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		<title><![CDATA[Latest posts for the topic "Spore expansions and online play"]]></title>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ Hi<br /> I was just wondering any ideas for a spore expansion/patch and if it had the ability to play online with others.<br /> <br /> My expansion ideas:<br /> <br /> Mech parts, floral editor, aquatic stage, create cells as AI cells in cell stage (cell editor), option to beam down urself instead of hologram scout in space stage, drag corpses in creature stage (as seen in early development), options to add fins/gills to dive/swim in creature stage without geting eaten by seamonster, create the sea monster!, create huts for tribal stage, create an attack/social creature to send to villiages in tribal,part editor!, for example making a mouth u can drag diffrent teeth types (herbivore, canivore or both for omnivore), change shape, size, wideness, teeth type changes bite attack strength, ect. for hands u can change fingernails, length of fingers, how many u want, shape, size, nails changes attack strength, etc. wing styles, etc. and for other parts. Tounges but they can be human like to lick to socilise(adds to singing), ranging to an Alien/Xenomorph inspired tounge to attack(adds to bite)<br /> <br /> My online idea:<br /> <br /> You can play with around up to 10 friends in an adventure or a stage.<br /> <br /> So what are your ideas?]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 09:13:31]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ Multiplayer Spore would not work.<br /> <br /> -Player A needs help dealing with an eco-system collapse.<br /> -Player B is looting your homeworld of spice.<br /> -Player C needs help defending his colonies... on the other side of the galaxy.<br /> <br /> You see where I'm going with this?]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 09:24:34]]> GMT</pubDate>
				<author><![CDATA[ Matthewmsh1]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=Matthewmsh1]Multiplayer Spore would not work.<br /> <br /> -Player A needs help dealing with an eco-system collapse.<br /> -Player B is looting your homeworld of spice.<br /> -Player C needs help defending his colonies... on the other side of the galaxy.<br /> <br /> You see where I'm going with this?[/quote] <br /> yeh i see, but 1 of the multi things i wanted was sort of like a pack type thing in creature stage and space stage so ur close together, something like that with player boundries so they dont go to far appart.]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 09:30:01]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=Matthewmsh1]Multiplayer Spore would not work.<br /> <br /> -Player A needs help dealing with an eco-system collapse.<br /> -Player B is looting your homeworld of spice.<br /> -Player C needs help defending his colonies... on the other side of the galaxy.<br /> <br /> You see where I'm going with this?[/quote]<br /> <br /> I hope you understand that the galaxy is filled with thousand of people, so it is not like ONE person has to defend/protect everybody. You do have a point that the first players will have the most power because the can easily destroy new players ( a good moment to remove the planet destroyer since it doesnt make any sense, it is not starwars..)<br /> <br /> I think online would be fun if they made a whole new version of spore.. I will wait..]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 11:00:25]]> GMT</pubDate>
				<author><![CDATA[ BlueDragonic]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ more ideas: GA captain has a health regenerator that heals himself over time when not attacked (like the shield in the Halo series), should be able to equip/pick up wepons in an adventure rather then using it to just hold.]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 11:48:40]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ Online will not ever work. The amount of people online at once would cause the servers to crash and your computers would be even more glitched and bugged with Spore than they are now.<br /> <br /> Mech Parts: Go buy a Dr. Pepper.<br /> Aquatic Stage: They already discussed the problems with this and said it would be one of the things they released later on.<br /> Cell Editor: It really isn't that big a deal for a stage that's going to last what, 5, 10 minutes?<br /> Hologram: If you did that than you could get killed. The point of the hologram is to be able to scout, interact, etc, but not get shot at or murdered,<br /> Corpse: Why? What is even the purpose of dragging someone's dead body around? This isn't Spore: Gravekeeper Edition, and dragging a dead body around (with your MOUTH) is just likely to get you sick and die. I don't see how this could affect anything. Dragging a corpse would just slow you down so predators could rip you to shreds and then avoid dragging your dismembered body around.<br /> Next Two: You want to be able to swim without being killed by the sea monster and also create the seamonster...?<br /> A Tribal Part Editor: This would take so much programming and coding it's not even feasible.<br />  ]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 11:49:13]]> GMT</pubDate>
