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mfowler


Microbe

Joined: 03/29/2009 23:18:56
Messages: 44
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-Please maxis, please let us ride on and ride in land, sea, and air vehicles (including spaceships) In Galactic adventures , but add more attacks like in the captain outfitter, maybe a Vehicle weapon editor or something (just suggesting) so we have a variety of vehicle weapons instead of a rocket flying out the middle of the vehicle from nowhere.

-Galactic adventures vehicle maps.

Instead of your Captain you drop down in your vehicle, and maybe do races or just a lot of tank fights! ( and the abily to get in or out of the vehicle even in vehicle maps) and dogfights, wow that would be so cool.

- parachutes..(of course, although even when you drop to the planet at the highest distance, you recive no damage, so maybe we get hurt if he don't activate the parachutes, or die for that matter?)

-(MINOR)more planets to start out with, (like when you click create adventure, and all those premade planets pop up)

-Underwater stage would be nice but i'm more focused on using vehicles in galactic adventures (once again please patch it so we can use vehicles PLEASE!!!)

- More Captain levels ( so we can unlock all or most captain parts, atleast to level 15, so we can get a whole new set of items.)

- Advanced objectives, and more acts!

-ability to adjust atlitude of flying vehicles.

Those are all I can name right now.

This message was edited 2 times. Last update was at 07/17/2009 01:56:24

Bbtufty


Microbe

Joined: 09/20/2008 13:47:19
Messages: 15
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I'd like it in the sporepedia in game, when you're looking for sporecasts, for it to be more like browsing in the sporepedia on the website. The one at the moment feels unfinished and useless
19Phoenix93


Multicellular

Joined: 07/06/2009 23:10:07
Messages: 377
Location:
I'm on the other side of the galaxy. I'll be back when I blow up a star.

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mfowler wrote:-Please maxis, please let us ride on and ride in land, sea, and air vehicles (including spaceships) In Galactic adventures , but add more attacks like in the captain outfitter, maybe a Vehicle weapon editor or something (just suggesting) so we have a variety of vehicle weapons instead of a rocket flying out the middle of the vehicle from nowhere.

-Galactic adventures vehicle maps.

Instead of your Captain you drop down in your vehicle, and maybe do races or just a lot of tank fights! ( and the abily to get in or out of the vehicle even in vehicle maps) and dogfights, wow that would be so cool.

- parachutes..(of course, although even when you drop to the planet at the highest distance, you recive no damage, so maybe we get hurt if he don't activate the parachutes, or die for that matter?)

-(MINOR)more planets to start out with, (like when you click create adventure, and all those premade planets pop up)

-Underwater stage would be nice but i'm more focused on using vehicles in galactic adventures (once again please patch it so we can use vehicles PLEASE!!!)

- More Captain levels ( so we can unlock all or most captain parts, atleast to level 15, so we can get a whole new set of items.)

- Advanced objectives, and more acts!

-ability to adjust atlitude of flying vehicles.

Those are all I can name right now.


Those are really good ideas and should have something done about them. One of my adventures requires you to be in a spaceship, but right now that don't work...

To add to this list, it'd be nice if we could have the advanced behaviors for vehicles like for craetures, and possibly be able to set different functions for the cast- we could write what behaviors we want instead of using the preestablished ones too. That'd be nice.

Bigger complexity for the missions too. I could make a complex mission and not finish it because of complexity issues..

Yes, definitely more acts available and add more possible objectives per act. I understand trying to make it able to be used on most if not all systems, but adjusting complexity can't damage stuff too much I wouldn't think.

