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		<title><![CDATA[Latest posts for the topic "I LOVE SPORE! But... V2.0"]]></title>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Ok, my last post along these lines was written late at night and was incomplete. V2.0 combines several posts into one for easier reference.<br /> <br /> But first, gushing compliments. OMG, I love this game! This is the first game I've bought in a long SPORE time that's actually lived up to my expectations, which is exceptional because my expectations for this game were high. It's intuitive, simple, and delightfully nonlinear and refreshing. I love how it goes progressively from a closed and simple semi-linear goal oriented playstyle with a simple 2d format to an open ended non-linear giant sandbox game.<br /> <br /> That said, there are some practical problems.<br /> <br /> First, theres no fish stage. It goes from cells to land animals. This is one hell of a leap. Why is there no fish stage? It would have been so awesome. The player could find new fish parts like Jawless gill mouths, jawed mouths, beaks, tentacles, fins, flippers, gills, book lungs, collapsible lungs, various eyes, and eventually very primitive limbs, allowing the creature to eventually crawl out of the sea, progressing seamlessly into the creature stage.<br /> <br /> In fact, this could be part of the creature stage, perhaps in an expansion or content patch. Rather than just popping legs on what was previously a single celled creature and 'magically' emerging from the water with your brand new lungs, you would have to work toward that goal. Maybe you wouldnt HAVE to, a person could even add an underwater feature to the game, underwater cities and villages, sea people.<br /> <br /> <br /> <br /> Second, the stages are too fast. There needs to be an option to adjust the rate of progress, to give players more time to appreciate each stage. Cell, Creature, and Tribal are all over too quickly. Just as they start getting fun, they're finished. And why is the tribal stage so tiny? Five villages? From the creature stage, which allows you to roam the entire continent and encounter dozens of different species, to a stage that gives you a tiny stretch of island with five villages on it?<br /> <br /> I can appreciate some people wanting to rush through that stuff, but I like to take a bit of time to appreciate things and get my creature all evolved up before I progress. Often I linger after my progress bar is full so that I can continue to accumulate DNA points and customize my creature further, but in the tribal stage that wasnt an option. Once the other five villages were either conquered or converted, there was nothing left to do but fish.<br /> <br /> <br /> <br /> Third, and finally, the galactic stage needs some streamlining, BADLY. Your 'fleet' is pitiful, your colonies cant take care of themselves, you're constantly babysitting your allies, your enemies constantly raid your territory while you can only hit one thing at a time because you only have ONE ship plus whatever your allies can afford to 'donate' to your empire, because your species can apparently only build and sustain one ship, while every single empire around you has dozens of ships, patrols of at least four PER PLANET even if that planet only has one colony on it.<br /> <br /> It's virtually impossible to follow a conquest path in the early game, because your weapons cant take down cities or deal with the legitemate fleets you end up facing with your little rag-tag armada of one or two vessels scraped together from the bottom of the charity bin, if you're lucky enough to even have an ally, and if your wingman gets shot down, you have to run all the way back to your ally's territory and beg them for a new one. How pathetic is that?<br /> <br /> I conquered my way through this game, from a ravenous carnivorous cell to a vicious singleminded killing creature to a hardened and warlike empire. I slaughtered my enemies and wode knee deep in their blood, then I get to the galactic stage, and suddenly if i want more than one ship, i have to ally with aliens?<br /> <br /> <br /> <br /> The galactic stage is just not intuitive, it doesnt flow like the rest of the game. I love that it's huge, but its just clumsy. Your fleet is tiny and pitiful, your colonies need constant babysitting, its nearly impossible to get anything done. It took me an hour to conquer one planet of only six cities because I had to attack one city, then fly back and defend one of my colonies, then attack another city, then fly back and defend another colony, then attack another city, then fly to my ally's territory and avert an ecological disaster because apparently that species doesnt have their own conservationists, then attack another city, then fly back to the same colony i just defended and defend it again, then attack another city, then fly to my ally's territory to get a replacement ship for the one that just got shot down because I cant build my own for some reason, even though my cities sustained a huge army during the civilization stage, then fly to one of my backwoods colonies to defend it from pirates, then fly to another colony to defend it from a counterattack, then attack another city, by which time the first city is back to normal again and i have to attack it again, but i have to stop because one of my colonies is being attacked.<br /> <br /> This is just a monstrous headache, and i only have about 14 star systems under my control. Good god, what the hell will this be like when i have 50 or more? I'll never leave my territory, I'll just fly from one system to another babysitting my colonies. It makes me want to just nuke them all so that nobody can ever inhabit those SPORE planets again. One world is enough for me if this is what it takes to sustain an empire.<br /> <br /> <br /> In summary:<br /> The colonies need a little bit of self management, a little less babysitting. I mean for gods sake, do I really have to come back and personally intervene every single time pirates attack? Why do my cities even have turrets? And do I really have to personally terraform every single colonized planet? Doesnt my empire have ecologists who can fly out and collect and transplant the samples for me? I can understand planet sculpting, changing atmospheres and stuff, but planting trees and shrubs one at a freaking time, on a hundred thousand different planets? I mean for gods sake, how is a player ever supposed to reach the center of the galaxy? There's THOUSANDS of star systems, each with at least one planet, most of which are colonizable. With this level of babysitting, I hardly see how it's possible to hold more than 50 planets without going insane!<br /> <br /> The game needs ACTUAL fleets and armadas. One ship plus a few scrap fighters donated by charitable well-wishers is NOT a fleet, even if you paint them to look the same. Nothing insane, but enough that you can actually conquer at least one planet without having to pull back to your territory, repair, recharge, and come back after every single city you bombard. Even with big bombs and a mega laser and four allied ships and the rank of All Powerful I cant take a single decent sized planet without stopping at least four times to repair and recharge my ships and personally intervene to rescue my colonies. MORE THAN ONE SHIP!!!! PLEASE!!! And some automation for gods sake, just a little less micro-management. I mean I like micro management but enough is enough, I cant personally tend to every single tiny little detail of a hundred thousand different colonies at once! Do I look like superman's evil robotic twin clone Evil-Robot-Clone-Superman? And even if I were, does this look like his computer?<br /> <br /> The game's pace needs some options, so you can set the scope and scale of all the different stages, so they can be brief and pleasant, or long and involved, according to player preference, rather than what the developers believed would be most appropriate for the statistical average member of the target audience. The game also needs more control and camera options, particularly for the auto-follow and view functions. I get motion sick very easily and controlling the space ship in the last stage makes my head spin, but it would be easily fixable if i could adjust a few camera control settings, like auto-follow rotation speed, and mouse control layout (I'd much rather use Mouse5 than MiddleMouseWheel for rotating my camera in spaceship control mode, for example).<br /> <br /> <br /> <br /> I do love the first two stages of this game, and feel that they alone are almost worth buying the game for. The player customization thing is wonderful, I love being able to design every single aspect of my world.<br /> <br /> <br /> But even in this aspect there are still some problems.<br /> <br /> It's nearly impossible to design a biped character who looks good standing up. The head bobs up and down and disappears into the creature's chest cavity when they move or walk, their feet rise a mile and a half into the air with each step making them look like marionettes.<br /> <br /> Theres no option for hard-bodied characters. We get insectoid parts, but we cant make our creatures look like insects because the only way to armor a character is to put armor plates on it, which wastes DNA and makes the creature needlessly complex, and of course the armor plates look awful because they either flap around like a sloppy shirt tail, or they dont move when the character moves, so his head goes one way and his plates dont follow.<br /> <br /> Hard-bodied characters would be very nice. Also, theres no way to adjust the thickness of a creature's body. You can make the body ROUNDER, but not broader, or flatter, or sharper. You can only give your character a barrel chest. You cant make the ribs come to a point in the center of the chest, or broaden them out, or make the character more or less muscular. You cant give it an exoskeleton instead of an endoskeleton. What if I wanted a scorpion?<br /> <br /> Then there's the setup of the parts, which limits your creature's appearance by attaching permanent values to the parts you need, so you have to pick the ones with good statistics, not the ones that look good. This aspect could be ixed by improving your character with a separate points system purchased with DNA to improve those aspects manually, instead of having them attached to the parts. So you spend DNA to get the parts you want, THEN you spend DNA to improve your Bite, Claw, Spit, Charge, Charm, Dance, etc. 10 DNA for 1, 25 for 2, 75 for 3, 150 for 5, 250 for 5. Of course each feature would only be available if you had at least one bodypart which allowed that feature.<br /> <br /> However, Mouth parts should allow the 'Spit' ability, and there should be an Envenom ability that allows a creature to jab a target with a damage over time effect which increases the length of that creature's ability cooldowns and causes a slow trickle of damage. This could be either from Bite or from using one of the creature's defensive spikes or something. Higher qualities of venom would increase the potency, increasing the damage, and levels 3 - 5 might even cause paralysis, which would be a temporary stun effect similar to what Charge does.<br /> <br /> <br /> <br /> The Tribal stage needs some big fixes. It's too small, and far too limited. First of all, there needs to be a bigger continent with more villages. You go from the Creature stage, with a HUGE continent that spans forever and that takes forever to explore, with tons of stuff to explore and experience, to a tiny little five village map with nothing to do but fish? Bad direction.<br /> <br /> I love the fundamentals of the tribal stage, but it's just too tiny. Furthermore, there's only two options for expansion, either impress other villages, or destroy them. Destroying other villages improves yours, but removes that other village. Why cant you conquer villages? You should be able to expand your little tribal empire by either capturing enemy villages, or building new ones on the ashes of old destroyed ones.<br /> <br /> The totem should be removed entirely as it is now, and replaced with one which is improved with purchased upgrades, so that you don't have to conquer or befriend others when your own village only has 7 warriors with fishing spears because you haven't conquered the village with axes yet. So, purchase a totem upgrade, then purchase the buildings that unlocks, and each totem upgrade gives you more room to expand your village so that you can actually have all the buildings available to you.<br /> <br /> The camera angle in this stage needs to have two modes, one which is a top down RTS style camera, and one which is a follow-behind camera angle identical to the one used in the creature stage. Lets face it, the further along this game gets, the less personally immersive it becomes. Everything that was so big and so cool becomes so tiny and kind of sterile, because you cant touch it, it's too tiny. The game needs to retain the ability to zoom in on one single entity and follow it around, maybe go down and personally go for a walk in the streets of your newly colonized city, or take personal control of one of the vehicles in your city assault group and drive it over to the neighboring city for some tasty bombardment.<br /> <br /> <br /> <br /> I like the ability to design vehicles in the civ stage, but the percentage values are a little odd, and there's no way to increase the health of the vehicle without cramming on more wheels. I had my tank just the way I liked it, but i wanted it to have more health, so what could I do? Cram more wheels on. A similar stat improvement system to the creature one I suggested further up might be in order. That way, you design the vehicle the way you want, and then improve its stats. But get rid of the percentage system, and go back to the 1-5 quality system the creatures use. It's much better. I like vehicles with tons-o-guns, but too much is too much. I'd much prefer to be able to invest in vehicle health, and different kinds of attacks, like direct fire (effective against other vehicles), missile, and lobbing/mortar (effective against cities).<br /> <br /> <br /> I cant really find fault with the building system, mind you, it's really really nice Very free and open.<br /> <br /> <br /> <br /> The game needs the ability to produce space fighters and bombers for assaulting planets and colonies and assisting your space ship when it's fighting evil aliums.<br /> <br /> The space stage could be enormously improved in a number of ways. First, add troop carriers to allow the player to bring land and air units to war, dropping them off on an enemy planet to assault cities and vehicles while your space fleet rains down fiery death from above. I mean really, four allied ships at max rank? Thats not an armada! Give me at least a dozen. In the civilization stage i had more than a dozen vehicles, land sea and air, but in space i have one tiny ship? Big let down, big headache.<br /> <br /> And of course each planet should have the ability to support a few units for defense. Thus, you build a colony, set it on auto-manage, it keeps the workers happy, constructs buildings, builds defensive units and turrets, and when the pirates come calling, they get blown out of the sky by a well prepared, well funded colony. Building multiple colonies on a single planet would increase the building limit and the earnings limit.<br /> <br /> <br /> <br /> The spice system needs changing, it's too micro-managey. Rather than personally going around to every single colony collecting spice, the colonies should manufacture cargo ships and trade with other colonies. Not just alien colonies, but your own colonies too. Colonies with red spice should ship to colonies that don't have red spice, same with blue and purple and pink and green and yellow and all the other flavors. From have to have-not. Alien markets would increase your total market, so you could open up trade routes, and then your allies would simply be open to your trade by default, and of course they would make money on the deal too.