Notable NPC's and PC's.
Because there are just so many that it's hard to keep track...
Dr. Morgan Hart [Female]- ViperaUnion's PC (Age: 27)
Coach (J.) Johnson [Male]- The coach for Morgan's school. Possesses enhanced durability, speed, and strength. He is about 6'2" tall with bowl-cut brown hair, blue eyes, and a muscular figure. He wears camouflage kaki pants and a grey sleeveless shirt. He often has a dog tag with his name on it. (Age: 23)
Leah [Female]- ViperaUnion's PC (Age: 15)
Gale Summers [Male]- ViperaUnion's PC. (Age: 16)
Aaron Parry [Male]- StheT's PC (Age: 15)
Veronica (Vel) [Female]- God-mod's PC (Age: 14)
Césaire (Ches) Vauclain [Male]- OsakaSun's PC (Age: 27)
Lennox Glascow [Female]- OsakaSun's PC (Age: 18 )
Sam Hendrix [Male]- A student who is about 5'6", and has raven-black hair and icy-blue eyes. He has large bat wings and can fly. He often wears a blue t-shirt and jeans. (Age: 17)
Ambrose Kingston [Male]- OsakaSun's PC (Age: 32)
Ellie Xander [Female]- A student who is about 5'5", and has long, sandy brown hair and brown eyes. She has dark brown scaly skin, and her nails are the same color. She has a large brown tortoise shell. Although she cannot move quickly, she can survive being shot with bullets so long as they hit her shell. She wears a green shirt and jeans. (Age: 15)
Janice Armstrong [Female]- A student who is around 5'4" and has long black hair, and violet eyes. She has the power of X-ray vision, and can see through a maximum of two feet of something solid. She wears a violet shirt and a blue plaid hoodie along with blue jeans. (Age: 14)
Elliot Thompson [Male]- Scrylonsis13's PC (Age: 19)
Daniel (Alan) Stein [Male]- Triop5's PC (Age: 34)
Lucia (Lulu) [Female]- Dragonbud's PC (Age: 16)
Happy [Female]- Dragonbud's PC (Age: 19)
Corvidae [Male]- SilentEpiphany's PC (Age: 34)
Alois Schumann [Male]- sodbuster62's PC (Age: 17)
Daith Capella [Male]- biollantefan54's PC (Age: 12)
Phobius [Male]- Cyndersparx's PC (Age: 17)
Javier (Smoke) Von Abasta [Male]- LoneStar45's PC (Age: 19)
Hamilton Armstrong [Male]- A student who is about 5'5", with platinum-blonde hair and brown eyes. He has almost pure white scales that can refract light to make him invisible. He often wears a white shirt and jeans. (Age: 15)
Marcus Long [Male] A student who is about 5'7", with brown hair and brown eyes. He has the power to breathe incredibly hot scorching flames. He often wears a red shirt with jeans. (Age: 17)
Charles Hemmer [Male] The school bus driver. He is about 6'3" with brown hair and blue eyes. He has the power to breathe very toxic gas. He often has a blue denim jacked and jeans.
Mary Adams [Female]- A receptionist for the school. She is about 5'6" and has red hair in a bun and green eyes. She has an unnatural sense of hearing and smell, although she will never mention things. She wears a black dress-suit and a name tag. (Age: 32)
Oswald B. Barrett [Male]- cavalier639's PC (Age: 44)
Nathan Parrish [Male]- A student with long dark brown hair and brown eyes. He has the power to absorb and redirect force. (Age: ???)
Annie [Female]- a good-looking gal without morality who functions like a living vacuum, able to suck up vast amounts of air to suffocate others or spew it back out in a devastating blast, which she can also use to fly after a fashion, as her mutation makes her extremely light-weight. (Age: ???)
Dr. Marvin [Male]- a playful adult that teaches acting in Morgan's school. He has the power to create illusions, although they are rarely used. He has grey-black hair (Slightly balding), a green polo shirt and black dress pants. (Age: 43)
Garron [Male]- a powerful teacher that specializes in electricity. He resembles a dark grey lion, with a black mane and tail tuft. His face is like a lion's snout, and his eyes are gold (Age: 29)
Benjamin [Male]- a teacher that can shapeshift into any creature in the order Carnivora. He changes to look like whatever he was previously. (Age: 34)
Bethany [Female]- 98wizard523's PC (Age: 10)
Floyd Grumbar [Male]- curius' PC (Age: 24)
Rules of Morgan's School for Gifted Individuals
These rules are approved by Dr. Morgan for her school, and must be followed.
1. Students cannot be outside campus past 8:00 P.M.
2. Bullying, Harassing, and Fighting another student is strictly prohibited.
3. Be in class on time.
4. Vandalism is not allowed.
5. Be courteous to others and clean up after yourself after meals.
6. You will not disclose the exact location of the school.
7. Beware of other gifted individuals outside the school.
8. Alert the staff if you see suspicious activity near or outside campus.
9. When threatened, you will either run, hide, or fight back.
10. If you fight back, don't die or get severely injured (Though it sometimes can't be helped)
11. Be a good sport.
12. Rule 13 is true.
13. Rule 12 is false.
14. Good luck!
More will be explained later about the rules should we be threatened by outsiders. In this case, forget the rules as listed.
Map of Campus
This is a map of campus. Please note there are a few things missing, so there are more rooms than it says, and more places not mentioned.
More Accepted Character Sheets
The other post ran out of room...
Name: Jason Carter
Gender: Let me check...... Male, definitely male
Faction: Although he is a mutant, he is unaligned. He prefers to stick to his own beliefs.
Appearance: Jason has messy black hair, eyes so dark brown that they appear black. He wears grey cargo pants, a black t-shirt, and sometimes a dark brown longcoat. His power has activated three times in his life to give him a reflex booster, a second pair of eyelids (like a crocodile except he can darken them to act like sunglasses), and a modified skeleton (not only are all his bones stronger, the blood cells now heal better and faster, hold more oxygen, and fight infection better).