(sorry for any and all spelling and grammar errors- please don't bash me for it)

edit: make for way higher complexity allowments for the creature creator too. I've just had to strip a whole bunch of my creatures for the website to even acknowledge them

This message was edited 1 time. Last update was at 07/19/2009 02:22:42




Please click my eggs, hatchlings and dragons. Thanks!
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moganite


Microbe

Joined: 09/12/2008 09:38:34
Messages: 48
Location:
Australia

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A few more fixed/gameplay objects that can be picked up in the hands like tools /weapons would be a good idea.
I had to make a shovel and make it a key so it would be the right size and able to be moved in game. When i got to the part where my captain was going to need to collect small electronic devices the same method resulted in either something that could not be collected although it was the right size or a mobile phone/laptop the size of a truck but was collectible.

I now have to think of a way my capitan can get something that contained information/language so it can be translated.
BioWorlder


Microbe

Joined: 07/03/2009 05:07:24
Messages: 90
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Decals to be placed on vehicles like Skulls, Flames, and Stars.
19Phoenix93


Multicellular

Joined: 07/06/2009 23:10:07
Messages: 377
Location:
I'm on the other side of the galaxy. I'll be back when I blow up a star.

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deactivate complexity. I don't know about the rest of the creators out there, but I'm sick of having to jump from mod to mod with creation freedom because the small complexity meter in the game denies up from spreading our wings and getting really creative. I mean, think about the types of creatures we could have if we didn;t have to worry aboiut complexity!



Please click my eggs, hatchlings and dragons. Thanks!
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DrKilory


Microbe

Joined: 09/28/2008 23:19:58
Messages: 54
Location:
Purple Panda Patches

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Make it so our ally ships are stronger... They are so useless, they just get blown up... Why can't I have my own ships as ally ships, you were able to do that in creature, why not space?

Bunny pancake cake rubarb bard useless cheese divide by zero panda purple smileyface entropy europe pangapus doctor lazor nine thousand obscure lamp spore lichen lay investiture mercantilism fued reality misspell mouse telegram prunecat typo lead verb joker candy matrix cheese jump kansas pointless kilory helpimtrapped school random words 42 mican finch cake lie uv gamma light thermal microwave color font odd even arm september pencil longer toto heracy last word
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ninja12321


Microbe

Joined: 12/10/2008 18:13:33
Messages: 51
Location:
Universe, Pegasus Hyper-Cluster ,Megacluster 82, Hydra Cluster, Milky Way, Sol, Earth, USA, Norton!

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My suggestion for Aquatic Stage, which has been on 4 forums, and was first thought of before Spore even came out. Heck, it's even a 12-page pack of doodles! Also, I'll highlight my favorite ideas certain colors, but they aren't the titles, but parts of sentences:
BLUE = Great addition - something that would make the game a lot better
OLIVE = Much required improvement - something that is very much missed
RED = Absoulutely Major must-add!! - something which´s absence detracts great deals from the overall experience

You start out in the Abyss as a cell that has been crushed into a Sea Creature. You can be a bottom feeder or a swimmer, and the parts evoke features of real sea creatures on Earth. The abilities are Swim, Sneaky Swim, Boost Swim, and Swim up (exactly what you think they are in creature stage). When you reach Terestrial (Land) Creature Stage, your Sea Creature Parts default to 1 Sing (herbivore mouth), 1 Bite (Carnivore mouth), or 1 Sing 1 Bite (Omnivore), eventually resetting to the way they were at the end of Aquatic Stage. If you are an amphibious Creature, you can found a village on the coast, with the main hut in the water, for protection. You can also have new powers for going from Abyssal to Teresstrial, like Crispy Critter (predatorial, unleash a blast of fire), Mate Sonar (Neutral, instantly enter the creature editor by attracting a mate from afar), and Tickle Treaty (nice, lets you instantly befriend a creature with a yellow-blue smiley face (to help ally)). More to come! But, this is my original idea for an "Abyssal Stage", use these above to add to it.

