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How-to: Make Space Stage fun again *Check out creative archtypes!*  XML
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FlameEmperor


Civilized Sporeon

Joined: 06/29/2010 20:50:20
Messages: 1096
Location:
In my ship watching your empire fail due to my planet buster.

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All credit goes to n7a7v7i for Isolationism to Federalism beyond those is me.
I have decided to reopen the original topic so new ideas maybe added to the older ones.


Rules
Archetype must have a bunch of information and never thought of to become a main idea,if not it will be a sub type of a main Archetype.

You can request the change of name to any arch type or Sub type at any time.

Have fun and any idea is accepted.


Table of Contents

Isolationism
Inter-stellarism *Sub type* Expansionism
Wormhole-ism
Missionism
Criminalism *Sub type* Piratism
Groxism *Sub type* The Grox Federation
Anti-Groxism
Reaping *Sub type* Totalism
Naturalism *Sub types* Wildism,Altruism
Federalism
Wanderism
Perfactionism *Sub type* Beautificationism
Post-Humanism
*New*Purple Power
*New* Cyberism

So, as we all know by now, Space Stage can quickly become so boring that you end up doing nothing but messing with the Grox all day long just because you can. Colonizing is way too annoying after awhile, allies aren't really worth having because of all their stupid help-oh-please-save-us missions, and even the Grox eventually don't add much to the gameplay.

In a possibly failed attempt to restore some fun into Space Stage, I've tried a couple of new strategies that keep it interesting...

Isolationism

NOTE: When you begin space stage, after going out to investigate the destroyed civilization beyond your own star system, you will receive a new mission from your homeworld to contact another civilization, as far as I know you have to complete this.

Basically, no contact with aliens, pretend your species never invented SETI and still can't make any sense of the strange transmissions they receive. Doesn't sound too bad, right? Well, think again. How do you make any money?! For awhile, you'll be doomed to pirating off of nearby civ planets and other empires if you can get away with it, or selling rares, which isn't too bad. Meanwhile, you'll have to be colonizing every rare space planet you find, until you finally get enough of them that you can sell to yourself at a high price every time. A thread of interest to you might be: http://forum.spore.com/jforum/posts/list/9207.page#105123

Soon, you might begin to understand how truly surrounded you are by these ugly aliens. Yeah, that's right, you're a bit of a xenophobe, right? It's not so nice to have your lovely network of colonies stuck in a cesspool of foreign invaders, because chances are that someone has surely attacked you by now. And so you begin to to destroy them. Remember, no contact allowed, every last colony must be taken by brute force, until you've cleared every nearby parsec of these strange globs of meat that call themselves people. You will expand to the nearest edges of your arm, creating a security front that no empires can pass through. Only then will you be safe from being surrounded. The galactic plane is starting to look like some crazy WWII battlefield. Here, you will learn to block of choke points (do some exploring, you'll find that the arms are sometimes connected pretty far from the core by few stars in between, but enough to get across through), and clear large areas of life. You may soon develop a taste for the last strategy on this list.

*Sub type* Expansionism:
You start out as a single planet, your homeworld.
The goal is to expand so much that you control most of the galaxy, more than the Grox.
A consequence of conquering the galaxy would be that you have to eradicate the grox to free up that space around the core. Galactic domination, and the badge outta heck!

-

Maybe, however, you kinda like some of the aliens.

Inter-stellarism

You will play the role of the mastermind, manipulating imperial relations for your gain. War is dirt cheap if you don't have to go to the front line yourself. Choose your allies wisely, and pay them off to surround you by crushing the smaller empires. Get one empire to level 5, or a few, if you don't mind constant war between them. But maybe you have a bit of a sadist inside you.
Have them cleanse your local space of all opposition. Rather than expanding your own empire by colonizing the virgin skies, let your allies do all the work for you, simply buy out all of their good colonies later. Having only allies all around you will make it very unlikely that you will ever be attacked, and you'll get to make the choice between life or death for every new face you see in space. What could be better than that?

-

But maybe you don't like dealing with other empires all that much, and you don't hate them enough to be an isolationist species either. Maybe you like exploring?

