Like seeing Krypton go boom!) with the huge unleashing of energy and debris and super heated gas. which also affects any planets in range. (astroid effects increases temperator by a lot, then drops it a lot.<br /> Speaking ASTROIDS, how about a nice effect of those hittin a planet with a huge fireball animation and a dust cloud spreading across the planet. dont have to include any tsunamis if it hits in water just something basic then destroy the ecometer. <br /> <br /> Adaptable Traits-<br /> One last thing I would like to include is an adapter that gives creatures  a livability type, some creatures (for example) might be adapted to living in harsher environments and will thrive on I worlds (newborn 90% volcanic worlds) and will suffer in temporate and die off in cold. This is vice versa. and can be great especially for those who can live in space environments. (they have to live on a non tier 3 planet.)<br /> <br /> Have obvious level differences between races who are of higher rank or technological development, a fixed food chain of sorts. Its kind of like you can tell lesser species from Epics during the creature phase, and it takes effort to bring down bigger creatures or more advanced races. Depending upon the game difficulty the Groth will either always be less then, equal to, or one step above you with the goal being the first  race to ascend. The Groth would always stay at the omnipotent level on the highest difficulty and would just do everything in their power to make sure you dont reach it once they are there and they wont ascend. Other races will develop acccording to game level as well with game level simply determining how many advanced races their are and how quickly they will advance. But for challenge sakes there will always be a random race that is equal to or above your own. Each level of ship you have would be like a tier that marks your progress in game. The best part is the more races you contact, the quicker your rivals develop. Oh ya you should also be able to develop alliances into a confederation of sorts. An extra challenge is to keep your outlying worlds happy or live in fear of them breaking off and trying to establish their own separate colony. The SPACE STAGE should reflect civilization but on a galactic level, such as disease can strike multiple worlds that establish trade and potentially wipe out your civilization if you let your population grow to quickly on worlds. To counter that your race will be able to build colony packs cheaper and use them to expand quickly. TRADE  is another improved concept that increases what that world might have to offer in goods, ships, spice, services, and technology so there is a tradeoff (no pun intended) for what you decide to do.<br /> <br /> now onto my new stage the [size=24][color=darkblue]OMNIPOTENT STAGE[/color] [/size]<br /> <br /> so ya. This mimics something similiar to Black and White. for those not familiar with the game it is simply gods are created in response to peoples prayers, and they depend upon their worship for both power, influence into the world, and their very existence. You guide a civilization as it attempts to take over all islands, and even have a unique little pet with which to enforce your will. You have god powers, can summon disasters, and anything else gods can do. With that out of the way you can influence epics to be your pretty little plaything. direct and control them. Your influence is limited based upon your playing style. IF you only focused upon one path, then you will only get god abilities for that path, if you stayed and got all three then you will get all three paths in god stage. Your rank with your people when you ascended determines how much influence you have with them. and with the other ascended beings. Your not GOD. but you can exert your omnipotent influence into the universe through sheer will alone. Even travel there as you ascend to the rank of God. There is no G-O-D rank because the alpha and omega is everything. Your purpose in life now is just to find something to do with your immortal existence. As you reach up the levels, what you can do and how you can affect the galaxy is increased. You start out small barely able to convince the lowliest creatures to listen to you let alone worship. Battles on the Immortal planes have drastic effects on the lower ones, so watch out trying to break the rules. Your movements are severely restricted, but if you play enough you can team up with other races you ascended, or downloaded into your game and fight your opponents who dont want you meddling. Either way while your up there you can either, mess with the galaxy SIM style, guide your second, or 100th generation, or redesign the entire galaxy. (like rewriting the entire sphere grid in FFX for any FF players out there). <br />  <br /> <br /> you can find the original posting here:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/0/22244.page#530777" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/0/22244.page#530777</a><br /> <br /> thanks for taking the time to read!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 07:41:42]]> GMT</pubDate>
				<author><![CDATA[ iamgodhearmeroar]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Space Stage:[/b]<br /> "Lassie Mission"<br /> Can you help us. Little Timmy is missing somewhere on this planet. Can you help find him?<br /> by the way your radar will only work 50% of the time and our efforts to highlight him might fail.<br /> You need to beam him up before the wild life eats him.<br /> Capt. Lassie we need your help.<br /> <br /> <br /> Space Stage:<br /> [b]"Need Heat"[/b]<br /> Help! one of our stars is running out of fuel <br /> We need you to add 50 energy units to the sun/star to save us.<br /> By the way we are out so could we use yours?<br /> You need to fly close the the sun and shoot it with you laser<br /> <br /> <br /> [b]"The Doomsday Machine"[/b] from Star Trek.<br /> Help the Grox planet eater machine is coming to get us!<br /> Could you turn it to the left or destroy it?<br /> <br /> <br /> We also need a Ring World and a Dyson Sphere somewhere in the galaxy.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 20:16:57]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like to request a feature for the forums, if that is okay.<br /> <br /> I think the forums would appreciate and greatly benefit from a "social groups" section or feature. A social groups section, is just that. A section where players form groups to talk about specific aspects of spore. This would include the ability to make the group open join, moderated, or private. In a "private" group, the creator of the group would have to invite someone for them to join. In a "moderated" group, you can request to join, but the creator must first approve of your membership. In an "open" group, anyone can join, without need of creator approval. Such a system can be seen [url=http://www.sporeuni.com/forums/group.php]here.[/url]<br /> <br /> This feature would also elliminate the need for the somewhat problematic "fanclub" craze that has swept the creator corner. Your consideration is greatly appreciated.]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 23:00:52]]> GMT</pubDate>
				<author><![CDATA[ MaxGraphix]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Space stage - <br /> [b]"The Endorsement Spore" [/b]<br /> A large corporation has offered you a sweet spore bucks deal.<br /> After you sign on the line you get to add the company logo to you creature, spaceship, vehicles, buildings...etc.<br /> Your spice is worth 5% more but the company takes 2% of your money.<br /> You get a cute stamp with the company logo that you have to stamp your planets with.<br /> When the company calls you for a personal appearance you must go or start losing spore bucks.<br /> Don't start to many wars or the deal is off.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2009 22:45:04]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Uhh, yeah, this has probably been requested many, many times, but it would be nice to have the rating buttons ingame.]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2009 23:04:25]]> GMT</pubDate>
				<author><![CDATA[ Doomnova]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Not in game but for spore.com: Hyperlinks not only to the person's profile but also to the creation mentioned in the events listed on the site.]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 00:01:54]]> GMT</pubDate>
				<author><![CDATA[ CrackedHorn]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ How about allowing parts to be resized more, and to allow more spinal parts. I would like to make some parts bigger, others smaller, rotate them vertically, and more spinal parts in addition.]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 03:22:56]]> GMT</pubDate>
				<author><![CDATA[ Abashiri]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Abashiri]How about allowing parts to be resized more, and to allow more spinal parts. I would like to make some parts bigger, others smaller, rotate them vertically, and more spinal parts in addition.[/quote]<br /> You can hold down the 'Tab' key to get additional rotation options.]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 04:41:09]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think there should be a place in SPORE where creators could hang out with one another. Kind of like this: You select a creature that is going to be your avatar when meeting other players. That creature walks around, like in the creature stage. You can type in things for your creature to say, and it talks with other creature (other players) that are hanging out with you. Kind of like a chat room, only on SPORE. The swears would be bleeped out, and you could only hang out with people you want to. I feel like that would be a great thing for SPORE.]]></description>
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				<pubDate><![CDATA[Sat, 7 Mar 2009 03:08:28]]> GMT</pubDate>
				<author><![CDATA[ Birdman454]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ A stage where you can play on a already inhabited planet as a wild animal.]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 21:00:19]]> GMT</pubDate>
				<author><![CDATA[ PokemonAddict]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I want multiplayer online game in galactic adventures]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 06:28:58]]> GMT</pubDate>
				<author><![CDATA[ Antroz94]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ The "G-zilla Ray" would super-size a creature (epic size) and make it attack the nearest colony.<br /> <br /> <br /> Space stage:<br /> "Spice Recall", Oops the spice you got was bad. You must go and collect it before time runs out and something dies.<br /> (when spores die from bad spice a war would start).<br /> <br /> <br /> Space Stage:<br /> The Uber Turret has a problem. Could you shoot it down ?<br /> <br /> <br /> Space stage:<br /> "Warning - Your spaceship requires repairs ASAP. Return to your home world for and oil and filter change."<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 19:05:58]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have a thread about [url=http://forum.spore.com/jforum/posts/list/22944.page]Editor Suggestions[/url].<br /> <br /> It's a bit long, so I'll just link it rather than quoting everything.<br /> <br /> Haven't got a lot of feedback. One "Seconded!" and a "That key is already there" (but not documented, even on the website).<br /> <br /> <br /> Thanks!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 22:56:35]]> GMT</pubDate>
				<author><![CDATA[ Kaltook]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Auto Save[/b], will cause a lot less angry flip outs over wasted time.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 02:49:58]]> GMT</pubDate>
				<author><![CDATA[ Matt7x92]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have no idea if any of these have been posted, so Im sorry if Im repeating someone.<br /> <br /> <br /> <br /> [b]Planet Zoning[/b]<br /> Id really like to see the ability to "zone" your planets for a specific purpose, with corosponding bonuses and negatives. Ill give some examples, and most of these would be perement and require a fairly sizeable amount of Sporebucks:<br /> <br /> [u]Forge World[/u]<br /> Zones a planet to become a forge world. Doubles the planets spice output, and over time the build up section of your city expands outwards untill it covers the entire land of the world (ie not the watery bits). Would distroy all the planets and animals on a planet and graduatly reduce the T score to 1 but would not take out your citys. You could make it so aditional purely cosmetic factories and house appear on the planets surface. Over time the atmosphere would go dark with polution. Nearby empires would receave a negative relationship mod as your basicly poluting a planet beyond hability.<br /> <br /> [u]Agri World[/u]<br /> Only useable on planets with a maxium of 1 city, and after zoning no more are able to be built. Small farms and similer would appear around the planet. Having a agri would would allow all planets within 2,3,4 pcs (depending on the current T score) to build 1 addational city above what their current T score would allow (so on a t2 planet you could have 3 citys, but still a max of 1 on t0 planets)<br /> <br /> [u]Hoilday World[/u]<br /> Zones the planet to become a holiday resort! Provides a small income bonus at set intervals. Also, creatures from nearby empires would be visable walking around your citys.<br /> <br /> [u]Research World[/u]<br /> Sets up a secret Research Base on worlds with a Tscore of 0 or 1. Increasing the Tscore beyond this would de-zone the planet. Decreases the cost of tools bought from nearby planets in your empire.<br /> <br /> <br /> *****************************************************************<br /> <br /> <br /> [b]Protectrate[/b]<br /> When you take over a planet, either by force or otherwise, you could be given the option to allow the existing creatures to stay, or to move in your own residents. If you allow the previous inhabidents to stay the planet comes under your control, but you would still see the pervious owners in the communication interface for the planet, and you would still be able to buy tools with their Consequence discounts. (eg weapons would be cheaper from warrior  and knight empires.) Also small numbers of Protectrate creatures could appear on other worlds you own as they trade with your species. <br /> If you really wanted to go all out with this idea you could even make species surrending to you sometimes opt to place them selves as a Protectrate of your empire rather then getting wiped out. Or an empire you are friendly with who is about to be taken over by an AI might opt to become a Protectrate too.<br /> <br /> <br /> *****************************************************************<br /> <br /> <br /> [b]Warp Gates[/b]<br /> They would be placed like a building on a planet, and would require at least 2 before the became active. Basicly a quick form of travel, flying into one would allow your ship to travel instantly to any other gate you have placed. Handy if you have a really big empire, and cant get from one end to the other in time to defend planets or prevent bio-disasters<br /> <br /> <br /> *****************************************************************]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 07:10:08]]> GMT</pubDate>
				<author><![CDATA[ Wraithsight]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [color=darkblue][b]Advancing from Tribal to Civilization Suggestion[/b][/color]<br /> <br /> I would like the Civilization Stage of Spore to have more gameplay elements.  A simple technology tree which takes the Player from Stone Age technology to Futuristic Age technologies.  It could start off in this way.<br /> • [b]Dawn of Civilization Stage[/b]<br /> - Establish the race's first city<br /> - Build simple wooden, clay, and stone structures<br /> - Build farms and silos<br /> - Build armories, barracks, and forges<br /> - Build houses, a city hall, and mills<br /> - Make alliances and wage war against neighboring cities<br /> - Establish simple trade routes between your cities and other civilization &lt;[i]increase profits and relations[/i]&gt;<br /> - Can capture up to one other city during this stage &lt;[i]max cities 2[/i]&gt;<br /> • [b]Medieval Stage[/b]<br /> - Establish the next city of the race<br /> - Establish more advance trade routes between your cities and other civilization &lt;[i]greater profits[/i]&gt;<br /> - Advance versions of all the structures &lt;[i]increases effectiveness of these structures[/i]&gt;<br /> - Can capture another city &lt;[i]max cities 4[/i]&gt;<br /> • [b]Renaissance Civilization Stage[/b] <br /> - Gunpowder Technologies<br /> - Advance versions of all the structures &lt;[i]increases effectiveness of these structures[/i]&gt;<br /> - Establish more advance trade routes between your cities and other civilization &lt;[i]greater profits[/i]&gt;<br /> - Can capture another city &lt;[i]max cities 5[/i]&gt;<br /> • [b]Industrial Civilization Stage[/b] <br /> - Steam Power Technologies <br /> - Mass Production Factories<br /> - Establish more railroad trade routes between your cities and other civilization &lt;[i]greater profits[/i]&gt;<br /> - Advance versions of all the structures &lt;[i]increases effectiveness of these structures[/i]&gt;<br /> - Can capture another city &lt;[i]max cities 6[/i]&gt;<br /> • [b]Advance Civilization Stage[/b] <br /> - Like the current Civilization Stage<br /> - Advance versions of all the structures &lt;[i]increases effectiveness of these structures[/i]&gt;<br /> <br /> Note:  There should be increase of the number of cities from 10 to some number between 11 and 15.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 02:21:20]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Out of nest behaviour<img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><br /> <br /> I have other ideas but no time, I will post more later. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 02:35:51]]> GMT</pubDate>
