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TheDippster


Spacefaring Sporeling

Joined: 01/06/2010 23:27:02
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Username: TheDippster

Name: Fennel Geoffry

Sex (if any): Female

Height (you can approximate): 5’5”

Weight (you can approximate): 120lbs

Description/Picture: due to a lack of desire to redraw please add a breastplate and grieves.

Universe: Laviturn

Abilities: Fennel has magical abilities similar to Ryle and Dipin with magical energies being focused on water, kinetic force manipulation, foliage and rounded off by painting. Fennel’s painting ability is an extension of her Focus which is a broom that resembles a large paint brush, additional forms of the weapon include the bristles receding and the metal connecting the bristles to the handle changing into a blade. This form also doubles as flying broomstick when enough Magical manipulation of gravity, but due to the fact that the constant manipulation is difficult, the broom is equipped with a number of runes that handle most of the what is required to accomplish this feat, as a result, the broom handles very similar to a bike. Considering that the broom only flies until she runs out of Magic she prefers to fly only a few feet off the ground, considering not having any Magic would and falling from cruising altitude would result in death. The second form of the weapon is just a wand sized version of the weapon, the additional mass it repurposed into addition armor while this form is in use. The paintbrush can create solid constructs for short amounts of time along with laying down layers of applied magic (ex: painting down a small fire) The smaller form is better at creating constructs quicker and more details, but they are smaller. The larger form can create larger constructs quicker, but they are cruder and more difficult to create because you know it’s a large brush. Her kinetic manipulation is limited, she can pause kinetic energy on specific objects for short amounts of time, but this doesn’t last much more than a minute at most. She is however much more able to manipulate the kinetic energy of herself and focus, allowing for some impressive acrobatics. Speaking of, Fennel is much nimbler than Ryle or Dipin, probably starting from her using Magical abilities she has since developed gymnastic abilities exceeding that of the male Lavurnians without the use of Magic. In addition to the cellphone possessed Fennel she also knows another rune, this rune acts a disguise allowing the user to have a human appearance, however, this disguise is simply what the wearer would look like as a human and sufficient force causes the rune to stop functioning. Fennel picked his up during a time when the Lavitunians were following a group of entertainers who noted that the lack of sentient talking foxes and hedgehogs usually caused confusion for the audience members but one of the actors knew a rune and taught it to the trio, Ryle didn’t need it, Fennel thought it would be useful but Dipin forgot due to the fact runes are fairly complicated and it might not have worked because he is left-handed. I might have forgotten something here but I don’t remember. I’ll let you know if something shows up. Fennels more unorthodox use of Magic stemmed from a time where she left the trio for a bit a studied under more experienced adventurer.

Bio:[/b] Fennel Geoffry is the adopted sibling of Ryle, she had been living with the Geoffrys as long as she can remember. Fennel is two years younger than Ryle meaning she us 17 like Dipin. During her time in Varie she spent time as an apprentice to a blacksmith, she’s good a grating armor for how much experience she as but nothing she has created has been anything incredibly great. … I don’t remember details anymore. Fennel really seemed to enjoy playing the villain while the trio followed the actors around.

Alignment: Neutral Good

This message was edited 1 time. Last update was at 02/06/2018 03:16:44


My life's goal is to have something mention me on tvtropes Let's Play

Deviantart Sleep, enjoy it? I do indeed.
frogies


Multicellular

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Okay then.

Username: Frogies

Name: Lucas

Sex: Male

Height: 20 mm

Weight: 13.5 mg

Description/Picture:


Universe: Lucas the Spider

Abilities: Lucas has too many eyeballs, or four pairs of eyes; three secondary pairs that are fixed and a principal pair that is movable. He uses these to look around. He can also spin webs using polypeptides in the scleroprotein group, which also contains collagen and keratin. These proteins serve the purpose of structural support.

Lucas is also vey intelligent: to the point of being able to communicate with humans. His intelligence does have limits, however, as he is only as smart as a human child.

For a spider his size, Lucas is shown to have incredible strength, being able to push an entire wine glass off of a table as to escape. However, even this petite spider’s strength comes with its limits, as he is not able to open a glass window.

