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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [b][color=blue][size=18]Spore can be a lot better, this is a list of how it can be done![/size][/b][/color]<br /> <br /> this thread organizes changes which cover MOST common player´s suggestions and complaints... such changes could be featured in some sort of [b][color=green]"Spore Gameplay SuperPack"[/color][/b] or in an expansion, in the worse case<br /> <br /> the main concept of the listed changes is simple: [b][color=darkred]MAKE SPORE MORE OF A SIM!![/color][/b]  free us of the terribly linear, make-kids-feel-good gameplay where you can´t ever fail... at least as an optional "expert mode" thing<br /> [color=blue]<br /> the whole point of this Campaign, is to provide a list of changes that sum up the most common requests and remove the causes for the most common gameplay complaints<br /> [/color]<br /> <br /> [color=green][b]IF YOU AGREE WITH ANY POINTS MADE IN THIS THREAD, PLEASE POST TO KEEP IT ALIVE.<br /> <br /> YOUR SUPPORT IS MUCH NEEDED IN THE [/color][color=blue]CAMPAIGN TO MAKE SPORE BETTER[/color]<br /> [/b]<br /> <br /> <br /> VALID NEW SUGGESTIONS MADE IN REPLIES TO THIS WILL BE EDITED INTO THE ORIGINAL POST  :wink: <br /> <br /> [color=darkblue]so that [b]you don´t have to read all the many long pages of this thread[/b], in this first post, i´ve organized the many ideas into reader-friendly lists, in which i´ll attempt summarize the suggestions by me and the various posters of this thread...<br /> <br /> also, because of the numerous requests, i´ve divided the requests into two main lists.<br /> <br /> the first, covers the changes of the [b]Spore SuperPack[/b], which require little new content but add great deals to the game<br /> <br /> the second, is a wishlist containing "larger" ideas, that implementing would yield more work, but are very commonly requested - keep in mind those suggestions are much likely to be kept for expansion packs<br /> [/color]<br /> <br /> <br /> in order to make the lists even easier to read, i´ve color-coded the topic titles in the following maner:<br /> <br /> [b][color=blue]BLUE = Great addition[/color][/b] - something that would make the game a lot better<br /> [b][color=olive] OLIVE = Much required improvement[/color][/b] - something that is very much missed<br /> [b][color=red]RED = Absoulutely Major must-add!![/color] [/b] - something which´s absence detracts great deals from the overall experience<br /> [b][color=green]GREEN = Adressed![/color][/b] - something which´s implementation has been announced by Maxis<br /> <br /> <br /> [color=darkred][size=16][b]LIST A[/b] the Spore SuperPack[/size][/color]<br /> [color=darkblue]<br /> the list currently features [b]61[/b] topics[/color]<br /> [b][color=green] 2 [/color][/b][color=darkblue]of which, have been adressed!   :D [/color]<br /> <br /> <br /> [color=red][b]1 extinction and failure as a real possibility[/b][/color][color=darkblue]<br />  * in any stage, all creatures (including your own) should be subject to the possibility of extinction... this happens when ALL of them are dead (or only 1 remains, being unable to reproduce)... no kill 3 to make them extinct thing... this makes it important to ensure the survival of your species based on how you build it for it´s enviroment, and watch where you set up your nests (as proposed in topic #4)... you could also cause extinction on planets by starting ecossystem collapses if you choose to, and see what happens there... or you may have to survive as your own ecossystem threatens to collapse in any stage<br /> the ability to FAIL is NOT present in the current game, making it frustratingly unchallenging for most players, this is an absolute MUST-FIX! (probably best to set this up as part of the proposed "expert mode")<br /> <br /> [/color][color=olive][b]2 full cell editor and sharing[/b][/color][color=darkblue]<br />  * on cell stage, we should have a full editor (we know that´s already built in) and the ability to share cell creations<br /> [/color]<br /> [color=olive][b]3 DNA points build up after ready to evolve[/b][/color][color=darkblue]<br />  * another for cell stage, DNA points should CONTINUE to accumulate after i´m ready to evolve and be available for use in the "add legs" editor (parhaps with a due cost for evolving legs), so if i´m not in a hurry to get to land, i can build up a head start for when i do<br /> <br /> [/color][color=red][b]4 Build nests anywhere and limited food sources[/b][/color][color=darkblue]<br />  * on creature stage, remove the mandatory migration... since upgrading your nest is already in the game, this could easily be turned into the ability to BUILD your nest anywhere, maybe using those stick and stones we see all around but have no real use for them....<br /> migration should be needed because fruit-bearing plants would NOT replenish so fast that herbivours/omnivours never have to worry about food... it should be possible to eat a region out of viable food sources, forcing the pack to migrate... predators should also have to deal with extincting nearby prey<br /> <br /> [/color][color=red][b]5 parts - stats with upgrades using DNA[/b][/color][color=darkblue]<br />  * on crature editor, change the way stats are accumulated, instead of different parts adding higher stats, a part just unlocks the ability, in which you can later invest DNA points to upgrade, regardless of what the part looks like on your creature... DNA points could be used to become simply larger and therefore, mightier... instead of that happening as a result of growing smarter<br /> <br /> [/color][color=red][b]5 (alternative) parts - stats with upgrades from fossils[/b][/color][color=darkblue]<br />  * as an alternative solution for what i proposed above, in order to maximize even further the creative freedom, instead of different stats giving you higher ability levels, a part just unlocks that ability, which you can later upgrade by collecting fossils... as mentioned above, a DNA points and fossils too could be used to buy a creature size and might upgrade<br /> <br /> [/color][color=red][b]6 start as a baby after evolving[/b][/color][color=darkblue]<br />  * this was in the game before release and they took it out for reasons unknown.... when you reproduce to evolve, upon hatching from the egg, you get to walk around as a baby for a while, not being stuck to your nest in a mini-tutotial thing, you can roam just like adults, but being much weaker.... over some time, your creature grows into an adult... this would take longer if your creature is larger/stronger, adding a tradeoff efect for strength over numbers<br /> <br /> [/color][color=red][b]7 reproduction that matters[/b][/color][color=darkblue]<br />  * reproducing should NOT always imply evolution... we should be able to gain DNA points from mating, getting more if we mate with a creature from another nest (simulating real-life need for genetical difference)...  <br /> it should be more of a challenge to find an available mate, giving the mating call ability some use, and in order to get to the mating process, the social-minigame should be necessary (simulates courting).... this automatically, makes herbivores more prone to living in packs, as they should...<br /> in order to actually evolve, the player should be allowed to choose to do so upon successfully mating... being required to start the new generation as a baby (as explained above), if he chooses not to evolve, the mating process simply causes a new pack member to be born<br /> <br /> [/color][color=olive][b]8 brain upgrades using DNA[/b][/color][color=darkblue]<br />  * based on what i said above, growing smater as a creature should not only depend in gaining DNA points... we should also be required to buy the upgrades of our brains... this way, if i want my creature dumb, i can leave it that way<br /> <br /> [/color][color=red][b]9 buy pack slots[/b][/color][color=darkblue]<br />  * more on creature stage, we should be able to use DNA points to BUY pack slots... so if i dont feel like making a strong creature, i can make several weak ones that stay together... also, when i die, i wanna be able to switch to a pack member of my species, only returning to egg if all my pack dies... slots should be cheaper for more more social pack-bound cratures and more expensive for great mighty predators<br /> <br /> [/color][color=olive][b]10 cheap useless parts[/b][/color][color=darkblue]<br />  * if i add a part and it does not unlock any abilities, it should cost less DNA or should even be free... the gameplay stays balanced, but we get some nice creative freedom<br /> <br /> [/color][color=olive][b]11 being able to find all parts and jump-evolving[/b][/color][color=darkblue]<br />  * even more on creature stage, i wanna be able to find ALL the parts available, including mouths which would change my diet, for sometimes, that´s what i feel like my creature needs... there should also be a cheat that unlocks all parts<br /> in a related note, many ppl have voiced their dissapointment in not being able to use their pre-made creatures, i suggest we could browse the ´pedia upon evolving so we can choose a pre-made creature to jump-evolve to, being charged for the DNA point difference<br /> <br /> [/color][color=olive][b]10 & 11 (alternative) all parts available from start, fossils award DNA[/b][/color][color=darkblue]<br />  * another solution to the creativity-vs-gameplay issue is to instead of having to "look" for parts, they are all available from start, which is irrelevant to gameplay since parts would just unlock the abilities, rather than building them, allowing full creative freedom without any impact on gameplay...<br /> the fossils would yield bonus DNA points, which as mentioned earlier, are used to upgrade your abilities, grow larger and grow smarter<br /> <br /> [/color][color=red][b]12 less dense population and more frequent out-of-nest behaviours[/b][/color][color=darkblue]<br />  * more on creature... there should be LESS nests... lots more space between them, creatures should get away from those nests to hunt, migrate, drink water way more often... all these behaviours are already in the game, they just have to happen some more<br /> <br /> [/color][color=olive][b]13 geological eras[/b][/color][color=darkblue]<br />  * geological era changes on creature and tribal stages could be implemented by using the terrascore functions... there could be periods of long droughts or ice ages... hey, that meteor could start a long winter period... this would definately "break the ice" a bit, hehe... such events would have repercussions such as decreasing the number of fruit plants around, requiring your creature to change it´s diet or your tribe having to move somewhere else to survive...<br /> <br /> [/color][color=olive][b]14 living ecossistems[/b][/color][color=darkblue]<br />  * in creature, tribal and civ phases, alterations made to the environment, such as extincting a species, should have the same impact on the planet as we see on the space phase, allowing full ecossystem collapse if one chooses to cause such phenomenon (this feature could be selected upon game start, so casual players don have to worry about their actions causing mass extinction)<br /> <br /> [/color][color=blue][b]15 throw and bash[/b][/color][color=darkblue]<br />  * when i first noticed there were grabbable items in creature phase, i thought i would be able to use them as rudimentary weapons... but i couldn´t... upon upgrading your brain (as mentioned above) to a certain level, i should get an increase in "strike" ability when holding a stick and be able to hurt creatures by throwing rocks at them<br /> <br /> [/color][color=olive][b]16 free flight and "jumping the pond"[/b][/color][color=darkblue]<br />  * right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! the Campaign proposes that winged creatures woth flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around...<br /> in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no poinin getting eaten by the big mean fish while in the air<br /> <br /> [/color][color=olive][b]17 dark nights, nocturnal creatures and sleeping[/b][/color][color=darkblue]<br />  * now, there is a day/night cycle... but it doesn´t affect anything whatsoever.... the Campaign suggests that such cycle would actually affect the gameplay... this gameplay difference would be provided by the fact that some creatures could be made nocturnal, a trait determined by the type of eyes placed on our creatures (some eyes could unlock the night-vision ability)<br /> nights should also be much darker, making night-vision necessary, and creating a hostile environment for day-time creatures....<br /> in addition, as in the SPUG and GonzagoGL prototypes, there should be an "energy" meter which is replenished by sleeping at your nest (watch where you build it!)...<br /> during "sleep", time accelerates, like in The Sims, untill you wake up or something wakes you up<br /> <br /> [/color][color=red][b]18 The object of tribal phase[/b][/color][color=darkblue]<br />  * the tribal phase is the part of spore that comes shortest of it´s potential... the goal of tribe, should NOT, in no way, be the competition with other tribes alone... the MAIN purpose, should be the technological, cultural and populational development of YOUR OWN TRIBE!!... reaching CIV stage should come after you have expanded your population and influence enough... the challenge, in this case, would be maintaining your tribe fed, healthy (villagers should die of disease and old age) and defended against predators and other tribes (maxis, i reccomend gameplay research on a flash game called [url=http://www.arcadebliss.com/online/games/microlife][b]MicroLife[/b][/url])... <br /> <br /> [/color][color=red][b]19 AI - AI tribes interact and not attack so often[/b][/color][color=darkblue]<br />  * on tribal stage, tribes can defend themselves when i attack them... they can attack me... so, why can´t they do it with eachother... also, why can´t i summon my allies to fight with me? i can do it in civ, so that´s already built in the game.... more diplomacy could be very possible in tribal stage...<br /> also, the other tribes attack way to often for the game to be more about developing your own tribe, this needs to be reduced<br /> <br /> [/color][color=red][b]20 tribal farms/flora[/b][/color][color=darkblue]<br />  * another on tribe, i know that moving/changine plants is already in the game... we can do it in space... couldn´t we do it in tribal so we can set up farms?? also, that would ba a good excuse for the flora editor... <br /> <br /> [/color][color=red][b]21 uses for domesticated creatures[/b][/color][color=darkblue]<br />  * yet another on tribe, our domesticated animals shoul have more use... we should be able to use them in combat (as with the beastmaster ability) and they shoud lay more eggs... those eggs should also be allowed to hatch, making breeding pets possible so we can grow them as cattle (that gives some meaning to that western cowboy glory music that plays when we domesticate a creature)<br /> <br /> [/color][color=red][b]22 Nomad tribal behaviour[/b][/color][color=darkblue]<br />  * unless your tribe has developed farms, or animal breeding, food would be a LIMITED regional resource (as described several points back)... <br /> creating a nomad aspect to the gameplay of tribal stage, being that one would have to resettle from time to time, which would keep the population from growing enough to advance to civ (as described above) <br /> <br /> [/color][color=olive][b]23 tribal tools upgradeable[/b][/color][color=darkblue]<br />  * tribe again, the tools we buy should have the ability to be upgraded (at a cost of food), making them more efficient as we progress in the stage... <br /> <br /> [/color][color=red][b]24 non-restrictive city specialty[/b][/color][color=darkblue]<br />  * on civ stage, i know my city has a specialy... but it shouldn´t limit me on what i can do... i should be able to build economic vehicles from a military city, and set up trade routes,,, they just wouldn´t be as effective as if i was an economic nation... this little change opens up the door for many possibilities...<br /> <br /> [/color][color=olive][b]25 civ vehicles fight ships[/b][/color][color=darkblue]<br />  * vehicles built on civ stage should have some say against invading enemy spacecraft... they were so powerful in civ stage, why can´t they take down a ship or two?<br /> <br /> [/color][color=olive][b]26 better music editor and music sharing[/b][/color][color=darkblue]<br />  * the music editor should have a larger interface... that thing is WAY too cramped... we can barely see the notes and their scales... editing is a real pixel-sized challenge and many have said its harder use do than writing real music... i suggest it is changed so we can edit the theme using real partiture notation, which not only eliminates the trial-and-error composing, is also a lot more educational...<br /> in addition, the sharing of music through the sporepedia MUST be implemented, players now are forced to do it manually, removing this great aspect of creativity from the game<br /> <br /> [/color][color=red][b]27 slower introduction to space[/b][/color][color=darkblue]<br />  * the space stage, when i reach it... mr. rocket-boss is already telling me to go to a planet pick up a star-drive and get off into a pointless war which could be avoided... dude! slow down... it´s your second date and you´re talking children!!!.... instead, wouldn´t it be nicer if he simply said "we´re working on a star-drive, but it´ll cost many moneys... meanwhile, start up some colonies on our system to gather enough cash for us to build it"... then when i´m off i can start whatever war i want...<br /> <br /> [/color][color=red][b]28 empires much further apart[/b][/color][color=darkblue]<br />  * another on space, empires should be MUCH further apart... the SETI tool doesn´t feel atall like SETI, for i find that i´m actually searching for unoccupied stars in a fuzzball of other empires... there´s no search for intelligence here... i´m searching for some free space!<br /> <br /> [/color][color=red][b]29 colonize occupied systems civ style[/b][/color][color=darkblue]<br />  * space again, why can´t i settle on a star which already has a colony by someone else??? i should be able to settle on that colony´s PLANET if i wanted to! and then i would be able to deal with them as if i was playing the civ stage.. same goes for planets with tribes<br /> <br /> [/color][color=olive][b]30 colonies with docks[/b][/color][color=darkblue]<br />  * more on the above, colonies placed near water should respect the water limit and set themselves up with a dock... this IS possible, we´ve seen colonies with docks, we wanna be able to build them<br /> <br /> [/color][color=red][b]31 stop the emergencies while in-planet[/b][/color][color=darkblue]<br />  * on space, when we are inside a planet,  stop the incoming disaster and attack events (unless they take place on that same planet)... those should not bother us untill we´re out on planetary space, but they shouldn´t pile up either... being on a planet should make such things skip us ("someone else" deals with them)<br /> <br /> [/color][color=olive][b]32 only one emergency at a time[/b][/color][color=darkblue]<br />  * based on the above, when such emergencies do occur, there should NOT be more than one at a time! it happens now, that such events are triggered at once and we end up with 8-10 situations to dealwith at once... an unforgivable game-design flaw<br /> <br /> [/color][color=red][b]33 buy helper ships[/b][/color][color=darkblue]<br />  * more on space, we can see ships like our own flying back and forth on our trade routes... it would be simple enough to allow us to purchase OURSELVES some of those and assign them to a certain task, such as spice freight or planetary defense, reducing the amount of micro-management<br /> <br /> [/color][color=red][b]34 own empire fleet[/b][/color][color=darkblue]<br />  * even more on space, since we have the diplomatic option to get a ship from our allies, make it possible that we can do it from our OWN empires, like picking up pack members on creature stage, but with ships... <br /> <br /> [/color][color=olive][b]35 ships bigger in planet atmosphere[/b][/color][color=darkblue]<br />  * space again, ships should look like 4~5 times bigger when flying inside a planet... it´s very frustrating to design a ship that we imagine as being very large and having it appear as not larger than a tree, looking unable to hold the large crew i imagine it should have... same goes for boats on civ<br /> <br /> [/color][color=blue][b]36 incorporate other empires[/b][/color][color=darkblue]<br />  * also on space, our empire should be a broader thing, instead of just including our own species, we should be able to incorporate other empires into ours by diplomatic or military means... doing so would have us meld their resources and relations and our own, think of it like a large company buying out a smaller one... this make particularlly great sense with species we monolyth´d into space age... this could be also possible for tribes and cities which we allied<br /> <br /> [/color][color=red][b]37 view other empire´s relationships and star-chart screen[/b][/color][color=darkblue]<br />  * in any stage above tribal, i suggest we´d be able to view what relations our empires/cities/tribes have with each other... this would allow us to consider properly before allying with an enemy of a previous ally, this could be done via a  "space-chart" screen, where we can view all of our colonies´s status, known empires, their relations, last known spice rates, known wormhole paths, where our helper ships (mentioned above) are and more usefull info like that...<br /> <br /> [/color][color=red][b]38 full diplomatic options and long range comms[/b][/color][color=darkblue]<br />  * in any stage with inter-culture relations, the diplomatic options should include being able to mediate ongoing wars, threaten our enemies, ask them to surrender their cities, demand them money or ask them how much they want for the war to end and all that sort of thing... we should also be able to send long-range transmitions, as well as declining emergency calls<br /> <br /> [/color][color=olive][b]39 renaming, signs and UI improvements[/b][/color][color=darkblue]<br />  * in any stage... i wanna be able to set up annotations, like the signs on SimCity2000... so i can name my locations or mark where i found blue spice.... there should also be a way to rename planets and whatever we encounter without using a cheat code... <br /> in space, stars and planets with empires on them should display the names of present empires upon mouse-over<br /> the sporepedia card that shows up upon scanning a creation should lead you to the sporepedia viewer upon clicking... it should also reappear upon re-scan<br /> for creatures, it has been suggested that such card features a red/green/blue background for carnivores/omnivores/herbivores respectively<br /> again in space, a flag (similar to the homestar or the ready-to-purchase flag) should appear on stars and planets when a colony there has reached it´s max spice capacity<br /> <br /> [/color][color=blue][b]40 set star cluster population density[/b][/color][color=darkblue]<br />  * upon starting a new game, along with the "set diffuculty" dialog, there should be a dialog where we can set how densely our game is gonna be populated in that area... this way we can choose if we wanna be in an area where we would easily find other empires or if they would be more rare<br /> <br /> [/color][color=olive][b]41 stage and full game restart[/b][/color][color=darkblue]<br />  * all stages SHOULD have the option to restart.... sometimes it happens that we put ourselves in a situation that cannot be solved, and then we´re trapped and the game on that planet is lost... also, there should be an option to fully reset our galaxies, keeping all downloaded creatures (as opposed to the result of doing this by reinstalling)<br /> <br /> [/color][color=olive][b]42 higher LOD range[/b][/color][color=darkblue]<br />  * video options should alow me to set the LOD range higher and texture crisper (specially on creations out of the editor)... i have a good video card, it can take the heat<br /> <br /> [/color][color=blue][b]43 auto-save[/b][/color][color=darkblue]<br />  * an auto-save feature should be included... sometimes we forget... could be turned on and off<br /> <br /> [/color][color=red][b]44 no repeated creatures[/b][/color][color=darkblue]<br />  * in any stage, the game should NEVER allow creations already present in any saves to be placed again ANYWHERE ELSE!<br /> countless amounts of people have been complaining about runnning into their own creatures, or finding an empire that uses the same spaceship... THIS HAS TO END! big bug!<br /> <br /> [/color][color=red][b]45 editor features missing[/b][/color][color=darkblue]<br />  * on editors,  some feature are available in some of them and not in others where they would be much needed... in the building editor, holding ctrl lets you move a part up and down, but in the vehicle editor, you cannot do this to move parts to the sides... in the other hand, in the vehicle editor, holding shift let´s you move/scale your creation as a whole... but, we can´t do this with buildings... another bother here is the absence of the paintbrush feature in the creature and clothing editors<br /> <br /> [/color][color=olive][b]46 assimetry support[/b][/color][color=darkblue]<br />  * more on editors, we have seen that assimetry is somewhat supported... so i ask that we get a way to do it properly without havng to resort to using glitches or mods to do so (maybe holding SHIFT or something allows a part to be edited without changing it´s counterpart)<br /> <br /> [/color][color=olive][b]47 remember colony buildings and save colony templates[/b][/color][color=darkblue]<br />  * the colony editor should remember what buildings we last picked, so we don´t have to go back in the sporepedia to re-pick them every time we set a colony, there should be also a button to place all turrets (if we can afford that)... also, numerous requests have been made for a system that allows us to save a colony layout as a reusable template, making it easier to setup multiple colonies (as far as our sporebucks can go, of course)<br /> <br /> [/color][color=red][b]48 rearrange ship inventory and ship equipment trading[/b][/color][color=darkblue]<br />  * items on ship inventory should be able to be reorganized as we desire! we should also be able to sell back equipment and ammo in our ships, which should also be more available than one item per colony... (making trading possible with more than just spice)... also, there should be some icon difference in expendible items and built-in, energy fed items... <br /> a related note about ship equipment: holding SHIFT while using the abduct tool should stop it from beaming up creatures or plants, making it easy to retrieve war money or pick up spice boxes without sucking up those poor creatures<br /> <br /> [/color][color=red][b]49 tag planets to start games on[/b][/color][color=darkblue]<br />  * when we´re out on space, we should be allowed to "tag" planets so that they appear in the start-game screen... this way we can start our games wherever we want and have our creations interact with each other a bit more... also it would be very neat to start up on a gas giant´s moon, or on a T1 planet if we feel lke a challenge<br /> <br /> [/color][color=olive][b]50 full saved planet interaction[/b][/color][color=darkblue]<br />  * our saved planets should be allowed to FULLY interact with each other... no limitations! if i wanna blow my guys up, i should be able to! this adds a whole Sims-neighborhood aspect to the galaxy and makes Spore a much more powerful storytelling tool...<br /> also, i should be able to encounter my species in planets in ANY stage... once, visiting a saved creature-stage planet from a space-stage game, my species WASN`T THERE!<br /> <br /> [/color][color=blue][b]51 dynamic philosophy generation[/b][/color][color=darkblue]<br />  * in space, maxis could have used a system similar to the simcity2000 newspaper (which generated news stories by mixing up semi-related paragraphs and phrases with open variable words) to create endless possibilities for empire philosophies, as opposed to the 10 CANNED (&lt;-- intentional maxis sore word) ones they have built in <br /> <br /> [/color][color=olive][b]52 multi-stage interaction[/b][/color][color=darkblue]<br />  * we suggest that in any stage, we could come across a more advanced species that has reached a higher stage... imagine all the possibilities that may rise from such interactions... so much fun!<br /> <br /> [/color][color=olive][b]53 efficient planet sculpting[/b][/color][color=darkblue]<br />  * change the way the basic raise/lower terrain tools work,  instead of missile-based, they should be laser-based, allowing us to sculpt the planet´s surface as we desire... the recharge period for novelty terrain tools and planet painting tools should be lower and we should not encounter repeated tools in planets (yes, it happens!)...<br /> the fog effect created by using a sculpting tool should fade away faster...<br /> also, there are reports of a recurring bug where oceans dissapear from a planet, reapearing instatly upon tampering even just a bit with the atmosphere<br /> <br /> [/color][color=blue][b]54 colony evacuation, dismantling and sale[/b][/color][color=darkblue]<br />  * what do we do with a colony we don´t want/need anymore, if it gives you more headache than profit, or if we just desperately need the cash?... as of now, we can´t do nothing, so i suggest we should be able to take a colony apart (get the incredipack back), or sell the planet and even the whole system.... we could even throw them in as part of a peace offering to another empire... give it to the grox, maybe they´ll cut you some slack...<br /> <br /> [/color][color=blue][b]55 meaningfull allegiances[/b][/color][color=darkblue]<br />  * as of now, not much reward comes from making allies in space, i propose that for each archetype of ally we´re given a "bonus" feature, such as: warrior empires help you fight attacks (by themselves), ecologists help prevent ecodisasters and so on...<br /> <br /> [/color][color=red][b]56 original creator stamp[/b][/color][color=darkblue]<br />  * every creation should feature a permanent "original creator" stamp, this would bring an end to creature-theft issues<br />  <br /> [/color][color=blue][b]57 planet timelines in sporepedia and planet sharing[/b][/color][color=darkblue]<br /> instead of uploading our creations individually, the in-game timeline should be exported as a whole, in a manner that no creations are downloaded out of context, and also, allowing the game to reproduce the history on a planet...<br /> on that line... we should be able to save a whole planet and upload it (making it possible to share our gloriously sculpted worlds)<br /> <br /> [/color][color=olive][b]58 in-game sporecast friendlyness[/b][/color][color=darkblue]<br />  * there have been repeated reports on how the in-game interface hinders the creation, usage and editing of sporecasts, making them effectively pointless... we should be able to drag-n-drop stuff into and out of them, pick more than one as a theme and more stuff to make them user-friendly, which, quite frankly, as of now, they are not!<br /> <br /> [/color][color=red][b]59 toggle auto-upload[/b][/color][color=darkblue]<br />  * the auto-upload process is pumping the sporepedia full of unfinished creations! we should be able to DECIDE when a creation is complete and upload-worthy... this feature MUST have an on-off switch!<br /> <br /> [/color][color=green][b][u]60 leave the spaceship[/u][/b][/color] - covered in upcoming expansion!  :D :D :D[color=darkblue]<br />  * one of the most commonly requested features: we should be able to leave our spaceships and explore "creature-style" this ability that removed from the game shortly before release, allegedly because it "wasn´t interesting"... well, IT IS INTERESTING! and we want it back! - i wanna extend this idea by suggesting it could be possible to walk out of cities in civ and tribes in tribal as well...<br /> <br /> [/color][color=blue][b]60 (remnants) creature controls in every stage[/b][/color][color=darkblue]<br />  * pointing out the still-unadressed part of the above topic, i again propose that we should be able to pick a creature to control in creature-stage mechanics in every stage above creature<br /> <br /> [/color][color=green][b][u]61 customizable controls[/u][/b][/color] - the implementation of this has been announced in [url="http://forum.spore.com/jforum/posts/list/9399.page"]this thread[/url][color=darkblue] <br />  * as in many other games, we should be able to assign different keys to each function... we should also be allowed to invert the mouse Y-axis, as many people have requested! <br /> <br /> <br /> <br /> [/color]<br /> [color=brown]these are the main, broader improvements i could sum up from ideas of mine and of others that can be done using mostly stuff that is ALREADY in the game, in a way that very little additional content is necessary, making them viable to be featured in a downloadable gameplay Superpack[/color]<br /> <br /> <br /> <br /> <br /> [color=darkred][size=16][b]LIST B[/b] the Wish-List[/size][/color]<br /> [color=darkblue]<br /> the list currently features [b]16[/b] topics<br /> <br /> <br /> [/color][color=red][b]1 the return of the underwater stage[/b][/color][color=darkblue]<br />  * in the beggining, there was a water stage, now there´s not.... we propose that upon being able to evolve from cell, we can choose (in the add-legs-editor) to add fins and/or guills allowing for the creature stage to be played underwater<br /> <br /> [/color][color=red][b]2 creature morphology consequences[/b][/color][color=darkblue]<br />  * as shown in the 2005 GDC video, we want the shapes of our creatures to REALLY influence the way they behave, such as center-of-gravity making a difference, skin color adding to camouflage, bigger mouths equals greater dammage, larger creatures slower.... that kind of thing... this could be enabled in "expert mode", so that everyone stays happy<br /> <br /> [/color][color=red][b]3 SimCity-style city and tribe construction[/b][/color][color=darkblue]<br />  * upon building a city, or tribe, we should be allowed to place building wherever we choose (no hardpoints), and the city walls (if we CHOOSE to have walls around our cities) should wrap around to accomodate whatever building placement we choose, allowing us to be able to build coruscant-like planets!<br /> <br /> [/color][color=red][b]4 tribal tools and hut editors[/b][/color][color=darkblue]<br />  * there have been numerous requests for an editor that allows customization of the tribal buildings and another that allows us to CREATE weapons and tools for our creatures<br /> <br /> [/color][color=red][b]5 civ tools/weapons editor and infantry[/b][/color][color=darkblue]<br />  * some military bigshot once said that you can blow up an entire country using just vehicles, but you can´t call it yours untill you have infantry there... the Campaign suggests a weapons/tools editor for the CIV stage, where we could give our creatures guns and whatnot, then, we could buy ourselves some guys wielding those weapons to use as infantry... not limited to military, this same editor could be used to create economic ad religious hand-held tools which would be used the same way<br /> <br /> [/color][color=olive][b]6 creature behaviour editor[/b][/color][color=darkblue]<br />  * many different requests have summed into the need for a creature behaviour editor... perhaps an interface similar to the music editor could allow us to determine key behavioral features of our creations, creating a FAR richer experience<br /> <br /> [/color][color=blue][b]7 planet editor[/b][/color][color=darkblue]<br />  * instead of relying ONLY on ship tools to edit a planet, in the "create" mode, we should have access to an editor which allows the free  and unlimited editing of planets, also allowing us to upload them and place them in our galaxies with the option of having them elegible for starting new games on<br /> <br /> [/color][color=olive][b]8 senses[/b][/color][color=darkblue]<br />  * as of now, we have a number of useless parts in the creature editor, such as ears and antennae, which serve no purpose... the Campaign proposes those would add "senses" to our creatures... as in, better eyes that can see farther, or in-the-dark/heatvision, ears that provide accurate directional feedback for sounds, noses that gives us the ability to track down scent tracks (as in Zelda: Twilight Princess) and so on...<br /> <br /> [/color][color=olive][b]9 climates and environments[/b][/color][color=darkblue]<br />  * we propose there should be different climate areas on planets! such as frozen artics, deserts, rainforests etc... those would influence the climate on such regions (rainforests get more rain than deserts), and therefore, this would affect the population of wildlife in them<br /> <br /> [/color][color=olive][b]10 riding pet creatures[/b][/color][color=darkblue]<br />  * there have been tons of requests for the ability to use other creatures as transport (riding)... this could be done via a "saddle editor" which allows the player to position his creature on a chosen pet and decide how his creation should sit while mounted on it... this would allow the rider to 'borrow' the abilities and strength of his ride.<br /> this ability whould be present from tribal stage on and the player should be able to control the creatures directly, using creature stage mechanics <br /> <br /> [/color][color=olive][b]11 the "medieval" stage and tech development[/b][/color][color=darkblue]<br />  * many have stated their desire for a smoother transition from tribal to civ stage... the Campaign then proposes that upon reaching enough population (as described in topic #18 ) we progress to an early civ stage, where motor vehicles are not available...  becoming available after some progress... instead, as describe above, we must rely on foot travel or mount creatures (as mentioned above) to get around...  a tech upgrade system, similar to the ability upgrade from DNA proposed earlier, would allow us to progress over the civ stage untill we are ready to reach space.<br /> <br /> [/color][color=blue][b]12 multiple saves per planet[/b][/color][color=darkblue]<br />  * why only one species/game per planet? we should be able to re-pick an already started planet and "insert" another playable species into it´s environment... this would allow many very fun experiments to be done<br /> <br /> [/color][color=olive][b]13 different genders and mating roles[/b][/color][color=darkblue]<br />  * gender diferentiation could be implemented by adding a "edit opposite gender" section in the creature editor... that section would allow us to edit the creature to a limited extent, such as changing some colors, resizing and moving limbs and spine sections within a limited range from their original positions...<br /> "females" would get the ability to do a mating call, as "males" would "hear" such calls and would have to find ther partners in order to mate<br /> <br /> [/color][color=blue][b]14 space stations with editor[/b][/color][color=darkblue]<br />  * many have suggested that there should be a way to set up a space station in orbit around any planet (including gas giants)... the Campaign proposes that such stations could work as "mini-colonies" adding diplomacy, trading, re-supplying and missions to a planet while yealding no spice revenue (can´t mine from space, right?)<br />  space stations are much cheaper than a regular colony, and provide an effecient way to set your presence on a system...<br />  there should be also an accompanying editor to allow us to make our own space stations<br /> <br /> [/color][color=blue][b]15 fleet editor[/b][/color][color=darkblue]<br />  * many have suggested that it would be tremendously cool to have an interface that allows us to organize several created spaceships into a fleet... this would feature being able to assign somewhat diferent roles to said ships having different classes, such as 'corvette', 'cruiser', 'flagship' and so on...<br /> <br /> [/color][color=black][b]16 get rid of SecuROM and 3-install limit[/b][/color][color=darkblue]<br />  * a request-list classic! seriously, that thing is bad for our computers! patch it out... the 3-install thing is also one of the leading causes for player dissatisfaction<br /> [/color]<br /> <br /> <br /> [color=darkred][b]Appendix 1: New Cheats that need to be added[/b] [/color]<br /> [color=darkblue]<br />  - unlock all parts in creature/cell stage<br />  - unlock evolving to next stage<br />  - give unlimited staff-of-life uses<br />  - give all ship tools unlimited uses<br />  - unlock all ship tools<br />  - remove cooloff period for all ship tools<br />  - adjust a creature´s ability level as desired<br />  - eliminate a given empire/creature instantly<br />  - map all black holes in the proposed "star-chart" screen<br />  - reveal entire empire extents upon first contact<br />  - toggle emergencies<br /> [/color]<br /> <br /> [color=darkred][b]Appendix 2: Other related threads[/b][/color]<br /> <br /> [url="http://forum.spore.com/jforum/posts/list/7030.page"]-- the pinned suggestions thread[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/8658.page"]-- the official suggestion thread for the upcoming space expansion[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/11668.page"]-- the Sporeum.com version of the Campaign[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/11010.page"]-- a thorougly devised implementation of more depth in creature phase[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/7030.page"]-- a major wishlist and suggestion repositorium[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/12582.page"]-- the list of 35 things that would improve Spore[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/817.page"]-- the "stuff that needs to be added" thread[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/7164.page"]-- a wishlist dedicated to new achievements[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/2761.page"]-- an official thread dedicated to reporting BUGS in gameplay[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/5225.page"]-- thoughts on Spore by an ex-Maxis intern (and several neat ideas)[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/9617.page"]-- EA contact information[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/8654.page"]-- a clear summary of the reasons we´re unsatisfied[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/10730.page"] -- the "things you cannot do in spore" thread[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/589.page"]-- the Spore vs Science thread[/url]   <br /> [url="http://forum.spore.com/jforum/posts/list/5293.page"]-- our insatisfaction in numbers, almost 80% prefer "Science Spore" [/url]<br /> [url="http://forum.spore.com/jforum/posts/list/8700.page"]-- a boycott of the upcoming parts pack (in favour of fixing the core game)[/url]<br /> [url="http://forum.spore.com/jforum/posts/list/10499.page"]-- "hurt & heal", a forum game on the strenghts and weakenesses of each stage[/url]<br /> [url="http://forums.facepunchstudios.com/showthread.php?p=11813227"]-- a page full of mods that may help in making Spore a bit better[/url]<br /> <br /> <br /> if you got more good suggestions, post yours and if they aren´t covered yet, ill edit them here! <br /> <br /> <br /> [color=darkred]note:[/color] unfortunatelly, due post the increasing length of this thread, i can no longer feature quoted suggestions separated by their authors... nevertheless, i will continue to update the main list with new ideas thrown in...<br /> <br /> i feel immensely honored that my thread has risen to the position of being a grand compilation of player´s requests, i vow to not let it´s supporters down and will keep this campaing always updated with the sum of their wonderful ideas!<br /> <br /> <br /> <br /> if you wanna do more for the campaign, copy-paste the code below to your signature and let your every post spread the word!<br /> [code]<br /> if you think Spore could be much better, [color=blue]support the [b][url=http://forum.spore.com/jforum/posts/list/4964.page#45040]CAMPAIGN TO MAKE SPORE BETTER![/url][/b][/color]<br /> an open compilation of player´s suggestions to make Spore as great as it can be with a [color=green][b]Spore SuperPack[/b][/color]!<br /> [/code]<br /> <br /> <br /> [b][color=blue]thanks to all the posters! keep the campaign alive![/color][/b] :wink: <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 12:01:20]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ ALL good ideas.   <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> bump!]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 14:11:24]]> GMT</pubDate>
				<author><![CDATA[ Battsknox]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ [quote=battsknox]ALL good ideas.   <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> bump![/quote]<br /> <br /> copy paste  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 14:42:14]]> GMT</pubDate>
				<author><![CDATA[ cortez09]]></author>
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				<title>the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ thanx for the support, let´s hope THEY see it....<br /> <br /> oops... bump again]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 23:14:22]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ These are great suggestions!  ]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 23:44:58]]> GMT</pubDate>
				<author><![CDATA[ pullthepin]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ It would be freaking brilliant if these changes were made.<br /> <br /> I would still think an expansion would be needed but if it were to be patched like this I would have [i][b]way[/b][/i] more fun playing the game...]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 00:52:35]]> GMT</pubDate>
				<author><![CDATA[ Riain]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ I have two suggestions for the space phase<br /> <br /> 1. I think we should be able to have more space ships helping us with the space ship we control becouse when another empire attacks your planet they have like 15-20 ships on their side.<br /> <br /> 2. I think it would be nice if we could actually land our ships on other planets and interract with other species in character instead of being limited into a space ship.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 02:00:33]]> GMT</pubDate>
				<author><![CDATA[ jelly22]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ whats bump?any way i agree with you.those are some great ideas you have there.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 02:05:47]]> GMT</pubDate>
				<author><![CDATA[ xdarkcodex]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ Yeah..I also have a very good computer, and I would love for the distance to be a little further.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 02:07:26]]> GMT</pubDate>
				<author><![CDATA[ nunez1212]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ [quote] * more on creature stage, we should be able to use DNA points to BUY pack slots... so if i dont feel like making a strong creature, i can make several weak ones that stay together... also, when i die, i wanna be able to switch to a pack member of my species, only returning to egg if all in my pack dies [/quote]<br /> <br /> I like this, and it would be good if we could use DNA points to become bigger creatures, which gives more HP and greater attack.<br /> <br /> <br /> [quote]<br /> * on more for creature... there should be LESS nests... more space between them, creatures should get away from those nests to hunt, migrate, drink water way more often... all these behaviours are already in the game, they just have to happen some more [/quote]<br /> <br /> this is so obvious i will be suprised if they don't do this.<br /> <br /> [quote] * on civ stage, i know my city has a specialy... but it shouldn´t limit me on what i can do... i should be able to build economic vehicles from a military city, and set up trade routes,,, they just wouldn´t be as effective as if i was an economic nation... this little change opens up the door for many possibilities... [/quote]<br /> <br /> this lack of feature is annoying. I was using a trade civilization and a giant creature attacked me, well my vehicles cannot attack. I had to use turrents to take it out. When it attacked my vehicles, I had to trade with another city.<br /> <br /> [quote] * space again, why can´t i settle on a star which already has a colony by someone else??? i should be able to settle on that colony´s PLANET if i wanted to! and then i would be able to deal with them as if i was playing the civ stage.. same goes for planets with tribes [/quote]<br /> <br /> this would be awesome! Of course we would have the problem of putting more settlements then the planet could sustain. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 02:26:33]]> GMT</pubDate>
				<author><![CDATA[ ChessPimp]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ I would like to be able to put a sententiant being on an empty planet and see him colonize it depending on his kinds advancement as well.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 02:29:44]]> GMT</pubDate>
				<author><![CDATA[ ChessPimp]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ [quote]* the music editor should have a larger interface... that thing is WAY too cramped... we can barely see the notes and their scales... editing is a real pixel-sized challenge <br /> <br /> * in any stage... i wanna be able to set up annotations, like the signs on SimCtity2000... so i can name my locations or mark where i found blue spice.... this is just a simple UI modification [/quote]<br /> <br /> I support this thread!]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 06:35:27]]> GMT</pubDate>
				<author><![CDATA[ GrundyTheGolem]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ Well, I read your post... and only have one reply.<br /> <br /> Why aren't you on their dev team?!?!<br /> <br /> <br /> good ideas all. if half of these were implemented, it would be a much better game.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 07:06:06]]> GMT</pubDate>
				<author><![CDATA[ Chrisrv]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ Developping a game is not an easy process - I am currently making one, and you have no idea how many good ideas you have to sacrifice because of concerns as time, money, stubborn marketing or editors, or technical problems...<br /> <br /> Anyway - some of these ideas are good. I'd like to add one thing: when in Space, give us the possibility to become everything we meet!<br /> <br /> I'd like to take the control of a new creature met on a new planet - and explore this world in creature mode. Or to take the control of this intriguing tribe on the eco destabilized T1  moon of this gazeous giant... Or taking the control of a city on this civilized world I just met.<br /> <br /> Or "creating life" on a new world by playing the cell stage.<br /> <br /> It even doesn't have to be useful for the player - even if there is no "rewards" for taking control, even if you can't "win", it would be fun to do.<br /> <br /> I've seen so many planets I would like to "zoom on" and explore as a local creature...<br /> <br /> And now for something completely different: Editors.<br /> Not the plant or the hat editor, no: game play editors.<br /> <br /> I would like to have an "game play editor" allowing me to choose the exact game play condition of a  specific save: density of nest, density of fruit trees, carnivore/herbivore ratio, rarity of new parts, spice well density, will the game be more "diplomatic" or more "military"? How many dna point do you need to end creature, how many tribes to "conquer" before the end of tribe phase? <br /> At the galactic scale, something like choosing the frequency of empires and their degree of technological advance, etc...<br /> <br /> And I'd like a "quest editor". the ability to create mysteries, quests, secondary goals - a scenario of my own. And to upload it <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 09:42:06]]> GMT</pubDate>
				<author><![CDATA[ Kaliban]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ Bump!<br /> <br /> Agreed, there should be more complex quests . ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 12:10:09]]> GMT</pubDate>
				<author><![CDATA[ Basista]]></author>
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				<title>the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ wow.... so many ppl... thanks for the support! we gotta keep this thread alive so they can see it...<br /> <br /> funny someone saying that i should be in the dev team... big coincidedce for i actually AM a game developer by trade... sadly, i´m not a part of the Spore team, tho...<br /> <br /> i´m gonna take some of your suggestions and put ´em up at the first post, so they can easily be noticed... but mind that some of the changes suggested here, brilliant as the are, can only be done in expansion packs...<br /> <br /> <br /> thanks again! let´s try and make this game as great as it can be!]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 13:26:38]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ [quote=kaliban]Developping a game is not an easy process - I am currently making one, and you have no idea how many good ideas you have to sacrifice because of concerns as time, money, stubborn marketing or editors, or technical problems...<br /> <br /> Anyway - some of these ideas are good. I'd like to add one thing: when in Space, give us the possibility to become everything we meet!<br /> <br /> I'd like to take the control of a new creature met on a new planet - and explore this world in creature mode. Or to take the control of this intriguing tribe on the eco destabilized T1  moon of this gazeous giant... Or taking the control of a city on this civilized world I just met.<br /> <br /> Or "creating life" on a new world by playing the cell stage.<br /> <br /> It even doesn't have to be useful for the player - even if there is no "rewards" for taking control, even if you can't "win", it would be fun to do.<br /> <br /> I've seen so many planets I would like to "zoom on" and explore as a local creature...<br /> <br /> And now for something completely different: Editors.<br /> Not the plant or the hat editor, no: game play editors.<br /> <br /> I would like to have an "game play editor" allowing me to choose the exact game play condition of a  specific save: density of nest, density of fruit trees, carnivore/herbivore ratio, rarity of new parts, spice well density, will the game be more "diplomatic" or more "military"? How many dna point do you need to end creature, how many tribes to "conquer" before the end of tribe phase? <br /> At the galactic scale, something like choosing the frequency of empires and their degree of technological advance, etc...<br /> <br /> And I'd like a "quest editor". the ability to create mysteries, quests, secondary goals - a scenario of my own. And to upload it <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote]<br /> <br /> <br /> <br /> these are all very good ideas! but i think they are more likely to be done in an expansion pack.... <br /> but well thought of<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 15:47:59]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy chan</title>
				<description><![CDATA[ Changes I would like to see, just with what we have...<br /> <br />  Once you get to the center, unlimited "42", and a hyper-drive to really surf on the part of the galaxy that looks a bit reallistic and similar to what they've shown in the past. The Core.<br /> <br />  Really important one... Since sharing and downloading cool mine and other people´s creations is what can keep this unfinished game alive, somehow. Please, let us load whatever creation we have on our Sporepedia, using the creature-creator-tool, if so... Now can start "playing" with any creation... Took time for them to realize this was important. But I need to put end to random Maxis stuff and start deciding what "really" goes into my galaxy.<br /> <br />  A meaning for life... No, forget that, I already know that: "People are not buying enouh hats..." ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 17:19:20]]> GMT</pubDate>
				<author><![CDATA[ Virakotxa]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy chan</title>
				<description><![CDATA[ Quote"<br /> "It would be a nice feature for collectors like me to have the details button in the card that appears in the upper right after the first encounter. This would save me from having to go into the sporepedia, dig through all the other things I've scanned and click the details button there."<br /> <br /> <br /> <br /> <br /> Okay as for the Card thing goes with scanning the item, simple press Escape, go to the spy glass(after scanning it) and click the creature, building or what ever else you want a "biger" card of, sorry but this was already placed into the game. OMG! EA and Maxis thought of something usefull already!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/49256.page</link>
				<pubDate><![CDATA[Thu, 25 Sep 2008 17:24:09]]> GMT</pubDate>
				<author><![CDATA[ Seldion]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy chan</title>
				<description><![CDATA[ [quote=Virakotxa]Changes I would like to see, just with what we have...<br /> <br />  Once you get to the center, unlimited "42", and a hyper-drive to really surf on the part of the galaxy that looks a bit reallistic and similar to what they've shown in the past. The Core.<br /> <br />  Really important one... Since sharing and downloading cool mine and other people´s creations is what can keep this unfinished game alive, somehow. Please, let us load whatever creation we have on our Sporepedia, using the creature-creator-tool, if so... Now can start "playing" with any creation... Took time for them to realize this was important. But I need to put end to random Maxis stuff and start deciding what "really" goes into my galaxy.<br /> <br />  A meaning for life... No, forget that, I already know that: "People are not buying enouh hats..." [/quote]<br /> <br /> <br /> there´s a new cheat "-evoadvantage" that allows you to start creature stage with any creature you want...<br /> <br /> as for unlimited "42"... there COULD be a cheat for that...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 17:42:57]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy changes</title>
				<description><![CDATA[ I've been giving this a lot of thought since Spore's release.  <br /> <br /> Don't get me wrong.  I like Spore.  I waited a long time for it, sucked into the hype, like everyone else.  I *WANT* to like Spore.  But it's got some problems.<br /> <br /> How could they make Spore more enjoyable to *everyone* with a few fairly simple changes to the current product?<br /> <br /> A few ideas have come to mind.  Please forgive any of these which overlap with previously-made suggestions.<br /> <br /> 1.  Let us decide how the game computes its equivalent of Drake's Equation.  I find space far too crowded, as do a lot of people.  I want finding intelligent life to be more of a "wow" moment, and less of an "oh crap" moment.<br /> <br /> 2.  Let us use whatever creature parts we want, and let us upgrade them by purchasing stats for them, rather than being forced to build a creature who isn't true to your plan for the creature.  I'm sick of creating creature after creature that end up with the same parts, simply because they have the best stats.<br /> <br /> 3.  In Space stage, when we're in a planet's atmosphere, STOP THE GALAXY CLOCK, just as the game is paused when you're inside the colony planner interface.  What is the point of bombarding us with alerts that we can't respond to until we return to the galactic map anyway?  For that matter, you might as well pause the outside galaxy when we're in solar-system view as well.  Let us work on whatever we're working on NOW, and deal with communications with other empires when we're at the galaxy map screen.  And stop the clock, don't just let the messages pile up and hit us with all of them when we zoom out to galaxy view.  STOP THE CLOCK.  Relativity, anyone?  Time is relative.  Lunchtime, doubly so.<br /> <br /> 4.  Like some others have suggested, I would enjoy Spore a lot more if I could decide what kind of space game I want to play.  It's a big galaxy.  I'd like to be able to tune the starting conditions of each game's starting star cluster.  Maybe I don't want to be pressured into starting an endless war with the Grox, and one I can't adequately defend against with a few paper turrets and a single delinquent uber turret per planet.<br /> <br /> I feel like more of a Dog than a God.<br /> <br /> Sometimes I'd like to just turn off the Grox, or turn off pirate raids, or at least give myself a fat diplomatic handicap to make it easier to focus on other things if I didn't set up the space phase with constant harassment and warfare in mind.<br /> <br /> 5.  There is no real reward associated with allying in space phase.  Those paper ships they send you aren't worth the hoops you end up jumping through when you ally in space phase.  Why?  Because allies always end up at war with each other, and you end up disappointing both races at best, or having to destroy one or both allies at worst.<br /> <br /> The same problem made me sick of playing Sins of a Solar Empire.  The diplomacy system sucked.  Allies couldn't keep their hands off each other, making it pointless to ally with them in the first place.<br /> <br /> That's the sort of poorly-considered gameplay mechanic that forces a certain type of outcome in a game that should instead let the player go about things in a way that best suits their own play style.<br /> <br /> Make it so that anyone allied with you is also allied with your other allies.  No fighting, guys.<br /> <br /> 6.  We're not pounding on the dinner table demanding elegant modding tools, but let us mod the game.  We bought it.  Most of us who bought it did so under the mistaken impression that it would be a cosmological sandbox anyway.<br /> <br /> Open up the rest of the cheats.  Give us debug mode.  Post the basic information we need to start seriously modding the game into something we'll want to still be playing by the time the first expansion hits store shelves, before Spore fades from our memory as just another disappointing bait-and-switch.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 17:59:30]]> GMT</pubDate>
				<author><![CDATA[ Flerndip]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy chan</title>
				<description><![CDATA[ I have a few suggestions if it's not a bother.<br /> <br /> <br /> 1. If possible, it would be nice if one could restart at a a selected stage on a planet instead of having to create a new save just to replay a certain stage with one of your favorite creatures. <br /> <br /> 2. More tribal interactions could be added, such as one tribe asking you to eradicate a rival or you being able to bribe other tribes (with the gift interaction) to gain their alliance. It would also be an improvement if other tribes battled with/performed for each other and domesticated animals. <br /> <br /> 3. (hypothetical) I'm not sure if this would be possible or not, but it would be interesting if your tribe could use domesticated animals (or members of the same species) as mounts for battle or to help with their musical performances.<br /> <br /> 4. In the space phase, colonies could be allowed to build additional space ships for defence (it could work with the player buying them like they did with vehicles in the civ phase). <br /> <br /> 5. Perhaps in the diplomatic tab a "I'd like you to make peace with someone" option to help with the issue of two warring allies.<br /> <br /> 6. To add some more tradion options, perhaps Maxis could add the ability to trade the varius creatures and plants for Sporebucks (maybe sentients could be sold as slaves by the less moral of races)?<br /> <br /> [quote]* space again, why can´t i settle on a star which already has a colony by someone else??? i should be able to settle on that colony´s PLANET if i wanted to! and then i would be able to deal with them as if i was playing the civ stage.. same goes for planets with tribes[/quote]<br /> <br /> Seconded (if possible), I'd like to see my vehicles actually doing something other than collecting spice.   <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 19:27:14]]> GMT</pubDate>
				<author><![CDATA[ Strategist]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy chan</title>
				<description><![CDATA[ I think their should be some more realism, idk how easily this could be patched in but specifically in creature phase I'd like their actually to be a time length for egg hatching, some may be against this but an option to turn it off or on maybe? I'd like this because i feel like im not paying as one creature for a long time adding this egg timer would help this, maybe like a half hour and you could hatc it whenever u want.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 20:14:50]]> GMT</pubDate>
				<author><![CDATA[ Blackoutt21]]></author>
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				<title>the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy changes</title>
				<description><![CDATA[ All excellent ideas! I'm especially in favor of what Moach and Flerndip had to say. Spore is a great game, really, but it was promised to be so much more than it actually turned out to be. I feel a bit cheated.<br /> <br /> The dev team should get to work right away, implementing a lot of this stuff that was originally promised to be there.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 21:15:47]]> GMT</pubDate>
				<author><![CDATA[ slimygod]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy chan</title>
				<description><![CDATA[ See my suggestions [url=http://www.xspore.com/community/sporedom/9578-just-me-does-game-kinda-suck-4.html#post192203]here[/url] as well as follow up replies on what others thought and my rebuttals.]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2008 04:57:59]]> GMT</pubDate>
				<author><![CDATA[ Draco18s]]></author>
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				<title>the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy changes</title>
				<description><![CDATA[ i´m bumping some more of your suggestions to the original post... sorry for the big delay...<br /> <br /> and thanks for the input]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 11:17:44]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>the &quot;How to make Spore great with what we have!&quot; list  -  an open collection of patch-worthy changes</title>
				<description><![CDATA[ i´ve edited some more stuff into the first post! hence the bump...<br /> <br /> thanks for the great suggestions! keep ´em coming]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 12:09:42]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title> -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ These are all excellent suggestions!! If they at least fixed these elements of the game, I could probably live with and still enjoy the post-2005-era product we ended up with.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 13:47:29]]> GMT</pubDate>
				<author><![CDATA[ Splycer]]></author>
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				<title>Re: -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I agree with pretty much everything said there!<br /> <br /> [b][u]I 100% agree[/u] that space should be more of a void than a battle for colonization space![/b]<br /> <br /> Every time I get into the space age I think, "ok, sprinting time!" The other races seem to EXPLODE with their expansion... when you have 2 stars, it seems as though EVERYBODY has 8 or more... and it's a battle to find more room for you to colonize...<br /> <br /> and yes, colonizing in the same planet as another to make an interracial multicultural planet (bringing back the civ wars if need be or the trading routes within the planet themselves)<br /> <br /> Buying more ships for planetary defenses is a great idea! buy them at say 200,000 and they don't do anything but scout around a planet that you purchase them at! And even make them cheaper at your home planet, or more expensive with a lesser Planetary value...]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 14:08:58]]> GMT</pubDate>
				<author><![CDATA[ Aubinator]]></author>
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				<title>Re: -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I want an Option to rename my Planets and Star Systems and I want it now... <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> By the way, there already is such a thread, why did you opened a new one ? This way all the Suggestions will be scattered over the whole Forum, please unifie all theese Threads.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 14:22:50]]> GMT</pubDate>
				<author><![CDATA[ williwalli]]></author>
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				<title> -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ i´ve opened this thread to gather the main points that could be resolved in a PATCH...<br /> <br /> the whole point of it is to define the changes that can be done without adding content to the game, thus, making them viable in a patch rather than on an expansion pack<br /> <br /> <br /> thanks for the support... i´m putting up some more of your ideas]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 14:41:41]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Here are just a few things I would like to see changed, I agree with just about everything brought up so far.<br /> <br /> <br /> 1. Colony planner could be greatly improved, in order from least to most heres what I would like:<br /> a. Either default building types or a button that randomly chooses all the building models. I would prefer being able to set a default but just being freed from having to click something for each buidling for the five hundreth colony would be a blessing.<br /> b. When you select a building to place have it placed each time you click until you deselect it instead of having to drag each building from the left menu. This might seem like nitpicking but again, after I've set up the five hundreth colony I can almost place the buildings in my sleep, which leads me to:<br /> c. Have a colony layout you can save, and when you click it on an colony it sets up the buildings to the layout, or at least as far as your bankaccount will let it. Once you get a good layout (I always use the same one that generates 120/hour with 2 happyness) you always use it, it gets old always putting the same buildings in the same places. <br /> <br /> Also, have an add turret button or something, having to drag up to eight turrets per colony also gets old.<br /> <br /> <br /> 2. Trading- one thing I see lots of people complaining about and lord knows I do to is having to do all the money making deals for your empire yourself. I know implementing some new way of automaticaly selling spice would probably be really complicated, but if they had the trade routes that already existed generate money that would go far enough to make me happy. Right now troude routes are pretty pointless, create one and forget about it until the aliens are ready to sell their system, but if it generated money, and especially if it was either based on spice production/selling rates or how advanced each system is relative to eachother it would really ratchet up their importance.<br /> <br /> Also, more then three trading routes please. It takes so long to have a system ready to be bought that it really just becomes more efficent to go in and kill some people.<br /> <br /> 3. Be able to flag systems from the box you get when you mouseover the system in the galaxy or solar system view. The current means of flagging through the sporeapidia takes like 6 clicks of the mouse while something that important should be a one or two click thing.<br /> <br /> 4. Picking up more copies of your own ship as wingmen should be implemented, but what would be even cooler would be if you could buy upgrades for alien ships in your fleet, mainly so they wont suck as much (and have the improvement carry over to the next one if the first one gets blown up). I personally kind of like rolling in with this huge mix of ships, but with the exception of having a grox wingman they might as well build the things out of oily rags and matches.<br /> <br /> 5. Offense in space, it makes no sense that ships belonging to someone your at war with can shoot at you but you only have the defense turret to fire back. <br /> <br /> 6. A weapon between the anti matter bomb and the planet buster that destroys all the cities on the planet but doesnt destroy it or the ecosystem. I know you can just drop the t score to 0 and then terraform it back but that takes a while.<br /> <br /> 7. More perks for being allied with someone, like them sending their ships to protect your planet (like we have to keep doing for them). <br /> <br /> 8. Some kind of auto terraforming tool that lays all the plants and animals. Adjusting the t-score would be a plus. After a while I find I am sculpting and painting the planet to perfection sometimes, but for the most part just terreforming them for the extra colonies.<br /> <br /> 9. Either an ingame or out of game system for reducing or increasing things like the rate of pirate attacks, raids, and eco collapse. <br /> <br /> Also, some prefrence when you first start a space game to control how many other species are out there. Someone else earlier put it really well when they said it felt more like searching for planets with out life then searching for new intellegence.<br /> <br /> 10. Last one and not on the space stage either. Have domesticated animals in the tribal stage travel with your cheiften or something. Having your creaters riding them or whatnot would probably be really hard to implement, but if their whole little race would just up and follow you like they were pack mates that would be awsome. <br /> <br /> Still looking for Sol, want to talk to that steve guy again.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 15:48:50]]> GMT</pubDate>
				<author><![CDATA[ Random240]]></author>
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				<title> -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ you have some good ones there! but most of what you just said is a little much to ask from a patch... this is more likely expansion pack material...<br /> <br /> i´m putting up some of the more feasible ones]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2008 19:46:05]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Two things I think should be addressed in a patch are not quite gameplay-related, but more functional ones: the automatic download system of the Sporepedia and the way the game mindlessly uses its entries on the games we play (specially when you have selected "my creations" as the theme).<br /> <br /> I've spoken about those two on other posts, but I'll copy the basics here.<br /> <br /> There should be an option to turn on/off the automatic download system. I should be able to decide what and when to download stuff for my game if I want to. <br /> <br /> Also regarding that matter, there should be a way for players to be able to filter the content that gets automatically downloaded by the game. I suggested putting up an editable list of banned words for the creations. That way I can stop having to sistematically delete the usual "blingmobile", "efkwenognw" or "bestcreeturevah" that pops into my game whenever it's automatically downloading content.<br /> <br /> Last on this issue, I suggested that the game should be able to remember what I have previously deleted from the Sporepedia, and refrain from downloading those creations again (unless I do it manually). That would also solve another annoying issue I constantly have of creations coming back from the dead to haunt my game.<br /> <br /> About the second issue (of how the game uses the content on each playthrough), I suggested that the game should not put more than one type of any creature with any given name. That way you would not have to run over duplicates of creatures (or different versions of the same one) you and other people created. It would add more variety to each play and make the game more enjoyable. <br /> <br /> Also, that would make the "my creations" theme feature better, because you would have a game favoring content created by you (which you may want) without mindlessly cramming every creation in and creating an absurd stream of duplications (something you probably wouldn't want).<br /> <br /> It could even be made toggleable (is that a word?) for people that want/don't mind seeing duplicates or different versions of the same thing in their games.<br /> <br /> Even though not everything I suggested could be done with what is already coded in the game, I don't think any of those are complex enough to have to wait for an expansion pack.]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2008 21:32:06]]> GMT</pubDate>
				<author><![CDATA[ Falvrian]]></author>
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				<title>Re: -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I am so addicted to the build mode. I was just having some issues and came up with a few suggestions that I think might make this more enjoyable or easier to make certain things: <br /> <br /> 1. Hard to make anything that involves a half circle or quarter circle or even a triangle for that awesome detailed look. <br /> <br /> 2. Off centering things like cockpits or certain details (well any thing really). I was trying to make the mellium falcon (from star wars) but I could not make the cockpit on one side. sigh. <br /> <br /> 3. Some things, like the details from certain buildings or guns from land vehicals are not available in other builds. <br /> <br /> <br /> -I was thinking about a piece cutter. like the circle body you can cut it once on each axis so you can get quarters or something to that effect. <br /> <br /> -Also thinking about integrating parts from lets say guns from land military to air military or the detailed effects from entertainment buildings to factory or house buildings. <br /> <br /> -Lastly a paint design editor so I can that "just right" design. Maybe a fur option? I guess like long hair or something, not that my computer could handle that but who knows? <br /> <br /> Was also wondering if there are any plans for more "pieces" that are going to be implicated at a later date? <br /> <br /> I would love to see 2 or 3 pages of "pieces" in every tab in every builder. lol <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2008 23:16:28]]> GMT</pubDate>
				<author><![CDATA[ tweedie1]]></author>
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				<title> -- AN OPEN COLLECTION OF PATCH-WORTHY CHANGES -- new suggestions will be edited into first page</title>
				<description><![CDATA[ most of these thing will probably be left for expacks... but your suggestions 2 and 3 are very patch-worthy, since they only require little programming changes...]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2008 12:59:49]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ good good xD]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2008 16:31:58]]> GMT</pubDate>
				<author><![CDATA[ ErgoMantra]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I have a list on what i think should be added to the space age in this game<br /> <br /> 1. You should be able to build Space Staions around planets for defence from attacking fleets or increase spice production/amout a planet can store<br /> <br /> 2. I think that it would be cool to be able to create a dyson sphere around the sun and be able to chose what spice that it produces<br /> <br /> 3. You should be able to create a diamond ring around your planet and it would act like a space station just better or like a ring in Halo and it could act like a moon<br /> <br /> 4. You should be able to do something with the gas giants because right now thier worthless areas of space<br /> <br /> 5. your allies and enemies should be smarter<br /> <br /> 6. You should be able to build your own planets, chose what it looks like, and what spice it has on it<br /> <br /> 7. Lastly you should be able to create your own wormholes so you can get from one side of the galexy to the other without having to figure which wormhole leads to and getting completly lost in the process]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2008 19:47:55]]> GMT</pubDate>
				<author><![CDATA[ Artedies]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ When I want to recycle or reuse content of mine that I have already made just because I don't want to make the 1 millionth house for a new civilization I want to be able to use it without it making a copy on my online Spore account that I have to go and delete.]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2008 22:25:19]]> GMT</pubDate>
				<author><![CDATA[ purplecharger]]></author>
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				<title>Aw: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Has anyone suggested epic spaceships? <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> If not, I'll do it! Make them five to ten times bigger than those puny ones. We want more shipclasses! I want to build a real mothership with ten times the complexity, millions of bucks and unlimited space in the editor to go nuts in the creation process! <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> Give us more building space, Sporebucks/DNA and most of all complexity in the editors!This is not a sandbox! A kitten has a larger sandbox than we have! ]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2008 23:00:09]]> GMT</pubDate>
				<author><![CDATA[ VariusMayhem]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ ppl... go easy... we´re suggesting changes possible to do in a patch... space stations and dyson spheres are much to large affairs, which require lots of new game content... which patches don´t usually bring<br /> <br /> the idea of epic spaceships is a nice one, tho... would be nice to have stuff like grand flagships flying around... would not be very hard to implement, too.... since no new content is needed... it´s just a matter of making them larger and beefier....<br /> <br /> but they probably wouldn´t do this in a patch because of the gameplay balance issue it rises....<br /> <br /> <br /> i have already put in the list that ships should look larger than they do now...  my mighty explorer/fightr-bomber ship looks way too small to be intimidating as it is now...<br /> <br /> <br /> keep the suggestions coming ppl.... there have been incredibly well though ideas here, hope there´s more]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 00:53:47]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I'd really love to stop seeing earlier iterations of my current creature. I just now flew my spaceship to some planet on a scan & fetch mission, and ended up having to fetch MYSELF! Well, a less evolved version of myself, but c'mon... I've also seen epic versions of myself in tribal and civ modes.<br /> <br /> If it's named the same as my avatar, don't include it in any fauna lists. Sheesh!<br /> <br /> On a similar tack, multiple iterations of the same creature shouldn't be present in the same game. More than once I've come across the same-creature-once-removed problem. Sometimes in nests side-by-side. I know the game can really only tell if it's "the same" by the name, but that should be good enough.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 00:58:44]]> GMT</pubDate>
				<author><![CDATA[ Tekuromoto]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ this is a great point... it´s very recurring, too...<br /> <br /> it is already on the list, where i clearly stated that in no way the game should allow a creature already present in any save/planet to be included in a new game....<br /> <br /> <br /> actually, this is such a common point, i might go and make it in big block letters saying NO MORE REPEATED CREATURES....<br /> <br /> how could they let slip such horrid flaw.... ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 01:03:54]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ here is few suggestions , iam sorry if some of them may already suggest this<br /> <br /> 1) cloth / armor and outfit editor<br /> <br /> 1- able to change the cloth / armor color without changing the Creature skin color<br /> <br /> 2- more parts please<br /> <br /> <br /> 2) Creature Stage <br /> <br /> 1-a way to see who's on top of the food chain (which Creature kill most )<br /> <br /> 2- change the color of the other Creature card  info to Red for Carnivore , Green for Herbivore and Blue or red/green for Omnivore <br /> <br /> 3- a lot of time you see all Creature stand at their nest , wont be better if they lot them move abit away from their nest<br /> <br /> 3) Tribal Stage<br /> <br /> 1- instead to buying building , let them take time to build   <br /> <br /> 2- add new resource "Stone" and/or "Wood" for use to buy(built?) building , you gather stone by mining and wood by logging <br /> <br /> 3-dancing at camping fire dose nothing for your Creature how about this :<br /> <br /> when an Aggressive Tribe dance they get  Increases in attack power for short time<br /> <br /> when an Industrious Tribe dance they get Increases in gathering speed<br /> <br /> when a Friendly Tribe dance they reduce chance to get attacked  *maybe someone can get better idea*<br /> <br /> 4-Fog of War ?<br /> <br /> <br /> ill post more when i think for more ideas]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 01:56:10]]> GMT</pubDate>
				<author><![CDATA[ Dayner]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ This is a rant I made elsewhere. Some of this is patch-worthy while others are... well a bit more than that.<br /> <br /> Here is what was lacking from each stage:<br /> Cell stage: more body parts and opportunity to use them. Maybe some different areas to explore (dark areas where you need some light-emitting parts maybe?). Some physical boundaries you need to make your way around. Maybe some simple missions - find a certain plant/meat type to cure a virus before you can move to the next evolutionary milestone.<br /> Creature stage: Again some simple missions might be good here. Something like one of your allies wants a stick located next to a hostile nest, but they don't want their enemy alerted that the stick is taken. Use stealth to sneak in and take the stick during the night. What about a race where you need to use the sprint ability.<br /> You get all these nifty abilities and the only one I ever used besides combat and dance was the sprint to dash in close to a hostile nest, grabs some bones for a body part and run away.<br /> I think it would be interesting to have a few different object you can pick pick up and perhaps some creatures would give you some DNA points if you find certain objects and bring it to them.<br /> In all, it could stand to run a bit longer as well.<br /> Tribal stage: This part was just too short and simple to be much fun. The only ways to make another tribe happy is to give them gifts and you still can't become allies unless you do the Simon Says dance with them. Why can't you develop some other kind of technologies like fireworks or magic tricks or something to impress others? What about training pets to attack other village? Imagine if you put in enough resources, you can train an epic creature as a pet and have it attack your enemies. THAT would be awesome! Again a couple kinds of missions here and a longer stage would have been better.<br /> Civ stage: This stage is also too short for what it is. It is far too easy to take over other cities as an economy (give some gifts, create a trade route and buy the city when the trade meter fills). Also grabbing all of the spice mines on your continent right away gives you an enormous advantage that the AI can't really compete with. Playing as an economic nation it came down to bribe, trade, buy, expand rinse and repeat. This stage should have had more research and tech to develop and make it harder to take over other cities. Missions could have been added to this stage to flesh it out better as well; please deliver this package to this city, please find a meteor fragment and bring it to us, there is an epic creature threatening our city, please tame it or kill it, ect.<br /> Space stage: This stage could have benefited from borrowing some concepts from other space conquest games. Beside the need for other missions and emergencies (there are only so many times I can handle eco-disasters and pirate raids!), I'm going to list some of the things needed in the space stage:<br /> <br />     * Fleets: build computer controlled spaceships that you can assign to defend the colonies. I should not have to do everything myself - expansion and exploration requires it! In addition, it would also be great to have an option when you build a spaceship "defend this colony or join my fleet"<br />     * Technology research: There needs to be a separation between item/upgrades and the technology needed to get them. I wasn't happy that your homeworld just has various technologies when they are "unlocked". The way I would have like it to work: Money allocated towards a research fund would influence how quickly your own empire develops new tech. When you buy equipment from another race that you don't have the tech for, it cost you more the first time because you're buying the tech as well as the equipment. New tech can also be discovered from ruins and artifacts on other worlds as you explore.<br />     * Espionage: Right now, it does not exist. There is no cloaking (that I've seen so far anyways) and there should be espionage to try and steal away tech and empire information from other races.<br />     * Contact list: There needs to be a list of races you've met, where you met them and your status with them. When you mouseover that race's information in the contacts toolbar, all of the worlds you know they control highlight on the galactic map.<br />     * Planetary defenses: Most galactic conquest games have things like city shields, planetary shields, in-orbit defensive weapons. Other than the on-ground uber-turrets, I don't think there is any of that in Spore. Why not?<br />     * Targeting systems: Why do I need to hold a button down to attack? And with the lasers, why do I have to keep the mouse pointing at a squirmy pirate as I do so? There are some auto-turrets you can buy that automatically fire at enemies, but they don't help that much. The holding the mouse button during combat and having to keep it over your foe loses the combat in the game some playability points.<br />     * Using the editor to attach parts: Certain ship upgrades should be added in the ship editor and if you don't want to bother with going into the editor to add it (and with the editor as simple to use as it is, it's not that much hassle anyways), you have an auto-attach which basically just sticks it on somewhere that hopefully looks right (but you can fix in the editor if you don't like it anyways). Come to think of it, I would have liked to see something like this in the Civ stage with the vehicle editor as well but then there are no vehicle upgrades anyways though there SHOULD be.<br /> <br /> Also, if I enter the creature editor from the main menu and create a new creature (not one I've played), Why can't I have any of the cell-stage parts? All they need to do is put a tab in with the cell stage parts otherwise, the only way to make a creature with mixed cell-stage and creature stage parts is the play the darn thing at least from the beginning of creature stage. A relevant example is that I wanted an eyeball from cell-stage on my creature, but I ended up playing through from cell stage to make it. I've played it up all the way through tribal so there is no issues with using cell-stage parts in later stages than creature.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 02:00:21]]> GMT</pubDate>
				<author><![CDATA[ Dan-A-N]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ This should be stickied <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> seems to me a lot of work went into all this .   90 percent of the suggestions should be incorporated into an "I'm sorry for what we did to you" patch.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 05:27:51]]> GMT</pubDate>
				<author><![CDATA[ RedLightning777]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I know this may sound dumb but<br /> <br /> what about having the ability to destroy a star, like a star buster. You should also be able to use a planet buster to threaten other species, like in the diplomat have a +100 you could exterminate us thing.<br /> <br /> also being able to make wormholes to any star you've previously visited, like slip space or hyperspace. none of this racing across 1,000 systems to prevent a species from dying.<br /> <br /> just some things to ponder that would allow you to feel more like you're the god of your galaxy]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 06:56:36]]> GMT</pubDate>
				<author><![CDATA[ Kiwi00]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Can one of the Moderators please make one of thoose Patch-Suggestion Threads sticky, so we don´t have to search all 2395423894538945 of them ?]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 08:33:50]]> GMT</pubDate>
				<author><![CDATA[ williwalli]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ There are some good suggestions in here. However I came here to disagree with a few of them.<br /> <br /> <br /> [b]the core should be easier to navigate (i´ve never been there but i hear it´s hard) [/b]<br /> <br /> NO it should not be any easier. I got to the center with no navigation problem. Also it helps to clear out a few grox systems on your way so you have a safe place to use energy and repair packs. I made a safe terraformed path for future saves to use. half the fun is looking for the path, enjoy it.<br /> <br /> <br /> [b]Let us use whatever creature parts we want, and let us upgrade them by purchasing stats for them, rather than being forced to build a creature who isn't true to your plan for the creature. I'm sick of creating creature after creature that end up with the same parts, simply because they have the best stats.[/b]<br /> <br /> You can still finish the creature stage without max stats, try it some time. You may have to change your stategy though. Although perhaps upgrading the exsisting stats on a part would be OK<br /> <br /> [b]<br /> Make it so that anyone allied with you is also allied with your other allies. No fighting, guys. [/b]<br /> <br /> Again have to disagree. I had this problem at first. I had 9 allies and 2 were causing headaches by attacking my other allies. It was a spode empire and a warrior empire.<br /> The main reason the were attacking was to expand their empire because I was buying out their star systems to keep them happy with me... (or so it seemed)<br /> I paid my otherwise peacfull allies to start wars with them.<br /> Send allies to attack the T0 or T1 planets so they have a chance at winning. hit the enemy in multiple star systems at once.<br /> Had a good laugh when the spode guys called for help from the people I had just paid to hurt them. Then I dropped volcanoes and atmosphere generators on their home world. It was maybe a 10 minute war and once the bothersome empires were destroyed it was very very peacefull. Your game experience may differ of course.<br /> <br /> One thing I would like to add. I would like to have a way to give or sell my star systems to an ally. I uplifted a cool Santa Claus creature to space age,  but they only have 1 star system and the rest of the stars in the area are already taken. I want Santa to have a bigger empire without having to destroy my other neighbors....]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 09:53:30]]> GMT</pubDate>
				<author><![CDATA[ CoffeeG]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ very good points, everyone!<br /> <br /> guess i have some more updating to do...<br /> <br /> <br /> <br /> great job keeping this alive! your enthusiasm in making spore better makes me proud of being a part of such constructive community....<br /> <br /> it´d be very easy to (as many do) just turn and say "hey! this game is crap! make it better now! or we´ll stop playing it!"<br /> <br /> what we´re doing is much more noble, finding key elements that with little change can make the game MUCH better... <br /> <br /> thanks for supporting the campaign to make spore better!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 15:06:16]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Aye... 'Cause we are creative people who still think the game has tons of potential, and it sucked because of seemingly inexistant beta-testing and really odd decission making in the logics of it all... The fact that we all can come up with dozens of ideas to make it better, only makes it worst to understand what they were thinking most of the time.<br />  Only difficulty, not repeating what others already suggested... Most of this stuff becomes obvious after playing for brief minutes on every stage. <br /> <br />  Ideas of mine, not listed I think. Mainly for space. I can live with the other stages being mere tutorials, if there was to be some sort of deep, challenging or at least mildly interesting things to explore discover and experiment on space...<br /> <br />  Diplomacy: No changes to be made to the graphics, only numerical-text changes... very patch-like.<br /> <br /> To All:<br /> - My empire has become Omnipotent. I´m bigger than the Grox... now, shouldn't we expect some sort of change on how oother empires relate to us? Other than adding "omnipotent" to a line, if the next thing they ask you is money to not "blast you into oblivion" with their puny lone-system... Makes no sense. They should behave different to the status of my empire... If with same behabioural options, at least rephrase them!<br /> <br /> <br /> <br /> - Missions/Random events: Just using what we have now... "Save us from that epic", "Get us certain type of spice", "Terraform this or that, we need a pink sky to suit our needs sort-of", "Civil War, one of our own cities gone wako, subdue them"... And in general, just mix the kind bit-more-varied missions to make them random events other than pirate-eco-grox boringness.<br /> <br /> Warmonguering/paladins:<br /> - Is that all? I mean, I'm the "big fish" now, I want to be the one that asks for money to not start a war now... Why is only the AI able to do that? I'm in position to threat, now! But nobody seems aware of my power until they see themselves with their empire almost completly obliterated. As a knight, we could have ground/sea/air forces to help us a bit... Although this would be nice and logical for all traits.<br /> <br /> Monopoloids:<br /> -Make trading-ships show between our own systems, at least if you are an economic race, to automatically gather spice on our home-world, if they are connected at a reassonable distance. That would be the stock-exchange headquarters of our empire... We could sell cheap there, or take the goods and sell them manually on a better location like now. Also the sell system option, when they are interested or we offer...<br /> <br /> Technics:<br /> -Being able to access tecnology through diplomacy, not just "You'll-get-there-eventually-badge-system", Also buying space-charts of mapped worm-holes or sections of the galaxy we never been to, to show as visited, listing planets and spice-types... sentient species present maybe not.<br /> <br /> Preachers:<br /> -Another map legend to show the advance, epidemic of our belief system to other empires, bettering our relation with them. Right now, when encountered another zealot specie, they seem to argue even though they are both fanatics of the same ideaology. If not, let us choose the name of the god, so we can see why they don't get it...<br /> <br /> Hippies/Singers:<br /> -Would be nice if they could have more power over animal species, much like the tribal powers they get. Or no eco-disasters at all... Also maybe legalized drugs that enable the game visual-filters... Nah, just ranting... Infecting a planet with untraceable eco-disaster virus-like would be nice.<br /> <br /> Brown-nosers:<br /> -What's the point on being a diplomat when no diplomatic options are available? Being able to do some ONU tasks... Like, please stop attacking those dudes or I will have to study if maybe some sort of meassures will be taken, like... dunno. Not asisting to your Olimpics or something equally harassing as a planet-busting act... Maybe brieving a certain number of empires to cancel the inter-galactic code, or make changes to it?<br /> <br /> Just thinking on diplomacy... I think I could go on forever. If just knew somebody was listening to any of this stuff we are trying to GIVE THEM FOR FREE, all this ideas in case was not mentioned are FREE FOR MAXIS to use, implement or modifie as they better suits them. Don't need to credit us angry users for it... just make something!]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 16:50:48]]> GMT</pubDate>
