The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
"If I had made SPORE, this is how it would have been." - Hopefully an enjoyable (but longish) read.  XML
Forum Index » Spore Feedback
Poll
Would you have bought and/or enjoyed this game?
Yes! (Any reason in particular?) 85% [ 143 ]
No! (Any reason in particular?) 15% [ 25 ]
Total Votes : 168
Author Message
theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
Offline

convergence wrote:
Although your suggestions were pretty awesome, I still would have been much happier(than now, not in relation to your suggestions) had they given us what we saw in the pre-release videos.


Yeah other than about 20 people the general consensus seems to be that. Thanks for the compliment however .

silenceimpaired wrote:A short thought: I think we all wanted a true universe. It wasn't going to happen and the critics knew it. All the added details would be great and I see them slowly coming around. I think the main issue for most is social interaction. We want to talk with other creators. We want to see their ideas come about. We want a little more challenge in the space age. (See my post on social interaction)


Yeah it would be nice if you could travel to your buddies galaxy.

considering you aren't making a universe in this game, unless we take one of the lesser descriptions of a universe.

It's close to false advertising on the front. But having my own galaxy is nice regardless.

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

[Email]
D2k204


Microbe

Joined: 09/13/2008 19:53:01
Messages: 7
Offline

I enjoyed reading this long post but there was some thing mentioned in the tribal stage and the civ stage that I didn't really agree with, but lets move onto what I would like to see.

Physics -

1. Vehicles, characters, and pretty much everything should have had physical attributes. Ordering a car to drive off a steep hill should cause it to flip over, bodies should ragdoll weither it is from a huge blast or stepping on a spice gyser, getting run over, falling from a blown up air vehicle, etc. Weight of objects should be determined by what type of object it is and its size to keep things simple.

space stage -

1. Spaceship abilities are limited to equipment placed on it. If you fit 6 rockets on it you will shoot 6 rockes per volley. If you fit 4 bomb bays you will drop 4 bombs per volley. You fit 4 lasers you will magnify your damage by 4x. Doing this will obviously balance out or limit and excel your ships abilities in combat.

1A. With this in mind we should be able to target buildings wih rockets.

1B. Pulse weapon does not do a small powerful burst as it implies. insead it shoots a single projectile. It should do a 3 round burst like it implies from the descripion and display picture.

2. Ability to deploy a land vehicle from your space ship (with the proper equipment) which you can drive, exit, enter, attack, run over small animals, collect small animals, get stuck in a ditch, roll off a cliff, self destruct, etc...

3. Ability to deploy sea vehicles as well, like a boat or a submarine.

4. Ability to leave your space ship or any of these deployed vehicles.

4A. Ability to eject from these vehicles if you are in danger of sploding.

5. Ability to be able to preform various useful or un-useful tasks while in a deployed vehicle or on foot. Things like:

6A. Use and deploy various weapons and equipment you have picked in a loadout.

6B. Create camps and which you can fund to create mining operations, or a war base to continue or aid a war for you on an enemy planet. or a base on your own planet to complimen defenses.

6Ba. Ability to create and deploy various types of infantry, ground, sea, and air unis from these camps / bases.

6C. Ability to deploy mining camps / bases (each T-score can support 2 camps / bases or 1 colony?)

6Ca. Camps and bases can only be creaed on a planet with at least a T-Score of 1. Camps on a planet with a T-score of 0 will become abandoned.

7. Buildings and colonies that don't disappear after they blow up.

8. Ability to abandon colonies and planets

9. Ability to see supply and demand of spice from the galactic view.

10. Ability to set up trading routes to generate income between 2 colonies of your choice.

11. More items for sale. 1 of every item on every colony is ridiculious.

12. No more eco disasters. Any colony with a brain can fix this on their own. Unless it gets completley out of hand and starts affecting many animals at this point you could help and get rewarded. Or you can ignore and the afflicted planet will find a way to deal with the problem. This should be a rewarding task, not a mandaory chore.

13. Colonies can be micromanaged to the extent of what to do during an attack, auto building structures when funds are available, and auto manage turrets.

14. A buy turret button which automatically places a turret on the colony. I dont enjoy having to drag and drop 8 turrets per colony.

15. Ability to make a profiable colony on a T0 planet.

16. Colonies which arent destroyed in 2 seconds and can utilize infantry, vehicles, defenses, and defensive tactics with much greater efficency. So you can not go from empire to empire BY YOURSELF and wipe them out.

17. Ability to create and manage fleets of ships which you can order and micromanage tactics and deployment.

17A. Micromanagement up to a decent level as to what a fleet would do if they were atacking an enemy, to land in and deploy bases and assault using ground forces, fly in and wreck havok etc, etc. Micromanagement should be limited to ship abilities. So you cant micromanage a fleet with no ships that have no deployment capabilities to go and deploy bases on an enemy planet.