Bio: Jumping spiders are generally diurnal, active hunters. Their well-developed internal hydraulic system extends their limbs by altering the pressure of body fluid (hemolymph) within them. This enables the spiders to jump without having large muscular legs like a grasshopper. Most jumping spiders can jump several times the length of their bodies. When a jumping spider is moving from place to place, and especially just before it jumps, it tethers a filament of silk (or 'dragline') to whatever it is standing on to protect itself if the jump should fail.[7] Should it fall, for example if the prey shakes it off, it climbs back up the silk tether. Some species, such as Portia, will actually let themselves down to attack prey such as a web spider apparently secure in the middle of its web. Like many other spiders that leave practically continuous silk trails, jumping spiders impregnate the silk line with pheromones that play a role in social and reproductive communication, and possibly in navigation.

Certain species of jumping spiders have been shown by experiment to be capable of learning, recognizing, and remembering colors, and adapting their hunting behavior accordingly.

Despite his species ferocious reputation, Lucas appears to have an endearing personality, seeking enjoyment and leisure. This can often get him into trouble, as shown when he tried to tag a human only to get caught underneath a glass. He shows some degree of understanding of respect and formality despite his childish behavior, seeming to understand how to introduce himself, and asking before entering human households.

Alignment: True Neutral

Link: https://m.youtube.com/channel/UCNqRS1gSJFMNPVwye1gyI_g

This message was edited 1 time. Last update was at 02/06/2018 05:01:29


Gone for good.
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TheDippster


Spacefaring Sporeling

Joined: 01/06/2010 23:27:02
Messages: 8256
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zaakceptuję

My life's goal is to have something mention me on tvtropes Let's Play

Deviantart Sleep, enjoy it? I do indeed.
InfestedRP


Microbe

Joined: 09/13/2017 10:54:48
Messages: 62
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WARNING TO ZANDOO, MINOR STAR WARS: THE LAST JEDI SPOILERS BELOW.






YOU HAVE BEEN WARNED.























Username: InfestedThunder

Name: Porgs

Size of group: 2,000 Porgs

Description/Picture:


Universe: Star Wars

Abilities/Equipment: These hyper-curious, cliff-dwelling creatures were found throughout the islands of the planet Ahch-To. They were capable of performing controlled dives into the sea, where they fetched fish to feed on or pass on to their otherwise helpless offspring, which were called "porglets". They also hunted crustaceans. Porgs exhibited a roosting behavior, and they built nests along the island cliffs. They built nests from hair, fiber or grass and decorate them with shiny objects they had acquired. Porgs loved water, both to drink and to play in. They also loved tasting new things. Porgs had strong natural camouflaging abilities, as well as many interesting calls, ranging from burbles to squeaks to song. They crooned a special song when they were pleased. However, they could also be completely silent when necessary. Despite their curious nature, they could be quite shy if they felt threatened. Porgs, both wild and domesticated alike, were unusually smitten by human objects, and found shiny objects very fascinating. If their curiosity ran unchecked, they could wreak havoc. Porgs enjoyed being petted and scratched, especially behind their ears. A group of porgs was called a "murder."

History: At the time of the First Order–Resistance war, when Jedi Master Luke Skywalker threw his lightsaber off a cliff, two porgs investigated the weapon. The birds nearly activated the weapon, before they were scared off by Rey. Shortly afterwards, another porg watched in curiosity from its nest as the Jedi Master spearfished from an island cliff. While staying on Ahch-To, the Wookiee Chewbacca roasted two porgs for supper. A few of the birds stared at him before he could take a bite, but Chewbacca scared them off.

Later, at least four porgs found their way aboard the Millennium Falcon and made a nest. One of them accompanied Chewbacca during the Battle of Crait. Despite having an initial antagonism with the porgs, Chewbacca grew to like them and became their friend.

Alignment: True Neutral

Link: http://starwars.wikia.com/wiki/Porg


==


Username: InfestedThunder

Name: SCP-131-A and -B

Sex (if any): n/a

Height (you can approximate): 1 foot tall each

Weight (you can approximate): 20 pounds each

Description/Picture:



Universe: SCP-Foundation

Abilities: SCP-131-A and SCP-131-B (affectionately nicknamed the "Eye Pods" by personnel) are a pair of teardrop-shaped creatures roughly 30 cm (1 ft) in height, with a single blue eye in the middle of their bodies. SCP-131-A is burnt orange in color while SCP-131-B is mustard yellow. At the base of each creature is a wheel-like protrusion which allows for locomotion, suggesting that the creatures may be biomechanical in origin. The subjects can move surprisingly fast, covering over 60 m (200 ft) in a matter of seconds. The subjects, however, lack a braking system, which has led to some rather spectacular, if not overly amusing, mishaps involving the creatures. The subjects have also shown the ability to climb sheer surfaces, and have gotten lost in the air vents on more than one occasion.

