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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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KCDjedi


Multicellular

Joined: 09/12/2008 00:30:16
Messages: 140
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QSphere wrote:The Grox



I've been trying to elicit this answer out of other people here... are you manually applying shiny materials to the metal parts of the object, or is it somehow automatically done?

QSphere


Microbe

Joined: 10/17/2008 13:00:44
Messages: 78
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Yes. After I bring in the model, I apply my own matrials to the various parts and use the exported maps. Most of the time, selections are straightforward, while some parts, maily accessories, do require manual effort to isolate.
It's a shame that the exported textures for the accessories are the low resolution ones from the paint mode, and not the higher res. version you see while in edit mode.

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trev6969


Microbe

Joined: 08/03/2009 12:17:34
Messages: 20
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yes would be nice to have texture maps higher then 512 and also nice to port out the other models also. but i bet we are all thinking that anyways.
QSphere


Microbe

Joined: 10/17/2008 13:00:44
Messages: 78
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One more creature; Garithon.

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Hirnsausen


MouthBreather

Joined: 09/20/2008 09:22:45
Messages: 590
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Hi.

Someone here in this thread (I believe) wrote, that using certain tags (something containing "DA..."?) for a creature made in the creature editor makes it possible to see that creature inside the PLANTS folder. True? Please give me again these instructions, since I cannot find them. I want to try to edit that plant-creature with the hidden (and unstable) plant editor. Thanks!

The evolution goes on! See the birth of the universe, see suns and planets rising up, and see the birth of life. Guide your life form through all evolutionary stages, and discover the wonders of the universe and be there, when the universe dies.
ethroptur


Multicellular

Joined: 02/25/2009 18:59:36
Messages: 142
Location:
England

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only if i was allowed to get any animation siftware

ethroptur: [One of] The Last [Spore] '08er[s]

Sims3: Andyb9274
youtube: BridsonArts
spore: ethroptur
Xbox: Ethroptur

Hey, its me! Remember, Spore? Developed me for years, loved me for a few months and then NOTHING!


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KingMudkip


Microbe

Joined: 07/18/2009 13:02:56
Messages: 4
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KingMudkip wrote:I have a problem with this cheat. Whenever I use it the game crashes & I only get the textures, not the .dae. Anyone know why this is and how to fix it?

Reposting.

Sig to be designed.

-90% of teens today would die if Myspace had a system failure and was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this to your signature.
trev6969


Microbe

Joined: 08/03/2009 12:17:34
Messages: 20
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KingMudkip wrote:
I have a problem with this cheat. Whenever I use it the game crashes & I only get the textures, not the .dae. Anyone know why this is and how to fix it?


im nay shure i can help but will try.

when you patched up. did you have any problems with any of the patches. though id hate to suggest it as id hate to have to do this myself. might be worth a reinstall and repatch the game. and then try again. its about the only thing i can think off that some of your data might be damaged.

i did have a problem with one of the patches one of the latest ones. and endid up just reinstalling everything. that seamed to work for me. though id hate for anyone having to reinstall.
soz i cant be of anymore help.
LeopardoDeVinci


Civilized Sporeon

Joined: 03/07/2009 22:10:08
Messages: 1234
Location:
Uh...where's my map?

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QSphere wrote:Yes. After I bring in the model, I apply my own matrials to the various parts and use the exported maps. Most of the time, selections are straightforward, while some parts, maily accessories, do require manual effort to isolate.
It's a shame that the exported textures for the accessories are the low resolution ones from the paint mode, and not the higher res. version you see while in edit mode.


I can't do this. Maya says I can't do this and I need help doing this. When I do this it's like dividing zero on my computer.

And I can't view anything in high quality mode. Maya also says that I need to buy an expensive, hardcore graphics card to do this. Like $900 or something. My Intel fails
Hirnsausen


MouthBreather

Joined: 09/20/2008 09:22:45
Messages: 590
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Anyone knowing what I asked before?

