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Mega Spore Expansion Campaign(MSEC)/Petition, 332 signs in 75 days! SIGN NOW!  XML
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I sign! 92% [ 467 ]
I sign! 8% [ 43 ]
Total Votes : 510
Author Message
GalacticMan95


MouthBreather

Joined: 01/03/2009 05:34:56
Messages: 596
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I'm drinking Pan-Galactic Gargle Blasters. Aahh!!!

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@ odinthecreator

Great ideas!

This message was edited 1 time. Last update was at 10/06/2009 22:31:54


Add ideas for a Spore Mega Expansion here:
http://forum.spore.com/jforum/posts/list/22376.page

Comment on 1 of my creations, and I will comment on 5 of yours.

My Sporepage: http://www.spore.com/view/myspore
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Unknown1111


Microbe

Joined: 10/03/2009 22:07:41
Messages: 4
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Here are some ideas for a mega Spore expansion pack:

1. Able to play as a plant.
1A. How it would work: It'd be in the creature stage, and you would have an option of being a plant, but, it might make the game boring, so, there should be an option that lets you evolve into a creature over time. To mate, you'd click the button of a flower, then an insect will pollenate you and another plant, allow you to breed, to make the game not boring, you'd have an option to evolve into a creature over time, and edit your species. Herbivores and insects will try to eat you, so, over time, you'd have to evolve defense. The currency of that part of the creature stage will be DNA, there will be alot of DNA when you edit the plant. Maxis could figure out a way so we can collect DNA. During disasters, alot of plants will die, and if you die, you'd regrow.

2. Disasters last longer and more disasters happen and more disaster types.
2A. There should be disasters like volcanos erupting, mass extinctions, tsunamis, hurricanes and a UFO drops a couple creatures on your planet and the creature if it's a carnivore or an omnviore, it'll wipe out alot of creatures, if it's a herbivore, it'll overeat (but not get obese).

3. Comets that hit gas giants in the space stage will get torn apart, comets that hit rocky planets in the space stage will crash into the planet and comets that hit stars will either melt, explode, get torn apart, or crash into the star and the star might get polluted by whats in the comet.

4. Flora editor unlocked.

This message was edited 1 time. Last update was at 10/07/2009 16:13:37

darkgiratina625


Microbe

Joined: 02/14/2009 22:13:34
Messages: 40
Location:
Planet Zerg in the Qualdron System

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Here are some ideas:

1. Epics more monster-like roar
The epics should have more Godzilla-like roars and all of them should be different.

2. Transformable vehicles
When you signal your vehicles in Civ stage they transform into robotic attack modes and have animations that show them shooting missiles and stuff.

3. Robot expansion
You start out as a robot and go about like any other robot would do. But instead of mating, you have a cloning machine that makes clones of you. Eventually you can rise up to become ruler of the planet. You have to battle humans in a great war. If you win, you get complete control over the universe.

4. Robot editor
See above.

Those are my ideas. I hope you like them Maxis.

Oh and I signed the petition

This message was edited 1 time. Last update was at 10/07/2009 23:03:10


Pie?


Resist me and suffer the wrath of THIS MONSTROSITY:



Scary isn't it?
StarStarAway


Microbe

Joined: 10/08/2009 00:24:35
Messages: 1
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planet creator= create your own planet
siahmanjoe


Microbe

Joined: 08/02/2009 03:10:06
Messages: 8
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ok i im a huge fan of spore best game eve

for: creature

caves deserts ice age

ok so caves like in those u can't see unless u have eyes that allow you to see,

and deserts like u can't cross them unless u have the a part like a Camala or water thing and there quick sand witch u need long arms to get out of or an buddy with you,

and blizzards basically the same as desert only ice and it's very slippy

siahmanjoe


Microbe

Joined: 08/02/2009 03:10:06
Messages: 8
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plzz and ideas or vote on the hole thing and this one so anyone how thinks this is a good ideaer put xD plz
siahmanjoe


Microbe

Joined: 08/02/2009 03:10:06
Messages: 8
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oh and i singed i really hope they add these creature stage for sure all thoses would be aweseom mind blowing
pjb911