				<author><![CDATA[ Happymoney]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I do like the idea of the progression through civ stage from and early civ to a post modern civ.  My big complaint in civ stage though is that there is so little difference in the 3 types of civs to begin with.  I have played as all three and the strategy remains the same.  It takes very little effort to get another city to set up a trade route with you and once you have established one the other city is yours and what happens in between is just a formality.  Religious cities attack just like military cities and no real strategy is required it is more a numbers game and he who has the most spice and can afford the most vehicles wins.  I have suggested that before you can attack a city if you are a military nation you first have to conquer the spice geysers around the city which would give the game a sense of battlefield encounters.  You could even have the camera zoom in and have like a war zone set up and the geysers would be more difficult to conquer the closer you get to the city if the city itself being the toughest to overtake. With the economic civs I think there should be something you have to do to help meet supply and demand for your spice otherwise shipments would be late and you lose business if you miss to many shipments and to top it off other cities you are not allied with can attack your convoys on their way to make deliveries so if you have a supply line to say an military city you get a escort to help protect you and if its to a religious city your trip is "blessed" thus lowering the likely hood you will be attacked and if it is another economic city then your trip pays better though there is more risk.  For the religious civs I think maybe there needs to be some sort of quests or pilgrimage or something that you do to earn conversion points or something that you can use to then convert vehicles from other cities and after the vehicle and its crew are converted they return to the city they are from and spread the word of Spode or whatever and thus convert the city for you.  I see no reason why this couldn't be worked through a system where you developed slowly through different levels of civ. as well.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 10:11:09]]> GMT</pubDate>
				<author><![CDATA[ BadMonkey]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ When trying to place arms close to the body it seems to have a minimun length on the final segment of limb.<br /> <br /> Let's say i want to make tiny stubs with hands, i cant do that. [size=10]Or for my raptors, if i try to make them small, which is what i usually try to do, the arms never look right.[/size]<br /> <br /> I was just wondering if it is at all possible to make it so creatures can have stubby little arms]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 01:50:58]]> GMT</pubDate>
				<author><![CDATA[ FuzzballsJr]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=BadMonkey]Religious cities attack just like military cities and no real strategy is required it is more a numbers game and he who has the most spice and can afford the most vehicles wins.  <br /> ...<br /> For the religious civs I think maybe there needs to be some sort of quests or pilgrimage or something that you do to earn conversion points or something that you can use to then convert vehicles from other cities and after the vehicle and its crew are converted they return to the city they are from and spread the word of Spode or whatever and thus convert the city for you.[/quote]<br /> I agree, there needs to me more of a difference between Military and Religious attacks.  Even though religious vehicles are converting a city it still feels like a military attack.  Granted, the turrets are disabled and there's less destruction, but there's no real difference in strategies.<br /> <br /> Maybe to bring out more of a strategy element to the Civilization Stage there could be a set up like this:<br /> [b]Military, Economic, and Religious Vehicles[/b]<br /> • Available to all Cities<br /> • If entering the Civilization Stage as Military (Aggressive) - All Military Vehicles have increase fire power<br /> • If entering the Civilization Stage as Economic (Industrious) - All Economic Vehicles have increase trading power<br /> • If entering the Civilization Stage as Religious (Friendly) - All Religious Vehicles have increase converting power<br /> [color=darkred][b]Military Vehicles[/b][/color]<br /> • Primary attack and defense vehicles<br /> • They are used to escort other vehicles<br /> [color=darkblue][b]Economic Vehicles[/b][/color]<br /> • Establish trade routes with other cities<br /> • Can capture spice geysers<br /> • Unable to defend themselves, [i]should be escorted[/i]<br /> [color=green][b]Religious Vehicles[/b][/color]<br /> • Able to convert other cities and vehicles<br /> • Unable to inflict damage, [i]should be escorted[/i]<br /> <br /> And as a side note, there should also be a greater religious element in the Space Stage.  It seems strange to me that the only ways to conquer a system is either military or economic means.  In the Civilization Stage there was an ability to convert cities.  ]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 18:57:26]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My son has requested a tongue option page with the mouth page.<br /> maybe some anteater or frog like things.<br /> <br /> next he would a "snake foot" so creatures would crawl on the belly/ground.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 23:17:57]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i would like to see spore go online like a mini game where you must controll the planet by destroying yor enamy<br /> <br /> witch is human cotrolled]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 23:23:24]]> GMT</pubDate>
				<author><![CDATA[ austin14-15]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=SUPER-HERO-BOB]My son has requested a tongue option page with the mouth page.<br /> maybe some anteater or frog like things.<br /> <br /> next he would a "snake foot" so creatures would crawl on the belly/ground.[/quote]<br /> Those are some good ideas.<br /> <br /> I suggest you visit this thread [url=http://forum.spore.com/jforum/posts/list/21232.page][b]Advanced Abilities[/b][/url] because it discusses all sorts of ideas related to new ideas for creature abilities.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 00:06:51]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Save Confirmation: So you dont accidentally save when you were trying to exit to menu, or something similar.  So like a "are you sure you want to overwrite current gamesave?" would be great.<br /> <br /> Multiple Fleets: So Im not stuck with only one ship for the whole galaxy.  Talk about a skeleton crew.<br /> <br /> Kong-Mode: I always wanted to terrorize a planet's sentients as a big scary epic!<br /> <br /> Multi-Species Empires:  I want to conquer/buy/convert other empires into my own, not always ally them.<br /> Allies are great, but what if your empire was like 15 different species, and all those in your charge would pay you tribute, worship you, or do your bidding, like sending them to squash pirate raids, collect spice, or search for rare artifacts.  <br /> <br /> *Chain of Command:  (reqires Multi-Species Empires) I want to set a chain of command, with myself as the emperor (Omnipotent), and naming other species in my empire as my generals, commanders, and captains.  <br /> <br /> Zoo Planets:  Once you fill up a wildlife sanctuary, have your citizens build a zoo on that planet, by placing new buildings and attractions (ferris wheel, fountains, gift shops, petting areas, cages, etc.) for allied empires to visit, and pay you for their tickets.  Giving you some compensation for all that hard work finding those creatures.<br /> <br /> Home:  I want a palace/business tower/temple built in my honor, and for use as a home for when Im on my homeworld.  It could be used for several things, such as storing artifacts, like a gallery.  You could park all your ships there from your numerous fleets (*hint-hint*).  There could be a master computer, which would map your empire, your enemies, and the newly advanced space farers poping up all the time.<br /> <br /> I want a way to interact with other players inside the game most of all:  Some type of multiplayer feature.  Maybe a creature arena, maybe some co-op missions, maybe a special wormhole that would take us to our friends galaxy for a while.  There's tons of possibilities, pick one.<br /> <br /> This is getting pretty long now.  If anyone still reads this thread, tell me what you think.  Hopefully Maxis is still monitoring the forum, rather than just letting the moderators police it.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 18:09:29]]> GMT</pubDate>
				<author><![CDATA[ CallmePopy]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Here are concepts for advance options I developed in Flash.  Most of the items have additional information when moving one's mouse cursor over them.<br /> And more about these can be found in the thread [url=http://forum.spore.com/jforum/posts/list/18606.page][b]Advance Creation Options[/b][/url].<br /> This one is focus around the Creature Editor.<br /> <br /> <br /> [flash]http://www.edward-clay.com/SporePictures/MockUp_CreatureAO.swf[/flash]<br /> <br /> <br /> This one is focus around the Civilization and Space Stage Outfitter Editors.<br /> <br /> <br /> [flash]http://www.edward-clay.com/SporePictures/MockUp_CivSpaceAO.swf[/flash]]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 20:15:39]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]I love what Pacopaco posted, absolutely briliant. [/b]<br /> <br /> I will work on some of my ideas, but for now Im just going to say something. <br /> <br /> [size=18]I believe that in a new expantion pack, you need to make one called [b][u]"Elements of Nature!!"[/u][/b]<br /> <br /> "What ever would be in this expansion pack?" you may ask. It is some ideas that I have been worked on before, and some new ones. Here they are:[/size]<br /> <br /> The elements of nature expansion pack will mostly be focussing on the creature game. The elements of nature will have new features from each of the 4 elements (wind, fire, earth, and water) including new parts, new abilities, new envirements and more.<br /> <br /> [u]New Abilities:[/u]<br /> * In the creature stage, all hands and some feet will  give you one of 4 new abilities other than what they already had. These abilities are:<br />    --&gt; Swim (water)- Swim allows you to swim out into the ocean past the giant seamonster, you can travel all over and even swim underwater. <br />    --&gt; Dig (earth)- Dig will allow you to burrow tunnels underneath the surface to make safer nests, have safer but slower travel, or have a more sneaky ambush for hunting.<br />    --&gt;Climb (Wind)- Climb allows you to climb on trees, and even make your nest in trees. Climb is a great way for reaching fruit you couldnt reach before, safe nests, a safe place to run from carnivors, and a nice high place for gliding if you have wings.<br />    --&gt; Anti burn (fire)- makes it to where fire wont hurt you, which means you can be safe from fire based predators and also swim in volcanos.<br /> * There are also new abilities that come from the new parts and are added to old parts, for socializing or combat, (you can STILL only have 4 of each combat and social abilities, so pick your abillities wisely, cuz you cant have all of them):<br />    --&gt; Waterworks (Social Water)- Water works is a social ability where your creature spits from its mouth a fancy gyzer of water.<br />    --&gt; Freeze (Combat Water)- Freeze is a long distance attack that causes your enemy to slow down for a medium amount of time<br />    --&gt; Flower Dance (Earth Social)- Throw flowers in the air to impress other creatures<br />    --&gt; Stomp (Earth Combat)- Stomp the ground causing fear in hostile creatures, causing them to run away for a short amount of time soconds<br />    --&gt; Acrobatics (Wind Social)- Impress other creatures with your amazing acrobatics<br />    --&gt; Sky Dive (Wind Combat)- Do a charge like move, but you jump into the sky, then comet into your enemies, but instead of stunning, it will just do a high amount of damage.<br />    --&gt; Fireworks (Fire Social)- Impress creatures with fireworks coming from your body.<br />    --&gt; Fire Breath (Fire Combat)- Blows fire around you doing an AOE to any hostile creatures<br /> <br /> [u]New Parts!:[/u] (I will draw out the parts that Im thinking of soon)<br /> *There will be new weapons<br />    --&gt; 4 levels of Icecles for freeze<br />    --&gt; 4 levels of heavy body weights for stomp<br />    --&gt; 4 levels of sharp objects for Sky Dive<br />    --&gt; 4 levels of Fire pouches for fire breath<br /> *New mouse wheel functions. (switch between changing the size of something with the mouse or other things)<br />    --&gt; Fur- makes fur build up on the creature in the place you scroll with the mous wheel<br />    --&gt; Curve- Makes either bumps or dents on your creatures body where you scroll with your mouse wheel<br /> *New Details<br />    --&gt; 4 levels of swampy pores that give you waterworks <br />    --&gt; 4 levels of (new) Flowers for Flower Dance<br />    --&gt; 4 levels of Aerodynamicly designed pieces for Acrobatics<br />    --&gt; 4 levels of Flameing pores for Fireworks<br /> <br /> [u]NEW ENVIROMENTS!:[/u]<br /> * New plants<br /> * Volcanoes on planet <br /> * Multiple enviroments on one planet:<br />    --&gt; Swamp- Very wet envirements with a lot of water. And is home to creatures asigned as swamp creatures<br />    --&gt; Rain Forest- Very dense forests with lots of plants (especially large) and animals. Is home to creatures asigned as Rain Forest creatures.<br />    --&gt; Tropical- Beaches and islands with mostely medium and small plants along with smaller amound of creatures. Home to creatures asigned as Tropical creatures.<br />    --&gt; Desert- Dry with barely any plants or animals. Home to creatures asigned as Desert creatures.<br />    --&gt; Tundra- A frozen area that is home to creatures asigned as Tundra creatures.<br />    --&gt; Normal- A normal area that is pretty basic, home to all kinds of everything and is pretty mild.<br />    --&gt; underground- Under the planets surface. Home to creatures with the ability Dig.<br />    --&gt; underwater- Under the water, a whole new world of water animals and plants. Home to creatures with the ability Swim.<br /> <br /> [u]New drop down menu! (like the one that paco paco made):[/u]<br /> * Mostly what Pocpaco put for his<br /> * You can make differences in more than just gender (and you make a creature for each different thing):<br />    --&gt; Male<br />    --&gt; Female<br />    --&gt; Baby<br />    --&gt; Alpha<br />    --&gt; Omega (which is the weakest of the pack and the worst treated)<br />    --&gt; Beta (Second in comand, a little weaker than alpha, but stronger than normal male or female)<br />    --&gt; 5 slots of customizable asign slots that you can work with and edit different things about.<br /> * The more alone your creature is whith is sociality, the stronger it is. So the player choses strength or numbers.<br /> * Herd will be 14-20, then there is swarm, which has 21-35 creatures in a group.<br /> * add the brain points, and invest DNA into brain evolution.<br /> <br /> [u]Civ and tribal:[/u]<br /> * New underground, underwater, treetop, and volcanoside cities and tribes.<br /> * Tribal stage can still use some of the new abilities from creature stage<br /> * Worship gods of the 4 elements in city and tribal (you get to create the god)<br /> * Multiple types of creatures in city stage<br /> * City stage has new Submerines and burrowers for vehicles<br /> * You get to play as a single creature and hop into vehicles in city stage, or play chieftan in tribal.<br /> <br /> [u]Space:[/u]<br /> * able to go underwater with spaceship.<br /> * planets are able to hold more plants and animals<br /> * Your creature is able to go into UFOs and Vehicles<br /> <br /> [u]Editors:[/u]<br /> * New Plant editor- Build your own plant<br /> * Planet editor- similar to Galactic adventures (but now you can use that planet for the planet you start off on)<br /> * Crest editor- Allows you to design your own symble for your species that will be put on your flags and all that.<br /> * New thing in clothing editor- Now in clothing editor you can use the fabric stretcher, where you just drag fabric from one point to another on your creature. Also, you can color the cloths in a different section for cloths, and you can color them indevidually.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 01:04:51]]> GMT</pubDate>