Wormhole-ism

Begin by locating your nearest wormhole. Run to it. Abandon your homeworld, you can even kill it off yourself if you'd like, you can't completely destroy it, but you can blow up every city except one and deterraform to T-0. Rename it something like "Ignore-This" (The rename cheat is "rename planet/star __"), so you'll know when not to respond to their pathetic calls for help. This can be used for any of the other space strategies as well, if for some reason you don't like your local space, you can just pack up and move.
Anyway, to your nearest wormhole. Surround it with colonies, claiming all the available surrounding systems and colonizing the heck out of 'em, even the worthless red spice moons and planets, all of it. Hopefully at least one of the systems you claim will have some spice better than yellow, if not, you'll be pretty screwed, so do your best to get a system with some rare spice (blue stars usually have more rares).

Mix and match isolationist and interstellar-ist strategies, you may want to establish relationships with the surrounding empires, this would help to buy out better systems that may already be claimed, and can help you stay safe from invasion if you use some methods of Interstellarism. Mix and match these extremes to your liking. Eventually, you will get the Wormhole Key, and once you do, you'll go through and out the other side. Repeat. Surround with colonies, find nearby rare spice planets (homeworlds are ideal), and then at some point make a run for the nearest wormhole. Your empire will appear random, as seen from above the galactic plane, but actually you are developing a chain of space that no other empire can follow you through! Think about it, no NPC empires ever go through wormholes, or if they do, we can't know, because they never colonize on the other side.

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Missionism (for Missionistas, get it?) (Added August 24th, 2010)

This is not gonna be easy, but if you have Galactic Adventures, it sure should be fun.

Earn all your money playing adventures! Really simple, really hard, but if you like doing missions you'll love it.

-

Criminalism (Added August 24th, 2010)

Credit to kaleb702 for this one (I decided to mix this with Adventurism because they were so similar)

For whatever reason, you've turned to a life of criminal acts, from petty theft on civ stage planets, to large scale terrorism against huge empires.

Hunt pirates for their cash, search for artifacts, on unclaimed or claimed planets, makes no difference to you. Steal lots and lots of spice. Once you're bigger and badder, conquer some planets and work those up to be your production base. Do not legitimately buy any system, that is not for you, if you want something, you take it by force.

Meanwhile, you may want to use Interstellarist tactics to get one empire to an abnormal size. Once you've had your fill of conquering the rest, focus your attention on this new target. Use your superweapon, on the homeworld! Destroy the enemy.

Then work this area into a stable, productive region, and move on to another area. Rinse, repeat.

*Sub type*

Piratism:
In Piratism you take the place of the space pirates you encounter. Forget about your homeworld. No colonies, no nothing. You only steal spice and sell it to other empires. You only ally the empires with good prices, and destroy the ones with bad prices. Your goal is to get as much money as possible from stealing.

-

Alright, maybe you've had enough of all of these. I bet you haven't tried...

Groxism

You will base your entire existence on your relationship with the Grox. At first, do whatever you want to get lots and lots of money, and pimp out your spaceship, it really doesn't matter how you do it, but you can't go to the Grox looking like you do when you first enter Space Stage. However you've done it, once you've got enough money that you don't have to worry about going broke and you've maxed out your spaceship's abilities (a few planetbusters help a ton), ally with the Grox. Yes, really. And here's how to do it: http://forum.spore.com/jforum/posts/list/1294.page#8469

Rather than try to explain it myself, I'll let you figure it out and give it your best. You may fail, or you might actually do it. But let's assume you've done it. Now what?

First, destroy your previous empire. You haven't gotten this far by selling red spice from your homeworld, and it's nearly impossible to make money purely by buying and selling other people's spice (although this would make another interesting strategy). Say goodbye to your old colonies, rename your homeworld "Ignore-Me" and make your way to the Core.

