(Click for the forum)
[The forum's now up!!!
[I've started with the book! =D]
[The new map's coming allong quite well, so far.]
[Please forgive any and all typos. Mi splleeng iz baad.]
Ok, so, I'm in the design stages of writing a novel series called The Peoples of Algol
The story plays off on the world of Novusvita, a world described here
(from the Xen'vi
's race sheet from my Alt
RP, which never really took off - ignore any Avatar references or the "not even meeting the human race can prepare them for what's about to happen" part - Alt
plays off in an alternate reality (well, it plays off in all
realities), if I've just confused you).
The life is diverse. As in, really
diverse - ranging from living rocks to trees with hearts.
Basically, I need individuals willing to help create this astronomical diversity with me. Anything from Spore creations to drawings are acceptable, so if you've got considerble skill with any rendering technique, show me an example of your *best* work and you may join the team. I will PM you information on exactly what I'll be asking from you if you're not all too sure whether you'd like to help or not.
For a quick rundown of what the team will be doing, a few of us will be sorting the submitted species into existing phylums and subbranches, others will actually be creating the species and one or two others will be helping me with their story line. (The words "us" and "will" may never apply if no one decides to join.)
I'll slowly be editing this and the other reserved posts into something more orderly. First we need a larger team.
Team: (Definate members are in indigo, contributors are in green, members on leave are in red and everyone else are in black)
Daggerwrist4 [aka johnsonia]
Worldbuilders / System Designers:
Site Creators / Media Advertisers / Wiki Contributors:
I'll be dividing the project into three phases. All objectives listed in each phase will be worked towards simmultaneously - this isn't a chronological list. What we're currently focussing on's in blue
, what we've started with/can start with's in green
and what we have yet to start with's in black. What we've completed will be in gold
and what can not be continued with in red
. We are currently in phase 1.
-Create planet and system
-Create native colture(s) and civilisation(s)
-Set up NewLife Wiki and blog
-Create NewLife RP
-Create adventure series based off main RP storyline (Probably just landscape. No creatures, characters ot plot)
-Outline final story line
-Detail littirate story
-Complete NewLife encyclopaedia
-Complete (and hopefully publish) novel series
-Create interactive NewLife website with links to existing Wiki and blog/forum
General Creating Rules
-Submitted species must follow the discription of their taxa provided.
-Submitted species must fit in with other members of its taxa. I seriously don't want to sort out any evolutionary paradoxes.
-I don't give a SPORE about sporn. Awekward shapes have appeared in nature before. It does not matter.
-All species that form part of the Imperia Disymmetra kingdom must come with two pics: One directly from the front (no pan, no pose) and one directly from the left side. If you're photographing a Spore creature, make sure it's not animating when you take the picture! Both pics should preferably be in the same skale.
-All other non bilatteral species also need two pics. A "field shot" (the default online thumbnail is fine) and a shot directly from the top (if it's on Spore, try from as from the top as possible). If its from the Trisymmetra kingdom, hit the "look at me" animation when viewing from the top before taking the pic to make it nice and symmetrical, unless the creation is "posed". Both pics should preferably be in the same skale.
-From now on, all submitted species MUST come with the pics and MUST come with the sheet (preferably filled out) before it can be accepted.
-PLEASE DO NOT attempt to make species of groups which haven't been explained yet!
Remember, everything must make evolutionary sence with everything else. In other words, I must be able to make a sencible evolutionary tree of Novusvita's eventually.
rule only counts for the Duos for now, it'll later count for everything else as I finish off their family trees. When you decide to make a Duos, first check on the family tree lower down the page (trust me, you'll know when you see it). Choose a mouth. Now, check the corresponding Duos group (Priduos, Pridigatum, Mollispedis, Spinaeantennae, Quintumdigitatum, Peratergum). Check if any species in the group allready use the chosen mouth or a mouth in the same and as the chosen mouth. If not, your practically free to create. If so, your species must share a simmilar body plan and features, aspecially the antennae.
