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Mega Spore Expansion Campaign(MSEC)/Petition, Unstickied and Unupdated!!!  XML
Forum Index » Spore Feedback
Poll
Sign Here! (This is a petition, not a poll!)
I sign! 92% [ 749 ]
I sign! 8% [ 66 ]
Total Votes : 815
Author Message
seokid


Multicellular

Joined: 07/18/2009 23:02:26
Messages: 322
Location:
why do you need to check!

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some ga things could be diveing, switching captians in game(adventure), piloting a ship, and another thing could be a sub creator.

i see the light!, ahhhhhh no get away you floating morons! why am i on this cloud?!

sig by jamigrith.almost all my smilies are highlight changeing
Riley55555


Microbe

Joined: 12/21/2008 01:16:45
Messages: 46
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Signed spore needs to work on creature stage i agree with having tribes and being rouges but seriosly MAKE THE CREATURES LEAVE THE NEST AHHHHHHHHHHHHHHHH (glash shatering)

This message was edited 1 time. Last update was at 08/15/2009 15:31:48


if there were sock smelling air fresheners, they wouldnt sell whell

-Myself

World Dominatoin for president!!!
Alvacotoe Icecream
Serenade to spaghetti
When life gives me lemons I complain

~All from Myself
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LucarioGuy


MouthBreather

Joined: 11/04/2008 23:18:29
Messages: 857
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Catchin' 'em all. 8)

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I sign!

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CrazyLihkan38


Microbe

Joined: 07/11/2009 01:56:23
Messages: 14
Location:
Over the hills and far away

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I think all the ideas in the list are great ones and they all seem like things that can be added.

I also have one or two ideas, both about the same thing.

1.Civilization Stage

2.World Wars

3.You can make alliances with other nations and fight other nations with alliances, so you get like a couple superpowers against a couple other superpowers.

And my second one

1.Space Stage

2.Multi-species Empire

3.You can have Empires that incorporate more than one species, and their can be things like emigrants and immigrants.

What do you think?
RingMaster-Zee


Microbe

Joined: 04/06/2009 22:32:31
Messages: 96
Location:
Still in the tide Pool

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For the Civilization Phase,

Agricultural System:
-Harvester: A vehicle made using a new Harvester Vehicle Editor. The Harvester collects crops from the Agricultural Area, just otuside your city. The Harvesters do not differ from archetype, they are all the same, however their parts are very different. Whilst sporting the same bodies and details as a vehicle, their "Weapons" are replaced by such tools as a reaper, Tillers, and many other things that determine how much food each Harvester brings into the city.
-Agricultural Zone: The Ag Zone is just otuside your city surrounded by a pasture fence. What each zone does, depends on your creations diet. If you are a carnivore, you harvest any type of Animal you domesticate. Herbivores harvest crops of plants, found within your world. Omnivores can do either.
-Starvation Meter: Below your Town Halls health bar, there is an additional meter that woks much in the same way as the hunger meter in the Creature and Tribal stage. When empty, your city is starving. When your city is starving, your vehicles, aside from harvesters, are out of commision, and your factories stop producing spice. Therefor, it is your duty to spend your remaining resources on Harvesters to get mroe food into your city.
-Exporting Food: Your cities, if in excess of food, ca nsend out small pre-designed trucks loaded with crops or cattle and export them to cities around the world for additional income.

If anyone would like me to draw up ideas for this to be implemented into Tribal Phase, just ask. I might even post it later.

This would make a great Expansion Pack, no? Spore: Farm Frenzy Expansion Pack $30.00 USD

-Rex

~My In Game Tag is Rex199, find me there~
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iceman2


GalacticGod

Joined: 10/18/2008 14:43:17
Messages: 13054
Location:
Canada

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i know its spore but could they make the atmosphere more realistic sunsets dont even look right

don't illegally download. JUST DON'T

My Youtube channel

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Mataeron


Microbe

Joined: 04/05/2009 13:10:01
Messages: 8
Location:
Where you least expect me to be.

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Now, I know it's been suggested quite a few times, but I would like to add to it...


List: Creature Stage


Idea: Permanent Creature Stage


Well... Not really permanent... But still... At the start of the creature stage, a menu would appear, allowing you to

choose whether or not tribes, civilizations, and even space empires appear while you are in the creature stage.

Like I said: It's been suggested already. BUT! How about the tribes may try to domesticate you. And if they do,

they'll use you when they reach civilization stage, they might put you into farms, zoos, nature preserves, etc. And

if they reach space stage, they might take you to other planets and use your species to terraform that planet.

(They would NOT put you on T-Score 0 planets, because that would just be frustrating for the player.) They might

use you as pets or even sell you to other empires as pets.


