The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
More SPORE expansion pack ideas (in addition with original)  XML
Forum Index » Spore General Discussion
Author Message
Worldbreaker276


Civilized Sporeon

Joined: 09/20/2008 21:45:02
Messages: 1874
Location:
The restaurant at the end of the universe.

Offline

When the SPORE expansion pack comes, I wouldn't just expect these, but they'd be intresting parts for creature, and intresting in tribal...


1. Plant creatures: The idea of monkeys with guns is intresting to me (as well as Will Wright), and the idea of dinosaurs with guns is even more intresting...but would really make me bust a gut would be...plants with guns (as in mobile plants)...

It would work like this: In addition to the choice between herbivore and carnivore, you also gain the choice of photosynthetic. Being a photosynthetic cell works like this: Insted of a mouth you start out with a single chloroplast (new part, kind sphericalish) on you, and this part gradually gives you DNA points (adding more increases the rate you gain them), all you have to do is avoid your predators, either an herbivore, whose filter mouth deals damage to you , omnivores, who can suck out your juices like they do to any other cells, and in some cases carnivores, who might not realize your a plant (because your moving). The disadvantage of being a plant cell is that you naturally move slower than other cells. If you want, you could add a cell mouth, making you a hybrid cell (venus fly trap anyone?). There would, in addition be 2 additional consequence traits to gain: Photosynthetic, and Hybrid.


In creature stage, you get an entireley different array of parts...Arms and legs are vineline appendages, and theres quite a few leaves and flowers to choose from. Eyes are somewhat different, and if you were a hybrid in cell stage, you can get mouths...for a carnivorous hybrid, you get venus fly trap like mouths, omnivores get more advanced probiscises and sucker mouths. Herbivores get somthing somewhat like a filter mouth, but still very different. Moving and actions consume energy faster for plants than animals, and therefore if you move around a lot, your photosynthesis doesn't keep up with energy depletion. You still gain DNA points from killing species off or befriending them. Dead plant creatures can only be eaten by herbivores and omnivores.

When you reproduce, you simply release spores (get it?).

In tribal, unless you're a hybrid, you don't need to gather food, but need to leave your tribal members still for a while to regenerate their food bar, which depletes faster while moving than for animals.


2. Water need. You always see other creatures going to water (most likely I'd think to drink), but you don't have to...it would add a little more depth to SPORE's creature stage. All you have to do is right click on water every so often...migration sites might have to be changed for this however. Plant's water need depletes faster, and is not satisfied by photosynthesis. In tribal, you can gather water from a river to store it for later, or just send your guys over there. Again, plants need water more than others.


3. Selecting your environment and more:

As soon as you come onto land you choose from the following (if they wanted to go sciencey, your parts would determine these:

Activity time: maybe even add a sleep need (thats not vital, but leaves you vunerable to predators if you fall asleep in the open), and definatley a clock)

Nocturnal: You can see in darkness (night should be longer), and move faster and perform all actions better at night, but poor in day, especially vision.

Proturnal (I think thats how its spelled): You cannot see well in darkness, and your abilities are hampered at night, especially vision. All plants are automatically proturnal, as they can only generate energy from photosynthesis in day.



Amphibious- You swim at double speed, but need to regulary enter a body of water, which satisfies your water need.

Subterranian- You live underground or in caves (see next). This autmatically gives you night vision, but leaving caves in day severely reduces your vision, and makes you walk in a disoriented fashion, except if you are a plant (but if you are a subterranian plant, you must be a hybrid).

Land- You live on land...just as it is now.

Treetop. You can either climb trees (new abilities) or fly, and you make your home in tall trees. You are vunerable on the ground however.

Aquatic: Bring back the sea stage, and allow us to choose to be completely aquatic. You live underwater permanantley.

3. Flora and planet editor:

We know there is a flora editor, and despite what I've heard, I'm giving Maxis the benifit of the doubt, and choosing to belive they have a good reason to not release it now, but everyone knows its going to show up in an expansion pack

I've heard things about some planet editor in the games coding, again, I think that this was only designed for Maxis testing, not for player use at the time of release. I hope they release it as an alternitive to terrasculpting the normal way, as its really tedious.

5. New creature panel: Neurologial- This would be a seperate part of the creature editor found only in creature and tribal. It is a tiered and branching system, and each new level costs DNA points...this allows you to develop your creatures brain, and the way you develop it determines many things about your creature later. Aditionally, the neurology of your creature determines behaviore in addition with your consequence traits (should be added.)


it starts with a dot called "basic awarness" (about 20 DNA)

Aditionally, insted gaining DNA points to evolve, you now need to gain a certain

this branches to 3 dots, each of which go on to rank 2, then branches

Communication (cheaper if your currently classified as a social species): Allows you to have more pack members, increases your social abilities (by the number of ranks you have), and branches at rank 2 into Linguistics and Hive Mind, each gets three ranks.

