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Feature Request Thread  XML
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traken


Microbe

Joined: 01/10/2009 18:43:45
Messages: 21
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in my adventures i want to be able to hud behund object and i can beuase the npc can seem to see though it and shot through it i vary eratating also i want them to attack you when you make a bilud ing to pt them in all thay do is stike to the walss or dont even know your there i find the limited ten parts hard to copwith i wan steltgh gen and all weppons pluse my hp and energy are some thing i need to >.< some many thing so little i can get, and i cant play the ones i biuld in the capten maker only make missons with tem on lock beside that good job keep it up
AuraNovus


Multicellular

Joined: 08/11/2009 22:13:49
Messages: 346
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That funny webbing between the spaces of the Multiverse.

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Either the above, or the ability to dodge projectiles through some means other than frantic backpedaling. It's quite annoying how all attacks can ALWAYS hit.

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Happypumpkin


Microbe

Joined: 09/15/2008 22:21:07
Messages: 60
Location:
1

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EA should add a comment option to the rate mission window. I think we would all like to know why people like or dislike our adventures.

My most powerful space faring civicilzation is a giant slug with no legs or arms... It worked out pretty well until GA came along and made those missing legs and arms a very terrible mistake!
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DeKDeS


Multicellular

Joined: 09/12/2008 21:44:52
Messages: 459
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Happypumpkin wrote:EA should add a comment option to the rate mission window. I think we would all like to know why people like or dislike our adventures.


people could find the adventure by just simple remembering the name and look it up in the in-game sporepedia and there comment. but a direct comment system build in after you've played a random adventure, would be great indeed!

Another feature I would love to see is Colladae export for buildings & vehicles!



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RottingMeat666


Microbe

Joined: 03/20/2009 06:48:49
Messages: 4
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Hello, I was wondering if it was possible if the creator of spore can make robotic parts like arms and legs, etc. And make crystal arms and legs, etc? i know there is parts u can do that all ready but as part of the creature creator part of the game to make them more alien like.
X-ist


Microbe

Joined: 08/28/2009 00:11:25
Messages: 32
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SO MANY CHANGE REQUESTS! I'm not expecting to be heard at all, but I have a couple of plausible changes in mind:

1. Now that the "power scroll" feature has been added to things like captain parts in GA, perhaps the same feature could be applied to creature parts. It seems that the creativity of Spore has been partly removed in the creature stage because people want to make sure they have good stats. Consequentially, most of the creatures end up looking the same.
2. An autosave feature is a must! Spore is too big a game to be trusted to successfully run on every system. Because of the risk of sudden crashes (which I often encounter) there should be an autosave feature in case we don't save in time.
3. Relative multiplayer would be a must in order for Spore to be able to compete with all the other online-role-playing games. Yeah, it's a big game, but I think that it would be worth putting a multiplayer feature into Spore. This game already is VERY community centered, and I know Spore would only benefit by going live.




Keep it simple.
DClick90


Microbe

Joined: 09/12/2009 01:02:08
Messages: 16
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1) The "one registration per serial code, sorry if you bought it used" thing may have been more of an anti-piracy issue, but it's not really fair (or environmentally friendly!) to expect people to just toss the disc in the trash if they don't like the game. Gamestop, Amazon, Half.com, etc. haven't killed the industry.

2) It'd be great if we could paint individual parts in the creature editor and outfitters like we already can with buildings and vehicles.

3) A little more control over what content gets pollinated into the game besides "buddy list only"- like maybe an option to only download creations over a certain rating, or featured content only. As it is, I can't actually download things via Sporecast, because if I turn off buddy content only so that they work, I get a flood of shapeless newbie creations I don't want.

3) Really, all the things I'd suggest are probably already mentioned, since I'm here 45 pages in XD It'd be nice if creature, tribal and civ stages were less simplistic: as it is they're like one giant tutorial for Space.

Being able to make an aquatic creature and eventually civilization would be a cool expansion pack. Not an aquatic stage per se, more a different path to take your critter down. There's so many beautiful player-made fish creatures that just look out of place on land!

Now I'm rambling... um... thank you for reading this.


Edit:
3. Relative multiplayer would be a must in order for Spore to be able to compete with all the other online-role-playing games. Yeah, it's a big game, but I think that it would be worth putting a multiplayer feature into Spore. This game already is VERY community centered, and I know Spore would only benefit by going live.


While that'd be awesome, would the servers be able to handle it? I don't want to pay a monthly fee to keep the servers up like WoW or something, and I doubt many others here do either.

