I WANT PATCH 3 TO BE ABLE TO PATCH FUTURE PATCHES!!!!
Why? So the stinking mods can work (like cell parts xtended.) Yep, that's it, because I have patch 6, and I do not know how to uninstall a patch, patches ae supposed to OVERWRITE the data involved, not get blocked because of a future patch is already there.
Dablooey wrote:*sigh* Listen. You with 1-30 posts who are new to the sporum. Stupid misspelling are not appreciated. Things along the lines of Liek, and Pwn, and Dragunz are all right. Please try to get the gist of things before you try to change the gist of things. This thread should be in the feedback section of the sporum. Please adhere to forum guidelines and try to read be4 you write. Thank you,
What was the point of that E? I feel like the only person besides you that has more than one post in post counts in this thread, but anyway, qote of my earlier link, this subject already exists, you have grammar issues, I do not have spelling issues (yes you Dablooey.) Anyway, here's the link.
Things such as flattening parts, spines, and limbs would be kinda cool, as well as inflating them, some amazing things could be done with those options.
Paint-on eyes would be essential to making cartoonish characters such as kirby (note: I got this idea from Rixio's signature.)
The abilty to sink all parts up and down. Since GA parts have that option, why can't everything else?
Some shoe/boot parts in the outfitters, just to make it easier on us making shoes for our creatures, like why on earth would we not have shoes if we are in space by some point. Any problems with naming those parts? Try cowboy boots, and call them shoots, maybe even have sneakers called snoes (sn-oo-s), which would be funny. These shoes/boots don't have to be connected to the feet, but they should snap to the feet unless the player holds down n for no-snapping, which could go for all parts
I could go on and on with ideas, but then maxis would NEVER look at all of this without keeping a straight face or asking about animation problems, although I think it's safe to say the shoes and boots don't get worn by octopusses or things with suckers. So EA won't have to go to bed and cry about all our demands. But things need to get done, and we demand it, using both please and NOW!
greenie3 wrote:can anyone help me with how to make my human look WAY better than this? any tips on what I can change?
For one thing, most people do not have messy mohawks, second, add a nose, third, make the head , like, not a perfect circle. Lastly, make a bigger jacket.
It has a nose :x have you checked the editor? :D
Also, I'd like to see your millitary human :D plus, How do you know about that -_- don't say people don't have messy mohawks! ever thought of a bussed one? Y'know, like the ones that are really tightly done XD that's be weird... still! :twisted:
I gave you advice because I decided to burn time, anyway, you still need an army guy that doesn't have a baby's head, although, I gotta give you credit for the paintjob, I'm no expert at painting a suit on :roll: oh, I forgot to mention that this thread is not for ASKING for tips, you should be giving them, so for starters, you could ask for help on something and give advice at the saame time, like for example, tell us how you made the pants, then ask for advice on how to improve th human in the same post.
Now back to the creature, I didn't say nobody has messy mohawks, I said most people, and again, make the head less like a baby, and more like a grown man, another thing, your jacket could be bigger (SLEEVES!) New tip: make a more complicated pair of glasses, unless you meant him to have goggles, in which you would still be missing some straps, it is also advisable to make the dude more realistic in general (which does not include the 'cute' boots,) I find it weird to see a messy mohawk, but since the unmessy mohawk is not an option, I vote you use a head full of hair.
(wow that was long...)