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		<title><![CDATA[Latest topics for the forum "Spore Feedback"]]></title>
		<link>http://forum.spore.com/jforum/forums/show/9.page</link>
		<description><![CDATA[The newest discussed topics in the forum "Spore Feedback"]]></description>
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				<title>The Depts</title>
				<description><![CDATA[ I thought it would me nicer to post a forum.<br /> <br /> I was thinking that having many, many different environments available<br /> Underground, frozen wasteland, desert, mountains, springs, valleys. <br /> Maybe just the ability to terraform your own planet in planet creator for all GA users.<br /> So artistic users could create caves,mountains,valleys, waterfalls, forests, desertic dunes. You could create anything. Not to mention you could use portals that just take a little time to load leading you to something like a cave or underwater at the dept of the ocean. Basically you can design your planet spore will include a lot of tools including water falls, you can make sort of teleporters to other places you can design]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2009 03:01:14]]> GMT</pubDate>
				<author><![CDATA[ Sceye]]></author>
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				<title>Finding TGA</title>
				<description><![CDATA[  :hunf:  I can't find "The Galactic Alliance" on the sporum   :?:  :!:  :( ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2009 15:11:29]]> GMT</pubDate>
				<author><![CDATA[ TheNebula]]></author>
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				<title>petition for vehicle use in adventures</title>
				<description><![CDATA[ arent you getting tired of making complex desighns for creatures just to use them as vehicles esspecily things like planes and space ships why cant we just use vehicles in the adventure so i am starting this petition to tell maxis we want vehicle use in adventures i also suggest we make the controls similar to the space stages controls so what do u say wil you sighn ( PLEASE NOTE: if you reply i will consider it signing if you would not like to sign but be a part of this type nosign at the start of the reply) also i apologize for all spelling and punctuation erros im kinda typeing this in a rush ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2009 11:51:33]]> GMT</pubDate>
				<author><![CDATA[ viper908]]></author>
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				<title>alt accounts...</title>
				<description><![CDATA[ They are mainly used for spamming they shouldn't be allowed to post in the sporum.<br /> <br /> can i get some feedback on this?]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2009 04:58:55]]> GMT</pubDate>
				<author><![CDATA[ Rspode]]></author>
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				<title>Question: Would it be a good idea to create a Sporum news topic?</title>
				<description><![CDATA[ Basically what it says on the title. I had an Idea to report recent activity such as New and Popular Role Plays, Scientific topics, and other stuff. <br /> <br /> News topics that will be accepted: <br /> <br /> New Hot And Popular Roleplays<br /> <br /> Relevant Scientific topics<br /> <br /> New spore creation contests, and the like<br /> <br /> Hints and strategy<br /> <br /> And problems that have been encountered on spore such as a warining for a Forum error time period etc.<br /> <br /> Not allowed:<br /> <br /> Spam<br /> <br /> Insults<br /> <br /> And stupid stuff <br /> <br /> I think you ALL should know it but apparently not everyone gets the message.<br /> <br /> Would this be a good idea?]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2009 03:37:33]]> GMT</pubDate>
				<author><![CDATA[ Teamdarkness]]></author>
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				<title>Should an Empire Stats Feature be Added?</title>
				<description><![CDATA[   I would like to be able to know say how many solar systems my empire controls, or what percent of all my trade has been a certain type of Spice. So, I am requesting this feature being added into SPORE's game engine.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2009 01:19:48]]> GMT</pubDate>
				<author><![CDATA[ zeno123]]></author>
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				<title>A very very long series of updates.</title>