Grox-land is your new home. A playground for the biggest and baddest of empires, a sandbox of infinite possibilities, you will grow to love this place. There are plenty of great systems, and surprisingly, there are tribal species spread out even this close to the Devil.
You may want to give farming (find a rare space planet, make it T-3, drop a monolith, let it bake, then buy 'em out or take the cake by force) a shot, but out here where no one can hurt you, it's not really all that necessary. Still, 10 cities on a planet looks fantastic, and there's nothing like getting 60-80 purple spice in one stop. Remember to rename the stars and planets of these ex-homeworlds something like "Purple Farm", just in case a biodisaster ever does occur, you don't want to let it die, although these are fairly uncommon if you use all those extra colony goodies.
Alternatively, maybe you miss the company of others, but you still like being surrounded by the Grox. Go forth and sow the seeds of life. You'll probably want to farm 'em for their homeworld, then let them colonize another planet before taking it back for yourself. Now you can grow your new friends to awesome size and strength, and you're guaranteed never to have to settle for a low price on spice. You can use these new pets of yours to attack the Grox, the silly Grox will never know that you paid them to do it so you can remain at peace with them while orchestrating their slow, but sure destruction.

*Sub type*

The Grox Federation:

(requires mods/hacks)
The Grox have taken over the galaxy, and what left of it is being destroyed. Planets being de-terraformed (reaping) and the Grox coming together as one... Use a hack/mod to play as Grox, get "the many forms of grox" sporecast. It is incredibly fun. You can be w/e you want. I chose warrior as pirates are sort of like the grox: They hate everyone. Zealot or scientist works well too. Pretty much a mix of groxism/perfectionism/reaping I would say. Make sure you ally all grox (including the original one from maxis, ex-specially them!) and go to war with all non-grox. I would probably recommend just playing regularly early game, unless of course you start sorrounded by other groxes...groxi? groxs? You have to start from tribal+ as playing as grox doesn't seem to work in creature/cell.

-

Now, just to be fair, to balance out Groxism, I had to add this other one.

Anti-Groxism (Added August 20th, 2010)

This time, rather than allying with the Grox, your empire will be their worst enemy. Once again, your entire existence will be based on the goal of eliminating, or at least greatly reducing, their area of control.

There are many great strategies for fighting the Grox, search for some threads dedicated to this purpose. I'll try to get into a few strategies here myself.

The first thing any would-be Grox-killer should know is that the Grox cannot survive on anything but a T-0 planet. Terraforming one of their colonized planets to T-1 or higher, with at least the three plant types to stabilize the terrascore, will prevent the Grox from taking back that planet. This will not, however, keep them from destroying your colonies on these planets, so if you choose to terraform their worlds, be aware of the constant dangers these colonies will face and make sure you'll be ready to protect them or ignore their calls for help.

Some people choose another good strategy that uses Interstellarism to fight the war against the Grox. Basically, you find tribes/civs and raise them with the monolith. You could also terraform a rare spice world and raise a creature there. Either way, once they're old enough to play with the big kids, you help them grow. Terraform some planets in a few star systems around them to T-1, they'll colonize those in no time. Start paying them to fight the Grox. Protect them from invasion, and keep growing this empire (or empires, if you're any good at this you'll be seeding multiple empires at the same time). I suggest you do farm their homeworld for a steady source of income close to the battlefield.

Of course, you could entirely ignore terraforming at the risk of the Grox slowly growing back with time, this is fine too, as long as you move quickly with this save file, just know that if you leave the job unfinished, there is the danger that the Grox will return. If you don't want to bother with getting each planet to a stable terrascore, and you just want to wipe out their colonies, you'll obviously need all the weapons you can get, anti-matter bombs and volcanoes are my personal favorites for taking cities down. Just drop 'em and get the heck outta there.

-

Reaping

My final and favorite way to play Space Stage.

The story I use in my mind to justify my actions is this: My spaceship is a fully-automated, artificially intelligent machine that's gone rogue. The first thing I do playing this way is colonize the most attractive systems, and then I deterraform the homeworld. I remove all the buildings from the last remaining city, this planet is now no more than a repair and recharging station. Skynet won, folks.

As for the colonies, they are slave cages. The spice that these slaves produce is traded to other empires for technology, until the spaceship gains the ability to farm homeworlds. Then the old colonies are destroyed, and the new races are seeded in their place and enslaved.

Meanwhile, the other empires are destroyed. Not conquered, not manipulated, but destroyed. I deterraform everything, and nuke the last city into less than ashes. I clear every parsec around me of all life. Some purple spice worlds become farms, everything else is frozen, boiled, vacuumed or pressurized into nothingness.

