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SPORE game mods  XML
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shanweeboy


MouthBreather

Joined: 09/13/2008 19:10:40
Messages: 872
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anyone got any mods? i ahve like 3 alredy but are theyre any others?

Ima Spore God www.theincompletes.com
go there now!
Zstar20


Civilized Sporeon

Joined: 09/13/2008 22:16:26
Messages: 1141
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I have 9 . All for space stage.

BTW, what is the point of this being in the Hints and strategy and not general?

This message was edited 1 time. Last update was at 10/06/2008 20:11:51

rupertlittlebear


Multicellular

Joined: 09/20/2008 01:06:37
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shanweeboy wrote:anyone got any mods? i ahve like 3 alredy but are theyre any others?
from another fourm

1/4 Life wrote:
Currently Released Mods:
WARNING: These were created for Spore version 1.1.0.338 (1.0) and may be incompatible with future patches. Most, if not all of these work with Spore version 1.1.0.358 (1.1).

1: 42
Author: Rick
Version: 1.0
Download: Rick's Spore Stuff
Download: SolidFiles
*Changes the Staff Of Life so that it never uses any charges and reduces its cooldown to 10 seconds.

2: Asymmetry Hack
Author: Rick
Version: 1.0
Download: Rick's Spore Stuff
Download: SolidFiles
*Disables symmetry in all editors.

3: Space is Fun
Author: Rick
Version: 1.0
Download: Rick's Spore Stuff
Download: SolidFiles
Download: (Lite) Rick's Spore Stuff (Same thing but without the artifact change)
Download: (Lite) SolidFiles (Same thing but without the artifact change)
*Increases the minimum time required between attacks, raids, and disasters to from 15 minutes to 2 hours.
*Increases the maximum artifacts per planet to 8

4: Life Mod
Author: 1/4 Life
Version: 2.0 (Updated, please redownload!)
Download: FileFront
Download: SolidFiles
Download: (Lite) ZFile (Same thing, but without the Epicizer or Species Eradicator. If you already have v1.0, don't download this.)
*Gives the Creature Tweaker, Create Creature, Wildlife Sanctuary, Epicizer, and Species Eradicator tools infinite uses.
*Designed to make the Space stage just as creative as the creature stage. Why should it be so hard to do what Spore was designed for?

5: Freelancing Mod
Author: rylasasin
Version: 2.0 (Updated, please redownload!)
Download: SporeMods
Download: SolidFiles
*Increases all mission payouts by 10x, 15x, or 20x.
*Different empires have different personalities, some will try to stiff you, others will be quite generous.
*Increases the chances of a shot down ship or blown up city to drop money.
*Designed to make missions a viable source of money.

6: Scupltist's Dream
Author: 1/4 Life
Version: 1.0
Download: FileFront
Download: ZFile
Download: SolidFiles
*Reduces the recharge time on all planet sculpting tools from 20 seconds to 1 second.
*Designed to make planet customization easy and fun.

7: Superweapon Mod
Author: Cheesemonkey
Version: 1.0
Download: Bodongo
Download: ZShare
Download: SolidFiles
*Removes the need for ammo on the Planet Buster, Antimatter bomb, and Antimatter missile.
*Cuts down the cooldown on the antimatter bomb.
*Horribly Unbalanced, but good for those that are tired of searching for ammo.

8: Anti-Piss-Off Planet Buster
Author: Cheesemonkey
Version: 1.0
Download: ZShare
Download: SolidFiles
*Modifies the Planet Buster so that it does not anger local empires.

9: Mayflower Mod
Author: 1/4 Life
Version: 2.0 (Updated, please redownload!)
Download: FileFront
Gives the Colony Incredi-Pack, Embassy, Spice Storage, Loyalty Booster, and Happiness Booster tools infinite uses.
Reduces the recharge time on all above tools from 30 seconds to 1 second.
Designed to make empire expansion easy, without being too cheap.

10: Mr. Fusion
Author: 1/4 Life
Version: 1.0
Download: FileFront
Download: SolidFiles
Triples the amount of Energy your spaceship can hold, while also tripling the cost of recharging.
Makes Energy replenishment less of a bother, while still costing the same amount of money over time. It also makes exploration and war much easier.

11: iDrive
Author: d4v3y0rk
Version: 2.0 (Updated, please redownload!)
Download: Google Code
Download: SolidFiles
Download: (v1.0) Google Code (All Interstellar Drive upgrades travel the maximum distance, making all upgrades useless.)
Increases the maximum travel distance of the Interstellar Drive. Multiplies each upgrades maximum distance by 5 (?).

12: Energy Recharge and Trade Route Increase
Author: Denton
Version: 1.0
Download: ZShare
Gives you 4 Energy every 5 seconds.
Increases the max trade route count to 5 (Default is 3)
Contrary to popular belief, this mod is compatible with Mr. Fusion.

13: Better Planetary Bizarre
Author: karthikthepro
Version: 1.0
Download: More Awesome Than You Forums
Increases the total ammo count of all purchasable tools in bazaars to 99.
Possibly incompatible with other mods which edit tools.

14: Super Powers
Author: karthikthepro
Version: 1.0
Download: More Awesome Than You Forums
Reduces the cooldown time on all archetype powers to 10 seconds.
Removes the relationship score damage when using Zealot or Scientist super powers.

15: Space Tools Mega Pack
Author: d4v3y0rk
Version: 1.0
Download: Google Code
Download: SolidFiles
Decreases the recharge time on all space tools to 1 second.
Gives all tools infinite ammo.
Cheat/Sandbox mod, whatever you would like to call it.
Incompatible with almost all above mods. (So long as they modify tools in any way.)
Has some bugs.