Someone here in this thread (I believe) wrote, that using certain tags (something containing "DA..."?) for a creature made in the creature editor makes it possible to see that creature inside the PLANTS folder. True? Please give me again these instructions, since I cannot find them. I want to try to edit that plant-creature with the hidden (and unstable) plant editor. Thanks!

The evolution goes on! See the birth of the universe, see suns and planets rising up, and see the birth of life. Guide your life form through all evolutionary stages, and discover the wonders of the universe and be there, when the universe dies.
KarmaCowboy


Microbe

Joined: 07/29/2009 14:33:53
Messages: 5
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3 Questions

1. Does anyone know some good sites with scene files for maya?

Is looking for scene files(.mb) that you can directly import into maya, they should have lightning etc preset then You can just import your creature into it, move it around, move camera then render it.

2. Is there an easy to understand tutorial out there that describe how to texture your creature in maya? Or will anybody in here write one, it should be easy to understand and describe things like replacing your metal texture on the creature with a shiny metal one! I think it is very complicated to do but feel free to help me out!

LeopardoDeVinci


Civilized Sporeon

Joined: 03/07/2009 22:10:08
Messages: 1234
Location:
Uh...where's my map?

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Hirnsausen wrote:Anyone knowing what I asked before?

Someone here in this thread (I believe) wrote, that using certain tags (something containing "DA..."?) for a creature made in the creature editor makes it possible to see that creature inside the PLANTS folder. True? Please give me again these instructions, since I cannot find them. I want to try to edit that plant-creature with the hidden (and unstable) plant editor. Thanks!


First off, this thread isn't about that. It's about importing your creatures into 3d programs, not editors.

Second off, you're going to have to fix up the plant editor to to this correctly. Otherwise it'll be a toughie.

Third off, aren't you the guy who faked the Evolutions! game? I heard it's in the works but people are too lazy to finish.
Hirnsausen


MouthBreather

Joined: 09/20/2008 09:22:45
Messages: 590
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Well, I don't know anything about laziness. We even finished already a number of prototypes, and WE will have all evolutionary stages, including the water stage! Hey LeopardoDeVinci, didn't you check out our forums? We are already more than 300 persons from all around the Earth working on the next-gen evolution game.

I know the plant editor is fragmented, but I really want to experiment with it. It's time to get some own plants out there. I am patient (that's what you need for grand projects like Evolutions! and Moon Runnings Jamaica)...

So, I still need help: what are the right keywords to put into the tags of a Spore creature, to have it appearing as ... plant?

This message was edited 3 times. Last update was at 08/19/2009 06:39:58


The evolution goes on! See the birth of the universe, see suns and planets rising up, and see the birth of life. Guide your life form through all evolutionary stages, and discover the wonders of the universe and be there, when the universe dies.
trev6969


Microbe

Joined: 08/03/2009 12:17:34
Messages: 20
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hi everyone

just a question about maya. has anyone got an idea on how the fur works with maya. i have looked for help on this and what i find is not in english.

if anyone has an idea about this please contact me or post for all to read. im shure im not the only one trying to sus this out. i know there must be an easy way to do this. placing fur on the models is not the main problem. the problem is setting areas without fur. ie hands feet and eyes lips etc.

hope someone can help. till then enjoy one of my latest renders with vue.

LeopardoDeVinci


Civilized Sporeon

Joined: 03/07/2009 22:10:08
Messages: 1234
Location:
Uh...where's my map?

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Hirnsausen wrote:Well, I don't know anything about laziness. We even finished already a number of prototypes, and WE will have all evolutionary stages, including the water stage! Hey LeopardoDeVinci, didn't you check out our forums? We are already more than 300 persons from all around the Earth working on the next-gen evolution game.

I know the plant editor is fragmented, but I really want to experiment with it. It's time to get some own plants out there. I am patient (that's what you need for grand projects like Evolutions! and Moon Runnings Jamaica)...

So, I still need help: what are the right keywords to put into the tags of a Spore creature, to have it appearing as ... plant?