Basic Creating Guide - Duososida
There are many different types of life on Novusvita. At the bottom of this post I've posted a classification tree that goes up (or is that down?) to the rank of class. The characterestics of each class will be explained much later, for you to create accordingly.
For now, here's the characteristics of the class Duososida
, of which the sentient Xen'vi
are an example.
Duososida (meaning two mouths
) are the most common of "vertebrate" animals. Up to the rank life
, they order Dousosida
(Class) --> Ferecorda
(Phylum) --> Disymmetra
(Kingdom) --> Imperia
(Domain) --> Life on Novusvita
Below is a diagram and list of what every Duos must have to be a Duos:
A - Feeding/solid excretion orifices (bodily opening) on ends of forlimbs. May have three, five or no didgets
B - Two exoskeletal forlimbs (contains reproductive organs and rectum/asophagus-combo), one on either side
C - Four pupilless eyes, two on either side
D - Two or four (in the Peratergum group) antennae, one/two on either side
E - Four inhailing slits on chest or neck, two on either side
F - Six or four (in the Peratergum group) exhailing orifices on head or neck, three/two on either side
G - Two non-exoskeletal hindlimbs, one on either side, with zero to three didgets
=Skeletal structure: Duos (shortened because of lazyness) have a tough cartelage spine running from their skulls to their tails, or sometimes their hips. This does not consist out of a series of bone vertebra, but is instead a sort of "cartelage whip", carrying both the spinal cord and the main decending blood capilliry. (Please excuse my sucky spelling.) The spine is occasionally covered in overlapping bone plates for further protection where the tough cartelage allone wouldn't be sufficient.
The bone structures of Duos creatures resemble that of Earth vertebrates, but there are quite a number of key differences. Firstly, instead of a single sturnum, Duos have three, all latteral on the chest-side of the body. The one covers the front of the chest, between the ribs, while the other two are at the back-sides, where the scapula would be in Earth vertebrates.
The skulls are normally divided into three chambers. The center, and usually largest, houses the triple-lobed brain, while the remaining two on either side of the brain cavity amplify sound for hearing and speaking. The have no jaws on their heads.
Their back limbs resemble those of Earth vertebrates, but with ever only two toes and two femurs. Closer examination would reveal that their hind limbs are actually a fusion of earlier pairs, meaning that Duos were once hexopods. Their front limbs are stranger still, as they are exoskeletal, consisting out of three parts (a shoulder lobe, fore arm/leg and back arm/leg) and a three digit appendage.
Duos only have three pairs bone ribs, streaching horisontally, sometimes diagonally up or down, between the sturnums. Three more of these bone ribs continue over the top back between the two back sturnums, totalling their true bone rib count to nine. However, Duos species may have over twenty pairs of ribs in total, from their necks to their tails. These
ribs, however, aren't bone, but cartelage, sprouting from the spine. The cartelage ribs then meet at the creature's belly, where a second, less notable cartelage "spine" runs latterally allong the middel of the chest from the center sturnum to the hips.
=Nervous system: Duos species have a triple lobed brain, instead of a two lobes like in Earth vertebrates (specifically mamals). Resting latterally in the skull, the three lobes are arranged around the bulbous front-tip of the cartelage spine (whereas the opposite tip is pointed, sometimes rounded at the hips when no tail is present), where both the nervous cord and the main decending vein enter the spinal column.
The "top" (back, in upright species, such as the Xen'vi) lobe controlls subconcious actions such as breathing and digestion, aswell as controlling vital organs such as the hearts and the blood-bladders
. It also carries a strange gyroscope-like structure for ballance. The "bottom" (front, in upright species) two lobes, divided bilatterally, controll all other bodily functions - specifically functions controlled by instinct or concious thought. They also recieve input fromt their corresponding sence organs (sound, sight and electro-sencing). The right-bottom/front lobe conrtolls the right forlimb, right backlimb, right non-vital muscles (such as tail muscles) and right vocal cords and vice versa for the left lobe. Controll of the lungs (inhaling and exhaling) can also be overwriten by the front/bottom brain lobes in the same simmetrical way, allowing them to hold their breath and speak. They also have the strange ability to use the two lungs independantly, as they do not rely on a diaphragm or rib muscles to breath, instead the lung muscles themselves.
