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		<title><![CDATA[Latest posts for the topic "How To Export Spore Creatures to Maya using patch 5 cheat"]]></title>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Update: [url=http://forum.spore.com/jforum/posts/list/0/38779.page#1202395]Guide to Spore Creatures in Blender[/url], a fabulous tutorial made by sporum user Eochaid1701.<br /> <br /> [size=18][b]How To Export Spore Creatures to Maya[/b][/size]<br /> [i]A guide from Art Director Ocean Quigley[/i]<br /> <br /> [b]Here's how to use Spore to export a 3D Collada file of your creature:[/b]<br /> <br /> First, get a creature. I'm using [url=http://www.spore.com/sporepedia#qry=usr-Jomeaga%7C2264970847]Jomeaga's[/url] creature "[url=http://www.spore.com/sporepedia#qry=usr-Jomeaga%7C2264970847%3Asast-500404586389]Recruit[/url]", because it's cool looking and asymmetrical (that's the other major new feature in [url=http://www.spore.com/patch]Patch 5[/url])<br /> <br /> [url=http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeCcZKvdfI/AAAAAAAAAng/pFG8kzaq4Vw/s1600-h/recruit1.jpg][img]http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeCcZKvdfI/AAAAAAAAAng/pFG8kzaq4Vw/s400/recruit1.jpg[/img][/url][url=http://www.spore.com/sporepedia#qry=usr-Jomeaga|2264970847%3Asast-500404586389][img]http://ll-586.ea.com/spore/static/thumb/500/404/586/500404586389.png[/img][/url]<br /> <br /> Load it up in the appropriate editor:<br /> [url=http://3.bp.blogspot.com/_kwzYBTXYR4Q/SmeCmfkMFfI/AAAAAAAAAno/PPG6HLFSfG0/s1600-h/recruit.jpg][img]http://3.bp.blogspot.com/_kwzYBTXYR4Q/SmeCmfkMFfI/AAAAAAAAAno/PPG6HLFSfG0/s400/recruit.jpg[/img][/url]<br /> <br /> Go to paint mode, so you can see what it'll look like textured, then open up a cheat window by pressing "control-shift-c"<br /> <br /> Type in colladaexport<br /> [url=http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeC2NFrgkI/AAAAAAAAAnw/VRHYgbyPFSE/s1600-h/cheat+window.jpg][img]http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeC2NFrgkI/AAAAAAAAAnw/VRHYgbyPFSE/s400/cheat+window.jpg[/img][/url]<br /> <br /> <br /> Agree to the EULA, and the cheat window will output something like this:<br /> [url=http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeC-H5YiyI/AAAAAAAAAn4/B76XOW1Achk/s1600-h/exported.jpg][img]http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeC-H5YiyI/AAAAAAAAAn4/B76XOW1Achk/s400/exported.jpg[/img][/url]<br /> <br /> The exporter will create a collada file (a .dae file), along with the specular, diffuse and normal textures. It will place them in your “My documents/My Spore Creations/Creatures/” directory<br /> <br /> Now you can load it up in any 3D application that supports Collada. The plugins for most standard 3D applications (Maya, Max, Blender, Modo among others) can be found here: <a class="snap_shots" href="http://sourceforge.net/search/?type_of_search=soft&words=collada" target="_blank" rel="nofollow">http://sourceforge.net/search/?type_of_search=soft&words=collada</a><br /> <br /> I'm going to load it up in Maya (Spore is Z-Up, so you should probably set Maya accordingly)<br /> [url=http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeDT4ugdSI/AAAAAAAAAoI/wKDTGWN5oYU/s1600-h/maya1.jpg][img]http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeDT4ugdSI/AAAAAAAAAoI/wKDTGWN5oYU/s400/maya1.jpg[/img][/url]<br /> <br /> And you'll see that the a basic material is already set up for you:<br /> [url=http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeDcGKUWsI/AAAAAAAAAoQ/IY5v8NqpLjY/s1600-h/material1.jpg][img]http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeDcGKUWsI/AAAAAAAAAoQ/IY5v8NqpLjY/s400/material1.jpg[/img][/url]<br /> <br /> In addition, the character's rig and skin weights come through, so you can pose and animate it.<br /> [url=http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeDyVJSjvI/AAAAAAAAAog/W4nXd4nBFss/s1600-h/joints.jpg][img]http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeDyVJSjvI/AAAAAAAAAog/W4nXd4nBFss/s400/joints.jpg[/img][/url]<br /> <br /> Here's a render using the basic material:<br /> [url=http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeDtQxHgdI/AAAAAAAAAoY/k8hKruPgHKM/s1600-h/maya+basic+render.jpg][img]http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeDtQxHgdI/AAAAAAAAAoY/k8hKruPgHKM/s400/maya+basic+render.jpg[/img][/url]<br /> <br /> But nothing's keeping you from using the textures in more sophisticated ways, and making it as fancy as you want to:<br /> [img]http://farm3.static.flickr.com/2516/3749901264_30c14e52a7_o.jpg[/img]<br /> <br /> [img]http://farm3.static.flickr.com/2473/3749901204_d7c174dd4e_o.jpg[/img]<br /> <br /> [img]http://farm3.static.flickr.com/2633/3749111809_ba7f9e2524_o.jpg[/img]<br /> <br /> Update: Added Ocean's movie of Recruit animating<br /> [youtube]http://www.youtube.com/watch?v=h6vcs7zCjaI[/youtube]<br /> <br /> You can find more fancy renders in the gallery at the bottom of the tutorial page [url=http://www.spore.com/comm/tutorials/export_creatures]here[/url].<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jul 2009 23:11:24]]> GMT</pubDate>
				<author><![CDATA[ MaxisCactus]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ can you upload the textures and positions to be seen in it's png?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 00:55:21]]> GMT</pubDate>
				<author><![CDATA[ Haxorzunited14]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Is there something that would allow you to use this in blender? I don't have much mpney but still want to be able to pose creatures.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 01:37:40]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Blender can import Collada stuff. How well it works for this, I haven't tried yet, because I'm on Mac. It looks like they have the texture maps from the game, tho.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 01:40:43]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ K I will try it. I'll post when I find out.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 01:50:07]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Since you seem to be on PC, could you please do a Collada export on my Squiddy, so I can see this wonder for myself? If you could just send me the file, because I don't know when the Mac patch will be ready.<br /> [url]http://www.spore.com/sporepedia#qry=usr-Eochaid1701%7C2267376995%3Asast-500258551433%3Apg-20[/url]]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 01:54:22]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This thing is like a sig maker's dream XD.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 01:59:11]]> GMT</pubDate>
				<author><![CDATA[ omgimonfire]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It comes through with the rig as well? *slashes animation time in half again* Thanks for the links to the alternate Blender plugins as well, I'll give them a shot. The one I used told me that they were .dae 1.5s :P<br /> <br /> EDIT: My bad, they're the same plugins]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 02:27:13]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ *sigh*<br /> <br /> If only I had maya]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 02:37:04]]> GMT</pubDate>
				<author><![CDATA[ theludicrous]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=theludicrous]*sigh*<br /> <br /> If only I had maya[/quote]<br /> I am looking in on how to do it iwth Blender.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 02:42:04]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok I downloaded the plugin, I imported my creature should it appear or do I have to do something more before I can use the creature?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 02:53:30]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Falthron]Ok I downloaded the plugin, I imported my creature should it appear or do I have to do something more before I can use the creature?[/quote]<br /> Wait, what plugin did you use??? Did you not get an "Import failed, check console" error? If you DID get it in, sometimes .dae s come in notoriously big, so fully zoom out and change the clipping on it.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 02:56:04]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=scozdawg][quote=Falthron]Ok I downloaded the plugin, I imported my creature should it appear or do I have to do something more before I can use the creature?[/quote]<br /> Wait, what plugin did you use??? Did you not get an "Import failed, check console" error? If you DID get it in, sometimes .dae s come in notoriously big, so fully zoom out and change the clipping on it.[/quote]<br /> <br /> Here ya go [url]http://sourceforge.net/projects/colladablender/[/url]<br /> <br /> I have opened the .dae file but It comes out blank.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:01:31]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yeah, I have those plugins, didn't import for me...<br /> <br /> ...but what did work for me was using the fre autodesk FBX converter to change the .dae to .fbx, .fbx to .3ds... will post screenie soo :D]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:03:23]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Linkie plox :XD:  With this on our side we can create animations for our advenutres :mrgreen:]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:08:14]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Falthron]Linkie plox :XD:  With this on our side we can create animations for our advenutres :mrgreen:[/quote]<br /> And games, and photorealistic still renders, and EVERYTHING. 'Tis sweet. Thanks again maxis!<br /> <br /> [img]http://img149.imageshack.us/img149/5079/yaytxy.png[/img]<br /> <br /> Well, everytime I use those plugins you did I get the "minor version of the file you are trying to import is newer than the plugin" error. The workaround didn't bring the rig or the materials, but I'm just gld to see the model work for now :D]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:12:22]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=scozdawg][quote=Falthron]Linkie plox :XD:  With this on our side we can create animations for our advenutres :mrgreen:[/quote]<br /> And games, and photorealistic still renders, and EVERYTHING. 'Tis sweet. Thanks again maxis!<br /> <br /> [img]http://img149.imageshack.us/img149/5079/yaytxy.png[/img]<br /> <br /> Well, everytime I use those plugins you did I get the "minor version of the file you are trying to import is newer than the plugin" error. The workaround didn't bring the rig or the materials, but I'm just gld to see the model work for now :D[/quote]<br /> <br /> Can I have a link to download the converter? Also where do you put the converter?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:16:53]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You probs shouldn't be taking my advice, I'm a 3d noob trying to make the transition from 2d lol. I bet you my imporer is just playing up, and you'd have it down pat without all this fudging file extensions.<br /> <br /> However, the converter can be found here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a> about half way down the page.<br /> <br /> EDIT: Oh and the converter is a standalone. I just used the default blender 3ds importer to bring it in because it's the most reliable one apparently.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:21:19]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ this cheat crashed my Spore...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:24:35]]> GMT</pubDate>
				<author><![CDATA[ DJTHED]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=scozdawg]You probs shouldn't be taking my advice, I'm a 3d noob trying to make the transition from 2d lol. I bet you my imporer is just playing up, and you'd have it down pat without all this fudging file extensions.<br /> <br /> However, the converter can be found here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a> about half way down the page.<br /> <br /> EDIT: Oh and the converter is a standalone. I just used the default blender 3ds importer to bring it in because it's the most reliable one apparently.[/quote]<br /> <br /> I'm moer than a noob i'm not even in cllege yet and I'm trying this. So I'll try anythig that works. And my 2-d animations are horrible.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:25:08]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok I got the converter exported to FBX to 3ds but there are no textures for the creation. What happened there?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:35:42]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Did your texture files come unlinked or did they not show up?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:40:56]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ As I said before, the way I did it lost them in translation, as well as the rig. Might just be a setting thing, I dunno, I'm no export expert.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:41:46]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If you send me an exported file (I am on a Mac so I cannot export yet) I may be able to figure something out. If your texture files use absolute paths and you move them, Blender cannot find them.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:43:42]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]If you send me an exported file (I am on a Mac so I cannot export yet) I may be able to figure something out. If your texture files use absolute paths and you move them, Blender cannot find them.[/quote]<br /> Well the Blender Collada importers won't bring the model in, that was the original problem. 1.3 appears to import correctly but no model is present (as Falthron reported) and 1.4 says that the minor version of the .dae is newer than the importer, which suggests Collada 1.5. I cannot find ANY 1.5 importers for blender, hence I went down the conversion route by using FBX. Now, whether I haven't changed the setting for the FBX to bring the rig and the materials OR such a thing isn't possible I don't know. I don't claim to know what I'm doing here :D]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 03:49:44]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ When I try 1.4.1 it says It has something worng with the scripting on my comp.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 04:00:31]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Falthron]When I try 1.4.1 it says It has something worng with the scripting on my comp.[/quote]<br /> <br /> It tells you to check the console, right? Check it, at the top it says about the .dae being newer.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 04:02:17]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I get a skeleton made of simple shapes now but no matter if I have a camera or light source it doesn't do anything.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 04:16:19]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You got a rig through? I don't understand what you're saying :P What do you mean it doesn't "do" anything?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 04:22:28]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You mean it won't render? Now if we could combine falthron's method and scozdawg's method, we could get the rig AND the mesh. I'm not pleased that they chose a format that those unwilling to sell organs on the black market to buy Maya can't use.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 04:44:12]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ My dad worked as a programmer on Maya. Now if only he had a license outside of work.  :lol: <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 04:56:15]]> GMT</pubDate>
				<author><![CDATA[ nogoodnames]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Eochaid1701: Here's a Collada for you to try:<br /> [url=http://www.mediafire.com/?sharekey=8740bd549617d2b61686155677bb26850045c628d6043532]Mediafire Linky[/url]]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 05:15:22]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thanks! It's a Collada 1.4.1, not 1.5. I can say that beyond a shadow of a doubt.<br /> EDIT 2: I also got only the rig.<br /> EDIT 3: Changing the version number to 1.4 in a text editor made it say "Import Successful" but did not actually succeed - I just ended up with the starting cube again (note: I'm using 2.49 for this)]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 05:21:51]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Thanks! It's a Collada 1.4.1, not 1.5. I can say that beyond a shadow of a doubt.<br /> EDIT 2: I also got only the rig.[/quote]<br /> <br /> Yeah, Dan wasn't able to find a Blender importer that would work when he was getting the exporter cheat working.  The good news is that there's a Google Summer of Code project that got accepted to improve Blender's Collada support, so hopefully that will help out the situation:<br /> <br /> <a class="snap_shots" href="http://socghop.appspot.com/org/home/google/gsoc2009/blender" target="_blank" rel="nofollow">http://socghop.appspot.com/org/home/google/gsoc2009/blender</a><br /> <br /> Chris<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 05:32:49]]> GMT</pubDate>
				<author><![CDATA[ MaxisChecker]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thanks, Chris. Right now, I'm trying to see if tweaking the version number in a text editor will help things.<br /> <br /> continuing edits from before: "1.4.0" gives an error message and rig only. "1.3.1" didn't work, either.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 05:34:21]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Well, I'm happy with just the model. Out of the rig, the materials and the model the model would be the one which takes the longest to recreate.<br /> <br /> Although, if I get desperate there is a Maya 30 day trial...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 05:42:43]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=scozdawg]Well, I'm happy with just the model. Out of the rig, the materials and the model the model would be the one which takes the longest to recreate.<br /> <br /> Although, if I get desperate there is a Maya 30 day trial...[/quote]<br /> Yep - I tried and tried to get Blender to import the files but unfortunately their Collada support wasn't up to par.  Stay tuned though, I believe there will be some Collada announcements at Siggraph in early August, including (hopefully) some updated Blender support.  When that happens I'll be sure to make another forum post explaining how to import creatures into Blender.<br /> <br /> <a class="snap_shots" href="http://www.khronos.org/news/events/detail/siggraph_2009_new_orleans/" target="_blank" rel="nofollow">http://www.khronos.org/news/events/detail/siggraph_2009_new_orleans/</a><br /> <br /> [i]-MaxisEditorDan[/i]]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 06:18:18]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You can get teh mesh okay by using the .fbx converter here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a><br /> Convert the dae to fbx, then change the fbx to obj. From there go to File/import/Wavefront(.obj).<br /> <br /> I know the other posters here know how to do that, but if someone else doesn't...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 06:26:44]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]You can get teh mesh okay by using the .fbx converter here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a><br /> Convert the dae to fbx, then change the fbx to obj. From there go to File/import/Wavefront(.obj).<br /> <br /> I know the other posters here know how to do that, but if someone else doesn't...[/quote]<br /> So do you have anything loading up?  If so share some renders or animations on this thread!  We're excited to see what you guys will do with it. :)]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 06:29:08]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have the mesh, but I don't seem to have the rigging. I don't remember how to get to it (my handy-dandy blender book is on a moving truck), but if scoz won't mind, I will post the .blend file I achieved.<br /> <br /> It's here: [url=http://www.irishfiddler.us/FailixKing.blend]FailixKing.blend[/url] <br /> <br /> Doesn't look like the rig is there, and there's no textures. However, the UV maps are intact, so it's just a matter of putting the textures in a material and using the default UV layout.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 06:30:41]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If you click the link now, the blend file you get is set up for the texture files in the same folder as the .blend file. Just drag and drop the textures, and you will see how I did it. Something's obviously not right just yet, because I doubt the creature's coat color is blender default gray, but it's a start.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 06:52:55]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]If you click the link now, the blend file you get is set up for the texture files in the same folder as the .blend file. Just drag and drop the textures, and you will see how I did it. Something's obviously not right just yet, because I doubt the creature's coat color is blender default gray, but it's a start.[/quote]<br /> <br /> Glad you're having some success, I didn't notice the UV maps. No, the creature is yellow, it's pictured in the third thumb in my sig.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 07:49:39]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Interesting, from the screenshots it seems that the export also means exporting the creature's texture as an image file... That means that, using an external image editing software, we can customize the skins to a greater degree with rendered creatures than within the creature creator.  Awesome! :mrgreen:]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 10:35:38]]> GMT</pubDate>
				<author><![CDATA[ Dory01]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I can import the file without problem into Maya, but the problem I have is that the textures aren't loaded in automatically like explained in the first post. (Only get the grey mesh) ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 11:58:34]]> GMT</pubDate>
				<author><![CDATA[ Xantiago]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Xantiago]I can import the file without problem into Maya, but the problem I have is that the textures aren't loaded in automatically like explained in the first post. (Only get the grey mesh) [/quote]<br /> <br /> That was me, stupid log-in &gt;.&lt;]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 11:59:21]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Brilliant work on adding this ability, but could I just ask something... Could you possibly also make this abbility avalible in the building and vehicle editors? Unless you can't because... I don't know, theres some kind of stupid limits to what you can and can't import... Although I would have thought creatures would be the hardest thing to import... I mean think of all the joints and movements for the creatures you'd have to import...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 13:50:32]]> GMT</pubDate>
				<author><![CDATA[ biothrough2809]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Xantiago]I can import the file without problem into Maya, but the problem I have is that the textures aren't loaded in automatically like explained in the first post. (Only get the grey mesh) [/quote]<br /> Xantiago what version of Maya are you using?  And which Collada import plugin?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:34:29]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan][quote=Xantiago]I can import the file without problem into Maya, but the problem I have is that the textures aren't loaded in automatically like explained in the first post. (Only get the grey mesh) [/quote]<br /> Xantiago what version of Maya are you using?  And which Collada import plugin?[/quote]<br /> <br /> Maya 2008 and...COLLADA for Maya, 3DSMax*(filename of the plugin: COLLADAMaya_0.9.5.517_x86 ) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:42:26]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, now I'm getting the same problem as everyone else... It won't load the creature into Blender and even when I converted the file it wouldn't load... I'm starting to think that this whole thing is gonna go to waist if no one can use it...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:43:19]]> GMT</pubDate>
				<author><![CDATA[ bionicle2809]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[  :shock: OMG I never thought I would have one of my creatures used in something like this!<br /> Thank you so much Maxis! I love you :mrgreen: ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:51:08]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga] :shock: OMG I never thought I would have one of my creatures used in something like this!<br /> Thank you so much Maxis! I love you :mrgreen: [/quote]<br /> <br /> Prepare to be dissapointed...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:54:05]]> GMT</pubDate>
				<author><![CDATA[ bionicle2809]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Why, thats not something nice to say to the developers of the game you obviously like because you are still using its forums]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:54:52]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Seiniyta][quote=MaxisEditorDan][quote=Xantiago]I can import the file without problem into Maya, but the problem I have is that the textures aren't loaded in automatically like explained in the first post. (Only get the grey mesh) [/quote]<br /> Xantiago what version of Maya are you using?  And which Collada import plugin?[/quote]<br /> <br /> Maya 2008 and...COLLADA for Maya, 3DSMax*(filename of the plugin: COLLADAMaya_0.9.5.517_x86 ) <br /> <br /> [/quote]<br /> Are you sure you're in the right view mode?  Try pressing the number keys (5, 6, 7) to change modes.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:55:05]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I still don't know how I get this program to do this.<br /> Could someone give me a link please]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:55:42]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]I still don't know how I get this program to do this.<br /> Could someone give me a link please[/quote]<br /> Just run your game, open the cheat panel (Control+Shift+C) and type "colladaexport" and follow the instructions.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:56:39]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yes, but do I need to get a program to do the rest?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:57:17]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]Why, thats not something nice to say to the developers of the game you obviously like because you are still using its forums[/quote]<br /> <br /> I didn't say I don't like it... I mean that the transaction between game and 3D editing software is probably the most confusing thing ever... I thought that it would be as easy as using the cheat and then importing the file into your chosen 3D editing software... You have to install a plug-in which doesn't work and then you have to convert the file that you made in the game using the cheat into a supported file and then when you import the file it doesn't have a texture... <br /> <br /> Still, I hope they find some way to fix this...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:58:28]]> GMT</pubDate>
				<author><![CDATA[ bionicle2809]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Well, I don't even know where to get the program]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:00:21]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]Well, I don't even know where to get the program[/quote]<br /> <br /> You can download Blender for free... I've got that and I'm currently experimenting to see if theres a way to get it to work...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:01:42]]> GMT</pubDate>
				<author><![CDATA[ bionicle2809]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Whats the best free one?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:03:10]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]Whats the best free one?[/quote]<br /> <br /> Blender... Its the only one of thoes that is completly free... The others are trials...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:04:24]]> GMT</pubDate>
				<author><![CDATA[ bionicle2809]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=bionicle2809][quote=Jomeaga]Well, I don't even know where to get the program[/quote]<br /> <br /> You can download Blender for free... I've got that and I'm currently experimenting to see if theres a way to get it to work...[/quote]<br /> Just so you know, the current Blender Collada support is pretty poor.  There should be a new Collada plugin out within a few weeks or so.  I'll be sure to post here about it (I made an earlier post about this too).  Stay tuned.  In the meantime we've had great success with the latest version of Maya and the Collada plugin that's on SourceForge.<br /> <br /> -Dan]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:05:12]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Well, Now i can load up Maya again and get some good animations going :)<br /> <br /> And the Sig Poses will end up wicked sweet!<br /> <br /> <br /> <br /> Maxis, you keep coming up with little things to keep me interested in this SPORE of a game... 8)]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:05:39]]> GMT</pubDate>
				<author><![CDATA[ SivCorp]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan][quote=bionicle2809][quote=Jomeaga]Well, I don't even know where to get the program[/quote]<br /> <br /> You can download Blender for free... I've got that and I'm currently experimenting to see if theres a way to get it to work...[/quote]<br /> Just so you know, the current Blender Collada support is pretty poor.  There should be a new Collada plugin out within a few weeks or so.  I'll be sure to post here about it (I made an earlier post about this too).  Stay tuned.  In the meantime we've had great success with the latest version of Maya and the Collada plugin that's on SourceForge.<br /> <br /> -Dan[/quote]<br /> <br /> Thanks for that information, I'll make sure to cheak back occasionaly to see if they've released it yet...]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:07:25]]> GMT</pubDate>
				<author><![CDATA[ bionicle2809]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Just a question, but how much is Maya?<br /> I don't really want to get something unless its good quality, so I might as well get Maya if its not too expensive]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:10:44]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does anyone know how much Maya is?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:23:27]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan][quote=Seiniyta][quote=MaxisEditorDan][quote=Xantiago]I can import the file without problem into Maya, but the problem I have is that the textures aren't loaded in automatically like explained in the first post. (Only get the grey mesh) [/quote]<br /> Xantiago what version of Maya are you using?  And which Collada import plugin?[/quote]<br /> <br /> Maya 2008 and...COLLADA for Maya, 3DSMax*(filename of the plugin: COLLADAMaya_0.9.5.517_x86 ) <br /> <br /> [/quote]<br /> Are you sure you're in the right view mode?  Try pressing the number keys (5, 6, 7) to change modes.[/quote]<br /> <br /> Yes, I'm in the right view mode, one displaying the wireframe, the other the grey mesh and another the black mesh (were lightning effects should be put in). <br /> <br /> Probably not of use for help, but I'm using the dutch version of spore so that means I had to first change the langauge of my spore game to English since the exporter wasn't available in Dutch and asked me to go to the English version. Then I did the other stops as shown in post 1. THe mesh comes in just fine, It are just the textures that aren't coming in. <br /> <br /> these were the creatures I was trying to get into Maya<br /> [img]http://ll-518.ea.com/spore/static/image/500/405/518/500405518447_lrg.png[/img]<br />  <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500405518447" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500405518447</a><br /> [img]http://ll-831.ea.com/spore/static/image/500/321/831/500321831867_lrg.png[/img]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500321831867%3Apg-200" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500321831867%3Apg-200</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:27:41]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Seiniyta][quote=MaxisEditorDan][quote=Seiniyta][quote=MaxisEditorDan][quote=Xantiago]I can import the file without problem into Maya, but the problem I have is that the textures aren't loaded in automatically like explained in the first post. (Only get the grey mesh) [/quote]<br /> Xantiago what version of Maya are you using?  And which Collada import plugin?[/quote]<br /> <br /> Maya 2008 and...COLLADA for Maya, 3DSMax*(filename of the plugin: COLLADAMaya_0.9.5.517_x86 ) <br /> <br /> [/quote]<br /> Are you sure you're in the right view mode?  Try pressing the number keys (5, 6, 7) to change modes.[/quote]<br /> <br /> Yes, I'm in the right view mode, one displaying the wireframe, the other the grey mesh and another the black mesh (were lightning effects should be put in). <br /> <br /> Probably not of use for help, but I'm using the dutch version of spore so that means I had to first change the langauge of my spore game to English since the exporter wasn't available in Dutch and asked me to go to the English version. Then I did the other stops as shown in post 1. THe mesh comes in just fine, It are just the textures that aren't coming in. <br /> <br /> these were the creatures I was trying to get into Maya<br /> [img]http://ll-518.ea.com/spore/static/image/500/405/518/500405518447_lrg.png[/img]<br />  <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500405518447" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500405518447</a><br /> [img]http://ll-831.ea.com/spore/static/image/500/321/831/500321831867_lrg.png[/img]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500321831867%3Apg-200" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Seiniyta|2262919898%3Asast-500321831867%3Apg-200</a><br /> <br /> [/quote]<br /> Notice that when the creature exports it also exports 3 tga files along with it.  Make sure that those tga files are in the same directory as the dae file you're trying to import.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:34:53]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ They are, [img]http://i25.tinypic.com/2wfprio.png[/img]]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:38:27]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Would someone be able to answer my question?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:44:19]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]Would someone be able to answer my question?[/quote]<br /> <br /> Ranging between 2000 usd and 7000 usd]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:46:51]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ $2000-$7000, thats a lot]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 15:47:43]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Maya, Modo, Max and SoftImage are all pretty hard-core 3D packages. They're quite difficult to use, and all are expensive (in the $3000 range, more or less).<br /> <br /> Blender is free, but not as full featured (and still difficult to use)<br /> <br /> Spore was designed to allow everybody to create the sorts of things that you could previously only build in those high-end 3D packages.<br /> <br /> But you can still do lots of things in high-end 3D tools that Spore can't do. For people that are interested in 3D art, and are willing to struggle through the learning curve, those programs are really powerful & general.<br /> <br /> With this export functionality, you can get the best of both worlds. Spore lets you create very easily, and the high-end 3D package lets you animate, render, compose, etc. But if you haven't used one of these tools before, there's a lot to learn! ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 16:56:54]]> GMT</pubDate>
				<author><![CDATA[ oceanquigley]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=oceanquigley]Maya, Modo, Max and SoftImage are all pretty hard-core 3D packages. They're quite difficult to use, and all are expensive (in the $3000 range, more or less).<br /> <br /> Blender is free, but not as full featured (and still difficult to use)<br /> <br /> Spore was designed to allow everybody to create the sorts of things that you could previously only build in those high-end 3D packages.<br /> <br /> But you can still do lots of things in high-end 3D tools that Spore can't do. For people that are interested in 3D art, and are willing to struggle through the learning curve, those programs are really powerful & general.<br /> <br /> With this export functionality, you can get the best of both worlds. Spore lets you create very easily, and the high-end 3D package lets you animate, render, compose, etc. But if you haven't used one of these tools before, there's a lot to learn! [/quote]<br /> <br /> You have any good tutorials that explain the creating of characters/animation in Max and Maya? (free and paid) ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 17:01:30]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I've had some measure of success importing my COLLADA export to the [url=http://www.softimage.com/products/modtool/]Softimage Mod Tool[/url] (which like Blender is free). The polymesh and skeleton import okay, but the UV map is missing!<br /> <br /> At least it does better than Blender. So ironic that the open source tool has the worst support for the open source format...<br /> <br /> [img]http://img17.imageshack.us/img17/4734/dactoexported.png[/img]]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 17:06:13]]> GMT</pubDate>
				<author><![CDATA[ Theory]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ There's a world of info out there, so much so that it's hard to pick out one in particular. There are lots of good tutorials on <a class="snap_shots" href="http://www.highend3d.com/maya/tutorials/" target="_blank" rel="nofollow">http://www.highend3d.com/maya/tutorials/</a><br /> <br /> For structured courses:<br /> <a class="snap_shots" href="http://www.animationmentor.com/" target="_blank" rel="nofollow">http://www.animationmentor.com/</a><br /> <br /> Really good advice can be had at this forum:<br /> <a class="snap_shots" href="http://forums.cgsociety.org/" target="_blank" rel="nofollow">http://forums.cgsociety.org/</a><br /> <br /> If you're really interested, it's probably best to take a course, which also lets you get student discounts on the 3D packages (bringing them down to a few hundred bucks, in most cases).]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 17:10:28]]> GMT</pubDate>
				<author><![CDATA[ oceanquigley]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ oceanquigley, is there any chance you could let us know what version of maya and the collada plugin you're using?  I'm on Maya 2008 and downloaded the plugin COLLADAMaya_0.9.5.517_x86.msi from SourceForge.  The model imports fine, UV mapped and everything.  The textures aren't linked, but that's not such a problem, I can add them myself.  But the model isn't rigged, there's only one joint, unconnected to the model, called 'sroot'.  I'm gonna experiment with a few more creatures, see if it's just a glitch in the exporter, but it'd be great to hear if anyone else has got round this problem.<br /> <br /> I'm really excited to have a go at animating some of my creatures, so I'm desperate to get this fixed XD]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 17:40:29]]> GMT</pubDate>
				<author><![CDATA[ tsuli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ We're using either Maya 2009 with ColladaMaya Free 3.05c or Maya 6.5 with a downright ancient version of Collada (so old that I'm not even sure how to find the version number)]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 19:45:18]]> GMT</pubDate>
				<author><![CDATA[ oceanquigley]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So basically, if we want good quality, we need Maya]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 19:46:51]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Maya's a really wonderful 3D package, but 3DS Max and Softimage are comparable. Modo is a little less general, but also really excellent. And Blender, even given it's quirks, is capable of making absolutely professional images. <br /> <a class="snap_shots" href="http://www.blendernation.com/" target="_blank" rel="nofollow">http://www.blendernation.com/</a><br /> <br /> They've all got a steep learning curve, though.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 19:56:17]]> GMT</pubDate>
				<author><![CDATA[ oceanquigley]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]So basically, if we want good quality, we need Maya[/quote]<br /> <br /> It's not really a quality issue like say a 5000 dollar computer is better than 50 dollar computer. It's more like a flavor issue - Apple OS and Windows; neither is really 'superior', just different quirks, different nuisances, different commands but ultimately, they're just different ways of organizing your music and surfing the internet.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 20:00:12]]> GMT</pubDate>
				<author><![CDATA[ sagittary]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So is blender fine to use, if I'm just going simple]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 20:27:22]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]So is blender fine to use, if I'm just going simple[/quote]<br /> <br /> WAit until the new plugin is out and we might be albe to get textures along with the mesh.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:23:37]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ What?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:24:04]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Textures can be fixed fairly simply - it's getting both the rig and the mesh that's the catch. <br /> Jomeaga: Blender is comparable to Maya, though the UI is way different. The really important difference is, you don't have to sell your kidneys to buy Blender.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:26:16]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Textures can be fixed fairly simply - it's getting both the rig and the mesh that's the catch. <br /> Jomeaga: Blender is comparable to Maya, though the UI is way different. The really important difference is, you don't have to sell your kidneys to buy Blender.[/quote]<br /> <br /> Can you post a vid on it? I'm not exactly sure what to do.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:35:16]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I haven't downloaded it yet, nor do I know what your talking about as I have limited knowledge with this stuff]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:36:35]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Falthron][quote=Eochaid1701]Textures can be fixed fairly simply - it's getting both the rig and the mesh that's the catch. <br /> Jomeaga: Blender is comparable to Maya, though the UI is way different. The really important difference is, you don't have to sell your kidneys to buy Blender.[/quote]<br /> <br /> Can you post a vid on it? I'm not exactly sure what to do.[/quote]<br /> Later today, maybe. I need to go in to town right now.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:37:47]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Would doing this make some achievements impossible to get?Cause I want to do it,but I also want achievements.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:50:16]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=././Evle\.\.]Would doing this make some achievements impossible to get?Cause I want to do it,but I also want achievements.[/quote]<br /> no because it really isn't much of a cheat as it is a command]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:55:37]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok good,thank you.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:55:59]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=oceanquigley]We're using either Maya 2009 with ColladaMaya Free 3.05c or Maya 6.5 with a downright ancient version of Collada (so old that I'm not even sure how to find the version number)[/quote]<br /> <br /> Ah, so it's nothing as simple as a version issue then.  Pity ^^;  I tried 3.05c and got the same error, although now I've looked at it more closely, it isn't just the one joint, but all of them, at position 0,0,0, and not bound to the model :/]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 22:10:48]]> GMT</pubDate>
				<author><![CDATA[ tsuli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I don't really get how to use it.I try to open it in the creatures thing,but what do I open it with?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 22:27:58]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It works partially straight into Daz studio.  The only problem is the mesh and skeleton are separate objects so you cant animate it.  But the mesh retains all its shaders, textures etc.<br /> <br /> <a class="snap_shots" href="http://img204.imageshack.us/img204/926/daz3meshrig.png" target="_blank" rel="nofollow">http://img204.imageshack.us/img204/926/daz3meshrig.png</a>]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 22:47:00]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have Blender up, but how do I open a creature?<br /> I'm not sure which file to pick.<br /> I have my Spore creations/creatures up, I just don't know which one to open.<br /> I have used the command to get export the creation]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 22:59:25]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I now know I need to open the .dae file, I've been trying to do that, but It keeps saying Unknown file type or Error]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 23:06:15]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I'm guessing you need the collada plugin for blender, and also with that you need the correct version of python which if you got the latest one you get 2.6 when the plugin will only work with 2.4.  Thats when I gave up with it.<br /> <br /> Daz studio is also free by the way, but its not open source, and its not as full feature and wide ranging as the other programs.  Its just for animation and rendering.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 23:09:30]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Could you give me a link to the download for python. I can't seem to find it :?<br /> Also, the collage link would be nice too]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 23:11:37]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Um, I'm not sure which plug-ins are necessary for this to work on Blender.<br /> Could someone tell me and give links if possible]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 23:29:57]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Woah woah woah, so many questions... We're still experimenting with how to get it to work in Blender, because Collada support isn't up to scratch in Blender yet... but they're working on it at the Google Summer of Code.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 23:59:32]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, cause I really want to try it<br /> But I'm only 15, so I don't know much about this stuff]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:00:31]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hey there - since there's so much interest in this, one free tool that definitely loads Collada properly is the NVidia FXComposer.  You can't do much with the model but you can rotate around in 3D and verify that the export works.  And the tool is completely free!  Go ahead and download it here:  <br /> <br /> <a class="snap_shots" href="http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe" target="_blank" rel="nofollow">http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe</a><br /> <br /> Hope this tides you over at least until the Blender support is working! :asym:<br /> <br /> [i]-MaxisEditorDan[/i]]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:04:25]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[  :asym: Lol Joey, This is awesome ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:07:34]]> GMT</pubDate>
				<author><![CDATA[ LordofDestiny]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I thought I said not to call me joey]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:10:06]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]Hey there - since there's so much interest in this, one free tool that definitely loads Collada properly is the NVidia FXComposer.  You can't do much with the model but you can rotate around in 3D and verify that the export works.  And the tool is completely free!  Go ahead and download it here:  <br /> <br /> <a class="snap_shots" href="http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe" target="_blank" rel="nofollow">http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe</a><br /> <br /> Hope this tides you over at least until the Blender support is working! :asym:<br /> <br /> [i]-MaxisEditorDan[/i][/quote]<br /> Ok, I downloaded that, I downloaded Collada, but it says no files were found in my Spore creatures file.<br /> I'm not sure if I did Collada properly. I downloaded it, but I don't know what to do with it]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:21:41]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga][quote=MaxisEditorDan]Hey there - since there's so much interest in this, one free tool that definitely loads Collada properly is the NVidia FXComposer.  You can't do much with the model but you can rotate around in 3D and verify that the export works.  And the tool is completely free!  Go ahead and download it here:  <br /> <br /> <a class="snap_shots" href="http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe" target="_blank" rel="nofollow">http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe</a><br /> <br /> Hope this tides you over at least until the Blender support is working! :asym:<br /> <br /> [i]-MaxisEditorDan[/i][/quote]<br /> Ok, I downloaded that, I downloaded Collada, but it says no files were found in my Spore creatures file.<br /> I'm not sure if I did Collada properly. I downloaded it, but I don't know what to do with it[/quote]<br /> All you need to do is install FXComposer and then use it to import the .dae file that is generated after running the "colladaexport" cheat.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:43:31]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Falthron][quote=scozdawg][quote=Falthron]Ok I downloaded the plugin, I imported my creature should it appear or do I have to do something more before I can use the creature?[/quote]<br /> Wait, what plugin did you use??? Did you not get an "Import failed, check console" error? If you DID get it in, sometimes .dae s come in notoriously big, so fully zoom out and change the clipping on it.[/quote]<br /> <br /> Here ya go [url]http://sourceforge.net/projects/colladablender/[/url]<br /> <br /> I have opened the .dae file but It comes out blank.[/quote]<br /> Is this it?<br /> If not, could I have a link seeing as I am useless  :roll: <br /> <br /> EDIT: Oh, wait, I just downloaded the thing you said to :P]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:46:06]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Wait, what are you talking about now? ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:50:15]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I figured out that I need to import it, not open it.<br /> But I can't figure out how to rotate my creation]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:53:05]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ looks good, how much does this cost?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 01:08:08]]> GMT</pubDate>
				<author><![CDATA[ crazy199292]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ rotate it in what?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 01:29:54]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can I just put it out there that there are so many different pieces of software being talked about in this thread that if you have a question you should avoid pronouns (it, this) so people actually know what piece of software you're talking about.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 01:40:19]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Jomeaga - rotate teh model in what program?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 01:41:19]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does anyone have a dictionary for all the terminology of 3-D because I don't think everyone knows what they all mean. I have seen a few post that are on the lines of, "what?"]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 02:00:25]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Okay, I just went in and checked teh textures against the UV maps. I can't figure out for the life of me why only some of the textures are showing up. I'll post a render later, but I'm getting sporadic skin detail, and most of the basic colors on the armor. UV editor says I should be getting all of the colors, though. I don't get it.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 03:16:48]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Okay, I just went in and checked teh textures against the UV maps. I can't figure out for the life of me why only some of the textures are showing up. I'll post a render later, but I'm getting sporadic skin detail, and most of the basic colors on the armor. UV editor says I should be getting all of the colors, though. I don't get it.[/quote]<br /> <br /> If you're starting from a blank mesh for some reason, try the diffuse texture first.  That one is the basic skin color of the creature.  There are two other textures, normal and specular.  Normal defines the "bumpiness" of the creature skin, and specular defines the "shininess" of the creature skin. <br /> <br /> [i]-MaxisEditorDan[/i]:asym:]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 03:59:51]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ how much is it??]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:03:54]]> GMT</pubDate>
				<author><![CDATA[ crazy199292]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have all of that set up in Bender - diffuse map for color, spec map for specularity, normal map for normals. (I have taken a couple of Maya classes at the community college, so I know the basic terminology related to modeling)<br /> <br /> Here's the .blend file, set up for the maps being within the same folder as the scene. Can you tell what I'm doing wrong? [url]http://www.irishfiddler.us/FailixKing.blend[/url]<br /> Crazy, how much is what? We've talked about a bunch of stuff here. If you mean blender, it's free. If you mean maya, $2,000 for the base (read - not not worth it in relation to other programs), $7000 for the version with the hair and particle systems that make maya cool.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:04:24]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hopefully Maxis can help us with this. If not we are just going to have to this with blender ourselves Of course that would just be making it easier. We could always try the fun way and figure t out ourselves :mrgreen:]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:06:18]]> GMT</pubDate>
				<author><![CDATA[ Falthron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]I have all of that set up in Bender - diffuse map for color, spec map for specularity, normal map for normals. (I have taken a couple of Maya classes at the community college, so I know the basic terminology related to modeling)<br /> <br /> Here's the .blend file, set up for the maps being within the same folder as the scene. Can you tell what I'm doing wrong? [url]www.irishfiddler.us/FailixKing.blend[/url]<br /> Crazy, how much is what? We've talked about a bunch of stuff here. If you mean blender, it's free. If you mean maya, $2,000 for the base (read - not not worth it in relation to other programs), $7000 for the version with the hair and particle systems that make maya cool.[/quote]<br /> I don't have Blender installed, mind posting some screenshots of your scene to explain the problem?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:07:35]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Gimme a minute, sure.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:08:18]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ O.o blender for sure]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:09:40]]> GMT</pubDate>
				<author><![CDATA[ crazy199292]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I just read the EULA and I'm not quite sure I fully understand it. If I'm not mistaken I'm not allowed to use creatures in my own non commercial game, is this correct? If so, what's the point in this?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:09:41]]> GMT</pubDate>
				<author><![CDATA[ vladi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [img]http://www.irishfiddler.us/FailixFail.jpg[/img]<br /> This creature is supposed to be orangey-yellow.<br /> <br /> [img]http://www.irishfiddler.us/FailixUVscreen.jpg[/img]<br /> Here's the diffuse map with the UV layout overlaid. It should work...<br /> <br /> [img]http://www.irishfiddler.us/FailixUV2.jpg[/img]<br /> That one shows my setup for the diffuse map.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:17:17]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It looks like the only thing missing is the base color, because there are patches where the default mesh color is showing through... perhaps just make a simple yellow material that goes under the other maps? Though I can't tell if any of the exported maps are affecting the crown/shoulderpads, if they don't they might end up yellow :P<br /> <br /> For comparison, here's the sporepedia link: [url=http://www.spore.com/sporepedia#qry=usr-scozdawg%7C2265439773%3Asast-500396441133]Linky[/url]]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 05:09:49]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Actually, it's patches of UV map. It's mostly base color. I almost wonder if I don't have it set to use the wrong UV map, but wouldn't that yield more disorderly results?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 05:15:31]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ok downloaded blender, can someone pm me a site for python? and other things i need? please]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 08:10:03]]> GMT</pubDate>
				<author><![CDATA[ crazy199292]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ How did you get that working, Eochaid?<br /> <br /> And also, can someone post the text of the EULA?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 08:24:48]]> GMT</pubDate>
				<author><![CDATA[ Theory]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If this feature is not in the mac patch i'm throwing something heavy off my building. Preferably a PC. ;p ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 08:47:25]]> GMT</pubDate>
				<author><![CDATA[ LordVarmint]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ As far as I can see it's the same EULA as for the prototypes, called "Tools & Materials": <a class="snap_shots" href="http://www.spore.com/comm/prototypes#eula" target="_blank" rel="nofollow">http://www.spore.com/comm/prototypes#eula</a><br /> [quote]<br /> EA TOOLS & MATERIALS END USER LICENSE<br /> <br /> Electronic Arts Inc, and its subsidiaries, affiliates and licensors (collectively, "EA") grants you a non- transferable non-exclusive license to download and/or install and use one copy of the software tool ("Tool") and/or materials ("Materials") (collectively the "Tools & Materials") solely for your personal noncommercial use in connection with EA's products, in accordance with the terms below.<br /> <br /> EA owns all of the rights, title and interest in the Tools & Materials. You may not alter any of EA's trademarks or logos, or alter or remove any of EA's trademark or copyright notices included in or with the Tools & Materials or EA's products. Your right to use Tools & Materials is limited to the license grant above, and you may not otherwise copy, display, distribute, perform, publish, modify, create works from, or use any of the Tools & Materials. Without limiting the preceding sentence, you may not modify, reverse engineer, disassemble, license, transfer, distribute, create works from, or sell the Tool, or use the Tools & Materials to further any commercial purpose. Without limiting the foregoing, you may not use the Tools & Materials to promote another product or business, or on any site that operates or promotes a server emulator.<br /> <br /> You may include materials created with the Tools & Materials on your personal noncommercial website for the noncommercial benefit of the fan community for EA’s products and provided that if you do so, you must also post the following notice on your site on the same web page(s) where those materials are located: "This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved." You will not represent that your site is endorsed or approved by or affiliated with EA or our licensors or that any other content on your site is endorsed or approved by or affiliated with EA or our licensors.<br /> <br /> THESE TOOLS & MATERIALS ARE PROVIDED "AS IS" WITHOUT ANY WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED. EA SPECIFICALLY DISCLAIMS ANY WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY AND NONINFRINGEMENT.<br /> <br /> ANY USE YOU CHOOSE TO MAKE OF THESE TOOLS & MATERIALS IS UNDERTAKEN BY YOU ENTIRELY AT YOUR OWN RISK. EA DOES NOT WARRANT THAT THESE TOOLS & MATERIALS WILL NOT CAUSE DAMAGE TO YOUR COMPUTER SYSTEM, NETWORK, SOFTWARE OR OTHER TECHNOLOGY.<br /> <br /> EA WILL NOT PROVIDE SUPPORT FOR THESE TOOLS & MATERIALS. PLEASE DO NOT CALL OR SEND EMAIL TO EA CUSTOMER SUPPORT REGARDING THESE TOOLS & MATERIALS, AS EA WILL NOT BE ABLE TO ANSWER THESE INQUIRIES.<br /> <br /> IN NO EVENT SHALL EA BE LIABLE FOR ANY DIRECT, CONSEQUENTIAL, INCIDENTAL, SPECIAL, PUNITIVE OR OTHER DAMAGES WHATSOEVER, ARISING OUT OF OR RELATED TO THIS LICENSE EVEN IF EA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.<br /> <br /> EA RESERVES THE RIGHT TO DISCONTINUE THE AVAILABILITY OF THESE TOOLS & MATERIALS, OR MODIFY THEM, AT ANY TIME, WITHOUT OBLIGATION TO ANYONE.<br /> <br /> At EA's request, you agree to defend, indemnify and hold harmless EA from all liabilities, claims and expenses, including attorneys' fees, arising from any breach of this License by you and/or your use or misuse of the Tools & Materials.<br /> <br /> EA may make the Tools & Materials available at its site(s) located in the United States and/or Canada and/or the European Union. You are solely responsible for knowing and complying with all federal, state, and local laws that may apply to your use of Tools & Materials in your own locale. By downloading any Tools & Materials, you warrant that you are not located in any country, or exporting the Tools & Materials to any person or place, to which the United States and/or Canada and/or European Union or its member countries has embargoed goods.<br /> <br /> EA may revoke or terminate this license at any time, for any reason or no reason, in its sole discretion. Upon termination, you must destroy or return to EA all Tools & Materials. This License is governed by United States Copyright and California law (without regard to conflicts of law), and is the entire agreement between EA and you regarding the Tools & Materials. [/quote]<br /> <br /> The important stuff about sharing is in the first three paragraphs.<br /> So can someone verify if we are allowed to use Spore's creatures in non commercial games or not? Otherwise this feature would be quite useless.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 12:31:43]]> GMT</pubDate>
