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Messages posted by: Daboman
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I agree that there should be a global language. Could be quite frustrating when you have a problem and you can't talk with the people that would be able to help because they don't speak your language. Speaking from experience here.

However, having one global language does not necessarily mean that other languages have to die out. It simply means you would have to learn a new language. The real question would be if the gain is worth the trouble. It is, but it leaves some problems. Not everyone speaks the global language just yet when you decide to implement it. This would need time to develop. Part of the problem could be solved by teaching the language from early on, probably starting with it in elementary school. In my country, the Netherlands, this already happens for English and it seems to work extremely well.

If you want to have this idea work out, you might need to force people into learning it. Doesn't need to be a problem either. In my country, there was some discussion if students should be able to graduate for secondary school if they don't show some decent skill in English. Currently, you can still graduate for secondary school while sucking for English but you would have to compensate in other area's. Perhaps something like this could work for an even more global language.

If this idea would be implemented, more people would be able to speak a certain global language without any language needing to die out. People who already graduated could learn the language if there is a need for it.

I voted no. Sure, there is probably life somewhere in the universe. Life seems to be pretty persistent anyway. 4 billion years of life on our own planet is living proof of that. So the only thing needed is the right circumstances.

But to travel in space, an alien needs to overcome a lot of challenges. First there are survival-based challenges. Surviving asteroid impact, a supervolcano, and other overwhelming disasters. And then they need to develop the right abilities to travel around in the universe. To be honest, I would say that the average alien is nothing more then a microbe or multicellular life at best.
You have to find those big plants. Eat herbs along the way and take the speed upgrades only. Don't stop for anything. Gets you the pacifist achievement as well. That's how I did it at least. I was a minute or so to slow using the omnivore tactic.
DarthDoggie wrote:That seems highly unlikely without modding. Upload the galaxy.

OH and the purple spice moon. Yeah that can happen but it seems to be somewhat rare :/.


Sometimes, you're lucky. I had a game where I had to colonize and terraform a pink spice planet in the tutorial missions. Make no mistake though, all other planets in that system had red spice and it was a red star. It seems as if the planet was randomly selected to be upgraded from red to pink spice somehow.
It seems like there is talk about experiments for training programs on the moon, for humans going to Mars. Now that's interesting. I would guess it may take a few decades more, but a human stepping foot on Mars would qualify as the next big step.

*click* to read more.
When I played as military on hard, I just turtled in my starting city. I focused on making it as profitable as possible, getting up to 4000/min and a lot of happiness which makes it increase to 8000/min quite often. It'll generate the money to act quickly to keep up. You're not perceived a threat if you just hold back and it's easy to bribe them if they start to hate you anyway. It's much better then conquering all spice nodes; they seem to generate only 100/min.
BlanketyBlankMan wrote:Unfortunately, Home Planets also generate spice really slowly. Each colony on a normal planet can generate spice about 4 times as quickly as a colony on a home planet, and home planets don't have 4 times the number of colonies to make up for it.

Edit: Hmm, I think my math's a bit off. Should be more like 10 times


Doesn't seem to be that way. I conquered a spode home world with red spice and it produces spice at a very fast rate. My own home planet can definately not keep up with that. So this only seems to go for your own homeplanet.

Guess I'll have to try this with more valuable spice. Would be nice to have a 100 spice planet for every color of spice.
Well, you're destined to get bored with any game eventually. The quality of a game is mainly determined by how long the game can keep this "wow-factor" up. I haven't seen a game that can keep this up indefinately. If it wears off, well, time to move on to another game.
magnemoe wrote:I wonder if eco disasters are less common on T3 planets? I usually got them on recently teraformed planets who are T1 or T2. Allies has more of them, and I usually take my time, stop underway and trade multiple times. There is no problem filling out the missing animals so there is no hurry.


Doesn't seem so to me. On a T3 planet, it takes longer for the whole ecosystem to fully load then it takes for the timer to run out a few times. Very annoying but it makes me keeping most of my colonies T1 or T2 at most. Those ecosystems load a lot faster! How annoying it is to often get called to save some incompetent allies T3 home planet from ecodisaster. For my allies in my most recent games it seems to happen on T3 planets exclusively, but I do have the reduce ecodisaster likelihood on your planets bonus on that game.
Farwielder wrote:Commented on your Land Piranha. Very nice job.


Commented on your Damales beast. Here are my comments:
I like its back. Could go right into any RPG game as a mob. Keep up the good work!


Here's my profile: http://www.spore.com/view/profile/Daboman
Well, I'm one of those guys that likes to collect all achievements. For me it doesn't matter that it's pointless, it gives me something to do. However, there are 3 achievements for which you are dependent on maxis or the community and bad bad baby is one of them. I'd definately not go for bad bad baby before I have the other 2, because I wonder if you can still have your stuff featured if you're banned once.

They should really remove the bad baby one and replace it with something else. This achievement just encourages bad behaviour.
I like civilization.
There was a Simon says minigame variant in world of warcraft: The burning crusade. But I liked that one much more, it really had you remembering long patterns in the end. The minigame variant in this game is nothing like that. Because in spore, it goes Simon says A, you say A, Simon says B, you say B. In world of wacraft it went Simon says A, you say A, Simon says B A, you say B A, Simon says C A B, you say C A B etc. up to a combination of 10 letters from 4 different letters (ok they were actually colors).
I have seen a lot of thread from people who don't know what to do after 42 and/or got bored of the game. Personally, I find there are a lot of ways to play the game. Also, there are a lot of goals to set and they can be very different from each other. Ideally, this thread would become one big to-do list. I bet I haven't thought of everything yet, so that is where you guys come in.

I'll start out with a few idea's.
- Record the time it takes to finish a certain stage. Try to break your record next time.
- Host a cutest creature contest
- Design creatures with certain limitations. For example, they are not allowed to have eyes. Or: they must be intimidating.
- Try to get every achievement possible
- Make a background story for your empire and design your buildings and vehicles with this idea in mind
- Imitate stuff from history
Think I have a crash about once in 10-15 hours on average. Had about 4 so far. The ones I remember were in tribal phase, 2 in space (one actually saving my *** from being lost in space) and one when closing the game.
 
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