The subjects seem to have the intelligence of common house cats and are insatiably curious. Most of the time they simply roll around the facility, observing personnel at work and catching peeks at other Safe class SCPs. The subjects seem to be able to communicate with each other via an untranslatable high-pitched babbling. The subjects have never been observed to blink, even in laboratories when the subjects have been videotaped for over 18 consecutive hours.

The subjects seem to respond well to any affection given to them and will quickly bond to the giver of said affection, much in the same way a puppy bonds with a human being. They will follow anyone or anything they've made a bond with anywhere, even into normally restricted areas. Although curious, the subjects can sense danger in their general vicinity, and if the object of their bond begins to approach something they register as dangerous (e.g., Euclid or Keter class objects) they will swarm around their bonded companion's feet (or appropriate extremities) while babbling in a panicked tone, as if to warn them. Because of the daily dangers faced by Site-19 staff in dealing with Euclid and Keter class objects, it is recommended that staff avoid making attempts to bond with the subjects, as it can pose a distraction during delicate operations and experiments and may pose a danger to the subjects themselves (see Addendum 131-1). If the subjects are ignored by their bonded target long enough, they will eventually lose interest and return to their normal activities.

It should be noted that the subjects require no real care or maintenance from the site staff. They do not eat, leave droppings, or even sleep. It would seem that the only sustenance they require is visual stimulation (although this requires further study to verify).

Bio:

Subjects SCP-131-A and SCP-131-B were found in a cornfield outside ████████████ in the year 19██. They were promptly transported to Site-19 via [DATA EXPUNGED] and were then downgraded to Safe class and given free reign across the site once it became clear they were not broadcasting what they saw to any hostile foreign powers.

Addendum 131-1: During an incident that took place on ██/██/████, the subjects followed one of the cleaning staff on a routine cleaning of the container of SCP-173. After their normal attempts to warn the cleaner of the danger were ignored, the creatures rushed into the container in front of him and the other two personnel on duty. Once inside, the staff members observed the subjects sitting in front of SCP-173 and watching it intently, as if aware that it could only move if unobserved. The cleaners ignored the presence of the subjects and continued with the bi-weekly cleaning as per standard procedures. When the cleaning crew left, the subjects did as well, rolling backwards slowly and never taking their eyes off of SCP-173. Current applications of SCP-131-A and SCP-131-B as "wardens" for SCP-173 (and perhaps other SCP which require constant observation, such as SCP-689) are being considered.

Alignment: Lawful Good

Link: http://www.scp-wiki.net/scp-131

--

Username: InfestedThunder

Name: SCP-1048

Sex (if any): n/a

Height (you can approximate): 33 cm

Weight (you can approximate): 1 pound

Description/Picture:


Universe: SCP Foundation

Abilities: SCP-1048 is a small teddy bear, approximately 33 cm in height. Through testing, composition of the subject revealed no unusual qualities that make it discernible from a non-sapient teddy bear. Subject is capable of moving of its own accord, and can communicate through a small range of gestures. The subject regularly shows affection to individuals in ways found endearing by most people. Affection is usually given in the form of a hug to the lower leg, but subject has also been observed dancing, jumping in place, and in two separate events it has even drawn child-like pictures for janitorial staff. All Foundation personnel that have interacted with the subject have responded positively to its affection, even D-class with normally sociopathic tendencies.

Attempts at direct communication with SCP-1048 have not been considered successful. Though it is capable of simple gestures to indicate a "yes" or "no" answer, it will often not react to lines of questioning concerning its nature or where it originated from. It is not known if this is because SCP-1048 simply does not know the answers, or because it does not want to answer. Though capable of drawing pictures, it has not used its art as a form of communication beyond showing affection, even when encouraged to do so.

The more anomalous behavior of SCP-1048 was not observed until approximately 7 months after it was originally secured. It is hypothesized that the subject is able to construct crude replicas of itself using various materials, by a process that has yet to be observed directly by Foundation staff. Dr. Carver has suggested that SCP-1048 uses its endearing qualities to lull those around it in to a false sense of security, allowing it to collect materials to produce these creations. Currently, there are 3 known creations of SCP-1048, designated SCP-1048-A, SCP-1048-B, and SCP-1048-C. The nature of these creations has been in stark contrast to SCP-1048's general behavior, as all have exhibited extreme violence towards humans.