				<author><![CDATA[ coolksurf]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Coolksurf, Nifty ideas you have there.  I second them.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 02:27:17]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like to see a number of improvements to the tribal stage.<br /> <br /> Such as the ability to command your creatures to ride domesticated animals into battle; as long as the riding creature wouldn't sit awkwardly and the same would go for the domesticated creature(so there wouldn't be a creature riding on the shoulders of a bipedal humanoid creature) And Perhaps the ability to domesticate an epic if there is ever a large scale battle. Also along the lines of Domesticated Creatures, I would like to see a fix for the problem i noticed recently, which is the habit of rival tribes to attack and kill any carnivorous creature you tamed as they are lead back to the tribe grounds.<br /> <br /> I'd also like to see some form of walls and defense. Not things that would necessarily stop a raid entirely, but at least slow their progress into the grounds of your tribe and keep those pesky little creatures from stealing your food. An editor that would let you design the look of a section of wall would be a good addition to that. Along the line of buildings i'd like to see the return of the hut editor and maybe options to edit the other hut options.<br /> <br /> I would like to see more variety in tools. I remember one of the things i was hoping for was the inclusion of things like shields and swords. I would like to see more variety in the existing tools, such as several designs for the fishing rods and variations in the weapons.<br /> <br /> I think simple boats might also be a good addition as well, to open up a means of transportation to another continent(I know those continents have teased me when they are in eyeshot of my tribe) For that sort of thing attack abilities should be added in, so a group of creatures in a boat could have one or two of them stand up and throw spears. Other simple machines could go along well with boats, such as the ability to purchase wheel barrows to speed up food gathering, or a war cart pulled by a domesticated creature for all your weapon needs when you've roamed across the continent to wage a war.<br /> <br /> For creatures themselves, i would personally like to see them unhinged from the nest constraint. So you would find herbivores roaming in herds around the continent and predators with their own defined territories. It would add a hint of realism to the planet and make it a bit harder to go domesticate a creature, so you wouldn't just send one to the exact same place as before to get more creatures. To keep the ability to steal eggs, there could still be nesting grounds that the creatures would frequent from time to time.<br /> <br /> Weather is another thing i'd like to see expansion on. I've seen rain, but there isn't all that much else. I'd enjoy to see a storm with strong winds, just to see the responses of the tribesmen to it; it could add a tactical touch as well, causing rival tribes to take cover in their huts and buffeting tribesmen who are roaming. Fog would be another good  addition, with a quite obvious tactical touch to it.<br /> <br /> That's about it for now, unless i happen to think of something.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 08:35:30]]> GMT</pubDate>
				<author><![CDATA[ RichardS]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I love richards ideas. I never can come up with much for the tribal stage. <br /> I personally agree that you should be able to mount a domesticated animal, that would make a better reason of having them lol. (cuz really, other than a SLIGHT amount of protection help, they dont do much at all)<br /> <br /> Walls defence maybe. But I think that for the beggining of walls defence to look ahead in my post<br /> <br /> Yeah, for the variety in tools. I dont exactly get what you mean, but if you look further in my message, you can see something that is kind of a good idea.<br /> <br /> I think boats are a great idea! I think that that if you have a (Probably canoe) building that allows you to make boats, that you can go to the water and get in your boat. Which could be used for faster travel, or for fast fishing. You should be able to fish ANYWHERE and faster if you are in a boat.<br /> <br /> <br /> [b]Now then, here are some of MY ideas for maybe a SPORE 2, but I dont know if you should make these in the norma SPORE:[/b]<br /> <br /> [u]Split up stages[/u]<br /> * Though cell stage needs to stay pretty close to the same, just a little upgraded, but not spit up. The CREATURE stage needs to be split up into many "mini stages" (here are my ideas for all of them):<br />    --&gt; Under the Sea- All creatures start in the ocean according to evolution. And they didnt come up after being a cell. So why is it that way in the game? Maybe there needs to be a Water stage where you are FORCED to be under the ocean (then in later stages you can get teh ability to swim in the ocean again)<br />    --&gt; Triassic Playgroung- this is the stage where you cant really make mamals, but you can make dinosaurs. And they start off as actually pretty large creatures.<br />    --&gt; Dawn of Fur- You finally can play as mamals, and they are EVERYWHERE. Because of the climate change. You start out a lot smaller in this stage than you did before.<br />    --&gt; The Tools- Your creatures can learn how to make basic tools (if you make your brain big enough for that) to help them with hunting.<br />    --&gt; Frost Age- Everything all around the world is hard to live in, either frozen or really hot, depending on which side you live on, north or south. This is the hardest stage of survival for your creature, the kind of stage that chalanges your creature to become better, by going into one of the 2 available stages (depending on the size of your brain) At this point you are either able to move to the tribal stage, or the new age creature stage<br />    --&gt; New Age Creature- after the frost age, some have survived. Either through adaptation of physical ability or brain. You now live in a multi-climate world. This is probably the most varied stage of the creature stage. You can even find tribes to interact with. At this stage, at any point, you can increase your brain and move on to the tribal stage, or play as a creature forever.<br /> * Tribal stage needs to probably be split up a little as well:<br />    --&gt; Early tribe- Which is what you play in the normal game<br />    --&gt; Agricultural Tribe- Which is a stage where you can get up to 25 tribes members and you can grow crops, instead of going out and collecting them. Which gives a steady increase in food. And you also have cannoes for water travel and better fishing. And you have the ability to ride domesticated animals. Also you can put up basic fences to help stall raiders. You also have more weapons and instruments. Also, you can trade with other tribes to help your wealth grow.<br /> * Civ stage needs to be broken up quite a bit as well:<br />    --&gt; Early civilization- Your civilization has finally been built, and uses money instead of food. They dont use vehicles. They use people like the tribal stage. But each person you buy gives you a group of 5, and you can get up to 50 people in your civilization.<br />    --&gt; The Dark Ages- This is a time that you have lost some of your technology (like plumbing.. ew) that you dont really realize in gameplay. You can make larger and more cities. You can even use up to 100 people.<br />    --&gt; Conquest Days- This is where you can make boats, and you use people. The boats can transport the people across the ocean to try taking land from civilizaions across the sea.<br />    --&gt; Industrial Civ- this is the same thing as the normal civ game.<br />  <br /> <br /> so there are some basic ideas<br /> this is Coolksurf out!   <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 17:13:32]]> GMT</pubDate>
				<author><![CDATA[ coolksurf]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Improvements for Sporepedia:<br /> <br /> 1) Allow the drop-down selection of "Featured" when browsing All Sporecasts.  Currently, you can only browse by Date Created or Rating.<br /> <br /> 2) Prevent anyone from down-rating or up-rating a creation or sporecast more than once.<br /> <br /> 3) Allow the option to search for "Featured" creations when using the Search tab.<br /> <br /> 4) Vehicles (non-spaceship) need to be listed as Vehicle and (type) when looking at the creation pop-out. Right now it only displays "Vehicle".  The only way to know for sure of the type in the Sporepedia is to search by type.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 19:56:42]]> GMT</pubDate>
				<author><![CDATA[ Kaidian]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My ideas:<br /> <br /> Spore is very complex and open-ended, which is great. However, certain things like the advanced cell editor and the flora editor (which I have not used) are repotedly glitchy, but great ideas. I would like to propose ideas which may be revolutionary, or abandoned, but great. <br /> <br /> 1. Aquatic Stage. Abandoned before release, this idea was great because you just don't go from cell to creature. A cell, being microscopic, is not visible on land. "growing" to visible size was done in salt water, not on land, where epic proportions came to light. A 3-D transition to a land organism needs to be modified. Parts of the advanced cell editor could be implemented. <br /> <br /> 2. Epics fighting Epics. Pack organisms fight each other, but Rouges and Epics do not fight each other. This could benefit the player greatly. <br /> <br /> 3. Let wings benefit. If I am flying away from an enemy, being caught is likely unless you are an expert at mastering wings. Birds are sometimes known for their sojorns during fall and spring. Similarly, if I am flying hugh over water, the Aquatic Epic snags me, even if I am way higher than him. It would be fun to see if you are out of his reach for long enough or if you fall into its jaws. <br /> <br /> 4. Let domesticated animals benefit. Unless you have Beastmaster, animals are practically useless in Tribal Stage. They do nothing to defend thier village area. This would help plan defense. Somebody mentioned riding them or mounting them.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> 5. Airplanes are dominant. Once your aerial vehicle is unlocked, you have no need for land vehicles and sea vehicles for quick travel, quicker time to take over cities, and basically can be stationed across the world. <br /> <br /> 6. Play time is too unbalanced. The amount of time spent in Tribal and Civilazation stages is way less than Space stage. I do not feel this is a game which covers evolution of life, I feel it is a rush to space. (Note: Cell stage is also unbalanced, but can get quite repetitive. The time it takes to complete Creature is anywhere from 60-120 minutes, my ideal amount of time. Creature is an ideal way of shaping the Space Stage.) <br /> <br /> 7. Grox need help. The Grox are supposed to be very feared in the galaxy, so why not elaborate the antagonist? Why are there no good plotlines about the Grox, like a galactic civil war? Why can't they conquer your allies' planets when they attack, instead of just randomly milling about?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 02:08:53]]> GMT</pubDate>
				<author><![CDATA[ hurryup]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ um i think it would be cool to make the cell editor more acessable<br /> please visit my thread on the subject ^_^<br /> [url]http://forum.spore.com/jforum/posts/list/24212.page[/url],my thread]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 02:18:35]]> GMT</pubDate>
				<author><![CDATA[ Disami]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [url=http://forum.spore.com/jforum/posts/list/22922.page#549380]Click here[/url]<br /> <br /> my link outlines how in the space stage you will be able to enhance yourselves with parts.]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2009 21:47:55]]> GMT</pubDate>
				<author><![CDATA[ Hextriplet]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ 1. Maybe an asymmetry download <br /> 2. a chance to customize tribal buildings and weapons? <br /> 3. perhaps even actually fitted clothes (sort of like a paint-style thing) that gives your creature sleeves, a tux, or even war armor automatically instead of trying to make sure that the little chunks of steel don't go through the creature's mouth<br /> 4. a tongue that does something would be cool. <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> (see below)<br /> [img]http://www.tapirback.com/tapirgal/gifts/friends/reptiles/chameleon-plastic-puzzle-401s.jpg[/img]<br /> 5. eyes that stay attached to the head instead of the air when a creature roars.<br /> 6. longer, more slender beaks like those of pteranodons (see below)<br /> [img]http://www.dinostoreus.com/pteranodon-skull-sm.jpg[/img].<br /> 7. More wing-like appendages...like pteranodon (see below)<br /> [img]http://www.healthstones.com/dinosaurstore/schleich_dinosaur_model_toys/schleich_pteranodon_toy_model_replicat.jpg[/img]<br /> 8. more in-depth gameplay...like instead of creatures nesting down in the middle of a field, they do so in a cave or tree.<br /> 9. maybe an amphibious vehicle with heavy armor instead of air being all-powerful<br /> 10. A sort of customized tribal mark to put on all armor (like a thing that you draw)<br /> 11. More cloth-like clothing in the tribal stage.<br /> 12. Different social classes (like peasants wearing potato sacks, aristocrats wearing luxurious clothing, etc.)]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2009 02:08:31]]> GMT</pubDate>
				<author><![CDATA[ TheDinoMakr]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ spore is a facinating game and allows a player to do much much more than most games out there. however, some people's imaginations exceed the drag-and-drop parts available to them, so may I suggest a part creator? you simply sculpt something from a playdough type thing and give it a function, then add it to the list of parts you can use, is this a good idea?]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2009 16:28:51]]> GMT</pubDate>
				<author><![CDATA[ DRAZiACH]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Creature creator - Add a "brain in a jar" option with several to select from.<br /> <br /> Glowing option. Makes a object glow, may a glowing brain.<br /> <br /> Rolling feet. The creature would forward roll (head over tail) when using this foot option.<br /> <br /> Fuzzy feet. like a centipeed.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 17:37:24]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Global Urbanisation <br /> <br /> As you capture cities, your existing cities expand their borders and urbanise the surrounding areas, much like earth has gradually done, eventually nearby cities merge together and by the space stage, over half the planet is cities with procedurally generated roads linking town halls. Also, new building pads are generated in the new uban areas. This would give a better feeling of being a superpower when you have a large percentage of the planets cities. <br /> <br /> Also perhaps a civilian vehicle editor could be included to add life to the roads.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 15:37:28]]> GMT</pubDate>
				<author><![CDATA[ MrAlex92]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Hey Blackbird,I think you should check out the Campaign to make Spore Better by Moach. <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 21:01:52]]> GMT</pubDate>
