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LegionOfShadows


Civilized Sporeon

Joined: 10/09/2010 11:25:13
Messages: 2601
Location:
The prison of Mortimer.

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Hmm. Might try creating a gang.

Have ideas...

98wizard523


Spacefaring Sporeling

Joined: 11/11/2009 03:15:39
Messages: 6646
Location:
Disneyland, CA

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Shawie and I are planning on merging planets, so I might sometimes double post because the first one will be telling a different story then the second... sort of. It's hard to explain, since I've got a plot twist I don't want to reveal. I will probably just put a bold line between the two or double post to avoid people thinking it's the same group of Glowers.

THE WIZARD OF MEH
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lukeking4564


Civilized Sporeon

Joined: 09/18/2009 15:18:32
Messages: 3901
Location:
London, land of monsters, Mechas and Magick...apparently

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Here is my new Animus sheet

City: Túr Dura
Population: 100,000
Ethnic features: The Túrdurain ( people of the strong tower) are lead by a hereditary king, who is often much of a warrior poet , and as such these features are often admired in Túr Dura and it's villages. The people of Túr Dura have a society similar to both the Victorian Era and the Medieval Era on Earth, they have technologies which aid them in their constant battle against the ever growing forest of Silva. Few Túrdurain have the ability to manipulate the strange force known as ‘Mana’ but those that do focus on enchantments and power over nature rather than destructive or healing magicks, these ‘Bards’ use the power of their people's poems and songs to amplify their power. The Túrdurain follow a religion that combines Nature Worshiping with Spiritualistic elements, they battle the beings from Silva who they regard as spirits of Darkness and Evil. Of the Few Bards in Túr Dura, even fewer of these specialise in "Golemancy", the process of putting living spirits into inanimate objects, creating powerful warriors.
The Elite warriors of the Túrdurain are feared by many of the neighbouring Citystates and are whispered of as the "Forestwards" and by numerous other names.
Technologies: Basic Tribal techs, Crossbows, Seige weapons, Airships (Cargo Zepelines), Prostetic limbs, Steam power, Rifiling(+ plug Bayonets) , Early steam engines, Early Walkers, Flamethrowers
Biome: The Túr Dura (Tower of Durability) stands as a bastion in the Great hilly plains, the people of Túr Dura have long rested in these foothills, and as the city and it's population grew they expanded further north. The Túrdurain are engaged in a constant battle with the ever spreading forest of Silva, having to constantly hack and burn away at the great trees to stop them spreading and overunning they city they hold dear. The Túrdurain are descended from a fishing people, though they are still at home with the great rivers and Lochs that riddle the northern planes, and gain most of their food from fishing in the peaceful streams
Allies: None at the Moment
Enemies:Silva

This message was edited 1 time. Last update was at 10/30/2011 13:02:56


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Yes,I'm an Atheist,So what?*Send in the Clowns*My Sporepage*The Terran Rps wiki

Phoden


Civilized Sporeon

Joined: 11/20/2010 22:08:03
Messages: 2858
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I have been reading some other posts in the other rp.

Can somone explain me all the inter dimensional thingies?





lOOK at my epic people map.
98wizard523


Spacefaring Sporeling

Joined: 11/11/2009 03:15:39
Messages: 6646
Location:
Disneyland, CA

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To Phoden; as LATG was ending, the story was that the universe was ending so we all started moving our creatures into another universe. I'm assuming that's what you mean because it would take alot of sorting out to get everyone out of (and into) the pocket dimensions and parallel universes at first.

This message was edited 1 time. Last update was at 10/30/2011 16:45:51


THE WIZARD OF MEH
[WWW]
lukeking4564


Civilized Sporeon

Joined: 09/18/2009 15:18:32
Messages: 3901
Location:
London, land of monsters, Mechas and Magick...apparently

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@Phoden; The Fifth dimension is one of the twelve (Possibly more) dimensions of LATG, this "Fifth" dimension allowed races such as the Mikilo, the Frogs and the Olupuns to use "Psychic" powers as a manner of manipulation. It is difficult for me to explain but I'm sure our wiki has an article on it.
EDIT: Yes, we do have an article on it, mostly compiled by DragonEye4 I believe, here is the link;
http://terraroleplay.wikia.com/wiki/The_Twelve_Dimensions