				<author><![CDATA[ Virakotxa]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ thatnk you! much agreed!<br /> <br /> you make some very good points there! it´s possible to add all sorts of new possibilities without having to put new content into the game!<br /> <br /> most of your sugestions have already been covered in one way or another by suggestions already made... but the new ones i´m gonna post up!<br /> <br /> <br /> very good suggestions! keep ´em coming]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 17:28:38]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ *The music editor should not ONLY be larger, but it should actually be available in various staves and cleffs, with note locations and length notations that actual musicians can understand.<br /> <br /> As a songwriter myself, I was thrilled to see an in-game composer, and then just as deflated to discover it would take me hours of tweaking in a user-hostile interface to achieve something I could do in just seconds in any basic music editor.<br /> <br /> *The creature stage would be far more interesting if you had to "purchase" your brain upgrades at the cost of a couple-hundred DNA points. This would make evolution a choice varying depending on circumstances and user preferences.<br /> <br /> *The tribal stage would be far more interesting if (like Age of Empires or Empire Earth) your first consideration was not only GATHERING food, but developing autonomous ways to gather food. Spore as a whole could have been so much deeper if the leap to "civilzation" came with the invention of the farm. Any form of tech tree, even a basic one, would have been more interesting than just "conquer" or "ally" 5 other tribes. There's no reason that element has to be removed, but at least for an expansion, obtaining technology to make gathering easier would be so much more interesting and true to life.<br /> <br /> EXAMPLE:<br /> <br /> Each of the following would be objects purchasable by spending food. But after their purchase, they increase the generation of food gathered.<br /> Fishing boat: 50 Food <br /> Tilling Cart: 200 Food<br /> Farm: 500 Food<br /> <br /> Then once you hit a landmark, like 5,000 food, you either "buy" advancement (see the note about the creature brain above) or it is given to you automatically.<br /> <br /> *In space stage, first contact should be rare and special. Not automatic and everywhere. A mostly-empty galaxy would still have THOUSANDS of other empires and wouldn't feel quite so cramped and crowded. You've taken all the mystery out of space if everywhere we go, someone else has already been there. <br /> <br /> *Sporepedia needs much better search and sort options, including wildcards, booleans, sortable categories, like: Sort planets according to distance from current location, sort planets by color of spice, sort planets by Terrascore...and sort by multiple columns in order of priority like Excel. Currently, looking for something the Sporepedia is about as effective as tossing a shuffled deck out on the table and then looking from card to card to find what I want.<br /> <br /> *More in-game control of viewing any sporepedia entry, not just see the card for a few seconds on first scan and it disappears.<br /> <br /> *Customizable controls, like users who wish to invert the Y axis or alter their movement keys.<br /> <br /> *A hologram which walks on water. (It's a hologram. Doesn't sink or shrink when wet.)<br /> <br /> *A way to explore planets at the creature level in the creature engine even when we're in Space phase. There's no point to wildlife planets, customized architecture, galactic zoos, terraforming planets with spectacular views (such as certain binary or gas giant combinations) all have NO POINT if you can't explore that planet at eye level.<br /> <br /> *Flora editor (yes again)<br /> <br /> *Missions in other phases<br /> <br /> *Generational / versions tracking of alterations to creations made by other users to credit the original creator and every person who tweaked it since<br /> <br /> *More than one musical composer. Brian Eno has done a FANTASTIC job, but he's still just one composer with his own flavor. Blizzard employed DOZENS of composers (all terrific) for World of Warcraft, which takes place on just one world with the same races and animals repeated over and over. Spore is supposed to offer an infinite number of worlds and possibilities. Why just one composer?<br /> <br /> *Don't auto share every little unpainted hut I hurriedly constructed just to keep on playing. Specified sharing creates a SHOWCASE environment where people put their best work forward. Autosharing creates a FLOODED environment where every alteration presents repeated creations ad naseum for no discernable reason. This lowers the average quality of every creation viewed.<br /> <br /> *Respawning is too easy in creature / cell / space and too difficult in tribal / civ. Why such a wide discrepancy?<br /> <br /> *There are MAXIS creations I want to ban. What egotistical maniac at MAXIS thought I would like every plant and creature they made? And no, I don't need to ban the Grox. But a game about customizing everything my way should let me ban even them (if I wanted), or at least the plants that look like eyeballs. Ugh.<br /> <br /> *More versions of cut scenes would make progressing multiple times a bit more interesting. Even just 3 versions of each would lend a spirit of diversity to this game...about infinite diversity.<br /> <br /> *Hundreds of creatures in creature phase. Just 9 creatures per planet in space phase? Why?<br /> <br /> *Multiple species in tribe phase. Just one tribal species per planet in space phase? Why?<br /> <br /> *Can I zoom out more in cell phase?<br /> <br /> *Just 12 parts? EVER?<br /> <br /> *Better mechanic for socializing in Tribal/Creature phase than "Simon Says" that a 3-year-old could solve. I have a degree in philosophy, and I thought evolving a galactic empire the social route would be more stimulating than that.<br /> <a class="snap_shots" href="http://en.wikipedia.org/wiki/Simon_Says" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Simon_Says</a> Game for “most often children”. Category: Children’s games.<br /> <br /> <a class="snap_shots" href="http://en.wikipedia.org/wiki/Simon_(game" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Simon_(game</a>) LOWEST difficulty: 8 tones in succession to remember and repeat. SPORE: Highest difficulty -- still just one "tone" (social or instrument) at a time before Response.<br /> <br /> *In civ/space phase, if other empires can demand money, why can't I?<br /> <br /> *In civ/space phase, if other empires can insist I drop a trade route, why can't I ask them to?<br /> <br /> *In civ/space phase, if other empires can ask for my help with uprisings, attacks, and eco disasters, why can't I ask them to?<br /> <br /> *In space phase, if I'm the hero, the theme of the game should match "Everything you can do, I can do better", not "everything you can do, I can do 1/4th of but only by intense micromanagement.<br /> <br /> *We invented warp drive. How about we invent taxes? And shipping? My spaceship ought to be more than just an interoffice envelope.<br /> <br /> *Save more than 50 uses of sculpting. Truly, if I'm allowed to customize my own galaxy, infinite uses of this device should be saved for every planet.<br /> <br /> *Introduce a way to shop for more than one Colony Incredi-Pak / Weapon etc than by traveling from planet to planet. It's not "challenging", just tedious.<br /> <br /> *Introduce a way to unite the galaxy by trade, force, or diplomacy. This would necessitate a way to broker treaties between warring nations.<br /> <br /> *Introduce truly interesting planets, or at minimum ways for us to make them. Trantor, Capitol, Coruscant, Dune/Arrakis? There are no planets like these and no way for us to make them, much less Kamino (all water/rainstorms), and other more interesting places. <br /> <br /> *Introduce mini-games or subplots based on the creation, discovery, or management of story planets from centuries of science fiction.<br /> <br /> *Millions of races, only about 8 simulated languages? Including tonality? All my tribes sound the same. All my commercial civilizations sound the same. One more voice per expansion pack will add up nicely. Here are a few ideas for voice sounds: <br /> <br /> Clicks<br /> Scratches<br /> Skitters<br /> Harmonized instruments (always two tones playing when this race speaks)<br /> Pops<br /> Static<br /> Squeals<br /> Beeps<br /> Whistles<br /> Fizzles<br /> Grunts<br /> <br /> Let us customize them.<br /> <br /> *One or more minigames based on Close Encounters of the Third Kind for meet-and-greet civilized species<br /> <br /> *One or more minigames based on E.T. for meet-and-greet civilized species<br /> <br /> *A way to walk through cities<br /> <br /> *6 tribal members were enough for me to conquer the world, but I abducted 99 sentient tribe members and dropped them on another T3 world and all they did was die. Introduce one or more minigames based on the plot(s) of Star Trek: Insurrection -- sentient species being transplanted to another world.<br /> <br /> *Multiple types of tanks/boats/planes per world. We have the editors and the sporepedia. Let us go nuts. A whole world full of WW2 planes on one planet, but not just ONE type of WW2 plane. And the next planet over, we can make all the cars look like something out of the Matrix. Why so static? How many cars and tanks does Earth have? Just 3 or 4 types per colony would be a huge improvement.<br /> <br /> *Introduce one or more minigames to create a federation of multiple empires, with options to govern.<br /> <br /> *Introduce one or more minigames based on the inclusion of multiple races in my colonies or empire. Taking over a planet doesn't mean I genocide what's already there. The decision to do so or not to do so adds depth.<br /> <br /> *Introduce one or more minigames based on taming great beasts with relationship to the planet, such as the Worms of Arrakis.<br /> <br /> *Introduce one or more minigames based on a Galactic Civil War, or secession, or building a Galactic Senate like the political streams in Star Wars.<br /> <br /> *Introduce one or more minigames based on the development / deployment / sentience of Artificial Intelligence. Robot editor: Perfect expansion.<br /> <br /> *Introduce one or more social minigames like those in The Sims at the Tribal and Civ level(s).<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 17:34:12]]> GMT</pubDate>
				<author><![CDATA[ Lomerell]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Great thread!]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 17:47:18]]> GMT</pubDate>
				<author><![CDATA[ milum89]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Just a quick addition to one of the suggestions in the above post....<br /> <br /> Quote: "Introduce one or more minigames based on the inclusion of multiple races in my colonies or empire. Taking over a planet doesn't mean I genocide what's already there. The decision to do so or not to do so adds depth. "<br /> <br /> <br /> I really like this idea and would also like to be able to choose the name of my empire instead of being stuck with the name of the race itself. This would allow other races to become part of the (insert name here) empire without naming conflicts. Probably not too easy to implement though.<br /> <br /> Overall a wonderful post by the way. Keep up the suggestions people! ]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 05:38:43]]> GMT</pubDate>
				<author><![CDATA[ dangerganger]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ thanks for the input, everyone! this is the way to make a game better!!<br /> <br /> again, in order to keep the main post organized (or something close to that), i can´t post up all the suggestions thrown.... i´m leaving out the ones that are simply possibilities that would result as a consequence of other ideas already there...<br /> <br /> unfortunately, since this is a patch ideas list, i can´t put up some other great ideas that would require more work, being only possible in expansion packs....<br /> <br /> <br /> this is going great! thanks again, everyone who posted their ideas and support in this thread! you guys are the true soul of this great community!<br /> <br /> keep the campaing alive! <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 17:42:49]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I was posting at the Breaking the Unimold thread ([url]http://forum.spore.com/jforum/posts/list/6798.page[/url]) about making female looking creatures when an idea stroke me.<br /> <br /> It will probably not be much doable on a simple patch, but even if its more of an expansion material, I'd like to have it registered here.<br /> <br /> Basically, I think the game should allow you to make male and female versions of any given creature. In real life's nature, creatures are often gender distinguishable (even if just by their size). <br /> <br /> Also, that would give us the opportunity of having males and females with different abilities, as too happens in real life (male birds are usually better singers, for instance, and female lions are better hunters). <br /> <br /> Lastly but most important, it would prevent female designed creatures from getting creepy male voices!  :mrgree<br /> <br /> Ps.: Also, it's kinda unsettling (or very nice depending on your preferences  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ) to watch two female looking creatures mate. Offspring would be impossible anyway.  <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> And just to make it clear (and expand on the idea): despite the little joke, I did not mean female=womanly. Many creatures out there aren't even remotely human-looking, but they could have male/female forms. Or they could be hermaphrodites, in which case the male/female option could be turned off at the creator (you could even change it halfway through evolution, from genderless to gender-defined creature - and vice-versa).<br /> <br /> Ps.2: To make that work better on the Creature Stage (since male and female could have different abilities), they could add an option to allow you to take control of any creature of your species at any time.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 19:47:04]]> GMT</pubDate>
				<author><![CDATA[ Falvrian]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ OK here is my idea , i don't if it has allready been posted bur here it goes:<br /> <br /> There are some useless items in the creature creator and they could be used for something  like this<br /> - eyes- to see (oh realy <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />)<br /> - nose- to detect dead corpuses<br /> - anttenas- used as radar or something]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 20:15:28]]> GMT</pubDate>
				<author><![CDATA[ cortez09]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ well... the male/female thing is indeed a good idea... but that´s gonna require an expansion for sure... so, sadly i cannot post it up front... but it´s a great thought, indeed... i, mysalf had considered how nice that would be to have....<br /> <br /> the useless parts having uses can actually be done... it´s just a matter of how to do it right and efficiently! i´m posting that!<br /> <br /> i´m gonna think a bit about exactly how this could be done... but i believe it can, and without adding additional content...<br /> <br /> <br /> thanks for the support]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 21:27:55]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I would like the OPTION to turn on an auto-save.<br /> <br /> Default OFF so as not to annoy those who don't want an auto-save feature. But there's been too many times where "I thought I saved more recently than that!" happens, still keeps happening, even though I try to remember to save whenever possible.<br /> <br /> And trying to remember to save that often disrupts my enjoyment of the game... Especially those times when I get caught up in game-play and forget. <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> Then having to save constantly reminds me of the progress I keep losing... <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Lowering resolution and graphics cache has only slightly reduced the random crashing issue.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 21:57:16]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ How about adding space epics.  For example the Space amoeba from Star Trek, Crystalline Entity from Star Trek Next Gen. The Berserker that eats planets from Star Trek. The Lexx from from Lexx. I'm sure there are many others.  Also where is Ringworld and the Puppeteer rosette for worlds?]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 01:15:05]]> GMT</pubDate>
				<author><![CDATA[ Africanus]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ 1. Winged creatures still die from the fall when I beam them down from my ship and let go of the beam too early. They should just glide to the ground and land safely!<br /> <br /> <br /> 2. Flora editors, please.<br /> <br /> <br /> 3. A feature that lets you mediate between two species at war with each other if you're a mutual ally.<br /> <br /> <br /> 4. Cities to have docks when their colony paks are thrown at a coast.<br /> <br /> <br /> 5. For a Colony Aqua-pak to be made so that cities that float at sea can be made also. (If offshore platforms are possible today, offshore cities are possible in the future.<br /> <br /> <br /> 6. Ship combat in space, and not just planetside.<br /> <br /> <br /> 7. Floating cities in gas giants, like on Star Wars' Bespin! Why mine spice nodes when the gas resource you need is all around you??<br /> <br /> <br /> 8. Space stations in orbit of any planet, moon, or asteroid belt! They can mine comets and asteroids, and give other benefits that spice, etc. can't. You can imagine the rest in regards to what a space station can do!<br /> ----&gt;a. (We also ought to add asteroid belts!)]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 02:12:34]]> GMT</pubDate>
				<author><![CDATA[ EgaoNoGenki]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ On that last suggestion in the post, I'd like to expound a bit: I've never liked the idea of that, first of all, my tribe is the only species capable of a civilization. I befriended every tribe in a game because I wanted a diverse and alien culture on my planet, but then after befriending everyone it turns out I also killed them at some point to get to the civ stage, because they were nowhere to be found.<br /> <br /> This goes on that I shouldn't have to extinct an empire just to own their stuff. That doesn't make any sense. Subjugation happens all the time in the world without total wipeout. In fact, in a realistic scenario I wouldn't be able to propagate that well, that's the whole point of taking over opposing nations and using [i]those[/i] citizens as slaves or military, or otherwise integrating them into the culture, throughout our history, because population doesn't just pop up randomly when we conquer something.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 05:10:56]]> GMT</pubDate>
				<author><![CDATA[ Amazeron]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ 1.) For the love of Spode, please let the creatures in creature phase roam away from their nest! Give us wide open plains to hunt/graze on! Give us epic chase scenes and. . . And. . . Yeah. . . This brings me to number 2<br /> <br /> 2.) If the creature I'm attacking is inferior to me in every away, I want it to run. If a cat paws at a mouse, the mouse -will not- turn around and try to attack like it has rabies. It will run for the nearest cover as fast as it can. There's obviously already code for creatures running away, as they do when they're afraid of you. . . So just have it trigger if I attack them, and my attack power is "OMGWTFHAX" and their's is 'Sissylittlegirl" <br /> <br /> 3.) Make the eggs that domesticated creatures produce more frequent, they're useless right now from what I can discern.<br /> <br /> 4.) Give domesticated animals some more use, let me breed some to use like attack dogs on my enemy tribes! I think that'd make things much more interesting. . . Bringing me to number 5<br /> <br /> 5.) Let us use the clothing editor on domesticated animals, I want to make an armored warpig! <br /> <br /> 6.) Land military vehicles, give them either a better attack animation or the same one sea vehicles have. Blue blobs of light do not make for intimidating weapons. <br /> <br /> 7.) Spice Refinery, what do I mean? Well, it gets real annoying trading for the best deals all the time, and a lot of times I'm letting my excess spice waste away as I work on the outskirts of my colony. It'd be nice to have a 'refinery' that turns that extra spice into money, albeit much less for what I would get in trading, but still 'money' and not 'sitting there collecting dust'. <br /> <br /> 8.) Let us produce our own 'allied' ships. We had our own 'allied' creatures from our own species in the creature phase, why the heck do I need to outsource to other races to form a fleet? Let me make my own ships and conquer the galaxy with -MY- fleet!<br /> <br /> Ok that wraps things up for me. Just a few things I'd -love- to see. ]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 05:39:52]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Oh, I had another idea, and this sort of ties in with the space idea of regulating the amount of life. Well, first of all, I'd like to point out that when I start out a space stage, I try my hardest to [i]avoid[/i] other lifeforms for as long as possible so I can carve myself a little self-sustaining niche before I start dealing with others. This is absolutely contrary to how we, humans, will be acting when we finally develop interstellar travel. This is absolutely because there is far too much life out there.<br /> <br /> Now, the thing about that is, that if we regulate the amount of life out there to something realistically small, then we encounter another problem, and that is that each empire is only a widget. The Empires we encounter, they are only simple NPCs, they are not "empires." What I mean by that is that each empire should have very delicate and complex ideosyncracies that we can choose to basically obsess over. We should be able to build an entire game out of the politics that occur between ourselves and [i]one[/i] empire, but instead we do a few missions and look for [i]another[/i] empire when we get bored of them. This, too, is absolutely contrary to common sense. There needs to be depth, variety, and a sense of gameplay to occur with each empire we encounter. Each one needs to be as powerfully effecting on the game as we are, not just a placeholder for a bit of randomness in our gameplay.<br /> <br /> Each planet has its own politics, each country of each planet its own turmoil. If we as humans ever do encounter another galactic empire we will not treat it as just some new country, and that is in a sense what Spore does. When we encounter another empire we just treat it as some new country and the planets are cities. There is no sense of the scope of these empires. Planets have the capacity to hold billions of citizens. An empire would number in the trillions. There is absolutely infinite possibility for story and sandbox gameplay to occur just between two [i]planets,[/i] yet the variety is so little we are forced to establish connections with ten to twenty individual [i]empires[/i] just for our games to have any sort of variety. That is a number of individual people, all written off by Spore, that I cannot possibly fathom.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 19:15:04]]> GMT</pubDate>
				<author><![CDATA[ Amazeron]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ -Different planets should have different climates, and plants and animals should be tied to specific climates.<br /> <br /> -The hunger meter should go down much faster in creature stage, and their should be a lot of competition for food.<br /> <br /> -There should be artifacts to collect in tribal and civ as well as space, and they should give passive effects that get stronger as you complete the collection. To accommodate for the relatively small map sizes of tribe and civ, there would only be like three artifacts per collection, and not every collection would appear in every game.<br /> <br /> So in tribal they would give you increased tribe capacity, faster resource gathering, etc. You would be able to gift and steal artifacts, of course.<br /> <br /> In civ they would give you faster superpower regeneration, increased vehicle speed, etc. This would add some more strategy to the early game: do you capture spice nodes or artifacts?<br /> <br /> In space, they should give you increased health/energy, less pirate raids/biodisasters, etc. The penalty for stealing artifacts would need to be more severe.<br /> <br /> -There should be some sort of tool that automatically collects spice from nearby colonies.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 20:49:14]]> GMT</pubDate>
				<author><![CDATA[ alanthreonus]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ you people have made very good points which validate enormously several of the suggestions already in the list!<br /> <br /> the ability to regulate (and have GREATLY diminished) leves of population density on our galaxies is urgently required!<br /> <br /> <br /> thanks again for the suggestions! i will work in summing them down so i can post ´em up]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 20:53:15]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Hey copy paste the ideas on my creature suggestions thread, since they stopped posting there it means that that is all the ideas we need for the perfect creature phase are there.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 21:10:00]]> GMT</pubDate>
				<author><![CDATA[ sneaky_squirrel]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ i think makeing buildings in tribal have lvls so you have to think about replacing your buildings more would be a good idea]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 21:10:35]]> GMT</pubDate>
				<author><![CDATA[ wizefool]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Two words:<br /> <br /> [b]CONTINENTAL DRIFT!!!!![/b]<br /> <br /> <a class="snap_shots" href="http://en.wikipedia.org/wiki/Continental_drift" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Continental_drift</a>]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 01:54:16]]> GMT</pubDate>
				<author><![CDATA[ EgaoNoGenki]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I tried to skim to see if these were up already, but my eyes went crosseyed....so ignore if these are dups.<br /> <br /> 1. Please oh please give us a way in the Space stage, colony planner, to check a box that says "make this my default (cityhall/house/entertainment/factory.)"  After hours of making many many colonies, it is crazymaking that for each and every planet you have to pick what buildings you want out of the Sporepedia.  Failing that, at least make the button that takes you to pick, default go to My Creations rather than Downloads.  The people who care most about this are people who spent a lot of time making a set of buildings and want to use it in the game.<br /> <br /> 2.  Also in Space stage colony planner, for the 8 turret locations on the default colony, add a button "place all" and it buys and places all you can fit (or afford.)  If there are no spaces or inadequate funds, the button could disable itself.  I'll tell you, I got sick of click-dragging 8 turrets times 3 cities on each spice world.  It's not like you are deciding placement or anything...<br /> <br /> 2a. Let us design turrets <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> 3. Space stage Terraforming: make it more clear in the tooltip the difference between the expendible climate altering items, and the permanent versions that feed of ship power.  I know it seems obvious but I used the expendible ones long after I could have used the perms, because I didn't know what they were for.  Just something slightly more verbose like start the descriptions with "ship upgrade that uses ship energy to..." (lower atmosphere, etc.)<br /> <br /> 4. Space stage badge ranks: make them mean something.  By the time I hit the top title (Omnipotent or something?)  I had (on easy) more sporebucks than I could spend.  At least let me buy more than one of an item at a time at a given colony.  Or have stuff cost less and less so you can reach a point that's more about exploring and discovering, than running from spice-farm to spicefarm buying 1 colony pack each stop.  When you reach the top rank, you shouldn't have to worry about spending an hour setting up another solar system worth of colonies just so you don't have to fly all the way home.  Spice should become meaningless when you reach the top, so you don't have to farm all around the galaxy.<br /> <br /> 5. Ally ecodisasters in Space stage....if you don't do them you lose some favor, right?   A distant ally shouldn't expect that you can run the length of a spiral arm and fix his problem in 3 minutes or less.  It's not...reasonable.<br /> <br /> 6. Space stage belligerant empire missions "eradicate 5 protesters in some city."   Somehow, the laser you are using for these should not collide (damage) city buildings.  I've had these missions where it was basically impossible, because the random city buildings were tall or on stilts or elaborate and the "infected" were almost entirely under the cover of the buildings.  This puts game consequences (mission failure penalty to your standing) in the random hands of whoever's buildings downloaded today.<br /> <br /> 7. Space stage...if I'm going to risk angering the residents by going in and beaming up some artifact, it had best be worth it....ie not some dusty vase worth a staggering 1 blue spice, or the ability to make mountains look like taffy twists.  Back in the early demos, these were made to sound rare and important, like this was how you would get ship upgrades for example.  As implemented, I'm thinking, why did you bother...]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 04:19:39]]> GMT</pubDate>
				<author><![CDATA[ Gretchyn23]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Fix the game.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 04:26:39]]> GMT</pubDate>
				<author><![CDATA[ TheAngelofDeath]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Another suggestion: colonies in space stage. The colonies in the space stage are a resource, but unfortunately after about three colonies your spice production is as much as you'll ever want it to be, and so the only "resource" colonies provide is giving you more problems. This comes from the problem of the game not actually being strategy oriented in any way. You cannot use the huge population of people you have pollinated your empire with by moving massive armies, and so after about five colonies there is no feasible reason for actually colonizing further, or even buying out other systems, other than to satisfy a mission requirement. That there must be a storyline mission requirement to encourage a general gameplay aspect is called "forced" gameplay, and it is largely frowned upon.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 06:30:13]]> GMT</pubDate>
				<author><![CDATA[ Amazeron]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ *COCKPIT VIEW]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 11:18:24]]> GMT</pubDate>
				<author><![CDATA[ Lomerell]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ thanks for the enthusiastic suggestions, everyone!<br /> <br /> sorry if i have missed a few of your suggestions... this thread is filling up faster than i can manage...<br /> <br /> <br /> just to clarify, don´t feel left out if your suggestions aren´t copy-pasted into the main post. the main reason why that would happen is simply because you suggestion has already been covered by a previously-posted idea... <br /> <br /> or, it might be because, unfortunately, what you suggested is not a simple thing that could be implemented in just a patch, requiring an expansion pack for it to be featured<br /> <br /> i must ask you again to please try to not insist in suggestions that would require lots of new additional content to be developed into the game, for this is is what differentiates patch changes and expansion changes...<br /> <br /> we´re trying to establish a way to "fix" Spore with just a patch... expansions will come, worry not! but here we´re talking about a simpler patch...<br /> <br /> <br /> thanks for your understanding<br /> <br /> <br /> and thanks again for the suggestions... i´m off to do some editing...<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 12:29:12]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Here is a simple improvement that could be added to creature editor. <br /> <br /> When you place a eye in the center of you creature they have made a different model for the 'cyclopes' look, but when you have a limb placed in the center of your creature the feet and hands are just a right or left model. I find this looks awkward and rather stupid at times, so I often end up using the hoof or suction cup feet to avoid this. <br /> <br /> It would be nice if they would provide a center version of all the hands and feet like they have for the eyes.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 12:56:10]]> GMT</pubDate>
				<author><![CDATA[ Bloodluvingirl]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ [quote=EgaoNoGenki]Two words:<br /> <br /> [b]CONTINENTAL DRIFT!!!!![/b]<br /> <br /> <a class="snap_shots" href="http://en.wikipedia.org/wiki/Continental_drift" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Continental_drift</a>[/quote]<br /> <br /> That could be an X-Pack ... SPORE: Science fun pack<br /> <br /> <br /> ...But... I like this theory more<br /> [img]http://upload.wikimedia.org/wikipedia/commons/7/79/Growing_earth.gif[/img]<br /> Expanding Planet...]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 14:06:53]]> GMT</pubDate>
				<author><![CDATA[ CainoMDK]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I dunno, it kind of seems like the continents move around or at least alter in some way from creature to tribal stage.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 15:12:16]]> GMT</pubDate>
				<author><![CDATA[ Amazeron]]></author>
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				<description><![CDATA[ i think this could be done by having the planet terraform itself in little increments over time... the terraforming tools are already built in... i´t just a matter of the game using them in the right way...<br /> <br /> this leads to a very interesting idea.... what if certain terrascore settings were used during creature and tribal stages to simulate geological eras, like ice ages or extended drought periods...<br /> <br /> not sure how doable this would be in a patch... i think it´s more of expansion pack material...]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 17:13:48]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[  That has to do with the evolution possibilities that were implied on the prototypes, if we use those we could come out with the Spore-science thas is being commented on other threads. <br />  With a planet that mutates, species that evolve beside you; with an entire simulation of it's populations and nests/territories... a game in which a specie could become extinct, or rare... not the Spore we have in our hands.<br />  That would implement deep changes in the mecanichs and probably coding of the game. If probably the best expanssion they could be working on right now... not patch "help-us-get-more-playability" kind of material to my understanding.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 17:30:05]]> GMT</pubDate>
				<author><![CDATA[ Virakotxa]]></author>
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				<description><![CDATA[ you just gave me some more food for thought... i have some more ideas to post.... pretty basic too...<br /> <br /> in any stage... killing every member of a species makes it extinct - NOT killing 3 as a mini-game...<br /> <br /> your species too is able to become extinct if they are not fit for their enviroment (watch where you set up your nests)<br /> <br /> <br /> thanks for the input!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 17:38:06]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ i have updated the main post with some new ideas... <br /> <br /> also, i´ve restructured it in a way that the main points are covered (as well as possible) in the first part, so you don´t have to read through the whole thing to see if something has already been suggested<br /> <br /> <br /> <br /> new ideas are always welcome... keep the campaign to make spore better alive!]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 21:20:54]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ must bump again..... new points added to main page...<br /> <br /> keep the support coming, ppl! we need you!]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 11:38:48]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I posted this in the 'Why no paintbrush for CC' thread but I think it applies here too-<br /> <br /> If we can't have one for the creature itself, I'd like to be able to paint the outfitter items with a paintbrush option. It seems odd and bland to have the clothing and armor to be colored the same as your creature, and I know they don't need to be because the skull, gold ring, and some other parts are automatically colored differently. When they are colored the same as the creature on one without a very contrasting color scheme the outfits just end up blending in with the creature and kinda get lost.<br /> <br /> If we cant choose our own colors for the parts, having the option to keep the coloring it gets from the creatures paint job, or be able to choose from several preprogrammed choices for each part would be a start, and better than what we have now.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 13:39:34]]> GMT</pubDate>
				<author><![CDATA[ Bloodluvingirl]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ indeed... i don´t see why this wouldn´t be possible... they could easily allow us to give different paint styles per part...<br /> <br /> not very hard to do.... ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 13:42:30]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Moach,<br /> <br /> In my earlier reply on this thread, I made a lengthy list, some of which (you rightly pointed out) are more apporpriate to expansion packs. <br /> <br /> Would you mind including some of those idea which were more basic into the first post? For example, I thought musical staves on actual cleffs for the anthem editor is patch-worthy, as that's pretty basic and necessary for any editor of music.<br /> <br /> Also I want to make CLOTHING a different color than the CREATURE. A set of different colors in fact.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 13:50:19]]> GMT</pubDate>
				<author><![CDATA[ Lomerell]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ i´ve pointed out the lack of the paintbrush option in the cloting and creature editors...<br /> <br /> partiture notation in the music editor would be VERY nice (and educational too)<br /> <br /> well pointed out!]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 13:55:17]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I've tried to pare down my list to patch-only worthy upgrades, not those which would be an overhaul to the degree of an expansion pack.<br /> <br /> *The music editor should not ONLY be larger, but it should actually be available in various staves and cleffs, with note locations and length notations that actual musicians can understand. <br /> <br /> As a songwriter myself, I was thrilled to see an in-game composer, and then just as deflated to discover it would take me hours of tweaking in a user-hostile interface to achieve something I could do in just seconds in any basic music editor. <br /> <br /> *The creature stage would be far more interesting if you had to "purchase" your brain upgrades at the cost of a couple-hundred DNA points. This would make evolution a [i]choice [/i]depending on circumstances and user preferences. <br /> <br /> *In space stage, first contact should be rare and special. Not automatic and everywhere. A mostly-empty galaxy would still have THOUSANDS of other empires and wouldn't feel quite so cramped and crowded. You've taken all the mystery out of space if everywhere we go, someone else has already been there. <br /> <br /> *Sporepedia needs much better search and sort options, including wildcards, booleans, sortable categories, like: Sort planets according to distance from current location, sort planets by color of spice, sort planets by Terrascore...and sort by multiple columns in order of priority like Excel. Currently, looking for something the Sporepedia is about as effective as tossing a shuffled deck out on the table and then looking from card to card to find what I want. <br /> <br /> *More in-game control of viewing any sporepedia entry, not just see the card for a few seconds on first scan and it disappears. <br /> <br /> *Customizable controls, like users who wish to invert the Y axis or alter their movement keys. <br /> <br /> *A hologram which walks on water. (It's a hologram. Doesn't sink or shrink when wet.) <br /> <br /> *A way to explore planets at the creature level in the creature engine even when we're in Space phase. There's no point to wildlife planets, customized architecture, galactic zoos, terraforming planets with spectacular views (such as certain binary or gas giant combinations) all have NO POINT if you can't explore that planet at eye level. <br /> <br /> *Flora editor (yes again) <br /> <br /> *Generational / versions tracking of alterations to creations made by other users to credit the original creator and every person who tweaked it since <br /> <br /> *More than one musical composer. Brian Eno has done a FANTASTIC job, but he's still just one composer with his own flavor. Blizzard employed DOZENS of composers (all terrific) for World of Warcraft, which takes place on just one world with the same races and animals repeated over and over. Spore is supposed to offer an infinite number of worlds and possibilities. Why just one composer?<br /> <br /> A few musical tracks per patch would be great. You can even do this low cost by holding contests for amateur songwriters, some of whom are quite good, or go the route of hiring a composer now and then. It's a [b][i]galaxy[/i][/b]; it deserves more depth of music.<br /> <br /> *Don't auto share every little unpainted hut I hurriedly constructed just to keep on playing. Specified sharing creates a SHOWCASE environment where people put their best work forward. Autosharing creates a FLOODED environment where every alteration presents repeated creations ad naseum for no discernable reason. This lowers the average quality of every creation viewed. <br /> <br /> *Respawning is too easy in creature / cell / space and too difficult in tribal / civ. Why such a wide discrepancy? <br /> <br /> *There are MAXIS creations I want to ban. What egomaniacal jerk at Maxis thought I would like every plant and creature made by their staff? Maxis creations should be bannable.<br /> <br /> *More versions of cut scenes would make progressing multiple times a bit more interesting. Even just 3 versions of each would lend a spirit of diversity to this game...about infinite diversity. <br /> <br /> *Hundreds of creatures in creature phase. Just 9 creatures per planet in space phase? Why? <br /> <br /> *Multiple species in tribe phase. Just one tribal species per planet in space phase? Why? <br /> <br /> *Can I zoom out more in cell phase? <br /> <br /> *In civ/space phase, if other empires can demand money, why can't I? <br /> <br /> *In civ/space phase, if other empires can insist I drop a trade route, why can't I ask them to? <br /> <br /> *In civ/space phase, if other empires can ask for my help with uprisings, attacks, and eco disasters, why can't I ask them to help my planets? <br /> <br /> *Save more than 50 uses of sculpting. Truly, if I'm allowed to customize my own galaxy, infinite uses of this device should be saved for every planet. <br /> <br /> *A way to shop for more than one Colony Incredi-Pak / Weapon etc than by traveling from planet to planet. It's not "challenging", just tedious. <br /> <br />  *Millions of races, only about 8 simulated languages? Including tonality? All my tribes sound the same. All my commercial civilizations sound the same. One more voice per expansion pack will add up nicely. Here are a few ideas for voice sounds: <br /> <br /> Clicks <br /> Scratches <br /> Skitters <br /> Harmonized instruments (always two tones playing when this race speaks) <br /> Pops <br /> Static <br /> Squeals <br /> Beeps <br /> Whistles <br /> Fizzles <br /> Grunts <br /> <br /> Let us customize them. <br /> <br /> *6 tribal members were enough for me to conquer the world, but I abducted 99 sentient tribe members and dropped them on another T3 world and all they did was die.  <br /> <br /> Please patch in a better way for SENTIENT species to survive if transplanted. The brainless carnivore should not win.<br /> <br /> *Multiple types of tanks/boats/planes per world. We have the editors and the sporepedia. Let us go nuts. A whole world full of WW2 planes on one planet, but not just ONE type of WW2 plane. And the next planet over, we can make all the cars look like something out of the Matrix. Why so static? How many cars and tanks does Earth have? Just 3 or 4 types per colony would be a huge improvement. <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 15:42:26]]> GMT</pubDate>
				<author><![CDATA[ Lomerell]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ Awesome list, glad you have it all in one place.  Hope someone actually reads these.  As for suggestions, I read the list, agree with some, others can wait... these are the ones I would find the most helpful, and weren't on your list.  At the end are some comments on a few on the list that already seem to be in game.  Thanks for the spot to suggest it!  The inability to add to my sporecast while game is running particularly bothered me to the point I wanted to post.<br /> <br /> 1)  [u]The in-game sporecast editor:[/u]  drag and drop ability is a must just like the online editor in sporepedia!  I don't know how many times I have gotten a really cool ship/creature/building as a random download, but didn't have the time or it was impossible to find (as in, it was named in such a way that it was one of 4k entries the search found.)  If I could just drag it from my recent downloads view into the sidebar entry for my sporecast it would be much easier.  On a related note, let us change how many the search view shows of the sporepedia in-game.  My monitor is big enough to show quite a few in all other views, but when I search to add to sporecasts, it shows 15 at a time, and the rest of the space is wasted.  More functional search view might help this, such as searching by date, author, etc, then sorting that search by author, date, popularity.  Or sorting for featured items.  RIght now, I am dependent on people using tags.  Most don't. Or don't put the author as a tag.<br /> <br /> 2)  [u]Zoos[/u]:  the ability to collect one of all lifeforms found and start a zoo which you could see or browse somehow at eye level would be awesome!<br /> <br /> 3)  [u]Share button:[/u]  Big problem bug!  I spend a lot of time cleaning up my sporepedia entries, and don't like that wasted because my system keeps uploading some of the crap I thought I had deleted.  Besides, the editor and the browser both have share buttons.  Why auto-share if I am not happy with a creation, and therefore didn't share it myself?  I don't like wasting my time to go back through and clean up things I didn't want to share in the first place.<br /> <br /> 4)  [u]Maxis creations:[/u]There are some maxis things that are UGLY that I don't want to use... just let me delete them!  Not ban, some people don't know you can already delete things just by selecting them and hitting delete.  On that same note, there are at least TWO creatures not attributed to maxis that are not deletable, same as Maxis stuff.  One is from a Jennifer, don't remember the other.  Don't make ANYTHING undeletable, or at least make it so there is a minimum of say 50 of each type of creation, then turn on deleting.  The not being able to get rid of some really low end quality creatures after going through and finding 400 really cool great feature worthy ones for your game really contrasts.  I am an immersion player that really gets into my roleplaying/strategy/sim life games.  Don't throw me off with crap when I went to the trouble of customizing the game with beauty.<br /> <br /> 5)  [u]Better than Buddy system:[/u]I want a setting button that says turn off random downloads.  Let me NOT have buddies, because I don't want to see strangers' stats and every achievement.  Instead, all I want is to only download content I want.  I don't want to have to either clean up downloads 14 times a day, or else add every creator I like something they have as a buddy to download it and still prevent other stuff from downloading.<br /> <br /> As for the already suggested things...<br /> #34 says no repeated creations.  I would be happy if EACH single game, not all games, filtered for already used creatures and didn't repeat.  I can see how some races would have the same aircraft or spacecraft... after all we have car dealers, why not spacecraft dealers?  Who says spice is the galaxies only export?  If it really annoys, maybe a toggle button for no repeated creations when starting the game.  Myself, I would be happy if I just didn't see several tribes all the same name.  I had a few games that imported about 4 previous evolutions of the same species I was playing as seperate tribes/species.  The game should at least filter for same species.  I wouldn't go all out and ALL games can only have one instance of any one thing... I have games where I am happy to meet one of my creations as part of another empire.<br /> <br /> #35 says wants a delete button.  If you simply select (click on) a race or view it large (works both ways) you can hit the delete then enter keys and it will delete from your system a creation without banning it and reporting to maxis. On top of that, there is already a small trashcan icon at the bottom (right next to the ban button!).  That also deletes it.<br /> <br /> # 40 wants the icon to be different from consumable items and buy one time equipment.  Doesn't the consumables already have a number at the top of the icon with how many you have, and the buy one time stuff has 1-9 or so numbers in the lower left, and are ordered in order in the viewer?  Weapons I have that are not consumable have 1-4 at least in my viewer.  I haven't bought more than that in a game, but I thought there was already a difference.  The solution to some of these complaints would be to be more observant.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 20:23:32]]> GMT</pubDate>
				<author><![CDATA[ Xordaii]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ The only thing i like in spore is to build. <br /> But i would like that it was actually fun to play also.<br /> Spore was to be "sim everything" but its to simple and to little stuff to do.<br /> <br /> Cell stage: is fine as it is but it would be nice if it had more parts or possible played more like the game flOw.<br /> one thing like about this stage is that the parts you use matters. if a creature touch your spikes it gets hurt, if it has many fins the creature gets faster, but why not in the other stages?<br /> <br /> And why is there no sea stage? <br /> <br /> Creature Stage: it would be more fun if you could find your own kind randomly in nature doing its own business hunting/mating/eating/exploring. More realistic ecosystem,  alot more creatures/plants,  And if there was a sea stage you should be able to return to it or stay there as you like, or you can be both land animal and sea animal.<br /> <br /> Tribal Stage: Make it more like the game age of empires. i want to build where i want. And able to buy/upgrade/design a lots of different stuff.<br /> <br /> City Stage: make it similar to sim city.<br /> <br /> <br /> Space stage: i have no idea, but its not much of a sandbox game as it is now, i want to be able to do more stuff whit the space ship. Why does my entire empire only have one space ship? why cant i have 5? or a mother ship? why cant my guys take care of them self?  <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  why can i only use some hologram that cant do any thing besides walking and swiming. <br /> i would prefer if you could exit your ship and risking your life, there is also to many limits in spore like i want to explore or destroy a gas plantet/star but the game wont alow me to do that becuse its to dangerous? well duh thats why i would not do that in reality.<br /> <br /> <br /> If theses improvements gets to hard for some then big deal. people are capable of learning. And there is also tutorials.  <br /> <br /> Also make some kind of tools that makes this game easier to mod.<br /> <br /> I also agree on what most people said here and on other places but i don't want to repeat was already been said.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 20:56:21]]> GMT</pubDate>
				<author><![CDATA[ Rubbe]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ They should make a Spode bible for the religious groups to read for laughs.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 20:57:18]]> GMT</pubDate>
				<author><![CDATA[ 8Pack]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I understood the deleting issue as the inhability to select more than one item at a time to delete.<br /> As for patching Sporecasts, By AileenaSnow:<br /> In game:<br /> <br /> ~Sporecasts do not recognize new sporecasts made via the website.<br /> ~Sporecast entries made via the website do not show up in game sporecasts without workarounds.<br /> ~Editing a sporecast is near impossible because most searches give error messages.<br /> ~Subscriber counts are not properly updated for sporecasts.<br /> ~Sporecast acheivements are not able to unlock properly due to above issues.<br /> ~Items removed on the website don't update and remove from the game version.<br /> <br /> Website Sporepedia Issues:<br /> <br /> ~The All Sporecasts web link doesn't update pictures properly. It will show pictures of the same creatures duplicated page after page and only the name of the sporecast changes.<br /> ~New Sporecasts are not showing up in the search for an extended amount of time. (i.e. Added one last night at 1 am and it isn't searchable or showing up in my "all Sporecast" link now and its nearly 3pm.)<br /> ~Sorting by top rated Sporecasts gives you the same set of sporecasts as clicking on all sporecasts.<br /> ~Ratings don't seem to be working, all sporecasts have a yellow smiley, have yet to see a single one, even those with high message board traffic to update beyond yellow.<br /> ~Removal of items via the web no longer works at all. Error on page message given in IE and Firefox.<br /> ~Subscribe and rating buttons intermittently dissapear. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 21:11:30]]> GMT</pubDate>
				<author><![CDATA[ Virakotxa]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I just wanted to say that this thread is awesome.<br /> <br /> There are so many creative players out there (as this list proves) and yet Spore seems to arbitrarily (and unnecessarily) hinder or place limits on the stuff its players can create and do with it.  The fact that we cannot import Sporepedia creatures into the Create Creature tool is but one example of these arbitrary limitations.  There should, at the very least, be an upgrade that allows this.  Or, perhaps better yet, a different tool that *only* imports creatures from the Sporepedia and adds them to your cargo hold.  As someone else mentioned in another thread, without the ability to hand-pick the creatures that go into it, a Wildlife Sanctuary loses nearly all sense of purpose.  The fact that we can only place 3 colonies on a t3 planet is another example of arbitrary limitation - especially when our home planet already has more than that.  Aren't these limits counterintuitive to the spirit of the game? <br /> <br /> The Space Stage is so long compared to the brevity of the others and most of the abilities gained from completing the earlier stages are laughable at best.  This essentially makes the first four stages pointless outside of themselves.  To fix this, archetype bonuses should have a MUCH more profound impact on gameplay.  The Trader, for example, should be able to maintain more trade routes than the other archetypes.  Also, integrating the other four stages into the Space stage (as per some brilliant ideas already suggested) actually makes these stages matter again and also makes Spore a much more cohesive experience.  Not being able to interact with the planet at planet level in the Space Stage is a HUGE oversight and, once again, squelches the creative spirit.  What is the point in creating our worlds and our empires if we can not also enjoy the experience of exploring them?<br /> <br /> Don't get me wrong, I love Spore and have had a great time playing it.  Even with its flaws, I think Spore is a revolutionary idea and a unique gaming experience.  But, as this thread clearly shows a thousand times over, a little could go a LONG way at making Spore better.  Let's just hope Maxis will listen to us (like they claim they do) when the patches and expansions start coming.]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 22:02:49]]> GMT</pubDate>
				<author><![CDATA[ DrCrow13]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ lol, teach me to look for similar posts before I make a new one. I had just posted my own patch wish list and then noticed this one. Oooops..<br /> <br /> Well, I've never been much of a forum dweller and often forget to practice proper forum etiquette...<br /> <br /> <br /> I'll transfer my wish list here in support of the many great idea's on this thread. <br /> <br /> <br /> _____________________________________________________________________<br /> <br /> <br /> Things I'd like to see in the next patch. <br /> <br /> Auto save feature. Spore needs this feature badly. Something like auto saves every 15 minutes or auto saves whenever you visit one of your own planets or home planet. I try to save as often as I can but sometimes I get so caught up into the game that I forget. And it never fails that I'll lose 2 or 3 hours in a crash. Every time that happens I get a little closer to putting Spore into the category of games that 'could have been really good' while I move onto something else. <br /> <br /> ------------------------------------------------------ <br /> <br /> I'd like a feature to report offensive creations while playing the game, rather than having to go search for the creation on the web. <br /> <br /> --------------------------------------------------------- <br /> <br /> <br /> I would really like some kind of chart feature in the space stage. A way to label planets that I want to remember for one reason or another. I've tried to write down names of star systems and names of planets that I was to visit again for trade, or terraforming or whatever reason on a note pad but it can be so hard to find that little star that by the time I do find it, I'm getting distress calls from other planets and have to leave. There really needs to be some kind of X,Y,Z coordinates system and some way of mapping the universe with a search feature to quickly locate a star system. <br /> Also, there should be some point in the game that you've earned the ability to put your ship on cruise control for long distance travel. Maybe not through a black hole but at least star to star travel. <br /> <br /> -------------------------------------------------------- <br /> <br /> I'd like for the cargo hold to be able to carry more than one stack of spice of the same color. Makes no sense to me that I can collect well over 99 spice of the same color but I can't carry more than that in my cargo hold. <br /> <br /> -------------------------------------------------------- <br /> <br /> I'd like more control over my fleet. Many times they will just sit there while I'm being fired upon until I engage the target myself.. This is fine but it would be nice to be able to set them to be more aggressive. <br /> <br /> ___________________________________________________________________________<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 22:32:06]]> GMT</pubDate>
				<author><![CDATA[ Plasmatik0r]]></author>
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				<title>Re: -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first pag</title>
				<description><![CDATA[ I just want the creature phase to feel more animalistic. IE: there should be more hazards than just encountering nests of hostil creatures. Environmental hazards, climate change, tectonic shifts - all these are events that real animals had to survive through.<br /> <br /> We have the meteors falling from the sky, why doesn't it do anything?<br /> <br /> Also - why do the creatures all stay around nests for the most part? I never feel like i'm in even the most barebones of simulations - the setting is a little predictable and drab.<br /> <br /> I'd give anything for a mod that creates a living ecosystem! I want to see natural selection, foodwebs, and ecosystems at work - it's pretty much everything I was expecting from Spore. I was really disappointed to find that these simple concepts were missing from the game.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 03:14:49]]> GMT</pubDate>
				<author><![CDATA[ SoupLLJK]]></author>
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				<title> -- OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ thanks everyone, for supporting the campaign to make spore better!<br /> <br /> <br /> i have faith that if we insist in keeping this thread alive, they will eventually implement the changes suggested here!<br /> <br /> <br /> some new ideas were presented in these new posts, good calls! i´m gonna adapt the main list in order to cover them<br /> <br /> <br /> thanks again! keep it up!]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 12:04:40]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ bump<br /> <br />  its good to have this at the top of feedback]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 18:28:22]]> GMT</pubDate>
				<author><![CDATA[ wizefool]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Most of the things that have been said would be awesome to have <img src="http://forum.spore.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />!<br /> <br />  I've got a few suggestions for each stage here and i hope the help. <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br />  The cell stage needs to bee longer i think. There also needs to be more than just eating. All you ever do in the cell stage is eat eat eat.<br /> <br />  The creature stage needs more too. You never see any tribes while in the creature stage. That would make it alot more interesting. Another thing, i extincted a type of creature and then i found more of them in another nest.<br /> <br />  In the tribe stage there should be more reasources to collect than food (buildings don't need to eat).<br /> <br />  I was thinking that perhaps there should be a medieval stage before the civ stage though that probably would have to go in an expasion. It just seems odd that that go from primative spears and stone axes to vehcles and guns in one big leap with no swords bows and castles in between.<br /> <br />  Most of the bad things i can think of about the civ stage has already been said. though i realy don't like the speaking it realy gets on my nearves (it sounds like old fashioned talking. same with space stage).<br /> <br />  The space stage has been much better since that other patch but it's still not perfect. I went to the center of the galaxy and got the staffs of life but it didn't appear in my achievements that i had been to the center. Was that 'cause i cheated (i used money cheat and refill health cheat) or 'cause i may not have saved it or 'cause of some glitch that needs to patched?<br /> <br />  There is some problem with the ingame sporepiedia aswell. I bin one of my creations and click ok when it comes up about it being Permanent but when i go on the next day it's redownloaded onto may game!?!<br /> <br />  I greatly want to support this patch to make spore much better and agian i hope this helps. <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br />  Sorry for any spelling mistakes/typos and sorry if any of these things have been said before. There's like 100 other posts and i can't read them all.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 20:08:19]]> GMT</pubDate>
				<author><![CDATA[ Slaughter666]]></author>
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				<description><![CDATA[ I didn't read it, no need since most of us are saying the same things.  But I'll give it a bump for progess sake.  Spore is so close to being perfect (when you think about it the foundation IS there) and I'd like to see us get closer to perfect.]]></description>
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				<pubDate><![CDATA[Wed, 8 Oct 2008 20:20:09]]> GMT</pubDate>
				<author><![CDATA[ Ickabod]]></author>
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				<description><![CDATA[ thanks again for the support!<br /> <br /> you guys are doing a phenomenal job keeping this thread alive! if we can keep it like that, the Spore crew has to eventually notice it....<br /> <br /> <br /> tribes in creature stage i don´t know... if you look at the timeline, you can see that millions of years pass between those stages... what dissapoints me, really, is that i thought the tribal phase would feel like an extension of the creature phase, but i doesn´t... instead, it´s a mini-game based stone-age playvillage with NO creative or storytelling possibilities.... <br /> <br /> it could be much better if we could go down, and walk around with our guys creature-style, go hunting... use tools and all...<br /> <br /> in no way the main goal of this stage should be the competition with other tribes... it should be the technological development of YOUR OWN!!... and the other tribes would just be there for the challenge]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 17:27:42]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ There was a few i didn't think were realistic or worth it but on the whole<br /> <br /> signed]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:15:22]]> GMT</pubDate>
				<author><![CDATA[ CommanderT]]></author>
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				<description><![CDATA[ I'm shocked that I agree almost 100% with this list.<br /> <br /> The only one I disagree with is the "Ships bigger in game" suggestion. The scale between ships and planets is already screwy, no need to make it worse.<br /> <br /> As for everything else, Maxis should either add them, or open the game up for modding and let the community handle it.<br /> <br /> (Of course, my cynical side is laughing, but I can still be mostly optimistic, right?)]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:41:20]]> GMT</pubDate>
				<author><![CDATA[ KoboldPrime]]></author>
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				<title>OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ what i mean by ships bigger, is on planet surface.... where the ship appears smaller than most trees... in space view, it apppears iconified, and no change is necessary<br /> <br /> perhaps i should make that a bit more clear...<br /> <br /> thanks for pointing that out! good call!]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:44:38]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Remove the limitation of your planets only having a limited stock of a specific item or make that stock increase over time like spice does.  It's a huge waste of time to have to go between lots of different planets to buy multiples of an item type and you'll be paying full price for the convenience of being able to buy multiple planet busters from the same planet.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:48:48]]> GMT</pubDate>
				<author><![CDATA[ DarthDoggie]]></author>
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				<description><![CDATA[ great call!!! i hadn´t thought of that!! but it´s so basic....]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:50:32]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ That's a lot of stuff highlighted in red, and most of it wasn't in game when the game shipped.  I like a lot of the stuff highlighted in yellow.  A lot of those are known issues which can be fixed. The priority you give to new additions should be less than the quick-fixes, right?]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:50:46]]> GMT</pubDate>
				<author><![CDATA[ pcguy89]]></author>
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				<description><![CDATA[ it´s not a ease-of-implementation priority thing.... the color coding separates things by the impact they would have in our enjoyment of the game... only a bit influenced by the technical side of implementing them]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:55:40]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Also, I think that you should be able to set and enforce a default set of buildings and vehicles for all colonies.  It isn't really worth the time it takes to do all that stuff manually..]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 19:59:28]]> GMT</pubDate>
				<author><![CDATA[ DarthDoggie]]></author>
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				<description><![CDATA[ that has already been added to the list... i proposed that the colony planner remembers your last choices, so you don´t have to go in the sporepedia and fetch them again every time...<br /> <br /> oh... i see what you mean... you want to place a pre-set colony with the buildings alredy there.... i dunno... some ppl may find that a bit of an unfair advantage... as you could simply set up a "perfect" colony design and pop one on every planet...<br /> <br /> i´m not the one to decide wether or not this is unfair... what do you ppl think?]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 20:03:21]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<description><![CDATA[ [quote=Moach]i´m not the one to decide wether or not this is unfair... what do you ppl think?[/quote]<br /> <br /> Fair only matters in competitions where there are winners and losers.  Spore is not that sort of program.<br /> <br /> Being able to one-click a "perfect colony" simply eliminates a lot of the time-consuming busywork associated with creating a new city.  You're still expected to pay for all the buildings, you're just saving time.<br /> <br /> Then again, is there [i]anything[/i] in Spore that's designed to help save time?]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 20:19:41]]> GMT</pubDate>
				<author><![CDATA[ MinionJoe]]></author>
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				<description><![CDATA[ [quote=Moach]<br /> [/color][color=red][b]52 leave the spaceship[/b][/color][color=darkblue]<br />  * one of the most commonly requested features: we should be able to leave our spaceships and explore "creature-style" this ability that removed from the game shortly before release, allegedly because it "wasn´t interesting"... well, IT IS INTERESTING! and we want it back! - i wanna extend this idea by suggesting it could be possible to walk out of cities in civ and tribes in tribal as well...<br /> <br /> <br /> [/quote]<br /> You can already do this, there is some badge you have to get (I cant remember what) that allows you to beam down a hologram scout  <br /> <br /> <a class="snap_shots" href="http://img134.imageshack.us/img134/9850/spore20081004194831cw8.png" target="_blank" rel="nofollow">http://img134.imageshack.us/img134/9850/spore20081004194831cw8.png</a><br />  other than that I agree with everything brought up here  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 20:19:53]]> GMT</pubDate>
				<author><![CDATA[ DagenAdriel]]></author>
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				<description><![CDATA[ you CAN beam down a hologram.... but it´s DEFINATELY not the same as going down as your creature self... as many ppl around these boards have insistently stated...<br /> <br /> the hologram cannot interact with anything... what we want is to go down and run around doing creature-stage-like things...]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 20:25:12]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Sorry, I misunderstood what you meant. (I thought you meant you couldn't go down to the surface at all) It would be great if holograms (or the creature itself) could do more. As of of now all they can do is get beaten on by epics.  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 21:20:41]]> GMT</pubDate>
				<author><![CDATA[ DagenAdriel]]></author>
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				<title>OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ [quote=Moach]that has already been added to the list... i proposed that the colony planner remembers your last choices, so you don´t have to go in the sporepedia and fetch them again every time...<br /> <br /> oh... i see what you mean... you want to place a pre-set colony with the buildings alredy there.... i dunno... some ppl may find that a bit of an unfair advantage... as you could simply set up a "perfect" colony design and pop one on every planet...<br /> <br /> i´m not the one to decide wether or not this is unfair... what do you ppl think?[/quote]<br /> Actually I was referring purely to the styling of buildings and vehicles.  I thought what you meant with the colony planner remembering choices was referring to the preset colony with regards to building placement <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />.  I do think it would be a good thing to have both though.  The only problem is you need to have enough money for a preset colony to work.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 21:28:56]]> GMT</pubDate>
				<author><![CDATA[ DarthDoggie]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ my favorite idea is the walking out of the spaceship...you could land your ship cloaked...sneak into an enemy city and plant an anti-matter bomb or something...tell me that wouldn't be cool...]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 21:46:05]]> GMT</pubDate>
				<author><![CDATA[ OmegaRa]]></author>
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				<description><![CDATA[ thanks everybody for supporting the campaign!!!<br /> <br /> <br /> this thread has been alive like this for a few weeks now... great chance they have noticed it, at least to an extent...<br /> <br /> <br /> let´s try and keep it alive some more...]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 22:26:23]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I'd have to disagree to no repeated creatures, at least until we can do more to sentients. I uplift creatures that i like while still having "animal versions" in my cargo, though most of my favourite creations are sentient and i cannot find them anywhere else.<br /> <br /> I have 10 Bambiraptor (all my first pink one) space civilizations near my homeworld, I put them all there.]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 00:22:57]]> GMT</pubDate>
				<author><![CDATA[ FuzzballsJr]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I'd buy that game.  Heck, I thought I did.  Sadly I was wrong.<br /> <br /> The only suggestion I didn't see is a cheat that lets us control an Epic creature.  Instead of just the ability to make a creature epic.  <br /> <br /> I want to go Godzilla on some cities!<br /> <br /> Also, I'd like to see a "friendly" religious take-over in space stage.  Part of the advanced diplomacy the OP mentions.  I mean really, I can have a nice religious tribe; a religious civilization; but the only religion in space are the "convert or die" Spode followers?  I should be able to convert planets without breaking Galactic Code. <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 00:45:48]]> GMT</pubDate>
				<author><![CDATA[ Smileyfaceman]]></author>
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				<description><![CDATA[ Wow, this is amazing. I don't necessarily like ALL of the suggestions, but I wouldn't mind them implemented if even HALF of this stuff makes the game.<br /> <br /> Awesome stuff, thanks for organizing all of this!<br /> <br /> BUMP]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 03:25:31]]> GMT</pubDate>
				<author><![CDATA[ Clstirens]]></author>
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				<description><![CDATA[ i´m the one who thanks you all for the great support!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 17:29:08]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ I have a thought: once you have the DNA points, in game, you should be able to drag a compatible .jpg into the creator to jump-evolve to that creature. I make all kinds of creatures in the creators, but I want to play a legitimate game with them, from cell stage to space stage, being able to get achievements with them and playing as archetypes with their bonuses, but that's not a possibility. And it's disappointing, because things I make in an actual game are never as interesting to me as things I make with the creator outside the games.]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 17:37:02]]> GMT</pubDate>
				<author><![CDATA[ Amazeron]]></author>
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				<description><![CDATA[ jumo-evolving to a pre-made creature would be indeed nice!...<br /> <br /> of course, you´d be charged the difference in DNA points upon making such change... that´s a good one!]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2008 17:45:37]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<description><![CDATA[ In the space stage, you should be able to utilize the trade and negotiation functions from the galaxy view when you fly to a system.  Just bring up a submenu that asks which planet to contact if there's more than one in a system..<br /> <br /> Also, untextured buildings should be unsharable.<br /> <br /> Oh and a system count for your empire that works after you get the empire 5 badge would be nice.]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 17:54:36]]> GMT</pubDate>
				<author><![CDATA[ DarthDoggie]]></author>
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				<description><![CDATA[ yes... well, all that sort of info would be covered in the star-chart screen i proposed...<br /> <br /> system count, spice rates, spice storage, items available... you name it...<br /> <br /> that ssme screen could be used to send long-range comms...<br /> <br /> <br /> untextured buildings being shared would no longer be a problem if there wasn´t an untoggleable auto-upload...<br /> <br /> <br /> thanks for the input! keep it coming<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 18:41:35]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Very good list.  I had a few suggestions but most were already covered, so here's what's left:<br /> <br /> About sporecasts and themes...Add a new option, something like the 'ALLSPORE Sporecast' that when chosen as a theme acts to import a smattering of everything from everyone as needed without having to go search and add specific sporecasts.  You know, the way Will Wright said Spore was supposed to work all along.<br /> <br /> I say this is needed because before I started adding sporecasts to my universe was filled with things created by Maxis, Myself, and the two friends on my friend list.   My galactic neighbors were race-repeated multiple times.  Of the 8 races I encountered, three were clones of of the same race that I created (with different colors and philosophies), three more were a single race that my wife created, and two random maxis races.  Seriously.  10,000+ people playing Spore and half my galactic neighbors are the same race, that I created on a different planet.  That should never happen.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 18:48:00]]> GMT</pubDate>
				<author><![CDATA[ Eyegore]]></author>
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				<description><![CDATA[ i had mentioned in the list that there should be like 10 times LESS maxis stuff.... we keep finding those dumb bugs every-****in-where.... it´s bad.... millions of creatures out there and yet we see maxis over and over again...<br /> <br /> <br /> i´m starting to grow a bit upset about the lack in variety between philosophies... i mean... since this is a maxis game, they could have used a system similar to the newspaper in simcity200 (that mixed up paragraphs and phrases with open variable words) to generate "procedural" philosophies... bizarre as those would be...]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 18:55:01]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ Hey I read over your list.. those features are nice but would honestly take months or years to code and test. =)  If these were incorporated, the majority would be in an expansion.<br /> <br /> My suggestion to you is to take your list and huge following (wow!!) and divide it into what we can realistically expect in a patch and what we would like to see later in the expansion.  This would be more helpful to the dev's and make it more likely that some of these suggestions get put into a patch.]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 19:14:08]]> GMT</pubDate>
				<author><![CDATA[ tmonster]]></author>
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				<description><![CDATA[ yeah... i was thinking about that....<br /> <br /> although i´m not really talking about a bug-fix patch... i´m proposing a MAJOR gameplay-altering modification..<br /> <br /> <br /> maybe i´ll separate the bug-fixes from the game-fixes]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 19:16:40]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ The thing with untextured buildings is I don't want people to even have the choice to upload them.   They're ugly as SPORE and don't belong in my game.]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2008 21:49:08]]> GMT</pubDate>
				<author><![CDATA[ DarthDoggie]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ No no maybe I didn't explain myself well.. this list you have is ALL game fixes (not bugs); it is great.  However most of them are such a big change that there is 0% chance that it will be put into a PATCH - these feature are so complicated to program that they will have to wait for the EXPANSION.<br /> <br /> We all want results NOW, in a patch, right? <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />  So I'm suggesting to you to separate the EASY-to-program changes from the HARD-to-program changes.  I sort of did this in my list.. but your list incorporates many more opinions than just mine.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 00:56:16]]> GMT</pubDate>
				<author><![CDATA[ tmonster]]></author>
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				<description><![CDATA[ yeah.... i´m seriously considering taking some time to break down the simple stuff from the big stuff on the list.... perhaps i´ll throw the easy bug-fixes into an appendix and leave the main list only with the big stuff.....<br /> <br /> <br /> i didn´t wanna do that because from an expasion, i really hoped they would come up with a way to add a 2005´s Spore mode...<br /> <br /> <br /> i might have to break it, anyways....]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 19:54:34]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campagin for a Spore-SuperPack!</title>
				<description><![CDATA[ Bring back the procedural animation that depends on mass, number of legs, location of legs, etc.<br /> <br /> Something other than nests<br /> <br /> An option for "cute" mode, or "2005" mode, which applys to the whole game, the editors, the menu screen, everything.<br /> <br /> Morphology should be important, both animation and gameplay-wise.<br /> <br /> No SPORE grindfests!!!<br /> <br /> Smart the game up<br /> <br /> No more "Help some wimpy pirates are attacking!"<br /> <br /> I want huge fleets, space stations, orbital lasers, customizable methods of trade, ships that i can order around<br /> <br /> Make the personalitys so much more complex.<br /> <br /> Social game needs to be like Sims social dynamics<br /> <br /> Compound parts, like handfeet, mouthhands, tentacles<br /> <br /> Instead of just the blah attack buttons, make it all procedurally, like a scorpion would lash out with it's tail, a gorilla would bash in skulls with big arms, dogs would latch on and shake to death, etc.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 01:05:24]]> GMT</pubDate>
				<author><![CDATA[ DrPayne666]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campagin for a Spore-SuperPack!</title>
				<description><![CDATA[ Bumpity Bump, agreed with 100% of whats said here. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 06:48:17]]> GMT</pubDate>
				<author><![CDATA[ Gagonite]]></author>
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				<description><![CDATA[ what DrPayne speaks of is the stuff that were in the ORIGINAL version of spore... they took those out in order to make the game dumb enough for EA marketers to be satisfyed....<br /> <br /> i expect that in their "branching" philosophy of the Spore "Brand", they release an alternative version of Spore, like a "Spore:Science" with that stuff in it... if they don´t, they´d lose tons of cash and a great portion of their playerbase....<br /> <br /> <br /> in this version however, those features cannot be done... immagine how frustrated ppl would get if after an expansion, all their creatures can´t walk anymore, because their feet were built out of their center of balance...]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 12:40:10]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campagin for a Spore-SuperPack!</title>
				<description><![CDATA[ Another Bump]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 13:47:35]]> GMT</pubDate>
				<author><![CDATA[ SmokeyPSD]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campagin for a Spore-SuperPack!</title>
				<description><![CDATA[ agree 100%<br /> <br /> If the changes where made, I'd buy any exp pack they threw at me.... ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 16:24:03]]> GMT</pubDate>
				<author><![CDATA[ Keeshi]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campagin for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Keeshi]agree 100%<br /> <br /> If the changes where made, I'd buy any exp pack they threw at me.... [/quote]<br /> <br /> Agreed, if even a 4th of these suggestions made it into the game, it would be a worth while game that would make me willing to buy an expansion pack or heck, another game from EA.<br /> <br /> Bump]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 17:30:30]]> GMT</pubDate>
				<author><![CDATA[ Gagonite]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campagin for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks again for the support.... <br /> <br /> even if they charge for however they choose to implement those changes i´d gladly pay...<br /> <br />  i´ve been thinking about them for some time now, and from the response i´ve been getting, it really seems like this could fix the game....<br /> <br /> let´s hope they really care....]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 17:58:41]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ I support 100% Spore is already amazing but it still could be much better!]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 19:13:54]]> GMT</pubDate>
				<author><![CDATA[ Tutthoth]]></author>
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				<title>Re:OPEN LIST: A PATCH TO MAKE SPORE MUCH BETTER -- new suggestions will be edited into first page</title>
				<description><![CDATA[ [quote=DagenAdriel]Sorry, I misunderstood what you meant. (I thought you meant you couldn't go down to the surface at all) It would be great if holograms (or the creature itself) could do more. As of of now all they can do is get beaten on by epics.  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> [/quote]<br /> <br /> I think that's supposed to be in the new expansion pack (not cute and creepy, the other one).]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 19:18:27]]> GMT</pubDate>
				<author><![CDATA[ Tutthoth]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ to Moach, the thing with people not being able to walk, not only is that solved by the symmetry feature, they don't even have to buy the expansion. It would be completely optional to make the switch. And with the "cute" fanboys, they are present, and there are many of them. That way, each version would still have player-made content.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 19:40:59]]> GMT</pubDate>
				<author><![CDATA[ DrPayne666]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ *signed here*<br /> <br /> Not for any specific point, but because the gameplay (let alone the increasingly depressing software architecture) has proven to be a colossal let down... it boils down to;<br /> <br /> &gt; Gorge yourself one of two differently colored blobs, or even possibly both. <br /> <br /> &gt; Stick some legs on your own blob, and then stick any old part onto it, if it has a good bonus; then go looking for those same colored blobs again<br /> <br /> &gt;Stick various bits of clothing on yourself, ones with good bonuses again; then play either Simon Says, or Press Buttons When The Timer Resets<br /> <br /> &gt; Stick various pre-built items on your vehicles with good bonuses again; and watch as you throw streamers at people. The streamers can be one of a few colors.<br /> <br /> &gt; Go into space, and stick various bonuses onto your spaceship. Then grind badges like it's Everquest 1999 again.<br /> <br /> &gt; Once you don't need a bonus, go back and edit the various bits off your things again, but it's too late now to imagine history as you'd like it to have been, because you've now completed the game. Still, your beloved creature can now go "bobble obble squeak" at other species from it's tiny Communication window in Space without looking like you [i]had[/i] to sell your artistic vision to get there.... deep down, you know you [i]did[/i] though.<br /> <br /> I mean come on, the evolutionary idea was a good one, but there were so many other ways you could have implemented it... if you wanted to go the MMORPG route, why not give specific quests for your dietary type to perform?  The carnivores could forge a pack by beating the (much, much stronger) alpha male in a fight, and thus dominating the nearby herd.... then the pack could have gone around urinating on trees to mark their territory... and going back to water holes to restock up on the Pee-o-meter.  <br /> <br /> And the herbivores could have learned to access hidden fruits and nuts, whilst developing certain movements to keep the predators away; depending on where you have your spikes etc, it could just be a simple task of keeping the spike pointing at them... but what if you have none? How about a quest to inflate certain parts of your body to make yourself look bigger than you are? See those spice geysers? How about learning how to use them to inflate, say, your udders? Huge cow, run awaaaay!<br /> <br /> Flight Of The Bumblebee? How about avian creatures slowly learn to leap from higher and higher objects and complete a few training steps first before actually gaining true flight... instead of just sticking Wings on as they do now?<br /> <br /> Come on... give us adventures to match our dreams! Not just "Eat that blob". <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 21:07:00]]> GMT</pubDate>
				<author><![CDATA[ Titler]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ How about something rather quick;<br /> <br /> This series of suggestions deals with the Anthem/Music composer:<br /> 1. Allow the online search for Anthems<br /> 2. Put the creator in the Create tab on the first page<br /> 3. Allow the pollination of Anthems to other players]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 21:23:43]]> GMT</pubDate>
				<author><![CDATA[ Merreton]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ I agree.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 21:47:35]]> GMT</pubDate>
				<author><![CDATA[ TheAngelofDeath]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ There should also be a box for each planet stating what tools you've dropped there.<br /> <br /> Why should we check each one one by one to see if it needs a turrent or a cargo hold?]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 22:00:38]]> GMT</pubDate>
				<author><![CDATA[ SailorDh]]></author>
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				<title>LARGE CHANGE REGARDING SPACE</title>
				<description><![CDATA[ A nice change I believe would be to do the following:<br /> <br /> 1. Removing the current method of obtaining new abilities (missiles/lasers/bombs/etc) by unlocking badges<br /> Instead, introduce a research system where you assign points (which drains slowly at your economy depending how demanding you make your research) and your flow of spice might go down but your research will go up and you can balance it and such.<br /> <br /> 2. Allow yourself to outfit your ship (COMPLETELY DIFFERENT THAN DESIGNING THE SHIP) - Here you decide what weapons and abilities you want your ship to have, what kind of shield - what it's weaknesses and strengths are, cloaking etc. (all of which have to be researched and improved.) Allow your empire to hold different SIZE ships, one of each size design. Frigate/Destroyer/Cruiser/Battleship/Dreadnought/Freighter or something seems decent enough, and you only start with a Frigate.<br /> <br /> You can outfit each individually, bigger ships have more room for utilities and weapons, but are slower more costly to manufacture and only Frigates-Destroyers can enter planetary atmospheres (research needed for destroyers).<br /> <br /> You can build your own size of fleet, and you're allowed to control your own Command Ship which you can use as see fit. As well you can distribute fleets around your sector of space as you see fit, to defend planets or to guard borders of your empire.<br /> <br /> 3. Combat can be something like - Star Wars: Empire at War, I imagine (should try it, kind of fun), actually most of the space can kind of resemble this, but research and the changes I propose in this area should be more related closely to Master of Orion. Coupled with LESS EMPIRES IN SPACE, AND MORE FAR AND SPREAD OUT, as well as the ability to include other races into your own empire should create a VERY interesting space game. <br /> <br /> Plus planetary invasions would be a must, allow you to drop your vehicles onto a planet (which could be a second use for freighters other than trading) and letting them duke it out with the owners since your fleets can really enter the atmosphere, otherwise leaving you with the option of oribital bombardment. (basically the same thing the game is right now without forcing you to race around the planet) and instead of an uber turret, how about a space station that serves as a sort of battlestation to defend your planet with all sorts of weapons and fighters and bombers etc.<br /> <br /> [b]Of COURSE, this is entirely optional, you can micromanage all of this, OR just let the computer take care of parts of it for you. Battles can be completely automatized, movement of fleets can be completely automatized etc. For those who aren't interested in combat can tend to other activities, the game would learn by your decisions and not present you with a LOT of conflict and diplomacy and instead give you a more rewarding experience suited to your playstyle such as allowing you to explore planets and find a lot of interesting things in the universe. (But not giving you 100 opponents if you're aggressive, I mean it'll just space out the conflict a bit more if you're not wanting to be so social.) Thus allowing the universe to be our OWN experience of course, which is very needed.[/b]<br /> <br /> Other uses for different sized ships is you can outfit your frigates or something to be research vessels and send them out exploring into the space randomly awarding you with treasures every now and then.<br /> <br /> I mean a lot of this might seem complicated, but it really doesn't have to be. Like I said, allowing all these things to be automated seems appropriate, allowing the computer to take care of such tasks for you bit for greater costs and more losses I would suggest to balance out those who actually want to do the work and experience the action themselves and those who don't. <br /> <br /> So obviously with these suggestions things would need to be MORE EPIC. Bigger planets, more sparse resources, wider distances, less races to encounter - more surprises and overall things just take longer to accomplish. Instead of wiping out entire races in a matter of 10 minutes, it takes as long as it has to.<br /> <br /> I dunno, just the way I imagine any decent "space" game to be. (Don't get me wrong, I'd love to go down on the planets and hunt with my species and do all sorts of other things such as sculpting the galaxy, interacting with simple species but once again  MORE EPIC.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 22:45:57]]> GMT</pubDate>
				<author><![CDATA[ Visko]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ Just voicing my support for change.  <br /> I still enjoy the game as-is, but some suspension-of-disbelief must be employed in order to ignore what the game could be.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 23:17:49]]> GMT</pubDate>