				<author><![CDATA[ vladi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I'm using the Nvidia FX Composer because Blender needs that thing that wasn't working.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 14:44:23]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I'm on Maya, and it just comes up as a giant ball of wireframes or something. No mesh or anything. Can someone help me?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 16:43:15]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=vladi]As far as I can see it's the same EULA as for the prototypes, called "Tools & Materials": <a class="snap_shots" href="http://www.spore.com/comm/prototypes#eula" target="_blank" rel="nofollow">http://www.spore.com/comm/prototypes#eula</a><br /> [quote]<br /> <br /> EA owns all of the rights, title and interest in the Tools & Materials. You may not alter any of EA's trademarks or logos, or alter or remove any of EA's trademark or copyright notices included in or with the Tools & Materials or EA's products. Your right to use Tools & Materials is limited to the license grant above, and you may not otherwise copy, display, distribute, perform, publish, modify, create works from, or use any of the Tools & Materials. Without limiting the preceding sentence, you may not modify, reverse engineer, disassemble, license, transfer, distribute, create works from, or sell the Tool, or use the Tools & Materials to further any commercial purpose. Without limiting the foregoing, you may not use the Tools & Materials to promote another product or business, or on any site that operates or promotes a server emulator.<br /> [/quote]<br /> [/quote]<br /> In some sense, I've been waiting for this patch since I first saw Will Wright's GDC speech way back when. You know, the one about how expensive creating games has gotten and how they were about to change all that. All I can say is...<br /> <br /> NOOOOOOOOOOOOOOOOOOO!!!  :cry: ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 16:55:01]]> GMT</pubDate>
				<author><![CDATA[ djgriffiths]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=crazy199292]ok downloaded blender, can someone pm me a site for python? and other things i need? please[/quote]<br /> If Python isn't on Blender.org, they should at least have a link to it. I think it comes preinstalled, though.<br /> [quote=Theory]How did you get that working, Eochaid? [/quote]<br /> This:<br /> [quote=me, slightly edited]You can get the mesh okay by using the .fbx converter here: [url]http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855[/url]<br /> Convert the dae to fbx, then change the fbx to obj. From there, go to File/import/Wavefront(.obj) in Blender. <br /> [/quote]<br /> From there, you will need to get the textures working, because the materials that come on the mesh won't work. Create a new material, then set up the diffuse map for color, normal map for normals, and spec map for specularity. <br /> This should help for getting the materials working, if you don't already know how. [url]http://wiki.blender.org/index.php/Doc:Tutorials/Materials/BSoD[/url]<br /> Also, make sure to change the "map input" from "Orco" to "UV."]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 17:10:24]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So, has anyone made an animation yet?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 17:35:14]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ k i did all the stuff and i used blender witch always works but it wont let me load the dae spore creature filles :? :? :? ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 17:43:33]]> GMT</pubDate>
				<author><![CDATA[ H_man_2505]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Even in the render view nothing shows up at all. Please help. :(<br /> <br /> In the other views, it's just a bunch of squares mashed together. I get no mesh or UV textures.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 17:44:13]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:20:11]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli]Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)[/quote]<br /> <br /> I am having the exact same problem.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:22:41]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli]Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)[/quote]<br /> Looks like you actually have everything imported correctly!  The mess of lines are just animation joints that are just too large for the model you are working with.  Here's how to fix it:<br /> <br /> In Maya, go to the menu "Display"-&gt;"Animation"-&gt;"Joint size..." and set the joint size to be a smaller number, I found that 0.04 works nicely for Spore models.<br /> <br /> Give that a try, you're almost there!<br /> <br /> [i]-MaxisEditorDan[/i]:asym:<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:25:46]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli]Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)[/quote]<br /> And then you can press the "4", "5", and "6" keys to toggle the render mode between wireframe, textured, etc.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:26:50]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Okay, that's just plain awesome. I think I'll try it sometime, if I can.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:29:01]]> GMT</pubDate>
				<author><![CDATA[ MELONLORD]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ so, wait.  Where do I dload maya?]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1143322.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 18:34:07]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jonasaur]so, wait.  Where do I dload maya?[/quote]<br /> Its $2000 for the base]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:34:39]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ O.o forget about it, then<br /> <br /> I want to render my spore creatures, but thats way to much!]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:35:32]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hehe, I gave up on this stuff]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:36:04]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan][quote=Malli]Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)[/quote]<br /> Looks like you actually have everything imported correctly!  The mess of lines are just animation joints that are just too large for the model you are working with.  Here's how to fix it:<br /> <br /> In Maya, go to the menu "Display"-&gt;"Animation"-&gt;"Joint size..." and set the joint size to be a smaller number, I found that 0.04 works nicely for Spore models.<br /> <br /> Give that a try, you're almost there!<br /> <br /> [i]-MaxisEditorDan[/i]:asym:<br /> [/quote]<br /> <br /> Well, now I have the "bones" of the creature, but still no mesh or texture.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:41:47]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If anyone is looking for a simple program which they want to use to look at their models and do renders.  Then Daz studio is a good one.  Its free and its here.<br /> <br /> <a class="snap_shots" href="http://www.daz3d.com/i/software/daz_studio3?_m=d" target="_blank" rel="nofollow">http://www.daz3d.com/i/software/daz_studio3?_m=d</a><br /> <br /> The only thing you cant do in that is animate and pose them, because for some reason the mesh and skeleton end up as two separate objects, but there may even be away to combine them although I havent found a way yet.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 18:54:48]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hmm...in that case, I might just download that.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:01:17]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Here's a pic describing what my problem is:<br /> <br /> [img]http://img41.imageshack.us/img41/2342/mayaq.png[/img]]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:17:12]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Wait where is collada for DAZ?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:21:55]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ can you load it in Google sketch up ?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:27:31]]> GMT</pubDate>
				<author><![CDATA[ zeldafan99]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It comes with it.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:27:54]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ oh cool]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:28:56]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=zeldafan99]can you load it in Google sketch up ?[/quote]<br /> <br /> Nope.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:33:44]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
			</item>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan][quote=Malli]Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)[/quote]<br /> Looks like you actually have everything imported correctly!  The mess of lines are just animation joints that are just too large for the model you are working with.  Here's how to fix it:<br /> <br /> In Maya, go to the menu "Display"-&gt;"Animation"-&gt;"Joint size..." and set the joint size to be a smaller number, I found that 0.04 works nicely for Spore models.<br /> <br /> Give that a try, you're almost there!<br /> <br /> [i]-MaxisEditorDan[/i]:asym:<br /> [/quote]<br /> <br /> Hello MaxisEditorDan,<br /> <br /> Thank you for your reply, as 'sonicdude98' I am having the same problem, I followed your instructions and it did indeed reduce the joint size, which made me be able to see my creature take more of a shape than just a blob.<br /> <br /> I do honestly think that it is something to do with the "Diffuse", "Normal" and "Specular" image files. In my last image from my previous post, I showed that they open in a totally new window from the Maya program. Although I know it is joint with Maya, I can't seem to find any options to Merge the "Diffuse", "Normal" and "Specular" image files (which I open in Maya) with the .DAE file in Maya. (Hope this isn't too confusing).<br /> <br /> Is it that you do not have to touch the "Diffuse", "Normal" and "Specular" image files at all? Just importing the .DAE file into Maya should bring up the model with all textures ect? I do thank you for helping me/us in this area, and I will do allot of research on how to use this program, I just wanted to have a little play before taking it seriously.<br /> <br /> <a class="snap_shots" href="http://img529.imageshack.us/img529/8203/sp7.jpg" target="_blank" rel="nofollow">http://img529.imageshack.us/img529/8203/sp7.jpg</a><br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:35:34]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Calabi, it says I need a product registration code (a.k.a. serial code), what should I do.  I never recieved one from the site.<br /> <br /> okay nvm.  They are just not sending me an activation code for some reason.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:42:26]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You need to register it, just give them details real or otherwise. Link should be in the software.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:52:44]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Its just not sending me my code]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 19:53:25]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It either takes time or try here you have to login and and go to your account settings and available serial numbers.<br /> <br /> <a class="snap_shots" href="http://www.daz3d.com/i/software/daz_studio3/sreg?v=3&_m=d" target="_blank" rel="nofollow">http://www.daz3d.com/i/software/daz_studio3/sreg?v=3&_m=d</a>]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 20:03:34]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I already have the login complete.  I'm reinstalling it now.  <br /> <br /> About how long does it take to get the code?<br /> <br /> And everytime I log on it gives me: There was a problem completing the registration. please try again later]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 20:11:08]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ wow, those renders look really cool.  <br /> <br /> Besides Maya, who costs 2000$, and blender, who doesn't have the pluggin, and DAZ with which I can't register, is there any other (free) program that can support this? ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 20:20:58]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ DAZ is not letting me activate manually<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 20:34:23]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have the textures, the mesh etc imported into Maya, but the rigs aren't there (well, there is only one, not attached to the skeleton....) <br /> <br /> Any idea how to fix this? (a setting I overlooked whilst importing?) ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 20:37:16]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jonasaur]DAZ is not letting me activate manually<br /> [/quote]<br /> <br /> me neither, I feel that the program is a load of rubbish. <br /> <br /> <br /> Blender 3D is much better, but It has no plug-in for the Collada export. : |]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 20:37:43]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Calabi- everytime I log on it gives me: There was a problem completing the registration. please try again later.  and it won't let me activate manually.  The FAQ section is not helpful one bit, so maybye you know, seeing as you use already.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 20:46:48]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ so is there a way for normal people who wont spend 7000 on a program to render spore creations?<br /> did anyone get blender working?  :) <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:04:34]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=TheNagotiator]so is there a way for normal people who wont spend 7000 on a program to render spore creations?<br /> did anyone get blender working?  :) <br /> [/quote] im currently working myself trough the toturial for blender on nystic.com (<a class="snap_shots" href="http://www.nystic.com/blender.php" target="_blank" rel="nofollow">http://www.nystic.com/blender.php</a>) its very helpful to understand the basics]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:10:13]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @ Jonosaur  looks like its a known problem.  Try logging into the daz site and then going to this address for the serial number if not then sorry you'll have to wait till they get it sorted.  It is quite good normally. :oops: ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:10:36]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Calabi]@ Jonosaur  looks like its a known problem.  Try logging into the daz site and then going to this address for the serial number if not then sorry you'll have to wait till they get it sorted.  It is quite good normally. :oops: [/quote]<br /> <br /> They gave me my serial number, but the program says its invalid.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:14:41]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ errrrrr this is SO CONFUSING!!!!!!!]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:30:10]]> GMT</pubDate>
				<author><![CDATA[ crazy199292]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=crazy199292]errrrrr this is SO CONFUSING!!!!!!![/quote]<br /> <br /> indeed. I don't think anyone (save for maxis) has actually gotten their creatures imported into a 3D program. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:31:51]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Will you help me and Malli?!]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:51:10]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=sonicdude98]Will you help me and Malli?![/quote]<br /> <br /> What he said ^ (with an added... Please).<br /> <br /> P.S. Email me at: <a class="snap_shots" href="mailto:malli1001@hotmail.co.uk">malli1001@hotmail.co.uk</a> for a link to a download, any questions on what I mean.... email me.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 21:57:29]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ya, this is getting very confusing there should be different conversations or whatever for each 3d program]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:04:16]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jonasaur][quote=Calabi]@ Jonosaur  looks like its a known problem.  Try logging into the daz site and then going to this address for the serial number if not then sorry you'll have to wait till they get it sorted.  It is quite good normally. :oops: [/quote]<br /> <br /> They gave me my serial number, but the program says its invalid.[/quote]<br /> <br /> Found the issue:  It gave me serial number for a differnet version(2.3) instead of 3]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:06:54]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jonasaur][quote=Jonasaur][quote=Calabi]@ Jonosaur  looks like its a known problem.  Try logging into the daz site and then going to this address for the serial number if not then sorry you'll have to wait till they get it sorted.  It is quite good normally. :oops: [/quote]<br /> <br /> They gave me my serial number, but the program says its invalid.[/quote]<br /> <br /> Found the issue:  It gave me serial number for a differnet version(2.3) instead of 3[/quote]<br /> <br /> does it work now?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:12:11]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow][quote=Jonasaur][quote=Jonasaur][quote=Calabi]@ Jonosaur  looks like its a known problem.  Try logging into the daz site and then going to this address for the serial number if not then sorry you'll have to wait till they get it sorted.  It is quite good normally. :oops: [/quote]<br /> <br /> They gave me my serial number, but the program says its invalid.[/quote]<br /> <br /> Found the issue:  It gave me serial number for a differnet version(2.3) instead of 3[/quote]<br /> <br /> does it work now?[/quote]<br /> <br /> <br /> NO<br /> <br /> Its the wrong product code and they do not understand that they need to put up the right one before the y go ahead and decide to post an upgrade without thinking!!!!<br /> <br /> Thank you maxis, for making sure your software does not aggrivate the customer as much as some OTHER software programs do]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:18:20]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote]<br /> Besides Maya, who costs 2000$, and blender, who doesn't have the pluggin, and DAZ with which I can't register, is there any other (free) program that can support this?[/quote]<br /> <br /> There are tons of tools/products with COLLADA support. Here's a few I know about, some I tested with the Spore colladaexport that did work just fine.<br /> <br /> I am curious what your findings are, what other products/tools you tried...<br /> <br /> =========<br /> Maya has a 30 day free evaluation period  [tested]<br /> <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=12035483" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=12035483</a><br /> <br /> =========<br /> <br /> 3dsMax has a 30 day free evaluation period [tested]<br />  <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/mform?id=10083915&siteID=123112" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/mform?id=10083915&siteID=123112</a><br /> <br /> =========<br /> <br /> Plug-ins for Max and Maya are there:<br /> <a class="snap_shots" href="http://sourceforge.net/projects/colladamaya/files/" target="_blank" rel="nofollow">http://sourceforge.net/projects/colladamaya/files/</a><br /> <br /> Both the 'next gen' (Beta) and the 1.4.1 plug-ins should work. Make sure you select the plug-in when importing the data, since Max/Maya have some built-in support for COLLADA (through the FBX import) that may not work for Spore content.<br /> <br /> ==========<br /> <br /> XSI MOD TOOL [tested]<br /> <br /> this is 100% free version of XSI with some limitations.<br /> <br /> <a class="snap_shots" href="http://www.softimage.com/downloads/XSI_Mod_Tool/default.aspx" target="_blank" rel="nofollow">http://www.softimage.com/downloads/XSI_Mod_Tool/default.aspx</a><br /> <br /> make sure to install crosswalk to get the COLLADA import feature<br /> <br /> The full product is available free for 30 days<br /> <br /> <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/mform?id=12421549&siteID=123112" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/mform?id=12421549&siteID=123112</a><br /> <br /> =========<br /> Cinema4D [I did no test this]<br /> <br /> There is a demo version available<br /> <a class="snap_shots" href="http://www.maxon.net/downloads/downloads/demo-version.html" target="_blank" rel="nofollow">http://www.maxon.net/downloads/downloads/demo-version.html</a><br /> <br /> =========<br /> Swift 3D - $249 [I did not test this]<br /> <br /> <a class="snap_shots" href="http://www.erain.com/Products/Swift3D/" target="_blank" rel="nofollow">http://www.erain.com/Products/Swift3D/</a> <br /> <br /> ==========<br /> <br /> Photoshop CS4 extended (need extended version for COLLADA loader) [tested]<br /> <br /> There is a free 30 days trial<br /> <a class="snap_shots" href="https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&product=photoshop" target="_blank" rel="nofollow">https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&product=photoshop</a><br /> <br /> ==========<br /> <br /> FXComposer - free [tested]<br /> <a class="snap_shots" href="http://developer.nvidia.com/object/fx_composer_20.html" target="_blank" rel="nofollow">http://developer.nvidia.com/object/fx_composer_20.html</a><br /> <br /> This will let you add real-time shaders if you know how to use HLSL or Cg<br /> <br /> ===========<br /> <br /> Rendermonkey - free [I did not test this]<br /> <br /> <a class="snap_shots" href="http://ati.amd.com/developer/rendermonkey/downloads.html" target="_blank" rel="nofollow">http://ati.amd.com/developer/rendermonkey/downloads.html</a><br /> <br /> same idea as fxcomposer<br /> <br /> =============<br /> <br /> Google O3D - for programmers - free [I did not test this]<br />  API and plug-in for 3D visualization in a web browser - includes COLLADA tools<br /> <a class="snap_shots" href="http://code.google.com/apis/o3d/docs/samplesdirectory.html" target="_blank" rel="nofollow">http://code.google.com/apis/o3d/docs/samplesdirectory.html</a><br /> <br /> ==============<br /> <br /> Google Earth - free [I did not test this]<br /> <br /> Try drag/drop of the dae on the earth. <br /> <br /> ===============<br /> <br /> lightwave - free trial [I did not test this]<br /> <br /> <a class="snap_shots" href="http://www.newtek.com/lightwave/lwtrial.php" target="_blank" rel="nofollow">http://www.newtek.com/lightwave/lwtrial.php</a><br /> <br /> ===============<br /> <br /> modo 401 (only version with COLLADA support) - not released yet<br /> <a class="snap_shots" href="http://www.luxology.com/modo/401.introduction/" target="_blank" rel="nofollow">http://www.luxology.com/modo/401.introduction/</a><br /> <br /> ================<br /> Apple snow leopard<br /> The included preview utility should open COLLADA directly [not tested]<br /> <a class="snap_shots" href="http://www.apple.com/macosx/" target="_blank" rel="nofollow">http://www.apple.com/macosx/</a><br /> <br /> ===============<br /> <br /> Scenecaster - free [not tested]<br /> social network 3D plugin<br /> <a class="snap_shots" href="http://www.scenecaster.com/news/press-release/scenecaster-announces-collada-support-to-increase-3d-content-exchange-across-all-delivery-platforms" target="_blank" rel="nofollow">http://www.scenecaster.com/news/press-release/scenecaster-announces-collada-support-to-increase-3d-content-exchange-across-all-delivery-platforms</a><br /> <br /> ===============<br /> Vivaty - free [not tested]<br /> social network 3D plugin<br /> <a class="snap_shots" href="http://www.vivaty.com/" target="_blank" rel="nofollow">http://www.vivaty.com/</a><br /> <br /> ================<br /> Javamonkey engine - Project Wonderland [not tested]<br /> <br /> for those of you java programmers - virtual world<br /> <br /> <a class="snap_shots" href="https://lg3d-wonderland.dev.java.net/" target="_blank" rel="nofollow">https://lg3d-wonderland.dev.java.net/</a><br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:18:32]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ wow thanks  :shock: <br /> <br /> but unfortunately for me, I just realized my graphics card couldn't handle any 3D program. I tried starting blender And my computer pretty much froze. I need an upgrade.  :( ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:30:31]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ okay, I looked on the DAZ forums.  Problem will be fixed around monday apparently.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:32:33]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
			</item>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli][quote=MaxisEditorDan][quote=Malli]Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)[/quote]<br /> Looks like you actually have everything imported correctly!  The mess of lines are just animation joints that are just too large for the model you are working with.  Here's how to fix it:<br /> <br /> In Maya, go to the menu "Display"-&gt;"Animation"-&gt;"Joint size..." and set the joint size to be a smaller number, I found that 0.04 works nicely for Spore models.<br /> <br /> Give that a try, you're almost there!<br /> <br /> [i]-MaxisEditorDan[/i]:asym:<br /> [/quote]<br /> <br /> Hello MaxisEditorDan,<br /> <br /> Thank you for your reply, as 'sonicdude98' I am having the same problem, I followed your instructions and it did indeed reduce the joint size, which made me be able to see my creature take more of a shape than just a blob.<br /> <br /> I do honestly think that it is something to do with the "Diffuse", "Normal" and "Specular" image files. In my last image from my previous post, I showed that they open in a totally new window from the Maya program. Although I know it is joint with Maya, I can't seem to find any options to Merge the "Diffuse", "Normal" and "Specular" image files (which I open in Maya) with the .DAE file in Maya. (Hope this isn't too confusing).<br /> <br /> Is it that you do not have to touch the "Diffuse", "Normal" and "Specular" image files at all? Just importing the .DAE file into Maya should bring up the model with all textures ect? I do thank you for helping me/us in this area, and I will do allot of research on how to use this program, I just wanted to have a little play before taking it seriously.<br /> <br /> <a class="snap_shots" href="http://img529.imageshack.us/img529/8203/sp7.jpg" target="_blank" rel="nofollow">http://img529.imageshack.us/img529/8203/sp7.jpg</a><br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> <br /> If possible, I just need to know how to see the model/creature in Maya and not [b]just[/b] the skeleton or bones. As you can see in the image, that's all I can get out of this program at the moment.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:37:36]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli][quote=Malli][quote=MaxisEditorDan][quote=Malli]Hello,<br /> <br /> Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:<br /> <br /> <br /> Here is me showing that I have the .DAE file and the defuse, normal and specular files also.<br /> <a class="snap_shots" href="http://img190.imageshack.us/i/sp1l.jpg/" target="_blank" rel="nofollow">http://img190.imageshack.us/i/sp1l.jpg/</a><br /> <br /> I have made sure that Z is up and that any other imported image will automatically be Z-Up.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp2tsg.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp2tsg.jpg/</a><br /> <br /> Ok so now I will open the .DAE file.<br /> <a class="snap_shots" href="http://img193.imageshack.us/i/sp3z.jpg/" target="_blank" rel="nofollow">http://img193.imageshack.us/i/sp3z.jpg/</a><br /> <br /> Here is what comes up when I open it.<br /> <a class="snap_shots" href="http://img43.imageshack.us/i/sp4k.jpg/" target="_blank" rel="nofollow">http://img43.imageshack.us/i/sp4k.jpg/</a><br /> <br /> Here is my Spore creature up close on Maya...<br /> <a class="snap_shots" href="http://img102.imageshack.us/i/sp5.jpg/" target="_blank" rel="nofollow">http://img102.imageshack.us/i/sp5.jpg/</a><br /> <br /> With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.<br /> <a class="snap_shots" href="http://img522.imageshack.us/img522/8378/sp6k.jpg" target="_blank" rel="nofollow">http://img522.imageshack.us/img522/8378/sp6k.jpg</a><br /> <br /> If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.<br /> Thank you in advance and Respect,<br /> <br /> (*$Malli$*)[/quote]<br /> Looks like you actually have everything imported correctly!  The mess of lines are just animation joints that are just too large for the model you are working with.  Here's how to fix it:<br /> <br /> In Maya, go to the menu "Display"-&gt;"Animation"-&gt;"Joint size..." and set the joint size to be a smaller number, I found that 0.04 works nicely for Spore models.<br /> <br /> Give that a try, you're almost there!<br /> <br /> [i]-MaxisEditorDan[/i]:asym:<br /> [/quote]<br /> <br /> Hello MaxisEditorDan,<br /> <br /> Thank you for your reply, as 'sonicdude98' I am having the same problem, I followed your instructions and it did indeed reduce the joint size, which made me be able to see my creature take more of a shape than just a blob.<br /> <br /> I do honestly think that it is something to do with the "Diffuse", "Normal" and "Specular" image files. In my last image from my previous post, I showed that they open in a totally new window from the Maya program. Although I know it is joint with Maya, I can't seem to find any options to Merge the "Diffuse", "Normal" and "Specular" image files (which I open in Maya) with the .DAE file in Maya. (Hope this isn't too confusing).<br /> <br /> Is it that you do not have to touch the "Diffuse", "Normal" and "Specular" image files at all? Just importing the .DAE file into Maya should bring up the model with all textures ect? I do thank you for helping me/us in this area, and I will do allot of research on how to use this program, I just wanted to have a little play before taking it seriously.<br /> <br /> <a class="snap_shots" href="http://img529.imageshack.us/img529/8203/sp7.jpg" target="_blank" rel="nofollow">http://img529.imageshack.us/img529/8203/sp7.jpg</a><br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> <br /> If possible, I just need to know how to see the model/creature in Maya and not [b]just[/b] the skeleton or bones. As you can see in the image, that's all I can get out of this program at the moment.<br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> Same.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 22:53:47]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ There's a lot of confusion about how to load the creatures into Maya.  Hopefully this will clear up some of it.<br /> <br /> 1. First, make sure you are using the correct plug-in.  This plug-in is meant to work with Maya 2009.  Download and install this plugin:  <a class="snap_shots" href="http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538" target="_blank" rel="nofollow">http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538</a><br /> 2. Now make sure the plug-in is LOADED.  To load the plug-in go to Window -&gt; Settings/Preferences -&gt; Plug-in Manager – Check “Loaded” and “Auto Load” next to COLLADA.<br /> 3. When you go to import the .dae file, look at the "File type" drop-down list and make sure that you pick the plug-in, it should say "COLLADA import".  NOTE: If you skip this step Maya will default to its native collada importer which is not as robust as this plugin.<br /> 4. Make the joint sizes smaller - Go to Display -&gt; Animation -&gt; Joint Size and make it something around 0.04<br /> 5. Use the 4, 5, and 6 keys to toggle between wireframe, textured, etc. <br /> 6. If you have a nice graphics card you can click on the "Render" menu inside the 3D window and select "High Quality Rendering"<br /> <br /> Good luck everyone and please let me know if you get it working!<br /> <br /> [i]-MaxisEditorDan[/i] :asym: (Dan Moskowitz)<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:11:19]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ;) I still would not mind seeing an animation of a spore creature that was rendered in maya]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:20:47]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
			</item>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]There's a lot of confusion about how to load the creatures into Maya.  Hopefully this will clear up some of it.<br /> <br /> 1. First, make sure you are using the correct plug-in.  This plug-in is meant to work with Maya 2009.  Download and install this plugin:  <a class="snap_shots" href="http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538" target="_blank" rel="nofollow">http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538</a><br /> 2. Now make sure the plug-in is LOADED.  To load the plug-in go to Window -&gt; Settings/Preferences -&gt; Plug-in Manager – Check “Loaded” and “Auto Load” next to COLLADA.<br /> 3. When you go to import the .dae file, look at the "File type" drop-down list and make sure that you pick the plug-in, it should say "COLLADA import".  NOTE: If you skip this step Maya will default to its native collada importer which is not as robust as this plugin.<br /> 4. Make the joint sizes smaller - Go to Display -&gt; Animation -&gt; Joint Size and make it something around 0.04<br /> 5. Use the 4, 5, and 6 keys to toggle between wireframe, textured, etc. <br /> 6. If you have a nice graphics card you can click on the "Render" menu inside the 3D window and select "High Quality Rendering"<br /> <br /> Good luck everyone and please let me know if you get it working!<br /> <br /> [i]-MaxisEditorDan[/i] :asym: (Dan Moskowitz)<br /> [/quote]<br /> <br /> I think I am getting somewhere, ok I did what you said as in the screenshots I have now uploaded, but from another .DAE file which I got from a Maya Tutorial video, this one works fine. I can use 4, 5 and 6 to switch modes ect. Here is the link to the one that works: <a class="snap_shots" href="http://www.swinburne.edu.au/design/tutorials/maya/exporting-collada-maya-tutorial/collada-car-example.rar" target="_blank" rel="nofollow">http://www.swinburne.edu.au/design/tutorials/maya/exporting-collada-maya-tutorial/collada-car-example.rar</a><br /> <br /> and here are the screen shots of me doing as you said and then playing with "wireframe" and "textured" with no avail, getting the model to show.<br /> <br /> 1) I re-import the .DAE... as you said (it is definatly a .DAE also)<br /> <br /> 2) I get a weird messages saying that... well basically that I failed.<br /> <br /> 3) Playing with 4, 5 and 6 on my keyboard does nothing :(.<br /> <br /> <a class="snap_shots" href="http://img204.imageshack.us/img204/5691/sp2p.jpg" target="_blank" rel="nofollow">http://img204.imageshack.us/img204/5691/sp2p.jpg</a><br /> <br /> I will keep trying anyway, and I appreciate you taking out your time to help us MaxisEditorDan.<br /> <br /> [b][u]*EDIT* You was right, you have got it working for me MaxisEditorDan. I re-installed the plugin via the link you just posted, and used that instead of the previous Collada plugin I got from a different source and now it works perfectly. Thank you very much for all your help, much appreciated.[/b][/u]<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:29:51]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]There's a lot of confusion about how to load the creatures into Maya.  Hopefully this will clear up some of it.<br /> <br /> 1. First, make sure you are using the correct plug-in.  This plug-in is meant to work with Maya 2009.  Download and install this plugin:  <a class="snap_shots" href="http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538" target="_blank" rel="nofollow">http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538</a><br /> 2. Now make sure the plug-in is LOADED.  To load the plug-in go to Window -&gt; Settings/Preferences -&gt; Plug-in Manager – Check “Loaded” and “Auto Load” next to COLLADA.<br /> 3. When you go to import the .dae file, look at the "File type" drop-down list and make sure that you pick the plug-in, it should say "COLLADA import".  NOTE: If you skip this step Maya will default to its native collada importer which is not as robust as this plugin.<br /> 4. Make the joint sizes smaller - Go to Display -&gt; Animation -&gt; Joint Size and make it something around 0.04<br /> 5. Use the 4, 5, and 6 keys to toggle between wireframe, textured, etc. <br /> 6. If you have a nice graphics card you can click on the "Render" menu inside the 3D window and select "High Quality Rendering"<br /> <br /> Good luck everyone and please let me know if you get it working!<br /> <br /> [i]-MaxisEditorDan[/i] :asym: (Dan Moskowitz)<br /> [/quote]<br /> <br /> When I try to do texture rendering Maya crashes. Please help.<br /> <br /> The good news is, everything else works, including the mesh.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:32:57]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli][quote=MaxisEditorDan]There's a lot of confusion about how to load the creatures into Maya.  Hopefully this will clear up some of it.<br /> <br /> 1. First, make sure you are using the correct plug-in.  This plug-in is meant to work with Maya 2009.  Download and install this plugin:  <a class="snap_shots" href="http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538" target="_blank" rel="nofollow">http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538</a><br /> 2. Now make sure the plug-in is LOADED.  To load the plug-in go to Window -&gt; Settings/Preferences -&gt; Plug-in Manager – Check “Loaded” and “Auto Load” next to COLLADA.<br /> 3. When you go to import the .dae file, look at the "File type" drop-down list and make sure that you pick the plug-in, it should say "COLLADA import".  NOTE: If you skip this step Maya will default to its native collada importer which is not as robust as this plugin.<br /> 4. Make the joint sizes smaller - Go to Display -&gt; Animation -&gt; Joint Size and make it something around 0.04<br /> 5. Use the 4, 5, and 6 keys to toggle between wireframe, textured, etc. <br /> 6. If you have a nice graphics card you can click on the "Render" menu inside the 3D window and select "High Quality Rendering"<br /> <br /> Good luck everyone and please let me know if you get it working!<br /> <br /> [i]-MaxisEditorDan[/i] :asym: (Dan Moskowitz)<br /> [/quote]<br /> <br /> I think I am getting somewhere, ok I did what you said as in the screenshots I have now uploaded, but from another .DAE file which I got from a Maya Tutorial video, this one works fine. I can use 4, 5 and 6 to switch modes ect. Here is the link to the one that works: <a class="snap_shots" href="http://www.swinburne.edu.au/design/tutorials/maya/exporting-collada-maya-tutorial/collada-car-example.rar" target="_blank" rel="nofollow">http://www.swinburne.edu.au/design/tutorials/maya/exporting-collada-maya-tutorial/collada-car-example.rar</a><br /> <br /> and here are the screen shots of me doing as you said and then playing with "wireframe" and "textured" with no avail, getting the model to show.<br /> <br /> 1) I re-import the .DAE... as you said (it is definatly a .DAE also)<br /> <br /> 2) I get a weird messages saying that... well basically that I failed.<br /> <br /> 3) Playing with 4, 5 and 6 on my keyboard does nothing :(.<br /> <br /> <a class="snap_shots" href="http://img204.imageshack.us/img204/5691/sp2p.jpg" target="_blank" rel="nofollow">http://img204.imageshack.us/img204/5691/sp2p.jpg</a><br /> <br /> I will keep trying anyway, and I appreciate you taking out your time to help us MaxisEditorDan.<br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> No problem, I hope you get it working.  I think you may be using the wrong importer because on my system it's not called "COLLADA nextgen importer" it's just called "COLLADA importer".  So you may have an older or different Collada plugin that is conflicting?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:39:54]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ The snapshot indicates you are using the 'Next Gen COLLADA' plugin, which seems to have problems with this content. Well this one is still in Beta.<br /> <br /> Please use the other COLLADA plugin Dan recommended -  [url=http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=28786636]download[/url] <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:42:43]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yes, I edited my previous post as this worked, the plugin I was using was different and just didnt work. But as soon as I downloaded and installed that one, all is well :), now hopefully I can get up some super screenies of my best creatures soon... Just playing around with it for now :P.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:56:59]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Oops, just have to set it to High Quality. Everything works now! :D<br /> <br /> BUT. How the heck do you pose your creature and move it's joints, kinda like the tool "Spasm" that the developers of Spore used to create animations?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:58:43]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Currious if someone get it working using 3ds max.<br /> COLLADA plug-in available [url=http://downloads.sourceforge.net/project/colladamaya/COLLADAMax%201.4.1%20plug-ins/ColladaMax_FREE_3.05C.exe/ColladaMax_FREE_3.05C.exe?use_mirror=softlayer]here[/url]]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:01:45]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=le_yopyop]Currious if someone get it working using 3ds max.<br /> COLLADA plug-in available [url=http://downloads.sourceforge.net/project/colladamaya/COLLADAMax%201.4.1%20plug-ins/ColladaMax_FREE_3.05C.exe/ColladaMax_FREE_3.05C.exe?use_mirror=softlayer]here[/url][/quote]<br /> <br /> Well, it's made by the same company as Maya, so I guess it would work.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:03:10]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=sonicdude98]Oops, just have to set it to High Quality. Everything works now! :D<br /> <br /> BUT. How the heck do you pose your creature and move it's joints?[/quote]<br /> Now you're getting into basic questions about how to use Maya. :asym:<br /> <br /> But here's a super quick tutorial:<br /> <br /> Camera:<br /> Hold ALT and left click to rotate the camera<br /> Hold ALT and middle click to pan the camera<br /> Hold ALT and mousewheel to zoom<br /> <br /> Click on a joint to grab it:<br /> Press W to change to "Translate Mode", use the red, blue, green arrows to translate that joint<br /> Press E to change to "Rotate Mode", use the red, blue, green circle to rotate that joint<br /> Press R to change to "Scale Mode", use the red, blue, green boxes to scale that joint<br /> <br /> For further Maya tutorials check the web :)<br /> <br /> Good luck everyone and be sure to post some renders!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:04:10]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan][quote=sonicdude98]Oops, just have to set it to High Quality. Everything works now! :D<br /> <br /> BUT. How the heck do you pose your creature and move it's joints?[/quote]<br /> Now you're getting into basic questions about how to use Maya. :asym:<br /> <br /> But here's a super quick tutorial:<br /> <br /> Camera:<br /> Hold ALT and left click to rotate the camera<br /> Hold ALT and middle click to pan the camera<br /> Hold ALT and mousewheel to zoom<br /> <br /> Click on a joint to grab it:<br /> Press W to change to "Translate Mode", use the red, blue, green arrows to translate that joint<br /> Press E to change to "Rotate Mode", use the red, blue, green circle to rotate that joint<br /> Press R to change to "Scale Mode", use the red, blue, green boxes to scale that joint<br /> <br /> For further Maya tutorials check the web :)<br /> <br /> Good luck everyone and be sure to post some renders!<br /> [/quote]<br /> <br /> Thanks for that, can you keep us updated if there is a plug-in for blender 3D soon? I don't have enough money to afford maya :? :lol: ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:12:15]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ thanks, it was the loading of the plug-in that prevented the joints to come in, (not to mention the mesh is better now too) now I'm experimenting with stuff!<br /> <br /> By the way, maybe open a new sub-forum for discussing such tools. Since Spore is all about creating, I think it would fit the forums well too.  :) ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:14:50]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow][quote=MaxisEditorDan][quote=sonicdude98]Oops, just have to set it to High Quality. Everything works now! :D<br /> <br /> BUT. How the heck do you pose your creature and move it's joints?[/quote]<br /> Now you're getting into basic questions about how to use Maya. :asym:<br /> <br /> But here's a super quick tutorial:<br /> <br /> Camera:<br /> Hold ALT and left click to rotate the camera<br /> Hold ALT and middle click to pan the camera<br /> Hold ALT and mousewheel to zoom<br /> <br /> Click on a joint to grab it:<br /> Press W to change to "Translate Mode", use the red, blue, green arrows to translate that joint<br /> Press E to change to "Rotate Mode", use the red, blue, green circle to rotate that joint<br /> Press R to change to "Scale Mode", use the red, blue, green boxes to scale that joint<br /> <br /> For further Maya tutorials check the web :)<br /> <br /> Good luck everyone and be sure to post some renders!<br /> [/quote]<br /> <br /> Thanks for that, can you keep us updated if there is a plug-in for blender 3D soon? I don't have enough money to afford maya :? :lol: [/quote]<br /> Sure no problem.  You can also track the progress of the Google Summer of Code Blender Project here (<a class="snap_shots" href="http://socghop.appspot.com/org/home/google/gsoc2009/blender" target="_blank" rel="nofollow">http://socghop.appspot.com/org/home/google/gsoc2009/blender</a>), so I assume the blender plug-in will be ready later this summer.  I'll start a new thread whenever that happens as well.<br /> <br /> -Dan<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:20:11]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Is it by the way normal that it can take quite a while for a render to complete (Maya software-very high quality). Just want to be sure my Maya didn't froze and I'm waiting for nothing.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:24:59]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ From my experience, simpler creatures are easier to pose.<br /> <br /> [img]http://img190.imageshack.us/img190/1622/waveq.png[/img]]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 00:41:52]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Here are some good, easy to follow tutorials for using Maya:<br /> <br /> <a class="snap_shots" href="http://www.swinburne.edu.au/design/tutorials/maya-video-tutorials.php" target="_blank" rel="nofollow">http://www.swinburne.edu.au/design/tutorials/maya-video-tutorials.php</a><br /> <br /> It's great if you have never used a program like this, and if you know your stuff also. I hope it helps :).<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 01:15:39]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ yay, my first render :3 <br /> [img]http://i25.tinypic.com/fp79kj.png[/img]<br /> [img]http://i25.tinypic.com/10ni24i.png[/img]]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 01:19:44]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Just thought I'd share my 'attempts' at rendering 2 of my creatures on Maya:<br /> <br /> [URL=http://img151.imageshack.us/i/sp1cdf.jpg/][IMG]http://img151.imageshack.us/img151/9025/sp1cdf.th.jpg[/IMG][/URL]<br /> <br /> <br /> [URL=http://img151.imageshack.us/i/sp2k.jpg/][IMG]http://img151.imageshack.us/img151/2615/sp2k.th.jpg[/IMG][/URL]<br /> <br /> <br /> I didn't know you could even move the eyes! This program is big, it will take some time to get these creatures looking as good as those on the first page, anyway, i'll keep practicing.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 02:52:32]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ animations!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 02:59:41]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ How do you add lighting like in your first picture, Malli?]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 03:28:33]]> GMT</pubDate>
				<author><![CDATA[ sonicdude98]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=sonicdude98]How do you add lighting like in your first picture, Malli?[/quote]<br /> <br /> On the tabs at the top, go onto "Rendering", and there are different styles of lighting, I clicked on the "Spot Light", you can move it about and rotate it ect to aim it where you desire. Also in the right column attribute come up like the intensity of the light ect. Hope this helped.<br /> <br /> P.S. Animation in Maya is allot easier than I thought.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 03:42:28]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Testing Google Earth import of Spore creatures.<br /> <br /> Exported creature in COLLADA.<br /> imported in Maya<br /> Scaled model x1000<br /> exported back in collada, with triangulate, no animation, no skeleton, bake transforms as options<br /> replace diffuse texture with a diffuse texture without alpha channel, since Google Earth does not support alpha textures it seems.<br /> <br /> Copy/paste .dae in google earth. right click on imported model to change altitude and position (did not see how to rotate model).<br /> <br /> Et voila, your spore creature are invading the real (google) earth !<br /> <br /> [img]http://www.mediafire.com/imgbnc.php/90cfaba0d3c839013bc1e27d7c5634816g.jpg[/img]<br /> <br /> Here's the [url=http://download842.mediafire.com/mbwsz2ha0mkg/1izqiizjny1/leonus.kmz].kmz[/url] file for the picture above. Open in Google Earth to reproduce picture.<br /> (for the curious, the kmz file is a zip file containint the .kml geolocation, the collada file and the texture. Noticed that I changed the texture format from jpg to png. I simply edited the .dae file as a text file to change the name of the texture file)<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 06:36:48]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I was playing around with some creature test animations in Maya, and put one up here on my blog. Take a look if you like.<br /> [url]http://oceanquigley.blogspot.com/2009/07/spore-creature-animating-in-maya.html[/url]<br /> <br /> Ocean.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 08:51:53]]> GMT</pubDate>
				<author><![CDATA[ oceanquigley]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Heres a Render I did.<br /> <br /> [URL=http://img33.imageshack.us/i/hymonshadowside.png/][IMG]http://img33.imageshack.us/img33/5804/hymonshadowside.png[/IMG][/URL]]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 13:12:23]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ is it legal to download that? from that website couse i never saw that web lo]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 16:51:29]]> GMT</pubDate>
				<author><![CDATA[ serban25]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ For whoever asked about sketchup.<br /> You need to get an old version of the FBX converter from autodesk and convert the collada file to a dxf.<br /> <br /> I got it working but its slow as beans even on my beastly machine (8gb ram 2.8ghz dual core processor). I had to turn off all the lines and its still a bit sticky. And then of course there's the obvious limitions of sketchup having no bones, no keyframe animation, no real way to use UV to texture things... the list really goes on.<br /> <br /> So if you have an even beastlier machine than mine and if you feel like wasting effort for really no result... then yes sketchup will work.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 22:58:22]]> GMT</pubDate>
				<author><![CDATA[ The_Cricket]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]Well, I don't even know where to get the program[/quote]<br /> <br /> Just type "get blender" at Google and you'll find what you need.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 00:48:16]]> GMT</pubDate>
				<author><![CDATA[ KayDekker]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Calabi]Heres a Render I did.<br /> <br /> Ooo! that creature instantly made me think of the Silt Striders from [i]Morrowind[/i]!  :-) <br /> <br /> <a class="snap_shots" href="http://www.uesp.net/wiki/Morrowind:Transport#Silt_Strider" target="_blank" rel="nofollow">http://www.uesp.net/wiki/Morrowind:Transport#Silt_Strider</a>]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 01:09:13]]> GMT</pubDate>
				<author><![CDATA[ KayDekker]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ has anyone gotten this to work with 3Ds max 2009 when i try to import it this is what i get<br /> <br /> [URL=http://img31.imageshack.us/i/maximporterror.jpg/][IMG]http://img31.imageshack.us/img31/4152/maximporterror.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img31/maximporterror.jpg/1/][IMG]http://img31.imageshack.us/img31/maximporterror.jpg/1/w1440.png[/IMG][/URL]<br /> <br /> [URL=http://img190.imageshack.us/i/70906206.jpg/][IMG]http://img190.imageshack.us/img190/8180/70906206.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img190/70906206.jpg/1/][IMG]http://img190.imageshack.us/img190/70906206.jpg/1/w1440.png[/IMG][/URL]]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 02:51:00]]> GMT</pubDate>
				<author><![CDATA[ Urithair]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I just had to post here to say how great it is that you guys have provided this feature.  It's prompted me to buy spore and I wish I would have purchased this game a long time ago.  I turned my kids loose on it and the game has completely captivated them.<br /> <br /> Anyway, I thought I'd share a quick render of one of their creatures coming in for attack! Ha!<br /> <br /> [img]http://bigtimefx.com/images/creature.jpg[/img]<br /> <br /> I haven't had much time to play with Spore or the export but getting creatures into Maya is a snap.  Great job!  This really is a revolutionary idea!]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 07:43:22]]> GMT</pubDate>
				<author><![CDATA[ pixelthekid]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Wow. 6 odd pages in 2 days... this is starting to get popular... *eagerly awaits the end of GSoC at the end of August*... Eochaid1701, I set up the blender file and I see what you mean... it was so close to working as well.<br /> <br /> Even if we can't get the rig to attach that's not a big problem... but the textures should still save some time. To nail this issue on the head we should have a look at what happens with some different looking UV maps. Perhaps we could try a creature which only has a base coat? (can you do that in spore?)<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 08:59:33]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does anyone know why IK handles ruin these?<br /> My modeling is sub par and my animating sucks... I need inverse kinematics :(<br /> <br /> Suggestions?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 19:09:10]]> GMT</pubDate>
				<author><![CDATA[ The_Cricket]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Some of my renders<br /> <br /> [IMG]http://i78.photobucket.com/albums/j99/ipillinger/elrood01.jpg[/IMG]<br /> <br /> [IMG]http://i78.photobucket.com/albums/j99/ipillinger/phoenix01.jpg[/IMG]<br /> <br /> [IMG]http://i78.photobucket.com/albums/j99/ipillinger/rheeno01.jpg[/IMG]<br /> <br /> Maxiseditordan, do you know how to make the textures look better?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 19:14:49]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Awesome! Nice renders!<br /> <br /> By better textures, do you mean higher resolution? <br /> <br /> In my experience, you can do a lot with the existing textures in Maya by connecting them into more complex materials than the standard blinn, say mental ray's skin or mia_materials. <br /> Also, lighting is hugely important, you can get some lovely results by using an hdr lighting sphere along with some area lights. Also, you might want to try out the bokeh lens shader.<br /> <br /> Still, it would be nice to have them be double the resolution!]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 21:37:55]]> GMT</pubDate>
				<author><![CDATA[ oceanquigley]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yeah. I saw on your blog some of the renders and how the textures looked alot better than the standard ones.<br /> <br /> Cheers for the help. I'll post back the results later.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 21:53:17]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=The_Cricket]Does anyone know why IK handles ruin these?<br /> My modeling is sub par and my animating sucks... I need inverse kinematics :(<br /> <br /> Suggestions?[/quote]<br /> They shouldn't ruin these... what do you mean?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 21:58:16]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [img]http://ll-271.ea.com/spore/static/image/500/409/271/500409271913_lrg.png[/img]<br /> [img]http://i29.tinypic.com/2elcciq.png[/img]]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 22:10:29]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I wouldn't mind seeing an animation or two.  I think those are cooler than screen pics]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 22:39:50]]> GMT</pubDate>
				<author><![CDATA[ Jonasaur]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thanks again oceanquigley<br /> <br /> [IMG]http://i78.photobucket.com/albums/j99/ipillinger/rheeno04.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 00:15:17]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jonasaur]I wouldn't mind seeing an animation or two.  I think those are cooler than screen pics[/quote]<br /> Anything more than several-frame GIF takesa very long time to render. On the (rather fast) workstations at college where I did my Maya classes, it took half an hour to make an eight-second animation where the static model revolved - nothing more. That's part of why no-ones doing animations, they take a lot of work.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 02:32:07]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Unless you have a render farm... I don't have a render farm. <br /> <br /> Oh, and Eochaid, I don't think you saw my post before. Should this be the next plan of action to try and make the Blender Models work?<br /> [quote=scozdawg]<br /> Even if we can't get the rig to attach that's not a big problem... but the textures should still save some time. To nail this issue on the head we should have a look at what happens with some different looking UV maps. Perhaps we could try a creature which only has a base coat? (can you do that in spore?)<br /> [/quote]]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 02:41:19]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi!<br /> Im a noob at maya, but i finally got the creatures into it! But one problem, where is the color?? I see it exports the creature out of spore with .tga files, i take it those are the skins and textures? How and where do i find them in maya?? :shock: :D<br /> <br /> <br /> EDIT:Well i just found my problem, when you import a .dae file, your .tga files MUST be right below it... windows seemed to stuff the .png file in between the collada and the texures... so it works now! :mrgreen:]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 03:51:02]]> GMT</pubDate>
				<author><![CDATA[ Beef225]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i was wondering if anyone can help me with a situation ive got on Maya<br /> i downloaded the free trial version yesterday, and used the collada export cheat this morning on one of my creatures, when i tried to import the creature, there was no option for importing .dae files, this is what my situation is<br /> <br /> [img]http://img24.imageshack.us/img24/8125/problemrvn.jpg[/img]<br /> <br /> <br /> im sorry about the big picture, but its the only way you'd be able to see what it said<br /> <br /> i tried downloading a plugin from the following link --&gt; <a class="snap_shots" href="http://sourceforge.net/projects/colladamaya/" target="_blank" rel="nofollow">http://sourceforge.net/projects/colladamaya/</a> <br /> <br /> and it didnt solve the situation<br /> <br /> if anyone can assist me with this problem it would be GREATLY appreciated :D<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 04:02:01]]> GMT</pubDate>
				<author><![CDATA[ aceoffire]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Photoshop CS4 imports the DAE file perfectly!<br /> <br /> And it has other "save as" functions with the Nvidia plugin<br /> <br /> also with the photoshop 3d functionaloty you could export the 3d layer as OBJ, wich then can be re-opened in other 3d applications. <br /> <br /> Concerning the textures, still got to find that out, but the 3D shape can be re-painted with your own texturing.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 05:55:40]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @aceoffire<br /> <br /> You need the collada plugin (or atl east the correct collada plugin).<br /> <br /> Use this one<br /> <br /> <a class="snap_shots" href="http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538" target="_blank" rel="nofollow">http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=45607538</a><br /> <br /> It worked for me perfectly and even detects whether you are using 32 or 64 bit versions of maya.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 11:13:24]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ aceoffire,<br /> <br /> I have uploaded some screen shots to hopefully help you with your problem, I learnt that you have to import your creature into Maya like this:<br /> <br /> Click "File" and then the little box next to "Import..."<br /> [URL=http://img38.imageshack.us/i/75020745.jpg/][IMG]http://img38.imageshack.us/img38/4159/75020745.th.jpg[/IMG][/URL]<br /> <br /> Now you need to choose the File Type, so scroll down to "COLLADA importer" this is [b][u]not[/u][/b] "COLLADA nextgen importer"<br /> [URL=http://img406.imageshack.us/i/80843923.jpg/][IMG]http://img406.imageshack.us/img406/268/80843923.th.jpg[/IMG][/URL]<br /> <br /> Now navigate to your creatures, I have highlighted the path. All the creatures that are .DAE will be the only files showing, and then just click "Import".<br /> [URL=http://img526.imageshack.us/i/95905508.jpg/][IMG]http://img526.imageshack.us/img526/9878/95905508.th.jpg[/IMG][/URL]<br /> <br /> Now to change the skin/detail, just use the keyboard shortcuts of 4, 5 and 6.<br /> [URL=http://img248.imageshack.us/i/24554650.jpg/][IMG]http://img248.imageshack.us/img248/144/24554650.th.jpg[/IMG][/URL]<br /> <br /> I hope this helps you and any others having this problem.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 11:26:47]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi guys<br /> i was thinking of downloading blender for this thing but it seems it doesnt seem to have the correct plug in to do this with spore creatures<br /> and maya seems to cost WAY to much for a 13 year old to get<br /> <br /> so i have some questions...<br /> will there a plug in for blender?<br /> can you make things in blender?<br /> is blender safe?<br /> will blender run on a ATI mobile radeon x1400?<br /> <br /> please and thank you<br /> EarthlingPUY]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 18:39:33]]> GMT</pubDate>
				<author><![CDATA[ EarthlingPUY]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=EarthlingPUY]Hi guys<br /> i was thinking of downloading blender for this thing but it seems it doesnt seem to have the correct plug in to do this with spore creatures<br /> and maya seems to cost WAY to much for a 13 year old to get<br /> <br /> so i have some questions...<br /> will there a plug in for blender?<br /> can you make things in blender?<br /> is blender safe?<br /> will blender run on a ATI mobile radeon x1400?<br /> <br /> please and thank you<br /> EarthlingPUY[/quote]<br /> <br /> you can make almost anything in blender<br /> <br /> here's a video of an animation done only in blender:<br /> <br /> [youtube]http://www.youtube.com/watch?v=YE7VzlLtp-4[/youtube]<br /> <br /> You can even make games in it. And I think it can run on your graphics card, because it can run on mine, who is about 3 years old and can't even get textures on spore. <br /> <br /> There is no virus in blender either. And Mr. Dan Moskowitz said there was going to be a pluggin at the end of summer. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:17:21]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ kay thanks!<br /> does it take lots of memory?<br /> imah BRB<br /> gonna ask my dad if i can download it]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:19:03]]> GMT</pubDate>
				<author><![CDATA[ EarthlingPUY]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ help<br /> i just downloaded blender, but it says this<br /> import site failed; use -v for trace back<br /> <br /> checking for installed python.... no python found<br /> <br /> and its in a 2d plane<br /> <br /> help?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:32:04]]> GMT</pubDate>
				<author><![CDATA[ EarthlingPUY]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @Malli/othelios,<br /> <br /> hey guys, thank you both for the information, but i downloaded the plugin, and it installed fine, then i went into Maya once again and clicked import as directed by Malli, then i went to the same tab he clicked and there are only a handful of files to use, none of them are Collada, here are the filenames<br /> <br /> Best Guess<br /> Maya ascii<br /> Maya Binary<br /> mel<br /> OBJ<br /> audio<br /> move<br /> EPS<br /> Adobe(R)Illustrator(R)<br /> image<br /> fluid cache<br /> <br /> as you can see, none of these files have anything to do with collada imports, its pretty frustrating, but if you can help that would be great<br /> <br /> please and thank you<br /> <br /> ~ Ace Of Fire]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:40:36]]> GMT</pubDate>