Bio:

SCP-1048-A: On ██/██/████, SCP-1048-A was discovered wandering Site 24, accompanied by SCP-1048. Subject resembles a teddy bear similar in size and shape to SCP-1048, but is made entirely out of human ears. Witnesses interviewed reported that it appeared SCP-1048 was giving a "tour" of Site 24 to SCP-1048-A. Dr. Carver was called to the scene, along with a security team. The security team arrived first, and attempted to contain SCP-1048-A. Subject emitted a high-pitched shriek that inflicted intense pain in the eyes and ears of everyone in a 10 meter radius. Ear-like growths immediately began growing on those within 5 meters of the subject, covering their bodies in less than 20 seconds. Every person afflicted with this symptom died within 3 minutes, resulting in the death of ██ personnel, including the entire security team. Autopsies revealed the cause of death to be asphyxiation caused by an abundance of the ear-like growths manifesting in the mouths and tracheae of all victims. SCP-1048 and SCP-1048-A fled the scene before Dr. Carver arrived, and have not been contained since the incident, though sightings of both have been reported on multiple occasions. Shortly after this incident occurred, a researcher was discovered missing an ear. According to him, it was removed through unknown means while he was sleeping. No other victims of ear removal were found, so it is unclear if SCP-1048 obtained more ears from another source, or if it is capable of duplicating objects or materials.

SCP-1048-B: Subject was discovered by several Foundation staff members in the cafeteria of Site 24 on ██/██/████. Subject's appearance was nearly identical to SCP-1048, but it moved in an irregular, jerky manner. Witnesses reported that it appeared as if something was moving inside of SCP-1048-B. Subject made no attempt to interact initially, until a burst in its seams revealed what appeared to be the hand and arm of a human infant poking out and grasping at the air. At the sight of this, a female researcher named ████ ██████ screamed, and SCP-1048-B reacted by emitting a high-pitched cry similar to that of a human infant. The subject then attempted to [DATA EXPUNGED] the screaming researcher, causing massive internal damage. In the ensuing chaos, a security team was forced to [REDACTED] both the researcher and SCP-1048-B. Approximately 3 hours after this incident, Dr. ██████ was found unconscious and bleeding in her office. An abortion had been performed on her while she was sleeping, and the 8-month-old fetus was never found. It is hypothesized that SCP-1048 used Dr. ██████'s unborn child to create SCP-1048-B. Information regarding the possible origin of SCP-1048-B is not to be leaked to the survivors currently undergoing therapy for the incident with SCP-1048-B, as Dr. Carver believes it would be extremely detrimental to their recovery.

SCP-1048-C - Subject resembles a teddy bear similar to SCP-1048, but composed entirely of rusted metal scraps. Subject was first sighted on ██/██/████ by Dr. Carver in his office while writing up a report on the SCP-1048-B incident. Subject fled the room when it noticed Dr. Carver observing it. In the attempted pursuit of SCP-1048-C, Dr. Carver witnessed the death and maiming of █ Foundation personnel as the subject exhibited extreme violence during its escape. SCP-1048-C has not been encountered since this initial sighting, and it is unknown whether it still resides somewhere within Site 24. The origins of any materials possibly used to construct SCP-1048-C by SCP-1048 are also unknown at this time.

Alignment: Chaotic Neutral

Link: http://www.scp-wiki.net/scp-1048

This message was edited 1 time. Last update was at 02/06/2018 05:47:28

frogies


Multicellular

Joined: 05/06/2016 14:48:46
Messages: 314
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Username: Frogies

Name: Kasen Ibaraki

Sex: Female

Height: 190 cm

Weight: 75 kg

Description/Picture:


Universe: Touhou Project

Abilities: When she informed Reimu Hakurei about what she can do, she answered "secret" and "I can do various things", but since in her character settings and captions there have been no explanations about her abilities, and what ability she possesses is unclear. Although there are several things that can be seen as ability-like, it's not definite whether the ones listed below are because of an "ability to <do something>" or if it is an innate ability of her race, or if it is a kind of sorcery that hermits can learn as mentioned in Perfect Memento in Strict Sense.

Kasen is able to communicate with animals, including cryptids, beast youkai and dragons, along with having a great deal of knowledge about them. She knows the antidotes to obscure venoms, as well as the processes that lead an animal to become various types of youkai and how to affect them. She also employs a number of trained animals as servants, whom she can apparently summon to her side. In addition to regular animals like monkeys, snakes and birds, Kasen and Reimu rode on the back of the Unnamed Dapeng, and is even able to use such uncommon creatures like the children of dragons. Especially concerning the children of dragons, she even said, "whatever I say, they will listen". According to Komachi, the employment of animals is Kasen's signature move.