SPORE: ABYSSAL

Here's what:

Celly the ninjaest cell in the sea gets smart. Now, since youv'e downloaded the pack, you get a little "Welcome to Abyssal Phase! Do you want to try Abyssal later (use galaxy) or play now (Press Check and go to next screen of bla-blee-bla-bloo-blee of stuff and your big choice)? After that's over, you can choose "Where to go" If you choose "Land" which has two little icons of the Landfall achievement to either side, or the "Sea" choice which shows the icon of a cell going into an Abyss is what matters. Now let's say you choose "Sea" Your cell goes too fast after getting smart and realizes he'll die a 3D creature on the shore. He weeps over his loss but then uses his brain and all his might to get back home (He flounders back like a dying fish across the beach and does a nice, but ridiculous, flip back into the water). This ninjalicious endeavor winds him up speeding into the Abyss *Dun-DUN-DUN-dun!* where he feels safe from the beach. But it winds up those ultrapressurizing depths get to him! He's being crushed back into a grain of sand as you enter his brains to prove the Sea wrong.....

Early Sea Creature Editor:

This is kind of like the Early Land Creature Editor except minus the seaweed. What you have is a landscape of the Abyss, with weird seaweed and scary Hydrothermal Vents/Sea Volcanoes under bleak gray rocks, huge abyssal plateaus the mark the continents and islands themselves, some seashells, and picth-black water with beautiful sunrays streaking out from above. You have Cell Parts, fins, tentacles, the Suctopod, the Geckonator, and the ExoSkel limbs without those that are actually skeletal. Fins, Cillia, Jets, and Flagellas are swim parts, which are technically jumping that gets you swimming higher up. Tentacles, the Suctoped and Flagellae give the Sneak Swim, which lengthens the duration of swimming upwards, but slows down movement. Cillia and fins give quick turns, which allows the player to speed up during Sneak Swim, and stabilizes him during Speed Swim, activated by Jets and The Geckonator. Stats are the same, for the fins count as posing, while others dance. Painting is the same too. But, there's a new stat: Shine, activated by bioluminescent parts, which lures and deters. Shine also adds to Charms effect. Once your'e done here, Celly is a grain of sand, and a forceful explosion lets him out of his shell, and bubbles fly everywhere, revealing him at last!

Game Play:

The playing of this stage is a combo of the Cell and Creature Stage, and navigation is simillar to Creature and Space, but your sea creature can also be a bottom feeder, walking around like in Creature Stage. Fruit is now Seaweed, and Schools avidly swim around.There are three levels, one for each brain uprgrade:
The Abyss (Filled with creatures that love bioluminescense, may also have very scary fish)
The Reef (background of Most of Cell, nice water and coral everywhere, beware of Epics!)
The Coast (End of Cell, looks like the Early Creature Editor's background, subject to Land Creature attacks!)

After a long battle, or chasing after migrating schools of your species, or maybe even some part finding, you decide you should be better, so you crawl back to your nest (lots of seaweed perched on a Hydrothermal Vent, nests should be where schools would rest, but no travelling for your lover!) to get laid. Reproduction is alot like Seaworld shows, flipping and flipping, madly in loooove! But that can only mean you go into the

Sea Creature Editor:
Based on where you are in evolution, your creature will be in either the Abyss background (Early Sea Creature), Reef Background (Colorful Coral, pristine, tropical water, and nice blue-ish rocks), or Coast Background (Early Terrestrial Creature Editor, with Jagged rocks and storms up above....). You have Fins (Slugging parts,Tentacles, Advanced Cell Movement Parts, Fins, Fin hands, etc.), Sea Legs (Ha-ha! Get it! These are just ExoSkel limbs posed like Crab Legs),Mouthes (Some land mouthes, includes new mouthes and Advanced Cell Mouthes), Feet (for crawling, dancing, and charging on the Sea Floor), Details (includes Bioluminescence! Other than that, nothing new here), Eyes and senses (Blank fish eyes, Weird Shark eyes, and New Sneses plus uses for them, other than that, it's recycling from the Land Editor), and Weapons (Same as on land, plus new ones and Advanced Cell Weapons). Woof, that's cluttered! Also there's a test drive that uses the new locomotion pattern. And Paint, then there's the

Achievements:

If only they meant something, well, here goes....