				<author><![CDATA[ aceoffire]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I'm wondering if we could get some clarification with the eula.  Some people seem to be a bit scared to use these against the eula when its hard to really know what it means.  I'm guessing that once these assets are outside the game then people can use them, manipulate them any way they wish.  Would I be right or wrong?, or perhaps you cannot officially say. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:42:56]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @aceoffire<br /> <br /> I presume the plugin that i linked to installed correctly?<br /> <br /> If it did then it may be that it isn't enabled.<br /> <br /> Start up maya, on the toolbar at the top, go to window &gt; settings/preferences &gt; plug-in manager<br /> <br /> you're looking for COLLADA.mll and you need to have a tick in the 'loaded' and 'auto load' boxes.<br /> <br /> hope that helps]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:50:41]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ am i supposed to download python 2.6.2 wiht blender?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:57:18]]> GMT</pubDate>
				<author><![CDATA[ EarthlingPUY]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=EarthlingPUY]am i supposed to download python 2.6.2 wiht blender?[/quote]<br /> <br /> it's built in, so yeah. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 19:58:05]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=othelios]@aceoffire<br /> <br /> I presume the plugin that i linked to installed correctly?<br /> <br /> If it did then it may be that it isn't enabled.<br /> <br /> Start up maya, on the toolbar at the top, go to window &gt; settings/preferences &gt; plug-in manager<br /> <br /> you're looking for COLLADA.mll and you need to have a tick in the 'loaded' and 'auto load' boxes.<br /> <br /> hope that helps[/quote]<br /> <br /> oh thanks man lol, didnt know i had to enable, but now, yeah, yet another problem  :x<br /> <br /> <br /> i put in the creature, and it showed on the grid, but other weird things that look like a bunch of hair showed also, dunno how to get rid of it, this is what im seeing<br /> <br /> [img]http://img33.imageshack.us/img33/6200/yetanotherproblemz.jpg[/img]<br /> <br /> if you know how to fix this please tell me, ty :D<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 20:08:10]]> GMT</pubDate>
				<author><![CDATA[ aceoffire]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=EarthlingPUY]help<br /> i just downloaded blender, but it says this<br /> import site failed; use -v for trace back<br /> <br /> checking for installed python.... no python found<br /> <br /> and its in a 2d plane<br /> <br /> help?[/quote]<br /> <br /> In order to get the scripts in Blender working, you'll need to install Python as well on your computer. For Blender 2.49a, which is currently the newest version, you'll need to install Python 2.6.2. [url=http://www.python.org/download/]Find it here![/url]<br /> <br /> But that your Blender installation will find the Python installation, you also have to set a variable in your OS environment. <br /> Here's what you have to do in Windows, unfortunately I only know German windows and I only found a German page to describe this, so some things here might be translated wrong by me. So if you installed your Python in C:\Python26\ this will be the way, otherwise replace this part of the path with yours.<br /> <br /> Set the environment variable PYTHONPATH in Win95, 98, Me<br /> <br /> Open the file C:\AUTOEXEC.BAT with your prefered Editor and add this line at the end of the file:<br /> <br /> SET PYTHONPATH=C:\PYTHON26;C:\PYTHON26\DLLS;C:\PYTHON26\LIB;C:\PYTHON26\LIB\LIB-TK 			<br /> <br /> Now restart your computer. <br /> <br /> <br /> Set the environment variable PYTHONPATH in WinNT, 2000, XP<br /> <br /> Click with your right mousekey at the workspace icon [img]http://www.nibis.de/~lepke/video/moviemaker/bilder/icon-arbeitsplatz.gif[/img] on your desktop and choose properties or maybe system properties (It would be "Eigenschaften in German ^^). There you change to the Advanced tab: <br /> [img]http://70.46.140.190/WIKI/images/5/5d/Windows_XP_Systems_Properties.jpg[/img]<br /> Go to Environment variables:<br /> [img]http://70.46.140.190/WIKI/images/9/92/Windows_XP_Environment_variable.jpg[/img]<br /> <br /> If you have Admin rights you'll be able to add a system variable, which will count for all users on your computer. If you add the Variable as user variable, this user will be the only one, who will have acces to this variable.<br /> <br /> So choose the best variable type for you, click "New", give your variable the name PYTHONPATH and the value<br /> C:\PYTHON26;C:\PYTHON26\DLLS;C:\PYTHON26\LIB;C:\PYTHON26\LIB\LIB-TK	<br /> <br /> After clicking Ok several times, this will be it.	<br /> <br /> <br /> But even if you get your Blender working together with Python properly, the currently included Collada import script won't work properly, but all people heere wait now for the end of August, when there should be an update for this.	<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 20:20:07]]> GMT</pubDate>
				<author><![CDATA[ Rantalia]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @aceoffire<br /> <br /> I will try and solve your problem, I got told this by MaxisEditorDan:<br /> <br /> It looks like your Joint sizes are too big, so go to, Display/Animation/Joint Size.<br /> [URL=http://img195.imageshack.us/i/89965283.jpg/][IMG]http://img195.imageshack.us/img195/7173/89965283.th.jpg[/IMG][/URL]<br /> <br /> <br /> And change your joint size to [b]0.04[/b]<br /> [URL=http://img521.imageshack.us/i/37530639.jpg/][IMG]http://img521.imageshack.us/img521/10/37530639.th.jpg[/IMG][/URL]<br /> <br /> I hope this works, also try and press either 4, 5 or 6 on your keyboard if that doesn't work.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 20:33:27]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli]@aceoffire<br /> <br /> I will try and solve your problem, I got told this by MaxisEditorDan:<br /> <br /> It looks like your Joint sizes are too big, so go to, Display/Animation/Joint Size.<br /> [URL=http://img195.imageshack.us/i/89965283.jpg/][IMG]http://img195.imageshack.us/img195/7173/89965283.th.jpg[/IMG][/URL]<br /> <br /> <br /> And change your joint size to [b]0.04[/b]<br /> [URL=http://img521.imageshack.us/i/37530639.jpg/][IMG]http://img521.imageshack.us/img521/10/37530639.th.jpg[/IMG][/URL]<br /> <br /> I hope this works, also try and press either 4, 5 or 6 on your keyboard if that doesn't work.<br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> <br /> yep, worked perfectly , ty :D<br /> <br /> now i just have to figure out how to make it shine and look more realistic like in the OP pictures, once again thank you for the help :D]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 20:50:18]]> GMT</pubDate>
				<author><![CDATA[ aceoffire]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Urithair]has anyone gotten this to work with 3Ds max 2009 when i try to import it this is what i get<br /> <br /> [URL=http://img31.imageshack.us/i/maximporterror.jpg/][IMG]http://img31.imageshack.us/img31/4152/maximporterror.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img31/maximporterror.jpg/1/][IMG]http://img31.imageshack.us/img31/maximporterror.jpg/1/w1440.png[/IMG][/URL]<br /> <br /> [URL=http://img190.imageshack.us/i/70906206.jpg/][IMG]http://img190.imageshack.us/img190/8180/70906206.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img190/70906206.jpg/1/][IMG]http://img190.imageshack.us/img190/70906206.jpg/1/w1440.png[/IMG][/URL][/quote]<br /> Did you install the plugin [url=http://sourceforge.net/projects/colladamaya/files/COLLADAMax%201.4.1%20plug-ins/ColladaMax_FREE_3.05C.exe/ColladaMax_FREE_3.05C.exe/download] here[/url]<br /> Make sure to use this plug-in, and not the Max built-in importer which is broken.<br /> <br /> Note: this plug-in does not work with Max 2010]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 21:30:19]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I've been messing around with the FX Composer, and it works fine and it's really easy to use! I've posted a few pictures on my blog ([url]sporetips.blogspot.com[/url]), if anyone is interested.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:44:31]]> GMT</pubDate>
				<author><![CDATA[ SporeMasterParkaboy]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=le_yopyop][quote=Urithair]has anyone gotten this to work with 3Ds max 2009 when i try to import it this is what i get<br /> <br /> [URL=http://img31.imageshack.us/i/maximporterror.jpg/][IMG]http://img31.imageshack.us/img31/4152/maximporterror.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img31/maximporterror.jpg/1/][IMG]http://img31.imageshack.us/img31/maximporterror.jpg/1/w1440.png[/IMG][/URL]<br /> <br /> [URL=http://img190.imageshack.us/i/70906206.jpg/][IMG]http://img190.imageshack.us/img190/8180/70906206.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img190/70906206.jpg/1/][IMG]http://img190.imageshack.us/img190/70906206.jpg/1/w1440.png[/IMG][/URL][/quote]<br /> Did you install the plugin [url=http://sourceforge.net/projects/colladamaya/files/COLLADAMax%201.4.1%20plug-ins/ColladaMax_FREE_3.05C.exe/ColladaMax_FREE_3.05C.exe/download] here[/url]<br /> Make sure to use this plug-in, and not the Max built-in importer which is broken.<br /> <br /> Note: this plug-in does not work with Max 2010[/quote]<br /> <br /> <br /> I have downloaded that one. dont i just go to file &gt; import? or some other way?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:02:42]]> GMT</pubDate>
				<author><![CDATA[ Urithair]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Urithair][quote=le_yopyop][quote=Urithair]has anyone gotten this to work with 3Ds max 2009 when i try to import it this is what i get ... <br /> <br /> I have downloaded that one. dont i just go to file &gt; import? or some other way?[/quote]<br /> <br /> Works great for me.<br /> <br /> [img]http://www.mediafire.com/imgbnc.php/26f88b9db60b323a4db7e16b811d6c696g.jpg[/img]<br /> <br /> Make sure the plug-in manager list the COLLADAMAXDLE.<br /> Make sure to select COLLADA (*.DAE,*.XML) when importing; do not use the default buggy importer<br /> <br /> It should work for you now?<br /> <br /> Also, make sure to open a bug at Autodesk so they fix their COLLADA importer  :roll:]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:18:17]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This gives me a reason to excell in the art of making creatures... I'm best at spaceships - I really want to be able to export those as well...]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 15:22:29]]> GMT</pubDate>
				<author><![CDATA[ FiLkAtA]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have modo, and I just got it a couple of days ago so I'm still learning about how it works.  :(]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 17:23:55]]> GMT</pubDate>
				<author><![CDATA[ Aquamarine]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does the plug in for blender install automatically or do you have to do it manually?If so,how do I install it into blender?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:49:08]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ The Collada plugins are already there. Python requires some additional installation. Note: the Collada plugins, as we have unfortunately found out, are too out of date. You can get the mesh via .obj conversion, which I talked about in an earlier post.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:54:41]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok,Does that cost anything?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:56:12]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ No. Just go to <a class="snap_shots" href="http://www.blender.org" target="_blank" rel="nofollow">http://www.blender.org</a> .]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:59:33]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I got it to work with Maya - the problem is I don't know how to make a cool render yet...]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:13:22]]> GMT</pubDate>
				<author><![CDATA[ FiLkAtA]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, I'm kinda lost but I'm dling Blender and I'm gonna give this a try. If I can get zombies to come out in 3d like that.. MUAHAHAHAHAHAHA!!!! :twisted: ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:27:47]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok I downloaded all of the stuff,blender works,but when I try to open the creature thing,to put the creature into blender it says there an error.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:29:20]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I think I figured it out..lol who knows!!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:35:45]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This is an awsome new addition to spore, and I love using maya. Does anyone know where I can get it for free with the watermark. I used to have Maya 8.5 PLE, which was maya 8.5 with a watermark across it, but that isn't available for download anymore  :cry:]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:37:18]]> GMT</pubDate>
				<author><![CDATA[ ,./;']]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I just saw the renders of my blizzaro creation (winner of the wallpaper comp ages ago) <br /> they are amazing!! thanks so much for making them maxis!! ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:42:52]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=arastoph]I just saw the renders of my blizzaro creation (winner of the wallpaper comp ages ago) <br /> they are amazing!! thanks so much for making them maxis!! [/quote]<br /> <br /> Yep, a headshot of your winning creature is on everyone's [url=http://www.spore.com/view/profile]MySpore page[/url] today as part of the SporeDay render gallery/tutorial section.  <br /> <br /> Congrats to you and thanks to Ocean for making these [url=http://www.spore.com/comm/tutorials/export_creatures]gorgeous renders[/url].  I hope to see more renders coming from the community soon.<br /> <br /> -MC]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:47:03]]> GMT</pubDate>
				<author><![CDATA[ MaxisCactus]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, I got blender, how do I load it? ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1162807.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 22:56:00]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisCactus][quote=arastoph]I just saw the renders of my blizzaro creation (winner of the wallpaper comp ages ago) <br /> they are amazing!! thanks so much for making them maxis!! [/quote]<br /> <br /> Yep, a headshot of your winning creature is on everyone's [url=http://www.spore.com/view/profile]MySpore page[/url] today as part of the SporeDay render gallery/tutorial section.  <br /> <br /> Congrats to you and thanks to Ocean for making these [url=http://www.spore.com/comm/tutorials/export_creatures]gorgeous renders[/url].  I hope to see more renders coming from the community soon.<br /> <br /> -MC[/quote]<br /> <br />  :shock: i had not even noticed it on the main page! thats really something! lol is Ocean part of your team at maxis or an external designer? regardless they sure have an eye for quality! :D <br /> just a question as well is this technique also compatible with 3ds max? (i didnt think it took dae files) The reason i ask is as a graphics editor myself i have that program but not maya and i just wanted to know if its the same principle :P ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:00:13]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=././Evle\.\.]Ok I downloaded all of the stuff,blender works,but when I try to open the creature thing,to put the creature into blender it says there an error.[/quote]<br /> <br /> Same problem :( ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:05:52]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I can still use blender,just not my creatures.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1162941.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 23:30:01]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, I dont get this. do you have to be like a pro programer or something? I mean, WTF is this thing?! :?:]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:30:58]]> GMT</pubDate>
				<author><![CDATA[ kingofpirates]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]Hey there - since there's so much interest in this, one free tool that definitely loads Collada properly is the NVidia FXComposer.  You can't do much with the model but you can rotate around in 3D and verify that the export works.  And the tool is completely free!  Go ahead and download it here:  <br /> <br /> <a class="snap_shots" href="http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe" target="_blank" rel="nofollow">http://developer.download.nvidia.com/tools/FX_Composer/2.5/FX_Composer2_2.52.0319.1250.exe</a><br /> <br /> Hope this tides you over at least until the Blender support is working! :asym:<br /> <br /> [i]-MaxisEditorDan[/i][/quote]<br /> <br /> <br /> <br /> Is anyone else having trouble with loading Spore creations into collada viewers? I've tried many: FX composer, SwirlViewer, FCollada, and a few homebrew apps too... None of them seem to be able to import the files with any measure of success. Either nothing loads, or the mesh is horribly mangled and distorted, and the shaders don't load.<br /> <br /> FX composer seems to be the only one that can load the geometry right but for some reason it wont load any shaders.  :? ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:41:28]]> GMT</pubDate>
				<author><![CDATA[ Mouthwash]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I try a bunch of things, I download the collada blender and I am stuck. I just don't how to get to the 3D gallery. If some one knows how tell me the staps to get there.   :(]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:47:37]]> GMT</pubDate>
				<author><![CDATA[ Bio Creator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=kingofpirates]Ok, I dont get this. do you have to be like a pro programer or something? I mean, WTF is this thing?! :?:[/quote] Anyone going to answer me?]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1163008.page</guid>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:48:19]]> GMT</pubDate>
				<author><![CDATA[ kingofpirates]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ That looks a little complicated for a 10 year old like me!]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1163027.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 23:55:25]]> GMT</pubDate>
				<author><![CDATA[ muchacha24]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=kingofpirates][quote=kingofpirates]Ok, I dont get this. do you have to be like a pro programer or something? I mean, WTF is this thing?! :?:[/quote] Anyone going to answer me?[/quote]<br /> <br /> The answer is no. Programming has nothing to do with this. Programming is code.<br /> <br /> This is 3D modeling and animation. But since the modeling, texturing, and rigging are all done for you all you have to worry about is animation and rendering.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:58:51]]> GMT</pubDate>
				<author><![CDATA[ The_Cricket]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I'm gonna give this a spin with [url=http://www.collada.org/mediawiki/index.php/3ds_Max]ColladaMax [/url]- see if it works on 3DSMax, for those of us who don't have maya]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:14:05]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=green][b]<br /> Ok, I downloaded the Nvidia FX Composer.. IT LOADS MY CREATION!! YAY!! What now! LOL! What can I do with this thing once I figure it out? Or can I even do any thing at all with this program? Let us know how it works Ryuujin[/b][/color]]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:14:14]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Zombie:You can load creations into blender?Could you tell me what you did?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:19:42]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=././Evle\.\.]Zombie:You can load creations into blender?Could you tell me what you did?[/quote]<br /> <br /> No.. Nvidia composer.. Couldn't figure out the blender crap! Gave me a headache. But I'm not sure what you can do with this composer thing.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:23:16]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ THIS IS THE BEST THING EVER! <br /> Blender users should already have scripts.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:26:20]]> GMT</pubDate>
				<author><![CDATA[ solknight]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ AHHH!! SCREW IT!!!! This is turning out to be more trouble than it's worth!! you guys show me this cool thing we can do and every thing I try fails. YAY!! My only other option is to spend a butt load of money on a program.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:31:14]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Or you could wait for someone to reply.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1163217.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 00:58:58]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yup - [i]ColladaMax [/i]works perfectly - multimaterial setup, skin all rigged, UVW map in place for importing the spore export files into 3D Studio Max, you need fiddle the brighteness settings on the default material it generates but works perfectly. (I'm kind of a noob at using the 3dmax renderer, usuallyI make game models, not renderother people's models xD)<br /> <br /> Download it here if you're intrested (requires registration)<br /> <a class="snap_shots" href="http://www.feelingsoftware.com/content/view/65/79/lang,en/" target="_blank" rel="nofollow">http://www.feelingsoftware.com/content/view/65/79/lang,en/</a><br /> <br /> <br /> Perhaps someone more experienced than I with the renderer could write a guide like MC's for importing into 3DSMax?<br /> <br /> <br /> <br /> [img]http://img17.imageshack.us/img17/759/colladaed.jpg[/img]]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:09:07]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Anyone know how to actually put your spore creations into blender?Anyone?Hmm??]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:14:03]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]<br /> [quote=Theory]How did you get that working, Eochaid? [/quote]<br /> This:<br /> [quote=me, slightly edited]You can get the mesh okay by using the .fbx converter here: [url]http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855[/url]<br /> Convert the dae to fbx, then change the fbx to obj. From there, go to File/import/Wavefront(.obj) in Blender. <br /> [/quote]<br /> From there, you will need to get the textures working, because the materials that come on the mesh won't work. Create a new material, then set up the diffuse map for color, normal map for normals, and spec map for specularity. <br /> This should help for getting the materials working, if you don't already know how. [url]http://wiki.blender.org/index.php/Doc:Tutorials/Materials/BSoD[/url]<br /> Also, make sure to change the "map input" from "Orco" to "UV."[/quote]<br /> Go to page 10 for the results I got. I have tried doing a straight Collada import to get the rig and bind it to the mesh, but the skeleton didn't quite seem to match the model.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:26:10]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Ryuujin]Yup - [i]ColladaMax [/i]works perfectly - multimaterial setup, skin all rigged, UVW map in place for importing the spore export files into 3D Studio Max, you need fiddle the brighteness settings on the default material it generates but works perfectly. (I'm kind of a noob at using the 3dmax renderer, usuallyI make game models, not renderother people's models xD)<br /> <br /> Download it here if you're intrested (requires registration)<br /> <a class="snap_shots" href="http://www.feelingsoftware.com/content/view/65/79/lang,en/" target="_blank" rel="nofollow">http://www.feelingsoftware.com/content/view/65/79/lang,en/</a><br /> <br /> <br /> Perhaps someone more experienced than I with the renderer could write a guide like MC's for importing into 3DSMax?<br /> <br /> [/quote]<br /> <br /> which files in particular do i download can you name them?? i really wanna get this done soon]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:28:57]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=arastoph]which files in particular do i download can you name them?? i really wanna get this done soon[/quote]<br /> <br /> You need the toolkit from nVidia:<br /> <a class="snap_shots" href="http://developer.nvidia.com/object/cg-toolkit-15beta.html" target="_blank" rel="nofollow">http://developer.nvidia.com/object/cg-toolkit-15beta.html</a><br /> <br /> Then on the Feeling Software website (after registering), go to:<br /> [b]Downloads -&gt; COLLADA Tools -&gt; 3.05 -&gt; ColladaMax 3.05B (Win32 + Source)[/b]<br /> <br /> And click [b]Download[/b]]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:37:36]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ lol done all that... looks promising as it allows me to import the file type now... and then it crashes!! wonderful lol ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:51:34]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does anyone know how to help me with blender?Anyone?Please?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:01:03]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=././Evle\.\.]Does anyone know how to help me with blender?Anyone?Please?[/quote]<br /> <br /> Stop spamming, you already got an answer:<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/270/37155.page#1163313" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/270/37155.page#1163313</a>]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:06:19]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"<br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br /> 			# Set the bObject to the right place.<br /> 			bindShapeMatrix =  daeController.skin.bindShapeMatrix<br /> 			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 			bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> [b]replace with this code[/b]<br /> [code]<br /> #			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:07:23]]> GMT</pubDate>
				<author><![CDATA[ caveman79]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=The_Cricket][quote=kingofpirates][quote=kingofpirates]Ok, I dont get this. do you have to be like a pro programer or something? I mean, WTF is this thing?! :?:[/quote] Anyone going to answer me?[/quote]<br /> <br /> The answer is no. Programming has nothing to do with this. Programming is code.<br /> <br /> This is 3D modeling and animation. But since the modeling, texturing, and rigging are all done for you all you have to worry about is animation and rendering.[/quote] So that probably take's.... brains? I'm not like a nerd..]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:12:12]]> GMT</pubDate>
				<author><![CDATA[ kingofpirates]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=caveman79]If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> <br /> <br />   [/quote]<br /> Was that the Collada 1.3.1 script or the 1.4 script?]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1163603.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 02:21:01]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Calabi]@ Jonosaur  looks like its a known problem.  Try logging into the daz site and then going to this address for the serial number if not then sorry you'll have to wait till they get it sorted.  It is quite good normally. :oops: [/quote]<br /> <br /> I got mine to work with the free Daz Studio, They just make it difficult to figure out. Now if I could just figure some stuff out on this thing! lol Any one got any pointers on how to use this thing? Point me in the right direction any way.. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:37:55]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This looks like an interesting feature. I wouldnt be surprised if the more experienced users of Maya, 3ds etc. start making short clips with their creations and posting them here. <br /> <br /> I'm using Blender, and I'm suffering the same problems as everyone else here. I've tried everything short of tearing the whole program apart. I guess I'll be holding out untill that proposed update from Google Summer of Code is released...]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:46:37]]> GMT</pubDate>
				<author><![CDATA[ delayedreaction]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Ryuujin][quote=././Evle\.\.]Does anyone know how to help me with blender?Anyone?Please?[/quote]<br /> <br /> Stop spamming, you already got an answer:<br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/270/37155.page#1163313" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/270/37155.page#1163313</a>[/quote]<br /> <br /> I wasn't spamming,atleast I didn't mean too.I didn't know that was directed to me,sorry.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 04:14:23]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ wow i have....not the slightest clue as to what Maya is :lol: it looks cool. wish i could do that to my creatures :?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 04:20:11]]> GMT</pubDate>
				<author><![CDATA[ MKCSTEALTH]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ <br /> <br /> Is anyone else having trouble with loading Spore creations into collada viewers? I've tried many: FX composer, SwirlViewer, FCollada, and a few homebrew apps too... None of them seem to be able to import the files with any measure of success. Either nothing loads, or the mesh is horribly mangled and distorted, and the shaders don't load.<br /> <br /> FX composer seems to be the only one that can load the geometry right but for some reason it wont load any shaders.  :? ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 04:39:40]]> GMT</pubDate>
				<author><![CDATA[ Mouthwash]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ dude, I download Maya but when i open my creature, dont appear nothing.<br /> What else I need to download?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 05:04:51]]> GMT</pubDate>
				<author><![CDATA[ MephitFrostwind]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hey, when I open up the .dae file in Maya all there is, is a blob of lines and shapes and I can't even tell if its a creature, and I have the COLLADAMaya plug-in (I think that's what it's called.) Also, how do I see all the textures and... stuff.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 05:57:04]]> GMT</pubDate>
				<author><![CDATA[ Beefstick1337]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Mouthwash]<br /> <br /> Is anyone else having trouble with loading Spore creations into collada viewers? I've tried many: FX composer, SwirlViewer, FCollada, and a few homebrew apps too... None of them seem to be able to import the files with any measure of success. Either nothing loads, or the mesh is horribly mangled and distorted, and the shaders don't load.<br /> <br /> FX composer seems to be the only one that can load the geometry right but for some reason it wont load any shaders.  :? [/quote]<br /> <br /> Short answer -yes. I've loaded .dae's for a couple creatures into photoshop cs4 (which has pretty limited 3D ability) and the shading was way off. The lighting and skin seemed fine, but for some reason all of the detail parts were morphed to default positions-for instance, knurls kept the correct size setting, but were all the default shape. I'm trying to get them to load in 3ds Max but I'm totally new to the program and I'm having troubles with the plugin....]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 06:32:23]]> GMT</pubDate>
				<author><![CDATA[ ALFDCLXVI]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So when I opened up the Maxis made creature Sharkasaurus in Maya a window pops up and says...<br /> mental ray for Maya 10.0 <br /> mental ray: version 3.7.1.26, Jul 30 2008, revision 26576<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> No transform node for geometry mesh<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> No transform node for geometry mesh<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> No transform node for geometry mesh<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> No transform node for geometry mesh<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> No transform node for geometry mesh<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> Source with semantic 19not implemented!<br /> Source with semantic 17not implemented!<br /> No transform node for geometry mesh<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 07:17:42]]> GMT</pubDate>
				<author><![CDATA[ Beefstick1337]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ermm... Is it supposed to export a tga file? cos when I try load it into blender, it says it cant find (creationname)__diffuse.tga ... I'm a bit confused..]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 07:55:45]]> GMT</pubDate>
				<author><![CDATA[ ShadeslayrGames]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=caveman79]If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> [/quote]<br /> <br /> THAT. IS. THE. BEST. FIRST. POST. I. HAVE. EVER. SEEN.<br /> <br /> You sir (slash ma'am), are a champion. Perhaps more people should take that post into account.<br /> <br /> EDIT: Should probably note that yes, it worked for me too.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 08:26:31]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ HOW TO FOR BLENDER, the easy one:<br /> <br /> Download XSI MOD TOOL (Freeware)<br /> <br /> Import Collada Model in MOD TOOL<br /> Export Wavefront OBJ<br /> <br /> Import OBJ in Blender<br /> Done<br /> <br /> ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1164444.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 09:16:26]]> GMT</pubDate>
				<author><![CDATA[ Woolsheep]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Looking forward to the massive rush of high quality renders in the future, once we get the initial hiccups sorted.<br /> <br /> Maybe we need to open up a rendering forum soon?  It seems like render-shops could be a potent source of community service.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 09:40:43]]> GMT</pubDate>
				<author><![CDATA[ SporeMasterDog]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ SMDog:<br /> <br /> Yes, I agree that a forum would be a wise move. As soon as all the workflows are established it won't be long until the tutorials follow. I have to say that aside from the basic levels that this feature works on, it also seems to be having the effect of getting people interested in 3d animation, always a good thing.<br /> <br /> I feel this single thread is starting to stretch at the seams. There are so many "help" posts (not knocking them, just saying) that some important posts seem to be sliding under the radar, like Caveman79's amazing collada blender fix.<br /> <br /> Just on that, how'd you work that out Caveman? Have you notified illusoft, I'm sure they'd like to hear about improvements to their plugin, unless some collada functionality is sacrificed by the replaced code? (I don't understand it myself) If so, could you tell us what caveats there would be?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 09:54:21]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=le_yopyop]The snapshot indicates you are using the 'Next Gen COLLADA' plugin, which seems to have problems with this content. Well this one is still in Beta.<br /> <br /> Please use the other COLLADA plugin Dan recommended -  [url=http://sourceforge.net/project/downloading.php?group_id=136478&filename=ColladaMaya_FREE_3.05C.exe&a=28786636]download[/url] <br /> <br /> [/quote]<br /> <br />  :shock: OMG!<br /> <br /> I read this and I downloaded that. Then I used it. And... IT WORKED! HALLELUJAH!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 10:04:38]]> GMT</pubDate>
				<author><![CDATA[ Beefstick1337]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i downloaded it but i dont know how to use this sorry can anybody explain to me step by step please :? ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 10:29:04]]> GMT</pubDate>
				<author><![CDATA[ Antroz94]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=caveman79]If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"<br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br /> 			# Set the bObject to the right place.<br /> 			bindShapeMatrix =  daeController.skin.bindShapeMatrix<br /> 			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 			bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> [b]replace with this code[/b]<br /> [code]<br /> #			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> <br /> <br />   [/quote]<br /> <br /> Awesome info! I'll try this at home  :D ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 10:38:03]]> GMT</pubDate>
				<author><![CDATA[ Rantalia]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi. I've jsut tried exporting my creature (Captain Smash of the Hypondia Empire) as a .dae file and import it into Maya 2009 with the plugin provided in the link <a class="snap_shots" href="http://www.spore.com/comm/tutorials/export_creatures." target="_blank" rel="nofollow">http://www.spore.com/comm/tutorials/export_creatures.</a> Problem is I only get a very mixed up skeleton. Very mixed up. See for your self: <br /> <br /> [IMG]http://i115.photobucket.com/albums/n316/DaMuncha/CaptainSmash.jpg[/IMG]<br /> <br /> There is no mesh present and the skeleton is very messd up. <br /> <br /> What did I do wrong?<br /> <br /> Edit:<br /> <br /> I just found the correct instructions and link to the corrrect plugin posted my MaxisEditorDan.<br /> <br /> Please update <a class="snap_shots" href="http://www.spore.com/comm/tutorials/export_creatures" target="_blank" rel="nofollow">http://www.spore.com/comm/tutorials/export_creatures</a> with the CORRECT information and CORRECT links to the CORRECT plugin.<br /> <br /> Thankyou Dan.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 11:09:00]]> GMT</pubDate>
				<author><![CDATA[ DaMuncha]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hey, I'm running softimage modtool xsi V.7.5 and everytime I import a creature the only things that import are the mesh and the nulls. I cannot figure out how to apply anything else on the crerature]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 14:28:01]]> GMT</pubDate>
				<author><![CDATA[ peter parker]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hey, I'm running softimage modtool xsi V.7.5 and everytime I import a creature the only things that import are the mesh and the nulls. I cannot figure out how to apply anything else on the crerature]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 14:28:46]]> GMT</pubDate>
				<author><![CDATA[ peter parker]]></author>
			</item>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ How do you make that cool white background that gives shadows etc.?<br /> <br /> Mine is just the default black but wants the white one!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 14:35:01]]> GMT</pubDate>
				<author><![CDATA[ KarmaCowboy]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=scozdawg]SMDog:<br /> <br /> Yes, I agree that a forum would be a wise move. As soon as all the workflows are established it won't be long until the tutorials follow. I have to say that aside from the basic levels that this feature works on, it also seems to be having the effect of getting people interested in 3d animation, always a good thing.<br /> <br /> I feel this single thread is starting to stretch at the seams. There are so many "help" posts (not knocking them, just saying) that some important posts seem to be sliding under the radar, like Caveman79's amazing collada blender fix.<br /> <br /> Just on that, how'd you work that out Caveman? Have you notified illusoft, I'm sure they'd like to hear about improvements to their plugin, unless some collada functionality is sacrificed by the replaced code? (I don't understand it myself) If so, could you tell us what caveats there would be?[/quote]<br /> <br /> [color=green][b]<br /> After seeing what Maxis did with this, I am now looking in to going to school. Haven't really researched allot, not even sure what I need to actually sign up for. But I found this video game school online.  If anyone already in the field has any pointers for some one trying to get in to it, I would greatly appreciate it. Video games is my life and that's pretty much what I do. :D , Still trying to figure out the blender thing seeing as how I don't have 3000$ bucks to cough up at the moment.[/b][/color]]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:23:17]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Aight, I need help. Every time I try to load the DAE file of one of my creatures, it tells me "Unknown file type or error, check console". How do I get the file to load?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:47:35]]> GMT</pubDate>
				<author><![CDATA[ Vicros]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hey, so i'm using maya to do this.  I'm wondering, when I add ik's to the joints, the tear apart.  I found out that the center joint of the leg is locking and wont bend once i add an ik.   Any clues on how to fix this?  I'd much prefer to work with IKs to animate these things.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:21:31]]> GMT</pubDate>
				<author><![CDATA[ Spderweb]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=IZombie420]<br /> <br /> [color=green][b]<br /> After seeing what Maxis did with this, I am now looking in to going to school. Haven't really researched allot, not even sure what I need to actually sign up for. But I found this video game school online.  If anyone already in the field has any pointers for some one trying to get in to it, I would greatly appreciate it. Video games is my life and that's pretty much what I do. :D , Still trying to figure out the blender thing seeing as how I don't have 3000$ bucks to cough up at the moment.[/b][/color][/quote]<br /> <br /> Have a look at this on top of page 20 of this thread!<br /> <br /> [quote=caveman79]If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"<br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br /> 			# Set the bObject to the right place.<br /> 			bindShapeMatrix =  daeController.skin.bindShapeMatrix<br /> 			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 			bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> [b]replace with this code[/b]<br /> [code]<br /> #			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> <br /> <br />   [/quote]<br /> <br /> Other people already wrote this fixed it. I'm going to try it now, too.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:33:00]]> GMT</pubDate>
				<author><![CDATA[ Rantalia]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=green][size=24]Will this "Maya" thing work on Mac?[/size][/color]<br /> <br /> [img]http://images.paraorkut.com/img/funnypics/images/s/south_park_kenny-12666.jpg[/img]]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:37:04]]> GMT</pubDate>
				<author><![CDATA[ Zimtiki]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ok i got one of my creations to work in 3ds max but i cant find out how to change the materials at all where should i be looking to find them attatched to the creation?? they aint in the material editor :(]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:43:11]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have a question, does this work for that google program? I forget what it's called, but it's a 3D render program made by google.<br /> <br /> edit: sketchup, that's what it was.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:48:39]]> GMT</pubDate>
				<author><![CDATA[ AndrewBot88]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=arastoph]ok i got one of my creations to work in 3ds max but i cant find out how to change the materials at all where should i be looking to find them attatched to the creation?? they aint in the material editor :([/quote]<br /> <br /> Hey.  I use Maya but it should be the same.   You have to manually load in the textures.  there's three texture files.  Diffuse, Specular and Normal.  Specular and diffue go into their respective slots in the shader.  normal goes into the colour slot.<br /> Question, can you try using IK's in max with the model and see if it works or messes up.  Maya seems to mess up and I can see where the problem is to fix it.  Has somethign to do with the ikSolver.   When not on, nothing happens but the moment it has any number added to it, the bones flip out.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:51:24]]> GMT</pubDate>
				<author><![CDATA[ Spderweb]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Zimtiki][color=green][size=24]Will this "Maya" thing work on Mac?[/size][/color][/quote]<br /> <br /> Maya? - Don't know, but more importantly you need the Collada tools to work so it might be wiser to look for a Collada importer that works on the mac and then look into using that 3D software package. Maya isn't the noly package that can open these models.<br /> <br /> Collada is a collaborative format made and used by several PC and console linked companies (Adobe, Sony, nVidia etc) and Apple doesn't tend to like letting rival systems they don't have control of on their machines so i wouldn't be entirely suprised if the answer was no.<br /> <br /> <br /> [quote]ok i got one of my creations to work in 3ds max but i cant find out how to change the materials at all where should i be looking to find them attatched to the creation?? they aint in the material editor[/quote]<br /> <br /> Click the blue sphere with an arrow coming away from it in the material editor. Choose "from scene" and then click the texture with the red sphere next to it in the top of the listto import the material into the material editor's list.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:52:27]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Maya will work on Mac OS 10.5.2 or higher.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 17:08:49]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
			</item>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I made some experiments with FXComposer and Blender. Unfortunately both programs made some weird things. This is the creature, I tried to import:<br /> [url=http://www.spore.com/sporepedia#qry=usr-Rantalia|2266594756%3Asast-500410025992][img]http://ll-025.ea.com/spore/static/image/500/410/025/500410025992_lrg.png[/img][/url]<br /> And this is how it was imported by FXComposer and Blender:<br /> [img]http://i565.photobucket.com/albums/ss100/Rantalia/Avilon-fxcomposer.png[/img] [img]http://i565.photobucket.com/albums/ss100/Rantalia/Avilon-blenderimport.png[/img]<br /> In FXComposer the PomPom-parts (or however they are called) are morphed in a weird way. And in Blender all parts are displayed without the morphs, which I gave to them in the editor, as you can see  :( <br /> I believe the people of Maxis did a great job with this Export thing, only the import interfaces here seem to have the problems. Well, let's see what the update of the Blender import interface will bring... if there really will be one. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:54:07]]> GMT</pubDate>
				<author><![CDATA[ Rantalia]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=IZombie420]<br /> <br /> [color=green][b]<br /> After seeing what Maxis did with this, I am now looking in to going to school. Haven't really researched allot, not even sure what I need to actually sign up for. But I found this video game school online.  If anyone already in the field has any pointers for some one trying to get in to it, I would greatly appreciate it. Video games is my life and that's pretty much what I do. :D , Still trying to figure out the blender thing seeing as how I don't have 3000$ bucks to cough up at the moment.[/b][/color][/quote]<br /> <br /> Well once you are in school you can get the educational version of maya for like $350. <br /> <br /> A bit of unsolicited advice for you. Don't waste your time and money at a "game school". The only one that is any good is Digipen. Even then it's best to simply learn either programming at a good college or art at a college that supports a good program. <br /> <br /> If you are interested in character animation then go to animationmentor.com It's about 20k for 18 months but you will learn more than you would at college if you apply yourself.<br /> <br /> If you are just interested in creating art in Maya (modeling, rendering, posing) then sign up for 6 credits at a local college. Purchase a student licence of Maya. Spend some money on some good lesson dvd's from thegnomonworkshop.com and digitaltutors.com this will help you learn quickly. visit sites like cgsociety.org and participate. With your 6 credits take figure drawing/gesture drawing (very important) and maybe a class on color theory/composition an art history class can also be very benificial or an illustration/concept design class.<br /> <br /> Just stay away from places like west-w-o-o-d (not sure why that gets censored) colleges and such. They just steal your money.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:56:22]]> GMT</pubDate>
				<author><![CDATA[ Double_Helix]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have been downloading all sorts of COLLIDA stuff for belnder yet it keeps on saying not a blender file can not open.Can some1 help me?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:22:42]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Woolsheep]HOW TO FOR BLENDER, the easy one:<br /> <br /> Download XSI MOD TOOL (Freeware)<br /> <br /> Import Collada Model in MOD TOOL<br /> Export Wavefront OBJ<br /> <br /> Import OBJ in Blender<br /> Done<br /> <br /> [/quote]<br /> You can't just open it directly, you have to use file/import, and convert the .dae to something useful first.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:28:43]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ it says on the site i have to buy the mod tool....]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:31:32]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Double_Helix][quote=IZombie420]<br /> <br /> [color=green][b]<br /> After seeing what Maxis did with this, I am now looking in to going to school. Haven't really researched allot, not even sure what I need to actually sign up for. But I found this video game school online.  If anyone already in the field has any pointers for some one trying to get in to it, I would greatly appreciate it. Video games is my life and that's pretty much what I do. :D , Still trying to figure out the blender thing seeing as how I don't have 3000$ bucks to cough up at the moment.[/b][/color][/quote]<br /> <br /> Well once you are in school you can get the educational version of maya for like $350. <br /> <br /> A bit of unsolicited advice for you. Don't waste your time and money at a "game school". The only one that is any good is Digipen. Even then it's best to simply learn either programming at a good college or art at a college that supports a good program. <br /> <br /> If you are interested in character animation then go to animationmentor.com It's about 20k for 18 months but you will learn more than you would at college if you apply yourself.<br /> <br /> If you are just interested in creating art in Maya (modeling, rendering, posing) then sign up for 6 credits at a local college. Purchase a student licence of Maya. Spend some money on some good lesson dvd's from thegnomonworkshop.com and digitaltutors.com this will help you learn quickly. visit sites like cgsociety.org and participate. With your 6 credits take figure drawing/gesture drawing (very important) and maybe a class on color theory/composition an art history class can also be very benificial or an illustration/concept design class.<br /> <br /> Just stay away from places like west-w-o-o-d (not sure why that gets censored) colleges and such. They just steal your money.[/quote]<br /> <br /> THANX FOR THE HELP MAN, I will keep all of this in mind!!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 20:07:43]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Rantalia][quote=caveman79]If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"<br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br /> 			# Set the bObject to the right place.<br /> 			bindShapeMatrix =  daeController.skin.bindShapeMatrix<br /> 			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 			bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> [b]replace with this code[/b]<br /> [code]<br /> #			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br />  [/quote]<br /> <br /> <br /> Uhhhhh... I have no idea how to do this.. How do you change the freakin thing? Sorry, if it's a dumb question. Can't figure out how you modify it.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 20:17:28]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i kept on trying to open the creature in the mod tool and it wont open.....iam lost.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 20:35:44]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ The Animated Creature looks like a figure. Great job!  :)]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 20:38:35]]> GMT</pubDate>
				<author><![CDATA[ nondino68]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=arastoph]ok i got one of my creations to work in 3ds max but i cant find out how to change the materials at all where should i be looking to find them attatched to the creation?? they aint in the material editor :([/quote]<br /> <br /> Arastoph tell me how to get your creations to work in 3d max??I tried to import but end up with not responding windows...]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 20:45:46]]> GMT</pubDate>
				<author><![CDATA[ AmonSkeith]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=AxelandDemyx101]i kept on trying to open the creature in the mod tool and it wont open.....iam lost.[/quote]<br /> <br /> I couldn't get the mod tool to load right. But that code modify thing is supposed to work, but i don't know how to do it! All I see is the word Matrix and I'm thinking, BLUE PILL? RED PILL? WHICH ONE!!! AGENTS?? WHERE!!?!? AHHHHH!!!! I just wanted to render some cool creatures and now I'm trying to get to a pay phone before Agent Smith gets me..LMAO!!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 21:04:24]]> GMT</pubDate>
				<author><![CDATA[ IZombie420]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i think every1 is lost]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 21:06:41]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Here is what I got on my first try just goofing around<br /> <br /> [URL=http://img268.imageshack.us/i/kissmentalray.jpg/][IMG]http://img268.imageshack.us/img268/3618/kissmentalray.th.jpg[/IMG][/URL]<br /> <br /> [URL=http://img268.imageshack.us/i/kisspersp.jpg/][IMG]http://img268.imageshack.us/img268/8822/kisspersp.th.jpg[/IMG][/URL]<br /> <br /> [URL=http://img268.imageshack.us/i/xenometalray.jpg/][IMG]http://img268.imageshack.us/img268/9889/xenometalray.th.jpg[/IMG][/URL]]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 21:21:39]]> GMT</pubDate>
				<author><![CDATA[ BloodShed]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ HELP MEZ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 21:25:44]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ergh, i'm trying to get this to work in Blender and it's giving me nothing but pain. This is a pretty untreaded field for me so i'm a total neophyte and just following instructions. I got Blender, Python 2.6, and the Collada scripts for Blender off Sourceforge, and made that edit Cavedog said to make to the Translator file.<br /> <br /> Before I made the file edit, it would go through the importing process and then it'd have nothing there. Now when I do it, it just throws errors at me and tells me to check the console (a console I might add I have no idea where it actually is). Anyone got any ideas? Try to put it in terms I can understand, given i'm a total beginner at this...]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 22:54:10]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=caveman79]If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"<br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br /> 			# Set the bObject to the right place.<br /> 			bindShapeMatrix =  daeController.skin.bindShapeMatrix<br /> 			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 			bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> [b]replace with this code[/b]<br /> [code]<br /> #			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> <br /> <br />   [/quote]<br /> <br /> Could you post the changed file? I changed the file, but the importer just doesn't seem to work now. 1.3.1 asks me for a file, but loads nothing, 1.4 doesn't ask for anything and loads nothing ;p Although, the console says "import time: *number*"<br /> <br /> Oh, and one more thing. Whenever I export the file from the game I only get the *.dae file, no textures.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 23:23:37]]> GMT</pubDate>
				<author><![CDATA[ Azahiel]]></author>
			</item>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=ALFDCLXVI][quote=Mouthwash]<br /> <br /> Is anyone else having trouble with loading Spore creations into collada viewers? I've tried many: FX composer, SwirlViewer, FCollada, and a few homebrew apps too... None of them seem to be able to import the files with any measure of success. Either nothing loads, or the mesh is horribly mangled and distorted, and the shaders don't load.<br /> <br /> FX composer seems to be the only one that can load the geometry right but for some reason it wont load any shaders.  :? [/quote]<br /> <br /> Short answer -yes. I've loaded .dae's for a couple creatures into photoshop cs4 (which has pretty limited 3D ability) and the shading was way off. The lighting and skin seemed fine, but for some reason all of the detail parts were morphed to default positions-for instance, knurls kept the correct size setting, but were all the default shape. I'm trying to get them to load in 3ds Max but I'm totally new to the program and I'm having troubles with the plugin....[/quote]<br /> <br /> Yea... the funny thing is that I just tried importing into DAZ Studio 3 and the same thing happened. DAZ is the first program that I've tried that displays both the mesh AND shaders!  :shock: But, detail parts arent morphed on creatures, same as your problem. Also, for some reason the skeleton isnt actually connected to the mesh, so it doesn't animate.  :? <br /> <br /> Anyway, here's a quick little test render of a very simple creature: I put in a few lights and added the bump map, but thats it.<br /> <br /> [img]http://i28.tinypic.com/9lh4d3.jpg[/img]<br /> <br /> I'll try 3dsmax next. (maya's system requirements are too high for my crappy computer  :lol: )]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 23:35:16]]> GMT</pubDate>
				<author><![CDATA[ Mouthwash]]></author>
			</item>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I grabbed FX Composer but it doesn't actually seem to be a proper 3D editor as far as i'm aware? I can't pose the model or anything, just move it around. I haven't the slightest idea how to do those super good renders either.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:04:07]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I dont know how to load the exported png file (a.dae) to maya 2009<br /> <br /> could someone help:?:]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:06:06]]> GMT</pubDate>
				<author><![CDATA[ BJacob]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [size=18][color=blue][b][u]Detailed instructions on getting your creatures imported into Maya[/u][/b][/color][/size]<br /> <br /> Please read and follow carefully if you are having problems importing your spore creature into Maya.<br /> Thanks to "MaxisEditorDan" for providing me with allot of this information.<br /> <br /> [color=red]1)[/color] Install the plugin from here: <a class="snap_shots" href="http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download" target="_blank" rel="nofollow">http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download</a> (forget about any other plugin you have installed, this will work)<br /> <br /> [color=red]2)[/color] Open Maya and go into your Plugin settings:<br /> <br /> [URL=http://img44.imageshack.us/i/24412189.jpg/][IMG]http://img44.imageshack.us/img44/8084/24412189.th.jpg[/IMG][/URL]<br /> <br /> Now tick the "Loaded" and "Auto Load" boxes next to "COLLADA.mll", then click Close:<br /> <br /> [URL=http://img339.imageshack.us/i/98902256.jpg/][IMG]http://img339.imageshack.us/img339/1816/98902256.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]3)[/color] Now go to, [b]Window | Settings/Preferences | Preferences[/b]. In that dialog box go onto "Settings" and turn the "Up-axis" to "Z", and click Save:<br /> <br /> [URL=http://img43.imageshack.us/i/sp2tsg.jpg/][IMG]http://img43.imageshack.us/img43/4025/sp2tsg.th.jpg[/IMG][/URL]<br /> <br /> [color=red]4)[/color] Now change the joint size to [u]0.04[/u] by going to [b]Display | Animation | Joint Size...[/b]:<br /> <br /> [URL=http://img199.imageshack.us/i/21611494.jpg/][IMG]http://img199.imageshack.us/img199/5079/21611494.th.jpg[/IMG][/URL]<br /> <br /> [URL=http://img198.imageshack.us/i/72342367.jpg/][IMG]http://img198.imageshack.us/img198/1422/72342367.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]5)[/color] Now go to [b]File[/b] and click the little box next to [b]import[/b]:<br /> <br /> [URL=http://img38.imageshack.us/i/75020745.jpg/][IMG]http://img38.imageshack.us/img38/4159/75020745.th.jpg[/IMG][/URL]<br /> <br /> In this dialog box go into the "File Type" and click on [u]"COLLADA importer"[/u], and then click "Import":<br /> <br /> [URL=http://img406.imageshack.us/i/80843923.jpg/][IMG]http://img406.imageshack.us/img406/268/80843923.th.jpg[/IMG][/URL]<br /> <br /> [color=red]6)[/color] Navigate to your creation, only .DAE files will be showing:<br /> <br /> [URL=http://img526.imageshack.us/i/95905508.jpg/][IMG]http://img526.imageshack.us/img526/9878/95905508.th.jpg[/IMG][/URL]<br /> <br /> Now your creation will be in Maya, to toggle between the different modes press 4, 5 and 6 on your keyboard:<br /> <br /> [URL=http://img248.imageshack.us/i/24554650.jpg/][IMG]http://img248.imageshack.us/img248/144/24554650.th.jpg[/IMG][/URL]<br /> <br /> I hope this helped those of you who were having troubles.<br /> <br /> P.S. If possible quote this on every new page as so it can be seen by all, thank you.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:21:45]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=caveman79]If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading.  I've got one of my creations to load after this change.<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"<br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br /> 			# Set the bObject to the right place.<br /> 			bindShapeMatrix =  daeController.skin.bindShapeMatrix<br /> 			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 			bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> [b]replace with this code[/b]<br /> [code]<br /> #			bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> <br /> <br />   [/quote]<br /> <br /> Hmmm.... I tried this and nothing seems to have changed. I get an error message that says it's a Python Script error and it has me check the console... but I can't make out anything on the console with my limited knowledge.<br /> Do I need to be using a specific version of Blender or a specific release of Python for this to work? At the moment I'm on Python 2.6 and Blender 2.49a.<br /> Also, what's the deal with the # symbols? They seem to be way set back on the left of the .py file whereas all the standard stuff that's already in there has them write next to the coding.<br /> <br /> Oh, and do I try to import the .dae with 1.3 or 1.4?<br /> <br /> I could post the console info if someone here can work it out.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:25:58]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ the link is"nt workin, malli<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:30:45]]> GMT</pubDate>
				<author><![CDATA[ BJacob]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thank you for pointing that out, it should work now.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:34:39]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ how do so many sporumers have maya? I just can't afford to dish out $2000-$7000 to see my spore creature rendered.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:59:06]]> GMT</pubDate>