Microbe

Joined: 09/30/2009 00:08:22
Messages: 60
Location:
im in yuor room cuting you teedy bear

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here are my ideas EXTRA SPACE with well you know those qweston warks over those weapons well if theres a new expanchon those should be unloked

noah thomas aka booboo61
[Email]
pjb911


Microbe

Joined: 09/30/2009 00:08:22
Messages: 60
Location:
im in yuor room cuting you teedy bear

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AlexM1225 wrote:weapon evolution
It would be cool if in galactic adventures the weapons you can use evolved, sortof like this:
-first, like a spear
-then, some sort of sword
-then, a pistol
-then a machine gun,
-A rocket launcher
-then a laser gun
and the points are less spread apart, since there are more weapons to cover.



this is a good idea for civ stage like your a real person and can runover to the enemy city you can also bring tanks plans exsetra

noah thomas aka booboo61
[Email]
pjb911


Microbe

Joined: 09/30/2009 00:08:22
Messages: 60
Location:
im in yuor room cuting you teedy bear

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im going to tell maxis to mAKE IT give me 5 min

noah thomas aka booboo61
[Email]
JoJoMonkeyball


Multicellular

Joined: 07/04/2009 13:45:20
Messages: 499
Location:
In grox area. Shooting mega protom missles. MISSON:Defeat all grox.

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pjb911 wrote:here are my ideas EXTRA SPACE with well you know those qweston warks over those weapons well if theres a new expanchon those should be unloked
Witch are the archetype weapons. The game would get unbalanced. You can get them thru changeing archetype.

one of my fav emotes is or was it or o.O or i dont know..... o.O? sporecast of my props at least 1 added per day! -> My props Put your random props here! -> Random props Get a prop made for you! and make props for other sporumers -> GA prop requests
SPAM LEVEL None Check out The knights of lusum! If you respect newbs and noobs <- [If they are not noobish knowingly] copy and paste this on your sig.
odinthecreator


Microbe

Joined: 10/03/2009 20:31:10
Messages: 3
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R3DS74R wrote:Can anyone translate that previous post? I feel like it was an attempt to communicate, but I could barely understand it.

Too bad, cos the guy clearly thinks... something... about something.

Im sorry, I can't proofread my stuff because I wrie it in my head first, then I read whats in my head.
So you have several ship archtypes, drone carrier for civ stage behavior, merchant ships that can buy,sell and make stuff, a mining archtype that consumes space bodies, a colony maker, a terraformer, and science ship. there are fivve ranks of each archype, all of them moon-planet sized, so you open a civ stage menu and go send units to do stuff. you buy ship rank-ups by spending badge points, if you do such-and-such your homeworld will fund a upgrading of your ship. your ship also gets bigger as you rank up thus you get the impression of power.
odinthecreator


Microbe

Joined: 10/03/2009 20:31:10
Messages: 3
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odinthecreator wrote:
R3DS74R wrote:Can anyone translate that previous post? I feel like it was an attempt to communicate, but I could barely understand it.

Too bad, cos the guy clearly thinks... something... about something.

Im sorry, I can't proofread my stuff because I wrie it in my head first, then I read whats in my head.
So you have several ship archtypes, drone carrier for civ stage behavior, merchant ships that can buy,sell and make stuff, a mining archtype that consumes space bodies, a colony maker, a terraformer, and science ship. there are fivve ranks of each archype, all of them moon-planet sized, so you open a civ stage menu and go send units to do stuff. you buy ship rank-ups by spending badge points, if you do such-and-such your homeworld will fund a upgrading of your ship. your ship also gets bigger as you rank up thus you get the impression of power.


see what I mean?
coolksurf


Microbe

Joined: 01/24/2009 03:03:51
Messages: 20
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My most recent and one of my best ideas for SPORE!!!

Hi my name is coolksurf/gavin777/malcore777/gavin/ginger any of the names you wish to call me. I am an idealist for videogames, stories, comics, and so on. I am also an artist for different subjects, please read my ideas and promote them. I will be submiting artwork for my ideas soon, so look out for that.