				<author><![CDATA[ omgimonfire]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[     In Tribal, the new tribes shouldn't innately hate you. They should be neutral, or maybe even happy to see you. Also, if you conquer a tribe, you should have their tribe to your own. Like in civilization.<br /> <br />     You should have more cities in the civilization phase, & also have a 4th nation type. I was thinking it could be a political nation, where you have politicians (going through vehicles) visit other cities & you can try and make your point clear (in a mini-mode, I guess you could call it) through words. If you succeed, you may be able to buy out that colony easier. If not, the other nation dislikes you more & your relations with them suffer. Not greatly suffer, but suffer.<br /> <br />      Just an idea for a part near the end of Civilization: You could have your own version of a Space Race with the last remaining nation, if you both are the same type of nation (military, economic, religious) & have a few cities.<br /> <br />     In Space, the other empires shouldn't just have, say, one colony incredi-pack. They should have specialties. For example, if the empire is all about Spode, they should have social & healing/energy packs the most. If they're militaristic, give them large amounts of terraforming tools & weapons.<br /> <br /> Those are my ideas.]]></description>
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				<pubDate><![CDATA[Sat, 4 Apr 2009 17:22:31]]> GMT</pubDate>
				<author><![CDATA[ KitWan7]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Hey spore creators,<br /> <br /> Props for creating a great game. <br /> As a creation game, your game is without peer. The fact that there are just about 100,000,000 critters out there is testament to that. I have two requests for this side of the game:<br /> 1. More parts to play with please (e.g. the bug legs patch). There are only so many things you can do with a nurple.<br /> 2. Make every part able to be change colour. there are (land vehicle in particular) parts that cannot be recoloured.<br /> <br /> As a social networking/ website your game is pretty darn good. This side of the game is not a major interest of mine, so I will make one request only. Please choose a little guy occasionally - i.e. someone who does not have 50+ subscribers on 10 plus sporecasts.<br /> <br /> As a strategy/action game your game is all but unplayable within 6 months. Don't get me wrong, the concept and interface are fantastic. The horror comes from repetition. Cell stage click to change direction or to attack, with one of three possible outcomes (this is well balanced). Creature stage click to achieve one of two possible results, leading to three possible outcomes. Tribe stage click to achieve one of three possible outcomes. Civ stage click to achieve one of three outcomes. This leads to a monotonous space stage from a resulting 9 (plus one if you ignore the preceding stages) beginnings and outcomes(this is probably about right, but why does it take three times as long to complete this stage as for the rest of the game combined? and now you are expanding this section?). So a grand total of 21 total outcomes. How many times can one person enjoy this part of the game? Some suggestions:<br /> <br /> 1. [color=violet]Increase possible actions/outcomes in the creature stage.[/color] Examples: spray bombs/artillery, psionics, combine two or more body parts for a unique weapon/socialisation skill (possibly linked to to body type), hearing restrictions (similar to blind restrictions), more/customisable vocalisations, smashing the ground for earthquakes, impact of muscles on attacks/ attractiveness on socialisation, use of the olfactory system, pheromones, full flight, using the oceans, swimming, perceiving the world without sight, special abilities for capturing/breeding rogue critters, bonus abilities for maintaining a body part through three advancements.<br /> <br /> 2. [color=violet]Increase possible actions/outcomes in the tribe stage.[/color]  Examples: allow a husbandry scheme/ do more with domesticated critters, ditch the torch tool (the most useless item/advancement in all spore), METALWORKING, specialisations of tribe members that only leave the village rarely - eg clothiers/seamstress, Priests, druids/herb-man, chefs, armourers/weapon makers, building a farm; Bows, allow advancement to civ stage without interacting with another tribe, walls and defences (one of the first things humans developed when we advanced to the tribe stage), re- work the power of fire, how does the tribe impact the environ? two/three tribes using the same fishing hole/ plantation/ animal nest results in the failure of the hole/plantation/nest (resource competition/domination), basic use of spice (and please, allow a different coloured starting spice occasionally),  use of caves /terrain, magic use, coordinated fighting (including AI), customisable buildings, the ability to colour CLOTHES.<br /> <br /> 3. [color=violet]Increase possible actions/outcomes in the civ stage.[/color]  Examples: Allow advancement to space stage with only one city/continent, outcome of tribe stage limits civ, range of weapons et.al, epic creatures in sea, expansion of recreational activities(this is what defines a worthwhile civ), encounter/dominate/evolve a tribe at this stage, impact of domesticated/extinct critters, impact on environment, building a new city, limited map/exploration, governments/revolution, technology/ advancement, greater impact of music/themes (a fantastic music creation tool that is under explained and under used, attacked by a city less civ (i.e. barbarians), epic sea critters, food production for cities, alterable borders, treaties/alliances, impact of buildings (how you can have 9 buildings in the tribe stage and only three (or four if you need to be pedantic) is a mystery to me), happiness of citizens, leaders, please apply the same quality of vehicle post production as you have to creature production.<br /> <br /> In short you have created a universe in a box and then limited it. Please set it free. <br /> <br /> I have reached my limit playing the game. I still create however.<br /> <br /> Please feel free to contact me directly if you want to discuss this post more.<br /> <br /> Mago_au<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 10:34:35]]> GMT</pubDate>
				<author><![CDATA[ Mago54]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Dear Master SporeMasterNumerator,<br /> <br />     I am Hagor4 (that is my screen name) and it has come to my attention that in the creature stage, tribe stage, the civ stage and, the space stage, have some room for improvements.  I hope that you listen to my suggestions and imply some into the game.<br /> <br />     Some ideas for the creature stage is that the creature are not very affected by what they but on the creature like in cell stage like you put the needle in front so you attack in front ect ect.  Also the creatures stay by there nest all the time there should be animals that graze some should ambush you at you nest as seen in some of the early on spore movies (like the one hour long one witch I watched even though it was so long).  And finally there should be like in the movie you should have to protect the egg before you can go into the editor.  Those are some things that I think that should be put into the creature stage.<br /> <br />     In the tribal stage there are some things that you did great at but some thing need to be improved like how you can’t go and create your own buildings.  Also you can only build buildings on the building spots you should be able to go and build farms or ranches outside of the village like shown in the missing city stage.  Finally you should be able to design you own weapons.  Those are my ideas for the tribe stage I hope they will go and be and put in a future expansion pack or into spore 2.<br /> <br />     The civ stage is interesting it has many problems but it has many great things too.  One thing that can be improved is that the cities are not allowed to put any were you just take over cities or buy them you should be able to go and put them any where like in the games [u] raise of nations[/u] or [u] Civilization [/u] you can go and place down cities, if you have not played these game you should try them to get ideas.  Also you can only build in the building spots, you should be able to build any were in your territory. The last point I think should be add is that you should be able to go down and drive a vehicle Those our some ideas for the civ stage that you might want to put into your game.<br /> <br /> <br />     And finally the space stage. The space stage is awesome you guys did great on the game but there are some flaws in the space stage.  One flaw is that there are not that many tools for use to use and after you get to the center it felt like the game was over basically, so I think that the space ship at the Quasar should give you galactic drive, the galactic drive would allow you to leave the galaxy and go to other galaxies.  Another thing is that you can only build buildings in the city you should be able to build anywhere.  Finally you should be able to have the parts you put on the space ship affect your abilities.  <br /> <br />     Those are some things that should be added.  I hope you read this message and add some of my ideas to a new expansion pack or into spore 2. I would like to hear back form you soon and if I don't I will think you have stared to add all of them in to the game. So I hope you make improvement to all the stages mentioned before but beside that you have done great on the game and I Cant wait for galactic adventures to come out.<br /> <br />        Sincerely,<br />        Hagor4<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 19:04:43]]> GMT</pubDate>
				<author><![CDATA[ hagor4]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Dear Master SporeMasterNumerator,<br /> <br />     I am Hagor4 (that is my screen name) and it has come to my attention that in the creature stage, tribe stage, the civ stage and, the space stage, have some room for improvements.  I hope that you listen to my suggestions and imply some into the game.<br /> <br />     Some ideas for the creature stage is that the creature are not very affected by what they but on the creature like in cell stage like you put the needle in front so you attack in front ect ect.  Also the creatures stay by there nest all the time there should be animals that graze some should ambush you at you nest as seen in some of the early on spore movies (like the one hour long one witch I watched even though it was so long).  And finally there should be like in the movie you should have to protect the egg before you can go into the editor.  Those are some things that I think that should be put into the creature stage.<br /> <br />     In the tribal stage there are some things that you did great at but some thing need to be improved like how you can’t go and create your own buildings.  Also you can only build buildings on the building spots you should be able to go and build farms or ranches outside of the village like shown in the missing city stage.  Finally you should be able to design you own weapons.  Those are my ideas for the tribe stage I hope they will go and be and put in a future expansion pack or into spore 2.<br /> <br />     The civ stage is interesting it has many problems but it has many great things too.  One thing that can be improved is that the cities are not allowed to put any were you just take over cities or buy them you should be able to go and put them any where like in the games [u] raise of nations[/u] or [u] Civilization [/u] you can go and place down cities, if you have not played these game you should try them to get ideas.  Also you can only build in the building spots, you should be able to build any were in your territory. The last point I think should be add is that you should be able to go down and drive a vehicle Those our some ideas for the civ stage that you might want to put into your game.<br /> <br /> <br />     And finally the space stage. The space stage is awesome you guys did great on the game but there are some flaws in the space stage.  One flaw is that there are not that many tools for use to use and after you get to the center it felt like the game was over basically, so I think that the space ship at the Quasar should give you galactic drive, the galactic drive would allow you to leave the galaxy and go to other galaxies.  Another thing is that you can only build buildings in the city you should be able to build anywhere.  Finally you should be able to have the parts you put on the space ship affect your abilities.  <br /> <br />     Those are some things that should be added.  I hope you read this message and add some of my ideas to a new expansion pack or into spore 2. I would like to hear back form you soon and if I don't I will think you have stared to add all of them in to the game. So I hope you make improvement to all the stages mentioned before but beside that you have done great on the game and I Cant wait for galactic adventures to come out.<br /> <br />        Sincerely,<br />        Hagor4<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 19:07:46]]> GMT</pubDate>
				<author><![CDATA[ hagor4]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Yay first post! <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  , now what was I going to say... OH YEAH! Basically my idea is a parts pack called <br /> <br /> '[b][u][i]tongues, tentacles & telekinesis[/i][/u][/b]'<br /> <br /> In the pack there is a row of carnivore mouths, a row of herbivore mouths and a row of omnivore mouths. Each mouth has a long tongue that can be used as a grabber( I just think that tongues have been ignored by spore <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ) and some mouths could use the tongue for other skills(strike, spit(why don't certain mouths spit?), pose, charm...) and the arrows can also change the length of the tongue.<br /> Onto the tentacles. The other day I was looking at the back of the spore creature creator box and saw 'how do you feel about tentacles?', so I went on spore and noticed there were no 'proper' tentacles. When i say proper i mean tentacles that aren't just cartoony arms with joints blended together or cell tentacles that are almost useless. The sort of tentacles I'm thinking of have joints all over, meaning that you can click, drag and re-shape on any part of the 'arm' and you can attach hands/feet to the end. The hands are a row with the hand being composed of one tentacle, then two, then three, then five(four and a 'thumb'),this row is also in the feet selection, another row are sticky-out brain parts, these can be placed anywhere and use telekinesis to move objects as they would with hands, just without the part holding it, there are also foot versions of telekinesis where the creature floats at a selected height and hovers along the planet surface to move. The third and final row of hands/ feet are... well... I'll leave that to you. there are eyes that are eye stalks with tentacle stalks, eyes to go on tongues and eyes that float separated from the body(like Doom's eye from shadow the hedgehog). There will be details like tentacles with suckers, glowing brain sacks and something else... There will be weapons like tentacles with spikes, brain parts that can strike & charge and umm... Again something else! (I'm trying to think of something related to tongues).<br /> The textures would be slimy taste buds, writhing tentacles, armored bug and translucent flesh.<br /> The animations would be slow-mo strike( like from the original creature creator), spontaneous combustion, green lightning ( charges it up in its hands and launches in ball form or as a continuous stream), tornado, swell and Mexican wave. <br /> <br /> The front cover of the pack could be a monster with a tongued mouth reeling in a tentacle of a tentacled monster and a floating telekinetic monster approaching from the distance. the logo could be an octopus, floating and with a fanged moth. on the back it has pictures of all the new parts, all the new textures and all the new animations + a description saying 'create the ultimate tentacled, floating, tongued nightmare then watch it get caught in a tornado, shoot lightning, spontaneously combust and do the Mexican wave!'<br /> <br /> Something unrelated to the parts pack is that I think you should revisit the idea of stacking stats, I often find that if i want a creature with good stats I have to sacrifice a lot of aesthetic. it really bugs me when a creature with one spike is just as good as charge as a creature with ten!<br /> We also need the cell editor in a patch(so we don't have to do that mini-hack) and the plant editor(without bugs or the need to mini-hack)<br /> And please Maxis, when are we going to get the underwater stage? I know how to solve your navigation problem, all you have to do is use scroll to move up and down(between panes) and then its creature stage controls!<br /> <br /> <br /> Edit: BTW I just remembered to say that there should be a patch where you press a key and while that button is being held whatever you do will only affect one side, that way you have asymmetry!]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 20:37:50]]> GMT</pubDate>