Personality: Jason is surprisingly mature for his age. He shuns social contact because the first time his power activated (to give him a reflex booster) everyone in the school he went to started to bully him and exclude him from all social activities. Even the teachers joined in. The reason why he doesn't hate normal people is because his parents, normal humans, didn't mistreat him like every other normal human. A few run ins with some mutants also had something to do with his neutrality. If you get him to be your friend, you will find a loyal person who is always willing to stick up for the unfortunate. Although he is a good person, he isn't afraid to do some very horrible things (I'm trying to keep his morality light grayish) and is notorious for fighting dirty (there is no such thing as honor when you're dead. A fair fight is one in which you survive).
Powers/Abilities: Accelerated Evolution. Basically, his body adapts to things real quick. For example, let's say someone is clumsy. They constantly can't catch anything, they drop things, etc. The power would identify the fact that this needs to be fixed and starts modifying the spine to add a reflex booster. Maybe the person gets into many fights, so the power makes retractable spikes on his knuckles. The only downside is that the only way to control it is to train in on area for a long time and the modifications to your body (or new organs) take a while to be created and it is rather painful.
Name: Oswald B. Barrett
Faction: Oswald is a mutant but doesn't align himself with a faction just yet.
Appearance: Oswald stands at about 5' 9" and weighs about 200 pounds. His short, stiff hair, gray as ash, has receded to a classical monk's cut. His rather round face is made homely by a persistent crop of stubble that conglomerates into a scruffy goatee on his chin and irreparably poor skin -possibly damaged by overexposure to the sun- across his cheeks, nose, forehead, and ears. His eyes are dark brown and unremarkable aside from the fact that they water easily. Though apparently Caucasian, his mixed background -a rather odd combination of Italian and Vietnamese- makes his race somewhat hard to guess when coupled with his poor skin. He has dimples though he rarely shows them and a cleft chin.
The rest of Oswald is as unappealing as his face, being pudgy and ill-proportioned with arms shorter than average and a tenancy for blemishes. His teal-colored veins are visible on the undersides of his forearms and his feet. He also has an irritatingly persistent and ugly bruise on his right hip. Though hidden by his clothes, if Oswald is fatigued or hurt in some way he'd give clues to the bruise's existence with a slight though noticeable limp.
Today, as on many days, Oswald dresses modestly. He is wearing a faded forest green shirt beneath an old tan suit jacket that's become too decrepit, stained, or unloved to wear to work anymore. Hating watches, he wears none on his wrists but carries in his right jacket pocket a surprisingly well-cared for and elegant brass pocketwatch that, despite being carried constantly since he got it on his twentieth birthday, functions almost perfectly. Oswald wears unassuming dark gray jeans in good condition though a little dirty and the same pair of stately brown shoes he wears to the office every day. If it were a rainy day he would be wearing a long black overcoat and a rumpled black hat, but right now they're lying at home. And if Oswald was working today he would be more appropriately dressed in a cheap suit for his job as a lawyer.
Personality: Even if Oswald weren't dreary, cynical, and melancholy he would be rather bland because of his obstreperously logical mindset. The talent to put logic, sense, and reason to his work -and indeed, everything in his unexciting life- makes him a convincing lawyer and a useful friend if not an enjoyable one. As it is, he would be a hard man to reach emotionally if anyone ever chose to both trying to reach him, and most people don't. Oswald can't stand fools and becomes very snappish and unpleasant when irritated, though never violent. He is knowledgeable, wise, and good at what he does though not all that smart.
Part of his morose, somewhat morbid nature comes from his family, and part of it comes from what happened to them. Oswald was a victim of an abusive and manipulative mother and her depravity drove the family apart. Oswald knew he could try and resolve the dissonance but never lifted a finger to aid his good-hearted but intellectually unsound father, and finally (As Oswald was finishing high school with flying colors) the family split up in the courts. His father lost the law suit and Oswald was ordered to go with the mother he hated, but Oswald chose the stand up for himself and carved out his own life with the aid of two uncles, who helped him into law school and eventually hired him for their firm. The whole experience changed Oswald, showing him that a successful life could not be built on love or affection but success, dedication, and money--a philosophy he holds to this day.
Powers/Abilities: Oswald has been conscious of his power for a decently long time but his life, empty of family or close friends, has given him ample opportunity to both totally hide it and develop it through careful use. Oswald can channel slow moving lavender-colored energy from his hands that expands and moves through the air like fire from a flamethrower but much, much slower insomuch as a projection of this energy is more of a field than a blast. Anything in this field is slowed way, way down as if time grew tired, though anything out of the field moves at a normal rate. Oswald can also, when under stress, release a much more fast-moving and volatile burst of this lavender energy from his upper torso and head.
At first the ability might seem unremarkable but things get interesting when Oswald increases the density of the energy in the field. Instead of tinted air that moves like liquid, the area inside the field fills up like smoke. Once it becomes opaque, there is a second before the whole affair simply...vanishes. Poof. Just like that. Whatever inside the field, gone forever, even the air. It doesn't help that this energy ignores walls and other surfaces, so when it goes poof it can take a chunk out of land, a building...people. People inside the field vanish too, without a trace, though woe to the person who's only partially inside the field. That happened once accidentally, and Oswald was left in horrified shock when the vanishing field took half of a person with it, leaving a gory mess behind.
Though Oswald doesn't know it, the vanishing fields open up a gateway to a pocket dimension. This dimension is a void, sans gravity, of the lavender air. Whatever vanished with the fields in the real world is trapped inside this dimension, floating forever or -in the case of a whole person- they die of hunger. Keep in mind that Oswald doesn't know any of this and thinks that anything inside a vanishing field is simply erased from existence.
Other: Genome. To tell you the truth I'm kinda happy you left out the backstory section because today is not one of those days. I left little tidbits of his life in the above sections though that hopefully will provide some insight. Additionally, I used the name Oswald because I like it, though I think that 'Oscar' or perhaps 'Maxwell' might be more appropriate. Let me know what you think of the character in general, it's been a long time since I made my last.
