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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b][size=18] Introduction [/size][/b]<br /> <br /> Well, a lot of people have Review threads happening. However, many of them also seem to be backed up. I figure I'll help take some of the slack off by reviewing people's adventures. I'll give them a basic score, and lengthy critique on how it can be improved. A long of course with a Thumbs up or Thumbs down rating and a comment. So just go ahead and post a link to your adventure here and I'll add it to my list and do a review. Simple no?<br /> <br /> Uhm, all I ask is a comment/thumbs up on one of my adventures (Pretty much all of mine are in my sig link below.) as a tip. Optional, y'don't have too, but greatly appreciated.<br /> <br /> That's about it. <br /> <br /> Oh, all that's left is the ratings. I'm going to shy away from the 1 - 10 layout. As everything is really a matter of taste with adventures. So, instead here's the ratings:<br /> [b][size=18]<br /> Ratings<br /> [/size][/b]<br /> [color=red][u]Unplayable[/u][/color] - Uncompleteable acts, or impossibly powerful monsters, or just a big brick wall that makes it impossible to complete. <br /> <br /> [color=brown][u]Poor [/u][/color]- Poorly made, poor cast, poor playstyle, and impossibly short missions go here (Talk to this guy, you win! That's it to the mission) <br /> <br /> [color=olive][u]Fair[/u][/color] - Made ok, has it's flaws and has room for improvement, but entertaining and worth playing. <br /> <br /> [color=blue][u]Good[/u] [/color]- Impressive, has flaws, but has good detail and good story with fun playstyle to it. <br /> <br /> [color=green][u]Great[/u] [/color]- Very impressive, very detailed, few flaws, definitely worth a play through for anyone.<br /> <br /> [color=purple][u]Epic[/u][/color]- Absolutely spectacular, blow me away. Few if any flaws, absorbing environment and play through. This will be given out next to -never- so don't expect to get it. This is for those few and far between adventures that are just amazing. <br /> <br /> Ok, well, enough of that.<br /> <br /> Onto the list!<br /> <br /> [b][size=18] List of reviews [/size] [/b]<br />  <br /> [b]Maker            /              Adventure (With link)             /           Score[/b]<br /> <br /> Omgimonfire               /    [url=http://www.spore.com/sporepedia#qry=usr-omgimonfire|2251492196%3Asast-500378135735]Stranded[/url]           / [color=olive] Fair[/color]<br />                   <br /> Omgimonfire / [url=http://www.spore.com/sporepedia#qry=usr-omgimonfire|2251492196%3Asast-500379281916]Stranded 2 (Dracta's story) [/url] / [color=olive]Fair [/color]/ [color=blue]Good[/color]<br /> <br /> Omgimonfire / [url=http://www.spore.com/sporepedia#qry=usr-omgimonfire|2251492196%3Asast-500382185448]The Maze[/url] / [color=blue]Good[/color]<br /> <br /> Omgimonfire / [url=http://www.spore.com/sporepedia#qry=usr-omgimonfire|2251492196%3Asast-500382785079] The Parar-Tasooma arena part 1[/url] / [color=olive]Fair[/color]<br /> <br /> Omgimonfire / [url=http://www.spore.com/sporepedia#qry=usr-omgimonfire|2251492196%3Asast-500382881610]The Parar-Tasooma arena part 2[/url] / [Color=Olive]Fair[/color]<br /> <br /> Miles-McStyles / [url=http://www.spore.com/sporepedia#qry=usr-Miles-McStyles|2250342062%3Asast-500381425177]AS - Battle on the Bridge[/url] / [color=green]Great[/color]<br /> <br /> Rythmear / [url=http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500378923774%3Apg-20]The Great Alchroma[/url] / [color=green]Great[/color]<br /> <br /> pwnageman123 / [url=http://www.spore.com/sporepedia#qry=usr-pwnageman123|500181263441%3Asast-500384036399]Defend The Palace[/url] / [color=blue]Good[/color]<br /> <br /> helio2 / [url=http://www.spore.com/sporepedia#qry=usr-Mckelio|500374189407%3Asast-500384600540] A New Civilization -Pt1[/url] / [color=blue]Good[/color]<br /> <br /> TheRedBaron479 / [url=http://www.spore.com/sporepedia#qry=usr-TheRedBaron479|2267529057%3Asast-500378730240]The Swarm (Part I)[/url] / [color=olive]Fair[/color]<br /> <br /> masterlemons123 / [url=http://www.spore.com/sporepedia#qry=usr-masterlemons123|2265678525%3Asast-500366904390%3Apg-20]A typical post-apocalyptic day[/url] / [color=olive]Fair[/color]<br /> <br /> Fabriman / [url=http://www.spore.com/sporepedia#qry=usr-FabriMan|2266792328%3Asast-500384879773]Terraptors on the Loose[/url] / [color=olive]Fair[/color] / [color=blue]Good[/color]<br /> <br /> masqeurain3 / [url=http://www.spore.com/sporepedia#qry=usr-masqeurain3|2265822078%3Asast-500384886097]The Valley of Mist[/url] / [color=olive]Fair<br /> [/color]<br /> Bluhman / [url=http://www.spore.com/sporepedia#qry=usr-Bluhman|2266511415%3Asast-500381384911] Calsonettes - VX Virus[/url] / [color=green]Great[/color]<br /> <br /> shadow1259 / [url=http://www.spore.com/sporepedia#qry=usr-shadow1259|2265216927%3Asast-500384886623] Demonic Apocalypse V2 [/url] / [color=blue]Good[/color]<br /> <br /> Arkanay / [url=http://www.spore.com/sporepedia#qry=usr-Arkanay|500313150671%3Asast-500383936313] Endless Hope[/url] / [color=purple]Epic[/color]<br /> <br /> Arkanay / [url=http://www.spore.com/sporepedia#qry=usr-Arkanay|500313150671%3Asast-500382739466] LAF Assault[/url] / [color=olive]Fair[/color]<br /> <br /> Rythmear / [url=http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500377679487%3Assc-500373644338] The Silent Beacon [/url] / [color=green]Great[/color]<br /> <br /> Rythmear / [url=http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500377962860%3Assc-500373644338] A Trail gone cold [/url] / [color=blue]Good[/color]<br /> <br /> Firesoul135 / [url=http://www.spore.com/sporepedia#qry=usr-Firesoul135|2267516671%3Asast-500366024566%3Apg-40] Skyviour Invasion [/url] / [color=blue]Good<br /> [/color]<br /> Yaway / [url=http://www.spore.com/sporepedia#qry=usr-yaway|2263143700%3Asast-500381491048] Boarding Party [/url] / [color=green]Great[/color]<br /> <br /> Kaizer001 / [url=http://www.spore.com/sporepedia#qry=sast-500385136292] In the Dead of Night [/url] / [color=green] Great [/color]<br /> <br /> Alelo / [url=http://www.spore.com/sporepedia#qry=usr-Alelo|2263069269%3Asast-500385499850] Jokt, the Wanderer [/url] / [color=blue]Good[/color]<br /> <br /> Zanzibar196 / [url=http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-zanzibar196|2263097882%3Asast-500383310631%3Aview-newest] Zanzibar's Zany Fun [/url] / [color=brown]Poor[/color]<br /> <br /> Zanzibar196 / [url=http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-zanzibar196|2263097882%3Asast-500381044136%3Aview-newest] Survival Planet [/url] / [color=brown]Poor[/color]<br /> <br /> Zanzibar196 / [url=http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-zanzibar196|2263097882%3Asast-500377963372%3Aview-newest] The quest for the Holy Grail [/url] / [color=olive]Fair[/color]<br /> <br /> ClintostheGreat / [url=http://www.spore.com/sporepedia#qry=usr-ClintostheGreat|2258578413%3Asast-500385594858] Boba Fett Stories (Prologue) [/url] / [color=green]Great[/color]<br /> <br /> FrustratedUser / [url=http://www.spore.com/sporepedia#qry=usr-FrusturatedUser|500221504769%3Asast-500381745681] Drachio Sagas Dip [/url] / Not yet Reviewd<br /> <br /> Omgimonfire / [url=http://www.spore.com/sporepedia#qry=usr-omgimonfire|2251492196%3Asast-500385791918] Glidarufe [/url] / Not yet Reviewed<br /> <br /> TheRedBaron479 / [url=http://www.spore.com/sporepedia#qry=usr-TheRedBaron479|2267529057%3Asast-500385826427] The Swarm (Part 1) [/url] / Not yet Reviewed ( A Redux ) <br /> <br /> ChiefRockinHo / [url=http://www.spore.com/sporepedia#qry=usr-ChiefRockinHo|2263275907%3Asast-500385878919] The Planet is Alive![/url] / Not yet Reviewed<br /> <br /> FabriMan / [url=http://www.spore.com/sporepedia#qry=usr-FabriMan|2266792328%3Asast-500385923185] War-Field [/url] / Not yet Reviewed<br /> <br /> Quail123 / [url=http://www.spore.com/sporepedia#qry=usr-Quail123|2268950936%3Asast-500385781224] Epic [/url] / Not yet Reviewed<br /> <br /> Warcriminal666 / [url=http://www.spore.com/sporepedia#qry=usr-warcriminal666|2265044420%3Asast-500382268495] The Fellowship of the Ring (pt 1) [/url] / Not Yet Reviewed<br /> <br /> Warcriminal666 / [url=http://www.spore.com/sporepedia#qry=usr-warcriminal666|2265044420%3Asast-500386077694] The Fellowship of the Ring (pt 2) [/url] / Not yet Reviewed<br /> <br /> Aywren / [url=http://www.spore.com/sporepedia#qry=sast-500386852226] Wayrift’s Dragon Tales – Zoe [/url] / Not yet Reviewed<br /> <br /> DRAZiACH / [url=http://www.spore.com/sporepedia#qry=usr-DRAZiACH|500226798774%3Asast-500386731242] The Secret of Dreams Part 2 [/url] / Not yet Reviewed<br /> <br /> Itsglenn / [url=http://www.spore.com/sporepedia#qry=usr-itsglenn|2264975194%3Asast-500378267520] Acropolan Frost [/url] / Not yet Reviewed<br /> <br /> Ranger7722 / [url=http://www.spore.com/sporepedia#qry=usr-Ranger7722|2263303013%3Asast-500386807135] The Legend of Zelda [/url] / Not yet Reviewed]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:22:22]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ AS - Battle on the Bridge<br /> <br /> First of my series, an attack mission. Features a big cast that includes boss fights.<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500381425177" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500381425177</a>]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:27:33]]> GMT</pubDate>
				<author><![CDATA[ Miles-McStyles]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I will probably have you review one of my adventures in the future. Thanks for the rating on the adventure rate thread. Expect to see much better in the next instalment.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:38:33]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Well, you seem to be elloquent and discerning enough to warrant a request.<br /> <br /> Normally I wouldn't ask for a specific review, but I trust your opinions. <br /> <br /> If you've got a spare moment, would you take a look at this?<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500378923774%3Apg-20" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500378923774%3Apg-20</a>]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:41:09]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Well, I would like you to rate this adventure, it is called Defend The Palace, it is my first adventure and stars the Biodrone series that I have made.<br /> Here is the link.<br /> [url] <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500384036399" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500384036399</a> [/url]<br /> Also, if you have an issue completing the second task of act one, you need to walk into the entrance of the palace, which is where I placed a teleporter under and made it invisible. Also, there will be a large door once you enter the teleporter, and there is a card key to open it on your right, and the rest of the mission will not need explaining. Also, in act seven, the card key you found in the first act will haved respawned by the time you get to the act.<br /> I needed to tell you this because everybody who played it gave up whenever they were only 7% through the adventure, probably because they did not know where to find the Empress.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:51:13]]> GMT</pubDate>
				<author><![CDATA[ pwnageman123]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500384600540" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500384600540</a><br /> <br /> Here is mine took about 29 hours to make this, hopefully its good.<br /> Its Designed for a captain with at least 1 weapon add on<br /> <br /> This is my version of how i would have made the tribe stage for Spore.<br /> The goal here is to start a New Civilization from scratch. Along the way you will meet new friends and help them out to unite and form a great society. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:58:02]]> GMT</pubDate>
				<author><![CDATA[ helio2]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ If you're interested, will you review mine? [url]http://www.spore.com/sporepedia#qry=sast-500385826427[/url]]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:58:07]]> GMT</pubDate>
				<author><![CDATA[ TheRedBaron479]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ Would you be interested in reviewing either of mine?<br /> <br /> This one is more combat oriented:<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500378407633" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500378407633</a><br /> <br /> And this one doesn't require any:<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500383594941" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500383594941</a><br /> <br /> I'll gladly pay in comments]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 03:11:25]]> GMT</pubDate>
				<author><![CDATA[ Slyth33]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ rate mine please.<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-MKCSTEALTH%7C500220492929%3Asast-500378158614%3Apg-20" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-MKCSTEALTH%7C500220492929%3Asast-500378158614%3Apg-20</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 03:26:25]]> GMT</pubDate>
				<author><![CDATA[ MKCSTEALTH]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Check out my "A Post-Apocalyptic Day"<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500366904390%3Apg-20" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500366904390%3Apg-20</a>]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 03:51:52]]> GMT</pubDate>
				<author><![CDATA[ masterlemons123]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [size=18][b]Omigodimonfire's big bad review beatdown[/b][/size]<br /> <br /> OK! So, Omigod wanted me to do all of his adventures in his signature. . . I don't know if I'll ever do this again but hey, I figured it's a good way to start. Ok Omigod, here's my review. . .<br /> <br /> [b]Stranded [/b]: [color=olive]Fair [/color]<br /> <br /> A locked captain adventure, it was fun but very challenging. Pros of it:<br /> <br /> Well, like I said, it's fun and endearing for much of it. The epic battle between the tribe and the Evil Ones is spectacular. Platforming is challenging as is exploring the vast area. It also has a decent story with good dialog between yourself and the chief, and of course the evil one's ramblings when he's loose. Also, all of your creatures are incredibly detailed and well made. I loved just looking at them.<br /> <br /> Now, cons. . . The first thing that got me was how horrifically slow the Captain was. His walking speed was tearjerkingly slow. (Though, admittedly, my personal captain is speed 5, so I may just be spoiled.) It made getting from point A to point B long and kind of boring. <br /> <br /> Your jump pack is another problem, you need to use it a lot to go anywhere but there's only two energy power ups in the entire level. Both in the same spot on the same island. Unfortunately you burn through your energy just jumping from one island to the next. This means a lot of time sitting on the islands waiting for your energy to recover. More energy power ups would be nice. . . However an alternate solution would be more enemies. I found myself actually enjoying stops on islands with enemies, because at least then I had something to kill while waiting on my energy. (Poison blades don't take up energy.) Unfortunately, this was actually made quite dangerous because of the fire pillars that the planet belches up at you. Meaning you can be standing there waiting for your energy, then, BAM! FIRE! With how slow you move it's impossible to avoid, and because of having to wait on your energy it happens a lot more then it should. <br /> <br /> However all of this was redeemed by the epic battle into the base. Those dog things with their charge annoyed me a bit, but I still enjoyed the attack. (I figured out they'd annoy me much more later anyway.) Seeing insect swarms flying everywhere and enemies running for their lives was entertaining to say the least. <br /> <br /> When the first sub-boss appears with the two bombs, I made the initial mistake of tossing one of the big bombs at him and waiting. Where I was when the act started, I had no idea grenades were elsewhere and I figured that's what you had to do. I had no idea how huge the blast radius was or how much damage it did, needless to say I killed myself and was very careful not to do it again. Second time, took the guy down, took the tower down. Evil One shows up. . .<br /> <br /> Now, I did beat him, but he's still incredibly tough. First I used the second big bomb to chop off a -huge- amount of his health and managed to barely avoid the blast myself. However, I had to run back for the health packs. That's when I remembered how horribly slow I was. Evil one, naturally was faster, and began chasing me down. About half way back to the health packs I realized I wasn't going to make it. . .<br /> <br /> . . .Until, and I can't believe this, a flame geyser shot up and killed the boss. . . I won purely, out of dumb luck, literally a once in a life time chance.<br /> <br /> SO, It gets a fair rating from me, it's fun, but it has it's moments of drudgery and annoyance.<br /> <br /> [b]Stranded 2 (Dracta's Story): [/b][color=olive]Fair [/color]/ [color=blue]Good [/color]<br /> <br /> I loved the idea of the polar opposite of the last story. A frozen planet instead of a hot planet. However I wanted to gouge my eyes out when I found out that you changed around the equipment on the captain, but not his speed, which was my gripe with him in the first place. <br /> <br /> Anyway, pros. I love bug swarm, it's fun testing it in this mission. Once again the story's great, and the atmosphere is awesome in this one. It's a well thought out mission with a well made opening. I loved visiting the outpost and the timed events that helped along the story. (Like the guy running from the monster, who I was tempted to leave alone a while just to watch him run like a headless chicken.) <br /> <br /> Now, critique time. SLOW! GAH! Ok that's out of my system. . . Movement aside, it's fun. I love the new ability set of claws and bug swarm. Made life much easier being able to stun the enemy in question. Also, no jetpack platforming got a big sigh of relief from me. <br /> <br /> The beginning part, the escort mission, I have to say it was somewhat annoying. Initially it was fun, but it's hard to target those tiny enemies under the big escorted monsters you have to escort. I found myself accidentally targeting and attacking the guys you're supposed to be escorting because they're so big it's almost impossible to click on the little guys that're tearing into them.  This almost cost me the game when I almost killed the lead creature.<br /> <br /> Though, once again like I mentioned in the first addition, I love the detail on your creatures. It was spectacular to move with them. <br /> <br /> Now. . . Going through the level, I'm still slow, and found myself spamming the sprint ability even if it ate through my energy just to go a smidgen faster. This wasn't because I hated being so slow (Even though I do), it was because of the geysers. Yes, Ice geysers. They are utterly fatal, moving so slow leaves more time for geysers to appear under you, and with no health packs outside to be seen. . . Well. . . You really want to hurry with what you're doing and move along. <br /> <br /> Comical scene of guy getting chased, and all of the mini-bosses I had to kill, like the monster chasing the quest giver and the one protecting the key, are made pretty easy by bug swarm.  So, all of this was simple if I was still being eaten alive by geysers.  I finally made my way to the base, got past that, then had to proceed to the epic battle. <br /> <br /> Before I move onto that, the bridges. . . Your low speed meant that you actually had a hard time getting over some of the bumps in the bridges. I had to back up a lot and run at them to get over them sometimes, making an already slow trip slower. . . When I got to the ice lake I actually got off the bridge and walked along side it because it was slowing me down. <br /> <br /> Now, big battle. Absolutely, positively, awesome and epic. Made my computer lag some, but that's ok, all I did was sit back and spam bug swarm anyway. Killing the mass of enemies was easy. . . The boss went down without much of a fight all three times. (Though, when his 'backup' appeared in his second incarnation, I'd like to note the glitch where they didn't advance. . . They just stood there and watched me maul their boss to death.) <br /> <br /> While this was great, I finally finished it and had to head back. . . And I almost died.<br /> <br /> . . .Note I took no damage in the fight. . .<br /> <br /> The walk back was so long and finding a way back up the hill delayed me so long the -ice geysers- almost killed me. Going slow, in this case, really was murder. However I barely made it back, and bam, done.<br /> <br /> Now, I would have rated this one flat good, if it wasn't for the geysers constantly almost killing me. However I didn't think it was normal fair either, so I just put it on the cusp of both. Let the person playing decide which one they wanna go.<br /> <br /> [b]The Maze [/b][color=blue]Good[/color]<br /> <br /> Oh, my, god, did I have fun with this one. Not only was actually moving at a respectable speed fun but the platforming was a gas. <br /> <br /> Pros: Platforming, amazing, speed, amazing, theme, awesome. No story, but then again it's not supposed too. This is pure unbridled fun. And it was only more intensified by not moving the speed of a sloth.<br /> <br /> Ok, so, critique. Your big problem were the eggs. Some are explosive and some you collect! Well. . . It's made much easier because the ones you're supposed to collect have a glow. I didn't fall for a single explosive egg because I could tell which ones were real and which ones were explosive by staring at them a few moments. <br /> <br /> The maze itself was fun and endearing, platforming across the flying roadways was awesome, and the explosive barrel part was tense as touching the side was trouble obviously. <br /> <br /> . . .Then I came to the fight. At first, I couldn't get back into the 'cage' area to fight the birds. . . After a few attempts I blew up the explosive maze and used the jump pad finally to get in. Now, once I was in there. . . I realized I probably shouldn't have. . . You see, this would drive me insane later, but all of the creatures have charge. That generally means if one hits you, they're all going to charge into you, stunning you infinitely, and surrounding you. And when you snap out of it you move about an inch, and get stunned again as everything charges you again. <br /> <br /> I essentially got swarmed and blatantly stunned to death. I had a distinct flashback to PvPing a rogue in World of Warcraft, you just get stunned to the point where you can't viably fight back. I'm sure there's tricks around it, but for the life of me I just couldn't get pass that part. Still, it was fun, endearing, and a good adventure.<br /> [b]<br /> The Parar-Tasooma Arena part 1[/b] [color=olive]Fair [/color]<br /> <br /> I had to make these both fair, if for no other reason then they're just too hard. I love a good challenge, but there's a difference between a fun good challenge and a ball buster good challenge.<br /> <br /> Now, Pros: This is fun for the first part. Power up system is clever, fights are fun, and generally it's a good ol' fashion beat crap up game. The creatures, as I've said, look wonderful. You have some great ones in here. Also, I wanted to hug you when I found out I could use my own captain as a bonus.<br /> <br /> Critique, first glance was the wall of smoke. I couldn't tell where to go. I used my jump pack and leapt on top of the arena because I had to blast out of the smoke to get my bearings. I'm just glad you didn't do that in part two. . . <br /> <br /> I finally found my way in, and pretty easily got pass the first two waves. Now, my captain, he's level 10 and built for two things. . . Mobility and power. He's got a level 3 blaster, level 2 power claws, jet pack, stealth, armor, the works. . . Unfortunately he eats through energy like it's nothing. However I didn't figure this would be a problem, energy power ups!<br /> <br /> Then, I found out the thing that made me actually want to beat my head against something. They don't respawn. . . I understand this would make it a lot easier, but even so as hard as this battle is. . . I'd love it! <br /> <br /> So, third act. . . Actually a pretty comical opening, "Hey! Aren't those the dogs from Strande--" BAM! Hit by charge and swarmed. Thankfully this wasn't as fatal as in Maze, as I had a jetpack and level 5 speed! So, I did something that took me a long time. . . I ran. . . I ran circles around the arena, blasting backwards at the creatures trying to keep from letting any of them charge hit me. Picking them off one by painstaking one. . . This wouldn't be so bad if they didn't have so much health. It made this take -forever-. Now, more accurately, what made it take forever was my energy. I ran out of energy from blasting at them pretty fast, and ran out of energy power ups faster. This means I had to keep running, wait for my energy to recover to where I could fire again, then turn around, fire a shot or two, and then run again. . .<br /> <br /> Oho yeah, this took a while. . . <br /> <br /> Eventually, I picked away at them enough to make it to the next stage, another mass of guys with charge. . . Thankfully though, they had less HP and went down in two shots rather then. . . However many the dog monsters took in act 3. . . Making it more bareable. . . Eventually I wore down that wave. . . <br /> <br /> Theeen I bumped into the epics. . . Ho boy. . . See, now, running did me no good anymore. I couldn't kite them to death, because they're epics, and launch fireballs. Ended up blowing through the last of my health power ups and leaping into them with blades flying like crazy. <br /> <br /> Act 4, more epics. . . Ok I just couldn't win and lost pretty fast. That's as far as I got. I'd love dearly to see the end but even for a combat oriented captain it's really tough and energy regen makes you feel like you're chewing on rusty nails. . .<br /> <br /> A glitch I noticed is some of the creatures don't engage me. . . They just stand there looking confused, but, I can't blame you for that one that's obviously an AI problem. . .<br /> <br /> Anyway, this gets a good for me, it's entertaining and challenging, but at the same time next to impossible.<br /> [b]<br /> The Para Tasooma arena part 2[/b][color=Olive]Fair[/color]<br /> <br /> Same pros and cons generally as the last one without the smoke cloud. It's challenging, but well made, detailed, and fun. . . Yet still impossible. . .<br /> <br /> Power ups still don't respawn, immediately knew I was screwed. . . I dealt with act 1 in all the finesse and style that I beat act 3 in part 1. . . Which is to say none at all, just run and gun. . . However I eventually did it without blowing through any health power ups.<br /> <br /> Now, Act 2. . . The massive swarm of parasites. . . Ones with charge, lots of small ones you can't run and gun from, because it would take -forever- being over 100 of them. . . I blew through all the health power ups, all of them, and eventually beat it through persistence.<br /> <br /> Act 3, Epics. . . Yeah. . . I didn't survive. It was short, sweet, fun, chaotic, and that's all there is to say about it. <br /> <br /> It got another Fair from me. This really isn't one of those adventures you can gauge by, 'How fast did you complete it!?' but 'How far did you get before you got ripped limb from limb?' More of a survival challenge then a speed challenge. <br /> <br /> All in all, still fun. <br /> <br /> <br /> That wraps up my massive review of your stuff omgimonfire. Hope it helped. =) <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 05:15:37]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I must say - I admire your reviewing technique. Seems fair to my mind - and it's very well written... I find it so hard to take someone seriously when their review is "OMFG too hardz! Your bosses weer 2 hrd m8!"]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 05:39:12]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Could you review this one?<br /> <br /> Terraptors on the loose: [url]http://www.spore.com/sporepedia#qry=usr-FabriMan%7C2266792328%3Asast-500384879773[/url]]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 05:44:46]]> GMT</pubDate>
				<author><![CDATA[ FabriMan]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ How about this?<br /> <br /> Here is my next mission. Spent a bit of time on it. Currently basically a BETA version, and I will edit anything that needs adjusting. <br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-masqeurain...2265822078%3Asast-500384886097" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-masqeurain...2265822078%3Asast-500384886097</a> <br /> <br /> The Valley of Mist, a creepy and suspense-filled mission where you have crash-landed on an eerie planet, seemingly barren and lifeless. Think again... <br /> <br /> It should prove rather difficult hopefully. Don't rate down if you can't finish it. Only rate down if you didn't like the mission. If you liked it and couldn't beat it, please rate it up. <br /> <br /> This is my best mission yet, and I think it is pretty fun. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 05:50:15]]> GMT</pubDate>
				<author><![CDATA[ masqeurain3]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b][size=18]AS - Battle on the Bridge: [/size][/b] [color=green] Great [/color]<br /> <br /> Oh man this one was a blast. Chaotic, but an absolute blast. So lets get this review underway.<br /> <br /> Pros: Attention to detail was amazing, everywhere you looked you could see -something-, not to mention the musical score was well chosen. Laser blasts coming from each way, vehicles in the distance, machine gun fire over your head, well thought out and detailed vehicles and buildings. It was a real blast, I loved the humor behind it, (Mouth-off). Also, being a Mechwarrior fan I could only call the 'Alpha Walker' Timber Wolf and Madcat. <br /> <br /> Now, moving right along. . .<br /> <br /> Critique: The entire environment was lively, as said laser blasts, explosions and all of the above everywhere. Only thing is it might have been a wee bit too cluttered. Sometimes it left me a bit dazed and made me want to turn my camera away from all the flashes. Though, such is war right? So I'm not going to take points off for that one. Now, act one meeting the characters, easy, act two meeting Mouth-off and killing some grunts gave me a chuckle. (Especially when I realized how horribly powerful my escorts were and figured on how to abuse them) <br /> <br /> Act 3, I actually let my escorts take care of the loose grunt for dramatic effect to have a one on one with Guzbog. Which he was rather easy if you got in close to avoid his rocket attack. Take out the two towers behind him, easy, nice. Power ups keep you plenty fueled during it all. <br /> <br /> Next part was the escort quests. Comically I see a vehicle stuck on a hill nearby and Lieutenant Bear all too happily went bounding off after the vehicle. <br /> <br /> SO, I let him do his work before we finally begin the escort mission.<br /> <br /> I noticed your comment on people getting stuck at 60% on this mission before I went on it, I noticed it was coming up and kept my eyes peeled, figured I'd see what was the matter. Now, contrary to your theory, no it's not the bombs. . . Once you get pass the enemies and hit Kilgax the Red it hits you like a train, literally. <br /> <br /> He ran up and did his melee attack, not only did he kill me, but he killed Miles and Elma all in one swipe. It went by so fast I actually had to stop in the second section to note who the heck did it to me. . .  Oh, second try I didn't succeed either, vehicle killed me in some mysterious way. . . (Went from a lot of HP to none, I think it was a glitch because I just -had- to leap on top of it do the dramatic tearing your claws into the cockpit Wolverine style thing.) <br /> <br /> Now, third try I got him by abusing my escorts. I fired at him from afar to draw him at me, but hung back so he had to chase after me and Miles didn't aggro. Then I let my escorts do their thing, they just have so much HP and do so much damage it's hard not to let them beat the crap out of something you're having trouble with.<br /> <br /> Moving along, dealt with the explosives, easy. Moved into the base. . . Lash, I knew he was trouble. . . Didn't want to take risks, I let my escorts do the work again, focused on his guards, then wore him down into defeat. Took the teleporter up to Scarstrike and ran into quite possibly the most fatal flaw in this adventure.<br /> <br /> Scarstrike's glitched.<br /> <br /> He doesn't attack, or fight back. This is a known glitch I ran into in my adventures, if they're on artificial flooring (By artificial I mean buildings) they simply don't attack at all. I'd imagine he'd be tough though with so much HP and such a nasty weapon layout. I'd probably have to duck below and grab the health and energy power ups. (Especially since I ran out of energy fighting him when he -wasn't- fighting back.) So, I pretty much ducked back and fourth anyway to make it more interesting and laughed when Miles randomly teleported up and leapt off the side again. <br /> <br /> Ok, finished that. The Oil Derricks were easy, Miles was real low on health by this point, so I simply picked them off with my blasters from afar and finished the mission. Game, win, awesome.<br /> <br /> This one earned a Great rating from me, attention to detail was great, it never leaves a dull moment, and the cast is unique and flavorful. All in all, a sound and good adventure. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 06:09:05]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I'll submit one of mine for a review. And I'll see what Adventure's you got at some point!<br /> <br /> [b]Calsonettes - VX Virus[/b]<br /> [url=http://www.spore.com/sporepedia#qry=usr-Bluhman|2266511415%3Asast-500381384911][img]http://ll-384.ea.com/spore/static/thumb/500/381/384/500381384911.png[/img][/url]]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 06:12:30]]> GMT</pubDate>