				<author><![CDATA[ Chogok]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ De-Evolution - we spend most of the game climbing up the ladder. What if we want to regress a level but not restart.<br /> an option to allow de-evolution would add to the game. <br /> That colony you never visit could start to back slide without a visit.<br /> <br /> <br /> De-evolution monolith - drop it on a planet and watch what happens. DEVO plays a concert and the creatures regress.<br /> <br /> <br /> Voluntary Spore Extinction Movement - That colony you placed on the outer rim is bored and decides check out the afterlife. When you arrive the planet is void of spore life.<br /> <br /> <br /> Red Button oops - a random event - That planet buster bomb worked, just at the wrong time and place. Could even happen on your space ship. Could even start a war.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 18:02:00]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Underwater stage!!!! me always wanted this to be in the original game but unfortunatley nah they didnt put it in.,<br /> A bridge editor,<br /> a clothing and weapons and armour update/patch/expansion this would be gr8...]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2009 21:15:31]]> GMT</pubDate>
				<author><![CDATA[ HendrixGuitar]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <br /> Two things that would,  IMHO,  improve the editor when in creation mode.  they may have already been suggested, if so take this as an endorsement of the ideas;<br /> <br /> [b]Tool tips[/b]<br /> <br /> When selecting a part on a critter or building identify which part and which section of the pallet it came from, this could either be in the form of displaying the info card such as that displayed in spore and creature levels when you discover a new part, or by switching to the correct pallet section and highlighting the part selected (or both).<br /> <br /> [b]Transparent color[/b]<br /> <br /> Add an additional color to the color pallet that renders the painted piece invisible. This would then act in the game as though the piece was not there (and would not count as a part used when calculating complexity, or have a lesser complexity value). The usefulness of this would be mostly in buildings and vehicles as a spacing or hole making element. Obviously, it would not be an available color on brushes that have two color patterns.<br /> <br /> T.I.A. for comments and suggestions<br /> <br /> Frog<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 05:55:02]]> GMT</pubDate>
				<author><![CDATA[ PseudoFrog]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think there needs to be more customization. Being able to change the look of the axes, or instruments in the tribal stage. Changing the names of planets you own instead of just the colonies. Also being able to start off with a cell that you like (choosing the shape, eyes, colour, and movement part [not jet though maybe, too fast?]) Also customizing the planet that you'll start offf with, since you can't change anything about it when you're in the space stage (i think). It would be nice to be able to name your tribe members too, if you want, and if you don't want to name them they'll just generate randomly as always. Great game though, just a few quirks and things that could make it better. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 18:52:15]]> GMT</pubDate>
				<author><![CDATA[ Ark270]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Sorry if any of this is already posted, but I would like...<br /> <br /> *Assymetryical editing feature<br /> <br /> *more realistic WMDs<br /> <br /> *Bigger cities<br /> <br /> *Different types of vehicle and fortification (ie tank, apc, ifv, bomber, carrier, artillery, machine gun nest, bunkers, tank obsticles, AA, barbed wire, def guns)<br /> <br /> *Infantry<br /> <br /> And sorry if thats too demanding...]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 04:19:41]]> GMT</pubDate>
				<author><![CDATA[ Ruusan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Ruusan]Sorry if any of this is already posted, but I would like...<br /> <br /> *[b]Assymetryical editing feature[/b]<br /> <br /> *more realistic WMDs<br /> <br /> *Bigger cities<br /> <br /> *Different types of vehicle and fortification (ie tank, apc, ifv, bomber, carrier, artillery, machine gun nest, bunkers, tank obsticles, AA, barbed wire, def guns)<br /> <br /> *[b]Infantry[/b]<br /> <br /> And sorry if thats too demanding...[/quote]<br /> It's not too demanding.  But I would like to point out a couple of threads of mine that address the two issues I set to bold from your quote.<br /> ___________________________________________________________________________________<br /> <br /> [url=http://forum.spore.com/jforum/posts/list/15120.page]Asymmetry[/url]<br /> _______<br /> <br /> Asymmetry Button For Editors<br /> [i]By the way, we are over 459 votes.[/i]<br /> -----------------------------------------------<br /> [size=9]Update:  [i]Added Feb. 28th[/i][/size]<br /> Here is a possible way it could work when wanting to change a part from symmetric to asymmetric.<br /> How it works: Going from Symmetry Mode to Asymmetry Mode <br /> • Add a part in Symmetry Mode <br /> • That part is considered a Symmetric Part <br /> - This part mirrors itself on both sides of the creature's body <br /> • Select that part <br /> • Press the button to go into Asymmetry Mode <br /> • Changes that part to an Asymmetric Part <br /> - Doubling the cost now because there are "two" parts <br /> -----------------------------------------------<br /> ___________________________________________________________________________________<br /> <br /> [url=http://forum.spore.com/jforum/posts/list/23620.page]Infantry[/url]<br /> _______<br /> <br /> [color=darkblue][b]Ground Troops[/b][/color] <br /> • Infantry units which are available at the start of the Civilization Stage.  They get upgrades from a special outfitter.  It could be model after the Captain Outfitter that will be added in Galactic Adventures.  The difference would be of course limitations on weapons, instruments, and other gear.<br /> [i]Units Troops:[/i]<br /> • [color=darkred][b]Soldier[/b][/color] - Military ground unit.  This unit is available to all Cities at the start of the Civilization Stage.  They can be equipped with any military weapons or gear.<br /> Able To:  Attack Cities, Attack Ground Units, Be Assigned To Defend Cities, Be Assigned TO Defend Units<br /> <br /> • [color=darkblue][b]Merchant[/b][/color] - Economic ground unit.  This unit is available to all the Cities at the start of the Civilization Stage.  They can be equipped with any economic tools or gear.<br /> Able To:  Establish Simple Trade Routes, Set-up Trading Posts, Set-up Shops<br /> - Simple Trade Routes:  Provides a small amount of trade revenue and improves relationship between Cities<br /> - Set-up Trading Posts:  Establish a simple shop building in a Tribal Village<br /> - Set-up Shops:  Establish a shop building in a City<br /> - [i]Shops[/i]:  <br /> -&gt; Provide a small amount of revenue &lt;[i]increases in effectiveness over time[/i]&gt;<br /> -&gt; Are required for City Buyouts &lt;[i]requires 4 shops running at full effectiveness[/i]&gt;<br /> -&gt; In Tribal Villages they can have the tribe advance to a City State<br /> <br /> • [color=darkgreen][b]Monk[/b][/color] - Religious ground unit.  This unit is available to all the Cities at the start of the Civilization Stage.  They can be equipped with any religious tools or gear.<br /> Able To:  Spread The City State's Religion, Convert Ground Units, Establish Religious Buildings<br /> - [i]The State Religion[/i]:<br /> -&gt; The religious beliefs of the Citizens<br /> -&gt; If spread to another City, it increase the relationship between the two cities<br /> - [i]Religious Buildings[/i]:<br /> -&gt; To convert a city, a religious building must be established in the target city<br /> -&gt; The religious building then must be populated by Monks<br /> -&gt; The Player then goes through a series of mini-games, similar to Tribal and Creature Stage<br /> [size=9]&lt;[i]mini-game suggestion by US_of_Alaska[/i]&gt;[/size]<br /> -&gt; Each success moves the City closer to converting<br /> -&gt; There is a relationship bonus between the two Cities<br /> -&gt; If more Monks are added to the building, then the Player goes through another series of mini-games to entice the City to join with the Player's Nation<br /> <br /> • [b]High Ground Advantage[/b] - Any unit on high ground has a defensive bonus.  Any range unit on high ground has increase range and damage due to being able to "see" farther.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 04:43:40]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Ok... I have been thinking about different expansion pack stuff. And I have made some changes to my ideas<br /> <br /> [size=24][b][u]Elements of Nature[/b][/u][/size]<br /> <br /> I had posted a lot of ideas for Elements of Nature before, but here are the things I have thought through.<br /> <br /> [u]There is more kinds of food than just meat and fruit.[/u]<br /> <br /> [b]--&gt; Fruit-[/b] Fruit fills you up more, but doesnt last long<br /> [b]--&gt; Nuts-[/b] Nuts Are very long lasting food that fill you up quite a bit. Can only be obtained by animals that can get nuts.<br /> [b]--&gt; Greens-[/b] eating greens means just eating any plant at all, from grass to leaves, you eat the plant, not the seeds. It is the easiest food to obtain and lasts a while, but barely fills you up.<br /> [b]--&gt; Mushrooms-[/b] Mushrooms are found on the ground and are very easy to obtain. They are a long lasting food that fill you up well, but can not be eaten unless your mouth is specialized to eat it.<br /> [b]--&gt;Fish-[/b] Fish is any meat from an animal with the "Swim" ability. It isnt very filling, and is moderately long lasting (for meat), but it is very easy to obtain.<br /> [b]--&gt;Insects-[/b] anything with the insect or parasite mouth parts are insects. They do not fill you up much, but are easy to get. And they last for a normal amount of time.<br /> [b]--&gt; Birds-[/b] Birds are anything with either Omnibird or Herbibird mouth parts. They Fill you up a lot, and last for a slight amount of time. <br /> [b]--&gt; Small animal-[/b] Anything with the amphibious or rodent mouth parts. They last a long time, but arent very filling.<br /> [b]--&gt; Large Herbivore-[/b]- anything that has the large herbivore mouth parts. Lasts a long time and is pretty filling.<br /> [b]--&gt; Pork-[/b] Anything with a pig mouth part. Lasts a while and is very very filling.<br /> [b]--&gt; Carnivore-[/b] anything with carnivorous mouth parts other than the insect mouth parts. Are very filling but last for a short amount of time.<br /> <br /> [u]Mouth Piece Specialization [/u]:<br /> <br /> Each mouth has a specialized "eat"<br /> <br /> [b]--&gt;Carny Mouth (the row starting with D'orca"-[/b] Specialized for eating herbivores. Whenever eating any herbivore, the meat will keep it from starting to get hungry for longer (aka, last longer)<br /> [b]--&gt; Insect Mouth (the row starting with Gobsterclaw)-[/b] specialized for eating fruit. It is the only carnivore that can eat fruit (but no other vegetation).<br /> [b]--&gt; Fishy Mouth (the row starting with Manglerfish)-[/b] Specializes in eating fish. Easily kills fish.<br /> [b]--&gt; Omnibird  mouth(the row starting with Toucan't)-[/b] Specialized at scavenging old meat (meat that has been out for so long, that most animals cant eat it). It is able to eat old meat<br /> [b]--&gt;Monkey Mouth (the row starting with Sauroclod)-[/b] Specialized in eating pork. Easily kills pork.<br /> [b]--&gt;Amphibious Mouth (row starting with Simperton)-[/b] Specialized in eating insects. Easily kills insects.<br /> [b]--&gt; Parasite Mouth (the row starting with Leeyotch)-[/b] Specialized for sucking eating. You can eat off an animal before it is even dead.<br /> [b]--&gt; Large Herbivore mouth (the row starting with Mollratt)-[/b] Specialized in eating greens. Gets more filling from greens and is able to eat poisonous plants.<br /> [b]--&gt; Pig mouth (the row starting with Swillson)-[/b] Specialized in eating mushrooms. Can eat mushrooms (unlike most animals)<br /> [b]--&gt; Herbibird Mouth (the row starting with Cantovis)-[/b] Specialized in eating nuts. Can obtain nuts.<br /> [b]--&gt; Monster Mouth (the row starting with Masticator)-[/b] Specialized in eating Large herbivores. Can Easily kill large herbivores.<br /> [b]--&gt; Fishnivor Mouth (the row starting with Muzzletuff)-[/b] Specialized in eating fish. Longer lasting and more filling from fish.<br /> [b]--&gt; Rodent Mouth (the row starting with Mumbly Joe)-[/b] Specialized in eating nuts. Can obtain nuts.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:08:48]]> GMT</pubDate>
				<author><![CDATA[ coolksurf]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Right [url=http://forum.spore.com/jforum/posts/list/4964.page]Here[/url] is a great list of a lot of things that need added. <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 15:54:56]]> GMT</pubDate>
				<author><![CDATA[ Brain04]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Complexity meter will disappear!]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 15:59:38]]> GMT</pubDate>
				<author><![CDATA[ GloxInTheBox]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Sorry if these suggestions have been said before, but they're worth saying again anyway.<br /> <br /> 1. If I'm playing Creature and update my creature I don't want it to be uploaded to Sporepedia. I'd like it to let me decide which version is good enough rather than sending them all because I'll only delete the ones I don't like later on! Maybe give an option so after we've finished a stage we can select which one we want to upload.<br /> <br /> 2. I have plenty of save games but I don't remember what route I was going with each unless I load it. I'd love the login screen to either have a button so I can see the creature's timeline before loading up the game, have icons next to the creature so I know that it was a herbivore, social, etc. or even if just for those in space it said what their archetype is. <br /> <br /> Thanks for reading!]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 17:10:50]]> GMT</pubDate>
				<author><![CDATA[ zanygamer512]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Today my son would like you to add...<br /> <br /> Robot arms and robot legs. <br /> <br /> He would also like peg legs & pirate parts.<br /> <br /> We have C&C so now its time for ( ?&? )<br /> <br /> I would like to have a option to only load planets within my jump radius. I have several hundred planets and the game is slowing down.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 22:05:14]]> GMT</pubDate>
				<author><![CDATA[ SUPER-HERO-BOB]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=SUPER-HERO-BOB]Today my son would like you to add...<br /> <br /> Robot arms and robot legs. <br /> <br /> He would also like peg legs & pirate parts.<br /> <br /> We have C&C so now its time for ( ?&? )[/quote]<br /> <br /> The Pirates, Robots & Ninjas pack?<br /> <br /> (But no cowboys.  No one likes cowboys.)<br /> <br /> I wouldn't mind seeing some robotic parts for creatures outside of the outfitters.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 22:07:31]]> GMT</pubDate>
				<author><![CDATA[ OneBlackbird]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I already posted on this matter on other thread dealing with controlling the content of the game, but I figure it applies here too.  So I'm just coping and pasting it.  Well, I'm editing slightly.<br /> <br /> [color=darkblue][b]Have a means to simple have the options to check on and off the following:[/b][/color]<br /> [b]Turn on Maxis Creations⁪⁪ ⁪[size=18]□[/size]<br /> Turn on Own Creations ⁪⁪ [size=18]□[/size]<br /> Turn on Buddy Creations⁪⁪ ⁪[size=18]□[/size]<br /> Turn on Sporecast Creations⁪⁪ ⁪[size=18]□[/size]<br /> Turn on Untextured Creations⁪⁪ ⁪[size=18]□[/size][/b]<br /> -------------------<br /> The game should prompt you if it would not have enough creation variety with certain selections.  In those cases it should tell you want you would need more of.  <br /> [b]For example:[/b]  A message like this could appear.<br /> • Not enough [color=blue]Level 3 Herbivores[/color]<br /> • Not enough [color=blue]Religious Ground Vehicles[/color]<br /> • Not enough [color=blue]Religious Sea Vehicles[/color]<br /> • Not enough [color=blue]City Halls[/color]<br /> <br /> Then the Player could click on any of the blue text to see the definition and/or be taken to examples of such creations.  There could even be an option to download or to used from what was downloaded already to fill the gaps.  This would ensure far more control over the Player's content for their game.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 23:19:45]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Sure, being able to say "I've got the achievement for finding Earth" is cool. But wouldn't it be great if you got special bonuses for completing achievements. e.g. Unlocking bonus mini-stages. I think the entire achievement system has been left in the dark. It hasn't improved since the game began and is never talked about. <br /> <br /> I'm making my own thread on this topic, (Maxis should add Achievement bonuses to Spore!)  so you can post any ideas there.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 12:20:20]]> GMT</pubDate>
