The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
The Vital Ninja. Hoooyyaaaaa  XML
Forum Index » Adventure Corner
Author Message
Thonker


Microbe

Joined: 06/13/2012 05:21:50
Messages: 11
Offline

I've been trying to work on it, but I was pretty busy for a while. Finally, I had enough spare time to work on it a bit, and then finished it. I probably spent around 12 days just getting all the tiny details you might find if you play it. I worked hard, so please enjoy. Thank you all who do so. I'll try to work on my next game, but to anyone who really cares: it might take a while.

Here's the link.
http://www.spore.com/sporepedia#qry=usr-Thonker%7C500826848126%3Asast-500856244137

Once again, thank you.

(INSERT SIGNATURE HERE)
TheLightbulb


Microbe

Joined: 07/01/2011 15:23:35
Messages: 95
Location:
Location:Location:Location:Location:Location:

Offline

Well if it's okay with you, I'd like to state a few things that I have an opinion on.(and if it's not okay with you, I'll just respectfully edit it out later)

The one main thing about when I clicked on the link was that as soon as the Sporepedia popped up, I didn't look at the adventure's image right away, it didn't really capture my eyes. I honestly found the detailed ninja much more captivating than the photo. Still focusing on the sample picture for the adventure, I can honestly state I don't understand why people make pictures that are mostly consumed with lettered text of their adventure's name, unless maybe they want a different way of showing the name that is more like the front of a popular movie's box instead of white text. Now I usually consider the white text above the picture to be enough, and try to take a good enough picture, so that the picture the people see as they scroll through hundreds of other adventures stands out and captivates them. I just don't understand the picture really.

The description of the adventure is well-made, as it gives the player an idea of what they'll be doing, and gives them questions that only playing the adventure will answer.

I'll give it a try right now and reply back on my experience later!

In my time of thought my mind reveals unto me, many interesting thoughts that vary.

A picture may be worth a thousand words, but a video's worth a thousand pictures.
"Word" is one letter away from world, for one word could change the entire world. It's fascinating how much we neglect to think through when it comes to thinking about it.
Triop5


MouthBreather

Joined: 05/24/2012 02:07:33
Messages: 654
Offline

Nice adventure! Exciting and really captures medieval Japan. You probably know the smaller lilypads don't actually work, but I thought I'd tell you anyway.

TheLightbulb


Microbe

Joined: 07/01/2011 15:23:35
Messages: 95
Location:
Location:Location:Location:Location:Location:

Offline

The following is mostly only my opinion, and I'm certain many people can agree and disagree with it. I just hope it helps you construct even better adventures in the future!

After playing The Vital Ninja, the first thing that sent a flag up, was when I looked in sporepedia, and found you had used creations from other people without crediting the creators, so first thing I'd like you to do is find all those creations from other people you used in this adventure, is find their creator's name, then as soon as you get a list of them, all I'd like you to do then is compose something similar to this:"Contains creations made by: (insert the list of the creators' names here)", and insert it into your comments for the adventure. I'm asking you to do this not just because people don't really like other people who don't credit the creators of the creations they use in their adventures, but it also appears more professional and legitimate.

Now for my ideas on the actual game play experience, if you actually still care to hear me ramble on in this huge wall of text, Great Wall of China edition.

A couple things that really stuck out at me early on in the adventure would have to be the fact that the buildings weren't stuck down enough into the ground or in such a way that their corners wouldn't jut up and out of the ground(In one place a plant had spawned under a building to make it appear as if a bush was holding an entire house up), not to mention there were times in which the adventure really wasn't that clear when it came to what you should do, or where you should go. Another problem I'd have to say was when I looked up and saw the wall, or more simply put, the odd, huge, and uneven, grey blocks with flags sticking out of them. Some creations were good, and others were dull, but some were just out of place. Also at times I slammed into blue gates quite often, which were obviously there to try and make the player stick to the adventure, where clearer directions and a more obvious route to where you were going would have been better.

For the environment, it was somewhat lacking. The only 'normal-ish' animal I found for this environment would have to be a fox, and as for the plant life, it was mostly spawned through the flora section of the terraforming menu, which gave it a look and feel similar to the dullness of the creature stage in Spore, but at times with some props and actors involved in the story here and there. Another interesting thing about this adventure, was how instead of getting a more realistic experience as I was expecting, I found it to have a good few mythological elements involved.