Design special buildings for this game, it definitely helps give it just the right feel. For the other games that I had, I seeded life everywhere and painted the sky, the land and the sea all green. For this game, you might want to go with colors that feel very... dead. Terraform these farms to make them look lifeless. Choose plants that feel just right for the image you're going for, avoid green, and search the stars for animals that look like robots, simple hive-mind insectoids work too.

I suggest that if you choose Reaping, work your way up the arm, away from the Core. There are a few reasons for this, mostly because once you get close, it becomes impossible to create a solid front, as there's life on all sides, whereas farther up, there are sections of space with few stars in between, perfect for this. You may want to use planetbusters on all the planets and moons of these stars, so that no other empires may colonize their way towards you, yet you can still get across because the star still exists.

Maybe, however, you're brave enough to try to make your way to the Core as a Reaper. You may choose between two methods of dealing with the Grox. You can treat them as you've treated every other empire, or you can make them your one exception and ally them. Either way, good luck, and thanks for reading this. May your travels be well worth sharing.

*Sub type*

Totalism:

Everything is yours. Don't ask, don't plead, just take. Take everything you can find. Then, sell the spice you have. Keep taking and taking stuff, and selling spice, until you have all the big weapons and stuff. Then just full out war. Blitzkrieg. No empire is safe. Just overload on weapons, and charge!

-

Naturalism (Added August 24th, 2010)

Credit to kaleb702 for this one.

In contrast to Reaping, there is Naturism, which seeks to spread life all over the galaxy, specifically wildlife in favor of civilization. Despite the obvious instinct to go for Ecologist, I'd actually recommend becoming a Scientist for reasons that will be explained later. Every planet you control should be terraformed to T-3. All but the rarest spice should be made reserve planets.

Or, if you really like having colonies, I suggest propping up your three cities, but focusing purely on happiness, no factories allowed. I'm actually not sure if this will keep vehicles from running around all over your beautiful planet, I'll have to test this. Again, getting just the right buildings and adding trees all over your cities may help give it just the right look.

Since any decent ecologist wants to maximize biodiversity, the rule is to leave all life that you find present. If you find a T-1, you can raise it to T-3, but you must leave the original species remain. If you find a tribe or civilization, you can either uplift them and deal with them once they're in space, or you can knock 'em back into prehistory, this is where the Scientist super-weapon comes in handy, it's called the Gravitation Wave if you don't already know, and it destroys all tribes or civilizations on the surface of any planet.

As for the empires in space, you can choose to deal with them peacefully if you'd like, all but one known empire love it if you terraform for them so you shouldn't have too much trouble making friends. Or you can choose to view them all as the sentient scum of their native ecosystems and decide to destroy their cities without mercy. As for that last empire, well, it's your call whether or not you even touch the Grox, but if you do, it seems your best option is to terraform them to death.

*Sub type*

Wildism:
You know the first alien empire you are required to meet?
Kill it. Completely.
Is it gone? Good.
Now, play normal ol' Naturism, but with these differences.
1: You can only communicate with species you uplifted. Other than that, it's isolationism.
2: Unless it's not a space empire, destroy it.
There. Enjoy this sub-set of Naturism.

*Sub type*

Altruism:

Anyway, I'm sure you've noticed that there are tons of empty planets out in space. After years of space travel, you've decided you're tired of seeing empty planet after empty planet. So you take matters into your own hands. You want to fill the universe with life, but not just animals, but other beings you can talk with. With each planet you seed with life you will also up lift the planet. But you won't pick a specific creature to up lift, jut pick a spot and dump the monolith and see what happens.

This also means no farming of other planets for their resources. If you see an unclaimed planet you want, you can claim it. But if there is already a tribal/civ/space faring species there, then at least you have a new friend to ally. You can defend yourself if attacked, but no starting of wars. You're here to make life, not destroy it if possible.

This means the Grox are your mortal enemy, as they strive to destroy all life. As you encounter them, your goal will be to remove the grox from a planet and seed the planet with life and uplift the planet.

-

There is also a way to play all of these...

Federalism (Added August 20th, 2010)

Credit goes to Damnagoras for proving this can work and posting it first.