Name: Johnathon Kin. of the Valos Lineage. Often referred to as "Johnny"
Appearance: The first thing you'll notice about Johnny is that he's very tall about 6'5. Another part of his figure is his racial identity and skin color, his skin fairly brown-ish one of the lighter shades of brown in fact. This is because he's biracial cross of Brazilian and Italian. He's pretty skinny, his body is devoid of visible muscles or visible fat. He can generally be considered handsome, which is a big part of his ego (more on that in his personality), his eyes are light blue and he has a really really small nose. Like freakishly small. His ears are slightly pointy, none of that elf BS, the tip of his ears are just a bit pointy.
The next major thing you'll notice about him is his outfit, which many would call ridiculous. He dresses like a 19's era pimp. Complete with a brown pimp hat with 3 Poker Cards (Ace of Spades, Queen of Hearts and King of Diamonds), a shark tooth and a purple feather. He wears a long sleeved brown checkered button up shirt with plenty of pockets mainly around his chest, and brown pants which appears to be totally pocket less, but there's several 'secret' pockets. With some fancy brown dress shoes. On top of all of these he wears a small trench coat, which is also brown on the outside, it has a tan inner lining. He also wears a assortment of diamond rings, ear rings and he wears like 3 Gold Chains around his neck. He also carries fake versions of these in his trench coat. While he may look incredibly stupid, he doesn't care.
Personality: Putting it short and simple, he's one of the most arrogant, egotistical, pretentious people you'll ever meet. He's generally nice... most of the time. But when you happen to push his buttons he'll often go into total douche-mode and mock, and insult the perpetrator to oblivion. He also has a acute habit of never taking anything seriously, if he's faced with a life or death situation, expect him to be making sarcastic comments and jokes. Oh yeah speaking of which he tends to talk with a extreme amount of sarcasm and ego, often making the most inappropriate jokes, often annoying anyone around him. He's also very careless and selfish. When something goes wrong you can expect him to run away leaving everyone else behind to handle the mess, which most of the time he started.
Now, the only time he'll put that ego and take nothing serious attitude is when he meets a girl he likes. You see Johnny is quite the lady's man as he would put it. He'll do mostly anything to improve the opposite sex, mostly smooth talk or in some cases he'll use his powers. Which can also lead to him being careless, and make enemies out of all of the wrong people.
Powers/Abilities: Johnny is a incredibly powerful Cyro-mancer, which means he can control ice. He can do a variaty of ice/cold based abilities that you all should know of such as ice blasts and create tools/weapons made out of ice, he can also do something that you all (probably) shouldn't know of. It's what I call Cryokinesis, which basically means if it's ice he can use a special form of Tele-Kinesis to move it, launch it at high speeds and he can use it to create different ice constructs out of existing constructs. While he can use the water and various other liquids stored in his body to create his ice constructs and make ice blasts, he can use the moisture and water in the air around him to create his ice constructs (He can turn water into ice, and vice-versa).
Johnny's body immune to the even the most extreme colds, he can be dropped on the coldest point of the planet and won't suffer any hypothermia, frost bite etc (but it's not like we're going to have any arctic adventures anytime soon soooo). So he's not hurt by his own power. Well, the cold part. Speaking of which, due to his powers his body heat is very low. So if you touch him he'll be cold like a long dead body, but he'll be alive. So he'll be virtually invisible to thermal sensors or say a heat seeking missile.
His weaknesses should be obvious. In case you need explanation, you're going to get a hint; It starts with F and ends with E. >_>
Age: 15 going on 16
Appearance: Sylvia firstly is Caucasian (of Italian and American descents, but then again), with a very pale skin tone with moles and beauty marks all over her face. She stands at around 5'3, most people perceive her as far shorter. Her eyes have a beautiful blue shade like the ocean, and her ears are slightly pointy like an elf. Now one of the most noticeable features about Sylvia is that every strand of hair on her body is dyed an unnatural sliver or white (her hair is naturally black), her hair length is mid back length. Her figure is very thin without too much muscles or fat.
In the outfit depart she dresses like somebody who likes the color white too much. Firstly she wears an white and black striped (the stripes are black) button-up shirt, which is snow white and has no sleeves. On top of that she wears a white fire hose vest, with the 'outlining' being jet black. For her pants she wears, snow white baggy cargo pants, with a jet black leather belt to keep them on. And finally on her feet she wears white and black converse shoes.
She also has an assortment of ear rings, bracelets and she wears a pearl necklace. But one other item she carries around with her is Bass Guitar, which is jet black and covered in stickers of white flowers, flames and skulls. Sometimes she tends to hunch over because it's simply too heavy to carry around.
Personality: Sylvia is a generally nice and carefree person, rarely getting angry over the small things and trying to keep a cheerful personality at all times. But she likes to make fun of people (while not in the mean way), mostly over looks, personality flaws or dumb decisions. Which she views as harmless, most of the time some people will take offense to her mocking. While most of the people she makes fun of are boys, there were some incidents where they got violent.
She also makes jokes and plays pranks, a lot. Sometimes in the most inappropriate circumstances and to random people. Often using her powers to scare people. Other than that she's very laid back and just wants to play her guitar.
Powers/Abilities: Echokinesis, (or sound manipulation, whatever drives your mass effect field) sorta. Sylvia can make an needle dropping loud painfully loud, or make a car crash quiet as a mouse. She can also speed up or slow down sound. She can alter mostly any sound that she can hear. Though it takes a bit of reflex or timing to change the sound of say, a bullet. Using her abilities this brings us to her primary form of attack when she gets into any fights: She mainly does a short of super sonic scream which doesn't send anyone flying (or anything like that) it's just that it's painfully loud enough to break even the strongest of focuses.
Another ability that she has is that she can absorb sounds into her body, so that she doesn't blast her own ears out and she can use the sounds for her secondary (And most powerful) form of attack. She can unleash the sounds inside of her in a massive super sonic shock wave. Which is strong enough to send most (who are close enough) flying. And did I mention it's really loud and you'll vaguely hear things that Sylvia has heard?
Now for weaknesses, know when I said she can make a needle dropping loud painfully loud, or make a car crash quiet as a mouse? She needs to be really close (like within' two feet) of the sound to be able to change anything about it. Which in some cases she won't be able truly affect any sound, such as an explosion.