				<author><![CDATA[ Bluhman]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Amazing review. Didn't know Kilgax woulda been the toughy. My friend designed Bear and I knew SPORE well he's a machine. I guess in all my tests I fought him with Bear and Miles wailing on him and he just dropped.<br /> <br /> Also, yea I don't know what's up with all bot spore creatures hating on buildings. My bridge, for example, was a bridge of land. It used to be the bridge pieces all aligned on top of the water, but then the bots would not follow you at all. Maxis needs to fix the bug where spore creatures don't interact correctly on buildings.<br /> <br /> Other than that, thanks for the review. I feel very honored to get the first "Great" on this thread. The next adventure of my AS series will be a puzzle/exploration adventure, I'll get started on it soon.<br /> <br /> I'm off to play your adventures.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 06:25:50]]> GMT</pubDate>
				<author><![CDATA[ Miles-McStyles]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b][size=18]The Great Alchroma [/size][/b] [color=green] Great [/color]<br /> <br /> I think now's a good time to talk about the preview image. Some adventures suffer from it and other's benefit from it. This is because some are easier to sum up in a single image then other's. For example, AS - Battle on the Bridge has the unfortunate problem of having a preview image that really gives you some trouble summing up the adventure. You see the back of a head of a captain, and some guys standing around. . . This isn't to say it's a -bad- thing, it just fails to capture the real quality of an adventure sometimes. Ceciil_090's preview images are examples of ones that really are good. They're usually dramatic closeups of a central image that have you going, "I want to see more!" <br /> <br /> The Great Alchroma however is a good example of one that really does this well. You take one look at it's preview image and go, "Holy crap what is that monstrosity?!" Which generally sums up the mission and its story.<br /> <br /> Pros: Oh boy I loved the atmosphere. A general sense of urgency, the Alchroma itself makes you go, "OH CRAP!" and the general setting is very much detailed. The use of effects in this is spectacular, machine gun fire, laser fire the works. All add well to the urgent feel of the adventure. <br /> <br /> So!<br /> <br /> Critique: Ok, Act 1 is easy, talk to this guy, talk to this other guy, get scanner. At this point I made a poor assumption and figured, ". . .I'm going to have to get right under it aren't I?" Leading into Act 2, Which led me jet packing over the hill and up to the beast. . . Woops, wait, maybe not, backtrack back to the gate where it completes it.  For once my sense of assuming the worst actually betrayed me. <br /> <br /> Now, Act 3: Once again simple, head back and talk to the scientist. Where I have to admit I do enjoy the story and dialog, it's refreshing to see a more fleshed out character. I might have to use 'Tooth-faced fraud' as an insult more often. . .<br /> <br /> Anyway, next part was a defense mission where I -think- I saw a glitch. . . Not all of the panicked civilians disappeared. . . Initially this wouldn't be such a problem, but all of the enemies ended up attacking some poor random guy. . . And it kind of gave me nothing to do except grab something to drink and watch the poor guy run in circles until the time limit ran out. And yes, he had enough HP to survive the whole thing. . . <br /> <br /> This bit of oddness aside, More talking, then another defense mission. This time none of the civilians disappeared but I think that was the intended effect. . . However, once again there were so many of them and they had so much HP they never even got close to the defense target. I made the stupid mistake of attacking the Alchroma in this act and got a fireball in the face for it that lopped off 3/4rths of my health. So I ran back behind the defenseless civilians as my meat shields with my tail between my legs. Time ran out and it was onto the second to last act. <br /> <br /> Kill the Alchroma, I half expected myself to die a lot here. However the defense fighters did so much damage to it so fast I only hit it once and it fell. Kind of anti-climatic for so much buildup but. . . Well it's like that game, Silent Hill, my favorite game series.<br /> <br /> It's not the threat itself, it's the fear that at any moment that threat could come out of nowhere and eat you alive that freaks you out. Not so much the scare tactic, but the psychology behind worrying yourself to death over if you will be scared. <br /> <br /> Anyway, moving along. That pretty much ends the adventure, last act is simply getting your congratulations from the priest. <br /> <br /> All in all it's a spectacular adventure that earned itself a Great in my book. I felt there could be more too it with only half its complexity meter used, but all in all it was a seamless and fun adventure. <br /> <br /> Oh, and thanks for the compliment on my reviewing style. I figure, there's too many short reviews. . . Someone really needs to dig into them. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 06:46:58]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Demonic Apocalypse<br /> [url]http://www.spore.com/sporepedia#qry=sast-500384886623[/url]]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 06:49:44]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [size=18][b]Defend the Palace[/b][/size] [color=blue]Good<br /> [/color]<br /> Ok, a defense mission. . . I'm bad at these. . . See, I'm good at blowing stuff up, not making sure stuff doesn't get blown up. It's like telling a bomb to make sure nothing explodes. <br /> <br /> . . .Though admittedly I'm worse at social missions. . .<br /> <br /> Regardless, onto the review<br /> <br /> Pros: Ok, it doesn't have much in the way of atmosphere, but it does have a good music score and a very well detailed interior. I have to say I enjoyed that much. I got a chuckle out of some of the humor too, "You found it on the ground?!!?" Also I'm a sucker for large scaled battles, so that was a plus for me. . . <br /> <br /> Regardless, moving along. <br /> <br /> Critique: Ok, starters, change your preview pic. The planet overview is kind of a turn off, the second picture probably would have been a better preview pic in my humble opinion. Also, the mention of 'Fighter Planes' attacking the palace immediately got me worried, I'll explain why in a moment. <br /> <br /> Ok, now Act 1, mission debrief, no complaints. . . <br /> <br /> . . .Well ok if you insist. . .<br /> <br /> Yes I do have a complaint involving finding the Empress. I saw your comment in the comment section and I knew that once I got to this part I'd have to think some to figure out what was so tricky about it. I could see it pretty easy, picking up the key and finding the door. The Key's hard to make out on the floor, and even moreso the door blends in with the wall, making it hard to spot that too. First time around I ran outside, realized, ". . .This ain't right. . ." Ran back in, grabbed the key, and slammed my body into the walls until I finally hit the door. <br /> <br /> My suggestion? Well, put a spotlight marker over the key and do something about that door. . . Have an arrow pointing at it, change the graphics to make it stand out more, I don't know. It's a minor nitpick though, but many people will probably drop the adventure just for that.<br /> <br /> Anyway, next two acts are running back and fourth talking to people, simple enough. . . Act 4 is defense time, the offense comes. . . Now, being a fan of RTS games as well as survival horror, I immediately noticed something. The defense force is very unbalanced. . . The left flank is poorly defended and has the hard armored vehicles wide open for a flanked attack, while the right side is overly defended by troops. <br /> <br /> Now, what's this mean? It's simple, your enemies come in and sure enough hit the left flank, -hard-. It's immediately overwhelmed and you're like a firefighter with a water pistol fighting an apartment fire. <br /> <br /> This is probably the biggest problem with these massive battles, victory or defeat relies -entirely- on the A.I. Sure you can kill some of them soldiers, but in all reality success and failure depends completely on how long the A.I. holds its lines. My first playthrough, they didn't. . . At all. . . By the next act they were wiped out and by the time the air support came my HP was very low and the palace was overrun. <br /> <br /> Now, this brings to mind another problem with this mission and this reflects on the two Arena reviews I did for omigodimonfire, health powerups. . . There are none. Now, on my first play I decided to go rambo and leapt in over the enemy force guns ablazin', landed in the middle of them slashing with my claws before flanking out when I took too much damage. This was an incredibly stupid mistake as I quickly learned there's no health around. Needless to say a loose rocket later I failed my first attempt.<br /> <br /> Next few times I ran into the innate problem that by the fifth act the ground defense was -always- overrun and the sixth act lead to my inevitable defeat by the air. How did I loose by air you ask? Well, because of the way the plane -looked-, and this led to my immediate panic attack I had when I saw you put an air strike in this. . . <br /> <br /> The air forces, not only are they hard to target as they float -above- the already tall palace making you have to pan your camera up incredibly high, but they're green. . . Very green. . . As are your allies. At the long distance away they are it makes it hard to tell your allied ships from the enemy. Invariably, it was too hard for me to finish. Either my health got picked off, or the palace went down and nothing I did to the constantly respawning force stopped it. <br /> <br /> So, rating. . . I gave it a Good on the cusp of Fair. It's fun and crazy enough that it'll keep you entertained, but don't expect to go competing for best time as half of everything is luck. If you want to know what to improve:<br /> <br /> Add Health power ups, fix the formation, maybe nerf the enemies damage and HP some so you actually have an effect in the battle and make the door less confusing. All in all, a good adventure. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 07:49:56]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey Raptor, the Rach series was fun, but because of the artificial flooring bug I wasn't able to beat the 3rd or 4th one. For the 3rd one, your priestess was below the floor. One the 4th one, the captain spawns below the floor. I went into the editor and fixed them, then played them, and they were good. Great plot. Also, if you look at the amongst my creations, I saved my Alpha Walker as "Joke Smaguar" Mechwarrior FTW.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 08:39:33]]> GMT</pubDate>
				<author><![CDATA[ Miles-McStyles]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Thanks very much for the review - totally fair in my humble opinion.<br /> <br /> Thanks for the compliment on characterisation ^^ - I have a distinct passion for writing, and bland 2-Dimensional characters just bore me (unless they're intended that way for comedic effect). <br /> <br /> If I ever want anything else reviewed, I'll let you know. I'd ask you to review 'The Silent Beacon', but it's not so much challenging as an interactive story... there's no enemies and it's purely based on a tale being told.<br /> <br /> <br /> Edit: Also, about the civilians - yeah, the first dissapearance is a glitch on my part (when I play-tested I tended to charge in anyway, so it was never an issue for me) - but the 2nd time when they all remain - it's intended that way. <br /> <br /> I tried removing them all - but then Alchroma and his minions take three seconds to dispose of the Grunts, and just stroll up to the teleporter array and proceed to obliterate it... a minute is a Long time to fend off something which can't die - all by yourself :P]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 08:39:56]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Rythmear: I'd be more then happy to review that one, honestly I love story and I think a good story can redeem bad game play if done right. . . Well to an extent. . .  Heck I aspire to be a novelist some day, I have to love reading and writing.<br /> <br /> Miles: Thanks for looking through those adventures, honestly after having seen so many others I think I can do better now. Also, that stupid floor glitch. . . I'm not putting my guys on artificial surfaces until Spore fixes it. . . If they ever fix it.  I'm hoping to make the Rach series ongoing and involve more people in the plot. (The Chelkan were a race by someone else, I want other people to contribute deep races to get involved in the story and ally with a side. Be it the Rach or Margan. Sort of making it like an adventure RP kinda. ) <br /> <br /> I digress, I have one more review to do before I go to bed! I got work tomorrow, however, when I get back on I'll get right too the list again. I'm thoroughly enjoying this. So! Moving right along!<br /> <br /> [b][size=18] A New Civilization -Pt1[/size][/b] [color=blue]Good [/color]<br /> <br /> I swore to myself when I started this, "Raptor, do not beat the grammar SPORE stick too hard, this is the interbutts after all. . ." but every so often there was a misspelled word that made my eyebrow twitch ever so slightly. . . "Chiftean" in the intro and "Routhless" in the sixth act to name a few. . . Ahem, anyway, no points off.<br /> <br /> I liked this adventure, a lot, it opens you up a lot to how the Tribe phase -could- have been but inevitably wasn't for some unknown reason. . . Albeit I was surprised you could choose your own captain, and of course I abused this with my level 10 combat ridden captain of doom.<br /> <br /> SO! Pros: Good story, it was nice seeing what all the different tribes were good at and what they brought to the table. . . How they essentially helped build you up from nothing to something. A lot of collection quests and talk to hither and dither quests, after reviewing a -bunch- of combat oriented quests it was a bit refreshing being more laid back. . . Though then I realized this is an eight act adventure all with two to three sections in each act. . . This one, was a long adventure, and I'm glad some combat was peppered in to take out the drudgery and keep it interesting. Oh! One more thing, Atmosphere, wonderful. You get the sense of an encroaching winter and the need to really work hard. <br /> <br /> Ok, Critique: Now, Act 1 was simple, collect some fruit, talk to elder, give shell to random guy, and you got your first tribe. Now, having these three goons follow you was. . . <br /> <br /> . . .Ok well none of them were around come the end of the acts but hey. . .<br /> <br /> Don't get me wrong I -tried- to let them stick with me to keep with the theme, but they kept stopping to attack every single harmless turtle I passed and I had to stop every five seconds because my level 5 speed captain moved so much faster then them. . . I eventually just left them in the dust as I jet packed over mountains to probably freeze to death in the snow starving and pleading for my return. <br /> <br /> One thing that impressed me with this is there's creatures -everywhere-, so it's never a dull moment and you're always passing -something-. Now, Acts 2 and 3 aren't too eventful, more talking to this guy and this guy and collecting this item to give to this guy. . . You put the axe behind the big saber tooth monster of doom but, I generally found it easy to just walk up and take the stick. . . Actually kind of anti-clematic for something so big and terrifying, I don't know if his awareness was set too low or what. . .<br /> <br /> Anyway, moving along Act 4, more dialog and story building. Act 5, Mammoth Hunt with the yellow tribe! Now this. . . Is when I stumbled across a few things. Naturally, I did my necessary dumb move I decided I have to do once in every review. . . Which is I decided I'd do the same thing I did with the tank in Mile's Bridge review and leap on top of a Mammoth to pull a wolverine and drive my claws into its head. <br /> <br /> The lashback didn't involve me dying though! My space captain was armored so really no enemies in this adventure really could hurt me, making the health power ups (Cleverly disguised as meat which I thought was a nice touch) worthless. While the initial, 'Wow that was awesome' wore off I suddenly realized doing my jetpack move, firing my blasters into its head and shocking it to death with my power claws really drained my energy. . . And by really I mean I had none left. <br /> <br /> Unfortunately, there's no energy power ups laying around save for at camps (Which are disguised as gas spewing pots). So, here I was, in the middle of a big mammoth hunt, slashing every five seconds while my energy recharged because I couldn't find the camps. . . Ok maybe a few energy power ups disguised as fruit or something would have been nice for a trigger happy fool like me. <br /> <br /> Anywho, next act involved more talking about the 'Redd' (No that's not a typo) tribe, then the very next act involves examining some land markers to debunk rumors and to find out where the Redd tribe's located. After this you go meet with your defense force and get a distinct 300 reference. <br /> <br /> Which, you know you'd think those would get old but after such a serious adventure having a random "FOR SPARTA!!! -- Wait that's not right. . ." was actually pretty comical, so Kudos to the maker for making it work. <br /> <br /> I digress, last stage involved finally dealing with the infamous Redd tribe. . . Who couldn't do much more damage to me then the mammoths. But I still was low as heck on energy. Thankfully, they did have an energy power up in their camp so it came down to me simply beating the snot out of them in unnecessarily overly flamboyant fashions. (Ever try Jet-packing over an enemy, then as you're going over them, claw them upside the face, and blast them in back of the head?)<br /> <br /> I don't know why but it just seemed too easy for so much buildup to the ruthless tribe. Maybe if they had some 'magic users' that shot me with balls of magic or an incredibly powerful chieftain with the powers of lightening and bug swarms it wouldn't be quite so much of a let down. <br /> <br /> Anyway, you finish busting the heads of the Redd tribe and you inspect their ship with a hint leading onto you taking the tech away from it to lead you into the civilization stage. Unfortunately I came across a glitch at this point! <br /> <br /> That glitch came in the form of a gigantic rocket flying out of its hull and slamming me in the face.<br /> <br /> . . .You see, it's on no team. . . So my tribe members that came with me saw it as an enemy and attacked it, which I guess triggered its attack and kind of killed the immersion I had. A minor glitch, a comical glitch (Think a big wooden ship with only a sail and some ores firing missiles) but still a glitch no less.<br /> <br /> So my rating? It's good, it has a wonderful story, it's long, and it keeps you interested. Where it falls short? Well the combat. . . The sense of 'urgency' is kind of robbed by how helpless your enemies actually are. None of them do a respectable amount of damage, but still have a good amount of HP. . . So it's more a matter of wearing them down and spamming your attack button. <br /> <br /> All in all it's still a wonderful adventure, I'd suggest it to anyone who wants to see how the Tribe stage should be done.<br /> <br /> . . .With that I'm out for the night! Tomorrow my scope's set on you Red. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 09:17:41]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Any chances you can review mine? Link is in signature.<br /> <br /> Note: It's my first 2 missions.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 09:26:44]]> GMT</pubDate>
				<author><![CDATA[ Arkanay]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ If you feel like a couple of short-story style adventures to review, then here are my two favorites (the comments tell me that they work as intended - but I suspect you'll be able to give a more insightful opinion).<br /> <br /> First is "The Silent Beacon"<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500377679487%3Assc-500373644338" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500377679487%3Assc-500373644338</a><br /> <br /> And the second is "A Trail Gone Cold"<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500377962860%3Assc-500373644338" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500377962860%3Assc-500373644338</a><br /> <br /> (The 2nd one is purely optional - if you want to review it I'd be most appreciative, but I certainly won't hold it against you if you'd prefer to just do one.)]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 10:05:55]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=RaptorZefier][size=18][b]Omigodimonfire's big bad review beatdown[/b][/size]<br /> <br /> OK! So, Omigod wanted me to do all of his adventures in his signature. . . I don't know if I'll ever do this again but hey, I figured it's a good way to start. Ok Omigod, here's my review. . .<br /> <br /> [b]Stranded [/b]: [color=olive]Fair [/color]<br /> <br /> A locked captain adventure, it was fun but very challenging. Pros of it:<br /> <br /> Well, like I said, it's fun and endearing for much of it. The epic battle between the tribe and the Evil Ones is spectacular. Platforming is challenging as is exploring the vast area. It also has a decent story with good dialog between yourself and the chief, and of course the evil one's ramblings when he's loose. Also, all of your creatures are incredibly detailed and well made. I loved just looking at them.<br /> <br /> Now, cons. . . The first thing that got me was how horrifically slow the Captain was. His walking speed was tearjerkingly slow. (Though, admittedly, my personal captain is speed 5, so I may just be spoiled.) It made getting from point A to point B long and kind of boring. <br /> <br /> Your jump pack is another problem, you need to use it a lot to go anywhere but there's only two energy power ups in the entire level. Both in the same spot on the same island. Unfortunately you burn through your energy just jumping from one island to the next. This means a lot of time sitting on the islands waiting for your energy to recover. More energy power ups would be nice. . . However an alternate solution would be more enemies. I found myself actually enjoying stops on islands with enemies, because at least then I had something to kill while waiting on my energy. (Poison blades don't take up energy.) Unfortunately, this was actually made quite dangerous because of the fire pillars that the planet belches up at you. Meaning you can be standing there waiting for your energy, then, BAM! FIRE! With how slow you move it's impossible to avoid, and because of having to wait on your energy it happens a lot more then it should. <br /> <br /> However all of this was redeemed by the epic battle into the base. Those dog things with their charge annoyed me a bit, but I still enjoyed the attack. (I figured out they'd annoy me much more later anyway.) Seeing insect swarms flying everywhere and enemies running for their lives was entertaining to say the least. <br /> <br /> When the first sub-boss appears with the two bombs, I made the initial mistake of tossing one of the big bombs at him and waiting. Where I was when the act started, I had no idea grenades were elsewhere and I figured that's what you had to do. I had no idea how huge the blast radius was or how much damage it did, needless to say I killed myself and was very careful not to do it again. Second time, took the guy down, took the tower down. Evil One shows up. . .<br /> <br /> Now, I did beat him, but he's still incredibly tough. First I used the second big bomb to chop off a -huge- amount of his health and managed to barely avoid the blast myself. However, I had to run back for the health packs. That's when I remembered how horribly slow I was. Evil one, naturally was faster, and began chasing me down. About half way back to the health packs I realized I wasn't going to make it. . .<br /> <br /> . . .Until, and I can't believe this, a flame geyser shot up and killed the boss. . . I won purely, out of dumb luck, literally a once in a life time chance.<br /> <br /> SO, It gets a fair rating from me, it's fun, but it has it's moments of drudgery and annoyance.<br /> <br /> [b]Stranded 2 (Dracta's Story): [/b][color=olive]Fair [/color]/ [color=blue]Good [/color]<br /> <br /> I loved the idea of the polar opposite of the last story. A frozen planet instead of a hot planet. However I wanted to gouge my eyes out when I found out that you changed around the equipment on the captain, but not his speed, which was my gripe with him in the first place. <br /> <br /> Anyway, pros. I love bug swarm, it's fun testing it in this mission. Once again the story's great, and the atmosphere is awesome in this one. It's a well thought out mission with a well made opening. I loved visiting the outpost and the timed events that helped along the story. (Like the guy running from the monster, who I was tempted to leave alone a while just to watch him run like a headless chicken.) <br /> <br /> Now, critique time. SLOW! GAH! Ok that's out of my system. . . Movement aside, it's fun. I love the new ability set of claws and bug swarm. Made life much easier being able to stun the enemy in question. Also, no jetpack platforming got a big sigh of relief from me. <br /> <br /> The beginning part, the escort mission, I have to say it was somewhat annoying. Initially it was fun, but it's hard to target those tiny enemies under the big escorted monsters you have to escort. I found myself accidentally targeting and attacking the guys you're supposed to be escorting because they're so big it's almost impossible to click on the little guys that're tearing into them.  This almost cost me the game when I almost killed the lead creature.<br /> <br /> Though, once again like I mentioned in the first addition, I love the detail on your creatures. It was spectacular to move with them. <br /> <br /> Now. . . Going through the level, I'm still slow, and found myself spamming the sprint ability even if it ate through my energy just to go a smidgen faster. This wasn't because I hated being so slow (Even though I do), it was because of the geysers. Yes, Ice geysers. They are utterly fatal, moving so slow leaves more time for geysers to appear under you, and with no health packs outside to be seen. . . Well. . . You really want to hurry with what you're doing and move along. <br /> <br /> Comical scene of guy getting chased, and all of the mini-bosses I had to kill, like the monster chasing the quest giver and the one protecting the key, are made pretty easy by bug swarm.  So, all of this was simple if I was still being eaten alive by geysers.  I finally made my way to the base, got past that, then had to proceed to the epic battle. <br /> <br /> Before I move onto that, the bridges. . . Your low speed meant that you actually had a hard time getting over some of the bumps in the bridges. I had to back up a lot and run at them to get over them sometimes, making an already slow trip slower. . . When I got to the ice lake I actually got off the bridge and walked along side it because it was slowing me down. <br /> <br /> Now, big battle. Absolutely, positively, awesome and epic. Made my computer lag some, but that's ok, all I did was sit back and spam bug swarm anyway. Killing the mass of enemies was easy. . . The boss went down without much of a fight all three times. (Though, when his 'backup' appeared in his second incarnation, I'd like to note the glitch where they didn't advance. . . They just stood there and watched me maul their boss to death.) <br /> <br /> While this was great, I finally finished it and had to head back. . . And I almost died.<br /> <br /> . . .Note I took no damage in the fight. . .<br /> <br /> The walk back was so long and finding a way back up the hill delayed me so long the -ice geysers- almost killed me. Going slow, in this case, really was murder. However I barely made it back, and bam, done.<br /> <br /> Now, I would have rated this one flat good, if it wasn't for the geysers constantly almost killing me. However I didn't think it was normal fair either, so I just put it on the cusp of both. Let the person playing decide which one they wanna go.<br /> <br /> [b]The Maze [/b][color=blue]Good[/color]<br /> <br /> Oh, my, god, did I have fun with this one. Not only was actually moving at a respectable speed fun but the platforming was a gas. <br /> <br /> Pros: Platforming, amazing, speed, amazing, theme, awesome. No story, but then again it's not supposed too. This is pure unbridled fun. And it was only more intensified by not moving the speed of a sloth.<br /> <br /> Ok, so, critique. Your big problem were the eggs. Some are explosive and some you collect! Well. . . It's made much easier because the ones you're supposed to collect have a glow. I didn't fall for a single explosive egg because I could tell which ones were real and which ones were explosive by staring at them a few moments. <br /> <br /> The maze itself was fun and endearing, platforming across the flying roadways was awesome, and the explosive barrel part was tense as touching the side was trouble obviously. <br /> <br /> . . .Then I came to the fight. At first, I couldn't get back into the 'cage' area to fight the birds. . . After a few attempts I blew up the explosive maze and used the jump pad finally to get in. Now, once I was in there. . . I realized I probably shouldn't have. . . You see, this would drive me insane later, but all of the creatures have charge. That generally means if one hits you, they're all going to charge into you, stunning you infinitely, and surrounding you. And when you snap out of it you move about an inch, and get stunned again as everything charges you again. <br /> <br /> I essentially got swarmed and blatantly stunned to death. I had a distinct flashback to PvPing a rogue in World of Warcraft, you just get stunned to the point where you can't viably fight back. I'm sure there's tricks around it, but for the life of me I just couldn't get pass that part. Still, it was fun, endearing, and a good adventure.<br /> [b]<br /> The Parar-Tasooma Arena part 1[/b] [color=olive]Fair [/color]<br /> <br /> I had to make these both fair, if for no other reason then they're just too hard. I love a good challenge, but there's a difference between a fun good challenge and a ball buster good challenge.<br /> <br /> Now, Pros: This is fun for the first part. Power up system is clever, fights are fun, and generally it's a good ol' fashion beat crap up game. The creatures, as I've said, look wonderful. You have some great ones in here. Also, I wanted to hug you when I found out I could use my own captain as a bonus.<br /> <br /> Critique, first glance was the wall of smoke. I couldn't tell where to go. I used my jump pack and leapt on top of the arena because I had to blast out of the smoke to get my bearings. I'm just glad you didn't do that in part two. . . <br /> <br /> I finally found my way in, and pretty easily got pass the first two waves. Now, my captain, he's level 10 and built for two things. . . Mobility and power. He's got a level 3 blaster, level 2 power claws, jet pack, stealth, armor, the works. . . Unfortunately he eats through energy like it's nothing. However I didn't figure this would be a problem, energy power ups!<br /> <br /> Then, I found out the thing that made me actually want to beat my head against something. They don't respawn. . . I understand this would make it a lot easier, but even so as hard as this battle is. . . I'd love it! <br /> <br /> So, third act. . . Actually a pretty comical opening, "Hey! Aren't those the dogs from Strande--" BAM! Hit by charge and swarmed. Thankfully this wasn't as fatal as in Maze, as I had a jetpack and level 5 speed! So, I did something that took me a long time. . . I ran. . . I ran circles around the arena, blasting backwards at the creatures trying to keep from letting any of them charge hit me. Picking them off one by painstaking one. . . This wouldn't be so bad if they didn't have so much health. It made this take -forever-. Now, more accurately, what made it take forever was my energy. I ran out of energy from blasting at them pretty fast, and ran out of energy power ups faster. This means I had to keep running, wait for my energy to recover to where I could fire again, then turn around, fire a shot or two, and then run again. . .<br /> <br /> Oho yeah, this took a while. . . <br /> <br /> Eventually, I picked away at them enough to make it to the next stage, another mass of guys with charge. . . Thankfully though, they had less HP and went down in two shots rather then. . . However many the dog monsters took in act 3. . . Making it more bareable. . . Eventually I wore down that wave. . . <br /> <br /> Theeen I bumped into the epics. . . Ho boy. . . See, now, running did me no good anymore. I couldn't kite them to death, because they're epics, and launch fireballs. Ended up blowing through the last of my health power ups and leaping into them with blades flying like crazy. <br /> <br /> Act 4, more epics. . . Ok I just couldn't win and lost pretty fast. That's as far as I got. I'd love dearly to see the end but even for a combat oriented captain it's really tough and energy regen makes you feel like you're chewing on rusty nails. . .<br /> <br /> A glitch I noticed is some of the creatures don't engage me. . . They just stand there looking confused, but, I can't blame you for that one that's obviously an AI problem. . .<br /> <br /> Anyway, this gets a good for me, it's entertaining and challenging, but at the same time next to impossible.<br /> [b]<br /> The Para Tasooma arena part 2[/b][color=Olive]Fair[/color]<br /> <br /> Same pros and cons generally as the last one without the smoke cloud. It's challenging, but well made, detailed, and fun. . . Yet still impossible. . .<br /> <br /> Power ups still don't respawn, immediately knew I was screwed. . . I dealt with act 1 in all the finesse and style that I beat act 3 in part 1. . . Which is to say none at all, just run and gun. . . However I eventually did it without blowing through any health power ups.<br /> <br /> Now, Act 2. . . The massive swarm of parasites. . . Ones with charge, lots of small ones you can't run and gun from, because it would take -forever- being over 100 of them. . . I blew through all the health power ups, all of them, and eventually beat it through persistence.<br /> <br /> Act 3, Epics. . . Yeah. . . I didn't survive. It was short, sweet, fun, chaotic, and that's all there is to say about it. <br /> <br /> It got another Fair from me. This really isn't one of those adventures you can gauge by, 'How fast did you complete it!?' but 'How far did you get before you got ripped limb from limb?' More of a survival challenge then a speed challenge. <br /> <br /> All in all, still fun. <br /> <br /> <br /> That wraps up my massive review of your stuff omgimonfire. Hope it helped. =) <br /> [/quote]<br /> <br /> Something you should know about the arenas are if you have the claws it's easier and here's why:<br /> The claws attakc hit's all the enemies close to you in the direction you slash at.<br /> <br /> Also the ice geyser thing for stranded 2......I didn't know how to turn off hazards yet :oops:.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 13:30:42]]> GMT</pubDate>