The trick to Federalism is all in the name. Every creature in Space is called 'The X Empire', the X being the name you gave to the creature. If you're the kind of person that likes to stretch these things to their limits, you might have figured out by now that you can name a creature something like "Royal Navy of the X". And of course, the result will be, "The Royal Navy of the X Empire".

This takes a bit of imagination. Get a good story in your head. You can choose one single creature and outfit to spread all over the galaxy, and then each save file will be something different. One could be the military, so it would make sense for it to be Warrior. You could have a story in which your religious empire split into different sects, and they could be at war with each other, or united under a common faith with different practices.

Or maybe your empire is that of a slave-owning race and the slave races. Dark, but it works, no? Just remember, it's all in the name. You can dedicate one save file to fighting the Grox, another to making friends with them, and one to stay clear of them entirely, all under the same empire. Try making a union of different regional states, you could name them something like "The X State of the X Empire". That's Federalism.

Wanderism (Added 2-8-11 by Sooperwalrus also additions from n7a7v7i's Wandering Star on 5/18/11)

Wanderers, of course, just seem to magically inhabit a planet somewhere in the universe. Improbable, no? Thus, the play style actually fits the wanderer.

Colonies? No go. Home planet? Destroy everything possible, and abandon.

Abandon your homeworld. You can destroy every city on it and reduce the T-3 to a wasteland void of all life yourself, or let it happen naturally by simply ignoring all pleas for rescue until they finally stop. All depends on your style and what story you're going for here—did your crew split with the original empire, or were they made refugees by Grox invasion?
You will wander the universe, your ship your only home. No planet can house your race- perhaps because your race does not have feet or can only breathe in the vaccum of space. You can do what you like to other empires. Ally many for repairs, accept a lot of missions, and farm Purple Spice planets ... Except, instead of destroying or buying the planet, steal all the spice you like. They can't counterattack unless you hang around for too long. Another source by buying and selling spice might work if you have patience, but it will never reap the same profits as selling the spice that you got for free from your own worlds. You could go for missionista on this one, if that's how you roll. Or maybe you farm lesser civilizations that haven't yet reached Space Stage, essentially using them as your own colonies by sucking up their spice and thus preventing them from progressing.

Choose or create a spaceship that looks like it would be the permanent home of a large population—after all, this is your only home! Though what that may look like for your species and particular empire may be wildly different. Perhaps a hive-like structure for insectoids? Or maybe your wanderers are seafarer-types at heart, and cruise the starry skies in giant arks? Be creative here!

Since this empire will be largely dependent on its galactic neighbors, you should consider teaming it up with your other saved files. It could be the official mission-runner for a settling empire, or a bodyguard for an isolated holy planet. Combine "Interstellerism" with this, except without the colonization. If you see a wormhole, make for it. Perhaps your species will wander for eternity...

Perfactionism (Added 2-22-11 by Nevets46123 with Draxiron Fanacticism additions added on 4/11/11)

In this type you will be seeing yourself as you the only perfect being with the only the perfect empire. To pull this off you must eradicate all animals and replace them them you perfect beings of animals.

You must wipe out all plants and empires that are not seem fit to be perfect in your eyes.

This meaning you can make them perfect or eradicate all that you seem not fit to live in your soon to be prefect galaxy,that only perfect beings like yourself or those you seem fit to be just as perfect as you and your empire. This can also take a more zealot approach seeing your kind knows only one path. Your kind's archetype is the only true path. Those who do not follow the same path are not fit to exist. Realizing that these nonbelievers have carved out too much of the galaxy for their own good, you must take matters into you own hands. You take up the banner of your beliefs and exterminate any who do not think how you think. War is the only solution. You head straight into the field of battle, destroying all nonbelievers in your path. Their cities lay in ruins in your wake. As a fanatic, you dare not retreat from the battlefield. You must fight to the death for the glory of your kind.
However, those who follow the same path are treated with respect. Only the missions they offer serve a just purpose. You never question a mission of your own archetype. You take up the mission, regardless of its purpose. After all, if a believer handed over the mission, how could it be unjust in any way? Only their alliances are pure and you must aid them no matter what.
This strategy is perfect lore-wise for zealots.

*Sub type*

Beautificationism.