				<author><![CDATA[ cybercillin]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ My husband made a suggestion last night that I feel would GREATLY improve the space phase.<br /> <br /> For every, oh, let's say 5 for just a number, ... every 5 colonies you have, you get another ship added to your fleet... FROM YOUR OWN EMPIRE!<br /> <br /> This would simulate your growing empire being able to support a larger fleet.<br /> <br /> Doesn't have to be 5... just a number for example...<br /> <br /> Anyway, it just doesn't make sense that HUGE Empires that the player owns have ONE space ship, and all the other Empires have LOADS right outside their orbit for defense no matter how big they are...<br /> <br /> Of course, this might make pirates a joke... but ... pirates are a joke, anyway...<br /> <br /> I wouldn't even care if the fleet ship had to be bought at the Empire store, like everything else... (my own addition to the idea)<br /> <br /> But it's supposed to be a galactic simulation... It makes no sense for a huge Empire to have only one ship to defend it.<br /> <br /> <br /> ---<br /> <br /> I don't bother with allies anymore, they just get in my way... more of a nuisance to fly back to the next nearest alliance territory than it is to just keep stocked with heals and restores...]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 23:20:17]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks for the support and input!!<br /> <br /> being able to buy helper ships removes any problems we may have with micromanagement....<br /> <br /> being able to recruit from your own empire, also, makes the whole fleet thing very possible....<br /> <br /> <br /> as you must have seen... they ARE! listening wohoo!!! yay maxis! <br /> and they have stated that the new expack will allow getting away from the ship as suggested here....<br /> <br /> keep the campaign alive!!! it´s working]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 10:58:25]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ Bump]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 21:10:53]]> GMT</pubDate>
				<author><![CDATA[ Gagonite]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ BUMPITY BUMP]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 21:28:27]]> GMT</pubDate>
				<author><![CDATA[ Chareene]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ i´m so happy i don´t have to bump this thread myself anymore <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> thanks ppl!! you absolutely ROCK!<br /> <br /> <br /> <br /> let´s hope they get some of this... actually no, not "them"... there only ONE MAN who needs to see this... we all know WHO i speak of...<br /> <br /> it would be the grandest heroic gesture ever made by a game developer if mr. Wright (and some of his loyal sidekicks) went out and released an extra-official [b][color=green]SPORE SuperPack[/color][/b]... even if with no warranties or EA support<br /> <br /> <br /> it can be done.... be our hero mr. Wright... you have been so for a long time... don´t let anybody wash that away<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 23:41:58]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I fully support.<br /> <br /> Bump /\]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 00:22:47]]> GMT</pubDate>
				<author><![CDATA[ Blinksys]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- support the campaign for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]<br /> let´s hope they get some of this... actually no, not "them"... there only ONE MAN who needs to see this... we all know WHO i speak of...<br /> [/quote]<br /> <br /> EA CEO John Riccitiello?  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 00:33:36]]> GMT</pubDate>
				<author><![CDATA[ Soldats]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ hehehe.... well i meant mr. W.... but LOL, that would be funny<br /> <br /> <br /> keep it alive! <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />   thank you all!]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 11:29:17]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Maybe we can create a sticky poll with a list of possible add-ons/requests to the game and people can vote? The most voted would be the most wanted by us the sporers. Or we can make a poll for each stage. Good but unpratical idea? Or bad idea? ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 20:04:36]]> GMT</pubDate>
				<author><![CDATA[ MrLuso]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ that would be the most appropriate solution... however, these boards wouldn´t do too well with a poll with so many options... it would be very cluttered...<br /> <br /> <br /> thanks again!]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 20:22:54]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I completely support these ideas and all the others that have been proposed in these forums. Anything to make Spore more like it was supposed to be.<br /> <br /> I don't know if this has been suggested yet in this thread(I just read the (great) list on the first page), but it would be really nice to be able to set up spice management routes. For some fee and the risk of pirates intercepting it, you could have spice sent from planet to planet so it eventually arrives at a "spice warehouse." The spice warehouse could be ground based or a space station, but it would hold large amounts of spice and could be edited like buildings. <br /> <br /> (This idea isn't originally mine. It came from a couple of threads I read a while ago:                                               <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/1332.page#8761" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/1332.page#8761</a> and <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/5043.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/5043.page</a> )<br /> <br /> Heck, just a space station editor would be cool, where the space station could have any number of uses.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 22:14:31]]> GMT</pubDate>
				<author><![CDATA[ Yesrah]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bump]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 22:21:57]]> GMT</pubDate>
				<author><![CDATA[ Gagonite]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ setting up spice management routes is implied in the list under the topic about buying helper ships...<br /> <br /> they would work like trade routes, but instead of accumulating to buy out the system, the simply make you money.... (you´d have only to keep an eye at spice rates, so you don´t get lowballed)<br /> <br /> <br /> i hadn´t thought of spice warehouses or pirate attacks on freight lines... could be... although my ship was never attacked by pirates out of a planet, so i think they don´t normally do that....<br /> <br /> but well thought out... <br /> <br /> i´d like to see space stations too.. (customizeable, please) but it´s redundant to request that here... it´s one of the first things that have been suggested for the space expansion<br /> <br /> <br /> keep supporting the campaign... we´ve had reports that the Maxis crew IS reading this....<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 22:31:26]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I support but I dont think should be able to wipe out saves because annoying siblings with a species might abuse that.  Also they should fix the glitch where if you befriend another save an ecodisaster on that saves homeplanet might happen and you cant fix it.<br /> <br /> <br /> "40 extinction as a real possibility <br /> * in any stage, all creatures (including your own) should be subject to the possibility of extinction... this happens when ALL of them are dead (or only 1 remains, being unable to reproduce)... no kill 3 to make them extinct thing... this makes it important to ensure the survival of your species based on how you build it for it´s enviroment, and watch where you set up your nests... you could also cause extinction on other planets if you choose to, and see what happens there..." <br /> <br /> <br /> This sounds pretty good and all but ppl should not be able to go extinct in the space stage]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 22:49:06]]> GMT</pubDate>
				<author><![CDATA[ Aerosmith]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ i hadn´t though of mischievous siblings.... they are out there... i, myself, have some of those... <br /> <br /> perhaps then a savegame could have an interaction lock thing.... then again, the ill-intended sibling just might go in your save turn the lock off and proceed to bombarding your species out of existance... but the fact that there IS a lock is plenty disencouraging... almost as much as the imminence of the decent session of whoop-*** that would follow...<br /> <br /> <br /> going extinct in space phase could be a possibility... what if someone turns sour on you?... now, with the previously mentioned extended diplomacy options, one could choose to surrender before such terrible fate befell<br /> <br /> thanks for the input! keep it alive!]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 01:17:07]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Unsharing.<br /> <br /> Allow us to choose what creatures we want others to see.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 01:48:43]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Wow! I agree with pretty much every improvement that has been put forth. Everyone has such great ideas!<br /> <br /> Unfortunately, I think this is all wishful thinking, and most of this will never happen D:<br /> <br /> But while we're thinking wishfully, here's some improvements that I've thought of:<br /> <br /> -- A better integration of the Creature Creator and gameplay. As is, it manages to be too limiting (you have to have one of only a few specific parts to max your stats) and too broad (your creature can have one tiny wing on its butt and still fly...) at the same time. Other than the 'parts,' anatomy plays no part in a creature's function. No matter how many spikes you give your deathdino2000, it will work just as well with one.<br /> <br /> --Color affects your creature! Maybe bright colors give better 'social,' warning colors make predators avoid you, camouflage colors give stealth...<br /> <br /> -- Parasitism? Disease? Natural disaster? Climate? Population growth? We can only have one baby at a time, and the nest never seems to grow!<br /> <br /> -- More habitats other than just savannah. I know that's the easiest, but what about forest? Wetland? Desert? Arctic? All the planets are basically the same: untouchable oceans and continents covered with savannah. The creatures change, but they all act the same anyway...<br /> <br /> -- Starting out as a baby and growing older before you can mate. We already have babies, why can't we play as them?<br /> <br /> --Flora editor!<br /> <br /> --Underwater stage. I've read the interview, I know that this is out of the picture, but a person can dream, can't they? I even have a system worked out: two new part categories, 'gills' and 'fins.' If you have gills but no fins, you can walk on the bottom like a crab. If you have fins but no gills, you can dive underwater but have to come up, like a seal. If you have both, you swim like a fish. Now tell me that wouldn't be awesome.<br /> <br /> -- Some kind of agriculture making a difference. Okay, so you can hold a critter and eat it's eggs, but it's thought that the selective breeding of domesticated plants and animals is what really defines civilization. And yet for some reason, once you reach Civ stage, your creatures don't seem to need to eat anymore.<br /> <br /> -- Editing the tools and huts in Tribal stage would be nice. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 09:54:55]]> GMT</pubDate>
				<author><![CDATA[ shadowwasser]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ color and camouflage would be very nice... but maybe a little difficult to implement....<br /> <br /> starting as a baby would be very nice.... gives you a "cost" for reproducing, since babies are weaker... there was a video a while back where this WAS the case... like many other great stuff, they simply "took it out"... <br /> <br /> hadn´t thought of that... i´m gonna add it in...<br /> <br /> other habitats could result from the terrascore changes suggested in the "geological eras" section... would be really cool to have an artic environment...<br /> <br /> thanks! i´m posting!]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 14:32:47]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Sticky it! So... BUMP!]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 14:49:21]]> GMT</pubDate>
				<author><![CDATA[ Basista]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thank you!<br /> <br /> <br /> keep the support alive ppl!!! they ARE reading this... so if we can keep this up we just might get it!]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 16:00:47]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I really don't mean this to sound negative (but realise it is!) but surely the majority of these ideas/changes were removed or not included, purely so they could charge us for them in expansions?<br /> <br /> Sorry but I'm just sick of STILL not being able to play this after the 'patch' (haha) borked my game.<br /> <br /> <br /> *sigh*  <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 16:25:47]]> GMT</pubDate>
				<author><![CDATA[ Draycen]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Draycen]I really don't mean this to sound negative (but realise it is!) but surely the majority of these ideas/changes were removed or not included, purely so they could charge us for them in expansions?<br /> [/quote]<br /> <br /> <br /> i hope not.... anyways.. if THAT was the case, awful as it sounds... i´d actually BUY any expansions that made the game closer to what we were shown back in´05...<br /> <br /> <br /> i´d have paid hundreds for THAT game... as i believe many would... you see, a game isn´t priced over the DVD in a box... it is priced for the years it took so many ppl to get it together...<br /> a game as large as the one we were promised (and did´t get, even remotely), i could have paid more than average for and woldn´t complain, for i would know that what i got was SPORE worth it...<br /> <br /> <br /> but now... here we are... Maxis´s reputation is rapidly decaying as more and more players realize that the "ultimate sandbox" is terribly limited and runs short of possibilities after a month or less of play...<br /> <br /> <br /> that´s what the campaign is for... Spore CAN be a lot better... if Maxis doesn´t pull it off, it won´t be long untill some other developer takes their sim-loving playerbase away with some What-Spore-should-have-been game]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 16:34:59]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ wow. thats alot of stuff... you spelt carnivore wrong... <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 17:06:26]]> GMT</pubDate>
				<author><![CDATA[ joshuaj25]]></author>
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				<description><![CDATA[ it´s not really THAT much stuff... it´s just very detailed... the main concept is pretty simple... this game should be more of a SIM<br /> <br /> <br /> and where did i spell carnivore wrong? it´s a logn post.. and i type fast]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 17:09:53]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Ack its not on the front page.. must bump!]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 19:18:37]]> GMT</pubDate>
				<author><![CDATA[ Gagonite]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ It'd be great if they did all this, but if they do it's goin to suck because of the time it'll take.. BUT YEA DO IT]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 19:34:40]]> GMT</pubDate>
				<author><![CDATA[ 8Pack]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [b][color=red] [/color]asymmetrical limbs!!   [/b] [color=black] [/color] i have no idea if someone already said this but it would make it more interesting when making the creatures <br /> <br /> and possibly a way to jump back to your home world or any other one of your owned planets?? (so it doesnt take forever getting around if you have alot of planets and wouldnt have to guess in which black hole to go in to)]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 19:45:25]]> GMT</pubDate>
				<author><![CDATA[ tuscani69]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ 29 is my farvort add helper ships, but I add to that then keep the game as is, if we had help we not need less enmogesys, heck with help we could ues more!]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 20:08:10]]> GMT</pubDate>
				<author><![CDATA[ westraz]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[   I have to agree with most of them. Good job.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 22:05:57]]> GMT</pubDate>
				<author><![CDATA[ Zeus033]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Although I already think Spore is a great game, I fully support this thread.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 22:10:42]]> GMT</pubDate>
				<author><![CDATA[ alanthreonus]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks for supporting!<br /> <br /> keep it up<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 23:37:46]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ For all that the game is pruported to be a fantastic creation tool (even if the game may be lacking at the moment), you would think that something as simple as allowing us to move the main bodies of vehicles around in 3 dimensions would be an absolute must-have.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 01:50:14]]> GMT</pubDate>
				<author><![CDATA[ devyn]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ The game requires a Religeon editor.<br /> <br /> my species in tribal phase came in contact with an epic creature of the same race. (not to happy to see that but nevertheless) MY species should be able to worship the creature as a devine being and give it offerings in hope that it will bring good luck and protection to my village. NOT running in fear and eventually spearing it to death<br />  <br /> Also, who does everyone worship Spode? I want to create my own religion that centers itself around epic creatures and revering them as gods. Or what if your race gets monolithed, we could worship the "divine" race that brought us out of our darkness.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 02:07:48]]> GMT</pubDate>
				<author><![CDATA[ Teh_1337_Sux0r]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Another one...<br /> <br /> Why does your species have to be the only intelligent one to make it to civ?<br /> <br /> if i ally species in tribal they should advance with me and become instant allies in Civ, this may cause balancing issues but it is realistic. Also when you hit space, you have built in allies with their own spaceships. When we imagine alien empires they consist of hundreds of different species EX...<br /> <br /> Irken Empire, Zerg, Tau, <br /> <br /> the Irken empire from invader Zim, captures and destroys planets and then steals the preceding race's technology and then forces them into slave labor. <br /> <br /> Zerg infest and change defeated species into deranged mutants of their former selves.  but acts as a whole with a hive mind<br /> <br /> Tau from Warhammer have an ally (the kroot), the races are not seen as two different empires (like in spore) they are ONE army that works in team for each other.<br /> <br /> And what if....<br /> <br /> there was an RPG..ish story to space stage, a reason to fight Grox and an unfurling story line that reveals thier origin, it is up to you and your allies to team up to stop this evil menace and save the galaxy.  but i digress spore was not made for that kind of game play but creating a story with characters you created so you feel a sense of attachment beyond what any other game can achieve, is the beauty of games that will wright sets out to make.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 02:23:21]]> GMT</pubDate>
				<author><![CDATA[ Teh_1337_Sux0r]]></author>
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				<description><![CDATA[ that falls under the suggestion of incorporating other empires... it should apply to civ as well....<br /> <br /> adding new editors at this point is gonna have to be left to expansion packs... it´s not very reasonable to keep requesting loads of totally new things for the SUPERPACK... which we envisioned as being more of a FIX for the current flaws of the so lacking gameplay....<br /> <br /> so i must remember ppl again that suggestions for totally new additions is not something we can seriously expect so soon....<br /> <br /> although i can easily see how your idea for a religion editor could fit quite well in the upcoming space expansion... i think they have an official suggestion thread for that... post about it there, i´m all in favour of something like this, as i believe many are... no doubt it´ll be supported<br /> <br /> thanks again for supporting the campaign for a Spore gameplay SuperPack<br /> <br /> <br /> keep it alive... it depends on you!]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 20:13:50]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I don't feel like reading 13 pages, so forgive me if it's been suggested but:<br /> <br /> 1. Fix the low resolution texture bug some people seem to get.<br /> <br /> 2. Allow us to package creations together so entire themed sets can be used intelligently by the game. For example, if had a theme empire that used steampunk styled vehicles , buildings , and clothing , the game should know that they all go together when it imports it into someone elses game.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 21:51:18]]> GMT</pubDate>
				<author><![CDATA[ KayinAngel]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ <br /> 1 - Sometimes when you get eaten survive so your stuck in another cells stomachs and have a chance of escaping. Should only happen with bigger cells. It would just be a bit of fun<br /> <br /> 2 - Underwater Stage<br /> <br /> 3 - Amphibian Creatures<br /> <br /> 4 - More diverse areas in creature stage (caves, volcano's, deserts, icy areas, canyons etc)<br /> <br /> 5 - Climbing in creature stage<br /> <br /> 6 - How about some diversity when your starting on a new planet, you know, starting on moons orbiting a gas giant which orbits two stars. Stuff like that. It gets boring seeing the same yellow sun, on a perfect T3 planet with one moon.<br /> <br /> 7 - Alien monoliths which give your creature temporary powers in creature stage.<br /> <br /> 8 - UFO's may use their tools on your creature, possibly to make you epic sized temporarily.<br /> <br /> 9 - I really liked the idea of my creatures acting depending on where I place parts. Like if you placed a weapon on its tail, it would have its own unique style of attack. I was sad to see this missing from the game<br /> <br /> 10 - I think tribe should become a sub stage in civilization. This time around I think it should be about slowly building up an expanding your tribe, like age of empires, increasing in numbers all the time, and slowly expanding out onto other continents to eventually find other tribes of your species type. When you find another tribe of your species, the objective then becomes to link up and become the dominant species over other ones. When you have linked up with every other tribe of your species, you have become the dominant species on the planet, and therefore it makes sense when you advance to civ stage that your creature is the only intelligent one on the planet.<br /> <br /> 11 - The most you gain from allies in tribal stage is a gift now and again, which isn't really helpful at all. There should be far more advantages gained with your allies. <br /> <br /> 12 - Mountable Creatures<br /> <br /> 13 - When you abduct things, particularly creatures, it should be possible to switch to an experimental room view in your spacecraft, where you perform experiments on them<br /> <br /> 14 - Minisizer, which gives you the ability to explore the cellular world in a small craft.<br /> <br /> 15 - More variations on creatures. So there could be gaseous creatures which live on gas giants, or sea creatures living on water covered planets<br /> <br /> 16 - Underwater colonies<br /> <br /> 17 - Uplifting microbial life so it will advance to creature stage.<br /> <br /> 18 - Sky colonies<br /> <br /> 19 - Infantry in civ stage and onwards.<br /> <br /> 20 - Different system for wars in space: you takeover by destroying the defending fleet in space with your UFO, then when they are defeated you then have to fight in a battlefield style setup on the planet surface, with the objective of capturing the cities which are like command posts. This gives you an opportunity to shoot guns as your creature, and control your vehicles as your creature. <br /> <br /> 21 - If you go to a tribal planet, perhaps some tribes will start worshiping you, and if you drop a monolith you can watch the creatures get excited and confused. And in civ stage citizens should gather in shock. At the moment they dont really seem to care as you fly around their cities.<br /> <br /> 22 - Bigger cities and bigger planets. The 2005 presentation is an good example of what they should look like.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 23:23:51]]> GMT</pubDate>
				<author><![CDATA[ Mikeyb9m3bek]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ ok..... big ones....<br /> <br /> i wrote this in the first page... but again... i´ve organized the whole summary of ideas into the first post exactly so ppl DONT have to read 13 pages of repeated suggestions...<br /> <br /> that´s the whole point of the campaign... to summarize the most recurring player suggestions into a viable SuperPack...<br /> <br /> the whole big deal of the SuperPack (also explained in the first post) is to make the Spore we have now much better trying to use ONLY stuff that´s already in the game...<br /> <br /> for instance, when i say that we should be able to build our nests anywhere, i know it can be easily done beacuse the game ALREADY features nests of different sizes which place themselves arbitrarely in random-ish points... in this case, the only change necessary, would be to integrate an option to let us manually place the nests where we choose....<br /> <br /> i´ve given due thought much like this to all the points i´ve presented in the main post, that´s why i have so much faith that if we insist they will do it, because it CAN be done...<br /> <br /> it´s all a matter of changing high-level rules... not a lot of  new hard-codefunctions are required...<br /> <br /> the long list right above shows many elements that we would ALL love top see in the game, but unfortunately, they are too forward at this point, which makes them more suitable for expansion packs...<br /> <br /> the Spore Gameplay SuperPack proposed by this campaign, ideally would take a form closer to a big patch<br /> <br /> thanks again for the support! keep it up!<br />  ]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 05:12:44]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=KayinAngel]I don't feel like reading 13 pages, so forgive me if it's been suggested but:<br /> <br /> 1. Fix the low resolution texture bug some people seem to get.<br /> <br /> 2. Allow us to package creations together so entire themed sets can be used intelligently by the game. For example, if had a theme empire that used steampunk styled vehicles , buildings , and clothing , the game should know that they all go together when it imports it into someone elses game.[/quote]<br /> <br /> #2, I get that.  Only for sets made in game play, not in creator.  I have encountered buddy civs in space where the sets are all properly matched.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 05:49:25]]> GMT</pubDate>
				<author><![CDATA[ KwKiller]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I've got a few more ideas. I dunno if they're possible in a patch but i hope they are.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br />  With the vehicle creators and spaceship creator there should be a silhouette of a chosen creature that can be scaled to represent the scale between the creature and the vehicle.<br /> <br />  In the space stage if you go to another planet that has one of your other saved games on then you should be able to see your creature that's on there at the stage that your creature is at. For an example, you have a planet with tribe stage creatures on and if you go to that planet with another game in space stage then you should see the exact same creatures and be able to interact with them.<br /> <br />  When looking at creature in the spy glass place they ALWAYS sit down and if they don't always sit down then they always keep roaring. The creatures never seem to stand still so you can see them properly. There should be some stop all motions button<br /> <br />  In the tribe stage i have half of my members with social stuff and the other half with weapons, but because they keep moving about they get mixed up and i have to click on them one at a time to separate them to more organized ranks. there should be stand 'stand ground' stance and a 'move only to eat' stance and 'move freely stance.<br /> <br />  Thats all i can think of for now and i hope it helps  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 16:14:57]]> GMT</pubDate>
				<author><![CDATA[ Slaughter666]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Ack, its getting pushed back to the 3rd page of the Feedback forums.. MUST BUMP!]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 23:58:41]]> GMT</pubDate>
				<author><![CDATA[ Gagonite]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bump Spam]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 00:02:59]]> GMT</pubDate>
				<author><![CDATA[ MrLuso]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [color=olive][b]Tribal Games[/b][/color]<br /> <br /> You can only be able to gain the tribal games under 2 conditions.<br /> <br /> 1. Ally 3-9 tribes<br /> <br /> 2. MEET AND BEFRIEND THE SHAMAN. The shaman will then start the games, and once you finish the games, not only will you finish the games and the stage, but also, you'll earn additional parts and options in Civilization like laboratoies, temples, messenger boats, and fishing boats along with turret editor and creating your very own city with upgrades.<br /> <br /> The Games- Hunting, Capture the flag, Fish Netting, Swimming, Cooking, Duel, Shelter Building, Target Shot, Marathon, Final Round(Mystery), and after each round is complete, one loser will be out and teams will be re-assigned in order of play.<br /> <br /> 10 - 5 players per team-  two teams - Capture the flag<br /> 9 - 3 players per team- 3 teams - Shelter Building<br /> 8 - 2 players per team- 4 teams - Fish Netting<br /> 7 - all individual - Hunting (meat or plants)<br /> 6 - 3 players per team - 2 teams - Cooking<br /> 5 - all individual - Swimming<br /> 4 - 2 players per team - 2 teams - Marathon<br /> 3 - all individual - Target Shot<br /> 2 - one against another - Duel<br /> 1 - competing against the shaman - Mystery Event<br /> <br /> [color=blue][b]The Shaman[/b][/color]<br /> If you find the shaman, you can do two things to the Shaman<br /> <br /> [color=green]Social-[/color] Befriend The Shaman 3 times (starts at the orange level) and if you succeed, then you'll be playing the tribal games.<br /> <br /> [color=red]Combat-[/color] If you attempt to attack the shaman, the shaman will cast a powerful spell that will inflict massive damage, and once the shaman is gone, all of the other tribes will turn against you (including the befriended tribes). You'll earn millitary vehicles for other types, but if you're a person who is a millitary type, than you'll earn double capacity for military vehicles and improve your turrets by 200% and you'll earn the turret editor with more features. You also earn the city editor with upgrades.<br /> <br /> <br /> <br /> More will be added or changed later.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 01:29:29]]> GMT</pubDate>
				<author><![CDATA[ JBRPG]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Remember, If you want this to be an important thread, just ask the staff to put it up!]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 04:19:07]]> GMT</pubDate>
				<author><![CDATA[ JBRPG]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ ok then.... Staff, please sticky this thread!<br /> <br /> <br /> please, ppl... we can´t seriously expect them to add so many absolutely new things in a "SuperPack"... the point here is to keep suggestions that are viable by simply changing high-level game rules...<br /> <br /> <br /> thanks for supporting the campaign! anyways, some of your recent suggestions are already covered in the main thread... the ones that aren´t, i´ll go and edit them in...<br /> <br /> <br /> thanks again! keep the campaign alive! the SuperPack is coming!!]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 09:44:03]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Well, I don't know if it's the game or my computer but in the space stage when I fly down to a planet most of the time some of the plants and animals are not visible. For instance, if I do an erradication mission I can see the yellow trail but I can't see the creature. And most often I usually can't zap the creature or abduct it until it becomes visible again, which takes a while and is a real pain. <br /> So if there was a patch that could fix that (provided that bug isn't just my computer) then I'd be happy!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 12:00:58]]> GMT</pubDate>
				<author><![CDATA[ Yoshermon]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Allready put this up in a new thread, but I expect that to sink pretty fast so I might as well help this list out with my own recomendations.  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> Hope these are good:<br /> <br /> <br /> <br /> What I'm proposing is quite a lot and will require a whole new expansion pack, so this is definitly not one of those angry upset posts that blames Maxis for not having implemented this in the game already. ( Even though EA could have put a lot more effort in it.  ) <br /> <br /> <br /> <br /> <br /> The great driving point of this game is that we are all eager to identify ourselves with our creature. Especially those that play their creations through all the stages, get attached to their little balls of pixilated goodness and like to inmagine that their childer all have a background greater than their game allows. The RP tread is proof of that. <br /> <br /> Point is however, that you can't do much more than simply construct your creations with an assortment of parts and their only characteristics are a rather crude and shallow 4 choice path between agresive, friendly or adaptable that throws you a rather random philosophy as a reward. Expanding upon that system wil greatly enhance gameplay and depth. <br /> <br /> Also, even though Spore attempts to emulate physical evolution, I find it strange that an even more important aspect of species development is left out. An aspect that will give the game the aforementioned depth and the very aspect that defines not what a species is, but who a species is. <br /> <br /> Social Evolution. <br /> <br /> <br /> What we humans are, or indeed any species is, is not defined purely by how it looks or eats or competes and more rather by how a species acts towards itself in times of peace. Us humans are nearly wholy defined by our cultural heratige. <br /> <br /> <br /> Some ideas on how I would implement this in game: <br /> <br /> Cell stage: <br /> <br /> Besides being carnivore, herbivore or Omnivore, you get choices on how you would take care of your egg after you create it: <br /> <br /> - Abandon it and lay hundreds of them in the hope at least some of your offspring survives. <br /> - Protect the egg from predators. <br /> - Keep it with you, slowing you down somewhat. <br /> <br /> <br /> Creature Stage: <br /> <br /> Besides being predator, herbivore or adaptable and after you now take care of your offspring on your own unique way, you get to choose how you act towards your own species. <br /> <br /> - Create a solitary creature that only interacts with its own species when its time to mate. <br /> - Create a herd creature, or pack creature that occasionally roams the plains in groups. <br /> - Create a creature that makes nests and stays in place, with social hierarchy. <br /> <br /> ( Also possible: Hibernation, seasonal migration, mating rituals) <br /> <br /> <br /> <br /> Tribe stage, city stage: <br /> <br /> This is where social evolution really begins to shine. Your tribe shouldn't still be obsessed with how to deal with others and more on how it will deal with itself now that they start gathering. Tribe stage should be expanded into city stage. <br /> <br /> Think about evolving from Cave, to hut, to castle to town hall and all those steps that could be taken in between. <br /> System of goverment? (Democracy, republic, monarchy with each having its own bonusses.) <br /> Acting towards others? (Slavery, merciless, missionary, insular, colonization, federation) <br /> Religion? (One god, pantheon of gods, superstition, atheists) <br /> The defining moment of arts, affecting archetecture, clothing. <br /> <br /> And much much more... Emancipation, free rights, tiranny, secret police, distribution of wealth and power, idolizations, ideals. <br /> <br /> All of this should play out on a whole, single continent. Once that continent has been unified the creature can spread out into civ stage. <br /> <br /> <br /> Like I said, the creature should focuss on its own tribe. Other tribes are nice, but they are only secondary and should only help fuel the ideas and ideals you culture has. <br /> <br /> This sounds like a lot to implement, but I think that Maxis's mini-games are just as well used. The view should be completely directed on the players capitol alone. There you can watch how your populace goes about its life. Armies and emmisaries are send out towards other tribes, but other than sending a certain amount of force and investing a certain amount of recources, the proceedings should be irrelevant with only the action and outcome mattering. <br /> While hovering over your populace you can direct resources into certain aspects of the city and play out cultural happenings much like a minigame. <br /> <br /> Example: When the day comes that the people demand new leadership, you can prepare for the instance and act accordingly. Either pick on of the three friendly "Green" options an attempt to persuade the people through buying votes, holding popular elections or befriending public figures, or go for the Hostile "Red" Options and quelch the rebellion through slander, assasination or downright military force. All six option, a combination of them or preffering a single one will get you a unique system of goverment. All of this is once again in unison with the other minigames such as organizing religious ceremonies or idolizing a certain social aspect like war. <br /> A game like the elections cannot be lost as there is always some part of society you've invested in that will allow you to win, but the trick is to allocate your recources and attention as to produce a productive society. Let's say you founded a well defended and garisoned city based around a single god of peace and prosperity but you've been hanging out at the arts museum a little bit too much to create an enlightened people and placing that solid 6 metre, 24 karats, jewel encrusted statue of yourself in the town square to earn you the meglomaniac achievement didn't help either. If you spend no time at all in preparing a positive elections, than you'll have no other choice but to use your army to kill the revolutionairies and organize a military parade to send a message. This will contradict the society you've been trying to found and your citizens will become dissilusioned, forcing you to invest even more in your army. <br /> <br /> <br /> <br /> Civ stage should pretty much play out in the same way as Maxis envisioned it as your creature has already developed a unique character. Now you can pit it against other cultures. <br /> (Just like back on Earth, where Ancient Rome, medieval Europe, Azia, Amerika and Afrika had completely different ideals than the other.) <br /> <br /> <br /> The Archetype or Philosophy that your creature has should be decided by the actions taken during the city stage. The Archetypes are a bit too random now and a whole lot more of them and their powers can be added. <br /> <br /> <br /> Thanks for reading, I'm looking forward to seeing one of my little creatures invent the wheel, nail a proclamation to the door of one of my churches, admiring warrior stories, organizing union strikes, or telling about that dream they have. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 14:04:36]]> GMT</pubDate>
				<author><![CDATA[ Skirlasvoud]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ you have some neat ideas there... i like mostly the ones about managing your offspring... i think that means of reprodution are a whole fundamental aspect of biology that was mercilessly cut from the game...<br /> <br /> we´d get a lot closer to that if they would implement my suggestions of buying pack slots (kind of simulating the ability to reproduce in greater numbers) and the baby-time (giving you a tradeoff upon evolving and a penalty upon dying) <br /> <br /> <br /> it´d be nice if they added the tradeoff of larger, mightier creatures taking longer to grow into adults and having more expensive or limited pack slots... this would emulate the evolutionary choice of strength over numbers<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 14:31:39]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bumpity bump bump....]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 15:14:41]]> GMT</pubDate>
				<author><![CDATA[ Virakotxa]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thank you!<br /> <br /> <br /> this has been up for some time now... they have probably seen it... <br /> <br /> c´mon... those changes are basic.... it´d be so simple for the devs to pull it off... it only requires some rule changes... no adding new content or anything that requires a major re-programming<br /> <br /> <br /> WE URGE YOU, MAXIS!! PLEASE!! WE HAVE WAITED OVER 3 YEARS FOR THIS GAME!! PLEASE HAVE COMPASSION FOR OUR UNDYING PATIENCE... <br /> <br /> WE`VE NOT GIVEN UP!<br /> <br /> support the campaign! it´s the only way we can make it happen!]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 18:08:37]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Some small suggestions (Sorry if they've been said already) :<br /> <br /> . Make body shape and leg design affect movement please.<br /> . I really like the idea having to do with using DNA points to upgrade stats. This allows more creativity.<br /> <br /> I've read most of this, and what you guys are doing is great! I could definitely make a much longer list than this, but I've already seen most of the things I would ask for. This game really got me hooked the first time I saw it, and I'd love to see some nice innovations made. Good greif, please read this thread Maxis! Listen to these awesome people and their ideas!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 19:31:09]]> GMT</pubDate>
				<author><![CDATA[ chameleonsushi]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ If their was a game similar to Spore, and not individual stages, PLEASE tell me, or stop whining.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 21:16:12]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ this is NOT whining... whining would be if we went on like: "ohh... this game sux! fix it now!"...<br /> <br /> <br /> that´s NOT what we´re doing here!<br /> <br /> <br /> this is a campaign to put forward a list of suggestions compiled from the thoughts of various players who fundamentally LOVE the game, but also see the immense potential yet untapped in it...<br /> <br /> i spent a lot of time researching these forums and gathering opinions on several aspects of gameplay in order to create a straightforward list of changes that could make the game LOTS more enjoyable for everyone<br /> <br /> this is DEFINATELY NOT whining....<br /> <br /> it is, in fact, the very opposite of it... the goal of the CAMPAIGN TO MAKE SPORE BETTER is to take the many, usually agressive complaints and gripes, and turn them into something constructive, something Maxis can actually work with...<br /> <br /> indeed... in the end, i agree when you say "stop whining", there are so many constructive ways to ask for a better game... whining is not one of them, and this is not whining<br /> <br /> <br /> keep the campaign alive! it needs you!!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 12:12:03]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Aw:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ This is constructive criticisim and FAR the best thing we can do. Although I doubt these changes will happen...we can only hope <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> You got my support <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> And one thing I'd love to see:<br /> Buy space stations near gas giants. Maybe they could be a defensive base for the system, maybe something else, but make the wonderful gas giants more useful than just watch it <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> Oh and another thing which always annoyed me is that when you enter space phase, the spice geysers get MUCH bigger, which REALLY annoys me, since it makes the planet look much smaller, very strange and generally less nice to watch <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 12:40:17]]> GMT</pubDate>
				<author><![CDATA[ Mastermind69]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ if this would all be added, it would make spore 20 times as good as it is , i like all the ideas...<br /> it would also be cool to get the underwater fase back, it would add a ot of fun playing underwater and in land domes XD <br /> <br /> [size=20]MR.WRIGHT READ THIS TOPIC PLEASE =D[/size][size=1]and please don't place it in 100 expansion packs costing 30 bucks a piece -.-[/size]<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 13:11:48]]> GMT</pubDate>
				<author><![CDATA[ HarmH]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Just poppin in to say I fully support this topic.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 14:02:22]]> GMT</pubDate>
				<author><![CDATA[ Hindsight89]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ WANT<br /> <br /> \Can we change "assimetry" to asymmetry?]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 14:30:18]]> GMT</pubDate>
				<author><![CDATA[ stuckshut]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Here's some you missed.<br /> <br /> <br /> 1. Creature stage ought much more diverse, allowing you to evolve into diffrent catigories of animals. For instance, when you leave the water you can choose to start as an amphibian or a small fish. Over time you would advance to more advance creatures such as reptiles, mammals, birds, and larger aquatic beings. Whatever you where in creature would of course carry over to all future stages. So if you became sentient underwater, you would build underwater tribes, cities, and colonies. If you were a bird, you would have said structures hanging from cliffs, on top of mountains, or floating in mid air.<br /> <br /> 2. Complexity limits should be much higher. We shouldn't have to cheat to get a three mouthed creature covered in head to toe with eyes. Preferably, they should do away with complexity all together and simply make a limit on how many abilities you can have and how strong they can be. So let's say you made a creature with level five in all combat stats and level one in all social. Now let's say you've added enough parts to said creater that normaly you would be unable to add anymore. But with a stat limit instead of a complexity one, you can add as many parts as you like as long as once you are at certain point you don't add anything that would add new abilities or advance existing ones. And parts that don't add anything at all to stats (Which there should be more of) would be able to be added ad infinitum.<br /> <br /> 3. Every planet needs to be considerably larger. After all, can you walk around the equator in two minutes? I think not. <br /> <br /> 4. There ought to be two stages in the space between tribe and city. After all, in real history did we go from rock weapons to vehicles in one step? No. These stages would be Castle and Modern. In castle you would (Obviously) Command forces from the middle ages and would control the lands you conquered in tribe. In modern you would go from gunpowder to nukes. This way, once you started civ you would have more than one city.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 14:45:28]]> GMT</pubDate>
				<author><![CDATA[ MasahiroSakurai]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach][color=red][b]4 parts - stats with upgrades using DNA[/b][/color][color=darkblue]<br />  * on crature editor, change the way stats are accumulated, instead of different parts adding higher stats, a part just unlocks the ability, in which you can later invest DNA points to upgrade, regardless of what the part looks like on your creature... DNA points could be used to become simply larger and therefore, mightier... instead of that happening as a result of growing smarter[/color][/quote]<br /> <br /> My god man, I love you for saying that. That is one of the main reasons that Spore isn't the greatest game ever. They make you focus on playing, and not creating. <br /> <br /> Amen to everything on that first post. If EA comes through with everything you said, Spore will rock. <br /> If not... -_- <br /> <br /> *Signed with hopeful fury*<br /> <br /> Simsmac 0_o]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 15:04:40]]> GMT</pubDate>
				<author><![CDATA[ simsmac]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Here are some of my ideas for making the game better (copied from my post on the "Spore Space Adventures Official Feedback Thread"):<br /> <br /> [list]more in depth terraforming[/list]<br /> [list]the ability to interact with other creatures while out of your spacecraft[/list]<br /> [list]the ability to get into a vehicle while out of your spacecraft[/list]<br /> [list]more NPC-player interaction (ie. the ability to demand money from other species, the ability to start a war with other species without attacking first, the ability to ask another species for help)[/list]<br /> [list]more stuff related to &lt;SPOILER&gt;[color=white]Steve[/color]&lt;SPOILER&gt;[/list]<br /> <br /> And that's just the beginning of my demands.  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> Simsmac 0_o]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 15:12:35]]> GMT</pubDate>
				<author><![CDATA[ simsmac]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [b]Sentient Reservations[/b]<br /> <br /> If we have “Indian Reservations” in RL, then why don’t we have “Sentient Reservations” for any sentient of the Tribal Stage? (and perhaps Civilizations as well?) We already have Wildlife sanctuaries for creatures in the, *ahem,* “Creature” stage, so right now it’s unfair that higher forms of life do not get to have anything set aside for them.<br /> <br /> We could abduct all Tribal sentients from the planet we want, then destroy their tribe villages (if not somehow preserve them as museum exhibits), and designate a planet the “Reservation Planet” (preferably a red-spiced one.) Then place a “[i]Tribal Reservation Pak[/i]” before beaming these sentients down so that they don’t just make a campfire and die as soon as we fly off. Then their civilization continues as before.<br /> <br /> If we get to do the same for the Civs, the Civ Reservation Pak should be considerably more expensive than the Tribe Pak, and if placed on the same planet as a Tribal Reservation, only be allowed to get placed on a [b]different continent[/b].<br /> <br /> Then thanks to that planet being an empire-owned reservation, we should still be able to colonize the other planets in the same system.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 15:42:07]]> GMT</pubDate>
				<author><![CDATA[ EgaoNoGenki]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach](maxis, i reccomend gameplay research on a flash game called MicroLife)[/quote]<br /> <br /> I clicked that link and  just spent the past half hour playing that! Ha! It was more fun than Spore.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 16:29:48]]> GMT</pubDate>
				<author><![CDATA[ simsmac]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks for the support ppl! keep it up! you guys rock!]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 17:39:44]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Please see my EA Contact Information thread found in both the General Discussion and the Feedback forums.  There you can write a letter to have yourself heard.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 18:17:51]]> GMT</pubDate>
				<author><![CDATA[ Cinna]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [b]Reservations for Defunct Alien Empires[/b]<br /> <br /> (This was originally part of another topic but I decided it looked to long so that's why I split them up.)<br /> <br /> I destroyed the "Strider Empire." I still want to preserve their species; it’ll still be sad for me to see the absolute last of them. If I drop them off in one of my (or my friends’) cities, they’ll usually walk around the city for a little bit, but walk toward City Hall, disappear at the front of the door, and never be seen again.<br /> <br /> (WHAT HAPPENS WHEN THEY WALK INSIDE CITY HALL, BY THE WAY? I'M CURIOUS ABOUT THAT.)<br /> <br /> Since I can’t seem to make them integrate into any space society other than their own, we ought to have a “Defunct Space Empire Reservation” for any sentient who doesn't have an empire anymore. It is understood that this should be the most expensive type of reservation there is. There we’ll give them a chance to start all over, except they probably won’t be allowed to expand to other planets unless we decide to place new Defunct Space Empire Reservations and beam them there also.<br /> <br /> We didn't exterminate all Germans when we occupied Germany. Nor to Iraqis when we occupied Iraq. Why do we have to exterminate every member of the specie whose empire we conquer? I don't like that idea at all so we could reserve some planets for them so they can live like they did before, save for their previous expansionist agendas.<br /> <br /> We could probably get extra relations points from all other neighbor races for being humanitarians (or "sentienarians" in this context.)<br /> <br /> I have 20 Striders left in my cargo hold, and putting them anywhere now will not ensure their survival. I hope to have a solution in a future expansion sometime, preferably the one proposed above.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 20:40:02]]> GMT</pubDate>
				<author><![CDATA[ EgaoNoGenki]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Eh, I stopped reading after about the fifth, but it seems like you're on the right track. And if by some miracle it actually does make spore worth devoting hours of one's life to, I give my support.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 00:09:38]]> GMT</pubDate>
				<author><![CDATA[ Evolutiation]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks! we´re hoping for that miracle...<br /> <br /> or maybe they´ll simply realise that Spore is gonna take some improving if they plan on making it into a big franchise, as they said...]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 15:14:07]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Awsome Ideas!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> But There Is A Modification For Unlimitet Staff Of Life  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> If You Dident Knew <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 15:48:36]]> GMT</pubDate>
				<author><![CDATA[ Energyzer]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ good to know!... but it´s a cheat, nonetheless....<br /> <br /> they haven´t included enough cheats in this game... there are way too few... so i suggested some more...<br /> <br /> <br /> thanks for supporting the campaign! keep it alive!]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 16:18:29]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I agree with 8-12 as well as the no disasters on planet and no multiple disasters. (though i would add an option to let you ignore allies call for help when two allied powers attack). the cheap useless pqarts option is a must, especially as the smaller parts are tough to use in an effective way.<br /> <br /> here are some I would add to the list.<br /> <br /> 1.  [b]Realistic Creature Behavior[/b]<br /> <br /> Every creature in game is a nesting creature and most are nest defenders. You get no wandering herds, no predators following the herds, no ambush hunters lying in wait, etc.<br /> <br /> It gets worse in the later part of creature stage where every creature either stands to fight calling for help and turning super agressive after the first kill forcing you to choose between dying several times to drive them extinct, or running to your nest hoping you live to make it and then slowly starving as you do as returning to the nest to eat the dead gets you attacked. Or they run off into the ocean where chasing them gets you eaten by a huge monster that avoids eating the creature you chase.<br /> <br /> 2. [b]Evolution[/b]<br /> <br /> At different parts of creature stage I would have creatures evolve slightly. Some will stil stay unchanged of course, some will just get larger, or more armor and spikes, occasionally one with multiple limbs would develope craspers.<br /> <br /> 3. [b]Extinction Events [/b]<br /> <br /> I would keep it rare and not have it effect the players creature, but the occasional comet, drought, volcanism, climate change, etc. killing off local creatures would be an interesting addition.<br /> <br /> 4. [b]Continental Drift[/b]<br /> <br /> i'd have several continents in creature stage, if the evolution feature is added i'd have evolution go a bit different in each one. they would move effecting climate and even meeting, when continents meet creatures competing for the same niche come into conflict and eventually out compete each other.<br /> <br /> 5. [b]Mini Map Effecting Radar[/b]<br /> <br /> Spore is the only game where objectives found on radar do not get on the mini map when clost to them. it took me two weeks in space stage to find out how the radar works. Either a better radar tutorial or a mini map re[resentation is needed.<br /> <br /> 6. [b]Increased system selling rate from allies.[/b]<br /> <br /> after you finally buy off the surrounding empires spore gets a bit dull. exploring is limited due to disasters, as is planetary terraforming, so your stuck doing the best you can until the inevitable tragedy strikes. An increased system selloff rate would help you expand to new areas faster without the endless disasters holding you back. <br /> <br /> Also a reasonable way to get hints as to the systems going price would help too so i would not always have to pay max.<br /> <br /> 7. [b]System info database[/b]<br /> <br /> This would be a simple section accessable from your ship that records each planet you visit and the life you scan their. You can check this to find info on a systems resources, inhabitants, scanned plants and animals, T-score, etc. as long as you visited it. It should also have navigation tools so you can select a navigation route to a certain system, a route to the closest medium plant, etc.<br /> <br /> 8. [b]ability to go to war in tribal without your food being stolen[/b]<br /> <br /> I swear, even in easy mode, you cannot defeat enemies in tribal with less than your full population AFTER they lost people attacking you, and when you do it enemies or creatures invariablly steal ALL your food. Why not slow down the food theft rate a bit.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 17:16:55]]> GMT</pubDate>
				<author><![CDATA[ FirstChAoS]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Every there her rocks, EA, you don't need to think of anymore Ideas, half of them are here! <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 20:31:31]]> GMT</pubDate>
				<author><![CDATA[ kaimonkey]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ yeah it seems like spore has cut some corners in trying to make the biggest most epic game ever, and all the suggestions of the original poster are very good.  here are some of mine, sorry if someone already posted some of my suggestions:<br /> <br /> the weakest stages imo are the tribal and civ stages and should be made bigger:<br />    1. put a fog of war in them-exploration can be as rewarding as the rest of the stage, maybe put in artifacts/technology that can have a lasting effect in game.<br />    2. more tribes/cities you dont have to impress/destroy to advance-especially if you choose not to advance right away.<br />    3. maybe more fortifications you can build anywhere for warlike species, mobile markets for economic, and travelling priests for religious.<br /> here are some other random ideas:<br />    1. the ability to save and share whole planets-you have all those tools to make sweet vistas and no way to show em off.<br />    2. i would like access to the flora editor-just to play with it<br /> And here is the suggestion that would fundamentally change the game but would be awesome:<br />    Choose your level of involvement at each stage of the game-would be an unlocked ability.  this would basically allow you to play, for example: the creature stage as the rts-lite of the tribal/civ stages; or the civ stage as the 3rd person action of the creature stage.  I would love to run around as one vehicle not having to worry about the big picture.  This idea has been running around in my head for a long time even before spore believing that there is some way to combine most video game genres successfully, and spore has done that nicely.  I think Maxis could tweak this idea further and add at least 300% more game, could even charge for it i dont care, making the equation this: more game=more fun=more money.<br /> <br /> if theres any kind of petition to make spore bigger ill sign it.  last but not least, check out my stuff, im sure you'll find something of mine cool.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 22:54:59]]> GMT</pubDate>
				<author><![CDATA[ Dradym]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I think thhese are great.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 23:41:28]]> GMT</pubDate>
				<author><![CDATA[ Reshie]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ too lazy to find all my old posts in the space expansion thread and numerators feature thread, but going into buildings after beaming down from the space ship would be great.  i wrote a way to make that possible in the threads i just mentioned.]]></description>
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				<pubDate><![CDATA[Wed, 22 Oct 2008 23:49:54]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Here are some ideas...<br /> <br /> 1. Being able to put mining facilities on comets and asteroids.<br /> 2. Being able to land your spaceship.<br /> 3. More than 2 stars in a system<br /> 4. Cheese!]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 00:50:26]]> GMT</pubDate>
				<author><![CDATA[ BlueMonkey555]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ a [b]'no maxis stuff'[/b] option, i have over 5,000 creations in my sporepedia, yet the 1st species i keep encountering in almost every stage are maxis made things. the big appeal of spore is nothing canned, i want stuff someone else made.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 04:30:32]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thank you guys for supporting!!<br /> <br /> most of your suggestions are already covered in the list... the ones that aren´t, i´ll find a way to squeeze them in <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> double thanks to you, SPYDR, for linking the campaign in your signature! way to go!]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 10:57:36]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Aw:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bumpity Bump.<br /> This thread: <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/7030.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/7030.page</a> needs to combined with this one <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 18:27:52]]> GMT</pubDate>
				<author><![CDATA[ Mastermind69]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ good call!<br /> <br /> most of those things are already covered in my list... some others may be too big to fit in a superpack... that thing is long... i  have some more reading to do yet...<br /> <br /> <br /> but you gave me a good idea! i´m gonna edit in some links to other major wish-lists so we can add more convincing power to this one...<br /> <br /> Keep the campaign alive!!]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 18:54:28]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ there it is!<br /> <br /> i´ve added some related links as an appendix of the list... very informative!<br /> <br /> <br /> keep it alive! the campaign is working!!]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 19:25:59]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [color=blue][/color]Forgive my ignorance, but is it possible to include the latest patches for Spore in an expansion pack? My computer can't handle the EA download manager.]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 00:48:30]]> GMT</pubDate>
				<author><![CDATA[ Melzar]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ you got my vote<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 07:23:27]]> GMT</pubDate>
				<author><![CDATA[ Ashloc]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Now THIS is the way to go... fantastic . <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  I'm in!!..... .... <br /> <br /> Already in there, but I'll say it again... parts that do something....  and I fully support making this a "SIM" mode, keeping the other modes the way they are, pertaining to the suggestions that apply.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 07:37:09]]> GMT</pubDate>
				<author><![CDATA[ RedLightning777]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ *Bump*<br /> <br /> Sorry, but this really needs to stay up at the top. : )]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2008 13:11:19]]> GMT</pubDate>
				<author><![CDATA[ chameleonsushi]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ whoa how did this get on page 3? This post is like a great wine it keeps getting better with age!<br /> <br /> Bump for great justice]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 05:34:48]]> GMT</pubDate>
				<author><![CDATA[ Soldats]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thank you all! a lot!<br /> <br /> <br /> you people have been doing a phenomenal job keeping this alive...<br /> <br /> i think that only goes to show how much ppl really care about making Spore better... it would be easy to just go on whining, but instead, you guys have engaged in something much more productive, and if we can keep this up like this, no way it will go unnoticed by the Spore crew...<br /> <br /> thanks again! you guys absolutely rock!<br /> <br /> let´s make this game better! keep the campaign alive!]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 13:30:26]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Another thing they should add is the Underwater/Fish stage:[url]http://forum.spore.com/jforum/posts/list/7011.page#101950[/url]<br /> <br /> Also,maybe add the a superweapon where,when you use it on a planet,it will reduce the planet to T0(Mass Extinctions,etc.)<br /> <br /> They could be like these<br /> 1.[color=blue]Water Evaporater[/color]:Evaporates all the water on the planet,turning it into a T0 Desert planet.<br /> 2.[color=blue]Ice Age Generator[/color]:Rapidly cools the temperature of a planet,making the planet have a massive Ice Age.<br /> 3.[color=red]Planet Collider[/color]:Makes a planet crash into the planet your using it on(Mass Extinctions,m destroy the planet,planet that collided with the planet you used it on,over time,could turn into a moon)<br /> 4.[color=darkred]Apocalypse Generator[/color]:Mind control the sentient race on the planet to cause their own destruction.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 15:06:06]]> GMT</pubDate>
				<author><![CDATA[ Charle88]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ /agree<br /> <br /> Plus..<br /> <br /> 1.[color=blue]Improved Search Engine[/color] -   Can we get a better search engine on the sporepedia?!?  With 41 million (at my count) creations shared having a serch engine that turn up all creations that use *any* of your serch phrases gets you nothing.  The Search engine should either have toggles for or be set to return matches using *all* or your search phrases.<br /> <br /> 2.[color=blue]Delete White [/color]- Give us a ingame option to delete any downloaded content that is all white.  This way we dont get flooded with non-detailed buildings and ships.<br /> <br /> 3.[color=blue]Reset the Universe[/color] - Give us a in-game option to restet the universe without having to uninstall everything.  We'd lose our saved games, but not our creations.<br /> <br /> 4.[color=blue]Colony Templates[/color] - Allow us to save different colony set-ups so instead of placing every single little building we can click one button and the colonies will fill out as we out-line untill they are finished our we are out of sporebucks.<br /> <br /> 5.[color=blue]Forum Login[/color] - If we are already loged into the spore webpage, why do we have to log in again to get to the forums?  We shouldn't have to do re-login every time we want to check out the forums, fix this!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 17:58:54]]> GMT</pubDate>
				<author><![CDATA[ RolandX]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ some great ideas go there!... well thought off...<br /> <br /> <br /> i got some editing to do....<br /> <br /> <br /> thanks again!<br /> <br /> keep the campaign alive!]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 20:36:13]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bumping for the belief in positive and constructive criticism.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 23:43:32]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ It'd be interesting to play as a plant... but be able to move around.<br /> A galaxy editor would be nice too.<br /> Something I've always wanted to do is have a symbol for my empire.  It could show up on special parts in the clothing, building, and vehicle editors.  Maybe just import as a JPEG or a bitmap...<br /> Something else I've wanted is a mode in the building/vehicle editors that lets you actually enter in angles/measurements - so I could make an exact geometric shape.]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 01:47:49]]> GMT</pubDate>
				<author><![CDATA[ McKlveen]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I tried to search for a list like this but didn't find this one till someone else pointed it out to me so I started a new post here...<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/10339.page#123219" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/10339.page#123219</a>]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 07:16:18]]> GMT</pubDate>
				<author><![CDATA[ Esoterica]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ [quote=Kaliban]I'd like a "quest editor". the ability to create mysteries, quests, secondary goals - a scenario of my own. And to upload it <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote]<br /> <br /> <br /> In a new space stage exspansion. Its coming in spring 2009 (unfortinatly) and you will be able to make quests and upload them and do missions by beaming onto a planet and using your creature like in the creature stage! cant wait]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 08:14:22]]> GMT</pubDate>
				<author><![CDATA[ WillyG]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ [quote=WillyG][quote=Kaliban]I'd like a "quest editor". the ability to create mysteries, quests, secondary goals - a scenario of my own. And to upload it <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote]<br /> <br /> <br /> In a new space stage exspansion. Its coming in spring 2009 (unfortinatly) and you will be able to make quests and upload them and do missions by beaming onto a planet and using your creature like in the creature stage! cant wait[/quote]<br /> <br /> This is why they didn't make good missions for the release..   I believe that they threw the current missions in there to be able to rip out this so called mission creator, which this game SORELY lacks, for some greedy reason...  in my humble opinion of course.  Take it with a grain of salt if you choose.   They could have at least gave us some creative missions to start with ....  if in fact they were going to hold back the mission editor.  <br /> <br /> Just my views. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  Thanks for reading.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 09:07:37]]> GMT</pubDate>
				<author><![CDATA[ RedLightning777]]></author>
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				<description><![CDATA[ oh well... they held back just about EVERYTHING....<br /> <br /> i guess they though.. "huh, we have made a game that never needs additional content expansions, now what?..." to which someone replied: "oh! i know... let´s rip it out in pieces and sell parts of the original game as expacks"...<br /> <br /> that´s gotta be someone who aced the "Evil corporation 101" class....<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 19:49:22]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ It's so upsetting that I can't customize my own cities, nor can I ever walk through them. There's no reason to even design buildings if you can't showcase them somehow, or if the rest of the city design clashes with them.<br /> <br /> And why can I never get out of my spaceship? Bleh.<br /> <br /> I support this cause. Major bumpage.]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 10:31:25]]> GMT</pubDate>
				<author><![CDATA[ Dhandi]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ <br /> If not mentioned, I am ambivalent to the request:<br /> <br /> 1 extinction and failure as a real possibility  -- I disagree<br /> 2 full cell editor and sharing -- agreed <br /> 3 DNA points build up after ready to evolve -- agreed<br /> 8 brain upgrades using DNA -- I disagree; stupid creatures don't build rockets<br /> 10 cheap useless parts -- agreed<br /> 11 being able to find all parts and jump-evolving  -- agreed<br /> 14 living ecossistems -- agreed; a dying planet due to civ pollution was an option advertised before its release<br /> 17 AI - AI tribes interact -- agreed<br /> 23 civ vehicles fight ships -- agreed<br /> 25 slower introduction to space -- agreed; work within your own solar system first!<br /> 27 colonize occupied systems civ style -- agreed<br /> 30 only one emergency at a time -- agreed<br /> 31 buy helper ships -- agreed<br /> 32 own empire fleet -- agreed<br /> 34 incorporate other empires -- agreed<br /> 42 no repeated creatures -- I disagree; maybe frequency could be turned down but this would be a big memory hog i could imagine<br /> 43 "remove" button -- agreed; just because i don't want flying crucifixes in my game doesn't mean i think it should be removed from the sporepedia or the author maligned<br /> 44 editor features missing -- agreed<br /> 45 assimetry support -- agreed<br /> 46 remember colony buildings and save colony templates -- agreed<br /> 47 rearrange ship inventory and ship equipment trading -- agreed<br /> 48 tag planets to start games on -- agreed; i think planets and wormholes should be able to be tagged so the player can add notes to them ... like "this wormhole takes me back home"<br /> 55 toggle auto-upload -- agreed<br /> 56 leave the spaceship - covered in upcoming expansion!<br /> 58 get rid of SecuROM and 3-install limit -- WHERE IT THE DEAUTHORIZATION TOOL?]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2008 19:39:04]]> GMT</pubDate>
				<author><![CDATA[ luckygreentiger]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ nice idea, they should make a mega expansion pack<br /> <br /> i read most of your suggestions and the one i liked the most <br /> make a super extremely hard level, because well i uninstalled the game, played it on east and then<br /> hard, well lets just say i beat the creature stage in less than a 1/2 on both you should also be able to build you nest elsewhere<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 01:21:57]]> GMT</pubDate>
				<author><![CDATA[ theperson116]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Seeing all these requests makes me think that [i]this game is the game that is[/i], and what is wanted is actually a [i]Spore 2[/i].<br /> <br /> From some few improvements that i wanted from time to time i remember these:<br /> 1. a "big map" in the menus, GTA style, including the possibility to place color-coded checkmarks on it for a better orientation in some situations.<br /> 2. a more complex anthem editor, including the possibility to [b]load my own samples[/b], if i have any.<br /> [b]3. bigger planets. much bigger. EVEN BIGGER! i get bored of them fast, they're not even larger than San Andreas, and not when it comes to detail, but the space itself. they can be rounded on-foot in a matter of minutes.[/b]<br /> 4. plants editor!<br /> 5. some other features that you mentioned, like being able to share quite ANYTHING i create, from simple anthems to entire planets.<br /> <br /> Not to mention the SecuROM issue, wich doesn't really bothers me. I reckon i'll install the game 5 times in one year, or maybe 18 months, i guess i can pay like 20 bucks for another copy to get another 12-18 months of gameplay, but i admit this is more about the respect and consideration for the buyer. And i demand these, mainly because (and it might sound awkward) i started spore with a cracked version, then bought the Galactic Edition.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 19:08:40]]> GMT</pubDate>
				<author><![CDATA[ alooper21]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Well, I'd have to say that this is a pretty old petition I found, but perhaps it could help in the mending of this game or it's potential sequel. I know that this is for a Spore remake, but maybe it will lead to a new petition concerning this topic.<br /> <br /> [url]http://www.petitiononline.com/restorsp/petition.html[/url]<br /> <br /> I hope this helps you guys out, since there's not much more I can do. Good luck. ; )<br /> <br /> (P.S. One of you should start your own petition, if this one doesn't suite your tastes. Then you should link it to this thread.)]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/127500.page</link>
				<pubDate><![CDATA[Wed, 29 Oct 2008 20:01:09]]> GMT</pubDate>
				<author><![CDATA[ chameleonsushi]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ just encase no one read my very very very long posts in [b]maxiscactus's space adventures[/b] thread or [b]numerators features[/b] thread, well 1st off, go do so.  and secondly, i don't remember this being mention but i wrote about it in the mentioned threads.  atmosphere.  i'd love it if you picked your starting air and liquid when starting a new game.  like methane oceans and sulpher air.  and each planet has different mixes of liquids and airs (not too many don't wanna get too complicated, but enough to be widely varied) and you have to convert planets air and liquid to your planets or colonies must stay in that bubble force field and you'll need a space suit when walking on planets (from your spaceship).]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128343.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 07:40:04]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ 1. Don't make me scroll so much when flying around in my spaceship... gimme some keyboard shortcuts to go planet - solar - galactic.<br /> <br /> 2. Use evolution (random variations and selection factors/pressures (make my creations stronger + slower, or weaker + faster and use that when they fight or compete for food)).<br /> <br /> 3. Let me play longer in each epoch. Don't force me to progress to next stage if I wanna play longer as a creature. If I want to grow into a godzilla sized creature, then let me! This applies to all epochs.<br /> <br /> 4. Gimme my money back until all of the above are available. Then show me a real demo (no Will Wright political speak). <br /> <br /> This was the only game I ever pre-ordered... never again... (I think my money went to the marketing dept and not the game designers + developers).<br /> <br /> ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128475.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 12:03:36]]> GMT</pubDate>
				<author><![CDATA[ Omnicron]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ a lot of people feel that way.... sad, indeed....<br /> <br /> some of the stuff you suggested would be automatically possible if the changes proposed in the list are implemented.... (minus the money back thing)<br /> <br /> <br /> keep it alive! it IS working! we have had some rare reports that the Maxis crew actually cares about what we say in this forum, so don´t give up!<br /> <br /> Spore can and WILL be a lot better! keep the campaign alive!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128549.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 13:39:07]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ agree]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128556.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 13:45:20]]> GMT</pubDate>
				<author><![CDATA[ Lighttower]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]<br /> <br /> [/color][color=blue][b]43 "remove" button[/b][/color][color=darkblue]<br />  * there should be an button to remove a creature from the game without it being considered a ban, the difference being that removing a creature doesn´t notify EA about it being possibly offensive and does not reflect badly on the author... it´s just to give us the option of getting rid of something we personally dislike<br /> <br /> [/quote]<br /> <br /> This should be removed from the list because it's already there. It's called the delete button and it's right beside the ban button.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128588.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 14:36:01]]> GMT</pubDate>
				<author><![CDATA[ readywhip]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ 6 days old and 17 pages, should give EA a little hint...]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128604.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 14:54:41]]> GMT</pubDate>
				<author><![CDATA[ Sirlaughsalot]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=readywhip][quote=Moach]<br /> <br /> [/color][color=blue][b]43 "remove" button[/b][/color][color=darkblue]<br />  * there should be an button to remove a creature from the game without it being considered a ban, the difference being that removing a creature doesn´t notify EA about it being possibly offensive and does not reflect badly on the author... it´s just to give us the option of getting rid of something we personally dislike<br /> <br /> [/quote]<br /> <br /> This should be removed from the list because it's already there. It's called the delete button and it's right beside the ban button.[/quote]<br /> <br /> <br /> really?... ok... well noted, taking care of it now....]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128682.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 16:05:48]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Good ideas... good indeed..]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128764.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 17:03:34]]> GMT</pubDate>
				<author><![CDATA[ KazarSanaga]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=readywhip][quote=Moach]<br /> <br /> [/color][color=blue][b]43 "remove" button[/b][/color][color=darkblue]<br />  * there should be an button to remove a creature from the game without it being considered a ban, the difference being that removing a creature doesn´t notify EA about it being possibly offensive and does not reflect badly on the author... it´s just to give us the option of getting rid of something we personally dislike<br /> <br /> [/quote]<br /> <br /> This should be removed from the list because it's already there. It's called the delete button and it's right beside the ban button.[/quote]<br /> <br /> This does work, but you have to leave the game to do it and you are deleting it from your Sporepedia.  This means that you can't have a creature (like a base model) that is in your Sporepedia and is not selected for gameplay.<br /> <br /> If the creation is stored in the pollination.package file, it may still show up in your game.<br /> <br /> ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128775.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 17:11:51]]> GMT</pubDate>
				<author><![CDATA[ SporeMasterNumerator]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I don't think this person saw this thread... (?)<br /> <br /> But here is their list of suggestions:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/0/10658.page#128403" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/0/10658.page#128403</a>]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128933.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 19:15:16]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ 15 is already in. You need graspers. You can use stick to knock fruits of trees and use rocks to quickly stun. You need to have the combat pannel up.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128953.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 19:25:40]]> GMT</pubDate>
				<author><![CDATA[ Tutthoth]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Oh, and 49: Whatever philosophies should be added, aside from pure evil?]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/128957.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 19:27:20]]> GMT</pubDate>
				<author><![CDATA[ Tutthoth]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ colony evacuation sounds like a nice idea... (proposed in the linked thread above)<br /> <br /> would be nice... if a planet gives you more headache than profit, could be nice to take it apart for cash, or to maybe sell it to another empire....<br /> <br /> <br /> this might work... great thinking!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/129038.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 20:26:40]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Omnicron]1. Don't make me scroll so much when flying around in my spaceship... gimme some keyboard shortcuts to go planet - solar - galactic.<br /> <br /> 2. Use evolution (random variations and selection factors/pressures (make my creations stronger + slower, or weaker + faster and use that when they fight or compete for food)).<br /> <br /> 3. Let me play longer in each epoch. Don't force me to progress to next stage if I wanna play longer as a creature. If I want to grow into a godzilla sized creature, then let me! This applies to all epochs.<br /> <br /> 4. Gimme my money back until all of the above are available. Then show me a real demo (no Will Wright political speak). <br /> <br /> This was the only game I ever pre-ordered... never again... (I think my money went to the marketing dept and not the game designers + developers).<br /> <br /> [/quote]<br /> there is a keyboard shortcut.  home and end i do believe.<br /> <br /> i agree so much with 3.  each stage should be an endless game by it's self.  only linking to the next game when you want to.  i hate that i can't see my time line after the game wants me to hurry up to the next stage.  each stage should have a lot of new things to explore so much in fact that we never need to play any other stage and not be bored in a matter of hours.  i almost want each stage to hold up to scrutiny as a stand alone game.  if each stage is a great replayable over 60 hours of gameplay game, yet all connect to the single game of spore, we got ourselves a winner.  if that's too much info for a CD then maybe the idea of releasing each stage as a stand alone game that also acts as an expansion (like guild wars).  but of course i'd like each game stage to be cheaper then an actual game but EA wouldn't do that.  and this will never be done, spore is already out.  <br /> <br /> this was the 1st game i ever pre ordered too, and like you, never again, always research the reviews.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 20:55:12]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ shortcuts for up/down in space are SPACEBAR to fly up and X to fly down...<br /> <br /> <br /> indeed, evolving to the next stage should be more like advancing ages in "Age of Empires", where you had to invest lots of resources into researching your development to the next stage... it was completely YOUR choice to do so....<br /> <br /> the current gameplay in Spore, however, grows boring even BEFORE you´ve done enough to advance... in part, simply because you don´t get closer to evolving by doing ANYTHING other than the "right" things (killing or befriending)... so much for storytelling freedom.... the great innovative gaming concept dies there....<br /> <br /> that´s why we have the campaign! keep it alive! ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/129109.page</link>
				<pubDate><![CDATA[Thu, 30 Oct 2008 21:08:46]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ 1) Creature Stage:<br /> <br /> I think new cheats like:<br /> <br /> Epicfriend-be able to ally with an epic<br /> Alliesfail-Be able to kill your own allies<br /> Epicbecome-Turn your creature into an epic<br /> Enemiesdontunderstand-Be able to ally with enemies (red frown face icon)<br /> Instantallies-Become allies instantly by trying to socialize<br /> Upliftnow-Instantly go to tribe<br /> Noextraterrestrialstealers-Turn off alien abduction<br /> Tiredofbeingdizzy-Turn off meteor showers<br /> Rougesrock-Become instant allies with all rouges on the planet<br /> Epicsrock-Become instant allies with all epics<br /> Allfollowme-Be able to ally and add epics to your pack<br /> <br /> I like all of theese cheats-- But if I had to pick the ones that HAD TO get on a patch, it would be:<br /> <br /> Epically<br /> Allfollowme<br /> Epicsrock<br /> Epicbecome<br /> <br /> I really hope stuff like this gets added.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 23:28:49]]> GMT</pubDate>
				<author><![CDATA[ williamewillis]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Has this been suggested? Could we please have access to the city music in other parts of the game? It would be great if they could be selected in the Editors, some of the Editor music is a bit of a let down (building Editors principally) and since this feature is in the game anyway it could well be extended to be used elsewhere. Perhaps a track-list feature could be added to play and fade in anthems. Also having access to the composer as a regular Editor in create mode would be super helpful for those of us who like making and sharing anthems! It's a great feature, but really could be expanded on.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 23:45:08]]> GMT</pubDate>
				<author><![CDATA[ ParsimoniousKate]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote]Guys, I've gotta admit, that this is a really good game! <br /> <br /> Just like the Sims series, this game works, at almost all high graphics, very well on my computer. I enjoy making a variety of creatures and helping them every step of the way, and all that was put into this game, but I've run into a few things that make me sad. <br /> <br /> Unlike some movies I see on YouTube, you cannot have your creature remain in the water! I think that for an idea for the next expansion, there user should have the option to choose wether his/her creature remains an underwater creature, or move to land, so that depending on what they choose, that can determin where, say they can put thier future buildings, or if not, if their creature were a water creature, then there would be a glass bubble around the community even once they completely terraformed the planet in space stage. <br /> <br /> The next idea, was a smoothing point between tribal stage and civilization stage. To make it even more relasitc, I think that for a new expansion pack, there should be a medevil stage where all the creatures they befriended are now more like horses and such, and you start to see the first of creating options for houses and buildings, and perhaps boats. <br /> <br /> Finally, the last thing that would be cool, would be finding your's and other people's cells in cell stage. It gets a little boring running into the same cells some many times.[/quote]]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 01:08:21]]> GMT</pubDate>
				<author><![CDATA[ Jason_Nelson]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Let me put another 2 cents here.<br /> <br /> I have been looking through the threads that speak of the shortcomings of SPORE, particularly this one [url]http://forum.spore.com/jforum/posts/list/5225.page[/url] and have come to a few conclusions.<br /> <br /> Many of the requests and suggestions made by the people can indeed be put into SPORE to make it a much better game, but I think most of the ones that cry out "give us the game SPORE was meant to be" (referring to the 2005 version many of us saw) will probably never be addressed by Maxis or EA.<br /> <br /> And the reason for that is that the current, simplistic, dumbed-down version of SPORE we got is not a product of incompetent programming or lack of creative work, but a management decision based on spreading the target audience and trying to appeal to the greatest amount of people at the same time (even if no one would effectively get what they really hoped for).<br /> <br /> Being as it is, they will probably not change that, because it would mean going against the principles that guided the final release of the game. And I'm also pretty sure that there is quite a considerable part of the players that don't want to see many of the proposed changes put into their games (I'm not one of them, but I can sympathize).<br /> <br /> There is however a possible solution, or a middle ground that would get most people satisfied. I proposed it at the thread linked above, but I'll repeat it here: we can have 2 SPORE games.<br /> <br /> From my other post:<br /> <br /> "EA got SPORE to become the simplistic but user-friendly, creativity driven game where "every design" works and there's no possibility of failure. Also, they got some sort of introductory game aimed at a larger audience that may use it as a learning ground before moving on to more complex and intense simulation and RTS games. <br /> <br /> Now they want to keep it like that, and I can understand (and support) this attitude. <br /> <br /> However, I see no reason why EA cannot listen to the wishes and request of countless more experienced players and release a new installment of the game with a whole new (or old, if you take the 2005 demos into account) level of gameplay. <br /> <br /> It could be called something like "SPORE Advanced: Evolution Hardcore". Then they could bring in the rough, the tough and everything else they dropped away from the 2005 SPORE that a lot of us thought would be the best game ever and were so disappointed to lose. <br /> <br /> It would not be that much of an investment, since they've already created most of it, and it would be a way to keep both ends of the consumer chain satisfied. You want a simple, easy-to-play game that will allow you to unleash all your creativity without you having to worry whether it'll work or not? Go for SPORE. You want a challenging and scientific accurate (at least to a degree) game that will play as a constant battle for survival and force you to channel your creativity into a form that is both effective and cool looking, but with the risk that you may ultimately fail and be run over and destroyed by the game or other people's creations? Go for SPORE Advanced: Evolution Hardcore."<br /> <br /> Personally, I see more possibilities with this path than with trying to "save" a game that obviously doesn't appeal to a big part of its audience but will probably never appeal to everyone anyway. This solution, for me, seems more like a win-win scenario than any project of great modifications to the current game. It would give everyone who has posted here and support this changes a worthy game without taking away the current game from the people who are pretty satisfied with SPORE just as it is.<br /> <br /> As an afterthought, it wouldn't even be that hard to make the games compatible with each other so you could trade content between them. Of course such content would have to be adapted to the mechanics of the other game, but that would not be much of a big deal. The creatures from the hardcore game would play just like everything else on the regular one (and quite a few of the creatures from the regular game would fail incredibly on the hardcore one, but hey that's life!  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ).]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 01:51:57]]> GMT</pubDate>
				<author><![CDATA[ Falvrian]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ what you speak of is the many times mentioned "Spore:Science" idea... it would be kind of nice, i guess...<br /> <br /> but for now, it´s more reasonable to expect that an expansion pack of sorts would bring enough new features (see list) to make the current game closer to that...<br /> <br /> <br /> they wouldn´t go out releasing a new Spore so soon... it would ruin their expack realease plans...<br /> <br /> <br /> that´s why we must keep the campaign alive! WW said in the german interview that the further development of the game is more likely now to be led by players requests, and that´s US!<br /> <br /> it´s our job to make spore better! keep the campaign alive!]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 12:36:18]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bumped for truth.<br /> <br /> Yes, EA needs a better business plan than full price expansions.]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 15:51:32]]> GMT</pubDate>
				<author><![CDATA[ Zalthia]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]<br />  * when we´re out on space, we should be allowed to "tag" planets so that they appear in the start-game screen... this way we can start our games wherever we want and have our creations interact with each other a bit more... also it would be very neat to start up on a gas giant´s moon, or on a T1 planet if we feel lke a challenge<br /> [quote]<br /> <br /> <br /> <br /> <br /> I think this is a good Idea becuse you should have more freedom.]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 17:06:33]]> GMT</pubDate>
				<author><![CDATA[ Pvanhook]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I have read this and think that EA, Maxis and Will Wrights team definately need to read this, they are super great depth adding ideas, i have one that i would really like to see also.<br /> <br /> Creature Editor:  I would like to be able to make Air, Land, Water and Amphibious Creatures, To be able to build nests in trees as a avian type creature or swim freely as a fish in the sea, or crawl as a water dwelling crustacean like critter.<br /> <br /> Also<br /> <br /> Between Creature and Tribe:  I would like to advanced from the eat and fight or sing and dance to evolving to the 3rd person survivor who has the brain power to fashion together a stick with a rock to make a hammer, and add a whole new design editor into the game the tool editor, i want to be able to create a armor chest peice with some twine and bark, make an axe with a piece of ore (melted down) a stick, and twine, and if ive found an animal skull laying around, i wanna put it above the blade and make a skull axe.  I love the whole idea of survial games but no one makes them, and i really think this could be added to the spore game and add so mucgh depth and fun.  to be able to make bow and arrows, find fruit and replant, to build a simple hut to sleep in, to build a well, you know survival, I love the idea of this and so badley want it in my spore game.  But to make the editor fun to the max, you can only make items out of items you have found laying around in the world, such as animal bones, rocks, twigs, sticks, vines and so on ect... and for people who just want to make and share items on the sporepedia, they could enter a cheat and unlock all items to be found and design any kind of object they like.  Anyone else think this sounds awesome????  To go even furhter, if you wanted to increase properties of items you could add things into the game, some shiney sparkley diffrent colored stuff that you could add to your fashioned items to give them poison, or more damage, or more protection, or lightning, water, fire, wind ability magic even, this would just be awesome.<br /> <br /> <br /> Also: i want the bite and drag ability in the 2005 video back, along with other abilities like it.  ]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 01:10:45]]> GMT</pubDate>