				<author><![CDATA[ shadeofmoose318]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=shadeofmoose318]Online will not ever work. The amount of people online at once would cause the servers to crash and your computers would be even more glitched and bugged with Spore than they are now.<br /> <br /> Mech Parts: Go buy a Dr. Pepper.<br /> Aquatic Stage: They already discussed the problems with this and said it would be one of the things they released later on.<br /> Cell Editor: It really isn't that big a deal for a stage that's going to last what, 5, 10 minutes?<br /> Hologram: If you did that than you could get killed. The point of the hologram is to be able to scout, interact, etc, but not get shot at or murdered,<br /> Corpse: Why? What is even the purpose of dragging someone's dead body around? This isn't Spore: Gravekeeper Edition, and dragging a dead body around (with your MOUTH) is just likely to get you sick and die. I don't see how this could affect anything. Dragging a corpse would just slow you down so predators could rip you to shreds and then avoid dragging your dismembered body around.<br /> Next Two: You want to be able to swim without being killed by the sea monster and also create the seamonster...?<br /> A Tribal Part Editor: This would take so much programming and coding it's not even feasible.<br />  [/quote]<br /> ok i see ur point but 1.we dont get dr pepper down here, 2. I dont want it to be like WoW, only a lobby of about 10 people playing together, not the whole world at once 3. u can drag corpse back to ur nest to feed others if they include it that everything has to eat (ur an ANIMAL!), 4. a hut editor would be nice, 5. making the seamonster would be nice instead of seing the same one by Maxis over and over, the fish in tribal stage dont get eaten by the sea monster, so why not be fish like not to get eaten, anyways its just a couple of ideas. <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:00:10]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=shadeofmoose318]Online will not ever work. The amount of people online at once would cause the servers to crash and your computers would be even more glitched and bugged with Spore than they are now.<br /> <br /> Mech Parts: Go buy a Dr. Pepper.<br /> Aquatic Stage: They already discussed the problems with this and said it would be one of the things they released later on.<br /> Cell Editor: It really isn't that big a deal for a stage that's going to last what, 5, 10 minutes?<br /> Hologram: If you did that than you could get killed. The point of the hologram is to be able to scout, interact, etc, but not get shot at or murdered,<br /> Corpse: Why? What is even the purpose of dragging someone's dead body around? This isn't Spore: Gravekeeper Edition, and dragging a dead body around (with your MOUTH) is just likely to get you sick and die. I don't see how this could affect anything. Dragging a corpse would just slow you down so predators could rip you to shreds and then avoid dragging your dismembered body around.<br /> Next Two: You want to be able to swim without being killed by the sea monster and also create the seamonster...?<br /> A Tribal Part Editor: This would take so much programming and coding it's not even feasible.<br />  [/quote]<br /> cell stage could also have some other cells made by player to keep variation.]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:01:58]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=shadeofmoose318]Online will not ever work. The amount of people online at once would cause the servers to crash and your computers would be even more glitched and bugged with Spore than they are now.<br /> <br /> Mech Parts: Go buy a Dr. Pepper.<br /> Aquatic Stage: They already discussed the problems with this and said it would be one of the things they released later on.<br /> Cell Editor: It really isn't that big a deal for a stage that's going to last what, 5, 10 minutes?<br /> Hologram: If you did that than you could get killed. The point of the hologram is to be able to scout, interact, etc, but not get shot at or murdered,<br /> Corpse: Why? What is even the purpose of dragging someone's dead body around? This isn't Spore: Gravekeeper Edition, and dragging a dead body around (with your MOUTH) is just likely to get you sick and die. I don't see how this could affect anything. Dragging a corpse would just slow you down so predators could rip you to shreds and then avoid dragging your dismembered body around.<br /> Next Two: You want to be able to swim without being killed by the sea monster and also create the seamonster...?<br /> A Tribal Part Editor: This would take so much programming and coding it's not even feasible.<br />  [/quote]<br /> also about draging corpses, u could of just killed the creature, so you want to celabrate by taking it back to ur nest]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:06:53]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ another idea poped into my head, how about minigames on multi/single player? such as a race to see who can finish the cell stage first, or even socilise/kill as many creatures as u can before time runs out, etc. And even include leader boards <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:13:38]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ Mabye we could make a fish stage]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:23:39]]> GMT</pubDate>