This message was edited 1 time. Last update was at 10/30/2011 17:14:58


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Yes,I'm an Atheist,So what?*Send in the Clowns*My Sporepage*The Terran Rps wiki

DragonEye4


Spacefaring Sporeling

Joined: 07/29/2009 01:29:20
Messages: 7236
Location:
EVERYWHERE

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lukeking4564 wrote:Here is my new Animus sheet

City: Túr Dura
Population: 100,000
Ethnic features: The Túrdurain ( people of the strong tower) are lead by a hereditary king, who is often much of a warrior poet , and as such these features are often admired in Túr Dura and it's villages. The people of Túr Dura have a society similar to both the Victorian Era and the Medieval Era on Earth, they have technologies which aid them in their constant battle against the ever growing forest of Silva. Few Túrdurain have the ability to manipulate the strange force known as ‘Mana’ but those that do focus on enchantments and power over nature rather than destructive or healing magicks, these ‘Bards’ use the power of their people's poems and songs to amplify their power. The Túrdurain follow a religion that combines Nature Worshiping with Spiritualistic elements, they battle the beings from Silva who they regard as spirits of Darkness and Evil. Of the Few Bards in Túr Dura, even fewer of these specialise in "Golemancy", the process of putting living spirits into inanimate objects, creating powerful warriors.
The Elite warriors of the Túrdurain are feared by many of the neighbouring Citystates and are whispered of as the "Forestwards" and by numerous other names.
Technologies: Basic Tribal techs, Crossbows, Seige weapons, Airships (Cargo Zepelines), Prostetic limbs, Steam power, Rifiling(+ plug Bayonets) , Early steam engines, Early Walkers, Flamethrowers
Biome: The Túr Dura (Tower of Durability) stands as a bastion in the Great hilly plains, the people of Túr Dura have long rested in these foothills, and as the city and it's population grew they expanded further north. The Túrdurain are engaged in a constant battle with the ever spreading forest of Silva, having to constantly hack and burn away at the great trees to stop them spreading and overunning they city they hold dear. The Túrdurain are descended from a fishing people, though they are still at home with the great rivers and Lochs that riddle the northern planes, and gain most of their food from fishing in the peaceful streams
Allies: None at the Moment
Enemies:Silva
Ooh, Animus. This civilization could be really interesting. You are a moderator, so you can approve your own sheet, and I have no objections.

LegionOfShadows


Civilized Sporeon

Joined: 10/09/2010 11:25:13
Messages: 2601
Location:
The prison of Mortimer.

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Here's my Necro gang sheet.

Gang: Tough Talons
Race/s: Comprised of many different races, mostly avians and bipedal reptiles.
Primary territory: A wasteland sort of area, they control about 40 miles. They're based in an abandoned bunker, with its own independent power source that can run for another five hundred years.
Tools: 7 Plasma Throwers(Practically Plasma Flamethrowers),12 Spike Rifles(Tungsten-Launching Semi-Automatic Rifles), Range of swords and spears.
Allies:Sand-Bound Roamers,Labyrinth Legion.
Enemiesretty much everyone else that isn't exceptionally weaker.

Is that good? Or can I haz more advanced tech?

PITHADIUS


Civilized Sporeon

Joined: 09/21/2008 20:50:02
Messages: 4061
Location:
Reading steam punk novels and worshiping Bonobos and Capuchins

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LegionOfShadows; there are only two things I find issues with. One, the whole region of Necro is all ruined city, though one far bigger than Jupiter in size. But that can still work for a wasteland I guess, if the region they have is mostly barren. The other issue, and this is something most people haven't realized yet, is that you are playing a new gang; a gang that only just formed. You aren't going to start off with the best equipment or the best territory, you will get what other gangs don't want. Only through beating other gangs can you get better gear. This way a player can't decide they rule half of Necro, everyone will start off about equal. Because of this you start off with only one advanced weapon for your leader, a few gadgets, and some low tech weapons for everyone else. Check the IC first post for the full description.

Also, I might use this city below. Feel free to give me your opinion before I use it.