You simply go about your normal buisness with one catch- wipe out any life that you (Yes, you. Sittin' on that chair.) deem ugly. Perhaps your race thinks that all other races are ugly, but it really doesn't matter- your race doesn't need to be pretty. Simply wipe out any races that you deem ugly.

That means you choose the Grox perfect or imperfect,and Naturism and Wildism is you worst enemies.

Post-Humanism (Added 2-22-11 by pauldrye)

Post-Humanism: The Human race has gone extinct, but before they went they seeded the galaxy with many of Earth's smarter creatures -- gorillas, squid, elephants, and so on, plus sentimental favorites cats and dogs. Now you play them up from creature stage, find each other and ally them into the Post-Human Federation.

Find Earth and turn it into a wildlife preserve. Find Earth creatures on random planets around the galaxy and bring them back home. Reel in horror at what happens when the Chimpanzees encounter the Bananaz!

I had this idea last night and was so enthused I went and made a Sporecast of Terran creatures for me to play with, with multiple different versions of the animals if I could find more than one good one, plus space-faring versions in case I get impatient. Suggestions solicited for appropriate spacecraft, buildings, etc., if anyone else is interested:

http://www.spore.com/sporepedia#qry=ssc-500716043377

Purple Power (Added by MarioBabyLuigi 3/13/11)

You are a purple-loving fanatic. You want to claim all purple spice planets you see because purple is the color of royalty. Rename every purple spice planet you colonize anything to do with purple. Color all settled planets purple. It doesn't matter if the purple spice planet is dead or living, it is still purple spice. Since your home planet does not produce purple spice, "destroy" it at all costs. If any empire occupies a planet with purple spice, either buy it out or take it over. If you terraform, find purple creatures and place purplish plants on the planet. Use only purple buildings, vehicles, and spaceships. Your creature must be purple.

Since you collect so much purple spice, set up a wild-life sanctuary and place only purple plants and creatures. Once set up, deposit as many 99-sets of purple spice crates as much as you want. Any artifacts that are purple (amethyst, the color of the symbol in a scroll-thingy) have to be placed here.

The archetypes required are Knight and Zealot because the archetype card color is purple.

If you want to go far, destroy every planet that does not contain purple spice.

Cyberism:

This is your goal; become the most advanced species in the galaxy. In this archtype your goal is to become as advanced as possible,you need to upgrade as fast as you can,it does not matter the cost of it you must get better any way you can. Money is no object to you,you steal,bribe,do anything in your power to advance your self. Next you seek the next most advance species near you and destroy and take over their empire. You follow this until you reach the Grox....

Once you reach their first system destroy and take over it,and repeat this or before you reach the Grox you can convert other empires to your way of life. After the grox is finish you make you philosophy known by converting any species lower than you,if they get get angry,sends to many call s for help,or does anything that pleases you,you do what you did with the grox destroy and inhabit there systems.

This archetype might require some role-play,by making your ship super detailed and awesome,and only making allies
with very intellegent creatures. In this archetype your allies (if you have any) will be Reapers,Anti-Groxinsts,and your greatest allies Perfactionists.

This can take more friendly pass with you uplifting all races.

This archetype will go well with Zealots and Scientists.

This message was edited 27 times. Last update was at 05/31/2011 05:18:01


Sig made by Darwin2011,thanks! My club SEC
SooperWalrus


Civilized Sporeon

Joined: 02/14/2010 17:40:41
Messages: 3010
Location:
Trying to nail my own hand to my foot, and my other foot to my forehead.

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Heeey! Someone listened to me!

Here's mine:

SooperWalrus wrote:Interesting. Bookmarked.

Note: I believe houses change the amount of vehicles. More houses=more possible vehicles. THINK, not know.

I think I have another one for you:

"Wanderism."

Wanderers, of course, just seem to magically inhabit a planet somewhere in the universe. Improbable, no? Thus, the play style actually fits the wanderer.

Colonies? No go. Home planet? Destroy everything possible, and abandon.

You will wander the universe, your ship your only home. No planet can house your race- perhaps because your race does not have feet or can only breathe in the vaccum of space. You can do what you like to other empires. Ally many for repairs, accept a lot of missions, and farm Purple Spice planets... Except, instead of destroying or buying the planet, steal all the spice you like. They can't counterattack unless you hang around for too long.