				<author><![CDATA[ Lord_Nic]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ In the Sporepedia during the Space stage, it records planets and system names of planets that you have "landed" (zoomed in to).  Please allow this to record, display, and be sorted by spice color and T-score.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 16:49:38]]> GMT</pubDate>
				<author><![CDATA[ 3Davideo]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would like to be able to make translucent creatures. The closest thing to that is amking a black creature and making a black background. Like my sig.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 17:59:36]]> GMT</pubDate>
				<author><![CDATA[ Bio92]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I get bored trying to think of new colors to paint my creatures and constructions.  I would like a "randomize" feature which picks colors and patterns at random.<br /> <br /> Also, when one of my space civilizations looks at another, about half the time the color is darkish red, instead of what I set it as (I have black, dark blue green,  dark blue, and forest green turning this color).  The darkish red is ugly.  Can I please have it what I set it as!?!?!]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 20:45:41]]> GMT</pubDate>
				<author><![CDATA[ 3Davideo]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [url]http://forum.spore.com/jforum/posts/list/27159.page[/url]<br /> <br /> Just check it out, really solid ideas (i think.  I'M NOT BIASED)]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 20:53:59]]> GMT</pubDate>
				<author><![CDATA[ LSunday]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ It would be really nice if in the space stage, you could set up floating cities or stations on the gas planets. They might not be able to harvest spice, but they could be used as "storage" for things such as artifacts, creatures, spice, plants, or other things that seem to fill up the cargo hold.]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 01:43:30]]> GMT</pubDate>
				<author><![CDATA[ Lumavah]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ You may want to check out this thread on Gas Giants.<br /> • [url=http://forum.spore.com/jforum/posts/list/20057.page][b]Airborn Colonies on Gas Planets expansion Campaign[/b][/url]<br /> - This thread is a drive to make an expansion on gas planet colonization<br /> - It has a poll of over 80 votes]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 02:59:18]]> GMT</pubDate>
				<author><![CDATA[ PacoPaco]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ here’s a few things i’d like to see changed.  i suspect some of them have already been brought up, in which case +1 to the number of people who want them.<br /> <br /> 0.  fix things like the creators saving and uploading corrupted pngs and the in-game sporepedia search never being able to show me more than the first "page" of results (which is much less than a page when running the game at 1600x1200, by the way).  i numbered this zero because i assume obvious bugs like these are already being worked on.<br /> 1.  allow maxis creations to be deleted from the game like you can do with your own creations and downloaded creations (i haven't tried this in a while, so maybe you can?).<br /> 2.  when playing one of the stages, if i see something i don't like (for example, i found a creature named shemale monster), i would like to be able to delete it right there and have the game pick something else to fill in that slot in the game.  this could be done though the spy glass mode -- look at the creature/building/vehicle with the spy glass, and have a delete option there like it would be if i went to that creation through the sporepedia without going into one of my games.<br /> 3.  allow rating creations from within the game.  in both the sporepedia and spy glass mode when playing, i can leave comments but cannot rate.  if i see something i like, it would be nice to rate it up and leave a comment right then.  currently i only comment if i see something in game because it's too much work to find it on the website and rate it up there.<br /> 4.  make it easier to add creations to sporecasts.  i see two ways this could be done, and ideally both would be implemented.  the first is to allow any card in the in-game sporepedia to be dragged onto a sporecast.  the second whenever a card is selected, or viewed in the large view (this includes spy glass mode), have an add to sporecast button.  clicking that button would give a list of your sporecasts so you could pick one to add it to.  it would be nice if it also had the option of adding a new sporecast.<br /> 5.  for the spore.com sporepedia, it doesn't say if a creature is from the creature, tribal, civ, or space stage.  the same for vehicles in regard to being land/sea/air and religious/economic/military/colony, and buildings being city hall/house/factory/entertainment.  ideally i'd like to be able to tell by looking at the card, but it should at least be on the popup -- instead of just "creature" it could say "tribal creature" for example.<br /> 6.  add options to control what the game downloads.  some suggestions are to ignore creatures that use creepy & cute parts or exoskeleton limbs, ignore creations with a certain tag, ignore creations with no description and/or no tags.  my reasoning is that i don't have the creepy & cute pack so those creations are useless to me, most creations with no description and no tags are poor quality, and creations tagged gaprop are meant for galactic adventures so people who don't have that might not want them downloaded.<br /> 7.  on spore.com, i'm always wanting to middle-click creations and open them in a new tab in the browser (for example, from someone's profile, or from the sporepedia).  it would be great if the cards for creations actually were links so that this would work -- i am constantly closing the browser tab after looking at a creation when really i should have just closed the creation popup.<br /> <br /> that should do for now at least :)  if there's something i don't seem to know about that would help me with one of these, please let me know!]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 20:39:34]]> GMT</pubDate>
				<author><![CDATA[ misterhaan]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [size=12]yeah here's a thought[/size]<br /> <br /> [size=72][/size]MULTIPLAYER!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> [size=12][/size] Maxis you should also make a headphone set with a mike to communicate with players and stuff.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 22:21:22]]> GMT</pubDate>
				<author><![CDATA[ MastrCreator115]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=OneBlackbird][quote=SUPER-HERO-BOB]Today my son would like you to add...<br /> <br /> Robot arms and robot legs. <br /> <br /> He would also like peg legs & pirate parts.<br /> <br /> We have C&C so now its time for ( ?&? )[/quote]<br /> <br /> The Pirates, Robots & Ninjas pack?<br /> <br /> (But no cowboys.  No one likes cowboys.)<br /> (Cowboys blehhh!)<br /> I wouldn't mind seeing some robotic parts for creatures outside of the outfitters.[/quote]]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 22:24:50]]> GMT</pubDate>
				<author><![CDATA[ MastrCreator115]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would like to see more multi-player parts of the game]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 23:38:38]]> GMT</pubDate>
				<author><![CDATA[ mathguy]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I agree, and welcome mathguy!]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 01:25:34]]> GMT</pubDate>
				<author><![CDATA[ Da_StrongWill]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]Creature Stage:[/b] I'd like to see effect emitters, like fire, gaseous fumes or anything similar in the creator, if possible, as an update (like the bug legs/arms update). They could also have different effects, e.g; gaseous fumes cause other creatures to get stunned for a moment when you first come into contact.<br /> <br /> [b]Tribal Stage:[/b] The Tribal Stage was a little too easy for me, so that could be harder: Have tribes that actually pose  a significant threat on 'Hard' mode. Or just add an 'Expert' mode to the game. <br /> Also, it should have far more items to get, for example, have more varied options for tribal members to be, like a Brew Master, who can take plants and sacrifice pets to make potions or poisons. This could have a preset where if creatures have a certain kind of body part, or/also if they have a certain diet, then mix it with a certain plant to make a potion. (E.g; A herbivore with wings' blood, mixed with a fruit bush makes a potion, which can fully heal a tribal member.)<br /> <br /> [b]Editors:[/b] Perhaps the Flora Editor and an 'Environment' editor, which allows you to make doodads, or even valuable things you can gather, other than spice, like crystals.<br /> <br /> [b]Extras:[/b] Ok, i know that this is a long shot, but another stage, pre-creature and post-cell, like the one shown in an early demo.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 19:51:14]]> GMT</pubDate>
				<author><![CDATA[ RenegadeShroom]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ i have an idea for a new expansion pack<br /> <br /> here is the link to the thread<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/28668.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/28668.page</a>]]></description>
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				<pubDate><![CDATA[Sat, 16 May 2009 20:48:07]]> GMT</pubDate>
				<author><![CDATA[ ethroptur]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would like the fighting system in the creature stage if it was a bit more realistic.]]></description>
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				<pubDate><![CDATA[Sat, 16 May 2009 21:49:25]]> GMT</pubDate>
				<author><![CDATA[ Bio92]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=Bio92]I would like the fighting system in the creature stage if it was a bit more realistic.[/quote]<br /> <br /> This.<br /> <br /> Personally, I dislike the current combat mechanism. It is not satisfying, fun, exciting, or any positive abjective. So, instead of this MMO format, we make it more morphology driven. If you have a guy with large muscles, he should be able to oneshot these small jerks with parts folded into themselves. If you have a guy who is small, he would be fast enough to avoid your blows. If you have a guy who is really big (and stop normalizing our size!), then other animals with a ratio of at least 1:2 should flee from you. <br /> <br /> Additionally, this "cuteness" is a major turn-off for me. IMHO, animals are cute just as they are. Adding flowers, googly eyes, and stripes do not make them cute, it makes them look retarded. Exaggerated animations, facial expressions, and this whole "social" set of abilitys.<br /> <br /> Really, in the wild, the only things who would give a SPORE about your flowers would be your [b]own[/b] species.<br /> Tigers don't care if you have a flower on your head, he will still rip you the SPORE apart.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 00:21:26]]> GMT</pubDate>
				<author><![CDATA[ DrPayne666]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I just thought of something that, personally, I think it would be really good for Spore.<br /> The idea is that they add the Water Stage, [b][i]but[/i][/b] you can choose to go to the Water Stage or Land Stage. (current creature stage). Then at the end of the Water/Land stage, you choose for the last time whether to go to land or sea. If you choose water, then the Tribal and Civilization stages are played underwater, and in the Civilization Stage, there will be a land empire and a water empire. First you have to conquer what part of the planet you are on, then move on to the next part.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 04:00:03]]> GMT</pubDate>
				<author><![CDATA[ RenegadeShroom]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [url]http://forum.spore.com/jforum/posts/list/28909.page[/url]<br /> <br /> It has to do with adding translucent/transparent textures to allow for making windows in Galactic Adventures. This could come in quite handy for many adventures for things other than windows, too -- i.e. icicles, light bulbs, etc <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 04:53:45]]> GMT</pubDate>
				<author><![CDATA[ nate0520]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ lotsa ideas<br /> <br /> two big threads that me and alot of people have taken part in read them and find what the players want.<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/22376.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/22376.page</a><br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/4964.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/4964.page</a>]]></description>
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				<pubDate><![CDATA[Sat, 23 May 2009 02:18:32]]> GMT</pubDate>
				<author><![CDATA[ Shurimaru]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I want to be able to build seaport colonies. Also, having the pirates board your spacecraft would be cool. They disable all power, dock, walk in, and then you're playing as your creature in the ship's corridors (the style depends on archetype) and you have to kill the pirates (species is random).]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 11:31:31]]> GMT</pubDate>
				<author><![CDATA[ TheBuzzard]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Proper tails for Spore that are in a free patch, I demand a cheap parts pack or a free patch with Spore Tails! proper themed ones! I DEMAND IT!]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 17:59:10]]> GMT</pubDate>
				<author><![CDATA[ NeoAdmiral]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ For probaly the millinth time underwater stage please <br /> <br /> Main idea<br /> More parts<br /> Every year or so <br /> have polls asking what top 50<br /> parts people want]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 00:06:29]]> GMT</pubDate>
				<author><![CDATA[ Creator3459]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=irrelevant]I would love to see a bridge system implemented into space I just made a thread about it, here - <br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/7028.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/7028.page</a><br /> <br /> "What if we took the current tribal layout system and applied to some sort of spaceship bridge – ala Star Trek? The captain’s chair would replace the camp fire and the tribal hut would become the door to the bridge. Surrounding the captain’s chair there would be places to install stations – much like weapon/tool/instrument huts are placed in tribal." [/quote]<br /> <br /> I could see like a Design-your-bridge  screen, and then when you view your Space Captain in game, but not in-mission, you get a look at him on the bridge.  Or at least the default background could be a ship's bridge that you design.  Would be a good incentive to get GA if it affected the performance of your ship in space.  Like maybe buy those bridge stations as an alternative to upgrading your captain---maybe a crew/systems upgrade as a GA missions reward.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 23:02:59]]> GMT</pubDate>
				<author><![CDATA[ GoodGame]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ I would really like to see less far off alerts whilst in space.  It gets tedious when you are exploring the other side of the galaxy and every one of your alies cannot seem to take care of themselves.<br /> <br /> I would also like to have a fleet of my own ships.  I'm not sure why I'm the lone ship for my entire empire.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 20:50:12]]> GMT</pubDate>
				<author><![CDATA[ chocolatebear12]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=RenegadeShroom]I just thought of something that, personally, I think it would be really good for Spore.<br /> The idea is that they add the Water Stage, [b][i]but[/i][/b] you can choose to go to the Water Stage or Land Stage. (current creature stage). Then at the end of the Water/Land stage, you choose for the last time whether to go to land or sea. If you choose water, then the Tribal and Civilization stages are played underwater, and in the Civilization Stage, there will be a land empire and a water empire. First you have to conquer what part of the planet you are on, then move on to the next part.[/quote]<br /> <br /> <br /> Great idea! <br /> <br /> I also really like the water creature option.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 20:51:43]]> GMT</pubDate>