				<author><![CDATA[ Camosnake]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ <br /> I think a good idea for an expansion pack is that in the space stage you can shrink down to microscopic size so you can interact with cells like you can with creatures, and that you can create cells and use tools like you can with creatures.You could even get bigger or smaller, like when a cell eats enough food, only you can do it on will.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 03:41:08]]> GMT</pubDate>
				<author><![CDATA[ retroman000]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Another idea is that you can see through the creatures eyes in the cell, creature, and tribe stage, and see through their cockpit in the civ. and space stage.You should also make a larger ecosystem in the space stage, and get a tool that lets<br />  you make a hologram of another creature in the sporepedia so you can interact with them, like the creature stage all over again,and you can touch things in the hologram, cause I want to do more than just bit and it goes through me.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 03:54:16]]> GMT</pubDate>
				<author><![CDATA[ retroman000]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ All great ideas<br /> <br /> But i want them to bring back the water stage you see in Will Wrights demonstration. And the weapons in Civ stage shouldn't stay the same you should be able to shoot different bullets. Cause you make a vehicle with all these weapons and everytime it shoots the same way very lame.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 06:41:13]]> GMT</pubDate>
				<author><![CDATA[ Powermaniac7]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ This game would have been so much better if it were made by Sid Meier.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 06:42:20]]> GMT</pubDate>
				<author><![CDATA[ mashnovska]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I fully support and sign this. Bump!]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 11:54:31]]> GMT</pubDate>
				<author><![CDATA[ Hrkljush]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ make the graphics display a little better for things other than creatures--my best buildings look like 3d almost-detailed pieces. add particle effects fromthe editors into the main game, even if it's just when your'e zoomed in, or on a planet, or whatever.<br /> <br /> also remove some of the combat actions that inadvertently occur. I get sorta annoyed when i'm killing a city and next thing you know i'm being involuntarily moved around by some invisible force to some place where i can't see what i'm trying to do.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 16:43:11]]> GMT</pubDate>
				<author><![CDATA[ eculc]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]what you speak of is the many times mentioned "Spore:Science" idea... it would be kind of nice, i guess...<br /> <br /> but for now, it´s more reasonable to expect that an expansion pack of sorts would bring enough new features (see list) to make the current game closer to that...<br /> <br /> <br /> they wouldn´t go out releasing a new Spore so soon... it would ruin their expack realease plans...<br /> <br /> <br /> that´s why we must keep the campaign alive! WW said in the german interview that the further development of the game is more likely now to be led by players requests, and that´s US!<br /> <br /> it´s our job to make spore better! keep the campaign alive![/quote]<br /> <br /> I fully agree to that, and support the campaing wholeheartedly. I just think that, for the reasons I've stated, some of the changes may never be accepted because EA wouldn't want the game to lose its "user-friendly, simple and introductory game that anyone can play from the get go" characteristic. Hence my suggestion of having two lines of SPORE.<br /> <br /> Nonetheless, I think it is more than worth a shot to try and get these changes up on an expansion. Go SPORE-SuperPack!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Ps.: Call me slow, but I only just noticed you are from São Paulo. It's nice to see a fellow countryman as one of the heads of such an important and community impacting movement. Makes me proud of my own descent.  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 18:52:40]]> GMT</pubDate>
				<author><![CDATA[ Falvrian]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ That sounds good. I have a suggestion that could make things more interesting. Not sure if any better, but interesting.<br /> <br /> In Space Mode, you could go into auto-pilot mode and you'd be able to control your pilot while the ship is still in space. You could see the interior of your space as you walk around in it and it would be unique either to your ship or what kind of player (warrior, scientist, zealot, shaman, etc.) you are.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 21:00:33]]> GMT</pubDate>
				<author><![CDATA[ Mutran]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Since all of the other good ideas are taken... OPTION FOR REALISTIC GRAPHICS AND BLOOD PLZKTHX]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 02:26:20]]> GMT</pubDate>
				<author><![CDATA[ DrPayne666]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I think if we're going to push the science aspect, toileting needs to be included. It could also influence traits, how you do so - eg how close to home you do, and/or whether you have 'a place' or not.<br /> <br /> On some level it bugs me that you do all this eating and .. well .. where's it go ?]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 03:56:48]]> GMT</pubDate>
				<author><![CDATA[ yeebok]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Yay I finally thought of something to suggest here that hasn't been mentioned (I think) <br /> <br /> [COLOR=RED]!!!MINOR SPOILERS WARNING!!![/COLOR] <br /> Highlight to read<br /> [COLOR=WHITE]We need an option to turn off the Grox, I hate being forced to try and exterminate these guys every game.  Not to mention the difficulty of fully eliminating the Borg errrrr I mean Grox makes it a near impossibility unless you have a solid 2-3 weeks to dedicate to the task.[/COLOR]]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 06:29:07]]> GMT</pubDate>
				<author><![CDATA[ Soldats]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [b]Do you think someone important read this?[/b]<br /> Internet is full of people who loves the 2005 version from  this link <a class="snap_shots" href="http://pl.youtube.com/watch?v=T8dvMDFOFnA" target="_blank" rel="nofollow">http://pl.youtube.com/watch?v=T8dvMDFOFnA</a> and saying that for thouse three years makeres kill that game making it less reallistic and too "cute". Even this forum is full of this kind of posts evrywhere: asking for 2005 patch, asking to unlock 2005, complaining about "ruining the game" etc.<br /> <br /> I agree witch that and when I saw this movie I was so shocked and impresed - "WOW I wished spore looked just like that and what? It looked like that 3 years earlier." [b]Thing great was just throw out like: submarines, underwatter cities, blood and draging animals, ocean stage, the social difrences, "trying to enstablish a language", the voices form planets with life. [/b]- all that stuff was great. And there were no emoticons, funny noices, and all was more reall.<br /> <br /> I play spore witch my friend and we both think the same - that wasn't worth this money, and when we looked at 2005 footage we sayed together: "that would be worth this money" I thnik many people think the same and there is a lot of posts looking like mine or just keep asking about the better 2005 spore. Maby it was rendered - but 3 years was the time to do it better no just throw away good ideas and make the game more cute and for children.<br /> <br /> The moment when this triped goes out from the water is just amazing: bird sounds, beautiful sawanna, animals running away, great landscape looked so good. Then the cities and difrent behavior of citizens in both, the tanks destroing the walls - that was so good. [b]No cute, no funny noises and that stuff for kids, just more reallistic and complex game that massess of players wish the spore looked like.[/b]<br /> <br /> For thouse 3 years the editor could be get better [more parts like in this one] the strategy part and look of galaxy could be polished, and just a little things like new creators [tribe tools, plants, planets] and evry creator witch options like the vehicles creator [the look of vehicles/tribe tools/buildings makes them cheaper/more expensive, changes range of weapons the relode time and power {also in the tribe} makes building for more/less people giving more/less happyness - just more strategy to strategy game]<br /> <br /> Maby some open letters to makers of this game? some actiones? do anyone read this topic? The 2005 reallistic non chilld mode or just spore adult version would be so great idea.  There are tons of people like me who saw the 2005 spore movie and are totally charmed and wonder why somebody throw away that beautiful game and replace it witch this children version.<br /> <br /> [b]Maby more good posts about this idea will do something[/b] I wish so this is why I wrote this. I sorry for my bad english.]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 06:54:55]]> GMT</pubDate>
				<author><![CDATA[ Bakuba]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thank you all for the great support! the more ppl post here, more likely will be Maxis to actually implement them...<br /> <br /> <br /> to me, the big letdown of spore was never about my money.... it costs just the same as any other game.... if it had been more expensive, then i guess i´d have a problem...<br /> <br /> however, if it had been more expensive but featured all the cool things we saw back in ´05, i´d still pay for it with a big smile on my face<br /> <br /> <br /> i believe most of us aren´t dissapointed because of the cost-benefit issue... the biggest source of dissapointment is the WASTED POTENTIAL.... this could have been the greatest game ever made, it still has the potential to become so, should Maxis turn their ears to their players....<br /> <br /> what astounds me, really, is every time i see a video or enterview of them speaking of the game as a "storytelling tool".... c´mon! there are like 3 different stories possible to be told through Spore.... it´s like they aren´t playing the same game they are speaking of... (could they be playing the "good" version?)...<br /> <br /> <br /> i can´t even begin to figure out exactly WHO is their allegedly targeted audience for chopping up the "great game" as they did... i´ve talked about this with MANY of the so called "casual" gamers and the all agree: WOULD HAVE BEEN MORE FUN IF IT WAS LIKE BACK THEN!<br /> <br /> <br /> my girlfirend, who falls precisely in the definition of a "casual" gamer, has more than once complained to me that she didn´t find that Spore meets her expectations on what she hoped would be possible to do in the game...<br /> <br /> i can´t get my mind around such poor design decisions... i mean, those are experienced professionals we´re talking about, they should know better.... i can only assume the intentionally reduced the "initial" game in order to sell the rest as expansions.... calculatedly taking in the reputation blow this whould lead to... very EA style<br /> <br /> <br /> yet, hope remains that the Great Game is not lost! and THAT´s what the campaign in about, keep it alive! it needs YOU!<br /> <br /> thanks for your support!]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 16:00:05]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I showed this movie to 4 people and everyone was angry about that game killing ideas of making this game for four years old players.<br /> <br /> Three years of changing the 2005 version should just add new things and improve thouse witch were in game already.<br /> <br /> [b]-  Bigger creator [u]!1![/u][/b] like we have now, and additional [b]Plants and Tribe Tools Creators[/b]<br /> [b]- [/b]There were the [b]Percent statistics for animals[/b] and that was so much better idea than levels [or my eyes just tricked me] [b][u]!2![/u][/b]This percent statistics idea should be also used for tribe tools and buildings<br /> [b]-[/b]  [b]Changing prices of buildings and vehicles[/b] depending on their look and used parts<br /> [b]-[/b]  [b][u]!3![/u]Underwater cities[/b] [just add possibility to [b]evolving underwatter to underwater civilisation[/b]]<br /> [b]-[/b]  [b]Keep the reallistic look and great movement[/b]<br /> [b]- Submarines[/b] [there were a word about that] witch can explore deeps of ocean like spaceships can do this witch space]<br /> [b]-  [u]!4![/u] Oportuninty to loose[/b] [saves have meaning only then]<br /> [b]-[/b]  Evolution of this original space [b]"establishing language"[/b] comunication technology<br /> [b]-[/b]  Maby [b]mixing species[/b] in early evoluting phases [opens the creator witch our body and the details of the other creature and we can use creatore normally like witch evolution]<br /> <br /> And thats all. Then just polishing evrything, improving social realations, and adding interesting missions[u][b]!4![/b][/u] [u]to all[/u] stages. Three years was enought time to destroy the game so this little improvements will left some time for this things I said in last sentence.<br /> <br /> I'm sorry for my english - I hope the new/old version for mature playes will apear someday<br /> <br /> ----<br /> <br /> [u][b]!1![/b][/u]<br /> Creators witch big amount of parts like in this spore. Body parts witch additional arow like the actual tribal clothes [changing the look of it, amount of details] and the loose parts of body like in vehicles or buildings creator. Creature part coloring like it is witch vehicles and buildings. Plant creator, tribal tools and all clothes creator. Terain colours and shapes creator [for planet artists] <br /> <br /> [u][b]!2![/b][/u]<br /> Statistics in procents like it is now witch the vehicles but in everything - creatures skills, tribal tools [weapon - range, needed strenth, damage, how fast it works. Music - range, who likes it more, how easy to use], buildings [happynes, firepower, productivity, hp, capacity, cost] Vehicles [all religon, fight, trader skills, price, hp, armor]<br /> <br /> [u][b]!3![/b][/u] <br /> You don't have to go on the surface you can conquer them witch land vehicles droped on the land by special submarines. When you play on the land you have to win witch underwater cities also.<br /> <br /> [u][b]!4![/b][/u]<br /> [b]Examples of hidden missions[/b] [you get reward when you do one of this things but you don't know about missions]:<br /> - Cell stage: <br /> * Don't die for 10 minutes - hidden parts in cell stage<br /> * Don't change yourself for five generations - hidden parts in creature stage<br /> * Kill 200 cells - weapon in cell stage. * Kill 500 cells - weapon in creature stage<br /> * Get 3 cells swiming witch you - hidden comunication parts in creature stage<br /> <br /> - Creature stage:<br /> * Don't evolve - hidden tools in tribal stage<br /> * Don't die - hidden tools in tribal stage<br /> * Big heard - hidden buildings in civilisation stage<br /> * 200 killed creatures - hidden weapons in tribal stage * 500 killed creatures - hidden weapons in civilisation stage<br /> * Rise a child - hiden tools in tribal stage<br /> <br /> - Tribal stage:<br /> * Use all tools - hidden vehicle parts in civilisation stage<br /> * Build all buildings - hidden buliding parts in civilisation stage<br /> * Big population - hidden buildings parts in civisiation stage<br /> * No killing - hidden vehicles and buildings parts in civilisation stage<br /> * Kill evryone - hidden vehicle parts in cilivilisation stage<br /> * destroy all buildings - hidden building parts in civilisation stage<br /> <br /> - Civilisation stage:<br /> * Protect enviroment - hidden parts<br /> * Take all spice sources - hidden parts<br /> * Don't use flying or water vehicles - hidden parts<br /> ... and so on and so fals<br /> <br /> [b]Non hidden missions:[/b][you are informed about them, and about the reward]<br /> <br /> - Creature stage:<br /> * Defeat/impres bigger heard - DNA points<br /> * Kill/impres epic creature - Hiden parts<br /> * Get to the highest point - DNA points<br /> * Find unique creature - Hiden parts<br /> <br /> - Tribal stage:<br /> * Kill/impress epic creature - Hiden parts<br /> * Build a city using tribe tools - Hiden parts<br /> * Find the wise man in the forests - Food<br /> <br /> - Civilisation stage:<br /> * Kill/impres epic creature - Hiden parts<br /> * Do the most expensive or the chipest vehicle on the map - 3 or 15 vehicles added<br /> <br /> ... and so on and so fals<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Nov 2008 17:21:18]]> GMT</pubDate>
				<author><![CDATA[ Bakuba]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ all good ideas! thanks for the support!<br /> <br /> <br /> keep the campaign alive!!]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 10:37:32]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ And they are simple its best of it <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 15:50:51]]> GMT</pubDate>
				<author><![CDATA[ Bakuba]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ simple is the key! that´s why i have faith that they WILL do it... sooner or later...]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 00:36:23]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Few details that were in 2005 and they aren't now:<br /> <br /> * Monsters blockes on simple hills - in 2005 trailer he smothly run over the hills<br /> * Flyes over corpse<br /> * Birds sounds in the air<br /> * Birds in the sky<br /> * Herds of animals just eating somewhere on the plains<br /> * Nests just for reproducing, more reallistic wildlife<br /> * The animation when we walks out of the watter - jawontherflormaking<br /> * Fast animals, hard to catch witch the spaceship<br /> * No emoticons - when animals, when civilisation etc. [you have to watch your people to know they are happy]<br /> <br /> Good things about 2008 version<br /> <br /> * cell stage is bigger<br /> * cell stage reproducing<br /> * spice as a money]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 15:35:14]]> GMT</pubDate>
				<author><![CDATA[ Bakuba]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ there actually are flies over corpses... not always... but if you leave one for a while, they´ll get there... and i´m pretty sure i´ve heard bird sounds in critter stage (haven´t seen them in the sky, tho...)<br /> <br /> <br /> a few things in the 2008 release ARE in fact better than back in´05 (some didn´t even exist in ´05)... but gameplay-wise, it went mostly downhill... why exactly, no-one knows...]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 20:14:57]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Wow some great suggestions and more to come.<br /> <br /> 1. A new phase between the tribe and civ phase.  The move from tribe to civ is a bit wired.  In tribe your creatures are [i]just[/i] finding out about music and stuff and then in civ your creatures are diving cars and planes.  In real life and lot of history happen of what would be between thoses two.  It is hard for me to actally put it into words but one of the things would be riding in that old vechine diven but houses.<br /> <br /> 2.  When advaning from the Cell phase you counld be able to chose from going on land (creature stage) and play like it does now or to stay in the water(when they work it out) and everything else is in water (space phase IDK)  and maybe if they do put a flying stage in you can chose it from like after the creature stage or maybe tribe.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 22:09:40]]> GMT</pubDate>
				<author><![CDATA[ WolfMark6]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I've seen flies appear on corpses but only if you don't eat it right away (which makes sense since it needs some time to rot and attract flies). <br /> <br /> [quote=Bakuba]Few details that were in 2005 and they aren't now:<br /> * Fast animals, hard to catch witch the spaceship<br /> [/quote]<br /> <br /> I think that was just a side effect of the UFO being your cursor in the 05 demo (notice how he needs to move it over the target to abduct it, now you just point and click),<br /> <br /> <br /> As for my own suggestion: Maybe it would be possible to add an effect to empires when you ally with them (for example, Ecologists could prevent eco disasters and can be paid to terraform planets to T3) as currently allies are quite useless. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 22:19:30]]> GMT</pubDate>
				<author><![CDATA[ Strategist]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ hey! that´s a GREAT idea... different allies, different effects! you got my woohoo on that!<br /> <br /> <br /> keep it alive, ppl! the man has spoken, and he IS listening!]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 22:32:06]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ There's 2 things I'd be willing to pay for by itself for a reasonable price that is.<br /> Plant/Flora Creator<br /> 3d movement Underwater phase like in the '05 presentation.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 22:53:36]]> GMT</pubDate>
				<author><![CDATA[ 16darkknight]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ someone had mentioned before (and idk if its been mentioned in this thread) but a galactic nations meeting might be a good idea. different sections in each arm of the galaxy. when you start off you might not even no about it but you maybe get introduced by a type 2 empire. as you get more and more powerful you might have more and more influence and eventually be the leader of your arm and someday leader of the union. this might add some much needed depth and im sure im explaining this wrong but when I heard it it sounded like a really good idea]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 02:43:32]]> GMT</pubDate>
				<author><![CDATA[ SeaCow42]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bump, great list of additions! Hopefully Will and Maxis listen.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 11:57:11]]> GMT</pubDate>
				<author><![CDATA[ FutureFilms]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [size=18][u][b][color=green]A few ideas: [/color][/b] [/u]  [/size]<br />   <br /> <br />   [size=12][b][color=darkblue]Planet Editor:[/color] [color=green]allows you to custom make a planet from scratch when starting a game, instead of choosing one of the pre-made planets from the galxy screen. Features would include being able to customize colour, like the other editors, control over size of planet (hehehe... giant solid planets), control over enviroment style (lava, ice, gas giant, earthlike, desert, rock, water). Control over enviromental factors ( mean temp., max wind speed, geological stability, atmopshere density)[/color][/b][/size]<br /> <br /> [b][size=12]life not being limited to earth-like planets. (should be allowed on any)   <br /> <br /> parts in creature editor affected by planets enviroment in creature phase. (no feet available on gas giants)[/size][/b]]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 17:53:02]]> GMT</pubDate>
				<author><![CDATA[ vorthon]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ here's my ideas, so far i spore i only have one creature in space stage, all the other planets are in creature stage i'd like to see some changes to the creature stage and a few others for tribe and civ:<br /> <br /> 1 - different extinction method, instead of killing x number of creatures to extinct them we should have to kill them all  and and they should be considered extinct when there was no way to generate new ones ,the whole kill x number then the survivors simply fly up and dissapear doesnt quite fits with me after each hunt that i end up in a big battle and the attacked nest ends up losing 4 units after a little while if i go back to they're nest i see 4 new members meaning they recovered from the battle, makes no sense that by killing 1 or 2  more will lead them to extinction .<br /> <br /> 2 - this is perhaps the longest one, the nests, first of all, a creature shouldn't stick to they're nests like that, they should be wandering everywhere, nests should serve only as a starting point, then creatuers would move from that point to anywhere they feel like, i like the current A.I. system it feels like maxis put alot of time in it creatures go take a drink, they go for a hunt, they sleep, but what about the player's nest? i wanted my creatures to have all these needs, thirst, sleep, hunger etc... seems that from the members of our nest only the player creature has needs and only has 1 - hunger.<br />  <br /> Second, the female is annoying, what's the point in having that call button when you always have one there for you, and the only way i found to stop her whining is calling her to my heard then clicking on disband.<br /> Make the NPCs A.I. more complex, more realistic, make it more like the sims, if a creature is a heard creature then let it form heards, if a creature is solitary let it move alone...  but keep the needs thirst, hunger, sleep etc...<br /> <br /> third: ADD ELEMENTAL WEAPONS what's a dragon without breathing fire? and add kicks <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> some feet should be able to deliver some nice kicks<br /> <br /> the fourth major change is make the stages past the cell stage optional, like if one wants to stay in creature stage allow one to do so, same for the tribe and civ stages, make it so that players can stay in these stages for as long as they want.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 18:36:58]]> GMT</pubDate>
				<author><![CDATA[ Raptros_pt]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ This was posted by me ealier in this [url=http://forum.spore.com/jforum/posts/list/11247.page]thread[/url]. I felt I should move it to this thread.<br /> <br /> [b]More planet shapes:[/b] Cube planets are indeed cool. But how about oval, or donut shaped (That would be awsome!),  or even getting dodecahedron (20 sides) planets. Donut planets would still be the bomb though, since water can not have an imposed shape, would form a sphere at the center. It would be an awsome ocean.<br /> <br /> [b]Run into wandering creatures[/b]: It would be nice to see a food web in action. Such as herbivors will be seen eating fruits around their nest, and hunting packs (I know this is already in the game) sneak up on animals that wander away from the nest. Also, you should be able to see creatures not in close proximity to the nest.<br /> <br /> [b]More planet scripts[/b]: All I ever see is the cold-no atmosphere, hot-no atmosphere, hot, cold, and no-atmosphere. It would be nice to see more planets inbetween these limits. Also, have more scripts on what the planets looks like too.<br /> <br /> [b]More cells (or at least different) in cell stage[/b]: Cell stage is boring. I mean, [b]really[/b] boring. Lets add new cells to spruce it up a bit. Also, maybe some different behaviors. All I see are cells chasing me and stealing my food. How about more behaviors too?<br /> <br /> [b]Blue star home planets[/b]: Im tired of always getting a yellow-star, "Earth" planet. Why not have a blue-star home planet?<br /> <br /> [b]More moons, and multiple moons[/b]: Moons are rare. And not all planets with moons have just one. Lets see moons more often, and with multiple moons on the same planet.<br /> <br /> [b]See tribes during creature stage[/b]: So, you might be a late bloomer, but your're pack of three can still beat a tribe of six! Imagine the possiblities if you include a civilization!<br /> <br /> [b]Possiblility to be abducted[/b]: Why does everyone else get abducted but me? How come I can't be abducted and moved to a new planet with a new ecosystem?<br /> <br /> [b]Add more star types[/b]: A nuetron star would be neat, or maybe a red giant too! What about a purple star, or even a white-hot one?<br /> <br /> [b]More rare galactic formations[/b]: White holes can exist in SPORE. So can trinary (3 stars orbiting each other) star systems. Also, maybe a collasped red giant that left behind a gas cloud.<br /> <br /> [b]An extreme difficulty[/b]:Hard mode is not that...hard. An extreme mode would be perfect. Here's why:<br /> <br /> [u]Cell stage: [/u]<br /> You take more damage.<br /> <br /> More DNA is required to go to creature stage. Parts remain the same price, becuase you're going to need all of them!<br /> <br /> [u]Creature stage:[/u]<br /> <br /> You take more damage.<br /> <br /> More DNA is required to move onto tribal stage.<br /> <br /> Another brain upgrade is added, since your going to need 4 pack members later on.<br /> <br /> [u]Tribal Stage:[/u]<br /> <br /> You now have 7 tribes you need to befriend/kill.<br /> <br /> Another tribe upgrade. 15 members should do it.<br /> <br /> All tribe members take damage equivilant to hard mode, since that's still pretty tough.<br /> <br /> [u]Civilization Stage:[/u]<br /> <br /> You now have 12 cities to capture.<br /> <br /> Difficulty will be similiar to hard mode, since that's still pretty tough.<br /> <br /> [b]Space Stage:[/b]<br /> <br /> It's hard to make it more challenging without making it more frustrating than it is. Leave it be.<br /> <br /> [b]More achivements[/b]: SPORE has a lot, but we run out after a while. (Where is that "Post achivement ideas" thread. It would be a perfect example)<br /> <br /> My model of a donut planet:<br /> <br /> [img]http://img186.imageshack.us/img186/6030/donutplanetrenderto7.png[/img]]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 05:10:16]]> GMT</pubDate>
				<author><![CDATA[ McJix]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I think the current cell and creature stages are alright.  All stages, however, ought to have smoother and more gradual transitions than a sudden and abrupt climb to the next stage.  The stages should occur on a continuum.<br /> <br /> What happened to the sea/ocean stage?  The sea/ocean stage ought to be similar to the creature stage.  In the sea/ocean stage, the creature should be "swimming" close to the ocean floor (some small range of distances perpendicular to the ocean floor terrain).<br /> <br /> For the tribal stage through space stage, the single resource of spice ought to be replaced with several resources to allow a more diverse economy.  For the tribal stage, the resources ought to be food/spice, water, shells, and stone/wood.  For the civilization stage, shells and stone/wood should be replaced by "money" and ore.  For the space stage, the resources ought to be food, water, money, ore, and gas/atomic particles.  <br /> <br /> The beginning of the tribal stage ought to resemble humanity's development into the stone age (for lack of another example).  The tribal stage should start out with the scene from the cinematic of the creatures discovering fire.  The player starts out with the fire pit and nests surrounding the fire.  The player also starts out with three units as in the present condition.  To build a more advanced tribe, the player must collect enough food and water to research agriculture and irrigation.  Then, the player could upgrade the tribal base.  The player's creatures should be allowed to build buildings independent of the tribal base.  Basically, the gameplay style of the tribal stage ought to be reminiscent of Microsoft's original Age of Empires.  The player can build villagers, soldiers, priests, etc.  The player should be able to build huts, granaries, temples, etc, all of which can be placed anywhere on the map, as long as the terrain permits.<br /> <br /> The civilization stage should be a continuation of the tribal stage.  As the player upgrades and researches into the "modern" era, the gameplay style ought to transition to something reminiscent of SimCity.  Instead of building individual buildings in the Age of Empires like gameplay of the tribal stage, the player should now be able to create zones and determine each zone's specialty.  This is where the gameplay of the civilization stage starts to diverge from SimCity.  When a zone is fully developed, the player can click on that zone and mass produce or research technologies, depending on the zone's specialty.  Of course, the units and buildings will look more modern/future than the archaic buildings of the tribal stage.  <br /> <br /> Onto the space stage, of which the gameplay should be more reminiscent of that of Homeworld and Eve Online (notice how the gameplay shifts focus from individual buildings, to coagulation of buildings in zones, to ship (shifting from small scale to galactic scale)).  The player has conquered his/her home planet and now receives a "mothership"/command ship.  The focus of the gameplay now shifts from the "city zones" of the civilization stage to the ship.  The player should be able to choose the ship's specialty (i.e. trader, research ship, warship, etc).  Depending on what role the player chooses for the ship (the choices for roles would have to depend on how the player "behaved" in previous stages), the player's ship should be able to build certain ships and research certain technologies.  The cost of additional ships to the player's fleet should double each time a player builds a ship.  The cost of the initial additional ship ought to be high, such that the player is initially forced to do missions, instead of going straight to building a fleet.  Also, each role should have pros and cons (similar to a MMORPG).  <br /> <br /> There should also be some kind of mission editor so that players can make their own scenarios.  In addition to the mission editor, there should be a multiplayer stage to allow players to share their custom scenarios.  I'm not sure how to describe the mission editor accurately, but it should be something better than Warcraft III's World Editor.  Remember, the game's downfall is due to it's over simplicity.  The game ought to be challenging and thought-provoking so that it does not bore the player.  Each time that I play Spore (before it crashes), it's always basically the same goal over and over: cell stage - find food, find parts, mate; creature stage - find food, find parts, befriend or attack creatures, mate; tribal stage - find food, ally or exterminate tribes; civilization stage - find spice, take control of every city.  Space stage is repetitive, but at least the player doesn't have to gear toward a single predetermined goal in order to advance.  The mission editor and multiplayer would make the game more exciting.  Or at least give players "mod tools" to modify the game to their own preferences.<br /> <br /> PLEASE MAKE SPORE A BETTER GAME AND SHOW ME THAT I HAVE NOT WASTED $80 IN VAIN!]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 08:46:52]]> GMT</pubDate>
				<author><![CDATA[ FDFederation]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ i have always thought that the transition between stages should be seamless... the loading screen between them comes like a slap in the face saying: "haha! no sandbox for you! now loading the next linear gameplay level"<br /> <br /> <br /> but i thinks that´s to big a request to expect so soon... maybe in spore 2]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 16:41:36]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [color=blue] I think we should have pelts.  You know how animals have various colors of hair or skin, like black labs, chocolate labs, and yellow labs?  We should be able to create multiple paint styles for the same creature, and then they will be put on your creatures so that they have a bit of variety.[/color]]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 20:37:31]]> GMT</pubDate>
				<author><![CDATA[ LSunday]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ that´s actually very good! pretty simple to do, also...<br /> <br /> all they had to do was allow us to create a "set" of paint schemes for the same creature, then maybe same creatures from different nests could come in different color schemes, allowing different breeds...<br /> <br /> <br /> a nice little feature... there could be slight variations in size and strength based on "breed"... <br /> <br /> ...the game could allow evolutionary steps to coexist... as in, if you evolve, perhaps you´d find a nest far from yours where you can still find creatures like yours was before evolving...<br /> <br /> that would be a lovely addition...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 21:18:36]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ That's a nice idea, sort of like in some ant colonies, where some members are bred to be soldiers (advanced offensive capabilities), others are bred for nursing (diminshed body structure), and one is bred for queen (specialized reproduction system).  Maybe the creators of Spore should allow users to implement something similar to the "bug" caste system as in the Starship Troopers movie (i.e. plasma bug, warrior, and brain bug all look vastly different, but they coexist within the same "bug" society).]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 21:54:00]]> GMT</pubDate>
				<author><![CDATA[ FDFederation]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I say that Maxis should release the original 05 creature creator as one of those free prototypes. Now, this would [i]definitely[/i] show them that we would take to the old system. Hey, who knows, maybe this would give them some ideas more on our own terms. [size=9]*cough*Science Spore*coughcough*superpack*cough*[/size]<br /> [quote]I think we should have pelts. You know how animals have various colors of hair or skin, like black labs, chocolate labs, and yellow labs? We should be able to create multiple paint styles for the same creature, and then they will be put on your creatures so that they have a bit of variety.[/quote]<br /> Hmm...yes. I like this idea. Simple, pleasing, and easy to apply. It wouldn't do much, but it would be a great place to start.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 10:51:58]]> GMT</pubDate>
				<author><![CDATA[ chameleonsushi]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I don't believe this has been mentioned before.<br /> <br /> [color=blue] The ability to move items in your cargo or other sections. It would be a lot more organized if you could drag and drop the icons of items in your cargo. It's not really needed but I think it would make the game a little better. [/color]]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 11:33:24]]> GMT</pubDate>
				<author><![CDATA[ BidMic]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Put a post-it not style thing on planets. I want to make it so that I can make descriptions of planets. So that I can remeber certain things about it.<br /> <br /> Tag planets: I want to search for planets so that I don't have to hunt for it.]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2008 00:00:39]]> GMT</pubDate>
				<author><![CDATA[ Morio-Kun]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I'm not really sure what color this one should be but...<br /> <br /> It would be nice if we could design tribal buildings. I mean there is building design in civ and space so it would make the game better if we could design our own tribal buildings. The tribal buildings could be uploaded into your sporepedia. Also, this would at least add a little something to the tribal stage and I believe it could be released in a patch.]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2008 20:29:29]]> GMT</pubDate>
				<author><![CDATA[ BidMic]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ How about specified genders for creatures? So for example, males could have larger horns (if the creature has horns) and females can have smaller horns? Of course, this could be vice-versa, for those who think I'm being sexist...]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2008 21:02:52]]> GMT</pubDate>
				<author><![CDATA[ Ian1732]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Turret creator and City creator. Be able to chose the city ground pattern and color as well as design the city walls.<br /> <br /> I'm making a [url=http://forum.spore.com/jforum/posts/list/11459.page]Sporepedia and Creators Feature Request[/url] specific list here.]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2008 21:04:01]]> GMT</pubDate>
				<author><![CDATA[ Morio-Kun]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[  I did a post back on page 18 that describes best what i would like to see, but here is an easier to read run down version:<br /> <br /> Most of this has to do with creature stage and evolving your creatures brain, then goes into tribal phase.<br /> <br /> 1.  as your creatures brain grows in creature stage, allow him to "learn" new things, starting out by grabbing a stick or a rock, or skull and such, and throwing it, dropping it, looking at it and such.<br /> <br /> 2. as your level your brain up you can learn to do simple things with objects, like, build a nest with grass and sticks, stones and shells and so on.<br /> <br /> 3. as you get higher in brain function you learn to use a leather strap, or vine, a rock, and a stick to put a hammer together, which would give more damage to your strike ability.<br /> <br /> ::::somewhere you introduce a item/tool editor, before you could only fashion a rock, twine and a stick to make a very simple object like the hammer listed above, now you will be able to fashion the items you find, how ever you want, and you decide what function the tool/item has.<br /> <br /> 4. the editor should only contain items that you have found in the world, to make it more fun, like if you find 2 sticks, and 1 rock, and 3 pieces of bark, and a tooth, that would all be in your inventory, and when you open the editor, you can fashion these items into tools/items/weapons.<br /> <br /> 5. after yu have fashioned the items, say you used 1 piece of bark, and some vines to make a chest piece, you should then be able to paint it, and pick frm a list of categories of funtions for the item you have created, the list would contain categories such as, weaopons, armor, items, tools, and so on.  the sub categories, if you pick armor, then you pick what type, for the chest piece you made, you would pick the chest piece sub category and that would tell the game what function your item is.<br /> <br /> wouldnt it be so cool to have this kind of survival category that your creature can kind of, evolve into????<br /> <br /> I would love to be able to make a skinning knive, so that i could skin the creatures i kill and skin them for leather hide, then make straps, and if i find a stick, a skull, some metal ore, i could melt the metal in my campfire and form it into an axe blade, then strap it to my stick, then attach the skull, and have a skull axe.  Would this just be awesome???<br /> <br /> 6. istead of clicking a button to say im ready for tribal phase, I want this "survival era" to smoothly transition into tribal phase, as my brain evolves, i learn to eventually build buildings, such as a well, a farm plot, a blacksmith, and tents, huts or whatever, and you already have in place the group system, where you can sing to one of the mates at your nest and get him to join you, well, as you build your buildings, eventually and smoothly you gain control of your mates actions, and you can have them chop wood, gather food, work a farm and so on...<br /> <br /> 7. all the above listed to me would create such a joy, working to build my own personalized items and building, to create my own villiage, and the payment would be this awesome game in the tribal stage where you have all access to an awesome tool editor, and building editor, and your creature would surely be evolving truley as YOU want it to.<br /> <br /> 8. back to the item editor, you could also find some kind of power substance, you know, like final fantasy has materia, to insert into your weapons and armor to let you cast spells and such, and you can find other substances which would add more damage, protection, whatever..and you could even hunt poisonous creatures, and poison your weapons.<br /> <br /> 9. There was a point back there where i talked about you being able to build buildings, these should also be done in an editor, frm items in your inventory, like a well you may have to find 50 rocks and 200 pebbles to make a well.  or 6 animal hides, and 20 leather strapes, or 20 vines to create a tent.  And these buildings ahould all have a function, campfire should have a function.  I talked above about a farm plot, if you build one of these i think it would be need to gather fruits and berries from trees and plant them in your famr, to produce food right there at your villiage.<br /> <br /> 10.  and you could build kindof a stockyard, for the animals you domesticate, these creatures could produce eggs, meat, and milk to your tribe.<br /> <br /> I could go on all day, but this is my dream to be added to spore, and i really hope to see it implemented, what about you guys?  In my own head my idea is awesme, but for you reading, the way i put things may not quite do it for you, so please feel free to build on my ideas, but I really would enjoy this implented into the game, and i think everyone else would to.<br /> <br />  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 07:46:23]]> GMT</pubDate>
				<author><![CDATA[ Camosnake]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I would like to add something I would REALLY want in this game.<br /> 1. I know the planets are relatively small, but I would like to see different climate zones and enviroments on each world, which also changes the gameplay.<br /> Ocean is one unique enviroment, which also gives us new parts. But it shouldn't stop at just ocean and land, we should have enviroments such as deserts, forests and arctics.<br /> In Creature Stage, we should be able to spend DNA points to specialize our creatures in certain enviroments. This specialization would give the creature a bonus in their favored enviroment and a penalty in another (a penguin wouldn't survive in a desert, for example). Alternatively to spending DNA points in the editor to specialize, if the creature builds a nest in the desired enviroment, the creature will automatically specialize.<br /> Specializing in a certain enviroment also has an impact on future stages by giving the creature an additional Consequence Trait, with its own abilities. Enviroments also changes the buildings, tools and gatherer-gameplay of the Tribal Stage, so playing a savannah tribe and a forest tribe are almost two completely different games. In the Space Stage, enviromental specialization will change the backdrop and personality of each species, also it will change terraforming. A T3 world colonized by a desert species might be quite inhospitable for an aquatic species, therefor there should be new terraforming tools to enable the player to change the overall enviroment of a world in order to use it's colonies to their fullest.<br /> Also, there are currently 10 Philosophies in the game, the added enviromental Consequence Trait should increase the number of Philosophies.<br /> <br /> 2. In tribal, I would like to see the necessity of gathering water aswell. This would also differ, depending on your enviromental Consequence Trait.<br /> <br /> 3. In civ, I would really like to see creature armies before using vehicles. I mean, come on, who wouldn't want to see massive armies of creatures, fighting?]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 10:54:18]]> GMT</pubDate>
				<author><![CDATA[ Sriseru]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ A widescreen resolution. [I cannot find one unless I'm just being dum]]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 11:03:31]]> GMT</pubDate>
				<author><![CDATA[ AndyDude312]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bigger Planets to play Civ phace in. Also a bit more complex Civ Phase. Add more resources. Atleast the basics Wood, Stone, Food, Oil, Metal, Uranium.]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 15:08:43]]> GMT</pubDate>
				<author><![CDATA[ helio2]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ alright! lots great input here!... it´s gonna be a while for me to digest all of this into practical suggestions for the list, so please be patient...<br /> <br /> there have been a number of requests that are already covered in the main list, such as drag-n-drop ship items and planet tagging... those are very important requests, nonetheless...<br /> <br /> <br /> thanks for the suggestions! keep the campaign alive!]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 16:14:41]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Sriseru]I would like to add something I would REALLY want in this game.<br /> 1. I know the planets are relatively small, but I would like to see different climate zones and enviroments on each world, which also changes the gameplay.<br /> Ocean is one unique enviroment, which also gives us new parts. But it shouldn't stop at just ocean and land, we should have enviroments such as deserts, forests and arctics.<br /> In Creature Stage, we should be able to spend DNA points to specialize our creatures in certain enviroments. This specialization would give the creature a bonus in their favored enviroment and a penalty in another (a penguin wouldn't survive in a desert, for example). Alternatively to spending DNA points in the editor to specialize, if the creature builds a nest in the desired enviroment, the creature will automatically specialize.<br /> Specializing in a certain enviroment also has an impact on future stages by giving the creature an additional Consequence Trait, with its own abilities. Enviroments also changes the buildings, tools and gatherer-gameplay of the Tribal Stage, so playing a savannah tribe and a forest tribe are almost two completely different games. In the Space Stage, enviromental specialization will change the backdrop and personality of each species, also it will change terraforming. A T3 world colonized by a desert species might be quite inhospitable for an aquatic species, therefor there should be new terraforming tools to enable the player to change the overall enviroment of a world in order to use it's colonies to their fullest.<br /> Also, there are currently 10 Philosophies in the game, the added enviromental Consequence Trait should increase the number of Philosophies.<br /> <br /> 2. In tribal, I would like to see the necessity of gathering water aswell. This would also differ, depending on your enviromental Consequence Trait.<br /> <br /> 3. In civ, I would really like to see creature armies before using vehicles. I mean, come on, who wouldn't want to see massive armies of creatures, fighting?[/quote]<br /> <br /> <br /> <br /> I totally adree, and if you put your idea along side of mine, the creature and tribal stages would offer the depth and gameplay, along with consequesces that we crave for spore.  And your ideas would even go on to make the civ and space stages deeper.]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 17:33:19]]> GMT</pubDate>
				<author><![CDATA[ Camosnake]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote]alright! lots great input here!... it´s gonna be a while for me to digest all of this into practical suggestions for the list, so please be patient...[/quote]<br /> <br /> ok ill be patient, your are doing such a great job with this forum, and we are couting on you to get through to EA and maxis on these ideas Moach!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 17:37:05]]> GMT</pubDate>
				<author><![CDATA[ Camosnake]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ idk if its been brought up before, due to tl;dr.<br /> The creature phase  ought to have massive epic creatures just walking around in herds, eating or whatnot. To bring that extra realism.]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 22:34:21]]> GMT</pubDate>
				<author><![CDATA[ elrunethe2nd]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Here's a copy of my own list. Some things are already covered in this list, but have a look and see if anything else would fit in here.<br /> <br /> ======================================= <br /> Sporepedia and General: <br /> --------------------------------------- <br /> Option to turn off auto sharing of creations created during gameplay. <br /> Option to stop sharing/delete from server of creations ingame (own ones obviously)(ingame sporepedia) <br /> Edit/Update creations and their information without creating duplicates. <br /> Drag/Drop function in the ingame sporepedia into sporecasts (like on website) <br /> Enable/Disable download from Friends/Sporecasts/Everyone options (So you can choose to pollinate from sporecasts and friends but not from everyone) <br /> Comment/Guestbook on players. <br /> Message system! (So we don't have to use creations to communicate among eachother)! <br /> Original Author on creations, or minimum change requirement to reduce duplication/copying (may or may not be a good idea) <br /> Creation association. (Say you choose one of your creatures, then you can choose what creature is next in its evolutionary chain, what town hall it uses, vehicles and etc.) <br /> Rate creations ingame. <br /> Option to restart phases should you get stuck. (save when you're inevitably going to loose, Economy civ: only adversary likes you enough not to attack but dislikes you enough not to allow trade.) <br /> www.spore.com/sporepedia and eu.spore.com/sporepedia are different, they shouldn't be. (may apply to other locale aswell) <br /> Comment system on sporecasts. <br /> <br /> ======================================= <br /> Cell Phase: <br /> --------------------------------------- <br /> A bit more food for herbivorial cells. <br /> <br /> ======================================= <br /> Creature Phase: <br /> --------------------------------------- <br /> Reward player for stargazing from a cropcircle. <br /> Reward player for gathering sticks, rocks and seashells and leaving them back at the nest. <br /> There should be more seashells scattered along the shores, not just the small patch of shore you initially land on. <br /> More food types for herbivores. <br /> <br /> ======================================= <br /> Tribe Phase: <br /> --------------------------------------- <br /> Icon for egg gathering tribesmen. <br /> Smarter spearmen ability. <br /> More information about where and when to use abilities like Flying Fish. <br /> <br /> ======================================= <br /> Civilization Phase: <br /> --------------------------------------- <br /> Multi creature empires. <br /> Reward player for capturing crashed spaceship / meteor. <br /> Some way for economic people to counter troops, and epics. <br /> <br /> ======================================= <br /> Space Phase: <br /> --------------------------------------- <br /> Multi creature empires. <br /> Show placed "special" structures in galaxy and planet hover popup info. <br /> See weather or not a planet's T value is filled or not via galaxy/planet popup info. <br /> Ability to find ammo and rare tools, like you can now with artifacts and planet sculpting tools. <br /> Start and End point for Valley, River and Wall type sculpting tools rather than direction. <br /> Upgrade to allow more spice to be carried. <br /> Tool to allow repairs of "special" structures. <br /> Show path back home, based on path taken away from home. <br /> Vicinity event option. So less things happen less often to places that are very far away. (like you've just reached the center of the galaxy and you have to fly back home to the outer edge of the galaxy cause there's an eco disaster there) <br /> Neutral lighting in spaceship creature editor. <br /> Ability to have more than 3 trade routes. Perhaps special placable building to allow more. <br /> More spice colors! Orange, White, Cyan, Black. Super rare and valuable Rainbow Spice. Superscary Invisible Spice. <br /> A few more planets without any spice. <br /> Mine/explore asteroid fields and belts. <br /> Ability to place up to T3 vegetation and stabilize atmosphere without seeding creatures. (all plant planets, placing more colonies would still require filled T's) <br /> More story book planets seeded with fitting creatures and vegetation. <br /> Somehow to distinguish a storybook planet in galaxy and planet hover popup info when it's been discovered. <br /> Strange star constellations, two suns orbiting eachother with planets in between, Two stars with planets figure 8 orbiting around them. <br /> Seed gas giants with flying creatures/colonies. <br /> Ability to use Shield/Stealth abilities in space. <br /> Ability to use planet buster in space. <br /> Ice affected by sea/water color tools. <br /> More planets with extinct civilizations/crashed spaceships, reward players for exploring these. <br /> Upgrade for bigger spaceship inventory. <br /> Ability to reorganize inventory. <br /> Drag and drop abilities in trade. <br /> Turret creator. <br /> Living planets. Friendly ones could trade or attack in your favor. Hostile ones would come to eat your colonies and the entire planet they're on, just because it's hungry. <br /> Reward players for finding an entire set of rares. <br /> Ability to sell colonized planets. <br /> Ability to dismantle colonized planets without having to destroy the colonies, so you can seed new civilization there. <br /> Stargate/Teleporter "special" building, enable you to jump between two distant colonies. <br /> Not be able to sell 0 of an item. <br /> Button to quicksell all of an item. <br /> <br /> Some features below may or may not be enabled/disabled via an advanced editors option. <br /> ======================================= <br /> Creators in general: <br /> --------------------------------------- <br /> Cell editor from main galaxy/menu. <br /> Import a piece and sub pieces from another creation. So it's easier to create themes between the building types. (Vehicles, Buildings only) <br /> <br /> ======================================= <br /> Creature Creator: <br /> --------------------------------------- <br /> Egg selection/editor. <br /> Eye location considered in determining head animation. <br /> Tail to place at limb joints or spine ends that blends with the spine mesh as limbs do. With deformer handles for length. <br /> Choice to choose locomotion animation type depending on feet presence. For creatures with feets choices could be regular walking or skipping (like a kangaroo). For feetless creatures choices could be worm/slug(stretch and contract), caterpillar(bend/straighten spine) and snake(sideways motion). <br /> Creatures with very short legs and high speed have problems. (see above) <br /> Other otherworldly locomotive types. (For example gas filled pockets that lets the creature hover a feet above the ground and use wings/nostrils to gain momentum) <br /> Tentacle type grippers, like an octopus's arms or an elephant's trunk. <br /> Tentacle/snake like feets. <br /> Handle to push parts in and out of creature. <br /> Same would go for limb base joints. This might have animation issues, possibly solve by stiffening the limb and moving more with spine. <br /> More straw mouths like cell stage's omnivore. <br /> More control over how parts are colored. <br /> More control over how layers are applied. <br /> Flatten/Widen spine. <br /> Pieces placed on the lower jaw of mouths should animate with it. <br /> Open/Close creature's mouth when editing. <br /> Scissor out spine mesh that's inside a mouth. <br /> <br /> ======================================= <br /> Building Creator: <br /> --------------------------------------- <br /> Import structure from other types, removing type specific parts. <br /> Handle to push parts in and out of building. (if they're attatched to something) <br /> Better UV texture coordinates, especially on round parts, dome and sphere shapes are examples that don't work right now. Rather have more seams. <br /> <br /> ======================================= <br /> Vehicle Creator: <br /> --------------------------------------- <br /> Lights flare to glow in color painted on the glowing part. <br /> Import vehicle from other types, removing type specific parts. <br /> Handle to push parts in and out of vehicle. (if they're attatched to something) <br /> Better UV texture coordinates, especially on round parts, dome and sphere shapes are examples that don't work right now. Rather have more seams. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 00:19:06]]> GMT</pubDate>
				<author><![CDATA[ ThermalFusion]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Man, there is so much here that they will have to make a whole new game! <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 01:58:14]]> GMT</pubDate>
				<author><![CDATA[ Morio-Kun]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Just interesting ideas<br /> <br /> Creature stage [like 2005 no "home nests] :<br /> - Your species can extinct so you have to evlolve to "hard to kill" or "reproducting a lot"<br /> - You can be first on the land or you can came to non good habitat and fight for your place [herbivors running before evrything or carnivors serching for mouse etc. to evolve]<br /> <br /> Its make evolution more important<br /> <br /> [quote]Creation association. (Say you choose one of your creatures, then you can choose what creature is next in its evolutionary chain, what town hall it uses, vehicles and etc.) [/quote]<br /> Witch time species evolve [not random changing to another species] and some can became a tribes when you still can be an animal and they civilisation looks not random. They have vehicles in the sam styles and the same styles of buildings.<br /> <br /> <br /> Space stage helping devices. You can buy them for money [this stuff isn't cheep] but you must have badges saing that you have than "yyy" thing XX times:<br /> - Teleport devices - It have lists of black holes you explored and can show you them and the witch place they lead. When you pick destination place teleport get you there like you have traveld all this blac holes but without animations, hole serching and flying.<br /> - Fight drones - When you are a fighting cyvillisation you can have no friends so your allies speceshieps are your own drones [scaled down ships you choose]<br /> - Spiece delivery ships - you choose planet and the delivery ship take spice from there for you<br /> - Clone escadre - your ship on you homeplanet protecting nearby collones like you<br /> <br /> Its make space exploring more fun when you can be faster in places you know how to go, and don't have worry about your home place.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 07:57:54]]> GMT</pubDate>
				<author><![CDATA[ Bakuba]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Wow, amazing compilation of great ideas. Since i got to the point where expanding my space empire made the game more tedious with no apparent benefit i have stopped playing. If these changes get implemented (without having to buy more than 1 expansion) i will likely dust off my copy of spore and start again.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 19:00:17]]> GMT</pubDate>
				<author><![CDATA[ Giltirn]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I can't remember whether I added my support to this list here or not, but I do so formally now!  Read this thread, Maxis!]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 20:29:14]]> GMT</pubDate>
				<author><![CDATA[ LightWarriorK]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I Support /\]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 22:09:02]]> GMT</pubDate>
				<author><![CDATA[ Blinksys]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I officially endorce this petition as well!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 23:06:55]]> GMT</pubDate>
				<author><![CDATA[ Haruya-jin]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks for the support! keept it alive!<br /> <br /> they must have taken notice of this by now... one would hope...<br /> <br /> <br /> thanks again!]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2008 11:14:50]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ wow Moach all of your ideas are great. They should have put you on the team. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> They did have some of your ideas in the game and i think they will add it in time. I think they should add that under water phase they took out.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 01:23:47]]> GMT</pubDate>
				<author><![CDATA[ jelly22]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ All of these ideas would be AWESOME. A complete sandbox mode (inconsequential game) and the ability to create cities (not those little bubble, place-the-building-in-the-slot colony "cities"). I fleshed out the specifics of the former idea in my "New Ideas for Spore?" thread, which I created before I knew this one existed. Sorry if my posts are a bit wordy at times. I also think that the Paint options for the Creature Creator should include a "paintbrush" type tool which allows you to paint custom patterns onto your creature (or at least the option to use various skins created with image editor programs). I have so many different ideas myself, a lot of which you actually addressed (I'm not alone!) <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ; I'm just not sure if any of my own ideas are practical.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 06:26:38]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Sorry, I had another idea . . . Why not make space more like space? Instead of traveling along paths between planets, why not allow the player to explore space freely? This would add a feeling of depth to the game. You could still click on systems to enter them, but you'd have more freedom. Oh, and while were talking about space, why not allow players to build space stations throughout the Universe in the free manner I just suggested? At these space stations, you could add ships to your fleet (as suggested in the list), and repair your ship. It would also be nice to be able to speak to other civilizations you've befriended, instead of having to fly to their systems.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 06:42:07]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Just one last thought . . . MAXIS, we know that Spore can be saved. It can still be the massive game you promised us all those years ago. You can turn everything around, and make this the greatest game/sim of all time.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 06:46:38]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ please listen, maxis!<br /> <br /> the future of Spore is depending on what you do NOW... waiting months for a shady expansion just might cause players to lose interest...<br /> <br /> ... i mean, why would a casual player spend money to expand a game they don´t care about anymore?....<br /> <br /> <br /> the silence is deafening... although it´s nice to think they´re quiet just because they´re working on something good<br /> <br /> <br /> keep the campaign alive! it´s the only way!]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 20:29:16]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ The best list I have ever seen.<br /> Maxis, do all those things in the list please <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 22:21:59]]> GMT</pubDate>
				<author><![CDATA[ Duckosaur]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ being able to find more "already dead" creatures in creature stage to eat for meat<br /> cell editor accessible from the game<br /> "import" cells, creatures, etc. from the sporepedia<br /> nebulae (space)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 22:47:52]]> GMT</pubDate>
				<author><![CDATA[ eculc]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ You'd think after 23 pages Maxis would notice this...<br /> <br /> Great Ideas!  I'm gonna quote my own thread (<a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/10490.page#125762" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/10490.page#125762</a>) I don't know if I can do that but whatever<br /> <br /> [quote]I think some musts for future Spore Expansions are: <br /> <br /> Flora Editor <br /> <br /> Planet Editor <br /> <br /> Underwater Stage <br /> <br /> Arboreal Creatures <br /> <br /> Bird-like creatures that can stay in the air longer than a few seconds <br /> <br /> Get rid of nests, I think the creature stage looked much more interesting in the early demos of it. <br /> <br /> Life on Lava planets, gas giants, etc. <br /> <br /> Underground Creatures <br /> <br /> A seperate mode where you can play on a planet LIVE with other users or just your buddies. <br /> <br /> MORE PARTS!!! MUST HAVE MORE PARTS!![/quote]<br /> <br /> BTW, what's bump?  Please answer me, I am confused and would like to get this thread more recognization!]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 00:25:59]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Not to flame but.....<br /> [quote=Moach][b][color=blue][size=18]Spore can be a lot better, this is a list of how it can be done![/size][/b][/color]<br /> [/color][color=black][b]59 get rid of SecuROM and 3-install limit[/b][/color][color=darkblue]<br />  * a request-list classic! seriously, that thing is bad for our computers! patch it out... the 3-install thing is also one of the leading causes for player dissatisfaction<br /> [/color]<br /> [/quote]<br /> Here are the reasons why 3-install + secuROM shouldn't be taken out <br /> 1.People will steal the game (someone buys it uploads it to the internet and BAM less people buy more people get it free) Why would this be a bad thing? Because Maxis/EA would make less money less money means less content do you really want less content?<br /> 2.3-install so people cant give it out or resell copies <br /> <br /> See those 2 reasons over power the annoyance reason   ]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 03:15:54]]> GMT</pubDate>
				<author><![CDATA[ Naro2212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ With this bump I support this campaign.]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 11:57:59]]> GMT</pubDate>
				<author><![CDATA[ fresch]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ [quote=Kaliban]I'd like a "quest editor". the ability to create mysteries, quests, secondary goals - a scenario of my own. And to upload it <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote] I agree.]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 19:18:47]]> GMT</pubDate>
				<author><![CDATA[ lastemperor15]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ well... i didn´t add a "quest editor" to the list because this feature has been announced as the main attraction for the new space adventures expansion...<br /> <br /> <br /> but that alone won´t cut it.... that´s what the campaign is for! keep it alive!]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 20:18:39]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Aw:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ If all these features would be implented...this game would really be AWESOME...come on guys, support this topic.]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 20:21:56]]> GMT</pubDate>
				<author><![CDATA[ Mastermind69]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Naro2212]Not to flame but.....<br /> [quote=Moach][b][color=blue][size=18]Spore can be a lot better, this is a list of how it can be done![/size][/b][/color]<br /> [/color][color=black][b]59 get rid of SecuROM and 3-install limit[/b][/color][color=darkblue]<br />  * a request-list classic! seriously, that thing is bad for our computers! patch it out... the 3-install thing is also one of the leading causes for player dissatisfaction<br /> [/color]<br /> [/quote]<br /> Here are the reasons why 3-install + secuROM shouldn't be taken out <br /> 1.People will steal the game (someone buys it uploads it to the internet and BAM less people buy more people get it free) Why would this be a bad thing? Because Maxis/EA would make less money less money means less content do you really want less content?<br /> 2.3-install so people cant give it out or resell copies <br /> <br /> See those 2 reasons over power the annoyance reason   [/quote]<br /> <br /> Sorry but Spore has been pirated even before the official launch, you can easily find pirated copies to download right now... secuROM is a one of the biggest reason people are downloading the pirated Spore...]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 20:36:11]]> GMT</pubDate>
				<author><![CDATA[ Leonlan]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ a behavior editor for Creature Phase and<br /> <br /> this:<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/11809.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/11809.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 13 Nov 2008 22:18:16]]> GMT</pubDate>
				<author><![CDATA[ DamianDrazhar]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ You guys at maxis should make a patch that lets us create our own plants. That would be so cool. Because you can make animals, cells, buildings, space ships etc. But you cant make Plants. It would be really cool if you could. Also you guys should make an Aquatic stage. You could just create an aquatic dude and swim around. PLEASE DO THE AQUATIC THINGERMERBOBER. OR ELSE. <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 14 Nov 2008 00:31:39]]> GMT</pubDate>
				<author><![CDATA[ CosmicNightmare]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Just in case Maxis ever stumbles upon this thread (does ANYBODY have a Maxis official's e-mail addres?), I'll refer to another thread, the "Unofficial Suggestions Thread for Creature Phase, so they'll also be sure to look at it, too. MAXIS, the wishes of your players should be first and foremost! How else are you supposed to generate and maintain your fanbase?]]></description>
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				<pubDate><![CDATA[Fri, 14 Nov 2008 02:02:47]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ On the subject of body size, let us bring up the idea of morphology; that a creature's body structure and placement of parts on its body ACTUALLY affects its movement, behaviour, and efficiency. And in regards to nourishment in relation to body size: I think that a creature's body mass should influence the amount of food it yields upon death. A creature with a gigantic belly and thighs should not only have movement hinderance, but an increased yield of meat, instead of it having the exact same yield as the "skinny creature." If "dragging" is implemented into the game, such heavy creatures would be more difficult to move. Also, to add some realism to creatures, "blubber areas" could be mapped out on creatures, which would expand upon excess food consumption. These pockets of fat would increase health, but hinder movement speed, and add to it's meat yield, as well as make it more difficult to drag back to the nest. These pockets could also be targetable "weak spots," (speaking of which, a targeting system added to the game would be nice) upon which damage dealt would be increased; however, attacking such weak spots would diminish the target creature's meat yield, while at the same time decreasing the difficulty of "dragging." All of this would add an amount of strategy to hunting: selecting blubbery, weak prey from a herd, targeting various areas of the prey in accordance to food value and ease of drag. Oh, yes, and as an afterthought: Strong creatures could "tear off" pieces of dead prey, allowing for easier transportation and, perhaps, distribution among your pack. Hunting certainly wouldn't be the dreary, kill-whatever-you-find deal it is now. Plus, weight gain would add dimension to an agricultural system in Tribal Stage. What do you all think? <br /> <br /> Another idea: If a climate system was initiated, these pockets of fat would influence body heat, which should be a feature. A blubbery creature would thrive in frigid climates, but boil, taking damage, in hot climates. Again, this adds strategy: this gives players a reason for adding the pockets of fat. <br /> <br /> Yet Another Idea: Allow creature variations for male and female. Really, how could every single creature of a species look exactly alike? If live birth is implemented, this feature would be crucial.<br /> <br /> And Yet Another Thought: Add more resources to the Civilization and Space Phase, such as food. You could designate farming cities in Civilization Stage, and Ranching Planets in Space Phase.<br /> (NOTE: This post appears in three different threads, including this one.)]]></description>
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				<pubDate><![CDATA[Fri, 14 Nov 2008 07:20:55]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Underwater creatures and editing.<br /> Oh, and be able to make your own planets and missions.]]></description>
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				<pubDate><![CDATA[Fri, 14 Nov 2008 18:46:44]]> GMT</pubDate>
				<author><![CDATA[ TehAlmightyOne]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ about #42...<br /> <br /> I LIKE finding repeats on other planets! Perhaps it should be less common, or done in a less non-sensical way (i.e. somehow the creatures evolved the exact same way on other planets .. that doesn't make much sense), but it's really always fun for me to go on another planet and see my own critters walking about.<br /> <br /> As far as stopping time, I don't think the galaxy/solar system/etc time should STOP ... I just think the bloody inhabitants of the other planets should learn to do something for themselves, jesus SPORE. I can't imagine how they survived their 2342389724 ecodisasters and invasions before I befriended them  <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> Oh, and apparently they were going to make the senses more ... useful. Better eyes = see farther, nose = scent trails, ears = detection of sound waves, etc. etc. Now those parts are all rather useless, even if they are cool.. So that would totally be an awesome aspect <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 06:13:19]]> GMT</pubDate>
				<author><![CDATA[ cuopcobold]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ More on Creature Phase: The sensory parts (ears/antennae, nose) could have an interesting function as parts that grant a scan-like ability. For example, a predator approaches a prey organism, takes a whiff of it, listens to it, and "logs" it in its memory, allowing it to search for the creature at will. The parts have various levels of effectiveness (accuracy/range?). With increasing levels of intelligence, different facts about the organism would be remembered (general size/weight/strength/food content), and thus, AI-controlled individuals of your species would be better able to hunt for themselves. With smell, the creature can check a prey individual's various conditions, such as injuries sustained, body-fat content, and age (?); however, sense of smell's accuracy is impacted by the prey individual's hygiene: clean creatures are more difficult to look for/analyze. With hearing, the creature can check the amount of the prey creatures present in a certain area, and their states of emotion (if serene, sneak up on it; if panicked, ambush it). However, that is all hearing can do; yet, it is not impacted by outside factors like hygiene. Sense of smell and hearing also may work to prey's advantage: hear/smell a predator coming, and keep clean, healthy, and slim. Certain other parts could get other senses, like heat-sensing. This all would also add an amount of strategy to hunting and survival, like I stated in previous posts in this thread. Keep this thread alive!<br /> <br /> Oh, yes, scent trails! Parts should also add the ability to mark territory. However, some might be adverse to their creatures urinating on trees . . .]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 11:21:52]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Wow, this thread is really booming! Keep the great ideas coming guys! <br /> <br /> 0_o]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 14:35:14]]> GMT</pubDate>
				<author><![CDATA[ simsmac]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ a number of new achievements could be added to make the game more interesting, along with non-part-based level upgrades. so far, every creature stage i've tried i have to change the look of my creature to get it to be a better level in something.]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 16:56:51]]> GMT</pubDate>
				<author><![CDATA[ eculc]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ A more real-like cell phase.]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 17:18:37]]> GMT</pubDate>
				<author><![CDATA[ KaiRyen]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I'd like to see two galaxies, which you could hop between at will.<br /> <br /> Galaxy 1 would be your standard single-player fare.<br /> <br /> Galaxy 2, however, would be different. Everyone would start out with all tools unlocked and one T3 planet to call their own. They would be allowed to choose which of their created creatures lived on said planet and what it looked like through terraforming. You could then add friends through alliancing, take on other empires and generally play an MMORPG in space.<br /> <br /> As someone else said....<br /> <br /> I would like to have an "game play editor" allowing me to choose the exact game play condition of a specific save: density of nest, density of fruit trees, carnivore/herbivore ratio, rarity of new parts, spice well density, will the game be more "diplomatic" or more "military"? How many dna point do you need to end creature, how many tribes to "conquer" before the end of tribe phase? <br /> At the galactic scale, something like choosing the frequency of empires and their degree of technological advance, etc... <br /> <br /> And I'd like a "quest editor". the ability to create mysteries, quests, secondary goals - a scenario of my own. And to upload it.<br /> <br /> Add underwater creature editors and the ability to meet Steve again, the "grand prize" this time being the Hand of Spode. This tool allows you to send down a meteor on an unoccupied system and start cell life there.<br /> <br /> Then, Spore would be perfect.]]></description>
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				<pubDate><![CDATA[Sat, 15 Nov 2008 20:14:50]]> GMT</pubDate>
				<author><![CDATA[ TehAlmightyOne]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ On mac (at least in the creature creator) there is no way to access windowed mode. THIS SHOULD BE FIXED!!!!!!!!!!!!]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 00:51:04]]> GMT</pubDate>
				<author><![CDATA[ Starkiller12]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [color=blue]This is what i want to see:<br /> 1.  Option after cell stage to become land or water creature.  Then you could have bubbled, flooded colonies on land in space stage or vice versa.  Water stage would replace creature stage, with different parts to reflect that.<br /> <br /> 2.  Pelts.  Different paint jobs for the same creature, without having to change it everytime you get bored of the color scheme<br /> <br /> 3.  Plant Editor<br /> <br /> 4.  Food Editor for civ stages, and you could sell delicacies priced on the spices used to make the meal.  Different parts=different nutritional value.<br /> <br /> 5.  Hot/cold/temperate planets, and the planet you are saved on gives you particular parts and color schemes, like a frozen planet doesn't give you the option for bright red coloring, and you can have thicker fur, warmer tents and clothes, and it would allow more specific rules to adding new creatures to a planet.<br /> <br /> 6.  non-rogue creatures just wandering around the creature stage looking for food, not just epics and rogues.<br /> <br /> 7.  Ability to share cells<br /> <br /> 8.  weapon editor<br /> <br /> 9.  During space stage, you can create a new cell, and flip back and forth between that cell and the space civilization in the same file,  and then have control over 2 different species, with a proper fleet of combined ships.  You could only do this once, but you could also create AI cells to evolve without help, and then just influence from outside a bit.<br /> <br /> 10.  When you reach space, instead of just sharing individual creations, you should have the option to share the package of things used by that civilization, so when other people see civs in space, it looks like a proper set, the way the creator intended it to.<br /> <br /> 11.  A MMOG version that you can also play, seperate from the MSOG and offline sets<br /> <br /> 12.  Less frequent emergencies.  Am i the only member of my species that can do anything?<br /> <br /> 13.  And like he said, a tagger to add a planet to the save game menu.  I don't want to have to destroy a save to add another.<br /> <br /> 14.  In space ships should fly around like you do.  Right now you only see other ships when you enter a war zone or a planet's atmosphere.<br /> <br /> 15.  Make it so the smarter the creature is, the more complex it can be, e.g. At the beginning of creature stage, 100% of the complexity meter=20% at the end.[/color]]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 02:10:48]]> GMT</pubDate>
				<author><![CDATA[ LSunday]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ This is a great thread hope the suggestions happen.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 03:50:50]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ How could anyone at MAXIS not see this? Do they not check the feedback section? Im sure if they did, they would see this thread and respond. I have been lurking here for awhile, and it's been on the front page of the feedback section for some time, now. <br /> <br /> I guess they truly just don't give a SPORE about what we want.<br /> <br /> <br /> Anyway, I just want creature morphology to actually mean something. That will add great possibilities to gameplay.  And creatures should MOVE AROUND and live out there life cycles, not sit at there nest waiting for me to do something. And having that progress bar at the bottom removed would be nice, too. I should have to survive, earn enough DNA, and buy a better brain with the saved DNA points. Not walk up to some random creatures nest, kill or befriend it, then do the same song and dance(literally) 15 more times.  <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 07:41:56]]> GMT</pubDate>
				<author><![CDATA[ xZuunasuar]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=xZuunasuar]How could anyone at MAXIS not see this? Do they not check the feedback section? Im sure if they did, they would see this thread and respond. I have been lurking here for awhile, and it's been on the front page of the feedback section for some time, now. <br /> <br /> I guess they truly just don't give a SPORE about what we want.<br /> <br /> <br /> Anyway, I just want creature morphology to actually mean something. That will add great possibilities to gameplay.  And creatures should MOVE AROUND and live out there life cycles, not sit at there nest waiting for me to do something. And having that progress bar at the bottom removed would be nice, too. I should have to survive, earn enough DNA, and buy a better brain with the saved DNA points. Not walk up to some random creatures nest, kill or befriend it, then do the same song and dance(literally) 15 more times.  <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> [/quote]<br /> <br /> That was the way it was said to be in game but I guess some moron decided to axe that.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 08:23:28]]> GMT</pubDate>
				<author><![CDATA[ avmf8]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Oh also, the complexity meter has GOT TO GO! Not EVERYONE has a crappy computer, MAXIS. With the complexity meter gone, creative limitations will also be gone. I don't know how many times I had to use the 'freedom' cheat. Then, not be able to upload my hard work to the sporepedia because it's too "complex". I understand SOME people might now be able to handle the "complex" creatures. But, instead of making so everyone has to suffer, you work around it by adding more options. Here is a example:<br /> <br /> <br /> Keep the meter in- but, once it's full, let us CHOOSE to continue adding to the creation knowing it may slow down game performance. Make it so a pop-up or something appears asking if we want to continue editing or not. Choose yes, the meter gets grayed out. Choose no, the editor closes and the creation get saved as-is. Then, to control if you download complex creations or not, add a "Download Complex Creations" thing to the game options. <br /> <br /> <br /> Seems simple enough, right? ]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 08:54:02]]> GMT</pubDate>
				<author><![CDATA[ xZuunasuar]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ It also could go on a setting system if you have the setting up high the complexity meter should be higher if you turn down the settings the complexity meter gets smaller.<br /> Just thought of the best way to improve Spore fire Cris Hecker.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 08:56:01]]> GMT</pubDate>
				<author><![CDATA[ avmf8]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ they should realy bring back the fish/aquatic stage and pleas let us have aquatic civilazitions in a game thats about creativity i realy feel restrained about not having the ability to have aquatic creations<br /> <br /> and as a herbivore i want to be prey im disiponted i never have to run for my life<br /> <br /> also lets get about 1-2 dna for each thing we eat for meat makes us more agrssive and plants social because theres no point now in adapting stuff to get more food]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 18:09:17]]> GMT</pubDate>
				<author><![CDATA[ grobsmkII]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ There shouldn't be an extra phae for sea creatures. Though, it SHOULD be an option in the creature phase itself. You should start the creature phase in the sea as a big version of your cell(this would make cell to creature stage transition more smooth, I think). Then be able to play in the sea, and IF you want to, eventually evolve legs and go to land. ]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 19:34:08]]> GMT</pubDate>
				<author><![CDATA[ xZuunasuar]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ hello everyone! thanks for the massive support! this is great!<br /> <br /> <br /> the latest flow of suggestions gave me the idea of separating the main list once again... <br /> <br /> the first part, will feature the "Spore SuperPack" suggestions, the easy-to-change stuff which requires little new content but add a LOT to the game<br /> <br /> the second part will be the "WishList" where i´ll post the heavy stuff, which many have requested, such as bringing back the water stage... keep in mind those are much more likely to be kept for an expansion pack...<br /> <br /> <br /> this will take a while to do! so please, check back for a major list update!<br /> <br /> <br /> thanks for supporting! the Campaign needs YOU! keep it alive!]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 21:10:28]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I think the game definitely needs to be longer ,<br /> With possibly the option to go back to whatever stage you wanted when starting on that planet again ,<br /> That is if you've already been on that stage.]]></description>
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				<pubDate><![CDATA[Sun, 16 Nov 2008 22:00:33]]> GMT</pubDate>
				<author><![CDATA[ TehSexyBeast]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Most of 15 is already in. Throwing sticks can knock down fruits from up high and annoy other creatures, throwing stones can stun other creatures (kind of like "charge").]]></description>
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				<pubDate><![CDATA[Mon, 17 Nov 2008 01:52:11]]> GMT</pubDate>
				<author><![CDATA[ Tutthoth]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Spore Superpack is exactally what I think it needs an extreme maker over back to science spore though.]]></description>
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				<pubDate><![CDATA[Mon, 17 Nov 2008 06:35:15]]> GMT</pubDate>
				<author><![CDATA[ Powermaniac7]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ There is nothing on the list that would not make Spore a better game. I would also like to add (although it's highly likely that it's already been suggested) that the ability to ride domesticated animals (at the appropriate period) would be useful, providing said is of a suitable size in comparison to your own sentient creation.]]></description>
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				<pubDate><![CDATA[Mon, 17 Nov 2008 08:09:48]]> GMT</pubDate>
				<author><![CDATA[ Hayaemsay]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Firstly Maxis should add some more environments then just the boring grassland such as polar/snowy,desert and rain forest (and BTW there should be blizzard and rain and not only meteor showers).<br /> Secondly giving creatures some advantages on certain environments according to their parts.<br /> <br /> That was only the game play now about the editors<br /> <br /> 1.Creature Editor - Adding more detail parts like mushrooms and edding the fish mouths the dive ability wich will give the creature the opportunity to go underwater.<br /> <br /> 2.Adding one more main editor wich will be the Earth/world editor, and it will have 3 mini sections:<br /> <br /> Planet Editor - Allowing you to create a planet (shape, rocks, environments etc).<br /> <br /> Flora Editor - Bushes, trees and such<br /> <br /> Detail Editor - Mushrooms, floares and such<br /> <br /> Also there should be caves/underground, mountains and volcanoes and the creature nests should be placed on the planet according to their parts and environment advantages.<br /> <br /> For example: creatures with amphibious parts will be neer water, creatures with no eyes and maybe insect parts orother parts will be in caves etc.<br /> <br /> <br /> And one last thing, there should be a climbing ability too (to climb on trees or rocks)]]></description>
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				<pubDate><![CDATA[Mon, 17 Nov 2008 15:30:55]]> GMT</pubDate>
				<author><![CDATA[ dandude]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I just read those through for the first time... wow. I would easily pay another $60 for this game. Thank you for taking the time to research and craft this list of recommendations. I think you've stolen everyone's thunder. Seriously... all the issues that rant in my head and make me angry have been fully explained, documented, and supported here. Thank you.]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 00:30:02]]> GMT</pubDate>
				<author><![CDATA[ Mythalinear]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Wow, I thought I was completely happy with this game...until I read this list! Now I wish the Spore-gang reads this list and includes EVERYTHING in the future!<br /> <br /> Well done!!]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 01:42:29]]> GMT</pubDate>
				<author><![CDATA[ Bastarden]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ After these new parts in patch 3 i got some ideas:<br /> <br /> 1: Making skullheads, hands, and feets to?<br /> <br /> 2: Making Parts looks like flesh, With veins and such. (Maybe to voilence?)<br /> <br /> 3: More noses? x)<br /> <br /> Here you go.  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> EDIT: Skull wings could be cool to (without skin between the bones)]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 17:41:16]]> GMT</pubDate>
				<author><![CDATA[ Energyzer]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I didn't say anything for a while, yet I do support this.  I'd like more realism; those early demonstrations of Spore... it's a shame the game was changed for simplicity, in my opinion.  Sim Earth remains on the top compared to Spore, even though it lacks graphics and three dimensions.  I'm in college, though, so I might be bias.]]></description>
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				<pubDate><![CDATA[Tue, 18 Nov 2008 23:19:12]]> GMT</pubDate>
				<author><![CDATA[ Draycu]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ you´re not biased... we all miss the science part of Spore... the part where you could do experiments with different creature designs as see how they play out...<br /> <br /> that part was removed in order to keep the mentally challenged target audience safe from "losing"<br /> <br /> <br /> shame, shame, shame.....<br /> <br /> but there´s hope in the Campaign! keep ´er alive!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 09:49:50]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I have another wish! The possibility to create your own planets in some manner, or choosing from a list of planets instead of the random appearence of them as it is now! And the possibility to choose if you wanna delete the WHOLE planet, or just the game on that planet and start all over!<br /> <br /> AND another one, i'd want it to be possible to FLY, not just glide!]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 13:31:42]]> GMT</pubDate>
				<author><![CDATA[ Bastarden]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ First-person view would be cool to <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/162873.page</guid>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 16:20:33]]> GMT</pubDate>
				<author><![CDATA[ Energyzer]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Bastarden]I have another wish! The possibility to create your own planets in some manner, or choosing from a list of planets instead of the random appearence of them as it is now! And the possibility to choose if you wanna delete the WHOLE planet, or just the game on that planet and start all over!<br /> <br /> AND another one, i'd want it to be possible to FLY, not just glide![/quote]<br /> <br /> <br /> the reason these suggestions are not explicitly implied in the list, is simply becaus ethey would be implicitly possible if the suggestions about "tagging planets to start on" and "buy ability upgrades from DNA" were implemented...<br /> <br /> although, full flight may be not so clearly expressed... i´m gonna get to that... thanks for the input!<br /> <br /> <br /> support the campaign! keep it alive!]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 16:26:31]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote="Moach"]18. ... also, why can´t i summon my allies to fight with me?[/quote]<br /> <br /> This is most probably because the different ways people communicate in the tribe and civ stage. In civ stage, if your city is being bombed, you can use the phone (or its equalient in that civilizations technology) and quickly call someone for help. In tribal, conveying messages must be done through a tribe member running over to the tribe and ask for help.<br /> <br /> I do not suggest this is bad. But you could make so that if you have one of your tribe members at an allied village, you could talk to that tribe as long as he remains in the village. <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 21:17:11]]> GMT</pubDate>