18. Ability to set bases, mining camps, or colonies under minister control. These ministers can deploy, control, and complete your objective(s) (withdrawing funds when needed) until they fail or complete their task.

Well, theres more but im getting tired of posting. Nobody is going to care what I think anyway...

This message was edited 1 time. Last update was at 09/28/2008 07:06:06

theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
Offline

d2k204 wrote:I enjoyed reading this long post but there was some thing mentioned in the tribal stage and the civ stage that I didn't really agree with, but lets move onto what I would like to see.

Physics -

1. Vehicles, characters, and pretty much everything should have had physical attributes. Ordering a car to drive off a steep hill should cause it to flip over, bodies should ragdoll weither it is from a huge blast or stepping on a spice gyser, getting run over, falling from a blown up air vehicle, etc. Weight of objects should be determined by what type of object it is and its size to keep things simple.

space stage -

1. Spaceship abilities are limited to equipment placed on it. If you fit 6 rockets on it you will shoot 6 rockes per volley. If you fit 4 bomb bays you will drop 4 bombs per volley. You fit 4 lasers you will magnify your damage by 4x. Doing this will obviously balance out or limit and excel your ships abilities in combat.

1A. With this in mind we should be able to target buildings wih rockets.

1B. Pulse weapon does not do a small powerful burst as it implies. insead it shoots a single projectile. It should do a 3 round burst like it implies from the descripion and display picture.

2. Ability to deploy a land vehicle from your space ship (with the proper equipment) which you can drive, exit, enter, attack, run over small animals, collect small animals, get stuck in a ditch, roll off a cliff, self destruct, etc...

3. Ability to deploy sea vehicles as well, like a boat or a submarine.

4. Ability to leave your space ship or any of these deployed vehicles.

4A. Ability to eject from these vehicles if you are in danger of sploding.

5. Ability to be able to preform various useful or un-useful tasks while in a deployed vehicle or on foot. Things like:

6A. Use and deploy various weapons and equipment you have picked in a loadout.

6B. Create camps and which you can fund to create mining operations, or a war base to continue or aid a war for you on an enemy planet. or a base on your own planet to complimen defenses.

6Ba. Ability to create and deploy various types of infantry, ground, sea, and air unis from these camps / bases.

6C. Ability to deploy mining camps / bases (each T-score can support 2 camps / bases or 1 colony?)

6Ca. Camps and bases can only be creaed on a planet with at least a T-Score of 1. Camps on a planet with a T-score of 0 will become abandoned.

7. Buildings and colonies that don't disappear after they blow up.

8. Ability to abandon colonies and planets

9. Ability to see supply and demand of spice from the galactic view.

10. Ability to set up trading routes to generate income between 2 colonies of your choice.

11. More items for sale. 1 of every item on every colony is ridiculious.

12. No more eco disasters. Any colony with a brain can fix this on their own. Unless it gets completley out of hand and starts affecting many animals at this point you could help and get rewarded. Or you can ignore and the afflicted planet will find a way to deal with the problem. This should be a rewarding task, not a mandaory chore.

13. Colonies can be micromanaged to the extent of what to do during an attack, auto building structures when funds are available, and auto manage turrets.

14. A buy turret button which automatically places a turret on the colony. I dont enjoy having to drag and drop 8 turrets per colony.

15. Ability to make a profiable colony on a T0 planet.

16. Colonies which arent destroyed in 2 seconds and can utilize infantry, vehicles, defenses, and defensive tactics with much greater efficency. So you can not go from empire to empire BY YOURSELF and wipe them out.

17. Ability to create and manage fleets of ships which you can order and micromanage tactics and deployment.

17A. Micromanagement up to a decent level as to what a fleet would do if they were atacking an enemy, to land in and deploy bases and assault using ground forces, fly in and wreck havok etc, etc. Micromanagement should be limited to ship abilities. So you cant micromanage a fleet with no ships that have no deployment capabilities to go and deploy bases on an enemy planet.

18. Ability to set bases, mining camps, or colonies under minister control. These ministers can deploy, control, and complete your objective(s) (withdrawing funds when needed) until they fail or complete their task.

Well, theres more but im getting tired of posting. Nobody is going to care what I think anyway...


Can't argue with any of that . These are fine additions .

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

[Email]
theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
Offline

Hey nice! Enough people have countered the one stars some dudes gave me to get this up to 3.

I highly appreciate that notion. Thanks much folks.

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

[Email]
TheDreamMaker


Microbe

Joined: 09/23/2008 02:27:23
Messages: 19
Offline

I was annoyed at Spore.

It cost me 60 Francs and I JUST DON'T LIKE IT!

Perhaps it has to do with the fact it is a bunch of minigames.