				<author><![CDATA[ DragonFame]]></author>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ [quote=DragonFame]Mabye we could make a fish stage[/quote]<br /> theres the aquatic stage (thats fishy)]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:26:15]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ Idea: invaders invade in creature stage and blow up creatures with thier zappy guns <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:32:29]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ Ability to soar very high and for longer with wings, same with jetpack (GA) <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:36:35]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=BlueDragonic][quote=Matthewmsh1]Multiplayer Spore would not work.<br /> <br /> -Player A needs help dealing with an eco-system collapse.<br /> -Player B is looting your homeworld of spice.<br /> -Player C needs help defending his colonies... on the other side of the galaxy.<br /> <br /> You see where I'm going with this?[/quote]<br /> <br /> I hope you understand that the galaxy is filled with thousand of people, so it is not like ONE person has to defend/protect everybody. You do have a point that the first players will have the most power because the can easily destroy new players ( a good moment to remove the planet destroyer since it doesnt make any sense, it is not starwars..)<br /> <br /> I think online would be fun if they made a whole new version of spore.. I will wait..[/quote]<br /> good point, there will posibly be hundreds of more people, but multi will proboly only use at least 10 star systems, 1 per player.]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:40:10]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ Mabye A human Stage where your on earth and turn into humans]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:40:33]]> GMT</pubDate>
				<author><![CDATA[ DragonFame]]></author>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ [quote=DragonFame]Mabye A human Stage where your on earth and turn into humans[/quote]<br /> yeh cool, more evolution like <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 12:47:34]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ Mabye a Sporekart expansion]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 13:11:03]]> GMT</pubDate>
				<author><![CDATA[ DragonFame]]></author>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ [quote=DragonFame]Mabye a Sporekart expansion[/quote]<br /> cool]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 13:13:25]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ Spore can contain more phases at all!<br /> Here are my ideas to new phases!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> <br /> 1: Molecular  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> 2: Cell<br /> 3: Aquatic  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> 4: Fish  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> 5: Creature<br /> 6: Tribal<br /> 7: City  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> 8: Civilization<br /> 9: Pre-Space  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> 10: Space<br /> 11: Secret phase  <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> My own comments:<br /> <br /> 1: Like tetris  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> 2: Longer cell-phase.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> 3: Anemona and Octopus<br /> 4: Sharks, Fish and Coral <br /> 5: More advanced creature-stage?<br /> 6: New difficulty: After Hard, comes Insane!  <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> 7: No vehicles. Trading fruits.  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> 8: Longer time to complete civilization-phase  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> 9: Building simple spaceships to travel to the nearest PLANETS!  <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /><br /> 10: Outer space exploring.<br /> <br /> 11: Secret phase. Unlocked by doing something ... good?  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 15:02:27]]> GMT</pubDate>
