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Huge spore mod in progress please suggest ideas.  XML
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ThatDemonDavid


Microbe

Joined: 01/30/2017 03:11:09
Messages: 53
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https://www.reddit.com/r/Spore/comments/70lpzh/need_ideas_for_my_mod/
dounttron


Civilized Sporeon

Joined: 04/15/2011 23:42:41
Messages: 4601
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Mount Evil, Killdeath Island, Antarctica.

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Mm. Seems kind of sparse right now. What ideas do you have right now, other than adding realism and changing the story?

Also, if you want my two cents on what you could mod in, I think it'd be good to change the weapon mechanics for Civ stage. The missiles and the bombs from the vehicles are pretty goofy looking IMO. At the very least I think the projectiles should go faster.

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Shiznasty


Microbe

Joined: 09/05/2017 01:53:39
Messages: 46
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More vehicle parts. More vehicle parts. MORE VEHICLE PARTS!

I want to make stuff like Dounttron without putting in the effort to use core spore.

This message was edited 1 time. Last update was at 09/17/2017 15:09:12


LuckyCloverDuck


MouthBreather

Joined: 05/25/2015 19:43:59
Messages: 725
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Castle Greenhorne

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Aquatic stage. Now.

Sharples65


GalacticGod

Joined: 01/18/2014 17:20:11
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United Kingdom

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Please add more eggs per nest.

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Alienologist


Multicellular

Joined: 06/14/2017 23:26:20
Messages: 132
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Underneath Europa's ice

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Bigger and stronger Rogues? lol (the critters in the creature stage with 250 HP)

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ThatDemonDavid


Microbe

Joined: 01/30/2017 03:11:09
Messages: 53
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LuckyCloverDuck wrote:Aquatic stage. Now.

Not saying this is possible but, if it is I'd have to either attach it to the end of cell stage or begining of creature stage because entirely new stages aren't currently possible. Which would you prefer?
ThatDemonDavid


Microbe

Joined: 01/30/2017 03:11:09
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Alienologist wrote:Bigger and stronger Rogues? lol (the critters in the creature stage with 250 HP)
Rogues are already a little too unbalanced I'll probably have to compensate by making there be more rogues and most permanently aggressive (like epics).
Alienologist


Multicellular

Joined: 06/14/2017 23:26:20
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ThatDemonDavid wrote:
Alienologist wrote:Bigger and stronger Rogues? lol (the critters in the creature stage with 250 HP)
Rogues are already a little too unbalanced I'll probably have to compensate by making there be more rogues and most permanently aggressive (like epics).


Oh, I see, one of those mods. How about make them rarer? Or at least just make them bigger lol. Also, could you make it so the creature we play as is an alpha (has the same health as one) or is that also a little OP?

This message was edited 2 times. Last update was at 09/17/2017 19:51:46


WESA GOIN HOME!!!
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ThatDemonDavid


Microbe

Joined: 01/30/2017 03:11:09
Messages: 53
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Alienologist wrote:
ThatDemonDavid wrote:
Alienologist wrote:Bigger and stronger Rogues? lol (the critters in the creature stage with 250 HP)
Rogues are already a little too unbalanced I'll probably have to compensate by making there be more rogues and most permanently aggressive (like epics).


Oh, I see, one of those mods. How about make them rarer? Or at least just make them bigger lol. Also, could you make it so the creature we play as is an alpha (has the same health as one) or is that also a little OP?

Hmm.. maybe. Might have to make there be more alphas to make there be more evenly matched opponents though.
LuckyCloverDuck


MouthBreather

Joined: 05/25/2015 19:43:59
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ThatDemonDavid wrote:Not saying this is possible but, if it is I'd have to either attach it to the end of cell stage or begining of creature stage because entirely new stages aren't currently possible. Which would you prefer?

Creature stage probably :P

This message was edited 1 time. Last update was at 09/17/2017 21:24:57


dounttron


Civilized Sporeon

Joined: 04/15/2011 23:42:41
Messages: 4601
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Mount Evil, Killdeath Island, Antarctica.

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Shiznasty wrote:More vehicle parts. More vehicle parts. MORE VEHICLE PARTS!

I want to make stuff like Dounttron without putting in the effort to use core spore.


git gud

TRUE SPOREANS NEVER DIE | The Community's Choice Features Thread | ККААААК
ThatDemonDavid


Microbe

Joined: 01/30/2017 03:11:09
Messages: 53
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Alienologist wrote:Bigger and stronger Rogues? lol (the critters in the creature stage with 250 HP)

DONE! Rogues on easy have 250 health, normal 500, and on hard they have 750.
ThatDemonDavid


Microbe

Joined: 01/30/2017 03:11:09
Messages: 53
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Sharples65 wrote:Please add more eggs per nest.

DONE! Double creatures/eggs per "nest" (changed the nest mechanics so that creatures wander and most don't have a nest point)
ThatDemonDavid


Microbe

Joined: 01/30/2017 03:11:09
Messages: 53
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Removed the sea monster (by making him be triggered by an impossible event)
 
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