Ok, my most recent idea is either some ways to help previous game and expansion pack and to be used in next expansion pack, or a parts pack (it a way). I will be describing it as a parts pack called:

MAGIC AND MACHINERY

This Parts pack consists of many things that will help both SPORE and GALACTIC ADVENTURES, and maybe future expansion packs if MAXIS finds it fit. This parts pack is MUCH larger than CREEPY AND CUTE, it includes new pieces in creature creator and captain outfitter. As well as some new ways to expand your adventure making capabilities. Including adding a new vehicle creator which will be explained in the outline notes section.:

...........----------------------------------------...........

Outline Notes on Parts Pack MAGIC AND MACHINERY


New Creature Creator Parts: -the creature creator is going to feature mostly "Magic" or natural parts.
*New Parts for creatures
1:New abilities on parts that will be used
-A:Attacks
--> Fire Breath- a short ranged fire mist that hits any enemy in its path. Considering it is a magic attack, it does more damage than normal natural attacks, as will all magic attacks from this parts pack.
-->Dive- Dives from the air(or water if you are swimming in water) doing a high damage attack on target. (if not in mid air already, you will do a short jump before diving at enemy)
-->Ground stomp- much like charge, but does a short ranged AOE stun. (uses ground stomp animation)
-->Confusion- Causes target to attack anything withing a short range of sight, including itself, for a short period of time.
-B:Social
-->Fireworks- shoots fire works from your mouth into the air. All magic parts impress your soon to be ally even more than normal parts
-->Flower dance- Dance throwing flowers around.(more impressive to herbivores)
-->Howl- howls (more impressive to carnivores)
-->Waterworks- shoots streams of water into the air.
-C:Ability
-->Dig-allows you to burrow underground. Dig travel is slow
-->Climb- climb up cliffs/trees/ and buildings
-->Swim- allows you to swim underwater in a whole new underwater world.(this expansion will come with a patch that will let you swim on top of the water in creature stage like in GA)
-->Fly-allows you to fly without having to press spacebar to flap your wings. It also allows you to increase and decrease in altitude easily at will. The only thing limiting your flying is a timer, which increases in level. (flying will feel much like using a flying mount in WoW)
2: Parts for creatures that will use abilities previously described (just describes how it will be used by the part, not what the part looks like or what the part is)
-A: Mouths
-->Carnivore Mouths- bite 1-4, fire breath 2-5, howl 1
-->Omnivore Mouths- bite 1-2, Howl 2-5, sing 1-2
-->herbivore mouths- bite 1, fireworks 1-4, waterworks 2-5
-B: Hands
-->Carnivore Hands- Grasp, Fly, Dive 1-4
-->Omnivore Hands- Grasp, Climb, Strike 2-5
-->Herbivore Hands- Grasp, dig, Flower Dance 1-4
-C: Feet
-->Carnivore Feet- Ground Stomp 2-5, speed 2-5, swim
-->Omnivore Feet- Speed 1-4, dance 2-5, climb, Grasp
-->Herbivore Feet- Speed 1-4, Dance 2-5, dig
-D: Weapons- weapons only have a set of pieces for each new attack levels 2-5
-E: Details- Details have a set of pieces for every new social ability levels 2-5 and new wings for the fly ability and fins for thee swim ability
* New Paints including a new "place picture" paint to place a picture from your hard drive onto the creature (the place picture function is very iffy, so it is not a major suggestion)
*: New Mouse Wheel Tools
1: Bump Tool
--> Bump tool allows you to point anywhere on the creature and start making a bump increase in size off of the place you point at (can be used to make better detail muscle structure and facial featurs without eating up detail limit)
2: Hair Tool
--> a tool that makes "spiky hair chunk like structures" coming from your creature where ever you point, which are part of the creatures body (good for making completely hair covered creatures that are very furry and you want the base texture and color to be their fur)