Welcome to the Sea: Finish Cell and take another dip for the first time.(The Icons next to the "Sea" choice way back)
Mellow Minnow: Befriend 20 Sea Creatures in Abyssal (Shows a Cycloptic, bug-mouth fish shaking hands with a ten-eyed, two headed octopus)
Sharky Sinner: Extinct 20 Sea Creatures in Abyssal (Shows a four-eyed shark with suckers eating the Mellow Minnow characters in a sandwich)
Sporemu!: Beat Abyssal in less than an hour (Shows a three-eyed killer whale creature jump into a hoop, with the rest of the picture blurred to show speed)
Fish Tank: Make 20 Zoo Planets with Sea Creatures in them (Shows a fish welded to a land creature)
Fish outta Water: Make it to land (Shows a fish with legs in the Landfall picture)
Fins for Wings: Go from fish to all-star Space Captain in a single game (Shows a parody of the cover for Salmon of Doubt)
Hey! Highlight the empty space below!
**************************Secret Achievments******************************************
Kraken: Make a Creature with 4 Attack stats Maxed out in the Abyssal Stage (Shows a giant squid attacking a Spaceship)
Siren: Have 4 Maxed out Social Abilities in Abyssal (Shows a fish with flowing blond hair singing on a rock)
Jorgmund Serpent: Evolve a Sea Creature with all the Vertebrae (shows a Sea Creature wrapped around the logo, biting his tail)
Leviathan: Use your amphibious powers to charm the Sea Monster in the Terestrial Phase (Shows you shaking hands with the Sea Monster)
Scylla: Make a Sea Creature with Four heads! (shows a Sea Creature with four smiling heads at once)


Epics and Amphibians and Tube Worms, Oh my!:

Amphibians are powerful land Creatures that swim around harsh coasts with a hankerin' for fishies, while Epics prowl the Reefs with bad intentions, and Tube worms do serious damage to those who venture to giant Hydrothermal Vents, or aquatic Spice geysers on foot or by fin. Enough said here.

Finale:

After braving the Stormy Coast and its jagged rocks, you warily take a breath of fresh air, and as that flows through you, your aquatic parts are now but diddly squat now in terms of power (lv.4 feet have 1 dance/charge/sneak/sprint/jump, and all the other stuff, bioluminescence is just shiny charm), but regain their power later on in the stage, and you can return to the water if you like, but it when it comes time for Tribal, land is the place to be! After that phase, you can build

Underwater Civilizations:

Your ex-chieftain of your ex-sea creature tribe finds glowing rocks, he likes them and brings them back to your civ, which has conquered 6 cities, and they learn to make Underwater Cities with them! You have submarine vehicles (sea vehicles with under-the-radar capabilities, but cannot do economic stuff.) and bubbled cities! When you reach Space, Underwater colonies are possible too! And you can use the Sea Creature Tweaker and the Sea Creature Creator! You can even find Seaworlds to colonize and terraform! You can style planets with Mystic (floating, magic landmarks) Series terrasculptors, and Planet Color Styles like Teddy Bear, Bird, Tiger Stripes, and more when I can list them! There are new Cuneiform Planets, Paradise Planets ( Beautiful but T-Negative3, inhospitable and unterraformable, but can be terrasculpted), Wasteland Planets (Ugly, but T-5 and Prosperous, terrasculptable, but unterraformable), and more when I can list them. Also, your powers as a sea creature can directly affect your Captain, and you can make amphibious and water-based adventures! Also, you have many new sea plants!