Hmmmm...you're going a bit too far here. All concept, nothing reality. Lookit here. I'm going to give you all the things that you and only you badly want to put into this game:

EC.01: Internal Group Organization & Management, EC.02: Game Ideas, EC.03: Game Mechanics, EC.04.A-C: Editors, Primary (Early) Editors, EC.04.A01: Space Elements Distribution Editor, EC.04.A02: Space Age Editor, Secondary (Environmental) Editors, EC.04.B01: Galaxy Editor, EC.04.B02: Solar System Editor, EC.04.B03: Celestial Bodies Editor, EC.04.B04: Planet Editor, Tertiary (Individual) Editors, EC.04.C01: Organism Editor, EC.04.C02: Organs Editor, EC.04.C03: Behaviour Editor, EC.04.C04: Food Chain Editor, EC.04.C05: Building Editor, EC.04.C06: Vehicles Editor, EC.04.C07: Settlement Editor, EC.04.C08: Infrastructure Editor, EC.04.C09: Environmental Events Editor, EC.04.C10: Culture Editor, EC.04.C11: Evolutionary Direction Editor, EC.04.C12: Mission Editor, EC.05: Graphics Engine, EC.06.A-B: Physics, EC.06.A: Real Physics, EC.06.B: Game Physics, EC.07.A-B: Life, EC.07.A: Real Life, EC.06.B: Game Life, EC.08: GUI (Graphical User Interface), Organism/Item Controls, EC.09: File Formats, Plugins, Compressions and Speed Factors, EC.10: Video Animations, Trailers, Graphics, EC.11: Communications, Promotions and Marketing, EC.12: Website Developments

Now there's more:

EC.04.C01: Organism Editor, EC.04.C02: Organs Editor, EC.04.C03: Behaviour Editor, EC.04.C04: Food Chain Editor, EC.04.C05: Building Editor, EC.04.C06: Vehicles Editor, EC.04.C07: Settlement Editor, EC.04.C08: Infrastructure Editor, EC.04.C09: Environmental Events Editor, EC.04.C10: Culture Editor, EC.04.C11: Evolutionary Direction Editor, EC.04.C12: Mission Editor

And here's what you want, what you "need" (marked with a Y), and what doesn't belong. This was not edited, and it was found in the Welcome - About Me part of the forum.

Group Memberships (yes=Y, team leader=L, want=w)
E.c.01: Organization of Groups Y
E.c.02: Game Ideas Y
E.c.03: Game Mechanics
E.c.04.A.01: Space Elements Distribution Editor Y
E.c.04.A.02: Space Age Editor Y
E.c.04.B.01: Galaxy Editor Y
E.c.04.B.02: Solar System Editor Y
E.c.04.B.03: Celestial Bodies Editor Y
E.c.04.B.04: Planet Editor Y
E.c.04.C.01: Organism Editor Y
E.c.04.C.02: Organs Editor Y
E.c.04.C.03: Behaviour Editor Y
E.c.04.C.04: Food Chain Editor Y
E.c.04.C.05: Building Editor Y
E.c.04.C.06: Vehicles Editor Y
E.c.04.C.07: Settlement Editor Y
E.c.04.C.08: Infrastructure Editor Y
E.c.04.C.09: Environmental Events Editor Y
E.c.04.C.10: Culture Editor Y
E.c.04.C.11: Evolutionary Direction Editor Y
E.c.04.C.12: Mission Editor Y
E.c.05: Graphics Engine Y
E.c.06.A-B: Physics
E.c.07.A-B: Life Y
E.c.08: GUI (Graphical User Interface), Organism/Item Controls Y
E.c.09: File Formats, Plugins, Compressions and Speed Factors
E.c.10: Video Animations, Trailers, Graphics Y
E.c.11: Communications, Promotions and Marketing Y
E.c.12: Website Developments Y

Note that not everyone agrees with you. Although some of these are good ideas, a lot of...well, it's going to be too complex if you want to stuff it all in.
 
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