				<author><![CDATA[ chocolatebear12]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ You should change what happens when the game fails to save.  Instead of the game restarting from your last save, how about reuming teh game instead?  This really gets annoying when you have this problem and you lose a lot of your progress.<br /> <br /> PS:  See this thread if you have any solutions to fixing the problem entirely:<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/31100.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/31100.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 18 Jun 2009 11:50:37]]> GMT</pubDate>
				<author><![CDATA[ Krayfishkarl]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A universal chatbox, so that way all the people online can chat while they are playing the game, so that way it doesn't feel so lonely and boring.<br /> Thanks]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 08:30:24]]> GMT</pubDate>
				<author><![CDATA[ VVK13]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Can we have the detail parts on the lower jaw actually MOVE WITH the lower jaw.  They jjust stick in place at the moment and that is really annoying.  We put parts for a reason!!]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 08:57:55]]> GMT</pubDate>
				<author><![CDATA[ Vektrix]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=DrPayne666][quote=Bio92]I would like the fighting system in the creature stage if it was a bit more realistic.[/quote]<br /> <br /> This.<br /> <br /> Personally, I dislike the current combat mechanism. It is not satisfying, fun, exciting, or any positive abjective. So, instead of this MMO format, we make it more morphology driven. If you have a guy with large muscles, he should be able to oneshot these small jerks with parts folded into themselves. If you have a guy who is small, he would be fast enough to avoid your blows. If you have a guy who is really big (and stop normalizing our size!), then other animals with a ratio of at least 1:2 should flee from you. <br /> <br /> Additionally, this "cuteness" is a major turn-off for me. IMHO, animals are cute just as they are. Adding flowers, googly eyes, and stripes do not make them cute, it makes them look retarded. Exaggerated animations, facial expressions, and this whole "social" set of abilitys.<br /> <br /> Really, in the wild, the only things who would give a SPORE about your flowers would be your [b]own[/b] species.<br /> Tigers don't care if you have a flower on your head, he will still rip you the SPORE apart.[/quote] <br /> My sister would never, ever, ever play creature stage again if there was no social abillities, she hates killing things, even in video games.  She is just one of many people who play the social game because they hate to kill, even if the object that is being killed is purely virtual. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 12:02:22]]> GMT</pubDate>
				<author><![CDATA[ tyrannolodon]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ <br /> [b]CELL STAGE[/b]<br /> -[u]MORE PARTS![/u]<br /> -All of a cells abilities are passive at the moment. Why not add some more active, creature-stage-esque abilities? Manually-puffing poison?<br /> -I want my cell to divide, dagnabbit!<br /> -A part which makes your cell a pathogen. Like, any cell you attack will have DoT, but will earn you less meat chunks? I don't know, I just really want to be a big bad microbe.<br /> -Make legs slowly evolve on the cell. It's a bit iffy when you're playing your cell and suddenly "Oh hey there! Well done on beating cell stage, have some legs!". Like, perhaps every time you are reborn, you are given bigger, aesthetic, optional leg stumps to stick on.<br /> -In the 2006 demo I specifically remember Will Wright stuck spikes on his cell via some sort of appendage. I want that.<br /> -Editing vertebrae length.[/list]<br /> <br /> [b]AQUATIC STAGE[/b]<br /> -Make it<br /> <br /> [b]CREATURE STAGE[/b]<br /> -Muuuch more depth<br /> -Varying species populations.<br /> -More Random Encounters- at the moment there is only the spaceships and the epic creatures.<br /> -Other species compete amongst themselves.<br /> -Own nest may sometimes be attacked. As it is, it's a little one-sided.<br /> -Scavenger option. Increases the chance of finding free food on the ground, but predators may be nearby.<br /> -Tribes to explore/raid.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 19:41:31]]> GMT</pubDate>
				<author><![CDATA[ McGril]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ [quote=tyrannolodon][quote=DrPayne666][quote=Bio92]I would like the fighting system in the creature stage if it was a bit more realistic.[/quote]<br /> <br /> This.<br /> <br /> Personally, I dislike the current combat mechanism. It is not satisfying, fun, exciting, or any positive abjective. So, instead of this MMO format, we make it more morphology driven. If you have a guy with large muscles, he should be able to oneshot these small jerks with parts folded into themselves. If you have a guy who is small, he would be fast enough to avoid your blows. If you have a guy who is really big (and stop normalizing our size!), then other animals with a ratio of at least 1:2 should flee from you. <br /> <br /> Additionally, this "cuteness" is a major turn-off for me. IMHO, animals are cute just as they are. Adding flowers, googly eyes, and stripes do not make them cute, it makes them look retarded. Exaggerated animations, facial expressions, and this whole "social" set of abilitys.<br /> <br /> Really, in the wild, the only things who would give a SPORE about your flowers would be your [b]own[/b] species.<br /> Tigers don't care if you have a flower on your head, he will still rip you the SPORE apart.[/quote] <br /> My sister would never, ever, ever play creature stage again if there was no social abillities, she hates killing things, even in video games.  She is just one of many people who play the social game because they hate to kill, even if the object that is being killed is purely virtual. [/quote]<br /> yea they cant really get rid of the social features, cuz it would unbalance the game, even a game like spore has to be a little unrealistic, but i get your point, i hate the googly eye'd flower headed creatures, in fact, the higher the social aspect of a creature, the more i want to kill it. cuz it just looks silly]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 23:43:57]]> GMT</pubDate>
				<author><![CDATA[ Shurimaru]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ Why is  there no cockpit view in the space stage? I had hoped galactic adventures would bring this.  <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> Hopefully a patch in the future can give us this option. That whole idea people were saying about adding your own ships to your own fleet would be nice too.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 04:36:08]]> GMT</pubDate>
				<author><![CDATA[ Contraclockwise]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Make a Flora Editor Pack!! It would be wicked!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/7030/999733.page</guid>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 16:27:15]]> GMT</pubDate>
				<author><![CDATA[ breadbug101]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ CREATURE EDITORS:<br /> 1.) Be able to load more advanced stages into earlier stages.  I had an incident where I had deleted a creature from the Sporepedia and accidentally deleted it locally as well.  I had a Space Stage and Tribal Stage stored locally but no Creature Stage.  I know there are hacks out there that enable this (many broken by GA) but it seems about as obvious as the desire for asymmetry.<br /> <br /> BUILDING EDITORS<br /> 1.) Be able to load buildings in different building type's editors.  I've often created a building that with very minor changes I would have liked to have used as a different type.  Some of these didn't even use type-specific parts, and all I wanted to do was change a few colours for different types.  For example, I prefer very simple buildings, three to five parts, relatively small, where color is the only difference between them.  Having to recreate the building each time causes consistency problems.<br /> <br /> SPACE STAGE<br /> 1.) Right-click to buy!  The current system requires two clicks to purchase an item as well as mouse movement.  For buying one item, it'd be GREAT if I could just right-click the item once and I'm done.<br /> <br /> 2.) More money!  The current max of 99,999,999 can be annoying to us long-haul players who may end up sitting on tons of spice when we could just sell it and be done with it so we don't go over max wallet.  Believe it or not, some of us play our galaxy so long we can make that much money easily by well-documenting our storage sites and our generation sites and farming spice so that when we find a buyer, we can sell a thousand units to them before their price shifts.  Imagine selling off 990 (ten trips) of purple spice at 58,485 and right there you're at over half max money.  Double that (not all that time consuming) with 1980 units, and you're over max.  Even one more digit would be nice without messing up the unsigned long integer format for this value.<br /> <br /> 3.) For the high rollers -- A Buy All button.  Yes, Buy All, meaning, "If this colony has it and I am not maxed out of it, I want it."    Considering the potential costs of such a purchase, I wouldn't mind much if I had to click a verify button for this (after all, it saves me potentially dozens, even a hundred or more, clicks).<br /> <br /> 4.) Spice box counts -- an indication of how much spice a container holds.  It is not a good thing to wonder if you just hauled up a 99 unit box of purple spice when you had 50 in your cargo hold already, losing the excess 50, or picking up a box and getting to your destination to realize it didn't have nearly enough to max you out.<br /> <br /> 5.) Warehouse planets.  Like a Wildlife Sanctuary planet, a planet with a special interface.  Make this essentiallya colony that can hold up to 10,000 units of each type of spice, with 0 for sell and buy prices -- and remembers amounts between visits.  This way I can "sell" 99 units of, say, yellow spice, and get nothing for it but then later when I find a planet looking to buy yellow spice at max price, I can fly to my warehouse planet, "buy" the 99 units back for 0 sporebucks, then go sell it.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:58:59]]> GMT</pubDate>
				<author><![CDATA[ Ahroun]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ Here's one. VEHICLE TEST DRIVE. Well, what else could you do with all the extra desert space in the editor? ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 20:00:44]]> GMT</pubDate>
				<author><![CDATA[ GloxInTheBox]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]ROBOTICS CREATOR[/b] I would like to see a robotics creator similar to the creature creator and the galactic adventures captain outfitter, almost like a combination of the two.  with instead of organic parts you'll have access to mechanical limbs and features as well as weapons and you will begin with instead of a fleshy blob, more like an assortment of bionic or robotic bodies. (it would only be applicable to the galactic adventures expansion of course, or possibly the space stage) but its something that would just make things alot easier when attempting to make bots and mechs .<br /> <br /> [b]DIVING[/b]I would like to be able to explore underwater and possibly incorperate that into my adventures.<br /> <br /> [b]FLORA CREATOR/EDITOR[/b] I have always wanted to create my own flora, and now that Galactic adventures is out I wish I could use it even more to incorperate my own flora into my adventures.<br /> <br /> [b]PLANET SIMPLIFYER[/b]  Just a terraforming tool idea that effects the entire planet by making the whole thing flat and featureless, for quick leveling just for either urban or indoor adventures. <br /> <br /> [b]ADVANCED PAINTING TOOLS[/b] I would like to be able to make my own textures to use in paint mode (also on a side note it would be cool to add in a freehand tool where you can write or draw on buildings, vehicles, armor or even your creatures skin (eg. grafiti, damage marks, scars or tatoos) either that or at least have an isignia stamping tool where you can stamp say an empire's emblem on your buildings or vehicles to make them alot more unique) <br /> <br /> thats about it, thanks.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 07:52:32]]> GMT</pubDate>
				<author><![CDATA[ theboy156]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [b]In-game rating for creations.[/b]<br /> <br /> How it was left out in the first palce is beyond me.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 17:28:00]]> GMT</pubDate>
				<author><![CDATA[ Hmuda]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ RE: Galactic Adventures<br /> ITEM: Jump Pad<br /> DESIRED: Use Counter<br /> <br /> The jump pad has a single action: MOVE TO<br /> Yet, it has a respawn option and MOVE TO has a #_of_GOALS edit box<br /> However, if I set an act goal of MOVE_TO JUMP_PAD 3 (times) <br /> ... all three MOVE_TO are completed the first time you move to the jump pad.<br /> <br /> I desire either:<br /> 1) an addition of another goal besides MOVE TO which allows counted uses<br /> <br /> -OR-<br /> <br /> 2) enhancement of MOVE TO allowing #_of_GOALS to act as <br /> ... ... a completion counter for moving to target X # of times<br /> <br /> Spore On <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 12:30:15]]> GMT</pubDate>
				<author><![CDATA[ rulycar]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ please add an atuo save function to every thing or atleast the adventure creator so it stops losing stuff when it freezes]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 16:04:08]]> GMT</pubDate>
				<author><![CDATA[ MaestroCreator]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ RE: Galactic Adventures Editor<br /> Request: Placeable snap to grid for surface alignment<br /> <br /> What I want it to do:<br /> <br /> 1) align to globe (ie not to surfaces)<br /> 2) have an area of effect (ie awareness)<br /> 3) rotatable (ie defines any vector, aligned to a smooth planetary surface, as north)<br /> 4) autoalign any object placed within its aoe to its relative vector <br /> ... (ie it's vector indicates north pole 90 degrees away, its center indicates equator 90 degrees from vector)<br /> <br /> Reason for request:<br /> Whereas we currently get placement relative to planetary north, in creating various locations I am constantly needing a 'local' heading to help place buildings.  Maybe a lighting effect in the nature of a laser level.<br /> <br /> Spore On <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 15:50:55]]> GMT</pubDate>
				<author><![CDATA[ rulycar]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'm not sure if this has been mentioned before (search doesn't show "threads only"), but I would like:<br /> <br /> [b]1) Pose Mode.[/b] You know, get a creature (or make it), dress it up, then give it an expression and pose all of its parts for a picture. For example, a ferocious warrior could be given a mean look and be reaching for his pistol. As it stands, you're limited to the assortment of emotes given to you in the editor (doubles with the C&C parts pack, although some like "Bees" are somewhat useless), and the camera is a bit clumsy in that you can only really look at the creature within about a hemisphere area, which means you need to set the angle, click the emote and hit C as soon as you get the look you want. With the poser, you could set up your creature in any fashion, then get the shot at your leasure (think: posing ragdolls in Garry's Mod).<br /> <br /> [b]2) Adventure Creator Debugger[/b]. Basically some kind of switch or command that lets me view every aspect of a creature or vehicle (current energy/health levels, current action and action target, if any) to assist in perfecting the adventure and solving any issues with the AI.<br /> <br /> [b]3) Set teleport exit orientation[/b]. Because the planets are so small, it's difficult to orient buildings ahead of time to keep the player facing the right way. If the exit orientation could be specified, it would be much easier to make teleports from doors that go a long way off.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 03:01:53]]> GMT</pubDate>
				<author><![CDATA[ ccfreak2k]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ A set of decals for vehicles plain and simple.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 04:37:18]]> GMT</pubDate>