Parts

Mouthes (Note, at first you have the full amount of Cell mouthes, which eventually make way for these wonderous new parts):

Carnivores:
(Creepy mouth family)
Ancient Sea Predators (look up species on Wikipedia, uprgrades (replaces) fish mouthes):
Duumfish (Dunkleosetus)
2 Sing
2 Bite
Chainsaw/Bubbles
Twistyfish (Helicoprion)
1 Sing
3 Bite
Sawwyfish(Sawfish)
3 Sing
1 Bite
Liopluerotongue (Liopluerodon)
4 Sing
4 Bite
(Pincer family)
Omnivores:
(Probosicis, upgrades into Bottom-Feeders)
Bottom-feeder family:
Crustaceanator (shrimp-mouth, little claws)
1 Sing
2 Bite
Sounds like a "scuttle-uttle"
Beaktopus (Octopus Beak, medium claws)
1 Sing
3 Bite
UndertowUnderbite (Armored combo of first two mouthes, large claws)
2 Sing
4 Bite
Krakenomnom (Heavily armored Beaktopus, with large spikes)
2 Sing
5 Bite
Game Fish family:
(Leeyotch family, upgrades into Game Fish)
GooseyGoose (Flatfish/Anglerfish mouth)
2 Sing
2 Bite
Sounds like glop+Bath bubbles
MahiMaximus (Mahi-Mahi mouth)
4 Sing
1 Bite
GuunchGrinder (Vicious-looking Catfish mouth)
1 Sing
4 Bite
SwordNose (Swordfish)
4 Sing
4 Bite
Dolphins and Whales:
Pirahnavore (Freshwater dolphin mouth, refers to their love of said fish)
2 Sing
1 Bite
Sounds like (duh) whales and dolphins
Bottled (Bottlenose Dolphin head)
3 Sing
2 Bite
Shamega (Killer whale mouth, sounds grittier)
4 Sing
3 Bite
Lawhal (Narwhal mouth)
5 Sing
4 Bite
Herbivores:
Sea Mammals (other than dolphins):
Kablamatee (Manatee)
2 Sing
3 Bite
Seals, Manatees, Walruses, etc.
Sealicious (Seals)
3 Sing
1 Bite
Bearrifying (Polar Bears, Otters)
2 Sing
3 Bite
Walrusaurus (BIG Walrus mouth):
4 Sing
4 Bite
(Filters)
Weird Fish:
Mantamaw (Manta Ray)
2 Sing
1 Bite
Zaptrap (Electric Eel)
3 Sing
1 Bite
1 Spit
2 Charm
Puffmouth (Pufferfish)
4 Sing
1 Bite
2 Spit
2 Charm
Hagwarts (Hagfish)
5 Sing
3 Bite
3 Spit
2 Charm

Body Types (Adds attributes, aestethic coolness, but requires 250 DNA):