There would be so many things that could possibly happen to you and/or your species. Each advancement of the

main species on your planet opening new ones. I don't know about you, but I think it would be awesome to

constantly get plopped down on a different planet, maybe be kept in a zoo for awhile, and then eventually get put

on a wildlife sanctuary, where, as a species, we could rise up into a tribe, then into a civilization, and eventually

ally with the same people who used to use us as pets. It would take an IMMENSE amount of work on Maxis' part,

but in the end, it would awesome.

"If a man disagrees with you, let him live. For in a hundred billion galaxies, you will not see another." - Carl Sagan
Shurimaru


Multicellular

Joined: 02/25/2009 01:22:12
Messages: 246
Location:
I'm lying dead in the radioactive chamber at Project Purity; and I've just saved the world.

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I dont get it, when moach came back to the forums he said he'd update it, then he never was heard from again.
now goober said that the campaign would be updated and it never was. IS THERE SOME SORT OF ANTI-SPORE ASSASSIN IN THE SPORUMS?


Civ

Bombers

You can choose to have the regular military planes or bombers. they are weaker, faster and will drop one Justa-bomb and then take a wide birth of the city, U-turn, and bomb again.

This message was edited 1 time. Last update was at 08/19/2009 03:45:54


The man who makes it doesn't want it, the man who wants it doesn't need it, and the man who needs it doesn't know it. What is it?

There is a square house with every wall facing north and there is an animal outside. Where is the house located, and what animal is outside of it?

PM me for answers or if you think you know the answers. Dont post the answers and ruin the fun.
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Malachimari


Microbe

Joined: 08/16/2009 23:28:12
Messages: 36
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1. Space Stage

2. Multiple Aliens Empires

3. You should be able to LIVE with other species. Look below to see what happens

Green-

Let you live there and will live with you. After you settle in their system, they will settle in yours. (You can live with up to four species to keep things simple) Then, you will find their species in your systems and walking with your citizens.

Blue-

They will demand some sporebucks (100,000 - 10,000,000 depending on their archetype). If you disagree, you will have to wage war on the ground infantry, cavalry, and artillery vs. each other or in your ship against their ships. Whoever destorys the other's city first wins!

Yellow, Orange, Red-

They will automatically start a war with you, or demand some some sporebucks (500,000 - 20,000,000 and become your ally if you accept) depending on their archetype.

If you would ever find yourself with too many species, you can breed yours with one of theirs to delete both of the two species and open up a new one (you start out with your species on the right and the other on the left so you can view the two and a random mix of the two in the middle allowing you to change your species instead of being stuck with what you have... while gaining access to the parts they had with the ones you have).

----------------------------------------------------

Which opens a new ability. (If already suggested, I apoligize)

1. All Stages

2. Breed with another species.

3. This ability would work well in the cell/creature/tribe stages. If you add another species (that is your ally from the tribe) to the civ it may work well there and then you'll have another species once you start in the space stage.

Any friendly creatures (you'll have to make cells have a personality such as friendly, curious, mean, aggressive and you can produce a relationship by staying close together and surviving) will mate with you after you use your mating call. Then, you can gain access to all their parts (with some kind of DNA bonus) and (using above breeding system) merge your species together as one new species.

Shurimaru


Multicellular

Joined: 02/25/2009 01:22:12
Messages: 246
Location:
I'm lying dead in the radioactive chamber at Project Purity; and I've just saved the world.

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Name: MSEC

Species: N/A

Blood type: N/A

TOD: 7/15/09 Declared dead by certain individuals.

COD: Neglect

This message was edited 1 time. Last update was at 08/19/2009 19:35:34


The man who makes it doesn't want it, the man who wants it doesn't need it, and the man who needs it doesn't know it. What is it?

There is a square house with every wall facing north and there is an animal outside. Where is the house located, and what animal is outside of it?

PM me for answers or if you think you know the answers. Dont post the answers and ruin the fun.
[WWW] [Yahoo!] aim icon [MSN] [ICQ]
Mars of War


Microbe

Joined: 08/17/2009 01:58:43
Messages: 59
Location:
The game

Offline

Malachimari wrote:1. Space Stage

2. Multiple Aliens Empires

3. You should be able to LIVE with other species. Look below to see what happens

Green-

Let you live there and will live with you. After you settle in their system, they will settle in yours. (You can live with up to four species to keep things simple) Then, you will find their species in your systems and walking with your citizens.

Blue-

They will demand some sporebucks (100,000 - 10,000,000 depending on their archetype). If you disagree, you will have to wage war on the ground infantry, cavalry, and artillery vs. each other or in your ship against their ships. Whoever destorys the other's city first wins!