Also, she can't keep manipulating the sound for a long period of time, like no more then a minute. If she keeps trying to change the sound for too long she'll break focus and will be temporarily stunned, and the sound (if it's something continuous like drill, drilling into something) will continue to sound as it usually should. And she can't exactly change how something sounds, if she does try it'll end up sounding unholy like something scratching a chalk board.
And finally her most dangerous weakness is that if she uses her powers too much she'll not only lose the ability to use them, she'll also lose her hearing, and the ability to talk. Temporarily though, all of the above will return in a certain period of time.
Other: G-G-G-G-Gnome. Oh yeah, Sylvia is Johnny's half sister. Even though they don't look too much alike
Name: Victor Jacob West (or alternatively called "Vito")
Appearance: Where to start, where to start....? RANDOM STARTING POINT: To start off Victor is very short, compared to other people in his age group. He's five feet tall exactly. Which is a cause for ridicule by many of his peers or sometimes his very own friends. On terms of facial appearance, he's average meaning not ugly, not pretty, right in between. Nothing to be ashamed of. Next his racial identity is Caucasian, he comes from Irish, Scottish and American, but you'll never know unless he tells you, all you whiteys are the same in the long run. His skin is pale white, very pale in fact from his lack of sun exposure. His hair is orange deep orange, which means he's a ginger, his hair is usually neck length and very curly. His face and most of his body is covered in freckles. He's slender, due to a lack of proper exercise and he has a balanced diet. Vito is skinny, skinny like you can see his bones. No visible muscles, or no visible body fat.
For clothing, first of all he wears a black sleeveless jersey with blood red flames on the sides. Then on his legs he wears jet black cargo pants with lots and lots of pockets. He then wears tan colored combat boots, with black laces. That's it, he wears nothing else. Not even underwear.
Personality: Calm, and collected in short. Vito can be timid at times, mostly around new people. And often the concept of bravery would be thrown out the window when the big bad guy is walking towards him and he has the perfect opportunity to save all of his little friends. So most of the time he'll either flee or talk his way out of danger instead of fighting. Though in the off chance that there's a situation that he can't get out of, despite his puny stature and appearance; he'll fight fiercely. Or just cheap shot the foe and run. Otherwise he's very nice and will never (openly) say anything negative about a new acquaintance. Though he's bad at insulting anyway. Speaking of which most of the time when he's faced with non-violent confrontation he won't fare too well since he lacks true confidence to stand up for himself.
If you manage to become his friend there's nobody no more loyal. Though he can be very naive, easy to trick or quick to believe even the most obvious of lies and think nothing of it until brought up again. Which makes him easy prey for manipulators for his talents.
Powers: Now, Vito's ability is that he can generate (and freely control) a strange energy out of anywhere in his body, he called the 'Soul Frost'. It takes up a dark orange glow and heavily resembles a mass of sparks or fire in appearance, and moves like a cloud of gas. It's tangible and has absolutely no weight no matter how much of the Frost he generated. But it has no heat, and burns nothing. So if it's like fire without the big bang bang then how is it useful? So when the soul frost comes in contact (more on THAT later...) with someone it hurts them mentally. If you're affected by the energy you'll get a head ache, and you'll be confused for a few moments (like you'll be stunned), which will gradually get more and more severe the more he hits you with the Soul frost until your brain is scrambled. Which means you'll have a horrible head ache for a while, have vivid hallucinations/flash backs and you'll have mood swings like a pregnant woman. But it'll take a lot to even get to that point and, read weaknesses down there for the drawback and why it'll likely never get to that point.
The Soul Frost can also take shapes! Anything he can think of really as long as it isn't too big (EX: He can make a long sword but not a car). Mainly he creates swords/whips in case he gets into any fights with any shady lads. Or alternatively he can just send a blast of it at a enemy. Often he tends to mix the energy with things like punches/kicks. It can also be condensed into a solid form, sort of. When in this solid form it becomes a hard object, hard as concrete to be exact, it also appears to be made out of solid light, and loses the ability to hurt people mentally or even be moved, like at all (It'll stay in the same spot it's been condensed even if it's floating). So it's only use could be defensive tactics like blocking/shields, or mobility like making a ladder/pathway.
His next ability is what I like to call Psionic Strength. Vito has physical strength dependent on his mental state and strength. Nothing too extreme, like throwing cars with ease. He can just lift up to 300 pounds with relative ease. Though if something were to cause his mental state to deteriorate/drop. He would lose the strength, until his mental state is restored.
Now for weaknesses, to firstly note the energy that he creates only hurts people mentally, unlike every other power ever, and the main weakness is that the effects will never be permanent. They may last a bit (depending on how much Soul Frost they're exposed to) but they'll eventually wear off. So his abilities are more of a 'short term' ability when it comes to fighting. Next, the Soul Frost must affect the head, or the area near the head. So the further it is from the head the less affecting it is. So if it hits you in the foot, it will be no more painful than a poke in the back of your head. Though if you're hit in the chest you'll get 25% of the 'mental damage'.
Otherwise Vito's abilities require much precision and timing.
Now his final weakness... after over use of his powers the Soul Frost will eventually 'mirror' on himself. So every time he strikes somebody with the energy it'll hurt himself mentally instead of the enemy which is the point where he should stop fighting and start running. Which only occurs on extreme usage of the Soul Frost, which he never did. So he's unaware of the risks of using it too much. Speaking of which he's not immune to his own powers, so if by chance it flies back at him he'll be fully affected.
Other: Genome. He has an interesting accent... I'll go into that later.
Name: Duncan. Often goes by Oracle, Old Man, Stupid B@stard-the last one a bit more frequently, but still too often for his liking.
Faction: He's pretty unaffiliated as far as factions go. Regardless of what happens, the sun still rises and sets in his opinion. However, he is one for helping people as best he can.