On the official site, it was stated that she possessed the ability to guide animals, but since it was not stated as "ability to guiding animals", it is probably not an ability name.

Kasen's bandaged right arm is secretly an artificial one, apparently consisting of vapourous black smoke, and Kasen is capable of remotely controlling it and detaching it to act independently. Her arm is also capable of crushing vengeful spirits, removing them from the cycle of reincarnation entirely; Komachi Onozuka appears unsure how exactly Kasen does this. Of note, her arm is blown apart when it touches the Hakurei Yin-Yang Orb, implying that it has youkai properties.

The ability Kasen uses is probably just one part of fangshu, but since a general ability to use fangshu has not been stated, presently, it is only this ability. Using this sorcery, in order to finally reach Kasen's hidden house, it is necessary to use a special path. Even when it is a blizzard outside, only around her house snow doesn't fall, protecting its calm, which Marisa compared to as being another world.

After the incident in Ten Desires, Toyosatomimi no Miko and Mononobe no Futo created another world called Senkai and moved there, but it is not known whether or not the sorcery that Kasen used to hide her home and the sorcery used to create Senkai are of the same kind.

While she may or may not be a real hermit, Kasen has used the common hermit technique of hiding her dwelling place, preventing anyone from reaching it unless they follow a specific (regularly changed) route.

In chapter 10 of Wild and Horned Hermit Kasen creates orbs of light from her right hand that last for a long time move them by mere thought. This appears to be a generic application of mystic power, rather than a specific ability of Kasen's. Since she can freely use light orbs of the size and number she wants, it an be seen that she used a massive quantity of small ones as well as single big ones.

In the second chapter, she appeared in the background of the offertory box in the Hakurei Shrine without warning, surprising Sanae Kochiya who came to visit. It has not been specified what range of distance she is able to move, or if she can move anywhere. Also, in the seventh chapter, she performed a movement such that she was in the background of the offertory box without being noticed.

Kasen is capable of creating openings in the barrier to and from the outside world, which she does repeatedly in Urban Legend in Limbo as well as "off-panel" a few times in Wild and Horned Hermit. Notably, in Marisa's storyline in Urban Legend in Limbo, her incantation for opening it up is "In the name of the Sage XXXX, I command: Release the ban of 130 years!" This possibly was a foreshadowing to the reveal of her position in Wild and Horned Hermit Chapter 35.

In Urban Legend in Limbo, after fighting Reimu, she said to herself that using her full strength, in that case, would be risky for "various reasons". It's unknown if this means that it could be dangerous doing it near the shrine (because of the Barrier) or against Reimu, or if it would be risky for herself since she is probably just pretending to be a hermit without being one.

Kasen owns the Ibaraki Box of a Hundred Medicines, which cures all illnesses or heals any injuries to the person who drinks from it.

Concerning the "one armed" in her title, her usual appearance is with two arms. However, when Reimu Hakurei seized her right arm, as if she was defeated by Reimu's grasping power, it bent flabbily, and in the gaps of the bandages leaked out some smoke. Combined with the instance when she seemed to be looking for an arm, Kasen has originally lost her right arm, so she might have possibly used a kind of sorcery to use bandages to help.

When this arm touched with Reimu's Yin-Yang Orb, the right arm responded violently and scattered away. The principles behind this unknown, but Kasen immediately reconstructed the annihilated right arm. As the yin-yang orb is the shintai of the shrine blessed with exterminating youkai, she said something the main point of which was that carelessly touching it is dangerous, and since Kasen is a youkai or similar to youkai, it can be thus seen that the power which Kasen uses to make her right arm is of such (youkai) power. In chapter 16, she states that if she stopped drinking from the "Ibaraki Box of a Hundred Medicines", her arm will rot.

Concerning the "horned" in her title, at least in the range of what can be seen, nothing horn-like can be confirmed. Since she has chignon caps that could possibly hide them, it is currently unknown if they really are there.

Bio: In the past, Kasen was one of the youkai sages, although as of Wild and Horned Hermit Chapter 35, only Yukari so far has been shown to be aware of this.

Little is known about any other details of Kasen's history so far, other than that she seems to be hiding some secret which Suika Ibuki is either privy to or related to. However, a newspaper article in Symposium of Post-mysticism shows that she has been known as a hermit at Youkai Mountain since at least 1980, if not earlier. It is known that Kasen lost her arm at some point in the past and replaced it with a artificial one.

Kasen has appeared as the main protagonist in Wild and Horned Hermit and has appeared in Chapter 16 and 17 of Oriental Sacred Place. She also appears as a playable character in Urban Legend in Limbo.