				<author><![CDATA[ omgimonfire]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=RaptorZefier][size=18][b]Defend the Palace[/b][/size] [color=blue]Good<br /> [/color]<br /> Ok, a defense mission. . . I'm bad at these. . . See, I'm good at blowing stuff up, not making sure stuff doesn't get blown up. It's like telling a bomb to make sure nothing explodes. <br /> <br /> . . .Though admittedly I'm worse at social missions. . .<br /> <br /> Regardless, onto the review<br /> <br /> Pros: Ok, it doesn't have much in the way of atmosphere, but it does have a good music score and a very well detailed interior. I have to say I enjoyed that much. I got a chuckle out of some of the humor too, "You found it on the ground?!!?" Also I'm a sucker for large scaled battles, so that was a plus for me. . . <br /> <br /> Regardless, moving along. <br /> <br /> Critique: Ok, starters, change your preview pic. The planet overview is kind of a turn off, the second picture probably would have been a better preview pic in my humble opinion. Also, the mention of 'Fighter Planes' attacking the palace immediately got me worried, I'll explain why in a moment. <br /> <br /> Ok, now Act 1, mission debrief, no complaints. . . <br /> <br /> . . .Well ok if you insist. . .<br /> <br /> Yes I do have a complaint involving finding the Empress. I saw your comment in the comment section and I knew that once I got to this part I'd have to think some to figure out what was so tricky about it. I could see it pretty easy, picking up the key and finding the door. The Key's hard to make out on the floor, and even moreso the door blends in with the wall, making it hard to spot that too. First time around I ran outside, realized, ". . .This ain't right. . ." Ran back in, grabbed the key, and slammed my body into the walls until I finally hit the door. <br /> <br /> My suggestion? Well, put a spotlight marker over the key and do something about that door. . . Have an arrow pointing at it, change the graphics to make it stand out more, I don't know. It's a minor nitpick though, but many people will probably drop the adventure just for that.<br /> <br /> Anyway, next two acts are running back and fourth talking to people, simple enough. . . Act 4 is defense time, the offense comes. . . Now, being a fan of RTS games as well as survival horror, I immediately noticed something. The defense force is very unbalanced. . . The left flank is poorly defended and has the hard armored vehicles wide open for a flanked attack, while the right side is overly defended by troops. <br /> <br /> Now, what's this mean? It's simple, your enemies come in and sure enough hit the left flank, -hard-. It's immediately overwhelmed and you're like a firefighter with a water pistol fighting an apartment fire. <br /> <br /> This is probably the biggest problem with these massive battles, victory or defeat relies -entirely- on the A.I. Sure you can kill some of them soldiers, but in all reality success and failure depends completely on how long the A.I. holds its lines. My first playthrough, they didn't. . . At all. . . By the next act they were wiped out and by the time the air support came my HP was very low and the palace was overrun. <br /> <br /> Now, this brings to mind another problem with this mission and this reflects on the two Arena reviews I did for omigodimonfire, health powerups. . . There are none. Now, on my first play I decided to go rambo and leapt in over the enemy force guns ablazin', landed in the middle of them slashing with my claws before flanking out when I took too much damage. This was an incredibly stupid mistake as I quickly learned there's no health around. Needless to say a loose rocket later I failed my first attempt.<br /> <br /> Next few times I ran into the innate problem that by the fifth act the ground defense was -always- overrun and the sixth act lead to my inevitable defeat by the air. How did I loose by air you ask? Well, because of the way the plane -looked-, and this led to my immediate panic attack I had when I saw you put an air strike in this. . . <br /> <br /> The air forces, not only are they hard to target as they float -above- the already tall palace making you have to pan your camera up incredibly high, but they're green. . . Very green. . . As are your allies. At the long distance away they are it makes it hard to tell your allied ships from the enemy. Invariably, it was too hard for me to finish. Either my health got picked off, or the palace went down and nothing I did to the constantly respawning force stopped it. <br /> <br /> So, rating. . . I gave it a Good on the cusp of Fair. It's fun and crazy enough that it'll keep you entertained, but don't expect to go competing for best time as half of everything is luck. If you want to know what to improve:<br /> <br /> Add Health power ups, fix the formation, maybe nerf the enemies damage and HP some so you actually have an effect in the battle and make the door less confusing. All in all, a good adventure. [/quote]<br /> <br /> Thanks for the review, I'm actually thinking about improving on these things, especially on the health pickups.  :wink:]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 13:39:25]]> GMT</pubDate>
				<author><![CDATA[ pwnageman123]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Guys... really... the quote tool needs to be used in moderation. That's a LOT of un-needed page space taken up. <br /> <br /> Also - you can learn a LOT by watching the tutorial videos. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 13:47:45]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ I would like you to rate my adventure, And I say thanks, for putting some slack on the other raters of the forum :)<br /> <br /> Skyviour Invasion<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Firesoul135%7C2267516671%3Asast-500366024566%3Apg-40" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Firesoul135%7C2267516671%3Asast-500366024566%3Apg-40</a><br /> My first adventure, so I really didnt know everything about it, but i got alot of plays and a good rating, see what you think :), also, when you get to the flying city follow the teleporters to your next goal.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 14:03:04]]> GMT</pubDate>
				<author><![CDATA[ Firesoul135]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Id love a review of:<br /> <br /> [b]Boarding Party[/b]<br /> <br /> I put a lot work into it but its hard to see the flaws when you know how to play something.<br /> <br /> [url]http://www.spore.com/sporepedia#qry=sast-500381491048[/url]]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 15:23:50]]> GMT</pubDate>
				<author><![CDATA[ yaway]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ That's true yaway - sometimes the most obvious mistake can be overlooked by someone who isn't looking for it.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 15:29:04]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I know you don't like defense missions, but I promise mine has lots of things to blow up. I spent a lot of time play testing it myself (and managed to beat it with shaman as well as warrior weapons with no other upgrades on my  first try of each) but thus far nobody else has been able to beat it (the furthest anyone got was ozoxchris at 75%). I also tested it based on how long it'd take to fail if you did absolutely nothing and what was the minimum you had to accomplish in order to beat it, made the enemies behave more intelligently, etc. There are people who can't even get any % when the first objective is literally to walk forward.<br /> <br /> So, at this point I want outside opinion. I can't concentrate on my next adventure with this looming over me (I'm a tad of a perfectionist).<br /> <br /> [url]http://www.spore.com/sporepedia#qry=sast-500385136292[/url]]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 16:26:30]]> GMT</pubDate>
				<author><![CDATA[ kaizer001]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey RaptorZefier, i haven't finished my adventure yet, but i will be releasing 5 adventures in one pack as a series. I would be honored if you would test it when i am done and review the individual games, but also as a whole. Thank you in advance. It will take me a few more days. I am looking forward to your review :P and good luck with reviewing all these people, oh btw if you need a helping hand just tell me, i don't mind helping out as a tester.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 16:54:18]]> GMT</pubDate>
				<author><![CDATA[ obsidianvortex]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I plan to play all Good+ adventures from this thread. In fact, this thread may become a great source of adventures to play.<br /> <br /> On a side note, my adventure updated and is now worth 72 points! And in my opinion, I still don't think it's that hard.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 20:10:38]]> GMT</pubDate>
				<author><![CDATA[ Miles-McStyles]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Ahem, Gentlemen? *Fixes tie*<br /> <br /> [b][size=18]The Swarm (Part I) [/size][/b] [color=olive] Fair [/color]<br /> <br /> This is a game that suffers from harsh difficulty. Much like omgimonfire's Arena missions there's a sheer brick wall you hit that you just can't get pass. Which is a shame, let me get into the pros before I dig into it:<br /> <br /> Pros: The city and layout is -beautiful-. The variety and number of civilians is amazing and so much attention to detail within the city makes it easy to see what all of that complexity was spent on. It's simply an amazing sight to see and I found myself taking a stroll around the city just to see everything before I began on the missions. In fact, on city layout alone I almost slated it for a Good. Which is where I hit the bumpy road. . .<br /> <br /> Critique: Ok, Act 1. A simple act, talk to mayor, go retrieve gems from thieves and bring them to bounty hunter who can't seem to find the thieves who are cleverly hidden behind some crates. (Ok yeah I had to pick on that once, I'm done sorry. No points off for it.) <br /> <br /> Now, after beating through some thugs you get to the thief leader guarding the gems. . . And he's doing a fairly crappy job as he doesn't move. I found through play-throughs his position changes, sometimes he's right next to the gem, other times he's not. . . After inspecting his advanced A.I. I figured out the innate problem, his two attacks are set to 'first sight' and on higher priority. . . This generally means it cancels out his wander if you're in sight, even if he can't shoot you due to having no guns. . . I know, I know, if you can't do a priority it's supposed to skip it but it's the best theory I can come up with.<br /> <br /> SO, Mr. Blackclaw the leader, never chases you, and stands there looking menacing while you pick up the jewels and walk back to the bounty hunter for an easy finished quest. <br /> <br /> So! Onto Act II, Killing the Khuigund tribe. . . Now, this was an easy one, first you talk to the Mayor who simply tells you that the Khuigund are evil people who attack the townsfolk. . . Never really explains -why- or how they're evil, or why they're attacking the townsfolk, but they're evil. (Ok, ok, sorry, -now- I'll stop.) <br /> <br /> SO! Moving along, you go out and, well this part was fairly easy. I picked at them with my blaster, which forced them to come at me and my crew one by one via good ol' MMORPG style pulling. Worked fine and I took out the whole tribe with minimal effort. Though, I admitt one flaw I saw was Bountyhunter Julinz bounding off to attack buildings at random when I was getting mauled by tribesmen. But that was more comical the me then anything. . . <br /> <br /> Regardless, onto Act 3, Swarm attacks. This was about when I noticed the innate problem. . . Though I was pretty much still above 700 health before attacking the swarm I found myself dangerously below 200 afterwards. I knew that didn't bode well, it meant the enemies simply did too much damage, and with the only health pack being next to the mayor in town I knew I would get into trouble soon. However, I had little problem dispatching the swarm and reporting to the mayor. <br /> <br /> Act 4 came, and my problems were realized. Many of your other players and myself included could not get pass this part. . .  Yes I went to the leaderboard and compared the percentage, everyone who lost died at this very part. The innate problem is that the blasted Soldiers do far too much damage. . . <br /> <br /> 1/3rd of your health from a missile attack and 2/3rds from close range. Yes I kept track, I died this way, a lot. I know this is the final battle in the mission and it's supposed to be tough, but it seems unbeatable to me given the only skills you have with the locked captain are level 3 blades and your pee shooter level 1 blaster. Maybe if I had something to stun them like insect swarm, or lightening blades I could do better.  However with their missile attack its impossible to kite them, and going into melee is absolute suicide. <br /> <br /> So, all in all, it gets a fair to me. The city layout is stunning and amazing, if I could I'd have you designing city layouts in my adventures, but I think it limited you in the complexity meter and limited what you could do with the missions. So in the story and gameplay departments on the mission, it was lacking. <br /> <br /> On the flip side of the coin, many people eat up a good challenge, and this is certainly a challenge to those with the patience to figure out an alternative. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 20:59:16]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I would love to see what you're take is in on my newest adventure.  Your feedback is just the kind I'm looking for!<br /> <br /> [url=http://www.spore.com/sporepedia#qry=sast-500385499850]Jokt, The Wanderer![/url]<br /> <br /> I'll try out one of yours now actually, with a level 2 captain.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 21:06:36]]> GMT</pubDate>
				<author><![CDATA[ Alelo]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Since you responded to my thread, and PROMISED to review my adventures... I'm gonna hold ya to it!!<br /> <br /> [url=http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-zanzibar196|2263097882%3Aview-newest]Here's a link to all 3 adventures[/url] (The Leviathan doesn't count... I just tweaked someone else's adventure) the other 3... they are all mine!! :D]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 21:30:40]]> GMT</pubDate>
				<author><![CDATA[ zanzibar196]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b][size=18]A typical Post-Apocalyptic Day [/size][/b] [color=olive] Fair [/color]<br /> <br /> Ok, upon reading the very title of this I knew I wasn't going to be beating you over the head with the 'This story has no background and makes no sense' stick. . . It's just a nice post-apocalyptic rhomp. However. . . It suffers the same way The Swarm does, but in the opposite way. . . It's not too hard, it's too easy. <br /> <br /> So, jumping in on this. . .<br /> <br /> Pros: Detail, atmosphere, awesome. You really get the sense you're in a post-apocalyptic wasteland. Dialog is amusing and it's nice seeing characters that don't tell you the mission up straight and use weird accents. Details on both environment and creatures is nice and fun. <br /> <br /> Now. . .<br /> <br /> Critique: Act 1, talk to this guy and this guy. Simple, get your missions for Act 2. Not complicated, dialog is amusing  if short and worth a read through. Now, leading into Act 2, ahh. . . Zombie killing. Now this is what we were talkin' about. Qeue the dramatic music and get ready to chip away at the wall of unfeeling flesh and seething unstoppable hunger that is the Zombie! All. . . 13 of it. . .?<br /> <br /> . . .Ok needless to say, this part is so easy it's painful. Kill three very, very weak zombies. . . I didn't even have the heart to pick them off with my blaster, I had to go in close and at least let it knock off one HP off my level 10 captain. . . Which kind of depressingly is instantly regenerated as I have health regen on my captain. . . <br /> <br /> . . .Ok so after one-shotting the 'Zombie Swarm' to death and grabbing some loose meat, you report back to camp. More talking, now you have to find survivors. Act 4 I had to go find the survivors. I decided to take the 'high road'. <br /> <br /> By high road I mean the crumbled highway going over the mission. And by take it I mean I spent hours grinding points for that Jetpack and Hover ability and dangit I was going to get my use out of it. So after some goofing off trying to find more enemies, fruitlessly, I finally gave up and grabbed the survivor. My initial 'Expect the worse' pessimism kicked in and I expected a redemption from the anti-clematic zombie swarm from before. <br /> <br /> . . .Uuunfortunately I then realized no enemies spawned, nothing, there was no challenge to escorting this guy back to camp. Well. . . Except him getting caught on buildings and junk piles while he attempted to wade through it. . . Which I had to give him a little push to get out. Though by the end I was so frustrated with him getting stuck the 'Little Push' transformed into me maliciously leaping off the bridge with my jetpack on full blast and ramming into him at breakneck speeds. <br /> <br /> Ahem, regardless, escort him back and get your congratulations, end of mission. <br /> <br /> Really, for how detailed the environment was I was pretty disappointed with the game play. When I saw 'Post-Apocalyptic' I half expected myself to spend most of the mission tearing through zombie swarms. What was the nail in the coffin for me was when I went to edit mode and saw only 3 balls of the complexity meter used up. You had so much more to work with! <br /> <br /> Make a zombie swarm appear during the escort mission, give it some challenge, also, make the zombies tougher, more HP, more then one hit to take them down. Also I saw this weird creature in the cast list called 'Abythiss', where was that? Why didn't it make it in?  I get this feeling it would have made a good boss or something. <br /> <br /> Ah well, my advice on improvement? More enemies, more depth, more challenge and use that complexity meter to it's fullest! ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 21:35:16]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
			</item>
			<item>
				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ So I played the first Adventure of Rach.  I will comment on it as soon as Sporepedia is back up, but here's an indepth review.  It's not too long mind you, the adventure itself was short.<br /> <br /> I entered this uninhabited planet with my captain Rik'is, he has Energy Slash 1 and Battle Armor 1.  Though that's not necessary with my captain, as he has flight 4 from his creature stage wings (it was my first creation when Spore first released, who knew flying would become so useful again?).  Since there is no required fighting in this adventure, I opted to ignore the beasties except for one or two to see how I fared.<br /> <br /> The story itself is just a little snippet, but it does leave you with an open ending.  I'm guessing this is where the following adventures come in.  I will certainly be playing the rest, once Sporepedia is back up and I can download them.  I loved the design of the Rach and the ship was very well done too.  I loved the music choices by the way, very mood fitting.<br /> <br /> My only nitpick here is a creature called "Arctic &lt;forgot what&gt;".  It seemed odd considering the planet isn't snow based.  Perhaps find/create another predator to fit the prairie based planet?  Overall, it was enjoyable and will be played by my future space stage captains.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 21:41:49]]> GMT</pubDate>
				<author><![CDATA[ Alelo]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ please review my adventure<br /> i would really like your feedback, that way i can set the meter highter for my next adventures in this series<br /> [url]http://www.spore.com/sporepedia#qry=usr-ClintostheGreat%7C2258578413%3Asast-500385594858[/url]<br /> the series is called Boba Fett Stories]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 21:48:54]]> GMT</pubDate>
				<author><![CDATA[ ClintostheGreat]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote]Ahem, Gentlemen? *Fixes tie* <br /> <br /> The Swarm (Part I) Fair <br /> <br /> This is a game that suffers from harsh difficulty. Much like omgimonfire's Arena missions there's a sheer brick wall you hit that you just can't get pass. Which is a shame, let me get into the pros before I dig into it: <br /> <br /> Pros: The city and layout is -beautiful-. The variety and number of civilians is amazing and so much attention to detail within the city makes it easy to see what all of that complexity was spent on. It's simply an amazing sight to see and I found myself taking a stroll around the city just to see everything before I began on the missions. In fact, on city layout alone I almost slated it for a Good. Which is where I hit the bumpy road. . . <br /> <br /> Critique: Ok, Act 1. A simple act, talk to mayor, go retrieve gems from thieves and bring them to bounty hunter who can't seem to find the thieves who are cleverly hidden behind some crates. (Ok yeah I had to pick on that once, I'm done sorry. No points off for it.) <br /> <br /> Now, after beating through some thugs you get to the thief leader guarding the gems. . . And he's doing a fairly crappy job as he doesn't move. I found through play-throughs his position changes, sometimes he's right next to the gem, other times he's not. . . After inspecting his advanced A.I. I figured out the innate problem, his two attacks are set to 'first sight' and on higher priority. . . This generally means it cancels out his wander if you're in sight, even if he can't shoot you due to having no guns. . . I know, I know, if you can't do a priority it's supposed to skip it but it's the best theory I can come up with. <br /> <br /> SO, Mr. Blackclaw the leader, never chases you, and stands there looking menacing while you pick up the jewels and walk back to the bounty hunter for an easy finished quest. <br /> <br /> So! Onto Act II, Killing the Khuigund tribe. . . Now, this was an easy one, first you talk to the Mayor who simply tells you that the Khuigund are evil people who attack the townsfolk. . . Never really explains -why- or how they're evil, or why they're attacking the townsfolk, but they're evil. (Ok, ok, sorry, -now- I'll stop.) <br /> <br /> SO! Moving along, you go out and, well this part was fairly easy. I picked at them with my blaster, which forced them to come at me and my crew one by one via good ol' MMORPG style pulling. Worked fine and I took out the whole tribe with minimal effort. Though, I admitt one flaw I saw was Bountyhunter Julinz bounding off to attack buildings at random when I was getting mauled by tribesmen. But that was more comical the me then anything. . . <br /> <br /> Regardless, onto Act 3, Swarm attacks. This was about when I noticed the innate problem. . . Though I was pretty much still above 700 health before attacking the swarm I found myself dangerously below 200 afterwards. I knew that didn't bode well, it meant the enemies simply did too much damage, and with the only health pack being next to the mayor in town I knew I would get into trouble soon. However, I had little problem dispatching the swarm and reporting to the mayor. <br /> <br /> Act 4 came, and my problems were realized. Many of your other players and myself included could not get pass this part. . . Yes I went to the leaderboard and compared the percentage, everyone who lost died at this very part. The innate problem is that the blasted Soldiers do far too much damage. . . <br /> <br /> 1/3rd of your health from a missile attack and 2/3rds from close range. Yes I kept track, I died this way, a lot. I know this is the final battle in the mission and it's supposed to be tough, but it seems unbeatable to me given the only skills you have with the locked captain are level 3 blades and your pee shooter level 1 blaster. Maybe if I had something to stun them like insect swarm, or lightening blades I could do better. However with their missile attack its impossible to kite them, and going into melee is absolute suicide. <br /> <br /> So, all in all, it gets a fair to me. The city layout is stunning and amazing, if I could I'd have you designing city layouts in my adventures, but I think it limited you in the complexity meter and limited what you could do with the missions. So in the story and gameplay departments on the mission, it was lacking. <br /> <br /> On the flip side of the coin, many people eat up a good challenge, and this is certainly a challenge to those with the patience to figure out an alternative. [/quote]<br /> <br /> Hey, thanks for the comments! I really liked your review, and I have noticed the Soldiers may be alittle too powerful. However, I'm planning on fixing these problems in Part II. In Part II, you'll have one more ally fighting beside you, you'll have more powerful weapons, and I may make the Soldiers alittle less powerful. In Part II, I think I'll keep you in the same city, but with different objectives. And this was also my first adventure, so I did expect some flaws. I'll start on Part II once I get more plays on Part I. <br /> <br /> And if you're interested, you can visit the site in my sig for a walkthrough. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 21:58:53]]> GMT</pubDate>
				<author><![CDATA[ TheRedBaron479]]></author>
			</item>
			<item>
				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Alelo: Adventure of the Rach 1. . . Yeah. . . I'm gonna remake that, that was more me seeing the capabilities of the adventure creator and testing what I can do. It's an essential start to a story, so I really have to re-do it and make it viable. Maybe when I'm done all these reviews, if I ever get through 'em all! Anyway! Next review HO!<br /> <br /> [b][size=18] Terraptors on the Loose [/size][/b] [color=olive] Fair [/color] / [color=blue] Good [/color]<br /> <br /> Ok, all in all this one's on the cusp of Fair and Good. I went into this one seeing the 'Story' adventure marker. So, I went into this expecting a good story. Something endearing and nice to read. So in this review I'm going to be much more critical of the story itself. Right, moving along.<br /> <br /> Pros: Ok so, gameplay is balanced and genuinely fun. Well. . . Actually it leans more towards the easy side but, not so much that you're standing over your enemies after you just one-shotted them wondering if you should have gone into this with a captain that had no weapons. . . While buildings, creatures and cities aren't as detailed as the last three, the effects are awesome. Nuclear explosion to cover a demolished building and the rain in the final battle all add nice subtle touches to the feel. <br /> <br /> Critique: Act 1, talk to guy who gives you mission. . . One of these days someone's going to throw an Act 1 in my face that involves nine epics charging at me from all directions spitting flames of doom I know it. . . Anyway you get the basic story of the mission. . . Skeloptines are getting the crap by 'Terraptors', Feltonites helping you but they need your guidance. . .  Or as the game explains it your intelligence which immediately made me think they're a bunch of sterotypical mindless thugs running around going "Durr" and punching things with grenades. Which I was horribly wrong about but I found a comical thought anyway.<br /> <br /> Act 2, you go to a nearby base to attack Terraptors! Who are epics that are kind of busy fighting vehicles that are honestly giving them a good run for their money. Que the epic music it's time for. . . Wait. Ok this was my first problem, the music. It's there, don't get me wrong, but it's really hard to hear over the screaming epics and tanks screaming things in horrible Sporelish that you can't possibly hope to understand. A quick fix to this is going into your editor and dragging the arrow that points up in the air, it turns up the volume of the music so you can actually hear it over the big battle. <br /> <br /> The small Terraptors aren't too challenging, easy to take down, the big ones would be challenging if they weren't always occupied with the tanks. It made them easy to chip away at and take down. So, you finish this act, to run back to your base in Act 3, finding out that Act 2's fight was a big decoy and everything is destroyed! The General and Leader are taken and you need to rescue them. You get an ancient tablet written by the Terraptors that tells you all this. . . And kinda explains why they do what they're doing which is a step up from the 'We are evil because we are evil'. . . If albeit still leaving a lot to the imagination. <br /> <br /> The Tablet basically says the Terraptors lived for 50'000 years, destroying everything, but they see you as a new challenge. So basically they're after you. It still doesn't explain why, why are they interested in challenges? Why are they destroying everything? Why you? It leaves a lot to wonder about. . . <br /> <br /> Anyway, moving along, you finally find this guy called Baltinil, which basically summed up tells you that the Terraptors are evil and you should attack their base head on. . . Once again the evil explanation makes me snicker a little. . . <br /> <br /> Just being 'evil' doesn't explain why they're bad, there has to be an overriding reason why a race is doing something. For example, my race the Margan in my Rach adventures, they have a complex backstory of being very xenophobic due to being abused herbivores of their home planet and constantly being hunted, leading to them declaring war on everything they can and being very untrusting, and giving them a certain bloodlust. The reason for their actions is not that they're 'evil', they just have grown up knowing only to not trust anything that's not Margan. <br /> <br /> I digress, back to the adventure. to get to this guy you need to cross a bridge. In doing so your previous crew quite happily leaps to their deaths in the lava pit. . . . I'm not going to ask why, but it works with the quest text as Baltinil tells you you need to get a crew. . . So, I guess he knew they were going to run into the lava pit. . . <br /> <br /> . . .Right. . . Moving along. Teleporter to enemy base, destroy wall to free captains. However, if you have jump and jump inside you see there's really nothing in the base. Leaving a big empty, nothing. . .  This makes freeing them way too easy, something I'd be crazy enough to suggest is make the walls invisible and put in blue keys to free them from the blue cells. Thus it makes it more interesting. . . So, what comes next after you free them in Act 5 is basically taking them back to Baltinil and then walk up to some machine within a one minute time limit, which is easy. <br /> <br /> Honestly your biggest threat is the flame geysers from the hostile lava planet. They do respectable damage and really all this running back and fourth wears at you with no health power ups between. I've gotten closer to dying from these geysers then the enemies. But this is a story mission so I can't hit it too hard for that. So, moving along, the machine. . .<br /> <br /> Yes the machine, there's no explanation as to what it does or why. It just, is there. So next act swings in like a hurricane, cool rain effects, laser blasts, things fighting everywhere. You can feel the epic finale. Which, everything's kind of occupied fighting everything else so killing the objectives is easy. . . I kind of just goofed off stabbing things in the face and got away with an easy win over the enemies with very little backlash. <br /> <br /> SO, destroy Skeloptin and a few enemies and it's down to the final boss. Who's busy fighting Baltinil and getting hammered by all your allies. So it's a fairly easy job just wearing him down. <br /> <br /> All of it comes to an end for your final congratulations. . . This is when I noticed one last bizarre thing. You see, before freeing the Captain and General I went a bit willy nilly destroying the walls, and I noticed Baltinil who stood outside of the wall, he's still there in the final act. . . But so is Baltinil who fights the final boss!<br /> <br /> . . .So. . . There's. . . Two Baltinils. . . <br /> <br /> Anyway, I gave this thing a cusp of good to fair. The story left more to be desired, and I felt it could be better fleshed out overall given you have over half of the complexity meter left to you. Effects are nice, battles are cool, music needs to be cranked up. All in all though, I see it as worth playing through. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 22:43:01]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
			</item>
			<item>