When it comes to the combative element, I can honestly say for me it was easy. You had decent skills, the enemy had lower health and less decent skills, plus there was good captain health along with some odd, green potions just lying around mysteriously(I honestly just would've gone with rare, very beneficial herbs, but that's just me.). Another thing I liked was the ability to avoid most conflicts, since many weren't a must, and could easily be snuck by. However, if you know exactly what you're doing with the skills, you can easily obliterate all the enemies and use only a single potion.

(Warning!:My further opinions on this adventure(The Vital Ninja) may contain some details and information that might spoil the story/plot for people reading this who hate spoilers.)

I can honestly say I found the plot interesting. You're called to your master, he gives you a task, you fail, you're banished, you continue on your quest anyway. You come across many mythological creatures on your way to a village from where you're shot out of a cannon onto an odd island where you save a man from demons. You then meet some kappas and go across a bridge of pads to some odd castle where you meet, talk to, then eventually kill both another ninja from your order/organization, and the person who's been causing all the trouble you've come across lately. It has some thought and some effort put into it, but at times you're sent wandering off in some direction where your target has been and wreaked some random havoc, according to some magical creature or stealthy observer. However, at first I had a problem with the ninja in act seven, since ninjas aren't usually ones to pick a fight with every enemy actor in existence, and I snuck right by him without being attacked.(mainly since I thought at first I was avoiding unnecessary conflict, since there wasn't any task involving him below the 'invisible' act description, and since sneaking by all the demons earlier on went well.)

As for the environment, the village wasn't too detailed, and it only slightly engaged the captain into the daily lives of the people living there. Some buildings as well seemed out of place. A Chinese hill castle would look more like a pagoda, where as the castle with the 'final boss' was something from more of a medieval Europe setting Also the environment wasn't that detailed as mentioned earlier, but with in the middle of act seven it was really odd. Zang had engulfed most of the land belonging to the kappas with lava, which I suspect would result in a layer of molten metal and rock that would conform to the shape of the ground, burning away almost all(if not all) plant life, and possibly spreading into the water which would cause it to cool down and produce steam. Maybe at least a few spots with a path of safe ground would be nice, or perhaps some charred ground with charcoal trees, like higher up, mini islands that the lava has moved down off of, so that you can hop from one to the other. That would have been good. instead there was a pancaked terrain with oddly still alive lily pads.

Over all I'd have to say you put some good effort into this, and the story wasn't bad, and I liked it!

Again, I'd like to say that the preceding is only my opinion, and many people may or may not agree with me. I look forward to your future adventures!

In my time of thought my mind reveals unto me, many interesting thoughts that vary.

A picture may be worth a thousand words, but a video's worth a thousand pictures.
"Word" is one letter away from world, for one word could change the entire world. It's fascinating how much we neglect to think through when it comes to thinking about it.
Thonker


Microbe

Joined: 06/13/2012 05:21:50
Messages: 11
Offline

TheLightbulb wrote:The following is mostly only my opinion, and I'm certain many people can agree and disagree with it. I just hope it helps you construct even better adventures in the future!

After playing The Vital Ninja, the first thing that sent a flag up, was when I looked in sporepedia, and found you had used creations from other people without crediting the creators, so first thing I'd like you to do is find all those creations from other people you used in this adventure, is find their creator's name, then as soon as you get a list of them, all I'd like you to do then is compose something similar to this:"Contains creations made by: (insert the list of the creators' names here)", and insert it into your comments for the adventure. I'm asking you to do this not just because people don't really like other people who don't credit the creators of the creations they use in their adventures, but it also appears more professional and legitimate.

Now for my ideas on the actual game play experience, if you actually still care to hear me ramble on in this huge wall of text, Great Wall of China edition.

A couple things that really stuck out at me early on in the adventure would have to be the fact that the buildings weren't stuck down enough into the ground or in such a way that their corners wouldn't jut up and out of the ground(In one place a plant had spawned under a building to make it appear as if a bush was holding an entire house up), not to mention there were times in which the adventure really wasn't that clear when it came to what you should do, or where you should go. Another problem I'd have to say was when I looked up and saw the wall, or more simply put, the odd, huge, and uneven, grey blocks with flags sticking out of them. Some creations were good, and others were dull, but some were just out of place. Also at times I slammed into blue gates quite often, which were obviously there to try and make the player stick to the adventure, where clearer directions and a more obvious route to where you were going would have been better.