Shells:
Spinedler (Makes the body covered in vicious ridges of armored spikes):
+4 Health, -3 Speed
Mailscales (makes the body covered in scales, like a fish with rough skin):
+2 Health, -1 Speed/Melee (based on which parts are more of)
Crabby (Makes the body crustacean-like):
Equals all stats to lvl. 3 (Speed, Strike, Charm, Health (now 4))
Snailmaille (Patterned shell with uncovered extremities, mainly middle):
+3 Health/Charm, -2 Speed/Melee (Based on which parts there are more of)
Scales/Bonelessness:
NoSpiner (No changes externally, gives total freedom of the spine (turns it into a arm, but can become symetrical and parts can be attached to it): At a cost, you can't extend something that isn't there, without duplicating it like an arm):
-3 Health, Immuntiy to Spit or Charge's aftereffects
Circlescales (Makes shiny scales on the body):
+1 Health and Speed, -3 Sneak and Sprint
Pentascales (Makes dull scales on the body):
Opossite of Circlescales
Mardigrascales (Makes the body randomly flare differing colors, and turn invisible if moving slow enough):
-3 Health, maxes out sneak and social stats of your choice (click on two when the bar turns blue), makes bioluminescense an instant for anything, but needs a huge cooldown
Pulseslime (Makes the body glossy and oily, with electricity emanating from it):
+3 Speed, Spit, and the ability to disorient enemies for a second with any attack, but requires more recharge (gives more power as a Captain), -3 Health and Socials
Spikescales (Pufferfish spines):
+3 Health, Strike, and the ability to inflict half the damage of an opponent's attack each time you are hit, -3 Speed and Socials (Less power as a Captain)
NoBoneSkeleton (Same as NoSpiner, but the whole body acts as an arm that can be extended for free, but needs to be copied like an arm to make any extra arms. To have any effect on stats whatsoever, it should be combined with another bodytype):
10 $
Bonyfish (makes it thin enough for bones to stick out, and makes the creature transparent, ex. Seahorses and Hatchetfish):
+3 Speed and speed-related abilities, -3 Health and Socials, along with Attack
Exoskeleton Bodies (w00t! Patch 3 activated):
+4 Social and Fighting, -4 Health and Speed
Like the Exoskeleton Limbs, except you can't have any normal limbs. All parts are skeleton (spine exposed, hands are skeletal, mouth is a skull), or exoskeleton parts, which can replace the spine or limbs. But how does life enter a piece of bones? Simple, either his eyes (or eye-holes) glow his colors with voodoo magic, he has a layer of meat wrapping around his bones (which is where patterns are put), or he is a zombie (two knobs control his meat content and eyeshine)! This costs 450 $ to make, since it takes alot for a creature to survive like that.
Fur:
FuzzBall:
+3 Speed and Endurance, -3 Health and Speed Boosts
Thicky:
Opposite of Fuzzball, but with Socials
Karnifur:
like FuzzBall, but dealing with Attacks


Eyes/Senses:

Weird Eyes:
Hynoteyes (Adds a little bit of pow to your Social)
Million Parsec Starers (Makes angry creatures back away)
Toolseyes (Hammerhead Shark eyes, gives your creature an edge against bodytype abilities)
Cephalopticus (Octopus eyes, gives your creature an edge against bodytype abilities)
Abyss Eyes:
Flashleyet (extra vision at night, or in dark areas, opposite in light)
Chameyeleons (Allows you to see more in all directions, and spoils ambushes)
Angleroptics (Gives bioluminescense more of a punch)
Skeleteye (1 Defense, allows you to go farther, hit harder, and go faster while charging, but you have no vision during said event)
Reef Eyes:
Prawnpeepers (Gives you good vision while at the surface of the water (whales and sea mammals have to do this, but crustaceans/bottom feeders can go on land before a blue meter runs out)
Coreyes (Gives you good vision if you are stuck to the ocean floor)
Icthyoptical Illusion! (Gives you more of a pow when bioluminescense is used in the light)
Fishers (Just eyes, they look good on any fish)
Coast Eyes:
(All cell eyes)
Sharkers (Shark-like eyes)
Sealers (look good on Aquatic mammal creatures)
Bioluminescense:
Social Biolum.
Hooklight:
2 Shine Charm (Adds power to Charm)
1 Shine Stun (surprises creatures)
Disco Spots:
3 Shine Charm
1 Shine Stun
Supercalifragilistic Lightshow:
4 Shine Charm
2 Shine Stun
Spode's Fires (Your critter GLOWS with plasma radiating from it):
5 Shine Charm
3 Shine Stun
Attack Biolum.
Baitlight:
1 Shine Charm
2 Shine Stun
Laser Swirl:
1 Shine Charm
3 Shine Stun
Mozapiac (pronounced like mosaic, but with zap inbetween):
3 Shine Stun
4 Zap (just like in cell)
Watt-the-heck?:
4 Shine Stun
5 Zap
(Elec. Parts from cell)
Noses and ears have new abilities, they can sense friends and foes from far away (in a 3D space, you can have a lot of loners, herders, and packs), or help substitute for eyes (ears make wavy outlines, noses make surreal views of the world, but makes rocks impossible to see)