				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=RaptorZefier]Alelo: Adventure of the Rach 1. . . Yeah. . . I'm gonna remake that, that was more me seeing the capabilities of the adventure creator and testing what I can do. It's an essential start to a story, so I really have to re-do it and make it viable. Maybe when I'm done all these reviews, if I ever get through 'em all! Anyway! Next review HO!<br /> <br /> [b][size=18] Terraptors on the Loose [/size][/b] [color=blue] Fair [/color] / [color=olive] Good [/color]<br /> <br /> Ok, all in all this one's on the cusp of Fair and Good. I went into this one seeing the 'Story' adventure marker. So, I went into this expecting a good story. Something endearing and nice to read. So in this review I'm going to be much more critical of the story itself. Right, moving along.<br /> <br /> Pros: Ok so, gameplay is balanced and genuinely fun. Well. . . Actually it leans more towards the easy side but, not so much that you're standing over your enemies after you just one-shotted them wondering if you should have gone into this with a captain that had no weapons. . . While buildings, creatures and cities aren't as detailed as the last three, the effects are awesome. Nuclear explosion to cover a demolished building and the rain in the final battle all add nice subtle touches to the feel. <br /> <br /> Critique: Act 1, talk to guy who gives you mission. . . One of these days someone's going to throw an Act 1 in my face that involves nine epics charging at me from all directions spitting flames of doom I know it. . . Anyway you get the basic story of the mission. . . Skeloptines are getting the crap by 'Terraptors', Feltonites helping you but they need your guidance. . .  Or as the game explains it your intelligence which immediately made me think they're a bunch of sterotypical mindless thugs running around going "Durr" and punching things with grenades. Which I was horribly wrong about but I found a comical thought anyway.<br /> <br /> Act 2, you go to a nearby base to attack Terraptors! Who are epics that are kind of busy fighting vehicles that are honestly giving them a good run for their money. Que the epic music it's time for. . . Wait. Ok this was my first problem, the music. It's there, don't get me wrong, but it's really hard to hear over the screaming epics and tanks screaming things in horrible Sporelish that you can't possibly hope to understand. A quick fix to this is going into your editor and dragging the arrow that points up in the air, it turns up the volume of the music so you can actually hear it over the big battle. <br /> <br /> The small Terraptors aren't too challenging, easy to take down, the big ones would be challenging if they weren't always occupied with the tanks. It made them easy to chip away at and take down. So, you finish this act, to run back to your base in Act 3, finding out that Act 2's fight was a big decoy and everything is destroyed! The General and Leader are taken and you need to rescue them. You get an ancient tablet written by the Terraptors that tells you all this. . . And kinda explains why they do what they're doing which is a step up from the 'We are evil because we are evil'. . . If albeit still leaving a lot to the imagination. <br /> <br /> The Tablet basically says the Terraptors lived for 50'000 years, destroying everything, but they see you as a new challenge. So basically they're after you. It still doesn't explain why, why are they interested in challenges? Why are they destroying everything? Why you? It leaves a lot to wonder about. . . <br /> <br /> Anyway, moving along, you finally find this guy called Baltinil, which basically summed up tells you that the Terraptors are evil and you should attack their base head on. . . Once again the evil explanation makes me snicker a little. . . <br /> <br /> Just being 'evil' doesn't explain why they're bad, there has to be an overriding reason why a race is doing something. For example, my race the Margan in my Rach adventures, they have a complex backstory of being very xenophobic due to being abused herbivores of their home planet and constantly being hunted, leading to them declaring war on everything they can and being very untrusting, and giving them a certain bloodlust. The reason for their actions is not that they're 'evil', they just have grown up knowing only to not trust anything that's not Margan. <br /> <br /> I digress, back to the adventure. to get to this guy you need to cross a bridge. In doing so your previous crew quite happily leaps to their deaths in the lava pit. . . . I'm not going to ask why, but it works with the quest text as Baltinil tells you you need to get a crew. . . So, I guess he knew they were going to run into the lava pit. . . <br /> <br /> . . .Right. . . Moving along. Teleporter to enemy base, destroy wall to free captains. However, if you have jump and jump inside you see there's really nothing in the base. Leaving a big empty, nothing. . .  This makes freeing them way too easy, something I'd be crazy enough to suggest is make the walls invisible and put in blue keys to free them from the blue cells. Thus it makes it more interesting. . . So, what comes next after you free them in Act 5 is basically taking them back to Baltinil and then walk up to some machine within a one minute time limit, which is easy. <br /> <br /> Honestly your biggest threat is the flame geysers from the hostile lava planet. They do respectable damage and really all this running back and fourth wears at you with no health power ups between. I've gotten closer to dying from these geysers then the enemies. But this is a story mission so I can't hit it too hard for that. So, moving along, the machine. . .<br /> <br /> Yes the machine, there's no explanation as to what it does or why. It just, is there. So next act swings in like a hurricane, cool rain effects, laser blasts, things fighting everywhere. You can feel the epic finale. Which, everything's kind of occupied fighting everything else so killing the objectives is easy. . . I kind of just goofed off stabbing things in the face and got away with an easy win over the enemies with very little backlash. <br /> <br /> SO, destroy Skeloptin and a few enemies and it's down to the final boss. Who's busy fighting Baltinil and getting hammered by all your allies. So it's a fairly easy job just wearing him down. <br /> <br /> All of it comes to an end for your final congratulations. . . This is when I noticed one last bizarre thing. You see, before freeing the Captain and General I went a bit willy nilly destroying the walls, and I noticed Baltinil who stood outside of the wall, he's still there in the final act. . . But so is Baltinil who fights the final boss!<br /> <br /> . . .So. . . There's. . . Two Baltinils. . . <br /> <br /> Anyway, I gave this thing a cusp of good to fair. The story left more to be desired, and I felt it could be better fleshed out overall given you have over half of the complexity meter left to you. Effects are nice, battles are cool, music needs to be cranked up. All in all though, I see it as worth playing through. <br /> [/quote]<br /> <br /> Thank you for the review!<br /> <br /> Im working on a series next, I hope you can review it when it goes live  :D<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 22:47:41]]> GMT</pubDate>
				<author><![CDATA[ FabriMan]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ I'd appreciate it if you reviewed any of the ones in my signature.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 23:04:16]]> GMT</pubDate>
				<author><![CDATA[ FrusturatedUser]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b][size=18] Valley of the Mist [/size][/b] [color=olive] Fair [/color]<br /> <br /> I have to admitt, I came into this mission with a bit of bais. I mentioned earlier I'm a huge fan of Silent Hill so using the mist and talking about 'suspense' was an immediate hook for me and I couldn't wait to try this. Unfortunately, it's not so much terrifying as hectic, allow me to explain.<br /> <br /> Pros: The creatures are creepy, and the mission is pretty much a fun and simple creature bash. Even an un-leveled captain could have some fun here. Atmosphere is good with the mist, but I honestly think the mission pace and music kills it after Act 2. <br /> <br /> Critique: This one actually starts -before- I even began the mission. Reading the comments. I saw [b]Rythmear [/b] of this thread had played it and commented! I noticed his comment on charge and immediately began shaking like a war veteran with flashbacks to omgimonfire's Arena and Maze missions where it absolutely tore me apart. <br /> <br /> I also saw a comment stating it was 'easy' due to soldiers, this comes in later. . .<br /> <br /> Alright, gameplay. Act one is simple, your crew tells you, holy crap we crashed, we're in trouble, it had to be THIS planet! . . .No explanation why this planet is so bad or where all these monsters are coming from but, it's horror, not knowing is half the suspense. Come act 1 this goes out the window, as a mass of creatures charge you and you realize this is a -very- straightforward defense game. You better get comfortable with that sparking ship behind you because you're not going anywhere from start to finish of this mission. I understand that's the point, but being somewhere alone with malicious things lurking in the shadows is half of horror. . . <br /> <br /> Let me Explain. . . Silent Hill, The Mist. It wasn't the appearance of the monsters themselves that scared you, it's the apprehension that they could attack at any moment. That you're alone, stranded, with horrible things all around you. They may not be attacking, hell, when they show they may not even do anything! However, what terrifies you is walking through that mist not knowing what's out there. Seeing only silhouettes and hearing malicious noises, it's your imagination that eats at you, makes you think of your worst nightmares. . . It's impossible to scare everyone with one thing, not everyone's afraid of the same thing, however if you let their imagination work against them you can creep out -anyone- simply by letting them creep themselves out. <br /> <br /> A mad rush of monsters like this, it's not scary, it's more hectic and panicky like Resident Evil. <br /> <br /> So, anyway, moving right along, act 2. . . Soldiers come in. Honestly, I can't even get into the enemies because the soldiers made them all so easy. I just hung back and blasted at whatever made it pass the soldiers who quite happily mowed the monsters back over the horizon, despite their constant respawning. This inevitably gave me an idea. . . So, regardless, after getting annoyed by creatures with charge and constantly having my kills stolen by soldiers with their rockets and laser claws. . . I finally completed the mission a few acts later. Nothing eventful happening between them. <br /> <br /> Oh but I wasn't done, [b]Rythmear [/b]had a better time then me! I couldn't take that sitting down! So, I started the mission, talked to the quest givers as fast as I could, got past the first wave. . . THEN!<br /> <br /> . . .Got up and made myself a sammich. . . Checked what was on the news, came back. Oh hey final wave! Just finished it, talk to quest ender real quick, bam, fastest time, number 1 baby. I didn't even move a muscle. . . Soldiers did -everything- for me, that's how powerful they were.<br /> <br /> So, yeah, it gets a Fair for me if for no other reason it falls short in the suspense department and generally. . . You don't need to do anything, the mission plays itself. <br /> <br /> Which, brings me back to my critique on mass battles. They just fight themselves, you can do things hither and thither, but everything honestly depends on your A.I. allies. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 23:40:03]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=RaptorZefier]Ahem, Gentlemen? *Fixes tie*<br /> [/quote]<br /> <br /> <a class="snap_shots" href="http://th09.deviantart.net/fs23/300W/f/2007/336/9/7/TF2___Spy_1_by_clickmon.png" target="_blank" rel="nofollow">http://th09.deviantart.net/fs23/300W/f/2007/336/9/7/TF2___Spy_1_by_clickmon.png</a><br /> <br /> Gentlemen...<br /> <br /> Grats on beating the fastest time on Valley of the Mist - I suspect you probably had an easier time than me because I have a rocket-launcher and a Huge desire to use it. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 00:09:15]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=Rythmear][quote=RaptorZefier]Ahem, Gentlemen? *Fixes tie*<br /> [/quote]<br /> <br /> <a class="snap_shots" href="http://th09.deviantart.net/fs23/300W/f/2007/336/9/7/TF2___Spy_1_by_clickmon.png" target="_blank" rel="nofollow">http://th09.deviantart.net/fs23/300W/f/2007/336/9/7/TF2___Spy_1_by_clickmon.png</a><br /> <br /> Gentlemen...<br /> <br /> Grats on beating the fastest time on Valley of the Mist - I suspect you probably had an easier time than me because I have a rocket-launcher and a Huge desire to use it. [/quote] Actually, if you read my review on Valley of the Mist, I beat you by making Ze Sandvich. (No exaggerating, I went up and made one while waiting on the mission time limit. ) <br /> <br /> Why did I quote this? Picture's relevant to my next review. <br /> [size=18][b]<br /> Calsonettes - VX Virus [/b][/size] [color=green]Great[/color]<br /> <br /> I have to admit I was pleasantly surprised by this one. The thing that needs to be set on the table right now is this is no mission for un-leveled captains. Have utility abilities they will save your butt. Stealth and Jump in particular. <br /> <br /> Pros: Ok, atmosphere is wonderful. Like I said in the Valley of the Mist review, standing in one place gives you a feeling of safety and comfort. It detracts from the horror that is going out into the unknown, alone, and be hunted. The creatures are detailed and terrifying, but made in such a way you can never really see them in the mist, there's always something obscured. . . For example, upon closer inspection you can see that the Decaydent, the basic enemy, has its face covered by hair, and it's crawling along the ground. Usually all you'll see is a hand and a hair covered face leaping at you from the mist. <br /> <br /> Critique: First act is simple, you're in a base, you talk to guy, guy gives you mission. However the dialog immediately kind of hooks you and keeps you interested, and it explains quite a bit on the plot immediately. All in all a good buildup for a story.  You can listen in on what some of the NPCs around have to say, adding more to the story. <br /> <br /> Act 2 comes around, make your way to the lab. This part consists of most of the game. It's tough, yet absorbing. There's monsters scattered in the mist that you never see until they're coming at you, and a few side areas to check out which add to the plot and offer health packs for your troubles. <br /> <br /> Now, as to progression, you fight increasingly difficult enemies as you go. The Lab guard and final boss inevitably being able to practically one-shot you if you're not careful. However, as said there's stops along the way. On my first playthrough I bumped into a small outpost in the lake with a bridge leading out to it. Computers there have some info on the plot and a health pack. Now, the problem, is that the bridge isn't level with the floor and it's hard to get up into. This wasn't a problem with me and my bad jet-packing self, but most people with no jump skill are going to find it impossible to get inside. With monsters on your tail like the grass monster Sunke, it can get really bothersome. . . <br /> <br /> At this point you get some good additional story in the outpost, also hints about a horrible monster in the lake which I wasn't stupid enough to leap in and see. (We've all played RE4. . .) <br /> <br /> Now, this is where I died, I made a beat run for the lab after downing Sunke and replenishing my health. Unfortunately I didn't realize just how powerful the Lab-guard was and ended up jet-packing into an oncoming missile. Needless to say, I died there and then.<br /> <br /> Next playthrough, I decided I would use some tact and use probably the biggest exploit in this level. Stealth. <br /> <br /> Stealth is a wonderful ability, even before GA it was my ability of choice. It tucked me in at night when the epics came knocking at the door and fed me with fresh eggs stolen from nests without the parents ever noticing or being able to do anything. So needless to say I abuse this ability horribly in GA. Especially as my captain's backstory is -built- on stealth. <br /> <br /> Sneaking pass ALL the enemies, is a breeze, there's no 'Kill this guy' quests, so there's no reason to get out of stealth and fight. You can just slip pass the lab guard and go inside, which I have a feeling was the intended effect. . . <br /> <br /> Now, finally, comes the big bad boss. Who makes his obligatory big bad boss monologue! Telling you and outlining his plan rather well. This led to the brawl, which. . . I have to say was a little anti-clematic. One thing I'll say is he's up on a stand which you need to go up a ramp to get too. Which you may need jump for. . . Anywho. <br /> <br /> You see, he has a power shield, as does my Captain Goral from my own adventures I've made and I know one important fact about it: If you hit it, it really drains the NPC's energy. So I went in claws ablazin', and stopped him from being able to use any sort of ability aside from his basic bite. <br /> <br /> Little did I know I'd stumble across another nasty glitch. I fell down about half way down the stand he was on, so I was below his level but not touching the ground. He couldn't attack me at this level, but I sure as hell could hit him!<br /> <br /> So, at this point, I generally beat on the defenseless blob until he went down. The next act involves going back to base in the cleared up outside for your congratulations. (Fission Mailed, ah what a nice MGS quote that gave me a chuckle) All in all you get kind of a cryptic ending as it points out the final plot hole, you still have no idea where the final boss came from. . . Possibly leading into a sequel.<br /> <br /> All in all, it earned a great for its atmosphere, complexity, well thought out plot and cast. It probably could have been deeper, still having half of the complexity meter at your disposal, and the level could be less utility heavy requiring stealth and jump. But, all in all, still an awesome adventure worth a good play. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 00:46:16]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Nice review, man! I was a bit worried you were actually going to review my 'Megaspore - Prologue' adventure, since that was what was up in the original post.  :lol: <br /> <br /> A few other points; the mission can definitely be done with a combat captain as well, and there are strategies for each of the boss characters; Sunke you will want to take out at a distance, while the Lab Guard and Biomass you will want to definitely melee.<br /> <br /> If at any point you run out of health pick-ups on the way to the lab, one can simply run back to the original outpost and use the heal capsule there. And of course, certainly, out of all the abilities for this level, sneak is going to come in a lot of handy, as this review, and a comment from another player revealed to me.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 00:56:36]]> GMT</pubDate>
				<author><![CDATA[ Bluhman]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hi again raptor,I'd liek you to review my latest,I think you'll like this one.Also before putting down the review,try doing the mission and then doing it again but just exploring. 8) :<br /> [url]http://www.spore.com/sporepedia#qry=usr-omgimonfire%7C2251492196%3Asast-500385791918[/url]]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 01:10:57]]> GMT</pubDate>
				<author><![CDATA[ omgimonfire]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [size=18][b]Demonic Apocalypse V2[/b][/size] [color=blue]Good[/color]<br /> <br /> I have to admit, anything with the word 'Demonic' in it gives me a foul taste in my mouth. Probably stemming from years of forum Roleplaying and-- Ah never mind I wont get into it. So, how's this measure up? It's good, enjoyable with a rather epic ending.<br /> <br /> Pros: It's different, as an adventure it really stands out. There's few out there where you don't actually touch the ground like this and instead rely entirely on floating platforms. It can be disorienting, and if you mess up even once it's fatal. But, that's half the challenge isn't it? Attention to detail is spectacular, and all in all it's a nice mission. Though, once again, you'll need a good leveled champ before doing this.<br /> <br /> Critique: Ok, Act 1, I made the joke today of the Epics that would beat me down in Act 1 of one of these adventures just to surprise me. Well, thankfully, this wasn't that adventure but still it does start you off by launching you off launch pads off the bat!<br /> <br /> Admittedly it's a nice wake up call, it's different from 'Talk to this guy and get the story', it's like your thrown into immediate utter chaos going, "Who!? What?! When!? Where?! How?!" as you're getting tossed around like a rag doll back and fourth between jump pads. Eventually they launch you into a portal which belches you out onto a twisting ramp you have to go up, onto another jump pad and into a floating pavilion with a speed boost disguised as bubbles, then to go across a railingless, narrow, twisting stone bridge to another portal disguised as fire. <br /> <br /> So, then you get spit out into an island with, what else on it but SQUIRRELS?! <br /> <br /> . . .Yeah I gave up on making a feasible story out of this. . . <br /> <br /> I digress, squirrels, while set to aggressive don't attack as they're on an artificial surface. This is Maxis's fault, honestly I can't ream you for what should rightfully be functional. I really hope Maxis fixes it in the next patch because so far it's been a thorn in the side of us -all-. So, after going pass said passive aggressive squirrels, you go down a small waterfall and are faced with another portal. <br /> <br /> Now, my first playthrough I made a horrible mistake and didn't talk to Sipio below, I didn't realize he was there! He's too small, and blends in with the shadows and dark portal. Also for some reason it doesn't mark him on the minimap, so you don't have the quest objective for him. Some kind of marker or something would be nice. <br /> <br /> Yes it's, somewhat frustrating. . . Sipio tells you that a horrible demon came through a portal and did what demons do best. Random senseless destruction and turning the world into a lifeless lava pit. <br /> <br /> . . .In hindsight I should have said something witty about traveling with a priestess and falling down a lot but I digress. . .<br /> <br /> Act II! So you go through the portal and. . .<br /> <br /> I have to admit it. . .<br /> <br /> Demnis is the single most awesome boss I've ever seen in a GA adventure ever. A disproportional winged monstrosity of blades and seething hatred, claws and horns. I was a bit awestruck and terrified until I realized I can't aggro him due to the glitch on artificial land. Meaning I could walk up and shake his hand, as long as I didn't attack him I'd be fine. <br /> <br /> So, I took care of another part of the quest, inspecting the dead corpse of Mayor Fibble who is impaled with a sword. Ok I admit that was a nice effect. So, comes the battle with Demnis. <br /> <br /> I decide to test the water, by stepping back on the opposite side of the map and firing a single blast at him. He proceeded to close the distance between us in less then a second and one-shotted me despite my careful preparation.<br /> <br />  . . .So, yeah, in summary Demnis is a wee bit Overpowered. . . <br /> <br /> However, I'm never one to simply give up without a second attempt. This time, I was going to be clever. Oh and how clever I was. . . You see, there's some rocks near Demnis, and by association of common sense the rest of this mission had rocks are man's best friend. <br /> <br /> So, I wedged myself inside the rocks knowing an important factor, Demnis was big. . . If he couldn't reach me, he couldn't hit me, if he couldn't hit me, he couldn't kill me. So, I crossed my fingers and pulled the trigger. Much to my blatant amazement it actually -worked-. Demnis couldn't fight back except to fire the off fireball which didn't do much damage. I pecked him to death with my level 3 blaster and won the adventure. Thus ending the mission rather gracefully. <br /> <br /> Summary? Good mission, Demnis needs a nerf. . . You could probably add more to the adventure, you only used up two complexity dots. However whatever you do, don't add more plot! The chaos and insanity is half the charm of this short 'un. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 01:30:28]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I updated the Swarm. Blackclaw's AI is fixed, and I made the Jawheds easier.<br /> <br /> You can try the improved version here: [url]http://www.spore.com/sporepedia#qry=sast-500385826427[/url]]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 01:51:43]]> GMT</pubDate>
				<author><![CDATA[ TheRedBaron479]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Well well, that Calsonettes - VX Virus Adventure sounds like a bit of alright... I'll have to give it a go!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 02:16:53]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Updated survival planet to make some of the goals more clear... ^_^]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 02:28:14]]> GMT</pubDate>
				<author><![CDATA[ zanzibar196]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=omgimonfire]Hi again raptor,I'd liek you to review my latest,I think you'll like this one.Also before putting down the review,try doing the mission and then doing it again but just exploring. 8) :<br /> [url]http://www.spore.com/sporepedia#qry=usr-omgimonfire%7C2251492196%3Asast-500385791918[/url][/quote]<br /> <br /> Since raptor has his hands ull at the moment,do you guys want to try it and tell me what you think ( I'll still like your review :wink: )?]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 02:31:34]]> GMT</pubDate>
				<author><![CDATA[ omgimonfire]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Has anyone put the ones Rated Good or better into a sporecast? I might otherwise, but didn't see a need to replicate.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 03:08:03]]> GMT</pubDate>
				<author><![CDATA[ kaizer001]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I updated my adventure, the newer one will be in a new post.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 03:29:39]]> GMT</pubDate>
				<author><![CDATA[ ChiefRockinHo]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I'm turning in after this one, I can barely keep myself awake. However, I promise not to disappoint. <br /> <br /> For now we have. . .<br /> <br /> [b][size=18] Arkanay's adventures[/size][/b]<br /> <br /> This is a two parter, reviewing the two adventures he gave me to review. So, lets dig into our first one.<br /> <br /> [b][size=18]LAF Assault [/size][/b] [color=Olive]Fair[/color]<br /> <br /> Ok, this mission. . . Well, it's biggest downfall is it's short, two acts. Not many at all, I'll get into this in the critique. <br /> <br /> Pros: It's lively, never a dull moment, forces fighting everywhere in a mass war. Actually it's entertaining to sit back and watch even if you don't get a mission to fight the enemies at all. Combat's interesting and frankly all in all it's an ok adventure.<br /> <br /> Critique: It's biggest flaw is it's short, as I said. Two dots on the complexity meter. I wish I could give a long lengthy critique of this, but there just isn't much too it. You start off by. . . You guessed it. . . Talking to your commander. He tells you "Flank the enemy forces!" Ok, simple. . . You follow two landmarkers in the first act, move to a strange rock, then a strange skull. . . Then you go to some funky coral rock. . .<br /> <br /> Then you find a bag, which apparently has money the rebels stole. Then you talk to a guy and your mission ends, you won. Two acts, three tasks, all short and very easy. You don't have to fight a thing, just run from point A to point B. In fact fighting anything is ill advised, all it does is slow you down considering you're not going to be backtracking anyway. <br /> <br /> Enemies consist of basic Rebel Troops, Basic Pirate troops, basic vehicles, and then your allies who you'll never see as you pass them running through the battlefield. <br /> <br /> So, really, it's short. There's no particular challenge, just a beat run from point A to point Z. For two ping complexity, it requires more depth and honestly more story to delve it out. There's no boss, no real fights, just running. Bland.  I know I'm being harsh, but given your next adventure, I've earned the right to be harsh to you.<br /> <br /> Because you're capable of doing so much better.<br /> <br /> [b][size=18] Endless Hope  [/size][/b] [color=purple] Epic [/color]<br /> <br /> I don't know if this is sleep deprivation talking, my own personal taste or insanity finally setting in. However I just could not settle for this being simply 'Great'. It's an Epic, a rare gem. The flaws are few and far between, what flaws there are, are more or less maxis flaws that really need to be fixed via patches. Ok, enough trying to justify myself by explaining what 'Epic' means, I'm going to have to show -why- it's epic in critique.<br /> <br /> Pros: Musical score -always- matches the situation, -always-. It never fails, not once. I was hesitant about a locked captain, but I had no idea you made the story based -around- said captain as a Necromancer. Which, really, blew me away. Every single creature and building just -fits- into place and adds to the horrifying atmosphere of being trapped in hell with armies of unforgiving demons waiting to rip you apart from one and and armies of the undead marching on your own. Effects are use superbly to set the mood and create amazing things you just take for granted. (Like the Flies that are over the 'Wight zombies' The story is good and you actually start to feel for the necromancer at around the sixth act.<br /> <br /> Now, Critique: Ok, from the start my aspirations for this were low. No preview image is usually a bad sign, the default planet was deceiving. From the get-go act one had a resounding Meh when I first stepped out of the teleporter, until I stopped to look around at the wasteland. . . The large demons looming over the horizon, the flame effects and details in every single monster that just made them work right and give them their own unique attitude while still making them look menacing and horrifying. <br /> <br /> The Necro-Mage was incredibly well made, The costume layout works incredibly well. Your zombie minions and scarab zombie crew only add to it. Act 1's text is short and to the point, they've been expecting you and they have unholy ground nearby for them to rest and talk about their next move.  . . <br /> <br /> As the acts go on more and more of the plot unfolds, I don't want to blow much of it, but it really evolves on its own and you kind of start to find out not everything's as it seems. So, plot aside, lets get into the combat. <br /> <br /> Good lord so many demonic enemies, at least 3 mini bosses, with two semi-final bosses, followed by the main boss which resolves in an epic one on one.<br /> <br /> The ability layout is impressive. Laser claws, bug swarm and freeze. The infamous Bug Swarm and Freeze combo not only can but should be abused here. <br /> <br /> Every single creature and building are well made and freaky, often taunting you with cryptic messages and horrifying visages. As said everything's well made and works very well together to create the grand illusion of being trapped in hell itself. <br /> <br /> Glitches, I ran across a few, but I attribute these to Maxis. . . When I got to the towers I hit an impassible wall, somehow the 'yellow' tower, the teleporter that's in front of the door was moved back inside of the door, I couldn't use it. . . And believe me I tried really, -really- hard to. I eventually had to stop and move it so I could get in. However, someone else before me completed this mission 100%, so I'm attributing it to a graphics glitch. (Kind of like how NPCs appear inside of floors after transfers.)<br /> <br /> The Spire Orbs you have to kill suffer from the 'I'm on artificial flooring and thus can't attack' glitch, but you'd probably lock them down with the freeze/bug swarm combo anyway. <br /> <br /> The combats kind of un-challenging I learned later, the enemies usually don't do enough damage to really get you in a bad situation unless you do something stupid. However, spamming your combos and the visuals of the battle actually tends to make up for it. It's very deep and really, I think it's earned an Epic standing. Anyone can challenge me on it, add their own critique, but it's really the way I saw it. The Complexity meter is almost completely used and, honestly except maybe peppering in a FINAL final boss, I can't think of what else to do with this. <br /> <br /> It's just well made, and worth some good plays. It's a shame it kind of fell into obscurity. <br /> <br /> Anyway, I'm off to bed, lets see if I don't regret this in the morning. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 03:51:42]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Epic eh?<br /> <br /> Definitely need to try this one...]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:14:59]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Can you rate this adventure? I think you will like this one, RaptorZefier!<br /> <br /> Its called: [b]War-Field[/b]<br /> <br /> Link:<br /> <br /> [url]http://www.spore.com/sporepedia#qry=usr-FabriMan%7C2266792328%3Asast-500385923185[/url]]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:15:27]]> GMT</pubDate>
				<author><![CDATA[ FabriMan]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=RaptorZefier][size=18][b]Demonic Apocalypse V2[/b][/size] [color=blue]Good[/color][/quote]<br /> <br /> Thank you,the reason I made him so hard was in the first version the boss was way too easy.I tried to even it's strength out by making the captain have more health. In the first one the creature actually attacked you and followed you around,that sucks that they never attacked..<br /> <br /> I was afraid that the adventure would be impossible right off the bat since I tried it with my high leveled captain and he was to fast when he hit the jumps. Thank you for the great review!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:16:46]]> GMT</pubDate>
				<author><![CDATA[ ././Evle\.\.]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Here's my first one!<br /> Epic(im not good with names)<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500385781224" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500385781224</a><br /> <br /> im probly gonna get poor  :lol:]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:18:29]]> GMT</pubDate>
				<author><![CDATA[ Quail123]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Incidentally - Don't review this one, it's a Clark and Stanley adventure so it doesn't exactly need reviewing... I just thought it'd give you a giggle :D<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500385920797" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500385920797</a>]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:20:43]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Grats on first Epic.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:29:05]]> GMT</pubDate>