				<author><![CDATA[ theludicrous]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi, I'm back. has anyone gotten the Cheat to work on Blender? if so, can you post screenshots of the steps you took and the result?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:59:14]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hey malli, i did everything shown above but the creature i chose did not appear? do you know what happened]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 01:00:19]]> GMT</pubDate>
				<author><![CDATA[ BJacob]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ dont worry^, igot it imported but iwas wondering malli if u know how to get the character's rig and skin weights? so i can move my dudes arms?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 01:18:04]]> GMT</pubDate>
				<author><![CDATA[ BJacob]]></author>
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				<title>Blender Collada 1.4 import fix</title>
				<description><![CDATA[ I'm using Python 2.6 and Blender 2.49a, just got both of them the other day.  This should help you fix issues with the collada 1.4 import failing to import anything but the skeleton of the creature.<br /> <br /> For those of you who still have issues with blender when importing COLLADA 1.4 files.  Here's the details on what I was seeing.  I'm using the default import scripts that came with Blender 2.49a.  If you don't have that version consider getting an update.  I can't post the file, because there appears to be a couple dozen related files as well, just go get Blender 2.49a (latest).<br /> <br /> Before I made any edits, here was the contents of the console window from blender (it's the first blender app listed in your task bar, the second is the 3D app that does the rendering).  When importing COLLADA 1.4, Blender will tell you "Importing failed, check the console for more info".  Then you get a second "Error: python script error: check console", accept that and go to the first blender app 'dos prompt' window.<br /> <br /> [code]Traceback (most recent call last):<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\cstartup.py", line 681, in ButtonEven<br /> t<br />     onlyMainScene, applyModifiers)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 111, in __init__<br /> <br />     self.__Import(fileName)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 118, in __Import<br /> <br />     documentTranslator.Import(fileName)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 324, in Import<br />     self.sceneGraph.LoadFromCollada(self.colladaDocument.visualScenesLibrary.ite<br /> ms, self.colladaDocument.scene)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 544, in LoadFrom<br /> Collada<br />     ob = sceneNode.ObjectFromDae(daeNode)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 1903, in ObjectF<br /> romDae<br />     dataObject = self.document.controllersLibrary.FindObject(daeInstance, True,<br /> newObject)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 3556, in FindObj<br /> ect<br />     return self.LoadFromDae(daeInstance, bObject)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 3750, in LoadFro<br /> mDae<br />     bMesh = controller.LoadFromDae(daeController, daeInstance, bObject)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 989, in LoadFrom<br /> Dae<br />     bObject.setMatrix(bindShapeMatrix)<br /> TypeError: expected matrix object as argument[/code]<br /> <br /> This is just a callstack from the program execution, if you have some experience programming, you should be able to figure out why it's crashing, fixing it is another story.<br /> <br /> [b]script debugging crash course:[/b]<br /> The translator.py file has at line 68 "debprn = 0 #..." change it to "debprn = 1 #..." and you can then have the script write the contents of variables.<br /> <br /> After this line "bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)" I added "if debprn: print 'deb:bindShapeMatrix = ',bindShapeMatrix".  The console ouput then reported the Matrix as 'None', which is why you get the script update to skip the 'None' case.  The format for printing text is "print '&lt;text string&gt;',variable,'&lt;more text&gt;'", and so on.  If you break the script, the import screen will not open up when you select it from the file menu, it won't tell you what you broke though.<br /> <br /> Good luck with the bug fixing.<br /> <br /> <br /> <br /> <br /> Here's the previous fix<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py" <br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br />                        # Set the bObject to the right place.<br />                        bindShapeMatrix =  daeController.skin.bindShapeMatrix<br />                        bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br />                        bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> <br /> [b]replace with this code[/b]<br /> [code]<br /> #                      bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 02:42:29]]> GMT</pubDate>
				<author><![CDATA[ caveman79]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ??????were did u find the codes again?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 02:46:36]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [b][size=24]I really don't get the point of this. What does it even do? It doesn't look like a big deal to me.[/size][/b]<br /> <br /> [img]http://www.blackfive.net/main/images/2008/02/21/confused.jpg[/img]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 03:47:40]]> GMT</pubDate>
				<author><![CDATA[ Zimtiki]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So is there actually a fix? <br /> I tried the previous fix, and it didn't work. I'm on a Mac, so I can't find the console Blender refers to- nothing pops up.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 03:58:47]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I don't know if this was answered before, but does anyone know if this will work with Maya 8.5? The collada link given in the tutorial is a version that requires maya 2008 or 2009.<br /> <br /> Is there a version of Collada for Maya 8.5?<br /> <br /> I haven't upgraded yet, because I'm in the middle of numerous animation projects and upgrading usually causes problems. <br /> <br /> I'm surprised that this feature isn't tied to an older version of Maya since companies like Maxis are slow to upgrade because of not wanting to break their pipelines.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 05:49:58]]> GMT</pubDate>
				<author><![CDATA[ Double_Helix]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli][size=18][color=blue][b][u]Detailed instructions on getting your creatures imported into Maya[/u][/b][/color][/size]<br /> <br /> Please read and follow carefully if you are having problems importing your spore creature into Maya.<br /> Thanks to "MaxisEditorDan" for providing me with allot of this information.<br /> <br /> [color=red]1)[/color] Install the plugin from here: <a class="snap_shots" href="http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download" target="_blank" rel="nofollow">http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download</a> (forget about any other plugin you have installed, this will work)<br /> <br /> [color=red]2)[/color] Open Maya and go into your Plugin settings:<br /> <br /> [URL=http://img44.imageshack.us/i/24412189.jpg/][IMG]http://img44.imageshack.us/img44/8084/24412189.th.jpg[/IMG][/URL]<br /> <br /> Now tick the "Loaded" and "Auto Load" boxes next to "COLLADA.mll", then click Close:<br /> <br /> [URL=http://img339.imageshack.us/i/98902256.jpg/][IMG]http://img339.imageshack.us/img339/1816/98902256.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]3)[/color] Now go to, [b]Window | Settings/Preferences | Preferences[/b]. In that dialog box go onto "Settings" and turn the "Up-axis" to "Z", and click Save:<br /> <br /> [URL=http://img43.imageshack.us/i/sp2tsg.jpg/][IMG]http://img43.imageshack.us/img43/4025/sp2tsg.th.jpg[/IMG][/URL]<br /> <br /> [color=red]4)[/color] Now change the joint size to [u]0.04[/u] by going to [b]Display | Animation | Joint Size...[/b]:<br /> <br /> [URL=http://img199.imageshack.us/i/21611494.jpg/][IMG]http://img199.imageshack.us/img199/5079/21611494.th.jpg[/IMG][/URL]<br /> <br /> [URL=http://img198.imageshack.us/i/72342367.jpg/][IMG]http://img198.imageshack.us/img198/1422/72342367.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]5)[/color] Now go to [b]File[/b] and click the little box next to [b]import[/b]:<br /> <br /> [URL=http://img38.imageshack.us/i/75020745.jpg/][IMG]http://img38.imageshack.us/img38/4159/75020745.th.jpg[/IMG][/URL]<br /> <br /> In this dialog box go into the "File Type" and click on [u]"COLLADA importer"[/u], and then click "Import":<br /> <br /> [URL=http://img406.imageshack.us/i/80843923.jpg/][IMG]http://img406.imageshack.us/img406/268/80843923.th.jpg[/IMG][/URL]<br /> <br /> [color=red]6)[/color] Navigate to your creation, only .DAE files will be showing:<br /> <br /> [URL=http://img526.imageshack.us/i/95905508.jpg/][IMG]http://img526.imageshack.us/img526/9878/95905508.th.jpg[/IMG][/URL]<br /> <br /> Now your creation will be in Maya, to toggle between the different modes press 4, 5 and 6 on your keyboard:<br /> <br /> [URL=http://img248.imageshack.us/i/24554650.jpg/][IMG]http://img248.imageshack.us/img248/144/24554650.th.jpg[/IMG][/URL]<br /> <br /> I hope this helped those of you who were having troubles.<br /> <br /> P.S. If possible quote this on every new page as so it can be seen by all, thank you.<br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> <br /> SPORE! I have Maya 2009 and the plugin only works w/ up to version 8.5??? Is there a plugin for a later version or am I completely wrong about this? lol<br /> <br /> EDIT:<br /> <br /> SUCCESS! Now all I have to do is figure out how the spore to use this program.... lol<br /> <br /> [IMG]http://i761.photobucket.com/albums/xx256/taylorsenne/success.png[/IMG]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 06:14:21]]> GMT</pubDate>
				<author><![CDATA[ ALFDCLXVI]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I think you are completely wrong. The person above you was asking if it works [i]before[/i] Maya 2008, not after. Maya 2009 should work.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 06:19:06]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I can't seem to load a captain....<br /> <br /> [IMG]http://i761.photobucket.com/albums/xx256/taylorsenne/success2.png[/IMG]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 06:43:13]]> GMT</pubDate>
				<author><![CDATA[ ALFDCLXVI]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Would it be too much to ask what Ocean does between importing and rendering to get the high quality renders? :)]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 08:43:45]]> GMT</pubDate>
				<author><![CDATA[ sagittary]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, Maya imported my creature:<br /> [img]http://img83.imageshack.us/img83/3000/maya2009073010583103.jpg[/img]<br /> <br /> But how do I get those renders of it?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 09:07:46]]> GMT</pubDate>
				<author><![CDATA[ Klugist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Here are a couple of renders I made in 3DStudio Max 2008, using the plugin suggested by Ryuujin on page 19.<br /> <br /> Just the basic pose, with simple lights and fancy shaders.<br /> <br /> I also started a thread for posting creature renders, [url=http://forum.spore.com/jforum/posts/list/0/38135.page#1169453][b]HERE[/b][/url], if you've got some to share! I posted a few more there, myself.<br /> <br /> Grove Piper. [url=http://www.spore.com/sporepedia#qry=usr-Rhedd|2263428003%3Asast-500010442283%3Apg-60](Sporepedia Link)[/url].<br /> [IMG]http://i47.photobucket.com/albums/f177/RheddnAllie/Spore/GrovePiper01ss.jpg[/IMG]<br /> <br /> Cpt. Matt Mason. [url=http://www.spore.com/sporepedia#qry=usr-Rhedd|2263428003%3Asast-500394569638%3Apg-40](Sporepedia Link)[/url].<br /> [IMG]http://i47.photobucket.com/albums/f177/RheddnAllie/Spore/CptMattMason01ss.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 09:34:50]]> GMT</pubDate>
				<author><![CDATA[ Rhedd]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hey Rhedd, Can you tell me the setting you used for that render? I'm using 3D max also but after I import and render (default render), the rendering was so bright.. How to reduce that light?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 09:48:33]]> GMT</pubDate>
				<author><![CDATA[ AmonSkeith]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=AmonSkeith]Hey Rhedd, Can you tell me the setting you used for that render? I'm using 3D max also but after I import and render (default render), the rendering was so bright.. How to reduce that light?[/quote]<br /> Well, I'm using the Mental Ray rendering engine and shaders (I'll post more details in the render thread, since Ryuujin asked there, too), but the [i]quick [/i]solution to your problem is this...<br /> <br /> The material that's created by importing a creature into Max is always washed out and too white. The fast way to fix it is to open the material in the material editor and change the diffuse color from white to pure black. That will fix your problem.<br /> <br /> If you want to get a bit fancier, the imported texture incorrectly sets the specular map to the Specular Color slot, instead of the Specular Level slot, so you should move it.<br /> <br /> Also, the default imported texture is using the normal map as a simple bump map. In the Bump map slot, you can change the type to Normal Bump, and reload (discard and reload it or it won't work!) the normal map into the Normal slot.<br /> <br /> Anyway, just doing the first of these three steps will fix your problem with things being too bright.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 10:45:08]]> GMT</pubDate>
				<author><![CDATA[ Rhedd]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Wow thanks I'll try your tips right away.. Thanks Rhedd]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 11:09:25]]> GMT</pubDate>
				<author><![CDATA[ AmonSkeith]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [IMG]http://i7.photobucket.com/albums/y272/arastoph/Render1.jpg[/IMG]<br /> <br /> my first render of a spore creature <br /> what do you guys think? ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 13:57:10]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Blender Collada 1.4 import fix</title>
				<description><![CDATA[ [quote=caveman79]I'm using Python 2.6 and Blender 2.49a, just got both of them the other day.  This should help you fix issues with the collada 1.4 import failing to import anything but the skeleton of the creature.<br /> <br /> For those of you who still have issues with blender when importing COLLADA 1.4 files.  Here's the details on what I was seeing.  I'm using the default import scripts that came with Blender 2.49a.  If you don't have that version consider getting an update.  I can't post the file, because there appears to be a couple dozen related files as well, just go get Blender 2.49a (latest).<br /> <br /> Before I made any edits, here was the contents of the console window from blender (it's the first blender app listed in your task bar, the second is the 3D app that does the rendering).  When importing COLLADA 1.4, Blender will tell you "Importing failed, check the console for more info".  Then you get a second "Error: python script error: check console", accept that and go to the first blender app 'dos prompt' window.<br /> <br /> [code]Traceback (most recent call last):<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\cstartup.py", line 681, in ButtonEven<br /> t<br />     onlyMainScene, applyModifiers)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 111, in __init__<br /> <br />     self.__Import(fileName)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 118, in __Import<br /> <br />     documentTranslator.Import(fileName)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 324, in Import<br />     self.sceneGraph.LoadFromCollada(self.colladaDocument.visualScenesLibrary.ite<br /> ms, self.colladaDocument.scene)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 544, in LoadFrom<br /> Collada<br />     ob = sceneNode.ObjectFromDae(daeNode)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 1903, in ObjectF<br /> romDae<br />     dataObject = self.document.controllersLibrary.FindObject(daeInstance, True,<br /> newObject)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 3556, in FindObj<br /> ect<br />     return self.LoadFromDae(daeInstance, bObject)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 3750, in LoadFro<br /> mDae<br />     bMesh = controller.LoadFromDae(daeController, daeInstance, bObject)<br />   File "C:\Documents and Settings\&lt;user&gt;\Application Data\Blender Foundation\Blend<br /> er\.blender\scripts\bpymodules\colladaImEx\translator.py", line 989, in LoadFrom<br /> Dae<br />     bObject.setMatrix(bindShapeMatrix)<br /> TypeError: expected matrix object as argument[/code]<br /> <br /> This is just a callstack from the program execution, if you have some experience programming, you should be able to figure out why it's crashing, fixing it is another story.<br /> <br /> [b]script debugging crash course:[/b]<br /> The translator.py file has at line 68 "debprn = 0 #..." change it to "debprn = 1 #..." and you can then have the script write the contents of variables.<br /> <br /> After this line "bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)" I added "if debprn: print 'deb:bindShapeMatrix = ',bindShapeMatrix".  The console ouput then reported the Matrix as 'None', which is why you get the script update to skip the 'None' case.  The format for printing text is "print '&lt;text string&gt;',variable,'&lt;more text&gt;'", and so on.  If you break the script, the import screen will not open up when you select it from the file menu, it won't tell you what you broke though.<br /> <br /> Good luck with the bug fixing.<br /> <br /> <br /> <br /> <br /> Here's the previous fix<br /> <br /> I modified the file "C:\Documents and Settings\&lt;USER&gt;\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py" <br /> <br /> around line 986<br /> [b]current code[/b]<br /> [code]<br />                        # Set the bObject to the right place.<br />                        bindShapeMatrix =  daeController.skin.bindShapeMatrix<br />                        bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br />                        bObject.setMatrix(bindShapeMatrix)<br /> [/code]<br /> <br /> [b]replace with this code[/b]<br /> [code]<br /> #                      bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> #			bObject.setMatrix(bindShapeMatrix)<br /> 			if not (bindShapeMatrix is None):<br /> 				bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)<br /> 				bObject.setMatrix(bindShapeMatrix)<br /> [/code][/quote]<br /> <br /> <br /> Hmmm, using that I get a different result in the console error message lol. Anyway, I selected the option, this time, "Only Import Main Scene" and, while I still get the error, at least now a skeletal structure comes up into view.<br /> <br /> [URL=http://s100.photobucket.com/albums/m12/Masterflappy/?action=view&current=Skeleton.jpg][IMG]http://i100.photobucket.com/albums/m12/Masterflappy/th_Skeleton.jpg[/IMG][/URL]<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 14:03:25]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=arastoph]my first render of a spore creature <br /> what do you guys think? [/quote]<br /> <br /> Rockin'! ^_^<br /> <br /> Nice looking creature, too.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 14:04:10]]> GMT</pubDate>
				<author><![CDATA[ Rhedd]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [img]http://img122.imageshack.us/img122/3706/fstop44.jpg[/img]<br /> <br /> Victory! (courtesy of Rhedd's guide to setting up the renderer)]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 14:20:37]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ryuujin: That was in 3ds max, right?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 15:54:11]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yep.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 16:02:12]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @ caveman79 [sorry KCDjedi]<br /> <br /> i got my sceletons into blender too but i never had to change anything.<br />  heres how i did it<br />  open blender&gt;file&gt;import&gt;COLLADA 1.4(dae.)&gt;(click on the dots / ...) &gt; (choose file and click import)&gt;click  "Only Import Main Scene" and "Clear Scene"&gt; Click "Import and close" &gt; wait....wait ...wait and wait and then the sceleton should pop up  :P <br /> <br /> sorry for the nub talk :oops: <br /> <br /> regards<br /> <br /> The Nagotiator<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 16:21:53]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @ TheNagotiator: Do we need the plug-in to import the skeleton of our creature? ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 16:50:56]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I actually managed to get this done, using ONLY photoshop cs4 which standard can open  DAE files.<br /> <br /> Then I saved it as an OBJ file from photoshop cs4.<br /> <br /> Then selected a predefined scene in Carrara pro 6, fixed the texturing  and voila! <br /> <br /> <br /> <br /> [IMG]http://i2.photobucket.com/albums/y3/DeKDeS/ea%20forum/Doc21Thumb.jpg[/IMG]<br /> <br /> [url=http://img193.imageshack.us/img193/4176/doc21.jpg][b]Click here to see a 1208px × 1152px version!  [/b][/url]<br /> <br /> <br /> Notice this is my first spore render. <br /> <br /> This is the original creature:<br /> <br /> [url=http://www.spore.com/sporepedia#qry=usr-DeKDeS|2259901423%3Asast-500412785308][img]http://ll-785.ea.com/spore/static/thumb/500/412/785/500412785308.png[/img][/url]<br /> <br /> Oh this is opening a whole new world for me!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:02:53]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Is it really hard? Do you have to be smart and have some kind of training?  :?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:22:12]]> GMT</pubDate>
				<author><![CDATA[ kingofpirates]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=arastoph][IMG]http://i7.photobucket.com/albums/y272/arastoph/Render1.jpg[/IMG]<br /> <br /> my first render of a spore creature <br /> what do you guys think? [/quote]<br /> <br /> I think you aced that! awesome!<br /> <br /> ----<br /> <br /> [quote=kingofpirates]Is it really hard? Do you have to be smart and have some kind of training?  :?[/quote]<br /> <br /> Started to play around with digital images since 1994.<br /> <br /> Then I used paint shop pro, nowadays Photoshop and other 3d applications, but I myself have no "training" what so ever, I just well, see a program, start the program, and figure out how to work the program, by playing around with it.<br /> <br /> It only cost me some research on the web on the DAE file format.<br /> <br /> And you know its actually odd, cause I really did not know what i was doing :)<br /> <br /> but that's how i always approach programs, play around see what stuff does and if it crashes or something well then I should not have done it. <br /> <br /> I'm not educated high,  but I see a vision in my mind and if I want it to be, then I'll make it to be, cause all creation starts with a single thought in your head.<br /> <br /> but if this thing is hard? <br /> <br /> Well I'll bet if you never worked in 3D applications before, then perhaps it could be, but remember, Spore is actually a 3d application that does the modeling for you.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:26:37]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ double post. can be removed, sorry]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:33:41]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This is not hard at all, it may seem confusing at first but a very small step process.<br /> <br /> I believe this is my first post. Probably is.<br /> <br /> After reading a lot of the information, I was surprised there is no video tutorial about this. I guess that's kind of because there are quite a few programs that people have gotten this to work in.<br /> <br /> I use Maya myself, have for the past 5 and a half years, so I am sure as heck excited about this, I giggled like a little girl when I first saw this...  :D <br /> <br /> I made a video tutorial in HD on YouTube, but since I use Maya it is only for Maya, but has info on the plug in's and such. I'd like to show it to you guys and see if you like it, since other people are posting their ways, I thought I would to.<br /> <br /> Here is the video, remember watch in HD (that is if YouTube has made it HD yet).<br /> <br /> <br /> (Click video to watch on YouTube)<br /> [youtube]http://www.youtube.com/watch?v=ZyNjI8ut8SY[/youtube]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:39:58]]> GMT</pubDate>
				<author><![CDATA[ InlandArtist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ very nice video :shock: <br /> <br /> Do you know if the blender plug-in you linked us to works? ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:58:20]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @ irlydontknow<br /> <br /> ya i think you do since you are importing a COLLADA 1.4a fi8le into blender and you need the plug in or wat ever to export the creature from spore. so in short, yes you need the plugin. =]<br /> <br /> regards<br /> nagotiator]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:58:29]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i know this is totally off topic.. but how do you guys get the sick banners under your posts?<br /> how do you make them?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 18:03:38]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=TheNagotiator]i know this is totally off topic.. but how do you guys get the sick banners under your posts?<br /> how do you make them?[/quote]<br /> <br /> Sig shops :P <br /> <br /> <br /> The current most popular one: [url]http://forum.spore.com/jforum/posts/list/4530/28862.page#1170569[/url]<br /> <br /> <br /> There are 6 artists there, you should get a signature done in less than a week. <br /> <br /> <br /> And btw, what plug-in did YOU use to import the skeleton? ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 18:07:27]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow]very nice video :shock: <br /> <br /> Do you know if the blender plug-in you linked us to works? [/quote]<br /> <br /> Blender comes with it built-in... you just need to get the latest version of Blender and the latest version of Python. It's all built into it.<br /> <br /> Now, the problems still remains that (my) Blender can't properly load these .dae files :p.<br /> <br /> *edit* Goodness me... I didn't know I had a sig, lol.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 18:21:33]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ tnx irlydontknow<br /> i use blender v. 1.49a and phyton 2.6.2 and collada_blender_0_3_15 i dont remember where i got it from though<br /> hope it wat you wanted to know<br /> <br /> regards <br /> nagotiator]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 18:38:39]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ rendered a new one of my creature Takashi-Gi enjoy!<br /> <br /> [IMG]http://i7.photobucket.com/albums/y272/arastoph/tak.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 18:52:29]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Are there any good, free 3D modeling softwares for Mac? I realize that I probably just narrowed this down to just about zero, but maybe someone knows?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 19:05:58]]> GMT</pubDate>
				<author><![CDATA[ prog1thefencer]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Autodesk has 30 day free trials for both Maya, and 3DS Max, with should support Mac's.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 19:49:57]]> GMT</pubDate>
				<author><![CDATA[ InlandArtist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=InlandArtist]This is not hard at all, it may seem confusing at first but a very small step process.<br /> <br /> I believe this is my first post. Probably is.<br /> <br /> After reading a lot of the information, I was surprised there is no video tutorial about this. I guess that's kind of because there are quite a few programs that people have gotten this to work in.<br /> <br /> I use Maya myself, have for the past 5 and a half years, so I am sure as heck excited about this, I giggled like a little girl when I first saw this...  :D <br /> <br /> I made a video tutorial in HD on YouTube, but since I use Maya it is only for Maya, but has info on the plug in's and such. I'd like to show it to you guys and see if you like it, since other people are posting their ways, I thought I would to.<br /> <br /> Here is the video, remember watch in HD (that is if YouTube has made it HD yet).<br /> <br /> <br /> (Click video to watch on YouTube)<br /> [youtube]http://www.youtube.com/watch?v=ZyNjI8ut8SY[/youtube][/quote]<br /> <br /> <br /> Great Tutorial, you explained everything very detailed and hopefully people will have less problems. Made my efforts look puny lol.<br /> <br /> <br /> [quote=Malli][size=18][color=blue][b][u]Detailed instructions on getting your creatures imported into Maya[/u][/b][/color][/size]<br /> <br /> Please read and follow carefully if you are having problems importing your spore creature into Maya.<br /> Thanks to "MaxisEditorDan" for providing me with allot of this information.<br /> <br /> [color=red]1)[/color] Install the plugin from here: <a class="snap_shots" href="http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download" target="_blank" rel="nofollow">http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download</a> (forget about any other plugin you have installed, this will work)<br /> <br /> [color=red]2)[/color] Open Maya and go into your Plugin settings:<br /> <br /> [URL=http://img44.imageshack.us/i/24412189.jpg/][IMG]http://img44.imageshack.us/img44/8084/24412189.th.jpg[/IMG][/URL]<br /> <br /> Now tick the "Loaded" and "Auto Load" boxes next to "COLLADA.mll", then click Close:<br /> <br /> [URL=http://img339.imageshack.us/i/98902256.jpg/][IMG]http://img339.imageshack.us/img339/1816/98902256.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]3)[/color] Now go to, [b]Window | Settings/Preferences | Preferences[/b]. In that dialog box go onto "Settings" and turn the "Up-axis" to "Z", and click Save:<br /> <br /> [URL=http://img43.imageshack.us/i/sp2tsg.jpg/][IMG]http://img43.imageshack.us/img43/4025/sp2tsg.th.jpg[/IMG][/URL]<br /> <br /> [color=red]4)[/color] Now change the joint size to [u]0.04[/u] by going to [b]Display | Animation | Joint Size...[/b]:<br /> <br /> [URL=http://img199.imageshack.us/i/21611494.jpg/][IMG]http://img199.imageshack.us/img199/5079/21611494.th.jpg[/IMG][/URL]<br /> <br /> [URL=http://img198.imageshack.us/i/72342367.jpg/][IMG]http://img198.imageshack.us/img198/1422/72342367.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]5)[/color] Now go to [b]File[/b] and click the little box next to [b]import[/b]:<br /> <br /> [URL=http://img38.imageshack.us/i/75020745.jpg/][IMG]http://img38.imageshack.us/img38/4159/75020745.th.jpg[/IMG][/URL]<br /> <br /> In this dialog box go into the "File Type" and click on [u]"COLLADA importer"[/u], and then click "Import":<br /> <br /> [URL=http://img406.imageshack.us/i/80843923.jpg/][IMG]http://img406.imageshack.us/img406/268/80843923.th.jpg[/IMG][/URL]<br /> <br /> [color=red]6)[/color] Navigate to your creation, only .DAE files will be showing:<br /> <br /> [URL=http://img526.imageshack.us/i/95905508.jpg/][IMG]http://img526.imageshack.us/img526/9878/95905508.th.jpg[/IMG][/URL]<br /> <br /> Now your creation will be in Maya, to toggle between the different modes press 4, 5 and 6 on your keyboard:<br /> <br /> [URL=http://img248.imageshack.us/i/24554650.jpg/][IMG]http://img248.imageshack.us/img248/144/24554650.th.jpg[/IMG][/URL]<br /> <br /> I hope this helped those of you who were having troubles.<br /> <br /> P.S. If possible quote this on every new page as so it can be seen by all, thank you.<br /> Respect,<br /> <br /> (*$malli$*)[/quote]]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:36:54]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Oh hey Malli, thank you for the comment, in fact your tutorial helped me at first, it was the only one that helped me find the correct plug in (my other one would only import the rig) so I linked to that specific plug in my video ;).<br /> <br /> So I should actually say thanks to you.  :D <br /> <br /> I made an animation with the creature I exported, this is very fun.<br /> <br /> I was also thinking about making blend shapes for some parts of the model.<br /> <br /> Watch in HD of course :P original at 1920 by 1080.<br /> <br /> (Click to watch on YouTube)<br /> [youtube]http://www.youtube.com/watch?v=2enY5zGfTUI[/youtube]<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:48:04]]> GMT</pubDate>
				<author><![CDATA[ InlandArtist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ....Oh, My, Cod...(A fish)...<br /> <br /> This is amazing, i do hope I will one day be able to install the new patches so I can use this feature! I have TONS of creations that I wanna make 3D!! Imagine my Lothorien Dragons in 3D, or..Or my Angelus!! Oooh!! :shock: :shock: :shock:]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 22:00:19]]> GMT</pubDate>
				<author><![CDATA[ Bastarden]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ For some reson I cant figure out how to download it. I download the link do everything it says then nothing. Nothing to open, nothing to animate, nothing to pose. All that installs are the stuff to download it. Anyone care to do a step by step how to? Or just tell me what im missing?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 22:00:54]]> GMT</pubDate>
				<author><![CDATA[ Bluedude153]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I tried importing a complex creature of mine in MAX and the application froze. Thought there was something wrong with the importer, but then I noticed that the model itself was 25MB. :shock: <br /> <br /> Sooooo I'm just leaving it there to load and wait for something to happen. Guess I'm not going to see it in MAX before tomorrow morning   :lol: <br /> <br /> Time to export a simpler creature I guess.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 22:51:10]]> GMT</pubDate>
				<author><![CDATA[ Rikard]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @ Bluedude153<br /> <br /> What program are you trying to import the DAE file into? 3DS Max, Maya, Blender?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 22:52:29]]> GMT</pubDate>
				<author><![CDATA[ InlandArtist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Whoa, creatures have a LOT of bones.  :shock:  Apart from the ones for basic movements.<br /> <br /> I'm going to try some renders tomorrow with a simple creature, the ones I used take too much to load.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 23:45:39]]> GMT</pubDate>
				<author><![CDATA[ Rikard]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ How in the name of Spode can you pay $4,600 for Maya? HOW? If they're torrents I need a link!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 00:00:46]]> GMT</pubDate>
				<author><![CDATA[ AlexaiZ]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=AlexaiZ]How in the name of Spode can you pay $4,600 for Maya? HOW? If they're torrents I need a link![/quote]<br /> <br /> Even if we did happen to know dicussing piracy would be illegal. Perhaps this question would be better directed to google.<br /> <br /> (And then if they give you the answers it's the fault of a multi-billion dollar corperation, not mine or the Sporums ;) )]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 00:05:41]]> GMT</pubDate>
				<author><![CDATA[ Ryuujin]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Are any of these 3D things free?]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 00:23:39]]> GMT</pubDate>
				<author><![CDATA[ kingofpirates]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=kingofpirates]Are any of these 3D things free?[/quote]<br /> <br /> Blender. Good luck getting it to work, though.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 00:29:47]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Luminar][quote=kingofpirates]Are any of these 3D things free?[/quote]<br /> <br /> Blender. Good luck getting it to work, though.[/quote]<br /> <br /> Well, I've got the model working thanks to a couple of people on this thread, and the armature thanks to Caveman... now I just need to work on the textures... (I'm very, very new to Blender... though I've done a few tuts from <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro</a> )]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 00:37:19]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Ryuujin][quote=AlexaiZ]How in the name of Spode can you pay $4,600 for Maya? HOW? If they're torrents I need a link![/quote]<br /> <br /> Even if we did happen to know dicussing piracy would be illegal. Perhaps this question would be better directed to google.<br /> <br /> (And then if they give you the answers it's the fault of a multi-billion dollar corperation, not mine or the Sporums ;) )[/quote]<br /> <br /> You know don't you :evil: ?! Where's the black market :evil: ? You can't fool me :evil: ! Gimme your spleen to sell :twisted: !!!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 00:45:20]]> GMT</pubDate>
				<author><![CDATA[ AlexaiZ]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Luminar][quote=kingofpirates]Are any of these 3D things free?[/quote]<br /> <br /> Blender. Good luck getting it to work, though.[/quote]<br /> <br /> Well, I've got the model working thanks to a couple of people on this thread, and the armature thanks to Caveman... now I just need to work on the textures... (I'm very, very new to Blender... though I've done a few tuts from <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro</a> )[/quote]<br /> <br /> you got blender to work? which plug-in? what did you do? post screenshots please.<br /> <br /> <br /> @ AlexaiZ: Stop discussion piracy and spamming this thread. I'm pretty sure the maxis employees could report you for that sole phrase you said about maya. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:07:02]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]You can get teh mesh okay by using the .fbx converter here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a><br /> Convert the dae to fbx, then change the fbx to obj. From there go to File/import/Wavefront(.obj).<br /> <br /> I know the other posters here know how to do that, but if someone else doesn't...[/quote]<br /> <br /> Alas, it seems to be a python script error when I try to import it...]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:11:20]]> GMT</pubDate>
				<author><![CDATA[ DrKilory]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow][quote=KCDjedi][quote=Luminar][quote=kingofpirates]Are any of these 3D things free?[/quote]<br /> <br /> Blender. Good luck getting it to work, though.[/quote]<br /> <br /> Well, I've got the model working thanks to a couple of people on this thread, and the armature thanks to Caveman... now I just need to work on the textures... (I'm very, very new to Blender... though I've done a few tuts from <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro</a> )[/quote]<br /> <br /> you got blender to work? which plug-in? what did you do? post screenshots please.<br /> <br /> <br /> @ AlexaiZ: Stop discussion piracy and spamming this thread. I'm pretty sure the maxis employees could report you for that sole phrase you said about maya. [/quote]<br /> <br /> Don't be so harsh.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:18:47]]> GMT</pubDate>
				<author><![CDATA[ AlexaiZ]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You do realize that by posting here about pirating programs, you are in direct infringement of the forum guidelines? And anyways, Piracy is thievery. would you steal a car? I don't think so. So don't steal programs either. <br /> <br /> And I have every reason to be harsh when you know that programmers have to go through many years of university to actually come up with the program, and have stolen by a bunch of lazy people who don't want to pay. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:25:39]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DrKilory][quote=Eochaid1701]You can get teh mesh okay by using the .fbx converter here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a><br /> Convert the dae to fbx, then change the fbx to obj. From there go to File/import/Wavefront(.obj).<br /> <br /> I know the other posters here know how to do that, but if someone else doesn't...[/quote]<br /> <br /> Alas, it seems to be a python script error when I try to import it...[/quote]<br /> Are you using the .obj? Blender can get those just fine, so far as I am aware (having done some .obj imports okay). But Blender can't handle the .dae, which is the reason for the third-party converter.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:27:39]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ <br /> i made this just now for my newest creation Infestation<br /> its part of a series :) <br /> [IMG]http://i7.photobucket.com/albums/y272/arastoph/infest.jpg[/IMG]<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500413060373" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500413060373</a>]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:43:20]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow][quote=KCDjedi][quote=Luminar][quote=kingofpirates]Are any of these 3D things free?[/quote]<br /> <br /> Blender. Good luck getting it to work, though.[/quote]<br /> <br /> Well, I've got the model working thanks to a couple of people on this thread, and the armature thanks to Caveman... now I just need to work on the textures... (I'm very, very new to Blender... though I've done a few tuts from <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro</a> )[/quote]<br /> <br /> you got blender to work? which plug-in? what did you do? post screenshots please.<br /> <br /> <br /> @ AlexaiZ: Stop discussion piracy and spamming this thread. I'm pretty sure the maxis employees could report you for that sole phrase you said about maya. [/quote]<br /> <br /> Read this:<br /> <br /> <br /> <br /> [quote=DrKilory][quote=Eochaid1701]You can get teh mesh okay by using the .fbx converter here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a><br /> Convert the dae to fbx, then change the fbx to obj. From there go to File/import/Wavefront(.obj).<br /> <br /> I know the other posters here know how to do that, but if someone else doesn't...[/quote]<br /> <br /> Alas, it seems to be a python script error when I try to import it...[/quote]<br /> <br /> <br /> Turn it into a .3ds file instead of an .obj<br /> <br /> <br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/simplespore.png[/IMG]<br /> <br /> <br /> I would REALLY appreciate it if someone could help me with importing the texture .tga files properly for the model.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:51:06]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ How do I convert it from fbx to 3ds?]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 02:18:05]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ The converter I posted can do .3ds. Just put the .dae in the left pane, and on the right side of the window, tell it to conver it to a .fbx. Hit convert. Then swap the .dae for the .fbx on teh left hand pane, and use the drop down menu on the right to specify the destination format as 3DS.<br /> EDIT: I just tried it, and the UV's cam through scrambled. I will see if there's a simple fix for it.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 02:26:15]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Got it, thanks for that. Just need to find a way to get it to apply the textures now...]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 02:52:17]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Go here: <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Using_Textures" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Using_Textures</a><br /> <br /> The maps should be labeled as specular, color, or normal. (Color will be called "diffuse")]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 03:04:15]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]The converter I posted can do .3ds. Just put the .dae in the left pane, and on the right side of the window, tell it to conver it to a .fbx. Hit convert. Then swap the .dae for the .fbx on teh left hand pane, and use the drop down menu on the right to specify the destination format as 3DS.<br /> EDIT: I just tried it, and the UV's cam through scrambled. I will see if there's a simple fix for it.[/quote]<br /> <br /> Thanks, it works, somewhat. Hey at least I got it in Blender, I think I remember reading about a similar problem, the parts are not morphed. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 03:13:09]]> GMT</pubDate>
				<author><![CDATA[ DrKilory]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So any word on DAZ Studio yet? I'd really like to know if they fixed this yet . . .]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 03:13:17]]> GMT</pubDate>
				<author><![CDATA[ ShaddowCroc]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Go here: <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Using_Textures" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Using_Textures</a><br /> <br /> The maps should be labeled as specular, color, or normal. (Color will be called "diffuse")[/quote]<br /> <br /> Urghhhh, this is breaking my head to pieces, it's like it was written for people who already know about all of it. I've gotten as far as getting blender to load the images in, I THINK. Beyond that I can't actually get them to apply to the model or anything.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 03:36:06]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Maya is a profesional program made for firms.<br /> <br /> That is why it cost so much that no one can afford it. Made for a small crowd so it is so expensive because of that. just like autocad.<br /> <br /> But fear not. I am sure that in time blender would get guides etc. to do the same. MANY are working on it.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 03:48:14]]> GMT</pubDate>
				<author><![CDATA[ KarmaCowboy]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Next to the word "Panels" in the lower window, press the button with the sphere on it. This is the material pane. In the "texture" tab that shows up, select the texture slot you want to edit. Tell it "Add new." Click the "Map input" tab and select "UV." Select the "Map To" tab and pick either Col, Nor, or Spec.<br /> Click the leopard print button and select the texture slot from before. Use the "texture type" menu to select "image." In teh image pane, select load, and load the appropriate map. Then click the red sphere to go back to where you were, and repeat for the other textures. <br /> To apply this material, click the button with the square with four dots in the corners of it. This is the Edit tab. <br /> Press the tab key to enter edit mode (must hold mouse over top panel to do this) and press "a" to select all. Then press teh "Assign" button in teh lower panel.<br /> <br /> Go to the "Render" menu at teh top and click "Render current frame" to see what you've done.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 03:49:11]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thanks for the help, getting somewhere now.<br /> <br /> [IMG]http://img.photobucket.com/albums/v670/SemperTyranusGuild/KORren2.jpg[/IMG]<br /> Kind of looks like he fell into an N64 and got dunked in grease, though. I'll have to figure out a way to up the polycount...]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 04:09:16]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hit "set smooth" under the edit panel. This will fix the rough geometry. It doesn't increase the polycount, but it increases the number of normals, which is better.<br /> <br /> Your textures are likely to be broken on the main body. If you use the grid-patterned button in the lower left of the 3D view window, you get a popup menu that lets you switch the purpose of the window. Select all in Edit mode, then look at the "UV/Image" view using the aforementioned button. Everything should look orderly, if a bit confusing at first. If you get a jumbled mess, something broke :).]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 04:29:33]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]The converter I posted can do .3ds. Just put the .dae in the left pane, and on the right side of the window, tell it to conver it to a .fbx. Hit convert. Then swap the .dae for the .fbx on teh left hand pane, and use the drop down menu on the right to specify the destination format as 3DS.<br /> EDIT: I just tried it, and the UV's cam through scrambled. I will see if there's a simple fix for it.[/quote]<br /> <br /> Just for summary's sake, the dae=&gt;fbx=&gt;3ds proccess I proposed early on (after the workflow has the textures fixed as Eochaid demonstrated) yields the same results as Caveman's dae fix, but caveman's fix works faster. In both, the rig appears to be detached from the mesh and the UV maps aren't right...<br /> <br /> So, in order to fix the model so far you'd have to at least weight paint the mesh (the armature has many bones.. you're probably better off making a new one to optimize it for character animation)... and I don't think anyone's fixed the textures yet... soooo... Blender isn't looking too promising as it stands.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 05:22:34]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I remember you used some other format, just couldn't remember which one. Not sure if anyone else got this problem, but the UV's from the body (via 3ds) look like they've come through a wood chipper. Also not sure if anyone else get this, but the script changes made the dae 1.4 importer refuse to open for me. <br /> So yeah, Maxis, close but no cigar for now. You built something really cool that falls flat for most of us.<br /> <br /> However, there is the summer of code and Blender 2.5 is coming out later this year (excited dance). So hopefully all will be put right soon.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 05:40:49]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]I remember you used some other format, just couldn't remember which one.[/quote]<br /> <br /> I only used 3ds over Obj because in my experience the 3ds importer works better... Just to get some renders out I'm going to use Kerkythea and obj for the time being.<br /> <br /> [quote=Eochaid1701]Not sure if anyone else got this problem, but the UV's from the body (via 3ds) look like they've come through a wood chipper. Also not sure if anyone else get this, but the script changes made the dae 1.4 importer refuse to open for me. [/quote]<br /> <br /> By "gone through a wood chipper" do you mean like that screeny you posted... pages ago? If so, that happens with the dae importer as well. If the importer doesn't open you didn't change the code right :D<br /> <br /> [quote=Eochaid1701]So yeah, Maxis, close but no cigar for now. You built something really cool that falls flat for most of us.<br /> [/quote]<br /> Well, to be fair they did say Maya form the get go. It's really a feature that is like "if it works for you, good, if it doesn't, stiff" <br /> <br /> EDIT: Also, has anyone else had the issue that a creature phase model is exported with only the default transformations of its parts?]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 05:52:55]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ No - even worse. The UV's themselves are borked. The body UV's have been shuffled randomly across the UV editor. Or maybe the UV islands are all connected when they shouldn't be. I'm not sure yet, but it's not pretty. <br /> <br /> As for my comment about people being able to use it, that's pretty much my point. And they picked the method that would "stiff" most of us (whether or not they intended to).]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 05:58:13]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]No - even worse. The UV's themselves are borked. The body UV's have been shuffled randomly across the UV editor. Or maybe the UV islands are all connected when they shouldn't be. I'm not sure yet, but it's not pretty. [/quote]<br /> Ah, kk, I haven't seen that.<br /> <br /> [quote=Eochaid1701]As for my comment about people being able to use it, that's pretty much my point. And they picked the method that would "stiff" most of us (whether or not they intended to).[/quote]<br /> What else could they have picked? Colladas are royalty free and fairly widely supported.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 06:01:01]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Eh, hadn't thought about royalties.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 06:10:14]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ <a class="snap_shots" href="http://en.wikibooks.org/wiki/Render_a_SolidWorks_Model_in_Maya" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Render_a_SolidWorks_Model_in_Maya</a><br /> <br /> The relevant part here is the "Creating an HDRI environment" section and all the way to the end. This should set up a basic good looking set of lighting and rendering options for those new to Maya rendering.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 07:11:05]]> GMT</pubDate>
				<author><![CDATA[ sagittary]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Echoaid, can I get a direct download link to the plug-in you used to convert it? <br /> <br /> I'm still a newbie at blender, but you two got it working. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 11:16:29]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DeKDeS]I actually managed to get this done, using ONLY photoshop cs4 which standard can open  DAE files.<br /> <br /> Then I saved it as an OBJ file from photoshop cs4.<br /> <br /> Then selected a predefined scene in Carrara pro 6, fixed the texturing  and voila! <br /> <br /> <br /> <br /> [IMG]http://i2.photobucket.com/albums/y3/DeKDeS/ea%20forum/Doc21Thumb.jpg[/IMG]<br /> <br /> [url=http://img193.imageshack.us/img193/4176/doc21.jpg][b]Click here to see a 1208px × 1152px version!  [/b][/url]<br /> <br /> This is the original creature:<br /> <br /> [url=http://www.spore.com/sporepedia#qry=usr-DeKDeS|2259901423%3Asast-500412785308][img]http://ll-785.ea.com/spore/static/thumb/500/412/785/500412785308.png[/img][/url]<br /> <br /> Oh this is opening a whole new world for me!<br /> <br /> <br /> [/quote]<br /> <br /> Thats Cool, I didnt realise it was possible to do it in carrara 6.<br /> <br /> Heres one of mine.<br /> <br /> [URL=http://img385.imageshack.us/i/superduckrender.jpg/][IMG]http://img385.imageshack.us/img385/9948/superduckrender.jpg[/IMG][/URL]<br /> <br /> I dont suppose you've figured out how to get the skeleton?  I found a plugin but that doesnt seem to work.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 11:48:08]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It says that my creature isn't a valid win32 application. What does that mean? Anyone who has a solution, please say so!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 13:13:15]]> GMT</pubDate>
				<author><![CDATA[ mary12]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Remember guys, if you're interested in using Maya but don't want to buy it, Autodesk does have a 30 day free trial of the Unlimited license.<br /> <br /> The same goes for 3DS Max.<br /> <br /> These trials are not to be confused with the PLE (Personal Learning Edition). They are trials.<br /> <br /> Here are their links.<br /> <br /> Maya - <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=12035483" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=12035483</a><br /> <br /> 3DS Max - <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=10083915" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=10083915</a><br /> <br /> Maya, not to be confused with a rich mans application allows access to the program through other means. They have EDU licenses, which will allow you to use a full version of either Unlimited, or Complete at a mere 200 to 350 USD. But the license for EDU are not commercial, and therefor not profitable. I believe they have an expiration date as well.<br /> <br /> Autodesk has two distinct licenses for Maya, there is the Unlimited, and then there is the Complete edition.<br /> <br /> There is little difference other than Maya Fluid Effects, Ncloth, Nparticles, Hair, Fur, and live. The unlimited edition of Maya supports every feature present in complete, however complete does not feature those above.<br /> <br /> Complete edition = 1,995.00 usd.<br /> <br /> Unlimited =  4,995.00 usd.<br /> <br /> These are stand alone licenses, which means individual licenses. Companies such as EA Games can order licenses that work on multiple computers on a single license. Autodesk offers this as well.<br /> <br /> Now I understand 2000 dollars may seem a bit high it is still close to, or around the same price for a new gaming computer. Maybe 300 to 1000 dollars more. When you get right down to it, it's not that much. Of course it's not expected that everyone is going to be able to afford that.<br /> <br /> Different people, have different things they need to, and choose to spend money on.<br /> <br />  :?  Well, it isn't that much to me. At least it's not 7 grand for Unlimited.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 13:47:00]]> GMT</pubDate>
				<author><![CDATA[ InlandArtist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ There's always Google Sketchup. :wink: ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 15:13:52]]> GMT</pubDate>
				<author><![CDATA[ AlexaiZ]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If there is a Collada plug in for Google sketchup then yes that would work to.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:14:39]]> GMT</pubDate>
				<author><![CDATA[ InlandArtist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Google Sketchup imports 3ds.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:26:05]]> GMT</pubDate>
				<author><![CDATA[ AlexaiZ]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ well that wouldnt work then as the file format from spore is .dae]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:59:05]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ My PC still won't let me open a .dae file. It says that it is not a valid Win32 application. Please help!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 18:15:57]]> GMT</pubDate>
				<author><![CDATA[ mary12]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ irlydontknow:<br /> [quote=Eochaid1701]You can get teh mesh okay by using the .fbx converter here: <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855</a><br /> Convert the dae to fbx, then change the fbx to obj. From there go to File/import/Wavefront(.obj).<br /> <br /> I know the other posters here know how to do that, but if someone else doesn't...[/quote]<br /> Here's as close to a direct link as I can give you, since there's several versions here for different OS'es.<br /> <br /> Mary12, just use the converter and put it into something else. If you don't have a 3D-supporting program, you can't open it. In most 3D applications, you will need to import it into an existing file, not open it.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 18:22:14]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Next to the word "Panels" in the lower window, press the button with the sphere on it. This is the material pane. In the "texture" tab that shows up, select the texture slot you want to edit. Tell it "Add new." Click the "Map input" tab and select "UV." Select the "Map To" tab and pick either Col, Nor, or Spec.<br /> Click the leopard print button and select the texture slot from before. Use the "texture type" menu to select "image." In teh image pane, select load, and load the appropriate map. Then click the red sphere to go back to where you were, and repeat for the other textures. <br /> To apply this material, click the button with the square with four dots in the corners of it. This is the Edit tab. <br /> Press the tab key to enter edit mode (must hold mouse over top panel to do this) and press "a" to select all. Then press teh "Assign" button in teh lower panel.<br /> <br /> Go to the "Render" menu at teh top and click "Render current frame" to see what you've done.[/quote]<br /> <br /> Well... I followed that to the letter but nothing happens. <br /> <br /> While if I follow this (sans the unwrapping):<br /> <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics</a><br /> The result is this:<br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/diffuse.png[/IMG]<br /> <br /> Which, while ugly, is the right idea. (ugly walls, I know)<br /> <br /> Seems to me to be caused by the bonkered UV maps.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 18:55:38]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=mary12]My PC still won't let me open a .dae file. It says that it is not a valid Win32 application. Please help![/quote]<br /> <br /> First, can you say what program you are trying to import, or open the .DAE file into? The DAE file does not open by itself, it needs a program such as Maya, 3DS, Blender, or any other program that can open DAE files native, or via plug in.<br /> <br /> Here is what I got off of Google.<br /> <br /> Source - <a class="snap_shots" href="http://www.computerhope.com/issues/ch000726.htm" target="_blank" rel="nofollow">http://www.computerhope.com/issues/ch000726.htm</a><br /> <br /> [quote]Not a valid Win32 application.<br /> Question:<br /> <br /> Not a valid Win32 application.<br /> Additional information:<br /> <br /> Often this error message will be similar to the below error message.<br /> <br /> C:\Program Files\myprogram\program.exe is not a valid Win32 application.<br /> Cause:<br /> <br /> This issue can be caused by any of the below possibilities.<br /> <br />    1. File is corrupt, bad, or missing.<br />    2. File is not designed for your version of Windows.<br />    3. File is a virus, worm, or other malware file.<br />    4. Hardware incompatibility.<br /> [/quote]<br /> <br /> I think we can rule out the probability of a virus. <br /> <br /> There's quite a few reasons I am sure, but little anyone can do if we don't have more information.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 19:52:02]]> GMT</pubDate>
				<author><![CDATA[ InlandArtist]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Seem to be encountering a new problem. My friend and I (me using blender, him using 3ds Max 2010) have found ways to import the .dae file, but all it does is create a set of joints. It doesn't seem to import anything other than the joints in the arrangement they're meant to be.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 20:57:18]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Luminar]Seem to be encountering a new problem. My friend and I (me using blender, him using 3ds Max 2010) have found ways to import the .dae file, but all it does is create a set of joints. It doesn't seem to import anything other than the joints in the arrangement they're meant to be.[/quote]<br /> That's the armature... it's used to manipulate the various parts of the mesh (model) when they are linked (Parented in Blender language). That's all I get out of the .dae too.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 21:20:06]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I got blender, but I need to make my creature a blender file. how do I do that?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 22:27:14]]> GMT</pubDate>
				<author><![CDATA[ mary12]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ <br /> <br /> [quote=InlandArtist]First, can you say what program you are trying to import, or open the .DAE file into? The DAE file does not open by itself, it needs a program such as Maya, 3DS, Blender, or any other program that can open DAE files native, or via plug in.[/quote]<br /> <br /> I'm opening it to a blender file.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 23:03:09]]> GMT</pubDate>