New Captain Editor Parts, Paints, and so on: The captain editor will include more of the machinery parts and some magic parts.
*New Parts and New functions with parts
1: New Weapon Parts
-A: Arms
-->Hero's Blade- a Sword that is not symmetrical and is a "Sheathed Weapon" which means it is placed on your creature anywhere, but when used in combat, the weapon is moved to hands and held in hands for combat. can do a 1-3 hit combo depending on level. If you add two swords to the character then he will use them both in combat and does 3-9 hit combos depending on level.
-->Many Gun- a gun that is not symmetrical and is a Sheathed Weapon. at level one it does a 3 round bust from each gun you hold, and you can have up to two guns in your hands from adding more of the weapon to your creature. At level two it shoots a constant machine gun style fire for as long as you hold down the key or button, and with each time another of the piece is added to the creature it adds another barrel to the gun which causes more damage and faster shooting.
-->Shocking Rod- A weapon accessory that at level one shoots a bold of lightning that you hold down on key or button to charge up to make attack stronger. At level two there will be lightning bolts shooting in 8 directions, also the longer you hold down the key or button, the more it charges and becomes more powerful. The more pieces of this you put on the creature will only increase visual affects because when charging there is electricity moving between all of the rods.
-->End Bringer- a weapon that calls meteorites to the planet to damage all in its path. At level one it calls a rain of smaller meteorites, while at level two it calls a massive comet.
-B:Magic
--> Soul Eye- a piece that sends a gust of wind at the enemy that will do a slight amount of damage and has a chance of knocking them down.
--> War Totem- a piece that when used causes rage to fill your creature, increasing his attack and defense
--> Eternal Torch- a piece that sends out an AOE fire wave that damages enemies and does burn DOT
--> Divine Trinity- a piece that allows you to make 2 copies of yourself that will help you out with fighting and socialization.
2: New Regeneration Parts
-A:Healing- there are two new kinds of healing parts, the kind that allows you to cast a spell that heals your allies which is level one and two depending on piece. Then the other part is one that allows you to steal a chunk of health from your enemy, also leveling 1-2 depending on piece
-B:Energizer- There are two new kinds of energy restoration parts that are levels 1-2 depending on what piece you use. The first is a spell that allows you to increase the energy you or an ally has. The other is one where you drain energy chunks from an enemy
3: New Social Parts
-A:Socialization- the first row of new social parts are using the same basic socialization abilities as previous social parts (sing, dance, charm, pose)
-B:Helper- Helper parts are new social typed parts that arent made for impressing people, but made for helping others, these include
-->Saddle- allows other creatures to ride where ever you put the saddle (adds mountable creatures to game). If you have saddle on you, you can pick up other creatures and put them on saddle, if you see a creature with a saddle on them, you can mount them.
-->Camper- Puts up camp (tents and a fire place) to perform all buffs on player or allied units close by.
-->Wrench- allows you to fix broken vehicles and buildings Rubble.**(see upgrades to adventures)
-->Hammer- Allows you to build vehicles and buildings. **(see upgrades to adventures)
4: New "other" parts
-A:Ability
-->Rocket Racer- allows your creature to do a jet dash instead of a jet jump
-->Breathing Machine- allows you to swim underwater if you do not have the swim ability
-->Disguise- Allows you to disguise yourself as what you have selected/targeted.(good for sneaking missions, if you disguise yourself as an enemy guard, enemy guards will think you are one of them, or you can disguise yourself as a rock or bush, making everyone not even know your presence) If damaged while disguised, you will be turned back to normal. (all disguises will turn out the same size as your captain)
-->Telekinesis Generator- allows you to move any creature, vehicle, or holdable object with your mind.
-B:Armor
-->Antibody Plate- Makes poison damage not affective against you
-->Magma Heater- Makes ice damage, and freeze not affective against you
-->Chilling Cooler- Makes fire damage and lava not affective against you
-->Discharger- Makes electricity damage and stun caused by electric attacks not affective against you
*New Paints- more paints for captain style and mechanic paints.
*New Mouse Wheel tools
1: Cloth Tool- scroll cloth around the area (the more you scroll the larger and more baggy the cloth gets). Hold Ctrl+C and click anywhere on creature and drag anywhere on screen to create a strip of cloth coming from creature. Cloth takes the Coat color.
2: Glass Tool- Scroll on glass plating where you have mouse. Glass takes detail color.
*New Mechanic Limbs- New limbs that are only in captain editor that are mechanic/robotic. They can either be placed as a new limb or placed over an old limb to replace it.
*New Mechanic detail only/non functional parts- detail only parts that only add sight, grasp, or speed to your creature, and these pieces are robotic eyes, hands, and feet.