				<author><![CDATA[ Miles-McStyles]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I tried that Epic Adventure...<br /> <br /> <br /> WOW!<br /> <br /> Putting aside that Horrendously placed yellow teleporter, that mission was SO MUCH FUN! <br /> <br /> I was totally getting into that guy's shoes - I was like "ALRIGHT! Me and my zombies are gonna bust out of hell! Take THAT obvious Diablo-Boss Rip-off! Take THAT hideous imps! Take th- wtf teleporter?"<br /> <br /> Loved it. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 10:31:36]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Please review mine! I've spent alot of time on both.<br /> I like the rating system you've got<br /> <br /> The Fellowship of the Ring (pt1)<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-warcrimina...2265044420%3Asast-500386077694" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-warcrimina...2265044420%3Asast-500386077694</a><br /> The Fellowship of the Ring (pt2)<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-warcrimina...2265044420%3Asast-500386077694" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-warcrimina...2265044420%3Asast-500386077694</a>]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 10:38:22]]> GMT</pubDate>
				<author><![CDATA[ warcriminal666]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [size=18][b]Rythmear's review[/b][/size]<br /> <br /> Man, almost done the second page requests already. Alright, onto Rythmear's two story missions. As I said before, these are story missions, as such I'll be critical of the story, not so much the game play. Character, atmosphere, style and plot are -everything- here. <br /> <br /> Now, before we begin, [url=http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500385920797]Clark and Stanely do Magic[/url]. It gave me a good chuckle and I loved the finale. (Though, admittedly I half expected them to bust out the Necronomicon) <br /> <br /> Ok now on to the reviews.<br /> <br /> [b][size=18]A Trail Gone Cold [/size][/b] [color=blue] Good [/color]<br /> <br /> I loved the story and atmosphere with this one. It was awesome, it was short and full of extra journal pieces that revealed more of its mysterious plot. Still there's a reason I bumped it down from Great which I'll explain in a moment.<br /> <br /> First, lets hit the Pros.<br /> <br /> Pros: Loved the atmosphere and overall abandonment of the outpost. As anyone would guess the story is awesome, following the little clues and piecing everything together is simply fun and endearing. It leaves you going back again looking for more. <br /> <br /> Critique: I can't do this by act, I've figured ever since the Necromancer review that really writing it all out ruins it for people who want to play. Half of a story is the fun of finding out what the story is and going through it yourself. However, I can give an overall rundown of what I did. <br /> <br /> Which was run around a lot looking for snippets of story which I was eating up. It was very haunting and always left you looking over your shoulder worrying if there wasn't something in the next act about ready to leap at you from thin air. The final acts are awesome in general, finally revealing the final plot. I was kind of keeping my eye out for hidden snippets. . .<br /> <br /> . . .By keeping an eye out, I mean leaping around on the rooftops trying to find hidden journals or anything to reveal more of the plot! <br /> <br /> Actually, I had to do this a lot even with the obvious journals. One problem I had is that the journals are blue. A grayish blue, and they're usually small, and laying against blue crates or gray stone stands. This makes them hard to spot sometimes, maybe a red cover or something would stick out better like the controller buttons. <br /> <br /> However I didn't take off points for that, if anything it made it more fun running around looking for things. (Though I didn't find the Paranormal Journal till I went to Edit mode despite the fact it's in plain sight.) <br /> <br /> So, why the down from great? Well, honestly it just feels like you were building up to more but didn't. Sort of like there was generally more to be seen but just wasn't there. I realized my feeling was dead on when I went to edit mode and noticed a building off in the distance half made with a teleporter leading to nowhere. Obviously it was the interior to the base, possibly to see what the Paranormal Journal was talking about and revealing more on just what this thing is. <br /> <br /> . . .Then again maybe that wouldn't have been such a good idea? The mystery is half the charm and learning what it is that's doing this could generally kill it. On the flip side you could add more suspense and cryptic journals within the base itself, but all in all, to me it just felt like you were building up to more, then didn't. <br /> <br /> Anyway, aside from that, it's definitely still good. The plots absorbing and the atmosphere is wonderful, it leaves you begging for more. <br /> <br /> Now, onto. . .<br /> [size=18]<br /> [b]The Silent Beacon[/b][/size] [color=green]Great<br /> [/color]<br /> <br /> This mission, ok why a higher score then the other? Lets get into it.<br /> <br /> Pros: Ah man the story, that's really what got this one the higher score. I have to concede there. I'll explain in the critique, the story is just wonderful. Atmosphere doesn't lack, the rain and music all add to the atmosphere. Also with the mission being completely devoid of life it simply adds to the sense of increasing desperation.<br /> <br /> Critique: The previous adventure, the story scares you and makes you paranoid. This story actually grips at your heart strings and tugs really hard. You quickly get caught up in the journal entries of the stranded couple. Going straight from beginning to end you have an increasing need to see them alright but a distinct fear that they wont until it all comes to a head at the end. <br /> <br /> All in all it's straightforward, easy to navigate, but incredibly deep. I actually really really felt for them, especially at the end getting a real reaction out of me. <br /> <br /> . . .Well. . . Even though I kind of killed it. . . See I accidentally hit the space bar while moving around to look at the two final journals and this kicked in my jump jets, which sent me careening into the river and WELL, a few moments of me chaotically thrashing around trying to get out. <br /> <br /> Then I realized there's a teleporter in the center, whoops, heh heh. . . Ok so that kind of murdered the thematic finale for me but still I found it very touching and nice as far as a story goes. Much like before I played through it a few times to make sure I got everything, every single snippet I could find and even if possible find any hidden ones. (Causing me to circumnavigate the globe looking for hidden ones and obviously quite fruitlessly.) <br /> <br /> So, what does it need? Not much, it's wonderful the way it is. Short, sweet, meaningful with subtle touches that are hard to pick up on. (The feather you find near the beginning combined with the final text at the grave ) <br /> <br /> Maybe a bit more clue as to what the ruins are or why they're there, though admittedly mystery is half of the allure of them. Still, with only a single complexity blip, I feel like there could be some more to deepen it even further. . .<br /> <br /> But yeah, that sums it up, it's a great adventure. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 21:35:16]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hello! This is my first attempt at a story/character driven adventure. Feedback is appreciated! If folks enjoy it, I'm thinking up ideas for more stories branching off using the same character. <br /> <br /> Thanks! <br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500386852226" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500386852226</a><br /> <br /> <br /> Edit: I've made a change to my adventure. Tried a playthrough and the AI wasn't doing exactly as planned. It's been updated to make it a BIT easier now. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 21:47:55]]> GMT</pubDate>
				<author><![CDATA[ Aywren]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ RaptorZefier! I made a new version of my adventnture with changes based on your first review!<br /> <br /> up front:<br /> the base is closer to the city<br /> there are teleporter pads for those who can't fly<br /> there are more respawning enemies<br /> there are some hidden tasks<br /> <br /> the rest you'll see as you play it! <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500386731242" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500386731242</a>]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 22:06:29]]> GMT</pubDate>
				<author><![CDATA[ DRAZiACH]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Once again, thanks for the reviews - I'm totally with you there. And yeah - the interior of the base Was going to be included in 'A Trail Gone Cold' which is why the door was supposed to still be accessible - but I realized that what I was planning wasn't going to fit in the eight-act limit. <br /> <br /> The original Trail Gone Cold was supposed to take you deep into this underground lab where you find the 'Hidden Door' the scientists were talking about in the Journals, and when you got there you found the note saying 'Your body will never be found' - at which point the base is set into melt-down and you had to escape the facility and get to the surface so you could be beamed out before the whole place detonated.<br /> <br /> But the fact is, it just wasn't working. Every play-test I made revealed insidious bugs that kept troubling me - and eventually I scrapped the idea in favour of one that could be accomplished by everyone (regardless of Captain Level, and more importantly: Speed).<br /> <br /> <br /> Perhaps in the future I'll go back and give it another shot.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 22:08:31]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Ok here is my adventure, cant wait to see the review<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500378267520" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500378267520</a><br /> <br /> this is an very large and lengthy (took me about 16 minutes to beat officially) GA mission that I made, in fact it actually FILLED up the complexity meter :0<br /> so basically you go into an enemy base and destroy two main power generators. but on the way you jump across platforms...beat bosses and encounter countless enemies. its set in an arctic climate planet. looks really good here are a few pictures of the adventure I made[URL=http://img44.imageshack.us/i/spore20090626152349.png/][IMG]http://img44.imageshack.us/img44/1434/spore20090626152349.png[/IMG][/URL]<br /> [URL=http://img41.imageshack.us/i/spore20090626104519.png/][IMG]http://img41.imageshack.us/img41/3512/spore20090626104519.png[/IMG][/URL]and here is the captain[URL=http://img194.imageshack.us/i/defenderofacropolan8.png/][IMG]http://img194.imageshack.us/img194/6127/defenderofacropolan8.png[/IMG][/URL]<br /> <br /> I hope you guys enjoy it, it took me a VERY long time.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 22:18:42]]> GMT</pubDate>
				<author><![CDATA[ itsglenn]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b][size=18]Skyviour Invasion [/size][/b] [color=blue] Good [/color]<br /> <br /> Off the bat I knew, 'Big battle in this one' due to the word invasion. However, I know, I need to really not beat the dead horse that is Massive Epic Battles make the player Obsolete too hard. . . Because this is a story mission. As such, story, is, everything.<br /> <br /> So lets get right into it.<br /> <br /> Pros: I love quite a bit of the environment and game flow. The environment is detailed and well thought out, and the game flow is smooth. Enemies are pretty freaky and match up well. The effects are in some places nicely used, and in some places. . . . Not. . . <br /> <br /> Allow me to explain:<br /> <br /> Critique: Act 1, ported in. Rain effects are always nice, but it's something that kinda needs to be used wisely to add proper dramatic effect to a situation, otherwise it makes things cluttered, in this case it only really adds tension when the Abo-curs appear later. I'll get into that in a moment.<br /> <br /> So you talk to first quest guy who gives you a very short greeting and tells you to take the teleporter up "their".<br /> <br /> It's "there", not "their", yes that was a repeating error and it drove me insane. . . <br /> <br /> . . .Ahem, grammar-SPORE-ism put aside. . . Flying city, wonderful idea, I knew it was going to done eventually, but it's really done well and it's nice to walk around and explore some. Teleporters got confusing though and I kind of found myself just using my jetpack to get hither and thither. <br /> <br /> Now, you go talk to the general, who basically tells you bad guys are coming and that they're an 'ancient enemy'. No explanation of what said 'ancient' enemy is or. . . Why it's attacking you, or how Skyviour's history with it. Just that it's an 'ancient enemy'. It's really the same as saying 'They're evil', really there has to be a -reason-. However, with their design, I kind of just presumed they're some Tyranid-esque swarm race mindlessly devouring the galaxy. . . <br /> <br /> Anyway, talk to old guy who's design I loved and I got a chuckle out of, then you fight the Abo-curs in the back. The effects stab you in the back in this scene. Fighting them is easy, they have very low HP and you can essentially sneeze on them and they'll die not putting any threat or challenge to the fight at all. What IS Challenging is seeing them. The 'evil mist' combined with the rain effect makes them hard to impossible to make out if you don't draw them out into the open. For their first showing it really sucks having to squint real hard and go, "What are they? I only see green blobs!" <br /> <br /> Alright, so, monsters, easily dispatched, head back to base in act 3 and talk to general. He tells you to befriend Degi if you want and head to the battle. Not only did I not do this but I found it's basically impossible. See, you didn't add any crew slots. So Degi wont follow you once you befriend him, meaning he just kind of stands there menacingly grimacing at the invading Abo and wishing he could fight. <br /> <br /> Not that you need him, go to GIGANTIC vehicle and talk to someone to initiate the big finale, the final battle! Of course, still no explanation as to what the Abo -are- or why they're attacking or. . . <br /> <br /> . . .You know come to think of it, how are they even invading the city? It's a flying city. None of these guys have a ranged attack or use any kind of technological weaponry whatsoever. If you shut down the teleporters you could just sit there floating above them forever laughing at their massive army and shooting at them for fun like the guys in the Dawn of the Dead movie shooting at zombies from the safety of the mall roof for fun. Then just teleport up to your ships when you feel like leaving. <br /> <br /> Anyway. . . Final battle, your job is to kill five "Abo-Hives", which is impossibly easy because the army really does all the fighting for you and your actual participation is optional at best. . . Now, there are some 'Exploding Hammers' and 'Health Bots' in the mission, but to be honest. . . In my play I didn't even realize they were there. Not only did I not need them but there's nothing to indicate they're there. They're small in the wake of the massive battle of giant awesome looking monsters and vehicles, and really no one makes any mention to them. The quest giver before the fight doesn't even tell you, "Hey! Use those exploding hammers to kill the Hives! Also we have health bots that'll heal you!" <br /> <br /> To be honest, I didn't need either anyway. . . What I needed was some energy power ups, because. . . Naturally I jetpacked into one of the larger monsters faces and stabbed him with my claws over and over which ate my energy. So, kill hives, congratulations, and that's it.<br /> <br /> It's a good mission, sound with some wonderful environment and a very cool city and monsters. However it needs touching up in the story department and some gameplay elements need work.<br /> <br /> Also, it could probably use more depth. . . Half of the complexity meter is yours to play with, why not use it?]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 22:44:56]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ *Ahem*<br /> <br /> You've got "The Silent Beacon" and "A Trail Gone Cold" mixed up on your summary page :P]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 23:15:24]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey there Raptor,<br /> <br /> I see you're pretty backed up, but if you have some time, here's another adventure!<br /> <br /> I just finished one of my first adventures based on the Zelda series.  While not an exact replica of any of the games, it contains many notable characters and themes from Zelda.<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500387051606" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500387051606</a><br /> <br /> It's very long (like all of the Zelda games) but a great adventure (atleast I think it is).  I'm looking for any feedback, positive or negative, to help me improve it.<br /> <br /> Thanks, I look forward to hearing the review!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 23:36:55]]> GMT</pubDate>
				<author><![CDATA[ Ranger7722]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Rythmear: I knew I was going to do that, I told myself, "Hey! Raptor! Don't get 'em mixed up!" but I did that anyway. I blame sleep deprivation dangit.<br /> <br /> [size=18][b]Boarding Party [/b][/size] [color=green] Great [/color]<br /> <br /> Ok, this one. It's awesome, pure and simple. <br /> <br /> Pros: My god the interior is beautiful and detailed. I think it's the best interior I've ever seen in an adventure. And it -really- sets the atmosphere for a creepy run down abandoned facility. The enemies are well made and designed and the story is genuinely interesting. All in all it's an impressive show of design and detail. <br /> <br /> Critique: I always panic a little when I see a locked captain. It has everything to do with my omgimonfire's Stranded missions where the capt-- OH MY GOD IT'S RETURN OF THE SLOW! Sigh.<br /> <br /> Ok, you start out as 'Captain Arthur', who's only weapons are his natural bite and a rocket launcher. Now, don't get me wrong the Rocket Launcher is a wonderful weapon, but it has a slow cooldown. So between shots you're standing around going, ". . .Durr. . . Cooldown done yet?" like a blithering idiot. This makes you more dependent on your team in combat situations.  One of which, called Ensign Percy has lightening claws (Who refuses to engage enemies until they're near death which made me want to strangle him to death and rip off his claws for my use.) and the other, Lt Lancel has a blaster who is really going to be the one who does the most fighting out of the three of you. <br /> <br /> Ok, enough rambling about the captain and crew lets get into the mission. . .<br /> <br /> Act 1, immediately blown away by detail, design and layout of the base. Jawdropping, I would have signed it for an epic rating right there had the sheer slowness of my captain not smacked me back to reality and buckle me down for seeing the rest of it. <br /> <br /> Ok, so, talk to machinery who I quickly grew an irrational hatred for because I swear the 'head' of it looks like it's laughing at you as you waddle by. Then you talk to assault bot, who uselessly tells you to reestablish power, find the ship logs and goodluck. . . I feel like he could have told me more, What planet am I on? What's the status? Did you do a sweep from the outside and pick up anything strange? Do I really need to talk to laugh at my face machine un the corner the whole time? Do you have a pair of running shoes?<br /> <br /> Anyway. . . Act 2 you have to go to another part of the base to find some data crystals. On the way you encounter your first enemy, however, as he's set to Wander. . . Usually he's wandered into a wall and is just walking into it like he hasn't realized it's there yet. Might I suggest a short patrol route instead? With Wander they tend to just waltz into any building or wall nearby and just keep walking into it as if it'll get out of their way eventually. <br /> <br /> Fighting it is, generally un-challenging. Not because it's easy to kill but because the missiles it fires arcs up in the air. This, causes them to hit the ceiling or the wall half of the time instead of hitting you. So all you need to do is pick at it to death with your rocket and you're solid.  So you very slowly waddle back to the machine and give it the data crystal, where it blatantly tells you it needs more and that the machinery is corrupted. Which made my irrational hatred of it only grow further.<br /> <br /> SO, into Act 3, two more enemies, I guess since it's a bigger room it gets the benefit of being slightly slanted due to the circular world, thus missiles can actually hit you. It's good placement of the healthpack here because they do hit hard and your crew is genuinely useless. So you'll be standing there taking a lot of hits while your crew stands there wondering if they should help dislodge the missiles in your face while you're waiting on your rocket cooldown.<br /> <br /> You get a replay of the last log by the last engineer, who tells you very briefly what happened and then dies. Of course the data bugs that kill him now come after you. I didn't see a reason to bother with them, there's so many and they're so small it's stupid to stop and use your rockets on them. So I just ran pass them and completed the next objective which is to examine the control panel. <br /> <br /> Then you get a time limited mission sprung at you, but it's fairly easy. Sure you get some nasties in the next room, but just like with the bugs you basically can just run pass them with no trouble at all. Give controller thingy to helper droid, talk to helper droid, take helper droid to control panel with another enemy there that can easily be ignored. <br /> <br /> Then you just head back to irrationally hated laughing machine and get a final debriefing and buildup to story plot being answered in the next game. <br /> <br /> While the interior is stunning and the story leaves you asking for more, it's still a deceiving level due to lack of content. There's just not much to do except running here and there and the battles are kind of senseless considering after the first one or two it's better to just run pass everything thanks to your slow cooldown rocket. There's no real sense of urgency, and I know it's hard to add more content into an already 8 act adventure. However it just feels like there could be more, maybe more hallways with more enemies to extend walking missions, making each act actually worth more. <br /> <br /> Lets look at our most recent epic for a good example, each act is milked for what it's worth. You have to have many fights and walk good distances and do a lot in each act to milk it for everything it's worth. With only 4 complexity dots used up, I feel like more could have been done. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 23:55:34]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I do love these reviews - they're elloquent, well written and they make great recommendations!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 00:38:20]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Raptor, I apologize. The link to my adventure has changed. I needed to make one last moment tweak that I didn't catch -- was a fairly large issue with NPC AI. Please check this (final, hopefully) link for my adventure instead. <br /> <br /> Wayrift's Dragon Tales -- Zoe<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500388760022" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500388760022</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 00:53:52]]> GMT</pubDate>
				<author><![CDATA[ Aywren]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ For those of you on the waiting list, a challenger has appeared!<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/15/34491.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/15/34491.page</a><br /> <br /> I've got to say, he's pretty much as wordy as me and he has a better organized adventure rundown. (Though he's not as fun or as charming as me. Kidding, kididng.) <br /> <br /> Anywho, if you want to get a second opinion or if you can get on the list before it clogs up and you're low on my list, why not give 'em a shot?<br /> <br /> Anywho, enough side rambling. Onto:<br /> <br /> [b][size=18] In the Dead of Night  [/size][/b] [color=green] Great [/color]<br /> <br /> Ok, this one took me a while. It's challenging. Like, I had to go to the editor and cheat, challenging. Like, I was gnawing on my keyboard in frustration, snarling and drooling like an animal, challenging. <br /> <br /> Pros: It's challenging, that's actually something many are lacking. It's detailed and wonderful so I was worried it lacks in gameplay like most wonderful beautiful adventures do, however it doesn't in the slightest. It makes a good equal balance that I give a big thumbs up too. It's so challenging it might be a bit too challenging. <br /> <br /> Critique: Act 1, go to house. My initial thoughts are, ". . .Ok I'm getting tired of the evil fog effect. . . I can't see my snout on my nose it's so thick." SO! Exploring time. Now, this isn't your fault, this is my lack of any sense of direction. Not immediately seeing the house I turned around in a full circle going, "Where is it?" And walked off into the OPPOSITE, direction. After leaving the mist and scratching my head I walked back and hit the road, not seeing the house I walked up and eventually hit a base with a bunch of landmines in front of it. Figuring I'm definitely not going the right way, I head back down the other end and hit a dead end. <br /> <br /> SO, after my wonderful sense of direction made me want to hit my head against a brick wall, I find the house, and every subsequent playthrough I find the house right away because it's easy to spot and I'm a moron. <br /> <br /> NOW! Go into the house, very funny scene with suicidal maniac. . . Though I got turned around again and couldn't figure out which door I came in from and ended up getting hit by the bomb which to my surprise wasn't fatal. . . Anyway yeah, I loved the detail, the scattered corpses and overall atmosphere are insanely good.<br /> <br /> SO! Get back outside, follow a car which seems to stall a lot and is under constant attack by zombies. Now, right away I noticed the infamous Charge on them. I'll explain why that's a pain in the rear later even though some people who follow my reviews know why dang well. <br /> <br /> Zombies go down easy, it's fairly easy going. Get back to the base and talk to the survivors who explains they actually took this planet from another race and I immediately have to wonder why I'm helping them. <br /> <br /> So the waves start, first time though I made the mistake of helping guard the entrance I came in, in, not the back door. Like I said Zombies go down easy so Act 4 passes with little trouble. Act 5, more Zombies, tougher zombies, at this point in all playthroughs I just ran circles around the base and beat zombies off of the walls. Most of the guards are glitched or are running around like idiots due to the 'We can't fight on artificial surfaces' courtesy of Maxis. Otherwise I'd imagine this mission would be a lot easier. . . You'll loose a few walls by this point, but the problem with charge starts to rear it's ugly head.<br /> <br /> You see, creatures with charge aren't so bad. Massive swarms of creatures with charge is hell, massive swarms of creatures with charge that constantly respawn is ANNOYING ENOUGH TO WANT TO RIP YOUR HAIR OUT. <br /> <br /> *Pant, pant.*<br /> <br /> Ok, it works like this. One thing hits you with charge, you're stunned, next enemy with charge hits you, you're stunned longer, next one hits you, you're stunned longer. More hit you, you're stunned even longer, some have backed off and charge you again by this point extending the stun even longer, then on top of that the ones your teammate kills respawn and more come at you to charge you into further stunning.<br /> <br /> . . .I've gone from full to 20 health by a single group of Zombies just by them doing this. . . And they're easy to kill, one slash from my blades and they're down. <br /> <br /> This becomes -fatal- in the next two acts.<br /> <br /> Act 6, Dracoliches. Two mini bosses, they're easy to take down one on one, however it's not usually one on one, because zombies are still spawning everywhere and rushing you. By this point the base is a mess so you really don't have time to be careful, you have to take down those dragons as fast as possible so you have to go to them in the forest. If the Zombies catch you while fighting it you're in for a world of hurt. . . As they'll stun you, while a mini boss is beating on you. . .<br /> <br /> . . .Yeah. . .  This actually makes Act 7 almost unplayable.<br /> <br /> The final boss, to be honest. . . I can't beat him. And it's not 'Gah I got unlucky', because I saw [b]Miles-McStyles[/b] got 100%, and just like Rythmear I'll be damned if I let them get above me on a scoring list without a fight! <br /> <br /> Unfortunately, after about five subsequent playthroughs my will and spine were broken by this single act. The problem lies in the combination of the raw power of the boss and the zombies. You have to go to him, if you don't he gets too close to the array and it's done for. However, he has an incredibly powerful rocket and laser claw attack, so you have no good way of tackling him. And if the Zombies stun you that are -always- guarding him, well, you might as well just quit. <br /> <br /> I think it's partially my captain, I notice he lacks a healthboost like the one you used in test play, Kraaleonus. I built my captain around moderate fighting skills, but mostly speed and utility. He doesn't have the health boost, this leaves him with only around 200 HP as opposed to Kraaleonus's 424, so it leaves me at a loss. I've tried running back for power ups, but either he gets to the array or picks me off with a rocket, so really it's a loose loose situation for me.<br /> <br /> Of course, I still wasn't going to let [b]Miles-McStyles[/b] get the last laugh, so I cheated my way pass him in the edit mode to see the ending, which I got a chuckle out of.<br /> <br /> Wonderful atmosphere, challenging, full blips on the complexity meter, funny, good dialog. It's a great mission, but it might be too challenging for someone who hasn't made their captain for combat. <br /> <br /> . . .And someone who's an idiot with no sense of direction. . .]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 03:17:53]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ The captain I run around and do missions with is Commander Miles from AS - Battle on the Bridge. He's decked out with all 4 weapons. Combat nowadays is stunlock the big ones and rangeattack anything with charge.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 03:53:55]]> GMT</pubDate>
				<author><![CDATA[ Miles-McStyles]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ Can you review mine, Raptor? <br /> <br /> [url=http://www.spore.com/sporepedia#qry=sast-500382745423]http://www.spore.com/sporepedia#qry=sast-500382745423[/url]]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 04:02:25]]> GMT</pubDate>
				<author><![CDATA[ SSJ3_Raditz]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Thanks for the review! Lemme start off by saying I'm glad you enjoyed it. I'm actually changing around a few things to try and fix it up based on your input as well as someone else's. It actually took forever for me to get that truck to "stall", and I'm not even sure how I did it. I also personally like a challenge, so I built my adventure with that in mind. Also, the enemies having charge is the reason I gave people a companion that has lightning claws so that when you get stunned, they help you and you can help them too.<br /> <br /> Fixes in the works:<br /> They had complained it lags too much because of all the fog, and someone else couldn't even load it. Fog removed and replaced with atmosphere settings.<br /> I am also changing around the jump pads to be off of those wings of that place all the survivors hang out so you can launch directly onto the walls after receiving goodies.<br /> I guess adding more health would be a good idea - the original build I beat with my lvl 3 captain, but he had health regen, armor, and claws so all the little hits dont really stack up. Kraaleonus is that lvl 10 equivalent. (I built him to be able to do everything but sing because it amuses me that we still have a mating call in space)<br /> I am working on fixing the AI, and I just about have it down so that they don't all just hang out and don't attack.<br /> Zombie enemies will do slightly more damage in the beginning acts, and less as the acts progress (their respawn timer already becomes longer).<br /> The timed acts will each be 1 minute shorter to make up for zombies doing more damage - the idea is to make it so that the walls fall quicker if you dont defend them. Also so if you fail you dont have to sit around through whats one of the lull periods as much.<br /> Fixed ally AI somewhat - they attack fairly regularly to start off, but run out of energy quickly.<br /> Added more health to the relay tower.<br /> Added defenders to the middle structure.<br /> Remove some enemies from the truck scene (to accomodate for them doing more damage and for the sake of shaman)<br /> Removing the watch towers (maybe).<br /> ^Actually did all these things in another version, but the truck doesnt stall anymore, so I am trying to fix that.<br /> <br /> I'm divided how to fix the final boss. I like him how he is, but i figure with more health it shouldn't be too difficult to take him down. The idea is to keep your allies around because the dracolich's AI is such that they kill your allies before killing you. Adding more health to the relay tower should help actually.<br /> <br /> When I get it all cleaned up I'll FINALLY be able to focus on my film noir style robot city mystery.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 04:15:12]]> GMT</pubDate>