<br /> <br /> I do like the idea of capturing spice from enemy cities, but the spice you capture should convert directly into money, rather than cluttering up your limited cargo space. This, plus the new spice system, would give you a constant trickle of cash, rather than requiring you to take your little space ship around to every single colony personally collecting and selling everything because apparently your species goes braindead after building one space ship and cant build commercial shipping vessels.<br /> <br /> Also, improving the terra score of planets should not only improve spice production, but should also eventually unlock TOURISM, which would add a second trickle of money once the Tscore rises to T3. This would create tour lines between your home planet and the other T3 planets you have colonized. In a game with this much micro-management and personal intervention, you really do need some self-managing aspects, and a constant trickle of cash flow so that you can go out and explore the galaxy without having to personally go and earn every single penny that you have to spend on new equipment and stuff.<br /> <br /> Look at it this way. YOU already established a colony, improved its T score, defended it from space pirates, designed its buildings, constructed its colonial city, and set it on its merry way. Is it really fair to require you to keep personally intervening for every single aspect of this process, AND to personally carry out all trade from that colony? No, of course not, you did all that work, they should pull their own weight and pick up the slack and start making all your effort worth while!<br /> <br /> <br /> <br /> All in all, the first two stages of this game are fantastic (if a little simplistic in their goal systems), but the latter three parts seem unfinished. I love spore, but it's not quite done yet.<br /> <br /> Thankfully, the fact that spore is effectively an online game means that it can be improved through content patches and tweaks direct from the developers, meaning they can still finish it off even as we're playing it. And of course there's always room for an expansion. <br /> <br /> <br /> The fixes needed are really very great in number and in urgency, though, so the devs might just have to get working on Spore 2 and ask for a mulligan on this one. It's fantastic for a first attempt, but the last three stages don't seem like they're quite done yet.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2008 20:31:58]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ O.O Wow...I agree 110% Good job Maxis just needs to read this to find all the things wrong with the game...lol]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2008 21:36:46]]> GMT</pubDate>
				<author><![CDATA[ PrinceofIce]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ when i first saw it i figured i was thing "geeze not ANOTHER complaint relating to the 2005 vid" and figured i'd look in for a laugh. but you present some really good ideas here. i really agree with most of what you've said, you summed up my thoughts perfectly. i really can't think up much more to add.<br /> <br /> you == win]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 03:51:18]]> GMT</pubDate>
				<author><![CDATA[ monofuel]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Yep, agreed, I want my own ships, not three letter word for happy allied ones.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 03:53:37]]> GMT</pubDate>
				<author><![CDATA[ sneakysquirrel]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=princeofice]O.O Wow...I agree 110% Good job Maxis just needs to read this to find all the things wrong with the game...lol[/quote]<br /> <br /> I think a small group of people on this forums could of done a better job than the idea team that was currently heading spore (I can't complain about graphics at all or anything but the idea people they were very shortsighted).<br /> <br /> Good post.<br /> <br /> If you could I'd like some input from you on my post too. I hope more of these pop up, maybe EA or Maxis might do some scouting here <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 03:55:05]]> GMT</pubDate>
				<author><![CDATA[ theultimateend]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Etimos' post was really well done.  <br /> <br /> There ia another thread which goes blow by blow through how the thread author would re-design the game.  That post is not as constructive as this one.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 08:19:28]]> GMT</pubDate>
				<author><![CDATA[ stuffy71]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Very nice. I have tons of thoughts about the game as well. It's one of those "Ehh, not too bad, lots of potential, but here's some things I think would make it better" games.<br /> <br /> You covered most of what I thought. I haven't found anything I disagree with.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 08:41:48]]> GMT</pubDate>
				<author><![CDATA[ gtxcrusader]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Totally agree, except that before they start on Spore 2 they're going to have to get this one fixed.  Will Wright said this game is going to be a lengthily supported game and EA are all for expansion packs, as we know.  Although I wouldn't b suprised if thy went the awful 'Sims 2esque' way and just released a plant editor for 10 bucks.<br /> <br /> The space stage conellies are poo, they don't do anything except sit there waiting to be attacked and calling for your help, even when it's a T3.<br /> <br /> You should be able to designate a new home world.  This would help for when you're pushing to the centre of the galaxy.<br /> <br /> I should be able to select something I like from my 'everything' tab in the sporepoedia and add it to a sporecast instead of finding something I like, remembering its name and who made it, then going into the edit sporecast, searching for it and then adding it.  Is annoying.<br /> <br /> Not enough types of missions in the space stage.<br /> <br /> Civilisation stage isn't big enough and you just can't trade with an angry civilisation, so if you've bought out the other nations and made them all economic cities, you're f***ed.<br /> <br /> All the many bugs need fixing asap too, hope they're busy working on a patch!]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 12:37:33]]> GMT</pubDate>
				<author><![CDATA[ luttman23]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ <br /> This thread is likely to get a lot of attention, and doubtless many suggestions will be made on how to improve Spore. Odds are that most of the ideas for improvement will be good ones. This is because the final release of Spore has such simplified gameplay that any additions, no matter how generic or unoriginal, would be a welcome relief to the cloying feel of sterility that sets in a few minutes after designing beautiful creations in any of the many content editors.<br /> I don't wish to be overly negative. I am still glad I bought the game as I am having tremendous fun designing giant, mechanical lobsters or centaur-like shamanistic pig people. However, I do get frustrated that though I may pour my heart and soul into the minute details of my creations' abilities, mentalities and looks, the game itself spurns such efforts by reducing everything to such basic functionality that I am severely limited by how I can further express the results of my creativity when it comes to the game itself. <br /> As a social carnivore I would love to drag a fresh kill back to the nest to help feed my young (The option of being a lone carnivore is not practical, as prey stick firmly to their home nests and almost always fight back, rather than running in confusion from attacks. Only pack animals have any chance within the game).<br /> As a tribe I would enjoy a greater degree of control over the personality of my people. Simple trading between tribes, the rearing of livestock or the need for greater means of socialization than musical performance would all add simple effects to the tribe dynamic, fleshing it out and holding one's interest by adding character to the early people.<br /> I could go on with simple suggestions for fleshing out the other stages as well, but then this post would become yet more of a self-indulgent burble, but rest assured, Maxis, I have many excellent ideas that I would gladly share with you!<br /> <br /> So I will say that the dumbing-down of Spore was certainly intentional, maybe even inevitable. Will Wright has responded to the accusations of simplification, and acknowledged that the game was actively stripped down so as to bring it to a wider audience - and achieve a greater number of sales. And with what seems to be a Maxis habit, expansion packs aplenty will flood the shelves and gradually carve Spore, bit by tantalising bit,  into the game it was originally intended to be. And though we all complain, our belief in the central 'goodness' of Spore is such, that many of us are likely to buy these expansions in the belief that the game will eventually reach the lofty pinnacles of our expectations.<br /> <br /> I never thought I would add to the collective voice of 'hardcore' gamers. I'm a Wii owner, and fiercely defensive of it as being far more fun in company than some of the more immersive gaming platforms. However, I never imagined Spore, a PC game of monumental scope and scale would go down the path of becoming a pick up and put down title with a shelf life of a few days. Though I am still utterly enamoured with the power of the various editors, one day soon coming, I will realise that no matter how long I spend creating my ideal twelve-legged  squirrel, or horribly be-weaponed chocolate tank, none of this will have any effect on how Spore PLAYS. And surely that's not the point?]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 14:41:01]]> GMT</pubDate>
				<author><![CDATA[ SirSmeg]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I like and agree with all of the ides put forth here, and want to add a few of my own.<br /> <br /> I'd like 3 more stages<br /> <br /> Fish - After Cell<br /> Anphibian - After Fish<br /> <br /> and<br /> <br /> Feudal - After Tribal]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 15:08:14]]> GMT</pubDate>
				<author><![CDATA[ RebaLynn1960]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I completely and utterly agree with most of these points, especially the parts about Space phase. <br /> <br /> I have a T3 colony, with all cities with the max amount of turrets, an uber turret, bio-stabilizer, bio-protector, loyalty booster, and a happiness booster, not to mention the fact that it's smack dab in the middle of my territory. What pirate in their right mind would even go after such a colony?! My turret guys must all be idiots. "Hurr, I can't start fighting off these invaders until the captain shows up."<br /> <br /> Let colonies automatically fight off invaders... sheesh.<br /> <br /> And as far as creature stage is concerned, well, there's just too much to bring up, and you guys have covered most of the points I could think of, so I'll just have to say I agree with you all.<br /> <br /> Maxis needs to go back and give the game a little polish. If they released an expansion pack that covered at least SOME of this stuff, I'd buy it.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 16:33:10]]> GMT</pubDate>
				<author><![CDATA[ Vahkrin]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Agree...<br /> <br /> But bipeds looking not good standing not so much. Humanoids are bad but things that are long like my Raptors look pretty nice.<br /> this Rakoneasi for example.<br /> [img]http://ll-765.ea.com/spore/static/thumb/500/048/765/500048765846.png[/img]<br /> Long, short bipeds seems to turn out nice.<br /> <br /> My favourite part of tribe is watching what my people do (which is sad if you ask me).<br /> <br /> I found a crashed ship in creature stage but i couldnt interact with it. I think creature stage needs more things to play with.<br /> Mechanical life makes more sense if you are picking up parts. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 17:48:56]]> GMT</pubDate>
				<author><![CDATA[ FuzzballsJr]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ i totally agree with what you have to say.<br /> but ive never heard of a game that has been spot on with everything right. you have to give it time. ofcourse the crashing is absolutely awful and they need to fix that first.<br /> but i think they might of made the galactic stage "unbeatable" but ofcourse you have gotten farther than me. i have like 7 colonies. and im at war with like 3 species. and i have 1 ally. but i can hold two ships. but your only ally can give you one ship. so whats the point of haveing the capacity of 2 ships. <br /> rawr.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 18:02:51]]> GMT</pubDate>
				<author><![CDATA[ 94Jackson123]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ i think it would be nice to see everything said here good ideas all.<br /> <br /> i would like the UFO on creature stage to do a little bit more then just have me going "wtf?" like mabe it could abduct me along with everyone around me or something XD.<br /> <br /> also in the creature stage i noticed the meteor showers and thought they where cool touch as well but i was hopeing for somthing more..... catistrafic.<br /> <br /> like instead of a couple small rocks like one freakin HUGE rock that smashes into the land or somthing.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 18:59:54]]> GMT</pubDate>
				<author><![CDATA[ rumpullpus]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Wow, I took a look at the results for the poll and I am surprised to see how much people really loved Spore.  I don't blame them and I believe they do like it.  I like the game [b]but in my opinion[/b] (noticed how I bolded that part in case of fanboy flames), I believe there are a huge amount of flaws.  You summed up everything which bugs me about this game.  It had a great deal of potential but faltered due to reasons which we may never know (lack of time, push by publisher to become casual, etc.)<br /> <br /> I still respect Will Wright though I can see the vision that he wanted for the game in bits and piece.  <br /> <br /> The space part bugs the living heck out of me.   I am aware the game was dumbed down to reach the widest audience possible but give me a break, no way in the world would a casual gamer would like to burn down a city and then have to fend off a pirate attack afterward while attempting to stop a timed ecological disaster.  That is complete insanity.  Even hardcore ones will find that tedious and they will play the game even longer and invest more time into it.<br /> <br /> Someone said in these forums said it best, the game lets you do what you want but, punishes you in doing so.  Want to explore but, keep an alliance?  Well you can explore but if a pirate or an ecological disaster happens in allied territory and you are roaming around on the other side of the galaxy.  Good luck!  And frankly I need those allies otherwise I will be facing a storm of attacks which I don't really feel like doing while exploring.<br /> <br /> I also agree with you on the "fleet" you have.  My one super space ship is the hope of my entire empire which has 10 planets.  My ragtag bunch of morons who aide me sure get killed a lot, good thing I only lose -7 in terms reputation. <br /> <br /> The spice pick up?  COMPLETELY ABSURD!!  I can't believe I have to play delivery boy when you can have trade routes in the game.  Heck, I don't even mind if I have to play delivery boy, the fact that I have to scroll into the star system and visit ALL planets within the sector to pick up spice is absurd.  An auto pickup or gather would be incredibly useful and break the tedium.  <br /> <br /> The defense of your colony?  What defense?  I have uber turrets and normal turrets and my spice is still taken.  But once I go to that planet my turrets miraculously beat the pirates and nothing is lost.  How unbelievably useless and wasteful those improvement are when you still have to visit the planet anyways?  Automation my @**<br /> <br /> I love your ideas with the Tribe along with the Civilization phases.  Personally, I found the first three stages a blast.  With Tribe being the least fun but, full of potential.  Civilization is an RTS extremely simplified and frankly can do without since there are better games that do this.  However, you can't do without it since it will break the flow of the game.  I just try to speed through this part.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 19:55:55]]> GMT</pubDate>