In the beginning, the Universe was created, and was widely regarded as a bad idea.

The Hitch-Hiker's Guide To The Galaxy.
Keeshi


Microbe

Joined: 09/26/2008 01:21:29
Messages: 21
Offline

I like your main idea. Make a game and sell it so I can buy it please.
Plasmatic


Multicellular

Joined: 09/15/2008 21:57:33
Messages: 310
Offline

theres a adv celleditor but you have to do it with instructions (its full operational mjust not integrated though, it would be nice if it was theres 5 pages of parts for adv cell editor)

theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
Offline

TheDreamMaker wrote:I was annoyed at Spore.

It cost me 60 Francs and I JUST DON'T LIKE IT!

Perhaps it has to do with the fact it is a bunch of minigames.


Yeah I was pretty much shocked.

Plasmatic wrote:theres a adv celleditor but you have to do it with instructions (its full operational mjust not integrated though, it would be nice if it was theres 5 pages of parts for adv cell editor)


Yeah so I'm told. Word of advice, if you rush a game out the door...make sure you remove all the stuff you are still working on. It looks tacky .

Keeshi wrote:I like your main idea. Make a game and sell it so I can buy it please.


Yeah I wish I had the funds to make a video game. I do know I want to try and make a webgame sometime soon. It'll help me get a better grasp on PHP and Mysql .

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

[Email]
renlar


Multicellular

Joined: 09/13/2008 17:23:51
Messages: 261
Offline

it should be done ultimate, we've got enough people here who are clever that way. not me though... i just draw pictures.

although... i always thought it'd be cool to be a cg animator, and do a voice.

This message was edited 1 time. Last update was at 10/12/2008 17:35:44

jasminc


Microbe

Joined: 09/14/2008 15:44:47
Messages: 32
Offline

Isn't that the game we were supposed to get?
That's exactly what I wanted out of spore. In the end, I went back to playing Alpha Centauri, it's closer to what I want than spore.

[MSN]
klawz


Civilized Sporeon

Joined: 11/29/2008 16:44:52
Messages: 1994
Location:
*classified*

Offline

my own 2c:
1-I agree with everything you said, but I don't really thing that there should be 2 different moneys in civ and space, it would make it even more complex that it would need to be, if we added all the other stuff.
2-in tribal stage, you could also get mounts and design sattles for them. I really want to see an army of peltshakers riding around on articargas
3-there should be a plant builder, so you could make awesome plants (do you really need another reason?)
4-a planet builder where you can create planets by flying around in a little spaceship, and you have everything in your supplies, and when you click on "cargo" you pull up the sporepedia(and can then beam down plants and animals people made, as well as buildings, little tribal huts, and almost everything else.).
5-make it so you see creatures in tribal outfits in tribal stage.
6-have a hut builder, like the building creator, but with less stuff.
7-make early creature parts accsessable in the CC.
8-have the "roads with buildings and such" as then you could build A city-planet.
9-have a turret builder.
10-have the "road" idea be with colonys, but for the buildings to be far away, you mut increase the T-score.
11-have space stations that can orbit the planet and either raid, protect, trade with, or increase your relationship with the creatures there. the station designer works the same way as the colony designer.
hhmm....make that my 2$

[WWW]
klawz


Civilized Sporeon

Joined: 11/29/2008 16:44:52
Messages: 1994
Location:
*classified*

Offline

12-underwater cities (need I say more?)
13-make it so that if you want, you can evolve on land or water, and if you choose water, and you get to space stage, you walk around in a big tank of water.
14-build colonies on my enemies'/allies' planets.
15-hyperdrive routes, which you can use to create "pathways" between two planets, because as it is, I am on the other side of the galaxy, the closest wormhole 100 parsecs away, and some peoples attacking my colony next to my home
16-people should try to ally with you, and do missions for you, and give you money
17-have, in space stage, planes DO something.
when I think of more I will post it

[WWW]
DracoKing28


Multicellular

Joined: 11/08/2008 02:26:26
Messages: 355
Location:
Teresia, in the Cybelea system.

Offline

know why the game was so different and suckier than the 2005 demo? It was all Chris Suckler's fault! he said that the game had to be "cute" and science didn't matter.

We are the Sparcok. do you wish to socialize or fight?
RPs: Desert RP-Aftermath RP
candyman27


Microbe

Joined: 09/25/2008 22:17:04
Messages: 14
Offline

Meh spore will never be what they said in 2005 too bad they didn't release it earlier the glitchy demos looked more fun than this game.

AgressiveInliner


Multicellular

Joined: 09/12/2008 18:47:54
Messages: 423
Offline

i think you nailed everything that would make this game better


Save my dragons!

 
Forum Index » Spore Feedback
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2012-06-21 14:10:20 ) JForum Team