The spinal cord, divided into three seperate cords, one for each brain lobe, running down the spine splits at every carletage rib-pair and ontinues allong them, branching off and out even more to reach every organ and muscle of the creature's body. Within the cantelage ribs there are always two pairs of nerves carrying signals from both the back/top brain lobe and the corresponding front/bottom lobe.
=The cardial-respitory system: Duos have four diagonal gill-like slits on their chests, running latterally between some of their ribs, two on either side. Air is taken in here. Directly bellow lie the two sponge-like lungs (two gills-slits per lung) which filters the air and extracts the oxygen (waste is deposited into the digestive system, a remnant of their filter-feeding past). Oxygen is then fed into the bloodstream via a small, single chamber heart directly bellow the lungs (some xenologysts argue over whether these three are even seperate organs at all). From this pump, two main arteries exist, one ascending, the other decending. The ascending artery runs up the chest, through the neck where the throught would have
been (if it was an Earth animal) and into the brain. The descending artery feeds oxygeneted blood into a much larger, four chambered heart. From here, oxygenated blood is pumped to the rest of the body while "used" blood is pumped back to the lungs for CO2
extraction before returning re-oxygenated blood to the first heart.
"Used" blood returns to the larger heart via the decending capilliry in the spine. Veins pump blood into this capilliry (which deposits its last particles of oxygen directly into the spinal cord) which then continues down the spine untill it reaches the hip, where it enters the second heart, nestled between the hip bones. A second, smaller ascending
vein may be present in the remainder of the spinal cord if a tail is present, which would take blood from the tail before joining up with the main vein.
While this whole proccess takes place, two tubes ascend from the lungs, up the side of the chest and then the sides of the neck untill it reaches the two hollow chambers of the skull, where it is exhaled through six tube-like structures, each containing voice boxes in the more advanced species, enabaling them to speak though "exagonal stereo" (six voices at once - one for each of the six voice boxes).
=Eating and digestion: Duos species have quite an interesting digestive design. This is what sets them appart from the other classes. Afterall, Duososides
meens double mouth. The reasom for Duos species' exoskeletal arms is because they evolved seperately from the hind limbes. They evolved from mouths. Modern Duos species' probably retain this exolskeletal arm design to protect the osophagi that lie within. Duos species have multi-perpouse an.
us-like opening on their front "palms" used to inject food. From here, food travels up their hollow front limbs. At the shoulders, these tubes continue down the sides of the back untill it reaches a three chambered stomach located roughly behind the first heart and roughly above the second. The first chamber holds undigested food after the create has eaten. This then travels down into a second, piper-plant-like chamber where the food is soaked in digestive fluids. As the meterials break down, they are pushed further down into the gut-like third chamber, where nutrience is taken up by the blood stream and injected into the second heart. When all digestible matter is no more, the waste products re-enter the first chamber. At this point, the creature is no longer hungry.
Gasses produced during digestion size up via two tubes that meet up with the two exhaling tubes. These gasses are then breathed out with the CO2
produced during cell respiration.
Also joining the waste are other bodily waste-products such as filter debris from the lungs and dead cellular matter. Nestled on either side of the abdomen between the large second heart and the stomache's waste chamber are the two blood-bladders
, organs which tripple as livers, kidneys and galbladders, that feed bodily wastes from the blood system into the digestive waste tract. The toxic mess of digestive waste and overused body matter now return up to the shoulders (split into two "groups" by the two tubes leading out/into the stomach) and back down the forlimbs, where they are excreted out the palms. Some have even learn to use this... goop as projectiles at enemies (hence the spit parts on the Xen'vi's hands). Hmmm... good thing they don't have taste buds.