				<author><![CDATA[ mary12]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=InlandArtist]Remember guys, if you're interested in using Maya but don't want to buy it, Autodesk does have a 30 day free trial of the Unlimited license.<br /> <br /> The same goes for 3DS Max.<br /> <br /> These trials are not to be confused with the PLE (Personal Learning Edition). They are trials.<br /> <br /> Here are their links.<br /> <br /> Maya - <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=12035483" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=12035483</a><br /> <br /> 3DS Max - <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=10083915" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=10083915</a><br /> <br /> Maya, not to be confused with a rich mans application allows access to the program through other means. They have EDU licenses, which will allow you to use a full version of either Unlimited, or Complete at a mere 200 to 350 USD. But the license for EDU are not commercial, and therefor not profitable. I believe they have an expiration date as well.<br /> <br /> Autodesk has two distinct licenses for Maya, there is the Unlimited, and then there is the Complete edition.<br /> <br /> There is little difference other than Maya Fluid Effects, Ncloth, Nparticles, Hair, Fur, and live. The unlimited edition of Maya supports every feature present in complete, however complete does not feature those above.<br /> <br /> Complete edition = 1,995.00 usd.<br /> <br /> Unlimited =  4,995.00 usd.<br /> <br /> These are stand alone licenses, which means individual licenses. Companies such as EA Games can order licenses that work on multiple computers on a single license. Autodesk offers this as well.<br /> <br /> Now I understand 2000 dollars may seem a bit high it is still close to, or around the same price for a new gaming computer. Maybe 300 to 1000 dollars more. When you get right down to it, it's not that much. Of course it's not expected that everyone is going to be able to afford that.<br /> <br /> Different people, have different things they need to, and choose to spend money on.<br /> <br />  :?  Well, it isn't that much to me. At least it's not 7 grand for Unlimited.[/quote]<br /> <br /> There is no time limit on Maya edu licenses. You may not use them for profit.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 23:04:49]]> GMT</pubDate>
				<author><![CDATA[ Double_Helix]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Double_Helix]<br /> There is no time limit on Maya edu licenses. You may not use them for profit.[/quote]<br /> Actually, you can get subscription licences and perpetual licences. EDU Perpetual licences seem to be readily available in America, but not all countries. If someone knows where I could get an edu perpetual 3ds Max licences in Australia I'd go out and buy it right now.<br /> <br /> Also, to the people talking about google sketchup a bit back, even though Sketchup exports to .dae (in the form of .kmz, which is a .dae in a zip folder) it doesn't import readily, you need to do the roundabout way. However, there really is no point, it will KILL your computer because Sketchup doesn't really support curves and nurbs etc. so it's really pointless.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 00:17:21]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ once you download collada how do you access it?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 01:05:54]]> GMT</pubDate>
				<author><![CDATA[ gremlinbob]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i dont know why but it says there is this file called cg.dll that i dont have and i dont kniw how to get it can sum 1 help me?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 01:22:54]]> GMT</pubDate>
				<author><![CDATA[ awsomeguy2210]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So, may I ask again what the deal with Daz 3D is? Has anyone figued out a way to make it work completely?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 05:18:19]]> GMT</pubDate>
				<author><![CDATA[ ShaddowCroc]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi]<br /> <br /> Well... I followed that to the letter but nothing happens. <br /> <br /> Snip<br /> <br /> Seems to me to be caused by the bonkered UV maps.<br /> [/quote]<br /> <br /> Could you post your .blend file somewhere, along with your maps? I would like to have a look.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 06:00:34]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=sagittary]http://en.wikibooks.org/wiki/Render_a_SolidWorks_Model_in_Maya<br /> <br /> The relevant part here is the "Creating an HDRI environment" section and all the way to the end. This should set up a basic good looking set of lighting and rendering options for those new to Maya rendering.[/quote]<br /> <br /> Just as a side note, I thought it was funny the wiki page is about rendering a SolidWorks model in Maya, and that Solidworks (just like Spore) does provide COLLADA export: <a class="snap_shots" href="http://labs.solidworks.com/Products/Product.aspx?name=colladaexport" target="_blank" rel="nofollow">http://labs.solidworks.com/Products/Product.aspx?name=colladaexport</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 08:09:56]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Calabi][quote=DeKDeS]I actually managed to get this done, using ONLY photoshop cs4 which standard can open  DAE files.<br /> <br /> Then I saved it as an OBJ file from photoshop cs4.<br /> <br /> Then selected a predefined scene in Carrara pro 6, fixed the texturing  and voila! <br /> <br /> <br /> <br /> [IMG]http://i2.photobucket.com/albums/y3/DeKDeS/ea%20forum/Doc21Thumb.jpg[/IMG]<br /> <br /> [url=http://img193.imageshack.us/img193/4176/doc21.jpg][b]Click here to see a 1208px × 1152px version!  [/b][/url]<br /> <br /> This is the original creature:<br /> <br /> [url=http://www.spore.com/sporepedia#qry=usr-DeKDeS|2259901423%3Asast-500412785308][img]http://ll-785.ea.com/spore/static/thumb/500/412/785/500412785308.png[/img][/url]<br /> <br /> Oh this is opening a whole new world for me!<br /> <br /> <br /> [/quote]<br /> <br /> Thats Cool, I didnt realise it was possible to do it in carrara 6.<br /> <br /> Heres one of mine.<br /> <br /> [URL=http://img385.imageshack.us/i/superduckrender.jpg/][IMG]http://img385.imageshack.us/img385/9948/superduckrender.jpg[/IMG][/URL]<br /> <br /> I dont suppose you've figured out how to get the skeleton?  I found a plugin but that doesnt seem to work.<br /> <br /> [/quote]<br /> <br /> I understand [URL=http://www.daz3d.com/i/3d-models/-/carrara-7-pro?item=8394&_m=a]Carrara 7[/url] has better support for COLLADA, including export. AFAIK it should be able to directly load the dae from Spore?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 08:13:57]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Luminar]Seem to be encountering a new problem. My friend and I (me using blender, him using 3ds Max 2010) have found ways to import the .dae file, but all it does is create a set of joints. It doesn't seem to import anything other than the joints in the arrangement they're meant to be.[/quote]<br /> <br /> <br />   :) :) :)<br /> There is a brand new imported for MAX 2010 that should work:<br /> [url=http://opencollada.org/download.html]openCOLLADA[/url]<br /> <br /> the first one is what you need unless you are running VISTA64.<br /> <br /> Please let us know if that works!<br /> (this new plug-in should work fine with Max9, Maya....)<br /> <br /> Regarding Blender, just wait... a new plug-in is comming for Blender that can load .dae correctly. FYI the new blender plugin is using the same loader code than the openCOLLADA plug-ins<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 08:20:28]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=prog1thefencer]Are there any good, free 3D modeling softwares for Mac? I realize that I probably just narrowed this down to just about zero, but maybe someone knows?[/quote]<br /> <br /> Don't know for free, but those are cheap, with alleged collada support:<br /> <br /> [url=http://www.maxon.net/downloads/downloads/demo-version.html]cinema4d[/url]<br /> <br /> [url=http://www.erain.com/Products/Swift3D/]Swift 3D[/url]<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 08:28:58]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=le_yopyop]<br /> Regarding Blender, just wait... a new plug-in is comming for Blender that can load .dae correctly. FYI the new blender plugin is using the same loader code than the openCOLLADA plug-ins<br /> <br /> [/quote]<br /> <br /> Aargh, if only we wouldn't have to wait so long    :? <br /> <br /> Now I understand all the Mac users waiting for their Patch 5.1...]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 14:27:16]]> GMT</pubDate>
				<author><![CDATA[ Rantalia]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok I'll stick with carrara (Daz) <br /> <br /> Its the most simple way to import,  I don't have carrara 7, but 6, so i still need to use photoshop cs4.<br /> <br /> The problem .... (well not such a problem for stills)  is that if i want to animate, I have to remake a whole new bone structure for the object, since i've converted the DAE (wich contains bone information) to OBJ, it will be imported as a 1 mesh object.<br /> <br /> I tried to look into Poser pro 7, which can import DAE, but the bone structure also gets lost in that. <br /> <br /> It would be so much easier if you could pose the creature inside spore, make it freeze, then export that as the DAE :)<br /> <br /> But I'm pleased the way its now, cause I'm not animating. <br /> <br /> Maya and blender... well when I saw those interfaces, it was like...woaw got to study this!   <br /> <br /> I would suggest Carrara for those who are , just like me, not that experienced in 3d applications, Carrara is not just a toy, you can also make superb things in it, but the interface is made in such way that an inexperienced user can also use it after a small learning curve. <br /> <br /> At least I can make some fun rendering now.<br /> <br /> The only thing I'm wondering about,  when can we do DAE cheat exports of vehicles and buildings? :)]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 14:48:53]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Where do you download blender from?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 15:14:04]]> GMT</pubDate>
				<author><![CDATA[ Derapaux]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701][quote=KCDjedi]<br /> <br /> Well... I followed that to the letter but nothing happens. <br /> <br /> Snip<br /> <br /> Seems to me to be caused by the bonkered UV maps.<br /> [/quote]<br /> <br /> Could you post your .blend file somewhere, along with your maps? I would like to have a look.[/quote]<br /> <br /> Hmmm, I've never done that before :p. So do I just upload the .blend file to RS or Megaupload or do I need to include the .3ds, the .dae (for the bones) and the .tgas too?<br /> <br /> <br /> [quote=Derapaux]Where do you download blender from?[/quote]<br /> <br /> Blender.org<br /> <br /> [b]Oh, and for all of you who are new to Blender:[/b]<br /> Read [url=http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Interface]This Tutorial.[/url] Remember to keep going through it by going tot he next page in the Tutorial.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 15:22:54]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote]I understand Carrara 7 has better support for COLLADA, including export. AFAIK it should be able to directly load the dae from Spore? [/quote]<br /> <br /> Yeah thats what I heard and its not even 7 but a patch that you can only get with an account(of course I wouldnt suggest otherwise).<br /> <br /> Carrara is definitely good its alot more organised than the other software, easier to set up scenes etc.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 15:40:57]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does ZBrush work with the collada and the cheat]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 16:00:16]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote]<br /> There is a brand new imported for MAX 2010 that should work: <br /> openCOLLADA <br /> <br /> the first one is what you need unless you are running VISTA64. <br /> <br /> Please let us know if that works! <br /> (this new plug-in should work fine with Max9, Maya....) <br /> <br /> Regarding Blender, just wait... a new plug-in is comming for Blender that can load .dae correctly. FYI the new blender plugin is using the same loader code than the openCOLLADA plug-ins <br /> [/quote]<br /> <br /> I think I may have it partially working in 2010 if its called Collada next gen in the plugins list.  I've got the mesh attached to the skeleton, the only thing I havent got is the textures/shaders but they shouldnt be too difficult to sort myself.<br /> <br /> Thanks for that. :-) ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 16:21:10]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Eochaid1701][quote=KCDjedi]<br /> <br /> Well... I followed that to the letter but nothing happens. <br /> <br /> Snip<br /> <br /> Seems to me to be caused by the bonkered UV maps.<br /> [/quote]<br /> <br /> Could you post your .blend file somewhere, along with your maps? I would like to have a look.[/quote]<br /> <br /> Hmmm, I've never done that before :p. So do I just upload the .blend file to RS or Megaupload or do I need to include the .3ds, the .dae (for the bones) and the .tgas too?<br /> [/quote]<br /> Go ahead and show me them all. I would like to compare results with the UV maps.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 16:46:48]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701][quote=KCDjedi][quote=Eochaid1701][quote=KCDjedi]<br /> <br /> Well... I followed that to the letter but nothing happens. <br /> <br /> Snip<br /> <br /> Seems to me to be caused by the bonkered UV maps.<br /> [/quote]<br /> <br /> Could you post your .blend file somewhere, along with your maps? I would like to have a look.[/quote]<br /> <br /> Hmmm, I've never done that before :p. So do I just upload the .blend file to RS or Megaupload or do I need to include the .3ds, the .dae (for the bones) and the .tgas too?<br /> [/quote]<br /> Go ahead and show me them all. I would like to compare results with the UV maps.[/quote]<br /> <br /> Here's everything related to the .blend file, and the original .dae too. Let me know if I forgot anything :D.<br /> <a class="snap_shots" href="http://rapidshare.com/files/262571057/SporeBlender.zip.html" target="_blank" rel="nofollow">http://rapidshare.com/files/262571057/SporeBlender.zip.html</a>]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 16:55:44]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thanks, I'll get back to you in a few hours. I have to go into town, so it could take some time.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 17:01:39]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli][size=18][color=blue][b][u]Detailed instructions on getting your creatures imported into Maya[/u][/b][/color][/size]<br /> <br /> Please read and follow carefully if you are having problems importing your spore creature into Maya.<br /> Thanks to "MaxisEditorDan" for providing me with allot of this information.<br /> <br /> [color=red]1)[/color] Install the plugin from here: <a class="snap_shots" href="http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download" target="_blank" rel="nofollow">http://sourceforge.net/projects/colladamaya/files/COLLADAMaya%201.4.1%20plug-ins/ColladaMaya_FREE_3.05C.exe/ColladaMaya_FREE_3.05C.exe/download</a> (forget about any other plugin you have installed, this will work)<br /> <br /> [color=red]2)[/color] Open Maya and go into your Plugin settings:<br /> <br /> [URL=http://img44.imageshack.us/i/24412189.jpg/][IMG]http://img44.imageshack.us/img44/8084/24412189.th.jpg[/IMG][/URL]<br /> <br /> Now tick the "Loaded" and "Auto Load" boxes next to "COLLADA.mll", then click Close:<br /> <br /> [URL=http://img339.imageshack.us/i/98902256.jpg/][IMG]http://img339.imageshack.us/img339/1816/98902256.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]3)[/color] Now go to, [b]Window | Settings/Preferences | Preferences[/b]. In that dialog box go onto "Settings" and turn the "Up-axis" to "Z", and click Save:<br /> <br /> [URL=http://img43.imageshack.us/i/sp2tsg.jpg/][IMG]http://img43.imageshack.us/img43/4025/sp2tsg.th.jpg[/IMG][/URL]<br /> <br /> [color=red]4)[/color] Now change the joint size to [u]0.04[/u] by going to [b]Display | Animation | Joint Size...[/b]:<br /> <br /> [URL=http://img199.imageshack.us/i/21611494.jpg/][IMG]http://img199.imageshack.us/img199/5079/21611494.th.jpg[/IMG][/URL]<br /> <br /> [URL=http://img198.imageshack.us/i/72342367.jpg/][IMG]http://img198.imageshack.us/img198/1422/72342367.th.jpg[/IMG][/URL]<br /> <br /> <br /> [color=red]5)[/color] Now go to [b]File[/b] and click the little box next to [b]import[/b]:<br /> <br /> [URL=http://img38.imageshack.us/i/75020745.jpg/][IMG]http://img38.imageshack.us/img38/4159/75020745.th.jpg[/IMG][/URL]<br /> <br /> In this dialog box go into the "File Type" and click on [u]"COLLADA importer"[/u], and then click "Import":<br /> <br /> [URL=http://img406.imageshack.us/i/80843923.jpg/][IMG]http://img406.imageshack.us/img406/268/80843923.th.jpg[/IMG][/URL]<br /> <br /> [color=red]6)[/color] Navigate to your creation, only .DAE files will be showing:<br /> <br /> [URL=http://img526.imageshack.us/i/95905508.jpg/][IMG]http://img526.imageshack.us/img526/9878/95905508.th.jpg[/IMG][/URL]<br /> <br /> Now your creation will be in Maya, to toggle between the different modes press 4, 5 and 6 on your keyboard:<br /> <br /> [URL=http://img248.imageshack.us/i/24554650.jpg/][IMG]http://img248.imageshack.us/img248/144/24554650.th.jpg[/IMG][/URL]<br /> <br /> I hope this helped those of you who were having troubles.<br /> <br /> P.S. If possible quote this on every new page as so it can be seen by all, thank you.<br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> <br /> <br /> Hey Malli,<br /> Afetr importing your creature to maya, did you try adding IKs?   if so, what happened?   my bones get all messed up.  some lock into a straight line with each other.  Maybe you have an idea on how to fix this.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 17:13:47]]> GMT</pubDate>
				<author><![CDATA[ Spderweb]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Thanks, I'll get back to you in a few hours. I have to go into town, so it could take some time.[/quote]<br /> <br /> Thanks :D.<br /> <br /> And you can take your time, I'm heading out for the day too lol.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 17:27:41]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You have teh scrambled UV island problem. I am looking into finding the exact nature of the beast.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 17:36:03]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli][size=18][color=blue][b][u]Detailed instructions on getting your creatures imported into Maya[/u][/b][/color][/size][/quote]<br /> <br /> I followed these up to the point of clicking the box next to import. I selected "COLLADA Importer", hit import, picked the file and it just threw out "Error reading file" in the corner in a red bar, it didn't try to import anything. Just stopped dead and threw out an error.<br /> <br /> EDIT:<br /> Okay, looked a bit closer and found a script editor, which reads:<br /> <br /> file -import -type "COLLADA importer" -ra true -namespace "Shodus" -options "importUpAxis=1;importUnits=1;importNormals=0;"  -pr -loadReferenceDepth "all" "C:/# SPORE Backup/Collada Exports/Shodus.dae";<br /> // [0] ERROR: No plug-in available for this task.<br /> // Error: Error reading file. // ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 18:08:29]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ can some 1 make a blender tutorial?I tryied about 50 plugins and none of them work]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 18:20:36]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ SOLVED:<br /> HOW TO ANIMATE USING IK'S in MAYA<br /> In order to add an ik handle to the chartacter, you first need to select the root bone, then go to skeleton&gt;set preferred angle.<br /> Then add your ik where you want it.<br /> <br /> YAY<br /> I'll post a video as soon as i animate something nice.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 18:56:28]]> GMT</pubDate>
				<author><![CDATA[ Spderweb]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [IMG]http://i7.photobucket.com/albums/y272/arastoph/zachd.jpg[/IMG]<br /> <br /> made this for zachd94]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:28:55]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i wish i could animate coda  :cry:]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:31:28]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ At this point i'd be grateful to even be able to import an unbroken model never mind animate things. Max imports completley broken and jumbled models, and all Maya gives me is either nothing or just the bone points and no model.<br /> <br /> My choices are either switch to FBX and have no textures, or nothing. It's getting irritating how obstructive this all is.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:34:05]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ my 3ds max 2009 allows me to just load the dae files straight in i didnt need any plug ins or anything but it does look like 3ds max has crashed for like 15 minutes while it loads but if i leave it the character eventually appears in he correct way <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:37:38]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I'm using 3ds 2010, Maya 2009. I'm running a 64-bit system so I don't know if that has anything to do with it.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:38:33]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i cant do much on blender the mod tool.Or really anything]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:45:04]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ blender isnt really very good sadly but what can you expect for a free program?? i wish it had more import/export functionality and material editing tools. <br /> For such an expensive program 3ds max isnt as compatible with all fle types as i hoped you have to buy so many add on packs for it to really get the most out of it and i dont feel like spending any more!! ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:47:12]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote]I'm using 3ds 2010, Maya 2009. I'm running a 64-bit system so I don't know if that has anything to do with it.[/quote]<br /> <br /> If you use that latest opencollada plugin that was posted then it should work perfectly except for the textures, which you will have to load yourself, which shouldnt be too difficult(if you know how to do that).]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 20:00:57]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Which one is that? If it's the ones off Sourceforge, i've tried both the FREE and NEXTGEN editions and neither seem to work.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 20:25:05]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This one.<br /> <br /> <a class="snap_shots" href="http://opencollada.org/download.html" target="_blank" rel="nofollow">http://opencollada.org/download.html</a><br /> <br /> Posted by le_yop_yop<br /> <br /> In your import settings it will show up as the next gen plugin but if you use it, it should load up with no problems.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 20:42:52]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Calabi]http://opencollada.org/download.html[/quote]<br /> <br /> Ergh... it imports nothing into Max, and crashes Maya outright. I'm beginning to feel like a pest asking for so much help. =/]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 21:09:45]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thats what I thought, but I just tried the next gen plugin for the hell of it and it worked.  <br /> <br /> Bug spray at the ready. :P ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 21:14:43]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Funnily enough, I can get FBX files to load the model fine, but they don't have any textures on, nor do I know how to apply them. Like I said, i'm a complete and utter neophyte with 3d modelling programs, so i'd pretty much need everything already set up before I start fiddling if I have any hope of understanding any of this.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 21:16:12]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Luminar]Funnily enough, I can get FBX files to load the model fine, but they don't have any textures on, nor do I know how to apply them. Like I said, i'm a complete and utter neophyte with 3d modelling programs, so i'd pretty much need everything already set up before I start fiddling if I have any hope of understanding any of this.[/quote]<br />  There's a video posted in this thread a few pages back that worked perfectly for me with the 30-day trail of Maya. The textures even loaded properly. ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 21:30:07]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]You have teh scrambled UV island problem. I am looking into finding the exact nature of the beast.[/quote]<br /> <br /> That's what I thought... but it's good to have outside confirmation :D.<br /> Does this happen to everyone who uses Blender for this, or am I just lucky? Also, when I use the Autodesk FBX Converter to convert to .3ds should I use a specific type of FBX from amongst the options?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 22:48:15]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [IMG]http://img.photobucket.com/albums/v670/SemperTyranusGuild/Shod3ds.jpg[/IMG]<br /> <br /> Now i'm getting somewhere! Just need to figure out texturing a bit more. I'm aiming to have them as gorgeous as that render in the OP, with blurring and metallics and all such.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 23:58:17]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Luminar]I'm using 3ds 2010, Maya 2009. I'm running a 64-bit system so I don't know if that has anything to do with it.[/quote]<br /> <br /> You need to get the 64 bits COLLADA plug-ins from there: [url=http://www.opencollada.org]openCOLLADA[/url]<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 23:59:16]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ OpenCollada did nothing for me. What I did was use the autodesk fbx converter to convert dae &gt; fbx &gt; 3ds, then stick it in 3ds Max. Anything else seems to result in brokenness or crashing.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 00:01:43]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Luminar][quote=Calabi]http://opencollada.org/download.html[/quote]<br /> <br /> Ergh... it imports nothing into Max, and crashes Maya outright. I'm beginning to feel like a pest asking for so much help. =/[/quote]<br /> <br /> Are you sure you are selecting the right plug-in in the list when importing?<br /> The default loader won't work properly. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 00:03:19]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Certain. Pretty much none of the collada plugins are working for me. I've found my solution through the 3ds format though, so I guess there's nothing to worry about.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 00:08:17]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>CINEMA 4D R11 test</title>
				<description><![CDATA[ I tested Cinema4D import of Spore COLLADA, and it works fine.<br /> Curriously, the list of supported files does not include .dae, but if you select 'all files' and click on the dae it will load.<br /> You end-up with a fur-ball, which likely represents the bone/joints. I zoomed into the fur-ball and here was the model I loaded.<br /> <br /> [img]http://www.mediafire.com/imgbnc.php/84b71d163e2256d9ac11f914927c284e6g.jpg[/img]]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 00:14:18]]> GMT</pubDate>
				<author><![CDATA[ le_yopyop]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [IMG]http://i7.photobucket.com/albums/y272/arastoph/blizz.jpg[/IMG]<br /> <br /> made this just now i like the camera blur :D]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 00:57:07]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ when i tried Cinema,It didnt work....I think animation programs hate me.I could open the tgas though.....]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 01:45:28]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ THIS IS AWESOME DUDE!!!!!!!!!]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 05:22:35]]> GMT</pubDate>
				<author><![CDATA[ rhysvanhouten746]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I managed to import it in Blender using the fbx converter, it works, but all the quads are triangulated and the UV maps are completely messed up. I think it has something to do with Blender's UV mapping requiring seams on the mesh to work. The torso and limbs have the most problems because the UV islands for it have all been connected, meaning that it's UV island is covering everything else. I managed to move it, though, and discovered that all equipment and objects like mouths and feet have the UV islands in the right locations, but they're not unwrapped properly. I'm trying to unwrap a StamBooster or whatever the name is at the moment.<br /> <br /> EDIT: Oh, and by the way, I'm new.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 10:34:30]]> GMT</pubDate>
				<author><![CDATA[ Maphrox]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Creature looking a bit more creepy.<br /> <br /> [URL=http://img25.imageshack.us/i/hyperiahideous.jpg/][IMG]http://img25.imageshack.us/img25/2376/hyperiahideous.jpg[/IMG][/URL]]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 13:37:14]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Calabi]Creature looking a bit more creepy.<br /> <br /> [URL=http://img25.imageshack.us/i/hyperiahideous.jpg/][IMG]http://img25.imageshack.us/img25/2376/hyperiahideous.jpg[/IMG][/URL][/quote]<br /> <br /> That is an awesome render!<br /> <br /> <br /> Please NOTICE: Carrara PRO 7 only has Collada "EXPORT" no import.<br /> <br /> There is a plugin but its beta and it only loads the bone structure but nothing visible ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 13:41:39]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This does not work for other languages?<br /> Has error in Portuguese  :cry: ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 14:39:53]]> GMT</pubDate>
				<author><![CDATA[ Devanil]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Calabi]Creature looking a bit more creepy.[/quote]<br /> <br /> Sweet bug. Which program are you using? I'm using Max myself, I think I have a way to go before I can get the textures that high res.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 15:15:00]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Luminar][quote=Calabi]Creature looking a bit more creepy.[/quote]<br /> <br /> Sweet bug. Which program are you using? I'm using Max myself, I think I have a way to go before I can get the textures that high res.[/quote]For the higher res/more realistic render look up MentalRay... Blender has free (and therefor not as good, but close) alternatives called Luxrender and Yafaray... I don't know if they work with Max.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 16:56:31]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote]Sweet bug. Which program are you using? I'm using Max myself, I think I have a way to go before I can get the textures that high res[/quote]<br /> <br /> Carrara 6.  The textures arent high res, if you look at the shiny bit on the side of its head you can see it looks a bit pixelated.  I think its just the normal/bump and specular map which makes it look a bit better, and the lighting, which was from a preset scene.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 17:07:53]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Really awsome render with daz 3 carrara 6 pro there.<br /> <br /> It looks really cool. Better than any of mine maya renders.<br /> <br /> Have such a long way to go in maya...before it looks like yours.<br /> <br /> Of course if you want to make a small movie you can not use obj where the bonestructure etc. is gone.<br /> <br /> But it looks pretty nice.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 17:11:35]]> GMT</pubDate>
				<author><![CDATA[ KarmaCowboy]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KarmaCowboy]<br /> <br /> Of course if you want to make a small movie you can not use obj where the bonestructure etc. is gone.<br /> <br /> But it looks pretty nice.<br /> <br /> [/quote]<br /> <br /> You could always add the bones yourself... it makes for greater, if not authentic, control.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 19:11:07]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ wow this is cool but it be evenly as cool if we could use this on vehicles as well<br /> <br /> also i am a noob at maya and i don't know how to texture this stuff on it [such as make the metal things look more shiny,etc]]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 20:44:30]]> GMT</pubDate>
				<author><![CDATA[ darwinnightmare]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ What is the best free 3d modeling/rendering program? :?: ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 22:16:31]]> GMT</pubDate>
				<author><![CDATA[ Derapaux]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Derapaux]What is the best free 3d modeling/rendering program? :?: [/quote]<br /> <br /> Blender with some external renderer such as Luxrender or Yafaray. I use Blender with Yafaray.<br /> <br /> Blender:<br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/basic.png[/IMG]<br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/simplespore.png[/IMG]<br /> <br /> Blender with Yafaray:<br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/yafaray.png[/IMG]<br /> <br /> Keep in mind, I'm pretty new to this.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 22:47:10]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Derapaux]What is the best free 3d modeling/rendering program? :?: [/quote]<br /> <br /> There is no "Best" program as such, but the leading two at the moment that are used by most big companies are [u]3Ds Max[/u] and [u]Maya[/u] (please correct me if I am wrong). Out of these two Max is significantly easier to use and is cheaper, Maya is harder to learn and use but the outcome of renders etc is better, Maya also costs allot more.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 23:49:18]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [IMG]http://img.photobucket.com/albums/v670/SemperTyranusGuild/Shod3dshq.jpg[/IMG]<br /> <br /> Did a high quality render in 3ds Max using Mental Ray daylighting... really not sure why it's all washed out and desaturated like that. Shadows are on there but i'm not sure if this render was worth the roughly 10 minute wait. =s]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 00:12:23]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ did you add a spectacular map to the skin? that would improve the quality of the image and remove desaturation because at the moment your creatures skin is acting like a matte texture]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 00:49:52]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Do you need a program for this or something? I'm so confused. Also all of the file talk is making my head hurt. I think that I'll make a system restore point before I do anything though. My computer is kind of touchy when it comes to installing things.<br /> <br /> EDIT:<br /> <br /> How do open this thing? I went to the file extension and there's nothing there. I just get a generic file marker.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 01:11:31]]> GMT</pubDate>
				<author><![CDATA[ The_Protectors]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hey, I am really excited for this but I can't get it to work... I used the converter found in this thread to convert the dae to an obj but I can't get it to import in... I am using blender 2.49. Here is the console...<br /> <br /> [img]http://farm4.static.flickr.com/3555/3782921291_202bab0a3b.jpg[/img]<br /> <br /> Sorry if the text is too small. A quick reply will be greatly appreciated. Thank you. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:31:26]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012]Hey, I am really excited for this but I can't get it to work... I used the converter found in this thread to convert the dae to an obj but I can't get it to import in... I am using blender 2.49. Here is the console...<br /> <br /> [img]http://farm4.static.flickr.com/3555/3782921291_202bab0a3b.jpg[/img]<br /> <br /> Sorry if the text is too small. A quick reply will be greatly appreciated. Thank you. [/quote]<br /> <br /> .obj Never works for me... instead turn the .fbx into a .3ds.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:33:45]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Tried doing that but all that came up was a message saying "Python error, check console for details" I thought that I had python installed but maybe not...]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:36:34]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012]Tried doing that but all that came up was a message saying "Python error, check console for details" I thought that I had python installed but maybe not...[/quote]<br /> <br /> I suggest you get the latest version of [url=http://www.blender.org/download/get-blender/]Blender[/url], and the latest version of [url=http://www.python.org/download/releases/2.6.2/]Python[/url] just to complete the program.<br /> <br /> Uninstall what you have now and do a fresh install of them, perhaps.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:37:35]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Schnitz1012]Tried doing that but all that came up was a message saying "Python error, check console for details" I thought that I had python installed but maybe not...[/quote]<br /> <br /> I suggest you get the latest version of [url=http://www.blender.org/download/get-blender/]Blender[/url], and the latest version of [url=http://www.python.org/download/releases/2.6.2/]Python[/url] just to complete the program.[/quote]<br /> <br /> I have both of those downloaded. But just to be sure, which python should I download if I am running windows vista 32 bit? I downloaded [color=blue]Windows x86 MSI Installer (2.6.2) [/color] Should I have downloaded something else? And the latest version of blender is 2.49 right? Is there anything else I need to do?]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:41:58]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012][quote=KCDjedi][quote=Schnitz1012]Tried doing that but all that came up was a message saying "Python error, check console for details" I thought that I had python installed but maybe not...[/quote]<br /> <br /> I suggest you get the latest version of [url=http://www.blender.org/download/get-blender/]Blender[/url], and the latest version of [url=http://www.python.org/download/releases/2.6.2/]Python[/url] just to complete the program.[/quote]<br /> <br /> I have both of those downloaded. But just to be sure, which python should I download if I am running windows vista 32 bit? I downloaded [color=blue]Windows x86 MSI Installer (2.6.2) [/color] Should I have downloaded something else? And the latest version of blender is 2.49 right? Is there anything else I need to do?[/quote]<br /> <br /> Those are both the right version, yes...<br /> <br /> Is that how it was when you were getting the error or are you upgrading?]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:46:42]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ That's how it was when I was getting the error. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:48:54]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012]That's how it was when I was getting the error. [/quote]<br /> <br /> Hold on.... I think I've seen this problem before on other forums... it has something to do with Blender not finding Python... let me check google, I'll brb.<br /> *edit* OK, read this:<br /> <br /> <a class="snap_shots" href="http://www.blender.org/forum/viewtopic.php?t=11938" target="_blank" rel="nofollow">http://www.blender.org/forum/viewtopic.php?t=11938</a>]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:52:59]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Schnitz1012]That's how it was when I was getting the error. [/quote]<br /> <br /> Hold on.... I think I've seen this problem before on other forums... it has something to do with Blender not finding Python... let me check google, I'll brb.[/quote]<br /> <br /> Ok thanks]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:54:00]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012][quote=KCDjedi][quote=Schnitz1012]That's how it was when I was getting the error. [/quote]<br /> <br /> Hold on.... I think I've seen this problem before on other forums... it has something to do with Blender not finding Python... let me check google, I'll brb.[/quote]<br /> <br /> Ok thanks[/quote]<br /> <br /> Opps, page change.<br /> <br /> Read this:<br /> <br /> <a class="snap_shots" href="http://www.blender.org/forum/viewtopic.php?t=11938" target="_blank" rel="nofollow">http://www.blender.org/forum/viewtopic.php?t=11938</a>]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:54:35]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Schnitz1012][quote=KCDjedi][quote=Schnitz1012]That's how it was when I was getting the error. [/quote]<br /> <br /> Hold on.... I think I've seen this problem before on other forums... it has something to do with Blender not finding Python... let me check google, I'll brb.[/quote]<br /> <br /> Ok thanks[/quote]<br /> <br /> Opps, page change.<br /> <br /> Read this:<br /> <br /> <a class="snap_shots" href="http://www.blender.org/forum/viewtopic.php?t=11938" target="_blank" rel="nofollow">http://www.blender.org/forum/viewtopic.php?t=11938</a>[/quote]<br /> <br /> I'm sorry, but I just can't seem to figure it out. Python 2.6 is the right version of python for blender 2.49 right? I did everything the page told me to, but I can't figure it out. Sorry if I'm missing something obvious... Rather new to the whole 3-D thing.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 03:12:36]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012][quote=KCDjedi][quote=Schnitz1012][quote=KCDjedi][quote=Schnitz1012]That's how it was when I was getting the error. [/quote]<br /> <br /> Hold on.... I think I've seen this problem before on other forums... it has something to do with Blender not finding Python... let me check google, I'll brb.[/quote]<br /> <br /> Ok thanks[/quote]<br /> <br /> Opps, page change.<br /> <br /> Read this:<br /> <br /> <a class="snap_shots" href="http://www.blender.org/forum/viewtopic.php?t=11938" target="_blank" rel="nofollow">http://www.blender.org/forum/viewtopic.php?t=11938</a>[/quote]<br /> <br /> I'm sorry, but I just can't seem to figure it out. Python 2.6 is the right version of python for blender 2.49 right? I did everything the page told me to, but I can't figure it out. Sorry if I'm missing something obvious... Rather new to the whole 3-D thing.[/quote]<br /> <br /> Yep... and that page should have fixed it for you... did you do everything it asked?<br /> <br /> <br /> I'm lucky in that I didn't have any troubles at all lol.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 03:15:35]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ double checked everything, tried restarting my computer, still doesn't work... The only thing I could think of now is to reinstall blender]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 03:27:30]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Oh wait! It finally found it! downloading blender with python seemed to have fixed it! Thanks for your help]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 03:30:26]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012]Oh wait! It finally found it! downloading blender with python seemed to have fixed it! Thanks for your help[/quote]<br /> <br /> Haha, Glad I could... help?  :lol: <br /> You figured it out on your own :D.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 03:33:46]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I've downloaded FX Composer 2.5, the program I heard Parkaboy uses, but I just can't figure out how to pose the renders in it. Is it even possible with this program?]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1187881.page</link>
				<pubDate><![CDATA[Mon, 3 Aug 2009 03:52:30]]> GMT</pubDate>
				<author><![CDATA[ MELONLORD]]></author>
			</item>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MELONLORD]I've downloaded FX Composer 2.5, the program I heard Parkaboy uses, but I just can't figure out how to pose the renders in it. Is it even possible with this program?[/quote]<br /> <br /> Going to check this also. Downloading the program from the site.<br /> <br /> I can't pose right now but carrara is easy to work with:<br /> <br /> [IMG]http://i2.photobucket.com/albums/y3/DeKDeS/ea%20forum/stomachoid.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 05:46:40]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It's really cool, and I understand some of it. It's just I want to pose some of my creations, but I can't figure out, nor find how.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1188204.page</link>
				<pubDate><![CDATA[Mon, 3 Aug 2009 06:17:13]]> GMT</pubDate>
				<author><![CDATA[ MELONLORD]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can someone tell me if it's OK to use those in freeware games?]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1188705.page</link>
				<pubDate><![CDATA[Mon, 3 Aug 2009 10:59:59]]> GMT</pubDate>
				<author><![CDATA[ FiLkAtA]]></author>
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			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I can't open .dae files in Cinema 4D, it really makes no sense to me...<br /> it comes up with:<br /> <br /> 'File Type Unkown'<br /> <br /> and yet G3NJI is able to open them and render them all the time...<br /> <br /> please help! I was really looking forward to rendering creations....<br /> <br /> p.s: Yes, I have the latest version of Cinema 4D... ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 11:35:52]]> GMT</pubDate>
				<author><![CDATA[ Schusty78]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ok without having to search threw all this huge post <br /> <br /> quick question. is there a way to port Collada exported files into ZBRUSH or poser or daz3d or lightwave etc<br /> <br /> the one main reason i stuck with spore to play is the editors and would so love to export and load them into my fav render progs.<br /> <br /> not all of us can afford 3dsmax and maya :)]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 12:20:25]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
			</item>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ So, has anyone got this to work in blender? I've been away so I couldn't stay updated on all of this.  :lol: ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 16:00:04]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow]So, has anyone got this to work in blender? I've been away so I couldn't stay updated on all of this.  :lol: [/quote]<br /> <br /> Everything but textures work at the moment... Textures seem to be bugged with messed-up UV maps.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 16:51:16]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=irlydontknow]So, has anyone got this to work in blender? I've been away so I couldn't stay updated on all of this.  :lol: [/quote]<br /> <br /> Everything but textures work at the moment... Textures seem to be bugged with messed-up UV maps.[/quote]<br /> <br /> you guys got it working with the plug-in right? the one that transforms them into 3ds files? ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 16:55:04]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow][quote=KCDjedi][quote=irlydontknow]So, has anyone got this to work in blender? I've been away so I couldn't stay updated on all of this.  :lol: [/quote]<br /> <br /> Everything but textures work at the moment... Textures seem to be bugged with messed-up UV maps.[/quote]<br /> <br /> you guys got it working with the plug-in right? the one that transforms them into 3ds files? [/quote]<br /> <br /> The FBX Converter, yes. It's a standalone program that does it, though, not a plug-in.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 17:00:38]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ you'll have to teach me how to use it :shock:]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1189902.page</link>
				<pubDate><![CDATA[Mon, 3 Aug 2009 17:13:28]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow]you'll have to teach me how to use it :shock:[/quote]<br /> <br /> Ok...<br /> <br /> *note: This only works for getting the model into Blender... to get the Bone Structure (armature) into Blender ask me and I'll try to explain it for you. *<br /> <br /> <br /> Download whichever one of these matches your system.<br /> [quote]<br /> FBX Converter<br /> Transfer project data from one application to another quickly and easily with the FBX Converter. This utility lets you convert OBJ, DXF™, and 3DS files to and from the FBX format.<br /> <br /> Windows<br /> <br />    [url=http://images.autodesk.com/adsk/files/fbx20100_2_converter_win.exe]FBX 2010.0.2 Converter for Windows[/url] (exe - 5666Kb)<br /> <br /> Mac *<br /> <br />   [url=http://images.autodesk.com/adsk/files/fbx20100_2_converter_mac_enu.pkg.tgz] FBX 2010.0.2 Converter for Mac[/url] (tgz - 15058Kb)<br /> <br /> Linux **<br /> <br />    [url=http://images.autodesk.com/adsk/files/fbx20100_2_converter_linux_enu]FBX 2010.0.2 Converter for Linux[/url] (- 9739Kb)<br /> [/quote]<br /> <br /> Install it and then run the program.<br /> <br /> Once the program is up, drag and drop the .dae file you got from the colladaexport cheat in Spore into the program.<br /> Leave the settings as they are, and click Convert.<br /> Once that is done, remove the file you dropped in by clicking on Remove All.<br /> Now go to where the new .fbx file is (should be the same place where the .dae file resides), and drag the .fbx file back into the Converter program.<br /> <br /> On the right side of the program you'll see a little dropdown menu that says Destination Format.<br /> Click on it and select 3DS (Autodesk).<br /> <br /> Convert that :D.<br /> <br /> <br /> <br /> That's pretty much it, so then you just import the .3ds into Blender.<br /> <br /> Let me know if you don't know how to do that  :?: ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 17:47:36]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does anyone know how to fix the textures in blender? Or is it just always going to be that way?]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 17:49:52]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012]Does anyone know how to fix the textures in blender? Or is it just always going to be that way?[/quote]<br /> <br /> We don't seem to know the fix yet... but we're trying to figure it out. I'm sure it'll be posted here if someone finds a fix.<br /> <br /> Either way, Collada support in Blender ought to be improved sometime this month.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 17:53:02]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ A couple of creatures stuffed into some carrara presets.<br /> <br /> Rocketman singing Rocket man.<br /> [URL=http://img43.imageshack.us/i/rocketstagemanclose.jpg/][IMG]http://img43.imageshack.us/img43/4173/rocketstagemanclose.jpg[/IMG][/URL]<br /> <br /> Igor surprised at home.<br /> [URL=http://img37.imageshack.us/i/igorathome.jpg/][IMG]http://img37.imageshack.us/img37/9361/igorathome.jpg[/IMG][/URL]]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:02:10]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
			</item>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Schnitz1012]Does anyone know how to fix the textures in blender? Or is it just always going to be that way?[/quote]<br /> <br /> We don't seem to know the fix yet... but we're trying to figure it out. I'm sure it'll be posted here if someone finds a fix.<br /> <br /> Either way, Collada support in Blender ought to be improved sometime this month.[/quote]<br /> <br /> I think I might have found a fix, or so says somebody on the internet. I'll get back asap]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:02:52]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Whenever I try converting the FBX into a 3ds, the program crashes.  :? ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:16:18]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow]Whenever I try converting the FBX into a 3ds, the program crashes.  :? [/quote]<br /> <br /> <br /> Hmmm.... I've never had a problem with it.... Does it give any sort of error message?]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:20:21]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=irlydontknow]Whenever I try converting the FBX into a 3ds, the program crashes.  :? [/quote]<br /> <br /> <br /> Hmmm.... I've never had a problem with it.... Does it give any sort of error message?[/quote]<br /> <br /> windows Vista error, doesn't specify.<br /> <br /> the file still gets sent to my destination folder, except it's an empty file (0 bytes)]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:21:47]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow][quote=KCDjedi][quote=irlydontknow]Whenever I try converting the FBX into a 3ds, the program crashes.  :? [/quote]<br /> <br /> <br /> Hmmm.... I've never had a problem with it.... Does it give any sort of error message?[/quote]<br /> <br /> windows Vista error, doesn't specify.<br /> <br /> the file still gets sent to my destination folder, except it's an empty file (0 bytes)[/quote]<br /> <br /> <br /> Hmmm... I searched Google and it didn't help me at all.<br /> <br /> Try converting it into an .obj instead of a .3ds (I've never been able to get Blender to import .obj files, but other people here have).<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:26:24]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012][quote=KCDjedi][quote=Schnitz1012]Does anyone know how to fix the textures in blender? Or is it just always going to be that way?[/quote]<br /> <br /> We don't seem to know the fix yet... but we're trying to figure it out. I'm sure it'll be posted here if someone finds a fix.<br /> <br /> Either way, Collada support in Blender ought to be improved sometime this month.[/quote]<br /> <br /> I think I might have found a fix, or so says somebody on the internet. I'll get back asap[/quote]<br /> <br /> Can't figure it out, oh well, I guess we wait]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:28:59]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
			</item>
			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012][quote=Schnitz1012][quote=KCDjedi][quote=Schnitz1012]Does anyone know how to fix the textures in blender? Or is it just always going to be that way?[/quote]<br /> <br /> We don't seem to know the fix yet... but we're trying to figure it out. I'm sure it'll be posted here if someone finds a fix.<br /> <br /> Either way, Collada support in Blender ought to be improved sometime this month.[/quote]<br /> <br /> I think I might have found a fix, or so says somebody on the internet. I'll get back asap[/quote]<br /> <br /> Can't figure it out, oh well, I guess we wait[/quote]<br /> <br /> One could manually map the textures.... but that sounds miserable.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:35:11]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=irlydontknow][quote=KCDjedi][quote=irlydontknow]Whenever I try converting the FBX into a 3ds, the program crashes.  :? [/quote]<br /> <br /> <br /> Hmmm.... I've never had a problem with it.... Does it give any sort of error message?[/quote]<br /> <br /> windows Vista error, doesn't specify.<br /> <br /> the file still gets sent to my destination folder, except it's an empty file (0 bytes)[/quote]<br /> <br /> <br /> Hmmm... I searched Google and it didn't help me at all.<br /> <br /> Try converting it into an .obj instead of a .3ds (I've never been able to get Blender to import .obj files, but other people here have).<br /> <br /> <br /> [/quote]<br /> <br /> okay, I'm still  a newbie at blender, so can you tell me how to import a file?  :lol: ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:35:21]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow][quote=KCDjedi][quote=irlydontknow][quote=KCDjedi][quote=irlydontknow]Whenever I try converting the FBX into a 3ds, the program crashes.  :? [/quote]<br /> <br /> <br /> Hmmm.... I've never had a problem with it.... Does it give any sort of error message?[/quote]<br /> <br /> windows Vista error, doesn't specify.<br /> <br /> the file still gets sent to my destination folder, except it's an empty file (0 bytes)[/quote]<br /> <br /> <br /> Hmmm... I searched Google and it didn't help me at all.<br /> <br /> Try converting it into an .obj instead of a .3ds (I've never been able to get Blender to import .obj files, but other people here have).<br /> <br /> <br /> [/quote]<br /> <br /> okay, I'm still  a newbie at blender, so can you tell me how to import a file?  :lol: [/quote]<br /> <br /> If you're that new to Blender... I suggest you go through this tutorial before you try anything with the Spore models.<br /> <br /> <a class="snap_shots" href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Interface" target="_blank" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Interface</a>]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 18:50:46]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ok thanks. Mind posting results of the imports on here? ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 19:02:11]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow]ok thanks. Mind posting results of the imports on here? [/quote]<br /> <br /> <br /> As in, what it looks like [i]in[/i] Blender, or my renders?<br /> I haven't done much in the way of rendering the Spore creatures, as I spend most of my time going through the Noob-to-Pro Wikibook. I'm on the "Die Another Way" page at the moment.<br /> <br /> I'll take two right now...<br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/Lobianfromabove.jpg[/IMG]<br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/idke.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 19:24:51]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ they're cool renders. :asym:]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 19:41:21]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow]they're cool renders. :asym:[/quote]<br /> Thanks.  :XD: ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 20:37:11]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ some one else got it working on blender and just put a glass texture on it.<br /> this comment was posted on facebook about it.<br /> [i]You can get rigging and the mesh to work, or textures and the mesh. Never all three in Blender. This is probably why he used the glass texture - his UV's were hosed.[/i]<br />  <br /> how did you get that far in blender anyway?]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 21:38:40]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [url]http://forum.spore.com/jforum/posts/list/90/38135.page[/url]]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 21:41:44]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Elsewhere on the thread I put a link to a converter that gets you the file format where teh model is rigged.<br /> <br /> .obj: textures, (sort of, see page 18 area)<br /> .3ds: rig, borked textures.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 21:44:10]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Elsewhere on the thread I put a link to a converter that gets you the file format where teh model is rigged.<br /> <br /> .obj: textures, (sort of, see page 18 area)<br /> .3ds: rig, borked textures.[/quote]<br /> <br /> Well, I can't get .obj to import at all (the converter seems to be spewing out bad files)... <br /> <br /> Now I suppose I'll try the trial of 3ds Max and try exporting the complete model as a few different filetypes to see what I can do with it in Blender.<br /> <br /> <br /> *edit* Lo and behold.... I got the converter to put out a good .obj... and the textures are working.<br /> Now I just need to figure out how to set the multiple textures and have them render in Yafaray. :|]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 22:08:16]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I seem to have a problem here...<br /> <br /> I set my Maya settings to Z-up, like you suggested, but although I export them into .dae files, it comes out of the package looking like a lump of purple slime. Here's a screenshot-<br /> <br /> [img]http://img39.imageshack.us/img39/2823/error101.jpg[/img]<br /> <br /> Also, if the file doesn't come out at all (which occasionally happens), the Output Window will show many errors repeatedly. Soon after, my Maya window stops responding, and I have to close it just like that.<br /> <br /> Is my computer going bad, or am I doing something wrong?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 02:36:43]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi]<br /> *edit* Lo and behold.... I got the converter to put out a good .obj... and the textures are working.<br /> Now I just need to figure out how to set the multiple textures and have them render in Yafaray. :|[/quote]<br /> What, the 3ds Max trial?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 02:53:39]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci]I seem to have a problem here...<br /> <br /> I set my Maya settings to Z-up, like you suggested, but although I export them into .dae files, it comes out of the package looking like a lump of purple slime. Here's a screenshot-<br /> <br /> [img]http://img39.imageshack.us/img39/2823/error101.jpg[/img]<br /> <br /> Also, if the file doesn't come out at all (which occasionally happens), the Output Window will show many errors repeatedly. Soon after, my Maya window stops responding, and I have to close it just like that.<br /> <br /> Is my computer going bad, or am I doing something wrong?[/quote]<br /> There's a fix for this somewhere earlier in this thread... probably in one of the first 10 or so pages.<br /> <br /> <br /> [quote=scozdawg][quote=KCDjedi]<br /> *edit* Lo and behold.... I got the converter to put out a good .obj... and the textures are working.<br /> Now I just need to figure out how to set the multiple textures and have them render in Yafaray. :|[/quote]<br /> What, the 3ds Max trial?[/quote]<br /> No, I have yet to instal the trial. I experimentally messed with the settings on the FBX converter and one of the changes I made allowed it to spit out a good .obj file.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 03:29:48]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Oh, great. I've followed some of the info you guys gave me, and I have a problem with each and every one:<br /> <br /> When installing the Collada add-on or whatever you call it, it stops mid-way and says that it can't find a file in the folder called Maya, although I already installed Maya itself. It lets me Retry it, which doesn't work, Ignore it, which would make it break, and Abort it, which is what I usually do.<br /> <br /> When following the tutorial by whatsisname (millimis, or something like that), I can't tick one of the boxes-the "Loaded" box-beside the "Collada" option. As he says to do so, and I can't, it...just doesn't work.<br /> <br /> I decreased the joint size to 0.04 like the Maxis Developers suggested. It worked. But now that I'm stuck, there seems to be a problem as well-there are occasional disturbances in the model, like symmetrical pinnacles sticking out (one or two on mine).<br /> <br /> Can't view shaded or textured modes!<br /> <br /> So can someone tell me if my 300 GB computer is starting to go bad?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 03:35:28]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi]<br /> No, I have yet to instal the trial. I experimentally messed with the settings on the FBX converter and one of the changes I made allowed it to spit out a good .obj file.[/quote]<br /> Brilliant, so it was a setting thing. By any chance can you remember what the change was?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 03:37:00]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [i]Why[/i] is everyone ignoring me? The point of this tutorial is so you are able to [i]render[/i] your creations, making them look highly professional, as seen on the game box of [i]SPORE[/i] and others in the series.<br /> <br /> Now, if I can't do this, then how do you call that help?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 03:39:21]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci][i]Why[/i] is everyone ignoring me? The point of this tutorial is so you are able to [i]render[/i] your creations, making them look highly professional, as seen on the game box of [i]SPORE[/i] and others in the series.<br /> <br /> Now, if I can't do this, then how do you call that help?[/quote]<br /> <br /> Hello LeopardoDeVinci,<br /> <br /> Earlier in this thread I posted some detailed instructions to get your spore creature into Maya, these instructions [b]definitely[/b] work. If you click on my profile and then click on the link that says something like "[23] messages posted by Malli" and scroll down to my step by step instructions, this will hopefully help you with your problem.<br /> Respect,<br /> <br /> (*$malli$*)]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 03:43:50]]> GMT</pubDate>