-linguistics: Allows you to gain more pack members of any species rank 1: 1 addition pack member (in addition to the 2 you already got from investing in communiations). Linguistics requires that you invested at least 2 poins in mental abilities.

-Hive Mind: Allows you to gain 2 addition pack members for every rank, but only of your own species. In addition, with each rank your pack members move with more coordination. Hive Mind requires that you have at least 2 in instincts.

Instincts (cheaper if your currently classified as an predator species)- Increases the effectivness of all creature combat abilities. Branches into pack hunting and combat effectivness

Pack Hunting- Increases your health and attack skill ranks of you and your pack members by the number of members in your pack multiplied times double the amount of ranks you have in this ability


survival instincts- Increases your speed and health and decreases the rate at which you get hungry.


Mental Abilities (cheaper for adaptive species)- Increases the rate at which your creature gains DNA based on the ranks you have with this. Branches into intellect and knoledge


Intellect: Increases your creatures brain power, giving it more effective ways to use items you pick up (items deal damage at rank one, more damage at rank 2, and can be made in to makeshift tools at three)


Memory: Increases the effectivness of all abilities such as jump, sprint, glide, ect. The amount it increases them by is based on the amount of times you have used those abilities on this current creature (when you die or evolve, the count resets.)



Gaining Sentience- To gain sentience, you must either have

EITHER: A rank 2 hive mind or rank 2 linguistics or rank 1 linguistics and rank 1 pack hunting

In addition to one of the above, you must also have: EITHER: Rank 1 intellect or rank 1 survival instincts


When you get to tribal, in addition to the neurology (which you can still change during tribal with points that accumulate as you conquer/ally other tribes) panels you gain a panel called psycology, a new set of traits for tribal, which in the case of neurology allows you to further devlop your brain, while psycology allows you to refine your creatures behavior. After you have conquered or allied two tribes, you lose acess to neurology, but gain access to a culture panel.


Psycology Panel: Determines your creatures behavior even more, and, in addition to a branching system of purchasable abilities like neurology, you get a trait selector. (most carry on into civ and space a * indicates a trait that does not)

Traits

Aggression- Increases attack, but decreaes ability to socialize and gives a negative on all relationships the more you put it at.

Trust- Increasesing this increases the amount of money/food generated from all related actions, but makes tribes/empires/nations more likely to attack you/steal from you.

Compassion- Increases relationships and ability to socialize, but decreases weapon damage from superweapons during civ, and weapons that cause AOE damage in space. It also decerases ranged weapon damage in tribal.

Inititive- Increases the rate at which sporebucks/food accumulate, but also increases the cost of buildings (in all stages meaning losing them is bad and costs a lot, though you have more money)


Tribal psycology abilities

Organization- 3 ranks then branches. This increases the effectivness of all attacks, abilities, gathering, and trade when it is performed by a group.

-Leadership- 2 ranks, increases all of the cheiftains/The abilities of the vehicle with the most health in a group/your ships abilities and the abilities of all nearby friendlies by a large amount. Rank 2 increases the range.

-Hierarchy- 2 ranks, increases the abilities of units class (in tribal), or in civ increases a vehicles best ability, and in space, increases abilities related to your philosophy. For example, in tribal your warriors will do more damaged, and your farmers will gather more food.



Inegnuity- 3 ranks, then branching (2 ranks). This decreases the cost of all items by a small amount.

-Group Tactics: Increaes the effectivness of mixed groups of (different types of) units in tribal and civ, and in space increases the effectivness of weapons/social tools the longer you go without using them.

-Invention: When a new tool/superweapon (civ)/tool (space) becomes availible, you get one (use/building/unit of it) free (in space this only applies to 1 use items, but you get a discount on other items like that)


Please help me continue this, I'm running out of ideas



Jackuul


Civilized Sporeon

Joined: 09/16/2008 07:01:38
Messages: 2493
Location:
http://mafia-station.com

Offline

Instead of expansion, why not call it 'patch' ideas. Stuff that, could be... in patches. Not 29.99 expansions.

Feel free to comment on my work! Also, I can has fanclub? I have 1038 creations and one feature...

My Sporefile | Mafia Station Role Play 5 | Jackuul Empire | Utopia-Project | Arachnists.com
[WWW]
Worldbreaker276


Civilized Sporeon

Joined: 09/20/2008 21:45:02
Messages: 1874
Location:
The restaurant at the end of the universe.

Offline

Jackuul wrote:Instead of expansion, why not call it 'patch' ideas. Stuff that, could be... in patches. Not 29.99 expansions.



Does any of this look like its plausible for a patch (by Maxis/EA standards)?

Jackuul


Civilized Sporeon

Joined: 09/16/2008 07:01:38
Messages: 2493
Location:
http://mafia-station.com

Offline

It doesn't even look plausible for expansion by EA Standards sadly.