Hands/Feet/Fins:
Hands/Feet:
(Suctopod, Amphibian, Mammalian hands/feet (Mammalian is new))
Mammalian Hands:
Otterclawz (act as flippers):
1 Pose
2 Strike
FlipFlop:
2 Pose
2 Strike
Yetidactyl (Webbed Bigfoot Hand):
3 Pose
4 Strike
FlipFoot (Yetidactyl+FlipFlop):
3 Pose
5 Strike
Mammalian Feet:
Same Stats (and themes) as hands converted into feet
Fins:
Cillias (Dance/Charge, Quick Turns)
Sporsalfin Family (Pose/Sneak, last one allows you to scare other critters away)
Flagellum (Sprint/Strike)
Jets (Charm/Glide+Jump, Wastes hunger quickly)
Tentacles:
Simplacle (Normal Tentacle):
1 Charm
3 Strike
Jestracle (longer tentacle with a festive theme):
3 Charm
1 Strike
Squidsting (Big Squid tentacle with a stinger on the end, spines all across it):
2 Charm
5 Poison Strike
Tentawesomeacle (REALLY BIG, BRANCHING TENTACLE):
5 Ultra Charm
2 Strike
Tropical Fish:
Angelical (Angelfish):
2 Pose
1 Sprint
Eelectro (Eel):
2 Shine Stun/Zap
1 Sneak
LeoFinidas (Lionfish):
4 Pose
2 Sprint
1 Poison Strike
Stinga' (Stingray):
3 Jump+Glide
4 Charge
1 Aero Dance
Sea Legs (get it?!):
ExoSkel Legs posed as crab legs, same with normal legs (like otter legs).
Made for swimming critters or bottom feeders.

It would cost about..................................................... 30$

Some Creature Concepts:



Ninjas have no signatures.

[URL=http://Evolutions.Jamaica-Focus.com/f target=_blank][img src=http://Evolutions.Jamaica-Focus.com/w/v/Deco/650x120_001.gif][/a]





Tyrannadon


MouthBreather

Joined: 04/13/2009 15:46:15
Messages: 951
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Wow, mega uber epic post

My Ideas: In GA, when you set planes/spaceships patrol/move to routes, they always go to the ground, where the marker is. I think you should be able to hold ctrl, or shift + ctrl, and life the marker into the air, so they can go higher/lower. You should also be able to add invisible platforms.

Another idea could be an advanced boundary editor. Y'know that blue circle just isn't accurate enough. Like, if you want creatures to have a large area to move around in the sea, but not on land, you should be able to add "Markers". It would just be like setting a "move to" or "patrol" path.

Another movement setting: Statue/Static. Where the creature does not move AT ALL.

You should be able to choose if epics breath fire or not. This would be accesible through AI.

Driavable Vehicles - We wouldn't be able to make these ourselves. Maxis should provide a HUGE amount of drivable vehicles, for almost anything we would need. Tanks, trucks, cars, dragsters, bikes, and lots of other things.

A prop panel. This panel only loads things with GAprop in the tags. It's annoying when my building panel fills up with props.

Mellee weapons. Again, only made by mazis. Although, this may boost up the age rating...

Operatable turrets: Like the drivable vehicles..Just that you can shoot ANYWHERE you'd like to.

Natural desasters. We might need a new tab for these. They would include: Eruptions, Earthquake, Tsunami, BIG explosions, landslides, Avalanches, meteor showers, floods, lightening strikes, forest fires.

So..there my Ideas


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DJTHED


Microbe

Joined: 07/22/2009 20:20:42
Messages: 66
Location:
Plating Spore...

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i sure would like the Advanced AI, More acts, and parts of an act for Spore Galactic Adventures

Has anyone ever saw my creations in Spore Galactic Adventures! They are SWEET!
Please comment on my creations! Thank you!!
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JobCorpGod


Microbe

Joined: 07/24/2009 16:02:18
Messages: 1
Location:
Wichita ks

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I would really Really like to be able to edit my crafts and build on the Y axis. I am so very suck of having only the ability to build up, down, forward and backwards. Why can't i put items to the side for specific looks and purposes?