				<author><![CDATA[ wildfirecannon]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I couldn't agree with this more. While I love playing the first several stages, it seems obvious that the space stage is simply NOT complete.  It was rushed out the door way too early, and needs some serious work before it could be considered a valid game.  I personally love sculpting and terraforming planets, but I can never seem to enjoy it because someone is always attacking or some such.  <br /> <br /> I especially agree on the cash flow issue.   I shouldn't be the sole trader for my entire race.  I set up trade routs, but what exactly are they trading?  What, are we on the barter system?  Where's the money?  We say in in the civ stage, but we seem to have lost the technology of currency somewhere along the way.   Once you find a planet with a good selling price for the spice you have, you should be able to set up a trade rout and let the money flow.  The ability to still do it manually, all Elite-style, is great, but it shouldn't be your only source of income.<br /> <br /> Another good carry over from the civ stage would be the uniting of allies.  In civ, if you maintained an ally maxed out long enough, they would join you, and there would be much rejoicing (yay).  In space stage, your allies always seem to be moments away from declaring war.  And even while they are allies, they do nothing but give you headaches, either absorbing planets that you want (they conquer tribes?  Seriously?  Jerks!) or begging at your doorstep for money or protection.  And what's with my allies always calling for help, but I never see them when I'm attacked.  In fact it's not even worth it to help them since their ships (if they have any at all) typically get caught in the crossfire, and I end up in more trouble than I would have if I had just stayed home.  If they want all that so bad, then they can join me, and I'll coddle them all they want.<br /> <br /> And I totally agree that our planets need more in the way of automated defenses.  The turrets are okay, and the drones (an obvious after thought, thank goodness your enemies can't buy them) work fine, but they're not a solution to the problem.<br /> <br /> It's too bad because the rest of the game is so great, but the stage you'll inevitably spend the most time in just makes you want to start a new game so you can play the good parts again. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 20:26:35]]> GMT</pubDate>
				<author><![CDATA[ Zephaniah]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote]Everything that was so big and so cool becomes so tiny and kind of sterile, because you cant touch it, it's too tiny. The game needs to retain the ability to zoom in on one single entity and follow it around, maybe go down and personally go for a walk in the streets of your newly colonized city, or take personal control of one of the vehicles in your city assault group and drive it over to the neighboring city for some tasty bombardment.[/quote]<br /> <br /> YES, WE NEED TO HAVE THE OPTION OF CONTROLLING A SINGLE CREATURE AT [i][b]ALL TIMES[/b][/i].<br /> <br /> Why did you take our creature away from us, Maxis?<br /> <br /> And why can't I name everything? <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 20:36:29]]> GMT</pubDate>
				<author><![CDATA[ Dhandi]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=GTXCrusader]Very nice. I have tons of thoughts about the game as well. It's one of those "Ehh, not too bad, lots of potential, but here's some things I think would make it better" games.<br /> <br /> You covered most of what I thought. I haven't found anything I disagree with.[/quote]<br /> <br /> You took the words right out of my mouth, I agree with this post and the OP 120%.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 20:43:23]]> GMT</pubDate>
				<author><![CDATA[ Gagonite]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Totally agree on basicly anything.<br /> <br /> But, I too got a small list of changes, it's not complete as I haven't tried the whole space stage yet (due to constanct flicker and crash)<br /> <br /> Assign fleets to defend your worlds<br /> Assign people to manage your ecosystem (aka simply remove the eco-disater stuff when you assign those people)<br /> Instead of a space station, tell your colonies to deliver all your spice at your homeworld, so you would have ONE place to pick up all your spice and maybe a feature to custom messages when your homeworld got ex 100 or 1000 units of spice, so you don't have to return and find there is only 5 or 10<br /> <br /> Trade routes are NOT money making, just small graphical annoyances<br /> Friendly empires, how did they possibly survive without me before I got into space? They need constant protection from their own worlds.<br /> Having one alliance is good, having two is bad, why?<br /> Because you MIGHT end up with two alliances, that are in war with each other, wich means you're getting calls from BOTH of them to save their worlds. This needs a major change. You can add in a board of known empires that tells you who is in an alliance or war with who and how each induvidual standing are, AND make it so you can gain good standing with one empire if you attack their enemy, instead of the "Mission, sell stuff, worthless trade route, <br /> mission and alliance" boring stuff. Besides this, those two alliances are at war with each other, while you're having one of both ships in your fleet, without blowing each other up, that should not be possible either.<br /> <br /> Eliminating other empires should be somthing like this:<br /> You're at war with one empire and they are, to start with, "bigger" than you (doesn't really make a difference).<br /> You want to eliminate them and goes to destroy their colonies and making their empire smaller wich ends up with you getting bigger than they are. At this point, you should be able to "blackmail" them and force them to either PAY YOU to end the war, INSTEAD of YOU PAYING THEM even though you are about to destroy their last city on their homeworld. I tried this, thinking "Ok, I am about to destroy their last city, but i might be able to blackmail them, to send me money to end the war and save them from elimination" Up goes the communication screen and it says "Maybe some money will end the war" (or somthing like that), click and "How much will YOU pay US to end the war?". THIS MAKES NO SENSE! I am about to eliminate them, I want money NOT to do it.<br /> <br /> Right now, I got nothing more, hope you get my idea of this as I am not good at explaining stuff.<br /> Want money from trade routes, no more constant baby-stting for my own or friendly planets, one place to get my spice, be able to blackmail dying empires (and backstab them too: "Give me money not to destroy you. -&gt; Gives money -&gt; I destroy them anyway?) and please, no more crashing! Getting tiresome to save everytime you do anything (fly to planet, save, go down, save, go on to surface, save, do stuff, save, go back, save, go back, save, crash.)]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 21:26:36]]> GMT</pubDate>
				<author><![CDATA[ z4ndk]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Great post, long read but great post!]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 21:41:03]]> GMT</pubDate>
				<author><![CDATA[ jbsoul]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ So much was taken from the demonstrations. Fish, blood, dragging bodies,etc. Glitches are to be expected with a game this large, but [i]this[/i] is outrageous!]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 21:44:32]]> GMT</pubDate>
				<author><![CDATA[ MrRogersHasAGun]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I see people complaining about 14 colonies...I'm just over 200. How do you think &gt;I&lt; feel <img src="http://forum.spore.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />.<br /> <br /> I'm also waging war against the Grox...why must I fight something so CUTE!<br /> <br /> No complaints there, I'm just jealous that Maxis was able to make something so SPORE cute. I want to huge each Grox to death...twice...<br /> <br /> Plus Grox have body parts we don't which is a shame. That cute little eye of theirs for instance. I'm pretty sure that isn't standard.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 21:50:36]]> GMT</pubDate>
				<author><![CDATA[ theultimateend]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I'm thrilled to see all the responses here, very glad people are taking a notice. Keep it up, if the page count gets high enough the devs will no doubt take a look.<br /> <br /> <br /> Most of the stuff that's wrong with spore right now can be fixed with a few patches. Content patches to add more stuff would be GORGEOUS, but I would go along with expansion packs. Unfortunately they'll find that only about half the people who bought SPORE would buy expansions with features that really should have been in the game in the first place. My friend wont, that's for sure. He's very unforgiving about that kind of thing.<br /> <br /> What they should do is introduce a bunch of content patches to expand the existing game, and THEN give us an expansion that adds some stuff that is genuinely new and exciting, not just crap that should have been in the original game in the first place.<br /> <br /> Unfortunately, it's Maxis, so we're probably looking at a Sims style expansion-fest. Oh well, as long as they improve the tediousness and replayability of the game, I'll keep playing and buying.<br /> <br /> Just please, for gods sake, FIX IT FIRST!<br /> <br /> Adding an expansion pack for a broken game is like hanging a new chandelier in a haunted house.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:13:56]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=mrrogershasagun]So much was taken from the demonstrations. Fish, blood, dragging bodies,etc. Glitches are to be expected with a game this large, but [i]this[/i] is outrageous![/quote]<br /> <br /> <br /> SPORE RIGHT! Where is the blood? I tried dragging the body of my kill like they did in the demonstration video on youtube, and I couldnt. I was mildly disappointed, because I thought it would be nice to be able to drag that kill back to the nest like a proper pack hunter.<br /> <br /> <br /> They need to put all the stuff they took out back in, and fix these micro-managing headaches. THEN they can start working on expansion packs.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:16:24]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I have over hundreds of controlled systems bud and I am living the dream, I hardly get attacked.<br /> And not only that, bad stuff happens in my vicinity.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:25:02]]> GMT</pubDate>
				<author><![CDATA[ TheAngelofDeath]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Spore is without a doubt better than ant other game in history!!!!!!!!<br /> There are only a few things that annoy me.<br /> 1. In the videos of spore that I watched 100s of times, there was always an option to have a water creature after that cell mode.<br /> 2. There were also blood spurts and actual mating in the videos.<br /> 3. The "procedural animation" is not really doing anything. I have made human like creatures and it always walks like an idiot. The attacking is not procedural either, i put my weapon on my tail and he still strikes with his hands even though the weapon has a better strike level.<br /> 4. The graphics were AWESOME in the videos it looked so cool but the graphics in the game that I have is not great.<br />            But besides that it is the best game eva!!!!!!!!!!!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:30:39]]> GMT</pubDate>
				<author><![CDATA[ windrider494]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I miss the hilarity of my creature trying to figure out how to mate <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />.<br /> <br /> They could of had a parent filter.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:38:55]]> GMT</pubDate>
				<author><![CDATA[ theultimateend]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Yeah, couldn't they have given the option for those of us who aren't three year olds with over-protective parents?<br /> <br /> C'mon, Will. Stanley Kubrick had balls.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:51:06]]> GMT</pubDate>
				<author><![CDATA[ Dhandi]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Only two pages so far, huh? Come on people, keep it going. Devs only look at forum threads at least five pages long.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 03:51:03]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Too bad it doesn't count lines.  Several of the individual posts are several pages long.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 05:15:10]]> GMT</pubDate>
				<author><![CDATA[ Zephaniah]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Darn I need to read this whole thing but so far I totally agree!!!<br /> <br /> Right now the game is a race to the space stage then, once there, you are constantly hastled and must play the baby sitter.<br /> <br /> This game need more options/complexity, Fleets and less micromanaging at the space stage. I think the space stage could be mostly fixed by new items...[url="http://forum.spore.com/jforum/posts/list/60/684.page"] read my comment here for my views on the space stage.[/url]<br /> <br /> That said, I love Spore!]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 05:31:12]]> GMT</pubDate>
				<author><![CDATA[ Riain]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ ^-^ you are right on the money, all of you! Spore is awesome! It has a great look and everything... BUT Gameplay aspects are lacking... I'm gonna throw in my 2 cents. I've sad a lot of this in other places but i like my ideas and i want people to include them&gt;,&lt;<br /> <br /> BTW Cell Phase is exactly what i expected and i love it for that, as simple as it is.<br /> <br /> [b]Creature phase[/b]<br /> <br /> You need wandering creatures who have [i]territories[/i] instead of nests.<br /> <br /> There needs to be mini games for competing for the best mates, and for finding a good nest, and raising your nestlings.<br /> <br /> There needs to be competition between the types of eaters so that theres an actual ecosystem.<br /> <br /> Parts on the creature actually need to stack. As it is its too simplified and everything turns into a biped because anything else is a waste of dna.<br /> <br /> Need to have a population of your creatures to keep alive, so that when you die the number goes down. You should be able to fail and have your species go extinct. How fun would it be to start over and see your failed creature try to eat you next time ^-^<br /> [b] Tribal[/b]<br /> There needs to be minigames to discover technology, like fire or tools or instruments. to advance into tribal.<br /> [b]Civilization[/b]<br /> More strategy/technology involved in civilization phase.<br /> [b]Space[/b]<br /> As for space stage, i think you guys said everything. Oh, except cutting back on the number of different races... Sheesh is space crouded! I am tired of seeing so many spidering lines of colors. I want to kill them off so its a bit more peaceful...<br /> [b]Sporepedia[/b]<br /> One last thing, is that your creature should have at the most 1 sporepedia slot for each stage of the game, and have them all be linked. Also your play style should be saved to the creature as well so when it goes to the sporepedia or appears in your game as an NPC it behaves the way you evolved it to. My warrior should be a follower of force, and my ecologist should be a follower of life... not the other way around due to the game just randomizing everything.<br /> <br /> <br /> I'll say it again: Spore is great, but its incomplete. Darn it, if they'd make the ideas listed in this post in a patch or an expansion i would be ecstatic. As irksome as it would be to spend another 50$ on the completion of a game i already own(2 copies btw, one of which is Galactic edition), Spore would definitely be worth it.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 05:48:56]]> GMT</pubDate>