				<author><![CDATA[ MyrocX]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ What I would like to see is a basic vehicle creator and a basic building creator. These would just contain the parts common to all types, allowing you to create a basic vehicle/building then import it into one of the specialised creators. Making it much easier to create a theme between all your vehicles or buildings.]]></description>
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				<pubDate><![CDATA[Wed, 19 Nov 2008 21:27:30]]> GMT</pubDate>
				<author><![CDATA[ Geeza]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ 'was trying to keep myself apart from all that discussing regarding more depth in Spore, too easy that, lack of those... but I'm posting here since I want so hard seeing these features in a future expansion pack... I would pay the price I paid for the game all over again<br /> <br /> I like playing Spore. I really do. But not only after reading these forums I came to that same conclusion: Spore gameplay's way too plain, and can get easily boring after some time :/ But there IS a way to fix it. And I hope that Maxis attend those<br /> <br /> -sry 4 mah engleeshe speekin-]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 00:07:52]]> GMT</pubDate>
				<author><![CDATA[ Camaleaum]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ ok not to flame (again)<br /> but it would have to be an expansion or spore 2 beacouse they would need millions of dollars to make this and a lot of time <br /> <br /> So before you go all YEA MAKE IT FREE ZOMG think about what a company is ]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 01:31:01]]> GMT</pubDate>
				<author><![CDATA[ Naro2212]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ AUTO-SAVE]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 03:43:23]]> GMT</pubDate>
				<author><![CDATA[ onlyletters]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Naro2212]ok not to flame (again)<br /> but it would have to be an expansion or spore 2 beacouse they would need millions of dollars to make this and a lot of time <br /> <br /> So before you go all YEA MAKE IT FREE ZOMG think about what a company is [/quote]<br /> <br /> Yes, we understand that. But is it so crazy to expect that a company should put customer satisfaction in at least Top 5 goals? We BUY the game because we expect it to be GOOD. Not to say that Spore isn't good, it just could be a lot better. Anyway . . . If a company wants to make money, its product has to be GOOD. I don't think we expect all of the above ideas to be implemented immediately; incremental addition of these features through patches might be nice. We KNOW that this game was made by a company, not a handful of turbo-nerds living in their mother's basement, with nothing better to do than make this game. We KNOW they want to make money; we were aware of that when we PAID for the game. All we're saying is that we'd like Spore to be the game that was promised to us, and, if Maxis/EA has to release a handful of expansions, *sigh* . . . So be it. We just want Maxis/EA to know what we want in the expansions. I'm sure Maxis/EA appreciates you sticking up for them, but that doesn't change the fact that they excluded a lot of features from the game that were promised to us. By the way, games are their job. IT IS THEIR JOB TO MAKE THEIR GAMES BETTER.<br /> <br /> P.S.: Spore 2 doesn't seem like a good idea, particularly. Unless Spore 2 has the option to import all of your saves and creations from Spore, nobody would buy this when they've already sunk 200 or so hours into the game. This is the reason that MMOs don't have sequels, only expansions. Besides, I really think that overhauling the game through expansions would be a lot more profitable than Spore 2; getting players for $20-$50 a pop (over here in the United States) would make them more money than a single-purchase Spore 2 with everything already in it. How's that for business?<br /> <br /> P.S.S.: Sorry, supporters of OL:CTMSMB and Moach; I don't condone Maxis/EA extorting more money from our pockets to pump out incremental change through expansions and content-packs. I'd love it all done in patches. I'm just discussing in a business-like manner, and saying that we're not stupid; we know that it costs money to do ANYTHING, we just want our money's worth for anything we buy.<br /> <br /> Have I appeased all?]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 04:13:33]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[  By the way, Naro . . . I didn't add the last post just to bring down yours . . . Of course it would take a lot of time and money. I was just making the point that we were aware of this. Being aware of this doesn't stop us from wanting what we want. We still want these features. Admittedly, some are a bit less feasible than others (with the definite exceptions being in Moach's list at the top of the thread), but this is what we want, nonetheless. Do you want nothing more from the game, Naro? Can you say that you are completely satisfied with your Spore experience? If you can't answer yes to both of these, then please, by all means, add your wishes to this list. This isn't a list of demands, nor is it an Anarchist Manifesto. It's just a list of stuff we'd like from the game. With each post, the power of this list grows! In a complete non-threatening way, of course. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Maxis/EA, if you ever find this list, READ IT. We aren't a bunch of raving lunatics, banging on the table for more; were a bunch of REGULAR lunatics with a list of suggestions.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> On the subject . . . Does anybody have the e-mail address of a Maxis/EA official? Maxis/EA seems to need a little help finding this thread, despite some of us posting this address in their supposedly-monitored suggestions threads. I'd like to believe we aren't being ignored, but . . . Well, anyway, as Moach says, "KEEP THE CAMPAIGN ALIVE!" With enough posts, Maxis/EA couldn't POSSIBLY ignore this! KEEP POSTING!]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 04:31:01]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<description><![CDATA[ Auto...save?  Well...recalling the time I first did something that I would have regretted had it saved, a war with the Grox, I'd have to turn that down.  Now, the ability to save on a planet; that'd be nice.]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 04:33:54]]> GMT</pubDate>
				<author><![CDATA[ Draycu]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Draycu]Auto...save?  Well...recalling the time I first did something that I would have regretted had it saved, a war with the Grox, I'd have to turn that down.  Now, the ability to save on a planet; that'd be nice.[/quote]<br />  :D  This is something i've been hopeing for in a patch for some time..<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 07:16:08]]> GMT</pubDate>
				<author><![CDATA[ FutureFilms]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Heres 2 great ideas i came across in the Spore Space Adventure thread:<br /> <br /> [quote=Quizguy]I've been doing a lot of reading and all of my suggestions has already been mentioned except for this one xD<br /> <br /> Selling Empires<br /> You should have the option to sell/give away your Solar Systems. I mean, having a big empire is a gooooood thing, but sometimes I would like to see another empire (other the the Grox) have the kind of Empire I have. Sure, after you meet another Empire (or ally with the Grox) it "awakens" them but after that most of the time they just sit there twidling the thumbs.... if they have thumbs <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> But other Empires should be a little bit more active then they are. Like ASKING if they can buy your system.<br /> <br /> Immgration:<br /> When you get an empire to regard to you highly (200 Friendship) they should alow you to put up a colony on one of the planets in there system that doesn't already have a colony for a price that less then the cost to buy the whole system.[/quote]<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 08:43:46]]> GMT</pubDate>
				<author><![CDATA[ FutureFilms]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ All of these are great ideas!  I can't think of one thing I would add!  It's like you read my mind!!!  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 16:11:14]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=OmnimanticaRex] By the way, Naro . . . I didn't add the last post just to bring down yours . . . Of course it would take a lot of time and money. I was just making the point that we were aware of this. Being aware of this doesn't stop us from wanting what we want. We still want these features. Admittedly, some are a bit less feasible than others (with the definite exceptions being in Moach's list at the top of the thread), but this is what we want, nonetheless. Do you want nothing more from the game, Naro? Can you say that you are completely satisfied with your Spore experience? If you can't answer yes to both of these, then please, by all means, add your wishes to this list. This isn't a list of demands, nor is it an Anarchist Manifesto. It's just a list of stuff we'd like from the game. With each post, the power of this list grows! In a complete non-threatening way, of course. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Maxis/EA, if you ever find this list, READ IT. We aren't a bunch of raving lunatics, banging on the table for more; were a bunch of REGULAR lunatics with a list of suggestions.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> On the subject . . . Does anybody have the e-mail address of a Maxis/EA official? Maxis/EA seems to need a little help finding this thread, despite some of us posting this address in their supposedly-monitored suggestions threads. I'd like to believe we aren't being ignored, but . . . Well, anyway, as Moach says, "KEEP THE CAMPAIGN ALIVE!" With enough posts, Maxis/EA couldn't POSSIBLY ignore this! KEEP POSTING![/quote]<br /> <br /> Yeah, you think they would have noticed us by now!<br /> <br /> Oh well...]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 16:12:30]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bump!  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 16:12:46]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I don't know if this has been covered already, to many posts to read through, but where are the little guys?  Why are there no tiny animals in Spore?  Like incecsts and lizards and stuff?  And what about Metamorphosis?  Why can't we have Spore Tadpoles?<br /> <br /> I think both of these would be great additions to a "Spore Super-Pack" or a "Spore 2", along with everything else listed in the "Spore Super-Pack" list at the begining of this thread.]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 16:22:15]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ My only complaint is that they left out the [u]Aquatic Stage[/u] (between cell and creature) and the [u]City Stage [/u](between tribal en civ) simply because, going from a cell directly to a creature, or going from a small village with huts to a metropole with huge complex structures, is too unrealistic (even for Spore) If these stages were implemented the game it would be much better and also a bit longer (the campaign in Spore is so short, except maybe the infinite and repetetive Space stage) ]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 17:15:04]]> GMT</pubDate>
				<author><![CDATA[ Space_Coconut]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I don't want to get extinct! but expert modes are nice....maybe 3 modes?<br /> <br /> Easy Mode:Unlimited Food Resources,Can't Get Extinct.<br /> <br /> Realistic Mode:Limited Food Resources,Start As A Baby.<br /> <br /> Expert Mode:Limited Food Resources,Start As A Baby,Able To Get Extinct.<br /> <br /> is this a good idea?]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 17:37:47]]> GMT</pubDate>
				<author><![CDATA[ sunboy128]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ More Ideas<br /> <br /> 1. Fruits - There should be more different kinds of fruits and not just the orange fuit, also giving limited number of fruits in in the trees and the bushes in the creature stage plus the fruits should also be seen on the bushes or trees (you cant see them when they are still on the plant).<br /> <br /> 2. Compiuter Creature's Hunger - Compiuter creatures should eat too and have a hunger bar.<br /> <br /> 3. Tall Grass<br /> <br /> 4. Being able to grab and drag food in the creature stage - Fast click to eat and long click to grab, double click on the gound to place it there (and thats the same for other objects you hold) click on yourself/the fuit or meet to eat it, and click on a creature to give it to him (as a gift).<br /> <br /> 5. Blood - Bring back the blood or either take off the the "Animated Blood" title. <br /> <br /> 6. Having more natural creatures in the tribal stage.]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 17:43:16]]> GMT</pubDate>
				<author><![CDATA[ dandude]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I really love this game, and agree with most of the things that could be changed.<br /> two more ideas,<br /> actual heads/skulls, instead of having to make the vertebrate the top<br /> detail painting in all stages, so you can change eye color, or put spots/stripes where you want them and so forth<br /> thanks at least for listening]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 18:08:39]]> GMT</pubDate>
				<author><![CDATA[ Darxyde]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Oh yeah, i forgot two things.<br /> <br /> 1.They should reduce the price of the last level parts to 200 instead of 250.<br /> <br /> 2.The prices for the parts in the creature editor are ridiculously high, Firstly they should half the price if the part has no effect (exept the first level/eye parts).]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 18:33:47]]> GMT</pubDate>
				<author><![CDATA[ dandude]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ i've posted it in the space expansion thread, i guess i'll post it here<br /> <br /> <br /> the sims 2 had the ability to make new neighborhoods and delete them as well. i think i should be able to do so in spore. and like how you could create the land for the neighborhood, we should be able to pick the settings for each galaxy we create. like the number of sentients to start with, number of cube/sphere planets, number of moons, number of each kind of spice, ect. well maybe not the number of, maybe a percentage.<br /> <br /> honesty i'd kinda like more of a sims 2 feel to spore. really more of a genetic sim in space (and on planets of course, but planets are in space). i'd like more comical and endearing interactions like the sims 2 has. i wanna be able to walk around, create and place things, like in creature stage, placing things to create your nest, maybe evolving it into a din, or a burrow, or even being nomadic. the ability to click on an individual in almost any stage (out of ship in the new missions for civ stage) and have interaction options close to the sims 2. now i know, if i want an experience like the sims i should play the sims. but when i play the sims i always want more fantasy and monsters out of it, so i think a medium would be nice. like being able to have a sims experience without missions bugging you and then doing missions without a relationship suffering. your creatures just seem so impersonal. in the sims type feel you'd really get a chance to know and love them. even being able to modify your specific character to look different then the others of your species (more outfitter options needed though). but of course to increase this experience, we need a UW (united worlds) of sorts. being able to interact on a face to face level with other species would be great! seeing a species who orange face dislikes you starting a fight (like the dust cloud fights in the sims), or even taking care of pets and plants in a home you bought with your mission earnings.<br /> <br /> wow in the middle of typing i thought of a great idea to make this work, BUYING HOMES! you can buy homes in cities, and with enough relationship points and money on friendly planets of other species. being able to own tons of houses on multiple planets and moons, maybe even a room in a space station. so when you enter a city it plays more like the sims with interactions food, and sleep as the main focus. and when you leave, missions and space the focus. now this would add tons of replayability. but it'll need enough depth like the sims to work. honestly the sims is pointless but you still play and still want to. well spore needs some of that "this is pointless but i can't stop" gameplay in it. like survival is a big key to me to keep pointlessness rolling. in animal crossing i got bored so fast cause you don't need to sleep but i have a bed, you don't need to eat, but there is food. so really there is nothing to keep pushing you forward. in the sims those aspects of surviving push the other aspects of money, relationships, ect going. so in conclusion spore needs an injection of the sims 2 (or the sims 3 if it has applicable uses i have yet to mention).]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 19:50:06]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I agree with just abut everything in the first post and would like to see them implemented in the game.]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 20:10:39]]> GMT</pubDate>
				<author><![CDATA[ Zylox9]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ just thought of something.  we need to be able to start out in any stage a good number of times on a already existing save game planet.  i want to be able to evolve from a cell while dealing with the tribe/civ/space stage creations i already created on that planet.  like tribal species hunting me, and my species, other species or my food.  civilizations waring on my turf, fighting epics with there tanks in front of me or just running over or killing me, my species and other species, and space stage collecting my species and other species as samples, or quelling an infection in my species or others.  and maybe a way to kill off your existing save game without it effecting that save game.  like my creature can kill the civ stage people on the planet but on there save file nothing happened, and vice versa.  we just need more interactions like that.]]></description>
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				<pubDate><![CDATA[Thu, 20 Nov 2008 20:33:49]]> GMT</pubDate>
				<author><![CDATA[ SPYDR]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote]the ability to FAIL is NOT present in the current game, making it frustratingly unchallenging for most players, this is an absolute MUST-FIX! (probably best to set this up as part of the proposed "expert mode") [/quote]<br /> <br /> You can absolutely fail in the game, in the tribal stage you can get all your people and your shaman killed and have to start over from the beginning of that stage.]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 00:10:26]]> GMT</pubDate>
				<author><![CDATA[ lrdfrfx1]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ You know what i really would like to see on this thread more than anything right now, is someone from Maxis, even Will Wright himself to reply to us, atleast aknowledging that they are reading this thread, and will atleast attempt to bring us what we want, and what we think he wants.  It would just be nice to see that, i have seen them reply to several other threads, maybe to clarify something that us spore fans were harping on and were wrong about, i just cant remember what threads, but i would just like to see that they are paying attention to this one.  Anyone else feel the same way?<br /> <br /> By the way i have posted a link to this forum on www.xspore.com to bring the xsporians in, i know from reading some of the threads there that there are quite a few dissatisfied spore owners, and my hope is that they will bring what they wish to see in the game here.  <br /> <br /> A note for Maxis:  if you work for maxis, could you please give us atleast a hint that you guys are working toward addressing some of our ideas...Please????  Reply to this forum!]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 01:02:36]]> GMT</pubDate>
				<author><![CDATA[ Camosnake]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ WOW just read the lists in the main  post.... <br /> <br /> <br />  <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> [b][u][color=darkyellow]MAXIS PLEASE TAKE THEM INTO CONSIDERATION [/color][/b][/u] <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><br /> <br /> these things would make me actually wanna play this game that's gone too soft....]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 01:31:02]]> GMT</pubDate>
				<author><![CDATA[ Mootacoo]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I like SPYDR's idea, too.<br /> <br /> It would've been cool to be able to design your own solar system at the start of the game, rather than picking a planet in a random one. <br /> <br /> With this in mind, one could choose which color star their system orbited and whether it was binary or not, how many planets/gas giants orbited the star and at what distance (which would influence their color orbit) and whether they had moons, and whether the planets had rings around them or not.  Picking the number and distance of asteroid belts would be neat, too.<br /> <br /> Spice for each planet/moon would be generated randomly, but still follow the pattern currently in the game (red and yellow stars having a higher number of red and yellow Spices, while blue stars have a higher number of blue, green, pink, and purple Spices).<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 01:31:24]]> GMT</pubDate>
				<author><![CDATA[ FredSh9483]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ The day any of those said in the first post come true is the day I will greatly shed tears of savage, joyous love.<br /> Just reading some of the -NEEDS- makes this biology student's eyes well with love.]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 03:37:45]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ I think we need day night cycles that affect gameplay in the creature and tribal stage. In creature you should be able to sleep to regain energy and if you are nocturnal you should have better capabilitys at night and your capabilitys go down during the day. In tribal during night if you choose sing to or attack a tribe one of your people sould have to carry a torch. Another good thing would be more building types than just entertainment,factory,and houseing. Also the ability to in civ stage build a united nations sort of thing that builds relationships up.  And mabey at the end of civ stage right before you go to space be able to designate citys different statuses like one city could be your capital while another could be like the science city. Also it would be cool i after you concure enough citys you get to choose to build a great monument like the space station or the great wall or the space elevator.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 06:09:31]]> GMT</pubDate>
				<author><![CDATA[ NICKY96]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> I realy hope they address all of the things on this list]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 06:17:19]]> GMT</pubDate>
				<author><![CDATA[ NICKY96]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Bump.]]></description>
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				<pubDate><![CDATA[Fri, 21 Nov 2008 16:57:58]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Mods, can you sticky this thread please?<br /> It's really important.<br /> Like, really, really important.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 01:12:09]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Btw, what ever happened to sexual dimorphism?<br /> Males and females look exactly alike in all species ):<br /> That's not the case with everything.<br /> Can't we just evolve 2 different creatures during the evolution process?  (and don't try the whole "they'll eventually go nuts and look nothing alike." Not always the case either as some species females and males differ tremendously.  Think: angler fish).]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 01:53:33]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Ixyrian_Overmind]Mods, can you sticky this thread please?<br /> It's really important.<br /> Like, really, really important.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/quote]<br /> <br /> It should be stickied, but i doubt it will be after all this time.]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 04:26:10]]> GMT</pubDate>
				<author><![CDATA[ FutureFilms]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=FutureFilms][quote=Ixyrian_Overmind]Mods, can you sticky this thread please?<br /> It's really important.<br /> Like, really, really important.  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/quote]<br /> <br /> It should be stickied, but i doubt it will be after all this time.[/quote]<br /> <br /> Well then, lets just keep it alive till then. <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 05:02:09]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> i will do a longer post later but here is a quicky.<br /> [color=red][/color]how about fur,hair etc in the creature creators?<br /> [color=#444444][/color]<br /> I know that theres hair like textures and fhair like parts but still what if it was actauly like a proper mane or head hair. like the couler editor you could select a type and colour of hair and drag your mouse over to put it on the place you want it.<br />   [size=24][/size][color=olive][/color]WHAT DO YOU THINK? [size=18][/size][color=green][/color]Please reply <img src="http://forum.spore.com/jforum//images/smilies/47941865eb7bbc2a777305b46cc059a2.gif"  /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/168995.page</guid>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 14:14:22]]> GMT</pubDate>
				<author><![CDATA[ vortexus]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ The devs had hair in the game at one time but they took it out it was too dificult to make work.  Also coloring specific parts was in but it was something else they couldn't quite work out.  I had a video with all this in it forget where it was also forget who was demoing the game, he was with the music creator guy.]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 15:03:04]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ More things to do as a creature, so like struggles for hierachy, more differences between the fitness of prey or new attacks and socials.<br /> Oh, and let us name everything, planet or not.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/169313.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/169313.page</link>
				<pubDate><![CDATA[Sat, 22 Nov 2008 18:23:26]]> GMT</pubDate>
				<author><![CDATA[ TehAlmightyOne]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Here just found that video I was talking about above.<br /> <a class="snap_shots" href="http://www.sporeuniverse.net/index.php?start_from=&ucat=&subaction=showfull&id=1219012266&archive=1220241633&" target="_blank" rel="nofollow">http://www.sporeuniverse.net/index.php?start_from=&ucat=&subaction=showfull&id=1219012266&archive=1220241633&</a>]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 19:17:01]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Just so you know the 1st video doesn't really pick up till about 26 minutes in.]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 19:53:23]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Ironic, in the second video Chris Hecker talks about science Spore being a good idea for a new game.  Something I hadn't heard about was he talks about longer legs making you run faster but too short arms making you starve to death and not having the reach needed in combat.]]></description>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 15:24:43]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I agree.]]></description>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 16:03:24]]> GMT</pubDate>
				<author><![CDATA[ ESPEE]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I totally support those ideas on the first page! I hope Maxis will make at least some of them a reality.]]></description>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 19:42:57]]> GMT</pubDate>
				<author><![CDATA[ RedRod]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thank you! all of you!<br /> <br /> your support has been phenomenal and if we can keep it like this, we´re bound to get some results sooner or later!<br /> <br /> <br /> i´ve updated the Campaign with some new topics about day/night cycles, different genders and more...<br /> <br /> <br /> keep it alive! this is the summed voice of the all players in this board!<br /> <br /> thanks again!]]></description>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 19:48:19]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ This is the only true list that is organized enough to -actually- be taken seriously.<br /> We need this thread alive as long as we can.<br /> <br /> The reason I stick to what I have said above is that this thread doesn't -attack- SPORE like other threads.  This thread is just a nice, organized list of suggestions.  It also isn't exceptionally -radical- so that way it's also not an annoyance.<br /> <br />  <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> So keep it alive! <img src="http://forum.spore.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/171606.page</guid>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 21:06:11]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Love this thread!<br /> <br /> So many good ideas....<br /> <br /> But I'm afraid we will never see these changes, it's just too complex <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 00:04:30]]> GMT</pubDate>
				<author><![CDATA[ MrAeko]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=MrAeko]Love this thread!<br /> <br /> So many good ideas....<br /> <br /> But I'm afraid we will never see these changes, it's just too complex <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> [/quote]<br /> <br /> Actually, some might only be a few tweaks away.<br /> Especially the Aqua stage and Aqua civilizations.<br /> I mean, in my blunt and honest opinion, 8/10ths of the suggestions on the list don't require a different version of a spore engine.<br /> In my opinion as well, we should just stick through and wait patiently until our prize shows.<br /> The problem is waiting.  <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 00:28:12]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ You should be able to upgrade your brain in the editor instead of it upgrading automatically when you get a certain amount of total earned dna.<br /> It should be like in the 05' presentation.<br /> <br /> Seriously, a lot of things we want are things they took out. What they did is trying to fix something that not's broken, and making it worse!]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 01:13:42]]> GMT</pubDate>
				<author><![CDATA[ 16darkknight]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Hey, Moach, how's this for a suggestion?<br /> <br /> Creature size/scaling.<br /> I want to make creatures a bit bigger, and have parts for smaller creatures.  There's really no size difference with creatures.  Up in the higher levels of the creature stage, everything is about the same size.  It's so uniformly boring.  How about as soon as you're done making a creature, or while you're making a creature, there's an options tab that says "Size" or "Scale."  Here, you can click on a different size/scale to make that creature approx. that size.  Like options that say "Extra-small" to "Extra-large."  (then if you keep the cursor hovered over the option it will say a quick definition such as "Big as a mouse" etc.)  It will add a -lot- of variety for just a quick little feature.<br /> <br /> (because I was watching the 2005 presentation and when he got on land there was a distinct difference with creature size.  Especially when he got chased by the big one.  Plus, it would work well with the "no-nests" feature.)]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 02:12:04]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ and because elephants are huge, but mice are actually smarter, and by my definition, more evolved.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 03:24:39]]> GMT</pubDate>
				<author><![CDATA[ LSunday]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=LSunday]and because elephants are huge, but mice are actually smarter, and by my definition, more evolved.[/quote]<br /> <br /> What does that have to do with being able to scale creatures in game?]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 03:27:31]]> GMT</pubDate>
				<author><![CDATA[ avmf8]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ I would like a system where use cheapens an upgrade, and disuse makes it more expensive.... like one of my critters never evolved legs... he's got wings and arms... wings should slowly get cheeper for the upgrades (or stackable) and legs/feet more expensive.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 04:17:08]]> GMT</pubDate>
				<author><![CDATA[ FireTiger]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I got another idea... As soon as the game allows creatures to randomly wander the globe and such, what about...<br /> <br /> Better Pack Interface.<br /> Why should pack-mates only help by strength in numbers?  Why can I not make strategic formations with my pack-mates in order to take down larger (or hard to catch...) prey?  First of all, this has tons of advantages.  Including:  enhanced predatory gameplay, enhanced simulation, and makes you use your mind more.  Also, it could carry on to the later stages of the game (Civ and Space) where you can organize your forces to attack in formation?  (not to mention, flanking the enemy should give a bonus.)  And in space mode, there should be the option of organizing your fleet's formation.  That way the ships that are with you don't just fly around you like flies to a hunk of rotting flesh...]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 04:54:26]]> GMT</pubDate>
				<author><![CDATA[ Ixyrian_Overmind]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=LSunday]and because elephants are huge, but mice are actually smarter, and by my definition, more evolved.[/quote]<br /> <br /> Dude, where do you get your facts? Mice aren't smarter than elephants! This is not opinion, this is FACT!<br /> <br /> Not to flame, of course.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 05:06:20]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<description><![CDATA[ regardless of if rats are smarter than elephants or the other way around,  i´ve already added some suggestions that would make such relationship between size and brains possible...<br /> <br /> topic #5 states that DNA points could be used to buy growing larger or smarter<br /> <br /> <br /> ...<br /> <br /> i´m wondering if it wouldn´t be better if instead of having to FIND parts in fossils (stupid, in my opinion), we already started with all the parts and the fossils were just sources of DNA points...<br /> <br /> i need some opinions on that... would it be better that way?]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 09:45:35]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ ignore this... this forum is bizarre... somehow i quoted myself while editing the main thread...<br /> <br /> <br /> keep ´er alive!!]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 12:05:39]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ my point was, creatures only get bigger as they get smarter and spore, and while i was tired and did not phrase well, my point stands.  Just for a more accurate (and obvious) example, switch "mice" with "dolphins"]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 18:08:09]]> GMT</pubDate>
				<author><![CDATA[ LSunday]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=LSunday]my point was, creatures only get bigger as they get smarter and spore, and while i was tired and did not phrase well, my point stands.  Just for a more accurate (and obvious) example, switch "mice" with "dolphins"[/quote]<br /> <br /> Yes, this is acceptable. I can honestly say that I believe that dolphins are smarter than elephants. Although it is generally true that as a creature evolves it gets smaller (same hunting efficiency, just a lot less need of energy), it is not necessarily true that because an animal is smaller than another, it is smarter than the larger one. If that were true, mice, rabbits, turtles, and several other animals would be sentient, instead of humans. Only brain size counts in determination of intelligence, generally. But let us forget this. This is OPEN LIST, not "SPORE is actually anti-science!" Let us stick to the topic of ways to make the game better. My apologies, Moach, for having started this debate.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 23:19:06]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ according to the guide... both dolphins and mice are much smarter than humans... <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> <br /> anyways... the suggestion about buying brain upgrades with DNA points allows for this aspect of evolution to be depicted rather easily....<br /> <br /> <br /> now, let´s hope maxis is smart enough to make these changes before we all turn and say "so long, and thanks for all the fish!"<br /> <br /> who am i kidding... the were no fish...]]></description>
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				<pubDate><![CDATA[Tue, 25 Nov 2008 09:43:50]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I'd like to be able to left click and hold to choose body type for the 'living' stages...<br /> <br /> Likewise I'd like to be able to import my vehicles from one editor to another w/o all the specialty stuff.<br /> <br /> Like some way to save the 'body style' to drop into the other editors, I hate remaking the same body just because I want my vehicles or buildings to match.]]></description>
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				<pubDate><![CDATA[Tue, 25 Nov 2008 19:20:18]]> GMT</pubDate>
				<author><![CDATA[ FireTiger]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ they should add new archetypes! i get so annoyed by the fact that theres only 10!<br /> also if they have a create creature, why not have a flora create, im tired of running out of plants when im terraforming why cant we just make them? <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 25 Nov 2008 19:51:52]]> GMT</pubDate>
				<author><![CDATA[ supermonkey005]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ how about being able to have your home planet taken over or destroyed. it would be cool if you could get your entire planet destroyed and have to go way out into the far reaches of the galaxy and start over on a new planet...slowlly building your empire.<br /> <br /> Also, NO MORE ECO DISASTERS AND STUFF EVERY 15min, in fact jsut get rid of them, they should only be there for missions!]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 05:29:30]]> GMT</pubDate>
				<author><![CDATA[ atsguy]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [color=blue][b]Favorites Page:[/b][/color]<br /> Not sure if this was covered or not, but we could use a "Favorites" pages for our My Spore pages similar to what Deviant Art has. With that we can personally feature creations by other people and let some of the more prominent members of the community direct people to less popular creators that they feel deserve a glance.<br /> <br /> Obviously this isn't a game-breaker so the title is blue.]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 19:07:50]]> GMT</pubDate>
				<author><![CDATA[ Jaysef]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I would also support those ideas. After all  I belived most of those features to be already in the game before I bought it. I just doubt they could do it. Nor would they. But even adding some of them would be great.]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 21:28:12]]> GMT</pubDate>
				<author><![CDATA[ Heistercrabb]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Thanks for starting this, somebody needed to. I think you should splice it off into stages/ thread or thread/stage,<br /> as its a bit much to take it all in at one thread and organization will eventually be meaningful.<br /> (it allready is...)<br /> <br /> <br /> [color=red][b]1 extinction and failure as a real possibility[/b][/color][color=darkblue]<br /> <br /> okay, if you like it like that, its certainly more real, but i like the "difficulty" setting feature and i always pick<br /> "easy". The reason is i'm not really a game player, I'm a designer. I get off on designing my creatures <br /> or my ships or etc, most of the game play is inconvenient filler as far as i am concerned. In fact, i'd like<br /> to see a "galaxy designer" get released, where you can actually design your whole galaxy to play in.<br /> I'd pay triple for that. <br /> <br /> So, i think this is a GREAT idea- FOR the HARD setting.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> [quote]<br />  * another for cell stage, DNA points should CONTINUE to accumulate after i´m ready to evolve and be available for use in the "add legs" editor (parhaps with a due cost for evolving legs), so if i´m not in a hurry to get to land, i can build up a head start for when i do[/quote]<br /> <br /> I agree. The cell stage should be longer and more complicated, and they should add a fish stage. The current cell stage is unrealistic in terms of how it shapes the bodies and etc and the organs available- this is a complaint of<br /> others elsewhere. Lets more or less actually create an entirely new cell stage, use the current cell stage as the starting point for the new fish stage, and give some more complexity and game time to those phases, with<br /> extra collected DNA from any given phase carrying over to the next.<br /> <br /> This makes sticking around in the stage to gather more DNA potentially a good idea so that you can build up<br /> DNA when you evolve to the next stage it gives you those advantages.<br /> being READY to evolve to the next stage and actually doing so being entirely different.<br /> <br /> <br /> <br /> [quote][/color][color=red][b]4 Build nests anywhere and limited food sources[/b][/color][color=darkblue]<br />  * on creature stage, remove the mandatory migration... since upgrading your nest is already in the game, this could easily be turned into the ability to BUILD your nest anywhere, maybe using those stick and stones we see all around but have no real use for them....[/quote]<br /> <br /> I agree we should be able to build nests, not just inhabit them. The food scarcity thing is again an issue between<br /> those that like the game easy and those that like it hard. If i have to go wandering looking for food, me personally i'll be annoyed. You may be thrilled, but just as i can recognize your angle, i'd hope you can regognize mine.<br /> Mutual respect, yo.<br /> <br /> [quote]migration should be needed because fruit-bearing plants would NOT replenish so fast that herbivours/omnivours never have to worry about food... it should be possible to eat a region out of viable food sources, forcing the pack to migrate... predators should also have to deal with extincting nearby prey[/quote]<br /> <br /> Migration should be directly linked to food availability. Or, to predator threats.<br /> Migrating for no apparent reason doesn't make a lot of sense, esp on planets that are only a few hundred acres<br /> maximum in size.<br /> <br /> <br /> [quote][/color][color=red][b]5 parts - stats with upgrades using DNA[/b][/color][color=darkblue]<br />  * on crature editor, change the way stats are accumulated, instead of different parts adding higher stats, a part just unlocks the ability, in which you can later invest DNA points to upgrade, regardless of what the part looks like on your creature... DNA points could be used to become simply larger and therefore, mightier... instead of that happening as a result of growing smarter[/quote]<br /> <br /> I can't agree with this. I think that finding DNA is a very useful game gimmick. Not realistic from our perspective<br /> of earth biology, but its something to do in the game aside from kill or entertain other semi sentients.<br /> What IS required is a much larger set of choices. The pallete is too small. We need a lot more building blocks by a factor of ten or so, to make all kinds of different creatures at different evolutionary stages.<br /> <br /> Whats most missing in my opinion is to link evolutionary processes. Evolving wings out of nothing is not realistic.<br /> Evolving wings out of water webbing is much more. There should be evolutionary paths that have to be taken in order to add given parts or make large changes, not just a find it and add it point based system.<br /> <br /> <br /> <br /> [quote][/color][color=red][b]6 start as a baby after evolving[/b][/color][color=darkblue]<br />  * this was in the game before release and they took it out for reasons unknown.... when you reproduce to evolve, upon hatching from the egg, you get to walk around as a baby for a while, not being stuck to your nest in a mini-tutotial thing, you can roam just like adults, but being much weaker.... over some time, your creature grows into an adult... this would take longer if your creature is larger/stronger, adding a tradeoff efect for strength over numbers[/quote]<br /> <br /> I groaned when the goofy special effect transformed me into an adult with one zap as well. Along with this I think<br /> that they should program baby sitting behaviors with the adults, who should shoo you away from predators, and somewhat follow you around to keep an eye out for your safety. <br /> <br /> <br /> <br /> [quote][/color][color=red][b]7 reproduction that matters[/b][/color][color=darkblue]<br />  * reproducing should NOT always imply evolution... we should be able to gain DNA points from mating, getting more if we mate with a creature from another nest (simulating real-life need for genetical difference)...  <br /> it should be more of a challenge to find an available mate, giving the mating call ability some use, and in order to get to the mating process, the social-minigame should be necessary (simulates courting).... this automatically, makes herbivores more prone to living in packs, as they should...<br /> in order to actually evolve, the player should be allowed to choose to do so upon successfully mating... being required to start the new generation as a baby (as explained above), if he chooses not to evolve, the mating process simply causes a new pack member to be born[/quote]<br /> <br /> I like the idea of being directly responsible in game for the size of the pack or herd by choosing to mate.<br /> Adds game play interest and diversity. I also think that evolving every time you mate is a bit odd, that certainly does not happen in real life. <br /> As far as doing the courtship ritual thing... thats a good point, tho i must say that stuff starts to drag on for a while<br /> by the hundredth time or so...<br /> <br /> <br /> [quote][/color][color=olive][b]8 brain upgrades using DNA[/b][/color][color=darkblue]<br />  * based on what i said above, growing smater as a creature should not only depend in gaining DNA points... we should also be required to buy the upgrades of our brains... this way, if i want my creature dumb, i can leave it that way[/quote]<br /> <br /> Why would you want your creature dumb? Again i disagree with you here. "Buying"? Howzabout if the <br /> game asks you if you want to evolve a higher brain and leaves it at that? <br /> <br /> <br /> [quote][/color][color=red][b]9 buy pack slots[/b][/color][color=darkblue]<br />  * more on creature stage, we should be able to use DNA points to BUY pack slots... so if i dont feel like making a strong creature, i can make several weak ones that stay together... [/quote]<br /> <br /> Great idea, but consider the programming for the AI there. I like the idea of a roving pack, tho it sort of defeats<br /> the whole point of the other current pack system. The more creatures you have in play the larger the processing<br /> and code and etc. I'd like to have whole herds, but i understand why they can't do that yet until we have processors<br /> 100 times more powerful. As it is the game seamlessly blends on/off activated features to make it seem like you<br /> are walking around on a planet when you are actually traveling from node to node, and it semi animates several packs of creatures but you may notice that generally no mor than 4 packs of creatures ever occupy the same general space. It looks seamless and fluid but that is because its well done. <br /> <br /> <br /> <br /> <br /> [quote]also, when i die, i wanna be able to switch to a pack member of my species, only returning to egg if all my pack dies... slots should be cheaper for more more social pack-bound cratures and more expensive for great mighty predators[/quote]<br /> <br /> just try to understand that even the best computer is going to have a hard time running a realistic AI for more than<br /> say two dozen creatures at one time.<br /> The quantity/quality thing makes a lot of sense, and i like the idea, but with up to 5 pack mates as is and with nests of a dozen critters, they are pushing the limits of what our processors are capable of.<br /> <br /> So i agree, and i hope for the best on this, but i understand the problems that it involves.<br /> <br /> <br /> [quote][/color][color=olive][b]10 cheap useless parts[/b][/color][color=darkblue]<br />  * if i add a part and it does not unlock any abilities, it should cost less DNA or should even be free... the gameplay stays balanced, but we get some nice creative freedom[/quote]<br /> <br /> There is a fundamental law of nature which says that nature does not overbuild. For a biological organism, every part costs. I would like to see more parts, and i would like to see generally higher gains for the point system,<br /> so that we can be creative with the creatures quickly, but to have parts that cost nothing is counter to biology<br /> and in my opinion, counter  to good game design.<br /> <br /> Lets look at ways to accomplish the same goal while keeping the realism that the game does have.<br /> <br /> <br /> <br /> [quote][/color][color=olive][b]11 being able to find all parts and jump-evolving[/b][/color][color=darkblue]<br />  * even more on creature stage, i wanna be able to find ALL the parts available, including mouths which would change my diet, for sometimes, that´s what i feel like my creature needs... there should also be a cheat that unlocks all parts<br /> in a related note, many ppl have voiced their dissapointment in not being able to use their pre-made creatures, i suggest we could browse the ´pedia upon evolving so we can choose a pre-made creature to jump-evolve to, being charged for the DNA point difference[/quote]<br /> <br /> I don't understand this at all. How many mor eseconds would it take to just contort the spine up, add the new parts,<br /> and make some version of the creature you are thinking of?<br /> Actually, considering browsing time, it might take less time.<br /> <br /> <br /> [quote][/color][color=red][b]12 less dense population and more frequent out-of-nest behaviours[/b][/color][color=darkblue]<br />  * more on creature... there should be LESS nests... lots more space between them, creatures should get away from those nests to hunt, migrate, drink water way more often... all these behaviours are already in the game, they just have to happen some more[/quote]<br /> <br /> The size of the planets is somewhat fixed as the size of a space that the computer can load. The only way to change this is to nodalize the planet, which i think the game allready does. If you decrease the frequency of the nests you get less life forms, and if you do that the game balance goes off. The planets can't stand to be much bigger as a processing and programming consideration. If the game was stand alone with only one planet, sure,<br /> but remember that the game has to fit thousands of these planets into its 3d computational brainspace.<br /> <br /> More complicated AI behaviors would be nice, and more frequent playing out of those behaviors would be nice.<br /> <br /> [quote]<br /> [/color][color=olive][b]13 geological eras[/b][/color][color=darkblue]<br />  * geological era changes on creature and tribal stages could be implemented by using the terrascore functions... there could be periods of long droughts or ice ages... hey, that meteor could start a long winter period... this would definately "break the ice" a bit, hehe... such events would have repercussions such as decreasing the number of fruit plants around, requiring your creature to change it´s diet or your tribe having to move somewhere else to survive...[/quote]<br /> <br /> I like this idea i think its truly wonderful, esp since one of my main interests is in modelling planets.<br /> However, just realize that what exists right now is static semi spheres. Adding geology is a whole nother<br /> sub program.  Flowing water rivers and plant reactions to climate would be a lot to ask for. Actual tectonic<br /> plates and such would be awesome, but its a lot to ask for.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 23:20:31]]> GMT</pubDate>
				<author><![CDATA[ phaolm]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote]14 living ecossistems <br /> * in creature, tribal and civ phases, alterations made to the environment, such as extincting a species, should have the same impact on the planet as we see on the space phase, allowing full ecossystem collapse if one chooses to cause such phenomenon (this feature could be selected upon game start, so casual players don have to worry about their actions causing mass extinction) [/quote]<br /> <br /> The space ecosystem is too simplified and thus in some senses too fragile.<br /> Having an ecology meltdown caused by the player is a great idea, but lets look at the two main real<br /> ecology meltdowns most likely.<br /> <br /> A; The predators eat all the prey; everybody dies.<br /> B; You kill off all the predators, the herbivores multiply to too many, they eat all of the foliage, everybody dies.<br /> <br /> The first scenario is easy to program and implement. It is also rather unlikely considering that every other creature is potential prey in the game.<br /> <br /> The second scenario gets back into the problem of why there are the number of creatures that there are- programming limitations. I don't know how far it could be stretched or how far it is currently being stretched, but<br /> a significantly increased herd size is also going to be a significant processing problem.<br /> <br /> I like the idea, i hope it gets traction.<br /> <br /> [quote]15 throw and bash <br /> * when i first noticed there were grabbable items in creature phase, i thought i would be able to use them as rudimentary weapons... but i couldn´t... upon upgrading your brain (as mentioned above) to a certain level, i should get an increase in "strike" ability when holding a stick and be able to hurt creatures by throwing rocks at them [/quote]<br /> <br /> Makes sense. Should other creatures be able to throw rocks at you?<br /> <br /> I think this should be one of those brain size things. <br /> <br /> <br /> [quote]16 free flight and "jumping the pond" <br /> * right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! the Campaign proposes that winged creatures woth flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around... <br /> in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no poinin getting eaten by the big mean fish while in the air [/quote]<br /> <br /> I tried making a creature with no legs and wings only to see if it would stay in the air. On the ground i'm afriad its<br /> a worm. If you max out the feet situation for jumping, the flight simulator works much better for some reason.<br /> I do notice that after about 20 or 50 flaps the creatures quit flapping. They need to drop down and take a rest?<br /> <br /> In my opinion they have the current system right, they just need to double the size of it, and add more complicated and better parts. IE the wings that keep you up in the air permanently should come after the ones currently available. There are now 5 "levels" to the creature creator. Add five more, and with wings seriously improve the flight capacity. With legs, theres lots of room for increased land speed. And etc.<br /> <br /> <br /> [quote]17 dark nights, nocturnal creatures and sleeping <br /> * now, there is a day/night cycle... but it doesn´t affect anything whatsoever.... the Campaign suggests that such cycle would actually affect the gameplay... this gameplay difference would be provided by the fact that some creatures could be made nocturnal, a trait determined by the type of eyes placed on our creatures (some eyes could unlock the night-vision ability) <br /> nights should also be much darker, making night-vision necessary, and creating a hostile environment for day-time creatures.... <br /> in addition, as in the SPUG and GonzagoGL prototypes, there should be an "energy" meter which is replenished by sleeping at your nest (watch where you build it!)... <br /> during "sleep", time accelerates, like in The Sims, untill you wake up or something wakes you up [/quote]<br /> <br /> Great idea. Most nocturnal creatures on earth live in caves or burroughs or hollowed out logs, not open nests.<br /> In fact this seems to be the largest glaring error i see when i play the creature phase. Grasper cratures should<br /> have nests in the trees, carnivores should have nests in caves or rocky nooks, and herbivores should have nests<br /> in open fields. Being a herbivore should make your pack size larger and being a carnivore smaller. Off the top of my head the only pack hunting nocturnal creature i can think of is raccoons. Nocturnal creatures tend to be solitary.<br /> <br /> <br /> [quote]18 The object of tribal phase <br /> * the tribal phase is the part of spore that comes shortest of it´s potential... the goal of tribe, should NOT, in no way, be the competition with other tribes alone... the MAIN purpose, should be the technological, cultural and populational development of YOUR OWN TRIBE!!... reaching CIV stage should come after you have expanded your population and influence enough... the challenge, in this case, would be maintaining your tribe fed, healthy (villagers should die of disease and old age) and defended against predators and other tribes (maxis, i reccomend gameplay research on a flash game called MicroLife)... [/quote]<br /> <br /> The game is much too hostile in some senses, but its harder to map more complicated nuances to flow charts and game play. EA has a GREAT game called "black and white" which is much better about such things, they should research their own game. The tribal phase and the civilization phase should blend seamlessly into each other,<br /> with one evolving slowly into the other, and game play being about controlling and moderating collection of resources and choosing how to use those resources, with defense ranking a minor role in that stage of game play.<br /> <br /> As a point of fact, tribes in the anthropological sense did not engage in warfare as we think of it, they were too busy<br /> dealing with the real problems of living. White people introduced war as we know it to the Americas and Africa.<br /> Before then, man vs nature was all the excitement most tribes cared for.<br /> <br /> [quote]<br /> 19 AI - AI tribes interact and not attack so often <br /> * on tribal stage, tribes can defend themselves when i attack them... they can attack me... so, why can´t they do it with eachother... also, why can´t i summon my allies to fight with me? i can do it in civ, so that´s already built in the game.... more diplomacy could be very possible in tribal stage... <br /> also, the other tribes attack way to often for the game to be more about developing your own tribe, this needs to be reduced [/quote]<br /> <br /> it should be game condition dependent. Tribes should attack only because they have run out of food, value your<br /> turf, or etc. As is proved more or less via game play, hostility is actually not a survival trait, unless its the players<br /> hostility.<br /> <br /> As with all AI behavior the very first question is ; " What is the motivation?"<br /> Right now its seems automatic. Tribes should be more inclined to cooperate and exist with each other peacefully than  to make war.<br /> <br /> <br /> <br /> [quote]20 tribal farms/flora <br /> * another on tribe, i know that moving/changine plants is already in the game... we can do it in space... couldn´t we do it in tribal so we can set up farms?? also, that would ba a good excuse for the flora editor... [/quote]<br /> <br /> Again, agriculture is understood to be a core aspect of social and cultural evolution. It is thought that tribes formed in order to support agriculture. The two need to be directly linked, just like they are in black and white or<br /> other civilization games. I'm a bit annoyed i can't access the flora editor, i had these great ideas for trees<br /> and mushrooms...<br /> <br /> <br /> [quote]21 uses for domesticated creatures <br /> * yet another on tribe, our domesticated animals shoul have more use... we should be able to use them in combat (as with the beastmaster ability) and they shoud lay more eggs... those eggs should also be allowed to hatch, making breeding pets possible so we can grow them as cattle (that gives some meaning to that western cowboy glory music that plays when we domesticate a creature) [/quote]<br /> <br /> I have a creature i refuse to evolve out of creature phase with just so i can keep tweaking it. Now i have to go find this feature, i have never yet domesticated anything.<br /> <br /> <br /> <br /> <br /> [quote]23 tribal tools upgradeable <br /> * tribe again, the tools we buy should have the ability to be upgraded (at a cost of food), making them more efficient as we progress in the stage... [/quote]<br /> <br /> right, the evolution of tools. With a tool creator and a tool editor.<br /> <br /> <br /> [quote]<br /> 25 civ vehicles fight ships <br /> * vehicles built on civ stage should have some say against invading enemy spacecraft... they were so powerful in civ stage, why can´t they take down a ship or two? [/quote]<br /> <br /> I think that they do? It sure seems like i have been shot at by a few of them.<br /> Theres an a and b answer to this. The A answer is that as a point of fact space ships which behave as these<br /> do would have to have some sort of serious gravity bubble around them, like a shield. You wouldn't be able to penitrate such with conventional weapons. To put it in context, a ww2 biplane is useless against a modern fighter<br /> jet, not because its weapons have no effect, but because its traveling at a virtual standstill compared to the more<br /> advanced jet and because a missile can cover ten times the range of the bullets. <br /> <br /> You'd expect the swarm to become a problem if you stayed in one place for too long, esp if you were attacking a city by hovering over it, but other than that it would be very hard for them to catch up to you, let alone hit you.<br /> <br /> The B answer is I think its a great idea, your average war veicles should get a very small rating from which to attack you with, such that if enough of them did it, you'd be toast after a little bit. Also you should be able to engage them. I confuse them sometimes for the other ships and its always a bit odd that i blast them and nothing<br /> happens.  Turrets are prolly a great idea for a colony like arcology, but nothing beats a swarm of modern jet fighters to take down that UFO. <br /> <br /> You should be able to buy fighters for your colonies.<br /> <br /> <br /> [quote]<br /> 26 better music editor and music sharing <br /> * the music editor should have a larger interface... that thing is WAY too cramped... we can barely see the notes and their scales... editing is a real pixel-sized challenge and many have said its harder use do than writing real music... i suggest it is changed so we can edit the theme using real partiture notation, which not only eliminates the trial-and-error composing, is also a lot more educational... <br /> in addition, the sharing of music through the sporepedia MUST be implemented, players now are forced to do it manually, removing this great aspect of creativity from the game [/quote]<br /> <br /> i haven't yet used the music editor it seems awkward and porrly implemented. I'd like to see a standard 8 track<br /> standard musical notation system, so that we can make music for creatures that isn't nerve wracking to listen to.<br /> With all the other creators they have, this detail shouldn't be too hard.  And sharing should be as easy as with anything else.<br /> <br /> <br /> [quote]27 slower introduction to space <br /> * the space stage, when i reach it... mr. rocket-boss is already telling me to go to a planet pick up a star-drive and get off into a pointless war which could be avoided... dude! slow down... it´s your second date and you´re talking children!!!.... instead, wouldn´t it be nicer if he simply said "we´re working on a star-drive, but it´ll cost many moneys... meanwhile, start up some colonies on our system to gather enough cash for us to build it"... then when i´m off i can start whatever war i want... [/quote]<br /> <br /> My opinion on this is  that the plot device of the alien craft is lame, and the game should progress along a natural evolutionary order. I think that home solar systems should be extra large by three or four times, and that the<br /> drive system should be devoloped over time as you colonize your own solar system, with your own flights<br /> more or less being the test drives for new systems. Missions they send you on to fly in circles at maximum velocity<br /> while recording spatial distortions, and etc. Honestly, i don't think they should let you out of your own solar system<br /> till after you have terraformed your own solar system to four or five green worlds, and i think they should add<br /> a beam down missions away feature with a dungeon creator and a dungeon editor so that the missions to find<br /> these parts are more complicated than finding stuff on the planets surfaces.<br /> (as if such things would just lay around with nbody noticing them.)<br /> <br /> The number one thing missing from a game with such great creature creation is obviously dungeons/ caves.<br /> In such a way, you could have all the tools actually in one solar system and have game play be more puzzle<br /> orientated. This would effectively break the space stage into two parts, the solar system stage, and the Galactic stage. so what we are really talking about here in a way is a new stage.<br /> <br /> <br /> [quote]28 empires much further apart <br /> * another on space, empires should be MUCH further apart... the SETI tool doesn´t feel atall like SETI, for i find that i´m actually searching for unoccupied stars in a fuzzball of other empires... there´s no search for intelligence here... i´m searching for some free space! [/quote]<br /> <br /> on the one hand i agree. on the other hand, as with the same complaint regarding nests... i don't know how many stars are in a spore galaxy but i bet its not more than 10 thousand. I am very curious to know the exact number.<br /> If you increase space between empires you decrease the size or number of possible empires.<br /> <br /> Personally i think this should be a user interface question at start up. <br /> "How many alien civilizations are in your galaxy?" (100&lt;&gt<img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> "How many of those civilizations are in the creature stage?" (25&lt;&gt<img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> "How many of those civilizations are in the tribal stage?  (25&lt;&gt<img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> "How many of those civilizations are in the civilization stage?" (25&lt;&gt<img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> "How many of those civilizations are in the space stage?" (25&lt;&gt<img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 00:11:34]]> GMT</pubDate>
				<author><![CDATA[ phaolm]]></author>
			</item>
			<item>
				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote]29 colonize occupied systems civ style <br /> * space again, why can´t i settle on a star which already has a colony by someone else??? i should be able to settle on that colony´s PLANET if i wanted to! and then i would be able to deal with them as if i was playing the civ stage.. same goes for planets with tribes [/quote]<br /> <br /> it would require a whole sub routine and its easier to pretend that the prime directive keeps you from it.<br /> <br /> Also, from a realistic standpoint, planets with sentient life on them will always pose hazards such as <br /> being taken over and etc.<br /> <br /> I like the idea, but it should be available only to civilization types without strong ethics...<br /> <br /> <br /> <br /> <br /> [quote]30 colonies with docks <br /> * more on the above, colonies placed near water should respect the water limit and set themselves up with a dock... this IS possible, we´ve seen colonies with docks, we wanna be able to build them [/quote]<br /> <br /> great idea.<br /> <br /> <br /> [quote]31 stop the emergencies while in-planet <br /> * on space, when we are inside a planet, stop the incoming disaster and attack events (unless they take place on that same planet)... those should not bother us untill we´re out on planetary space, but they shouldn´t pile up either... being on a planet should make such things skip us ("someone else" deals with them) [/quote]<br /> <br /> <br /> my number one annoyance with the space stage game is that i'm the only ship in the fleet. And YET...<br /> if i establish trade routes, there go my ships.. back and forth. Thats all that anybody else is good for?<br /> trade? And why can't a fighter jet take out the diseased mwoglugsigs ? There ought to be a process by which<br /> as your space stage civilization evolves, you can buy more ships... not to join you, but to go tend to the errands<br /> you don't want.<br /> In fact, i'd like to see competition between captains for whos going to do errands and such.<br /> <br /> Plus, i have like 50 of the same exact errand which i can't complete, near as i can tell because its impossible.<br /> I  can't find any glowing tails. On half of these planets i can't even find the creatures. <br /> If the galaxy can't get by without me, then they deserve to die for being unevolved nitwits.<br /> <br /> Then theres the situation with the trash can that won't let me trash can out those particular errands.<br /> <br /> The game positively pesters you. theres no kind way to put it. <br /> <br /> [quote]<br /> 32 only one emergency at a time <br /> * based on the above, when such emergencies do occur, there should NOT be more than one at a time! it happens now, that such events are triggered at once and we end up with 8-10 situations to dealwith at once... an unforgivable game-design flaw [/quote]<br /> <br /> 8 or 10 is certainly too many, but 3 is probably fair. Whats actually going on is an entropy counter.<br /> The best way to clear it up is to go terraform those planets.<br /> All in all i think that the game could do without all of that. Or like i said, let you employ some other captain to<br /> handle the small stuff.<br /> <br /> <br /> [quote]33 buy helper ships <br /> * more on space, we can see ships like our own flying back and forth on our trade routes... it would be simple enough to allow us to purchase OURSELVES some of those and assign them to a certain task, such as spice freight or planetary defense, reducing the amount of micro-management [/quote]<br /> <br /> Right. I mean, my  title has gone to "omnipotent" allready but i can't seem to command any more than one ship.<br /> <br /> Silly. I think a reasonable limit is like 10 ships, and you should be able to employ them as you see fit, either to fly around with you, or to tend to the galaxies small problems. They should be totally chicken captains and incapable of<br /> new diplomatic relations and half incompetent at fighting, to keep the game balanced, but they should handle the small emergencies by the time you have 100 colonies.<br /> <br /> <br /> [quote]34 own empire fleet <br /> * even more on space, since we have the diplomatic option to get a ship from our allies, make it possible that we can do it from our OWN empires, like picking up pack members on creature stage, but with ships... [/quote]<br /> <br /> I agree, but i understand their reasoning they wanted to make cooperation in the game in this. I like the idea of alliances but it sure sucks beans that all of their ships are so lame. A lot like with the creatures. I didn't want packs memebers from other species because they were weak or slow compared to me. Same thing.<br /> <br /> These ships should be as tuff as you are, after are you are sharing technology.<br /> <br /> But yeah, I'd rather have the home fleet, the other advantage being i am not going to ruin an alliance by getting somebody shot down.<br /> <br /> <br /> <br /> [quote]35 ships bigger in planet atmosphere <br /> * space again, ships should look like 4~5 times bigger when flying inside a planet... it´s very frustrating to design a ship that we imagine as being very large and having it appear as not larger than a tree, looking unable to hold the large crew i imagine it should have... same goes for boats on civ [/quote]<br /> <br /> lets face it, these are runabout sized ships. The ship creator is clearly geared towards very small ships with low<br /> complexity. This is not an enterprise, its a millenium falcon at best or a very large viper at worst. <br /> <br /> My idea on this was that they should actually have the ship evolve just like the creatures, with you adding and subtracting parts, and eventually even building larger ships. What they have is not a starship creator, its a runabout creator. They should build a starship creator and allow players to work up to it at later levels of the space <br /> game.<br /> <br /> <br /> [quote]<br /> 36 incorporate other empires <br /> * also on space, our empire should be a broader thing, instead of just including our own species, we should be able to incorporate other empires into ours by diplomatic or military means... doing so would have us meld their resources and relations and our own, think of it like a large company buying out a smaller one... this make particularlly great sense with species we monolyth´d into space age... this could be also possible for tribes and cities which we allied [/quote]<br /> <br /> I placed four monoliths and kept hoping. Then i realized it was how the game was designed.<br /> Alliances are really only half way to the final level of diplomacy, which is united federation of planets.<br /> <br /> <br /> [quote]37 view other empire´s relationships and star-chart screen <br /> * in any stage above tribal, i suggest we´d be able to view what relations our empires/cities/tribes have with each other... this would allow us to consider properly before allying with an enemy of a previous ally, this could be done via a "space-chart" screen, where we can view all of our colonies´s status, known empires, their relations, last known spice rates, known wormhole paths, where our helper ships (mentioned above) are and more usefull info like that... [/quote]<br /> <br /> sounds great but where does this intelligence come from?<br /> an espionage engine is in order....<br /> <br /> <br /> [quote]38 full diplomatic options and long range comms <br /> * in any stage with inter-culture relations, the diplomatic options should include being able to mediate ongoing wars, threaten our enemies, ask them to surrender their cities, demand them money or ask them how much they want for the war to end and all that sort of thing... we should also be able to send long-range transmitions, as well as declining emergency calls [/quote]<br /> <br /> those are just a few options. What about infiltration?<br /> <br /> <br /> [quote]39 renaming, signs and UI improvements <br /> * in any stage... i wanna be able to set up annotations, like the signs on SimCity2000... so i can name my locations or mark where i found blue spice.... there should also be a way to rename planets and whatever we encounter without using a cheat code... <br /> in space, stars and planets with empires on them should display the names of present empires upon mouse-over <br /> the sporepedia card that shows up upon scanning a creation should lead you to the sporepedia viewer upon clicking... it should also reappear upon re-scan <br /> for creatures, it has been suggested that such card features a red/green/blue background for carnivores/omnivores/herbivores respectively <br /> again in space, a flag (similar to the homestar or the ready-to-purchase flag) should appear on stars and planets when a colony there has reached it´s max spice capacity [/quote]<br /> <br /> They could add a lot more info to the scan charts, like how many colonies are on a planet and what its T score is.<br /> The ability to mark a star for further reference would be nice, preferably organized in folders of the users creation...<br /> "Planets with blue spice"<br /> "planets with T3"<br /> "monolith candidates"<br /> and etc.<br /> <br /> <br /> <br /> [quote]40 set star cluster population density <br /> * upon starting a new game, along with the "set diffuculty" dialog, there should be a dialog where we can set how densely our game is gonna be populated in that area... this way we can choose if we wanna be in an area where we would easily find other empires or if they would be more rare [/quote]<br /> <br /> I think the galaxy more or less sets the first game and then it adds detail with more games. I don't know if you have found your own saved games while in a different game yet. ?<br /> <br /> So each galaxy contains all of your games. Which i happen to think is great.<br /> if i wanted a new spare galaxy i could just create a new user for my puter. Thats the long way around. <br /> They ought to have the game set so that a given user can have more than one galaxy to play in.<br /> <br /> I might want to have a "serious" galaxy for instance and a "silly" galaxy to counter it, with my goofball playful<br /> side having games in one galaxy and my creative designer side having games in the other.<br /> <br /> <br /> [quote]<br /> 41 stage and full game restart <br /> * all stages SHOULD have the option to restart.... sometimes it happens that we put ourselves in a situation that cannot be solved, and then we´re trapped and the game on that planet is lost... also, there should be an option to fully reset our galaxies, keeping all downloaded creatures (as opposed to the result of doing this by reinstalling) [/quote]<br /> <br /> I'm wishing rather than for a restart, i wish that it actually kept older saves every ten saves or so so that i could revert to a previous save. This would solve a lot of glitch type problems, which is what i currently have.<br /> In fact if they can't fix the glitch, i'll probably quit playing... its hell to put a lot of tiem and energy into somethign and have it fall apart on you, and i don't need that stress by falling for it a second or third time...<br /> <br /> All of this unpack and repack your files etc stuff did not work. But if there was an older save from 10 saves ago,<br /> I'd loose some stuff yes, but at least not the whole thing, and at least i wouldn't be stuck with a game thats glitched into oblivion and thus unplayable which i can't replace or get out of.<br /> (i could delete it, but considering that i want its saved game there for my other civilizations to benefit from...?)<br /> <br /> <br /> <br /> <br /> [quote]44 no repeated creatures <br /> * in any stage, the game should NEVER allow creations already present in any saves to be placed again ANYWHERE ELSE! <br /> countless amounts of people have been complaining about runnning into their own creatures, or finding an empire that uses the same spaceship... THIS HAS TO END! big bug! [/quote]<br /> <br /> The very first time it happened to me i thought it was great. The second time it was merely cute. The third time<br /> i was starting to wonder. The fourth time it had gotten old.<br /> <br /> I don't mind running into an animal version of my player species, but four times in one galaxy just seems a bit far off the mark.<br /> <br /> <br /> <br /> [quote]45 editor features missing <br /> * on editors, some feature are available in some of them and not in others where they would be much needed... in the building editor, holding ctrl lets you move a part up and down, but in the vehicle editor, you cannot do this to move parts to the sides... in the other hand, in the vehicle editor, holding shift let´s you move/scale your creation as a whole... but, we can´t do this with buildings... another bother here is the absence of the paintbrush feature in the creature and clothing editors [/quote]<br /> <br /> Yes, i had noticed that 2. I wondered about it also.<br /> <br /> <br /> <br /> [quote]47 remember colony buildings and save colony templates <br /> * the colony editor should remember what buildings we last picked, so we don´t have to go back in the sporepedia to re-pick them every time we set a colony, there should be also a button to place all turrets (if we can afford that)... also, numerous requests have been made for a system that allows us to save a colony layout as a reusable template, making it easier to setup multiple colonies (as far as our sporebucks can go, of course) [/quote]<br /> <br /> The idea here is that they want you to keep designing new stuff for them. And that makes sense for them,<br /> but at colony 25 i am pretty finished being their free artist and i just want the colony buildings. The compromise is<br /> to give people added incentives to create, for instance, say 500 spore bucks if they make a new thing rather than the other options.<br /> <br /> <br /> <br /> [quote]48 rearrange ship inventory and ship equipment trading <br /> * items on ship inventory should be able to be reorganized as we desire! we should also be able to sell back equipment and ammo in our ships, which should also be more available than one item per colony... (making trading possible with more than just spice)... also, there should be some icon difference in expendible items and built-in, energy fed items... <br /> a related note about ship equipment: holding SHIFT while using the abduct tool should stop it from beaming up creatures or plants, making it easy to retrieve war money or pick up spice boxes without sucking up those poor creatures [/quote]<br /> <br /> so many times i beamed something up and then had to beam 15 things back down. Creatures like to hide from ufos in trees, which doesn't make it any easier.<br /> (clever AI tho.)<br /> <br /> <br /> <br /> [quote]49 tag planets to start games on <br /> * when we´re out on space, we should be allowed to "tag" planets so that they appear in the start-game screen... this way we can start our games wherever we want and have our creations interact with each other a bit more... also it would be very neat to start up on a gas giant´s moon, or on a T1 planet if we feel lke a challenge [/quote]<br /> <br /> along with this, it would be nice to organize our own saved game locations or pick a general area in the galaxy to<br /> start. Planets are very specific, and that should be one way to do it, but i also like the idea of clicking on a region<br /> and letting the random number generator pick the site.<br /> <br /> [quote]<br /> 50 full saved planet interaction <br /> * our saved planets should be allowed to FULLY interact with each other... no limitations! if i wanna blow my guys up, i should be able to! this adds a whole Sims-neighborhood aspect to the galaxy and makes Spore a much more powerful storytelling tool... <br /> also, i should be able to encounter my species in planets in ANY stage... once, visiting a saved creature-stage planet from a space-stage game, my species WASN`T THERE! [/quote]<br /> <br /> how would you recommend resolving assorted paradoxes? i mean if you do blow your other self up, should you be able to start that game or is it deleted? Are they paralell galaxies ? I haven't run into these limitations you are talking about but then i have more or less tried to mostly steer clear of my selves.<br />  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> [quote]51 dynamic philosophy generation <br /> * in space, maxis could have used a system similar to the simcity2000 newspaper (which generated news stories by mixing up semi-related paragraphs and phrases with open variable words) to create endless possibilities for empire philosophies, as opposed to the 10 CANNED (&lt;-- intentional maxis sore word) ones they have built in [/quote]<br /> <br /> A better way is to create a list of ten spectrums with ten points on each spectrum so that you can come up with<br /> 100 different philosophies mixing only ten main variables. Sim cities was too nonsensical.<br /> <br /> [quote]52 multi-stage interaction <br /> * we suggest that in any stage, we could come across a more advanced species that has reached a higher stage... imagine all the possibilities that may rise from such interactions... so much fun! [/quote]<br /> if your idea of fun is grox.... <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Either that or "steve".  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> The point being the game does do this some already, but it could do it a lot more.<br /> <br /> <br /> [quote]53 efficient planet sculpting <br /> * change the way the basic raise/lower terrain tools work, instead of missile-based, they should be laser-based, allowing us to sculpt the planet´s surface as we desire... the recharge period for novelty terrain tools and planet painting tools should be lower and we should not encounter repeated tools in planets (yes, it happens!)... <br /> the fog effect created by using a sculpting tool should fade away faster... <br /> also, there are reports of a recurring bug where oceans dissapear from a planet, reapearing instatly upon tampering even just a bit with the atmosphere [/quote]<br /> <br /> I think they should keep the gadets they have but add the gadgets you are talking about at higher levels.<br /> It would be nice to finally end up with a "Genesis Device" which is a one shot torpedo that then takes you to the planet creator. The planet creator should let you be a lot more specific and exacting even than a laser like tool would be.<br /> <br /> [quote]<br /> 54 colony evacuation, dismantling and sale <br /> * what do we do with a colony we don´t want/need anymore, if it gives you more headache than profit, or if we just desperately need the cash?... as of now, we can´t do nothing, so i suggest we should be able to take a colony apart (get the incredipack back), or sell the planet and even the whole system.... we could even throw them in as part of a peace offering to another empire... give it to the grox, maybe they´ll cut you some slack... [/quote]<br /> <br /> As of right now, if i can get my game working ,i have about 150 colonies i'd be happy to sell you...<br /> <br /> <br /> [quote]55 meaningfull allegiances <br /> * as of now, not much reward comes from making allies in space, i propose that for each archetype of ally we´re given a "bonus" feature, such as: warrior empires help you fight attacks (by themselves), ecologists help prevent ecodisasters and so on... [/quote]<br /> very kewl idea. Back to the 10 spectrums and ten points on each spectrum, that would mean that allying with<br /> a given empire would actually create entirely different behaviors from that empire depending upon their scores<br /> on the philosophy map.<br /> <br /> Theres hostile/peaceful, <br /> Egalitarian/Totalitarian<br /> Capitalist/socialist<br /> Religious/Athiest<br /> Spiritual/Banal<br /> Logical/Hedonistic<br /> Green/ Apathetic<br /> Social/ Xenophobe<br /> Explorers/ Nesters<br /> (those who like to explore the galaxy versus those who like to stay home.)<br /> Scientific/ Anti-intellectual<br /> <br /> This more or less covers all of the turf quickly...<br /> <br /> <br /> <br /> <br /> [quote]56 original creator stamp <br /> * every creation should feature a permanent "original creator" stamp, this would bring an end to creature-theft issues [/quote]<br /> <br /> maybe i haven't dived into the politics of it all yet...<br /> but i guess i couldn't care less if somebody wants to grab my creature, put it in the creature creator, fail to make any changes and call it their own. Is there some reason why anybody should care?<br /> <br /> <br /> [quote]57 planet timelines in sporepedia and planet sharing <br /> instead of uploading our creations individually, the in-game timeline should be exported as a whole, in a manner that no creations are downloaded out of context, and also, allowing the game to reproduce the history on a planet... <br /> on that line... we should be able to save a whole planet and upload it (making it possible to share our gloriously sculpted worlds) [/quote]<br /> <br /> beyond that, i think it would be nifty to be able to share your whole empire.. or even some significant fraction of it,<br /> with your buddies.. so that you could hang out ....<br /> <br /> <br /> [quote]<br /> 58 in-game sporecast friendlyness <br /> * there have been repeated reports on how the in-game interface hinders the creation, usage and editing of sporecasts, making them effectively pointless... we should be able to drag-n-drop stuff into and out of them, pick more than one as a theme and more stuff to make them user-friendly, which, quite frankly, as of now, they are not! [/quote]<br /> <br /> i have never used spore cast.<br /> <br /> <br /> [quote]59 toggle auto-upload <br /> * the auto-upload process is pumping the sporepedia full of unfinished creations! we should be able to DECIDE when a creation is complete and upload-worthy... this feature MUST have an on-off switch! [/quote]<br /> <br /> uhm, more organization in general. They need to keep a separate folder for creatures at different evolutionary stages and etc, so you can find what you are shopping for.<br /> <br /> <br /> [quote]60 leave the spaceship - covered in upcoming expansion!    <br /> * one of the most commonly requested features: we should be able to leave our spaceships and explore "creature-style" this ability that removed from the game shortly before release, allegedly because it "wasn´t interesting"... well, IT IS INTERESTING! and we want it back! - i wanna extend this idea by suggesting it could be possible to walk out of cities in civ and tribes in tribal as well... [/quote]<br /> <br /> No, you don't get it. It wasn't interesting. You imagine it one way, and, i am sure its interesting the way you see it.<br /> But thats not the way that  they had it. If they say it wasn't interesting, its probably best to trust them.<br /> It needed more development and thought probably. <br /> Just getting out and walking around a planet with the game as is would actually be kind of distracting and dull.<br /> Theres nothing for you to do but sigh see, and that you can do better and faster in the ship. In order to make it interesting, there has to be a reason to do it.<br /> <br /> back to my point- finding all these things on the surface of a planet is a waste of a good premise. They should require us to go rooting around down inside of caves to retrieve, which makes the game much more complicated and interesting by adding that one feature.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 01:29:17]]> GMT</pubDate>
				<author><![CDATA[ phaolm]]></author>
			</item>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[  Creatures on Earth need water so why doesn't spore creatures need water <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 01:42:30]]> GMT</pubDate>
				<author><![CDATA[ Aclack]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Aclack] Creatures on Earth need water so why doesn't spore creatures need water <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />[/quote]<br /> if u look closely sometimes creatures dinrk water from lakes, oceans,ex.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 02:23:06]]> GMT</pubDate>
				<author><![CDATA[ supermonkey005]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ what about new archetypes <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> im tired of the old ones!!! ideas are here <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/13069.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/13069.page</a> also space turrent editor and uber turrent editor!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/178493.page</link>
				<pubDate><![CDATA[Thu, 27 Nov 2008 02:33:45]]> GMT</pubDate>
				<author><![CDATA[ supermonkey005]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I thought of a new one: I want to be able to drive my vehicles across the terrain, take jumps, and shoot at other creatures or vehicles, and then loot them for cash.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 02:35:20]]> GMT</pubDate>
				<author><![CDATA[ Jaysef]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I would like for a multiplayer [i]option[/i] to be implemented.For every Stage Except cell, which i believe should remain a single player stage.I think that it would be an excellent improvement which would allow you to,like in many other online games, chat and make alliances with other players who are online and have the feature toggled on. Of course alliances can be severed like normal.Basiclly in the space tribal or whatever stage you can team up and defeat the Grox,or an epic creature, or just go beat down on some newbs. You would need to have excellent defences for if you have no populated planets and no colony incredi-packs to start new ones and they all get destoryed, you must restart the same game over from the cell stage. If you dont want to risk it you can just toggle the feature off and not worry about it. Although it would royally suck to be defeated I think it would be a fun feature. You can also Require that they give you money for something or spaceship items that have limited use. In the creature stage you could give them access to ANY of your unlocked parts as well.<br /> <br /> I also must agree with alot of the ones already posted, like making weapons in the tribal stage and more complex quests. A few others as well, but there already up there, so i feel no need to post them here.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 04:41:57]]> GMT</pubDate>
				<author><![CDATA[ chocoberry]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=supermonkey005]they should add new archetypes! i get so annoyed by the fact that theres only 10!<br /> also if they have a create creature, why not have a flora create, im tired of running out of plants when im terraforming why cant we just make them? <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />[/quote]<br /> <br /> Actually, I think the entire IDEA of archetypes is completely asanine! Why box the players into a category? The archetypes have so little influence on gameplay, they might as well not even be there.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 09:04:01]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ phaolm, in response to YOUR response to Point 60, most people are not inclined to "just trust" people. Maxis/EA are not the people buying this game. And, by the way, I believe that roaming a planet on foot WOULD be interesting. A game is SUPPOSED to be a distraction. If I didn't want to be "distracted," I wouldn't play them. Roaming the planet on foot would add a more personal touch to the game, instead of flying around a planet in a ship, with the only interaction you'd partake of is through the use of a beam of some sort. Exciting; now THAT'S interesting. A beam. Wow. Well, anyway . . . Most people here like roaming planets on foot. That's why it's being included in the Space Adventures expansion. Discussing it does nothing. Which makes this post unimportant in itself . . . But, I digress. This thread is for discussing things we want added to the game, and, perhaps, modifying the ideas of other people. It's not for telling other people that their ideas are wrong or uninteresting. Of course, reasons for being on foot would be great. But, in my opinion, even the idea of BEING on foot is already great.<br /> <br /> Not to flame, of course.<br /> <br /> P.S.: In response to YOUR response to point 56, let me offer you this scenario: Let's say that somebody takes your creation; and then, it gets featured over the original creation! Wouldn't you be a bit angry, having made the actual creature, while somebody else takes credit for it? I'd imagine so. And, so, we need the Original Creator Stamp.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 10:24:37]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Jaysef]I thought of a new one: I want to be able to drive my vehicles across the terrain, take jumps, and shoot at other creatures or vehicles, and then loot them for cash.[/quote]<br /> <br /> That sounds fun. Improved gravity would make the idea even more fun. I'd love driving a speeder over small hills, flying into the air and falling to Spuradonia (or whatever your planet is). A sandbox mode would also be fun. A single world filled with creatures, plants, and terrain of your own creation, placed wherever and however you'd like. You could add a few buildings, maybe (a more complex city would be fun, too), and also pilot various creatures and vehicles. Controlling gravity would be fun, too. Also . . . It would be nice to be able to make more complex ecosystems, filled with more than just 6 herbivores, 3 carnivores/omnivores, and 3 small, 3 medium, and 3 large plants. Our planet certainly isn't that simplistic. A sandbox mode would allow for those who just want to goof around and play. Doesn't that sound nice? Along with a flora editor. That'd be nice, too.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 10:37:55]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Totall agreement. We need stuff like this back.<br /> <br /> I was really dissapointed when I was zapped up to adult.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 12:42:42]]> GMT</pubDate>
				<author><![CDATA[ kicktar]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ you weren´t the one who was zapped to adult... Spore was zapped to kid... <br /> <br /> no, wait... saying Spore is for kids is an offense to thew intelligence of kids everywhere <br /> <br /> spore was intended for monkeys with A.D.D.<br /> <br /> no, wait... poor monkeys...<br /> <br /> <br /> keep it alive!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/180442.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/180442.page</link>
				<pubDate><![CDATA[Fri, 28 Nov 2008 00:09:54]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach][color=red][b]6 start as a baby after evolving[/b][/color]<br />  * this was in the game before release and they took it out for reasons unknown.... when you reproduce to evolve, upon hatching from the egg, [b]you get to walk around as a baby for a while, not being stuck to your nest in a mini-tutotial thing, you can roam just like adults, but being much weaker....[/b] over some time, your creature grows into an adult... this would take longer if your creature is larger/stronger, adding a tradeoff efect for strength over numbers<br /> [/quote]<br /> The area in bold is exactly why they removed it.  That would be too much fun for us.  EA is anti-fun.  And you are not stuck,  you just have to flunk the tutorial.  This can be done by sitting there as a baby for an hour,  and doing the wrong moves.  Try it,  it works,  maybe.  I haven't done it yet.  I highly doubt that it does work,  anyway...]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2008 01:05:37]]> GMT</pubDate>