You don't get to be 75 and still look the way you'd like. Of course, in Duncan's case, he doesn't look like much at all. The most obtrusive feature of the old man are his eyes-or rather, the lack therof. Where eyes should be, there's merely two hollow sockets. He normally conceals these with sunglasses or other decorative disguises. Blindfolds, mirrored shades, occasionally a pair of googly-eyes on sunglasses...
He's not very imposing, and rather small-only 5'8, slightly overweight but nothing terrible. He's going bald, but has a silvery mane of hair on the sides and back of his head, as well as a scruffy grey beard, complete with sideburns and a rather unkempt 'stache. He normally wears overalls, his old Army boots, occasionally, when he's feeling lazy, simple shirt and shorts. Normally, there's some elaborate form of headgear, such as the google-eyes or an aviator's hat.
He walks slowly and carefully, but gives off an aura of energy and happiness. A combination of his Seeing Eye Dog, Cerberus, and his cane, enable him to get around without too much difficulty, and he knows his own house well enough. He doesn't leave the house too much, instead getting people to run favors for him or having things delivered. Most people don't mind-it's hard to be in a bad mood around the old man.
Well, until he gives the prophecies.
A lot of people will claim to be at terms with their mortality. Almost every single one of these people are saying that to try and get your number. Very few people in this world could look into the inky blackness of the inside of a gun barrel and not be fazed at all.
Duncan is one of those rare few. Ironic, given his blindness, but he's very perceptive. He sees the way the world works, how nations rise and fall, and how those events trickle down into people's lives. He's very empathic, understanding how people let their emotions affect them and what drives people.
This kind of wisdom, you might think, would give someone an edge. Let them plan out nefarious schemes and manipulate others. This would be true of most people, but not of Duncan. Duncan is of the rare majority who are also truly humble-his aspiration in life is to enjoy the rest of his days with Cerberus, the occasional ice cold beer, and help people along their way. He enjoys a good discussion and likes to think about deep things, which he has lots of time to do.
By the same token, he is kind-however, he is stubborn. If he senses he will do more harm than good by directing someone along their way, he'll refrain. While he genuinely tries to help most people, he is adamant in his beliefs, and has a long memory. People he turns away once, he will still refuse to speak to twenty years down the road. Assuming he's still alive then.
He does take pity on most people, however, he is honest. He does not mince words unless he feels it would truly ruin someone to hear the truth, beautiful and terrible as it is.
Duncan, as you may have guessed, is an oracle. A seer, a fortune-teller, whatever you wish. He's incredibly wise and very intelligent, which would make him a skilled counselor even without his abilities. Duncan's grasp of the future is pretty good, although he is open to misunderstandings and confusion like the rest of us.
That being said...the old man's had a lot of practice. He can focus his gaze to just an individual, to their inner workings and how their future will play out, or perhaps observe the grand scheme, the way fate reaches across the stars and through entire nations.
Of course, knowing the world will end in twenty minutes doesn't mean it's getting Duncan off his front porch.
Other: Genome. Back in my day, Genomes were things we had outside in the yard! Bahahahahaahah!
Name: Sasha -aka- Distortion
Age: Unknown most likely mid twenties
Home: Siberia, exact location unknown
Faction: Mutant Villain
Appearance: Distortion's mutation caused his entire body to abandon it's humanity. He is more energy then physical body. He gained his mutation after a vicious mugging on the streets of Beijing. He was horribly injured and a mercenary friend repaired him in the weirdest way possible. All the wounds turned into static electricity. The right Half of his face is just a skull made of deep purple lightening. Most of his left arm is crackling purple bolts of lightening intertwined and permanent. The left half of his chest is the same. Energy makes up most of both of his legs. He has no feet and simply glides on the electrical energy.
Sasha's hair is still as it used to be: black and thick covering his blue eye and forehead. The remains of his skin is a pasty white that makes the deep purple lightening seem even darker. Sasha wears a long sleeved, brown jacket that clings to his arms. His muscular abdomen is always exposed, no matter the weather. He also wears black skinny jeans that highlight his thin legs. Sasha wears black and red trainers, size ten. He is 5foot 9 and, despite his slight glow where lightening makes up his body, blends in quite well.
Sasha has pearly white teeth and was once an extremely handsome man. But now he has to hide his face or risk exposure. He wears a scarf over his face up to his eye and a black hat with a notably wide rim to cover the remaining visible energy. The hat is at an angle so as to reveal his eye, masked by his long hair. He carries two mini Uzi's at all times which he hides in special pockets on the inside of his jacket. Sasha usually wears dark leather gloves with tiny metal pads on the palms and up the fingers. The pads are hidden on the outside, under a conductive material unknown but are exposed on the inside.
Powers/Abilities: Sasha (or distortion) can manipulate gravity. His power can cancel, intensify or redirect gravity in certain directions or at certain objects. This means that he can levitate above the ground, crush objects with the force and suck things towards different objects.
His power can create whirlwinds of dirt in which he can fly or levitate. He can change the size of the distorted area so that only certain objects are affected. Sasha uses this power to also break apart objects with huge blasts of extreme force.
The part of his body made of electricity was given to him by a mercenary friend during a time of need. It is not his own power.
Personality: Sasha enjoys chaos. He is not an evil person, just an insane one. But insanity doesn't mean you are stupid. Nor does it mean you are weak. It merely means that he thinks differently to normal people. When others see a calm, still place, Sasha see's a place for pain to thrive.
There are Assassin's who make quick, tactical strikes on a low number of targets. Then there are mercenaries. Mercenaries who work in teams and make devastating attacks on a building or area to cause confusion, bolster an army or just be a distraction. Sasha is the latter of the two. He works in a team of four. Him, a girl named rosa who can turn into a fiery spectre, a man named Riccardo who can focus and solidify energy and Klaus. Klaus is the leader of the group and has fully controlled telekinesis. They work in perfect tandem and are relatively expensive.
Other: Sasha works mainly in eastern Europe even though he lives in Siberia. Not very practical, is it. Genome.