New MECH Vehicle Editor:
- The Mech vehicle editor is a new vehicle editor for a vehicle that can be used in space, air, land, and sea. There are all spaceship editor parts, land vehicle editor parts, sea vehicle editor parts, and air vehicle editor parts as well as new Mech editor parts. Also, you place "Nodes of Function" these will tell the editor where weapons are(and weapon type), where the head is, where the body is, where joints are, where hands and feet are, and where other pieces are. (I REALLY hope this editor can be in SPORE some day)

How To Make Adventures Better:
this is a list of ideas and functions to make adventures better.
*FIRST AND MOST OF ALL FIX ALL OF THE GLITCHES WITH BUILDINGS: everyone who has played GA has experienced playing on a floor that is made using the building editor, and then the floor glitches either by getting you stuck, your feet sinking in, and (the most common) causing NPCs to not understand what to do.
*Strategy Setting- a new setting when making adventures that will control if you are either playing 3rd person view as your captain OR playing from birds eye view as a strategic controller moving all units around and your captain unit is the leader you can not allow to die or you will lose (like starcraft, warcraft, age of mythology, age of empires, civ stage in spore, tribal stage in spore, and others of the category)
*More game pieces- an example of what I mean by an game piece is the teleporter pad, grenade, and jump pad. SOME ideas I wanted, which I do want there to be a bit more than what I say but if you cant figure anything out that is fine:
1:Laser Sword- a weapon piece that you can pick up and use to strike things instead of throwing when you click on things.
2:Laser Gun- a weapon piece that you can pick up and shoot things instead of thowing the piece when you click on things
3:Invisibility cloak- run through a piece that makes you invisible for a short amount of time.
4:Scuba Tank- allows you to go underwater, if you do not have swim or Breathing Machine, when picked up
5:Fairy Dust- Allows you to fly around for a certain amount of time without having the fly ability
6:Scout Droid- Allows you to take over a scouting robot to scout out areas instead of going there yourself.
7:bicycle- allows you to ride a bike around (can be disguised as a vehicle for more customization in bike looks)
8:Bush- allows you to hide in and move around in a bush(or what ever you disguise the bush as) if you are seen moving by enemy unit, they will fire at you. You also can not react with others while in bush (the mechanics for this would be kind of similar to Metal Gear Solid's box)
9: Magic Wand- Allows you to charge and shoot magic at enemies instead of throwing the piece at them.
*More Sound Bits
*Check Boxes on Creatures/Vehicles/Buildings That Control Functionality
1: Heal- only for creatures. Controls if it can be healed or not by your magical spells or camp
2: Repair- Only for Vehicles and buildings. Controls if you can repair that vehicle or building to raise its health before or after it dies. If it is selected that you can repair the vehicle/building then instead of disappearing when destroyed, it turns into a pile of rubble
3: Build- Only for vehicles and buildings. Controls if your character is able to build that building/vehicle if they have the hammer accessory.
4: Pilot- only for vehicles. Controls whether you pilot that vehicle or not. **see "Driving Vehicles" Below
* Driving Vehicles- allows you to drive a vehicle if selected that you can. When driving a vehicle, you control it with the same controls as when you are in a spaceship. (This also applies to MECHs)
Santisnight


Microbe

Joined: 10/09/2009 17:46:29
Messages: 7
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Santisnight

Planet making!

simply put, an in-game editor, launched bia ship, either in a star system, in a proto-planetary disk, or in selective areas devoid of stars (in which case then creates a star as well, this can be devided up into 3 different items, world creator, system stabilizer (for disks) and System Creator. now the planets can start off completly blank, because go figure, a new planet would have little to no imperfections.

Idea #2

Under da sea!

Return of the underwater stage for creature phase, yes yes, everyone wants it and is tired of asking, i ask this; go through gameplay completly underwater untill you reach space stage! meaning under water tribal phase, underwater civilizations!
 
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