Never inhabit one part of the universe for too long. Combine "Interstellerism" with this, except without the colonization. If you see a wormhole, make for it. Perhaps your species will wander for eternity...

I tried this myself, once, but I got sidetracked and inhabited other planets.

Wait, this was a necro?!

SPORE! The OP probably'll never see my post...

The statement above is the mutterings of the insane. Ignore it.
FlameEmperor


Civilized Sporeon

Joined: 06/29/2010 20:50:20
Messages: 1096
Location:
In my ship watching your empire fail due to my planet buster.

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SooperWalrus wrote:Heeey! Someone listened to me!

Here's mine:

SooperWalrus wrote:Interesting. Bookmarked.

Note: I believe houses change the amount of vehicles. More houses=more possible vehicles. THINK, not know.

I think I have another one for you:

"Wanderism."

Wanderers, of course, just seem to magically inhabit a planet somewhere in the universe. Improbable, no? Thus, the play style actually fits the wanderer.

Colonies? No go. Home planet? Destroy everything possible, and abandon.

You will wander the universe, your ship your only home. No planet can house your race- perhaps because your race does not have feet or can only breathe in the vaccum of space. You can do what you like to other empires. Ally many for repairs, accept a lot of missions, and farm Purple Spice planets... Except, instead of destroying or buying the planet, steal all the spice you like. They can't counterattack unless you hang around for too long.

Never inhabit one part of the universe for too long. Combine "Interstellerism" with this, except without the colonization. If you see a wormhole, make for it. Perhaps your species will wander for eternity...

I tried this myself, once, but I got sidetracked and inhabited other planets.

Wait, this was a necro?!

SPORE! The OP probably'll never see my post...


Oh I listened, and Wanderism was added.

Sig made by Darwin2011,thanks! My club SEC
SooperWalrus


Civilized Sporeon

Joined: 02/14/2010 17:40:41
Messages: 3010
Location:
Trying to nail my own hand to my foot, and my other foot to my forehead.

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Danke, senor.

The statement above is the mutterings of the insane. Ignore it.
kaleb702


GalacticGod

Joined: 09/05/2009 20:25:27
Messages: 17630
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OK, add this as a subtype of Naturism, called Wildism.

Wildism:
You know the first alien empire you are required to meet?
Kill it. Completely.
Is it gone? Good.
Now, play normal ol' Naturism, but with these differences.
1: You can only communicate with species you uplifted. Other than that, it's isolationism.
2: Unless it's not a space empire, destroy it.
There. Enjoy this sub-set of Naturism.

Our Father, which art in heaven, Hallowed be thy Name. Thy Kingdom come. Thy will be done in earth, As it is in heaven. Give us this day our daily bread. And forgive us our trespasses, As we forgive them that trespass against us. And lead us not into temptation, But deliver us from evil. For thine is the kingdom, The power, and the glory, For ever and ever. Amen.
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Splooshie123


Multicellular

Joined: 02/19/2010 12:45:12
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If I told you that, I'm afraid I'd have to kill you.

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How about Expansionism?

Expansionism:
You start out as a single planet, your homeworld.
The goal is to expand so much that you control most of the galaxy, more than the Grox.
A consequence of conquering the galaxy would be that you have to eradicate the grox to free up that space around the core. Galactic domination, and the badge outta heck!

Nevets46123


Microbe

Joined: 12/30/2009 15:27:07
Messages: 72
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Indianapolis, IN

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What about Perfectionism? (You can change the name if you end up using this)

Sure there's lots of creatures out there, but you think to yourself, "Self, you can make creatures better than these" So you go out an wipe out the wildlie or "imperfect" creatures and replace them with "perfected" creatures.

The colonies would be used to make sure your creations don't decide to evolve and threaten your place as "The Creator" Of course this means any and all planets must be cleansed of all life in order to make way for your vision of perfection.

This will anger many of the other alien species around you but hey, you were planning on eliminating them anyway.