				<author><![CDATA[ ThomasMLS]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ With the online thing, I'm all for multplayer adventures that's cool, and could work.<br /> <br /> I also like this Idea...<br /> <br /> Multiplayer Cell: Easy. All Cells, are player created cells, and one of that cell, is played by a person.<br /> Multiplayer Creature: You could all be the Same creature maybe? Or you would have the option, Make your own, or join someone. There could only be a certain number of playr made creatues here.<br /> Tribal Stage: Just like it is now. If your on the receiving side of soicalizeing, you could Demand certain Instruments.<br /> CivStage: Also like it is now, each city a player.<br /> Space Stage: you could all possibly be from the same planet, and work together. Each Person could have their own empire, but like stated earlier, too hard. Maybe only a ceratin number of player Empires allowed, then new ones have to join a already made Empire.<br /> <br /> If you lose a stage, it asks you if you want to keep playing online. If you ay yes, you pick the stage to start at, and it puts you in a game there. If you win, you gaet to keep moveing on.<br /> <br /> Thats my Idea anyway.]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 15:22:46]]> GMT</pubDate>
				<author><![CDATA[ greenducky3]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=Cralock][quote=Matthewmsh1]Multiplayer Spore would not work.<br /> <br /> -Player A needs help dealing with an eco-system collapse.<br /> -Player B is looting your homeworld of spice.<br /> -Player C needs help defending his colonies... on the other side of the galaxy.<br /> <br /> You see where I'm going with this?[/quote] <br /> yeh i see, but 1 of the multi things i wanted was sort of like a pack type thing in creature stage and space stage so ur close together, something like that with player boundries so they dont go to far appart.[/quote]<br /> ok, let's say this did happen:<br /> you: *yawn* good night.<br /> Player 2: kill them!!!!!!!!!!!!!!<br /> the next day<br /> you: oh darn, I lost because I went to sleep.]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 16:25:46]]> GMT</pubDate>
				<author><![CDATA[ RogueGrox]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=RogueGrox][quote=Cralock][quote=Matthewmsh1]Multiplayer Spore would not work.<br /> <br /> -Player A needs help dealing with an eco-system collapse.<br /> -Player B is looting your homeworld of spice.<br /> -Player C needs help defending his colonies... on the other side of the galaxy.<br /> <br /> You see where I'm going with this?[/quote] <br /> yeh i see, but 1 of the multi things i wanted was sort of like a pack type thing in creature stage and space stage so ur close together, something like that with player boundries so they dont go to far appart.[/quote]<br /> ok, let's say this did happen:<br /> you: *yawn* good night.<br /> Player 2: kill them!!!!!!!!!!!!!!<br /> the next day<br /> you: oh darn, I lost because I went to sleep.[/quote]<br /> When you log off, no one could damage you. No offense, but that's as dumb as thinking that your gonna get killed when you log off of a game like WoW.]]></description>
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				<pubDate><![CDATA[Sun, 9 May 2010 18:41:18]]> GMT</pubDate>
				<author><![CDATA[ greenducky3]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ Online adventures might have a chance at working,if there was a limit of 5-10 people, then there might be a chance it could work, but online space stage would be horrible.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 02:19:37]]> GMT</pubDate>
				<author><![CDATA[ bloodkplzthxlol]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=ThomasMLS]Spore can contain more phases at all!<br /> Here are my ideas to new phases!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> <br /> 1: Molecular  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> 2: Cell<br /> 3: Aquatic  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> 4: Fish  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> 5: Creature<br /> 6: Tribal<br /> 7: City  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> 8: Civilization<br /> 9: Pre-Space  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> 10: Space<br /> 11: Secret phase  <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> My own comments:<br /> <br /> 1: Like tetris  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> 2: Longer cell-phase.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> 3: Anemona and Octopus<br /> 4: Sharks, Fish and Coral <br /> 5: More advanced creature-stage?<br /> 6: New difficulty: After Hard, comes Insane!  <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> 7: No vehicles. Trading fruits.  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> 8: Longer time to complete civilization-phase  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> 9: Building simple spaceships to travel to the nearest PLANETS!  <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /><br /> 10: Outer space exploring.<br /> <br /> 11: Secret phase. Unlocked by doing something ... good?  