				<description><![CDATA[ [size=24]GA Part[/size]<br /> In a sort of update your captain will be able to do much much more. You'll have three more parts available for each category.<br /> 8 little squares (about the size of the icons of attacks) on each side of their screen at the bottom any attack obtained will appear on a 24-24 box on the top opposite of the parts bar. All attacks (like bite) Would appear in the box and be dragged.<br /> Warrior: Flame thrower (will throw flame for a high energy cost but will deal a lot of damage and set the enemy aflame)<br /> Gauntlet cannon: This will launch a "bullet" that will not pursue the character but will instead point towards the target and send the "bullet" at a fast pace. The "bullet" will be a circular, small and black object.<br /> Grenade: This object will put into your hand for no energy cost a grenade like the game object in adventure mode. Pulling the orange slider will make the reload time longer and make the grenade deadlier.<br /> <br /> (wizard thing):  <br /> <br /> Shaman: Better healer, more health, Vampiric (sucks a little life out of the target for a small energy cost)<br /> <br /> (you can guess the rest can't you)<br /> <br /> New category Cyborg (everything will snap onto the original part or limb with it's a hand or foot): Artificial hand (gives you graspers and lets you throw further with more precision) Artificial foot (gives you 5  walk speed), artificial wing ( gives you 5 flying) Artificial leg (gives you 5 jumping and 5 sprint) artificial arm (all attacks deal more damage).<br /> <br /> Travel: teleportation (travel to the target for a small energy cost) Super Sonic (run at a very fast pace with the dust effect from cars that go quickly.)<br /> <br /> Zealot: Hit back (deal a little damage to everyone that attacks you) Spode's help ( at a random time your eye parts glow a thunderish glow and you deal the shock effect from the energy sword to anyone that you attack)<br /> <br /> <br /> Vehicles! Yup that's right. Any ally vehicle that you tick mountable is mountable. If you want to mount a enemy vehicle tick the enemy's that are inside the vehicle and they'll come out to fight you. Once they are dead you can mount the enemy vehicle.<br /> <br /> Rewarding maxis made missions : You can now go around finding artifacts that help you in GA.<br /> Gauntlet of ice: Turns one of your hands into the ectoknight hand and makes the knuckles blue and everything else blackish. You can freeze a guy. (Acquisition: Finding a certain ice planet on the galaxy)<br /> Gauntlet of Fire: Same but the knuckles are red turn a guy on fire and he can still move but he loses a lot of health quickly. (Finding a certain burning planet on the galaxy)<br /> Eye of the Galaxy: Have one eye be glowing like thunder. Be able to turn one enemy onto your side. (Acquisition finding the center of the galaxy)<br /> Eye of the black hole: Have a thunder but it's a blackish purple. Make all everyone scream of horror until you attack one. (Acquisition: Venturing in a certain black hole)<br /> Police Siren: Have a glowing red stick somewhere on you. It summons a space police creature made by maxis. (Acquisition: Allying a large zone)<br /> <br /> Classes: (Most of them have special powers those powers will grow stronger throughout the levels <br /> 1. Captain: (nothing special really) Default Class<br /> 2. Tank: You learned to take more damage, but your also slightly slower)<br /> 3. Medic: You heal everyone around you slowly. (Less health)<br /> 4. Spy: You get a free and better stealth (less reload) That only goes out if you get in less then half of the creature's awareness. (Much less health)<br /> 5.Martial Artist: (your skills all change to: kick, punch, grab (makes your captain grab the target by head), block (completely defends against next attack), blast (sends a blast of thunder out of your hands).) These become unavailable if you add normal parts. Feel free to only have some and not others. <br /> 6.Robotic: (You have a unlimited amount of energy) However you may NOT swim without losing the energy quickly.<br /> 7. Experiments:<br /> Experiment IV (You will be able to get bone spike like pieces out of anywhere. You can shoot them out and wait until they regrow)<br /> Experiment XI (You will spread plagues. Any enemy creature you are close to will be infected, it will spread the same way for the enemies. The infection will slowly skill ANYONE even you.) The infection spreads a green cloud around you.<br /> Experiment III (The travel experiment: You sprint at 6 (faster then the energy one), you jump at 6, you walk at 6.)<br /> 8.Tamer: You may chose one creature that will follow around the creature can be equipped with galactic adventure parts but he will still speak animal-like.