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How do you prevent the boredom gorilla?  XML
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Cinna


Multicellular

Joined: 09/15/2008 04:09:50
Messages: 152
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I've played upwards of 70+ hours of this game and have several space faring civilizations. I can't see to bring myself to open the game anymore. Playing different archetypes to conclusion ends up being the same thing over and over. It only slightly changes the way you get to space and then it's the same.

How do you guys keep going? I'm not being facetious, I really want to know.

Check out the last of the one of a kind Cinna Food Creations!

http://www.spore.com/view/profile/Cinna
theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
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Cinna wrote:I've played upwards of 70+ hours of this game and have several space faring civilizations. I can't see to bring myself to open the game anymore. Playing different archetypes to conclusion ends up being the same thing over and over. It only slightly changes the way you get to space and then it's the same.

How do you guys keep going? I'm not being facetious, I really want to know.


Well according to one fellow (or gal) in another thread. People like me and you are complete idiots who don't see the immense quality and endless gameplay that this game provides.

I feel your pain though . 100+ hours in and I can't even turn it on anymore.

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"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

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Cinna


Multicellular

Joined: 09/15/2008 04:09:50
Messages: 152
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I think people who come back with snappy negative remarks like that probably don't have much intelligence or rather a lack of gaming experience. It takes a game of immense depth and/or strategy to occupy a mind of equivalent girth.

Check out the last of the one of a kind Cinna Food Creations!

http://www.spore.com/view/profile/Cinna
bonobotheory


Multicellular

Joined: 09/10/2008 19:07:53
Messages: 232
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Cinna wrote:How do you guys keep going? I'm not being facetious, I really want to know.


I don't. I haven't played in about a week. Spore just doesn't have any replay value.
CainoMDK


Multicellular

Joined: 09/09/2008 11:17:03
Messages: 365
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After the wow effect is gone... Its a boring game... And the guys that still have fun with it... well they have a larger wow effect container...

Torbin


Multicellular

Joined: 09/12/2008 04:16:32
Messages: 315
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I'm not going to go all out and claim that anyone who doesn't enjoy or see the value of this game has to be totally dense, that would be like the pot calling the kettle black.

But, I will say that Spore is definatly going to end up being for a niche group of people (read niche, not simple minded )

I wanna first pop in and say that if you're looking for outside influence to enjoy the game again, you'd probably be best just waiting a little while until you get a strange urdge to play, or you feel like busting out the wallet when they release expansions (read expansions, not part packs)... or just straight out figure that Spore isn't the game for you, and move on to something that you feel more worth it's value.

So, on topic. How I keep going, is I sort of ignore the flaws of basic gameplay that litter spore. I play spore by preplanning my creatures, give them a little backstory. Basicly, I have to force myself to want to play. Which I don't mind, but I understand why a lot of people would... a player shouldn't have to imagine a reason to play a game, the reason should already be there. Unfortunatly, beyond the editor (which relies on the players imagination first, again) there really isn't much the game offers. If you can push yourself over the edge, and come up with reasons to ignore the gameplay, and make your own, you should keep finding reasons to keep playing. Eventually every creative imagination will run out of juice though. So, the only hope people like me have are expansion releases "just in time" before the creativity starts to trickle.

I probably could have explained that better, but oh well

This message was edited 1 time. Last update was at 10/03/2008 08:21:37



Daboman


Microbe

Joined: 09/17/2008 17:24:39
Messages: 40
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Well, you're destined to get bored with any game eventually. The quality of a game is mainly determined by how long the game can keep this "wow-factor" up. I haven't seen a game that can keep this up indefinately. If it wears off, well, time to move on to another game.
Wargizmo


Microbe

Joined: 09/26/2008 07:09:09
Messages: 32
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I feel your pain, I haven't even logged 50 hours yet and I'm already over Spore.

If you honestly want to get rid of the boredom gorilla go out and buy a game called Galactic Civilizations II. Be warned to let loved ones know you're going away for a while though you've been warned!

This message was edited 1 time. Last update was at 10/03/2008 09:44:31

brenner


Multicellular

Joined: 09/12/2008 10:07:02
Messages: 219
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I don't play the game much anymore, maybe a quick cell-phase or a few minutes in space now and then.
However I still enjoy using the editors and seeing other peoples creations, just like it was in the days of the Creature Creator.

I played the game (as opposed to using the editors) for maybe 60+ hours. I'm ok with that, a lot of the games I own got boring even before the 20 hours mark.