Feel free to comment on my work! Also, I can has fanclub? I have 1038 creations and one feature...

My Sporefile | Mafia Station Role Play 5 | Jackuul Empire | Utopia-Project | Arachnists.com
[WWW]
Worldbreaker276


Civilized Sporeon

Joined: 09/20/2008 21:45:02
Messages: 1874
Location:
The restaurant at the end of the universe.

Offline

Jackuul wrote:It doesn't even look plausible for expansion by EA Standards sadly.


I know , if they used this, it would take like 5 EPs to get it.

1 for plants

1 for neurology/sociology/culture

1 For sea stage

2 for creature ugrades

Muoteck


Multicellular

Joined: 09/17/2008 13:28:43
Messages: 164
Location:
Cooler place than you.

Offline

Don't forget expansion with new planet sculpting and painting tools.
And something like 'your creatures can now wear [insert clothing company name] stuff in civ and space'.

This message was edited 1 time. Last update was at 10/02/2008 18:14:24


REMIXED


Multicellular

Joined: 09/11/2008 22:40:39
Messages: 105
Location:
NY, NY

Offline

I wasn't sure at first, but over time the more people mention a plant cell/sentient plant life - the more i'm interested. It sound's like it could be fun.
Worldbreaker276


Civilized Sporeon

Joined: 09/20/2008 21:45:02
Messages: 1874
Location:
The restaurant at the end of the universe.

Offline

REMIXED wrote:I wasn't sure at first, but over time the more people mention a plant cell/sentient plant life - the more i'm interested. It sound's like it could be fun.


I think it would be awsome personally...

BidMic


Multicellular

Joined: 09/29/2008 23:45:01
Messages: 335
Offline

As much as I would love to see aquatic creatures, there is a problem with it. What about the space stage? I mean how could others attack you if they were land based? Maybe it would work but there would still need to be people who are land creatures.

http://digit-mb.evony.com
If you are interested, PM me and I will explain. Thank you.
Jackuul


Civilized Sporeon

Joined: 09/16/2008 07:01:38
Messages: 2493
Location:
http://mafia-station.com

Offline

Spaceship can go under water?

It's been shown that there is something strange that happens when you do go under the water - like a load when you zoom into a planet. I forget the topic, but he showed it was possible by making a few edits to some of the files.

Feel free to comment on my work! Also, I can has fanclub? I have 1038 creations and one feature...

My Sporefile | Mafia Station Role Play 5 | Jackuul Empire | Utopia-Project | Arachnists.com
[WWW]
Worldbreaker276


Civilized Sporeon

Joined: 09/20/2008 21:45:02
Messages: 1874
Location:
The restaurant at the end of the universe.

Offline

Jackuul wrote:Spaceship can go under water?

It's been shown that there is something strange that happens when you do go under the water - like a load when you zoom into a planet. I forget the topic, but he showed it was possible by making a few edits to some of the files.


I think in 05 SPORE they inteded to make your ship amphibious (transfom into subermarine FTW)!

Bankotsu


MouthBreather

Joined: 09/12/2008 17:22:00
Messages: 737
Offline

Dont you already have a spore expansion thread?...im saying this becaus ei dont want to re post that messege of ideas i had inconjunction with yours..it takes up space..with your permission i would but other wise i wont

nogoodnames wrote:
TheGroxinator wrote:OOC: Nogood! What is Project Javelin? I have a feeling that is is similair to one of my previous exploits that was canceled due to mod annoycance....

OOC: No. It's nothing like your earthquake causing, continent splitting moon gun
Baleur


Microbe

Joined: 09/12/2008 12:59:13
Messages: 15
Offline

In fact this sounds exactly like an expansion EA could consider funding. Since it has no actual deeper end-gameplay, just more fluff and pointless stuff (plant creatures, etc).

The only expansion i would buy, would be one that actually adds DEEP space empire gameplay. Whats the point of everything else, when it just ends when you reach the space phase because its utterly pointless to do anything there?
Aweirdgamer


Civilized Sporeon

Joined: 09/12/2008 07:33:34
Messages: 2358
Location:
If I knew, I wouldn't tell you, if I didn't know, how could I tell you?

Offline

Lots of good ideas, in my opinon. That's all I'm saying about it for now.

My Spore Profile | My Creations | My Sporum Profile | My City

A less general philosophy: Expect something, and you'll get nothing. Expect nothing, and you'll get nothing. You need to try to get something.

bleep95


Multicellular

Joined: 09/13/2008 19:10:55
Messages: 435
Location:
Kharra

Offline

I like the plant idea. ! I've been saddened that how my current plant like creature is still a creature, rather than flora

These are the sabreey. They are about 15 times as awesome as you.
Oh, and they have a sporecast
 
Forum Index » Spore General Discussion
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2009-09-21 18:45:57 ) JForum Team