				<author><![CDATA[ Malli]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I think none of the people who have Maya currently installed are on yet. Don't get your shirt in a wad. Give it some time.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 03:43:55]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Malli][quote=LeopardoDeVinci][i]Why[/i] is everyone ignoring me? The point of this tutorial is so you are able to [i]render[/i] your creations, making them look highly professional, as seen on the game box of [i]SPORE[/i] and others in the series.<br /> <br /> Now, if I can't do this, then how do you call that help?[/quote]<br /> <br /> Hello LeopardoDeVinci,<br /> <br /> Earlier in this thread I posted some detailed instructions to get your spore creature into Maya, these instructions [b]definitely[/b] work. If you click on my profile and then click on the link that says something like "[23] messages posted by Malli" and scroll down to my step by step instructions, this will hopefully help you with your problem.<br /> Respect,<br /> <br /> (*$malli$*)[/quote]<br /> <br /> Woohoo! It works!<br /> ...The only problem is that when I try to render, Maya claims I have a "fatal error", and it automatically attempts to "save" the file, then crashes. It wants me to send an error report, but I restart Maya. Good, good, and...crash.<br /> <br /> EDIT: Let me explain it in detail.<br /> Okay, so say I want to import my DAE file of my Xalordi Human Base, which is one of my favorites. Let's say my graphic card isn't so fancy for SPORE, but a bit better for Maya (not enough for hi-quality lighting, though). Say that my original does not have high-quality rendering, and therefore, no bump-maps or metallic effects, so I'm going to put that onto there. So, maybe I want to put it onto the ankles to the knees...<br /> Then, it takes a small while to render this, but does not render. Instead, it crashes with an error (No, not the computer, just Maya). Screenshot is below.<br /> [img]http://img8.imageshack.us/img8/7265/moreerror.jpg[/img]]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 03:58:59]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=scozdawg][quote=KCDjedi]<br /> No, I have yet to instal the trial. I experimentally messed with the settings on the FBX converter and one of the changes I made allowed it to spit out a good .obj file.[/quote]<br /> Brilliant, so it was a setting thing. By any chance can you remember what the change was?[/quote]<br /> I'm not at my computer at the moment... but I'm pretty sure that it was just unticking the two checkboxes on the output options. I think they were 'baking' something or other... and something to do with quadrangle or triangles... I'll check in the morning if thid doesn't help you. These changes were made to the .fbx to .obj output, not the .dae to .fbx conversion.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:04:24]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci][i]Why[/i] is everyone ignoring me? The point of this tutorial is so you are able to [i]render[/i] your creations, making them look highly professional, as seen on the game box of [i]SPORE[/i] and others in the series.<br /> <br /> Now, if I can't do this, then how do you call that help?[/quote]<br /> Um... Wow. If people (IE Me) are ignoring you, chances are they are using a different program to you. I am using Blender.<br /> <br /> Just putting it out there, to all those people who are taking up a 3D program/renderer just for this, which is great, you have to consider that you are going in cold. You may experience installation problems or other issues that aren't directly related to this feature. The EULA expressly says that there won't be any support for this feature, the fact that we are getting the amount of support we have been is a blessing. I know I'm grateful for all the help I've gotten.<br /> <br /> If we get a section of the forum as SMDog proposed a few days ago then it will be easier for everyone to get help, but as it stands people need to exercise a modicum of patience.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:07:50]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I reccomend viewing my above post, for help or any type of advice (my graphics card might be out of date, though, but Intel makes me have trouble downloading the up-to-date one. Mine's not very old, just a month or two behind.)<br /> <br /> EDIT: Now the Collada File Type just got permanently deleted from the drop-down menu and it won't let me view Collada Files!<br /> <br /> [i]Sigh[/i]...Guess I can't render]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:11:10]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If I read you right, your card can't handle bumpmapping, yet you tried a bumpmap? <br /> <br /> General Maya fix: Delete the history.<br /> Probable fix: Go to your render options, and switch to "Maya Software Render" instead of "Maya Hardware Render." Also check render size. If it's 1k square or larger, try making it smaller.<br /> EDIT: Did the Collada plugin get uninstalled?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:16:53]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Oh, and sorry for the double post, but I just found out that my computer crashes with almost every single shader/render I try to use, yet doesn't lag at all. It's like, 700 fps, and fur renders very well.<br /> <br /> EDIT: <br /> I'll try your advice about the software/hardware.<br /> <br /> Well, no. My card doesn't Bump-map SPORE or any of the games I play, which usually use bump-mapping.<br /> <br /> And no, it didn't get uninstalled, it just walked off on its own. Like, it hates me.<br />  :shock:]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:20:02]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Odd. In my experience, Maya is rather unstable.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:24:47]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Now that Spore has provided the ability to create COLLADA files, I'm wondering if they will use it as the XML format instead of (or in addition to) the existing XML format accessible via the API, as in:<br /> <br /> <a class="snap_shots" href="http://www.spore.com/static/model/500/226/147/500226147573.xml" target="_blank" rel="nofollow">http://www.spore.com/static/model/500/226/147/500226147573.xml</a><br /> <br /> The reason I ask is because we'd like to create an iPhone app that lets you browse creations in 3D as opposed to the iPhone app SporeBrowser which is a 2D browser.  We have an app called NaviCAD (<a class="snap_shots" href="http://www.navicad.com" target="_blank" rel="nofollow">http://www.navicad.com</a>) that lets you view the COLLADA files from the Google 3D Warehouse, and in the app, we've posted one modified Spore creature Hyla-Test (<a class="snap_shots" href="http://navicad.com/models/Hyla-Test.gif" target="_blank" rel="nofollow">http://navicad.com/models/Hyla-Test.gif</a>)--the engine behind the app can't read the exported COLLADA files from the cheat completely just yet, but we're working on an update that will be able to.  Once we do that and once the COLLADA files are accessible via the API, we'll be able to push out our iPhone 3D Spore viewer in no time...<br /> <br /> thanks, Chuck & Dan]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:25:00]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hmm...things are getting better now. I can render [i]some[/i] bump-maps, but NOT all. I can render some of the brushes (fun to use!  :D ) but not the rendering textures...<br /> <br /> EDIT: Welp, looks like that 700 FPS goes down to 10 or 15 when I add other things to my creature (e.g. paintbrush models, like flowers/crystals/etc.), but it's perfectly okay when my lighting is on low and the creature is the only thing there.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:28:57]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[  [quote=DylanHan]Now that Spore has provided the ability to create COLLADA files, I'm wondering if they will use it as the XML format instead of (or in addition to) the existing XML format accessible via the API, as in:<br /> <br /> <a class="snap_shots" href="http://www.spore.com/static/model/500/226/147/500226147573.xml" target="_blank" rel="nofollow">http://www.spore.com/static/model/500/226/147/500226147573.xml</a><br /> <br /> The reason I ask is because we'd like to create an iPhone app that lets you browse creations in 3D as opposed to the iPhone app SporeBrowser which is a 2D browser.  We have an app called NaviCAD (<a class="snap_shots" href="http://www.navicad.com" target="_blank" rel="nofollow">http://www.navicad.com</a>) that lets you view the COLLADA files from the Google 3D Warehouse, and in the app, we've posted one modified Spore creature Hyla-Test (<a class="snap_shots" href="http://navicad.com/models/Hyla-Test.gif" target="_blank" rel="nofollow">http://navicad.com/models/Hyla-Test.gif</a>)--the engine behind the app can't read the exported COLLADA files from the cheat completely just yet, but we're working on an update that will be able to.  Once we do that and once the COLLADA files are accessible via the API, we'll be able to push out our iPhone 3D Spore viewer in no time...<br /> <br /> thanks, Chuck & Dan[/quote]<br /> <br /> Sounds intersting... I wonder if it can be done in Android too (I've just been getting started on coding as of late, and I'm starting with Android... tough stuff)<br /> <br /> <br /> Anyway, quick question: does it matter what quality settings we use in the game Spore at the time of using the exportcollada cheat, or does it automatically give out the highest quality textures?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:30:50]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I can't use the highest quality textures, and I can't use Maya in general. What's the use if your computer now lags and you can't view anything without it crashing?<br /> <br /> Goodbye, render.  :cry:]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 05:02:46]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ok seen a lot of people here talking about textures etc<br /> <br /> this is how i have sorted this problem out. as i dont use 3dmax or maya.<br /> <br /> its so easy  :)<br /> <br /> fisrt go [url]http://www.daz3d.com/i/software/daz_studio3?_m=d[/url]<br /> <br /> download the latest free version of daz3d. this has its own plugin for importing COLLADA files. so all you have to do is load them in and thay should have there textures on them then export them as *.obj files. then you can load them into most 3d programs. without any hassels with textures not matching. though you will still have to play about with the bump maping using the texture called  "what you named it"_normal.tga<br /> <br /> hope this helps those that need it.  :P]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 05:14:55]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Even with bump-mapping?<br /> <br /> I didn't say my textures don't show up, just bump-maps and advanced rendering. BTW, how do you change "hardware" to "software" again?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 05:21:21]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue]I like what I have read in this thread. Nice that we can export creatures.<br /> <br /> But what about a manual how to create parts for the various Spore editors? That's something what is still due to be done. The existing parts are, to be honest, a bit boring, too cartoonish/childish, and way tooooo limited in their numbers.<br /> <br /> Many, really many of us want to be able to create exciting parts and to share them, parts which can be transformed within the Spore editors like the existing parts. A small software tool and a manual is needed, as well as an update of the share facility of Spore for custom-made parts. Or if not to be shared on the public website, then at least private sharing, but the game needs to be able to add those parts.[/color]]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 06:23:41]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schusty78]I can't open .dae files in Cinema 4D, it really makes no sense to me...<br /> it comes up with:<br /> <br /> 'File Type Unkown'<br /> <br /> and yet G3NJI is able to open them and render them all the time...<br /> <br /> please help! I was really looking forward to rendering creations....<br /> <br /> p.s: Yes, I have the latest version of Cinema 4D... [/quote]<br /> <br /> this was just ignored :( can't anybody help??]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 06:25:14]]> GMT</pubDate>
				<author><![CDATA[ Schusty78]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MELONLORD]I've downloaded FX Composer 2.5, the program I heard Parkaboy uses, but I just can't figure out how to pose the renders in it. Is it even possible with this program?[/quote]Was this ever answered? I can't find anything.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 06:42:34]]> GMT</pubDate>
				<author><![CDATA[ MELONLORD]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi everyone. I have got polish version of Spore. I past colladaexport in code window in paint mode. But i can't do this. What i must do?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 14:03:07]]> GMT</pubDate>
				<author><![CDATA[ dychab]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Not hard, go to your spore launch icon right mouse click it and go to the polish equilevant of properties (nieruchomości ?) and change in the target line where Locale is to this: -locale:en-us]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 16:25:47]]> GMT</pubDate>
				<author><![CDATA[ Seiniyta]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Now I just need to find out how to make the metal look shiny.<br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/fromobjdoublesremoved.jpg[/IMG]<br /> <br /> I think I need to work more with Blender on just general things before I can make this look any better.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 16:28:46]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ But i have got windows vista. Who have got windows vista? When you have got, pleease make screen.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 16:48:06]]> GMT</pubDate>
				<author><![CDATA[ dychab]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi]Now I just need to find out how to make the metal look shiny.<br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/fromobjdoublesremoved.jpg[/IMG]<br /> <br /> I think I need to work more with Blender on just general things before I can make this look any better.[/quote]<br /> <br /> How did you get the textures to work? That's using blender right?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 17:30:35]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Oh and sorry for my langue but I have only 11 yers old. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 17:37:46]]> GMT</pubDate>
				<author><![CDATA[ dychab]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi]Now I just need to find out how to make the metal look shiny.<br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/fromobjdoublesremoved.jpg[/IMG]<br /> <br /> I think I need to work more with Blender on just general things before I can make this look any better.[/quote]<br /> <br /> how did you do that? ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 18:33:23]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=dychab]But i have got windows vista. Who have got windows vista? When you have got, pleease make screen.[/quote]<br /> [quote=dychab]Oh and sorry for my langue but I have only 11 yers old. [/quote]<br /> <br /> I'm not really sure what you what to know...<br /> But if you're only 11, I don't think you can do it yet. When I was 11 I didn't know anything about computers.<br /> This whole thing really isn't any sort of fun or a game, it is just a thing that people will say" oh, that's cool" about.<br /> <br /> <br /> [quote=irlydontknow]<br /> <br /> how did you do that? [/quote]<br /> <br /> [quote=Schnitz1012]<br /> How did you get the textures to work? That's using blender right?[/quote]<br /> <br /> Yep, it's Blender.<br /> <br /> Convert the .dae to fbx, the .fbx to .obj with the options bake deformations and triangulate [u]OFF[/u].<br /> Import the .obj into Blender and then just UV texture it like normal. Also, remember to turn OFF the alpha channels in the Texture page (f6) for each of the .tgas.<br /> <br /> <br /> My final results:<br /> <br /> [IMG]http://i100.photobucket.com/albums/m12/Masterflappy/fromobjglossy.jpg[/IMG]<br /> <br /> <br /> Now I just need to work on the shiny-ness of the metal bits, DoF, Focus, and perhaps bump-mapping.... though for those I need to follow tutorials online before I can even use them properly.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 18:48:26]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [img]http://farm4.static.flickr.com/3430/3788951949_f4628c8a0e_o.png[/img]<br /> [i]Bryce render by Maxis engineer Alex Peck[/i]<br /> <br /> If any of you have Bryce, you'll also be able to import creatures by translating the .dae file into .obj using Filmbox.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 18:53:40]]> GMT</pubDate>
				<author><![CDATA[ MaxisCactus]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I got my creature imported into blender, except I still need to learn a few things :P <br /> <br /> <br /> It's gray and I can't move it though, and there's a glitch of its head. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:03:38]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=irlydontknow]I got my creature imported into blender, except I still need to learn a few things :P <br /> <br /> <br /> It's gray and I can't move it though, and there's a glitch of its head. [/quote]<br /> <br /> You need to manually apply the textures to get it to look like it should.<br /> <br /> What kind of glitch?<br /> Are you familiar with Blender enough to know what you're doing?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:06:29]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=dychab]But i have got windows vista. Who have got windows vista? When you have got, pleease make screen.[/quote]<br /> [quote=dychab]Oh and sorry for my langue but I have only 11 yers old. [/quote]<br /> <br /> I'm not really sure what you what to know...<br /> But if you're only 11, I don't think you can do it yet. When I was 11 I didn't know anything about computers.<br /> This whole thing really isn't any sort of fun or a game, it is just a thing that people will say" oh, that's cool" about.[/quote]<br /> <br /> Maybe a couple more years... I'm only 13, but it is very complicated stuff to learn. Oh and thanks for the help with the textures. How did you make it so shinny though? ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:07:16]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=irlydontknow]I got my creature imported into blender, except I still need to learn a few things :P <br /> <br /> <br /> It's gray and I can't move it though, and there's a glitch of its head. [/quote]<br /> <br /> You need to manually apply the textures to get it to look like it should.<br /> <br /> What kind of glitch?<br /> [b]Are you familiar with Blender enough to know what you're doing?[/b][/quote]<br /> <br /> no. :lol: <br /> <br /> But I did get it imported. and there's a glitch that all of the parts that were morphed using the handles are back at their original position. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:08:08]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=trev6969]ok seen a lot of people here talking about textures etc<br /> <br /> this is how i have sorted this problem out. as i dont use 3dmax or maya.<br /> <br /> its so easy  :)<br /> <br /> fisrt go [url]http://www.daz3d.com/i/software/daz_studio3?_m=d[/url]<br /> <br /> download the latest free version of daz3d. this has its own plugin for importing COLLADA files. so all you have to do is load them in and thay should have there textures on them then export them as *.obj files. then you can load them into most 3d programs. without any hassels with textures not matching. though you will still have to play about with the bump maping using the texture called  "what you named it"_normal.tga<br /> <br /> hope this helps those that need it.  :P[/quote]<br /> <br /> No, thanks. I don't want to use up any more extra space that would cause me to...well, [i]not[/i] be able to render.<br /> <br /> Additional information about Graphics Driver:<br /> 	Intel(R) Graphics Media Accelerator Driver Report<br /> <br /> <br /> Report Date:		08/05/2009<br /> Report Time[hr:mm:ss]:	12:21:28<br /> Driver Version:		7.14.10.1461<br /> Operating System:		Windows Vista (TM) Home Premium* , Service Pack 1 (6.0.6001)<br /> Default Language:		English<br /> DirectX* Version:		10.0<br /> Physical Memory:		3061 MB<br /> Minimum Graphics Memory:	8 MB<br /> Maximum Graphics Memory:	286 MB<br /> Graphics Memory in Use:	136 MB<br /> Processor:		x86 family 6 Model 15 Stepping 13<br /> Processor Speed:		2200 MHZ<br /> Vendor ID:		8086<br /> Device ID:		29C2<br /> Device Revision:		02<br /> <br /> <br /> *   Accelerator Information   *<br /> <br /> Accelerator in Use:		Intel(R) G33/G31 Express Chipset Family<br /> Video BIOS:		1471<br /> Current Graphics Mode:	1280 by 768 True Color (60 Hz)<br /> <br /> Well, that's it for you.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:08:18]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012][quote=KCDjedi][quote=dychab]But i have got windows vista. Who have got windows vista? When you have got, pleease make screen.[/quote]<br /> [quote=dychab]Oh and sorry for my langue but I have only 11 yers old. [/quote]<br /> <br /> I'm not really sure what you what to know...<br /> But if you're only 11, I don't think you can do it yet. When I was 11 I didn't know anything about computers.<br /> This whole thing really isn't any sort of fun or a game, it is just a thing that people will say" oh, that's cool" about.[/quote]<br /> <br /> Maybe a couple more years... I'm only 13, but it is very complicated stuff to learn. Oh and thanks for the help with the textures. How did you make it so shinny though? [/quote]<br /> <br /> I have a secondary rendering... plugin, I guess... called Yafaray that installs into Blender. It's pretty complicated though and I barely know what I'm doing with it after a few days now lol.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:09:01]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ By the way, my card can bump-map, but not very well. Bump-mapping is enabled in my copy of [i]the Sims 3[/i], but I don't see why it can't do so while rendering in the thirty-day trial of Maya 2009.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:11:38]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, sorry for the noob question, but how do I get the texture on the creature? I thought I knew but it didn't work...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:27:51]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schnitz1012]Ok, sorry for the noob question, but how do I get the texture on the creature? I thought I knew but it didn't work...<br /> [/quote]<br /> <br /> I'm not entirely sure how it works at the moment... how it did work for this particular creature doesn't seem to want to happen again.  :evil: I applied the textures as Eochid described earlier in this thread.<br /> <br /> Nothing happens on accident, so I must figure out what I did.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:29:10]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ off-topic question here, but does any of you know how I can play Yo frankie? ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:44:58]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci]<br /> <br /> No, thanks. I don't want to use up any more extra space that would cause me to...well, [i]not[/i] be able to render.<br /> <br /> Additional information about Graphics Driver:<br /> 	Intel(R) Graphics Media Accelerator Driver Report<br /> <br /> <br /> Report Date:		08/05/2009<br /> Report Time[hr:mm:ss]:	12:21:28<br /> Driver Version:		7.14.10.1461<br /> Operating System:		Windows Vista (TM) Home Premium* , Service Pack 1 (6.0.6001)<br /> Default Language:		English<br /> DirectX* Version:		10.0<br /> Physical Memory:		3061 MB<br /> Minimum Graphics Memory:	8 MB<br /> Maximum Graphics Memory:	286 MB<br /> Graphics Memory in Use:	136 MB<br /> Processor:		x86 family 6 Model 15 Stepping 13<br /> Processor Speed:		2200 MHZ<br /> Vendor ID:		8086<br /> Device ID:		29C2<br /> Device Revision:		02<br /> <br /> <br /> *   Accelerator Information   *<br /> <br /> Accelerator in Use:		Intel(R) G33/G31 Express Chipset Family<br /> Video BIOS:		1471<br /> Current Graphics Mode:	1280 by 768 True Color (60 Hz)<br /> <br /> Well, that's it for you.[/quote]<br /> <br /> Anyone there? I want to render my creature, you know. It looks ugly when not rendered]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 20:14:39]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Schnitz1012]Ok, sorry for the noob question, but how do I get the texture on the creature? I thought I knew but it didn't work...<br /> [/quote]<br /> <br /> I'm not entirely sure how it works at the moment... how it did work for this particular creature doesn't seem to want to happen again.  :evil: I applied the textures as Eochid described earlier in this thread.<br /> <br /> Nothing happens on accident, so I must figure out what I did.[/quote]<br /> <br /> I tried that, but the texture didn't get put on. And about Yo-Frankie, it takes a REALLY long time to render, I've never had the patience to wait for it...]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 20:16:46]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ...And here you guys go ignoring me all over again]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 20:18:21]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci]...And here you guys go ignoring me all over again[/quote]<br /> <br /> None of us who are currently here know how to help you. And this isn't a chat room, you have to give it time to get a response.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 20:26:37]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ can anyone help me import creatures into blender when ever i try it gets almost done and then says something about an expected "matrix argument" not being there...]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 21:58:34]]> GMT</pubDate>
				<author><![CDATA[ blaster97337]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=blaster97337]can anyone help me import creatures into blender when ever i try it gets almost done and then says something about an expected "matrix argument" not being there...[/quote]<br /> <br /> <br /> Hmmm... so many people are asking for help on this. As soon as I nail it down i suppose I should make a full tutorial on it.<br /> <br /> For now, Blaster, please read my posts over the past few pages.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 22:01:17]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Okay, okay.....however, I did give you some information above about my graphics card, so you can say if it's compatible or if I need to update one (which I probably can't, because as stated in my other post a few pages back, they gave me a hard time).]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:08:13]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci]Okay, okay.....however, I did give you some information above about my graphics card, so you can say if it's compatible or if I need to update one (which I probably can't, because as stated in my other post a few pages back, they gave me a hard time).[/quote]<br /> <br /> your graphics card is good, It's better than mine and I can run blender. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:14:43]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Then how come my computer can't render some parts of the creature properly? I get this little purple warning box at the lower right of my screen saying my card can't handle this.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:23:49]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci]Then how come my computer can't render some parts of the creature properly? I get this little purple warning box at the lower right of my screen saying my card can't handle this.[/quote]<br /> <br /> probably because the driver isn't updated. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:26:49]]> GMT</pubDate>
				<author><![CDATA[ irlydontknow]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Schnitz1012]Ok, sorry for the noob question, but how do I get the texture on the creature? I thought I knew but it didn't work...<br /> [/quote]<br /> <br /> I'm not entirely sure how it works at the moment... how it did work for this particular creature doesn't seem to want to happen again.  :evil: I applied the textures as Eochaid described earlier in this thread.<br /> <br /> Nothing happens on accident, so I must figure out what I did.[/quote]<br /> <br /> One guy here mentioned making sure the alpha channels were turned off. Make sure about that. I have yet to get a good-looking texture result, so that may have been my issue.<br /> <br /> On Yo Frankie, you need to download teh Blender Game Engine and run it with that. There should be links and instructions on teh Yo Frankie site.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:27:34]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701][quote=KCDjedi][quote=Schnitz1012]Ok, sorry for the noob question, but how do I get the texture on the creature? I thought I knew but it didn't work...<br /> [/quote]<br /> <br /> I'm not entirely sure how it works at the moment... how it did work for this particular creature doesn't seem to want to happen again.  :evil: I applied the textures as Eochaid described earlier in this thread.<br /> <br /> Nothing happens on accident, so I must figure out what I did.[/quote]<br /> <br /> One guy here mentioned making sure the alpha channels were turned off. Make sure about that. I have yet to get a good-looking texture result, so that may have been my issue.<br /> <br /> [/quote]<br /> <br /> That may have been me  :oops: it was the only way to get rid of a ton of white (untextured) parts of the model. I had to do this because the Alpha was, apparently, far too strong and erased out alot of the details that were fairly dark on the .tga.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:30:43]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ YES! W00T happydance!<br /> <br /> Under the texture panel for the spec map, turn UseAlpha off. That is the key, just confirmed it.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:34:49]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi] [quote=DylanHan]Now that Spore has provided the ability to create COLLADA files, I'm wondering if they will use it as the XML format instead of (or in addition to) the existing XML format accessible via the API, as in:<br /> <br /> <a class="snap_shots" href="http://www.spore.com/static/model/500/226/147/500226147573.xml" target="_blank" rel="nofollow">http://www.spore.com/static/model/500/226/147/500226147573.xml</a><br /> <br /> The reason I ask is because we'd like to create an iPhone app that lets you browse creations in 3D as opposed to the iPhone app SporeBrowser which is a 2D browser.  We have an app called NaviCAD (<a class="snap_shots" href="http://www.navicad.com" target="_blank" rel="nofollow">http://www.navicad.com</a>) that lets you view the COLLADA files from the Google 3D Warehouse, and in the app, we've posted one modified Spore creature Hyla-Test (<a class="snap_shots" href="http://navicad.com/models/Hyla-Test.gif" target="_blank" rel="nofollow">http://navicad.com/models/Hyla-Test.gif</a>)--the engine behind the app can't read the exported COLLADA files from the cheat completely just yet, but we're working on an update that will be able to.  Once we do that and once the COLLADA files are accessible via the API, we'll be able to push out our iPhone 3D Spore viewer in no time...<br /> <br /> thanks, Chuck & Dan[/quote]<br /> <br /> Sounds intersting... I wonder if it can be done in Android too (I've just been getting started on coding as of late, and I'm starting with Android... tough stuff)<br /> <br /> <br /> Anyway, quick question: does it matter what quality settings we use in the game Spore at the time of using the exportcollada cheat, or does it automatically give out the highest quality textures?[/quote]<br /> <br /> BTW, here's what that screenshot from our app of the modified creature looks like:<br /> <br /> [img]http://navicad.com/models/Hyla-Test.gif[/img]<br /> <br /> thanks, Chuck<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 23:54:09]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]YES! W00T happydance!<br /> <br /> Under the texture panel for the spec map, turn UseAlpha off. That is the key, just confirmed it.[/quote]<br /> I'm out at the moment, so I can't check myself, but does this works with .3ds files too or just .obj?]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 00:26:12]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DylanHan][quote=KCDjedi] [quote=DylanHan]Now that Spore has provided the ability to create COLLADA files, I'm wondering if they will use it as the XML format instead of (or in addition to) the existing XML format accessible via the API, as in:<br /> <br /> <a class="snap_shots" href="http://www.spore.com/static/model/500/226/147/500226147573.xml" target="_blank" rel="nofollow">http://www.spore.com/static/model/500/226/147/500226147573.xml</a><br /> <br /> The reason I ask is because we'd like to create an iPhone app that lets you browse creations in 3D as opposed to the iPhone app SporeBrowser which is a 2D browser.  We have an app called NaviCAD (<a class="snap_shots" href="http://www.navicad.com" target="_blank" rel="nofollow">http://www.navicad.com</a>) that lets you view the COLLADA files from the Google 3D Warehouse, and in the app, we've posted one modified Spore creature Hyla-Test (<a class="snap_shots" href="http://navicad.com/models/Hyla-Test.gif" target="_blank" rel="nofollow">http://navicad.com/models/Hyla-Test.gif</a>)--the engine behind the app can't read the exported COLLADA files from the cheat completely just yet, but we're working on an update that will be able to.  Once we do that and once the COLLADA files are accessible via the API, we'll be able to push out our iPhone 3D Spore viewer in no time...<br /> <br /> thanks, Chuck & Dan[/quote]<br /> <br /> Sounds intersting... I wonder if it can be done in Android too (I've just been getting started on coding as of late, and I'm starting with Android... tough stuff)<br /> <br /> <br /> Anyway, quick question: does it matter what quality settings we use in the game Spore at the time of using the exportcollada cheat, or does it automatically give out the highest quality textures?[/quote]<br /> <br /> BTW, here's what that screenshot from our app of the modified creature looks like:<br /> <br /> [img]http://navicad.com/models/Hyla-Test.gif[/img]<br /> <br /> thanks, Chuck<br /> [/quote]<br /> <br /> I hope it isn't a hoax like Evolutions! used to be<br /> <br /> So, anyway, I found how to update my driver (thx2all), and I'm going to do it in less than a few minutes.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 01:25:53]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DylanHan][quote=KCDjedi] [quote=DylanHan]Now that Spore has provided the ability to create COLLADA files, I'm wondering if they will use it as the XML format instead of (or in addition to) the existing XML format accessible via the API, as in:<br /> <br /> <a class="snap_shots" href="http://www.spore.com/static/model/500/226/147/500226147573.xml" target="_blank" rel="nofollow">http://www.spore.com/static/model/500/226/147/500226147573.xml</a><br /> <br /> The reason I ask is because we'd like to create an iPhone app that lets you browse creations in 3D as opposed to the iPhone app SporeBrowser which is a 2D browser.  We have an app called NaviCAD (<a class="snap_shots" href="http://www.navicad.com" target="_blank" rel="nofollow">http://www.navicad.com</a>) that lets you view the COLLADA files from the Google 3D Warehouse, and in the app, we've posted one modified Spore creature Hyla-Test (<a class="snap_shots" href="http://navicad.com/models/Hyla-Test.gif" target="_blank" rel="nofollow">http://navicad.com/models/Hyla-Test.gif</a>)--the engine behind the app can't read the exported COLLADA files from the cheat completely just yet, but we're working on an update that will be able to.  Once we do that and once the COLLADA files are accessible via the API, we'll be able to push out our iPhone 3D Spore viewer in no time...<br /> <br /> thanks, Chuck & Dan[/quote]<br /> <br /> Sounds intersting... I wonder if it can be done in Android too (I've just been getting started on coding as of late, and I'm starting with Android... tough stuff)<br /> <br /> <br /> Anyway, quick question: does it matter what quality settings we use in the game Spore at the time of using the exportcollada cheat, or does it automatically give out the highest quality textures?[/quote]<br /> <br /> BTW, here's what that screenshot from our app of the modified creature looks like:<br /> <br /> [img]http://navicad.com/models/Hyla-Test.gif[/img]<br /> <br /> thanks, Chuck<br /> [/quote] How the heck did u do that?!Is it in the appstore XP]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 01:39:12]]> GMT</pubDate>
				<author><![CDATA[ AxelandDemyx101]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci]I hope it isn't a hoax like Evolutions! used to be[/quote]<br /> <br /> and<br /> <br /> [quote=AxelandDemyx101]How the heck did u do that?!Is it in the appstore XP[/quote]<br /> <br /> It's not a hoax.  [url=http://www.navicad.com]NaviCAD[/url] is available from the Apple App Store.  But let me make it CRYSTAL CLEAR:<br /> <br /> We took a creature exported from the cheat and had to modify it slightly in order to have the app generate the OpenGL ES model to render it.  We're thinking of updating the COLLADA-reading engine in the app so that it can read the files (the .dae file + textures) unmodified.<br /> <br /> As per my previous post, we're hoping that Spore exposes COLLADA files in the API so we can show them in a Spore3DViewer app.  But that seems highly unlikely, so what we're thinking of doing is offering to store COLLADA models relating them to the creature that is accessible in the Spore API so that we can show them in 3D along with the API-exposed data.<br /> <br /> HTH, Chuck<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 02:02:11]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Could someone give me a step by step instruction on how to get the textures to work in blender? Thanks in advance. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 02:25:29]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue][b]LeopardoDeVinci[/b] wrote:<br /> [quote]I hope it isn't a hoax like [i]Evolutions![/i] used to be...[/quote]<br /> <br /> Well, [i]Evolutions![/i] is no hoax, too. Got an own forum, got our own cooooool website, and over three hundred persons working on it...[/color]]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 02:57:34]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[  I'm downloading a new graphics driver. So far, so good. Hope it works!<br /> <br /> [i](@ Hirnhausen: I know it's not a hoax ANYMORE. I'm just saying that it USED to be, like, a year ago when everyone was excited about SPORE because they thought it was going to be realistic. Let's just say it's not, but who knows what the final result of Evolutions! will be.)[/i]<br /> <br /> EDIT: Intel keeps complaining that, while updating my graphics driver, that I picked out the wrong one [i]even though[/i] I picked out the right one. I explained this problem in my other post.<br />  :(]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 03:07:31]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi][quote=Eochaid1701]YES! W00T happydance!<br /> <br /> Under the texture panel for the spec map, turn UseAlpha off. That is the key, just confirmed it.[/quote]<br /> I'm out at the moment, so I can't check myself, but does this works with .3ds files too or just .obj?[/quote]<br /> <br /> It won't work for .3ds, because the .3ds UV's are screwed. I'm wondering about a fix that doesn't require manually remaking everything.<br /> EDIT: There is now a condensed guide for putting Spore creatures in Blender. Discussion and fixes for Blender may now be worked on there as well. [url]http://forum.spore.com/jforum/posts/list/38779.page[/url]]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 05:07:32]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Schusty78][quote=Schusty78]I can't open .dae files in Cinema 4D, it really makes no sense to me...<br /> it comes up with:<br /> <br /> 'File Type Unkown'<br /> <br /> and yet G3NJI is able to open them and render them all the time...<br /> <br /> please help! I was really looking forward to rendering creations....<br /> <br /> p.s: Yes, I have the latest version of Cinema 4D... [/quote]<br /> <br /> this was just ignored :( can't anybody help??[/quote]]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 08:59:36]]> GMT</pubDate>
				<author><![CDATA[ Schusty78]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I know very much about computer (but Windows Vista is very strange) . I have got 6 book about computer. I only don't speek english very much.<br /> <br /> And I seen (see in past simple?)  that "This cheat is not supported in the current language.<br /> Launch the game with the command line parameter '-locale:en-us' to use this cheat"]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 09:28:00]]> GMT</pubDate>
				<author><![CDATA[ dychab]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Uh. I do it! I don't belive it! I don't now about chalenge langue in game! I think I buy only polisch version!]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 16:59:37]]> GMT</pubDate>
				<author><![CDATA[ dychab]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hey <br /> <br /> can someone pm me with instructions on how to export creatures into blender<br /> tnx<br /> <br /> regards <br /> the nagotiator]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 18:37:09]]> GMT</pubDate>
				<author><![CDATA[ TheNagotiator]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Nag, check PM's.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 18:48:55]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @LeopardoDeVinci, <br /> <br /> Are you using maya? Check your processor speed and amount of memory/RAM you have. When rendering, Maya uses the processor and memory more than the graphics card.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 19:36:25]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Will had told us during SIGGRAPH that we could use the callada exporter to import spore models, rigs, and textures into maya. <br /> <br /> I would like to know if this process is working seamlessly right now with max. I am a max user and I have never had success in importing collada files from any other package into max. With the spore creations I only keep the rig, but I lose all of the constraints and links; textures do not follow through and neither does the geometry. This is while using the Callada Next Gen plugin 0.9.5.517. <br /> <br /> With the FBX plugin, if I import .daes I get a heap of errors and a ball of junk (geometry with a skin modifier that is jargled up). I can remove the skin modifier and I am left with a model that has been stretched out. The rig and textures do not come through with this process either.<br /> <br /> Has anyone had any success while using max?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 20:07:27]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can someone give instructions on how to open into Cinema 4D via PM<br /> <br /> I've been ignored 3 times....]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 20:56:15]]> GMT</pubDate>
				<author><![CDATA[ Schusty78]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Alright, for the 3ds max users out there it is quite simple:<br /> <br /> 1. Download the Collada Exporter/Importer here <a class="snap_shots" href="http://sourceforge.net/projects/colladamaya/files/COLLADAMax%201.4.1%20plug-ins/ColladaMax_FREE_3.05C.exe/ColladaMax_FREE_3.05C.exe/download" target="_blank" rel="nofollow">http://sourceforge.net/projects/colladamaya/files/COLLADAMax%201.4.1%20plug-ins/ColladaMax_FREE_3.05C.exe/ColladaMax_FREE_3.05C.exe/download</a> (by going to the sourceforge link provided by the OP, you do not get the required plugin for max - it would seem). Save to desktop.<br /> <br /> 2. Install the plugin you just downloaded. I had to save the installer to the desktop to install; I would assume that this was a vista issue since it would not complete the installation while installing from the temp directory.<br /> <br /> 3. Open up max<br /> <br /> 4. Go to Customize -&gt; Plug-in Manager and make sure CALLADAMAX.DLE is loaded and not deferred<br /> <br /> 5. Go to File -&gt; Import -&gt; Your Dae file exported from Spore (Vista = C:\Users\"Name of user"\Documents\My Spore Creations\Creatures\file.dae) [color=red]MAKE SURE YOU SELECT FILE TYPE "CALLADA (*.DAE, *.XML)"[/color] at the bottom of the window under File Name then click on open and leave both options checked, hit ok.<br /> <br /> 6. Wait for about 10 minutes if you have an inferior setup.<br /> <br /> 7. You should be set.<br /> <br /> To edit the textures you need to use some 2d image editting software. I am sure there's plenty of freeware out there. The textures should have exported as targas (.tga) in the same directory the .dae was in. <br /> <br /> As for the materials/shaders themselves, click on Rednering-&gt; Material Editor (or press "M"), click on one of the empty gray spheres and then click "Material" at the top of the window and choose "Get Material..." then click on the creature mesh with the eyedropper. You are defaulted to the scanline renderer so I would suggest just playing with the specular and glossiness levels or changing the shader types. For some fun you can play with some reflection map options, ah, by the way, all your maps will be shown a little more clearly if you click on your material you collected from the mesh and scroll down to the maps rollout - this will show you what each of the maps are for and give you an idea of what they do (for me to explain these clearly I would have to explain UVW mapping and I just dont have time to type that). I would be cautious if you do not have a rig built for either gaming or media editting. Other than that you can change the renderer over to max's innate Mental Ray renderer via Rendering-&gt;Render Setup-&gt; Common Tab (Scroll to bottom and change renderer to Mental Ray). I use neither of these renders, but if someone wants to download the trial and play with their creations, then you can try playing around with these options.<br /> <br /> To animate, (look up some tutorials) if you do NOT use any 3d packages and have no experience in 3d, use the autokey function on the bottom right. Basically if you turn on autokey and move the slider 30-50 frames ahead, then move a joint in 3d space (then turn off autokey), max will automatically create an animation (I dont know the proper name for it in max after 3 years, but I have always called it tweening from flash or autokey animation).<br /> <br /> If you just want to see your model in 3d - click on Rendering -&gt; Render. There are quite a few things to be aware of if you use this method, I will list 2. One, you have no lights, which means no shadows. Two, you have no stage (ground) also taking away from your realism. Unlike Maya (very limited experience, so this is an assumption), once you see the mesh, you have default lights in the viewports so you are already set to click render and see your creature.<br /> <br /> You can also add a little variation if you dont want to use the black background by going to Rendering -&gt; Environment and changing the color, adding a gradient, or adding a bitmap (in max the bitmap map isnt restricted to .bmps, you can use jpegs or even layers in PSDs among many other formats).<br /> <br /> There are far too many options you can explore for me to explain, but for those of you who really want to play with your models, this is a way that will work at least for the duration of the 30 day trial anyway. <br /> <br /> I would assume that this exact method will work with max 2010 (I just remembered that the trial is for 2010 and I use a prior version).]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 00:19:47]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Great guide there dante.  The only difference you do in 2010 is you need this plugin.<br /> <br /> <a class="snap_shots" href="http://opencollada.org/download.html" target="_blank" rel="nofollow">http://opencollada.org/download.html</a><br /> <br /> And when you go to import you need to go down to the file types and select the collada next gen dae.]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 14:13:16]]> GMT</pubDate>
				<author><![CDATA[ Calabi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I need a guide on how to get them into blender, too!! :shock:]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 14:15:26]]> GMT</pubDate>
				<author><![CDATA[ Tyrannadon]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Tyrannadon]I need a guide on how to get them into blender, too!! :shock:[/quote]<br /> <br /> Look at the first post of the first page.  :asym: ]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 16:05:20]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [IMG]http://i7.photobucket.com/albums/y272/arastoph/tank.jpg[/IMG]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-arastoph|2263998442%3Asast-500418982560" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-arastoph|2263998442%3Asast-500418982560</a><br /> <br /> its of my newest tank made from creature outfitting.]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 16:25:15]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=othelios]@LeopardoDeVinci, <br /> <br /> Are you using maya? Check your processor speed and amount of memory/RAM you have. When rendering, Maya uses the processor and memory more than the graphics card.[/quote]<br /> <br /> Originally, my computer had some fancy-schmancy hardcore space, about 500 GB. Now it has about 305 GB, as the entire family has been stuffing it with applications for both work and play.<br /> <br /> On my Vista's D: drive, there is 1.45 GB left. It used to have 9.23 GB...<br /> <br /> About a month or two ago, I was uninstalling the unnecessary. This really helped, so I'm doing it again and making sure I rid of a lot.<br /> <br /> To see my graphics driver, go back a few pages. I believe it's on page 40. And yes I'm using Maya, and FCheck doesn't work, whatever it is.]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 19:57:10]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ does anybody know how to pose creatures in blender?]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 19:58:24]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ There's teh Noob to Pro tutorial on rigging in my Blender Help thread (see OP for link).]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 20:06:42]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Well, after importing and spending some time on the scene it turns out that (should have been obvious) spore uses nurbs subdivision and max does not like nurbs. I think that max uses a different algorithm to calculate nurbs and that might be why it is so much harder to manipulate and smooth nurbs in max, but if you plan to actually smooth or add content to the mesh I would not advise using 3ds max. I haven't done any research on this, this is just from trying to use nurbs in the past.<br /> <br /> This is what I rendered out after a little work in max. I crossed some of the shader settings on accident and I really dont have time to render it again so there are some reflective problems.<br /> <br /> [IMG]http://i223.photobucket.com/albums/dd200/Dante2904/DantesAqaurianandLoveskinsGolden-1.jpg[/IMG]<br /> <br /> Sorry, I have no idea how to resize the image in web coding or w/e.]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 22:49:04]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @LeopardoDeVinci<br /> <br /> Just read your post on page 38 and it says you're trying add a texture? The item you're pointing at isn't a texture but a material that you put a texture on, as well as other things like bump maps and specular maps. I would only recommend changing the material if you know what you're doing with Maya.<br /> <br /> Otherwise, you should just be able to create a new scene, import your creature and hit render. <br /> <br /> If you wanted a higher quality render than the default then you'd have to change the settings to use mentalray. Then I'd suggest looking up some tutorials for Maya.<br /> <br /> Your system specs on page 40 seem good enough to render with.<br /> <br /> Hope that helps]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 22:59:16]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ah, I have at last managed to get some of my creations imported. :mrgreen:  However, a large number of mine have certain errors. The errors can be seen as verticies wildly out of place. The actual errors that occur, read in the console as:<br /> <br /> "// Error: FATAL ERROR: Mesh, '|___DummyTransform___|mesh' has bad data. // "<br /> <br /> I have determined that these errors occure on specific parts. I am mostly experiencing them on the parts:<br /> <br /> Power Battery<br /> Fourpaw<br /> Hairlagmites<br /> Lock of Goldie (some of the time, unlike the others which are constant)<br /> metacarnal<br /> <br /> When these errors occur, it fails to create a UV map. I can generate one myself, but the textures don't line up to the model, likely because of the mesh errors.<br /> <br /> Unfortunately, a huge number of my creations uses these parts (especially #2 and #3.)   :( <br /> <br /> But, my own personal avatar worked so I guess that's something...<br /> <br /> Using:<br /> Windows XP 64-bit edition<br /> Maya 2009 64-bit edition<br /> ColladaMaya_FREE_3.05C.exe to install<br /> GeForce 8800 GTX <br /> Driver 190.38 (most recent)<br /> <br /> EDIT: Also, a 'file does not exist' error occures if the filename includes characters with a macron (works fine once you remove those characters. Although this isn't really an issue with the game, it'd be nice if the exporter sanitized the name.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 00:55:51]]> GMT</pubDate>
				<author><![CDATA[ DrGravitas]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Dante2904]awesome metallic render[/quote]<br /> <br /> Noiiiiiiice. How did you do that? Trying to get metallic textures is one of the things i've yet to work out.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 01:23:26]]> GMT</pubDate>
				<author><![CDATA[ Luminar]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Metallic shaders/materials are easy to make but pretty complicated to get accurate as they rely on lighting and an environment to reflect. Mine did not work as well as most of my other renders. I am a hard surface 3d artist persay. I work with vehicles mostly. <br /> <br /> If you are using max or maya (I have not used mayas materials before but I assume it is almost the same) you can create the metallic look simply by adding lights (lookup tutorials on photographic lighting setups both in 3d and real life) and adding an environment to reflect; usually done with environmental maps or HDR maps (I am still working on HDRI). Turn up the reflectivity on the material, if you are using mental ray, I would usually advise using a raytrace map in the reflection slot. This can be a time consuming process as you need to actually assign your shaders where the entire mesh is not reflective (I failed to achieve this in my render).  ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 07:57:22]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Dante2904]Metallic shaders/materials are easy to make but pretty complicated to get accurate as they rely on lighting and an environment to reflect. Mine did not work as well as most of my other renders. I am a hard surface 3d artist persay. I work with vehicles mostly. <br /> <br /> If you are using max or maya (I have not used mayas materials before but I assume it is almost the same) you can create the metallic look simply by adding lights (lookup tutorials on photographic lighting setups both in 3d and real life) and adding an environment to reflect; usually done with environmental maps or HDR maps (I am still working on HDRI). Turn up the reflectivity on the material, if you are using mental ray, I would usually advise using a raytrace map in the reflection slot. [b]This can be a time consuming process as you need to actually assign your shaders where the entire mesh is not reflective (I failed to achieve this in my render). [/b] [/quote]<br /> <br /> Aha, that's what I thought.   :twisted: <br /> <br /> Now I know that there isn't a quick and cheap way to do it.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 14:47:26]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Well, still waiting on any advice on those specific parts mesh errors. In the mean time, I've stripped the offending parts off and begun experimenting with some fur effects on one of my more basic Lapsa designs. The results are rather nice, if I do say so my self!  :mrgreen: <br /> <br /> [img]http://img33.imageshack.us/img33/5522/lapsaexpfurb.jpg[/img]<br /> <br /> Achieving the appropriate size, distribution, and direction of the hair was no mean feat; as you can see, their are still "creases" where the fur's direction suddenly shifts to the opposite. Some more experimentation with scraggle may improve this.<br /> <br /> The lighting is very rough still; a single ambient light, with no complex shadowing on the fur to save on render time. So, it's a bit wonky looking.<br /> <br /> The fur coloration is very easy. Simply pipe the outcolor of the diffuse texture (not the asset_material) to the base and tip colors, easily accomplished with the hypershader. To keep the fur from being a uniform shade, choose a dynamic/3D texture with at least 2 color inputs. I chose the rock 3D texture built into Maya because it is easy to produce an even, yet random spread of the two colors through the grain size. First, Pipe the outcolor of the diffuse texture into one of the rock texture's colors. Then, a duplicate the diffuse texture and pipe the outcolor of the second diffuse texture into the other color channel of the rock texture. Adjust the color gain of the second diffuse texture to differentiate it from the original; key to creating the diversifying effect. Then, pipe the rock texture's outcolor into the fur's baseAmbientColor and tipAmbientColor. Poof! A nice bit of nonuniform fur! :mrgreen: <br /> <br /> Can't wait till all the parts get working so I can produce the effect on a complete Lapsa creation!<br /> <br /> <br /> EDIT:<br /> Really can't wait! So, I replaced the offending parts with very similar, but working points to produce a new version. The texture is a little darker this time, using one that's not just flat red. Also, now that the hands are on, the arm texture looks like it should. Used a volume noise texture this time, instead of the rock. Piped the diffused texture's outcolor to the color gain of the noise, then piped the noise's outcolor to the base, tip, baseambient, tipambient colors of the fur. No more second diffuse texture and a much less complex texturing process for the fur! A bit of futzing with the noise's settings and it looks much better than the rock (still a bit too much contrast, however.) Also fooled around with the fur's scraggle and a couple other variables to clean up the creases and such.<br /> <br /> [img]http://img29.imageshack.us/img29/2636/lapsafur2full.jpg[/img]]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 18:52:18]]> GMT</pubDate>
				<author><![CDATA[ DrGravitas]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=othelios]@LeopardoDeVinci<br /> <br /> Just read your post on page 38 and it says you're trying add a texture? The item you're pointing at isn't a texture but a material that you put a texture on, as well as other things like bump maps and specular maps. I would only recommend changing the material if you know what you're doing with Maya.<br /> <br /> Otherwise, you should just be able to create a new scene, import your creature and hit render. <br /> <br /> If you wanted a higher quality render than the default then you'd have to change the settings to use mentalray. Then I'd suggest looking up some tutorials for Maya.<br /> <br /> Your system specs on page 40 seem good enough to render with.<br /> <br /> Hope that helps[/quote]<br /> <br /> Well, I don't know what you mean by be knowing what I'm doing (A.K.A. How much I have to know), but how do you...get Mentalray?<br /> <br /> I'm not spending any money on it. If I did I'd be grounded seeing as I'm...only 12<br /> <br /> (I'm sorry if I said I was 13 last time. Might've been a typo or something  :? )<br /> <br /> EDIT: BTW, I, once again, attempted to update my drivers, but there's a problem again. I have the same Intel driver, but updated, and I contacted Customer Support and, well...he simply suggested to do the same thing that I did before, and what caused the problem. Nothing has changed so far, and...eesh...turning to NVidia would be a bit difficult if I did it right now...]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 21:58:14]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ does anyone want to try and make a render of this??<br /> <br /> Pandora's Serpent<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500420193373" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500420193373</a><br /> <br /> "A serpent said to have been released from a mystic dimension when Pandora's Box was opened. Its purpose since its release has been to protect the box from ever being opened again.Its breath is said to be not like fire but more like a mystic flare of chaos."<br /> [IMG]http://i7.photobucket.com/albums/y272/arastoph/CRE_PandorasSerpent-08a6aed0_ful.png[/IMG][IMG]http://i7.photobucket.com/albums/y272/arastoph/CRE_PandorasSerpent-08a6aecb_ful.png[/IMG]]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 22:23:09]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Third rendition, replacing volume noise with a softer transfer using solid Fractal. Little dark now, but the right lighting (still only a single ambient) should help with that.<br /> <br /> [img]http://img34.imageshack.us/img34/995/lapsafur3.jpg[/img]]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 22:58:11]]> GMT</pubDate>