				<author><![CDATA[ kaizer001]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [url]http://www.spore.com/sporepedia#qry=sast-500380764204[/url]<br /> <br /> My first adventure, not as good as some, but ok in my opinion.<br /> Keep in mind that this is the prologue to the series, so none of the main characters are going to be introduced yet.<br /> <br /> Thanks! :D<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 04:31:46]]> GMT</pubDate>
				<author><![CDATA[ ItalianFiend]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ the second adventure in my "Journey of a Forgotten Hero" series is getting close to the final stages of completion... Should be out on July 5th like predicted. I'll have you take a look at it as soon as I get it out.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 05:12:21]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Thank you soo much Raptor for the detailed review and annalysis of Boarding Party.  I do feel I rushed the story and enemy interaction quite a bit in order to get it done.  All your critisisms are valid and well thought out. <br /> <br />  I may make a more involved version in the future.  For the moment I am working on what I hope to be an epic rated science fantasy mission in the vein of Zelaznys Creatures of Light and Darkness.<br /> <br /> Thanks again for taking the time to do this!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 06:43:51]]> GMT</pubDate>
				<author><![CDATA[ yaway]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ If you happen to have time in the future: <br /> <br /> [url=http://www.spore.com/sporepedia#qry=usr-Rythmear|2263404104%3Asast-500387144580]The Cherry on the Cake[/url] - Every year you've heard of the legendarily mouth-watering food festivals of Fruitopolis on planet Fruitopia... but this year - something is sour.<br /> <br /> It's much more... Fruity than my normal adventures.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 08:29:10]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey Raptor, i hope you have time to review this one :D <br /> <br /> [b]Crystal Research[/b]<br /> [url]http://www.spore.com/sporepedia#qry=sast-500380871908[/url]<br /> [IMG]http://img.photobucket.com/albums/v309/mowop/CrystalResearchsmall.png[/IMG]<br /> Collect crystals to find a new source of energy, and help finding the lost excavator. <br /> Its a small adventure, and any captain can play it, even without unlocking any parts.<br /> <br /> Thanks for the review :wink: ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 09:04:47]]> GMT</pubDate>
				<author><![CDATA[ Sebriis89]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ If you've got the time Raptor, I wouldn't mind a review of [url=http://www.spore.com/sporepedia#qry=sast-500386260028]Contact[/url]. I'll take a look at some of your stuff as well. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 11:32:33]]> GMT</pubDate>
				<author><![CDATA[ curradoc]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [size=18]hey raptor, instead of reviewing the first version of Acropolan Frost could you review the second version:[/size]<br /> <br /> Ok here is my adventure, please rate this one and not the first version<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500387421595" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500387421595</a><br /> <br /> this is an epic GA mission that I made, in fact it actually FILLED up the complexity meter :0<br /> so basically you go into an enemy base and destroy two main power generators. but on the way you jump across platforms...beat bosses and encounter countless enemies. its set in an arctic climate planet. looks really good here are a few pictures of the adventure I made. [color=red]THIS IS VERSION 2, IT IS AN  IMPROVED VERSION OF THE FIRST FROST [/color][color=orange]MISSION[/color][URL=http://img44.imageshack.us/i/spore20090626152349.png/][IMG]http://img44.imageshack.us/img44/1434/spore20090626152349.png[/IMG][/URL]<br /> [URL=http://img41.imageshack.us/i/spore20090626104519.png/][IMG]http://img41.imageshack.us/img41/3512/spore20090626104519.png[/IMG][/URL]and here is the captain[URL=http://img194.imageshack.us/i/defenderofacropolan8.png/][IMG]http://img194.imageshack.us/img194/6127/defenderofacropolan8.png[/IMG][/URL]<br /> <br /> I hope you guys enjoy it, it took me a VERY long time. please rate it up :D]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 15:39:05]]> GMT</pubDate>
				<author><![CDATA[ itsglenn]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ Thank you for rating my first adventure Raptor! I see what your saying when i should have went in more depth in some places. <br /> Here is my newest adventure and I would love you to rate it!<br /> Planet-Vertona<br /> [img]http://ll-398.ea.com/spore/static/thumb/500/385/398/500385398255.png[/img]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500385398255" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500385398255</a>]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 15:49:50]]> GMT</pubDate>
				<author><![CDATA[ Firesoul135]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Alright here we go. Ok folks I may be slowing down the rate I review adventures at. Pass few days I've been reviewing them since I woke up till when I decided I'd collapse and fall asleep. SO, I'm probably going to review so many a day now, that way I have more time to work on my own adventures and do offline things. <br /> <br /> . . .Of course that doesn't mean we wont be making some good progress! Lets leap into our next review.<br /> [size=18]<br /> [b]Jokt , the Wanderer[/b][/size] [color=blue] Good [/color]<br /> <br /> This is a decent mystery adventure. Though at the same time one that may be a wee bit too cluttered. Still, the story is endearing and well made, and it makes me hunger for more fighting against the Rykre. Which I may take up the offer on. . .<br /> <br /> Now, the adventure:<br /> <br /> Pros: Story is wonderful and the jungle itself is wonderfully detailed with ambient life and effects. The loose trap (Like the spider trap) Is nice if maybe a bit too small. The overriding mystery of the story, disguised power ups and ambient life have a way of sucking you into the adventure and getting you immersed. <br /> <br /> Critique: Act 1, talk to man who gives you briefing. They don't explain a lot about the Rykre, just that they have a warship and they could have something to do with the temple's disappearance, however I wont hit that one too hard as its kind of explained later. <br /> <br /> Act II, finding and killing the spy. However the spy is an enigma to me, what's he spying on in the middle of a jungle? You? Though admittedly, after you kill him you do find a book that explains he's of another race and working for the Rkyre which really redeems that. (I know I'm being a nitpick, but this -is- a story mission and plotholes are one of the biggest enemies of a good story. ) <br /> <br /> Ao, Act III, tells you to go look for the 'Table of Four'. I even tried googling this to see if I was missing what this meant, but I didn't see a secondary meaning to it. My immediate reaction was to go to the bridge, because it has four glowing orbs on it, and four lamps! It has four written all over it!<br /> <br /> However, this did lead me to the Beyon City Slicker and his power ups. Which I thought was a really nice introduction as to what the power ups are for the rest of the level as they are all disguised, not to mention I got a chuckle out of his dialog. However he's still kind of off to the side and unless you stumble on him by accident you're not going to find him easily. It might be better if he's more dead and center. (Like, maybe switching his and the spy's positions in the jungle. That way he's more mid-path and the Spy is off to the side.)<br /> <br /> OK! So, back to finding the Table of Four. I had to resist the urge to use my jet pack, as I wasn't sure what was an accessible area and what wasn't. As I wandered I noted a few things.<br /> <br /> First of all, the weather, what the heck is wrong with the weather? In some spots its sunny and beautiful while in others it's a torrential downpour. Is this what the Beyon City Slicker meant when he said "I miss controlled weather"? Because the weather in the rain forest is a force of complete chaos? <br /> <br /> Also, the Wildlife. Honestly I think you blew most of your complexity meter on the wildlife. While it -does- set the mood, they're so slow and do so little damage it's really easier to just waltz pass them. It has the same generic problem that [b]Boarding Party[/b] had with its enemies about half way through the stage. They're just not worth fighting. They do so little damage and fighting them is just a waste of time due to their respawn timer. So it really makes them pointless other then ambiance and he occasional pinprick attack. Furthermore you have to set their awareness pretty low, otherwise the rain forest turns into a massive free for all brawl. This also makes the creatures easy to escape, because once you leave their awareness circle after they spot you, well that's it they disengage and go back to what they were doing. <br /> <br /> So, really, I think a good chunk of the wildlife could be chopped out in exchange for maybe some more enemies or added mysteries and puzzles to add to the intrigue and depth of the story.<br /> <br /> Anyway, moving down the line. I, eventually, found the Table of Four with the staff sitting out in the middle of nowhere. . . Curiously, when I went back to the editor to go through this review properly I noticed a boss is supposed to be there called Cartner. . . However when I played through he wasn't there. <br /> <br /> I don't know if some of the wildlife caught him, or if he somehow wandered pass his wander circle and off the edge of the cliff, but it's something you might want to look into. <br /> <br /> SO, next up I grab staffy staff where the Admiral talks to you through narration. (Though, it might be a nicer touch if you actually had the Admiral talking to you directly instead of it being narrated in third person, just personal opinion there.) <br /> <br /> So, you bound over to give the good Admiral his what for. I didn't have much trouble with him, the lightening stun was minorly annoying, but all in all he wasn't that hard. A good few energy slashes and a blaster to the face and he and his guards went down. Less combat oriented and un-leveled captains are going to have a hard time, but you gave the fair warning, 'Hey, you'll want at least 3 parts for this'. <br /> <br /> So, beat him, Act 6, temple re-appears and you get to talk to ancient all knowing race who explains the rest of the backstory which I found awesome, fascinating and ironic. Though I was a bit confused by her saying the Rykre were "Lazily Vicious and Intelligent." . . .What's that mean? They seemed pretty actively vicious when Leroy was impaling me in the face with four different blades at once. I get this mental image of them sitting across the room from someone occasionally throwing odd objects and giving mean looks because they're too lazy to get up and beat them up properly. <br /> <br /> Anywho my out of whack imagination aside, you go around the back and get healed by water and that's really it. Where I decided to jest with myself about the inevitable guy that's too eager and runs right pass the water and falls into the sea below off the side of the cliff. <br /> <br /> Anyway, it's a good adventure, it's got awesome story with great atmospheric touches and detail. However its almost smothered by its atmosphere and could use some more endearing content in the seven acts. Because, even though this is a whopping seven acts long, each act only has one goal, and it feels like so much more backstory on the Rykre and the ancient Wanderers could be delved into. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 19:27:20]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I realize you have a crazy long list of adventures to review, but if you make it through, I'd appreciate a review.<br /> <br /> Infection:  http:xxxxxxxxxxx<br /> <br /> A mostly serious action adventure.  Only a little combat required.  I've designed it so a noncombat social character can make it through.<br /> <br /> edit:  Here is a new version with an accessible secret goal:<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500388096786" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500388096786</a><br /> <br /> Fixed the weak attack problem.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 19:35:19]]> GMT</pubDate>
				<author><![CDATA[ Ringeltree]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-iceman2%7C2268850369%3Asast-500384729408" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-iceman2%7C2268850369%3Asast-500384729408</a>]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 19:36:58]]> GMT</pubDate>
				<author><![CDATA[ iceman2]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Would love a reviw of mine,if you get the time.<br /> It is a longish epic adventure with what I think is a great atmosphere.Let me know what you think!<br /> <br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500387466677" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500387466677</a>]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 20:27:47]]> GMT</pubDate>
				<author><![CDATA[ Godsorroe]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Yo ho. Gots another one I'd like ya to review:<br /> <br /> [b]Flaxius - The Ultimate Sacrifice[/b]<br /> <br /> [url=http://www.spore.com/sporepedia#qry=usr-Bluhman|2266511415%3Asast-500386980528][img]http://ll-980.ea.com/spore/static/thumb/500/386/980/500386980528.png[/img][/url]]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 20:56:45]]> GMT</pubDate>
				<author><![CDATA[ Bluhman]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b][size=18] Zanzibar196's Adventure Reviews [/size][/b]<br /> <br /> Looooooord dude. . . You're going to hate me after these. I found these adventures next to impossible, I couldn't complete a single one. I know they are completable, but frankly I didn't have the patience. . . Also I had to knock the score down on these because, except for your 'Survival Planet' adventure, they're marked as 'Story'. Meaning they should have a coherent story to be followed. Holy Grail doesn't suffer so much from that as, well, it follows the movie 'The Holy Grail' and does it quite well. Zanzibar's Zany Fun however, suffers. Majorly. Survival Planet is marked as 'Explore' which I have no idea where the exploration is, it's more doing insane quests to find your way off of the planet, not sightseeing.<br /> <br /> Ok. . . Adventure marking aside, lets dig into our first one. . .<br /> <br /> [size=18][b]Zanzibar's Zany Fun[/b][/size] [color=brown]Poor [/color]<br /> <br /> I hate rating something poor, especially since this one obviously had time and detail slapped into it. But the time and detail aren't the problem, it's the twisted torture that is the level progression. . . Allow me to explain.<br /> <br /> Pros: The creatures are cool in some cases. Ultra Metal-mech was neat, the environment is detailed in places, like the buildings and walls and the arena are nice. Health power ups and weapons are in good places even if they're not well outlined. . . Alright, so lets move into it.<br /> <br /> Critique: Ok, admittedly I had some bias before I even loaded up due to the fact anything with "Zany Fun" in its name gives me a pessimistic feeling. I half expected to spawn in a pile of bombs. However, the problem off the bat. . . Was the fact that this was an eight act long adventure with three sections in each act. [b][color=red]And every single objective his hidden. [/color][/b]<br /> <br /> Let me explain to you why this drove me on the brink of insanity. . . Or, rather, more insane then I already am. . . <br /> <br /> Well, Act 1, teleport in. No idea what I'm supposed to do, quests are all hidden. . . So I knew I had to be careful, if I missed one thing or killed something I wasn't supposed to I was going to auto-fail. Sigh. . . <br /> <br /> Luckily Act 1 is easy, you talk to a guy in front of you, and I really gave up on semblence of a reasonable plot the moment he said "OMG! It's you!" . . . "Omg?" Nevermind. . . Anyway, you're wanted for dinner which in the plot is never brought up again or mentioned. However they also don't give you any hint as to what you need to do next except "We can't keep dinner waiting" which has no bearing on what you need to do next. <br /> <br /> You also need to examine some sort of weird grass on the floor on the way, which I never would have caught if I didn't mouse over it. . . However you follow the road, go down it, take a right to a. . . Rather pointless dead end. . . Nevermind! Guess out of the two ways I could have gone I went the wrong way! Turn around and head into building with weird heart funnel. Which teleports you into what I have no doubt is the reason so many people never completed this mission. . .<br /> <br /> A maze, This is now Act II, you have two choices. Red or Blue teleporters. With no clues to be given even though there's a sign right before it that could give you a hint, but doesn't, instead it just tells you "Hey you're doomed!". . . You're up a creek without a paddle. After some trial and error I eventually found there was no way for me to do this easily and decided I didn't have a paddle, but I had a jetpack. So I cheated, I got to one of the rooms with an open roof and jetpacked to the roof. After walking along the roof I eventually found the room that only had one teleporter in it, which must have been where to go. <br /> <br /> Fall in teleporter, now I'm faced with. . . A house with one leg and a bird's head. . . A cuckoo clock. . . Why am I fighting an Epic Cuckoo Clock? Why is it here? How is there an Epic Cuckoo clock? Why is it in an arena? Never explained. . . But like I said I gave up on story. The epic hits hard, chips off about 1/3rd of your life per shot if you don't have a life booster and only some armor. I eventually figured out that the fruit piles were health, at first I just figured they were environmental pieces. No one tells you, there's no indication, so much like the Skyviour mission there's no way of knowing they're there. But unlike the Skyviour mission this isn't forgivable because you NEED them to beat this Cuckoo clock. If I got too low on health I had to beat rush for the health, so eventually I figured to just sit back and blast it with my blasters and move over to grab a fruit if it hit me. <br /> <br /> They're on a five second respawn counter, but if I or the monster are too close then they don't respawn at all. So a lot of times if it came at me I needed to stealth, disengage the clock and move off and wait for the picky respawn system to respawn it. Sigh, anyway, you kill cuckoo clock. . . Which appearently was the second act's last goal, it's first being examine the sign and it's second being take the teleporter to the arena.<br /> <br /> However you can easily miss the sign as there's no marker or indication and it's on the edge of your screen when you teleport in. You starting to see why these hidden objectives were driving me crazy? I'm not even two acts into this and already I'm horribly lost and confused.<br /> <br /> Ok. . . Act 3, first goal is that the gates to the arena have opened and you need to walk through them to a hidden teleporter. Ok, then you're transported to an outpost somewhere with Ultra Metal-Mech who asks you for a coconut. . .<br /> <br /> . . .Why not. . .?<br /> <br /> So you take a teleporter next to him, once again you have no indication to do this so I spent my time looking around like an imbecile trying to figure out what this island he's talking about was until I decided to go for broke and take the teleporter. And you may say, "Oh but the teleporters there! It's obvious!" Well remember all these goals are hidden, so you have to be really, -really- careful. If you go too far ahead you can completely screw everything over. For example what if there was something else I needed to do in that camp that led to Act Five? But instead, I took the teleporter which didn't have a teleporter back. I just failed and now I'm horribly confused and frustrated. <br /> <br /> So you take the teleporter, to find this guy a coconut. An island with enemies and weird balls that I could only assume were the coconuts strewn about. Well! Thankfully I have a captain with Stealth! <br /> <br /> SO, I grab a coconut under my enemies noses, go back to the teleporter that I assumed lead back to the outpost. Walk up to him and give him the coconut and. . . Nothing? Whaaaaat?<br /> <br /> Ugh, Ok,-fine-. . . I go back to the island and repeat it, maybe he wants two coconuts? He has two hands afterall.<br /> <br /> . . .Nope. . .<br /> <br /> Head back again, now I'm frustrated, so I kill all the enemies. . . THEN, Act III completes. . . HOW was I supposed to know I had to kill them?! There was no mention there'd even be enemies on the island! What are they even doing there? Why are they hostile to me? Why is it absolutely necessary to kill them?  There's no explanation in the story as to who these guys are or why I need to kill them.  Fine, I just passed it off as they're 'evil' and obviously must die because they were born that way. . .<br /> <br /> Ok, so Act 4, I auto pass the first part because I gave him a coconut which to me looks more like a soccer ball that had a layer of human skin sewed over it a-la Necronomicon style but hey whatever. So you talk to Metal guy again to find out you now need a Sparrow to carry the coconut. . .Fourth wall blatantly broken by reference to the coconut needing to be taken to a friends adventure and a quote from Holy Grail. . . Ok. At least this task they've given me some semblance of a reason. Mind you not a viable one but at least it's a bloody reason. <br /> <br /> Now what? Out of raw guessing and simply not caring I decided to take the teleporter again, which to my reluctance led to a new area and Act 5.<br /> <br /> Now I'm led with three creatures, a bizarre four eyed creature, a dipping bird and a worm with two heads and only one of them can be the sparrow! So I should talk to them to figure it out. . .<br /> <br /> . . .Well why do I need to do that? There's only one bird it's the only thing that makes any viable sense! Nevermind. . . <br /> <br /> Anyway. . . Moving along, you talk to all three. After a bunch of fourth wall breaking and blatant asking to be rated up which only made me want to rate them up less you escort them back to Ultra Metal-mech via the teleporter. <br /> <br /> SO! I take them to the mech AND. . . Nothing. I talk to mech guy to find out he's going to attack the three guys who followed me because he hates them. OK! So that must mean I have to fight him right? So I kill him and. . . Mission failed? <br /> <br /> What?<br /> <br /> Ugh, fine whatever. . . Go through the entire mission and get to this part again. Bring them up to him again, nothing. . . Ok, so what I obviously have to do here then is help him by killing the three guys you were escorting, you've been helping him this far right? It makes sense. <br /> <br /> So you kill them, mission failed. . .<br /> <br /> . . .<br /> <br /> So, I go through it -again-. This time when going through the cuckoo clock part I suddenly noticed that the Cuckoo clock somehow got outside of the arena. Considering he's so huge when he moves around he jumps around a lot so it didn't surprise me the thing eventually glitched outside the arena. However I didn't notice this at first, and decided to get some frustration out. Noticing most of the crates could be destroyed I started just busting things up. . . Then I noticed a pile of crates in the arena hold grenades! Not all of them, some of them! <br /> <br /> Why is there no indication there's grenades? For people without a good weapon layout like me they'll be hopelessly lost against that boss! They'll have no idea you have to bust open the crates to get grenades to throw at the boss! Ugh. . .<br /> <br /> So, finally, I use my jetpack and start chucking grenades off the side having had spotted the birdbrain outside glitched and killed it. Got back to Metal man, got the three guys I'm supposed to escort and SUCCESS!<br /> <br /> . . . Wait what? <br /> <br /> What did I do differently?! I eventually went to the editor to check this out. WELL! That blade of grass you examined earlier? You need to bring four eyes to that, and the two mouthed worm? He needs to be brought to Metal guy. Given they count as crew, you can't control where they move. So unless they're in JUST the right place, you're not going to complete this part.<br /> <br /> It. . .Is. . . Next. . . To. . . Impossible. . . Because. . . The. . . Quest. . . Is. . . Hidden.<br /> <br /> I NEVER would have known you have to take four eyes to the grass while having the worm touching the Metal guy! And there's only a small chance of this actually working because it completely depends on if the finicky A.I. decides it wants to move there! <br /> <br /> *Pant pant.* <br /> <br /> . . .Yes, this part frustrated me. . .<br /> <br /> So. . . Kill metal guy NOW, because it's bad to do it before Act 6. Automatically completes the second act after he dies, why? A gift spawns under the boss which you have to collect. Thankfully since you're usually stabbing your laser claws in its face you're going to get it anyway. You have to keep the sipping bard alive during this which isn't easy. Why? <br /> <br /> He's set to the enemy team, that means the AoE of my laser claws hits him, so you can wear him down to death. In fact I failed this part the first time through. Once again, quest his hidden mind you this so you have no idea what you're doing. . . But since the trio are set to the enemy team the bird and its friends start attacking YOU because they're set to the enemy team. So only naturally you think, "Maybe they need to die too?" So you kill them, and fail.<br /> <br /> FINALLY figuring this out, I get to the final act, talk to the stupid bird who's pecking at my face while I talk to him, finally I'm just about done! Take the teleporter one last time, now it leads to the beginning! Oh thank god I'm almost done, run to the teleporter at the beginning, completed two of three parts!<br /> <br /> . . .Now what? <br /> <br /> Ok, one last section of the final act. I run everywhere. . . There's some limo boat out on the ocean, do I go to that? No. Do I kill it? No. Do any of the people talk to me? No. After this I just get too frustrated, quit, and go to the editor to figure out what the heck I missed. <br /> <br /> . . .A bag of money spawns back at the back of the outpost. . . Apparently you need to collect it before going in the teleporter. However it's on the OPPOSITE side of where you just fought the Metal guy, and it's behind you so you don't see it unless you get the compulsion to turn around before going in the teleporter. <br /> <br /> Ironically the bird thing DOES tell you that you need to get the sporebucks! But by this point you're so used to having to guess at what you have to do and the talking text being less then useless that you end up just skipping over it or you think the Sporebucks are pass the teleporter or GAH! <br /> <br /> So, after growing gray hair far earlier then what I should. . . I just gave the mission a poor and couldn't bring myself to go through it again to finish it. It's too non-linear, it doesn't even have fragments of a story, the objectives are confusing and in some cases near impossible, if you do anything out of order you're screwed. The mission objectives need to be visible, because otherwise you're running around blind as a bat. Or if you want them invisible -at least- clearly state what it is you want the player to do in mission text. This isn't even to mention it's in the completely wrong category, it either needs to be changed out of the story category or stripped down and started over so it has some semblance of a story. <br /> <br /> Also the begging throughout it for rating it up just, makes you want to rate it up less. . . In all honesty it just needs to be designed better altogether. It's got a lot in it, and there's a lot to do, but going about doing those things is all wrong and more painful then fun. <br /> [size=18]<br /> [b]Survival Planet [/b][/size] [color=brown] Poor[/color]<br /> <br /> It's better, I'll admit. . . But not by enough that it saves itself from the poor category. It still lacks any coherency and fun, and the overriding problem that "Hey most of the goals are hidden" slaps you in the face.<br /> <br /> Pros: Once again, environment is good and buildings are well made. Arena was cool and there are powerups in the right places even if, just like last time, they're not well outlined. <br /> <br /> Critique: Knowing this is categorized as an 'explore' mission I can't ream it too hard for lack of a plot. . . Or so I thought, but the introductory text states 'It's up to you to find out what's going on here on this mysterious planet'. So, unlike Zanzibar's Zany Fun that blatantly breaks the fourth wall even before you begin thus killing any hope for a story, this one -does- leave you with the hope there's going to be a story by reading the introductory text, a gripping mystery. . . And it certainly starts that way. . .<br /> <br /> Act1, GAH THE OBJECTIVES ARE HIDDEN AGAIN! Ok, well, to be fair not -all- of them are in this one. But still most of them are and it makes this a real pain. We can start off the bat right here in Act 1 why it doesn't work here either. There's the ruins of a house behind you down the road where you start. However, the road curls around into a fire pit, so it makes sense to turn around and complete the first objective, looking at a house that is demolished and has been abandoned. <br /> <br /> Well right away it leaves the intrigue of a story, "Gee what -did- cause this? Where is the family? Are they ok? What happened?" <br /> <br /> Moving down you find some ruins where a camp had been made that you have to examine, ok so something camped by here, adding more to the intrigue. Then you see a Monolith ahead. However, putting your courser over it, it doesn't come up as examinable, so you figure right away it's not an objective . . . However exploring rest of the area, yes, yes it is. . . You have to walk up to it and touch it. <br /> <br /> Obviously. <br /> <br /> So, you're teleported to an arena. Where FINALLY a visible goal, you have to befriend the announcer. So you talk to said announcer, who just says you're pathetic and lets see what you can do. . .<br /> <br /> . . .Why am I befriending this guy?<br /> <br /> Anyway, you do so, which with my basic social parts I managed. . .  But then I have to do something else. <br /> <br /> If you stick around a while you find him yelling about his Microphone. WHY not put that in the text when he's talking to you? Note, still no explanation as to why I'm befriending him. So I search the place and eventually find the yellow mic against the yellow ground and hand it back to him. Wait what?! I got shocked by lightening on the way?! You turned on Hazards?! Sigh. . .<br /> <br /> Ok so now on top of having mysterious hidden objectives I'm now limited due to natural events that could come out at any time and zap me to death. . . So no time to sit around and think about these things anymore I gotta rush! <br /> <br /> Act 3, Ok two monsters are fighting in the arena! However the visible quest I need to do involves getting a controller of some kind. . . Which is in the middle of the arena. Ok, so, I figure I just need to avoid them, grab the remote and bam. <br /> <br /> . . .Well no, after a bit I figure out I need to kill the duo. Thankfully there's some meteors laying on the ground nearby that you toss at them and explode! Once again no indication that those are there and can be used for that purpose but whatever. . .<br /> <br /> So, kill them, Act 4 time, head to a teleporter that teleports me to a tribal hut with some random NPC in front of it. Oh! Good! Back to the plot maybe?<br /> <br /> . . .Nope. <br /> <br /> Ok so, 'Maken' as his name goes just says Hi, can you please get my pet, it wandered off by the volcano. Ok, so, the other two quests. There's an un-hidden one that basically says you need to take the Alien Pet, so I figure it's move to alien pet or something. So, it's off to finding the pet at the volcano.<br /> <br /> Unfortunately, this is a plent covered in lava instead of seas and mountains. So saying 'Find a Volcano' is like saying 'Find a particular fish in the ocean'. Ok there's billions of them. . . Sigh, ok so it's got to be more linear then that. Even though the quest is showing, the alien pet doesn't show on my minimap, wonderful. So it's as good as hidden. I walk down the first thing I see which is a path leading to some random hut in the middle of nowhere. . . Ok that was pointless. Follow it back and then look around. Eventually I find a road off to the side somwhere that curls around and leads to the side of the volcano. <br /> <br /> So, I jump down. Now I have to add the alien pet to my crew by befriending him, which is a pain in the-- Yeah. . . This is because he moves fast, real fast, and he's constantly running around the volcano. So when you stop him to befriend him, your captain has to stop to wave. The alien pet keeps running off in the distance, -THEN- stops when your animations done. Problem with this is the red fog of the dense atmosphere of the planet. It shades out the Alien Pet if he walks off too far and you can't see what he's doing to respond for the social game. <br /> <br /> So, eventually, after some effort I got it done. I take him back to the elder and. . . Nothing. . .<br /> <br /> . . .Ok what the hell? <br /> <br /> I head back to the volcano, walk over a jump pad that I never bothered to use because I have a jet pack and. . . Passed? Ok. . . Upon going to the editor the hidden objective is you need to go over both jump pads. However there's no way to tell that! NONE! <br /> <br /> Anyway. . . Act 5, surprisingly linear. You talk to Maken who says his staff was taken by some monster called a Baltog. All of this is visible so it's easier to see what you need to do. You need to kill the Baltog, and it's children. It's defenseless children in their nest. Why? I have a stealth helmet, can't I just sneak up, take the nest and let the poor things be? And why is it 'evil'? <br /> <br /> Anyway. . . You kill the Baltog and it's defenseless children in their nest, Act 6, take the staff back, or so you assume. You have no idea, this part's hidden too. I ended up taking it to Maken, and since it wasn't in just the right spot, it didn't pass it, and as such I figured, "Ok, maybe I need to give it to someone else. . ." So maybe this other guy he's talking about? Fred?