				<author><![CDATA[ renlar]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote]You need wandering creatures who have [i]territories[/i] instead of nests.[/quote]<br /> <br /> Truth.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 05:51:52]]> GMT</pubDate>
				<author><![CDATA[ Dhandi]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ All really excellent feedback so far.<br /> <br /> By the way, I just bought the Uber Turret, and it's awesome, while you're on-planet. Unfortunately it sucks badly when you're not there to personally babysit it. is this just a glitch? Why cant properly built colonies defend themselves?<br /> <br /> <br /> And why cant planets build their own fleets of defensive ships? In my last civilization stage game, i had about twenty aircraft guarding my airspace. The space stage would be so much better if they didnt disappear when I progressed.<br /> <br /> But then you'd still need fleets.<br /> <br /> I tell you what, though, a fleet of your very own player designed space craft would be completely awesome, even if you only got to have a dozen or so. Soooooo sweet. Especially if your space ship could manufacture them.<br /> <br /> the economy needs to be auto-managing. in the Civ stage, you capture spice mines, and then the money trickles in on its own. In space, you have to barter your spice personally? What sense does that make?]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 07:51:08]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I wrote this over at the UK site cause they actually have a subject "What do you dislike about Spore?" stickied(why do they have one and we don't? I thought we hate on stuff more, or is it just the moderators being lame here and cool over there?).<br /> <br /> BUT, all the stuff I talked about are relevant here too and are ideas that the devs, even though I'm sure they are SPORE off all over their sales and couldn't care less about us(ALTHOUGH, when I bought Supreme Commander, I was actually SHOCKED to see how much the DEVS were on the forums, they were like "WOW! GOOD IDEA!" and they PUT IT IN THE GAME! it wasn't a GUESSING GAME, but then again they are not EA, so they are not forced to be quiet with the giant EA-SPORE-O-Doom™ lurking behind them.<br /> <br /> [url=http://forums.electronicarts.co.uk/5745980-post204.html][b]CLICK ME TO READ[/b][/url]<br /> <br /> There are a few things I did rant about that I didn't see skimming over this thread, so give it a read.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 14:25:47]]> GMT</pubDate>
				<author><![CDATA[ destrianii]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ For the love of god please patch the space stage soon! This is really killing my buzz.<br /> <br /> I went through this game as an aggressive, militaristic, carnivorous race. Now suddenly I'm in space and I cant have a fleet unless I ALLY with people? What? I cant just blow them up and take their planets? Did I miss something? Did my carnivorous aggressive militaristic race of heartless killing machines suddenly become The Federation? Did they decide after that last global war of unification that they didnt want to fight any more?<br /> <br /> Where the hell are my battalions of space fighters and planet bombers to accompany my mighty space ship in it's exciting five-year mission to seek out new life and new civilizations, carpet bomb their cities, and plant my flag where no civilization will ever rise again until the radiation dissipates?<br /> <br /> IF I WANTED TO BE A PEACEFUL RACE WHO MAKES TREATIES AND ALLIES WITH MY NEIGHBORS I WOULD HAVE PLAYED AN ECONOMIC GAME AS AN HERBIVORE AND UNIFIED MY CIVILIZATION DIPLOMATICALLY!!! I AM AN AGGRESSIVE MILITARISTIC CARNIVORE, I WANT TO BLOW THINGS UP!!!]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 22:49:33]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> i hate it when ppl dont like my favorite stage... the space stage:<br /> <br /> <a class="snap_shots" href="http://forum.spore.com/jforum/posts/list/2879.page" target="_blank" rel="nofollow">http://forum.spore.com/jforum/posts/list/2879.page</a><br /> <br /> Read up my dear friend and i think 99% of those space gripes will go away.<br /> <br /> And to the post above me...<br /> <br /> Quit crying... 5000 Hit points with a shield is more than enough. especially when you conquer planets and can heal the ship almost instantaneously. And the point across with the allying with other species is to prove that you CANNOT take on the Grox without allies.... <br /> If you can find an easier way to take over 400+ stars of the Grox territory then let me know. But sending my allies out to clear half of the stars certainly help. By paying them not by allying with them. <br /> Also, allies are only as strong as the size of their galaxy so if you're wondering why they die so quick that is probably why.<br /> <br /> But its HELLA fun when you have 5 other ships behind you with 5000 Hitpoints... its a invincible machine.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 23:03:19]]> GMT</pubDate>
				<author><![CDATA[ ranivus]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I agree on a lot of the points made here. Space is hard; it requires a LOT of patience to build up to power.<br /> <br /> I'd really like to see the earlier stages become... *sigh*, deeper.<br /> <br /> Creature -<br /> Yeah, needs an aquatic stage. I think it'd be safe to integrate aquatic and creature directly into eachother, allowing you to start out with a selection of fins for aquatic movement, and as you befriend/hunt underwater, you might happen to find legs or graspers to help you advance to the surface... Of course, if you never do, you'll just be an aquatic creature!<br /> <br /> And, while I don't particularly like the whole idea of investing points into improving stats on parts, I'd say I have to agree there; to me it seems a bit needlessly complex or something, but there simply is no better way to allow customization of your creatures form. I also agree with you on the need for segmented skin type and the ability to shape the body more; I think the skin should be quite easy to implement.<br /> <br /> Tribal -<br /> I agree on the lack of options on expansion. Conquering villages to build on them could be cool... I had this idea of 'Chieftan Duels' that centered around that, where two chieftans would engage in a turn-based, click-and-drag battle, where you could move the different parts of your creature to do attacks. Kind of like a simplified Toribash, but of course, that sounds way too complex to implement.<br /> <br /> Someone mentioned implementing a feudal age. YES. I'd LOVE to see a feudal age, which operated similarly to the Civilization age, but used infantry units or perhaps simple carts/siege tools instead of tanks and stuff... Seriously, RELIGIOUS VEHICLES, WHAT THE HECK? Sending robed missions would make a lot more sense in that case.<br /> <br /> Civilization -<br /> I kind of like the Vehicle creator as is, but that's probably because I focus more on just creating whatever rather than focusing on a truly powerful combination. No matter what I do, those enemies burn to the ground!!  <img src="http://forum.spore.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> But yeah, I definitely agree on your point of the loss of personal-ness that comes with controling an empire. Just simply being able to zoom in on someone and see what they do would be nice (though it seems you can kind of do that already.)<br /> <br /> And space... Yeah, you're spot on. If you could at least build some defense ships that patrol your planet, or better yet, have collector ships that could just swoop up your spice crop in a system for some easy gathering, would be incredibly excellent!]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 23:53:55]]> GMT</pubDate>
				<author><![CDATA[ Bluhman]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=dhandi][quote]You need wandering creatures who have [i]territories[/i] instead of nests.[/quote]<br /> <br /> Truth.[/quote]<br /> <br /> That's something I addressed in my "Me making spore" thing. It would be easy to code.]]></description>
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				<pubDate><![CDATA[Wed, 17 Sep 2008 23:54:43]]> GMT</pubDate>
				<author><![CDATA[ theultimateend]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ ok i've reached 49 'achievements' so far, i just got my badge for 100 hours of sporeplay and i've a few others where some players just might be jealous about but ... <br /> <br /> i've read similar reactions like in this topic on about every forum related to spore and after 100 hours i can only confirm the criticism and ideas for improvement i read. i wonder if Spore has actually been tested by some regular gamers. although i knew pretty much what to expect: worlds and evolution with increadible possibilities to have some fun with (which i did and also the reason i bought Spore) but also to expect: overall mediocre in game depth ... <br /> <br /> even when knowing this i can still only come to the sad conclusion: i know much better dos games. they might not look this pretty but have a lot more substance than the original, wonderfull, creative fantastic but -even with millions of creations - contentless and repetitive world of spore. i've the impression to have payed to be playing as a beta tester. i'm bored by the lack of depth for ALL gameplayparts, functionality and mechanics except the cellstage which is actually build as a simple yet enjoyable and real game. <br /> <br /> i've had most fun seeing my own creations evolve and cheered for other players creations but as for the rest? the whole game seems to be made to work against you instead of playing with you. i see no point launching my 11th race from cell to space where disasters, pirates and multiple wars -at the same time- drive me mad by annoyance because of the whole lack of set-up and functionality to either do something about it yourself or let some of the AI handle it because i happen to be at the opposite side of the galaxy socialising or killing (great variation in choices lol).<br />  <br /> the never ending space age is just a tool of terror: you're constantly forced away from what was promised: a choice ranging from planet sculpting to crusade against the inbeatable grox (preferably with more than just your tiny suicide squad). instead you've to whipe out things or find stuff which only annoy you about 100 times ... but on the other hand: 'just blow up your ship ... it's no problem we can clone you'. but oh wait you've lost your colonies anyway oh and your relations got worse because you decided to defend yourself, maybe you should go to battle with your hippy ship against those bullies while on the other side of the universe some ecosystem is collapsing. just stop caring about it ... unless there's some miraclous update that's exactly what i've decided to do.<br /> <br /> i've enjoyed toying with the creators and actually made and saw some magnificent designs, enjoyed some of the playing (which i did as a spore maniac) but after a while you'll mostly understand one thing: when you want to make your creature do something meaningfull you notice that the whole game complexity consists of a very limited set of actions and gameplay. even with the best imagination and cute animations this simplicity and extremity makes the whole spore world lifeless and you're bound to lose interest even with so many wonderfull things in spore. <br /> <br /> you've awesome creations, awesome creators, great scenes, a vast galaxy, awesome new worlds to explore but it's basically all cosmetic appearance mangled up in an impossible attempt to please both 10 year olds and adults with all kinds of gaming interest together. great concept, great scenery, great creators, great creations but one great missed opportunity. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 00:35:02]]> GMT</pubDate>
				<author><![CDATA[ lordofthunder]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Shesh you would think they would pick up on these ideas on a beta... Did they have a beta?]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 01:00:31]]> GMT</pubDate>
				<author><![CDATA[ Moham]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ How odd... Most (if not all) of your complaints are identical to mine.<br /> <br /> Your viewpoint and play style seem similar to mine (although it seems you prefer a different archetype) ... <br /> <br /> I also like to linger, savor, peruse... I also feel the early stages are too short...<br /> <br /> And the RTS system of the galactic phase is ... as you put it ... CLUMSY...<br /> <br /> Allies and colonies don't defend themselves at all... You have to gofer all over the galaxy to HAVE allies... and there isn't really any combat ... per se. Sure, you get to click at some ships... IF you're on planet ... And if you're on a defend mission... you MIGHT not even hit your allies ships in the heat of battle ... but beyond that... there isn't any real battle build ... Not one that makes any sense, anyway ...<br /> <br /> I could go on, and on ... and ...<br /> <br /> Oh... yeah ... Fish stage would be nice... and I EXPECTED it ... but it's not there <img src="http://forum.spore.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> My final word on the game ... It has GALACTIC potential (pun intended) ... but it seems rushed, incomplete, modular...<br /> <br /> It just seems ... unfinished ... and NOT because it's waiting for users like us to add to it ...<br /> <br /> I seriously mean that the different portions of the game just don't really flow together. It's as if they tried really hard to make the deadline, realized they wouldn't, and had to rush sew together the proto-types of each phase into a workable game... (especially considering that the space phase seems the largest portion of the game... )]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 01:31:17]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I pretty much agree with what everyone else has said before, but there are a few small things that I would like to add.<br /> <br /> First is that there really should be some sort of diplomacy screen ala Civilization (the game, not the Spore level), because half the time in the Space stage I just ignore my allies requests for military aid because I'm like "huh, the --- Empire is attacking you... Am I allied to that empire too?  Meh, if they can't take care of themselves that's their problem."<br /> <br /> Also, I would like to be able to move the location of buttons in the various screens that control what my UFO can do, because I would rather like to organize things like my weapons array (or cargo hold) to my own liking, and not have it default to whatever tool I happened to buy first.<br /> <br /> But yeah, the massive amount of micromanagement, pirate attacks, biodisasters, and the like really bugs me because they usually happen right when I'm in the middle of terraforming, exploring, and generally having fun, and pretty much kill the mood.]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 03:46:55]]> GMT</pubDate>