				<author><![CDATA[ Tonners]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I have posted this before but with the release of GA, I have started playing Spore again and these problems continue to surface. I believe that they could be fixed with a Patch but since they haven't been fixed already I could be wrong...<br /> <br /> 1) Be able to [b]rearrange my cargo[/b] in my spaceship. Currently I have to drop things and delete cargo and beam the others back up.<br /> <br /> 2) Be able to [b]pick a set of buildings[/b] for my colonies instead of having to pick them every time (at least). To go a bit further (and maybe dreaming) I would like to be able to preset the colony building layout for each Terrascore. So if I have a T1 planet I click on the colony, click a button to select the layout and if I have enough money it places the buildings itself. Something like that would actually make expanding to more than 35 systems worth while. <br /> <br /> 3) Be able to [b]carry more than 99 of each spice[/b]. Most people only settle solar systems with the high return spice (Green, Pink, and Purple) and so if I have 10 purple spice planets I shouldn't be wasting production by only being able to carry 99 purple spice.<br /> <br /> 4) Be able to [b]pay my allies to stop warring[/b]. Currently I have two neighbor Warrior races that I am trying to cultivate to be level 5 empires but they keep attacking each other. I don't want to pick a side but I am losing relation points with both without doing so.<br /> <br /> 5) Be able to [b]give/sell for cheap solar systems to allies[/b]. It would be great for the relation bonus and I could keep down my amount of crappy, leftover, conquered Yellow/Red/Blue spice planets.<br /> <br /> 6) EDIT: Oh and I'll add this from another thread because it is also causing me fits. I play Civ 4 and this is an essential part to micro-managing (which is what you seem to want us to do) large empires. I have no problem with micro-managing if I can get some help.<br /> <br /> [quote=Bastarden]I request a [b]register in Space stage[/b] giving you instant information about your colonized planets. Showing what terrascore they have, if some part of the ecosystem is missing (a big tree for example), what species are already on the planet, what tools you have (Uberturret, Happinesbooster and so on) already placed and most important of all...If you have maxed out the colonies or not!!<br /> <br /> I'm tired of having to travel to each and every planet to check if it's all good, I currently keep a register with Microsoft Word...It takes a long time, and until I have maxed out all my colonies my only gameplay is when terraforming and travelling between planets!<br /> <br /> There should also be a register over planets you have visited, showing what animals and plants are on that planet, and of course there should also be a register for Zoo-planets that you create, showing species in the sanctuary and plants.<br /> <br /> I mean, are you supposed to have super memory to play Space stage? <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> I think that this could be done using fairly little space, I mean, the Sporepedia is already in the game to open whenever you want..just ad a register with simple text, symbols and small pictures...would be SO nice![/quote]<br /> <br /> 7) EDIT: Be able to [b]choose different Sporecasts/Buddies as themes for each stage[/b]. I have Creature-only, Tribal-only, and Space-only sporecasts that I have put a lot of work into. I would like to be able to use them in game as themes for each stage.<br /> <br /> That is all that is bugging me right now but before GA came along these things kept me from playing Spore at all. I am satisfied for now but someone should really take a look at these. Thanks.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 16:21:25]]> GMT</pubDate>
				<author><![CDATA[ spacez52]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ you know the wildlife sancturary option?<br /> it would be cool to have planet specialisation e.g prison planets, farming planets]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 09:05:26]]> GMT</pubDate>
				<author><![CDATA[ saltydude]]></author>
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				<title>Feature Request Thread</title>
				<description><![CDATA[ beam down to non-adventure planets]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 19:42:09]]> GMT</pubDate>
				<author><![CDATA[ brenboy]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=saltydude]you know the wildlife sancturary option?<br /> ...prison planets...[/quote]<br /> <br /> Labor camps?<br /> <br /> Increases spice production but decreases relationship with all nearby empires.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 23:53:40]]> GMT</pubDate>
				<author><![CDATA[ Tonners]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ For GAlactic Adventures, it'd be nice if you could have creatures play emotes from the editor (e.g. Zombie Walk, Stalk, Flip, Spin, Flowers, Dizzy, ect.)<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 07:00:36]]> GMT</pubDate>
				<author><![CDATA[ Rombom]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [color=green][size=18][b]Galactic Ideas for Spore Future[/b][/size]<br /> [list]I'd like to see a Plant/tree creator so we can truly customize the planet life.[/list] <br /> [list]Terraforming tool isn't bad however I fear that if we want to give our planets an Extreme Makeover we will fill up the object bar too quickly. How about a terraforming system similar to SimCity 4 but with as many options as Galactic Adventures currently has?[/list]<br /> [list]I was also thinking about a Mythical Parts Pack. The beak of a wyvern, head of medusa, Claws of Cerberus, weapons of Zeus, wings of a phoenix, screech and/or song of a siren, etc. [/list]<br /> [list]Creepy parts pack was cool but I want to go creepier.[/list]<br /> [list]A Creature effects pack, I want to create transparent ghosts, fire-breathing mummies, Water spirits, fire spirits, bloody zombies, Swarms of insects.[/list][/color]<br /> <br /> [color=blue][size=18][b]Galactic Bugs[/b][/size]<br /> [list]The galactic adventures is an awesome expansion but I have noticed some graphic bugs, sometimes in an adventure I get tangled up with the wrong graphic and I get stuck. [/list]<br /> [list]Will we have more sound effects and ambience in a future update, I want waterfall and rushing river effects.<br /> How about forcing certain disasters to happen as part of the story?[/color][/list]<br /> -Thank you]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 08:04:06]]> GMT</pubDate>
				<author><![CDATA[ Thumbchi]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would LOVE to see the game more fleshed out. It seems the original GDC '05 Spore was very well done, and I am sad It didnt turn out that way. My major grump with Maxis. The underwater stage would be nice, along with actually advancing in tribe and civ, maybe to civ sometime around agriculture, but still very primitave. More freedom in creature! I hate the nests. And when you put a spike on you back leg, it shouldnt affect your forward charge. I like spore, but wish it was the '05 demo more. Dun care how much 'worse' it may have been.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 23:33:01]]> GMT</pubDate>
				<author><![CDATA[ KB1PKL]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ A [b]Sphere of Reputation[/b] where relations with yet uncontacted empires would be affected by certain actions performed by the player that contribute to the empire's reputation. The sphere of reputation is the area of effect of this reputation. It can be increased by expanding your empire and make alliances or waging war with other empires, but decreased by lost of colonies and alliances.<br /> <br /> Also it could allow the Space stage to utilize the three traits like the other stages.<br /> <br /> For example, [color=green]Diplomatic[/color] means your reputation is non-aggressive. Small empires yield towards alliances much more easily and some empires might demand tribute less often, but large zealots and warriors may see you as "more living space".<br /> <br /> [color=red]Jingoist[/color] means your reputation is of military might. Small empires will freely allow you to hijack their spices, and neighbors are less likely to demand tribute. But alliances are harder to forge and larger empires, like I said, will want to "play hero".<br /> <br /> [color=blue]Expansionist[/color] is neutral and but may yield better prices for various tools due to other empires seeing your reputation as being rich. However, certain empires may demand tribute more often seeing how rich you are.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 05:05:16]]> GMT</pubDate>
				<author><![CDATA[ BioWorlder]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=BioWorlder]A [b]Sphere of Reputation[/b] where relations with yet uncontacted empires would be affected by certain actions performed by the player that contribute to the empire's reputation. The sphere of reputation is the area of effect of this reputation. It can be increased by expanding your empire and make alliances or waging war with other empires, but decreased by lost of colonies and alliances.<br /> <br /> Also it could allow the Space stage to utilize the three traits like the other stages.<br /> <br /> For example, [color=green]Diplomatic[/color] means your reputation is non-aggressive. Small empires yield towards alliances much more easily and some empires might demand tribute less often, but large zealots and warriors may see you as "more living space".<br /> <br /> [color=red]Jingoist[/color] means your reputation is of military might. Small empires will freely allow you to hijack their spices, and neighbors are less likely to demand tribute. But alliances are harder to forge and larger empires, like I said, will want to "play hero".<br /> <br /> [color=blue]Expansionist[/color] is neutral and but may yield better prices for various tools due to other empires seeing your reputation as being rich. However, certain empires may demand tribute more often seeing how rich you are.[/quote]<br /> Again, I love those ideas, and may I add to that? I think there should be more then 3, but there should be more things that effect it. Like...how much money you have. Maybe a wildlife santuary wouldi ncrease relations?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 16:08:46]]> GMT</pubDate>
				<author><![CDATA[ SuperWeb]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ My request is pretty simple, I dunno if any Maxis people read this though.<br /> <br /> All I want is the [b]biped walk cycle[/b] to walk PROPERLY, at the moment, the arms are in sync with the legs, really they should move in opposite directions.<br /> I KNOW this is possible because I remember the sprint animation in the creature creater also had the arms and legs in sync, yet now it doesn't and looks AWESOME<br /> <br /> EDIT: I think a nice feature for vehicles would be different vehicle attack effects depending on the weapon on the vehicle. And if there's too many different types, just select the one with most from each weapon category (guns, missle launchers etc) OR which I like more, alternate attacks with each gun on the vehicle.<br /> <br /> Also maybe make the energy based armours in GA a little more viable]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 08:21:05]]> GMT</pubDate>
				<author><![CDATA[ Arcticus]]></author>
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			<item>
				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ [quote=Arcticus]My request is pretty simple, I dunno if any Maxis people read this though.<br /> <br /> All I want is the [b]biped walk cycle[/b] to walk PROPERLY, at the moment, the arms are in sync with the legs, really they should move in opposite directions.<br /> I KNOW this is possible because I remember the sprint animation in the creature creater also had the arms and legs in sync, yet now it doesn't and looks AWESOME<br /> <br /> EDIT: I think a nice feature for vehicles would be different vehicle attack effects depending on the weapon on the vehicle. And if there's too many different types, just select the one with most from each weapon category (guns, missle launchers etc) OR which I like more, alternate attacks with each gun on the vehicle.<br /> <br /> Also maybe make the energy based armours in GA a little more viable[/quote]<br /> Adding to this, double-jointed legs should get their special gait back (the pre-release creature editor had this). Or maybe it was for creatures with four legs. I can't remember.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 08:44:09]]> GMT</pubDate>
				<author><![CDATA[ ccfreak2k]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ This is not related to the game itself, but a service.<br /> <br /> A while ago, I created an additional screen name under my account under the belief that I could later delete it. However, it seems that when EA last redesigned the site, they took out the option to remove screen names. I would really like to remove it, so can you guys reintegrate the feature?]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 16:47:53]]> GMT</pubDate>
				<author><![CDATA[ M337ING]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I would like a Grox turnoff button available once one progresses to Omnipotent level in the Space Age.  It is all too easy to get on their bad side and once a war begins they will not stop attacking your colonies.  The Grox are far too large for all but the most obsessively dedicated to eliminate and that seems the only way to stop their attacks. A turnoff button would allow those who wish to simply play around in the space stage to do so.  It's hard to do anything else when every few minutes you must run to the rescue of one of your colonies because the Grox are attacking.  It's not that I cannot defend against them, it's just I want a break from them so I can do other things.  The button would be under options and once clicked, all Grox would cease to interact with you.  They will not disappear but their systems would become inaccessable so cheaters would not be able to run from planet to planet destroying the mighty Grox Empire with little effort.  You wouldn't even be able to fly to these systems so that the Grox barrier between you and the galactic core and the supermassive blackhole within so it could not be reached with the Grox not trying to stop you and sustaining the challenge in getting to see the blackhole and getting the 42 acheivement.  At any time the button could be unpressed so one may resume their war with the interstellar juggernaut that is the Grox.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 19:41:36]]> GMT</pubDate>
				<author><![CDATA[ Jobaka]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I think it would be cool if one step up above an alliance, a species could completely join with another, thier empires become one creating one large empire full of both species (think the Covenant or the Galactic Republic from Star Wars).  This would not easy and would increase with difficulty proportional to the other empire's size but the rewards would be huge.  ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 19:47:37]]> GMT</pubDate>
				<author><![CDATA[ Jobaka]]></author>
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				<title>Re:Feature Request Thread</title>
				<description><![CDATA[ I'd like to see a lot of what other have said:<br /> <br /> 1) more purpose to cell stage. have there be the change from single cell to colonial cell before creature.<br /> 2) more changes through each stage in creature.<br /> 3) add creature controls. offer a F1 to F12 icon system on top of the screen with the option of having ten creatures per group, along with ways to group creatures and give them commands. In creature, if you get a group, they follow you and mimic you: you attack, they attack, you socialize, they socialize, you're basically the little leader. Why can't you have slight control over their options. Say, if I want the Alphas attacked, but am tied up in a fight, I want my guys to go after the Alpha- I can handle myself. I can order them to do that.<br /> 4) In tribal stage. I'll finish this later. bye!<br /> Edit: Now I'm back.<br /> <br /> Okay, 4 again. In tribal stage you play as a creature in the tribe, leading your tribe and telling creatures what to do, but you're not in overview all the time. the ai can be really dumb sometimes and I'd like to lead my guys into the fight. The overview option is still open to those that like playing it that way and you have a way to transfer between each view at will. <br /> 5) In tribal stage can name little babies if you want to. You can also teach them stuff.<br /> 6) Back to creature quick- you can have several options to choose from in the command menu. Defend, attack, flee, hunt, follow me<br /> 7) Same choices in tribal stage, but this time you can tell them to heal someone by just pushing buttons instead of clicking. You can have different factions in your tribe, warriors, gatherers