<br /> 9. Paladin: A ray of light will be a auto turret for you. The ray of light will come out of you. While a ray of darkness will also do the same thing it'll just be black and purple.<br /> <br /> <br /> Individual coloring of items. It would be cool if you could color any item a different color from the rest. By example: Having a full blue costume but having one yellow piece of clothing. Example: Or maybe having a spine made by little parts and having them all the colors of the rainbow.<br /> <br /> Spore voices:<br /> Having a choice of voices for Non Player Characters (NPC)<br /> Normal        Old<br /> Rusty           Kid<br /> High Pitched  Evil<br /> Girl               Goody two shoes<br /> <br /> Different reactions of NPC's.<br /> By example: Instead of making the enemy's always scream like crazy when one of them dies why not put them all in a rage to kill you.<br /> Or maybe: When you attack a group of neutral all of them attack you instead of them just staring at you fight.<br /> <br /> Weapon (I'm seriously thinking I'm going to far):<br /> What are you talking about? You say. We already have weapons!<br /> Well let me explain it to you. These "weapons will be held in your hands. They will not to mention attack. They start with you in the mission or can be picked up any time in the mission. The can be held in two hands, or only one.<br /> They will be things such as hand two handed blasters. Two handed laser swords. They will be what attacks automatically when you click on something like the bite in creature stage. The player can get them in a simple way.<br />                                          Stick                                               Slingshot<br />                          Butter knife                   Hammer<br />             Stabby Mc.Stab     Wooden sword<br />        Butter knife<br /> Stick<br />        Hammer <br /> Sorry this is kinda weird I need to think about it.<br /> Well I'll edit it later I'm out of ideas.<br /> [size=24]<br /> <br /> <br /> Creature stage part[/size]<br /> Here are my ideas for Creature stage. Everyone knows that in spore you can create a endless amount of creatures. However in this update you can customize not only they're looks. But much, much more. (A little of these were made by my friend in school)<br /> <br /> 1. This is already covered (I think). Your spore creature would have to rest and drink.<br /> Drinking: You will go to soft water. Like a river, lake or spring. <br /> Resting: There will be a need to rest. Like a energy bar. You will tire yourself out gradually. You will sleep until you are woken up by something. Like a predator.<br /> <br /> 2. Day and night. There's already a day and night, but there's no way it does anything what so ever.<br /> Night: There will be nocturnal creatures. But! You will not require parts to go nocturnal. You will have to adapt to your environment. By example: There's a predator that won't stop killing you but he sleeps at night. At night you can go around doing anything you have to do.<br /> <br /> 3. The Depts.<br /> With some parts you can swim deep in the ocean deeper, deeper all the way to the dept of the ocean. So deep that you may never live to swim back up again. <br /> <br />  <br /> <br /> <br /> <br /> Share your thoughts too! Maxis if you see this comment it please!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2009 00:32:44]]> GMT</pubDate>
				<author><![CDATA[ Sceye]]></author>
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				<title>Captain's Log!</title>
				<description><![CDATA[ This is just a fun little suggestion. I think it would be cool if you could type in entries in your Captain's Log in space stage with GA. You could see a record of all your log entries and the date you entered them.<br /> <br /> This could help you remember certain things like who you're going to conquer next, what badges you need to set your sights on, etc.]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 22:15:47]]> GMT</pubDate>
				<author><![CDATA[ MataRahi]]></author>
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				<title>GA Parts Campaign</title>
				<description><![CDATA[ The GA parts campaign:<br /> I have created a campaign in order for new parts. No offence Maxis but I think a bit more effort could of been put into making these new parts. I am grateful however and the parts aren't bad but I'm sure many of our fellow Sporers have many ideas. If someone could make a banner for this campaign that would be great ;)<br /> I don't know why the title is suddenly !. How do I change it?<br /> Members:<br /> 1. Turbosonic98 (Me)<br /> <br /> <br /> <br /> Ideas:<br /> Anti gravity boots: Lets you jump near enough to the planets orbit and lets you walk up walls, burns up alot of energy though!-Turbosonic98<br /> _______________________________<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 21:03:37]]> GMT</pubDate>