Location: San Diego
Appearance: Ocean is a very unusual man. He stands to about five foot nine inches and has a reasonable build. He has one ocean coloured eye ( hence the nick name) and one sandy brown coloured. His hair is brown with blonde flares which highlights his tanned skin. Ocean has a slight defect being the fact that he has webbed toes. It isn't a mutation but instead is a natural disfigurement. At birth, no one really noticed as babies have small feet and he was born in a taxi. Ocean tends to wear a wetsuit as he is an enthusiastic diver and surfer. When not at the beach, though, Ocean still wears swimming shorts and a sleeveless top.
Power: Ocean can manipulate Aura, the invisible radiation that surrounds all living things. Ocean sees it as a coloured, well, Aura, around a person, animal or plant. Each colour represents an emotion that he can either strength or soften. Ocean also has complete control of his own Aura, allowing him to project it as a coloured light visible to everyone or he can use it as a sixth sense, allowing him to see through walls, see heat and also see sound waves. He can deactivate each power at will. The final perk of his power though, is the ability achieve complete stillness in his mind. He literally stops feeling any emotions or having any awareness of the world around him. He would enter a mediatory state where he can exist outside of his body, allowing him to use 100% of his mind at once, instead of the average persons usual 10%. This therefore means his mental capacity is increased. He thinks perfectly and can recall any memory or control any bodily process. In this state, Telepaths have little effect on him, but it dose not insure immunity to them.
Personality: Ocean is a peaceful person who simply wants to swim and surf. He doesn't start conflict but he also doesn't shy away from it. Due to his power, Ocean found it easy gaining a degree in physiology. He knows how people think. His life is normal-ish.
Name: Amelia Geithmann
Appearance: Amelia Geithmann is a lanky girl, about 5' 11" in height. She has deep blue-green eyes and reddish-brown hair which reaches down to her shoulders. She often wears a white hairband with cyan stripes, a long maroon-colored skirt and a cerulean shirt with elbow-length sleeves. Her nails are colored with a light yellow-green. Her somewhat pale skin makes her eyes and hair stand out very much. On her right arm and shoulder, she has a long tattoo of I-Beams and Rebar forming a long cord.
Personality: Amelia is often deemed "quirky" and "erratic" by her cousin, Jacob Corvus. She is rather jumpy, and tends to be reserved at one time and verbose at another time. She sometimes gets rather frustrated, and her actions become rather malevolent. She is usually shy around people which she doesn't know very well, but she isn't always that way. She is rather detailed, and her thoughts tend to be "carefully calculated" in a sense.
Powers/Abilities: Amelia is a structural telekinetic. She can manipulate raw materials to form structures, and can take existing structures to form new ones. She learned about this when she had to make a sand-castle for a contest when she was very young, at about 3 or 4 years of age. She had thought of a complex design for the castle in her mind. Concentrating on the design, she was about to build the castle. But as she thought harder and reached for more sand, the structure started to build up on its own. She has now been practicing this power for a while.
Other: Genome is a cool word.
Name: Jacob Corvus
Age: 13.24(22455223) Years old
Appearance: Jacob is a 5' 9"-tall, lanky 13-year-old kid with medium-length brown hair. His large hazel-irised eyes shine brightly in the sun when he looks up to it. When he looks away from it, his irises flicker like a solar storm, an effect of his mutation. He wears long blue jeans, whitening at the knees and slightly tattered at the base of the leg, and jet-black Merrell shoes, slightly dusty from long walks. He often wears either a Domo baseball cap or a "Studmuffin hat", and a "Cake is a Lie" shirt.
Personality: Jacob is an endeavoring, ambitiously-spirited child who spends plenty of time with his parents when he is outside of school (which is now somewhat rare). His father owns a distillery and his mother is a microbiologist at a research facility. He loves art, and is afflicted by mild ADHD (which is completely controllable). He tends to try connecting with other people, but is somewhat sensitive to certain situations as a result of ADHD. He's also rather sensitive to temperatures of water, especially when swimming. He often uses the phrase "I know", and he uses it a bit too often for other people's liking.
Powers/Abilities: Jacob's power, from mutation, is Plasmakinesis. He discovered this by accident when he looked into the sun for too long. His parents worried that he would become blind, but when he was picked up and moved to a shadier place, a stream of coronal plasma (like such from the sun and shaped like lightning) stretched across the backyard, shot a hole through the window, and delivered enough energy to turn on everything requiring electricity in the large house he lived in. And to cause a block-wide power outage a quarter-minute later. He has since been able to control his power to not cause massive power outages, even though it can get out-of-hand at small times.
Other: Genome <-- Who decoded it for humans??? J. Craig Venter, that's who!
Name: Michael, later known as Hiss.
His original appearance was that of any other human. He was about six feet tall and had long black hair that went to his noes. The most distinguishing feature is that he had red eyes, which inherited into his later form, which will come into play in the next few posts(Should this character be accepted). His mutant form is a the product of the chromosome Z. Once activated, it will set off explosively. This chromosomes can be activated by extreme rage, fear, or sadness. The affects of this chromosome are permanent. It alters the body, not into some sort of green rage monster like hulk, but a different form of green rage creature. A literal lizard man. Similar in size and strength to the one in the latest Spiderman movie (No, He's not based off Dr. Connors, I simply used him as an example to give you all a better idea). However, his scale color is ash black with light grey underbelly, his entire upper half of his body is covered in crocodilian like armor, and is very strong, however, it slows him down. His legs would be altered to the point where it has three areas of movement, the joint at the hip, the knee, and at the ankle, which has lengthened. His legs are very heavily muscled to support a larger, heavier, and more heavily muscled body, and also to provide a good amount of speed for a short distance. His arms have lengthened to provide stable walking on all fours, and his snout has also extended, and new teeth have grown in to replace the human ones. These teeth are larger and strong, meant for crunching through things... Like bone. However, his mouth is a double threat, having a second set of teeth behind the first, these being smaller, but far sharper, and are great for cutting. His fingers would change into claws, and they would be what you would expect, sharp. He doesn't know how strong he is, and cant control his primal abilities yet. Should be be accepted, a good way to teach him would be the way Dr. X taught the Beast to use his newfound strength (Xmen origins was a great movie. Just saying.)