Installing Mods:
Installing current generation Spore mods is simple enough, simply copy the .package file into Spore's Data directory. The data directory is typically located in Crogram FilesElectronic ArtsSporeData. To uninstall a mod, simply delete the .package file.

Temporarily Disabling Mods:
You'll notice below that one of my mods is a .old file, rather than a .package file. You can temporarily disable mods this way, which is exceptionally useful for mods like the asymmetry hack. Simply rename the mod in question from *.package to *.package.old




Creating Mods:

Mod Creation Tools:
The Spore modding tools were created by our very own Rick (rck). So far, we have a .Package Viewer, .Package Maker, and a tool to convert .Prop files to .XML, and vice versa. These tools can be downloaded from Rick's Spore Stuff. The tools are currently in beta form and are highly unstable, but if you want to get modding yourself, they're out and ready to use.

.Package Viewer
The .Package Viewer is the only tool to have a VGUI. This tool is short and sweet, you can open up any Spore .package file and extract the entire package file's contents into a folder (No single .prop selection as of yet). Simply open the .Package you wish to edit, and then extract it via File->Save All.


Prop to XML Tool
This tool either needs to be run from the command prompt, or by dragging a desired prop file onto it in Explorer. I recommend the latter. The tool will create an XML file in the same directory as the .prop file you dragged.

XML to Prop Tool
The same principals apply, you can run it from the Command Prompt or drag a desired XML file onto it in explorer. From there it'll convert the XML into a .propnew. Rename this to .prop before creating your mod's .package.

.Package Creator
This tool can only be run from the Command Prompt. It takes two arguments. The first argument is the name and location you want your mod's .package to be, and the second is the path to the files.xml for your mod. (Explained Below)



Example usage:
Gibbed.Spore.PackageMaker mymod.package files.xml

Now, I'm sure you're wondering what this "files.xml" is. When you extract a .packfile in Package Viewer it creates a files.xml, which contains every single file in the .package. Edit this to only include the files you're including in your mod, and then path to it with Package Maker.

How should I open .XML files?:
You can use just about any text editor, if you don't want to download anything simply use Notepad. I personally recommend Notepad++.

Mod Maker:
More coming soon. For now the tool should be self explanatory. This serves as an alternate .Package Maker.



DISCLAIMER: This thread is a copy from another (Not so Spore related) forum, I will do my best to keep this updated.

ghadis wrote:Maybe this will turn out into a usable product in the end.
mightymushroom wrote:I think the system is buggy, or at least very odd.
MinionJoe wrote:116. The Popemobile isn't really a religious vehicle because there's not a big pipe organ sticking out the back.
shanweeboy


MouthBreather

Joined: 09/13/2008 19:10:40
Messages: 872
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cool thanx! now i have a TON of new mods

Ima Spore God www.theincompletes.com
go there now!
spacez52


MouthBreather

Joined: 09/19/2008 18:44:46
Messages: 581
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Since I have never heard of .package files on a Mac I guess these are not compatible with Macs right?
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FuzzballsJr


MouthBreather

Joined: 09/12/2008 01:02:44
Messages: 662
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Empires still get pissed when i use superweapons/abilities.
are those mods not compatible?

they all work except galactic code breaking ones.... The infinite planet buster ammo doesn't seem to work if i restart game.

This message was edited 1 time. Last update was at 10/06/2008 22:18:33


desepticon4


Multicellular

Joined: 09/21/2008 05:51:20
Messages: 121
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some seem to work on my macbook. control-click the SPORE application icon and select "show package contents". the go to /SPORE/Contents/Resources/transgaming/c_drive/Spore/data and place the mods in there. It may help to fix permissions on the files to match that of the other files in there. user-read/write and staff-read/write.

I downloaded several mods and while the 42 mod seems to work, the one that removes breaking the galactic code does not for some reason. I've yet to test any others.


kevfirman


Microbe

Joined: 10/10/2008 00:16:46
Messages: 1
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i installed asymmetry mod in the data file but the .package file is not there/visible. i know it installed because it works on the game but now i can't find it so i can't get symmetry back. i also tried a full re-install of the game but that didn't work. Any ideas where the file is saved or how to view it and has anyone else had this problem. i'm using windows vista and don't know alot about this OS yet. Help truly appreciated!!!!
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bullsforest


Microbe

Joined: 09/14/2008 00:16:26
Messages: 10
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How do I check my Spore version?
TormakSaber


MouthBreather

Joined: 09/12/2008 03:31:47
Messages: 691
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Prepatch = 1.0
Patch = 1.1

http://www.spore.com/view/profile/TormakSaber

Feel free to PM me with questions.
Crowbar


Multicellular

Joined: 09/16/2008 12:12:01
Messages: 428
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as of today it is now:

Prepatches = 1.0
Patch 1= 1.1
Patch 2=1.2

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TheAngelofDeath


Civilized Sporeon

Joined: 09/12/2008 13:15:16
Messages: 1080
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Limbo

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Those are actually some usefull mods.
Thanks for the links!




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GeneMaster21


Microbe

Joined: 09/13/2008 15:41:30
Messages: 20
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this would be so awesome if my game wasnt working by a thread
peppersprayed


Civilized Sporeon

Joined: 10/11/2008 19:44:50
Messages: 1277
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Nogalcenlimit I will be forever thankful for your navigational assistance.

Midnight211


Microbe

Joined: 09/12/2008 21:55:31
Messages: 67
Location:
Who want's to know?!?!

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What does 15 do? Explain the sandbox

EA, it's quality, not quanity Geez...
Boycott the expansion!

 
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