This message was edited 2 times. Last update was at 09/13/2009 05:32:00


coolksurf


Microbe

Joined: 01/24/2009 03:03:51
Messages: 20
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really, I usually type a lot of detail. But Im gonna give it to you short an sweet this time.
I want an expansion that:
- a galaxy that has MMO ability (where you play as your captain in mmo galaxy)
- allows mounts and vehicle use in adventures and MMO galaxy
- accessory creator (if not an accessory creator, then just more accessories for captain)
- robotic limbs in captain editor (that can either add to or replace other limbs of captain)
- more paints for creatures
- RTS (like the civ and tribe stage) option for GA, where your captain is a unit who you control who cannot die or you will lose)
- Being able to control a creature's voice and what it sounds like.
- audio input for GA adventures, Including being able to being able to use your own voice for vocal talking to for "talk to" goals
- Picture input for wrapping around creations as custom textures
- video input from spore taken videos that you can put anywhere in adventures

This message was edited 4 times. Last update was at 09/17/2009 05:33:16

CptFreakout


Microbe

Joined: 09/18/2009 23:42:40
Messages: 1
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Just the ability to invert the SPORE Y axis.
R3DS74R


Multicellular

Joined: 01/18/2009 18:52:27
Messages: 274
Location:
Stuck on Mars

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X-ist wrote: An autosave feature is a must! Spore is too big a game to be trusted to successfully run on every system. Because of the risk of sudden crashes (which I often encounter) there should be an autosave feature in case we don't save in time.


Last night, after 3-4 hours without having saved, I got the "Exception raised... Do you wish to debug?" crash. I'm done playing Spore. I'll spend the time on the forums.


"The Earth is an object lesson for the apprentice gods. 'If you really screw up,' they get told, 'you'll make something like Earth.' " -Dr. Arroway in Carl Sagan's Contact

-I am a member of the organization of proper forum grammar. If you believe in spelling, punctuation, capitals, and grammar, please paste this onto your sig.
bluebluejay1


Multicellular

Joined: 03/07/2009 17:23:56
Messages: 257
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I'd like to see an aquatic stage and the plant editor.

Lerahk50


Microbe

Joined: 01/30/2009 05:48:46
Messages: 8
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3 things i can think of that would make spore better are

1.including sea creature stage because it's kind of weird how a microscopic cell goes straight into a medium sized creature

2.add the flora editor because aaren't we all tired of that reasonable chance of are creatures plantets having trees with eyeballs in them

3. take out creature decay cause it's dumb when your creature goes from blue to yellow just cause people are rating it up
Lerahk50


Microbe

Joined: 01/30/2009 05:48:46
Messages: 8
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the idea of online play would be cool but you'd have to be able to play offline or with freinds only...
and chears shouldn't work in online mode mainly so people wont spame the more money cheat for planet buster and use them on everyones planets.
LyricallyFit


Microbe

Joined: 07/08/2009 20:05:43
Messages: 6
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I am a big fan of Galactic Adventures and I think it would be a huge addition to the storyline of adventures if there were some sort of cinematic feature added to the Adventure Editor. It could be something like the Warcraft III World Editor in which you could place camera objects and run them for certain durations after you finish an act or something.
CrazyChaos


MouthBreather

Joined: 10/08/2008 00:03:58
Messages: 663
Location:
In an Ocean of Skittles, looking for an M&M while finding many Reeses Pieces along the way!

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bluebluejay1 wrote:I'd like to see an aquatic stage and the plant editor.


Yeah, though I doubt we'll be seeing the aquatic phase anytime soon, but I think the Flora Editor might be possible, and it would be very helpful for setting the right theme for an adventure.


I had a great idea, the ability to create "Endless" Adventures. Where you would try to last the longest or get the highest score. This would really utilise the leaderboards, and make them more competitive. When you switch the Adventure to be an "Endless" Adventure, the Acts would become Waves (but they'd pretty much work the same). There should also be an ability to switch the amount of score obtained from defeat/allying another Creature/Vehicle/Building. Dieing would end the Adventure, but the Creator has to set a "Victory Score" (or "Victory Time"), and if the player reaches the Victory Score/Time, the ending cutscene would show your Captain ,worn out and tired, contacting their ship and beaming back up. However, if the player does not reach the Victory Score, it would show the original Death Cutscene. Something else that'd have to be added is the ability to set Score Goal, where you would have to reach a certain score to move onto the next Act/Wave (also should be available to add for regular adventures for more options).

This is just a quickly thought out idea, so there are probably several flaws that'd have to be worked out to get this to work. I really would like have the ability to create Scoring Adventures, it would add a whole lot more to the game.

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