Hiss(Imagine him without armor or weapons)
^ Good picture for envisioning his appearance if my above block of text was either meaningless or not descriptive enough.
Originally, Hiss went by the name Michael, who was a friendly, and outgoing guy. He lived by the phrase "Forgive and forget!" and never sought out revenge. However, after his change, the foreign species took over in more than just appearance. He became darker, he has serious anger issues, and will hold grudges and seek revenge for whatever reason. If somebody stole a salt shaker from him, he would treat them as if they killed his parents. However, he is loyal beyond belief, and, despite his usual personality, a little bit of Michael is still in there, and can be brought out with some acceptance, despite how hard it would be to accept a giant lizard/man/crocodile.
DISCLAIMER: All of the below abilities have not been learned, or cant control yet. The few that have been controlled are marked in red.
Incredible strength(He doesn't know his own strength yet), Speed on two legs, Breath holding time underwater, Speed on four legs, Climbing, Swimming speed, Basic fighting, Advanced Fighting, simple color change (From his normal ashy color to black or maybe dark brown), controlling the bestial part of him and keeping his human intelligence and sense(Full control can never be achieved, the low intelligent lizard and the highly intelligent human cannot meet full middle ground), anger management, adaptability (Able to adapt to survive, however, the firt change is fast, but the changes afterward can take one to two hours).
Despite his powerful new form, it does have it's drawbacks. He cannot truly fight back the lizard in terms of mentality. He is also not as bright as he used to be, this is because lizards are not very intelligent, coupled with the human intelligence, it leaves him as not very smart at times. He could be having a regular conversation and suddenly become slow and stupid. Not being very smart means he can be manipulated if talked to correctly at the right time, and tends to accept promises that probably won't be kept. Let's move on from the mental weaknesses to the physical ones. Being part lizard means he is highly susceptible to the cold, it will slow him down and if exposed long enough, will put him into a comatose stage. He also has to warm up in order to truly get going, meaning he initially has a slow start to most things. Not only that, but extended physical movement has disastrous after effects. If pushed past his limit for to long, his body will shut down, if he's running, his legs will stop working and he will collapse, not only that, but this can last for hours on end. His ability to adapt can be slow. One minute it's his advantage, the next, it's his weakness.
(Ex: Heightened speed results in hindered strength)
Other: Garden Gnome.Genome
Name: Michael Curie (friends call him Mol, students call him Mr. Curie or Mr. Mol)
Appearance: Mike is a tall man, about 6'2" and 200 pounds. he is muscular, but isn't winning any bodybuilding contests, though he does work out a lot. His hair is long and dark brown, as is his full beard and mustache. There is almost always an evil grin stretched across his face, and he laughs a lot. Normally, when walking around the school, he wears a white dress shirt with a science-themed tie (his favorite is one that has the human genome printed across it), black pants, and a white lab coat that he washes every night. The bottom of his beard is slightly singed from explosions in the chemistry lab.
Personality: Mike is extremely calm and laid back, but is also very caring and loving. He is one of those people who you can just sit there and vent to without having a million different suggestions thrown at you. He can be nerdy sometimes and seems to have an explosion fetish, but really does care about his students and faculty.
As a teacher, he is extremely sarcastic and likes to joke around a lot. He has a habit of pretending to whack students with a yard stick when they don't do their homework, which is assigned nightly. he sometimes gives out random detentions for completely random reasons just to "spice things up". He once sent a kid to the office for having a face (true story. My biology teacher did this to me when I was a freshman). But he cares for his students a lot and helps them out whenever they don't understand a math problem or is having social issues.
Powers/Abilities: Mike can control radioactive chemicals, such as radium, uranium, and carbon 14, which is why he is called Mole, a unit of measure in chemistry. This allows him to do several things. First of all, he is completely immune to radiation poisoning. That doesn't mean that you can nuke him and he'll live, but if he somehow survived that nuke, then the fallout would, in theory, not affect him. This also causes him to be immune to alcohol for some odd reason and can drink as much as he wants without getting drunk.
Secondly, he can Concentrate radioactive metals like uranium into a solid form and the fire it at a target. The problem here is, though, that radioactive metals are, well, radioactive, and it takes a lot of his energy to keep that uranium in one constant form without it turning into oxygen at the last second and just dissipating. If done right, though, these nuggets of uranium do a lot of damage to his oppnent's tissue and are highly cancerous. Another major flaw with this ability is that uranium isn't exactly silent, and it makes an extremely loud noise when he creates the nuggets.
Thirdly, he can control certain radioactive reactions and make brilliant light shows, like that of the Northern Lights, appear in the air. This doesn't have any usefulness in combat, but it looks cool.
He can also use his powers to cause certain radioactive elements to turn them into other forms, for example, he can turn tritium into Deuterium and carbon 14 into coal. he can't reverse that though, except for the case of uranium, which is always extremely unstable (i.e.-he can't turn a stable isotope into a radioactive one or he'll end up splitting an electron accidentally and everything will go boom, including himself, and he isn't very suicidal).
Now, all of his abilities have one major flaw; Mike can't exactly make uranium appear out of mid air. That's where his cross and chain come in. It is actually a small supply of stabilized Uranium that Mike uses in case of need. There's also one aesthetic problem with Mike; he glows in the dark. No, really. From being around radioactive isotopes constantly, some of it got into his skin and makes him glow green in the dark.
Other: g to the nome!
Name: *plays harmonica* No one knows his story, no one knows his name. But they do know one thing. he is... THE WATCHER!
Age: Unknown. possible mid-30s, early 40s.
Appearance: The Watcher is a strange-looking man, although nobody would know that because he's never been seen before. He's about 5'10", and wears what looks like an old Civil War union jacket with jeans, although instead of a cap, he wears a straw-colored cowboy hat. He also wears a pair of brown leather cowboy boots. His skin is white as paper, and his eyes are coal black and weathered-looking, like he's seen a lot in his life, which he has. His hair is also a ghostly white, and has always been that way since he was born as is his cowboy 'stache. he has a holster hanging by his side in which his pearl-hilted .44 magnum revolver rests. Despite his pale, weak-looking appearance, he is also extremely muscular and is not the kind of person that you want to get in a fist fight with.