The best ships i'd seen so far are the ships people build after they learn to clone sections and somehow flip sections on the side. For instance, Chenngo's ships all are built as a half, then cloned and flipped. I am not sure how this is done, but i would rather not have to cheat to create awesome ships.

We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, we are now qualified to do anything with nothing. - Mother Teresa
[Yahoo!]
rulycar


Multicellular

Joined: 09/09/2008 08:40:38
Messages: 374
Offline

I would like the ingame Sporepedia to indicate game content for adventures (ie. C&C).
Currently there is no way to see if your adventure contains C&C parts unless:
  • You publish it.
  • You select the sporepedia icon on each and every slot then open the viewer for its card (tedious)


  • Also, my daughter reports that with low res models, key cards are not always visible ingame.
    I loaded some adventures in low res and found this to be the case.
    It seems to happen more often when the key card is on top of another object,
    but I also found it to sometimes occur on non-flat terrain.
    I saw no problems when I had high res models selected in options.

    [EDIT]
    I also find the advanced ai needs popup text on item icons (can't discern item selected).
    Also, the list text for second icon is not displaying in bounds (not enough width, overwriting other text).
    (ie FOLLOW [ITEM ICON1] AWARE OF [ITEM ICON2])
    [END_EDIT]
    [EDIT]
    RE: Adventure content
    Mirrors: [type: game object]
    Some sort of reflective surface would be useful in adventures.
    Think Funhouse, smoke and mirrors, etc ...
    Hey, we already have the smoke.
    False Wall: [type: game object]
    A wall you can walk through. It should still block line of sight (at least in one direction).
    [END_EDIT]
    Spore On

    This message was edited 2 times. Last update was at 07/26/2009 22:08:31


    mobiusconstruct


    Multicellular

    Joined: 09/21/2008 04:48:06
    Messages: 103
    Offline

    I missed the sticky so i will be reposting this here there are a few minor things --hard to believe as great a job as you guys have done so please dont see this as belly-acheing I really admire the work you have done

    1. A way to insure your creatures download to your my creations portion of the game instead of under someone eles sporecast
    example
    -------several times I have had to delete my polination files and creatures folder and redownload stuff --unfortunatly a large chunk of my stuff ends up in sporecasts instead of my creations this means to see all my work I have to click the everyting tab ---wait for the database to build --then do a search for my work

    2. I had often used a glitch in the soft that allowed me to tip feet example

    by simply placing the legs properly and enlarging bodysegments this worked well to tip feet --I can no longer get this to work. It would be a nice feature to compiment assym

    3. another glitch I have found fun is the ability to get feet underground or to burry a creature 1/2 underground again theese would also be nice features

    here is a vid for underground

    the same hack can be used to get feet off the ground

    also an easier way to check posts in the forrum would be a ppreciated unless I bookmark it You may not be able to find your thread again emailing that we have a reply or a simple button for my posts would be nice

    DragonEye4


    Civilized Sporeon

    Joined: 07/29/2009 01:29:20
    Messages: 1717
    Location:
    Virgo Supercluster

    Online

    19Phoenix93 wrote:deactivate complexity. I don't know about the rest of the creators out there, but I'm sick of having to jump from mod to mod with creation freedom because the small complexity meter in the game denies up from spreading our wings and getting really creative. I mean, think about the types of creatures we could have if we didn;t have to worry aboiut complexity!

    But if they did this people could make supercomplex creatures that would take FOREVER to load.

    Arkanay


    Civilized Sporeon

    Joined: 04/07/2009 18:19:33
    Messages: 3017
    Offline

    This should be featured. By Mysteryem






    http://www.spore.com/sporepedia#qry=sast-500414394382

     
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