				<author><![CDATA[ airfire0]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=airfire0]<br /> <br /> But yeah, the massive amount of micromanagement, pirate attacks, biodisasters, and the like really bugs me because they usually happen right when I'm in the middle of terraforming, exploring, and generally having fun, and pretty much kill the mood.[/quote]<br /> <br /> <br /> Exactly my feelings.<br /> <br /> I'm on Planet Jironidas or whatever, laying down trees and shrubs, basically gardening, and i just used my planetary atmosphere vacuum and my heat ray to bring my planet into the T3 range, then JUST as I realize that I'm missing the T3 medium plant i need to stabilize the rapidly declining biosphere, i get a message that says my colony is being raided by something called The Duckulon Empire, which I cant find and didnt even know I was at war with (I probably brassed them off when I was exploring closer to the center of the galaxy).<br /> <br /> Now as if having to personally terraform every single planet by myself as if my colonists dont have ecologists of their own wasnt bad enough, I also have to babysit every single other colony in my empire WHILE I personally terraform every single colony in my empire AND ferry spice between every single colony in my empire.<br /> <br /> Where exactly does the fun part come in? Is it the tedium? The OH MY GOD WHAT DO I HAVE TO DO TO PLACATE YOU PEOPLE?! The sense of soul crushing weight as you finally realize that the more you build your empire, the more of this crap you're going to have to deal with, and weighing the possibility of conquering a sizeable empire against the probability of going insane from rescuing your planets and those of your allies from eco disasters which threaten to destroy the T3 ecosystem you worked so hard to establish?<br /> <br /> <br /> Cell stage, short and simple, but yes, fun, the first few times. Unfortunately it has very low replayability because theres very little room for variation.<br /> <br /> Creature stage, much better but still only fun the first few times because once you've killed everything, made friends with everything, or killed half of everything and made friends with the other half, you're pretty much done.<br /> <br /> Tribe stage, no. Good idea, but BAD execution. Where the hell is the rest of the planet? From a huge world full of dozens, even hundreds of different creatures to five tiny villages?<br /> <br /> Civilization stage, kinda. Good idea, ok execution, not enough cities, very little diplomacy. I liked it, but i didnt love it.<br /> <br /> Space stage.... yes, but not quite. Needs fixing, BADLY. It would be awesome if it was finished, but it's not. There isnt even anything of significance at the center of the galaxy that I can see. I tried zooming in when I got there. Couldnt even do that. You cant visit it, you can go there, and theres a big white glowing blob that says center of the universe, and then you get blown up by aliens because you cant visit it.]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 05:44:02]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ i agree 100% developers need to look at this.<br /> however, if they do change the trade system they need to lower the amount of money you make otherwise making money is going to be really easy. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 07:11:12]]> GMT</pubDate>
				<author><![CDATA[ Korlath]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=korlath]i agree 100% developers need to look at this.<br /> however, if they do change the trade system they need to lower the amount of money you make otherwise making money is going to be really easy. [/quote]<br /> <br /> <br /> you need a lot of money, though. It costs about half a million bucks to fully upgrade ONE colony, and many of my planets have two or three, so I end up spending a little over a million per planet just for the colonies themselves.<br /> <br /> The uber turret costs another 450,000, and then theres the 300,000 eco stabilizer and bio protector.<br /> <br /> Altogether a fully upgraded and managed planet is gonna run you about 2 mil each, and you still have to terraform it yourself.<br /> <br /> Combine this with a 2 million buck level 6 drive, mega weapons costing upwards of 1.5 mil each, and of course dozens of other single-use items, and you really do need lots of money, especially since you're constantly rebuilding any colonies you're too slow to get back to in time.<br /> <br /> Plus if they do let us build our own ships for fleets, we'll need money to maintain them.]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 22:28:35]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I would love to see some sort in game messaging that you could attach pictures and creations to and then send it to yer BFF?????]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 23:09:17]]> GMT</pubDate>
				<author><![CDATA[ lubecubex]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I definitely agree with the ships idea, and that was about as far as I got on reading, haha<br /> I mean, I can't build vehicles or spaceships for my cities, because they can apparently do that for themselves, yet they don't.   I got to other planets to attack, and there's like 6 ships flying around waiting to attack me.  WTH?<br /> <br /> And I would love to have a fleet as well.  I'm tired of having a ship with 11k health, teaming up with allies that have ships with 1k health.  They're pretty much useless when I attack the Grox.  It would be wonderful to be able to buy more ships, and hell I'd be willing to spend a good bit on them, since money is so easy to come by once you get a good trade route going within your planets with the right spices.  I have about 10 planets colonized, and I've got $30M.  What's the point of even having money when I have nothing to spend it on?]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 01:46:47]]> GMT</pubDate>
				<author><![CDATA[ Spaticles]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I completely agree with pretty much everyone in this thread.<br /> <br /> Copied my reply from a previous thread (There may be repeat suggestions):<br /> [quote=SketchyChik]<br /> [b]Cell stage:[/b]<br /> - start as an [b]actual one-cell organism[/b] and grow to be multi-celled.<br /> <br /> [b]Sea stage[/b]:<br /> - WHAT? Non-existant?? This needs to be part of the game. Needs fish.<br /> <br /> [b]Creature stage[/b]:<br /> - survival. You actually have to try to keep your species and nest(s) alive. Such as dragging home a dead carcasses or gathering small amounts of fruit.<br /> - being able to hunt in slightly larger packs<br /> <br /> [b]Tribal stage[/b]:<br /> - ability to continue to evolve your creature<br /> - being able to establish more than one 'tribe nest'<br /> - larger area/more rival tribes.<br /> - enlarging the space to place buildings. (So that you can actually have one of each of the buildings provided.)<br /> - customize weapons and instruments, as well as huts.<br /> - ability to give food gifts even after becoming allies (unless that is a glitch in only my game)<br /> - color your 'clothing' different from your creature's coloration<br /> - simple pre-made attack formations (ambush, head-on, etc)<br /> - chose between vocal, intrumental, or dancing as forms of social interaction. (instead of only intrumental)<br /> - guard placements. I usually leave two guys behind when going off to destroy the surrounding villages. One to guard the food and the other to gather it. However, I find that he wonders off and somehow is totally oblivious to sneaky critters until it has already started to take off with the food. Having an actual guard option would be great.<br /> [b]<br /> Civilization Stage[/b]:<br /> - ability to continue to evolve your creature<br /> - color clothing different from creature's coloration<br /> - social. Where did this option go? It went from "let us play song to you" to "hey look at my giant hologram I am using! He is God, he will bring a down a mighty wrath on you until you convert!"<br /> You should still be able to form alliances by social interaction like previous stages.. maybe if they have a theatre you can chose to put on a play for them, or play an orchestra. Then again it might feel too repetitive. <br /> - setting up "farms" of local wild creatures.<br /> - having more freedom when placing buildings as well as being able to place a War vehicle factory, a Religious vehicle factory, and a trading vehicle factory on any base/city.<br /> - being able to set up various "attack formations"<br /> - set up a research facility. You select what is getting researched (better weapons/speed/religous effect/buildings/city defenses/ability to tame epics/etc etc), wait whatever amount of time stated for it, then you have to pay the researchers (or you pay them beforehand). Can only research a set amount of things at a time. Would be set up like a branch<br /> .- Example:<br /> [img]http://img180.imageshack.us/img180/8382/researchwebxb7.png[/img]<br /> .- - I didn't feel like coming up with names for everything so there would be a couple starting options, then it branches off.. at some places separate branches connect, you would have to complete both in order to start researching the one that is connected to them.<br /> <br /> [b]Space Stage[/b]:<br /> - everything stated in the civilization stage. (With waaay more things to research)<br /> - religious conversion abilities carried over. (ability to convert other planets to your belief system)<br /> - better social options. The social options provided are not very social. Either you pay them, or you go somewhere and do something for them. There is not very much socializing to it.<br /> - being able to have more then one space ship on your own planets as well as having various attack formations chosen to use when planet goes under attack.<br /> - control larger fleets<br /> - spies (not the hologram). You pay the spy (from your own colony) to use a small ship to fly over to neutral or allied planets and spy. Would cost more to send to hostile planets, and has a 45% success rate. Information brought back might include list of said planet's allies, attack formations used, ways to make them happy/allies, etc.<br /> - allied planets help defend your planets against enemies.<br /> - place space docks in allied systems to help defend allies against enemies<br /> - being able to walk around on a planet. When I create a planet sometimes I just want to check it out from normal view and be able to run around. I do not enjoy the hologram. (Then again, I guess it keeps you from getting killed..)[/quote]]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 01:48:12]]> GMT</pubDate>
				<author><![CDATA[ SketchyChik]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I agree. Whenever I am in the space stage and blowing up all the grox's colonies, A message pops up:<br /> ZOMG YOUR PLANET IS GOING UNDER ECO-DISASTER! SAVE US OR WE'LL ALL DIE!<br /> First of all, I don't care about them. If they're under eco-disaster, they can help themselves, not bug me about all of their problems.Obviously, I don't have time to travel ALL the way back to my planet on the other side of the galaxy, saving their sorry little butts from retarded diseases that probably aren't even harmful, and going ALL the way back to the middle of the universe. And the turrets are either out of order, or they put a sign on it, saying "KIDDIE RIDE:25 SPUCKS!"<br /> And when I first saw a spaceship in Creature stage, I thought it was going to track me down and abduct me, not just fly pointlessly around like it doesn't know why all the creatures are having seizures on the planet, and abducting the other creatures. And the meteor showers are pathetic...the rocks look like flaming snowflakes, drifting gleefully to the ground, not big, demented rocks that create explosions and kill you. <br />  I'm just saying.]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 02:38:24]]> GMT</pubDate>
				<author><![CDATA[ diggydawg284]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I agree with most ideas here, but let's get something straight:<br /> <br /> [b]What spore needs right now aren't new phases, but content to polish the already existing ones. Especially Tribal and civ need a lot (and I mean A LOT) of love.[/b]]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 03:22:34]]> GMT</pubDate>
				<author><![CDATA[ Mignacio]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote]What spore needs right now aren't new phases, but content to polish the already existing ones. Especially Tribal and civ need a lot (and I mean A LOT) of love.[/quote]<br /> <br /> I definitely agree with this.  New phases should be left to expansions.  As much as I'd love to see a fish phase (or better yet, fish and amphibians in the creature phase), they need some serious polish on what's already here.]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 19:24:39]]> GMT</pubDate>
				<author><![CDATA[ Zephaniah]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=Zephaniah][quote]What spore needs right now aren't new phases, but content to polish the already existing ones. Especially Tribal and civ need a lot (and I mean A LOT) of love.[/quote]<br /> <br /> I definitely agree with this.  New phases should be left to expansions.  As much as I'd love to see a fish phase (or better yet, fish and amphibians in the creature phase), they need some serious polish on what's already here.[/quote]<br /> <br /> I second that notion.<br /> <br /> The patch seems to have toned some of the troubles down for some people, and presented new problems for other people...<br /> <br /> They are trying to fine tune the game...<br /> <br /> But since they've already put out a patch, I stand on my original opinion... Spore isn't finished yet.]]></description>
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				<pubDate><![CDATA[Sat, 20 Sep 2008 00:57:03]]> GMT</pubDate>
				<author><![CDATA[ Jonandra]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Colony turrets don't shoot spice stealing pirates but they WILL shoot normal attacks if your not there. One half dead fighter can almost defeat a maxed out city though.]]></description>
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				<pubDate><![CDATA[Sat, 20 Sep 2008 23:31:14]]> GMT</pubDate>
				<author><![CDATA[ readywhip]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Well said, i think most of your ideas are quite good. I really love spore, but like you said...it's not quite done. With a few "good" expansions and patches it could be the game I was waiting for, but for now i'll just play the beta.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2008 00:20:19]]> GMT</pubDate>
				<author><![CDATA[ nunez1212]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I love Spore! However (I'm sure others have suggested this too)...<br /> <br /> A menu containing information about planet ecology and colonies. Perhaps this could be tracked in the sporepedia in the planet cards.<br /> This would be very helpful because after I fight off pirates and make the neighbors happy I forget what plants I was collecting for my terraforming projects. I'm running out of junk mail to make notes on...<br /> <br /> Auto save could be handy but not a big deal for me.<br /> Although I do forget to save sometimes, nothing bad has happened (knocks on wood)<br /> <br /> Other than that, it's been very enjoyable so far. It can feel a little busy when both your neighbors get attacked by hostile races while the pirates are raiding what little spice I have. But I'm sure this is just the growing pains a being a new empire in an old galaxy.<br /> I'm not a super power yet...<br /> <br /> This next bit is nice.<br /> I've defended my neighbors from hostile empires 5 times without firing a shot! Just showing up seems to make my allies stronger and they are pleased that I show up! Sometimes I drop an AOE repair to help out... I love it! The fights look cool and I even found terraforming tools during two of the battles. Plus I can always choose to fight if I want/when I'm strong enough to have an enemy.<br /> <br /> <br /> PS It would be nice to be able to rename stars and planets that are under our control, so the names have more personal meaning <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2008 02:11:53]]> GMT</pubDate>