=Reproduction: Duos species reproduce in quite a romantic manner. Behind the hands/feet on the forlimbs are two sacks carrying reproductive fluid. To mate, a male must "hold hands" with the female and insert a penisish tube into her mouth/an.
us/thing and, well, yeah. After the eggcells in the females wrists are fertelised, the appendage in which the act took place will stop eating (remember, this is like having two... play areas per individual) for a few weeks before the eggs are fully developed. The litter (ranging from two per hand in the Xen'vi (four in total if both hands were used) to about twelve in other species) is then layed (also through the hands/feet) and continue developing untill they hatch into the new generation.
Because of this, Duos species either care for their young or hide them alltogether in order to keep them safe as eggs.
This form of reproduction may be a problem for the mother, as her wrist wouldn't be large enough for the young to grow in. Thus, shells developed to protect the young during their essentially premature births. There's still the problem of looking after the eggs, though. Having two... areas is thus an advantage, as females can be pregnant at the same time with young consieved at two seperate times. This has a convayor-belt effect with some species who have addapted to give near contineous birth (staying non-pregnent with one hand/foot for a few days in between to eat) to give their genes a better chance of survival (I just gave you the outline for a pest-species that has grown to dangerous numbers).
=Sences: Duos species have a sence of touch all over their boddies, four eyes (two on either side of the head) for sight (occasionally special, retractable skin "lenses" evolve to allow species to see multiple spectrums of light), two antenna like appendages behind their eyes that pick up electric signals (in some species, radio waves may even be recieved or transmitted) and an amazing sence of hearing because of their hollow skulls. Their sence of ballance is controlled by gyroscope-like structures within their brains. They have no sence of taste or smell.
Duos speciea have a rather unique way to hear compared to Earth creatures. Sound enters through the same holes they use to speak. Once in any of the two speaking chambers within the skull, the sound bounces back and forth in the hollow space, amplifying itself before being picked up by receptors lining the moist chamber walls. The input is then sent to the corresponding brain lobe (front/bottom-left or right). This unique sound-reception placement means that they also have the strange ability to hear what goes on within their boddies. Because of air passing over the soud-receptors every few seconds, individuals have but to hold their breath to hear the outside world more clearly, not that they always need to, seeing as they are able to hear so well allready.
Their electro-antennae, varying in species fom smooth and bulbous to segmented and exoskeletal, pick up electric, magnetic or even radio waves, fields and pulses through receptor-cells, simmilar to the Ampullae of Lorenzini
in shark-species on Earth. The antannae have this ability because they are ringed with microscopic jelly-filled canals, opening to the surface by a pore in the skin and ending blindly in a cluster of small pockets full of special electroreceptors. In species with segmented, exoskeletal antanae, these structures are found ringing the spaces between the conical segments. In species with smooth antannae, these structures can be seen with the naked eye as incredibly tiny black spots, arranged in rings arouns the antannae.
The eyes of Duos species origionally evolved as something similar to jelly-like compound eyes, but in more advanced versions the lenses have fused into a single, smooth lense covering the whole structure, like a super-lenesd version of the vertebrate eye on Earth, only without the pit-eye evolution. Many species have evolved skin membranes which lose over the eyes as protection against debris, but also act as eyelids. In more advanced species, these membranes, sometimes up to three overlapping branes per eye, have evolved transparrency and cometimes even allow species to see different spectrums of light by refracting it differently. For instance, the Xen'vi
are able to switch between the "normal", ultraviolet, infrared and X-ray spectrums by covering their eyes with any of the three retractable membranes each eye posseses.
Ballace (AKA their sence of gravity) is moderated by a tiny (much larger in aquatic and aerial species) liquid filled sack at the back (sometimes outside) of the top/back brain lobe. The inner walls of the sack it covered in microspopic, cillia-like riged "hairs". The interior of the sack itself it filled with maze-like folds and tubes whose walls are also covered with the cillia-like structures. Working much in the same way as the inner ear's of Earth-vertebrates, liquid passes over these "hairs" as the creature's orientation to the source of gravity changes. From these hair-like receptors, the brain "calculates" the creatures rough speed, altitude and bodily orientation, creating the creature's sence of ballance.