City: Ombra'Tri
Population: 100,000
Ethnic features: The Ombratrak, or the Children of the Darkness, live in a city located to the far south of Túr Dura. The Ombratrak worship the god Ombra, a dark entity with no form understandable to mortals. Ombra is believed to be the guardian of the Link, which invisibly connects all life in a tapestry of conflict and community. For that reason they settled on the dark forest, where all life has a role and light is scarce. The Ombratrak specialize in mostly darkness Mana manipulation, to teleport through the many shadows of their home. This skill also allows them to drain the light and energy from a target. Their technology as a whole is low, but recently they have learned of steam engines from refugees fleeing the Silva border. At the moment their steam gliders are handmade solely out of wood and what little copper the Ombratrak can mine, and thus are fairly weak. However their lightweight bodies make them quite agile.
Technologies: stone spears, poison darts, tree houses, rafts, steam gliders
Biome: Ombra'Tri is situated on the banks of the river Omatoo, the Dark River. The region around the river is mostly jungle, creating a maze impossible for outsiders to navigate. The jungle is lit by billions of sparkflyers, a small insect like family that use Mana to create light. Aside from the sparkflyers the light of the jungle comes from a nearby Glowtower, though the distance from Omatoo casts the jungle into twilight.
Allies: none yet
Enemies: Silva

This message was edited 1 time. Last update was at 11/01/2011 11:28:28


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lukeking4564


Civilized Sporeon

Joined: 09/18/2009 15:18:32
Messages: 3901
Location:
London, land of monsters, Mechas and Magick...apparently

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@Pithadius; Great, They remind me of a slightly more advanced Kree Clan from Neo-Terra. I'm guessing that the Ombratrak will not be fond of the Turdurians cutting down the vast forests, that is unless they don't like Silva.

I have three types of cities that I may rp as in the future; Tur Lumos (A white magic based city with gleaming spires and churches), A fully Steampunk nation with Communist features and Terrus Tur, an earthen tower inhabited by monks who are based on stone and earth mana, but have little technology. Tur Lumos and Terrus Tur are both inhabited by the Turdurian's ancestors descendants

@Legion; Basically what Pthadius says, but I would like a bit more info on the physical descriptions of the races in your gang

Also; Is anyone else getting errors?

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Yes,I'm an Atheist,So what?*Send in the Clowns*My Sporepage*The Terran Rps wiki

LegionOfShadows


Civilized Sporeon

Joined: 10/09/2010 11:25:13
Messages: 2601
Location:
The prison of Mortimer.

Offline

More physical descriptions?

Man, if I wasn't lazy that would be fine and dandy, but maybe I shall just make basic description for the species.

Pith, so, would you consider those spike rifle things to be low tech? Or is low tech just the swords and stuff?

PITHADIUS


Civilized Sporeon

Joined: 09/21/2008 20:50:02
Messages: 4061
Location:
Reading steam punk novels and worshiping Bonobos and Capuchins

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I would say yes they are too advanced, remember Necro was a universe spanning civilization that thanks to the end of the multiverse lost nearly all power. And since theywere so advanced, most simple technology had already been forgotten. This coupled with the fact that without power they couldn't use their tech led to them reverting back to tribal tools. Make sense?

I seethe Ombratrak and your people hating each other for many reasons, especially since the Ombratrak god is darkness and the Tur hate shadows. Luckily the two have some distance between them and some other cities in the way, otherwise they would start killing each other.

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DragonEye4


Spacefaring Sporeling

Joined: 07/29/2009 01:29:20
Messages: 7236
Location:
EVERYWHERE

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I can finally post again! That stupid glitch was keeping me out.

lukeking4564


Civilized Sporeon

Joined: 09/18/2009 15:18:32
Messages: 3901
Location:
London, land of monsters, Mechas and Magick...apparently

Offline

I had the same problem DragonEye

It would be nice if more players were to join Animus, as at the Moment there are only two nations, and one is constantly at war with an Immense forest

Pithadius, Do the Ombratrak have the power to manipulate fear, as that seems like a shadowy power?

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Yes,I'm an Atheist,So what?*Send in the Clowns*My Sporepage*The Terran Rps wiki

PITHADIUS


Civilized Sporeon

Joined: 09/21/2008 20:50:02
Messages: 4061
Location:
Reading steam punk novels and worshiping Bonobos and Capuchins

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To a degree, but they can't give you an irrational fear. The fear has to exist already, like concerns of Silva wiping out Tur Dura or enslaving its denizens, or fear that the Glowtowers will die off and he planet wil starve. The latter is not as likely, but some Glowtowers will flicker if sick or old.

Agreed, we need more Mysim nations.

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