				<author><![CDATA[ Turbosonic98]]></author>
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				<title>Creature stage diets</title>
				<description><![CDATA[ Now, I would like to open this topic saying that while this would be [i]awesome[/i], there is much more that needs to be done first. Without further ado, my idea.<br /> <br /> So, I was thinking, in Cell stage, the red, blue, and green paths split into three. In red, there would be Carnivore, Hemovore, and Egg-eater (don't know the name for that.) In blue, there would be Omnivore, Plant, and Fungi. In green, there would be grazer, fruit-eater, and seed eater. Then, there would be a line of mouths for each one in creature stage. I shall now go into detail about every one. <br /> <br /> [color=red][size=18]Red[/size] [/color]<br /> <br /> Carnivore: Pretty much what we have now.<br /> <br /> Hemovore: How epic would that be? It would work like this: you sneak up on a creature (finally making use of sneak), and then, activate bite. This slowly drains their health, with a 50-50 chance of alerting them to your presence. The mouthpart we would have in cell would be a probiscis, and work just like the one we have now, except you can't eat plants with it.<br /> <br /> Egg-eater: Basically, just like it is now, except you need the mouth to eat eggs. In cell, all cells would lay eggs like Maa, and the cell just has to snap them up. <br /> <br /> [color=blue][size=18]Blue [/size] [/color]<br /> <br /> Omnivore: What we have now.<br /> <br /> Plant: You feed by standing still in a spot where there's sun. In cell, it would work the same way.<br /> <br /> Fungi: I'm thinking, whenever you come near something dead (a creature or a rotting fruit), you can emit spores  (don't say a word) and mushrooms grow on the dead thing. They last for maybe a minute, and whenever you're near one, your health and hunger meter replenishes. In cell, it would be pretty much the same, only dead cells don't break down immediatly after you kill them You need to hit the dead body again.<br /> [color=green][size=18]Green[/size] [/color]<br /> <br /> Grazer: There would be patches of grass all over. Just amble over and take a mouthful. In cell, you would just filter feed by swimming through a patch of colored water.<br /> <br /> Seed-eater: Eat the seeds or nuts from plants. It would be similar to what we have now. In cell, it would be what we have now.<br /> <br /> Fruit-eater: You would need to be able to fly or climb. Just waltz up a tree and eat the fruit. Easy. In cell, you... I dunno how this would work in cell.<br />  Comments? Questions? Additions?<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 20:14:32]]> GMT</pubDate>
				<author><![CDATA[ Scrag333]]></author>
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				<title>Official Spore Improvement Club (Needs move to Feedback!!!)</title>
				<description><![CDATA[ Welcome to the Official [img]http://img213.imageshack.us/img213/5944/sporeimprovement.png[/img].<br /> <br /> [b]What's is it?[/b]<br /> It's a club for users to discuss ideas on how Spore could be better.<br /> <br /> [img]http://img163.imageshack.us/img163/738/rules.png[/img]<br /> <br /> [b]1.[/b] Be nice, don't insult Maxis, it's still a good game, but [i]could[/i] be better.<br /> <br /> [b]2.[/b] Don't spam!  If there's one thing I hate the most, it's a spammer.<br /> <br /> [b]3.[/b] Don't get off-topic!  Another pet-peeve of mine.<br /> <br /> [b]4.[/b] Don't post unrealistic ideas, ex.  "Ooo, I know, make spore have a hundred hugmonsters in creature stage!"<br /> <br /> [b]5.[/b] Be nice!  Users are people too!<br /> <br /> [b]6.[/b] Oh, and have fun, that's most important.   :wink:<br /> <br /> [img]http://img97.imageshack.us/img97/7012/memu.png[/img]<br /> Prospo]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 04:14:51]]> GMT</pubDate>
				<author><![CDATA[ MentallyInsane]]></author>
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				<title>How crop circles can work</title>
				<description><![CDATA[ Placing a crop circle does nothing... So how about placing one opens up a "conversation" with the tribe or civ.<br /> <br /> You pick options and make different crop circles. The empire icon that is in the corner is a little guy on the ground.<br /> <br /> When they talk they light a fire making the shape of a different crop circle.<br /> <br /> Suggestions?]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 04:04:46]]> GMT</pubDate>