				<author><![CDATA[ CoffeeG]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Checking back on this thread, glad to see it got some responses since i left. Still holding out for some content patches and fixes.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 04:10:05]]> GMT</pubDate>
				<author><![CDATA[ Etimos]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ OP [quote]It's virtually impossible to follow a conquest path in the early game, because your weapons cant take down cities or deal with the legitemate fleets you end up facing with your little rag-tag armada of one or two vessels scraped together from the bottom of the charity bin, if you're lucky enough to even have an ally, and if your wingman gets shot down, you have to run all the way back to your ally's territory and beg them for a new one. How pathetic is that?[/quote]<br /> <br />    Not only do you have to go back to get another one... you are hated more by your ally for their ship commiting hari kari.  So you are punished for the actions of the AI.  The AI for your allied ships is horrible to say the least.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 06:15:21]]> GMT</pubDate>
				<author><![CDATA[ RedLightning777]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Totally agree, You have covered the things that are lacking in spore quite well. The major problem that I see is that many of these thing will be fixed but they will do it in expansions. I don't think I want to pay more for the game we should have gotten in the first place.]]></description>
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				<pubDate><![CDATA[Thu, 9 Oct 2008 13:50:43]]> GMT</pubDate>
				<author><![CDATA[ cdsmith]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Ok, I am reposting my vote. I have now completed this game and now absolutely hate it!<br /> <br /> Every aspect of this game needs serious improvements. I would have say this game is too console like. PC games in my opinion should have lots of depth to micromanagement. This game would be awesome for MMORPG! or small LAN party for PVP and/or commerce. I like the sharing of other people content, but that soon died for me. I guess my expectations of this game were a lot higher... <br /> <br /> On the cell stage, I wanted to make this crazy creature like the ones in game with tons of eyes or fins, but the DNA points don't allow it and the SPORE parts limitation bar don't help either. Now that I have played the game I think a water species would have been a different evolution to the game. Why do you have to evolve to just land?<br /> <br /> Creature stage was awesome, but it is extremely limited. This was mentioned in other entries... You really only have three ways you can go and it gets old fast. I suppose I could just make creatures all day...<br /> <br /> Civilization stage is pretty cool. If you don't leave a couple of intercepting defending units and immediately start taking city's when they all populate, some other race will one up you. You will end up with your enemies attacking you from land, air, and sea. You must also get 4 cities to get air units. Once you get the air units the game is over and your off to space soon. <br /> <br /> Space... well quiet frankly... it just sucked. The zoom in was pretty nice, but could be more smooth. Maybe it just my PC... But when I would zoom into a star system it would start to lag a bit. FPS seemed to go down... Anyhow this got really repetitive zooming in and out. All you do is run around to each star system collecting spice, saving you and your allies systems from attacks, terraforming, AND saving eco disasters. The only real thing that kept going in this game was I had a purpose to kill Spode believers after I found Grox and killed them off. I was going try and take over every star system in my game and rule the galaxy!!! This inspiration fell short lived.<br /> <br /> Some ideas...<br /> Cell Stage: Should be able to control more than one cell. My complaint earlier…<br /> <br /> Creature Stage: Instead of abandoning nests why not just take over the nests and populate more nests with more creatures.  If you kill off your food supply (i.e. herbivore nests nearby, fruit from the trees/ a stash of food) your creatures will starve. You could definitely down elite monsters with a swarm of your creatures. This could also allow for LAN party PVP or online multiplayer PVP.<br /> <br /> Tribe Stage:Make other tribe camps surrender instead of just destroying them. Although it is fun to completely kill them off. You can then make them your slaves, fight for you, or trade. Again, more PVP viable options…<br /> <br /> Civilization Stage: Allow more diplomacy options (i.e. reply comments, trade for upgradeable parts, or production increase). It would be cool to go underwater and have an underwater civilization. I could live without underwater civ. Why not let the allied creatures from other stages flourish within your civ.as another race. You can then use your race and others to run your cities. Depending how you treated other races in other stages, will play a factor on how they act or play a role in civilization stage.   <br /> <br /> Space Stage: Definitely need more diplomacy options here. This really gets me the most! You have this race that is being pushy and asking for outrageous amount of money. I would like to say something to them and give some kind of reaction back. Of course whatever you say to them would have to improve relations with them to a point. Only so much flattery can so far… I WANT TO COMMAND A WHOLE FLEET! Why do you have to go down to a planet to talk to them?  That’s kind of silly. Why not have little wars in the star system or even outside in the galaxy view? <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 22:16:25]]> GMT</pubDate>
				<author><![CDATA[ Moham]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I agree with the OP as far as it goes, but it doesn't touch much on the lack of any game depth or real emergent systems and gameplay.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 04:14:44]]> GMT</pubDate>
				<author><![CDATA[ ghadis]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ This is very powerful writing, and this would be very interesting!]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 12:08:18]]> GMT</pubDate>
				<author><![CDATA[ JBRPG]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ This is a magnificant thread. However, i would like to add an idea for "simple" and "complex" modes instead of easy, hard, etc. The simple mode would be the same it has now, with the ideas that OP said. Complex mode would be more like the 2005 demo, having more realistic graphics, more realistic physics, procedural attacks and animations, and have blood. <br /> <br /> There is another gripe that I have, and thats the fact that morphology doesn't matter at all!!! I really am pissed at the fact that i can build some really heavy and huge creature, yet it can go really fast just because it has the right feet! WTF!?! Also, when i build a dude with a mace tail, HE DOESN'T BOTHER WITH IT! If he has no arms, then he trys to beat his enemy to death with his shoulders! I would like the feature for the morphology of your creature to actually fail, like constantly fall down as he struggles with the weight of his front. That would be hilarious, and provide an opportunity for Sim sadists to have fun. Those are my contributions to the board.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 12:48:26]]> GMT</pubDate>
				<author><![CDATA[ DrPayne666]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Etimos said it all for me, I have nothing to add. I've stopped playing spore, because just for the fun of it, I claimed all the planets in two full arms of the galaxy...... the left side of my screen is an endless parade of ignored eco disaster fixes, planet attacks, and allies "losing interest".... BTW... when an ally loses interest, they lose their entire empire..... I have no patience for having to constantly babysit empires.<br /> <br /> <br /> please please PLEASE fix the game! it's awesome!! but it's still in it's infancy.....<br /> <br /> Great job fixing the bugs! Keep up the good work! and please make the cells swim normally again, they go nuts every time they move <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> <br /> Peace! (or war! raWR!)<br /> ~hotlittlelissus~]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 13:24:33]]> GMT</pubDate>
				<author><![CDATA[ Support69]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Most of my peeves are covered by the OP. There are others though, having to do with the Sporepedia and my personal Spore page. Why, if I wish to remain connected online every time I play, do I have to upload every single stage of the creature I am playing? Then I have to go to my spore page and manually delete them all one by one? I loved the little elephant named Cheeky that Green did, and wanted to use him in a game so I chose him in creature stage using the evoadvantage cheat. Due to the previously mentioned limitations on parts as far as your progression goes, I had to stick unwanted parts on him temporarily in order to complete the creature stage. I noticed afterwards that it had added not only the original Cheeky to MY creations, but also every stage that I stuck temp parts on. So then I have to go in and manually delete.. and not only does it add them to my Sporepedia, it adds them to my personal spore page.. so they have to be manually removed in multiple places. It's annoying and ridiculous that we have no more control over what we upload. And even after I go thru and delete every instance I can find of it, it still shows up in subsequent games? This just clutters the Sporepedia with a TON of worthless, horrible and often ugly crap.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 14:01:26]]> GMT</pubDate>
				<author><![CDATA[ Drucinda]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I really wish people would stop complaining that there's no fish stage.  We were told long before the game came out that there would be no fish stage.  So there's nothing to complain about.  Since we knew it would not be included, it's not like the we consumers were deceived or misled on this point.<br /> <br /> However, there are other ways in which we were misled, in my opinion.  I was expecting much, much more out of the creature stage.  I was expecting to be able to design creatures with abilities specifically suited to their environment, and that could interact in a significant way with their environment, instead of what we have now.  I knew that each stage was designed to be like a mini-game, but I still expected more.  Especially since they were bragging about how players could do so much with the game.<br /> <br /> I didn't buy the game for the space stage; I bought it for the creature stage, because of its supposed focus on evolution and adaptation.  I thought it was a fantastic idea to continually alter your creature to better survive in a constantly changing world.  Oh well.<br /> <br /> IMO I think they should focus their expansions on improving the creature stage, and make it an evolution game.  The other stages don't matter that much to me.]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 17:03:13]]> GMT</pubDate>
				<author><![CDATA[ Freezdried]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I agree totally!! I also like the idea of changing your home planet. We should also be able to walk around any planet and interact with the colonies.  I dont think EA/Maxis will let this game get OLD before creating 5 or so expansion packs. I cant wait!!]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 15:34:26]]> GMT</pubDate>
				<author><![CDATA[ techkenb]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Worst of all most of the space stage problems could be solved in a simple way cople of new buildings and reuse of code. <br /> First spice sale agency, then planetary inventory is full the rest is sold at standard price 4.300 for red and 9-10.000 for pink. <br /> The two eco tools eliminate eco disasters for me, but my stupid allies use them. They sell them why can they not get them to? Option is to let you place it on their planet. <br /> <br /> Uberturret works great, it will stop attacks even then you are not present unlike that some says. Why are my colonies still bothering me about pirates? <br /> A major invasion I can understand, at least tell me that it is. <br /> Actually the uberturret is overpowered, I would prefer a fighter base who gave you ships like your enemies have and better city turrets. The fighter base could be part of the cities, a separate building or a space station; the ships would respawn like enemy ships.  <br /> If you upgrade the ships to maximum, they would also attack enemies in transit between stars like enemies do to you. This will keep your center free but give a strong attack the possibility to take out the fighter base and the cities. Perhaps add a weaker uberturret and give the option to stack this on a T3 planet like cities. <br /> And colony templates for buildings, one click to build everything. <br /> And a planet overview on the contact screen, city status; have you lost any building or not build out, are people happy in all cities and have they eco building.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 01:07:20]]> GMT</pubDate>
				<author><![CDATA[ magnemoe]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I played the whole game and [i]never[/i] saw a DROP of blood! WTF? What happened to "Animated Blood"? The only "blood" I saw was in cell stage and that was the same color as poison! <img src="http://forum.spore.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> Also, What happened to realistic fighting? Instead of actually dodging each other's attacks people sit there taking turns biting and striking eack other!<br /> <br /> What happened to the planets? In creature Stage it took like 45 minutes to know every species on the planet, and now in Tribe and Civ. stage you can walk across a continent in less than 2 minutes  <img src="http://forum.spore.com/jforum//images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" /> and the Tribes? forget about the tribes. Theres like 20 nests in creature stage and only 5 villages in Tribe. Honestly, Something must've happened. Maybe it was rushed or there wasn't enough room for bigger planets but this game is not finished.<br /> <br /> Space Stage? honestly,I'm the only ship in my species' empire and I get to babysit all of the colonies I create. Usually,once I get to the end of Civ., I start a new game  <img src="http://forum.spore.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 01:59:50]]> GMT</pubDate>