So make your siren's call and sing all you want. I will not hear what you have to say. - "The Cave" Mumford and Sons
FlameEmperor


Civilized Sporeon

Joined: 06/29/2010 20:50:20
Messages: 1096
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In my ship watching your empire fail due to my planet buster.

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Nevets46123 wrote:What about Perfectionism? (You can change the name if you end up using this)

Sure there's lots of creatures out there, but you think to yourself, "Self, you can make creatures better than these" So you go out an wipe out the wildlie or "imperfect" creatures and replace them with "perfected" creatures.

The colonies would be used to make sure your creations don't decide to evolve and threaten your place as "The Creator" Of course this means any and all planets must be cleansed of all life in order to make way for your vision of perfection.

This will anger many of the other alien species around you but hey, you were planning on eliminating them anyway.


Added to the fold.

Sig made by Darwin2011,thanks! My club SEC
icansee


MouthBreather

Joined: 08/10/2009 17:17:52
Messages: 554
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Why would you want to know my location? Are you a stalker?

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How about Piratism?
In Piratism you take the place of the space pirates you encounter. Forget about your homeworld. No colonies, no nothing. You only steal spice and sell it to other empires. You only ally the empires with good prices, and destroy the ones with bad prices. Your goal is to get as much money as possible from stealing.

This message was edited 1 time. Last update was at 02/23/2011 03:15:19


Nevets46123


Microbe

Joined: 12/30/2009 15:27:07
Messages: 72
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Indianapolis, IN

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FlameEmperor wrote:Added to the fold.


Awesome!!

So make your siren's call and sing all you want. I will not hear what you have to say. - "The Cave" Mumford and Sons
Mudkip-i-fier


MouthBreather

Joined: 02/16/2011 23:25:42
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Entity Identified: Sporumer ~~ Location of Entity: Galactic Core/Mudkip Pond

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Bookmarked.

Front:Back:
pauldrye


Microbe

Joined: 02/22/2011 23:56:56
Messages: 2
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Post-Humanism: The Human race has gone extinct, but before they went they seeded the galaxy with many of Earth's smarter creatures -- gorillas, squid, elephants, and so on, plus sentimental favorites cats and dogs. Now you play them up from creature stage, find each other and ally them into the Post-Human Federation.

Find Earth and turn it into a wildlife preserve. Find Earth creatures on random planets around the galaxy and bring them back home. Reel in horror at what happens when the Chimpanzees encounter the Bananaz!

I had this idea last night and was so enthused I went and made a Sporecast of Terran creatures for me to play with, with multiple different versions of the animals if I could find more than one good one, plus space-faring versions in case I get impatient. Suggestions solicited for appropriate spacecraft, buildings, etc., if anyone else is interested:

http://www.spore.com/sporepedia#qry=ssc-500716043377

This message was edited 3 times. Last update was at 02/24/2011 21:46:44

sharples88


Civilized Sporeon

Joined: 07/23/2010 04:11:39
Messages: 1960
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In my opinion, I troll you.

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Or you could simply do StyleFilters.
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SooperWalrus


Civilized Sporeon

Joined: 02/14/2010 17:40:41
Messages: 3010
Location:
Trying to nail my own hand to my foot, and my other foot to my forehead.

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Nevets46123 wrote:What about Perfectionism? (You can change the name if you end up using this)

Sure there's lots of creatures out there, but you think to yourself, "Self, you can make creatures better than these" So you go out an wipe out the wildlie or "imperfect" creatures and replace them with "perfected" creatures.

The colonies would be used to make sure your creations don't decide to evolve and threaten your place as "The Creator" Of course this means any and all planets must be cleansed of all life in order to make way for your vision of perfection.

This will anger many of the other alien species around you but hey, you were planning on eliminating them anyway.


I have a similar one: Beautification. You simply go about your normal buisness with one catch- wipe out any life that you (Yes, you. Sittin' on that chair.) deem ugly. Perhaps your race thinks that all other races are ugly, but it really doesn't matter- your race doesn't need to be pretty. Simply wipe out any races that you deem ugly.

The statement above is the mutterings of the insane. Ignore it.
Takua01


MouthBreather

Joined: 11/12/2010 02:25:08
Messages: 859
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-

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What about Conquest?
Destroy all and show no mercy. Simple, yet effective.

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