Currently, there are four (yet unnamed) Duos orders thought out. Each explained bellow. First, however, a bit of Duos evolution:
This a the Duos family tree with accordance to the evolutions of their mouths. Sorry that you have to scroll.
The most primitive group, the Priduos
(shortened version of Priduososida
meaning "Early two mouth" - note: in Latin, "pri" can mean early, primitive, before or anything else in that line) has a smooth, non segmented antenna no forlimbs and no didgets. Most species are aquatic and very few have well defined skulls or bone-ribs yet. The head and chest still appears as one in most species and the gills and exhalation orifices are still right bellow each other. Both hearts are present, yet lungs have still to fully develope and are simply two of the three boyancy sacks, of which the ballance sack, not yet part of the brain, is the third. In some cases, the hind limbs (of which their was once four) has not yet fully beveloped into two yet.
The "evolved form" of the Priduos, the Prididigitatum
(meaning "before didgets") has evolved a much more classic Duos profile. The single mouth parts have been extended into (mostly primitive exoskeletal) limbs. They still posses smooth antennae, though the skeletons are more fully developed. They also have fully evolved lungs, though the young of more primitive species, such as the Twofaced Sandfish, are still able to breath aquatically. Another change is the further micration of the ballance sack into the brain. They have the name because they have yet to evolve didgets on thier forlimbs.
Yet another smooth antannae'd branch, the Mollispedis
order (meaning "soft footed") has evolved the classic thripple jaw persona in most, yet doesn't posses any finger bones, instead the digets (or suctioncup-like "hand flaps") are entirely made up of muscle and sometimes cartelage. More often than not, members of this order posses tiny suction cups on their jaw-hands, likely to compencate for the lack of bone claws when it comes to gripping. Studdies done on the more primitive, suctioncup-less species has revealed that they may have been the first classic modern, land dwelling Duos, of which both the previous and the next groups are decended.
The more "classic" of the groups, Spinaeantennae
(meaning "spine-like antennae") have the classic, tripple diget forlimbs and segmented antennae. The Xen'vi is a good example. They have fully evolved Duos skeleton and organ orientation aswell as a ballance sack fully migrated into the back/top brain lobe. Notable about their "hands" are three bones in each didget, the front bone often potruding the "fingers" as teeth or claws. In some species the skin on the mouths have hardened and become exoskeletal allong with the rest of the limbs. In these species, the "finger bones" have sometimes degraded to be replaced by exoskeletal segments, of which these are between one and twelve per diget, per species.
A second branch evolved from Mollispedans, with vaguely feathery antennae and the classic duos forlimbs, are the Quintumdigitatum
(meaning "five didgets"), who have evolved five finger-jaws instead of three. They normally have a fairly "modern" body structure, with fully developed lungs (no longer used for ballance or boyancy, as most species are long past being aquatic and very few have returned), skulls and ribs. The exhalation orifices have also migrated forward to become part of the head, while the breathing slits, no longer gills, have migrated backwards, onto what is now the chest - just like with the Spinaeantennae. The ballance sack, no longer used for boyancy, has fuly migrated to the back of the brain, but not yet fully into
The final group, evolved from Pridigitatum instead of Mollispedis, is the Peratergum
(meaning "wallet backs"). The Peratergum order is characterised by siringe-like, usually hardened and sharp, probosci as mouth parts, a second pair of antennae, four or two exhailation pores instead of six (though primitive species still posses six) and, in most species, hollow sacks under the skin of their backs. These sacks, called "wombsacks", act as growth chambers in most species. After mating, the females would use their probosci to cut open one or more of these sacks (of which their are usually two, on on either side) and "inject" the fertilized eggcells. The cut will soon heal and the ofspring will develope inside the "womb". When they are ready to emerge, they will cut out of the sacks using their mouth parts and enter the world. (Do not touch this. It bellongs to Lichen.)
-Note that I may need you to edit your submission if it doesn't make taxonomical sence - it shouldn't cause an evolutionary paradox between it and other species of its toxa.