				<author><![CDATA[ PenguinKid]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ this is awssome i hope the ppl at maxis listen. if even half of the stuff on the list happened itd b come a timeless classic. i cant stand the current spore but a super pack is the best idea iv heard yet.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2008 04:04:04]]> GMT</pubDate>
				<author><![CDATA[ dre9000]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Was online play already suggested?<br /> If not then I strongly want online play where the players play as different creatures and can explore the planets together.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/181705.page</link>
				<pubDate><![CDATA[Fri, 28 Nov 2008 15:26:58]]> GMT</pubDate>
				<author><![CDATA[ Skidd777]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ i dont kno if this has been said allready but i think in creature u should need to drag ur kill back to the nest to feed the babies and what not. in the gdc 2005 demo thing he draged his kill away. this would go good with the 'senses actually do something' idea because if u or anthor creature has a good sense of smell they could be alerted wen a fresh kill was made in there proximity.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2008 15:30:47]]> GMT</pubDate>
				<author><![CDATA[ dre9000]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I support this topic]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/184237.page</link>
				<pubDate><![CDATA[Sat, 29 Nov 2008 04:57:34]]> GMT</pubDate>
				<author><![CDATA[ mrrex777]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ If you'd all like, you could check out this thread:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/1689.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/1689.page</a><br /> <br /> Perhaps get some ideas, find something you'd like to post here? This thread is a lot more likely to be discovered over the one I've just placed the link to; it would be a good idea to salvage any good ideas found in the thread and place them here.]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2008 07:43:38]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Absolutely awesome ideas]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/184539.page</link>
				<pubDate><![CDATA[Sat, 29 Nov 2008 09:20:16]]> GMT</pubDate>
				<author><![CDATA[ Sveini810]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I dont know if these have already been suggested, but there are a few small things that I think would be nice to have in the game.<br /> <br /> 1) different clothing sets for civ/space stage for variability<br /> <br /> 2) unique clothing for different tribal units (like different clothing for chieften, shamans, spearmen etc)<br /> <br /> 3) choices for the voices for your creatures<br /> <br /> 4) varied animations for creatures<br /> <br /> 5) more parts for all creators<br /> <br /> 6) possible minigames to play with your creatures for some enjoyment<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2008 09:39:04]]> GMT</pubDate>
				<author><![CDATA[ Jeryen]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ One thing that would be an amazing feature would be that if in the space phase you wanted to conquer a city or colony you could use a transporter ship(would need to be added as a type of spaceship to build) to bring in vehicles and maybe another feature to tame an epic which you could bring. To make this less unbalanced the cost for a transporter ship and for the taming epics could be very expensive. Also another thing to add would be that you could set up a colony in a location on the enemy's planet if your spaceship didn't have many lights and you had a colony pack with you. Like if your ship was too brightly lit, they would detect you and you would be attacked.]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2008 21:19:37]]> GMT</pubDate>
				<author><![CDATA[ dare12]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ turrent editor and uber turrent editor (the uber turrent look kinda wierd  ) <br /> <br /> more space in building editor(i can never find enough space) <br /> <br /> uhh...bring back the flora editor(they have a create creature, why not a create flora that u get with eco hero 3, or zoologist 4 badge for 300,000 <br /> <br /> planet creator: instently creates a T0 planet were u choose in any system(same price as planet buster, if u can destroy planets why not create them?) <br /> <br /> as always new archetypes (again) <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/13069.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/13069.page</a> <br /> <br /> wormhole create! create a temperary wormhole that brings u were ever in the galaxy! (teperary use, cost: 10,000,000) <br /> <br /> I can go on all day! creatures atacked me when i beemed down a hologram, here we actualy leave are spaceship, we need to defend areselves or we'll die! stun gun to stun agressive creatures! <br /> <br /> longer range for space tools <br /> <br /> colony vehicles should be able to help defend a planet( im tired of doing all the work for the colony while there vehicles just keep colecting spice like nothings happenig) <br /> <br /> the parts on a spaceship are all for looks, why? in the previous stages all have stats, why not the spaceships? there should be parts that add power, speed, heath, and energy (like in the civ stage, but with aditions like the health upgrades) <br /> <br /> increased numbers of T1 planets around starting planets. <br /> <br /> better possibility of an artifact being on a planet <br /> <br /> maximum of 2 emergencies at a time on easy, 3 on normal, 4 on hard <br /> <br /> decreased anger for stealing resources(artifacts) from an empire planet ( -20 for 1 artifact, is way to much it sould be -5 instead) <br /> <br /> star editors (shrink star & enlarge star) shinks or elarges a star (min red dwarf ,max blue giant) this greatly afects the T-score of every planet in the system so it would be 10,000,000 with limited amo <br /> <br /> color star: colors a star any color (they are hidden like the planet coloring tools, if u can color planets why not stars?) there are 3 types of coloring tools(there are 3 diferent colors in a given star) main: the main color of a star, coat: the second most visible color, and detail, the least visible color in a star(the colors are the same as the planet coloring tools <br /> <br /> less health lossed when traveling without energy (200 heath for every star u travel to without energy drains health fast, it should be 50 or at least 75 health insead) <br /> <br /> 1 price for spice (commen spices like red and yellow should allways sell for 10,000 ea to other planets with diferent spices, uncommen spices like blue and green should sell for 20,000 ea to other planets with diferent spices, rare spices like puple and pink spices should always sell for 30,000 ea to other planets with diferent spices) <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 02:09:29]]> GMT</pubDate>
				<author><![CDATA[ supermonkey005]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ All good ideas! <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/187158.page</guid>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 04:54:01]]> GMT</pubDate>
				<author><![CDATA[ Emmande]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Agreed on most points<br /> <br /> Have the underwater stage part of the creature stage though I'd say - so you can evolve back into a sea creature if you want or vice versa.]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 11:51:44]]> GMT</pubDate>
				<author><![CDATA[ Daegor]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ *raises hand* Pick me!<br /> <br /> We need 'nestling' cargo holds, the current limit is stupid.<br /> <br /> Level 5 cargo hold should allow 'packs' to be made, while 'in spaceship' (which doesn't exist now) we should be able to pack together things we wish to store or deploy all at once.<br /> <br /> I want to build a Terraform 1, 2 and 3 pack, <br /> the T1 Plants as a pack, the T1 Animals as a pack<br /> the T2 Plants as a pack, the T2 Animals as a pack<br /> the T3 Plants as a pack, the T3 Animals as a pack<br /> <br /> This system would allow full terraforming to take up...6 slots<br /> <br /> I want to store artifacts with like artifacts... <br /> <br /> all of my 'rare fossils' should be able to be stored in the same place.... my scrolls in another...<br /> <br /> I want a spice rack... really if this stuff is so important I want to store 99 of each in a separate (purchasable) cargo hold called a "spice rack".<br /> <br /> I want to see/build the inside of my ship - I wouldn't even mind some type of alternate repair mini game (I could go inside and repair manually, using up... energy... or create energy by converting stuff in the cargo hold)<br /> <br /> I want those little clone ships I see of myself in the space stage to transport all spice to any system/planet of my choice (as long as its mine). [like the 'move home nest command', 'move spice drop' command]<br /> <br /> I want to be able to 'move in' on lower civ's systems.... why is this prevented? ]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 14:18:43]]> GMT</pubDate>
				<author><![CDATA[ FireTigeris]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[  Lava Planets <br /> Always T0 when first found, these planets remain lifeless until you intervene. A true lava planet can be T3 and still appear a rathole. <br /> <br /> Good for... <br /> Animals can evolve to survive here, and gain flame projectiles instead of spit. <br /> <br /> Bad for... <br /> Hologram Scouts and colonies. <br /> <br /> Storm Planets <br /> Once again, T0 when found and made of black, cold rock and hail. <br /> <br /> Good for... <br /> Evolved animals can use the lightning to replenish health, or use lightning sparks to attract friends. Some parts attract lightning to use in a fight. <br /> <br /> Bad for... <br /> Spaceships. <br /> Colonies. <br /> Flying animals. <br /> <br /> Desert Planets <br /> These planets have no water, and are of a T1 atmosphere when you encounter them or are born on one. They consist of rock and sand, and are home to limited creatures and plant life. <br /> <br /> Good for... <br /> Small animals, which gain the ability to burrow in the sand and conceal themselves from predators. <br /> Highly-evolved animals that unlock mini-games to hear/smell prey better, or herbivores that can eat the tough desert plant life. <br /> <br /> Bad for... <br /> Big animals, which overheat in the hot sun. <br /> <br /> Arctic Planets <br /> These planets have some water and a lot of ice and glaciers. They have some plant-life and so are normally T1. <br /> <br /> Good for... <br /> Big animals, which can conserve heat. <br /> Animals with light colouring, who can hide in the snow and earn the Sneak ability. <br /> <br /> Bad for... <br /> Herbivores, as there are few edible plants. <br /> It is harder to walk here due to the ice. <br /> <br /> Jungle Planets <br /> These planets have lots of trees but few fruit bushes, and a T3 atmosphere. They can hold twice as much wildlife as ordinary planets. <br /> <br /> Good for... <br /> New climbing limbs allow animals to climb the trees and reach food. <br /> Animals tend to graze away from the nest here. <br /> <br /> Bad for... <br /> Harder to run or glide here. <br /> Large animals are made slower by the plants. <br /> <br /> Plains Planets <br /> The current planets on Spore. <br /> <br /> Sludge Planets <br /> These planets have seas of toxic ooze, and are of a T1 atmosphere when you encounter them or are born on one. They consist of grassy moss and ooze, and are home to limited creatures and plant life. <br /> <br /> Good for... <br /> Any animals that are born here can hunt or eat in the sludge after sufficient brain upgrades. <br /> Even Epics can be killed by the sludge. <br /> The radiation causes some...strange evolutions on your animals if you have the Creepy/Cute expansion. <br /> <br /> Bad for... <br /> Non-native carnivores. <br /> Hologram Scouts. <br /> <br /> Lunar Planets <br /> Huge craters occupy these planets, however while the outside is pale and lifeless, the inside is warm and filled with fungus and alien trees. <br /> <br /> Good for... <br /> Small animals, which gain the ability to burrow and conceal themselves from predators. <br /> Somehow, social animals gain slightly from exposure to the fungus, although it is impossible to explain why. <br /> <br /> Bad for... <br /> No-one, really. <br /> <br /> Aquatic Planets <br /> After Cell stage, you can now choose to flood your planet, causing an evolutionary spurt in fish and other aquatic life. These planets are normally T3. <br /> <br /> Good for... <br /> Aquatic animals, obviously. <br /> <br /> Bad for... <br /> Landlubbers. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 16:40:33]]> GMT</pubDate>
				<author><![CDATA[ TehAlmightyOne]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ These should be added in random expansions of patches.<br /> <br /> Online<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/11737.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/11737.page</a><br /> <br /> Asymetry Button<br /> Press shift to make it asymetrical<br /> <br /> Original Owner<br /> When a creature is put online, if it gets edited next to the area were the username is it will say "Created from &lt;Original Creaters User&gt;'s &lt;Original Creation&gt;"<br /> <br /> Base Body Selector<br /> When you start making a creature, you can choose a body type, which is like the Sim Bin from sims, pretty much it allows you to choose a body shape, with legs and head attatched, thats all though, you have choices of basic things like Human, Bird, Dog, to far out things like Alien, Octopus, and Lizards.<br /> <br /> Creature Paintbrush<br /> Allows you to pain certain parts of the creatures, like the parts that usualy arent able to be coloured, and to paint parts that you want to be coloured diffrent, EG Red eyes but completely blue skin, this is also in the all other stage creators.<br /> <br /> Philosiphy/Mood Chooser<br /> Allows you to choose a philosiphy for a created creature this means your creature wont pop up in someone elses game as a bard, i would have to see one of my large evil creatures be a bard, or a happy peacfull creature be a zealot, this will be choosable in the creater, or will automaticly chosen when you change or become philosiphy in space stage, and if you make on through crerator you cannot just be that philosiphy in space stage, but it will show up as that in others games, and the mood is kind of a group of philosiphys, if you choose Happy, it will be a bard, shaman, or other peacfull races, or Smart, is scientist, trader, or diplomat, and angry is knight, zealot or warriors.<br /> <br /> Creature Stats<br /> Allows your creature to have strenght or kindness, kindness helps with social, stenght helps with attacks<br /> <br /> Creature Type<br /> After the Cell Stage you can choose Winged Creatures, Tunneling Creatures, Underwater Creatures, and Land creatures, they will have parts, nests, and their own Consequence Ability, These parts are chosen while choosing legs.<br /> <br /> Advanced Consequences<br /> While going through the game you should be able to get advanced consequnces, which allow advanced philosiphys if you get the all, you can get it for being the top, bottom, or middle in the certain part of the tree, the bottom of red, the top of green, or the middle of blue, these also increase the effectivness of your final philosiphy ability. so you could have raider rally with twice as many ships. Also getting just on the border of 2 consequences will give you something, so in the middle of green and blue and red and blue is another line. These lines will be smaller then the base ones.<br /> <br /> Advanced Philosiphys<br /> These Philosiphys will be like normal ones with advanced abilitys and names.<br /> <br /> New Philosiphys<br /> These will be gotten by having a combination of advanced, Mixed, and Normal Consequnces, and depending on your creature type.<br /> <br /> New Acheivments<br /> For doing certain things, like the advanced and new philosiphys, and also ones for doing the curent ones in certain phases and modes, like kill an epic creature in hard, easy, and medium mode, and in Creature, Tribal, Civ, and Space Stage, this wont really add more hard chalenges, but will add more, which is what i personnaly want.<br /> my ideas are these<br /> <br /> Have a Carnivore, Herbivore, and Omnivore in your posse in creature stage<br /> Have a Carnivore, Herbivore, and Omnivore Allies in Tribal Stage<br /> Have a Carnivore, Herbivore, and Omnivore as pets in Tribal Stage<br /> Obtain all badges in space stage<br /> Obtain level 5 in all badges in space stage<br /> obtain level 5 in half the badges in the space stage<br /> Mate 20 times in one game in creature stage<br /> Complete creature stage with a creature with no eyes<br /> Complete creature stage with a creature with no arms<br /> Complete creature stage with a creature with 4 legs<br /> Complete creature stage with a creature with 6 legs<br /> Complete creature stage with a creature with 4 arms<br /> Complete tribal stage with Level 5 in Gathering<br /> Complete tribal stage with Level 5 in Combat<br /> Complete tribal stage with Level 5 in Social<br /> Complete tribal stage with Level 5 in Everything<br /> Have 3 Difrent kinds of city in civ stage<br /> Have the enemy surrender in civ stage<br /> be the first to build an air vehicle in civ stage<br /> Get someones offensive asset banned<br /> Get 5 of someone elses offensive asset banned<br /> Get 10 of someone elses offensive asset banned<br /> Get 50 of someone elses offensive asset banned<br /> Get 100 of someone elses offensive asset banned<br /> Befriend a creature that has an orange face by default<br /> make an alliance with a tribe that is red face by default<br /> make and alliance with a space faring empire that is orange faced by default<br /> make and alliance with an empire you were once at war with<br /> allie the grox and then make 10 other alliances with other races<br /> allie the grox then betray them and destroy them all<br /> allie the grox and help them take over the universe<br /> <br /> <br /> Alternate Dimesions.<br /> <br /> The black hole in the center of the galaxy should be able to send you to a random black hole, and sometimes send you to alternate dimensions which would be places with new archetypes, new religions (so no spode or anything like that, maybe a new name? but simmilar) and new planet types, due to the fact its an alrernate reality it could be silicon based rather then carbon based and have weird plants, creatures, and other stuff (New resource other then spice) and once you fine alternate ones they can be acsess on main screen and you can start there, and have diffrent stages and stuff to do and new special parts ect ect.... getting to other galaxys should require a Wormhole Key 2 or Supermassive Wormhole Key.<br /> <br /> Sub Stages.<br /> <br /> there should be sub stages in certain stages that make the spore game seem more realistic, in cell stage there should be a part were you are a fish and have new part simmilar to an animal, rather then being a cell then magicly sprouting legs and jumping onto land.<br /> and a Cave stage at creature stage, were they start becoming more intelegent and use tools.<br /> and for the tribal stage there should be a medieval phase in which you get basic vehicles (catapults) and bricks and your area looks more castle like.<br /> and the civilization stage should have 2 sub stages, stage one starts with castles but soon changes to buildings in present time (the normal stage) then change to have powerful technology and be very smart ect ect...<br /> <br /> Evolution Cinamatic<br /> When you hatch from an egg you may have huge changes to your creature, so i think, since this game is based on evolution, that there should be an cinamatic indicating that a certain number of years have passed, like showing the creature and then the current year and have that zoom years ahead and show the creature growing the new changes, and then one its done the egg you were in will hatch, this can be skipped.<br /> <br /> Secret Space Stage Items<br /> <br /> there should be secret items in space stage, like perhaps an Interplanetary Drive 6, that isnt shown anywere in the game until you get it (not even a small square with a question mark) these items would be gotten a number of ways, like getting max in a certain badge or certain badges that are used to get that item, so an Ultra laser (mega laser upgrade would be gottem with Eco hero 5 and Conquerer 5, these can also be bought from special empires, without the requirments but more expensive, and will only be randomly popping in and out of diffrent shops around the universe.<br /> <br /> Birth<br /> rather then eggs, we should be able to choose to use eggs, or birth, which by birth it wont be graphic, it will be the little mating dance, then your creature walks to the nest and suddenly a baby pops up, simmilar to sims.<br /> <br /> Suducing<br /> Animals cant just run up to eachother and mate, you should have to socialize with the creature first then mate, so talk, then copy them, then you do the dance thingy and they lay the egg....<br /> <br /> More domesticated animal uses<br /> Domestic animals in tribal stage should have more uses, 1, as a mount to ride into battle, 2, creatures tamed to defend or attack, or 3, creature trained to help interact with other tribes, and all at the same time produce those deilicious eggs they make.<br /> <br /> Space Stage Options<br /> You should have more options in space stage, like demanding money, giving missions, and accepting trade routes from other empires, and if you demand money from an empire then later attack them other empires will be angry at you for breaking a deal, also if you demand too often, and if you have a certain mission that you cant do or are too lazy to do, you can go to another empire and give them mission to them, which then they will ask for a certain amount for a reward, which could be a rip off, or could be a smart thing to do, these missions then get taken by them and you wait a certain amount of time, depending on how hard it is and your average mission time, then you go to them, get the stuff, then go to whoever you started your mission with, you can also give missions just to find things, or to sell or collect spice, those sorts of missions can be given to your own empire and other empires (they will collect their own spice and give it to you, a combined price of all their spice and labour work)<br /> <br /> Download Filters<br /> I dont like getting some of the more stupid downloads, so in options you should be able to filter whats automaticly downloaded, i want the top rated, highest downloaded things to be added, not things that some 5 year old make that looks stupid (no offence im just a perfectionist) i am constantly deleting things then seeing more stupid things pop up, i want some way to filter it, like a drop down list, with top rated, top downloaded, and with certain tags.<br /> <br /> Hate Language, Foul Language and Sporn<br /> i have been inspired to make this idea and add it to my list after reading the thread of the same name as the idea, i beleive this should be stopped, and i know how.<br /> Have both of these things to decrease the amounts of things added to the server, when you choose to put something online, it doesnt actualy instanly be put online, it is first scanned by a computer, to detect certain shapes, and to scan its name, so the shape of certain male and female body parts will be seen, then the computer will send these over to another computer, which will display the image to a human employee who will determine if it is actually offensive in any way, if it is it will be deleted and the player making it banned, and no hard done, but sometimes the computer will miss something, or even a human stuffing up, in that case a player will ban it, then once they ban it, it will instanly be taken off, then sent to an employee, who will check it, and delete it if its bad, if its ok then it will be sent back to sporpedia.<br /> <br /> I have another idea to encourage the spore community to get rid of these things, a new acheivment, well a set of acheivments<br /> named Good Work!<br /> to get it you must do this, and there are several types<br /> Get someones offensive asset banned<br /> Get 5 offensive asset banned<br /> Get 10 offensive asset banned<br /> Get 50 offensive asset banned<br /> Get 100 offensive asset banned<br /> <br /> These are to get someone elses offensive asset banned, and must actually be offensive.<br /> <br /> The new galactic Threat!<br /> A new galactic threat should emerge, all the way from another galaxy, they are attacking our galaxy and started on the outside of it (the edges of the tentacle of the galaxy) they are known as the Scars, they are undead creatures which want to make all other creatures in the galaxy part of their undead alliance, there are diffrent types at all difrent tentacles on the galaxy.<br /> <br /> these are all my ideas currently on the My Ideas thread made by me.]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 17:23:46]]> GMT</pubDate>
				<author><![CDATA[ mooiki]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks for the immense support!<br /> <br /> MAXIS, ARE YOU LISTENING?!!! THIS IS WHAT WE WANT IN OUR GAME!!!<br /> <br /> <br /> the silence from them is absolutely maddening.... i hope it means they´re up to something good...<br /> <br /> keep it alive! it´s the only way!]]></description>
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				<pubDate><![CDATA[Mon, 1 Dec 2008 15:12:30]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]thanks for the immense support!<br /> <br /> MAXIS, ARE YOU LISTENING?!!! THIS IS WHAT WE WANT IN OUR GAME!!!<br /> <br /> <br /> the silence from them is absolutely maddening.... i hope it means they´re up to something good...<br /> <br /> keep it alive! it´s the only way![/quote]<br /> <br /> why not just private message maxiscactus about this forum? the feedback made for the spore space adventures expansion was made by maxiscactus, and they could use these ideas.]]></description>
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				<pubDate><![CDATA[Mon, 1 Dec 2008 19:55:10]]> GMT</pubDate>
				<author><![CDATA[ supermonkey005]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=supermonkey005][quote=Moach]thanks for the immense support!<br /> <br /> MAXIS, ARE YOU LISTENING?!!! THIS IS WHAT WE WANT IN OUR GAME!!!<br /> <br /> <br /> the silence from them is absolutely maddening.... i hope it means they´re up to something good...<br /> <br /> keep it alive! it´s the only way![/quote]<br /> <br /> why not just private message maxiscactus about this forum? the feedback made for the spore space adventures expansion was made by maxiscactus, and they could use these ideas.[/quote]<br /> <br /> I agree, they do know it is here, but i doubt they continue to read all the 30 pages <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>]]></description>
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				<pubDate><![CDATA[Tue, 2 Dec 2008 02:48:15]]> GMT</pubDate>
				<author><![CDATA[ FutureFilms]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ they don´t have to! <br /> <br /> the whole point of the campaign is to try and sum down all the 'doable' suggestions in a single list on the first page...<br /> <br /> <br /> so they don´t have to read through 30 pages of whishlist... i´m basically doing THEIR JOB for them....<br /> <br /> i just wanna play the 'good spore' that bad!<br /> <br /> <br /> so keep ´er alive!]]></description>
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				<pubDate><![CDATA[Tue, 2 Dec 2008 11:25:07]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Great job on improving the game! We/I owe you one <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Dec 2008 13:54:08]]> GMT</pubDate>
				<author><![CDATA[ MaxSkyl]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Bump..]]></description>
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				<pubDate><![CDATA[Wed, 3 Dec 2008 09:26:37]]> GMT</pubDate>
				<author><![CDATA[ FutureFilms]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I think that in space stage you should be able to built space stations and flagships that can contain vehicles and help you invade planets. The vehicles should be able to be controlled as in civ stage. There should also be soldiers.]]></description>
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				<pubDate><![CDATA[Wed, 3 Dec 2008 18:13:48]]> GMT</pubDate>
				<author><![CDATA[ benjee9]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Just to add my two cents worth. When starting the space stage, I always seem to end up with two or three more powerful potentially hostile neighbors right on my planets door step. I think that the game could be improved if the 'hostiles' were limited to say one or none close by and several friendlies present instead. At least that would give us a chance to get our empires going. We can deal with enemies later. <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Dec 2008 19:04:38]]> GMT</pubDate>
				<author><![CDATA[ JPHach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ a option to allow you chose eather you want to stay in the ocean and evolve in to a more complex ocean dweller and then when evolving in to a civilization you can build citys underwater like on [b]The Abyss[/b] and [b]Sealab 2021[/b]]]></description>
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				<pubDate><![CDATA[Wed, 3 Dec 2008 20:33:43]]> GMT</pubDate>
				<author><![CDATA[ AnimeDan]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=benjee9]I think that in space stage you should be able to built space stations and flagships that can contain vehicles and help you invade planets. The vehicles should be able to be controlled as in civ stage. There should also be soldiers.[/quote]<br /> <br /> this would be automatically possible, if the suggestions about colonyzing occupied systems was implemented to it´s full extent... soldiers would be a great idea too... but it would require the tool-editor to be really cool<br /> <br /> <br /> [quote=JPHach]Just to add my two cents worth. When starting the space stage, I always seem to end up with two or three more powerful potentially hostile neighbors right on my planets door step. I think that the game could be improved if the 'hostiles' were limited to say one or none close by and several friendlies present instead. At least that would give us a chance to get our empires going. We can deal with enemies later. <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> [/quote]<br /> <br /> the Campaign specifically states that there should be a far slower and WAY more open-ended introduction to space... there´s no storytelling if all our empires have to take their first steps into space in exactly the same way...<br /> <br /> <br /> so keep the Campaign alive! sooner or later we´ll get some result!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Dec 2008 01:01:34]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Sausage Knickerbockers Toenail Trout</title>
				<description><![CDATA[ I think it would be a great if we could stand in trees and even create nests in them <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />]]></description>
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				<pubDate><![CDATA[Thu, 4 Dec 2008 05:41:31]]> GMT</pubDate>
				<author><![CDATA[ delurkish]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I know this has been said somewhere else I'm sure, but I do like the Idea of the way you design your creature being relevent to game play. For instance a creature with a longer reach should have that advantage in a fight, not just have abilities simply defined by what parts you stick to it.]]></description>
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				<pubDate><![CDATA[Thu, 4 Dec 2008 07:24:22]]> GMT</pubDate>
				<author><![CDATA[ Inc0m]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Oh yes, and there should be tentacles in the creature editor.]]></description>
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				<pubDate><![CDATA[Thu, 4 Dec 2008 07:34:21]]> GMT</pubDate>
				<author><![CDATA[ Inc0m]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ the idea of creature design affecting gameplay (also known as Science-Spore) was greatly debated by the maxis team during development...<br /> <br /> they ruled in favour of removing it... in a completely illogical move, effectively destroying much of the original idea of the game...<br /> <br /> they said it favoured creativity... but in the end, it effectively NULLIFIES any creative efforts....<br /> <br /> it boils down to a scenario of "you´re special, just like everyone else"... whatever we do works... in the same way... no freedom, no choices, no experiments... they figured we are too dumb for a game like that<br /> <br /> so they removed it... and replaced it by the stupidest gameplay i´ve ever had forced down my throat... eat, or befriend other cratures in a pointless minigame from which there is no escape...<br /> <br /> <br /> and they dare call it a storytelling tool...   <br /> <br /> shame on you, Maxis! shame, shame ,shame!<br /> <br /> <br /> keep the campaign alive! because Spore is dying here...]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 12:57:53]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ i have sent the following message straightly to MaxisCatus:<br /> <br /> [quote]<br /> hey MaxisCactus!<br /> <br /> i´ve noticed you had replied to a wish-list thread in the general boards, so i figure it couldn´t hurt to personally send you a list that i compiled to sum up the most common suggestions thrown in by players here...<br /> <br /> this is not a personal request list... it´s a campaign that´s been running for a few months now and has been at the top of the feedback section consisntently... it is a repositorium of simple solutions to the most recurrent players´requests<br /> <br /> i´ve put great deals of work in order to organize this, so please! take it into consideration:<br /> <br /> <br /> [b][color=blue][size=18]Spore can be a lot better, this is a list of how it can be done![/size][/b][/color]<br /> <br /> <br /> <br /> [color=darkblue]<br /> because of the numerous requests, i´ve divided the requests into two main lists.<br /> <br /> the first, covers the simpler, high-level changes, which require little new content but add great deals to the game<br /> <br /> the second, is a wishlist containing "larger" ideas, that implementing would yield more work, but are very commonly requested<br /> [/color]<br /> <br /> <br /> in order to make the lists even easier to read, i´ve color-coded the topic titles in the following maner:<br /> <br /> [b][color=blue]BLUE = Great addition[/color][/b] - something that would make the game a lot better<br /> [b][color=olive] OLIVE = Much required improvement[/color][/b] - something that is very much missed<br /> [b][color=red]RED = Absoulutely Major must-add!![/color] [/b] - something which´s absence detracts great deals from the overall experience<br /> [b][color=green]GREEN = Adressed![/color][/b] - something which´s implementation has been announced by Maxis<br /> <br /> <br /> [color=darkred][size=16][b]LIST A[/b] the Spore SuperPack[/size][/color]<br /> [color=darkblue]<br /> the list currently features [b]60[/b] topics[/color]<br /> [b][color=green] 2 [/color][/b][color=darkblue]of which, have been adressed!   <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/color]<br /> <br /> <br /> [color=red][b]1 extinction and failure as a real possibility[/b][/color][color=darkblue]<br />  * in any stage, all creatures (including your own) should be subject to the possibility of extinction... this happens when ALL of them are dead (or only 1 remains, being unable to reproduce)... no kill 3 to make them extinct thing... this makes it important to ensure the survival of your species based on how you build it for it´s enviroment, and watch where you set up your nests (as proposed in topic #4)... you could also cause extinction on planets by starting ecossystem collapses if you choose to, and see what happens there... or you may have to survive as your own ecossystem threatens to collapse in any stage<br /> the ability to FAIL is NOT present in the current game, making it frustratingly unchallenging for most players, this is an absolute MUST-FIX! (probably best to set this up as part of the proposed "expert mode")<br /> <br /> [/color][color=olive][b]2 full cell editor and sharing[/b][/color][color=darkblue]<br />  * on cell stage, we should have a full editor (we know that´s already built in) and the ability to share cell creations<br /> [/color]<br /> [color=olive][b]3 DNA points build up after ready to evolve[/b][/color][color=darkblue]<br />  * another for cell stage, DNA points should CONTINUE to accumulate after i´m ready to evolve and be available for use in the "add legs" editor (parhaps with a due cost for evolving legs), so if i´m not in a hurry to get to land, i can build up a head start for when i do<br /> <br /> [/color][color=red][b]4 Build nests anywhere and limited food sources[/b][/color][color=darkblue]<br />  * on creature stage, remove the mandatory migration... since upgrading your nest is already in the game, this could easily be turned into the ability to BUILD your nest anywhere, maybe using those stick and stones we see all around but have no real use for them....<br /> migration should be needed because fruit-bearing plants would NOT replenish so fast that herbivours/omnivours never have to worry about food... it should be possible to eat a region out of viable food sources, forcing the pack to migrate... predators should also have to deal with extincting nearby prey<br /> <br /> [/color][color=red][b]5 parts - stats with upgrades using DNA[/b][/color][color=darkblue]<br />  * on crature editor, change the way stats are accumulated, instead of different parts adding higher stats, a part just unlocks the ability, in which you can later invest DNA points to upgrade, regardless of what the part looks like on your creature... DNA points could be used to become simply larger and therefore, mightier... instead of that happening as a result of growing smarter<br /> <br /> [/color][color=red][b]5 (alternative) parts - stats with upgrades from fossils[/b][/color][color=darkblue]<br />  * as an alternative solution for what i proposed above, in order to maximize even further the creative freedom, instead of different stats giving you higher ability levels, a part just unlocks that ability, which you can later upgrade by collecting fossils... as mentioned above, a DNA points and fossils too could be used to buy a creature size and might upgrade<br /> <br /> [/color][color=red][b]6 start as a baby after evolving[/b][/color][color=darkblue]<br />  * this was in the game before release and they took it out for reasons unknown.... when you reproduce to evolve, upon hatching from the egg, you get to walk around as a baby for a while, not being stuck to your nest in a mini-tutotial thing, you can roam just like adults, but being much weaker.... over some time, your creature grows into an adult... this would take longer if your creature is larger/stronger, adding a tradeoff efect for strength over numbers<br /> <br /> [/color][color=red][b]7 reproduction that matters[/b][/color][color=darkblue]<br />  * reproducing should NOT always imply evolution... we should be able to gain DNA points from mating, getting more if we mate with a creature from another nest (simulating real-life need for genetical difference)...  <br /> it should be more of a challenge to find an available mate, giving the mating call ability some use, and in order to get to the mating process, the social-minigame should be necessary (simulates courting).... this automatically, makes herbivores more prone to living in packs, as they should...<br /> in order to actually evolve, the player should be allowed to choose to do so upon successfully mating... being required to start the new generation as a baby (as explained above), if he chooses not to evolve, the mating process simply causes a new pack member to be born<br /> <br /> [/color][color=olive][b]8 brain upgrades using DNA[/b][/color][color=darkblue]<br />  * based on what i said above, growing smater as a creature should not only depend in gaining DNA points... we should also be required to buy the upgrades of our brains... this way, if i want my creature dumb, i can leave it that way<br /> <br /> [/color][color=red][b]9 buy pack slots[/b][/color][color=darkblue]<br />  * more on creature stage, we should be able to use DNA points to BUY pack slots... so if i dont feel like making a strong creature, i can make several weak ones that stay together... also, when i die, i wanna be able to switch to a pack member of my species, only returning to egg if all my pack dies... slots should be cheaper for more more social pack-bound cratures and more expensive for great mighty predators<br /> <br /> [/color][color=olive][b]10 cheap useless parts[/b][/color][color=darkblue]<br />  * if i add a part and it does not unlock any abilities, it should cost less DNA or should even be free... the gameplay stays balanced, but we get some nice creative freedom<br /> <br /> [/color][color=olive][b]11 being able to find all parts and jump-evolving[/b][/color][color=darkblue]<br />  * even more on creature stage, i wanna be able to find ALL the parts available, including mouths which would change my diet, for sometimes, that´s what i feel like my creature needs... there should also be a cheat that unlocks all parts<br /> in a related note, many ppl have voiced their dissapointment in not being able to use their pre-made creatures, i suggest we could browse the ´pedia upon evolving so we can choose a pre-made creature to jump-evolve to, being charged for the DNA point difference<br /> <br /> [/color][color=olive][b]10 & 11 (alternative) all parts available from start, fossils award DNA[/b][/color][color=darkblue]<br />  * another solution to the creativity-vs-gameplay issue is to instead of having to "look" for parts, they are all available from start, which is irrelevant to gameplay since parts would just unlock the abilities, rather than building them, allowing full creative freedom without any impact on gameplay...<br /> the fossils would yield bonus DNA points, which as mentioned earlier, are used to upgrade your abilities, grow larger and grow smarter<br /> <br /> [/color][color=red][b]12 less dense population and more frequent out-of-nest behaviours[/b][/color][color=darkblue]<br />  * more on creature... there should be LESS nests... lots more space between them, creatures should get away from those nests to hunt, migrate, drink water way more often... all these behaviours are already in the game, they just have to happen some more<br /> <br /> [/color][color=olive][b]13 geological eras[/b][/color][color=darkblue]<br />  * geological era changes on creature and tribal stages could be implemented by using the terrascore functions... there could be periods of long droughts or ice ages... hey, that meteor could start a long winter period... this would definately "break the ice" a bit, hehe... such events would have repercussions such as decreasing the number of fruit plants around, requiring your creature to change it´s diet or your tribe having to move somewhere else to survive...<br /> <br /> [/color][color=olive][b]14 living ecossistems[/b][/color][color=darkblue]<br />  * in creature, tribal and civ phases, alterations made to the environment, such as extincting a species, should have the same impact on the planet as we see on the space phase, allowing full ecossystem collapse if one chooses to cause such phenomenon (this feature could be selected upon game start, so casual players don have to worry about their actions causing mass extinction)<br /> <br /> [/color][color=blue][b]15 throw and bash[/b][/color][color=darkblue]<br />  * when i first noticed there were grabbable items in creature phase, i thought i would be able to use them as rudimentary weapons... but i couldn´t... upon upgrading your brain (as mentioned above) to a certain level, i should get an increase in "strike" ability when holding a stick and be able to hurt creatures by throwing rocks at them<br /> <br /> [/color][color=olive][b]16 free flight and "jumping the pond"[/b][/color][color=darkblue]<br />  * right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! the Campaign proposes that winged creatures woth flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around...<br /> in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no poinin getting eaten by the big mean fish while in the air<br /> <br /> [/color][color=olive][b]17 dark nights, nocturnal creatures and sleeping[/b][/color][color=darkblue]<br />  * now, there is a day/night cycle... but it doesn´t affect anything whatsoever.... the Campaign suggests that such cycle would actually affect the gameplay... this gameplay difference would be provided by the fact that some creatures could be made nocturnal, a trait determined by the type of eyes placed on our creatures (some eyes could unlock the night-vision ability)<br /> nights should also be much darker, making night-vision necessary, and creating a hostile environment for day-time creatures....<br /> in addition, as in the SPUG and GonzagoGL prototypes, there should be an "energy" meter which is replenished by sleeping at your nest (watch where you build it!)...<br /> during "sleep", time accelerates, like in The Sims, untill you wake up or something wakes you up<br /> <br /> [/color][color=red][b]18 The object of tribal phase[/b][/color][color=darkblue]<br />  * the tribal phase is the part of spore that comes shortest of it´s potential... the goal of tribe, should NOT, in no way, be the competition with other tribes alone... the MAIN purpose, should be the technological, cultural and populational development of YOUR OWN TRIBE!!... reaching CIV stage should come after you have expanded your population and influence enough... the challenge, in this case, would be maintaining your tribe fed, healthy (villagers should die of disease and old age) and defended against predators and other tribes (maxis, i reccomend gameplay research on a flash game called [url=http://www.arcadebliss.com/online/games/microlife][b]MicroLife[/b][/url])... <br /> <br /> [/color][color=red][b]19 AI - AI tribes interact and not attack so often[/b][/color][color=darkblue]<br />  * on tribal stage, tribes can defend themselves when i attack them... they can attack me... so, why can´t they do it with eachother... also, why can´t i summon my allies to fight with me? i can do it in civ, so that´s already built in the game.... more diplomacy could be very possible in tribal stage...<br /> also, the other tribes attack way to often for the game to be more about developing your own tribe, this needs to be reduced<br /> <br /> [/color][color=red][b]20 tribal farms/flora[/b][/color][color=darkblue]<br />  * another on tribe, i know that moving/changine plants is already in the game... we can do it in space... couldn´t we do it in tribal so we can set up farms?? also, that would ba a good excuse for the flora editor... <br /> <br /> [/color][color=red][b]21 uses for domesticated creatures[/b][/color][color=darkblue]<br />  * yet another on tribe, our domesticated animals shoul have more use... we should be able to use them in combat (as with the beastmaster ability) and they shoud lay more eggs... those eggs should also be allowed to hatch, making breeding pets possible so we can grow them as cattle (that gives some meaning to that western cowboy glory music that plays when we domesticate a creature)<br /> <br /> [/color][color=red][b]22 Nomad tribal behaviour[/b][/color][color=darkblue]<br />  * unless your tribe has developed farms, or animal breeding, food would be a LIMITED regional resource (as described several points back)... <br /> creating a nomad aspect to the gameplay of tribal stage, being that one would have to resettle from time to time, which would keep the population from growing enough to advance to civ (as described above) <br /> <br /> [/color][color=olive][b]23 tribal tools upgradeable[/b][/color][color=darkblue]<br />  * tribe again, the tools we buy should have the ability to be upgraded (at a cost of food), making them more efficient as we progress in the stage... <br /> <br /> [/color][color=red][b]24 non-restrictive city specialty[/b][/color][color=darkblue]<br />  * on civ stage, i know my city has a specialy... but it shouldn´t limit me on what i can do... i should be able to build economic vehicles from a military city, and set up trade routes,,, they just wouldn´t be as effective as if i was an economic nation... this little change opens up the door for many possibilities...<br /> <br /> [/color][color=olive][b]25 civ vehicles fight ships[/b][/color][color=darkblue]<br />  * vehicles built on civ stage should have some say against invading enemy spacecraft... they were so powerful in civ stage, why can´t they take down a ship or two?<br /> <br /> [/color][color=olive][b]26 better music editor and music sharing[/b][/color][color=darkblue]<br />  * the music editor should have a larger interface... that thing is WAY too cramped... we can barely see the notes and their scales... editing is a real pixel-sized challenge and many have said its harder use do than writing real music... i suggest it is changed so we can edit the theme using real partiture notation, which not only eliminates the trial-and-error composing, is also a lot more educational...<br /> in addition, the sharing of music through the sporepedia MUST be implemented, players now are forced to do it manually, removing this great aspect of creativity from the game<br /> <br /> [/color][color=red][b]27 slower introduction to space[/b][/color][color=darkblue]<br />  * the space stage, when i reach it... mr. rocket-boss is already telling me to go to a planet pick up a star-drive and get off into a pointless war which could be avoided... dude! slow down... it´s your second date and you´re talking children!!!.... instead, wouldn´t it be nicer if he simply said "we´re working on a star-drive, but it´ll cost many moneys... meanwhile, start up some colonies on our system to gather enough cash for us to build it"... then when i´m off i can start whatever war i want...<br /> <br /> [/color][color=red][b]28 empires much further apart[/b][/color][color=darkblue]<br />  * another on space, empires should be MUCH further apart... the SETI tool doesn´t feel atall like SETI, for i find that i´m actually searching for unoccupied stars in a fuzzball of other empires... there´s no search for intelligence here... i´m searching for some free space!<br /> <br /> [/color][color=red][b]29 colonize occupied systems civ style[/b][/color][color=darkblue]<br />  * space again, why can´t i settle on a star which already has a colony by someone else??? i should be able to settle on that colony´s PLANET if i wanted to! and then i would be able to deal with them as if i was playing the civ stage.. same goes for planets with tribes<br /> <br /> [/color][color=olive][b]30 colonies with docks[/b][/color][color=darkblue]<br />  * more on the above, colonies placed near water should respect the water limit and set themselves up with a dock... this IS possible, we´ve seen colonies with docks, we wanna be able to build them<br /> <br /> [/color][color=red][b]31 stop the emergencies while in-planet[/b][/color][color=darkblue]<br />  * on space, when we are inside a planet,  stop the incoming disaster and attack events (unless they take place on that same planet)... those should not bother us untill we´re out on planetary space, but they shouldn´t pile up either... being on a planet should make such things skip us ("someone else" deals with them)<br /> <br /> [/color][color=olive][b]32 only one emergency at a time[/b][/color][color=darkblue]<br />  * based on the above, when such emergencies do occur, there should NOT be more than one at a time! it happens now, that such events are triggered at once and we end up with 8-10 situations to dealwith at once... an unforgivable game-design flaw<br /> <br /> [/color][color=red][b]33 buy helper ships[/b][/color][color=darkblue]<br />  * more on space, we can see ships like our own flying back and forth on our trade routes... it would be simple enough to allow us to purchase OURSELVES some of those and assign them to a certain task, such as spice freight or planetary defense, reducing the amount of micro-management<br /> <br /> [/color][color=red][b]34 own empire fleet[/b][/color][color=darkblue]<br />  * even more on space, since we have the diplomatic option to get a ship from our allies, make it possible that we can do it from our OWN empires, like picking up pack members on creature stage, but with ships... <br /> <br /> [/color][color=olive][b]35 ships bigger in planet atmosphere[/b][/color][color=darkblue]<br />  * space again, ships should look like 4~5 times bigger when flying inside a planet... it´s very frustrating to design a ship that we imagine as being very large and having it appear as not larger than a tree, looking unable to hold the large crew i imagine it should have... same goes for boats on civ<br /> <br /> [/color][color=blue][b]36 incorporate other empires[/b][/color][color=darkblue]<br />  * also on space, our empire should be a broader thing, instead of just including our own species, we should be able to incorporate other empires into ours by diplomatic or military means... doing so would have us meld their resources and relations and our own, think of it like a large company buying out a smaller one... this make particularlly great sense with species we monolyth´d into space age... this could be also possible for tribes and cities which we allied<br /> <br /> [/color][color=red][b]37 view other empire´s relationships and star-chart screen[/b][/color][color=darkblue]<br />  * in any stage above tribal, i suggest we´d be able to view what relations our empires/cities/tribes have with each other... this would allow us to consider properly before allying with an enemy of a previous ally, this could be done via a  "space-chart" screen, where we can view all of our colonies´s status, known empires, their relations, last known spice rates, known wormhole paths, where our helper ships (mentioned above) are and more usefull info like that...<br /> <br /> [/color][color=red][b]38 full diplomatic options and long range comms[/b][/color][color=darkblue]<br />  * in any stage with inter-culture relations, the diplomatic options should include being able to mediate ongoing wars, threaten our enemies, ask them to surrender their cities, demand them money or ask them how much they want for the war to end and all that sort of thing... we should also be able to send long-range transmitions, as well as declining emergency calls<br /> <br /> [/color][color=olive][b]39 renaming, signs and UI improvements[/b][/color][color=darkblue]<br />  * in any stage... i wanna be able to set up annotations, like the signs on SimCity2000... so i can name my locations or mark where i found blue spice.... there should also be a way to rename planets and whatever we encounter without using a cheat code... <br /> in space, stars and planets with empires on them should display the names of present empires upon mouse-over<br /> the sporepedia card that shows up upon scanning a creation should lead you to the sporepedia viewer upon clicking... it should also reappear upon re-scan<br /> for creatures, it has been suggested that such card features a red/green/blue background for carnivores/omnivores/herbivores respectively<br /> again in space, a flag (similar to the homestar or the ready-to-purchase flag) should appear on stars and planets when a colony there has reached it´s max spice capacity<br /> <br /> [/color][color=blue][b]40 set star cluster population density[/b][/color][color=darkblue]<br />  * upon starting a new game, along with the "set diffuculty" dialog, there should be a dialog where we can set how densely our game is gonna be populated in that area... this way we can choose if we wanna be in an area where we would easily find other empires or if they would be more rare<br /> <br /> [/color][color=olive][b]41 stage and full game restart[/b][/color][color=darkblue]<br />  * all stages SHOULD have the option to restart.... sometimes it happens that we put ourselves in a situation that cannot be solved, and then we´re trapped and the game on that planet is lost... also, there should be an option to fully reset our galaxies, keeping all downloaded creatures (as opposed to the result of doing this by reinstalling)<br /> <br /> [/color][color=olive][b]42 higher LOD range[/b][/color][color=darkblue]<br />  * video options should alow me to set the LOD range higher and texture crisper (specially on creations out of the editor)... i have a good video card, it can take the heat<br /> <br /> [/color][color=blue][b]43 auto-save[/b][/color][color=darkblue]<br />  * an auto-save feature should be included... sometimes we forget... could be turned on and off<br /> <br /> [/color][color=red][b]44 no repeated creatures[/b][/color][color=darkblue]<br />  * in any stage, the game should NEVER allow creations already present in any saves to be placed again ANYWHERE ELSE!<br /> countless amounts of people have been complaining about runnning into their own creatures, or finding an empire that uses the same spaceship... THIS HAS TO END! big bug!<br /> <br /> [/color][color=red][b]45 editor features missing[/b][/color][color=darkblue]<br />  * on editors,  some feature are available in some of them and not in others where they would be much needed... in the building editor, holding ctrl lets you move a part up and down, but in the vehicle editor, you cannot do this to move parts to the sides... in the other hand, in the vehicle editor, holding shift let´s you move/scale your creation as a whole... but, we can´t do this with buildings... another bother here is the absence of the paintbrush feature in the creature and clothing editors<br /> <br /> [/color][color=olive][b]46 assimetry support[/b][/color][color=darkblue]<br />  * more on editors, we have seen that assimetry is somewhat supported... so i ask that we get a way to do it properly without havng to resort to using glitches or mods to do so (maybe holding SHIFT or something allows a part to be edited without changing it´s counterpart)<br /> <br /> [/color][color=olive][b]47 remember colony buildings and save colony templates[/b][/color][color=darkblue]<br />  * the colony editor should remember what buildings we last picked, so we don´t have to go back in the sporepedia to re-pick them every time we set a colony, there should be also a button to place all turrets (if we can afford that)... also, numerous requests have been made for a system that allows us to save a colony layout as a reusable template, making it easier to setup multiple colonies (as far as our sporebucks can go, of course)<br /> <br /> [/color][color=red][b]48 rearrange ship inventory and ship equipment trading[/b][/color][color=darkblue]<br />  * items on ship inventory should be able to be reorganized as we desire! we should also be able to sell back equipment and ammo in our ships, which should also be more available than one item per colony... (making trading possible with more than just spice)... also, there should be some icon difference in expendible items and built-in, energy fed items... <br /> a related note about ship equipment: holding SHIFT while using the abduct tool should stop it from beaming up creatures or plants, making it easy to retrieve war money or pick up spice boxes without sucking up those poor creatures<br /> <br /> [/color][color=red][b]49 tag planets to start games on[/b][/color][color=darkblue]<br />  * when we´re out on space, we should be allowed to "tag" planets so that they appear in the start-game screen... this way we can start our games wherever we want and have our creations interact with each other a bit more... also it would be very neat to start up on a gas giant´s moon, or on a T1 planet if we feel lke a challenge<br /> <br /> [/color][color=olive][b]50 full saved planet interaction[/b][/color][color=darkblue]<br />  * our saved planets should be allowed to FULLY interact with each other... no limitations! if i wanna blow my guys up, i should be able to! this adds a whole Sims-neighborhood aspect to the galaxy and makes Spore a much more powerful storytelling tool...<br /> also, i should be able to encounter my species in planets in ANY stage... once, visiting a saved creature-stage planet from a space-stage game, my species WASN`T THERE!<br /> <br /> [/color][color=blue][b]51 dynamic philosophy generation[/b][/color][color=darkblue]<br />  * in space, maxis could have used a system similar to the simcity2000 newspaper (which generated news stories by mixing up semi-related paragraphs and phrases with open variable words) to create endless possibilities for empire philosophies, as opposed to the 10 CANNED (&lt;-- intentional maxis sore word) ones they have built in <br /> <br /> [/color][color=olive][b]52 multi-stage interaction[/b][/color][color=darkblue]<br />  * we suggest that in any stage, we could come across a more advanced species that has reached a higher stage... imagine all the possibilities that may rise from such interactions... so much fun!<br /> <br /> [/color][color=olive][b]53 efficient planet sculpting[/b][/color][color=darkblue]<br />  * change the way the basic raise/lower terrain tools work,  instead of missile-based, they should be laser-based, allowing us to sculpt the planet´s surface as we desire... the recharge period for novelty terrain tools and planet painting tools should be lower and we should not encounter repeated tools in planets (yes, it happens!)...<br /> the fog effect created by using a sculpting tool should fade away faster...<br /> also, there are reports of a recurring bug where oceans dissapear from a planet, reapearing instatly upon tampering even just a bit with the atmosphere<br /> <br /> [/color][color=blue][b]54 colony evacuation, dismantling and sale[/b][/color][color=darkblue]<br />  * what do we do with a colony we don´t want/need anymore, if it gives you more headache than profit, or if we just desperately need the cash?... as of now, we can´t do nothing, so i suggest we should be able to take a colony apart (get the incredipack back), or sell the planet and even the whole system.... we could even throw them in as part of a peace offering to another empire... give it to the grox, maybe they´ll cut you some slack...<br /> <br /> [/color][color=blue][b]55 meaningfull allegiances[/b][/color][color=darkblue]<br />  * as of now, not much reward comes from making allies in space, i propose that for each archetype of ally we´re given a "bonus" feature, such as: warrior empires help you fight attacks (by themselves), ecologists help prevent ecodisasters and so on...<br /> <br /> [/color][color=red][b]56 original creator stamp[/b][/color][color=darkblue]<br />  * every creation should feature a permanent "original creator" stamp, this would bring an end to creature-theft issues<br />  <br /> [/color][color=blue][b]57 planet timelines in sporepedia and planet sharing[/b][/color][color=darkblue]<br /> instead of uploading our creations individually, the in-game timeline should be exported as a whole, in a manner that no creations are downloaded out of context, and also, allowing the game to reproduce the history on a planet...<br /> on that line... we should be able to save a whole planet and upload it (making it possible to share our gloriously sculpted worlds)<br /> <br /> [/color][color=olive][b]58 in-game sporecast friendlyness[/b][/color][color=darkblue]<br />  * there have been repeated reports on how the in-game interface hinders the creation, usage and editing of sporecasts, making them effectively pointless... we should be able to drag-n-drop stuff into and out of them, pick more than one as a theme and more stuff to make them user-friendly, which, quite frankly, as of now, they are not!<br /> <br /> [/color][color=red][b]59 toggle auto-upload[/b][/color][color=darkblue]<br />  * the auto-upload process is pumping the sporepedia full of unfinished creations! we should be able to DECIDE when a creation is complete and upload-worthy... this feature MUST have an on-off switch!<br /> <br /> [/color][color=green][b][u]60 leave the spaceship[/u][/b][/color] - covered in upcoming expansion!  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[color=darkblue]<br />  * one of the most commonly requested features: we should be able to leave our spaceships and explore "creature-style" this ability that removed from the game shortly before release, allegedly because it "wasn´t interesting"... well, IT IS INTERESTING! and we want it back! - i wanna extend this idea by suggesting it could be possible to walk out of cities in civ and tribes in tribal as well...<br /> <br /> [/color][color=blue][b]60 (remnants) creature controls in every stage[/b][/color][color=darkblue]<br />  * pointing out the still-unadressed part of the above topic, i again propose that we should be able to pick a creature to control in creature-stage mechanics in every stage above creature<br /> <br /> [/color][color=green][b][u]61 customizable controls[/u][/b][/color] - the implementation of this has been announced in [url="http://forum.spore.com/jforum/posts/list/9399.page"]this thread[/url][color=darkblue] <br />  * as in many other games, we should be able to assign different keys to each function... we should also be allowed to invert the mouse Y-axis, as many people have requested! <br /> <br /> <br /> <br /> [/color]<br /> [color=brown]these are the main, broader improvements i could sum up from ideas of mine and of others that can be done using mostly stuff that is ALREADY in the game, in a way that very little additional content is necessary, making them viable to be featured in a downloadable gameplay Superpack[/color]<br /> <br /> <br /> <br /> <br /> [color=darkred][size=16][b]LIST B[/b] the Wish-List[/size][/color]<br /> [color=darkblue]<br /> the list currently features [b]14[/b] topics<br /> <br /> <br /> [/color][color=red][b]1 the return of the underwater stage[/b][/color][color=darkblue]<br />  * in the beggining, there was a water stage, now there´s not.... we propose that upon being able to evolve from cell, we can choose (in the add-legs-editor) to add fins and/or guills allowing for the creature stage to be played underwater<br /> <br /> [/color][color=red][b]2 creature morphology consequences[/b][/color][color=darkblue]<br />  * as shown in the 2005 GDC video, we want the shapes of our creatures to REALLY influence the way they behave, such as center-of-gravity making a difference, skin color adding to camouflage, bigger mouths equals greater dammage, larger creatures slower.... that kind of thing... this could be enabled in "expert mode", so that everyone stays happy<br /> <br /> [/color][color=red][b]3 SimCity-style city and tribe construction[/b][/color][color=darkblue]<br />  * upon building a city, or tribe, we should be allowed to place building wherever we choose (no hardpoints), and the city walls (if we CHOOSE to have walls around our cities) should wrap around to accomodate whatever building placement we choose, allowing us to be able to build coruscant-like planets!<br /> <br /> [/color][color=red][b]4 tribal tools and hut editors[/b][/color][color=darkblue]<br />  * there have been numerous requests for an editor that allows customization of the tribal buildings and another that allows us to CREATE weapons and tools for our creatures<br /> <br /> [/color][color=red][b]5 civ tools/weapons editor and infantry[/b][/color][color=darkblue]<br />  * some military bigshot once said that you can blow up an entire country using just vehicles, but you can´t call it yours untill you have infantry there... the Campaign suggests a weapons/tools editor for the CIV stage, where we could give our creatures guns and whatnot, then, we could buy ourselves some guys wielding those weapons to use as infantry... not limited to military, this same editor could be used to create economic ad religious hand-held tools which would be used the same way<br /> <br /> [/color][color=olive][b]6 creature behaviour editor[/b][/color][color=darkblue]<br />  * many different requests have summed into the need for a creature behaviour editor... perhaps an interface similar to the music editor could allow us to determine key behavioral features of our creations, creating a FAR richer experience<br /> <br /> [/color][color=blue][b]7 planet editor[/b][/color][color=darkblue]<br />  * instead of relying ONLY on ship tools to edit a planet, in the "create" mode, we should have access to an editor which allows the free  and unlimited editing of planets, also allowing us to upload them and place them in our galaxies with the option of having them elegible for starting new games on<br /> <br /> [/color][color=olive][b]8 senses[/b][/color][color=darkblue]<br />  * as of now, we have a number of useless parts in the creature editor, such as ears and antennae, which serve no purpose... the Campaign proposes those would add "senses" to our creatures... as in, better eyes that can see farther, or in-the-dark/heatvision, ears that provide accurate directional feedback for sounds, noses that gives us the ability to track down scent tracks (as in Zelda: Twilight Princess) and so on...<br /> <br /> [/color][color=olive][b]9 climates and environments[/b][/color][color=darkblue]<br />  * we propose there should be different climate areas on planets! such as frozen artics, deserts, rainforests etc... those would influence the climate on such regions (rainforests get more rain than deserts), and therefore, this would affect the population of wildlife in them<br /> <br /> [/color][color=blue][b]10 multiple saves per planet[/b][/color][color=darkblue]<br />  * why only one species/game per planet? we should be able to re-pick an already started planet and "insert" another playable species into it´s environment... this would allow many very fun experiments to be done<br /> <br /> [/color][color=olive][b]11 different genders and mating roles[/b][/color][color=darkblue]<br />  * gender diferentiation could be implemented by adding a "edit opposite gender" section in the creature editor... that section would allow us to edit the creature to a limited extent, such as changing some colors, resizing and moving limbs and spine sections within a limited range from their original positions...<br /> "females" would get the ability to do a mating call, as "males" would "hear" such calls and would have to find ther partners in order to mate<br /> <br /> [/color][color=blue][b]12 space stations with editor[/b][/color][color=darkblue]<br />  * many have suggested that there should be a way to set up a space station in orbit around any planet (including gas giants)... the Campaign proposes that such stations could work as "mini-colonies" adding diplomacy, trading, re-supplying and missions to a planet while yealding no spice revenue (can´t mine from space, right?)<br />  space stations are much cheaper than a regular colony, and provide an effecient way to set your presence on a system...<br />  there should be also an accompanying editor to allow us to make our own space stations<br /> <br /> [/color][color=blue][b]13 fleet editor[/b][/color][color=darkblue]<br />  * many have suggested that it would be tremendously cool to have an interface that allows us to organize several created spaceships into a fleet... this would feature being able to assign somewhat diferent roles to said ships having different classes, such as 'corvette', 'cruiser', 'flagship' and so on...<br /> <br /> [/color][color=black][b]14 get rid of SecuROM and 3-install limit[/b][/color][color=darkblue]<br />  * a request-list classic! seriously, that thing is bad for our computers! patch it out... the 3-install thing is also one of the leading causes for player dissatisfaction<br /> [/color]<br /> <br /> <br /> [color=darkred][b]Appendix 1: New Cheats that need to be added[/b] [/color]<br /> [color=darkblue]<br />  - unlock all parts in creature/cell stage<br />  - unlock evolving to next stage<br />  - give unlimited staff-of-life uses<br />  - give all ship tools unlimited uses<br />  - unlock all ship tools<br />  - remove cooloff period for all ship tools<br />  - adjust a creature´s ability level as desired<br />  - eliminate a given empire/creature instantly<br />  - map all black holes in the proposed "star-chart" screen<br />  - reveal entire empire extents upon first contact<br />  - toggle emergencies<br /> [/color]<br /> <br /> <br /> <br /> <br /> i thank you for your attention and hope that this will be passed along to the team<br /> <br /> cheers,<br /> <br /> Moach<br /> <br /> <br /> <br /> <br /> [/quote]<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 13:09:55]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I havnt been following this thread so I dont know if its been mentioned, but it'd be really nice to comment and even rate creations while you're playing the game.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/201493.page</link>
				<pubDate><![CDATA[Fri, 5 Dec 2008 18:50:51]]> GMT</pubDate>
				<author><![CDATA[ Mouthwash]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I would say add a weapons editor/designer for the space stage. I just think it would be cool to outfit you ship with something like the Jericho missile in Ironman or some sort of bomb that you could use to create a lava belching fissure rather than just have the boring laser/pulse/missile/bomb or be given a "special weapon" based on your space age trait (that means you gravity wave). I think that it would greatly increase the "oh sucks to be you factor" of conquering another empire. (As a side note I did find out that you can destroy a population by de-terraforming their planet which is much funnier and less harmful to your ship than blasting everything. Oh yeah and the asteroid call button can destroy an entire city and its cheaper than the anti-matter bomb  <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> )<br /> <br /> Oh and I think that you should have free rotation of all building parts rather than just connectors and details it would make it much simpler to make much more complex and cool buildings]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 04:35:12]]> GMT</pubDate>
				<author><![CDATA[ Confucius08]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]i have sent the following message straightly to MaxisCatus:<br /> [/quote]<br /> <br /> Hopefully he sends it on to the spore team, as that is what hundreds of spore players want <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> (and probably thousands).]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 06:24:54]]> GMT</pubDate>
				<author><![CDATA[ FutureFilms]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ this is an old and perhaps very minor gripe of mine, but how about<br /> <br /> ******************************<br /> When you go from Civ Stage to Space Stage, have your colonies actually be upgraded appropriately and produce just like your other colonies do?  how does my home world with over twice as many colonies as a planet i have with only 3 actually produce spice at a slower rate of speed?  also, going from Civ to Space, your home world colonies are devoid of the newer "Space Turrets".<br /> ******************************]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 19:31:26]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Leded]this is an old and perhaps very minor gripe of mine, but how about<br /> <br /> ******************************<br /> When you go from Civ Stage to Space Stage, have your colonies actually be upgraded appropriately and produce just like your other colonies do?  how does my home world with over twice as many colonies as a planet i have with only 3 actually produce spice at a slower rate of speed?  also, going from Civ to Space, your home world colonies are devoid of the newer "Space Turrets".<br /> ******************************[/quote]<br /> Amen That has been bothering me for a long time]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/204549.page</link>
				<pubDate><![CDATA[Sat, 6 Dec 2008 20:42:10]]> GMT</pubDate>
				<author><![CDATA[ Confucius08]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ nother minor annoyance<br /> <br /> ***************<br /> your abduction beam is used quite often, when you shoot down a ship its a little cumbersome to switch your tool tab select is and pick it up.  why not just have your abduction beam either always visible to select or add it to your combat tools as well?<br /> ***************]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 22:02:20]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Me and a friend thought that they should add 2 stages first ocean(before creature stage but after cell) and midevil(before civ but after tribe). Also galactic code? I understand how destroying a planet is breaking galactic code but when you kill an entire race it isn't breaking galactic code yet if you're a zealot and use your power you break galactic code. So I think they should only have destroying a planet as breaking galactic code. Last they should make it a little easier to find Sol]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 22:56:46]]> GMT</pubDate>
				<author><![CDATA[ BalorC23]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ adding new stages is a bit of a big deal... we can´t seriously expect them to do so in anything other than an expansion pack....<br /> <br /> i´myself, never really believed in "stages"... i thought the game should be more of a fluid experience... bu i figure THAT would be too much to ask... perhaps in Spore 2...<br /> <br />  a hotkey for the abduction beam would be a grand addition...<br /> <br /> the homeworld-colony discrepancy is a very well noted issue... easy to fix too... good call!<br /> <br /> <br /> keep it alive! it keeps growing and growing!]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 22:45:43]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ OOO! i know! how about being a normal civilian? and maybe work your way up to being president(or king or what ever) or get a diffrent job? might not be the best idea but i think it would be fun... <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> EDIT: FISH STAGE! we need a fish stage!!<br /> <br /> EDIT(again..):it might be alot trouble but it sure would be awesome!]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 23:04:09]]> GMT</pubDate>
				<author><![CDATA[ sunboy128]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Too much words but<br /> Pretty colors make me happy]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 23:04:51]]> GMT</pubDate>
				<author><![CDATA[ KnynonMike]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=sunboy128]OOO! i know! how about being a normal civilian? and maybe work your way up to being president(or king or what ever) or get a diffrent job? might not be the best idea but i think it would be fun... <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> EDIT: FISH STAGE! we need a fish stage!!<br /> <br /> EDIT(again..):it might be alot trouble but it sure would be awesome![/quote]<br /> <br /> I'm pretty sure I already posted about the Aquatic/Fish Stage, also I posted about Flora.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 00:42:35]]> GMT</pubDate>
				<author><![CDATA[ 16darkknight]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]i´myself, never really believed in "stages"... i thought the game should be more of a fluid experience... bu i figure THAT would be too much to ask... perhaps in Spore 2...[/quote]<br /> <br /> Agreed. I think Maxis/EA put stages in, though, because they figured it'd be difficult for players to KNOW when and what they were developing. Still, if they did it right, they wouldn't need stages . . .]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/208835.page</link>
				<pubDate><![CDATA[Mon, 8 Dec 2008 00:49:48]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I think a nice idea would be that the stuff you put on your ship SHOULD matter.<br /> When we place items on vehicles, they use stats. What if it matteredon your space ship only if you place something like Rabbit ears, you can jam radar and if you place landigns and arms you can land on a planet and hide and pick up stuff with arms to throw or something for some time-wasting laughs [I.E. pick up a creature and throw it, watching it scream  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />] <br /> <br /> Also, Be able to interact more with environment. you should be able to make an all water planet and make an aquatic colony, not land mysteriously appearing.<br /> <br /> 3. Remove the freaky fish guys. You shouldnt have to worry about giant fish people eating you. If they are so big and don't eat your boats in civ, why shoudl they worry a creature?<br /> <br /> 4. ability to continue in creature stage and play as epic and rogue [more sandbox gameplay that involves interacting with more evolved species.]<br /> <br /> 5.Battle Arena- enter creatures/vehicles from any stage and fight with you being in control of one of them.<br /> <br /> 6.Vehicles like Mech suit for being beamed down, cmon people, scare tribes, be evil lol  <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> <br /> 7. Giant Creature tool. Space tool that makes a creature that destroys a planet's ecosystem [use to tick off empires]<br /> <br /> 8. 1st person civ gameplay [cmon people, Medal of Honor in Spore  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />] <br /> <br /> 9. More Archetypenes. Fixed voices, zealots sound like zealots, not hawaiian surfers.  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> and archetype specific mishes.<br /> <br /> last but not least 10.  Captiol ships and fighters. Cmon, people huge fleet battles with capital ships and in space and stuff cmon!<br /> <br /> <br /> all i can think of for now  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 01:09:18]]> GMT</pubDate>
				<author><![CDATA[ Havic13]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ BUMP-POST!<br /> <br /> I just remembered something else.<br /> <br /> Holograms should be able to into water and lava. THEY ARE JUST HOLGORAMS THEY CANT BE HURT!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/208937.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/208937.page</link>
				<pubDate><![CDATA[Mon, 8 Dec 2008 01:25:22]]> GMT</pubDate>
				<author><![CDATA[ Havic13]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ I want to make swampy planets! I want to tag planets! I want to make assymetrical creatures like the pokemon absol! I want to fly! I want to be given the option of being chased by that sea beast instead of instant loss! I want to climb the trees! I want there to be a creature behavior editor! I want an end to creation names having cuss words in them! I want to abduct epics!]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 20:26:31]]> GMT</pubDate>
				<author><![CDATA[ pigsfly]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ We want this! We do! So implement it, Maxis!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/210328.page</link>
				<pubDate><![CDATA[Mon, 8 Dec 2008 20:28:49]]> GMT</pubDate>
				<author><![CDATA[ Kylelolcat]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ when i first heard of spore in 2006, i was amazed of a game like that to come out. so, i looked on the internet everything "spore" related. i even say the full 63 minute GDC 05' show, and i have to admit, it gave me [i]hope[/i] for the future. But, sadly, spore isn't the game i thought it would be. to be honest, your creations hardly affect the gameplay, they are basically are "pictures" for the game to model. Most editors serve no real purpose. When i read the 61 ways that spore could be better, i felt that hope come back again. the same hope that maxis killed, cut up, put with sodium and water, and ejected into space.<br /> <br /> It's not maxis's fault, well, i guess it sort of is, but they didn't mean for it to die like that. when spore came out, i was suprised to find out that it was E+10, not Teen. i still was able to make my creatures, but it just, well, wasn't as i hoped. to be honest, tribal and civ should be blended together. so your tribe grows, and becomes a true city. and once your population reaches a certain height, or something along that line, you become a nation. also, some variety on planets? it gets boring seeing the same lava planet, frozen planet, airless planet, too-much-air planet, and earth-like planet, over and over and over again.<br /> <br /> Also, too bad the election are done, because i am no longer a republicrat.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 20:32:54]]> GMT</pubDate>
				<author><![CDATA[ Shanemaly]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ come to think of it, i'd like it if tribal mode had a music editor, with tribal instruments you can buy.]]></description>
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				<pubDate><![CDATA[Mon, 8 Dec 2008 22:15:44]]> GMT</pubDate>
				<author><![CDATA[ Shanemaly]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Here, would you mind checking page 45 of the thread posted below:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/8658.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/8658.page</a><br /> <br /> It contains a series of posts that I created to increase the fun of the economic aspects of Spore, such as a Goods Editor and Designated Planet Types.<br /> <br /> Feel free to comment on them, expand on them, whatever.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 07:40:53]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ <br /> Excellent ideas consolidated in the first post. Man, I would love to see a lot of this added.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 16:02:24]]> GMT</pubDate>
				<author><![CDATA[ NecroBones]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ differenbt roles for planets is a very nice idea that would tremendously boost the gamepley in space phase...<br /> <br /> although, i find that this would be more logical to implement as colony types, rather than planet types<br /> <br /> it doesn´t necessarily have to be limited to economics too... we could designate colonies for all sorts of functions.. the could be shipyard, trading hub, weapons factory, and all that sort of variation in the roles of colonies...<br /> <br /> <br /> but this is a big one, it falls on the 'wish-list' category...<br /> <br /> good idea...<br /> <br /> <br /> keep the Campaign alive if you wanna see any of it come true!]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 20:39:14]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Great list!  I couldn't get through it all because the more I read the more I realized how Spore had missed the mark... and that made me sad!  Here's hoping Maxis have a lot of this on their to-do list already... wow I can't wait for THAT game to come out hehe <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Not sure if these have been mentioned already;<br /> <br /> Allow opening of vehicles in all 3 vehicle editors.  Eg If I make an economic vehicle; allow me to open it in military as well, minus the economic parts.  It’s REALLY annoying to have to start from scratch for each specialization.  At the very least we should be able to make a base vehicle with no specialized parts that can be opened in any of the 3 vehicle editors.<br /> <br /> Similarly it would be handy if we could open clothed creatures in the creature editor, minus their clothes.  The clothes would have to be remade afterwards but its better than ‘locking’ a creature by adding clothes, esp if you accidentally delete the original creature version.<br />  <br /> It would be handy if we could change a creatures name post creature stage too.  I can't count the times I've finished a clothed creature only to realize it still has a temporary name!<br /> <br /> I'll be back if/when I think of anything else]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 20:11:52]]> GMT</pubDate>
				<author><![CDATA[ Aaarrrggg]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ I would just like to say, i have read through all that you have summerised and i have to say... WOW. You have hit every nail on the head with this!!!!! You have my  full support on this!!!! Read Maxis Read!!!!! <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> cheers]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 21:17:40]]> GMT</pubDate>
				<author><![CDATA[ urukhai22]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Aaarrrggg]<br /> <br /> Not sure if these have been mentioned already;<br /> <br /> Allow opening of vehicles in all 3 vehicle editors.  Eg If I make an economic vehicle; allow me to open it in military as well, minus the economic parts.  It’s REALLY annoying to have to start from scratch for each specialization.  At the very least we should be able to make a base vehicle with no specialized parts that can be opened in any of the 3 vehicle editors.<br /> <br /> Similarly it would be handy if we could open clothed creatures in the creature editor, minus their clothes.  The clothes would have to be remade afterwards but its better than ‘locking’ a creature by adding clothes, esp if you accidentally delete the original creature version.<br />  <br /> It would be handy if we could change a creatures name post creature stage too.  I can't count the times I've finished a clothed creature only to realize it still has a temporary name!<br /> <br /> I'll be back if/when I think of anything else[/quote]<br /> <br /> Nice ideas I would love these to be added to the list (not sure what category).]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 22:07:08]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ Nobody's posted for A WHOLE DAY?! lol<br /> <br /> I don't know if anybody's suggested this, but . . .<br /> <br /> Creature Behavior Editor.<br /> <br /> There ya go. Elaborate on it if you wish.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 03:00:48]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ not sure, maybe, we've run out of ideas?<br /> <br /> nice that we have so many though, kind of a shame in my opinion that a game that is capable of so much, get limited so horribly.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 03:10:17]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ there is already a suggestion for a creature behaviour editor in the wish-list section... it´s not too specific though... if you got any ideas on it, let us hear it!<br /> <br /> <br /> this game is capable of so much more than what it was made into by Maxis... it´s a real shame...<br /> <br /> <br /> that´s why we´re campaigning for it! spore can be a LOT better! all they have to do is LISTEN! (then do what we said, of course)<br /> <br /> <br /> so, keep ´er alive! ]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 18:46:07]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ Perhaps the ability to edit how they act in their environments.<br /> <br /> - Smaller animals, for example, could stay near the brush, having a slight-perma stealth for their actions. This would/should be countered by the simple desire for use to have more then the sight sense in the game. LoZ:TP allows your senses to be used in great ways. These smaller creatures could leave trails for predators to find them.<br /> <br /> This would also lead to a predatory behavior of also staying near the brush. This would allow it to either force migration in open fields, thus becoming exposed to the "plain predators" who wont near brush/large amounts of vegetation, and the dangerous stalker predators. Jaguars and tigers are great examples of such predators.<br /> <br /> Similar behavior editing would also take place near the shores. Some creatures won't venture in land, while others won't leave to go near shore.<br /> <br /> <br /> - Predators could also have the ability to...dare I say it...-DRAG- their meals away from the kill spot. This could give omnivorous and carnivorous players the real opportunity to be scavengers/thieves. Or it could tell the herbivore players "Predator nearby! Oh noes!".<br /> <br /> Similarly the herbivores could horde fruits away. Making stockpiles in one area. Allowing for the player to steal them as either a herbivore or omnivore, or to let predators know "Fresh victims!" are close.<br /> <br /> <br /> - Combat wise, such a behavior editor could easily allow creatures to do different things. Some examples could be linked to what I mentioned. "Brush Predators" would prefer to come up at you from behind. This could allow players the chance to do critical strikes, achieved only from behind. Such a predator who does this, or at least prefers to, is the Great White Shark. They don't really like to come at their prey from the front. They prefer from the rear or below.<br /> <br /> "Brush Prey" (let's face it, you either braid hair and giggle or your slaughter all life) in combat could have such traits as distraction. A flare of colors or something to "confuse" the attacker. It would be much like stunning.<br /> <br /> These two attack behaviors could be merged for players who would want to of course. <br /> <br /> <br /> - Other behaviors could easily be done, for it is seen that creatures in game are already curious about some things (i.e. you). This could easily be adjusted a bit to allow creatures/players to stock pile things like sticks and shells. Why? Ambush/Traps. Let's face it, it would be really fun to make a pile of items, a creature come over, and lunge at the stupid thing with an entire pack behind you.<br /> <br /> This could also be done in turn defensively. Certain items in game could be wards to predators. This could help keep your species from going extinct from creatures that will come to your nest, or even creatures who prefer eggs.<br /> <br /> <br /> - Another behavior I can think of is for what is already in game. Being allies with another species so far, aside from having one to three in your pack, is their nest to rest. Mostly worthless. So why not have it that said allies do more then help you braid hair or cause genocide, but rather be your warnings for enemies that are close, or be your muscle while you are the warning. You see this with birds who are with larger animals. They are early warning devices to the animals.<br /> <br /> If I specialize in senses/allies, my combat should suck (if i don't want to make a mutant of mutants to solo everything). So, why not befriend a species who has poor senses/alliance skills, but are good fighters. This could lead to body guards in the "Brush Behaviors" I stated. This could also lead to a better sight/senses creature for the "Open Plains Behaviors" and you could have an arrow appear and point to where the enemy comes from out of your vision.<br /> <br /> If I specialize in allies/combat, my senses should suck. This could lead to allies who have great senses to help me find prey or enemies in the "Brush Behaviors". The same is said for the "Open Plains Behaviors", as my sight might be terrible, but my allies could lead me to my meal.<br /> <br /> <br /> - If perma flight was allowed, then the ability to choice for creatures being raptor like or swarm like could have advantages too. It would make being in the "Open Plains" and "Brush" scenarios more of a fun challenge to have to watch not only around you, but below/above if you take that option. Falcons are known for their forestry hunting while eagle are known for their open environment hunting.<br /> <br /> While a swarm like behavior would be just that. Large packs of flying creatures swarming larger prey to take them down. Though swarming would need a larger pack then a measly three buddies to help you. Such a thing could be countered that to go this option, creatures will never get as strong as other types, but it is made up for in sheer numbers. Ants (though they don't fly) are the true "Kings of the Jungle" (I know they are female) for a reason. Bees swarm larger foes to protect their hives, as do wasps. To loose a few, meh. Few are nothing to the whole's survival.<br /> <br /> <br /> - When/if we get Water Stage back. These behaviors could easily be repeated. But instead it is "Rock/Coral" instead of "Brush", "Open Water" instead of "Open Plains". Though Water/Land would remain the same. Some creatures don't near land ever, others live on the shore with corals. The "Raptor/Swarm" could easily be made into "Solitary/School". Hammerheads travel in large schools, as do many normal "prey" fish. But many predators travel alone and are just as good.<br /> <br /> <br /> <br /> So! Wall of text aside, it could be put simply as:<br /> <br /> -Brush  or  Coral<br /> -Open Plains  or  Open Water<br /> -Water/Land  or  Water/Shore<br /> -Raptor/Swarm  or  Solitary/School<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2008 21:02:37]]> GMT</pubDate>
				<author><![CDATA[ AngelofStrife]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPack!</title>
				<description><![CDATA[ that´s a great way to implement a behaviour editor.... needs some more polishing tho...<br /> <br /> it has to be simple and cohesive, allowing the player to change key elements that make a lot of difference while making it possible to tune up details of such behaviours, without being redundant or overcomplicated... <br /> <br /> <br /> it´s a big interface design challenge, such and editor... but it can be done! i, myself, can think of a few ways to make it work, so it´s definately possible...<br /> <br /> i reckon the 'geniouses' at Maxis could elaborate this into a feasible thing.... if only they were smart enough to listen to their customers.... *sigh* <br /> <br /> <br /> keep the Campaign alive! they have to listen eventually!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2008 18:55:29]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Could adjustable hands be useful during the Creature Editor?]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 20:41:33]]> GMT</pubDate>
				<author><![CDATA[ Mutran]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ transparent paint options would be cool for the building/vehicle/spaceship editors. you could give your space ship a shield, or have glass transport tubes on your buildings...<br /> <br /> edit: we should also not be able to be picked up by epics as a hologram. after all, we [i]are[/i] holograms...]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 22:26:10]]> GMT</pubDate>
				<author><![CDATA[ eculc]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Did anyone suggest:<br /> [b]Climate Change[/b]<br /> [i]Space Stage[/i]<br /> If you have too many factories with smokestacks & are cutting alot of trees down, you could make the planet unlivable.<br /> [b]Ice Age[/b]<br /> [i]Late Creature Stage<br /> Early Tribe Stage[/i]<br /> Like real life, there should be an ice age.<br /> [b]Moving Plates[/b]<br /> Creature Stage<br /> The contients should be on plates & they should move slowly & when they hit they cause earthquakes & form mountains.<br /> [b]Air Migrations[/b]<br /> [i]Creature Stage[/i]<br /> If you fly you should go on air migrations to breeding grounds.<br /> [b]Fur & Feathers Insulation[/b]<br /> Fur & Feathers alows your craetures to survive in colder enviroments.<br /> [b]Epic Worship[/b]<br /> [i]Tribal Statge[/i]<br /> If you give food & sacrifice  someone to a epic, the epic will become a controablle player.<br /> [b]UFO Surgery[/b]<br /> [i]Creature Stage<br /> Tribal Stage[/i]<br /> If you get abducted by a UFo, you will enter a special creator where you can add robotic & alien parts to your creature.<br /> [b]Plauge[/b]<br /> [i]Early Civ Stage[/i]<br /> If you keep your city in a dirty mess. There's a chance you might get the plauge, If other cities have the plauge, you must make sure nothing of theirs gets near you, or you'll get it too.]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2008 23:17:30]]> GMT</pubDate>
