Hirnsausen wrote:Well, I don't know anything about laziness. We even finished already a number of prototypes, and WE will have all evolutionary stages, including the water stage! Hey LeopardoDeVinci, didn't you check out our forums? We are already more than 300 persons from all around the Earth working on the next-gen evolution game.
I know the plant editor is fragmented, but I really want to experiment with it. It's time to get some own plants out there. I am patient (that's what you need for grand projects like Evolutions! and Moon Runnings Jamaica)...
So, I still need help: what are the right keywords to put into the tags of a Spore creature, to have it appearing as ... plant?
Hmmmm...you're going a bit too far here. All concept, nothing reality. Lookit here. I'm going to give you all the things that
you and only you badly want to put into this game:
EC.01: Internal Group Organization & Management, EC.02: Game Ideas, EC.03: Game Mechanics, EC.04.A-C: Editors, Primary (Early) Editors, EC.04.A01: Space Elements Distribution Editor, EC.04.A02: Space Age Editor, Secondary (Environmental) Editors, EC.04.B01: Galaxy Editor, EC.04.B02: Solar System Editor, EC.04.B03: Celestial Bodies Editor, EC.04.B04: Planet Editor, Tertiary (Individual) Editors, EC.04.C01: Organism Editor, EC.04.C02: Organs Editor, EC.04.C03: Behaviour Editor, EC.04.C04: Food Chain Editor, EC.04.C05: Building Editor, EC.04.C06: Vehicles Editor, EC.04.C07: Settlement Editor, EC.04.C08: Infrastructure Editor, EC.04.C09: Environmental Events Editor, EC.04.C10: Culture Editor, EC.04.C11: Evolutionary Direction Editor, EC.04.C12: Mission Editor, EC.05: Graphics Engine, EC.06.A-B: Physics, EC.06.A: Real Physics, EC.06.B: Game Physics, EC.07.A-B: Life, EC.07.A: Real Life, EC.06.B: Game Life, EC.08: GUI (Graphical User Interface), Organism/Item Controls, EC.09: File Formats, Plugins, Compressions and Speed Factors, EC.10: Video Animations, Trailers, Graphics, EC.11: Communications, Promotions and Marketing, EC.12: Website Developments
Now there's more:
EC.04.C01: Organism Editor, EC.04.C02: Organs Editor, EC.04.C03: Behaviour Editor, EC.04.C04: Food Chain Editor, EC.04.C05: Building Editor, EC.04.C06: Vehicles Editor, EC.04.C07: Settlement Editor, EC.04.C08: Infrastructure Editor, EC.04.C09: Environmental Events Editor, EC.04.C10: Culture Editor, EC.04.C11: Evolutionary Direction Editor, EC.04.C12: Mission Editor
And here's what you want, what you "need" (marked with a Y), and what doesn't belong. This was
not edited, and it was found in the Welcome - About Me part of the forum.
Group Memberships (yes=Y, team leader=L, want=w)
E.c.01: Organization of Groups Y
E.c.02: Game Ideas Y
E.c.03: Game Mechanics
E.c.04.A.01: Space Elements Distribution Editor Y
E.c.04.A.02: Space Age Editor Y
E.c.04.B.01: Galaxy Editor Y
E.c.04.B.02: Solar System Editor Y
E.c.04.B.03: Celestial Bodies Editor Y
E.c.04.B.04: Planet Editor Y
E.c.04.C.01: Organism Editor Y
E.c.04.C.02: Organs Editor Y
E.c.04.C.03: Behaviour Editor Y
E.c.04.C.04: Food Chain Editor Y
E.c.04.C.05: Building Editor Y
E.c.04.C.06: Vehicles Editor Y
E.c.04.C.07: Settlement Editor Y
E.c.04.C.08: Infrastructure Editor Y
E.c.04.C.09: Environmental Events Editor Y
E.c.04.C.10: Culture Editor Y
E.c.04.C.11: Evolutionary Direction Editor Y
E.c.04.C.12: Mission Editor Y
E.c.05: Graphics Engine Y
E.c.06.A-B: Physics
E.c.07.A-B: Life Y
E.c.08: GUI (Graphical User Interface), Organism/Item Controls Y
E.c.09: File Formats, Plugins, Compressions and Speed Factors
E.c.10: Video Animations, Trailers, Graphics Y
E.c.11: Communications, Promotions and Marketing Y
E.c.12: Website Developments Y
Note that not everyone agrees with you. Although some of these are good ideas, a lot of...well, it's going to be too complex if you want to stuff it all in.