				<author><![CDATA[ redwild10]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I agree  with everyone here. I especially support the creature, aquatic, and space listings. I would like to add some ideas and list others that I have seen in other places. we need drivable vehicles in GA. also I think there should be an optional interior editor to go with buildings and vehicles(it could be used with creatures if you really wanted but that could get disgusting) that would use your previose creations exterior as the exterior walls of your interior. stuff like doors and windows would already be there and you would have special interior peaces. I think it would be a good idea to combine this with another idea I saw for advanced vehicles 'designating parts of a ship for special tasks the number of parts with the same task would increase the vehicles ability to perform it". however i think this could be stretched to buildings too. an area with a spesific task might come with special parts i.e. an engine room would have engine parts. this could allow for specialization in fleets. I also think its really stupid that a carrier ship has to be the same general size as a small dron fighter. mabe there shuold be different classes of ship. I have had the idea of an equipment editor for awhile. equipment would include armor weapons battle suits etc. equipment would exist in adventures but ounce aquired could be permanently kept/outfited to a captain. this could go really well with difficulty levels and nonlinear story in adventures(the best stuff would only be found in a hard to get to ending on hard mode). i also fully suport night parts and wanderer super weapons/ parts(wanderers might have gear that allowed underwater/ space mobility/travel. unlimited captain levels would be good too. also the fact that captain parts replace each other is really lame. space stations for captain hubs (provide missions and other cool captain related functions)a setup wheremedals of specific types from different types of missions that can be reedeemed for cool stuff would be another idea to go with this. some other uses for space stations also include(hosting fleets, full star system entertainment/spice production/ecoprotection seem great) this would be based off of perpose selection and the stations would have interiors you could enter if you had GA. you should also be able to beem down onto any planet in your spore universe in space fase and visit/interact with everything there. to expand on peoples ideas of a playable creature in all fases why not have the direct decendant of your creature in creature fase become the chieftan(who you give a first and last name to), whose decendant becomes the goverment/military leader of your contry(given a first name but retaining last name), whose decendant becomes your captain(same as with gov. leader)(although the naming thing would probably be better optional), anyway they would all be played like GA captains. if you wanted them to be the same person(optional) they might keep any equipment or experience gained(equipment in both).an example of something the civ captain might do(while leading an aireal assault his plain is shot down so he activates his parashute and leads an awsome special forces assault on the enemy city while it is destracted by the areal assault). hope my ideas and support are appreciated. sorry for the length. also one last thing all the smaller groups like this all over the place should get together and form one giant group which will have more power to change things.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jun 2010 21:39:35]]> GMT</pubDate>
				<author><![CDATA[ Nimat]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ i think you should stop complaining. spore is the best game ever in my oppinon and it took years to make it cant be absoultly perfect. but i agrre in the space age you should be able to have more then one ship other then you alies. sorry for missspelling some stuff.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 17:52:59]]> GMT</pubDate>
				<author><![CDATA[ Zippy0723]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=Zippy0723]i think you should stop complaining. spore is the best game ever in my oppinon and it took years to make it cant be absoultly perfect. but i agrre in the space age you should be able to have more then one ship other then you alies. sorry for missspelling some stuff.[/quote] What games have you played recently?]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 18:00:13]]> GMT</pubDate>
				<author><![CDATA[ yoshii]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ [quote=yoshii][quote=Zippy0723]i think you should stop complaining. spore is the best game ever in my oppinon and it took years to make it cant be absoultly perfect. but i agrre in the space age you should be able to have more then one ship other then you alies. sorry for missspelling some stuff.[/quote] What games have you played recently?[/quote]<br /> <br /> Probably games that does not allow as much freedom and creativity as Spore does! Remember that the editors available from the main menu are part of the game too.  ]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 21:07:54]]> GMT</pubDate>
				<author><![CDATA[ Damnagoras]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ This thread was necroed. But it needed it. I couldn't read the whole thing, but I know Spore needs this.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 22:50:34]]> GMT</pubDate>
				<author><![CDATA[ Jax181]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ You cannot approve spore, Its allready too awesome. Deal with it.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 23:01:55]]> GMT</pubDate>
				<author><![CDATA[ Moonsina]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ For the last week I have been working on a HUGE "Wish list" And I want people to see it, So I'm going to post it under this Fourm.<br /> <br /> Bluefirecomet's Spore wish list<br /> <br /> 	That's right EA. Get your programmers in gear! Because this is what everyone wants on the next version of spore! And you think this is too much? While there's a trend. It's the same thing that happened with "Simcity 5" Issue. You just made "Simcity creator and left that. Then Monte Cristo made Cities XL, what simcity 5 could have been, but you didn't make that! You gonna do the same thing with spore? Some company is gonna take spore out of the dumps and make this! Why not you!<br /> <br /> General<br /> -Fewer,faults,errors,problems,(No more losing two hours of work on an adventure because of error code 1xxxxx or 2xxxxx)<br /> -Stop the "Banned creation"Gllitch<br /> -No more core spore glitch.<br /> -The ability to view creations with parts packs you don't have, but in a "read only" sort of way.<br /> -All coloring setups should be done on an RGB coloring instead of pallets.<br /> -The GA prop tag should not decrease, but FORBID any creations from appearing in space game. I still find "Mayor Joe" empires, and find my wall parts and mailbox announcements used as buildings.<br /> -The "set:" tag should have a more powerful effect as well. It's weird to find a city where the city hall looks like a tribal village tower, yet the buildings around it look like something out of a science fiction movie.<br /> -No "Cute" planets that look like they were torn out of a preschoolers coloring book.<br /> -More scientific accuracy, but still a splash of humor.<br /> -Flora editor<br /> -All editors Deserve an upgrade. The interface is good, but They all deserve new parts that taylor to how most players create in them.<br /> -The ability to create and locate stars and planets anywhere in your galaxy (Galaxy editor) Below are some New Ideas for how space should look in spore.<br /> -Terrestrial planets of different sizes<br /> -Gas planets have multiple moons, and terrestrial planets can have at least two or three.<br /> -Triinary(Three) Quadrary (Four) Quintuple (Five) star systems.<br /> -More planetary decoration variation. Planets where only one side faces the star(s) Double rings in an X formation and other fantastical worlds.<br /> -Instead of having designated Red,Yellow and Blue stars, In the galaxy editor, There is a slider that you can drag to create a star from a red dwarf to a blue hyper giant.<br /> -The galaxy editor will also allow you to create nebulas,black holes,white dwarfs, even design the space around your galaxy. I want to feel like I'm creating a scrap-book from the hubble space telescope.<br /> -Other players can visit your galaxy in a "read-only" mode.<br /> -You can also get more precise with the galaxy editor and select colors,flora,fauna,and create a landscape<br /> -More landscape objects like glaciers,waterfalls,caves, arcing rock over canyons.<br /> -Also, Very steep cliff terrain should obtain a more deeply textured look. Steep, extreme mountains appear overly smooth, and sometimes, rather glitchy.<br /> -Also, Forests should be denser and more detailed then before. More bushes and shrubs on the forest floor.<br /> -A similar slider could be used to create a planet from an oversize asteroid to a body so massive, It almost became a star.<br /> -Perhaps in the galaxy editor, you start from scratch. It is just a void of space, ready to be filled with your creativity. This could also remove many nuances (I'm talking about the Grox.) and opens up so many intriguing possibilities. Perhaps after you've made your home star system, and nothing else. Then there's nothing you want to do. Just fly around, and terraform the planet's moon. If that's all you want then Ok. Spore should be a real simulation toy, a universe in a box. Not five stages of pain in your butt.<br /> -Flora also has a more profound effect on gameplay (In creature game, Fruits you eat and get nutrition,Vegetables you eat and the plant disappears, and seed you eat that will later grow Into new plants in areas you visit later) Also in tribe, civilization and space game agriculture and fishing become a more important part of making sure your populace does not starve.<br /> -Planetary weather and natural disasters(Serve disasters can be prevented with good terraforming habits)<br /> -City Stage (Between tribe and civilization)<br /> -Fish stage(Between cell and creature)<br /> -Every stage should be more in-depth and take more than 30 minutes to complete.<br /> -An "Adaptive Difficulty" system where the game is always rather challenging, but is still at a fair and doable level.<br /> Cell Stage<br /> -The ability to create and adjust your homeward and the planets and stars in your solar system before you begin cell stage.<br /> -More cell parts and more advanced abilities (Suction cups that cause cells to stick to you are just one Idea I had)<br /> -Cells are more scientifically accurate in appearance<br /> -"Waves" in the ocean and storms that create numerous waves<br /> -3D gameplay<br /> -Geothermal vents<br /> -More diverse sizes of cells<br /> -Stationary plants and creatures (Tube worms,coral,ETC)<br /> -Armored cells/armor plates where your cell cannot be damaged,or shells.<br /> -The ability to have a cell that moves on the ocean floor,beginning to walk or wiggle.<br /> *These Ideas could be used in fish stage as well.<br /> Creature Stage<br /> -Creatures can be amphibians and dive into the water. Gills or air sacs could add to these abilities<br /> -Players can choose a variety of basic traits 1.Does your creature give live birth or lay eggs? 2.Is your creature warm or cold blooded? 3.How large is your creature(From mouse-sized to T-rex sized) Larger sizes cost DNA but have health and damage bonuses. 4.How many creatures travel together from the home nest(from you and your mate to dozens of others) 5. Pronounced differences between male and female creatures. 6. Classes of creates (Worker drones,soldiers,queens)-Perhaps your creatures have an ant-like society. 7.Able to choose and design your creatures Nest/Hive/Burrow/ETC.<br /> -More in depth biology/Food chains (Hawk eats mouse,mouse eats seeds)<br /> -Competition for mates<br /> -Permanently airborne creatures that nest in high trees.<br /> -Herds or packs of creatures that do not have home nests.<br /> -More interaction that occurs with out you. If your are creature playing as creature A, I want to see Creature B trying to hunt and eat Creature C.<br /> -Annual Migrations<br /> -Widespread species that have many homes spread over an area.<br /> -Various types of terrain (Desert,Temperate,Tropical,Tundra,Mountain,Arctic,Swampy,Etc)<br /> -Mass extinction's your creature must survive due to disasters.<br /> -More varieties of creature attacks (Electric,fire,stingers ETC.)<br /> -More intricate social system.<br /> -Armored parts, rather than adding health, decrease the amount of damage you take from an attacking creature, and have a larger effect (As much as a 75%) Damage reduction for a level five part<br /> Tribe Stage<br /> -Tribes are built and spread on a ground control radius instead of a fixed plaza.<br /> -Agriculture plays a key part in establishing civilization,and NO, The second rate lump of sticks behind your main hut that  your domestic creatures are stupid enough not to run away from, that does not count as agriculture.<br /> -Tribe population cap is higher and harder to max out and is much higher<br /> -Feeding your tribe members is more crucial<br /> -Tribes must surround a construction site and build (more tribe members=a faster build) of a building.<br /> -Tribes can build defense structures such as walls and watchtowers<br /> -Tribal building editor<br /> -Domesticated creatures can be given weapons,be armored, or even become mounted creatures, of course mounted creatures need a saddle in a proper location.<br /> -Tribes can construct ancient wonders (Sporehenge, Etc) That can grant powerful warriors, Summon an epic to another tribe,Or cause your tribe to launch fireworks, attracting friends.<br /> -Tribes Can live in trees or on the beach,or simply be a standard tribe,Depending if you were an amphibious or airborne creature.<br /> -Rare objects such as gemstones could be exchanged between tribes to form alliances or pay tribute to a superior tribe.<br /> -New musical instruments such as drums.<br /> -New weapons such as poison darts.<br /> -A requirement for building that tribes must cut down trees to obtain wood and build your buildings.<br /> -Water tribes(Created by amphibious creatures) can build small rafts for fishing or transport.<br /> -Tree tribes(Created by flying or select normal creates) can mount on large flying creatures,and attack from above, and normal tribes simply get an attack bonus.<br /> -Perhaps tribe and civilization blend into one another until there is a "Revolution"where you officially become a civilization.<br /> Civilization Stage<br /> -Cities Constructed on a ground-control radius instead of a fixed plaza.<br /> -Ablility to select a type of government (Democracy/Monarchy/Dictatorship) Although you still have control over your civilization, different governments have unique bonuses for your civilization. <br /> -Cities can have parks. These are cheap and cause a happiness boost.<br /> -An ability to construct spice refineries around geysers that allow you to gather large amounts of spice.<br /> -As in tribe stage buildings (perhaps vehiles too) take time to construct.<br /> -All vehicle (Particularly sea) should appear larger in game. even a large bulky vehicle is a wonder a single member of even a small race can fit inside comfortably.<br /> -Cities should have do deal with logistics (A simple system of power and water supply)<br /> -Trams and rail transit<br /> -Above ground Skywalks between buildings.<br /> -Cities have more diverse building geared towards the three strategies (Military bases for the aggressive player,Corporate headquarter towers for anyone who likes to trade,And Temples for the followers of spode.)<br /> -You have the ability to edit the plazas your buildings rest on, your city, walls,gates and turrets.<br /> -You can edit how much health a building has, more cost will make buildings cost more.<br /> -When your create your military vehicles, You can select from several shooting animations (Land vehicle can shoot more than blue cannonballs,sea vehicle something other than missiles, and planes are the worst with those beam lasers)<br /> -Troops,Commandos,Anti-Aircraft tanks,scouts,and a good variety of other units should be essential to military capture.