				<author><![CDATA[ DrGravitas]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote]Well, I don't know what you mean by be knowing what I'm doing (A.K.A. How much I have to know), but how do you...get Mentalray?<br /> <br /> I'm not spending any money on it. If I did I'd be grounded seeing as I'm...only 12<br /> <br /> (I'm sorry if I said I was 13 last time. Might've been a typo or something )<br /> <br /> EDIT: BTW, I, once again, attempted to update my drivers, but there's a problem again. I have the same Intel driver, but updated, and I contacted Customer Support and, well...he simply suggested to do the same thing that I did before, and what caused the problem. Nothing has changed so far, and...eesh...turning to NVidia would be a bit difficult if I did it right now...[/quote]<br /> <br /> Mentalray is a plugin for Maya. When you use it correctly it makes renders look better :D<br /> <br /> Sorry, I have know idea as to what's going on with your graphics driver.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 23:00:16]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DrGravitas]Third rendition, replacing volume noise with a softer transfer using solid Fractal. Little dark now, but the right lighting (still only a single ambient) should help with that.<br /> <br /> [img]http://img34.imageshack.us/img34/995/lapsafur3.jpg[/img][/quote]<br /> <br /> Nice renders!]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 23:00:53]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LeopardoDeVinci]<br /> <br /> Well, I don't know what you mean by be knowing what I'm doing (A.K.A. How much I have to know), but how do you...get Mentalray?<br /> <br /> I'm not spending any money on it. If I did I'd be grounded seeing as I'm...only 12<br /> <br /> [/quote]<br /> <br /> <br /> <br />  :?: <br /> What program are you planning on using? I might be able to find some free alternatives to MentalRay.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 23:23:53]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If using Mental Ray, one may assume he's using Maya. (which is what he told us earlier, you may not have read that far back, though))]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 23:35:00]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @arastoph<br /> <br /> <a class="snap_shots" href="http://www.flickr.com/photos/21941306@N04/3799682452/" target="_blank" rel="nofollow">http://www.flickr.com/photos/21941306@N04/3799682452/</a><br /> <br /> 2000x2000 <a class="snap_shots" href="http://i78.photobucket.com/albums/j99/ipillinger/pandoras_serpent_01.jpg" target="_blank" rel="nofollow">http://i78.photobucket.com/albums/j99/ipillinger/pandoras_serpent_01.jpg</a><br /> <br /> reminds me of a water snake]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 00:00:38]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ wow!! O_O That is a wonderful render!! thankyou so much! i have put it as my wallpaper looks pretty good as one!! <br /> i couldnt have done it as good as that what lights did you use?]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 00:15:07]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ No problem.<br /> <br /> A couple of area lights and some image based lighting using an HDRI.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 00:28:08]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ HDRI huh? i have never been able to work out how to use that is there any tutorials for that around?]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 00:28:54]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ two good tutorials here for lighting<br /> <br /> <a class="snap_shots" href="http://tuuhia.freehostia.com/tutorials.htm" target="_blank" rel="nofollow">http://tuuhia.freehostia.com/tutorials.htm</a>]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 00:41:53]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Seeing as my computer is close to a piece of scrap metal, could someone render these two creatures?<br /> <br /> P.S. The eyes should glow a bit on the black-ish one, and the legs should glow less. As for the metallic one (which, if you look closely, happens to be the one I was attemping to render), it should have some reflective effects using Mentalray...<br /> <br /> [img]http://img19.imageshack.us/img19/2320/spcrtrs.jpg[/img]<br /> <br /> Linkies!<br /> Top:<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-LeopardoDeVinci%7C2269726340%3Asast-500420436473" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-LeopardoDeVinci%7C2269726340%3Asast-500420436473</a><br /> Bottom:<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-LeopardoDeVinci%7C2269726340%3Asast-500336935292%3Apg-40" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-LeopardoDeVinci%7C2269726340%3Asast-500336935292%3Apg-40</a>]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 04:40:22]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Anybody else here had these issues? I just pmed this to MaxisCactus, hoping that this is just a bug w/ the colladaexport cheat and not a problem w/ my machine/Maya:<br /> <br /> [quote=ALFDCLXVI]I hope this isn't a waste of your time (and that you're the right person to address for this matter), but I'm concerned there are a small set of bugs that should be brought to the attention of Maxis (that is, if they've not been already). In my experiences with the colladaexport cheat, I've noticed a some issues with the node behavior that's (I assume) part of the .dae files. Please demonstrate forebearance as I'm nowhere near an expert with these things - it seems the node behavior for certain creature parts and outfit parts (keratin horns, knurl downs, springles, and at least one or two more) cannot be exported correctly if said parts are morphed in particular ways (stretched or elongated, for example). At first I thought it may be an error with Maya but then I heard from a few others (using different programs) that the same issues came up.<br /> <br /> Here's an example:<br /> <br /> [IMG]http://i761.photobucket.com/albums/xx256/taylorsenne/node-example.png[/IMG]<br /> <br /> As you can clearly see in the screenshot from Maya, the shoulder-mounted spikes are curved much more acutely towards the top than the picture taken from Spore. The small spike from the exo-limb part on the head is detached a small distance from it's original position as well.<br /> <br /> The second issue I've had is that some models refuse to load at all and crash the app. I get this generic error in these instances:<br /> <br /> [IMG]http://i761.photobucket.com/albums/xx256/taylorsenne/errormsg.png[/IMG]<br /> <br /> Another problem I've run into is similar to the second; certain models, when attempting to import will not load, but the app doesn't crash. Despite the fact that these files use up several mb of space on my hard drive, I get this error message:<br /> <br /> [IMG]http://i761.photobucket.com/albums/xx256/taylorsenne/nofile.png[/IMG]<br /> <br /> The last issue, so far, has been an isolated one. In this instance, the skins/paint didn't load properly (or not at all). This example also has [b]many parts[/b] with what I'm referring to as corrupt node behavior:<br /> <br /> [IMG]http://i761.photobucket.com/albums/xx256/taylorsenne/screwedcopy.png[/IMG]<br /> <br /> Even without seeing an in-game picture of the last example, it's clear to see that at least the knurl downs on the front of the torso are badly deformed with large spiky structures jutting out.<br /> <br /> [b]Thank you for your time and I hope that my less-than-technical vernacular was easy to decipher. Hope you have a great day and I hope this is helpful. Please let me know what you think. Feel free to ask any questions you may have :mrgreen: I'm going to post this in the collada thread as well.[/b][/quote]]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 07:46:10]]> GMT</pubDate>
				<author><![CDATA[ ALFDCLXVI]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ALF:Must have this problem resolved so you can render my other guy  :lol:]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 07:51:36]]> GMT</pubDate>
				<author><![CDATA[ LordofDestiny]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LordofDestiny]ALF:Must have this problem resolved so you can render my other guy  :lol:[/quote]<br /> <br /> I'll do it too, if it's fixed. I'll be so happy to render my bulky mech, Gunkaijin Robo. I REALLY want a render of him seconds after decapitating another one of my bots ;)]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 09:12:43]]> GMT</pubDate>
				<author><![CDATA[ ALFDCLXVI]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @ALF<br /> <br /> I've had the 'File does not exist' error when trying to import a creature. I can't remember what I did to cause this, but I just closed the import dialogue box and did it again and everything was fine.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 15:40:20]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=ALFDCLXVI]Anybody else here had these issues? I just pmed this to MaxisCactus, hoping that this is just a bug w/ the colladaexport cheat and not a problem w/ my machine/Maya:[/quote]<br /> <br /> Is that directly after importing or have you modified anything on the stack, or even selected anything sub-object mode?<br /> <br /> As I said before, I do not use maya, but I have had reoccuring issues with the creatures I import from spore concerning the geometry once I enter sub-object mode to assign material IDs. It becomes a hassle to edit the mesh in anyway once the skin modifier has been applied. Sometimes I do get lucky if I leave the rig untouched before going in to edit the mesh, but not always. I believe that is the nature of maya and max though since they do not have a non-destructive workflow like Houdini.<br /> <br /> [quote=Eochaid1701]If using Mental Ray, one may assume he's using Maya. (which is what he told us earlier, you may not have read that far back, though))[/quote]<br /> <br /> Mental Ray is a rendering plugin and is used in Max, Maya, Houdini, Vis, Solidworks, Photoworks, Softimage, Inventor and AutoCAD to name a few (I see it a lot in Autodesk and Side Effects software); it is not restricted to maya or max. I do believe he is using maya though.<br /> <br /> I would like to see what Houdini users can do with this, assuming they can import collada files. Due to Houdini's workflow I can only assume that the results could be amazing.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 16:19:09]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]If using Mental Ray, one may assume he's using Maya. (which is what he told us earlier, you may not have read that far back, though))[/quote]<br /> <br /> <br /> Well... I know that you [u]can[/u] use Mental Ray in other programs.  :? <br /> <br /> As for the alternative... If Maya is the program of choice I would suggest Luxrender. I've not used it (it can be used in Blender too), but the results look nice.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 16:32:58]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KCDjedi]<br /> Well... I know that you [u]can[/u] use Mental Ray in other programs.  :? <br /> <br /> As for the alternative... If Maya is the program of choice I would suggest Luxrender. I've not used it (it can be used in Blender too), but the results look nice.[/quote]<br /> <br /> I would actually like to know what the best rendering plugins are for realistic organic rendering. I use V-ray for hard-surface rendering, but I just don't think it can do what mental ray can for organics. I am not even completely certain that v-ray can utilze sub-surface-scattering.<br /> <br /> I have never used or even heard of Luxrender. I havent used brazil either, but it would "seem" brazil is an alternative for hard-surface rendering as well.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 16:38:24]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Dante2904][quote=KCDjedi]<br /> Well... I know that you [u]can[/u] use Mental Ray in other programs.  :? <br /> <br /> As for the alternative... If Maya is the program of choice I would suggest Luxrender. I've not used it (it can be used in Blender too), but the results look nice.[/quote]<br /> <br /> I would actually like to know what the best rendering plugins are for realistic organic rendering. I use V-ray for hard-surface rendering, but I just don't think it can do what mental ray can for organics. I am not even completely certain that v-ray can utilze sub-surface-scattering.<br /> <br /> I have never used or even heard of Luxrender. I havent used brazil either, but it would "seem" brazil is an alternative for hard-surface rendering as well.[/quote]<br /> <br />  :shock: <br /> <br /> You're already beyond my understanding, lol.  :oops: ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 16:45:05]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Excuse me, what about the renders?<br /> <br /> I have problems myself, and have recently been begging for help. Unfortunately, it has little or no effect, as I still get some occasional errors and crashes.<br /> <br /> Also, I may have to get a new driver, as I still get a warning that my driver is hopeless, helpless, and almost useless. It's an Intel, and I need NVidia or something better.<br /> <br /> So can someone please render the above?]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 21:01:28]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I just noticed you on here LordofDestiny, I actually like your style and creature creations and have had you buddied for a while. Once I get my finals completed this quarter I think I am going to use a lot of your creatures along with Loveskin and myself to create a stage of roughly 15-20 creatures.<br /> <br /> Time to push my rig.<br /> <br /> Leopardo I pmd you like 2 days ago, if you would let me know what is going on, I might can help and if I cant I have contacts.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 21:16:05]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=ALFDCLXVI]Anybody else here had these issues? I just pmed this to MaxisCactus, hoping that this is just a bug w/ the colladaexport cheat and not a problem w/ my machine/Maya:<br /> [/quote]<br /> <br /> Yes, I am having problems with certain parts as well, I wrote about it back on page 42/43 with a list of parts that aren't working for me. I doesn't seem to matter how complex the creations are, however. It was always just the specific parts...<br /> <br /> I also have had some "File does not exist" errors, but I discovered that my problem was files with macron characters in them (many of my creations have Latvian names, so this pops up a lot.) This isn't really a error with Spore, but it'd be nice if it could somehow catch and fix them.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 21:30:01]]> GMT</pubDate>
				<author><![CDATA[ DrGravitas]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DrGravitas][quote=ALFDCLXVI]Anybody else here had these issues? I just pmed this to MaxisCactus, hoping that this is just a bug w/ the colladaexport cheat and not a problem w/ my machine/Maya:<br /> [/quote]<br /> <br /> Yes, I am having problems with certain parts as well, I wrote about it back on page 42/43 with a list of parts that aren't working for me. I doesn't seem to matter how complex the creations are, however. It was always just the specific parts...<br /> <br /> I also have had some "File does not exist" errors, [b]but I discovered that my problem was files with macron characters in them (many of my creations have Latvian names, so this pops up a lot.) [/b]This isn't really a error with Spore, but it'd be nice if it could somehow catch and fix them.[/quote]<br /> <br /> Thanks, I'll look into this.<br /> <br /> EDIT:<br /> <br /> It worked! Apparently a file doesn't exist, according to Maya at least, if it contains the "~" character at least.... Thank you!]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 00:15:28]]> GMT</pubDate>
				<author><![CDATA[ ALFDCLXVI]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ This is actually my first attempt at using the hair and fur modifier on a scale like this. I think it works but I do not have the hardware to render creatures with fur out any more dense than this (unless I have something set up wrong). <br /> <br /> This is actually one of LordofDestiny's creatures I had to modify a little in order to get the diffuse maps I needed to match the hair density map.<br /> <br /> I would like to have had the resources to render this out on a much more realistic approach, but my computer cannot handle it and I wont even attempt it.<br /> <br /> [IMG]http://i223.photobucket.com/albums/dd200/Dante2904/creaturerender2.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 04:35:14]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Dante2904]This is actually my first attempt at using the hair and fur modifier on a scale like this. I think it works but I do not have the hardware to render creatures with fur out any more dense than this (unless I have something set up wrong). <br /> <br /> This is actually one of LordofDestiny's creatures I had to modify a little in order to get the diffuse maps I needed to match the hair density map.<br /> <br /> I would like to have had the resources to render this out on a much more realistic approach, but my computer cannot handle it and I wont even attempt it.<br /> <br /> [IMG]http://i223.photobucket.com/albums/dd200/Dante2904/creaturerender2.jpg[/IMG][/quote]<br /> <br /> That density looks really good though! I can't imagine how much better it would look w/ more hardware behind it! Good job!]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 06:21:29]]> GMT</pubDate>
				<author><![CDATA[ ALFDCLXVI]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Dante2904]This is actually my first attempt at using the hair and fur modifier on a scale like this. I think it works but I do not have the hardware to render creatures with fur out any more dense than this (unless I have something set up wrong). <br /> <br /> This is actually one of LordofDestiny's creatures I had to modify a little in order to get the diffuse maps I needed to match the hair density map.<br /> <br /> I would like to have had the resources to render this out on a much more realistic approach, but my computer cannot handle it and I wont even attempt it.<br /> <br /> [IMG]http://i223.photobucket.com/albums/dd200/Dante2904/creaturerender2.jpg[/IMG][/quote]<br /> <br /> That's mine?  :shock: :lol: Love the hair  :mrgreen:]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 06:23:24]]> GMT</pubDate>
				<author><![CDATA[ LordofDestiny]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue]Now someone please tell me how to export a Spore "citizen" into POV-Ray. Also, I want to be able to change each texture within POV-Ray. Thanks![/color]]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 06:54:48]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LordofDestiny][quote=Dante2904]This is actually my first attempt at using the hair and fur modifier on a scale like this. I think it works but I do not have the hardware to render creatures with fur out any more dense than this (unless I have something set up wrong). <br /> <br /> This is actually one of LordofDestiny's creatures I had to modify a little in order to get the diffuse maps I needed to match the hair density map.<br /> <br /> I would like to have had the resources to render this out on a much more realistic approach, but my computer cannot handle it and I wont even attempt it.<br /> <br /> [IMG]http://i223.photobucket.com/albums/dd200/Dante2904/creaturerender2.jpg[/IMG][/quote]<br /> <br /> That's mine?  :shock: :lol: Love the hair  :mrgreen:[/quote]<br /> <br /> It has hair! Possibilites are endless!]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 10:12:46]]> GMT</pubDate>
				<author><![CDATA[ Smartman21]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=LordofDestiny]That's mine?  :shock: :lol: Love the hair  :mrgreen:[/quote]<br /> <br /> Yes, it is from one of your creatures, but I had to get rid of some of the extra assets you had on him and change the textures to greyscale to make the hair maps I needed easier to modify and use. I think I may have changed the hands and feet as well (something more fitting for hair), but I am not completely certain.<br /> <br /> I like a lot of your creations, but it makes it hard to pose them and set them up realistically when they dont have the traditional feet and hands lol. I like the style a lot though, kinda dark. I like posing creatures with the standard 2 feet, 2 hands as well. <br /> <br /> I had found a way to kinda cheat the hair count and it still isn't dense or populated enough. This is roughly a 60,000*7 hair count render which takes my rig around 30 minutes to an hour to render. I really would have liked to see this render at a 120,000 - 200,000 hair count, but I won't attempt that. The hardest thing I had encountered was matching the hair colors or getting them to actually look decent, and I did not apply a mr shader which may have made it look better. I also had to eliminate the specular level and glossiness settings on the hair completely.]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 17:40:46]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi!<br /> I follow with attention this post and i attempt to try it with Blender. But i have a problem with textures, but with colladaexport.<br /> When i type colladaexport in Cheat board in Spore, i have the .dae file, but that's all. I don't have any texture files in my Creatures folder.<br /> Any suggestion please?<br /> PS: i apologise for my poor english. I'm french and i notice colladaexport works only in english version. Maybe an early solution?]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 19:15:51]]> GMT</pubDate>
				<author><![CDATA[ Gronyeuh]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Gronyeuh]Hi!<br /> I follow with attention this post and i attempt to try it with Blender. But i have a problem with textures, but with colladaexport.<br /> When i type colladaexport in Cheat board in Spore, i have the .dae file, but that's all. I don't have any texture files in my Creatures folder.<br /> Any suggestion please?<br /> PS: i apologise for my poor english. I'm french and i notice colladaexport works only in english version. Maybe an early solution?[/quote]<br /> <br /> Were you in paint mode? I am uncertain if the targa textures will export while outside of paint mode. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 21:05:44]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yes i am. I try in another mode, but it's not allowed.]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 21:36:47]]> GMT</pubDate>
				<author><![CDATA[ Gronyeuh]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Having Maya problems, and requested a render for one or two creatures a page ago. Otherwise I need help, because so far I've done nearly [i]everything[/i] that involves graphics drivers without involving more than 40$.]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 23:54:24]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi,<br /> <br /> Previously, I had displayed a screenshot of our iPhone app, [url=http://www.navicad.com]NaviCAD[/url], rendering a modified Spore-generated COLLADA file's skin (texture map) somewhat incorrectly.  Well, I've corrected the texture-map problem, and here is the same creature correctly rendered.<br /> <br /> Since Spore is not providing an API to download COLLADA files, if you want to see your creature in 3D on the iPhone (in our app, that is), send me a zip file of the Spore-generated COLLADA file (and the associated textures), and I'll make a modified version of the COLLADA file accessible from the app!  Send the zip file to <a class="snap_shots" href="mailto:feedback@navicad.com">feedback@navicad.com</a>.<br /> <br /> Thanks! Chuck<br /> <br /> [img]http://www.navicad.com/models/Hyla-Test-correct.png[/img]]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 07:12:11]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ quick animation<br /> <br /> <a class="snap_shots" href="http://www.youtube.com/watch?v=U79AVCsHAFI" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=U79AVCsHAFI</a>]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 15:04:46]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hello all!  I was out for a while on leave, but now that I'm back I've been catching up on this thread.  So many cool renders!  This is really exciting to see, and I'm so glad I was able to release this feature to you guys.  An update for Blender - the Google Summer of Code project is moving along.  I actually sent some Spore models to the programmer who is working on it so they could try them out and see if there's any bugs.  Hopefully when the Blender Collada importer comes out, you'll be able to import, render, and animate Spore models on a completely free platform!  I will keep you all updated.<br /> <br /> Thanks,<br /> [i]-MaxisEditorDan[/i]<br /> <br /> EDIT: If you'd like to hear about the current progress of the Google Summer of Code project, here is a thread on the Blender forums you should check out!  (Some cool Spore pictures included) <a class="snap_shots" href="http://blenderartists.org/forum/showthread.php?t=162309" target="_blank" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=162309</a>]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 18:27:56]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]Hello all!  I was out for a while on leave, but now that I'm back I've been catching up on this thread.  So many cool renders!  This is really exciting to see, and I'm so glad I was able to release this feature to you guys.  An update for Blender - the Google Summer of Code project is moving along.  I actually sent some Spore models to the programmer who is working on it so they could try them out and see if there's any bugs.  Hopefully when the Blender Collada importer comes out, you'll be able to import, render, and animate Spore models on a completely free platform!  I will keep you all updated.<br /> <br /> Thanks,<br /> [i]-MaxisEditorDan[/i]<br /> <br /> EDIT: If you'd like to hear about the current progress of the Google Summer of Code project, here is a thread on the Blender forums you should check out!  (Some cool Spore pictures included) <a class="snap_shots" href="http://blenderartists.org/forum/showthread.php?t=162309" target="_blank" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=162309</a>[/quote]<br /> <br />  :D  Thanks Dan.<br /> <br /> <br /> <br /> Quick question (I asked this earlier in the thread but never got an answer):<br /> Does it matter what our in-game settings are at the time of doing the Collada export? I ask this so that I'm not missing out on possible higher-res .tga textures.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 19:26:34]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]Hello all!  I was out for a while on leave, but now that I'm back I've been catching up on this thread.  So many cool renders!  This is really exciting to see, and I'm so glad I was able to release this feature to you guys.  An update for Blender - the Google Summer of Code project is moving along.  I actually sent some Spore models to the programmer who is working on it so they could try them out and see if there's any bugs.  Hopefully when the Blender Collada importer comes out, you'll be able to import, render, and animate Spore models on a completely free platform!  I will keep you all updated.<br /> <br /> Thanks,<br /> [i]-MaxisEditorDan[/i]<br /> <br /> EDIT: If you'd like to hear about the current progress of the Google Summer of Code project, here is a thread on the Blender forums you should check out!  (Some cool Spore pictures included) <a class="snap_shots" href="http://blenderartists.org/forum/showthread.php?t=162309" target="_blank" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=162309</a>[/quote]<br /> <br /> Great! A Maxis developer's back!<br /> <br /> Say, Dan, you mind helping me with my Maya problem?]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 19:44:51]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]... I actually sent some Spore models to the programmer who is working on it so they could try them out and see if there's any bugs...[/quote]<br /> <br /> Hey Dan,<br /> <br /> Can you send me those models too?  I'm collecting Spore models to display in our app [url=http://www.navicad.com]NaviCAD[/url].  You can send them to <a class="snap_shots" href="mailto:feedback@navicad.com">feedback@navicad.com</a>.<br /> <br /> thanks, Chuck]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 08:28:22]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I try another tricks to solve my problem with no textures when i use colladaexport. I put highresTextureLevel high, i try to search hidden files in Creatures folder, no way.<br /> <br /> I just want to know what message you have when you export. I show you mine :<br /> [i]&gt;colladaexport<br /> exported to C:/Users/../Documents/Mes Créations/Creatures/Korgon.dae[/i]<br /> and this time i have a chinese symbol just at the line end...  :shock:<br /> <br /> Someone could tell me if targa texture files are commented after command line colladaexport?<br /> And maybe explain me what is wrong with me (Windows XP familial, Intel Core2 Duo 1.66GHz, 2Mo RAM, French using Spore with " -locale:en-us" to have in english (else colladaexport don't work))<br /> <br /> Thx.]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 08:34:10]]> GMT</pubDate>
				<author><![CDATA[ Gronyeuh]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have to try this.]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 15:31:26]]> GMT</pubDate>
				<author><![CDATA[ videogamer275]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Gronyeuh]I try another tricks to solve my problem with no textures when i use colladaexport. I put highresTextureLevel high, i try to search hidden files in Creatures folder, no way.<br /> <br /> I just want to know what message you have when you export. I show you mine :<br /> [i]&gt;colladaexport<br /> exported to C:/Users/../Documents/Mes Créations/Creatures/Korgon.dae[/i]<br /> and this time i have a chinese symbol just at the line end...  :shock:<br /> <br /> Someone could tell me if targa texture files are commented after command line colladaexport?<br /> And maybe explain me what is wrong with me (Windows XP familial, Intel Core2 Duo 1.66GHz, 2Mo RAM, French using Spore with " -locale:en-us" to have in english (else colladaexport don't work))<br /> <br /> Thx.[/quote]<br /> Your output looks correct.  The cheat only shows the directory for the .dae file, it doesn't mention the tga's.  But three of them should get exported in the same directory.  If that's not happening then I'm not sure what's going on...<br /> <br /> [i]-MaxisEditorDan[/i]]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 15:36:37]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @MaxEditorDan : Thx to have take time to read me.<br /> <br /> And that's happening... :( Maybe using a french game and tweak it with -locale:en-us? I really don't know what is the problem, and i don't know anyone whos have this problem...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 16:26:57]]> GMT</pubDate>
				<author><![CDATA[ Gronyeuh]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DylanHan][quote=MaxisEditorDan]... I actually sent some Spore models to the programmer who is working on it so they could try them out and see if there's any bugs...[/quote]<br /> <br /> Hey Dan,<br /> <br /> Can you send me those models too?  I'm collecting Spore models to display in our app [url=http://www.navicad.com]NaviCAD[/url].  You can send them to <a class="snap_shots" href="mailto:feedback@navicad.com">feedback@navicad.com</a>.<br /> <br /> thanks, Chuck[/quote]<br /> <br /> Here are some screenshots of [url=http://www.navicad.com]NaviCAD[/url] viewing the creatures that Dan sent me (again, I modified the COLLADA files slightly to make it work in this version--an updated version will read the files directly).  They are now accessible/viewable from our app.  If you want your creature viewable in our app, send a zip file of the dae+textures to <a class="snap_shots" href="mailto:feedback@navicad.com">feedback@navicad.com</a>.<br /> <br /> The beard and the eyes aren't attached on the Armashlis--I'm wondering if anyone else has had this issue with this file, or if it's something we're doing:<br /> <br /> [img]http://navicad.com/models/spore/Armashlis-modified.png[/img]<br /> [img]http://navicad.com/models/spore/Fernikki-modified.png[/img]<br /> [img]http://navicad.com/models/spore/Mosel-modified.png[/img]]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 19:11:01]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DylanHan][quote=DylanHan][quote=MaxisEditorDan]... I actually sent some Spore models to the programmer who is working on it so they could try them out and see if there's any bugs...[/quote]<br /> <br /> Hey Dan,<br /> <br /> Can you send me those models too?  I'm collecting Spore models to display in our app [url=http://www.navicad.com]NaviCAD[/url].  You can send them to <a class="snap_shots" href="mailto:feedback@navicad.com">feedback@navicad.com</a>.<br /> <br /> thanks, Chuck[/quote]<br /> <br /> Here are some screenshots of [url=http://www.navicad.com]NaviCAD[/url] viewing the creatures that Dan sent me (again, I modified the COLLADA files slightly to make it work in this version--an updated version will read the files directly).  They are now accessible/viewable from our app.  If you want your creature viewable in our app, send a zip file of the dae+textures to <a class="snap_shots" href="mailto:feedback@navicad.com">feedback@navicad.com</a>.<br /> <br /> The beard and the eyes aren't attached on the Armashlis--I'm wondering if anyone else has had this issue with this file, or if it's something we're doing:<br /> <br /> [img]http://navicad.com/models/spore/Armashlis-modified.png[/img]<br /> [img]http://navicad.com/models/spore/Fernikki-modified.png[/img]<br /> [img]http://navicad.com/models/spore/Mosel-modified.png[/img][/quote]<br /> <br /> Armashlis imports just fine into Maya, here is a picture:<br /> [img]http://cronus.ws/~danielm/Arti.jpg[/img]<br /> <br /> I think it must be something with your importer or file format conversion process.  It's funny, when I sent these files to Chingiz (the programmer working on the Blender collada importer) he actually sent me a picture of that creature with a similar problem (eyes/beard floating), but since he got skinning working it seems like that solved his problem.  I'm not sure what process you are using to convert the files, but it looks like you may be ignoring the transforms on the bone (note that in your Armashlis the horns appear in the default pose, but in mine they are deformed as the player intended, same with the mouth).  Hope that helps.  Is this app available on the App store?  I'd love to have it on my phone!  <br /> <br /> -dan<br /> <br /> [i]-MaxisEditorDan[/i]]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 19:32:01]]> GMT</pubDate>
				<author><![CDATA[ MaxisEditorDan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisEditorDan]I'm not sure what process you are using to convert the files, but it looks like you may be ignoring the transforms on the bone (note that in your Armashlis the horns appear in the default pose, but in mine they are deformed as the player intended, same with the mouth).<br /> [i]-MaxisEditorDan[/i][/quote]<br /> <br /> I think the transforms are okay, it's missing the face skin!<br /> <br /> [quote=MaxisEditorDan]Is this app available on the App store?  I'd love to have it on my phone!  [i]-MaxisEditorDan[/i][/quote]<br /> <br /> Yes, it's available at the App Store.]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 20:53:04]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DylanHan][quote=MaxisEditorDan]I'm not sure what process you are using to convert the files, but it looks like you may be ignoring the transforms on the bone (note that in your Armashlis the horns appear in the default pose, but in mine they are deformed as the player intended, same with the mouth).<br /> [i]-MaxisEditorDan[/i][/quote]<br /> <br /> I think the transforms are okay, it's missing the face skin!<br /> <br /> [quote=MaxisEditorDan]Is this app available on the App store?  I'd love to have it on my phone!  [i]-MaxisEditorDan[/i][/quote]<br /> <br /> Yes, it's available at the App Store.[/quote]<br /> <br /> My bad. The face is there, and it does look like a transform issue. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 21:05:27]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I just found about the export option in the new patch and ended up reinstalling Spore to try it out.<br /> <br /> Ogadon<br /> [img]http://img5.imageshack.us/img5/9532/ogadonrender.jpg[/img]<br /> <br /> [img]http://ll-935.ea.com/spore/static/image/500/188/935/500188935276_lrg.png[/img]<br /> <br /> I have to say, its great to be able to mess around with your creatures, hopefully vehicles won't take too long to follow.]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 16:22:12]]> GMT</pubDate>
				<author><![CDATA[ QSphere]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ anyone want to make a render of this??<br /> <br /> Elemental Wyrm<br /> "An Ancient Beast said to watch over the sands of time. The beast was once controlled by a great king but greed and lust corrupted his soul and the great kingdom he ruled fell into ruin. The colours of the Wyrm's scales represent the elements it can control"<br /> [IMG]http://i7.photobucket.com/albums/y272/arastoph/CRE_ElementalWyrm-08acbc9f_ful.png[/IMG]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500424187692" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500424187692</a>]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 16:31:44]]> GMT</pubDate>
				<author><![CDATA[ arastoph]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can you please post some exported creatures here. (I mean Collada Files) cuz my spore is finnish and that says can't do that in this language. Plz :oops:  :oops:  :oops:  :oops:  :?:  :?:  :?:  :?:  :?: ]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 16:39:26]]> GMT</pubDate>
				<author><![CDATA[ ThunBlood]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=arastoph]anyone want to make a render of this??<br /> <br /> Elemental Wyrm<br /> "An Ancient Beast said to watch over the sands of time. The beast was once controlled by a great king but greed and lust corrupted his soul and the great kingdom he ruled fell into ruin. The colours of the Wyrm's scales represent the elements it can control"<br /> [IMG]http://i7.photobucket.com/albums/y272/arastoph/CRE_ElementalWyrm-08acbc9f_ful.png[/IMG]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500424187692" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500424187692</a>[/quote]<br /> <br /> I would love to, but I don't have the C&C.<br /> <br /> <br /> <br /> [quote=ThunBlood]Can you please post some exported creatures here. (I mean Collada Files) cuz my spore is finnish and that says can't do that in this language. Plz :oops:  :oops:  :oops:  :oops:  :?:  :?:  :?:  :?:  :?: [/quote]<br /> <br /> I believe you can temporarily change the language to English to do this (so long as you have patch 5, I guess). It's in this thread somewhere.]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 16:48:35]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ <br />   :P hehe well i gave up with daz3d as the models lost there bones etc and some monster parts where not the correct lenght. :)<br /> <br /> so went and downloaded the 30day trial of maya. and now i can use the models woot. so this call is to maya users for help.<br /> <br /> so couple of questions for ya all.<br /> <br /> 1. how do you set up depth of field with renders. can someone explaine how to set this up. or can someone please zip up a scene thats already setup so i can have a nose at it :)<br /> <br /> 2. since i have never rearly used maya so only had 2 days playing with it. how do you go about setting hair on objects. and how do you set the hair to the textures. that come with the model.<br /> <br /> big thanks for anyone that can help with this :)]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 17:53:41]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can you send a zip file of the COLLADA file plus textures to <a class="snap_shots" href="mailto:feedback@navicad.com">feedback@navicad.com</a> to see what it looks like in our iPhone app [url=http://www.navicad.com]NaviCAD[/url]?  I'm using the Mac OS X version that doesn't have the cheat yet. <br /> <br /> [quote=arastoph]anyone want to make a render of this??<br /> <br /> Elemental Wyrm<br /> "An Ancient Beast said to watch over the sands of time. The beast was once controlled by a great king but greed and lust corrupted his soul and the great kingdom he ruled fell into ruin. The colours of the Wyrm's scales represent the elements it can control"<br /> [IMG]http://i7.photobucket.com/albums/y272/arastoph/CRE_ElementalWyrm-08acbc9f_ful.png[/IMG]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500424187692" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500424187692</a>[/quote]]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 19:17:16]]> GMT</pubDate>
				<author><![CDATA[ DylanHan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ @arastoph<br /> <br /> <a class="snap_shots" href="http://www.flickr.com/photos/21941306@N04/3815738516/sizes/l/" target="_blank" rel="nofollow">http://www.flickr.com/photos/21941306@N04/3815738516/sizes/l/</a><br /> <br /> your snake-like creatures are awesome!<br /> <br /> [quote=trev6969]<br /> 1. how do you set up depth of field with renders. can someone explaine how to set this up. or can someone please zip up a scene thats already setup so i can have a nose at it :)[/quote]<br /> <br /> If you're rendering with mentalray:<br /> <br /> - Top left of the view port, just under 'view', there's a small camera icon (the select camera button), click this<br /> <br /> - Then follow these instructions and explanations (pdf)<br /> <br /> <a class="snap_shots" href="http://area.autodesk.com/download/15346" target="_blank" rel="nofollow">http://area.autodesk.com/download/15346</a><br /> <br /> If you aren't using mentalray then you'll have to select your camera and scroll down to 'Depth of Field' (not as good quality DOF effect though)]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 19:50:24]]> GMT</pubDate>
				<author><![CDATA[ othelios]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ woot big thanks to ya othelios <br /> <br /> checked out the pdf file. and now got it sorted. :) i will have to play about with this a bit more. im used to using poser and vue. love vue. long time ago i used to use 3ds. but when 3dsmax came out i lost intrest. me thinks i need to hit this 30day trial hard. <br /> <br /> big thanks again. :) :P]]></description>
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				<pubDate><![CDATA[Wed, 12 Aug 2009 21:54:19]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Could someone please help me? If not, could someone please render my creatures?]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 02:59:00]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[  k managed to render them for you. i have only used maya for 2 days. so im shure there are others out there that can make these look better. :)<br /> <br /> [img]http://i862.photobucket.com/albums/ab185/Turenkarn/render2.jpg[/img]<br /> <br /> [img]http://i862.photobucket.com/albums/ab185/Turenkarn/render1.jpg[/img]]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 03:58:54]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Awesome job! I love the first one, and the second one's also cool. I should be able to use these sometime!<br /> <br /> Anyway, I got the pictures. So far, so good, but not on my computer. I'm still getting errors, as I still have a few more creatures I want to render.  :(<br /> <br /> No offense, Trev.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 22:39:09]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I think the collada export utility is awesome, but I would like to know if there is any chance we will see the option to export the animations. <br /> <br /> I am under the impression that the animations are procedural which to my knowledge would mean that it shouldn't be too terribly difficult to import animations for our creatures/rigs. It would seem that the animations were created in maya; meaning we could technically use them with autodesk products at least, right?<br /> <br /> It isn't a big deal since I am pretty heavy on materials; it wouldn't really prove worthwhile to render out animations. The collada export utility is quite more than we could ask for already.<br /> <br /> I would actually like to see this being used in the learning environments as well, but I am not too keen on copyright laws and such. Honestly though, in a school or college environment this setup would really benefit students, especially ones that specialize in animation and rigging, since it eliminates the hours it takes to model, physique (skin), and rig (for animators). <br /> <br /> Unfortunately, all of my skill and schooling is limited to 3ds max and 2d software (all adobe products; video editing and 2d/vector), and self-taught mud box and zbrush. Maya only takes up a very minimal section in our curriculum (which doesn't make a lot of sense to me in our course of study). ]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 04:52:47]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hi all just want to share one of my latest render with vue6<br /> <br /> [img]http://i862.photobucket.com/albums/ab185/Turenkarn/homertest.jpg[/img]]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 05:43:31]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=trev6969]hi all just want to share one of my latest render with vue6<br /> <br /> [img]http://i862.photobucket.com/albums/ab185/Turenkarn/homertest.jpg[/img][/quote]<br /> <br /> How'd you get high quality rendering? And, nothing mean, but why don't my creatures look like that?<br /> <br />  :shock:]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 06:59:12]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ has there been any successfull imports to 3DS max 2009/2010?]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 07:21:24]]> GMT</pubDate>
				<author><![CDATA[ Urithair]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have a problem with this cheat. Whenever I use it the game crashes & I only get the textures, not the .dae. Anyone know why this is and how to fix it?]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 18:15:46]]> GMT</pubDate>
				<author><![CDATA[ KingMudkip]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Urithair]has there been any successfull imports to 3DS max 2009/2010?[/quote]<br /> <br /> Yes, I use max 2009 and it works just fine. If you use 2009 and have issues look up the thread I have on collada exporting tips with 3ds max. I am not sure about 2010, but the next gen collada export utility wont work for 2009, you have to have a specific one that should be in my post. I dont have time to look it up right now.]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 23:51:54]]> GMT</pubDate>
				<author><![CDATA[ Dante2904]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I know I have already said this but I tried alot and nothing free seems to be working for me. :?:<br /> <br /> Just wondering if there are any more suggestions.]]></description>
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				<pubDate><![CDATA[Sat, 15 Aug 2009 01:57:46]]> GMT</pubDate>
				<author><![CDATA[ Derapaux]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ The Grox<br /> <br /> [img]http://img182.imageshack.us/img182/2011/grox.jpg[/img]]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 14:26:10]]> GMT</pubDate>
				<author><![CDATA[ QSphere]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=QSphere]The Grox<br /> <br /> [img]http://img182.imageshack.us/img182/2011/grox.jpg[/img][/quote]<br /> <br /> I've been trying to elicit this answer out of other people here... are you manually applying shiny materials to the metal parts of the object, or is it somehow automatically done?]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 15:10:48]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yes. After I bring in the model, I apply my own matrials to the various parts and use the exported maps. Most of the time, selections are straightforward, while some parts, maily accessories, do require manual effort to isolate.<br /> It's a shame that the exported textures for the accessories are the low resolution ones from the paint mode, and not the higher res. version you see while in edit mode.]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 16:13:37]]> GMT</pubDate>
				<author><![CDATA[ QSphere]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ yes would be nice to have texture maps higher then 512 and also nice to port out the other models also. but i bet we are all thinking that anyways.  :)<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 16:26:19]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ One more creature; Garithon.<br /> [img]http://img196.imageshack.us/img196/7267/garithon2.jpg[/img]]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 20:54:54]]> GMT</pubDate>
				<author><![CDATA[ QSphere]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue]Hi.<br /> <br /> Someone here in this thread (I believe) wrote, that using certain tags (something containing "DA..."?) for a creature made in the creature editor makes it possible to see that creature inside the PLANTS folder. True? Please give me again these instructions, since I cannot find them. I want to try to edit that plant-creature with the hidden (and unstable) plant editor. Thanks![/color]]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 05:49:48]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ only if i was allowed to get any animation siftware :cry: :cry: :cry: :cry:]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 10:17:45]]> GMT</pubDate>
				<author><![CDATA[ ethroptur]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=KingMudkip]I have a problem with this cheat. Whenever I use it the game crashes & I only get the textures, not the .dae. Anyone know why this is and how to fix it?[/quote]<br /> Reposting.]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 12:08:02]]> GMT</pubDate>
				<author><![CDATA[ KingMudkip]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote]KingMudkip wrote:<br /> I have a problem with this cheat. Whenever I use it the game crashes & I only get the textures, not the .dae. Anyone know why this is and how to fix it?[/quote]<br /> <br /> im nay shure i can help but will try.<br /> <br /> when you patched up. did you have any problems with any of the patches. though id hate to suggest it as id hate to have to do this myself. might be worth a reinstall and repatch the game. and then try again. its about the only thing i can think off that some of your data might be damaged. <br /> <br /> i did have a problem with one of the patches one of the latest ones. and endid up just reinstalling everything. that seamed to work for me. though id hate for anyone having to reinstall. <br /> soz i cant be of anymore help.]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 18:45:34]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=QSphere]Yes. After I bring in the model, I apply my own matrials to the various parts and use the exported maps. Most of the time, selections are straightforward, while some parts, maily accessories, do require manual effort to isolate.<br /> It's a shame that the exported textures for the accessories are the low resolution ones from the paint mode, and not the higher res. version you see while in edit mode.[/quote]<br /> <br /> I can't do this. Maya says I can't do this and I need help doing this. When I do this it's like dividing zero on my computer.<br /> <br /> And I can't view anything in high quality mode. Maya also says that I need to buy an expensive, hardcore graphics card to do this. Like $900 or something. My Intel fails]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 22:25:10]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue]Anyone knowing what I asked before?<br /> <br /> Someone here in this thread (I believe) wrote, that using certain tags (something containing "DA..."?) for a creature made in the creature editor makes it possible to see that creature inside the PLANTS folder. True? Please give me again these instructions, since I cannot find them. I want to try to edit that plant-creature with the hidden (and unstable) plant editor. Thanks![/color]]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 23:44:05]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ 3 Questions<br /> <br /> 1. Does anyone know some good sites with scene files for maya?<br /> <br /> Is looking for scene files(.mb) that you can directly import into maya, they should have lightning etc preset then You can just import your creature into it, move it around, move camera then render it.<br /> <br /> 2. Is there an easy to understand tutorial out there that describe how to texture your creature in maya? Or will anybody in here write one, it should be easy to understand and describe things like replacing your metal texture on the creature with a shiny metal one! I think it is very complicated to do but feel free to help me out!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2009 08:08:34]]> GMT</pubDate>
				<author><![CDATA[ KarmaCowboy]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Hirnsausen][color=blue]Anyone knowing what I asked before?<br /> <br /> Someone here in this thread (I believe) wrote, that using certain tags (something containing "DA..."?) for a creature made in the creature editor makes it possible to see that creature inside the PLANTS folder. True? Please give me again these instructions, since I cannot find them. I want to try to edit that plant-creature with the hidden (and unstable) plant editor. Thanks![/color][/quote]<br /> <br /> First off, this thread isn't about that. It's about importing your creatures into 3d [i]programs[/i], not editors.<br /> <br /> Second off, you're going to have to fix up the plant editor to to this correctly. Otherwise it'll be a toughie.<br /> <br /> Third off, aren't you the guy who faked the [i]Evolutions![/i] game? I heard it's in the works but people are too lazy to finish.]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2009 21:27:23]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue]Well, I don't know anything about laziness. We even finished already a number of prototypes, and WE will have all evolutionary stages, including the water stage! Hey [i]LeopardoDeVinci[/i], didn't you check out our forums? We are already more than 300 persons from all around the Earth working on the next-gen evolution game.   :-)<br /> <br /> I know the plant editor is fragmented, but I really want to experiment with it. It's time to get some own plants out there. I am patient (that's what you need for grand projects like [i]Evolutions![/i] and [i]Moon Runnings Jamaica[/i])...<br /> <br /> So, I [i]still[/i] need help: what are the right keywords to put into the tags of a Spore creature, to have it appearing as ... plant?[/color]]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 06:36:49]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hi everyone<br /> <br /> just a question about maya. has anyone got an idea on how the fur works with maya. i have looked for help on this and what i find is not in english. <br /> <br /> if anyone has an idea about this please contact me or post for all to read. im shure im not the only one trying to sus this out. i know there must be an easy way to do this. placing fur on the models is not the main problem. the problem is setting areas without fur. ie hands feet and eyes lips etc. <br /> <br /> hope someone can help. till then enjoy one of my latest renders with vue. :)<br /> <br /> [img]http://i862.photobucket.com/albums/ab185/Turenkarn/render2-1.jpg[/img]]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 15:12:44]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Hirnsausen][color=blue]Well, I don't know anything about laziness. We even finished already a number of prototypes, and WE will have all evolutionary stages, including the water stage! Hey [i]LeopardoDeVinci[/i], didn't you check out our forums? We are already more than 300 persons from all around the Earth working on the next-gen evolution game.   :-)<br /> <br /> I know the plant editor is fragmented, but I really want to experiment with it. It's time to get some own plants out there. I am patient (that's what you need for grand projects like [i]Evolutions![/i] and [i]Moon Runnings Jamaica[/i])...<br /> <br /> So, I [i]still[/i] need help: what are the right keywords to put into the tags of a Spore creature, to have it appearing as ... plant?[/color][/quote]<br /> <br /> Hmmmm...you're going a bit too far here. All concept, nothing reality. Lookit here. I'm going to give you all the things that [i]you[/i] and only you badly want to put into this game:<br /> <br />  EC.01: Internal Group Organization & Management, EC.02: Game Ideas, EC.03: Game Mechanics, EC.04.A-C: Editors, Primary (Early) Editors, EC.04.A01: Space Elements Distribution Editor, EC.04.A02: Space Age Editor, Secondary (Environmental) Editors, EC.04.B01: Galaxy Editor, EC.04.B02: Solar System Editor, EC.04.B03: Celestial Bodies Editor, EC.04.B04: Planet Editor, Tertiary (Individual) Editors, EC.04.C01: Organism Editor, EC.04.C02: Organs Editor, EC.04.C03: Behaviour Editor, EC.04.C04: Food Chain Editor, EC.04.C05: Building Editor, EC.04.C06: Vehicles Editor, EC.04.C07: Settlement Editor, EC.04.C08: Infrastructure Editor, EC.04.C09: Environmental Events Editor, EC.04.C10: Culture Editor, EC.04.C11: Evolutionary Direction Editor, EC.04.C12: Mission Editor, EC.05: Graphics Engine, EC.06.A-B: Physics, EC.06.A: Real Physics, EC.06.B: Game Physics, EC.07.A-B: Life, EC.07.A: Real Life, EC.06.B: Game Life, EC.08: GUI (Graphical User Interface), Organism/Item Controls, EC.09: File Formats, Plugins, Compressions and Speed Factors, EC.10: Video Animations, Trailers, Graphics, EC.11: Communications, Promotions and Marketing, EC.12: Website Developments<br /> <br /> Now there's more:<br /> <br />  EC.04.C01: Organism Editor, EC.04.C02: Organs Editor, EC.04.C03: Behaviour Editor, EC.04.C04: Food Chain Editor, EC.04.C05: Building Editor, EC.04.C06: Vehicles Editor, EC.04.C07: Settlement Editor, EC.04.C08: Infrastructure Editor, EC.04.C09: Environmental Events Editor, EC.04.C10: Culture Editor, EC.04.C11: Evolutionary Direction Editor, EC.04.C12: Mission Editor<br /> <br /> And here's what you want, what you "need" (marked with a Y), and what doesn't belong. This was [b]not[/b] edited, and it was found in the Welcome - About Me part of the forum.<br /> <br /> Group Memberships (yes=Y, team leader=L, want=w)<br /> E.c.01: Organization of Groups Y<br /> E.c.02: Game Ideas Y<br /> E.c.03: Game Mechanics<br /> E.c.04.A.01: Space Elements Distribution Editor Y<br /> E.c.04.A.02: Space Age Editor Y<br /> E.c.04.B.01: Galaxy Editor Y<br /> E.c.04.B.02: Solar System Editor Y<br /> E.c.04.B.03: Celestial Bodies Editor Y<br /> E.c.04.B.04: Planet Editor Y<br /> E.c.04.C.01: Organism Editor Y<br /> E.c.04.C.02: Organs Editor Y<br /> E.c.04.C.03: Behaviour Editor Y<br /> E.c.04.C.04: Food Chain Editor Y<br /> E.c.04.C.05: Building Editor Y<br /> E.c.04.C.06: Vehicles Editor Y<br /> E.c.04.C.07: Settlement Editor Y<br /> E.c.04.C.08: Infrastructure Editor Y<br /> E.c.04.C.09: Environmental Events Editor Y<br /> E.c.04.C.10: Culture Editor Y<br /> E.c.04.C.11: Evolutionary Direction Editor Y<br /> E.c.04.C.12: Mission Editor Y<br /> E.c.05: Graphics Engine Y<br /> E.c.06.A-B: Physics<br /> E.c.07.A-B: Life Y<br /> E.c.08: GUI (Graphical User Interface), Organism/Item Controls Y<br /> E.c.09: File Formats, Plugins, Compressions and Speed Factors<br /> E.c.10: Video Animations, Trailers, Graphics Y<br /> E.c.11: Communications, Promotions and Marketing Y<br /> E.c.12: Website Developments Y<br /> <br /> Note that not everyone agrees with you. Although some of these are good ideas, a lot of...well, it's going to be too complex if you want to stuff it all in.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 23:51:00]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue]Well, thanks for the promotion of our structure you do here for us, [b]LeopardoDeVinci[/b]. I just think, we should not do this in this thread here. Remember, we already have the [i]Evolutions![/i] game thread. So my suggestion is to continue there the discussion about [i]Evolutions![/i], is that okay with you?    :wink: <br /> <br /> This thread here is about something very different, and I don't want to bother the other readers of this thread with something not related to the postings of this thread.<br /> <br /> It was, I believe, mentioned inside one of the postings in [i]this[/i] thread that using certain keywords in a creature's tags, it will be handled as plant. That is, why I asked that question here. I tried to read all the pages, but that is too much for me. Might be, I still have to do this. I remember only, that this person wrote, something beginning with "DA..." (or similar) can make Spore handling this creation as plant. Please, if anyone knows about it, let me know. Thanks. [/color]]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 00:24:56]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [color=blue]No one?[/color]]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2009 10:23:01]]> GMT</pubDate>
				<author><![CDATA[ Hirnsausen]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I cant export the .dae files using colladaexport cheat. Every time I try the game crashes. Can someone help me with this please?  :cry: ]]></description>
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				<pubDate><![CDATA[Wed, 26 Aug 2009 17:46:40]]> GMT</pubDate>
				<author><![CDATA[ BlackRayquaza]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ OOO Goood :thumbup: ]]></description>
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				<pubDate><![CDATA[Wed, 26 Aug 2009 22:12:11]]> GMT</pubDate>
				<author><![CDATA[ Groxika]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Whats good about it? I need to be able to export my stuff.]]></description>
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				<pubDate><![CDATA[Wed, 26 Aug 2009 22:21:08]]> GMT</pubDate>
				<author><![CDATA[ BlackRayquaza]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I FINALLY got maya to work... here is my first render!<br /> <br /> <br /> [img]http://i32.tinypic.com/2usilup.png[/img]<br /> <br /> <br /> Its just a basic render with a few lights and some posing.... I'm still learning how to do more stuff.  :mrgreen: ]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2009 22:13:44]]> GMT</pubDate>
				<author><![CDATA[ Mouthwash]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ YOU HAVE MAYA!!?!?!?!?!]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2009 22:40:51]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Could someone possibly render some of these creatures for me?<br /> <br />                                    Gluble <br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/280/465/500280465607_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/280/465/500280465607_lrg.png</a><br /> <br />                               Rock Crusher<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/264/785/500264785352_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/264/785/500264785352_lrg.png</a><br /> <br />                                    Mode<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/061/917/500061917503_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/061/917/500061917503_lrg.png</a><br /> <br />                                  Oonrah<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/005/510/500005510786_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/005/510/500005510786_lrg.png</a><br /> <br />                                    And<br /> <br />                                Skydrome<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/005/484/500005484534_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/005/484/500005484534_lrg.png</a>]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2009 18:48:51]]> GMT</pubDate>
				<author><![CDATA[ Derapaux]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hello everyone,<br /> <br /> i have a question that doesnt really have anything to do with exporting creatures to maya but i didnt really know where els to post it.so here it is:<br /> <br /> i have installed maya on my laptop,and every time i try to start it up it gives me this error message:maya application file has stopped working.an error has occured that cousses the program to stop working propperly.the program is shut down and you wil be notified when a soluton is availible.<br /> <br /> <br /> i have windows vista home premium installed on my laptop.i don't know if its 32 or 64 bit(iheard that mattered)<br /> <br /> i have been searching on google for ages!going from topic to topic searhcing al kinds of forums,but i havent been able to find a solution.<br /> <br /> can anybody please PLEASE! help me!<br /> im hopeless :(]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2009 14:17:04]]> GMT</pubDate>
				<author><![CDATA[ demonlight]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Try Right Click&gt;run as administrator.]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2009 20:34:16]]> GMT</pubDate>
				<author><![CDATA[ QSphere]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ i tried that but it wont work and ive also tried switching server pack.<br /> <br /> thanks for your reply though]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2009 21:38:22]]> GMT</pubDate>
				<author><![CDATA[ XFLlX]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Is there a way to merge the mesh and the skeleton on DAZ studio so I can animate it?]]></description>
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				<pubDate><![CDATA[Fri, 4 Sep 2009 19:55:08]]> GMT</pubDate>
				<author><![CDATA[ boxorak]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=QSphere]The Grox<br /> <br /> [img]http://img182.imageshack.us/img182/2011/grox.jpg[/img][/quote]<br /> That.  Is.  [size=18]AWESOME!!!!  :thumbup: [/size]]]></description>
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				<pubDate><![CDATA[Fri, 4 Sep 2009 23:02:10]]> GMT</pubDate>
				<author><![CDATA[ DragonEye4]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I tried for everal hours to get blender to import the exported files from Spore. Can someone post a walkthrough on which files to download and install, and then how to setup blender to be able to import these files?]]></description>
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				<pubDate><![CDATA[Wed, 9 Sep 2009 19:40:17]]> GMT</pubDate>
				<author><![CDATA[ The_Glaive]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Look in the op of this thread. I have a thread on it.<br /> [quote=MaxisCactus]Update: [url=http://forum.spore.com/jforum/posts/list/0/38779.page#1202395]Guide to Spore Creatures in Blender[/url], a fabulous tutorial made by sporum user Eochaid1701.<br /> <br /> [/quote]]]></description>