<br /> <br /> Go to Fred, nothing. Ok whatever, now he's rambling about crystals, maybe that's the goal? So I go off and grab a crystal, bring it back to him. . . Nope.<br /> <br /> . . .At this point I gave up, I could have done anything wrong and I just didn't have the patience to figure it out. I went to the editor to see the rest. <br /> <br /> So after this you give Fred a crystal, not that it's easy to see where they are. . . He gives you the powder, you take it back to Maken who says he actually didn't need the powder but he'll teleport you out anyway. So he summons a giant coin you need to step on, which teleports you to a spaceport where you can go home. <br /> <br /> Wait, that's it? <br /> <br /> What about the plot?! What happened to the planet?! Why's there an arena?! Where are the people?! What's going on?! What was the POINT of all of this?! <br /> <br /> Ugh, so in the end, nothing's explained and it feels like a very hollow victory for all the trouble you had to go through. Just like Zanzibar's Zany Fun the hidden objectives make it harder then it should rightfully be, the quests are confusing and backwards, the story falls flat on its face, and all in all it's just a pain. It's got its ups but it really needs refining, a long adventure with lots of objectives doesn't make a -good- adventure.<br /> <br /> Anyway. . . Last one.<br /> <br /> [size=18][b]The quest for the Holy Grail[/b][/size] [color=olive] Fair [/color]<br /> <br /> Ok looking at your comments I didn't have high opes for this, but I was surprised. THANKFULLY none of the quests are hidden which I wanted to kiss your feet for. <br /> <br /> Pros: No hidden quests, it's linear and simple. The dialog matches the Holy Grail well. So all in all it's a faithful adventure that's simple and too the point. It's problem. . . Well you already know it.<br /> <br /> Critique: Getting to it, Acts one through three are simple, talk to this guy, do this, and reminisce on some of the fine scenes of Holy Grail. Nothing's hidden and it's fairly pleasant. However. . . Then you hit the duck.<br /> <br /> For starters, no it's not Maxis's fault that the quest is backwards. You can drag the markers on the side on the objectives tag to reverse the wording so you have to bring Knight to Duck. But really that's not the problem, because you could bring the Duck to the knight, kick the duck from your party then add the Knight. That's not a big deal.<br /> <br /> The problem is how hard they are to befriend. My captain is decent at befriending things, he befriended your announcer in the last mission and others. He has all four social skills of level 2 or higher. The problem is even then you need -more- to socialize and befriend them. Maybe even the captain parts, so you need a particularly social captain to do the job. <br /> <br /> All I can say is, I can't do it, and it looks like by your comments quite a few other people have it too hard where they can't either. If you have a captain that can, maybe you should lock them in? Otherwise that's it's only and major downfall.<br /> <br /> I went into the editor and blew pass this part by auto-passing it, then I went through the rest. All the rest was pleasant and alright. A faithful reenactment, the leader of the Knights of Ni was cool.<br /> <br /> All in all, it gets a fair. It's got that social problem, and it's very straightforwards, otherwise it's nice. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 23:40:55]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [size=18][b]Boba Fett Stories (Prologue) [/b][/size] [color=green] Great [/color]<br /> <br /> Ahh, what a fine adventure. I think this is one of the few adventures I didn't cringe on when I saw a locked captain because. . .<br /> <br /> . . .I mean because it's Boba Fett. . .<br /> <br /> How are you gonna cringe at Boba Fett unless he has a rocket pointed at your face?<br /> <br /> Pros: Wow the accuracy of these things is amazing. I rather enjoyed the Star Wars rhomp, it was fun if a bit too easy and shallow. However there's just something nostalgic about walking around the palace seeing familiar faces. So without more delay, lets get into it.<br /> <br /> Critique: Act one starts with Boba Fett in front of his ship, he goes over his logs reminding him that he's here to see Jabba the Hutt. Most of Act one is spent trudging through the desert fighting Tusken Raiders as you go. Obviously they pose little to no threat, but. . . You're friggin Boba Fett, what do you expect? <br /> <br /> All of the creatures you see along the way are familiar and incredibly well made, it's very impressive and the single thing that brings this to great status. It's just a very accurate and well done reenactment of the deserts of Star Wars and Jabba's lair. You eventually get too Bib Fortuna, with his wonderful show of how the A symmetry mod should be standard in the game.<br /> <br /> You go and talk to Jabba for act 2, who tells you to get settled in before he gives you work. <br /> <br /> For act 3 you talk to a Twi'lek and a Gomorrean outside, it's really kind of a short spoken and pointless conversation, but it does help set the mood. After that you head back in and talk to Jabba who gives you your mission for act 4.<br /> <br /> You have to go kill tusken raiders, fun. <br /> <br /> So you go out and find a Tusken Raider village, if you didn't kill all the raiders on the way, none of the raiders you kill in the desert count towards your total. You have to kill the ones inside the village. Which I guess is so you explore the whole map instead of just killing the ones by the wrecked Sandcrawler. Anywho.<br /> <br /> You head back to Jabba who's impressed with you, then tells you to take his pet rancor inside.<br /> <br /> Immediately you think this is suicide until you realize this is quite some time before the Rancor was fully grown, so he's just a cute baby for now. Now, you have to take him inside the palace, but I found it passes if you just walk into the camp so, its kind of pointless overall and I'm not sure if that's a glitch or not. . .<br /> <br /> Anyway, with my baby Rancor standing outside of the cave rather then being in it, I went back and talked to Jabba who simply thanked me. <br /> <br /> It's short and accurate to the story, however it does lack content. I feel there's more you could do here and frankly more challenge that could be injected. But then again this is a prologue, an introduction, so who's to say what could happen in further installments? All I know is it's beautifully designed and well done. Good job.<br /> <br /> Anyway, I'm off to celebrate 4rth of July with the family, I'll get back to reviewing tomorrow. See ya everyone.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 00:19:07]]> GMT</pubDate>
				<author><![CDATA[ RaptorZefier]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ hey Raptor, are you going to do a review on mine? if the link is a problem here is one that works...i hope. if it doesn't PM me and let me know.<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-MKCSTEALTH%7C500220492929%3Asast-500378158614%3Aview-newest" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-MKCSTEALTH%7C500220492929%3Asast-500378158614%3Aview-newest</a><br /> <br /> again, its Red vs Blue, worth 86 points and Very Hard (don't downrate it cause its Hard.)]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 00:38:51]]> GMT</pubDate>
				<author><![CDATA[ MKCSTEALTH]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ I finished this last night. It's my first adventure.<br /> <br /> [url=http://www.spore.com/sporepedia#qry=usr-Sh4d0wAsSaUlT%7C500313326286%3Asast-500386815167]Here's the link.[/url]]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 00:44:10]]> GMT</pubDate>
				<author><![CDATA[ Sh4d0wAsSaUlT]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ BOBA FETT?!<br /> <br /> Oh I am SO down.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 00:49:53]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ First of all, I want to thank you for taking the time to both play through and review my adventure.  It's greatly appreciated.<br /> <br /> What took up the vast majority of the complexity bar were the *trees*.  Over 90% of all plant life that the player goes through was hand placed since the flora seeder screwed me over and left the area I terraformed almost lifeless.  I noticed you also went through the adventure pretty fast, I imagined an 8 minute romp through the woods.  There were three allies (one of which is near the beginning but it's an animal simply with a unique name) for the non-combat oriented captains, the priestess was click able after the sixth act, and the scrolls were click able; they explained who Jokt is.  The animals were indeed placed there just for ambience, I mean, how much trouble could a plant-like insect pose to an interstellar traveler?  But I will take your comment to heart, as the next adventure I'm planning has wildlife too, but they're meant to be more dangerous.  I do have to fix the Carnter though, apparently some of the birds fly too close to him and he chases after them, even if it means falling off his cliff.  I'll probably modify some of the text too, about the Rykre.Currently they're around the same power level as this adventure so I'll be upping it.<br /> <br /> I will add dialogue to the spy explaining that it was him who found the priestess and he expects his rewards.  For the weather, I was torn between simply making it rain, or what I chose.  At first I chose making it rain throughout, but adding water droplet animations to the entire jungle was tedious (it was a decision I made after placing the trees).  I was hoping for something like this:<br /> <br /> [url=http://image58.webshots.com/58/9/8/30/2158908300010304879HJfVnQ_fs.jpg]Sun and Rain[/url]<br /> <br /> but obviously failed on the delivery.  Sadly I can't change how the sky looks regarding cloudy/sunny, only day or night.<br /> <br /> This was an introduction to a series of adventures I plan on creating which expands vastly upon the story.  The one I'm currently working on sadly, ended up being more gameplay/exploration than story, but it touches mostly on the Alroaxt.  But since you said you enjoyed the details, the world, you'll probably like my next one which does not have as simplistic gameplay (but still only one goal per act in the beginning).  Here's a sneak peak:<br /> <br /> *Edited in when I can find where my pictures go to!*<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 01:53:17]]> GMT</pubDate>
				<author><![CDATA[ Alelo]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ <br /> Double post]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 01:54:48]]> GMT</pubDate>
				<author><![CDATA[ Alelo]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Well, why not? I do find it cool and helpful that you are taking all of this time and effort into making these reviews.<br /> <br /> [u]Aquatic Execution[/u]<br /> <br /> [img]http://www.spore.com/static/war/images/sporepedia/adv/largeBackdropTall.png[/img]<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500388019422" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500388019422</a><br /> <br /> This is part one of a three part adventure series that I will be making. I wanted to have you review the first one so I can improve when I make the other two.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 02:03:35]]> GMT</pubDate>
				<author><![CDATA[ gojiraeval]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ RaptorZefier,<br /> <br /> Here's an adventure of mine that I would like you to try.<br /> <br /> Megan part 1<br /> [url]http://www.spore.com/sporepedia#qry=usr-Damien519|2262712940%3Asast-500437304423[/url]<br /> <br /> Its the first in a series that I'm working on.  I don't think you mind quick play missions with locked captains.  Hopefully it will let you download it.  Sometimes when I try to download someone Else's adventure there is no download button.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 02:14:19]]> GMT</pubDate>
				<author><![CDATA[ Damien519]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ thank you for my review on my boba fett (prologue)]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 03:03:52]]> GMT</pubDate>
				<author><![CDATA[ ClintostheGreat]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=RaptorZefier][b][size=18] Zanzibar196's Adventure Reviews [/size][/b]<br /> <br /> Looooooord dude. . . You're going to hate me after these. I found these adventures next to impossible, I couldn't complete a single one. I know they are completable, but frankly I didn't have the patience. . . Also I had to knock the score down on these because, except for your 'Survival Planet' adventure, they're marked as 'Story'. Meaning they should have a coherent story to be followed. Holy Grail doesn't suffer so much from that as, well, it follows the movie 'The Holy Grail' and does it quite well. Zanzibar's Zany Fun however, suffers. Majorly. Survival Planet is marked as 'Explore' which I have no idea where the exploration is, it's more doing insane quests to find your way off of the planet, not sightseeing.<br /> <br /> Ok. . . Adventure marking aside, lets dig into our first one. . .<br /> <br /> [size=18][b]Zanzibar's Zany Fun[/b][/size] [color=brown]Poor [/color]<br /> <br /> I hate rating something poor, especially since this one obviously had time and detail slapped into it. But the time and detail aren't the problem, it's the twisted torture that is the level progression. . . Allow me to explain.<br /> <br /> Pros: The creatures are cool in some cases. Ultra Metal-mech was neat, the environment is detailed in places, like the buildings and walls and the arena are nice. Health power ups and weapons are in good places even if they're not well outlined. . . Alright, so lets move into it.<br /> <br /> Critique: Ok, admittedly I had some bias before I even loaded up due to the fact anything with "Zany Fun" in its name gives me a pessimistic feeling. I half expected to spawn in a pile of bombs. However, the problem off the bat. . . Was the fact that this was an eight act long adventure with three sections in each act. [b][color=red]And every single objective his hidden. [/color][/b]<br /> <br /> Let me explain to you why this drove me on the brink of insanity. . . Or, rather, more insane then I already am. . . <br /> <br /> Well, Act 1, teleport in. No idea what I'm supposed to do, quests are all hidden. . . So I knew I had to be careful, if I missed one thing or killed something I wasn't supposed to I was going to auto-fail. Sigh. . . <br /> <br /> Luckily Act 1 is easy, you talk to a guy in front of you, and I really gave up on semblence of a reasonable plot the moment he said "OMG! It's you!" . . . "Omg?" Nevermind. . . Anyway, you're wanted for dinner which in the plot is never brought up again or mentioned. However they also don't give you any hint as to what you need to do next except "We can't keep dinner waiting" which has no bearing on what you need to do next. <br /> <br /> You also need to examine some sort of weird grass on the floor on the way, which I never would have caught if I didn't mouse over it. . . However you follow the road, go down it, take a right to a. . . Rather pointless dead end. . . Nevermind! Guess out of the two ways I could have gone I went the wrong way! Turn around and head into building with weird heart funnel. Which teleports you into what I have no doubt is the reason so many people never completed this mission. . .<br /> <br /> A maze, This is now Act II, you have two choices. Red or Blue teleporters. With no clues to be given even though there's a sign right before it that could give you a hint, but doesn't, instead it just tells you "Hey you're doomed!". . . You're up a creek without a paddle. After some trial and error I eventually found there was no way for me to do this easily and decided I didn't have a paddle, but I had a jetpack. So I cheated, I got to one of the rooms with an open roof and jetpacked to the roof. After walking along the roof I eventually found the room that only had one teleporter in it, which must have been where to go. <br /> <br /> Fall in teleporter, now I'm faced with. . . A house with one leg and a bird's head. . . A cuckoo clock. . . Why am I fighting an Epic Cuckoo Clock? Why is it here? How is there an Epic Cuckoo clock? Why is it in an arena? Never explained. . . But like I said I gave up on story. The epic hits hard, chips off about 1/3rd of your life per shot if you don't have a life booster and only some armor. I eventually figured out that the fruit piles were health, at first I just figured they were environmental pieces. No one tells you, there's no indication, so much like the Skyviour mission there's no way of knowing they're there. But unlike the Skyviour mission this isn't forgivable because you NEED them to beat this Cuckoo clock. If I got too low on health I had to beat rush for the health, so eventually I figured to just sit back and blast it with my blasters and move over to grab a fruit if it hit me. <br /> <br /> They're on a five second respawn counter, but if I or the monster are too close then they don't respawn at all. So a lot of times if it came at me I needed to stealth, disengage the clock and move off and wait for the picky respawn system to respawn it. Sigh, anyway, you kill cuckoo clock. . . Which appearently was the second act's last goal, it's first being examine the sign and it's second being take the teleporter to the arena.<br /> <br /> However you can easily miss the sign as there's no marker or indication and it's on the edge of your screen when you teleport in. You starting to see why these hidden objectives were driving me crazy? I'm not even two acts into this and already I'm horribly lost and confused.<br /> <br /> Ok. . . Act 3, first goal is that the gates to the arena have opened and you need to walk through them to a hidden teleporter. Ok, then you're transported to an outpost somewhere with Ultra Metal-Mech who asks you for a coconut. . .<br /> <br /> . . .Why not. . .?<br /> <br /> So you take a teleporter next to him, once again you have no indication to do this so I spent my time looking around like an imbecile trying to figure out what this island he's talking about was until I decided to go for broke and take the teleporter. And you may say, "Oh but the teleporters there! It's obvious!" Well remember all these goals are hidden, so you have to be really, -really- careful. If you go too far ahead you can completely screw everything over. For example what if there was something else I needed to do in that camp that led to Act Five? But instead, I took the teleporter which didn't have a teleporter back. I just failed and now I'm horribly confused and frustrated. <br /> <br /> So you take the teleporter, to find this guy a coconut. An island with enemies and weird balls that I could only assume were the coconuts strewn about. Well! Thankfully I have a captain with Stealth! <br /> <br /> SO, I grab a coconut under my enemies noses, go back to the teleporter that I assumed lead back to the outpost. Walk up to him and give him the coconut and. . . Nothing? Whaaaaat?<br /> <br /> Ugh, Ok,-fine-. . . I go back to the island and repeat it, maybe he wants two coconuts? He has two hands afterall.<br /> <br /> . . .Nope. . .<br /> <br /> Head back again, now I'm frustrated, so I kill all the enemies. . . THEN, Act III completes. . . HOW was I supposed to know I had to kill them?! There was no mention there'd even be enemies on the island! What are they even doing there? Why are they hostile to me? Why is it absolutely necessary to kill them?  There's no explanation in the story as to who these guys are or why I need to kill them.  Fine, I just passed it off as they're 'evil' and obviously must die because they were born that way. . .<br /> <br /> Ok, so Act 4, I auto pass the first part because I gave him a coconut which to me looks more like a soccer ball that had a layer of human skin sewed over it a-la Necronomicon style but hey whatever. So you talk to Metal guy again to find out you now need a Sparrow to carry the coconut. . .Fourth wall blatantly broken by reference to the coconut needing to be taken to a friends adventure and a quote from Holy Grail. . . Ok. At least this task they've given me some semblance of a reason. Mind you not a viable one but at least it's a bloody reason. <br /> <br /> Now what? Out of raw guessing and simply not caring I decided to take the teleporter again, which to my reluctance led to a new area and Act 5.<br /> <br /> Now I'm led with three creatures, a bizarre four eyed creature, a dipping bird and a worm with two heads and only one of them can be the sparrow! So I should talk to them to figure it out. . .<br /> <br /> . . .Well why do I need to do that? There's only one bird it's the only thing that makes any viable sense! Nevermind. . . <br /> <br /> Anyway. . . Moving along, you talk to all three. After a bunch of fourth wall breaking and blatant asking to be rated up which only made me want to rate them up less you escort them back to Ultra Metal-mech via the teleporter. <br /> <br /> SO! I take them to the mech AND. . . Nothing. I talk to mech guy to find out he's going to attack the three guys who followed me because he hates them. OK! So that must mean I have to fight him right? So I kill him and. . . Mission failed? <br /> <br /> What?<br /> <br /> Ugh, fine whatever. . . Go through the entire mission and get to this part again. Bring them up to him again, nothing. . . Ok, so what I obviously have to do here then is help him by killing the three guys you were escorting, you've been helping him this far right? It makes sense. <br /> <br /> So you kill them, mission failed. . .<br /> <br /> . . .<br /> <br /> So, I go through it -again-. This time when going through the cuckoo clock part I suddenly noticed that the Cuckoo clock somehow got outside of the arena. Considering he's so huge when he moves around he jumps around a lot so it didn't surprise me the thing eventually glitched outside the arena. However I didn't notice this at first, and decided to get some frustration out. Noticing most of the crates could be destroyed I started just busting things up. . . Then I noticed a pile of crates in the arena hold grenades! Not all of them, some of them! <br /> <br /> Why is there no indication there's grenades? For people without a good weapon layout like me they'll be hopelessly lost against that boss! They'll have no idea you have to bust open the crates to get grenades to throw at the boss! Ugh. . .<br /> <br /> So, finally, I use my jetpack and start chucking grenades off the side having had spotted the birdbrain outside glitched and killed it. Got back to Metal man, got the three guys I'm supposed to escort and SUCCESS!<br /> <br /> . . . Wait what? <br /> <br /> What did I do differently?! I eventually went to the editor to check this out. WELL! That blade of grass you examined earlier? You need to bring four eyes to that, and the two mouthed worm? He needs to be brought to Metal guy. Given they count as crew, you can't control where they move. So unless they're in JUST the right place, you're not going to complete this part.<br /> <br /> It. . .Is. . . Next. . . To. . . Impossible. . . Because. . . The. . . Quest. . . Is. . . Hidden.<br /> <br /> I NEVER would have known you have to take four eyes to the grass while having the worm touching the Metal guy! And there's only a small chance of this actually working because it completely depends on if the finicky A.I. decides it wants to move there! <br /> <br /> *Pant pant.* <br /> <br /> . . .Yes, this part frustrated me. . .<br /> <br /> So. . . Kill metal guy NOW, because it's bad to do it before Act 6. Automatically completes the second act after he dies, why? A gift spawns under the boss which you have to collect. Thankfully since you're usually stabbing your laser claws in its face you're going to get it anyway. You have to keep the sipping bard alive during this which isn't easy. Why? <br /> <br /> He's set to the enemy team, that means the AoE of my laser claws hits him, so you can wear him down to death. In fact I failed this part the first time through. Once again, quest his hidden mind you this so you have no idea what you're doing. . . But since the trio are set to the enemy team the bird and its friends start attacking YOU because they're set to the enemy team. So only naturally you think, "Maybe they need to die too?" So you kill them, and fail.<br /> <br /> FINALLY figuring this out, I get to the final act, talk to the stupid bird who's pecking at my face while I talk to him, finally I'm just about done! Take the teleporter one last time, now it leads to the beginning! Oh thank god I'm almost done, run to the teleporter at the beginning, completed two of three parts!<br /> <br /> . . .Now what? <br /> <br /> Ok, one last section of the final act. I run everywhere. . . There's some limo boat out on the ocean, do I go to that? No. Do I kill it? No. Do any of the people talk to me? No. After this I just get too frustrated, quit, and go to the editor to figure out what the heck I missed. <br /> <br /> . . .A bag of money spawns back at the back of the outpost. . . Apparently you need to collect it before going in the teleporter. However it's on the OPPOSITE side of where you just fought the Metal guy, and it's behind you so you don't see it unless you get the compulsion to turn around before going in the teleporter. <br /> <br /> Ironically the bird thing DOES tell you that you need to get the sporebucks! But by this point you're so used to having to guess at what you have to do and the talking text being less then useless that you end up just skipping over it or you think the Sporebucks are pass the teleporter or GAH! <br /> <br /> So, after growing gray hair far earlier then what I should. . . I just gave the mission a poor and couldn't bring myself to go through it again to finish it. It's too non-linear, it doesn't even have fragments of a story, the objectives are confusing and in some cases near impossible, if you do anything out of order you're screwed. The mission objectives need to be visible, because otherwise you're running around blind as a bat. Or if you want them invisible -at least- clearly state what it is you want the player to do in mission text. This isn't even to mention it's in the completely wrong category, it either needs to be changed out of the story category or stripped down and started over so it has some semblance of a story. <br /> <br /> Also the begging throughout it for rating it up just, makes you want to rate it up less. . . In all honesty it just needs to be designed better altogether. It's got a lot in it, and there's a lot to do, but going about doing those things is all wrong and more painful then fun. <br /> [size=18]<br /> [b]Survival Planet [/b][/size] [color=brown] Poor[/color]<br /> <br /> It's better, I'll admit. . . But not by enough that it saves itself from the poor category. It still lacks any coherency and fun, and the overriding problem that "Hey most of the goals are hidden" slaps you in the face.<br /> <br /> Pros: Once again, environment is good and buildings are well made. Arena was cool and there are powerups in the right places even if, just like last time, they're not well outlined. <br /> <br /> Critique: Knowing this is categorized as an 'explore' mission I can't ream it too hard for lack of a plot. . . Or so I thought, but the introductory text states 'It's up to you to find out what's going on here on this mysterious planet'. So, unlike Zanzibar's Zany Fun that blatantly breaks the fourth wall even before you begin thus killing any hope for a story, this one -does- leave you with the hope there's going to be a story by reading the introductory text, a gripping mystery. . . And it certainly starts that way. . .<br /> <br /> Act1, GAH THE OBJECTIVES ARE HIDDEN AGAIN! Ok, well, to be fair not -all- of them are in this one. But still most of them are and it makes this a real pain. We can start off the bat right here in Act 1 why it doesn't work here either. There's the ruins of a house behind you down the road where you start. However, the road curls around into a fire pit, so it makes sense to turn around and complete the first objective, looking at a house that is demolished and has been abandoned. <br /> <br /> Well right away it leaves the intrigue of a story, "Gee what -did- cause this? Where is the family? Are they ok? What happened?" <br /> <br /> Moving down you find some ruins where a camp had been made that you have to examine, ok so something camped by here, adding more to the intrigue. Then you see a Monolith ahead. However, putting your courser over it, it doesn't come up as examinable, so you figure right away it's not an objective . . . However exploring rest of the area, yes, yes it is. . . You have to walk up to it and touch it. <br /> <br /> Obviously. <br /> <br /> So, you're teleported to an arena. Where FINALLY a visible goal, you have to befriend the announcer. So you talk to said announcer, who just says you're pathetic and lets see what you can do. . .<br /> <br /> . . .Why am I befriending this guy?<br /> <br /> Anyway, you do so, which with my basic social parts I managed. . .  But then I have to do something else. <br /> <br /> If you stick around a while you find him yelling about his Microphone. WHY not put that in the text when he's talking to you? Note, still no explanation as to why I'm befriending him. So I search the place and eventually find the yellow mic against the yellow ground and hand it back to him. Wait what?! I got shocked by lightening on the way?! You turned on Hazards?! Sigh. . .<br /> <br /> Ok so now on top of having mysterious hidden objectives I'm now limited due to natural events that could come out at any time and zap me to death. . . So no time to sit around and think about these things anymore I gotta rush! <br /> <br /> Act 3, Ok two monsters are fighting in the arena! However the visible quest I need to do involves getting a controller of some kind. . . Which is in the middle of the arena. Ok, so, I figure I just need to avoid them, grab the remote and bam. <br /> <br /> . . .Well no, after a bit I figure out I need to kill the duo. Thankfully there's some meteors laying on the ground nearby that you toss at them and explode! Once again no indication that those are there and can be used for that purpose but whatever. . .<br /> <br /> So, kill them, Act 4 time, head to a teleporter that teleports me to a tribal hut with some random NPC in front of it. Oh! Good! Back to the plot maybe?<br /> <br /> . . .Nope. <br /> <br /> Ok so, 'Maken' as his name goes just says Hi, can you please get my pet, it wandered off by the volcano. Ok, so, the other two quests. There's an un-hidden one that basically says you need to take the Alien Pet, so I figure it's move to alien pet or something. So, it's off to finding the pet at the volcano.<br /> <br /> Unfortunately, this is a plent covered in lava instead of seas and mountains. So saying 'Find a Volcano' is like saying 'Find a particular fish in the ocean'. Ok there's billions of them. . . Sigh, ok so it's got to be more linear then that. Even though the quest is showing, the alien pet doesn't show on my minimap, wonderful. So it's as good as hidden. I walk down the first thing I see which is a path leading to some random hut in the middle of nowhere. . . Ok that was pointless. Follow it back and then look around. Eventually I find a road off to the side somwhere that curls around and leads to the side of the volcano. <br /> <br /> So, I jump down. Now I have to add the alien pet to my crew by befriending him, which is a pain in the-- Yeah. . . This is because he moves fast, real fast, and he's constantly running around the volcano. So when you stop him to befriend him, your captain has to stop to wave. The alien pet keeps running off in the distance, -THEN- stops when your animations done. Problem with this is the red fog of the dense atmosphere of the planet. It shades out the Alien Pet if he walks off too far and you can't see what he's doing to respond for the social game. <br /> <br /> So, eventually, after some effort I got it done. I take him back to the elder and. . . Nothing. . .<br /> <br /> . . .Ok what the hell? <br /> <br /> I head back to the volcano, walk over a jump pad that I never bothered to use because I have a jet pack and. . . Passed? Ok. . . Upon going to the editor the hidden objective is you need to go over both jump pads. However there's no way to tell that! NONE! <br /> <br /> Anyway. . . Act 5, surprisingly linear. You talk to Maken who says his staff was taken by some monster called a Baltog. All of this is visible so it's easier to see what you need to do. You need to kill the Baltog, and it's children. It's defenseless children in their nest. Why? I have a stealth helmet, can't I just sneak up, take the nest and let the poor things be? And why is it 'evil'? <br /> <br /> Anyway. . . You kill the Baltog and it's defenseless children in their nest, Act 6, take the staff back, or so you assume. You have no idea, this part's hidden too. I ended up taking it to Maken, and since it wasn't in just the right spot, it didn't pass it, and as such I figured, "Ok, maybe I need to give it to someone else. . ." So maybe this other guy he's talking about? Fred?<br /> <br /> Go to Fred, nothing. Ok whatever, now he's rambling about crystals, maybe that's the goal? So I go off and grab a crystal, bring it back to him. . . Nope.<br /> <br /> . . .At this point I gave up, I could have done anything wrong and I just didn't have the patience to figure it out. I went to the editor to see the rest. <br /> <br /> So after this you give Fred a crystal, not that it's easy to see where they are. . . He gives you the powder, you take it back to Maken who says he actually didn't need the powder but he'll teleport you out anyway. So he summons a giant coin you need to step on, which teleports you to a spaceport where you can go home. <br /> <br /> Wait, that's it? <br /> <br /> What about the plot?! What happened to the planet?! Why's there an arena?! Where are the people?! What's going on?! What was the POINT of all of this?! <br /> <br /> Ugh, so in the end, nothing's explained and it feels like a very hollow victory for all the trouble you had to go through. Just like Zanzibar's Zany Fun the hidden objectives make it harder then it should rightfully be, the quests are confusing and backwards, the story falls flat on its face, and all in all it's just a pain. It's got its ups but it really needs refining, a long adventure with lots of objectives doesn't make a -good- adventure.