The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
Messages posted by: Tairon96
Forum Index » Profile for Tairon96 » Messages posted by Tairon96
Author Message
_______________________________________________________________________________

Chaoskampfkeks#003
Surface for fluids in editor and GA
Idea: GA-Game, E-Buildings
►► Similar or related ideas: Chaoskampfkeks#001, Chaoskampfkeks#002
It would be nice to have a flat plane in the building editor to create a surface for fluids. If a creature enters this surface, it begins to swim.
_______________________________________________________________________________
Okay, dann nehme ich die Idee so auf. Ich hoffe, dass Du noch ein paar andere Abenteuer in der Mache hast. Weil es könnte es länger dauern, bis Maxis sich dieser Idee annimmt

P.S. Du hast nicht Interesse an der Stimmabgabe, oder?
Hi CrazyShyness,

your "Creature Stage Improvments # 5 - Changing your status from Carnivore to Herbivore to Omnivore should be alowed" inspired me to add this to my list. What do you think about it?
_______________________________________________________________________________

Tairon96#089
Option: Slower change in evolution
Idea: G-Ani
►► Similar or related ideas: CrazyShyness#004
There should be an option to turn the animal stage a bit more difficult by: Allowing only a very few changes within one generation, allowing only changes in a slowly, gradual way plus a price of DNA for doing changes. E.g. in one generation, you can only switch between familiar parts or add remove level 1 parts. Also you have to pay a small amount of DNA just for doing any changes ... perhaps 5 DNA * generation count.
_______________________________________________________________________________
These ideas originate from CrazyShyness' thread Non-Gamebreaking Ideas
_______________________________________________________________________________

CrazyShyness#001
More rivalry among cell species
Idea: G-Cell
►► Similar or related ideas: None
Cells that are your species shouldn't be immune to your attacks or not attack you. In real life rivalries exist between creatures, why should Spore be diffrent?
_______________________________________________________________________________

CrazyShyness#002
Socialisation, extended by mixture of abilities
Idea: G-Ani
►► Similar or related ideas: None
The social minigame should be more complex than just having a more powerful tool. For example, say that creature A has sing 5 and the player has pose 3, sing 1, and dance 4. Since the player couldn't win with level 1 sing, he could try it with dance 4 or pose and maybe get a bonus for having an ability creature A doesn't. Now randomly it could backfire (as in the creature thinking you are a showoff) and the same effect as of now with a dance 4 used on a sing 5 would occur.
_______________________________________________________________________________

Boinked#002
No relationship spreading among species with multiple nests
Idea: G-Ani
►► Similar or related ideas: None
If you attack a nest the entire species should not hate you. As an extension, more of the same species should appear in game. Very rarely does one see more than one (two at the most) nests of the same species. So this would mean that if you got one nest of species A to hate you, a second nest of species A on the otherside of the continent that was not present at the attack should not hate you. Instead you would be able to interact socially with the second nest instead of automatically being their enemy ... and vice versa!
_______________________________________________________________________________

CrazyShyness#003
Option: Turn-off C&C parts
Idea: G-Ani
►► Similar or related ideas: None
Creepy and Cute parts and Exoskeleton parts should be toggleable. By this I mean, if you don't want to gain those parts in the creature stage, you shouldn't be able to get them. Make it optional when starting the stage. The reason this is slightly irritating is that these parts are no better than the others but take up space that can be used for better parts.
_______________________________________________________________________________

CrazyShyness#004
Allow change of diet
Idea: G-Ani
►► Similar or related ideas: SuperPack#013 , Tairon96#054
Changing your status from Carnivore to Herbivore to Omnivore should be alowed. But there would be some limitations. No going from Carnivore to Herbivore. You would have to go through Omnivore first to get to Herbivore and an omnivore could switch to whichever the player wanted, but he would have to go by the above rule if he wanted to change to another type of mouth.
_______________________________________________________________________________

CrazyShyness#005
Sensory parts should have a use
Idea: G-All, E-All-Spe
►► Similar or related ideas: MSEC#027, SuperPack#079
Eyes already have some purpose, but you can still play without them. Having only a nose would allow you to see fuzzy blobs that would be creatures, ears allow you hear things, and eyes give sight obviously. Having sensory parts would also increase your social skills and sneak skill by a small amount, not a full level, but enough to be useful
_______________________________________________________________________________

CrazyShyness#006
Give creatures a stamina bar
Idea: G-All
►► Similar or related ideas: SuperPack#022, SuperPack#024
This is diffrent from hunger. There is a day and night cycle, but it is only for looking nice. You would need to sleep or rest to replenish your stamina bar, while actions would diminish the bar. If the bar goes to low, your creature preforms less well in social minigames and is less powerful of a fighter and moves more slowly. If you go to long without resting, your creature will be so sluggish that it falls asleep. You also would be more vulnerable to attacks when sleeping and the same goes for you if you attack a sleeping creature. Resting would not fill the bar completely and also as a worse performance, but your creature will be able to response immediately an attack. Sleeping fills the bar completely and is a must once in a while. It could be animated like in "The Sims" with a time lapse.
_______________________________________________________________________________

Mars of War#001
Night senses
Bugfix/Glitch/Idea: G-All
►► Similar or related ideas: SuperPack#022, SuperPack#023, SuperPack#024
If more emphasis is given both to the day and night and sensory organs, then allow for night vision eyes or a sort of thermal vision or even echolocation. Night eyes would help at night but you'd be blinded during the day and vice versa for day eyes. Thermal vision could provide a sort of path and trail that you could follow a creature on, similar to the road that your nest makes while migrating, except shorter and it would evaporate if left for to long (or like the trace of the cursor on laptops). Echolocation would be a higher costing but all around good sense that would work whenever it was needed, but a specialized mouth (or mouth part) and ears would be necesary.
_______________________________________________________________________________