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />[/quote]<br /> Yes, very good ideas, i like the longer cell stage 1 <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 07:10:18]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ [quote=greenducky3]With the online thing, I'm all for multplayer adventures that's cool, and could work.<br /> <br /> I also like this Idea...<br /> <br /> Multiplayer Cell: Easy. All Cells, are player created cells, and one of that cell, is played by a person.<br /> Multiplayer Creature: You could all be the Same creature maybe? Or you would have the option, Make your own, or join someone. There could only be a certain number of playr made creatues here.<br /> Tribal Stage: Just like it is now. If your on the receiving side of soicalizeing, you could Demand certain Instruments.<br /> CivStage: Also like it is now, each city a player.<br /> Space Stage: you could all possibly be from the same planet, and work together. Each Person could have their own empire, but like stated earlier, too hard. Maybe only a ceratin number of player Empires allowed, then new ones have to join a already made Empire.<br /> <br /> If you lose a stage, it asks you if you want to keep playing online. If you ay yes, you pick the stage to start at, and it puts you in a game there. If you win, you gaet to keep moveing on.<br /> <br /> Thats my Idea anyway.[/quote]<br /> Good ideas, I like the cell and creature multiplayer idea]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 07:13:50]]> GMT</pubDate>
				<author><![CDATA[ Cralock]]></author>
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				<title>Spore expansions and online play</title>
				<description><![CDATA[ How about Will put those hidden cell pats from the early cell editor then we can put variation in cell stage.<br /> Mech parts to places in the world that dont have them.<br /> Multiplayer stages like civilization and creature and tribe might be great. If you go offline an AI will take your place until the stage is done then your species will not be on that server. More advanced civilization stage would be great. Aquatic stage has a lot of problems but Maxis or EA or SFF might fix it.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 03:13:04]]> GMT</pubDate>
				<author><![CDATA[ Amotias]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ But they can do something like Dimensions in Spore online.<br /> Player A - Dimension 01<br /> Player B - Dimension 02<br /> They won't see yourself, but<br /> Player C - Dimension 02<br /> Player D - Dimension 02<br /> They will see yourself<br /> <br /> And if server will be overloaded, well you will can't join, that's easy]]></description>
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				<pubDate><![CDATA[Fri, 4 Jun 2010 11:27:49]]> GMT</pubDate>
				<author><![CDATA[ Special11]]></author>
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				<title>Re:Spore expansions and online play</title>
				<description><![CDATA[ IDEA  themed creatures<br /> <br /> creature themes like birds, mammals e.c.t<br /> also creature themed planets, e.g earth (currently) is mostly inhabited by mammals, though during the time of dinosaurs it was reptiles and before that it was bugs.<br /> <br /> the creature theme would give more space to put parts in, and allow mouths that aren't allowed currently, such as herbivorous reptiles and carnivorous birds (like triceratops and terror bird)<br /> <br /> also some way of making a creature only ever, or never, appear in the game as an epic, or maybe even make it a requirement for epics to be tagged "epic" preventing giant fluffy bunny destroying your creature /vehicles /spaceship<br /> <br /> this could be part of a behaviour editor along with pack or lone hunting /travelling and removal /addition of unneeded emotions e.g fear (for AI Reaction to a threat) anger (for AI response to attacking eggs, babies and pack members) mercy (for angry people to make the AI kill everything rather than pre-set emotions towards others) understanding of relationships (for the same reason as the last one) e.c.t<br /> <br /> <br /> also i think aquatic stage is going to come out soon, or that's what it said on spore wiki, and the excuse for not doing it was navigation, despite space stages simple and obvious controls.<br /> <br /> i also must state that fish and aquatic are the same thing, also each new stage would have to meld with an old one in order to stop archetype problems, so ive come up with one way<br /> molecular and cell= microscopic stage<br /> early creature editor has no legs, as aquatic creatures are creatures too<br /> city and civ=settlement stage<br /> pre space = space, but on a smaller scale<br /> <br /> these are some of my ideas but not all as this will bore everyone if it gets any longer]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 17:03:52]]> GMT</pubDate>
				<author><![CDATA[ ty-kai]]></author>
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