I still wished Spore had a lot more depth in its gameplay, especially the phases from creature to civ. Once you've tried the 2-3 ways to play them, there is very little replayability. Sure, you have a different world and a different creature every time, which is great - but the gameplay is always the same.

mflux


Microbe

Joined: 09/22/2008 07:56:01
Messages: 92
Location:
Shanghai, China

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Well, you're destined to get bored with any game eventually. The quality of a game is mainly determined by how long the game can keep this "wow-factor" up.


I beg to differ. I still play Sim City 4 at least a few times a month, seeing what new cool variations of cities I could build.

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antiloop


Microbe

Joined: 10/02/2008 18:45:42
Messages: 11
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no more spore for me, the dvd will end up to put glasses on it :p

i bought sin of a solar empire from stardock, is far better than the 'space phase joke ' of spore


doktorf


MouthBreather

Joined: 09/12/2008 11:20:59
Messages: 575
Location:
Cambridge, MA, USA

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Cinna wrote:I've played upwards of 70+ hours of this game and have several space faring civilizations. I can't see to bring myself to open the game anymore. Playing different archetypes to conclusion ends up being the same thing over and over. It only slightly changes the way you get to space and then it's the same.

How do you guys keep going? I'm not being facetious, I really want to know.


70 hours! Pardon me, 70 PLUS hours!I can't say I have had that much time to devote to this computer game in the relatively short time it has been out. I have a job and friends and stuff. Maybe when I get there i might feel like you do. But I'm taking it in short sessions so maybe my eyes won't get as glassy as yours.



Bones1138


Multicellular

Joined: 09/12/2008 01:47:06
Messages: 193
Location:
Netherlands

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I played the game 2 times from Cell to Space and now I'm quite done.
The only thing I do now is create stuff and sharing it/posting it on the forum. Actually I spend more time on the Forum than in Spore, because I can get direct feedback and there's a real sense of community here, opposed to the ingame buddy system. (I know, it's not even a system)


markiem32


MouthBreather

Joined: 09/12/2008 07:27:32
Messages: 512
Location:
San Diego, CA

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I am really enjoying exploring the space game. I have an incredibly stable peace with over 100 allies, so I can take my time looking through wormholes for short cuts. Plus I have a great list of buddies (I play buddlist content only) that make some really amazing creations... so every day I get to encounter something cool I've never seen before. I really love the editors, too -- I sweat the details, so making one creature or one building can last an hour or more for me.

So... I guess I fit into the "niche" market this game was aiming for. I'm not sure when I'll get bored with it... I'm sure the day will come eventually. But if they release an interesting expansion before that day... it may be postponed indefinitely.

I've spent most of my game play on my first game -- I've logged over 40 hours piloting my spaceship... and I'm still discovering new stuff. I can totally understand that the repetitive nature of the game could drive some people crazy -- I guess I don't mind it so much. At least for the moment.

Cinna


Multicellular

Joined: 09/15/2008 04:09:50
Messages: 152
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Spore actually provided less value than some other games I like when looking at price versus play time. I purchased the Creature Creator and Spore so I blew 64.93 at 8.25% sales tax for CA. I played what would be roughly equivalent to that amount in hours so it was $1/hr. That is fairly inexpensive, but when that is compared to the hours I've logged on Call of Duty 4 and other relevant games it looks much more expensive.

Most MMORPG's charge $14.99/month. If you consider you purchased that game for approximately $49.99 or $54.11 with the same tax as above. If you assume you had to pay for the first month you're looking at $69.10 spread over 30 days. It would be reasonable to conclude that a tweener, not casual and not hardcore gamer, would log roughly 2-3 hours a day on an MMORPG (which isn't as much as it sounds considering how long things take to do). So say they logged 3 hours a day over 30 days. You get 90 hours. Your effective cost for the first month only is $0.77/hr. If you log the same amount of hours in the second month when you only have the monthly fee due you're looking at $0.17/hr for that month. The MMORPG is constantly updated also which is nice.

You could argue that Spore can provide much more time and therefore be more inexpensive. I'm considering that a good portion of people hit an empass and this would be their final value determination without the addition of a Spore Expansion.

Why did I come up with this? Who knows, I felt like mathifying it for you.

This message was edited 1 time. Last update was at 10/03/2008 10:44:04


Check out the last of the one of a kind Cinna Food Creations!

http://www.spore.com/view/profile/Cinna
 
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