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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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PirateNori


Spacefaring Sporeling

Joined: 11/03/2008 04:49:01
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0_0

numerator.

zomg.



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ghostofillusion


GalacticGod

Joined: 08/18/2009 20:07:45
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Numerator, is it possible to import .dae files into Cinema4D?

I have researched how, but none of the methods work for me.

Numerator


Microbe

Joined: 09/19/2008 15:06:15
Messages: 43
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ghostofillusion wrote:Numerator, is it possible to import .dae files into Cinema4D?

I have researched how, but none of the methods work for me.


I am not familiar with Cinema4D, so I cannot offer you any suggestions.
ghostofillusion


GalacticGod

Joined: 08/18/2009 20:07:45
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It's cool. I'll just have to keep reading.

And if its not possible, oh well.

kaleb702


GalacticGod

Joined: 09/05/2009 20:25:27
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If I delete the jumbles of wire, then it can't animate.
.dae to .fbx? What does that do to it? Does it remove the joints or just them showing up as purple wires?

Our Father, which art in heaven, Hallowed be thy Name. Thy Kingdom come. Thy will be done in earth, As it is in heaven. Give us this day our daily bread. And forgive us our trespasses, As we forgive them that trespass against us. And lead us not into temptation, But deliver us from evil. For thine is the kingdom, The power, and the glory, For ever and ever. Amen.
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DeKDeS


MouthBreather

Joined: 09/12/2008 21:44:52
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Hi all I have been away from spore for a while now, and yes this might be bumbing an old topic, I was just wondering, is it already possible to also export vehicles and building etc as collada? or if not is EA still planing this??

Thanks in advance for the answers


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Eochaid1701


GalacticGod

Joined: 09/15/2008 12:39:22
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Not that I am aware of. Haven't heard anything about plans for it, either.


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flametitan


GalacticGod

Joined: 07/27/2010 16:42:54
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DeKDeS wrote:Hi all I have been away from spore for a while now, and yes this might be bumbing an old topic, I was just wondering, is it already possible to also export vehicles and building etc as collada? or if not is EA still planing this??

Thanks in advance for the answers

Nope. I know, I tried.

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DeKDeS


MouthBreather

Joined: 09/12/2008 21:44:52
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thanks for answering.

So EA are you guys gonna do this, or has the community to smart you out, and mod it?

I wonder why there aint a mod yet, you got things like better spore where they completely changed game mechanics, how hard sho9uld it be to approach the collada engineering to get it working for the other structures? so SMART people out there, please do try to find out


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Rebecca1208


Spacefaring Sporeling

Joined: 10/16/2008 22:24:09
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Woah, nice to see you again DeKDeS Welcome back.


EA hasn't really been responsive lately, especially in this forum. But Aurora and Adroit still help where they can in EAUK, if that helps at all.

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Garetron


Microbe

Joined: 10/14/2009 03:27:43
Messages: 12
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Can you suggest a pluggin or a way to do this with Maya 2011?
Eochaid1701


GalacticGod

Joined: 09/15/2008 12:39:22
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Should work the same way.


BB never loses an argument, in the same way that a ten-year-old never loses at CoD because he shuts off the Xbox when things go badly.
cavalier639 wrote: I view Eochaid as a bearded wyvern with a backpack full of grammar books and other odds and ends.
kaleb702


GalacticGod

Joined: 09/05/2009 20:25:27
Messages: 17630
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Eochaid1701 wrote:Should work the same way.

Tested it with the demo. It works. But you do have to change the file type to Maya ASCII. Last page it was explained.

This message was edited 1 time. Last update was at 01/18/2011 23:05:02


Our Father, which art in heaven, Hallowed be thy Name. Thy Kingdom come. Thy will be done in earth, As it is in heaven. Give us this day our daily bread. And forgive us our trespasses, As we forgive them that trespass against us. And lead us not into temptation, But deliver us from evil. For thine is the kingdom, The power, and the glory, For ever and ever. Amen.
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Garetron


Microbe

Joined: 10/14/2009 03:27:43
Messages: 12
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How do I change it to maya ASCII?
jabberwock


Multicellular

Joined: 09/15/2008 19:56:07
Messages: 239
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Hello, sorry to necro this.

I recently just got 3d modeling softare to try this with, and I have a few questions:

- Will this work with blender 2.5?

- How can I get spaceships and the like to work? Maybe even a planet from galatic adventures?

Thanks!

(I have the demo for 3d max 2011 too, in case I need that.)

This message was edited 2 times. Last update was at 01/23/2011 13:31:35

 
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