				<author><![CDATA[ Jonathanrex1]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Wow, I'm amazed how few of the wishes that have actually been adressed by Maxis...Sad to se, but I hope they'll get to it and maybe give us some nice surprices in the upcoming EP? I would be SO happy just for a planet/plant-editor, or climate!]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 00:43:04]]> GMT</pubDate>
				<author><![CDATA[ Bastarden]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I totally agree with #4- we should be able to build nests on reachable islands. We should also be able to carry eggs so we can steal and eat eggs- when I try to kick them away from the nest they always hatch before I get very far.    <img src="http://forum.spore.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 04:05:16]]> GMT</pubDate>
				<author><![CDATA[ Aquamarine]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Hey, all. Mind checking out pages 9 and 10 this thread?:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/1689.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/1689.page</a><br /> <br /> I posted a few entries with some ideas for implementation of body fat, implementation of senses, and a bit on a behavior editor.<br /> <br /> Look it over and tell me what you think.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 05:39:55]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Its fun reading these suggestions, I hope they happen. I posted the cause in my sig.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 05:42:28]]> GMT</pubDate>
				<author><![CDATA[ Cwagular]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ These are all great, except for # 10, list B.  It would make it to easy to get the De Ja Vu achievment.  If there was a different way for this to happen then I would be all for it.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 07:11:00]]> GMT</pubDate>
				<author><![CDATA[ Bobanater]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I agree with and support the great majority of the suggestions on the OP. Also, between creature and tribal stage you should get a large boost to or infinite DNA points so you can make the creature you really want, and also all the parts you didn't get should be unlocked. Grinding for parts and DNA just isn't any fun.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 07:28:37]]> GMT</pubDate>
				<author><![CDATA[ VIABellum]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ How is the medieval stage not on the list? So many people have asked for a stage between tribal and civilization! I'm sorry if I seem like I'm stealing anyone else's idea, but I've read this is in so many places that I can't list all of them. The main ideas for a medieval stage are:<br /> <br /> You could pick a domesticated creature that can be used to pull carts or be ridden by your creatures. Then dress them in your transportation outfitter. <br /> <br /> You could focus on Religion, War or Trade. At the end of the stage you are either a Monk, Tyrant or Merchant. Each type of unit (battle, trade, priest) can have their own outfit and do different things. <br /> <br /> You could have it so that at the beginning of the stage their are many independent houses that belong to only themselves. Then you have to try to either ally them through trade, convert them via proving your religion (this could be done by having to do certain things for the house-keepers to make them believe, I think the simple destroy them with music thing is crap, that's battle!),  or simply conquering the houses to expand your kingdom. Once the houses are conquered you can change them to suit you, and with more houses comes more units.<br /> <br /> Then once your army, holy crew or barter group is big and strong enough you can try to capture one of the other kingdoms on your continent. This will require a strong attack, converting their civilians into a revolution against their king, or buying out the kingdom.<br /> <br /> There is plenty more ideas for this out there, and if they don't implement it then they could at least give us a longer, further-developing tribal stage that uses some of these ideas. The first time I heard it, I wasn't convinced, but once you get thinking about it, it starts to sound better and better. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 08:17:33]]> GMT</pubDate>
				<author><![CDATA[ US_of_Alaska]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ dam i think they may as well sticky this thread at this point lol]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 15:39:15]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ thanks for supporting!<br /> <br /> <br /> the medieval stage wasn´t suggested simply because it is a rather complicated thing to add in and also for the fact that i... uhh.. forgot it... <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> <br /> nevertheless, now that we have a wish-list section, i see no reason why it can´t be added... thanks for pointing this out... i´m gonna fix it right away..<br /> <br /> <br /> as for everything else, keep the Campaign alive! f we unite, they can´t ignore us!<br /> <br /> thanks again!]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 23:01:13]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I Would Like More Cell Parts.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2008 23:38:16]]> GMT</pubDate>
				<author><![CDATA[ batsrcool]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I think that the early civilization stage should definitely include mounted and foot soldiers. But where do you breed custom creatures, or design weapons and tools for your soldiers? I have a simple solution. Instead of the cities being just a city, there could be the ability to purchase to districts. I have basically three districts in mind:<br /> <br /> Farm or agricultural district. <br /> In the agricultural district you can buy farms and barns. It could also be where you can enter the flora editor, it could have a domesticated creature editor there too. This would allow you to customize your civilization a lot better. Also, a certain number of these would be needed in your city to keep everyone fed. (Notice that once you hit civilization your creatures no longer need to eat?)<br /> <br /> Mercenary district.<br /> This is where you train your minions. Different kinds of barracks can be placed there (military or religious, traders do not need to be trained). How many barracks you have puts a cap on how many units of that type you can have. Houses in the Residential district also do this, but with all units. This is where the tool and weapons editor can be found.<br /> <br /> Residential district.<br /> What we have now, but houses can hold two or maybe three units instead of one. The residential areas are where you keep your civilians happy.<br /> <br /> With all these things in place a few needs are answered. It should be mentioned that I think all units should be trained through the city hall menu.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 08:10:53]]> GMT</pubDate>
				<author><![CDATA[ US_of_Alaska]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=US_of_Alaska]I think that the early civilization stage should definitely include mounted and foot soldiers. But where do you breed custom creatures, or design weapons and tools for your soldiers? I have a simple solution. Instead of the cities being just a city, there could be the ability to purchase to districts. I have basically three districts in mind:<br /> <br /> Farm or agricultural district. <br /> In the agricultural district you can buy farms and barns. It could also be where you can enter the flora editor, it could have a domesticated creature editor there too. This would allow you to customize your civilization a lot better. Also, a certain number of these would be needed in your city to keep everyone fed. (Notice that once you hit civilization your creatures no longer need to eat?)<br /> <br /> Mercenary district.<br /> This is where you train your minions. Different kinds of barracks can be placed there (military or religious, traders do not need to be trained). How many barracks you have puts a cap on how many units of that type you can have. Houses in the Residential district also do this, but with all units. This is where the tool and weapons editor can be found.<br /> <br /> Residential district.<br /> What we have now, but houses can hold two or maybe three units instead of one. The residential areas are where you keep your civilians happy.<br /> <br /> With all these things in place a few needs are answered. It should be mentioned that I think all units should be trained through the city hall menu.[/quote]<br /> <br /> Not to call you out, but that sounds more like the Medieval Stage people want between Tribal and Civilization Stage.<br /> <br /> EDIT: It would be nice if, in Tribal Stage, we can have more than three different domestic creatures.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 08:44:03]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ One more thing: In order for Civilization Stage to seem necessary in-game after the implementation of a Medieval Stage, Civilization Stage's gameplay will have to be beefed up quite a bit. I don't know about you all, but my least favorite stage in the game is the Civilization Stage.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 08:46:45]]> GMT</pubDate>
				<author><![CDATA[ OmnimanticaRex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ What I'm talking there is that the whole civ stage takes on this idea, so once you get advanced enough to build vehicles you could get an industrial district or something. Because basically the current civ stage is very shallow and gets majorly repetitive. I'm sure it's fine for first time RTS players, but do any of those actually exist anymore?]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2008 11:11:39]]> GMT</pubDate>
				<author><![CDATA[ US_of_Alaska]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Moach's ideas are great]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 01:41:18]]> GMT</pubDate>
				<author><![CDATA[ delta4511]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [color=olive]spore mulitplayer [/color]<br /> <br /> why not have a mulyplayer version of spore were players race to be the first to controll their plannet form cell animal or tribal or multiplanet multiplayer wich includes space stage]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 05:41:35]]> GMT</pubDate>
				<author><![CDATA[ Pyjamaman]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Okay, I have not read the whole post. Only the first one with the compilation, actually.<br /> <br /> Suggestions:<br /> <br /> a) I would find it wonderful if I could choose more than one preferred creator/sporecast upon starting a new game. I can't understand why I can't choose "Didzo" AND "Mootacoo" stuff to mainly populate one of my games if I want to. Even better than that would it be if I could choose different creators/sporecasts for different creation types, so that I can use one (or more) Sporecast for adding UFOS/Vehicles, another one (or two, three, etc...) to Buildings, and yet another (number of them) for Creatures. Also, I really don't care about Maxis stuff, but there are people complaining out there, and it would be great too if we could tell the game to NEVER choose the things Maxis designed...<br /> <br /> b) Why do I have to stick with one and one only costume per stage? Why can't I choose different costumes for my Tribe Chief, my Instrument Players, my Harvesters and my Fighters? Or even different costumes for the different "subclasses" inside these "classes" (for example, different costumes for Fishers and Fruit Collectors, instead of the same for both...)?<br /> <br /> These are things [b]maybe[/b] aren't TOO difficult to put in the game, since it's just "maximizing" something the game already gives us.<br /> <br /> See ya'round!]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 15:32:56]]> GMT</pubDate>
				<author><![CDATA[ BishopGG]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Maybe in the tribal planner, another tab could be Tribe Overview, where you can view all participants of the tribe, their name, their health, tool, hunger, current task etc.<br /> <br /> [quote=BishopGG]b) Why do I have to stick with one and one only costume per stage? Why can't I choose different costumes for my Tribe Chief, my Instrument Players, my Harvesters and my Fighters? Or even different costumes for the different "subclasses" inside these "classes" (for example, different costumes for Fishers and Fruit Collectors, instead of the same for both...)?[/quote]<br /> In the outfit planner, you could also have the option to "create new outfit", so you can have more than one outfits at the same time. You could also choose what outfit a certain tribe member has in the Tribe Overview.<br /> <br /> In civ/space stage, the tribe overview is simply replaced by "Outfit Overview", where you can set the outfit for citizens, leaders, soldiers (if ground forces were ever implemented) and captain (you, that is).<br /> <br /> ---------------------------------------<br /> <br /> On a completely different note, here's a suggestion for colonies in the space stage: Special Buildings. All T2+ planets can have one special building, which costs around 50,000§ and does different stuff depending on the kind of building. For example:<br /> <br /> Warehouse: Increased spice storage<br /> War Council: Increased spaceship/turret health and damage (if defending ships were introduced)<br /> Market: Spice are sold at higher prices (but can't go over maximum).<br /> <br /> You could design a certain "special" building (which is just a building that uses all building specific parts, town hall, house, factory, etc. Maybe some other parts would be cool as well).]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 16:31:02]]> GMT</pubDate>
				<author><![CDATA[ MyrocX]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Geez, you think a game is missing only one thing until you see the truth. I support the idea, I am speechless upon meeting another creative mind whose boundless imagination inspires all.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 20:20:30]]> GMT</pubDate>
				<author><![CDATA[ Superraptor]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Pyjamaman][color=olive]spore mulitplayer [/color]<br /> <br /> why not have a mulyplayer version of spore were players race to be the first to controll their plannet form cell animal or tribal or multiplanet multiplayer wich includes space stage[/quote]<br /> <br /> Perfect idea! Creature stage, 4 epics on one team, 4 creatures on another, with 2 rouges for backup! Imagine playing as an epic Batzu!]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 20:23:01]]> GMT</pubDate>
				<author><![CDATA[ Superraptor]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I like all of these ideas. If Maxis/EA were to implement these, it would be much closer to the original plan that we saw years ago.<br /> <br /> In regards to one of your ideas, it IS possible to walk around planets in the space stage, but only as a hologram. Not quite the same thing as actually "beaming down", but still good for getting an up-close look at creatures and cities and stuff.]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 20:28:36]]> GMT</pubDate>
				<author><![CDATA[ Sirus]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Appendix 2: Other related threads<br /> can you add one of my threads to that list the one about releasing the 2005 edition as <br /> a prototype<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 20:34:58]]> GMT</pubDate>
				<author><![CDATA[ piePIEpie]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I just want to be able to make money without doing missions, fighting pirates, stealing, or doing endless trips through my colonies picking up spice.  What is the point of a trade route other than to get permission to buy a system?  None.  I'm broke most of the time because I don't feel like traveling down to 30 planets surfaces collecting spice and then toting it around to my neighbors selling it.  The "ships" flying back and forth between my worlds are a pointless use of graphics resources as they don't do ANYTHING.  They should at least be taking spice back to my homeworld for storage from the overfilled planets stocks so I just have to go there once in a while to make a pickup.  I noticed this in the Sims too... you get a job... it's a sunup to sundown 7 day workweek where you get fired for not showing up and can;t do a darned thing else with the game other than that because your character is too tired or hungry to do anything else.  The Sims = stupid... The Spore Space Stage.. = The Sims.  Honestly I'm surprised people like the Sims that much... it's possibly the worst designed simulation game ever made... unless you live for being over-worked and under-paid.  The Space stage is currently analagous to that.  You collect spice... then you collect more... then you collect more.... YAY! you can afford to buy a colony pack and a turret.  OOPS!!! there's two eco disasters and 5 pirate attacks on opposite sides of your allie's empire!!! miss ANY of them and you get a permanent mark on your record!  <br /> <br /> Did someone pick on Will Wright as a child and now he has some skewed view as to what fun is?  Maybey he's taking it out on us?]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 21:28:06]]> GMT</pubDate>
				<author><![CDATA[ The Kittani]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=The Kittani]I just want to be able to make money without doing missions, fighting pirates, stealing, or doing endless trips through my colonies picking up spice.  What is the point of a trade route other than to get permission to buy a system?  None.  I'm broke most of the time because I don't feel like traveling down to 30 planets surfaces collecting spice and then toting it around to my neighbors selling it.  The "ships" flying back and forth between my worlds are a pointless use of graphics resources as they don't do ANYTHING.  They should at least be taking spice back to my homeworld for storage from the overfilled planets stocks so I just have to go there once in a while to make a pickup.  I noticed this in the Sims too... you get a job... it's a sunup to sundown 7 day workweek where you get fired for not showing up and can;t do a darned thing else with the game other than that because your character is too tired or hungry to do anything else.  The Sims = stupid... The Spore Space Stage.. = The Sims.  Honestly I'm surprised people like the Sims that much... it's possibly the worst designed simulation game ever made... unless you live for being over-worked and under-paid.  The Space stage is currently analagous to that.  You collect spice... then you collect more... then you collect more.... YAY! you can afford to buy a colony pack and a turret.  OOPS!!! there's two eco disasters and 5 pirate attacks on opposite sides of your allie's empire!!! miss ANY of them and you get a permanent mark on your record!  <br /> Did someone pick on Will Wright as a child and now he has some skewed view as to what fun is?  Maybey he's taking it out on us?[/quote]<br /> <br /> no that was what happened to chris hecker he was also permanantly brain damaged so he belives it is his duty to destroy all science]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 22:06:59]]> GMT</pubDate>
				<author><![CDATA[ piePIEpie]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=The Kittani]I just want to be able to make money without doing missions, fighting pirates, stealing, or doing endless trips through my colonies picking up spice.  What is the point of a trade route other than to get permission to buy a system?  None.  I'm broke most of the time because I don't feel like traveling down to 30 planets surfaces collecting spice and then toting it around to my neighbors selling it.  The "ships" flying back and forth between my worlds are a pointless use of graphics resources as they don't do ANYTHING.  They should at least be taking spice back to my homeworld for storage from the overfilled planets stocks so I just have to go there once in a while to make a pickup.  I noticed this in the Sims too... you get a job... it's a sunup to sundown 7 day workweek where you get fired for not showing up and can;t do a darned thing else with the game other than that because your character is too tired or hungry to do anything else.  The Sims = stupid... The Spore Space Stage.. = The Sims.  Honestly I'm surprised people like the Sims that much... it's possibly the worst designed simulation game ever made... unless you live for being over-worked and under-paid.  The Space stage is currently analagous to that.  You collect spice... then you collect more... then you collect more.... YAY! you can afford to buy a colony pack and a turret.  OOPS!!! there's two eco disasters and 5 pirate attacks on opposite sides of your allie's empire!!! miss ANY of them and you get a permanent mark on your record!  <br /> <br /> Did someone pick on Will Wright as a child and now he has some skewed view as to what fun is?  Maybey he's taking it out on us?[/quote]<br /> No you can ignore pirate raids and eco disasters it's not a big deal and it's not perminate either they forget after a short time, and if you don't like making money any of those ways you can always fight other empires their ships and cities drop money a most of the time]]></description>
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				<pubDate><![CDATA[Tue, 16 Dec 2008 22:11:43]]> GMT</pubDate>
				<author><![CDATA[ PlanetKing]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Everything is a great idea, but you have to take into account how long it will take for all of this. If they even decide to make this.]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 00:51:39]]> GMT</pubDate>
				<author><![CDATA[ Unuhexium]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I have some ideas that are not yet present on the big list. They are as follows:<br /> <br /> <br /> [b][color=blue]Resources[/color][/b]<br /> <br /> In Space Stage it would be so nice if you actually NEEDED Spice for something. It would be so nice if you could create things based on what sort of RESOURCES you have. Or wouldn't it be so much more interesting and exciting if your buildings and vehicles acquired attributes depending on HOW you build them and WHAT you build them out of. Allow me to dream through some of the stages.<br /> <br /> [b]Tribal[/b]<br /> <br /> Imagine if the lands around your tribe had different sorts of resources? Imagine that these resources determined in part your tools and buildings and tribal garb? Imagine that you can trade or fight over these resources. For instance, your generic Iron-like resource could be used for stronger weapons and armor and tools, but would require a coal-like resource to smelt properly. Or suppose you had a lot of strong reed-like plants nearby to make rope and traps out of. Or, depending on the T-Score of your planet, using lava (on a hot planet) or a hot water spring (on a cold planet) or caves to hide in from storms... the possibilities are enormous! Now also suppose the effects of technology and creature development. Just like being peaceful / aggressive / industrial gives you some (very limited) traits and abilities, being a good miner / herbalist / explorer / smelter / builder could give you creature traits!<br /> <br /> [b]City[/b]<br /> <br /> Imagine that Spice was not the only resource on the map. Imagine that you could choose what to make your buildings out of whatever resources you had available be it wood, stone, clay, iron, underground. Imagine with me the possibilities for your vehicles, not only the outer haul, but also the engines / power cores / magic that powers it. Resources could play a strategic (my type of game) or at least FUN (which is watering down my dreams but still viable) option.<br /> <br /> <br /> [b]Space[/b]<br /> <br /> And now Space Stage. Wouldn't it be more interesting if spice was used for something related to the game? It wouldn't be hard with an iota of creativity. Imagine being able to mine asteroids for metallic resources, or harvesting rare underwater plants on an all water planet. Imagine that these would effect how you made your space ships (plural) or your technologies. Yes it's huge, but it's a dream, a vision, a wish.<br /> <br /> <br /> [b][color=blue]Evolving on a non T3 planet[/color][/b]<br /> <br /> The idea is that we should be able to have the chance (and challenge) to evolve on a challenging planet and be able to receive interesting benefits for doing so. Allow me to dream through some possibilities.<br /> <br /> [b]Low Atmosphere Planet[/b]<br /> <br /> Water is a precious commodity (possibly effecting cell stage) and you will be fighting with your neighbors to keep yours. You will need to evolve ways of beating the UV index before it beats you. Possible benefits could be that your creatures will have an advantage when exploring harsh planets. Possibly a conservation trait that allows them to use less resources.<br /> <br /> [b]Hot Planet[/b]<br /> <br /> Heat is an obvious factor in the evolution of your creature. Perhaps an abundance of metallic resources or the odd lava flow could produce interesting possibilities for creating buildings and vehicles or tools in tribal. Unique fire techs or molten cores could be available to these hardy creatures. Vehicles would have to be built to withstand the heat upon the surface... or under it.<br /> <br /> [b]High Atmosphere Planet[/b]<br /> <br /> Storms. Shelter becomes an important thing. How you construct your buildings (so they don't blow away) could be a factor. Once again, interesting techs and abilities could be stronger buildings, a head start in techs for using gas planets. Vehicles would have to be made so as to not implode under high pressure.<br /> <br /> [b]Cold Planet[/b]<br /> <br /> Heat is important. Perhaps the fire pit becomes a very important building in tribal (and it would be NICE if it could have a realistic use in just normal gameplay). Unique ice molding technology could be given to all stages of creatures from such planets. Vehicles would have to not freeze up... or perhaps become one with the coldness with a strange and unique technology. (and perhaps the creatures themselves become one with the cold)<br /> <br /> [b]Jungle Planet[/b]<br /> <br /> Who says a T4 or T5 planet is safe to live on? An over abundance of plant and animal life can be an exciting challenge. How will you survive the jungle nights? Stealth to avoid the MANY larger and PREDATORY creatures... not the lame 'hiss at you if you get close' ones. Only the strong survive, tribal groups will have to contend with DENSE jungle and many predatory packs of beasts. City techs could be using the flora and fauna to better use.<br /> <br /> Once again many possibilities here. There is the possibility for intricate gameplay, but I'll sell that idea to Microsoft unless Maxis specifically asks me for these ideas.<br /> <br /> <br /> [b][color=blue]Weather[/color][/b]<br /> <br /> The occasional tropical storm / drought / sand storm would open up a little excitement and strategy for where you built your nest / tribe / city / spaceport.<br /> <br /> <br /> [b][color=blue]Size that Matters[/color][/b]<br /> <br /> Already mentioned in Creator Morphology, if you're a big creature or a small creature, it should matter and effect how your creature behaves and what your creature can do. I would like to extend this to buildings and vehicles. If you have a super tall building, it better be built well or risk toppling over. Or it should at least be able to hold more creatures or create more productivity and should cost more. Yeah, all of these ideas would change the mechanics of SPORE a whole lot, but I don't think that would be a bad thing.<br /> <br /> <br /> [b][color=blue]Creature Role Consequences[/color][/b]<br /> <br /> Similar to the creature morphology consequences idea already posted, but not only HOW the creature is made but WHAT the creature DOES should have a greater effect on options later on. This has already been woven into my other two ideas, but I decided it would be a good idea to state it clearly nonetheless.<br /> <br /> Creatures that harvest vast amounts of minerals from the ground should be able to have building and vehicle upgrades and the ability to build underground bases or mine asteroids.<br /> <br /> Creatures that slink and prey upon their neighbors upon a dark planet should gain benefits in stealth and ambush. Perhaps become assassins for taking out space colony leaders. Or be able to create spaceship snares.<br /> <br /> Creatures that advance quickly in technology should have technological superiority with unique techs for their ships and vehicles.<br /> <br /> etc etc etc...<br /> <br /> And here's a more in depth example.<br /> <br /> [quote=Mythalinear]But imagine with me evolving on a volcanic and volatile world. To survive a micro-organism would have to build its molecular structure to withstand heat and physical punishment while still maintaining a healthy diet to get the nutrients it needs. Perhaps it evolves a digestive system that can handle raw minerals and becomes like a barnacle creature? Now it must produce lots of itself or become extinct and through the rigors of the food chain evolves spikes and poison injectors to discourage predators. Upon arriving on land it must have a respiratory system that can handle large amounts of sulfur. These creatures evolve legs and supplement their diet with the few types of hardy plants on the surface and the meat of the carcasses of other creatures. As a tribe they craft tools to help them tame the savage land and manipulate the fiery elements, perhaps even using molten rock as a tool or to create tools or in weapons. Through primitive science they advance their knowledge very strongly in the areas of mining and metal working. As a civilization they create their homes out of the ground itself and have learned how to 'grow' rock formations. They use molten cores as a power source for their underground network of structures and in their vehicles, which are heavily plated. Then, out of this hostile and dangerous planet emerges their star ship, heavily armored and with incredible hauling power due to this planets heavy atmosphere. They land on their moon which is both beautiful and hostile to them. Unable to tolerate the high oxygen and cooler temperatures of their moon they rip up the toxic greenery and cause astroids to smash into its surface which expels the deadly oxygen and breaks up the moon's crust to make it tolerable to live on. Then the encounter a strange alien race of slender tall beings who somehow evolved on a planet with no land. They discover that these creatures have become experts in growing plants that prove very useful to our hot planet creatures and trade begins, minerals for these plant thingies. Then galactic war breaks out and our hot planet creatures ally with other aliens and become indispensable in the war effort because of their large heavily armored ships and incredible mining and metalworking technologies.<br /> <br /> <br /> OR<br /> <br /> Everyone got to evolve on an earth like world that might or might not look different.<br /> Everyone got the same technologies<br /> Everyone needs the exact same things to survive and advance<br /> Everyone is good at everything<br /> <br /> Edit: To quote the villain from 'The Incredibles', "once everyone is super, then no one will be (evil laughter)."[/quote]]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 05:02:06]]> GMT</pubDate>
				<author><![CDATA[ Mythalinear]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ space elevator please<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 03:00:14]]> GMT</pubDate>
				<author><![CDATA[ NICKY96]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ other resources aside from food in tribal would be so nice.... like populous: the beggining, where you had to chop down trees in order to build something..   there were even little piles of chopped wood... which the villagers needed to take into the building they were contructing... meaning, wood wasn´t a global, omni-available resource after gathered, there was some logistic involved<br /> <br /> <br /> implementing this onto tribal phase would be hard in spore, tho... they would need to add the option to bring down a tree...<br /> <br /> <br /> would be cool if thy did, anyways....<br /> <br /> <br /> thanks for the massive support!! keep it alive! Spore can be made better!]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 19:23:01]]> GMT</pubDate>
				<author><![CDATA[ Moach]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Also, a construction time for buildings and huts would be nice. Not much, but a noticable one, atleast its better than seeing them popping up from nowhere.]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:27:15]]> GMT</pubDate>
				<author><![CDATA[ MyrocX]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=NICKY96]space elevator please[/quote]<br /> <br /> no-one is going to care if you don't give a reason. what would the point of having a space elevator be?]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:59:17]]> GMT</pubDate>
				<author><![CDATA[ eculc]]></author>
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				<title>Aw:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Didn't this topic got their attention yet? <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> Damned...I still support you ofc ^^]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 23:00:41]]> GMT</pubDate>
				<author><![CDATA[ Mastermind69]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ YESYESYES ME WANT.<br /> <br /> Maybe not in the order you described of most urgent, but definitely have it there. Especially the cheats, and add one to instantly convert everyone in an empire to your own. <br /> <br /> I would rule the galaxy... destroy the grox... *Drools*]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 01:33:11]]> GMT</pubDate>
				<author><![CDATA[ Gam_Valmere]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ i wish that you could have more details in the building editor]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 02:37:13]]> GMT</pubDate>
				<author><![CDATA[ iceman2]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I would like to place buildings where ever you what in a area I've played games that have this feature and they were all great games. It would give the player a lot more freedom <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> also more types of buildings like markets, or goverment buildings <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 16:01:05]]> GMT</pubDate>
				<author><![CDATA[ Valin-soilder]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Hi there, <br /> <br /> <br /> I really would like to see Spore evolving more into a nice space-empire-management-simulation without losing it's Space-Exploration & Adventure character.<br /> <br /> I thought there would be more detailed features for managing, defending and expanding an empire, plus detailed diplomatic features, tech-trade, espionage and all that stuff, that we know from games like Galciv, Civ or Master of Orion. Maybe some Maxis-Devs should spend some time playing these old classic games to get out some ideas.<br /> <br /> Spore is really a good game, but it is far away from being excellent. Of course, the editors are excellent - but if you take out the editors from spore, there is not much left for long-term-experience and replayability.<br /> <br /> Sorry, that i did not came up with concrete ideas, but I have already posted most of them in other threads and in the official feature wishlist and Addon-thread for space-addon.<br /> <br /> Cheers<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 16:57:16]]> GMT</pubDate>
				<author><![CDATA[ Felix78]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ In my opinion, as you get further and further in the game, you should be forced to do less mundane tasks and have more exciting opportunities open up. After all, by the end of the game you are omnipotent...so why are you still acting like a common courier? We need to be able to purchase NPC ships for our empires that take over more and more of the day-to-day life in your empire, leaving you free to explore the cosmos and be a true planet artist. Newer, more powerful tools unavailable to lower beings should open up for you to use.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/240342.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 18:18:15]]> GMT</pubDate>
				<author><![CDATA[ Sirus]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I added it to my sig!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/240354.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 18:20:34]]> GMT</pubDate>
				<author><![CDATA[ spaz115]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Don't bump it unless it gets off the first page.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/240356.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 18:21:25]]> GMT</pubDate>
				<author><![CDATA[ hattrickster]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=hattrickster]Don't bump it unless it gets off the first page.[/quote]<br />  <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> <br /> <br /> ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/240381.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 18:31:09]]> GMT</pubDate>
				<author><![CDATA[ spaz115]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ BUMP!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/242266.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 03:03:55]]> GMT</pubDate>
				<author><![CDATA[ Shanemaly]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I think that the entire civilization stage needs to be rethought out. People have been begging for more freedom with  where they can place their buildings. But also taking into account the fact that each city needs to be separate, i think that cities should be able to be added onto. So you start with a city hall and a residential district around it (don't worry, I'll explain the district thing soon), then later you can buy new districts and add them on to any side of the current city. I have suggestion list of a few districts here:<br /> <br /> Residential district. <br /> What we have now, but houses can hold two or maybe three units instead of one. The residential areas are where you keep your civilians happy.<br /> <br /> Mercenary district. <br /> This is where you train your minions. Different kinds of barracks can be placed there (military or religious, traders should not need to be trained). How many barracks you have puts a cap on how many units of that type you can have. Houses in the Residential district also do this, but with all units. This is where the tool and weapons editor can be found. <br /> <br /> Farm or agricultural district. <br /> In the agricultural district you can buy farms and barns. It could also be where you can enter the flora editor, it could have a domesticated creature editor there too. This would allow you to customize your civilization a lot better. Also, a certain number of these would be needed in your city to keep everyone fed. (Notice that once you hit civilization your creatures no longer need to eat?) <br /> <br /> Then later, when you get maybe three cities, a new district becomes available: <br /> Industrial district. Where you build your cars, and if the district is connected to water, your boats. After you reach six cities, then you could build flying vehicles as well. <br /> <br /> This way of building cities should also be kept throughout the space stage. I  should probably mention that I think all units should be trained and created through the city hall menu. Then they have to walk to their separate training place, get equipped or in their vehicle, then walk to the city gates (There should be city gates on the furthest district in a certain direction).]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2008 04:38:07]]> GMT</pubDate>
				<author><![CDATA[ US_of_Alaska]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I... love... this... thread!<br /> All excellent ideas!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/243150.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/243150.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 12:32:03]]> GMT</pubDate>
				<author><![CDATA[ Sylar33]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I want my creatures to pee, poo, and fart! No one should have to hold it in for billions of years! <img src="http://forum.spore.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/243491.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 16:25:38]]> GMT</pubDate>
				<author><![CDATA[ pigsfly]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=pigsfly]I want my creatures to pee, poo, and fart! No one should have to hold it in for billions of years! <img src="http://forum.spore.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> [/quote]<br /> <br />  <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> Okay...that's just fine!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/243708.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 17:39:09]]> GMT</pubDate>
				<author><![CDATA[ BishopGG]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [url=http://forum.spore.com/jforum/posts/list/15530.page#243217]Heres[/url] a topic i created about the potential medieval stage. Its still in the works though.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/244804.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/244804.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 23:37:26]]> GMT</pubDate>
				<author><![CDATA[ MyrocX]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ i think that, during space stage, we should be able to run our empire from our home planet, instead of automatically having to use a spaceship. also, space stage should be like civ, you automatically get money. its a pain to go to all of your colonies, grab the spice, and then sell them. you should be able to use your spaceship only if you want to, and use your home planet to run your empire, taking the spaceship out to fight wars, save ecosystems, terraform, explore, etc. <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/245496.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/245496.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 02:37:54]]> GMT</pubDate>
				<author><![CDATA[ openeyes293]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Felix78]Hi there, <br /> <br /> <br /> I really would like to see Spore evolving more into a nice space-empire-management-simulation without losing it's Space-Exploration & Adventure character.<br /> <br /> I thought there would be more detailed features for managing, defending and expanding an empire, plus detailed diplomatic features, tech-trade, espionage and all that stuff, that we know from games like Galciv, Civ or Master of Orion. Maybe some Maxis-Devs should spend some time playing these old classic games to get out some ideas.<br /> <br /> Spore is really a good game, but it is far away from being excellent. Of course, the editors are excellent - but if you take out the editors from spore, there is not much left for long-term-experience and replayability.<br /> <br /> Sorry, that i did not came up with concrete ideas, but I have already posted most of them in other threads and in the official feature wishlist and Addon-thread for space-addon.<br /> <br /> Cheers<br /> <br /> [/quote]<br /> <br /> <br /> OH you mentioned the Master of Orion games... i &lt;3 that series... except the 3rd one... that game buried the franchise forever i think :*(<br /> <br /> but even if the space stage was more like MOO2 was, i think sometimes people hate turn based combat, but i always liked it.  i know it would never happen now.<br /> <br /> but the way colonization, diplomacy, trading, war and whatever have you in MOO 1 and 2 worked, it was excellent.<br /> <br /> but in spore i mean jeez there could be trading that meant something more than using it to buy planets... and how come you can't offer to "sell" planets like they do?<br /> <br /> and i would like to see you able to have species that "like" a certain climate, not "one size fits all"<br /> for instance the Trillarians in MOO2 were aquatic and could populate Ocean Worlds better than any other race, the Sakkra were subterranean and could increase their max population on worlds by some living underground and some one the surface,  hell the freakin Silicoids were tolerant to any environment and could live in ANY atmosphere and even were lithovores (meaning they subsist on eating minerals or rocks)<br /> <br /> just sayin there is so much more that can be added to put some more flavor to the game<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 03:29:19]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ has the question and answer thread been opened yet]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/246556.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/246556.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 14:50:12]]> GMT</pubDate>
				<author><![CDATA[ piePIEpie]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ You could have a silicon based creature in this game (at least in mind) and it would play exactly like every other creature you ever make, the bigest flaw in this game to me.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/246581.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/246581.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 15:15:20]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I want my creatures to fly and to dig! I want to customize my burrow! I want to view my history of a creature without going to Tribal stage! I want this! I want that! And so can you! <img src="http://forum.spore.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/246623.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/246623.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 15:52:26]]> GMT</pubDate>
				<author><![CDATA[ pigsfly]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ All this would take longer time then making the game &lt;.&lt;]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/246743.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/246743.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 16:33:23]]> GMT</pubDate>
				<author><![CDATA[ dyltman]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ The ability to combine a variety of parts and save them for later use would be cool.  Basically a parts editor, wherein you can create custom limbs or parts by combining other parts together and then be able to save them and use them later in your creations.  That would be an awsome addition to the game. I pray someone out there agrees with me on this.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/247303.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 18:28:41]]> GMT</pubDate>
				<author><![CDATA[ Colossusepic01]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Colossusepic01]The ability to combine a variety of parts and save them for later use would be cool.  Basically a parts editor, wherein you can create custom limbs or parts by combining other parts together and then be able to save them and use them later in your creations.  That would be an awsome addition to the game. I pray someone out there agrees with me on this.[/quote]<br /> <br /> I hadn't thought about that...But now you said, I really agree!<br /> This would be a cool feature to have...of course a "real" Parts Editor would be amazing, but simply this feature you are saying would be great too!]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 19:27:48]]> GMT</pubDate>
				<author><![CDATA[ BishopGG]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I think they should put in a creature stage editor where you can move the trees, nests and other things and even play the creature stage as a sort of rts where you put in different species and see how they survive and edit them in things they need or use your creature and use the whole herd to attack an enemy race and have an early diplomatic service where you could give a sacrifice to the ally or something <br /> I also Think that being able to play as a fish in creature stage would be TOTALLY AWESOME<br /> If there was a Spore 2 or a big expansion pack they should put up a forum like this and see wat the people want <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 19:48:09]]> GMT</pubDate>
				<author><![CDATA[ dude4ever66]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ oh! one thing i forgot to mention while i was on my MOO2 speal.<br /> <br /> how they have alien attacks, or pirate attacks and what not, well in MOO2 there would occasionally be a huge Space Monster that would come to attack one of your colonies.<br /> <br /> for spore it would probably be a stronger than usual Epic Creature from that planet or even one that "came" from space.  it would pretty much start laying waste to your buildings and eating your colonists lol.<br /> <br /> i think in MOO there were Space Amoeba, Space Dragons or Space Crystals, but of course with Spore you can just "space epic" any creature in the game <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> its something small, but it would at least add a little more flavor to the mundane destroy attacking ships thing<br /> <br /> <br /> nother one i though of though was have a "different" kind of defense mission, where you actually have to sit in a colony turret and blow away waves of attackers, kind of similar to a first person space invaders "shoot em up" lol.   <br /> that's probably very doable <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 21:23:57]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Masters of Orion 2 is even after all this time a Superior game to play when measured against spore.<br /> <br /> you could have starbases for each world,convert gas giants into liveable planets, transform asteroid belts into worlds. Set jumpgates between your worlds ( Wormholes) for your systems.<br /> <br /> What else <br /> <br /> Neat tech tree<br /> <br /> Space creatures<br /> Fleets<br /> Colony management<br /> TWo races or more could occupy the same system<br /> Races could coexist on the same world if conquered<br /> Ground combat<br /> Destory worlds<br /> <br /> ETC<br /> <br /> MOO3 was like spore over hyped and a big let down.... Down side to spore is it didnt have an epic first try like MOO series.<br /> <br /> Oh <br /> <br /> Different evironments helped different creatures and gravity had purpose. ( although even Moo tended to  favor the gaia or terran type worlds)<br /> <br /> Production and intelligence bonuses<br /> Spys <br /> Diplomacy and real trade<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 21:35:29]]> GMT</pubDate>
				<author><![CDATA[ Ashloc]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Ashloc]Masters of Orion 2 is even after all this time a Superior game to play when measured against spore.<br /> <br /> you could have starbases for each world,convert gas giants into liveable planets, transform asteroid belts into worlds. Set jumpgates between your worlds ( Wormholes) for your systems.<br /> <br /> What else <br /> <br /> Neat tech tree<br /> <br /> Space creatures<br /> Fleets<br /> Colony management<br /> TWo races or more could occupy the same system<br /> Races could coexist on the same world if conquered<br /> Ground combat<br /> Destory worlds<br /> <br /> ETC<br /> <br /> MOO3 was like spore over hyped and a big let down.... Down side to spore is it didnt have an epic first try like MOO series.<br /> <br /> Oh <br /> <br /> Different evironments helped different creatures and gravity had purpose. ( although even Moo tended to  favor the gaia or terran type worlds)<br /> <br /> Production and intelligence bonuses<br /> Spys <br /> Diplomacy and real trade<br /> [/quote]<br /> <br /> Thanks now I want to play Moo2 and I don't even own it.  I didn't hear about it till I was about to buy Galactic Civilizations: Dread Lords, someone mentioned it.  I did play Star control I and II though.  I own and love Freelancer and Alpha Centauri too.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 01:00:05]]> GMT</pubDate>
				<author><![CDATA[ Bayleef]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ you can download MOO2  its only 256 megs , look on PB ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/252953.page</guid>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 01:46:39]]> GMT</pubDate>
				<author><![CDATA[ Ashloc]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ yeah it's certainly a good play, a bit outdated for newer comps, but still a classic <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> its a good testament that "graphics don't make the game", while they were still "good" for the time, they weren't exactly "cutting edge" lol.   but the lack of bugs and crashes = i don't even notice!<br /> <br /> yeah this is off topic, but perhaps a few of the spore devs should pick this game up and check it out for some good ideas <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> (so it technically "is" on topic lol)]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 02:53:38]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]15 throw and bash<br /> * when i first noticed there were grabbable items in creature phase, i thought i would be able to use them as rudimentary weapons... but i couldn´t... upon upgrading your brain (as mentioned above) to a certain level, i should get an increase in "strike" ability when holding a stick and be able to hurt creatures by throwing rocks at them [/quote]<br /> Objects can now be thrown at creatures. It doesn't do damage, but it does stun them.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 18:02:37]]> GMT</pubDate>
				<author><![CDATA[ ChessPimp]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ wow all great ideas]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 19:09:05]]> GMT</pubDate>
				<author><![CDATA[ johnJonston]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Agreed]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/256057.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 20:35:28]]> GMT</pubDate>
				<author><![CDATA[ ESPEE]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote="Moach"]44 no repeated creatures<br /> * in any stage, the game should NEVER allow creations already present in any saves to be placed again ANYWHERE ELSE!<br /> countless amounts of people have been complaining about runnning into their own creatures, or finding an empire that uses the same spaceship... THIS HAS TO END! big bug![/quote]<br /> <br /> Not necessarily a bug... perhaps you don't have a lot of content downloaded yet? The game needs to give that other empire some way of interacting with you!!]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 03:30:48]]> GMT</pubDate>
				<author><![CDATA[ zanzibar196]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ 1) Where you place limbs changes there functionality. A backward facing spike damages opponents that attack from the back, eye placement changes if you can see in low lying grass, or in foggy swamps or in the dark ect... <br /> <br /> 2) More 'verbs' as will wright said in GDC 05, drag food, hide with the your food ect, climb mountains, climb trees ect... <br /> <br /> 3) Get to do more than just cosmetic changes and adding on abilities to your creature. Choose how your creature lives. Does he nest on the ground, in a tree, cave, in the water, on mountain tops or in fields. Choose if he lives with a mate, with a family or in a herd. Choose if they migrate or live at a stationary nest. Can they climb mountains well (ie, are they safer from predators near mountains), or are they really fast (ie, are they safe in open fields where they can run away) or can they hide in dense foliage (ie, are they safe near jungles/forests). ect... <br /> <br /> 4) More enviroment types on a single planet. The planet you live on should have tundras with snowy waste lands and dense jungles of alien looking plants and open fields of alien grass and tropical islands with alien tree's. Maybe when I come up out of the water onto a small island, I can see the mainland so maybe I should get fins and swim there. Or maybe I came up out of the water onto a snowey waste land, or maybe predators swarm the area where I came up onto land so I develop climbing parts and climb up to snow covered mountain peaksthat are nearby and live there and are faced with new problems. Maybe I came up onto land in a rain forest and need to be able to climb tree's or hide in the bushes. ect... <br /> <br /> 5) If I choose to play on the hard setting I should be forced to make sure my creature evolves in the way that will benefit me the most. Like the examples I gave above. If I play on easy, I should be able to evolve my creature in any way and face no real problems. <br /> <br /> 6) Finding new parts in bones is simply dumb, has nothing to do with evolution and makes me feel like I'm playing a fantasy quest game instead on an evolution simulation. So get rid of that. <br /> <br /> 7) The parts shouldn't be progressive: this one is better than the last. The parts should have specific functions and one may be better in my own scenario, but in defferent scenarios maybe that other parts is better, instead of, this part is always better than the last. The parts as they are now limit our creativity and limit our choices, or atleast force us to choose between gameplay and cosmetic changes. <br /> <br />  The pars should have more funtionalities than they currently have. Examples are: Climb Trees, Climb Mountains, Swim, Hide in Bushes, Hide in Grass, Hide in shallow water. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 05:19:23]]> GMT</pubDate>
				<author><![CDATA[ Megazear7]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ /sign <br /> <br /> I agree with the changes listed. In general add science to spore. Make spore what we saw in GDC 05.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 05:20:07]]> GMT</pubDate>
				<author><![CDATA[ Megazear7]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ &lt;3 Megazear's ideas, and pretty much everything on the List. More interactivity with the game environment is always a plus!]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 06:41:29]]> GMT</pubDate>
				<author><![CDATA[ Kaiochao]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I agree with Megazear7, if spore was more like the 2005 demo then there would be a lot less unhappy sporers. The creature stage is the worst change, but even the building mechanics in tribal would be nice to have, that and the ability to place your tribal buildings anywhere you want (within a certain area).]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 09:11:18]]> GMT</pubDate>
				<author><![CDATA[ US_of_Alaska]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=dude4ever66]I think they should put in a creature stage editor where you can move the trees, nests and other things and even play the creature stage as a sort of rts where you put in different species and see how they survive and edit them in things they need or use your creature and use the whole herd to attack an enemy race and have an early diplomatic service where you could give a sacrifice to the ally or something <br /> I also Think that being able to play as a fish in creature stage would be TOTALLY AWESOME<br /> If there was a Spore 2 or a big expansion pack they should put up a forum like this and see wat the people want <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> [/quote]<br /> <br /> <br /> I have a branch-off type idea from yours.  A Galactic (or at least planetary) Editor!  You could run the galaxy, one planet at a time!  Or, it could be like starting at the Galactic Core and building your way out! <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 07:05:46]]> GMT</pubDate>
				<author><![CDATA[ Bobanater]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I have to make a notice on #27.<br /> <br /> <br /> I agree with what you said there, don't get me wrong, but I think you should also be able to "leave" your star.  Not like, go to another star, but just be able to zoom all the way out to the Galactic veiw.  And the colonies in this system thing, you should have up to nine planets in your system, all with at least four different types of spice on them and not need terraform the planet (only system that does that, otherwise you would be able to place colonies anywhere.]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 07:25:47]]> GMT</pubDate>
				<author><![CDATA[ Bobanater]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote]52 multi-stage interaction <br /> * we suggest that in any stage, we could come across a more advanced species that has reached a higher stage... imagine all the possibilities that may rise from such interactions... so much fun! [/quote]<br /> <br /> <br /> Like some fisherman in tribal phase is trying to catch us i cell?  That would be awsome.  And entering a city in creature!]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 07:36:15]]> GMT</pubDate>
				<author><![CDATA[ Bobanater]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote]14 space stations with editor <br /> * many have suggested that there should be a way to set up a space station in orbit around any planet (including gas giants)... the Campaign proposes that such stations could work as "mini-colonies" adding diplomacy, trading, re-supplying and missions to a planet while yealding no spice revenue (can´t mine from space, right?) <br /> space stations are much cheaper than a regular colony, and provide an effecient way to set your presence on a system... <br /> there should be also an accompanying editor to allow us to make our own space stations <br /> <br /> 15 fleet editor <br /> * many have suggested that it would be tremendously cool to have an interface that allows us to organize several created spaceships into a fleet... this would feature being able to assign somewhat diferent roles to said ships having different classes, such as 'corvette', 'cruiser', 'flagship' and so on...[/quote]<br /> <br /> <br /> <br /> <br /> (14)  Or just in plane space, like a star destination type-thing.<br /> <br /> <br /> (15)  I totaly agree.  Also to make a fleet out of more than just one ship per empire.]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 07:48:41]]> GMT</pubDate>
				<author><![CDATA[ Bobanater]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ What i would like to see is being able to import clothing you have done to the creature outside the game. The game should recognize your creature so you don't have to do that cool clothing you made from scratch again.]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 11:46:58]]> GMT</pubDate>
				<author><![CDATA[ MyrocX]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=zanzibar196][quote="Moach"]44 no repeated creatures<br /> * in any stage, the game should NEVER allow creations already present in any saves to be placed again ANYWHERE ELSE!<br /> countless amounts of people have been complaining about runnning into their own creatures, or finding an empire that uses the same spaceship... THIS HAS TO END! big bug![/quote]<br /> <br /> Not necessarily a bug... perhaps you don't have a lot of content downloaded yet? The game needs to give that other empire some way of interacting with you!![/quote]I have 30,000+ downloads for Spore and I found my own species.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/261663.page</link>
				<pubDate><![CDATA[Thu, 25 Dec 2008 14:30:20]]> GMT</pubDate>
				<author><![CDATA[ Foedawg]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Very cool idea! <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/263954.page</guid>
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				<pubDate><![CDATA[Fri, 26 Dec 2008 23:09:30]]> GMT</pubDate>
				<author><![CDATA[ yadidle]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Some great ideas up there.  I have to be honest, I haven't played Spore in months.  I was pretty disappointed with it.  Here was a post I made with an idea for making trade routes in the space stage a bit more useful.<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/3287.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/3287.page</a><br /> <br /> Spore was a great [i]accomplishment [/i]in many ways.  Now, let's just hope Maxis can make it a great [i]game[/i].<br /> <br /> --Kris]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 14:54:16]]> GMT</pubDate>
				<author><![CDATA[ Envoi]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Not sure if this has been suggested or not already (as I'm a new player who is too anxious with her suggestions to actually sit through 40 pages of reading, though I WILL go back to it later!), but I'm pretty sure this isn't an option already.  I think it would be a great improvement to the game if users could create and share custom content- more than just creatures and buildings, but actual parts with actual stats. Of course, being as I'm a new player, I haven't got too much of an idea how this would effect game-play in the long run, or if it's even possible, but I think it would make the game a lot more exciting for a lot of players.]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 00:02:38]]> GMT</pubDate>
				<author><![CDATA[ OmegaPancake]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I WANT A FASTER WAY TO TERRAFORMING!!<br /> <br /> Now you have to choose plants, animals and so on by lowering down to EVERY single planet, it takes time and you are always interupted by pirates or other disasters.<br /> <br /> I'd like a way to store things, not just spice, in crates, and that the planet then would show information about what is stored WITHOUT having to zoom in on the planet.<br /> <br /> Plants and animals, you name it, I wanna be able to store these things OUTSIDE of the ship for as long as I want, wherever I want it!]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 00:47:15]]> GMT</pubDate>
				<author><![CDATA[ Bastarden]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Uh, wildlife sanctuary.<br /> <br /> I hate micromanagement too, but oh well. <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 04:38:07]]> GMT</pubDate>
				<author><![CDATA[ Kaiochao]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Kaiochao]Uh, wildlife sanctuary.<br /> <br /> I hate micromanagement too, but oh well. <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />[/quote]<br /> <br /> those things put my save game on perma crash]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 05:54:37]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ AGREED!,we need new things to keep the game alive!]]></description>
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				<pubDate><![CDATA[Sun, 28 Dec 2008 17:21:31]]> GMT</pubDate>
				<author><![CDATA[ Spc04]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I have one MAJOR suggestion; I have may have to wait until Spore2, however...<br /> <br /> One of my major beefs with this game when I got to the Space stage was the sameness of planets.  What, every single organism in the galaxy are Nitrogen/Oxygen breathers at 1 atmospheres pressure?  I was hoping to see argon atmospheres, or sulphiric acid lakes, or creatures that swam in liquid nitrogen seas.<br /> <br /> I would really like to see different planet types; it would make terraforming (to your creature's preferences, or better yet, the creatures you wish to populate the intended planet with) all the more challenging and interesting. <br /> <br /> Hell, you could work it into the philosophies and inter activities between Empires- Argon breathers with high radiation tolerances associate better with creatures like themselves and distrust oxygen breathers...]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 02:16:30]]> GMT</pubDate>
				<author><![CDATA[ Neolex]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ It would be nice if the eye/sensory part you chose influenced the graphics. Like an insect eye giving you hyper colours. Creating and uploading planets wolud be really neat too. <img src="http://forum.spore.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 03:22:57]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Oh, and being able to label planets (eg: add uber turret, potential colony)would be useful.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 03:36:24]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ maybe also have part abilities stack up.<br /> <br /> because, if a creature is covered in spit parts, it should be better then something with only one of the same spit part. <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 19:26:13]]> GMT</pubDate>
				<author><![CDATA[ klawz]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Voldemort1212]It would be nice if the eye/sensory part you chose influenced the graphics. Like an insect eye giving you hyper colours. Creating and uploading planets wolud be really neat too. <img src="http://forum.spore.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />[/quote]<br /> <br /> play the Cell or Creature Stage with a "no eyed" creature <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> it's a bit of a different experience.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 21:21:08]]> GMT</pubDate>
				<author><![CDATA[ Leded]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Its interesting I guess... <img src="http://forum.spore.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /><br /> Spore needs nightvision, smell and hearing. Maybe extra hearing parts give you a little radar type thing, smell shows you glowing trails where creatures have been.  <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 22:40:40]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask mr. Wright for a Spore-SuperPac</title>
				<description><![CDATA[ [quote=Raptros_pt]<br /> Second, the female is annoying, what's the point in having that call button when you always have one there for you, and the only way i found to stop her whining is calling her to my heard then clicking on disband.[/quote]<br /> <br /> Well,  you could lure her into a trap,  such as a pack full of creatures that want to kill you.  Yeah,  then they'll attack her when she tries to ra...I m-mean uh,  mean m-mate uh,  with your c-creature.  Heheheh,  and then they'll be your best friend.  Oh god,  I hope Chris Hecker doesn't read this thread...he'd have a seizure or something.  Wait,  that'd be a good thing...MUAHAHAHAHA!!!!]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 23:46:24]]> GMT</pubDate>
				<author><![CDATA[ PenguinKid]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I think that we should be able to edit the way our creatures move. Sure, it's nice to have things done automatically, but what if you want a creature that scuttles sideways, undulates vertically, lashes out with it's tail (putting a grasper in it to have this happen is just lame), sits on its mouth, or jumps like a grasshopper. This would add to the creatures' uniqueness, dramatically change the speed of movement and lower the annoying movement glitches that cause the arm to move through the body when the creature walks..]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 02:27:06]]> GMT</pubDate>
				<author><![CDATA[ Juandfr]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I like most of those ideas.<br /> <br /> Especially the heat vision, it instantly made me think....predator. <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 11:54:03]]> GMT</pubDate>
				<author><![CDATA[ JamieK1981]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ A link to some of my suggestions on the game:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/0/15954.page#259696" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/0/15954.page#259696</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 23:27:11]]> GMT</pubDate>
				<author><![CDATA[ Megazear7]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ 26 better music editor and music sharing <br /> * the music editor should have a larger interface... that thing is WAY too cramped... we can barely see the notes and their scales... editing is a real pixel-sized challenge and many have said its harder use do than writing real music... i suggest it is changed so we can edit the theme using real partiture notation, which not only eliminates the trial-and-error composing, is also a lot more educational... <br /> in addition, the sharing of music through the sporepedia MUST be implemented, players now are forced to do it manually, removing this great aspect of creativity from the game <br /> <br /> speaking from experience, this is positively true. Seeing the actual note names would help bunches too.<br /> <br /> Also, terasculpting has many bugs and when you leave the system your entire creation becomes dulled.<br /> <br /> A "fleet" system could work like vehicles in civiliization stage as drag and drop then command. similar to some space RTS games. You should also be able to split your fleet to deal with seperate issues at once. <br /> <br /> creature phase size issues. I don't know if this has been adressed but all my characters being the same generic size in-game bugs me. my mouse should be miniscule and my Spode tall <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> more terasculpt color options. like a RGB slider system to pick from all colors imagineable. Also the ability to CHOOSE where to put certain plants and such, like marked off areas where they can thrive. In fact picking where to put different climates could tie into this and when you make plants in the needed "plant editor" you should assign the climates that it can live in. EX- cactus can live only in desert, palm tree only in sub-tropical/tropical.<br /> <br /> planet EDITOR! this would let use view the entire planet at once and use tools with no cool-down. Also the sharing of made planets. This editor could also implement the climate section that I talked about last. Just think, the Magratheans would be proud! <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> (yes this is a hilarious Hitchhiker's Guide to the Galaxy reference)<br /> <br /> anyways, I'm putting the link in my sig and I'll support the thread. I fully endorse this as the best thing since sliced bread.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 03:51:32]]> GMT</pubDate>
				<author><![CDATA[ zabblleon]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I agree with everything on the first post =]<br /> <br /> maxis, we love you, but sometimes you do really dumb things.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 06:20:27]]> GMT</pubDate>
				<author><![CDATA[ akebai]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I like the idea of Empire Integration.  I get sad when I bribe a planet and the creatures I bribe disappear/are replaced by my own.  <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 12:03:01]]> GMT</pubDate>
				<author><![CDATA[ GeneLab40K]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ There should be a free paint mode in the creators with a few different brushes and symmetry/asymmetry options. <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 19:58:02]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Very good ideas.<br /> <br /> I would just like add, in the choose gender part, that you could toggle wether males can use mating calls and females can pick them up. Also beign able to play as either gender(not sure if you mentioned it).<br /> <br /> And I think the planet editor should be red....or atleast yellow. It has immense potential. I mean think about it, most good RTSs have a 'map editor' of some sort....Why shouldn't Spore? Give us the option to create a planet(complete with wildlife, scenery, maybe placement of epics, spice sources, terrain/cliffs etc.), and let us play Creature/Tribe/Civ on it. And the mission editor could be enhacned to create sharabe 'campaigns' on custom made worlds...or atleast normal planets. <br /> <br /> Also, another for the wish list: Add more to Cell. It's too short. Give us an option to make it an (almost) full fledged stage, with more abilities, maye alliances, budding, upgrades, body part upgrades(if anyone has played a good Spore game at Gamefaqs they will know what I'm talking about, like this: <a class="snap_shots" href="http://www.gamefaqs.com/boards/genmessage.php?board=926714&topic=46278358" target="_blank" rel="nofollow">http://www.gamefaqs.com/boards/genmessage.php?board=926714&topic=46278358</a> ), overall more science. I wouldn't mind the cutesy look getting the boot either(for Cell anyway), but that's not a major issue, I like it in the other stages.<br /> <br /> Edit: New idea: Scenarios...... A feature to create(and possibly share) custom scenarios in each stage. Think Age of Empires, only less complicated. Triggers could be added(not too many, as there really is not much to do with em....) but it would be epic. For casual gamers, well they don't have to make one...they can just play some made by other people. I mean not all of them are gonna be bad....<br /> <br /> Also(for the Super Pack), more depth in the editors. I understan this is a controversial issue, and even I am not 100% for it, but I think it needs to be implemented, maybe in a toggleable fashion. Especially in Buildings. <br /> <br /> And definitely(this is not just for the Wishlist) more variety in the vehicle creator. Like someone mentioned, you should be able to make more than one type of military vehicle, and all the vehicles attack the same. Really disappointing. There should be different types of attacks, and [i]maybe[/i] types(like in traditional RTS games infantry&gt;cavalry&gt;archers&gt;infantry).<br /> <br /> More suggestions(uncludes the placing of vehicles on enemy planets and attacking it Civ style): <a class="snap_shots" href="http://www.gamefaqs.com/boards/genmessage.php?board=926714&topic=47342961" target="_blank" rel="nofollow">http://www.gamefaqs.com/boards/genmessage.php?board=926714&topic=47342961</a><br /> <br /> Also, I hope this is a problem with my bad video card and the fact that I'm on complete low settings, but in case it's not, then I want BETTER TEXTURES IN CIV!!!! My buildings look godly in the editors, but look terrible in-game. All blurry and stuff. And my vehicles too. Fix that!!!(if it really is a problem, I've heard of some other people with it too).<br /> <br /> And free paint mode in Creature and clothing editor, and more parts in Space and clothing editors. Elaboration: Well obviously I want a free paint mode in the Creature Creator(I doubt explanation is necessary, but how about black spikes? That would be awesome). In the clothing editor even more. A lot of my Space creatures were messed up by my base creature's paint job. So yeah, custom paint, with textures. And each clothing editor should have its own parts. Only one column was added as my creatures advanced. Shouldn't technology increase the range of clothing they can wear? Also, I was very disappointed by the space vehicle creator. It had only a few new parts, with most of the parts recycled from the normal vehicle creators. Why would I need those wheels in space??? <br /> <br /> Lastly,(I know I'm acting like a child...) I want mecha parts in the Creature Editor at some point(like the Grox, maybe after beating/allying them, or getting to the core. They're in the game, I know that, so why not?).  And someone had a brilliant idea:  [i]I figure they could do it well in three games.<br /> <br /> Cell through Creature (underwater included) for $50 They're all basically the same gameplay anyway so combine them together and make the shift between the phases seamless to the point where they aren't even phases anymore. Call it Spore 2: Prehistoric. Doing that should allow for de-evolution, so that if you wanted you could go back into the water if you wanted. And since it's a complete game on its own the production team can build the wildlife simulations everyone wants. <br /> <br /> Tribal through Civ for $50. Civilization games are tribal to civ. Just do that here using the same RTS gameplay. Again, both phases should be combined to just Spore 2: Civilization. It desperately needs research and build trees anyway, and that can easily be the seamless blend from tribal to civ. Meanwhile, creatures in and out of the water are still doing the realistic things they were doing before. [b]If you research microscopes in civ phase you can view pretty much an all AI cell game, and start a mini-game which allows you to try and design a superbug for biological warfare.[/b] <br /> <br /> Spore 2: Galaxies for $50. <br /> <br /> They keep saying that they're trying to get people into gaming by making fun games on mass appeal. Time to put their money where their mouth is and start making real games for all the new gamers they wanted to create. [/i]<br /> <br /> If I were Maxis, I'd follow that advice. And the reason I bolded that part is because of the idea of nanotechnology. That could work. Maybe a minigame where you have to disinfect sick creatures(yours, other empires', wild creatures') by using a nanobot and going inside them. That woud be [i]sick[/i].  ]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 23:11:12]]> GMT</pubDate>
				<author><![CDATA[ Ghidoran]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ The ideas that are listed on page one is practically everything i would want but here are some of my ideas, and on an added note most games that dont live up to what people think can easily live up to the wants of the people if put in within the next 1-2 expansions, i believe that what spore needs in a expansion is not parts, its features, dont add on spore but dont give it a whole make over, do that and Spore will recieve the attention it deserves.<br /> <br /> I REALLY wish there was a system of slots where i can choose more than 1 type of vehicle in civ and space stage, like for a military country i could have 3 land vehicle slots, so i can choose 3 different vehicles for tactical advantage, one with fire power and maybe a tank with thats balanced for protection and a scout for patrolling instead of only 1 type of vehicle.<br /> <br /> I also would REALLY enjoy infantry for city patrolling or to take over other countries citys.<br /> <br /> A creature appearance feature would be good, ep: You can have your creature appear normally in game as a creature or make it so it only appears as epics or rogues, i get frustrated seeing a full nest of G3NJI's Abas the Abomidable (Great Creature) its not like they're all Abas the Abomidable, which reminds me number 12's "out of nest behavoir" i believe is needed, every winter i go hunting for deer at my farm in ohio i aint never found such thing as a deers nest, herds and other pacts would be great, because everytime i sit down and watch animal planet or the discovery channel i dream of being a part of it<br /> <br /> Also different kinds of colony packs would be nice, like a underwater one, or one you can put on a gas giant that floats or heck even one you can put on a comet which gives you the ability to know of a upcoming raid or plunder 2mins before they arrive.<br /> <br /> I also agree with the flora editor but i believe they should incorporate a food supply feature which if high, increases happyness, allows for more vehicles in civ, and can be traded to other colonies, or if low can cause unhappiness, decrease spice production, possible revolt, or even starvation<br /> <br /> Edit: On a added note for the slot system i think in space stage the slot system would have a: spice farmer slot for the vehicles that go get the spice, and a vehicle to protect them and for the flying slot there should be the one that goes inbetween the cities and one that protects the cities<br /> <br /> Edit: I think a cool ability would be if you could buy vehicles of your own in space stage and drop them off on enemy planets to aid you in siege, or a minigame when you take a capital planet where you land your ship and use it as a base where you have to conquerer cities one at a time in a civ "vehicle vs vehicle" battle, taking one city at a time.<br /> <br /> Edit: The feature ive been wanting from the first day i was in space stage [u]Ship to Ship Battles[/u] this one you can race off with but i was think basically your ship in a small orbital envoirment versus another flagship (AKA big version of their ship) incorporate features like launching fighters or shooting emp shots, plasma shots, or even proton torpoedos, the action of a spore-ship-to-ship battle would keep me hook to spore for months...<br /> <br /> And don't use the term "Spore could be better", use the term "Spore should be better"<br /> and if [b]Will[/b] somehow stumbles upon this please remember, Spore was and is supposed to be your master piece... and can be better, it can always be better...<br /> <br /> 1 more thing, more ship parts please kthxbai]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2008 23:50:37]]> GMT</pubDate>
				<author><![CDATA[ rlk17]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Most of the ideas on the first post were true and refreshing, but there were a few that just gave me an empression that sore fans are getting lazy.  <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> There was one thing I didn't see that I would like to see in an expansion pack/sequel. <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />Alternate reproduction options. For instance maybe I want my creature to have live offspring, softshelled eggs, frog eggs(Idk the right term), marsupial babies, or maybe even a larva stage. If I have a plant creature I want to have plant reproductive options. This game is calles Spore, so why can't I make a creature that spores for spode sake. lol<br /> <br /> Also maybe I want a creature that has only one gender like that lizard(don't remember the name) that only has females due to the shrinking and eventual disappearence or the x cromozone. Or creatures like toses reef slugs(...I think thier slugs) that fight and whichever wins doesn't have to carry the eggs.<br /> <br /> So yeah, I think that would be cool.  <img src="http://forum.spore.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> <br /> <br /> <br /> EDIT: One quick question when I'm a cell why don't I reproduce asexually? Most cells do in real life via Binary fission. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 04:52:28]]> GMT</pubDate>
				<author><![CDATA[ SoftTacos]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I'd like to have an on screen button I can click that will turn off the doubling of creator parts.  Then be able to click it again and have doubled parts as usual.  Such as:  Eyes, arms, legs, ship pieces, etc.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 09:49:19]]> GMT</pubDate>
				<author><![CDATA[ TynerMason]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I'll sooner spontaneously become a female chincilla than anything on that list actually happen.<br /> <br /> It's not that its not great, it is, but its just that that sort of stuff would actually create something pleasing that isn't literally gaining dust on my bookshelf (which reminds me...I should dust).<br /> <br /> I just wanted you to know. I used to be here quite actively way back when 'spore' hit the shelves. This is a rehash of a bunch of stuff that didn't happen then and will never happen.<br /> <br /> SPORE 3 should have it though.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 10:26:00]]> GMT</pubDate>
				<author><![CDATA[ theultimateend]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ The Civilization stage is the stage that bothers me so much.  Heres everything I can think about it that needs changing:<br /> <br /> 1:  Three buildings?  We should have more?  What kind of city has only 3 different types of buildings?<br /> <br /> 2:  The stage should be cut in half, or even three pieces!  Part one would be a classical stage, part two could be a medieval stage, and then part three could be a modern stage.<br /> <br /> 3:  I think you should not be focusing as much on other cities, and in other games, you never get to see the whole map at once!  I find myself barely spending any time in my cities simply because there is nothing you can do there!<br /> <br /> 4:  Similar to the three buildings rant, we only have three vehicles.  We should have more types of vehicles and maybe some non-vehicle people.<br /> <br /> Also:  I think the vehicle and building creator should be much more like the creature creator, where you get to design your own base and then add pieces on to it, not you get to you build your base from building blocks.<br /> <br /> Also Also:  In creature stage, once you buy a part once, you should be able to use as many as you want after that so you could make cool things like a bunch of spikes on your back for much cheaper, but the stats don't stack up so they are still the same.<br /> <br /> Also Also Also:  Allow more than one account per game!!! Agh!  I had to buy a second copy of Spore because my brother got to play the game first so his account was the only one!]]></description>
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				<pubDate><![CDATA[Thu, 1 Jan 2009 21:57:57]]> GMT</pubDate>
				<author><![CDATA[ Gregory1]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Great list! It address everything I felt was missing from the game and more! ]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2009 06:35:05]]> GMT</pubDate>
				<author><![CDATA[ Nightfox5523]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ The Spore bucks you earn in Civ stage should get carried over to the space stage, as Sporebucks are Sporebucks are Spucks, right?<br /> <br /> You shouldn't have to have the same freakin' annoying voice for your creatures in the space radio thingie... That voice annoys the hell outa me.]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2009 12:36:28]]> GMT</pubDate>
				<author><![CDATA[ ekobor]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Bump]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 04:43:27]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ for the fleets i think this would be a realy good idea<br /> <br /> space station: lareg floting space platfroms taht allt eh spice off teh system goes too they haev low cost recharge and they orbt the sun not the plaent wich makes them solar stations tehy can be use to change everything it that system <br /> <br /> battleship: lots of heath 10 small wepons and 3 batterys (realy big cannons they but on destroyers) and realy attack llarge cargo holds, it aso as lots of engery but unfortantly the ship can only atay in hi atmoshere (like when you a few scrolls away from leaveing the plaent) and the attle ships can battle space stions and bombard citys tehy also take on ships dumb enough to take on a battle ship alone but 3 crusiers might suverly criple teh ship aslo teh batterys can be tergeted to but them out of action <br /> <br /> crusier: meduium heath meduim attack 1 battery and 5 smaller wepons meduim energy can go to planets mid atmoshere before gravity is to strong for it adn a kinda small cargo hold but thies ship is close enough to attack turrents and get more precice targets and a few of teh ships might be able to destroy a battle ship might if there smart enoguh to take out the batterys then attack teh body<br /> <br /> transport ship: lots of health large cargo hold 1 small turrent and lots meduim energy this can be used to trasport spice and a fighter to plaents it also is great to carry squds in with this teh ship is just a shippign ship and can be used to ship spice or war meatrial<br /> <br /> diplomatic ship tons of health samall cargo hold and 1 turrent  easly and gives bonus to peace meets becuase would you rather try and make peace with a big battle ship looming over head or a healy armour transport making peace with you becuase i chose the ship i can scare off <br /> <br /> exploere ships: teh ships you have now but a little weaker<br /> <br /> fighters: 2 small turrents firing with awsoem planetry speed ligth armour and little enargy no cargo hold great for war<br /> <br /> squads:  group  of your soldiers taht can attack a city from withen like a transport drops them off and they go to work on teh building you tell tehm to tehy can ehter take the building by force and use it to start taking over the city or destroy it but a city come preaquipped wiht 2 squads of it own and how many they added  also a squad cna take a turrent liek a mine seige and start firing that turrent into teh city also squad once the city is conquerd they hop in land crafts and spped to teh closest conlney and if they take 4 citys the gadget bomb is under thier control from with in the city i mean the gadget bombs if the city as them are still thier just defesent right<br /> <br /> colney planner: why are there not more types of buidlings do thy but the spice in their homes tll i pick it up or do they leave it in piles were raiders can get it why are there not warehouses to store spice also why cant a colney after a certain number of peopel if you have an office building you can get a bussness that helps in uying ou a city and increase spice output but not diertly they just maek teh blue lines make more also what about a city shield like you put one around you ship why doesnt a bigger ne coat a city for 120 sec the as a 180 recharge to defend agianst attack <br /> <br /> everything above this line can be disign in a editor exept squad and shild<br /> <br /> they should be less disastres like a pirate doesnt attack an itrire city with guns pointed at them no they owould attack trade routes and less grox attack i mean they are way over there at teh center of teh universe were a few system out of hundreds<br /> <br /> anotehr resource what about food there should be a farm and you citys comsum so msuch food de pending on popultion and it stores food like for each t 1 plaent 3 farms     t 2     12 farms for  t3 how every many you got space for  and on a berren planet you could make it were since a colney cant produce food all your city can send it a relieve effort also teat would be one way to make peace<br />  more diplomatic optians mroe space inbtween impires and more wars and peace between 2 npc impires<br /> <br /> a region capital were everything can be controled int aht regeian and he you go to teh regian capital everything within a intersteller drive 5 is uner that regian captitals control all teh building so you can make the buidling teh same type give an all outt order like all fleets defed conleys so all the ships go to a colney and let no enemy ship get near <br />  warpdrive to appear at a regian capital instaly for quick reaction<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 05:57:16]]> GMT</pubDate>
				<author><![CDATA[ Terain]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Don't know what's been already said but:<br /> <br /> For the space stage, in the Planet section of the Sporopedia actually show which planets are wild, what spices they have, what empire rules there, etc. and for the empires, show what philosophy they follow (after you ask them).  <br /> <br /> The path you've followed shouldn't reset when you die (makes it suck if you try to get to the core, fail, and decide to go home)<br /> <br /> <br /> <br /> Erm, there was a lot more, but can't remember it now... hopefully I'll remember eventually]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 06:50:33]]> GMT</pubDate>
				<author><![CDATA[ Zorae42]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ in creture stage i want my creture to act liek a aniamal not a diffrent looking body you do teh same stuff every time liek i want to diside if my creture wants to live in moutians so i give it a good jumb or wing to fly or travel up teh mouatian i will give it fur or fethere sto make it with satnd the cold climate<br /> <br /> or if i want to like in a field i would make a large fast agreassive creture or a smalll fast hebvor or if i wanted to live in a forest i would chose to climb a tree or hunt any aniaml on the ground it would jsut be cool to buiild a creture tahts specilized for its inverment and make soem  envitments i mean you dont see lions in teh ocean you dont see goat in a forest i all so want to be able to deside wether i want a large constly moveing herd or pack or a terrtoray speice i dont see deer with nest i dont see mice constly moving to find more food bring back ocean stage but make it part of teh creture stage you said it was because of navigation that you didnt add it well we move on a 3d inverment in space when on a planet and that could get aus use to that style of movingso add it please and if any developers are even reading this answer like say we agree or will like to add taht or keep ging somthing i want a know a developer is paying attion to all of are fourm post say wsomething your game is so boreing i am ready to retun it it is so easy to master i almost mad]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 08:01:31]]> GMT</pubDate>
				<author><![CDATA[ Terain]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I'm not sure if this has been said or not, (i've already said it in creature creator) BUT THERE NEED TO BE SKIN OPTIONS. Look for my post, New skin ideas for more info,]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 16:53:40]]> GMT</pubDate>
				<author><![CDATA[ CaptainGreene]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Bump, Space stage should be more fleet-based, not posse based. Both of the sides should have equal HP. ]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 17:48:33]]> GMT</pubDate>
				<author><![CDATA[ M5000]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ A feature that allows you to enlarge your creature as a whole. <br /> <br /> If you have a very complex creature, and decide you want it bigger, it is a big hassle to enlarge it piece by piece.<br /> <br /> Preferrably keeping the scale of all parts. So:<br /> <br /> o_  --&gt; O__<br /> <br /> (This would need the ability for some parts to be enlarged past their current 'max')<br /> <br /> Edit:<br /> <br /> Also, being albe to reposition 'forward' without fliping the whole creatue around. That way you can have a creature scuttle side ways after it's made.<br /> <br /> Also allowing a creature to have a 'secondary' forward so that it can decide if it should run forward with this face, or that (mine has eyes and mouths on both ends) depending on the amount of energy it would expend to do so. if you're facing the monster and want to run away, running back wards relative to one face would be faster, no?<br /> <br /> Edit:<br /> <br /> Also. The History Button and the Advance to next stage buttons should be seperate, because every time it says to advance to the tribe stage, I try to check where my creature is headed (adapatble, social or predator), to see if I want to change it up or down slightly, and then I get advanced.<br /> <br /> Edit:<br /> <br /> Also, have the ability to walk on hands, or knuckle walk like a chimp.]]></description>
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				<pubDate><![CDATA[Sat, 3 Jan 2009 20:14:04]]> GMT</pubDate>
				<author><![CDATA[ ekobor]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Hey here's one...<br /> <br /> have a paintbrush mode for creatures<br /> and<br /> don't just have colors or patterns, have 3-D textures, like fur, scales, feathers, translucent and transparent skin]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 03:03:22]]> GMT</pubDate>