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				<pubDate><![CDATA[Wed, 9 Sep 2009 19:41:37]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Look in the op of this thread. I have a thread on it.<br /> [quote=MaxisCactus]Update: [url=http://forum.spore.com/jforum/posts/list/0/38779.page#1202395]Guide to Spore Creatures in Blender[/url], a fabulous tutorial made by sporum user Eochaid1701.<br /> <br /> [/quote][/quote]<br /> Thanks, I seem to be able to import the file correctly now, but the walkthrough is kinda vague right here-<br /> 2. All of the polygons are explicitly visible. Look in the lower tab and notice the button with the square on it. Select it if it isn't selected. This gives you the mesh editing tabs. (You may return here at any time by clicking the aforementioned button) In the "Link and Materials" tab, select "Set Smooth" (the "H" may be cut off so it says "Set Smoot"). Now your model looks like it does in-game. This step made Blender give you four times the number of normals per vertex, making each face round instead of flat. <br /> <br /> I clicked on the 'editing' button but the menu is empty.<br /> <br /> <a class="snap_shots" href="http://img.photobucket.com/albums/v685/The_Glaive/Fullscreencapture99200941627PM.jpg" target="_blank" rel="nofollow">http://img.photobucket.com/albums/v685/The_Glaive/Fullscreencapture99200941627PM.jpg</a>]]></description>
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				<pubDate><![CDATA[Wed, 9 Sep 2009 21:13:43]]> GMT</pubDate>
				<author><![CDATA[ The_Glaive]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ ...I still can't render-I guess I just need a new computer, or a better graphics card. Turns out mine's close to being on the "Worst Graphics Cards" list.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 07:12:26]]> GMT</pubDate>
				<author><![CDATA[ LeopardoDeVinci]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I followed every direction, downloaded everything I needed. Yet it says, it cannot open the file &gt;.&lt; Really confusing! :( ]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2009 00:57:25]]> GMT</pubDate>
				<author><![CDATA[ Olivia2Avery]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Seem to be having trouble with this plugin business in Maya...I have vista 64bit, but installed version of maya is 32bit...I try installing the ColladaMaya plugin thats linked all over this thread and I keep getting a warning saying my version of maya is not found.. ok go past that, asks to install ALL maya version plugins....and theyre nowhere to be found...where did they go?]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 17:47:00]]> GMT</pubDate>
				<author><![CDATA[ MaudDibb]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Still wondering if anyone could render some of these creatures for me?<br /> <br /> Gluble<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/280/465/500280465607_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/280/465/500280465607_lrg.png</a><br /> <br /> Rock Crusher<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/264/785/500264785352_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/264/785/500264785352_lrg.png</a><br /> <br /> Mode<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/061/917/500061917503_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/061/917/500061917503_lrg.png</a><br /> <br /> Oonrah<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/005/510/500005510786_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/005/510/500005510786_lrg.png</a><br /> <br /> And<br /> <br /> Skydrome<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/005/484/500005484534_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/005/484/500005484534_lrg.png</a><br /> <br /> Not to be rude but I didn't get a response yet.]]></description>
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				<pubDate><![CDATA[Fri, 2 Oct 2009 12:59:29]]> GMT</pubDate>
				<author><![CDATA[ Derapaux]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi,<br /> <br />         I have an educator's version of Maya 2010, and have difficulty importing with the collada files.  There does not seem to be any recognition of collada in the plugins.  Any suggestions?]]></description>
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				<pubDate><![CDATA[Fri, 2 Oct 2009 23:48:04]]> GMT</pubDate>
				<author><![CDATA[ themasterspirit]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Blender 2.5 isn't released yet, but there is a pre-release version available with working Collada 1.4.1 support! The links to this version of blender are on the page below.  Ignore the instructions, just download the appropriate version, extract the folder, and run blender.exe!  This version can import the entire creature(textures, rig, etc.) without file conversions or other workarounds.<br /> <br /> <a class="snap_shots" href="http://wiki.blender.org/index.php/User:Kazanbas/Building_OpenCollada" target="_blank" rel="nofollow">http://wiki.blender.org/index.php/User:Kazanbas/Building_OpenCollada</a><br /> <br /> EDIT: *ahem* It seems someone beat me to the punch in the blender tut thread.  This is previously posted information, but you can find details at <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/150/38779.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/150/38779.page</a>]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 16:40:04]]> GMT</pubDate>
				<author><![CDATA[ DeadSilenced]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ In the OP, there's a link to the Blender thread. I need to get that and give it a shot when I have Windows running.<br /> masterspirit, you need to look in you "extras" folder (or whatever Maya calls it) and load the plugin. There should be instructions on what to do in Maya's help feature.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:26:02]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=MaxisCactus]Update: [url=http://forum.spore.com/jforum/posts/list/0/38779.page#1202395]Guide to Spore Creatures in Blender[/url], a fabulous tutorial made by sporum user Eochaid1701.<br /> <br /> Go to paint mode, so you can see what it'll look like textured, then open up a cheat window by pressing "control-shift-c"<br /> <br /> Type in colladaexport<br /> [url=http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeC2NFrgkI/AAAAAAAAAnw/VRHYgbyPFSE/s1600-h/cheat+window.jpg][img]http://1.bp.blogspot.com/_kwzYBTXYR4Q/SmeC2NFrgkI/AAAAAAAAAnw/VRHYgbyPFSE/s400/cheat+window.jpg[/img][/url]<br /> <br /> <br /> Agree to the EULA, and the cheat window will output something like this:<br /> [url=http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeC-H5YiyI/AAAAAAAAAn4/B76XOW1Achk/s1600-h/exported.jpg][img]http://2.bp.blogspot.com/_kwzYBTXYR4Q/SmeC-H5YiyI/AAAAAAAAAn4/B76XOW1Achk/s400/exported.jpg[/img][/url]<br /> <br /> The exporter will create a collada file (a .dae file), along with the specular, diffuse and normal textures. It will place them in your “My documents/My Spore Creations/Creatures/” directory<br /> <br /> [/quote]<br /> <br /> Hi, my Spore and windows are French, i turn Spore to English with <br /> "C:\Program Files\Electronic Arts\SPORE_EP1\SporebinEP1\SporeApp.exe" -locale:en-us<br /> <br /> When i export that only create the .dae file in the directory.<br /> - No specular, diffuse or normal texture  :shock:  <br /> <br /> [url=http://moe.mabul.org/up/moe/2009/10/06/img-152850c1945.jpg.html][img]http://moe.mabul.org/up-mini/moe/2009/10/06/img-152850c1945.jpg[/img][/url]<br /> <br /> Is there another way to have it ?<br /> Thanks.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 13:30:35]]> GMT</pubDate>
				<author><![CDATA[ Sophe]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Derapaux]Still wondering if anyone could render some of these creatures for me?<br /> <br /> Gluble<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/280/465/500280465607_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/280/465/500280465607_lrg.png</a><br /> <br /> Rock Crusher<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/264/785/500264785352_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/264/785/500264785352_lrg.png</a><br /> <br /> Mode<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/061/917/500061917503_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/061/917/500061917503_lrg.png</a><br /> <br /> Oonrah<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/005/510/500005510786_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/005/510/500005510786_lrg.png</a><br /> <br /> And<br /> <br /> Skydrome<br /> <a class="snap_shots" href="http://static.spore.com/static/image/500/005/484/500005484534_lrg.png" target="_blank" rel="nofollow">http://static.spore.com/static/image/500/005/484/500005484534_lrg.png</a><br /> <br /> Not to be rude but I didn't get a response yet.[/quote]<br /> <br /> I don't have the C&C.<br /> <br /> <br /> [quote=DeadSilenced]Blender 2.5 isn't released yet, but there is a pre-release version available with working Collada 1.4.1 support! The links to this version of blender are on the page below.  Ignore the instructions, just download the appropriate version, extract the folder, and run blender.exe!  This version can import the entire creature(textures, rig, etc.) without file conversions or other workarounds.<br /> <br /> <a class="snap_shots" href="http://wiki.blender.org/index.php/User:Kazanbas/Building_OpenCollada" target="_blank" rel="nofollow">http://wiki.blender.org/index.php/User:Kazanbas/Building_OpenCollada</a><br /> <br /> EDIT: *ahem* It seems someone beat me to the punch in the blender tut thread.  This is previously posted information, but you can find details at <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/150/38779.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/150/38779.page</a>[/quote]<br /> <br /> Well lo and behold, it DID work... at first.<br /> <br /> <br /> For some reason now it doesn't import the textures anymore. And the new interface baffles me.  :? <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 22:17:30]]> GMT</pubDate>
				<author><![CDATA[ KCDjedi]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I tried importing a generated COLLADA file into SketchUp using Armashlis.  The white model is the unmodified COLLADA file, and the one with the correct textures is modified so that it looks at JPEG textures instead of TGA textures, so it looks like Google isn't reading the TGA textures correctly:<br /> <br /> [img]http://www.navispore.com/Armashlis.png[/img]<br /> <br /> In addition, note that he is in what is known as the default pose with the horns and face rendered incorrectly.  (Note that waaaay back in this thread, I showed generated images in my iPhone app, [url=http://www.navicad.com]NaviCAD[/url], that had the same issue.<br /> <br /> thanks, Chuck]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2009 20:52:39]]> GMT</pubDate>
				<author><![CDATA[ DylanKH42]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Sophe]Hi, my Spore and windows are French, i turn Spore to English with <br /> "C:\Program Files\Electronic Arts\SPORE_EP1\SporebinEP1\SporeApp.exe" -locale:en-us<br /> <br /> When i export that only create the .dae file in the directory.<br /> - No specular, diffuse or normal texture  :shock:  <br /> <br /> [url=http://moe.mabul.org/up/moe/2009/10/06/img-152850c1945.jpg.html][img]http://moe.mabul.org/up-mini/moe/2009/10/06/img-152850c1945.jpg[/img][/url]<br /> <br /> Is there another way to have it ?<br /> Thanks.[/quote]<br /> <br /> The .dae file is all that is supposed to be generated by colladaexport.  The textures are contained within that file.  Take a look at this for more information on how to find them: <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/38779.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/38779.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 06:52:54]]> GMT</pubDate>
				<author><![CDATA[ DeadSilenced]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DeadSilenced][quote=Sophe]Hi, my Spore and windows are French, i turn Spore to English with <br /> "C:\Program Files\Electronic Arts\SPORE_EP1\SporebinEP1\SporeApp.exe" -locale:en-us<br /> <br /> When i export that only create the .dae file in the directory.<br /> - No specular, diffuse or normal texture  :shock:  <br /> <br /> [url=http://moe.mabul.org/up/moe/2009/10/06/img-152850c1945.jpg.html][img]http://moe.mabul.org/up-mini/moe/2009/10/06/img-152850c1945.jpg[/img][/url]<br /> <br /> Is there another way to have it ?<br /> Thanks.[/quote]<br /> <br /> The .dae file is all that is supposed to be generated by colladaexport.  The textures are contained within that file.  Take a look at this for more information on how to find them: <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/38779.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/38779.page</a>[/quote]<br /> <br /> @DeadSilenced: For me, the textures ARE generated (three TGA files) along side the DAE file.  The DAE file references these textures.  The COLLADA format supports references to textures and doesn't include them in the file itself.<br /> <br /> @Sophe: Open the DAE file in a text editor and look for the references to the texture files (search for "TGA").  If there are not references, then there are no textures--it could be that you missed a step in rendering the creature BEFORE issuing the cheat command?  I didn't think that was possible, but go back to the beginning of the thread and re-read the export directions again?]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 13:07:35]]> GMT</pubDate>
				<author><![CDATA[ DylanKH42]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DylanKH42]<br /> @Sophe: Open the DAE file in a text editor and look for the references to the texture files (search for "TGA").  If there are not references, then there are no textures--it could be that you missed a step in rendering the creature BEFORE issuing the cheat command?  I didn't think that was possible, but go back to the beginning of the thread and re-read the export directions again?[/quote]<br /> <br /> Thanks, i opened the .dae with PSPad and i see:<br /> [code]<br /> [snip]<br /> &lt;library_images&gt;<br />   &lt;image id="diffuse-image" name="diffuse"&gt;<br />     &lt;init_from&gt;./Blue__diffuse.tga&lt;/init_from&gt;<br />   &lt;/image&gt;<br />   &lt;image id="normal-image" name="normal"&gt;<br />     &lt;init_from&gt;./Blue__normal.tga&lt;/init_from&gt;<br />   &lt;/image&gt;<br />   &lt;image id="specular-image" name="specular"&gt;<br />     &lt;init_from&gt;./Blue__specular.tga&lt;/init_from&gt;<br />   &lt;/image&gt;<br /> &lt;/library_images&gt;<br /> [snip]<br /> [/code]<br /> <br /> (PS i'm not alone, i have asked some other french people, they say, same has me, they dont have TGA files when they export )<br /> <br /> We have'nt other problems, we can use the .dae with blender, and others programs (DAZ studio, Maya), just we haven't the TGA files :cry: <br /> <br /> Many thanks for your reply.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 21:07:31]]> GMT</pubDate>
				<author><![CDATA[ Sophe]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Sophe](PS i'm not alone, i have asked some other french people, they say, same has me, they dont have TGA files when they export )[/quote]<br /> <br /> Hmmm.  Could be a problem with the French version of Spore or the French version of Windows.  Or both.  Or neither  :oops: <br /> <br /> MaxisDan, are you out there?  Have you seen subtle issues with non-American or non-English versions of Spore with respect to the COLLADA cheat?]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 14:45:02]]> GMT</pubDate>
				<author><![CDATA[ DylanKH42]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DylanKH42]@DeadSilenced: For me, the textures ARE generated (three TGA files) along side the DAE file.  The DAE file references these textures.  The COLLADA format supports references to textures and doesn't include them in the file itself.[/quote]  Ah, now I see the .tga's! My mistake.]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 19:26:54]]> GMT</pubDate>
				<author><![CDATA[ DeadSilenced]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I just wish there was an out right .blend]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 19:52:32]]> GMT</pubDate>
				<author><![CDATA[ The_guard_bunny]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Wondering if I could get a sig made out of a render with this guy:<br /> [url]http://www.spore.com/sporepedia#qry=sast-500467660528[/url]<br /> Ideally with the sword arm stuck up in da airz! Thank youz!  :mrgreen:  :mrgreen:  :mrgreen: ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2009 00:21:37]]> GMT</pubDate>
				<author><![CDATA[ Jeffrey94]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ What is maya]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2009 00:40:00]]> GMT</pubDate>
				<author><![CDATA[ AnnaT]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ google "autodesk maya." easy enough. It's what the Spore development people used (among other things) to build the component parts for your spore creatures.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2009 00:44:48]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If you have a buck to spend and have an iPhone/iPod Touch, Apple has just approved NaviSPORE (<a class="snap_shots" href="http://www.navispore.com" target="_blank" rel="nofollow">http://www.navispore.com</a>), the only iPhone app that lets you see your Creations in 3D.  As described in the link, NaviSPORE is community-driven:  if you want to see your Creation, send the COLLADA file and associated textures (the TGA files) as a zip file to us via <a class="snap_shots" href="mailto:mycreation@navispore.com">mycreation@navispore.com</a> and give it a name, one that hasn't already been taken in our repository.<br /> <br /> [img]http://www.navispore.com/NaviSPORE/Welcome_files/Default.jpg[/img]<br /> <br /> We are aware that we are not yet handling the default pose, so some features might be distorted.  We will be addressing this issue in an update.<br /> <br /> thanks! Chuck]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2009 19:56:54]]> GMT</pubDate>
				<author><![CDATA[ DylanKH42]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Sorry for the bump but can anyone render these for me?<br /> <br /> Sewer Gator:<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-DonZach%7C500344832077%3Asast-500344981239%3Apg-40" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-DonZach%7C500344832077%3Asast-500344981239%3Apg-40</a><br /> <br /> Spider:<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-DonZach%7C500344832077%3Asast-500346591184%3Apg-20" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-DonZach%7C500344832077%3Asast-500346591184%3Apg-20</a><br /> <br /> Scorpion:<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-DonZach%7C500344832077%3Asast-500472726875" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-DonZach%7C500344832077%3Asast-500472726875</a>]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2009 21:07:11]]> GMT</pubDate>
				<author><![CDATA[ DonZach]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I am so glad that they decided to release the model cheat. I was kind of trying to hack the game into getting the "printmodel" debug command to work. The "printmodel" command is referenced in the Sporeapp.exe file, but was probably only used for debugging.]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 01:38:29]]> GMT</pubDate>
				<author><![CDATA[ Pinklion]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Necro, much?  :hunf: ]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 01:46:41]]> GMT</pubDate>
				<author><![CDATA[ Jelliphish]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Thats not a necro Jelliphish]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 21:43:48]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [url=http://www.blender.org/development/release-logs/blender-250/]Blender 2.5[/url] imports Collada files correctly. Behold!<br /> <br /> [url=http://www.spore.com/sporepedia#qry=usr-Theory|2262914158%3Asast-500405931647][img]http://img51.imageshack.us/img51/1605/dactoblender.jpg[/img][/url]]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2010 16:27:56]]> GMT</pubDate>
				<author><![CDATA[ Theory]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Anyone else having issues with the rigs not being IK'd in Maya upon import?<br /> <br /> I have the rig and model, along with the textures etc, but the rig is just the bones, there's no IK chains etc. Very hard to animate without those.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1849622.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 01:30:35]]> GMT</pubDate>
				<author><![CDATA[ richie8844]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can someone help me out a lil'? I have blender. I put in the files name in the Collada import and an error comes up saying that there was a python script error. I look around in the consle and it says that the error type is expected matrix object as argument. Can someone tell me if I did anything wrong? Or can someone just tell me how to get this dae file in there? :?   EDIT: Nevermind! I fixed the problem. I had to go get a .fbx converter. :) ]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1857959.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 02:16:17]]> GMT</pubDate>
				<author><![CDATA[ BethR]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ theres a few vids out there detailing the import process, google: "import spore into blender, that ought to throw up a few results, im using Maya, so i cant help you sorry]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1858036.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1858036.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 02:28:41]]> GMT</pubDate>
				<author><![CDATA[ richie8844]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=richie8844]Anyone else having issues with the rigs not being IK'd in Maya upon import?<br /> <br /> I have the rig and model, along with the textures etc, but the rig is just the bones, there's no IK chains etc. Very hard to animate without those.[/quote]<br /> <br /> Same problem here. Textures and rig are fine, but no IK whatsoever]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1867910.page</link>
				<pubDate><![CDATA[Fri, 19 Feb 2010 16:06:01]]> GMT</pubDate>
				<author><![CDATA[ nchavoc1]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ as it happens.... the skeleton is a bunch of crud anyway, (think that's the strongest language i can use here lol).<br /> I just made my own and IK'd that, its much simpler to just delete the exported skeleton and rig it yourself and use IK where you like i'm finding]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1868031.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1868031.page</link>
				<pubDate><![CDATA[Fri, 19 Feb 2010 17:46:05]]> GMT</pubDate>
				<author><![CDATA[ richie8844]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ HAHAHAHAHAHAHA!!! I started a thread asking to import Spore creatures to milkshape, but this is better! :twisted: SU-KI-TUP!!! :twisted:]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1894961.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1894961.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2010 04:02:46]]> GMT</pubDate>
				<author><![CDATA[ B.Man57]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=B.Man57]HAHAHAHAHAHAHA!!! I started a thread asking to import Spore creatures to milkshape, but this is better! :twisted: SU-KI-TUP!!! :twisted:[/quote]<br /> You sir win this emoticone.<br /> [IMG]http://img685.imageshack.us/img685/909/emoticonecopy.png[/IMG]]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1895007.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1895007.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2010 04:12:40]]> GMT</pubDate>
				<author><![CDATA[ Dracilust]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Any word on when we can export vehicles, buildings and spaceships?]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1909964.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1909964.page</link>
				<pubDate><![CDATA[Mon, 1 Mar 2010 20:57:11]]> GMT</pubDate>
				<author><![CDATA[ TongueD]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I tried installing the plugin but it didn't recognize Maya, and it didn't work.<br /> <br /> Just wondering if it's possible to import .dae files into Photoshop CS4 extended (the extended versions have 3D model support).]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1920621.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1920621.page</link>
				<pubDate><![CDATA[Thu, 4 Mar 2010 22:44:18]]> GMT</pubDate>
				<author><![CDATA[ SilverMetallix]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, [url=http://sourceforge.net/projects/colladablender/]this plugin[/url] is some 86 KB big, right? I have a question: My pc has only some 400 Mb left, would installing this slow my pc and Spore game?]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1926662.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1926662.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 10:30:39]]> GMT</pubDate>
				<author><![CDATA[ Aegonian]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If you only have 400 MB left, you're probably massively slowed down as it is. 86 probably won't make much of a difference at that point.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1927054.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1927054.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 15:38:24]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I would delete some not needed stuff from your computer]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1927138.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1927138.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 16:05:46]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]I would delete some not needed stuff from your computer[/quote]<br /> I've done so already... Only those things my pc really needs are on it now... I'm going to enlargen my hard disk soon, I hope it'll work, and that my save games etc. won't be lost.<br /> <br /> Anyway, I'll try installing it. It isn't very slow yet, it goes slow when I reach 150 Mb. This already happenned several times, I really need a larger hard disk...]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1927172.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1927172.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 16:14:27]]> GMT</pubDate>
				<author><![CDATA[ Aegonian]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Wow, how big is it?<br /> Like 5 GB?]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1927178.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1927178.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 16:15:28]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Whoa! Those pictures look like he is a small toy!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1927296.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1927296.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 16:52:07]]> GMT</pubDate>
				<author><![CDATA[ KingKariko]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Jomeaga]Wow, how big is it?<br /> Like 5 GB?[/quote]<br /> It's 11.7 GB large. The annoying thing about it is that there's an invisible map in it which is more than 4 GB large, and still seeming to grow... I can't possibly open nor delete this map... My father has even tried to open it by inputting all kinds of strange codes and such, but nothing seems to be working.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1928287.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1928287.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 21:16:42]]> GMT</pubDate>
				<author><![CDATA[ Aegonian]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Ok, have fun with that small HDD]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1928948.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1928948.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 23:14:00]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ 400 MB?<br /> <br /> Dude... You're gonna need to constantly clear your cache and history. Every new image that you view gets downloaded to your computer. That's only a few hundred pages...]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1928981.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1928981.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 23:18:05]]> GMT</pubDate>
				<author><![CDATA[ Neotyguy40]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ When I first installed Spore, I was going on a 70G HD volume with about 80 MB left, which eventually dropped to 30. Photoshop hated me for that.<br /> <br /> Anyhow, we are digressing. Let me know how the plugin works. If all else fails, there's my Blender thread linked in the OP.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1931276.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1931276.page</link>
				<pubDate><![CDATA[Sun, 7 Mar 2010 06:52:04]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
			</item>
			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I don't know if this has already been brought up, but I can't seem to find a collada plugin for Maya for Mac. If I try simply importing or opening the .dae file it loads a blob and about 5 different error messages. Any solutions or advice?]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/1948181.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/1948181.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 08:19:48]]> GMT</pubDate>
				<author><![CDATA[ RoXmySoX]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ It's seems that problem with exporting textures tga files exists on Russian version of Windows too.<br /> I have English spore but Russian XP Windows and export gives me just .dae files without .tga ones.<br /> Do someone found any workaround on this?]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/1953410.page</link>
				<pubDate><![CDATA[Fri, 12 Mar 2010 22:25:50]]> GMT</pubDate>
				<author><![CDATA[ Dimasii]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hey Cactus, I have some questions for you.<br /> <br /> [list]What version of Maya are you using?[/list]<br /> [list]What is the Collada importer are you using?[/list]<br /> [list]How do you edit the pose of a creature in Maya?[/list]]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2088221.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2088221.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 23:49:34]]> GMT</pubDate>
				<author><![CDATA[ Cattmy]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Cattmy]Hey Cactus, I have some questions for you.<br /> <br /> [list]What version of Maya are you using?[/list]<br /> [list]What is the Collada importer are you using?[/list]<br /> [list]How do you edit the pose of a creature in Maya?[/list][/quote]<br /> <br /> Didn't Cactus leave?]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/2088353.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 00:18:26]]> GMT</pubDate>
				<author><![CDATA[ Azzeren]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Cattmy: were you able to get anything to work with the stuff I gave you on your other threads?]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2088670.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2088670.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 01:46:58]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Cattmy: were you able to get anything to work with the stuff I gave you on your other threads?[/quote]<br /> <br /> No.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2088686.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2088686.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 01:49:55]]> GMT</pubDate>
				<author><![CDATA[ Cattmy]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ What's still not working?<br /> ]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2088728.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2088728.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 01:57:24]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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			<item>
				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]What's still not working?<br /> [/quote]<br /> <br /> My importer is not importing the skeleton.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2088730.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2088730.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 01:58:09]]> GMT</pubDate>
				<author><![CDATA[ Cattmy]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Might want to make sure your settings for the importer are correct, using the little square next to the importer name in the menu (if it has one). Other than that, that's about all I can say.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2088738.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2088738.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 02:00:07]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can I just say THANKS to EA for making this possible at all, it’s very forward thinking to allow access to the models in this way. I wish you would allow the export of the other models from the game in the same manner though I do understand that this could end up being abused by some people.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/2093621.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 14:16:51]]> GMT</pubDate>
				<author><![CDATA[ bluemidget]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DragonEye4][quote=QSphere]The Grox<br /> <br /> [img]http://img182.imageshack.us/img182/2011/grox.jpg[/img][/quote]<br /> That.  Is.  [size=18]AWESOME!!!!  :thumbup: [/size][/quote]<br /> <br /> Make a Spore animated short using the grox and hug monster!!!]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2093679.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2093679.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 15:06:47]]> GMT</pubDate>
				<author><![CDATA[ pelicanthor]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Bumped because of usefulness, and to slaughter spam]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2096029.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2096029.page</link>
				<pubDate><![CDATA[Tue, 20 Apr 2010 00:00:20]]> GMT</pubDate>
				<author><![CDATA[ LordVakoz]]></author>
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			<item>
				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ D: Whenever I try importing I get a crazy wireframe blob! Help! I am using Maya 2010<br /> <br /> EDIT: Oh, I need a collada importer, I see.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2099010.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2099010.page</link>
				<pubDate><![CDATA[Tue, 20 Apr 2010 22:45:38]]> GMT</pubDate>
				<author><![CDATA[ Nutt007]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I wish I had Maya, those creations look amazing.]]></description>
				<guid isPermaLink="true">http://forum.spore.com/jforum/posts/preList/37155/2103281.page</guid>
				<link>http://forum.spore.com/jforum/posts/preList/37155/2103281.page</link>
				<pubDate><![CDATA[Thu, 22 Apr 2010 02:31:08]]> GMT</pubDate>
				<author><![CDATA[ DragonEye4]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi, currently having problems when I'm importing the .dae files into Maya 2010.  Seems I can see the base mesh as a dark blue and then there are 9 billion other lines all around the base mesh.  Any suggestions? My goal is to just get some easy .obj's that I can load up in Zbrush and mess around with sculpting.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/37155/2130417.page</link>
				<pubDate><![CDATA[Fri, 30 Apr 2010 06:05:42]]> GMT</pubDate>
				<author><![CDATA[ Faendran]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I'm coming here on my knees begging if any admin here could very nicely ask the devs if they could post a bit of math here.<br /> <br /> I've been trying to develop an app that can parse a dae file and produce a mesh that looks exactly like it should in game, but so far all I have is a complete mess of parts going off in wildly different directions, scales and positions<br /> <br /> From one example I've found through google, this formula was posted:<br /> <br /> [code]<br />             /*   The skinning calculation for each vertex v in a bind shape is<br />                  for i to n<br />                       v += {[(v * BSM) * IBMi * JMi] * JW}<br />                  • n: The number of joints that influence vertex v<br />                  • BSM: Bind-shape matrix<br />                  • IBMi: Inverse bind-pose matrix of joint i<br />                  • JMi: Transformation matrix of joint i<br />                  • JW: Weight of the influence of joint i on vertex v<br />             <br />                  * I have Got (v * BSM) and (IBMi * JMi) already multiplied since they are constants<br />             */<br /> [/code]<br /> BSM is extremely confusing, the example I found ([url]http://www.wazim.com/Collada_Tutorial_2.htm#Third_Part[/url]) doesnt totally explain how BSM is derived or where I pull it from the dae file...Im ok with the rest of the terms (i think) but the result I get when I apply the above to the vertex data is almost a completely random mess of parts. odd thing is some parts actually come out right, but are not where they should be. I've tried looking at fcollada and some other converters/viewers out there in the wild but it is extremely difficult to see what is being done to produce a valid mesh. A serious lack of working converters and examples is really frustrating and all I want is to be able to see my models outside of game...<br /> <br /> I'm hopeful someone here might understand what is involved and how to properly transform the vertex data because I just do not know what I'm missing to make this work. any help would be greatly appreciated.]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 07:54:56]]> GMT</pubDate>
				<author><![CDATA[ MaudDibb]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ can you export creatures to 3Ds Max?  :? ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 23:00:27]]> GMT</pubDate>
				<author><![CDATA[ ComTek]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=ComTek]can you export creatures to 3Ds Max?  :? [/quote]<br /> [url]http://forum.spore.com/jforum/posts/list/38859.page[/url]<br /> That should help you]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 23:06:05]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ hi, i have the latest beta version of blender and it import collada pretty darn good, but i notice some of my creation when imported, that their limbs that are.. er short<br /> <br /> looks like this <br /> [img]http://static.spore.com/static/image/500/645/251/500645251361_lrg.png[/img]<br /> <br /> to this<br /> <br /> [IMG]http://i35.tinypic.com/14v2yc7.png[/IMG]<br /> <br /> is this because of blender? or is it just a known problem with the colladaexport?]]></description>
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				<pubDate><![CDATA[Mon, 23 Aug 2010 00:51:42]]> GMT</pubDate>
				<author><![CDATA[ darwinnightmare]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I didn't understand any of this, nor have any clue what Maya is. But I know that those pics and that video are awesome.  :thumbup: ]]></description>
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				<pubDate><![CDATA[Mon, 23 Aug 2010 01:04:28]]> GMT</pubDate>
				<author><![CDATA[ Zaragorne]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ In responce to this Maya thing i cant get the Dae file to work in maya i have maya 2011, but when i import the creature it looks like some one has had a barny with a ball of cotton wool and not like the creature i want to import please any one know what im doing wrong, email me please i would appreseate your assistance. <a class="snap_shots" href="mailto:daleocomputers@aol.com">daleocomputers@aol.com</a>]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 19:36:56]]> GMT</pubDate>
				<author><![CDATA[ Mattie400]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ here are a couple of renders that where done in carrara from player ceese<br /> hope you like<br /> <br /> [IMG]http://i862.photobucket.com/albums/ab185/Turenkarn/ceese.jpg[/IMG]<br /> [IMG]http://i862.photobucket.com/albums/ab185/Turenkarn/Doc15.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 15:41:34]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Really cool! Love the textures]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 17:26:58]]> GMT</pubDate>
				<author><![CDATA[ Jomeaga]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ k not been about for a long time. but wish the spore devs would allow us to export everything that we make. id like to do a thread with renders of all the [color=red]"FEATURED CREATIONS" [/color] but asfar as i know there has been no update to the editors ????. also would be cool if we could also save out some motion with the models. :)]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 22:31:20]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=trev6969]here are a couple of renders that where done in carrara from player ceese<br /> hope you like<br /> <br /> *snip*[/quote]<br /> I love the particle system you used for the first one.  :) ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 23:15:41]]> GMT</pubDate>
				<author><![CDATA[ BethR]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Zaragorne]I didn't understand any of this, nor have any clue what Maya is. But I know that those pics and that video are awesome.  :thumbup: [/quote]Maya is an animation program. <br /> <br /> It's being used in Darkspore. :)]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 23:39:04]]> GMT</pubDate>
				<author><![CDATA[ ghostofillusion]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ You can import them into Google Sketchup 8, its a free program too!  :mrgreen:]]></description>
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				<pubDate><![CDATA[Tue, 19 Oct 2010 04:10:30]]> GMT</pubDate>
				<author><![CDATA[ GammaGames]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Mattie400]In responce to this Maya thing i cant get the Dae file to work in maya i have maya 2011, but when i import the creature it looks like some one has had a barny with a ball of cotton wool and not like the creature i want to import please any one know what im doing wrong, email me please i would appreseate your assistance. <a class="snap_shots" href="mailto:daleocomputers@aol.com">daleocomputers@aol.com</a>[/quote]<br /> <br /> <br /> Try converting from COLLADA to Maya ASCII using the executables here:<br /> <br /> <a class="snap_shots" href="http://www.opencollada.org/download.html" target="_blank" rel="nofollow">http://www.opencollada.org/download.html</a><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Nov 2010 23:07:32]]> GMT</pubDate>
				<author><![CDATA[ Numerator]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Numerator][quote=Mattie400]In responce to this Maya thing i cant get the Dae file to work in maya i have maya 2011, but when i import the creature it looks like some one has had a barny with a ball of cotton wool and not like the creature i want to import please any one know what im doing wrong, email me please i would appreseate your assistance. <a class="snap_shots" href="mailto:daleocomputers@aol.com">daleocomputers@aol.com</a>[/quote]<br /> <br /> <br /> Try converting from COLLADA to Maya ASCII using the executables here:<br /> <br /> <a class="snap_shots" href="http://www.opencollada.org/download.html" target="_blank" rel="nofollow">http://www.opencollada.org/download.html</a><br /> [/quote]<br /> <br /> I used this, and a Command Prompt came up and then instantly crashed without warning, what did I do wrong?]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 00:19:35]]> GMT</pubDate>
				<author><![CDATA[ UFO12355]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=UFO12355][quote=Numerator][quote=Mattie400]In responce to this Maya thing i cant get the Dae file to work in maya i have maya 2011, but when i import the creature it looks like some one has had a barny with a ball of cotton wool and not like the creature i want to import please any one know what im doing wrong, email me please i would appreseate your assistance. <a class="snap_shots" href="mailto:daleocomputers@aol.com">daleocomputers@aol.com</a>[/quote]<br /> <br /> <br /> Try converting from COLLADA to Maya ASCII using the executables here:<br /> <br /> <a class="snap_shots" href="http://www.opencollada.org/download.html" target="_blank" rel="nofollow">http://www.opencollada.org/download.html</a><br /> [/quote]<br /> <br /> I used this, and a Command Prompt came up and then instantly crashed without warning, what did I do wrong?[/quote]<br /> <br /> It is a command line program.  Meaning you have to supply the arguments when the program is launched.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 00:26:01]]> GMT</pubDate>
				<author><![CDATA[ Numerator]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Numerator][quote=UFO12355][quote=Numerator][quote=Mattie400]In responce to this Maya thing i cant get the Dae file to work in maya i have maya 2011, but when i import the creature it looks like some one has had a barny with a ball of cotton wool and not like the creature i want to import please any one know what im doing wrong, email me please i would appreseate your assistance. <a class="snap_shots" href="mailto:daleocomputers@aol.com">daleocomputers@aol.com</a>[/quote]<br /> <br /> <br /> Try converting from COLLADA to Maya ASCII using the executables here:<br /> <br /> <a class="snap_shots" href="http://www.opencollada.org/download.html" target="_blank" rel="nofollow">http://www.opencollada.org/download.html</a><br /> [/quote]<br /> <br /> I used this, and a Command Prompt came up and then instantly crashed without warning, what did I do wrong?[/quote]<br /> <br /> It is a command line program.  Meaning you have to supply the arguments when the program is launched.<br /> <br /> <br /> <br /> [/quote]<br /> <br /> What are the arguments that I have to supply, and how do I supply them?]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 00:27:37]]> GMT</pubDate>
				<author><![CDATA[ UFO12355]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=UFO12355]<br /> <br /> What are the arguments that I have to supply, and how do I supply them?[/quote]<br /> <br /> Copy the dae converter to where your creations are. The exact path will be listed when you do a collada export from Spore.<br /> <br /> In the Start menu,<br />     in the "start search" area<br />        enter [code]cmd[/code]<br /> <br /> Navigate to where the dae converter and your creations area: like this<br /> [code]  cd  C:\Users\Numerator\Documents\My Spore Creations\Creatures<br /> [/code]<br /> <br /> <br /> type the dma2ma converter name to see the parameters<br /> [code]dae2ma_1.2.2_x64[/code] for the 64 bit version<br /> [code]dae2ma_1.2.2_x32[/code] for the 32 bit version<br /> <br /> enter the command to convert, for example<br /> [code]dae2ma_1.2.2_x64 -i jrak.dae jrak.ma -v 2011[/code]<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Nov 2010 01:06:02]]> GMT</pubDate>
				<author><![CDATA[ Numerator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ What can I do, if I don't have textures? And when I import the .dea file I get this error: [img]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs194.snc4/38043_141126672572221_100000246667342_321104_2453968_n.jpg[/img], but then the mesh is imported. It's bad? ]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 13:24:02]]> GMT</pubDate>
				<author><![CDATA[ Accca]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hello! I have Maya 2011 and I was wondering where I could find a collada plug-in that worked for the 2011 software? I have tried using the other plug-ins with the result being a load of errors that it wasn't compatible or loading correctly. all I'm left with is a load of wire framed bundles of stuff. I would greatly appreciate some help here! Thanks. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Nov 2010 20:35:45]]> GMT</pubDate>
				<author><![CDATA[ TerraWyvern]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ created this with syntheyes and carrara just thought id share it with ya all. :)<br /> <br /> [youtube]http://www.youtube.com/watch?v=7AvWKVXdUIw[/youtube]]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2010 09:47:22]]> GMT</pubDate>
				<author><![CDATA[ trev6969]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Does this work with Maya 2009?<br /> Yes, I know this is a necro, but BB said "If there isn't an existing thread of the same topic, and the topic hasn't been resolved, it's ok."]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 17:28:30]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Yes, any form of Maya accepts collada files.<br /> <br /> But, the export from the game to the file is kinda glitchy, depending on the creature. Creatures that don't use any cheats work the best for exporting.]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 17:31:27]]> GMT</pubDate>
				<author><![CDATA[ ghostofillusion]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ How do you even get a creature up?<br /> I've started it, and I barely understand anything!<br /> And the tutorials are no help!<br /> So please tell me where the button is.]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 22:53:25]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Well, Maya is [b]NOT[/b] an easy program...<br /> <br /> <br /> I have Cinema4D, so I pretty much know what half of the buttons do. I haven't used Maya in a long time, although I do remember just dragging the collada file into the program, and it will import after five or ten minutes. <br /> <br /> <br /> Just saying...]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 23:25:19]]> GMT</pubDate>
				<author><![CDATA[ ghostofillusion]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Oh, so like when importing with Spore.<br /> I'll try that.<br /> And if it doesn't work, here goes cinema4d.]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 23:26:25]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Cinema4D does not accept collada files.<br /> <br /> <br /> <br /> I think. I'll have to try it out though.]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 23:26:56]]> GMT</pubDate>
				<author><![CDATA[ ghostofillusion]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Drat.<br /> Well then, I will search google for a guide!]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 23:27:39]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Dont work for me i use Maya 2011 and it just lookes like a tangled up ball of wire  :x]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 00:31:31]]> GMT</pubDate>
				<author><![CDATA[ Mattie400]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=UFO12355][quote=Numerator][quote=UFO12355][quote=Numerator][quote=Mattie400]In responce to this Maya thing i cant get the Dae file to work in maya i have maya 2011, but when i import the creature it looks like some one has had a barny with a ball of cotton wool and not like the creature i want to import please any one know what im doing wrong, email me please i would appreseate your assistance. <a class="snap_shots" href="mailto:daleocomputers@aol.com">daleocomputers@aol.com</a>[/quote]<br /> <br /> <br /> Try converting from COLLADA to Maya ASCII using the executables here:<br /> <br /> <a class="snap_shots" href="http://www.opencollada.org/download.html" target="_blank" rel="nofollow">http://www.opencollada.org/download.html</a><br /> [/quote]<br /> <br /> I used this, and a Command Prompt came up and then instantly crashed without warning, what did I do wrong?[/quote]<br /> <br /> It is a command line program.  Meaning you have to supply the arguments when the program is launched.<br /> <br /> I tried them they dont work with maya 2011[/quote]]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 00:35:55]]> GMT</pubDate>
				<author><![CDATA[ Mattie400]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ They work with Maya 2011.  You just need to delete those jumbles of wires.<br /> <br /> Load in the .ma file<br /> Go to Window-&gt;HyperGraph: Hierarchy<br /> Select the long list called 'sroot'.<br /> Go back to the main window<br /> Hit the delete button.<br /> <br /> You can also convert .dae to .fbx and load that into Maya with the converter located here:<br /> (scroll down to FBX Converter)<br /> <a class="snap_shots" href="http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855</a><br /> but textures do not seem to get converted properly for me.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 00:43:47]]> GMT</pubDate>
				<author><![CDATA[ Numerator]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ 0_0<br /> <br /> numerator.<br /> <br /> zomg.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 00:56:00]]> GMT</pubDate>
				<author><![CDATA[ PirateNori]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Numerator, is it possible to import .dae files into Cinema4D?<br /> <br /> I have researched how, but none of the methods work for me.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 01:40:31]]> GMT</pubDate>
				<author><![CDATA[ ghostofillusion]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=ghostofillusion]Numerator, is it possible to import .dae files into Cinema4D?<br /> <br /> I have researched how, but none of the methods work for me.[/quote]<br /> <br /> I am not familiar with Cinema4D, so I cannot offer you any suggestions.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 02:11:16]]> GMT</pubDate>
				<author><![CDATA[ Numerator]]></author>
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				<description><![CDATA[ It's cool. I'll just have to keep reading.<br /> <br /> And if its not possible, oh well.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 02:11:51]]> GMT</pubDate>
				<author><![CDATA[ ghostofillusion]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ If I delete the jumbles of wire, then it can't animate.<br /> .dae to .fbx? What does that do to it? Does it remove the joints or just them showing up as purple wires?]]></description>
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				<pubDate><![CDATA[Tue, 7 Dec 2010 00:10:18]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hi all I have been away from spore for a while now, and yes this might be bumbing an old topic, I was just wondering,  is it already possible to also export vehicles and building etc as collada?  or if not is EA still planing this??<br /> <br /> Thanks in advance for the answers<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 02:48:57]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<description><![CDATA[ Not that I am aware of. Haven't heard anything about plans for it, either.]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 02:56:19]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=DeKDeS]Hi all I have been away from spore for a while now, and yes this might be bumbing an old topic, I was just wondering,  is it already possible to also export vehicles and building etc as collada?  or if not is EA still planing this??<br /> <br /> Thanks in advance for the answers<br /> <br /> [/quote] Nope. I know, I tried.]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 02:58:20]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ thanks for answering.<br /> <br /> So EA are you guys gonna do this, or has the community to smart you out, and mod it? :)<br /> <br /> I wonder why there aint a mod yet, you got things like better spore where they completely changed game mechanics, how hard sho9uld it be to approach the collada engineering to get it working for the other structures?  so SMART people out there, please do try to find out :) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 11:45:20]]> GMT</pubDate>
				<author><![CDATA[ DeKDeS]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Woah, nice to see you again DeKDeS :) Welcome back.<br /> <br /> <br /> EA hasn't really been responsive lately, especially in this forum. But Aurora and Adroit still help where they can in EAUK, if that helps at all.]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 11:54:59]]> GMT</pubDate>
				<author><![CDATA[ Rebecca1208]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can you suggest a pluggin or a way to do this with Maya 2011?]]></description>
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				<pubDate><![CDATA[Tue, 18 Jan 2011 22:59:59]]> GMT</pubDate>
				<author><![CDATA[ Garetron]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Should work the same way.]]></description>
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				<pubDate><![CDATA[Tue, 18 Jan 2011 23:00:56]]> GMT</pubDate>
				<author><![CDATA[ Eochaid1701]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Eochaid1701]Should work the same way.[/quote]<br /> Tested it with the demo. It works. But you do have to change the file type to Maya ASCII. Last page it was explained.]]></description>
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				<pubDate><![CDATA[Tue, 18 Jan 2011 23:04:10]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ How do I change it to maya ASCII?]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 00:12:26]]> GMT</pubDate>
				<author><![CDATA[ Garetron]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hello, sorry to necro this.<br /> <br /> I recently just got 3d modeling softare to try this with, and I have a few questions:<br /> <br /> - Will this work with blender 2.5?<br /> <br /> - How can I get spaceships and the like to work? Maybe even a planet from galatic adventures?<br /> <br /> Thanks!<br /> <br /> (I have the demo for 3d max 2011 too, in case I need that.)]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 13:15:52]]> GMT</pubDate>
				<author><![CDATA[ jabberwock]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=Garetron]How do I change it to maya ASCII?[/quote]<br /> Last page Numerator explains.<br /> @Jabberwock:<br /> Blender has some problems. I haven't figured out why, or how to fix it, but it only exports one thing or the other.<br /> You can't export anything except creatures.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 15:55:25]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=kaleb702][quote=Garetron]How do I change it to maya ASCII?[/quote]<br /> Last page Numerator explains.<br /> @Jabberwock:<br /> Blender has some problems. I haven't figured out why, or how to fix it, but it only exports one thing or the other.<br /> You can't export anything except creatures.[/quote]<br /> <br /> I have a 3d max demo though, could I import it into that, then save it as a different file type to load into blender? <br /> <br /> (not just for stuff other than creatures, I need my textures to be importered into blender formy creatures, so I don't know if the abpoove would do so)]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 16:06:48]]> GMT</pubDate>
				<author><![CDATA[ jabberwock]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ I have no idea. I haven't used 3D max.<br /> But, if you uploaded it both ways, which uploads the animation and the looks seperate I think, you could attach them and it would work. Just be much harder.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 16:08:15]]> GMT</pubDate>
				<author><![CDATA[ kaleb702]]></author>
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				<title>How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ [quote=kaleb702]I have no idea. I haven't used 3D max.<br /> But, if you uploaded it both ways, which uploads the animation and the looks seperate I think, you could attach them and it would work. Just be much harder.[/quote]<br /> <br /> Well, I ran into a snag by importing it into max.<br /> <br /> 5 to be exact:<br /> <br /> <a class="snap_shots" href="http://img94.imageshack.us/img94/5619/spore3dmaximporterror1.jpg" target="_blank" rel="nofollow">http://img94.imageshack.us/img94/5619/spore3dmaximporterror1.jpg</a><br /> <br /> <a class="snap_shots" href="http://img155.imageshack.us/img155/5375/spore3dmaximporterror2.jpg" target="_blank" rel="nofollow">http://img155.imageshack.us/img155/5375/spore3dmaximporterror2.jpg</a><br /> <br /> <a class="snap_shots" href="http://img703.imageshack.us/img703/2531/spore3dmaximporterror3.jpg" target="_blank" rel="nofollow">http://img703.imageshack.us/img703/2531/spore3dmaximporterror3.jpg</a><br /> <br /> <a class="snap_shots" href="http://img152.imageshack.us/img152/3672/spore3dmaximporterror4.jpg" target="_blank" rel="nofollow">http://img152.imageshack.us/img152/3672/spore3dmaximporterror4.jpg</a><br /> <br /> <a class="snap_shots" href="http://img814.imageshack.us/img814/6930/spore3dmaximporterror5.jpg" target="_blank" rel="nofollow">http://img814.imageshack.us/img814/6930/spore3dmaximporterror5.jpg</a><br /> <br /> <br /> Other than the last one, I really don't know the ramfications of this.<br /> <br /> I assume this is just telling me that it couldn't import the skeltion poperly, right?<br /> <br /> Also, would I be able to export creatures to zbrush?<br /> <br /> EDIT: Oh, lovely. <br /> <br /> This is what imported to 3d max after hitting ok to those errors:<br /> <br /> <a class="snap_shots" href="http://img684.imageshack.us/img684/3375/messgr.jpg" target="_blank" rel="nofollow">http://img684.imageshack.us/img684/3375/messgr.jpg</a><br /> <br /> EDIT 2:<br /> <br /> Here's what I got when I imported it into blender 2.5:<br /> <br /> <a class="snap_shots" href="http://img687.imageshack.us/img687/8733/blendercreature.jpg" target="_blank" rel="nofollow">http://img687.imageshack.us/img687/8733/blendercreature.jpg</a><br /> <br /> It's much better than the result from 3d max, but there's still a few issues Ithe hind legs aren't connected at the joints, the front fingers are fattned, some of the accessriores are flattened or warped, etc) and a couple of errors:<br /> <br /> <a class="snap_shots" href="http://img213.imageshack.us/img213/6109/blendererrors.jpg" target="_blank" rel="nofollow">http://img213.imageshack.us/img213/6109/blendererrors.jpg</a><br /> <br /> <br /> I exported that into and obj, i'll fire up art of illusion and i'll try to do this via triangle meshs to fix it.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 17:10:37]]> GMT</pubDate>
				<author><![CDATA[ jabberwock]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Argh, I meant to eidt my last post, not post a new one.]]></description>
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				<pubDate><![CDATA[Mon, 24 Jan 2011 17:38:39]]> GMT</pubDate>
				<author><![CDATA[ jabberwock]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Hello all of you, i'm a 3d hobbist and bought Spore mainly for it's creature creator, as a tool for fast modeling. Though it is not designed for this purpose, the collada export command opens an entire world of creations and experimentation for 3d animators and enthusiasts. Shame i didn't realize the creature creator doesn't have this command, it only works in Spore game after patching to 1.05<br /> I tried to read all posts on this export collada topic before posting, but its just too long! <br /> This is what i have found out from my tests with a little caterpillar i did<br /> - I tried to import .dae with [b]bryce 7[/b] and it loaded only the mesh in default grey color, but the figure lost its UV mapping, so when i linked the diffuse texture it didnt match. I got no rigging from it.<br /> - When i tried to import it on 3dmax, the figure loaded totally distorted, a real mess and no rig.<br /> - Finally, as someone wisely posted here (sorry i lost track of that post) about Daz studio. I could easily import the mesh with the correct UVmapped textures in [b]Daz Studio[/b]. Unluckily, the rigging data was present but not linked to the mesh, but anyway getting the textured mesh is great as a starting point. Besides, Daz Studio has also a free version. This software is mainly for animating already rigged figures, like poser, but [u]it can export to a variet of formats[/u]. I exported it to .obj and loaded this .obj in 3dmax for further work and its nice.<br /> - The only weird thing is that some of the bodyparts seem to be in its original shape, without the morph transformations i have done into the Spore creator. But at least i got a clean mesh.<br /> - I also tested opening the .dae in photoshop CS4 and it works, though the texture colors looks dull and very shiny the whole mesh. Maybe it's a matter of practise but as i have never used the 3dpaint feature, i found it simpler to modify the TGA textures in photoshop than painting over the 3d model, though it could have cool advantages.<br /> - i have no maya -sigh!- but i'll like to know -if Mr. Ocean Quigley can illuminate us- some questions:<br /> &gt;&gt;&gt; is the rig automatically set when importing .dae into Maya?, and <br /> Is it possible to export the whole thing, mesh+texture+rig to another formats?<br />  Thanks in advance for your advice, time and help! <br /> sorry i'm a newbie at this forum and spore site, so i couldn't post any screenshots here, this is the link to my caterpillar (oruga2) <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-nusonik%7C500720254972%3Asast-500720772379" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-nusonik%7C500720254972%3Asast-500720772379</a>]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2011 07:50:00]]> GMT</pubDate>
				<author><![CDATA[ nusonik]]></author>
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				<title>Re:How To Export Spore Creatures to Maya using patch 5 cheat</title>
				<description><![CDATA[ Can you do this without patch 5? Patch 5 breaks my game.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jun 2012 17:51:16]]> GMT</pubDate>
				<author><![CDATA[ greivous1214]]></author>
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