<br /> <br /> Anyway. . . Last one.<br /> <br /> [size=18][b]The quest for the Holy Grail[/b][/size] [color=olive] Fair [/color]<br /> <br /> Ok looking at your comments I didn't have high opes for this, but I was surprised. THANKFULLY none of the quests are hidden which I wanted to kiss your feet for. <br /> <br /> Pros: No hidden quests, it's linear and simple. The dialog matches the Holy Grail well. So all in all it's a faithful adventure that's simple and too the point. It's problem. . . Well you already know it.<br /> <br /> Critique: Getting to it, Acts one through three are simple, talk to this guy, do this, and reminisce on some of the fine scenes of Holy Grail. Nothing's hidden and it's fairly pleasant. However. . . Then you hit the duck.<br /> <br /> For starters, no it's not Maxis's fault that the quest is backwards. You can drag the markers on the side on the objectives tag to reverse the wording so you have to bring Knight to Duck. But really that's not the problem, because you could bring the Duck to the knight, kick the duck from your party then add the Knight. That's not a big deal.<br /> <br /> The problem is how hard they are to befriend. My captain is decent at befriending things, he befriended your announcer in the last mission and others. He has all four social skills of level 2 or higher. The problem is even then you need -more- to socialize and befriend them. Maybe even the captain parts, so you need a particularly social captain to do the job. <br /> <br /> All I can say is, I can't do it, and it looks like by your comments quite a few other people have it too hard where they can't either. If you have a captain that can, maybe you should lock them in? Otherwise that's it's only and major downfall.<br /> <br /> I went into the editor and blew pass this part by auto-passing it, then I went through the rest. All the rest was pleasant and alright. A faithful reenactment, the leader of the Knights of Ni was cool.<br /> <br /> All in all, it gets a fair. It's got that social problem, and it's very straightforwards, otherwise it's nice. <br /> <br /> [/quote]<br /> <br /> Well see... this is what I need to polish these... so, let's address a few things... and see if they are better, eh?<br /> <br /> 1) Zany Fun... it's not really supposed to have much of a plot... it's just an abstract sort of adventure... I just felt that having a teleport maze in there would make it challenging. I will make some of the objectives less hidden... I suppose that won't hurt any. It's also a supposed to just be a satire to poke fun at the inneficiencies that are the rating system... and to show off some of my better creations. I don't know how to make a pile of fruit more obvious then hey... this COULD help you win this fight!! And well, the grenades in crates... yeah, that's supposed to be a hidden power up on purpose. The fight is definitely easier then it looks if you use your wits some. I wanted to make the fight LOOK intimidating, but easy to win if you are clever! I will also try to see what I can do to fix the cuckoo from wandering too far...<br /> <br /> 2) I'm not sure how to put a dead carcass of a Baltog in the 1st act. That would draw the story together a bit better, I think. Either that, or a Baltog track... still not sure how to do that... Maybe I could somehow edit the text when you examine the 2nd object. Since the monolith is a cleverly disguised teleporter... and the objective is to move to it... I didn't want it to be TOO obvious... but well it is a exploration adventure and it *is* a rather out of place object... Examine --&gt; Teleporter I don't believe works in the editor. I'll try it though... Making friends with the announcer was added in there mostly because there's no way to set... "Dance for the crowd" in the editor... and well, you are *supposed* to show the announcer some moves... I probably should make the mike visible I suppose... Probably should increase the announcer's dance skill so you have to dance more... since your next objective is under a very *explosive* crate... lobbing a rock at it gets the 2 battling monsters dead... so don't see a reason to make killing them blatantly obvious... you will probably do it anyways just getting the visible objective. I know the planet's haze makes it a bit difficult to see the *only* super-huge volcanic mountain on the planet, but I did add a lot of fire, smoke, and other effects to it to make it stand out a bit more. It is "Survival Planet"... so yeah, I wanted the dangers on to make it FEEL like your life is constantly threatened... when it's really not. Also, more piles of fruit near Maken and Fred heal you 100%... so again, I don't think it's a bad thing. Just kinda makes ya wet your pants when a flaming rock burns you a bit... hehe. Again, look for these updates soon!<br /> <br /> 3) I'll have to look at mr. metal pants who doesn't social well better since too many people are finding him impossible to ally. I did rather like his look for bedievere though... :( I suppose I could give him some captain parts to *lower* his skills, eh? Of course, once he is *part* of your posse, it does make socialing the other 2 knights much easier... Well, in the movie arthur does bring him a duck, and it is do-able... you *can* bring the duck to the knight... so that isn't bad verbage... just note, it also works in reverse... you can bring the knight to the duck and skip booting the duck out of your posse! Since this is the major bottleneck, I suppose I'll have to revamp it. Thanks for the input, and once I revamp... care for another go?]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 03:23:52]]> GMT</pubDate>
				<author><![CDATA[ zanzibar196]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ PLEASE review the second verison for "Acropolan Frost" now, it is much better, just skip Acropolan frost version 1 and do version 2 instead.<br /> <br /> here is the link again<br /> Ok here is my adventure, version 2 of Acropolan Frost<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500387421595" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500387421595</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 03:37:58]]> GMT</pubDate>
				<author><![CDATA[ itsglenn]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ Chemical nightmare<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-iceman2%7C2268850369%3Asast-500388102851" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-iceman2%7C2268850369%3Asast-500388102851</a>]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 05:03:23]]> GMT</pubDate>
				<author><![CDATA[ iceman2]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Swamp Terror<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Hierarchy300%7C500261715905%3Asast-500387965224" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Hierarchy300%7C500261715905%3Asast-500387965224</a><br /> <br /> I would greatly appreciate a review of this.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 05:11:43]]> GMT</pubDate>
				<author><![CDATA[ Hierarchy300]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Please Review Mine!!!! I work so hard for a very very long time already, edited it mutiple times, pls do review!!!!<br /> <br /> This Is IT!!!!! <br /> Download Here===&gt; <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-SLHeretic%...0201334362%3Asast-500388101586" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-SLHeretic%...0201334362%3Asast-500388101586</a> <br /> <br /> The Epic/Action/War/Intense/Sci-Fic/Tribal Adventure is finally Completed and Updated!!! <br /> <br /> But First, Let me tell you what the Story is about: <br /> <br /> :- The Unkar also known as Honored Warrior, had a vision or dream of a unified nation. Planet Sophilis the home of our Unkar and characters, host many vast and different tribes and creatures. A host of look-alikes dinosaur or lizard like people or creatures. The Unkar Intends of bringing a greater Nation to the stars as well, and so set out a conquest to invade the Notorious Milusian Empire. The Milusians were hated by almost all if not most of the tribes around the globe for destroying vast areas of woodlands and jungles for factories and their ever crazed need for improvement in technolgy. The Unkar main reason to attacking the Milusian Fort, Fort Milusia was first to get a foothold on their region as well as gain alliance from thoese tribes who hated or were harrased by the Milusians. <br /> <br /> In This Mission, you play as the Unkar's heir, High Prince Tryle, the eldest of 5 sons. He's friends Butcher and Zhar are his lifetime companion and best of friends. Butcher was fame in the Unkar tribe for being a kill first talk later person, he prefers blades to arrows or guns. On the other hand, Zhar is more of a gun-frenzy person and prefers to study or examine the situation first before attacking. <br /> <br /> The Ups of the Mission includes hidden Combos you can use while exprementing with what Tryle is able to do. The Characters are well detailed ranging from the Unkars Battle Guards to the Milusian Officers. I also included a few hidden glitches should you be able to find it. <br /> <br /> A Sequel will be expected soon, about the battle at the plains with the Milusian army whom at that time had not idea, their fortress had been taken. ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 05:17:25]]> GMT</pubDate>
				<author><![CDATA[ SLHeretic]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Wow mate - looks like you're Mr. Popularity.]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/34234/1055422.page</link>
				<pubDate><![CDATA[Sun, 5 Jul 2009 06:37:35]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ i'm looking for views damnit... now this is e second week with editings done, version 2 -.-]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/34234/1055484.page</link>
				<pubDate><![CDATA[Sun, 5 Jul 2009 07:39:53]]> GMT</pubDate>
				<author><![CDATA[ SLHeretic]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey, I cleaned up my adventure, and I think it is much better now. So rate this instead of the old version please?<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-ChiefRockinHo|2263275907%3Asast-500388190590" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-ChiefRockinHo|2263275907%3Asast-500388190590</a>]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 07:48:21]]> GMT</pubDate>
				<author><![CDATA[ ChiefRockinHo]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hope you like it!<br /> [b]Attack of the 50ft. Hero![/b]<br /> [url]http://www.spore.com/sporepedia#qry=sast-500387109856[/url]<br /> Dr. Gluon]]></description>
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				<link>http://forum.spore.com/jforum/posts/preList/34234/1055647.page</link>
				<pubDate><![CDATA[Sun, 5 Jul 2009 09:45:40]]> GMT</pubDate>
				<author><![CDATA[ DrGluon]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=DrGluon]Hope you like it!<br /> [b]Attack of the 50ft. Hero![/b]<br /> [url]http://www.spore.com/sporepedia#qry=sast-500387109856[/url]<br /> Dr. Gluon[/quote]<br /> <br /> This one is really quite fun :D - but I'll let you decide that for yourself.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 10:45:12]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ Can you review my first adventure?<br /> [b]Light vs darkness[/b]<br /> [url]http://www.spore.com/sporepedia#qry=sast-500387202382[/url]<br /> Tried to make it challenging enough but no too hard. But you'll be the judge of that...]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 11:10:19]]> GMT</pubDate>
				<author><![CDATA[ FiLkAtA]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ raptor, on the front page it says you are still reviewing "Acropolan Frost"<br /> <br /> I want you to review "Acropolan Frost version 2" I have provided the link already to version 2<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 11:14:06]]> GMT</pubDate>
				<author><![CDATA[ itsglenn]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Wow, nice job on the reviews thus far. It seems as though you have your work cut out for you, so I won't ask for a review yet, but just a friendly bit of encouragement, your reviews are snappy and fun to read and it's nice to see people putting in the effort to recognize good creations. Might I suggest making a sporecast of your reviewed games? I am aware there is already a major adventure sporecast, but I personally think this threads popularity warrants one :D]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 11:20:02]]> GMT</pubDate>
				<author><![CDATA[ scozdawg]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ You didn't review mine, Raptor. Here it is again<br /> <br /> The Kidnapper<br /> [url]http://www.spore.com/sporepedia#qry=sast-500382745423[/url]]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 11:24:01]]> GMT</pubDate>
				<author><![CDATA[ SSJ3_Raditz]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hmm - I feel compelled to do some writing... not sure what exactly to write about though - I'll check the "Great" adventures.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 11:24:39]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey i thought i would drop in my adventure series here. Took me a bit less then 2 weeks in total. These series of adventures follow the story of Captain Cyris (locked captain, sorry had to do this to ensure it would play correctly and that people can actually complete it.), who has been summoned to defeat the Demon god Kayral. Each adventure you learn something about the background behind the story. It would be great if people took the time to look at it. I will warn you that each adventure is extremely long so please, if you don't like long adventures stay clear of this, also the first adventure is a bit rusty because i was getting use to the tools and everything. The adventures are also fairly challenging and the last 2 adventures are extremely challenging, but if you use the right skills at the right time you will be fine.<br /> <br /> I would like to thank a few people before i post my adventure, <br /> Archereon for potions<br /> Andeavor for market shops and chair<br /> Foedawg for his edited version of Charles Darwin which Svndl's made originally<br /> Svndl’s for making the original<br /> Matthewbyers for stack of crates with tent hanging above it.<br /> <br /> <br /> I made a sporecast of this adventure series<br /> here is the link: <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=ssc-500388390625" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=ssc-500388390625</a><br /> <br /> The first adventure basically sets the mood for the player, it is a bit like an rpg in a sense or thats at least how it feels. You start in the sea, you know not what is happening around you. You talk to an old fisherman who sends you off to the city to discover what is going on. I don't want to go in anymore detail because it will kinda give away the story. But there is a lot of fighting going on in this series.( there is a small easter egg in this adventure, hint it is a scroll guarded my a wolf)<br /> <br /> The second adventure is played in the Shinati desert where you start off in a destroyed village, everyone has been slaughtered. You must find out what happened and save the Shinati capital from Kayral's evil grip. (easter egg, act 6 portal at pond)<br /> <br /> The third adventure is played in the Theronia. Where you awaken captured by bearlike creatures. You must help them defeat the armies of Kayral here and destroy one of the sources of his powers. (easter egg 5-6 outside of city )<br /> <br /> The forth adventure you awaken as a slave of Kayral's armies. You must bust free with the help of the other slaves and destroy Kayral's embodiment in this world. Find the story behind your captain, who is he?<br /> easter egg reveals captains true identity.<br /> <br /> This is the final battle, you will decide the fate of all the world you have been to. You must defeat Kayral to save everyone from suffering and pain. (find easter egg XD, it is in the your base)<br /> <br /> Just play the adventures in the right order and follow the flow of the game and yo will probably enjoy (thats at least what i hope.)Well thats all i gotta say, Happy sporing all :P.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 14:09:56]]> GMT</pubDate>
				<author><![CDATA[ obsidianvortex]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Tribe War<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500387841329" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500387841329</a>]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 14:45:12]]> GMT</pubDate>
				<author><![CDATA[ Immhotep]]></author>
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				<title>A mission to review :D</title>
				<description><![CDATA[ please review "Fate of Warlothin" it doesn't have many plays and it is only yellow face so I could really use some feedback right now. <br /> here is the link to "Fate of Warlothin" :mrgreen: <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-itsglenn%7C2264975194%3Asast-500371815648" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-itsglenn%7C2264975194%3Asast-500371815648</a>]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 14:50:43]]> GMT</pubDate>
				<author><![CDATA[ itsglenn]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Finally after a long six days of work, "Journey of a Forgotten Hero-2" is finally completed! Yay! You have played the first part and this one is (in my opinion) much better. It completely maxed out the adventure complexity. Not a single part more could go on. Anyway, remember that even though this is a story, a creature could tell you something and not elaborate, this is a series... Those things that are not elaborated on will be explained in future volumes<br /> <br /> Here is the link, and I hope you enjoy it  :)<br /> <br /> [url=http://www.spore.com/sporepedia#qry=sast-500388562163]Journey of a Forgotten Hero-2[/url]]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 16:40:34]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey there Zefier.<br /> <br /> I played your rach adventures and was very pleased. Looking forward to experience some mor of your work.<br /> <br /> As i like your style, i'd also like you to review the [url=http://www.spore.com/sporepedia#qry=advssrch-Epigramma%3Afi-TITLE%2CAUTHOR%2CTAGS%2CSUBTITLE]"Epigramma"-Series[/url] i started recently.<br /> <br /> Some kind of proofreading would be especially pleasant, 'cause english isn't my native tongue and though somewhat able to communicate, i tend to be my worst critic.<br /> <br /> Greetings,<br /> Ryu Kazuha ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 17:15:55]]> GMT</pubDate>
				<author><![CDATA[ RyuKazuha]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I would love if you would review my adventure! :D<br /> <br /> I played Orbit by willythewhale and LOVED IT!  So I went and experimented with my own orbital planet, and then i thought "what if i chain the jump pads together and made a kind of roller coaster?"  So thats exactly what i did :D!  I decided to put some of my best work in as a sort of Orbital gallery and to make it more interesting!  <br /> <br /> I have spent countless hours over the course of 4 DAYS testing, tweeking, experimenting, and fighting with the camera controls to make this absolutely perfect! so please give me some feed back and tell me what i can improve!  <br /> <br /> For now i limited the use of captains because different wings seem to have different orbits o_o  In the future i plan to add different acts that will change the scenery by passing through rings or something.  I hope that other people will use this idea as a great way to show off your hard work to people in a fun way! XD<br /> <br /> [color=red][size=18]Stryfe's Orbital Museum[/size][/color]<br /> [url=http://www.spore.com/sporepedia#qry=sast-500388175408][img]http://img248.imageshack.us/img248/5458/spore20090705131157.png[/img][/url]<br /> <br /> The picture is the link! :P<br /> <br /> Thank you, and I hope you have fun!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 17:47:40]]> GMT</pubDate>
				<author><![CDATA[ Stryfe89]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Ok, I edited all 3 adventures using Raptor's feedback... So someone play them now and tell me if they are improved?? ^_^ :D :mrgreen:]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 20:33:52]]> GMT</pubDate>
				<author><![CDATA[ zanzibar196]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Hey there Raptor!<br /> <br /> Don't scream -- I wanted to catch you before you got to review mine. Based on feedback (people really don't like to have ally objectives in quests, it seems), I've been able to work with the NPCs and get them to do what I want without forced ally objectives. <br /> <br /> So yet AGAIN! Unless someone comes up with a huge bug... I have an updated Quest URL. (So sorry!)<br /> <br /> [b][size=30]Wayrift's Dragon Tales, Part 1 -- Zoe[/size][/b]<br /> <br /> [img]http://www.sygnus.org/picextras/spore/dragontales.png[/img][img]http://www.sygnus.org/picextras/spore/zoeadventuresmall.png[/img]<br /> <br /> [b]Description:[/b] [i]I am Seer Dunstan of the Dragon Haven of the Nefolian world. I am seeking a Captain who can go above and beyond the call of duty... to inspire and help our young heir to take her place as the Wingleader of our Clan. If you might be such a person, please step forward! <br /> <br /> And fear not the Dragons. We mean you no harm.[/i]<br /> <br /> [b]REVISED[/b] - No longer do you need to finish Ally objectives to complete this version. Also, a new teleporter has been placed, based on feedback, in order to shorten walking distance. <br /> <br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500388760022" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500388760022</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 21:29:25]]> GMT</pubDate>
				<author><![CDATA[ Aywren]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I edited the Swarm again. Please use this link to the adventure instead of the other one. [url]http://www.spore.com/sporepedia#qry=sast-500389149865[/url]]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 02:06:51]]> GMT</pubDate>
				<author><![CDATA[ TheRedBaron479]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ Edited "journey of a forgotten hero" please use this link instead thanks!<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Schnitz1012|2270401150%3Asast-500388562864" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Schnitz1012|2270401150%3Asast-500388562864</a>]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 02:22:19]]> GMT</pubDate>
				<author><![CDATA[ Schnitz1012]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I think Raptor has quite a load here...]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 05:16:29]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ It seems we buried him totally.  :shock: I hope he's still alive and well.  :mrgreen:<br /> <br /> Greetings<br /> Ryu Kazuha]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 06:21:13]]> GMT</pubDate>
				<author><![CDATA[ RyuKazuha]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ He's just off having some good times in reality.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 06:24:12]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ lol raptor is more than booked, we could use new reviewers lol]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 06:28:29]]> GMT</pubDate>
				<author><![CDATA[ SLHeretic]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Reality? What's this? A new game? Never heard of it. xD<br /> <br /> Greetings<br /> Ryu Kazuha]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 06:37:15]]> GMT</pubDate>
				<author><![CDATA[ RyuKazuha]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ HAHAH nice one, guess i took over from raptor,  :P, maybe me and raptor should work together and review both on one thread so we could cut the work load :P]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 06:55:17]]> GMT</pubDate>
				<author><![CDATA[ obsidianvortex]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Actually - that's a Good idea... perhaps we should get you two together on One thread and you just each do reviews. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 07:09:00]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Wow, you have quite the load! Sorry, but I have to add to it! :mrgreen:<br /> <br /> Chapter 1-Retaliation [url]http://www.spore.com/sporepedia#qry=sast-500380764204[/url]<br /> Chapter 2-Obligation  [url]http://www.spore.com/sporepedia#qry=sast-500388193048[/url]<br /> <br /> I personally think Part 2 is better, but being a series I recommend playing both in order.<br /> <br /> Thanks! :D]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 07:09:56]]> GMT</pubDate>
				<author><![CDATA[ ItalianFiend]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Please review my adventures at your earlier convenience Thanks in advance  :mrgreen: .<br /> <br /> [size=18]"We mite have a problem"[/size]<br /> <br />  [img]http://ll-394.ea.com/spore/static/thumb/500/382/394/500382394442.png[/img]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Verdia70|2263989323%3Asast-500382394442" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Verdia70|2263989323%3Asast-500382394442</a><br /> <br /> [size=18]and [/size]<br /> <br /> [size=18]"The Longest Night"[/size]<br /> [img]http://ll-410.ea.com/spore/static/thumb/500/390/410/500390410676.png[/img]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Verdia70|2263989323%3Asast-500390410676" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Verdia70|2263989323%3Asast-500390410676</a><br /> <br /> <a class="snap_shots" href="http://www.spore.com/view/myspore/Verdia70" target="_blank" rel="nofollow">http://www.spore.com/view/myspore/Verdia70</a><br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-Verdia70|2263989323%3Assc-500390413900" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-Verdia70|2263989323%3Assc-500390413900</a>]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 07:35:42]]> GMT</pubDate>
				<author><![CDATA[ Verdia70]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ is he taking a review break?]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 17:48:37]]> GMT</pubDate>
				<author><![CDATA[ itsglenn]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [quote=itsglenn]is he taking a review break?[/quote]<br /> <br /> I wouldn't doubt it. Writing detailed reviews is a headache.. the sort people usually get paid for. Closest approximation I could do was playing through his adventures and offering feedback.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 04:41:04]]> GMT</pubDate>
				<author><![CDATA[ kaizer001]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I think he might be dead. <br /> <br /> <br /> Or he joined a Cult. <br /> <br /> <br /> <br /> <br /> <br /> <br /> Or a Dead Cult.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 04:56:11]]> GMT</pubDate>
				<author><![CDATA[ Rythmear]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [b]Verlen Kingdom[/b]<br /> [url=http://www.spore.com/sporepedia#qry=usr-Xwarq|2262897236%3Asast-500389179429][img]http://ll-179.ea.com/spore/static/thumb/500/389/179/500389179429.png[/img][/url]<br /> <br /> You will most likely die. At least try again once if you do.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 05:12:58]]> GMT</pubDate>
				<author><![CDATA[ Xwarq]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ <br /> I'd like to add my adventure to the list to be reviewed:<br /> <br /> Jaglan Beta (v2)  (v1 had bugs, it's now deprecated :D)<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500394386572" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500394386572</a><br /> <br /> A light-hearted romp to solve a struggling spaceport's many woes.<br /> <br /> Thanks,<br /> ThatKeith]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 17:50:54]]> GMT</pubDate>
				<author><![CDATA[ ThatKeith]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ It's still TECHNICALLY in beta testing, but i figure this is as best a place to try for opinions as any.<br /> <br /> [url=http://www.spore.com/sporepedia#qry=sast-500394920167]Vigilance 1[/url]<br /> <br /> If you encounter any bugs (things that would classify it as unplayable) please tell me. As i said, it's still technically in beta testing but i haven't caught any immediate flaws.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 18:15:53]]> GMT</pubDate>
				<author><![CDATA[ AndrewBot88]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ The Impact<br /> <br /> "The happenstance tribe notices a "shooting star" appear in the sky during the night. Is it really a shooting star?"<br /> <br /> [img]http://ll-069.ea.com/spore/static/thumb/500/381/069/500381069570.png[/img]<br /> <br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=advssrch-no%252520cute%252520and%252520crerepy%252520adventures%3Afi-TITLE%2CAUTHOR%2CTAGS%2CSUBTITLE" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=advssrch-no%252520cute%252520and%252520crerepy%252520adventures%3Afi-TITLE%2CAUTHOR%2CTAGS%2CSUBTITLE</a>]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 20:23:46]]> GMT</pubDate>
				<author><![CDATA[ mfowler]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Please review this adventure:<br /> <br /> [url]http://www.spore.com/sporepedia#qry=usr-Boinked%7C500312336924%3Asast-500397585826[/url]<br /> <br /> [size=24]Ground Zero[/size]<br /> <br /> It's a story/action driven adventure revolving around a recent meteor impact upon the recently discovered, and still unnamed, planet BJK-24. The impact itself is routine, but there are strange life-sgin readings picked up by drones. You're dropped in to assist the recon effort. It all goes to !@$@ from there.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 21:34:20]]> GMT</pubDate>
				<author><![CDATA[ Boinked]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ TX59: <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500402545465" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500402545465</a><br /> An 8 act adventure<br /> Scientists from your planet while conducting research on a apperently barren planet. You never got any SOSs or any form of communication. Go on a one man rescue team to find out what happened to the scientists]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 12:40:56]]> GMT</pubDate>
				<author><![CDATA[ Abhinater]]></author>
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				<title>Raptor's Adventure Reviews</title>
				<description><![CDATA[ Can you play my Smotterworld adventure?<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500398675059" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500398675059</a><br /> <br /> Its still in beta, but I just need to add better pictures now.<br /> It will probably be fair, good if I'm lucky, but I still want an opinion.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 13:37:10]]> GMT</pubDate>
				<author><![CDATA[ evilpenguinqueen]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ [url]http://www.spore.com/sporepedia#qry=usr-nosajkeram|2263105281%3Asast-500407860927[/url]<br /> <br /> Give mine a go, if you have time. I see quite a large que.<br /> Thanks]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 14:07:46]]> GMT</pubDate>
				<author><![CDATA[ nosajkeram]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ I'd like it if you review my Zombie Horde Adventures<br /> <br /> [size=18]Zombie Horde[/size]<br /> [img]http://ll-317.ea.com/spore/static/thumb/500/394/317/500394317447.png[/img]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-chaser10%7C500222627082%3Asast-500394317447" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-chaser10%7C500222627082%3Asast-500394317447</a><br /> <br /> [size=18]Zombie Horde 2[/size]<br /> [img]http://ll-503.ea.com/spore/static/thumb/500/408/503/500408503956.png[/img]<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=usr-chaser10%7C500222627082%3Asast-500408503956" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=usr-chaser10%7C500222627082%3Asast-500408503956</a><br /> <br /> I recommend you have a fast creature with a lvl3 missle attack]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 18:24:04]]> GMT</pubDate>
				<author><![CDATA[ chaser10]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ please review mine<br /> <br /> War Torn (pt1- Airborne)<br /> <a class="snap_shots" href="http://www.spore.com/sporepedia#qry=sast-500408660976" target="_blank" rel="nofollow">http://www.spore.com/sporepedia#qry=sast-500408660976</a><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 18:44:58]]> GMT</pubDate>
				<author><![CDATA[ warcriminal666]]></author>
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				<title>Re:Raptor's Adventure Reviews</title>
				<description><![CDATA[ Raptor hasn't posted since the beginning of the month so I would recommend to any newcomers submitting adventures to hold off until he returns. Seeing so many people clamoring for reviews all at once would be hugely overwhelming to anyone, even moreso for the thoroughness of Raptor's particular reviewing style.<br /> <br /> In the meantime if anyone has a story adventure you're either looking to submit or already have submitted and are waiting for a review, I would be willing to take a shot at reviewing it while we wait for Raptor's return. I have a different critique style but I will try to cover all the same bases as he does.<br /> <br /> If anyone would like a review from me, keep the following in mind: I will do story type adventures only. I do not mind locked captain adventures, provided there is a logical reason for the captain to be locked. If unlocked, I will be using a captain who does not have jump or fly so I will not be able to complete any adventure that requires either of those abilities.<br /> <br /> Any reviewed adventures meeting the above criteria that earn a great or epic rating will be added to my Sporecast. Any story adventure already present in this thread with such a rating has either already been added or will be within the hour.<br /> <br /> I will do any actual reviews in a separate thread as this is Raptor's space, not mine.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 20:08:21]]> GMT</pubDate>
				<author><![CDATA[ Nerruse]]></author>
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