For the environment, it was somewhat lacking. The only 'normal-ish' animal I found for this environment would have to be a fox, and as for the plant life, it was mostly spawned through the flora section of the terraforming menu, which gave it a look and feel similar to the dullness of the creature stage in Spore, but at times with some props and actors involved in the story here and there. Another interesting thing about this adventure, was how instead of getting a more realistic experience as I was expecting, I found it to have a good few mythological elements involved.

When it comes to the combative element, I can honestly say for me it was easy. You had decent skills, the enemy had lower health and less decent skills, plus there was good captain health along with some odd, green potions just lying around mysteriously(I honestly just would've gone with rare, very beneficial herbs, but that's just me.). Another thing I liked was the ability to avoid most conflicts, since many weren't a must, and could easily be snuck by. However, if you know exactly what you're doing with the skills, you can easily obliterate all the enemies and use only a single potion.

(Warning!:My further opinions on this adventure(The Vital Ninja) may contain some details and information that might spoil the story/plot for people reading this who hate spoilers.)

I can honestly say I found the plot interesting. You're called to your master, he gives you a task, you fail, you're banished, you continue on your quest anyway. You come across many mythological creatures on your way to a village from where you're shot out of a cannon onto an odd island where you save a man from demons. You then meet some kappas and go across a bridge of pads to some odd castle where you meet, talk to, then eventually kill both another ninja from your order/organization, and the person who's been causing all the trouble you've come across lately. It has some thought and some effort put into it, but at times you're sent wandering off in some direction where your target has been and wreaked some random havoc, according to some magical creature or stealthy observer. However, at first I had a problem with the ninja in act seven, since ninjas aren't usually ones to pick a fight with every enemy actor in existence, and I snuck right by him without being attacked.(mainly since I thought at first I was avoiding unnecessary conflict, since there wasn't any task involving him below the 'invisible' act description, and since sneaking by all the demons earlier on went well.)

As for the environment, the village wasn't too detailed, and it only slightly engaged the captain into the daily lives of the people living there. Some buildings as well seemed out of place. A Chinese hill castle would look more like a pagoda, where as the castle with the 'final boss' was something from more of a medieval Europe setting Also the environment wasn't that detailed as mentioned earlier, but with in the middle of act seven it was really odd. Zang had engulfed most of the land belonging to the kappas with lava, which I suspect would result in a layer of molten metal and rock that would conform to the shape of the ground, burning away almost all(if not all) plant life, and possibly spreading into the water which would cause it to cool down and produce steam. Maybe at least a few spots with a path of safe ground would be nice, or perhaps some charred ground with charcoal trees, like higher up, mini islands that the lava has moved down off of, so that you can hop from one to the other. That would have been good. instead there was a pancaked terrain with oddly still alive lily pads.

Over all I'd have to say you put some good effort into this, and the story wasn't bad, and I liked it!

Again, I'd like to say that the preceding is only my opinion, and many people may or may not agree with me. I look forward to your future adventures!


Thank you so much for stating your long-listed opinion! I appreciate it.
I will keep in mind all of the suggestions for some of my future adventures.
I would like to point out, though, that the complexity meter was almost all the way full. Some of the stuff you mentioned would not be possible to make. I would have to delete a lot of the creations added.

This message was edited 1 time. Last update was at 07/06/2012 03:24:35


(INSERT SIGNATURE HERE)
TheLightbulb


Microbe

Joined: 07/01/2011 15:23:35
Messages: 95
Location:
Location:Location:Location:Location:Location:

Offline

Also, if you'd like any help, or somethin' involving adventures, just feel free to shoot me a comment(I'd say PM me, but I rarely check those).

In my time of thought my mind reveals unto me, many interesting thoughts that vary.

A picture may be worth a thousand words, but a video's worth a thousand pictures.
"Word" is one letter away from world, for one word could change the entire world. It's fascinating how much we neglect to think through when it comes to thinking about it.
Thonker


Microbe

Joined: 06/13/2012 05:21:50
Messages: 11
Offline

TheLightbulb wrote:Also, if you'd like any help, or somethin' involving adventures, just feel free to shoot me a comment(I'd say PM me, but I rarely check those).


Awesome!

(INSERT SIGNATURE HERE)
 
Forum Index » Adventure Corner
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2012-06-21 14:10:20 ) JForum Team