Yellow, Orange, Red-

They will automatically start a war with you, or demand some some sporebucks (500,000 - 20,000,000 and become your ally if you accept) depending on their archetype.

If you would ever find yourself with too many species, you can breed yours with one of theirs to delete both of the two species and open up a new one (you start out with your species on the right and the other on the left so you can view the two and a random mix of the two in the middle allowing you to change your species instead of being stuck with what you have... while gaining access to the parts they had with the ones you have).

----------------------------------------------------

Which opens a new ability. (If already suggested, I apoligize)

1. All Stages

2. Breed with another species.

3. This ability would work well in the cell/creature/tribe stages. If you add another species (that is your ally from the tribe) to the civ it may work well there and then you'll have another species once you start in the space stage.

Any friendly creatures (you'll have to make cells have a personality such as friendly, curious, mean, aggressive and you can produce a relationship by staying close together and surviving) will mate with you after you use your mating call. Then, you can gain access to all their parts (with some kind of DNA bonus) and (using above breeding system) merge your species together as one new species.

Maybe even some spaceports full of a bunch of random creatures pulled from the sporepedia.

1.
ashkelon


GalacticGod

Joined: 12/24/2008 01:09:07
Messages: 15623
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I am mostly pro-PacoPaco's advanced AI.

I, of course, like the other ideas, but don't think an implementation this big could be anything but an 18-26 month project, even broken down in smaller stories.

So my vote for first story implementation goes to PacoPaco's advanced AI.

Breathe out, so I can breathe you in, hold you in. MinionJoe, grá mo chroí.
***** Text 'upr8rs R h8rs' to 77673 *****

Xenor24


Microbe

Joined: 07/24/2009 22:23:11
Messages: 32
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I sign!!!
Malachimari


Microbe

Joined: 08/16/2009 23:28:12
Messages: 36
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We are going to have to stop this, eventually. We can't just walk up to Maxis with a huge list of things we can add to Spore. It has already been said, but it will take a very long time to do all of this. I think we should just stop it now and show them what we have, going with the cell stage improvements and working their way to space. Fixing bugs to making games, its really tough work. If we just keep adding ideas and don't send this to Maxis, it will only take longer the more ideas we have. When will we send this to Maxis?

swanwen


MouthBreather

Joined: 09/12/2008 11:37:00
Messages: 766
Location:
somewhere in your mind, watching every little thing you do.

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I sign , and I also have quite a good idea...

I think this would make the game look better and probably more realistic. I don't know whether or not this has been mentioned before but my idea is to have seasons, you now, like winter,summer,fall and spring. This is for Creature stage(for the rest of the stages, it will just be eye candy ), only continents that are far from the equator of the planet will have seasons. Also, you can have the option if you want your creature to be specially built to survive very cold or hot seasons that will eliminate the negative side-effects of the season.

Winter-


It obviously has to snow or hail.

Getting hit by hail damages you and other creatures a little.

In creature stage you can choose to hibernate, the food meter has to be full and when you hibernate you will skip the winter season.

It is possible to have a mild winter to a nuclear winter, during mild winters very little snow and hail will fall but during nuclear winters the land will be covered in snow and there will be snowstorms, if your creature stays out there for a long time, your creatures health will go down slowly, also the water freezes, just like on ice planets.

To get cover from snow storms or hail the creature has to burrow underground (regarding the burrow or den idea).

Most creatures will hibernate, which makes it harder for carnivores to find food. Herbivores will be able to find food as long as the winter is mild.

Spring-

Alot
of rain

The plants will start blooming, which makes spore a little more better to look at and also, the herbivores will have lots of food to eat and that goes the same for carnivores.

Lightning during heavy rainstorms,hiding under trees, not a good idea if you care about your creature.

The sky will turn very dark if there is going to be a huge thunderstorm and simply dark blue if its just rain.

Fall-

The plant life will start to turn that orangey-yellow that you always see in the fall season, reason: Makes spore realistic and better to look at

Temperature will go down and a slight possibility of snow.

Other creatures will start to hide food for the winter (just like those squirrels in real life ) your creature can steal from them, that is, if you know where they hide it.

Better senses mean more possibility to find hidden batches of food.

Summer-


The temperature will rise drastically and the thirst meter (cool, new idea!) will go down faster.

Creatures are more likely to be found neat lakes or rivers (not the sea! you don't drink that water ).

Heatwaves will strike which will further increase the thirst meter decay and the temperature, it the temperature is really high, your creature will start to lose health, this can be stopped by burrowing or getting into water.

Also, if the heatwave is really bad, not only your creature will have a possibility of death but other creatures around you too.

If your creature does not get enough water in an amount of time, your creature will collapse for a few seconds.

<-- My latest Creature
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