-The creation (drawing / Spore rendering / etc.) must fit with the description provided bellow. There may be slight variations, but nothing as extreme as a third mouth or an extra pair of limbs (vertebrate wings are limbs too - insect wings aren't and may be used).
-The submission must be two images of the species from the side and front (in the same skale) with a comparitive human silhouette (which will later be provided) in the correct skale to the organism. Examples will be posted soon.
-Let your imagination run wild, aslong as the result is A) still definable as a Duos and B) still fits into one of the four given Duos orders (only taxonomysts may create new ones - remember that you can bellong to more than one part of the team).
-When creating your organism, any parts (including those of mods) besides bot parts and/or Grox parts (as you're not creating cyborgs or robots here) may be used aswell as any cheat.
-Remember, you're submission must be in immage form - one from the front and one from the side, both with the editor's black backdrop. High quality (high graphs, nice centering, equal skaling, not captured during animation, etc.) is appreciated. When taking the image, start from the front view. In the editor's test mode, switch to the black backdrop and hit the animation "look at me" (the tiny blue whistle on the right) to make the creature turn to you. When taking the pic ("C"), make sure the creature isn't moving and that you're not looking at it from the top. After taking the front view, DON'T PAN THE CAMERA, instead, press ">" or "<" to rotate the camera without chaning the height angel or pic distance. Rotate the creature untill it's in a nicely possisioned side view and take the pic. You can then access these images here (if you've got a PC - not sure about Mac): C: --> Documents and Settings --> [PC Username] --> My Documents --> My Spore Creations --> Pictures -->
Then the versions of the images you took with the WHITE (technically transparrent) backdrops (a white backdrop version is automatically created when a pic is taken with the black backdrop). I'll make the complete image for you, if you want. Otherwise, if you've got GIMP or Photoshop and you know how to use them, feel free to use my examples as templates. Just keep all text font Serif Bold
and size 40 (for the common name of the creature) and 30 (for all other text).
-It must be posted in the form of this submission sheet:
Species Name: [Genus] [species] [Meanings of names] - Scientific classification name by human scientists (preferably in Latin) - Then what it means. Separate genus and species meanings with a /.
Native Name: What do the native Xen'vi race call them? This may or may not be pronounceable by humans - simply write it the way humans would interpret the sound
Human Nickname: What do ordinary human colonists call them? (This may be the same as the native name)
Location: Based on the map, where on Novusvita can the organism be found? Say "Circum Global" (spell correctly if I spelt it wrong, please) if it's found basically everywhere. The location may be decided by the taxonomysts, who will also have the task of placing the creatures in logical locations.
Taxonomy: Taxonomic ranks in this format: [Life] --> [Domain] --> [Kingdom] --> [Phylum] --> [Class] --> [Order] --> [Family] --> [Genus] --> [Species]. If you're not sure about this, leave it to the taxonomists. Only use subtaxa (eg. Subphylum) when necessary
Habitat: Eg. Plains, arboreal, deep ocean, mountains, tundra, desert, etc. As long as it makes sense. Then make a --- before specifying (eg. Deep sea --- near really big fish).
Appearance: The pic(s) comes here - I'll happily make the pic for you, if you don't feel like it, though the front and side view pics are compulsory - you must state the size for me to make the silhouette comparison
Diet: As there are no true plants on Novusvita, instead of Herbivore/Omnivore/Carnivore, choose between Liquivore (consumes organisms from the Liquiphite domain), Mineravore (consumes members of the Minerallia domain), Imperiavore (consumes Imperia organisms) and Abiovore (eats non-living things such as rocks). May may choose any combination of the four, as long as the diet makes sense. Then, in the same way as "habitat", specify the diet by naming specific members/groups/substances that fall under the chosen diet
Special Anatomy: Describe here what makes them unique from other members of it's class, order, family or genus. This does not include what we already know about its group
Description/Uses/Other: Now describe your organism from a scientific view point. Try to include behavior, native uses, human uses or even myths and religious importants. Get creative here!
[Delete parts in 's before posting. Where words in **'s are seperated with /'s, choose one or more]
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