<br /> -Economic power of a vehicle is determined by "Cargo space" Instead of how many spinning moneybags you can hide under the cockpit. I haven't thought of mechanics for that, But they should also not carry giant balloons around.<br /> -The construction of roads,trams,bridges, and tunnels should be crucial to trade.<br /> -The process of buying a city should be more intricate than establishing a trade route for 15 minutes, then having your mayor walk in with a pile of sporebucks and boom! The city is yours.<br /> -Religious capture should work by a means other than how many Megaphones are sticking out of vehicle. I haven't thought a better method, But it should be a stealthy, yet effective way to capture unhappy cities.<br /> -"Useless" vehicle that drive,fly or float around your cities(these could be representations of cars,jet liners,and ferries) These are not under your command, but seeing many means your population is thriving.<br /> -Less displays and visual clutter in civilization stage. I should be able to turn off the boundaries multicolored streaks behind my vehicle.<br /> -All buildings become rubble piles and take some time to remove the rubble.<br /> -Boundaries are not fixed chunks of land that can be captured,but are based off a player's ground control of the area.<br /> -More than ten cities can be built on a planet.<br /> -If you are an Amphibious or Airborne race you gain special bonuses:<br /> -An airborne race gets aircraft immediately at the start of the game. They also have access to larger aircraft, that in the editor have increased complexity and room. Large aircraft Get A 500% Health and Power bonus. They also cost a lot more.<br /> -An Amphibious race always starts with a port city. They can build their buildings out on platforms on the ocean. They also gain access to large Sea vehicle, That work in the same way as large air vehicle.<br /> -There are multiple species competing for your planet in civilization game.<br /> -A normal species (Not aquatic or air) Gets all vehicle and buildings slightly cheaper.<br /> -Civilizations must advance their technology (Create satellites and attempt to reach space) Perhaps in the final stages of civilization, The Moon(s) or your homeward could be places to establish expensive, yet powerful colonies.<br /> -Overall graphics improvement<br /> Space Stage<br /> -There shouldn't be the same opening with the crashed ship and the destroyed colony every time your begin space game. I've been though it 14 times now!<br /> -In the first stages of space game, you should simply be able to colonize your own solar system instead of having your first colony around another star system.<br /> -Your civilization stage veichles should help you defend your planet<br /> -Decreased Grox Raids,Disasters,wars,Pirate raids,and other crap where you have to drop whatever your doing to save some dumbo.<br /> -Easier in the early phases, and more challenging at later phases.<br /> -I'm tired of half the empires in the galaxy crowding around mine. Empires should originate only at random locations.<br /> -Alot more "Dead space" that's not full of empires. Good for hunting for rares or practicing your terraforming skills<br /> -Spaceships should gain abilities for adding parts.<br /> -Larger ranges for interstellar drives  (I should be able to hop across the galaxy if I earned it.)<br /> -In space game, your spaceship is always small, only singe person or small crew sized ships. Although this is ok for attack fighter type ships, In the later stages, your ship should expand from a small prototype to your empires "Mother ship" Therefore, your ship should be large, and have huge amounts of health (100,000) or more, and be able to transport hundreds of units of spice and troops, tanks and fighters.<br /> -More diverse sets of missions geared towards each empire's archetype. (Economic civilizations should ask for deliveries, warriors ask to attack another planet,Etc)<br /> -No more bard empires who come on the screen and talk like their drunks or something. The bard empires should be more mature on screen.<br /> -Empires geared towards the personality of the empire creature(selected by the player who creates it) I'm tired of getting my alien but kicked every time I fly into the Pink bunny empire that somehow became warriors.<br /> -Planetary Shielding (Every child's made up world has planetary shielding).<br /> -Your home world and colonized worlds should automatically give you all tools and supplies they manufacture. I'm sick of paying my own empire $5,000,000 Every time I need a planet buster. Of course, You can gear them to manufacture the supplies you need (Need more Antimatter bombs?) Call up your colony and order some. Come back later, And you automatically get your bombs the same way you get spice.<br /> -Ability to edit/customize colony structures (bio protectors,spice storage keeps,Etc)<br /> -More complex terraforming system.<br /> -Planets have more atmosphere(No I'm not saying I run out of atmosphere generators too often), but all planets are the same "Shell". I want to see perhaps a low terra score planet that is entirely covered by small hardy plants. Or a planet dominated by giant rock-eating parasites, Or a diverse planet covered in Dozens of different creatures shrouded by a canopy of plants.<br /> -Spaceships should not all be the same design,but have random sizes and health amounts. There should be designated types of ships including Terraformers,Fighters,Freighters,Large attack ships(Similar to a large air/sea veichles mentioned in civilization stage)<br /> -You as well as other empires should be able to have your other ships, and command them. (Terraformer number three, terraform planet zorktar. Large Attack ships one, two and five, attack the Grox at planet hydra.) Of course these ships would be expensive, and therefore an investment.<br /> -There should be special structures or shipyards that periodically build ships.<br /> -There is no population cap for your number of spaceships, as long as you have the time and resources to create and upgrade your classes of ships.<br /> -Your empire's computer controlled spaceships should NEVER do something you don't ask them. I don't want to zoom out to galaxy and find my favorite allies' empire destroyed by all my attack ships.<br /> -Spaceships equipped with landing gear are able to land and walk/drive across a planet's surface.<br /> -Your captain can beam onto any planet that is Not Terra score 0, even if it's not an adventure planet. From there, your captain should be able to attack an enemy colony, battle creatures, or just fly around.<br /> -Terra sculpting tools laser (not missile) based. I want to be able to terra sculpt like god mode in SimCity 4.<br /> -Terra sculpting tools are easier to unlock.<br /> -Terra coloring tools are easier to unlock.<br /> -More terra sculpting tools that allow the placement of rock formations or forests.<br /> -Rare objects are harder to find and are worth more.<br /> -The Game designers claim you can "Create" planets in space game. But what they meant by that is you can fight the grox for two months then get the crappy staff of life (I was very disappointed when I reached the galactic core.) What A ripoff! I want a refund. Because when your empire has the might to get the staff of life, yo've already terraformed dozens of worlds to T3, and really don't care for it anymore. Therefore, A good High level tool for a UFO could be a limited galaxy creator.<br /> -Some reward for finding earth! When you reach the galactic core, Steve claims that you get something if you find earth, and you don't! You can get the "Oh the humanity" Achievement if you blow it up with a planet buster, but what else?<br /> -Artificial planets (I want my homeward to be guarded by a death star type moon)<br /> -Resources (other than spice and rare objects) should be available for trade.<br /> -An auto colony function for your spaceship. (Place a pre laid out colony on a planet for a slightly higher price) But not to forget that all buildings and veichles take time to create, so perhaps your spaceship deploys a lander, and in a few minutes it grows into a colony.<br /> -Able to construct port colonies in space stage.<br /> -Able to attack colonies with planetary landings in an RTS style mini game. Where your empire must deploy troopers and tanks. Perhaps you could beam down your captain and he/she could take part in the battle.<br /> -Able to make robot armies for your empire (gonna need an editor for that)<br /> -Floating colonies on gas giants (Able to visit gas giants)<br /> -With the ground-control based City function, you could create planet-wide cities.<br /> -Faded Tribe/Colony,City plazas disappear after awhile. A hotly contested world that has been colonized multiple times starts to look ugly with all of the colony plazas. You cannot even terra sculpt on a spot where there was once a colony.<br /> -An auto repair function where damaged yet not destroyed colonies remember where all the original structures were, and automatically rebuild after an attack.<br /> -An extreme yet Fun Idea is that you have complete control over every empire and could pit them agents each other in war, And see who falls apart first.<br /> Galactic Adventures<br /> -More captain parts (particularly weapons) I've seen so many things where the jet pack is used as a flamethrower.<br /> -More music for adventure editor.(i shouldn't know exactly how every music object sounds as in, playing an adventure and some music starts playing, I shouldn't immediately recognize it as "Down hill" or any other music object)<br /> -Ability to load anthems into adventures.<br /> -Aircraft behave better in adventures. Behavior should no longer be helicopter and aircraft based. Aircraft should no longer do a Dolphin swim around a planet or should only be able to hover in place unless you set them to.<br /> -A captain that originated from an empire can unlock more than 10 accessories.<br /> -Handheld blasters or guns for creatures (gonna need an editor for that)<br /> -A GA prop Building,veichle,ETC editor.<br /> -More complexity available in adventure editor, able to create adventures with approximately 5 times the complexity and up to 20 acts.<br /> -A helpful thing for adventure series makers, lock an adventure,and a player can only play it if they complete another adventure.<br /> -Adventures can be set to only be playable from quick play menu.<br /> -A player must complete an adventure with their own captain before it can be posted. The player's captain level will be on the adventure's sporepedia card. This will stop people from posting adventures that you get in space game and cannot beat.<br /> -The details of an adventure planet can be edited (moons,rings,etc)<br /> -Co-Op adventures. You and your buddies can beam down simultaneously and tackle a challenge too big for one captain.<br /> -Another intriguing idea is that battlefields could be created, and multiple players could beam down their captains for a team battle or something. A kind of Xbox type thing.<br /> -Perhaps similar to the space game, players can pit their civilizations against one another in RTS style battles.<br /> Online Interactions<br /> -A special creation that can be used as an announcement. This has unlimited description room, and Behaves like a blog for the named topic. Players can also post pics of their creations.<br /> -Spore "clubs" like subspore or the guild should be allowed, and encouraged.<br /> -Chat rooms should exist. Beam down with a bunch of online captains and chat. Or bring one of your favorite creatures and show them off.<br /> -People could be able not copy your creations without editing them significantly.<br /> -You should be able to rate all content from In game. I'm tired of making lists of things to rate up or down, exiting spore, then having to find and rate all that content from the spore website.<br /> <br /> 	I hope you liked my Ideas, and will hopefully use some of them if you make a sequel to spore! I bet this is the kind of game will wright wanted BTW. Will Wright is awesome.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Sep 2010 21:02:56]]> GMT</pubDate>
				<author><![CDATA[ BlueFireComet]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I like the bit about the chnaging the stats system. Of course, they could still be used to determine the power of NPCs, but I've often though about a sort of "skill point" method of levelling up, eg. the more you use a weapon the better at using it you will become and hence do more damage.<br /> <br /> I also think that you should be able to lead a arger fleet and recruit ships from your own empire. Also later in the game even a level 5 homeworld is easy to conquer - I would appreciate it if battles (both on your own colonies and enemy empires) are larger, more destructive and basically more epic as you get better health and equipement. I'm often starting wars between my allies and other empires just so I can fly down and watch the two level 5 armadas tear each other apart. Now [b]THAT'S[/b] space combat.<br /> <br />  Why can every other empire send 20+ ships to attack and I can send me and my 5 pathetic allied fleet ships who only attack when I attack and NEVER else (I've lost count of how many times they've sat still while a grox rips them apart). Paying other empires to attack isn't an option - if they win, it's their planet. They don't care that it was you who payed them, it's their planet now.]]></description>
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				<pubDate><![CDATA[Sun, 5 Sep 2010 14:05:07]]> GMT</pubDate>
				<author><![CDATA[ TheBuzzard]]></author>
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				<title>I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I can probably destroy etimos's and BlueFireComet's arguements, but I won't. It would take me too long.]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 15:55:57]]> GMT</pubDate>
				<author><![CDATA[ flametitan]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ This game is fun and all, but not complete. Every stage could use a little work (a lot for some) and a lot of glitch fixing. The only game I know of that could possibly be glitchier than SPORE is Sonic the Hedgehog 2006.  This game lacks a lot of things like: (Oh no, a list!)<br /> ~weather. I want to see droughts, floods, snow, and plenty of other weather patterns.<br /> ~climate and environment, I'd like to see polar ice caps, deserts, swamps, and of course keep the random plains already in the game<br /> ~Gameplay, I want to see an aquatic stage, medival stage, and more things from SPORE 2005, like dragging kills to your nest. and an option thatt lets you choose between mature or kid. (like blood and real mating or kid friendly)<br /> ~parts. There needs to be more weapons and wings, as they are the only two part types that haven't seen any new additions.<br /> ~more money earned in space stage. Even though I use cheats, You really need to be able to earn more faster because you literally use hundreds of millions of dollars.<br /> MOAR gameplay: There should be things like temperature, thirst, and sleepiness bars. (you need to sleep!)<br /> <br /> Space Stage and Creature Stage are the ones that need the most work in my opinion.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 03:15:15]]> GMT</pubDate>
				<author><![CDATA[ EpicSlayerGirl]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ Now that is worth reading for about 5-10 minutes!<br /> i rate your post +5  <img src="http://forum.spore.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 03:38:47]]> GMT</pubDate>
				<author><![CDATA[ MGtheBAdAZz]]></author>
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				<title>Re:I LOVE SPORE! But... V2.0</title>
				<description><![CDATA[ I totally agree. Now that would improve spore a lot. You have my vote!]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 15:23:24]]> GMT</pubDate>
				<author><![CDATA[ uroker2010]]></author>
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