Power: The Watcher has a...strange power. He has the power to leave his body and move about as a spirit. In this form, he can walk through walls, makes barely any noise, has no heat signature, and is near impossible to see. This power, however, has drawbacks. If The Watcher doesn't return to his body within an hour, his body dies and he vanishes into a cloud of mist. The same happens if his body is killed while he's in ghost form. Also, in his ghost form, anything The Watcher tries to say becomes slurred to the point that all you can here is a "woooooooo!", making the ghost illusion more believable.
(Just to keep me honest)
This part isn't really a power, but I should probably talk about his arsenal. Under the back seat of The Watcher's Chevy Silverado (a white 2013 model with a Corvette Z06 engine) is a small arsenal of weapons, including two Double-barreled shotguns, a sniper rifle, a few different revolvers, and an assault rifle or two.
Personality: The Watcher is a bit like a superhero/vigilante. He has a strong sense of justice and doesn't mind showing it off. Although, most of his enemies wind up dead, because is is said that The Watcher never misses. He is a character that is extremely shrouded in mystery, and he likes to keep it that way. He never shows much emotion. He is a man of extreme persistence, and will never give up until the last bullet.
Although many think of him as this suave hero with a moral compass, but he really isn't. He's not quite a sociopath, but he doesn't mind having to put a bullet in a few innocents for the sake of "justice". He also doesn't differentiate between villains. If you are a warehouse worker with a big family , for example, who happened to work for a mob boss and The Watcher found you, you're dead meat. He's really more or a Chaotic Neutral or (to some extent) Chaotic Evil on the moral compass.
Other: Genome y'all!
Name: Russell Schuyler
appearance: Russell is about 5'11" and 150 pounds. He is very lean, but not very muscular, though he has good running endurance. His skin is slightly tan from being outside a lot. His hair is blonde though most wouldn't know it because he always wears a brown tweed fedora with a card stuck in it, like all good reporters. His bright aqua eyes are nearly hypnotizing to look into, helping him with his work at times. He normally wears blond five o-clock shadow, which is hard to see from a distance. His nose is long and angular, as if it were broken several times before. He usually has an evil grin on his face, like he isn't afraid to do anything to accomplish his goal. He wears a pair of tan trousers with a white dress shirt that's cuffs are usually unbuttoned and rolled up. Over that he wears a brown tweed vest. His Nikon D-360 camera hangs around his neck. The lenses for it are in a satchel that he wears.
personality: Russell is an extremely persistent guy. He will literally do anything to get a good scoop. And I mean ANYTHING. He once climbed in a cage with a full grown Bengal Tiger just to get pictures of it. He can be extremely annoying, though, which is helpful in him getting the entire story. I mean, he is a news reporter, after all. In the words of a great mosquito; "Ma'am, I was already a blood-sucking parasite! All I needed was a briefcase!" He has a soft spot for mutants, though, and usually treats them a good deal better than the average human. He has a distrust for the government.
abilities: Russell is a news reporter for the Washington Post. He has the power of the press; what he writes, people believe. He is driven to discover mutants and expose them to the world so that people will no longer hate them by the memories of his little brother Damien, who came to DC with his wife Lizzy. Both were hunted down by the government and assassinated. Ever since, Russell has a hatred for the government and uses his job as a weapon to both fight the treatment of Mutants and expose to the world that they're not evil. he is also trying to reveal the government anti-mutant task force that has been hunting mutants down and capturing them, though he has no evidence of it besides his boss telling him about it.
He carries a .9mm pistol with him at all times in case he is attacked by mutants or angry anti-mutant activists.
appearance: Marta is a tall, slender woman with pale skin, but not unattractively so. She stands at perhaps 6'0" and weights 110 pounds, if that. Her face is soft and comforting, like a ray of sunshine on a cold December morning. Her eyes are an amber color and sparkle in the sunlight. Her raven hair comes down to below her shoulder blades, and is normally in a ponytail. She wears quite a bit of makeup, and always wears mascara and eye liner, making her eyes stand out more.
Her figure is slim and attractive, with a good bit of cleavage but not obnoxiously so. She normally dresses rather modestly, wearing sundresses most of the time. She has a thing for the color black, but it's not quite gothic.
personality: Marta is a rather shy young woman. She doesn't really talk much and is rather humble. She is one of those types that you'd find hiding in a nice cozy chair in the local library, reading a charming romance novel, except a lot prettier. She isn't really vain, but she likes to take good care of herself. She believes that God gave her the beautiful body she has for a reason. She believes that vain or immodest people are basically heathens, though hasn't the courage to actually tell them that.
One of Marta's biggest flaws is drinking. She has a bit of an alcohol addiction, though keeps herself to wine to keep a ladylike appearance. When Marta is drunk, she turns from a mature, quiet, self-confident young woman to a loud, giggly, immodest girl. She's one of those people who if she was put in a room with a drunk version of herself, one of the two wouldn't leave alive.
power: Marta's power lies within the deepest, most locked-down part of the human mind; dreams. She can control dreams, in a sense. If someone is sleeping, she can influence their dreams and influence them to, say, sell their company to another person (like in Inception, except she doesn't actually go in your head). She can influence daydreams as well, which is the more...conventional use of her powers. She can use these powers to cause the target to see hallucinations or mirages, giving her the nickname "Mirage" (who knows what that's from?) This power is a great distraction in many circumstances, as she can use it to alter the target's reality and, say, make them see and elephant fall from the sky. She can cause them to relive dreams as well, and (though she's too afraid to use it) their nightmares.
Now for drawbacks. Firstly, for some reason, she can only hack into her target's mind while she's making physical contact with them, so no crippling people with mirages from a hundred miles away (Though that would be awesome). Another issue is that is every time Marta uses her powers to bring back a dream or hack into a memory, she experiences part of that memory herself. The more she uses her powers, though, the more dreams she experiences, causing her to begin to lose sight of what is real and what is a dream. She can potentially get lost in another person's mind, sending her into a type of dream-induced coma where her mind is basically sucked into another person.