				<author><![CDATA[ Acthar]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ can some oen aleast read my fourm post its like my fourm post is getting skipped read my post please <br /> <br /> also there should be warp that lets you warp inbtween region captials <br /> <br /> import points <br /> 1region capital all the spice goes here and controls and area with in a steleller drive 5 for all teh building types in the region can be changed from here also you cna warp from region capital to region capital <br /> 2empire capital all teh building can be changed form here otehr allied spiece walk in you citys here and if we can walk teh cioty we cna talk to them adn are peple <br /> 3a region capital is 0.5 igger than teh normal citys adn the so a normal city is 1.5 a region capital is 1.5 and the capital is 2.0 <br /> here is my other post <br /> <br /> war <br /> 1squds can attack teh city with out destroying the buildings <br /> 2each city has a squad, more can be add fromt eh city planer <br /> 3once citys captured can send squd to other citys by land <br /> 4squad can take a turrent a fire back in to the city <br /> 5once city is captured other citys send squad by land to take it back <br /> <br /> planet <br /> 1turrents placed on planet not only on wall <br /> 2minral mines: place mine on surface it might or might not hit a minral deposted <br /> 3 farms placed on planet grow food for pop <br /> 4if citys dont get crop they die more crops for T score <br /> 5barren planet can be sent crops from planets with extra <br /> 6more crops more houses more factorys and entament <br /> <br /> citys <br /> 1shilds activate when city is attack after 1mineut and 30 secs they shut off <br /> 2warehouses stores extra crop, spice, and minral <br /> 3offices alows the ablity to start a bussness <br /> 4bussness start when 30 or more people live in the city <br /> 5bussness are not under your control <br /> 6bussness help in buying out a system <br /> 7bussness can go interempirer and your bussenss can be built on a friends planet and make them happeir <br /> 8allow the ablity to walk the city <br /> 9buy a extra squd on the city planer <br /> <br /> npc empirer <br /> 1other impirs can make alliances and war with each other <br /> 2missions base on their type <br /> 3religions other than spode <br /> 4if other stong impirer is attack and i dont help they still win <br /> <br /> fleets <br /> battle ship: hi attack hi armour meaduim cargo hold cant go down to plant do to size <br /> <br /> crusier: meduim attack meadiem armour samll cargo can only go to mid atmospherr <br /> <br /> transport: meduim armour low wepons large cargo <br /> <br /> fighter: 2 small turrents fast no interstelar drive fast <br /> <br /> exlorer: the ship you have know <br /> <br /> diplomatic: for diplomatic reasons extramly heavy armour no wepons 3 slot cargo heavy armour to retrat froma mad oeace makeing fast this ship if you make peace or anything in this ship its easer to make peace becuase tehy give you a fe good points for coming in peace also it increases the points doing somthing peaceful becuase would you want to maek peace witha diplomatic ship and not a battel ship that could shread you to bits in minuets <br /> <br /> space <br /> 1atou space nav chats and uses teh shortest route to you destnation base off were you flown and been <br /> 2 space priates attack trade routes adn you get less many tehy dont atttack planes <br /> 3 trade outs make more money you collect at you trading city <br /> 4 much less grox attack <br /> 5 center of galexy is way popint inbetween the diffrent galexy i gould go to some one elses galexy and they could go to mine if they travel through the center <br /> <br /> [i]culture[/i] <br /> 1have a flag and edit it <br /> 2give your peoples religion (type it down so when some one comucates wiht you people they read that) <br /> 3govenment system so waht you are like instead of admril how about fleet commader <br /> <br /> tell us waht your going to add maxis we want to know and be pecifec tell us now]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 06:48:49]]> GMT</pubDate>
				<author><![CDATA[ Terain]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Make procedural physics, not just procedural graphics. Why does a thin creature with long legs move at the same speed and maneuverability as a fat creature with tiny short legs? Make my creature design choices (thick, thin, big, small, many legs, one leg,number of eyes, etc) effect the way the creature plays throughout the entire game. By the time you get to Civ stage, every species plays the same. Why does a tank with a short fat barrel fire the same as a tank with a long thin barrel? Because my design choices are only about graphics not about gameplay, that isn't the game we were promised in '05.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 17:24:53]]> GMT</pubDate>
				<author><![CDATA[ Boofus]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Terain]can some oen aleast read my fourm post its like my fourm post is getting skipped read my post please <br /> [/quote]<br /> <br /> I've tried reading your posts and, nothing against you, the quality of writing is rather poor, so I tend to skip them.<br /> If I may, I'd like to make a few suggestions?<br /> <br /> 1. Make sure you capitalize where required, it really makes sentences easier to descern. (At the beginning of every sentence and on names of people, places, or significant things (the Moon, the Eiffel Tower, etc.)<br /> <br /> 2. When making notorized lists (such as the one I am doing now) add a space between the number and the letters, it makes it a bit more spaced, and easier to read.<br /> <br /> 3. You have good command of the Colon (: ) but seem to have less of a grasp on Periods (.) and on Commas (,). The use of punctuation helps separate ideas from one another, makng the writing more comprehensable.<br /> <br /> 4. You are making a few easy mistakes, or what seem to be typos. If you take the time to read over your post even just once before posting it, and attempt to fix any errors you see, it will greatly increase the quality of your writing.<br /> <br /> Remember, nothing needs to be perfect, far from it. But putting a little effort into how you present something will make people more inclined to read it.<br /> <br /> All in all I believe you have several good ideas in your posts, but they need a bit of a polish on the presentation.<br /> Thank you for the contribution though, telling Maxis/EA what we want can do nothing but improve the game.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 23:26:32]]> GMT</pubDate>
				<author><![CDATA[ ekobor]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I would DIE of joy if this came into effect. Bump.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 04:04:47]]> GMT</pubDate>
				<author><![CDATA[ Elexsiai]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Elexsiai]I would DIE of joy if this came into effect. Bump.[/quote]<br /> me to<br /> think they should release the 2005 demo as a prototype<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:43:06]]> GMT</pubDate>
				<author><![CDATA[ piePIEpie]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I can't remeber if I suggested this here or not. how about mercenary ships. Ships that act like rogues from creature stage. You'd pay them money and they'd ally with you. They'd be stonger than normal ally ships.<br /> <br /> I also suggest a jump gates system. You'd purchase jump gates the first time you used one it would have to be in your home system and then you'd be allowed to place them in systems in sectors across the galaxy. The one in your home system would act as a hub while the others would take you back to your home system.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:54:34]]> GMT</pubDate>
				<author><![CDATA[ Daunstopable1]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ If maxis does make this "Expert mode" You all want they should make it so in creature stage not only do you have a hunger meter but a thirst meter, and to add realisim with the thirst meter, you creature takes more damage from being dehidrated (I know its spelled wrong) then being hungry.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2009 00:43:47]]> GMT</pubDate>
				<author><![CDATA[ Hydriskilla]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ If I'm an omnipotent, galactic god, why do I have to still do shuttle spice deliveries and run errands for other empires? I want to be able to create massive armadas for interstellar conquest or participate in galactic diplomacy or develop new technologies or take part in espionage and sabatoge. I want MOO2 in a world based on procedural calculations. I want how I design my creatures and vehicles to affect how they interact with the world. I want how I cause my creations to interact with the world to affect how others interact with me. I want Black and White in a giant sand box universe. I want Empire Earth with Spore's Creature Creator. I want Homeworld space battles. I want Total War land battles in all stages of the game. I want to be able to land troops on an enemy planet and engage in massive campaigns to conquer new worlds. I want the creature phase to act like it did in the 2005 demo! ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2009 08:22:29]]> GMT</pubDate>
				<author><![CDATA[ Karl-EL]]></author>
			</item>
			<item>
				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Karl-EL]If I'm an omnipotent, galactic god, why do I have to still do shuttle spice deliveries and run errands for other empires? I want to be able to create massive armadas for interstellar conquest or participate in galactic diplomacy or develop new technologies or take part in espionage and sabatoge. I want MOO2 in a world based on procedural calculations. I want how I design my creatures and vehicles to affect how they interact with the world. I want how I cause my creations to interact with the world to affect how others interact with me. I want Black and White in a giant sand box universe. I want Empire Earth with Spore's Creature Creator. I want Homeworld space battles. I want Total War land battles in all stages of the game. I want to be able to land troops on an enemy planet and engage in massive campaigns to conquer new worlds. I want the creature phase to act like it did in the 2005 demo! [/quote]<br /> <br /> Mind if I add this quote to my signature?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2009 21:12:02]]> GMT</pubDate>
				<author><![CDATA[ spaz115]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ These are my suggestions.  They may overlap a little with yours, but please bear with me.  I’ve played the game the quite a bit now, and I think I have some suggestions on how to improve the game.  <br /> <br /> I’ll start with the beginning:  the cell stage.  I believe the cell stage should be a little more diverse from start to finish.  I own [u]Spore: The Evolution[/u], and in one off the pictures it looks as though there are evolutionary lines similar to the creature stage.  There are different levels of mouths, weapons, and movement apparatuses.  I think this should be implemented into the game.  This way, a cell at the beginning cannot possibly be as powerful as a cell at the end of the game.  This leads into my second suggestion for the cell stage, that there should be more different species of cells.  Every cell game is more or less the same, with the same cells at the same levels.  I suggest that cells from other players be pollinated into other player’s games.  If there are different evolutionary stages, as I suggested before, cells of similar abilities as your own cell can be pollinated in.  <br /> <br /> In [u]Spore: The Evolution[/u], there is talk of the “Lost Stage”, the fish stage.  I feel this is a crucial step in evolution that was removed entirely.  In the game now, it is quite awkward to have your cell suddenly start walking on land as an air breathing creature.  When you make the jump to the creature stage in the current game, it is advisable to strip your cell of all parts and start over, shaping your creature the way you like.  This entirely defeats the spirit of evolution, of watching your creature change little by little into an entirely different being.  In the book, it says that Maxis cut the stage out because it was difficult to steer your fish, that a 3-dimensional space was too hard.  I however do not see why the method used to steer your space craft later could not be used here.  If this does not provide enough control, I suggest the same method used by [i]Battlefield 2142 [/i]to steer a helicopter.  This method uses the WSAD keys in coordination with the mouse to steer your helicopter, or possibly fish.  This method allows for very precise movements, and is relatively easy for anybody to master.  I think it would be cool to be a big fish, going on a chase after a small fish.  That would be a lot of fun.  This is overall one of my biggest problem with the game: the lack of fish.  Please bring them back!<br /> <br /> The creature stage is overall quite good, but I still do have some suggestions.  First, make the creatures hungrier.  In the current game, I have never even come close to running out of food, or going hungry.  This could be simplified simply by giving more of a penalty for dying.  Currently, the only drawback is that you are whisked away back to your nest, and in return you get a full hunger meter.  I suggest possibly taking away DNA points.  Not a lot, but enough to make dying a bad thing, instead of a good thing.  Another thing would be to take away the strict nest format.  It would be sort of cool to be a carnivore, stalking your prey walking through a grassy plain, and be able to pick out a single creature for the kill.<br /> <br /> The tribe stage I have no real problems with.  Perhaps make it so that you are at least able to face a tribe of your own species, or make the stage a little bit longer, but that’s about it.  <br /> <br /> The civilization stage I have no serious problems with either.  The only thing I would suggest is to make vehicles evolve from start to finish.  Make parts unlockable, or add build points as accomplishments are achieved.  Another thing would be to give vehicles strengths and weaknesses against each other.  However neither of these suggestions are needed, just a bonus.<br /> <br /> Finally, I come to the Space Stage.  I believe this stage needs to be entirely rewritten.    I think the galaxy is too big a place for one pilot to conquer.  I suggest making the space stage closer to the civilization stage.  I think the player should control the empire, instead of one ship.  Different ships could be built, such as battleships, corvettes, and fighters.  This would create intense space battles, and would be very cool.  I also suggest that transport ships be included, and be able to deploy ground troops to capture cities and planets.  Another thing could be to add different resources, such as uranium or titanium, each required for a certain weapon or ground troop.  I think these suggestions would add a lot to the game, especially when it comes to the Grox.  To have colossal fleet battles, landing troops, and capturing resources, thus fueling the endeavor, would be a very satisfying experience.  <br /> <br /> My final section is a couple of more general suggestions.  First, when starting a game, I think the player should be able to tweak each stage to their liking, meaning the difficulty or preferences such as disabling entire stages.  For example, a player could skip the fish stage entirely if they don’t like it, or go to the space immediately after fully evolving a creature, or making the civilization stage hard, but the space stage easy.  My last suggestion is to give more closure when the game is won.  I believe a special screen should come up when you reach the center of the galaxy, giving your specific stats throughout the game.  A recording, similar to in the game [i]Civilization[/i], could be supplied, showing your empires development from a cell, showing your movements, to space empire, showing your empire expand all the way across the cosmos.<br /> <br /> I hope that at least some of these suggestions are implemented in the next patch, update, or expansion.  Thank you for reading!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2009 21:36:32]]> GMT</pubDate>
				<author><![CDATA[ G-man_10392]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I completely agree with everything said here.....I join in the bump.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2009 22:34:23]]> GMT</pubDate>
				<author><![CDATA[ borris1286]]></author>
			</item>
			<item>
				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=spaz115][quote=Karl-EL]If I'm an omnipotent, galactic god, why do I have to still do shuttle spice deliveries and run errands for other empires? I want to be able to create massive armadas for interstellar conquest or participate in galactic diplomacy or develop new technologies or take part in espionage and sabatoge. I want MOO2 in a world based on procedural calculations. I want how I design my creatures and vehicles to affect how they interact with the world. I want how I cause my creations to interact with the world to affect how others interact with me. I want Black and White in a giant sand box universe. I want Empire Earth with Spore's Creature Creator. I want Homeworld space battles. I want Total War land battles in all stages of the game. I want to be able to land troops on an enemy planet and engage in massive campaigns to conquer new worlds. I want the creature phase to act like it did in the 2005 demo! [/quote]<br /> <br /> Mind if I add this quote to my signature?[/quote]<br /> I don't mind at all. In fact I think it's great that you would want to spread the message!]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 17:21:54]]> GMT</pubDate>
				<author><![CDATA[ Karl-EL]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ a MEGA sand box mode:you have a little square of space and in that you can edit EVERYTHING<br /> <br /> part editor:make your own parts!]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 17:53:39]]> GMT</pubDate>
				<author><![CDATA[ sploot]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I have but one point... in creature, cell, civ, and heck, even space, there is some BLUE based route.  but in tribe? NADDA!!! in cell, I had fun trying to balance killing and eating plants, same with creature, but in tribe, I often find myself haveing to resort to going full social, because the blue one is TOO HARD!!! you could be just into green, and when fighting a tribe, if it takes too long, it'll go halfway through into red!!! what the heck is up with that!?!?!?]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 20:48:41]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
			</item>
			<item>
				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ OMG! We are gonna be able to leave our Spaceship! Just found this out. OWNAGE!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/307515.page</guid>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 20:54:48]]> GMT</pubDate>
				<author><![CDATA[ PieIsYummy]]></author>
			</item>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Karl-EL][quote=spaz115][quote=Karl-EL]If I'm an omnipotent, galactic god, why do I have to still do shuttle spice deliveries and run errands for other empires? I want to be able to create massive armadas for interstellar conquest or participate in galactic diplomacy or develop new technologies or take part in espionage and sabatoge. I want MOO2 in a world based on procedural calculations. I want how I design my creatures and vehicles to affect how they interact with the world. I want how I cause my creations to interact with the world to affect how others interact with me. I want Black and White in a giant sand box universe. I want Empire Earth with Spore's Creature Creator. I want Homeworld space battles. I want Total War land battles in all stages of the game. I want to be able to land troops on an enemy planet and engage in massive campaigns to conquer new worlds. I want the creature phase to act like it did in the 2005 demo! [/quote]<br /> <br /> Mind if I add this quote to my signature?[/quote]<br /> I don't mind at all. In fact I think it's great that you would want to spread the message![/quote]<br /> can i add it to my sig]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/307588.page</link>
				<pubDate><![CDATA[Fri, 9 Jan 2009 21:21:43]]> GMT</pubDate>
				<author><![CDATA[ piePIEpie]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I have a suggestion to deal with the tribe stage drawbacks:  add a third way to deal with other tribes.  for instance:  instead of walking in and setting stuff on fire or playing instruments, how about enabling tech exchange.  if I have the fire stick, and they have the spear, I should be able to tell them about spear and they tell me about fire stick.  also, perhaps a sort of point system for the civ stage, as right now you can be ecconomic without ever making ONE trade route!]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2009 23:11:13]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Acthar]Hey here's one...<br /> <br /> have a paintbrush mode for creatures<br /> and<br /> don't just have colors or patterns, have 3-D textures, like fur, scales, feathers, translucent and transparent skin[/quote]<br /> <br /> Somewhere I've posted a video where they talk about why they weren't able to do this.  I've seen pictures from when they were making Spore with fur on creatures (and the other things you mentioned too).  They had the paintbrush too but they said the creatures looked horible when they tried that too.<br /> <br /> Here I found that video it's long and there are two of them.<br /> <a class="snap_shots" href="http://www.sporeuniverse.net/index.php?start_from=&ucat=&subaction=showfull&id=1219012266&archive=1220241633&" target="_blank" rel="nofollow">http://www.sporeuniverse.net/index.php?start_from=&ucat=&subaction=showfull&id=1219012266&archive=1220241633&</a>]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 13:48:46]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=joural]I have but one point... in creature, cell, civ, and heck, even space, there is some BLUE based route.  but in tribe? NADDA!!! in cell, I had fun trying to balance killing and eating plants, same with creature, but in tribe, I often find myself haveing to resort to going full social, because the blue one is TOO HARD!!! you could be just into green, and when fighting a tribe, if it takes too long, it'll go halfway through into red!!! what the heck is up with that!?!?!?[/quote]<br /> just do 3 red and 2 green. if you were blue in creature, this should work fine.]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 13:52:35]]> GMT</pubDate>
				<author><![CDATA[ klawz]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ The full cell creator should be implemented. I know you can access it through cheats, but most people don't know how/can't.<br /> I downloaded Spore through Steam, so I can't edit it to allow me the full cell creator.<br /> <br /> The full cell creator is a great thing, with it we could start sharing our cells because they would become MUCH more diverse. I, for one, love to make cells and early creatures. They're simple, sure, but have something that creatures don't. With these parts, everything would be so much better. Maybe instead of just the sneak, speed, charm, spit and attack, other things could be added. Maybe even levels for each attack, like in creature phase.<br /> <br /> One final thing, maybe (hoping it doesn't become to un-cell like), we could have one friend follow us around. We could talk to them in a social way, and allow them to follow us around and be friends with us, doing what we do. This helps to support the nest idea in creature, which seems a little odd since your alone in the cell-world.]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 17:19:21]]> GMT</pubDate>
				<author><![CDATA[ robbbxswim]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ All i want to happen is being able to play with other people in stages if we wanted to that would be fun and i met a lot of people that said when it becomes multiplayer they will get spore <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />   ]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 17:40:11]]> GMT</pubDate>
				<author><![CDATA[ LuiBei1994]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ and i want the tanks to act like they do in warhammer40k instead of having a lot of different guns shooting one laser thing again and again, and we should be able to buy infantry and the planets should be bigger and the space battles should be like home world, in the civ stage the battles should be like warhammer cause im tired of adding a lot of guns and it only shoots one laser  thing and no infantry and the space stage should deffinatly be like homeworld type battles that would be awesome especially if we could make more than one type of ship and we could make our mothership and carriers and gatherers and fighters and bombers and corvettes and and bomber corvettes  and so on <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  and a big improvement besides those two is letting players play multiplayer stages.]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 17:47:09]]> GMT</pubDate>
				<author><![CDATA[ LuiBei1994]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I love the list and I'd say I agree with most every point on it... but I just can't imagine how you'd work all that into the game.<br /> <br /> Seriously, it would require A) a /major/ overhaul of the game. I'm talking so major that it'd barely be recognizable as the Spore we have today.<br /> B) Most of these are proposed for some sort of "expert" mdoe... what if I want to have all these features but I don't want to be extincted when I'm playing with a measly creature just for fun.<br /> <br /> All these points would make for a much better game, but it would be so vastly different from the Spore we have on the shelf today...<br /> <br /> Also, if this is released as some "super-mega-expansion"... what about all the people who only have the regular edition of the game? (Which many will, because they're so dissatisfied that they won't waste another cent on the Spore franchise) You can only imagine that the differences will be so vast that those poor "version 1" owners will be unable to download content from super-mega-pack owners.]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 20:09:58]]> GMT</pubDate>
				<author><![CDATA[ macmnc]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=macmnc]I love the list and I'd say I agree with most every point on it... but I just can't imagine how you'd work all that into the game.<br /> <br /> Seriously, it would require A) a /major/ overhaul of the game. I'm talking so major that it'd barely be recognizable as the Spore we have today.<br /> B) Most of these are proposed for some sort of "expert" mdoe... what if I want to have all these features but I don't want to be extincted when I'm playing with a measly creature just for fun.<br /> <br /> All these points would make for a much better game, but it would be so vastly different from the Spore we have on the shelf today...<br /> <br /> Also, if this is released as some "super-mega-expansion"... what about all the people who only have the regular edition of the game? (Which many will, because they're so dissatisfied that they won't waste another cent on the Spore franchise) You can only imagine that the differences will be so vast that those poor "version 1" owners will be unable to download content from super-mega-pack owners.[/quote]<br /> <br /> I'm going to go out on a limb here and say I don't think that's such a bad thing being different. <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/311623.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/311623.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 20:49:39]]> GMT</pubDate>
				<author><![CDATA[ Davianti]]></author>
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			<item>
				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ All spore needs, is to make off branch games base of your spore worlds.  <br /> <br /> Sporecity<br /> The Spores<br /> and so on<br /> <br /> Maybe even come out with a racing game like mario kart where you can race your created vehicles.<br /> A game where you can run around in third person and play like a space bounty hunter with your spore universe.<br /> <br /> Turn the spore game into a engine/game for other games to be base off of.   And use the universe you created to play those other games.    ]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2009 21:27:59]]> GMT</pubDate>
				<author><![CDATA[ PostIndu]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=klawz][quote=joural]I have but one point... in creature, cell, civ, and heck, even space, there is some BLUE based route.  but in tribe? NADDA!!! in cell, I had fun trying to balance killing and eating plants, same with creature, but in tribe, I often find myself haveing to resort to going full social, because the blue one is TOO HARD!!! you could be just into green, and when fighting a tribe, if it takes too long, it'll go halfway through into red!!! what the heck is up with that!?!?!?[/quote]<br /> just do 3 red and 2 green. if you were blue in creature, this should work fine.[/quote]<br /> My problem is just that I like going pure one of each, and it made it irritating for the blue.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/312876.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/312876.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 00:38:28]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I loved all these ideas, and agree with each and every one of them... Hopefully as more expansion packs come out, more of these ideas will be added to the game.. It would make it much more enjoyable]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/313558.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/313558.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 02:34:55]]> GMT</pubDate>
				<author><![CDATA[ iamevilman]]></author>
			</item>
			<item>
				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I agree with these ideas too, what happened to Spore 05!!!! I want it back!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/314356.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/314356.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 05:33:58]]> GMT</pubDate>
				<author><![CDATA[ Carpman]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=macmnc]<br /> B) Most of these are proposed for some sort of "expert" mdoe... what if I want to have all these features but I don't want to be extincted when I'm playing with a measly creature just for fun.<br /> [quote]<br /> <br /> Measly little creature would also work in a version of Spore like this. Think about the wild, what do small creatures do? They live in holes/tunnels/high up in trees/hidden nests/hide/or get defense weapons(like spikes on there back for example) ect...<br /> <br /> Basicly I (and others) want spore to be more like an acual ecosystem. And if you want to play as a little measly creature that you think isnt fit for the enviroment your currently in you have two options. Start a new game in creature phase and start out as a 'measly little creature', and the game would make an enviroment to fit your creature, give predators hunting you, depending on your size there could be prey for you, it would make creatures farther up the food chain, and places to dwell for all of them. Or you could play on easy mode, which would allow you to essentially make what ever creature you want, and not have to worry about how your creature may not fit the niche it currently has in the enviroment.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2009 05:39:04]]> GMT</pubDate>
				<author><![CDATA[ Megazear7]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Shouldn't it be cool that you can choose if your an epic. And maybe that you live in a epic planet. (Like dinosaurs.)<br /> It could also be awesome that you can choose that you are a fish, ore a reptil ore a bird etc.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/315201.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/315201.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 14:43:24]]> GMT</pubDate>
				<author><![CDATA[ catme]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=joural][quote=klawz][quote=joural]I have but one point... in creature, cell, civ, and heck, even space, there is some BLUE based route.  but in tribe? NADDA!!! in cell, I had fun trying to balance killing and eating plants, same with creature, but in tribe, I often find myself haveing to resort to going full social, because the blue one is TOO HARD!!! you could be just into green, and when fighting a tribe, if it takes too long, it'll go halfway through into red!!! what the heck is up with that!?!?!?[/quote]<br /> just do 3 red and 2 green. if you were blue in creature, this should work fine.[/quote]<br /> My problem is just that I like going pure one of each, and it made it irritating for the blue.[/quote]<br /> 3 places hate you, just kill them.  once that's done, befriend the other 2 <img src="http://forum.spore.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/315207.page</guid>
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				<pubDate><![CDATA[Sun, 11 Jan 2009 14:46:56]]> GMT</pubDate>
				<author><![CDATA[ klawz]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ In the space stage, if you beam members of your species into a tribal planet, they run around with stone axes, killing every tribe member that they see. If an epic attacks your city in the space phase, (if any are left on your homeworld) your guys pull out little laser guns and kill it. There is some support for infantry, so why not include it?<br /> <br /> Also: The tribal stage should play a bit more like a traditional RTS.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/315668.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 17:04:08]]> GMT</pubDate>
				<author><![CDATA[ Zalthia]]></author>
			</item>
			<item>
				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Perhaps the ability to go back to play the cell and creature stage if you started at an later stage? ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/317305.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/317305.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 21:32:00]]> GMT</pubDate>
				<author><![CDATA[ ekobor]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ giving unlimited staff of life uses would push it... say I have a creature I'm cheating on, and one I'm not.  I would then be able to use the staff of life to make all planets in the nearby area T3, simply by using the lvl 5 mover-thing.  the show all wormhole exits would just make it easier.  however, you could have styeve give you said map, so that your creature automaticly maps wormholes after hitting the center of the galaxy...]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 19:16:14]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Davianti][quote=macmnc]I love the list and I'd say I agree with most every point on it... but I just can't imagine how you'd work all that into the game.<br /> <br /> Seriously, it would require A) a /major/ overhaul of the game. I'm talking so major that it'd barely be recognizable as the Spore we have today.<br /> B) Most of these are proposed for some sort of "expert" mdoe... what if I want to have all these features but I don't want to be extincted when I'm playing with a measly creature just for fun.<br /> <br /> All these points would make for a much better game, but it would be so vastly different from the Spore we have on the shelf today...<br /> <br /> Also, if this is released as some "super-mega-expansion"... what about all the people who only have the regular edition of the game? (Which many will, because they're so dissatisfied that they won't waste another cent on the Spore franchise) You can only imagine that the differences will be so vast that those poor "version 1" owners will be unable to download content from super-mega-pack owners.[/quote]<br /> <br /> I'm going to go out on a limb here and say I don't think that's such a bad thing being different. <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />[/quote]<br /> Spore 2, anyone?<br /> Perhaps £30 but, as this thread shows, a completely new game.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 19:28:22]]> GMT</pubDate>
				<author><![CDATA[ TehAlmightyOne]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I've been thinking of this idea for a while, and i'm wondering what anyone thinks about it. <br /> In creature editor, there should be a button that would have organs. your creature automatically has a brain (level 1), a heart (level 1), lungs (level 1) and a digestive tract (level 1). there are more organs, and you can upgrade (and place) the organs in your creature. you also should be able to choose the color of the organs, not to mention blood. now that i think about it... if your race gets viciously mutilated, you could see blood and organs fly out <img src="http://forum.spore.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> But come on! spore should at least be Teen, it's animal violence bores me]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2009 20:13:53]]> GMT</pubDate>
				<author><![CDATA[ Shanemaly]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I think MAXIS SHOULD ADD THE JINGLE BACK INTO THE INTRO!!!<br /> <br /> Yeah. But come on! The intro is so boring... <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> Anyway, another thing would be to increase planet radius.<br /> The planets (like in creature stage) are just too small! Especially when the Galactic Adventures comes out, you can explore a whole planet in less than an hour! Seriously! <br /> <br /> And in the Civ stage! You can circumnavigate your planet in less than 5 minutes. <br /> <br /> Another thing is the inclusion of amphibious vehicles, and bubble (underwater) cities. No more of this build a car or build a boat stuff. <br /> <br /> Oh, and please add back in the whole "avoid impending supernovae" and nebulae and whatnot in the Space stage.<br /> <br /> Nerd rage OFF.  <img src="http://forum.spore.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <br /> <br /> And- how about a constellation maker, in the tribal or civ stage? You can trace constellations that will appear in the night sky of your home planet only. Or, have them appear in a more 3-D fashion once you get to the space stage, showing you that maybe you accidentally connected a star next to your home system with one across the galaxy!<br /> <br /> Yeah, that would be cool. And you could share your constellations with people over the Sporepedia!<br /> <br /> EDIT: That last one might become a problem, actually... with people drawing.......  <img src="http://forum.spore.com/jforum//images/smilies/49869fe8223507d7223db3451e5321aa.gif" /> You know........... in the sky...<br /> <br /> Man, that was such a great idea, too............ <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2009 06:31:57]]> GMT</pubDate>
				<author><![CDATA[ Comedyninja]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I want interactive nebulas]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/327185.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/327185.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 01:16:15]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Directional attacks in creature stage would be good. Instead of clicking on a button and your creature automaticly facing the target, going to it and attacking you should have to manual face your target and click to attack. Also with this you could add some simple part-placement mechanics (Did you hear me maxis, I said simple - PLEASE listen to us, we gave you your paycheck!). If the part you placed is really long it has a longer range of attack, if it is short it has a short range but higher damage attack. This would add a ton of replayability to creature phase and make fighting fun! Also it adds versions of abilities! The problem this brings up is that you have to make your opponent creatures fight different.<br /> <br /> Maybe for hard mode or something?]]></description>
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				<pubDate><![CDATA[Thu, 15 Jan 2009 02:07:47]]> GMT</pubDate>
				<author><![CDATA[ Megazear7]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Here are some requests:<br /> <br /> 1.I think we should be able to have amphibious creatures and also cut the WoW crap what happened to attacking with tails and grabbing with mouths and dragging this is NOT World of Warcraft!<br /> <br /> 2. I think for the more advanced creature designers you could hold down enter or something and the creature's organs appear and you can move them around add new ones and such.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 05:31:23]]> GMT</pubDate>
				<author><![CDATA[ NKapMan]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ PEOPLE! I DON'T NORMALLY TALK IN CAPS, SO YOU KNOW THERE'S SOMETHING UP! I JUST HAD AN IDEA SO GOOD I WON'T GO TO BED UNTIL I'VE FINISHED TYPING IT, AND I'M DEAD TIRED! HERE IT IS:<br /> <br /> People have been yelling out "bigger planets!" or "larger planet radius!" a lot in these kind of threads, and I just thought, "Hey, why does the planet need to be bigger? Why can't everything else be smaller?" And I can't figure out a good enough reason to think otherwise. The hills and cliffs in creature stage make me feel like I'm a giant, so why not put things in proportion? Now, just so you all understand, when I say everything I mean everything, trees, epics, cities, spaceships, I'm talking the whole schimozzle! Wow, I've never said that before... anyways, good idea?]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2009 13:22:55]]> GMT</pubDate>
				<author><![CDATA[ US_of_Alaska]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Well,changes to the game,some of them would be nice,but the game is really good as it is.For spore to be hard and everything like real life evolution would kinda take to long to play the game,and having just the parts that Maxis gives us makes the game so that we dont have to change anything,or change the levels like how rare are parts and such.I guess some people..well most peple if you like that,may like changes like that,but in my opinion,Spore would be too complicated if Maxis added a whole buncha stuff. Please dont get mad at me....  <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />  cryz]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/333764.page</guid>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 03:00:41]]> GMT</pubDate>
				<author><![CDATA[ krisser888]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Definately need to change it so that all mouths can be any food type. <br /> <br /> If I want that bird beak, why do I have to be a carnivore?]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/4964/334005.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/4964/334005.page</link>
				<pubDate><![CDATA[Sat, 17 Jan 2009 04:09:57]]> GMT</pubDate>
				<author><![CDATA[ ekobor]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ ADD THE Freaking "VERB" SYSTEM!!!!<br /> <br /> <a class="snap_shots" href="http://www.youtube.com/watch?v=IiaXyNrUChI" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=IiaXyNrUChI</a>]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2009 09:30:45]]> GMT</pubDate>
				<author><![CDATA[ Mandra]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I want wings with which you can fly into trees.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/4964/339336.page</link>
				<pubDate><![CDATA[Sun, 18 Jan 2009 19:53:29]]> GMT</pubDate>
				<author><![CDATA[ Voldemort1212]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ 1.There should be "controller compatibily" where the mouse and the controller can be used together (mouse for creating, controller for gameplay) and when I say CONTROLLER, I mean like a 360 controller to plug into the USB pluggin. I think it insanely awesome to control my creature using an analog stick, it gets kinda difficult to do some things as it is, like hiking hills and such in the creature phase, and in the space phase moving, shooting, and aiming is extremely difficult! I don't know why, but it is!<br /> <br /> 2.Different storylines, personalities and such. Getting into the space phase after seeing the same storyline happen over and over gets ever so dull, find a crashed ship, go to planet, get attacked, you all know it. and if I'm a Bard my creatures should act like Bards, ask for cake and such. and I also noticed that in the lower right hand corner I can see my creature, but they don't do anything...I know its not so necessary, but I'd like to see him react to what is said to him, or what he says, maybe add few more greetings as well, all I ever end up saying is that I come in peace, the other two are a little bit threatening, and after I say "Behold and such..." they always make fun of me! <img src="http://forum.spore.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> some minor things but it'll shake things up a bit...<br /> <br /> 3.also the gender editing should make sure no MAJOR changes occur (to avoid having almost two completely different creatures, but that might not be possible without it being to strict), also make a gender outfitter, because it freaks me out to see the female creature at control have a Moustache! <img src="http://forum.spore.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> also allow the player to select the dominant gender(player will get to play as the dominant gender), and for the sporepedia, on the creature tab show the dominant gender, and if theres a difference in gender put the gender's symbol next to it, and when you click the tab show both versions side by side.<br /> <br /> 4.also with the cell phase parts, they should be capable for use in the regular creature creator, even the locked ones and the cell phase paint designs, because they add some VERY unique designs! and I don't quite get the point of the Early creature creator, just throw the parts into original creature creator and remove the early creator from the game. don't forget to add an easy cell phase access! <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> 5.In the Creature phase, along with some food limitting, allow the creature to eat fish or seaweed and maybe have some smaller creatures that won't go extinct so that carnivores won't have to go and start extincting creatures just to eat if they wanna be social.<br /> <br /> 6.Creature parts, when adding new ones, there should be some that allow pose and dance that aren't hands or feet (probably not on the same topic this thread was meant for, but still), and maybe for attacking (and maybe social), I'm not sure how to put this, but I'll just give an example: If you are flying and you use charge, you should swoop down as an attempt to "abduct" the target. another example: when mid-jump and you use charge, you should "Pounce" upon the target. these sort of things should work with sneak, flight, jump, and sprint. I'm not sure it would work too well with social though...<br /> <br /> mostly just a few minor additions, except the first one, I think that one is almost [b]NEEDED[/b]!  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 22:19:55]]> GMT</pubDate>
				<author><![CDATA[ CrazyChaos]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I think foot soldiers are a MUST HAVE for Spore...And on the same topic, space age vehicles should be able to fight space age ships!  ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 02:04:09]]> GMT</pubDate>
				<author><![CDATA[ Archereon]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=US_of_Alaska]PEOPLE! I DON'T NORMALLY TALK IN CAPS, SO YOU KNOW THERE'S SOMETHING UP! I JUST HAD AN IDEA SO GOOD I WON'T GO TO BED UNTIL I'VE FINISHED TYPING IT, AND I'M DEAD TIRED! HERE IT IS:<br /> <br /> People have been yelling out "bigger planets!" or "larger planet radius!" a lot in these kind of threads, and I just thought, "Hey, why does the planet need to be bigger? Why can't everything else be smaller?" And I can't figure out a good enough reason to think otherwise. The hills and cliffs in creature stage make me feel like I'm a giant, so why not put things in proportion? Now, just so you all understand, when I say everything I mean everything, trees, epics, cities, spaceships, I'm talking the whole schimozzle! Wow, I've never said that before... anyways, good idea?[/quote]<br /> <br /> I was thinking about this also when playing the game, everything needs to shrink!<br /> Like when you find earth, trees are bigger than some countries.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 04:25:07]]> GMT</pubDate>
				<author><![CDATA[ Jimbe]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ My additions:<br /> <br /> [b]Bring back the other editors![/b] Flora editor! Full cell editor! (They can both be accessed now!) Aquatic editor! Planet editor! Galactic object editor! I want to be able to be the Magratheans from [u]Hitchhiker's Guide to the Galaxy[/u] and make my own custom planets, and then fill them with life! I want to be able to launch a black hole into the middle of an unfriendly civ's home system and watch them be obliviated!<br /> <br /> I just really want to be God! Is that asking SO much?<br /> <br /> [b]Make placement of parts affect creature's actions:[/b] I just put five fifteen-inch spikes on my creature's new set of arms - so [i]why is it still attacking with its wimpy, stub-fingered hands?![/i]. We saw it work in 2005's demo. Make it work again. Weapons should take attacking priority over non-weapons.<br /> <br /> I would agree with pretty much everything on the list, notably:<br /> <br /> MAKE IT POSSIBLE TO FAIL: If nothing else, this is an absolute must, at every difficulty. This game is supposed to be about evolution; isn't evolution really all about trial and error? There's no guarantee that your fat, fluffy care bear is going to make it, and it takes all the challenge out of gameplay. "GAME OVER" is as old as life itself - certainly as old as video games.<br /> <br /> Allow multiple "Starts" on the same planet: I want to create an "Age of DinoSpores" on my planet. I want to fill it with big, awesome creatures that, left on their own, have no intention of developing that pesky "intelligence" thing. This, obviously, would require a more robust, deep Creature Phase. <br /> <br /> Put the underwater stage back in: Frankly, I don't see how you get to call your game evolution-based when you get to skip what is arguably the most interesting phase of evolution, or at least was on OUR planet! (Anyone interested in this should find and watch the BBC program "Walking With Monsters". And allow us to stay there! I should be able to become a whale if I want to.<br /> <br /> Allow unlimited flight: Why can't I evolve to become, say, a condor-like creature that has to circumnavigate the world in order to complete its life cycle? All sorts of Earth animals are capable of flying halfway around the world - it should be possible elsewhere! In the CC, I made all kinds of crazy animals whose design depended on them being allowed to fly indefinitely. Extremely lame that flight is really just glorified jumping. You've got flight modeling in Civ mode. Use it for Creatures.<br /> <br /> Make creatures' design reflect in their performance: There's a [i]really good reason[/i] you don't see creatures with big, fat bodies and a single tiny foot splayed out way behind them IRL. Some things should be literally impossible. If a leg is too small to support body mass, then the creature should push itself around on its belly. They had this feature and tossed it, just to make failure more impossible.<br /> <br /> I won't keep going. All the stuff on the list is good. This is a very important subject. <br /> <br /> BTW: I'm waiting till a good version of Spore comes out to buy it. No, I haven't pirated it - I own a Mac, or I probably would have. But both my sister and my GF's brother have it, and after playing some, seeing quite a bit, and reading/watching even more online, I know it's not the product I expected from the demos.<br /> <br /> I promise that I'll buy it when it's what they said it would be; till then, my $50 is going elsewhere, and I'll just keep enjoying the creatures I can make for free.<br /> <br /> The saddest part is that if they don't make the game they said they would, someone else will. Cat's out of the bag; the idea's too good not to use. But it won't be called Spore, and Will Wright won't get the credit, and EA & Maxis won't make a cent from it. Don't do it for us, guys. Do it for yourselves before someone else out-evolves you. In the real world, failure IS possible.]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 08:13:14]]> GMT</pubDate>
				<author><![CDATA[ R3DS74R]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ <br /> My suggestions; Have planets further apart in solar systems, have much more land to explore [such as this; Each planet in Spore is only about ten kilometers wide,and they should be many thousands of miles across] be able to have massive cities in proportion to New York [ such as several thousand buildings ] all at same costs as in space stage normally,be able to have supernovae, supervolcanoes and massive disasters like that actually happen, and in civ stage, be able to place several hundred cities.]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 09:36:24]]> GMT</pubDate>
				<author><![CDATA[ lightningcurve]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ WE DON"T WANT ANY SIM RELATED STUFF ANYMORE!!!<br /> IT"S NOT SIM EVERYTHING!!!]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 09:38:09]]> GMT</pubDate>
				<author><![CDATA[ Alakzam]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=lightningcurve]<br /> My suggestions; Have planets further apart in solar systems, have much more land to explore [such as this; Each planet in Spore is only about ten kilometers wide,and they should be many thousands of miles across] be able to have massive cities in proportion to New York [ such as several thousand buildings ] all at same costs as in space stage normally,be able to have supernovae, supervolcanoes and massive disasters like that actually happen, and in civ stage, be able to place several hundred cities.[/quote]<br /> <br /> What are you thinking???<br /> No games have ever achieved a such glorious milestone.<br /> You gotta be kidding me.]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 09:39:22]]> GMT</pubDate>
				<author><![CDATA[ Alakzam]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Some of the improvements that people said are bascially personal, some like it, some don't like it, watcha gonna do then <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />? <img src="http://forum.spore.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 09:40:41]]> GMT</pubDate>
				<author><![CDATA[ Alakzam]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ If you are asking them to jamm this in the game, you obviously have no idea, its a game, not a military trainer, it cant get anymore complex if u realy want that, i can garentee that ur pc will be ridiculously slow and fustrating.<br /> U want that?<br /> <br /> [quote=R3DS74R]My additions:<br /> <br /> [b]Bring back the other editors![/b] Flora editor! Full cell editor! (They can both be accessed now!) Aquatic editor! Planet editor! Galactic object editor! I want to be able to be the Magratheans from [u]Hitchhiker's Guide to the Galaxy[/u] and make my own custom planets, and then fill them with life! I want to be able to launch a black hole into the middle of an unfriendly civ's home system and watch them be obliviated!<br /> <br /> I just really want to be God! Is that asking SO much?<br /> <br /> [b]Make placement of parts affect creature's actions:[/b] I just put five fifteen-inch spikes on my creature's new set of arms - so [i]why is it still attacking with its wimpy, stub-fingered hands?![/i]. We saw it work in 2005's demo. Make it work again. Weapons should take attacking priority over non-weapons.<br /> <br /> I would agree with pretty much everything on the list, notably:<br /> <br /> MAKE IT POSSIBLE TO FAIL: If nothing else, this is an absolute must, at every difficulty. This game is supposed to be about evolution; isn't evolution really all about trial and error? There's no guarantee that your fat, fluffy care bear is going to make it, and it takes all the challenge out of gameplay. "GAME OVER" is as old as life itself - certainly as old as video games.<br /> <br /> Allow multiple "Starts" on the same planet: I want to create an "Age of DinoSpores" on my planet. I want to fill it with big, awesome creatures that, left on their own, have no intention of developing that pesky "intelligence" thing. This, obviously, would require a more robust, deep Creature Phase. <br /> <br /> Put the underwater stage back in: Frankly, I don't see how you get to call your game evolution-based when you get to skip what is arguably the most interesting phase of evolution, or at least was on OUR planet! (Anyone interested in this should find and watch the BBC program "Walking With Monsters". And allow us to stay there! I should be able to become a whale if I want to.<br /> <br /> Allow unlimited flight: Why can't I evolve to become, say, a condor-like creature that has to circumnavigate the world in order to complete its life cycle? All sorts of Earth animals are capable of flying halfway around the world - it should be possible elsewhere! In the CC, I made all kinds of crazy animals whose design depended on them being allowed to fly indefinitely. Extremely lame that flight is really just glorified jumping. You've got flight modeling in Civ mode. Use it for Creatures.<br /> <br /> Make creatures' design reflect in their performance: There's a [i]really good reason[/i] you don't see creatures with big, fat bodies and a single tiny foot splayed out way behind them IRL. Some things should be literally impossible. If a leg is too small to support body mass, then the creature should push itself around on its belly. They had this feature and tossed it, just to make failure more impossible.<br /> <br /> I won't keep going. All the stuff on the list is good. This is a very important subject. <br /> <br /> BTW: I'm waiting till a good version of Spore comes out to buy it. No, I haven't pirated it - I own a Mac, or I probably would have. But both my sister and my GF's brother have it, and after playing some, seeing quite a bit, and reading/watching even more online, I know it's not the product I expected from the demos.<br /> <br /> I promise that I'll buy it when it's what they said it would be; till then, my $50 is going elsewhere, and I'll just keep enjoying the creatures I can make for free.<br /> <br /> The saddest part is that if they don't make the game they said they would, someone else will. Cat's out of the bag; the idea's too good not to use. But it won't be called Spore, and Will Wright won't get the credit, and EA & Maxis won't make a cent from it. Don't do it for us, guys. Do it for yourselves before someone else out-evolves you. In the real world, failure IS possible.[/quote]]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 09:43:24]]> GMT</pubDate>
				<author><![CDATA[ Alakzam]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Megazear7]Directional attacks in creature stage would be good. Instead of clicking on a button and your creature automaticly facing the target, going to it and attacking you should have to manual face your target and click to attack. Also with this you could add some simple part-placement mechanics (Did you hear me maxis, I said simple - PLEASE listen to us, we gave you your paycheck!). If the part you placed is really long it has a longer range of attack, if it is short it has a short range but higher damage attack. This would add a ton of replayability to creature phase and make fighting fun! Also it adds versions of abilities! The problem this brings up is that you have to make your opponent creatures fight different.<br /> <br /> Maybe for hard mode or something?[/quote]<br /> <br /> Good ideas, but not all ur ideas are great.]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 09:44:40]]> GMT</pubDate>
				<author><![CDATA[ Alakzam]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ <br /> my reccomendations for a patch: <br /> free play mode (sick of doing all them stupid goals and missions. what if i just wanna play!?)<br /> user generated content in cell creator <br /> maybe some more parts for all editors <br /> a flora editor <br /> ability to toggle maxis creatures <br /> longer creature stage (in my opinion it is the funnest stage so it should be elongated) <br /> unique tribal names (seriously, cyan tribe? come on!) <br /> ability to build cities in tribal and civilization. <br /> creatures that roam around and others that attack other creatures (spore seems so fake when youre the only creature that ever eats. in the environment, you should see carnivores raiding nests and herbivores grazing in fields) <br /> complexity meter pushed up a little <br /> functional sensory parts <br /> in one of the older demonstrations by will wright i saw somethig where: you get DNA but your creature doesnt auto-upgrade its brain, you save up dna points to buy both parts and brain upgrades. i think that is needed. <br /> <br /> it seems so raw how your creature goes from using spears and clubs to driving futuristic vehicles. i think the idea of technologic advancement should be plugged in. i think as you achieve things and research things, your ideas and objects advance example: you kill a weaker tribe's building, you kill off a nest of an animal, and you trade furs of tools with another group, you get tech points, and you get some from researching over time. with these tech points, you can learn you know, bronze, iron, and slowly advance on until you've gotten smart enough to build vehicles and aircraft, buildings and then finnaly culminates with the launch of a spacecraft. it would be better than befriending or dominating other civilizations. this freedom i described, freedom in a sense how you complete the civilization* stage prepares you for the freedom of the space stage. it is also odd seeing a colonial building and then a vehicle with like lasers appear at the same point in time. the buildings should advance to become futuristic as well. <br /> *when i say civilization i mean it would be a good idea to merge tribal and civ stages into one and have technology points be the "currency" <br /> also how about if you have domesticated a non bipedal animal, you can ride it like how humans ride horses and camels and elephants. and im sick of seeing those stupid animals with no hands holding things in the tribal, civ, and space. stage. it should be a regulation to put on graspers to advance to civilization stage*. <br /> <br /> there. more coming soon ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 21:45:16]]> GMT</pubDate>
				<author><![CDATA[ utuguwarrior]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ sorry double post]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 21:47:00]]> GMT</pubDate>
				<author><![CDATA[ utuguwarrior]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I think these ideas are so cool and would make the game more of what i expected upon it's release. The two I would really like to see happen is the geological era one and the one about how some species are more advanced then you on your planet.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 23:47:53]]> GMT</pubDate>
				<author><![CDATA[ HamptonHawkeye]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Here are some ideas:<br /> <br /> &gt;&gt; Creation of "Main Ships". Ships like all the UFOs that we play, but would be possible to keep those ships on diferents regions and, to select them, we just have to click on a icon that represents them and, at the same time, we take off the control of the current ship to control a new one. For example: you have a planet near the Galactic Core and another one far away. If you have a Main Ship on both of them, you just have to select one of them to "travel" from one planet to other. <br /> <br /> &gt;&gt; Flag editor.<br /> <br /> &gt;&gt; Clothes made of fabric that fit automatically on the creatures.<br /> <br /> &gt;&gt; Creation of floating colonies on the gaseous planets, like Cloud City in Star Wars.<br /> <br /> &gt;&gt; We can place the pre-marked spaces freely right after place the City Hall. The walls are opcional.<br /> <br /> &gt;&gt; (Dream) Control the ship in first person view.<br /> <br /> &gt;&gt; (Dream from that dream) Battles in real time with hundreds of fleets.<br /> <br /> &gt;&gt; (Another dream) Explore inside the buildings.]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 23:52:38]]> GMT</pubDate>
				<author><![CDATA[ Bruno_sporando]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ who wants to see if this thread can hit 1000?<br />  <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  <img src="http://forum.spore.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Jan 2009 23:53:37]]> GMT</pubDate>
				<author><![CDATA[ klawz]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Here are some of my suggestions:<br /> <br /> Why does lava always have to be on T0 planets?  In many video games, volcanic settings (even planets) have a breathable atmosphere.  Why not do the same for Spore?  You could make lava creatures and play like an aquatic stage in lava.  Maybe we could have rock like creatures such as Gorons and Graveler.<br /> <br /> Maybe Amphibious Creatures would be nice.  You could swim and walk.<br /> <br /> About the color of your creature, maybe the texture affects how well you survive in that environment?  Furry textures thrive in cold environments, while a slick texture allows you to swim faster.<br /> <br /> For the Space Stage:<br /> Lower the rate of disasters!  I'm on easy mode for petesake.<br /> <br /> Allies should not attack each other.  This must be fixed!<br /> <br /> Like what was mentioned, you should be able to view the relations of an alien.  Therefore, if that alien attacks one of your allies, you can easily decide whether this alien deserves to be destroyed.<br /> <br /> Why only three colonies per planet?  If it is T3, we should have no limitations.  Also we should be able to mine from a T0 planet.<br /> <br /> Also, time should not pass so quickly in the Space Stage.  It doesn't take 10's of thousands of years to develop that kind of technology.  In fact, scientists estimate humans will reach the Galactic Core by 7500 AD.  Also time should not pass so fast in the creature and cell stage like I mentioned in my other thread.  Otherwise, the sun would blow up.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2009 01:00:03]]> GMT</pubDate>
				<author><![CDATA[ Krayfishkarl]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I hope Maxis eventually puts all/most of the ideas on the list in game]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2009 04:26:47]]> GMT</pubDate>
				<author><![CDATA[ Jimbe]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ You know, there is one thing I hate... if you want max dance you have to get the SPORE looking webbed feet.  how about letting us chose a foot, and then pay a different price based on what lvl skills you give it.  it could be more like the legs: no real difference, they just make them unique.  seriously, I always use the same parts.  and that annoys me.  i want to use different parts, but if I do I die.  anyone else have this problem?]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2009 21:08:58]]> GMT</pubDate>
				<author><![CDATA[ joural]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Alakzam]If you are asking them to jamm this in the game, you obviously have no idea, its a game, not a military trainer, it cant get anymore complex if u realy want that, i can garentee that ur pc will be ridiculously slow and fustrating.<br /> U want that?[/quote]<br /> <br /> Uh, most of what I talk about are things that either were in an older version of the game, or could be implemented without too much difficulty.<br /> <br /> Making it possible to get a "Game Over" wouldn't make the game any more complex. It would just add some difficulty for people who don't want to be stuck using Saf-T-Spore (for KIDZ!)<br /> <br /> The multiple editors (Flora, Cell, etc.) are already coded: you can see someone hacking them open on YouTube (search for "Spore Hidden Flora Editor" or "Spore Hidden Cell Editor"). Are these being reserved for an expansion? Lame.<br /> <br /> Creature design seemed to matter in the demos we saw over the years. The legs actually bore weight. Long legs SHOULD make you faster. Ditch the "parts armory." It sucks, and it means there are "right pieces" that all the ultimate creatures MUST have. I shouldn't be limited to using one kind of foot just because it raises my Speed stat. That's what happens in WoW - you have to wear something that looks stupid just for a stat boost. Lame. Ditch it.<br /> <br /> Okay, but some people want to make floating creatures. That seems easy enough. Is a creature meant to float? Make that a trait you have to buy as well - you can check off a box in the CC, and it'll subtract DNA points and make your creature a "floater".<br /> <br /> The computer ought to be able to see what part of a creature's body has all the weapons on it, and use that to attack. Otherwise, what good is a tail with a spike on it? We know it can almost do this already, as it "knows" where hands and mouths are, and how to use them. Weapons are for fighting.<br /> <br /> Underwater stage: I concede, this would be better for an expansion.<br /> <br /> Unlimited flight: If flight-modeling is really too big to have it work, then this would be impossible. But it would be really nice if I could make myself a hummingbird.<br /> <br /> Sure, it would make the game a bit bigger, but that's worth the price.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2009 18:12:35]]> GMT</pubDate>
				<author><![CDATA[ R3DS74R]]></author>
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				<title>Re:the &quot;How to make Spore great with what we have!&quot; list</title>
				<description><![CDATA[ Great that we can soon get out of our spaceships!]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2009 04:16:41]]> GMT</pubDate>
				<author><![CDATA[ Lazyboy0337]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ ALL of the suggestinos in the OP are worth-while.<br /> <br /> -Something I'd like to add, though, is that all of the editors need an audio editor, where we can choose what sounds are played by our creature/vehicle/ship. As in, specify the sound to be played along with each animation, mostly the vocalizations of your creature, and not affected by the mouth you place on your creature. This mostly stems from the fact that your creature, unedited, sounds horrible. And you should be able to set ANY sound to be played for ANY animation, let the player choose how stupid it sounds, not the developers. <br /> <br /> Don't worry about little kids either, if they don't understand how to edit their sounds properly, let there be a 'reset to default' button.<br /> <br /> ALSO: <br /> 1. we need at least 300 choices, it wouldn't be that hard for you to do, go find some real animal sounds, and edit them, if you need to. I'd love to be able to add my own sounds to the game too, and use them on my creatures, if another player doesn't have that sound in their game folders, then set it back to default, or, package it with the creature in the download.<br /> 2. Add bass/treble sliders. Don't want squeaky voice? change it!<br /> 3. You should be able to do this in any game stage.<br /> Just this simple fix would be VERY nice, and add a lot of customization to the game.]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2009 19:02:46]]> GMT</pubDate>
				<author><![CDATA[ EricBlank]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I would very much like it if our creatures that can fly, could have their nest in a tree or something! I would also like our creatures to be able to swim in the water. OH! And they should make a seasons pack! When winter would come, they would grow a fur coat, or some instinct to keep warm! I am sooo disappointed and the fact that spore could be so MUCH better!!!! They should have just kept the spore we all were expecting, the way it was. Not some completely unrealistic-ripoff! Your ideas are SOO great! I can only hope that Will Right or maxis creators will read this...]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2009 22:09:11]]> GMT</pubDate>
				<author><![CDATA[ Groxrox101]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ First of all, I am representing the largest forum for Spore in Brazil, Sporando.com, then I hope for that Maxis has some value, because ideas are gathered from all the Brazilian players who participate actively in the forum, and this should be valued and listened carefully ...especially by having all the original game! <br /> <br /> Okay, I believe that here is the place to put the ideas Spore to become a better game and turn it in before that had been promised, then I hope you feel the Maxis and enjoy, for practically everything that is going to be Spore make what you were promised, and more divided in phases, which they seize interesting: <br /> <br /> Cell stage: <br /> <br /> This phase is good, simple but nice, I believe we all agree, but there is clear that to improve things: <br /> 1º should be able to share cells, because we are always forced to face the cells of Maxis, which ends with the time is tiring <br /> 2º Why can not increase the cell editor with the parties secret? We would have to play more the stage, but could further evolve the same cell, that like all other stages, this is very simple <br /> 3º Wave has already seen a cell appear EYE? It would be much better and you start experiencing simple viral infection, as presented before, it would be really cool you really start as a unicellular be facing viruses and oh yes evolve to create eyes, all at the same stage. <br /> <br /> I believe that this would be sufficient only for an expansion to the mobile phase. <br /> <br /> Creature phase: <br /> <br /> Undoubtedly had no other step that the same as liking us disappointed. Again let the ideas: <br /> <br /> 1º What planet or world only animals that have existed only for young eggs? in any habitat that the Earth exists, but there is various types, and more where that only the male boot eggs? Must exist other ways to have the baby ... <br /> 2º exists only animals that have nests? Wave are the caves, or even the flocks? <br /> 3º Where we have seen a ZEBRA relates to a sheep? The idea was bad for socialization, socialization should be only between my own flock. <br /> 4º could exist in the gang fights to become the dominant male in the games would be true of several simple steps, like an entertainment, like racing in phase with the city or ships in the phase space, an expansion type: Spore entertainment, gladiators in phase city, and that you are creative, I think I understood the idea. <br /> 5º I do not know, the idea of a monster epic is good, but imagine lions, zebras and giant gorillas seem very fanciful, should have more chance to appear monstors epic <br /> 6º To end this phase we must speak, as you turned Man struggles in creature stage? Who presses the buttons faster 1 and 2 won the fight? I am an idiot pressing the buttons fast, and why the hell is showing an effect of the mouth when they bite another animal? You could at least maintain a sense of reality in battles, the child has become so extreme, the other animal bite and he try to escape or be better, like a ring become invisible in the fight, but that makes it real and enjoyable for to see and play ok? I believe that before the fighting would be so, then why the hell not have with the quality? <br /> <br /> Tribe phase: <br /> <br /> OK, that was to be expected is not? <br /> 1º So, how you can create a hut with only meat? You must be a designer for the huts and the collection of resources such as wood at least. <br /> 2º A designer for weapons is very important, can exist only spears or axes, OK ?!... but are they created for us. <br /> 3º Now imagine the Earth with Lions and sheep creating Tribes ... rssrsr, Tribes should only be formed by my race! <br /> 4º Over time it should be possible to use mounts, or create or use domesticated animals. <br /> <br /> City phase: <br /> <br /> One of the stages that more can be seized. <br /> 1º There should be two stages in it, a city and a civilization, to explain better: Phase city should have cities that use natural resources such as trees and even metal, and there must be planted for food, this sub-phase <br /> there must be a type of diplomacy yet, there is not that the USA and Canada on the side that they are obliged to fight, equaling Civilization 4 is there a need to live in peace with other cities, but also other cities that exist only want war, that would be in luck! <br /> The wars here should be among the citizens with firearms and hunt. To build such units there should be plants of each type! And the city may not have the size that is limited today, there must be other ways, circles or squares. <br /> After that the discovery of gas at the stage thereby civilization, but there can create vehicles, boats and planes, but there factories in particular to each type, would be very good because it would limit each city has to think that factories place, and there is a kind of research to use new technologies, would be really good! <br /> I believe it would be only at that stage, but would make it incredible! <br /> <br /> Phase Space: <br /> <br /> I believe that this phase has already talked a lot and you already have many ideas to improve. <br /> <br /> 1º If my race goes down to the ship there must be an editor of arms for my creature, would be the basics. And also the possibility that when I get off of my ship, my only creature can also use my car or on foot ... For example: I take my one of my ship or aircraft tank, then power down the ship and have the option also to move with them, that would be gratifying to us other players! <br /> 2º The possibility of fleets, all have already spoken, so I think it is an idea that must be applied for you! <br /> 3º The gas giants are not being colonized, should at least get them there and things to do. If if they can colonize, then have floating colonies. <br /> 4º The struggles with the outside aisles of the planets is horrible, do not know how to improve, but could say that the stage is very hard we say, very stuck just clicks when we're not on a planet, should be able to control the spacecraft in the same way when are on the planet. <br /> 5º I asked a lot, but as I spoke about Spore have simple games at various stages, could see the room inside the ship and have simple games, a room only, but to "play" with other crew members. <br /> 6º The possibility of taking vehicles of my planet and return to play for civilization stage in the phase space, equal now that we can get off the ship, also lead armies of my creature, but that could only on planets with T equal to mine. <br /> 7º What appears some enemy after the Grox as if they were stronger or better for them to keep a story, from that Spore 2 could follow, would be very nice. <br /> 8º The possibility of having more than one ship in phase space and have them located at various points of the galaxy, and then appoint them to choose in several points, will be of much use! <br /> 9º The ability to create probes in a simple editor and play in distant planets, in this final stage of civilization and in phase space, then control as if they were creatures to know the planets without going there, it would be very nice to start phase space would create a climate ... <br /> <br /> Tips: <br /> <br /> 1º We already know the aquatic phase of Bugs, but we are all anxious to see and play it, because moving a cell to an animal is just a little sad for those who waited much of the game! Nor have city water. <br /> <br /> 2º The possibility of colonies on other planets with colonies or empires to war or even planets with tribes and civilizations can to enslave them. <br /> <br /> 3º The possibility of starting a new game in a world of his, but it has developed in the tribe stage for example ... must be pretty cool to try survive against yourself! <br /> <br /> I believe that is all that, this was done with the help of many Brazilians who participate in the largest forum of our country the Sporando.com are players such as the fans of other countries, the true hope that Spore will become what was promised, the biggest game of all! <br /> <br /> Sporando.com grateful for the attention of Maxis heart for this post. <br /> <br /> ( <a class="snap_shots" href="http://www.sporando.com/" target="_blank" rel="nofollow">http://www.sporando.com/</a> )]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 03:10:55]]> GMT</pubDate>
				<author><![CDATA[ mgbr7]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Too much! Also pets in tribe DO defend your village already.]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 05:41:40]]> GMT</pubDate>
				<author><![CDATA[ Blaziken2008]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ 1: Make the spaceships do more than just the annoying red lasers and missiles. MORE VARIETY I SAY!!!<br /> <br /> 2: Spacestations<br /> <br /> 3: Make the creatures be able to ragdoll<br /> <br /> 4: More things to do in space stage. It gets boring rather fast.]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 07:42:10]]> GMT</pubDate>
				<author><![CDATA[ WeDaBros]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ 3. Look at other thread you posted this at, it needs a whole new engine<br /> <br /> 4. Galactic adventures anyone?]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 07:43:58]]> GMT</pubDate>
				<author><![CDATA[ Tragu]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ i think this seriously needs to be changed, it what part in any evolution do cretures just grow legs?<br /> <br /> i think there needs to be a water phase were you survive underwater collect DNA and so forth to evolve legs to grow, all creatures first had fins and flippers then over time the flippers evelved into legs, legs just dont get glued on and then off you go. also all stages should be much longer and much more in depth then just a few simple taks of killing and befriending.]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2009 08:30:18]]> GMT</pubDate>
				<author><![CDATA[ Nezul]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ The planet shouldn't really be fixed like it is. It should have internal physics such as hotspots,core motion keeping the planet alive,normal mantle circulations and continental movement, such as a continent moving 100-200,000 miles during creature stage, at real rates [like, 5 cm per year, for average amount of time in creature stage [2 billion years], equals 100,000 km of continental movement] So you could see the land deform, watch continents colllide, watch mountains grow and fall on the collisions, watch new lava ridges form, give the planet a life of its own as it shifts.  This could simply be just continental movement, and hotspots appearing at random throughout the game. Very slowly in Tribal, Civ and Space, since all three may only span 1 million years, you might only see 100 kilometers of movement, not very big by geological standards. <br /> <br /> You shouldn't be able to just add parts. You should only be able to add it to the general DNA structure like the creature creator, but have to wait until you die in battle, or die in an escape effort, for a process to add the part to your creature, spanning several generations to even just begin.After all, that's how evolution works - competiton to survive.<br /> <br /> If the aquatic phase is re-introduced, you would be able to gradually form legs and swim out whenever you like, but at a set time you're forced out of the ocean by two continents colliding in your position [in a cutscene] and gradually replacing the ocean with a massive mountain range, and forcing you to spend your first generations legless.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 12:36:33]]> GMT</pubDate>
				<author><![CDATA[ lightningcurve]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Here's a suggestion that might be worth looking into: "Aggressive" and "Social" behavior as it actually occurs in the wild.  Watch some Animal Planet for the myriad examples available.<br /> <br /> [i]Spore[/i] isn't dreadfully far from recreating psychology when it classifies it into aggressive and social behavior.  What it gets wrong is that the interractions should not primarily be between your species and others.  <br /> <br /> In the first case, the AI typically plays carnivores as automatically hostile, and herbivores as less-so, though that isn't mandated for actual players.  That's wrong, however, when you look at statistics.  Deer kill more people than creatures like wolves and cougars in America, and Africa's most dangerous creatures are hippos and water buffalo.  The problem as it relates to determining whether a creature is social or aggressive is that a creature's behavior in [i]Spore[/i] doesn't fit with how animals actually should come out.  When a creature kills another of a different species simply because it must do so to eat, in the current game that counts towards being aggressive and away from being social, but by this logic, creatures like wolves (and dogs, by extension), lions, and killer whales should not be social due to the fact that they are carnivorous, yet we know that clearly they are social.  [i]Spore's[/i] logic escapes the greater ramifications of this fact by starting every species as belonging to a social group of the sort to which those described above would belong, and never changing this logic.  That, however, is not a solution (it still ignores, for instance, the fact that a creature's label of social vs. aggressive is used in the wrong context); it is instead its own problem, as it further misrepresents life.   <br /> <br /> Instead, the game should start every creature with an inherrent hostility to each other, or at least a [i]healthy suspicion[/i] (something the cell game came much closer to realizing; unfortunately it uses cellular life to depict what looks like multicellular behavior), based on the assumption of nature-red-in-tooth-and-claw.  Remember Mark Twain's explanation of animal pschology, where he said that a cat who sits on a hot stove will not sit on a stove again, hot [i]or[/i] cold.  Even if you're not out to eat a creature, it should fear you if you're bigger, because that means you have the capacity, and since animals like wolves and lions regularly catch bigger prey, their attitude is less afraid, but still skeptical by default, of any other species.  Creatures in [i]Spore[/i] as it would occur ideally do not get charmed into trusting other species; they [i]could[/i] habituate gradually to join a symbiotic relationship, as is the case with the crocodile bird.  That is, if you have the opportunity to kill and eat a creature, but don't, that counts for something.  This isn't a passive replacement to the (slightly) active gameplay we have now; as the active gameplay is shifted to your own species.<br /> <br /> I think that even here, you should not start out as members of a social group, or even necessarily very trusting of each other.  Perhaps more trusting than you would be towards [i]other[/i] animals, but that's it.  Building a relationship with other members of your species is where the aggressive/social thing would come in, and it would ultimately allow you to form the sorts of groups seen in the current game at the start, through various means.  At the start, you'd need to gain allies.  You'd do this either through coercion (intimidating them through force) or through charm (attracting them through behavior).  In these actions there wouldn't be all that much of a difference between what there is now with other species, but additional options should also be available.  Maybe, for example, more humanlike hands would let you groom others like a monkey, or if you have a snout like a cat or a dog would have, sure you could play the meanie and bite everyone, but alternately you could bathe them with your tongue to make them like you.  Building a strong creature also doesn't necessarily mean playing the bully, either, you could act the silverback and be really peaceful and happy until intruders threaten your harem, and then win their thanks by fighting the intruders off.  Having friends is always better, but the ultimate goal is, well, to get laid.<br /> <br /> This sort of more Darwinian approach might facilitate a more accurate model of evolution.  You should still be allowed to design a creature at the core, but when you get born at times after the first one, you get to add what you want (and have unlocked) to your creature, but the rest of your species wouldn't go the same route as you did at the same time; the computer would choose other options.  The game would force you to go through the level with your chosen traits, and once you get to the flagpole at the end (mating), [i]then[/i] your design choices are passed down as permanent to your offspring, but development and competition of designs for control of your species, and secondarily, your environment, continues.<br /> <br /> That's what creature phase should be.  A rare time when you can say a game is fun [i]and[/i] educational, and not be lying.  <img src="http://forum.spore.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 22:57:59]]> GMT</pubDate>
				<author><![CDATA[ Bahmo]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Cover alot of what I would like to have in the game.  <br /> <br /> Two things I just noticed that are connected are:<br /> <br /> 1. The Sporepedia Online just lists the structures in your cities as "buildings." It does not say if it is does not say if it is a factory, housing, entertainment or city hall.<br /> <br /> and <br /> <br /> 2. Allow us to edit the building use.  Change that Factory we down loaded into housing.  Yes we would lose the "factory parts" but the rest of the structure would remain.  Same with buildings, that way we can keep the same chassis on our vehicles though one is military and one is commerce.<br /> <br /> <br /> I just downloaded what I thought would be some great Housing with a little modification, but couldn't for the original creator made it as an Entertainment Center.<br /> <br /> <br /> A Third Thing:<br /> <br /> In the vehicle/structure editor, allow us to create parts that we can then use across the board.  So for example, I create a statue of me, My Empire's Glorious leader, I can put twenty of them around my City Hall and make sure the factories, housing units, and entertainment center all  have one to remind them of their duty to the state and me.  Or a part as a denotative motif that distinguishes you civilization from other aesthetically.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 23:33:09]]> GMT</pubDate>
				<author><![CDATA[ Wailwulf]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ The cities should be more realistic. i dont recognise any cities being round and all dependent on where the buildings are. i wish to expand my cityborders by placing buildings near them like in black and white 2.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 19:26:25]]> GMT</pubDate>
				<author><![CDATA[ KaiRyen]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Plus, im sick of doing everything for my planet. They should be able to go to war themself instead of sending a poor space-explorer to battle a whole fleet. and i hate raids and stupid collapsing biospheres. and it should be a real ending too.]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 19:33:00]]> GMT</pubDate>
				<author><![CDATA[ KaiRyen]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ just lookeda tthe list on the OP and soem of these ideas are cool and i agree it should be more custimizable and more creative. mayb have a creature hainb an AI that will attack you or try to social ze with you.<br /> <br /> thinkgs i like to see would be more building parts or at least when we get to the expantion pack being able to enter the structures]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2009 19:44:47]]> GMT</pubDate>
				<author><![CDATA[ iceman2]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Have any of you seen [url=http://forum.spore.com/jforum/posts/list/17843.page]this[/url] thread?  Very similar, and I think you could get good ideas from each other!]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 21:23:58]]> GMT</pubDate>
				<author><![CDATA[ darwinjr]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ Simple:<br /> Have it so you can control any of the stages in a sandbox gameplay format, (like Galactic Adventures allows you to control the Civilization stage).<br /> For example you can create and maintain an entire ecosystem, or you can create your own galaxy! (And not just a boring old spiral galaxy!)]]></description>
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				<pubDate><![CDATA[Thu, 29 Jan 2009 21:41:09]]> GMT</pubDate>
				<author><![CDATA[ UltimaCenturion]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I'd honestly like to see snake and worm-like creatures move a bit more realistically.  Sure, the "inching" motion works for worms, but it looks jagged and weird, and I honestly didn't expect mighty Cobra-Man to twitch spastically to his dinner.  Maybe they can slither?]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 00:34:06]]> GMT</pubDate>
				<author><![CDATA[ Taiyofu]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ I'd like to see you able to purchase ships to patrol planets like you can purchase the sentinel thingy. The space stage got so boring I've quit doing anything but creating things. The constant emergencies are a major pain, you can't explore when being wiped out by a disease/grox/enemies<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 00:49:20]]> GMT</pubDate>
				<author><![CDATA[ Pattylans]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ In all honesty I'd have been happier if they had sold each portion of the game seperately but give each the attention they'd give an individual game. That would have made a game that lived up to all the hype.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jan 2009 00:50:58]]> GMT</pubDate>
				<author><![CDATA[ Pattylans]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ id like to see<br /> <br /> water creatures-the ability to create underwater creatures<br /> fur-the ability to put fur on your creature i.e shaggy, short, long<br /> terrain manipulation- the ability to manipulate taerrain more closely and choose where your creature starts say i have a hawk-like creature and i want him to have a nest high up in mountains or i have a centaurr or horse-like creature so i put large open plains for my creature to roam in herds and packs etc<br /> parts-some parts especially wings dont grow very large and u cant do much to make them different so its just everybody with the same wings like being able to have wings with short fat wings with little feathers or long elegant large wings<br /> online play-i reckon that it would be a huge add to the game not too mention it would maxis a crapload of money<br /> <br /> <br /> +i wouldn't mind having no stupid little expansions that do nothing to the gameplay but only add parts<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2009 01:03:17]]> GMT</pubDate>
				<author><![CDATA[ TatManTat]]></author>
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				<title>Re:OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ 1. I want putting guns on my spaceship TOO ACTUALLY DO STUFF<br /> 2.More freedom in the vehicle/spaceship creator considering none of the stuffs usually animated<br /> 3. Less Grox raids thousands of parsecs from there nearest system threw like ten empires.]]></description>
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				<pubDate><![CDATA[Sat, 31 Jan 2009 19:58:57]]> GMT</pubDate>
				<author><![CDATA[ kyle0117]]></author>
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				<title>OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!</title>
				<description><![CDATA[ [quote=Moach]<br /> [b][color=blue]BLUE = Great addition[/color][/b] - something that would make the game a lot better<br /> [b][color=olive] OLIVE = Much required improvement[/color][/b] - something that is very much missed<br /> [b][color=red]RED = Absoulutely Major must-add!![/color] [/b] - something which´s absence detracts great deals from the overall experience<br /> [b][color=green]GREEN = Adressed![/color][/b] - something which´s implementation has been announced by Maxis<br /> <br /> [/color][color=olive][b]2 full cell editor and sharing[/b][/color][color=darkblue]<br />  * on cell stage, we should have a full editor (we know that´s already built in) and the ability to share cell creations<br /> [/color]<br /> [color=olive][b]3 DNA points build up after ready to evolve[/b][/color][color=darkblue]<br />  * another for cell stage, DNA points should CONTINUE to accumulate after i´m ready to evolve and be available for use in the "add legs" editor (parhaps with a due cost for evolving legs), so if i´m not in a hurry to get to land, i can build up a head start for when i do<br /> <br /> [/color][color=red][b]4 Build nests anywhere and limited food sources[/b][/color][color=darkblue]<br />  * on creature stage, remove the mandatory migration... since upgrading your nest is already in the game, this could easily be turned into the ability to BUILD your nest anywhere, maybe using those stick and stones we see all around but have no real use for them....<br /> <br /> [/color][color=red][b]5 parts - stats with upgrades using DNA[/b][/color][color=darkblue]<br />  * on crature editor, change the way stats are accumulated, instead of different parts adding higher stats, a part just unlocks the ability, in which you can later invest DNA points to upgrade, regardless of what the part looks like on your creature... DNA points could be used to become simply larger and therefore, mightier... instead of that happening as a result of growing smarter<br /> <br /> [/color][color=olive][b]8 brain upgrades using DNA[/b][/color][color=darkblue]<br />  * based on what i said above, growing smater as a creature should not only depend in gaining DNA points... we should also be required to buy the upgrades of our brains... this way, if i want my creature dumb, i can leave it that way<br /> <br /> [/color][color=red][b]9 buy pack slots[/b][/color][color=darkblue]<br />  * more on creature stage, we should be able to use DNA points to BUY pack slots... so if i dont feel like making a strong creature, i can make several weak ones that stay together... also, when i die, i wanna be able to switch to a pack member of my species, only returning to egg if all my pack dies... slots should be cheaper for more more social pack-bound cratures and more expensive for great mighty predators<br /> <br /> [/color][color=olive][b]10 cheap useless parts[/b][/color][color=darkblue]<br />  * if i add a part and it does not unlock any abilities, it should cost less DNA or should even be free... the gameplay stays balanced, but we get some nice creative freedom<br /> <br /> [/color][color=olive][b]10 & 11 (alternative) all parts available from start, fossils award DNA[/b][/color][color=darkblue]<br />  * another solution to the creativity-vs-gameplay issue is to instead of having to "look" for parts, they are all available from start, which is irrelevant to gameplay since parts would just unlock the abilities, rather than building them, allowing full creative freedom without any impact on gameplay...<br /> the fossils would yield bonus DNA points, which as mentioned earlier, are used to upgrade your abilities, grow larger and grow smarter<br /> <br /> <br /> [/color][color=olive][b]13 geological eras[/b][/color][color=darkblue]<br />  * geological era changes on creature and tribal stages could be implemented by using the terrascore functions... there could be periods of long droughts or ice ages... hey, that meteor could start a long winter period... this would definately "break the ice" a bit, hehe... such events would have repercussions such as decreasing the number of fruit plants around, requiring your creature to change it´s diet or your tribe having to move somewhere else to survive...<br /> <br /> [/color][color=blue][b]15