CrazyShyness#007
More rivalry among animal species
Idea: G-Ani
►► Similar or related ideas: CrazyShyness#002
Animals that are your species shouldn't be immune to your attacks or not attack you. In real life rivalries exist between creatures, why should Spore be diffrent? Not all of your species should be nice to you. You should have to occasionally prove your worth by killing the Alpha of a diffrent nest of your species if you want to breed there.
_______________________________________________________________________________

CrazyShyness#008
Option: Turn-off annihaltion of other species
Idea: G-Ani
►► Similar or related ideas: None
You shouldn't be able to kill a nest of creatures and have the entire species be gone for good. Destorying a nest would let you migrate there instead of following your nest, as long as you had a opposite gender of the same species as you in your pack.
_______________________________________________________________________________
Nicht schlecht, die Idee, aber ich nehme sie mal anders auf - Einige Außerirdische mögen vielleicht lieber in Öl, Säure oder ähnlichem schwimmen ... sind aber ansonsten wasserscheu

_______________________________________________________________________________

Chaoskampfkeks#003
Surface for fluids in editor and GA
Idea: GA-Game, E-Buildings
►► Similar or related ideas: Chaoskampfkeks#001, Chaoskampfkeks#002
It would be nice to have a flat plane in the building editor to create a surface for fluids. If a creature enters this surface, it begins to swim.
_______________________________________________________________________________

Okay?

EDIT: I forgot to add a name and the effected categories
No, of course not! You don't need to close your thread! I am only gathering all ideas to have an overview what should to be prioritized: There are many great ideas around here, but some should be pushed more than others, especially the bugfixes

Please, do not close your thread, okay?
Hi chezpizza,

is it okay, if I add these ideas to my list? I will PM you later a draft of the entries.
Hi CrazyShyness,

I have read your OP and the thread was skimmed over.
_______________________________________________________________________________

Cell Stage Improvments
1 = SuperPack#002
2 = MSEC#002 + SuperPack#002
3 new

Creature Stage Improvments
1 already possible or needs more explanation, EDIT: changed to new
2 try to befriend a lonely creature first
3 new
4 = SuperPack#013 extended
5 = SuperPack#079
6 new
6.5 = SuperPack#022 + SuperPack#023 + SuperPack#024
7 = Tairon96#022
8 ~ Tairon96#045
9 new
10 = SuperPack#084 extended
11 new
12 new

Tribal Stage Improvements
1 new

Civ Stage Improvements
1 new
2 new
3 new

Space Stage Improvements
1 new
2 new
3 new
4 new
5 new

Galactic Adventures Improvements
1 new
2 new
3 = Vektrix#001 extended
4 new + Tairon96#006
5 = Tairon96#001

General Improvements
1 = austin64#001 + austin64#002
2 = 1 extended
3 new

_______________________________________________________________________________

If you don't mind, I would like to add the ideas marked with new/extened to my list. I will later PM you how these ideas will be listed, provided that you agree to this joining.
And here is my idea for the quickplay menu:



You can select all things parallel: The adventure, the captain and his crew.
There is only one randomise button needed.
And you have access to the outfitter from this screen.


I don't know, but I thought Will Wright has left Maxis. So how old is that interview?
Hmmm, I was a litle bit bored again. I admit, I have to much spare time

So I played a bit with an imaginary captain's outfitter ...


(Image is clicky!)

I added / changed:
► Add: A row for knight's gadgets
► Add: A row for wanderer gadgets.
► Add: A column for the superpowers
► Add: A text box showing the name of actual outfit.
► Add: A "load" and a "save" button for outfits (equipped vs non-equipped gadgets)
► Add: A "previous" and a "next" button for saved outfits (turned-on vs turned-off)
► Add: A text box showing the actual archetype.
► Change: The text box for amount of gadgets is now showing "gadgets left", "max gadgets" and "level of captain"
► Change: The buttons for "turned-on", turned-off" and "unequipped" have an better appearance.

Yeah, I know, "Advertising FTL." *dreaming-of-a-better-outfiter*
To: MKCSTEALTH,CrazyShyness,Perryplatypus

If these threads annoy you so much, a simple tip: Ignore them

And by posting three complains about "another aquatic stage thread", you are only keeping it alive: A shot in your own foot
Hi Elephant,

I had an adventure that refuses to be shared, too. But as seanorib said, the reason is (in most cases) very simple: You have to remove all your preview screenshots of that adventure. In my case that worked and I could add three (but not all four) screenshots.

If you try this out, pay attention for the order of the screenshots Can't share adventure Other thread, same name
shadeofmoose318 wrote:
Tairon96 wrote:[...]

Out of total curiosity, the thought that they altered it and lowered the level cap to 10 after they released that advertisement is TOTALLY ridiculous, isn't it?

I don't said, they altered the level cap after testing the game or releasing that advertisement. I only have come to the conclusion, neither they did test it by playing a from start to the end nor they paid attention when creating the ads and promises.

The point that is totally ridiculous: Quoting my compete OP only to refer to a very small part of it.
I just stumbled upon a small but maybe important piece of information:



I only added the red circle. The rest is a part of a real screenshot taken from the ending screen after an adventure.
 
Forum Index » Profile for Tairon96 » Messages posted by Tairon96
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2012-06-21 14:10:20 ) JForum Team