				<author><![CDATA[ Jbotski]]></author>
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				<title>New Parts Suggestions?</title>
				<description><![CDATA[ If you could suggest a part for creature creating, or even a whole new type of part for it. What would it be? For example, I'd suggest a hand that also works as a foot (on its knuckles or something) or a three or more fingered Velocigrasper (no thumbs).]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 00:59:12]]> GMT</pubDate>
				<author><![CDATA[ Tykeeyo]]></author>
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				<title>Some ideas for GA</title>
				<description><![CDATA[ -Check other topic by the same name-<br /> Lock/Delete this topic.]]></description>
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				<pubDate><![CDATA[Sat, 14 Nov 2009 23:06:41]]> GMT</pubDate>
				<author><![CDATA[ Hyperaxe1]]></author>
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				<title>Some ideas for GA</title>
				<description><![CDATA[ Hyperaxe1 here with some ideas I thought of during my 5 day camp, most (or all) of which affect the behaviour of creatures...<br /> (PS. With each of the ideas which contains a range, the player should be able to change the X,Y and Z axis' of the circle/sphere).<br /> <br /> ---Movement Ideas---<br /> "Guided Wander"<br /> Creatures generally wander in the direction of the waypoints. Each of the waypoints have a range, like wander does.<br /> "Guided Move-To"<br /> Very similar to Guided Wander, just the creatures generally stay on the line (the thing between the waypoints), like they do with Move-To, except that if they are pushed out of the way, they won't go running back to the waypoint to touch it. (The waypoints have a smaller range).<br /> ---Advanced AI Ideas---<br /> "Throw"<br /> The creature throws whatever is specified, and if it meets the specified requirements.<br /> "Pickup and Throw"<br /> Same as above, but the creature goes and finds the nearest one of the item.<br /> "Destroy"<br /> The creature destroys whatever it is holding, or whatever it is specified to destroy.<br /> "Advanced Dance"<br /> The player chooses the dance(s) that the creatures does, or can create their own (if Maxis decides to add an editor for this).<br /> ---General Ideas---<br /> "Flight Enabled Y/N"<br /> Decides if the creature can fly or not, if it can fly, that is.<br /> "Force Flight Y/N"<br /> (Could be branched off "Flight Enabled"). The creature is forced to fly, even if it doesn't have wings/Jump Jet. This could make strange adventures, though.<br /> "Damage"<br /> Damage actually shows on buildings, items, etc. Adds a new layer of realism. 10 stages: Mint, 90%, 80%, 70% and so on.<br /> "In-depth Damage"<br /> A more in-depth version of damage. This is alot more stages, and it can be customized up to 100 stages, although this WILL chew up ALOT of memory. ALSO, it shows damage as it happens, if you choose 50-100 stages. As in, if you are using bite on a building, you will see the bite marks appear, same with all the other attacks.<br /> ---Captain Ideas---<br /> There should be a Behaviour button for the captain, and can be edited to change the behaviour (A reset to Default button is present).<br /> (All the behaviours do NOT override eachother).<br /> "Socialize/Attack"<br /> The captain can either socialize or attack if in range of X, where X means a creature, building or such.<br /> "Move-To"<br /> (Can be used for cutscenes). The captain will move to (X) when he is in range of X.<br /> ---Editor Ideas---<br /> "Cutscene"<br /> A trigger, which, when placed and triggered, activates a cinematic scene.<br /> If combined with the Move-To option for Captains, can make some pretty neat cutscenes.<br /> "Trigger"<br /> If the trigger is touched, X and happen, triggering Y, etc.<br /> ---Building Ideas---<br /> "Destruction Scene"<br /> The player can choose what happens when the building is destroyed, eg. The building can explode, or dissolve, or something.<br /> "Destruction Colour"<br /> The player chooses the colour of the Destruction Scene, eg. The explosion is blue, or purple, or yellow, or rainbow coloured.<br /> More ideas will be added as I think of them. <br /> (And no, I didn't copy any ideas off other people, I thought of them during camp (and if I did, then I'm sorry :?)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Nov 2009 23:03:36]]> GMT</pubDate>
				<author><![CDATA[ Hyperaxe1]]></author>
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