Kasen is kind and polite to nearly everyone. She is always willing to lend a word of advice or teach a lesson, but is often seen as preachy and overly critical of others.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Kasen_Ibaraki

Gone for good.
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frogies


Multicellular

Joined: 05/06/2016 14:48:46
Messages: 314
Location:
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MOM/GOD SQUAD: INITIATE!

Username: Frogies

Name: Junko

Sex: Female

Height: 170 cm

Weight: 59 kg

Description/Picture:


Universe: Touhou Project

Abilities: Junko's power to purify anything, not to be confused with the Lunarian and Shinto concept of purity, refers to the refining of substances to remove impurities, such as in the refinement of metals. She used this power on her own grudge, strengthening it such that she became the embodiment of her resentment as a divine spirit, without even a need for an identity anymore, and on Clownpiece and other hell fairies, transforming them into beings of pure lifeforce that would threaten the Lunar Capital. She also claims to be able to kill the heroines unconditionally if they didn't use Eirin's drug and got hit at least once before facing Junko.

The terms used to refer to Junko's ability, junka (純化) or junsui (純粋), differs from the terms for the Shinto concept of kegare (穢れ) referred to as "impurity", and kiyome (清め), its "purification". So, they can be understood to mean two different things. In fact, Junko refining the hell fairies into pure embodiments of life supercharged their capacity to spread impurity.

According to ZUN, Junko's power of purification is actually an ability to bring things back to their godly nature, before they had names, so it could be almost considered an ability to give birth to gods.[3] The nature of nameless objects and how giving names to gods makes them manifest only one of their aspects was previously described by Rinnosuke in Chapter 15 of Curiosities of Lotus Asia.

Bio: Junko appeared as the Final Boss and Extra Boss helper in Legacy of Lunatic Kingdom.

Junko describes herself as a Sagacious Spirit (仙霊 Senrei), Reimu indicates that she is a more pure soul than a Lunarian or youkai and ZUN mentions in his interview that she is a type of divine spirit, however it's difficult to make a distinction between the two so at most, she's a Spirit.

Junko plotted the invasion to the Moon in order to get revenge on Chang'e. She filled the Near Side of the Moon with fairies, and thus life, forcing the Lunarians to escape so she could use that moment to kill Chang'e. Knowing the Lunarians would likely flee to the Dream World, she send Hecatia to trap them there. Over half a year the Lunarians took no action against her, causing a stagnation in Junko's plan and a steady appease of her anger, growing bored every time. It was at that time when the protagonist appears before her, clean of all impurity much to her surprise. Because her anger was already appeased, she saw no goal in continuing the invasion and admitted defeat before the battle.

Alignment: Chaotic Evil

Link: https://en.touhouwiki.net/wiki/Junko

=============================

Name: Hecatia Lapislazuli

Sex: Boundless/Human form appears Female

Height: Boundless/12741.9811 km

Weight: 5.972 × 10^24 kg

Description/Picture:


Universe: Touhou Project

Abilities: Hecatia's ability allows her to exist on Earth, the Moon, and the Otherworlds all at once with different bodies, while her "core" self resides in Hell. As places like Gensokyo and the Dream World are Otherworlds, Hecatia can access these, as well.

Bio: Hecatia appeared as the Extra Stage Boss in Legacy of Lunatic Kingdom.

According to Eiki Shiki Hecatia is eccentric but relatively not evil compared to most denizens of hell.

Shortly after the events of Legacy of Lunatic Kingdom, Hecatia brought Clownpiece to Gensokyo and asked her to stay there and get used to the place.

Alignment: Chaotic Neutral

Link: https://en.touhouwiki.net/wiki/Hecatia_Lapislazuli

=============================

Name: Shinki Margatroid [fanon last name]

Sex: Female

Height: 460 cm

Weight: 150 kg

Description/Picture:


Universe: Touhou Project

Abilities: Although not provided in canon, the author’s choices have led to Shinki being granted the ability to manipulate soul/conciousness properties, particularly those of humans, youkai, and Lunarians. This allows her to change their appearance at ease, or even cause them to cease existing entirely should she choose. However, powerful individuals can override her ability.

Bio: During the events of Mystic Square, Shinki allowed a Makai tourist agency to organize trips to Gensokyo for Makai demons, which caused problems for Gensokyo's residents. Reimu Hakurei, Marisa Kirisame, Mima, and Yuuka Kazami traveled to Makai to put an end to this intrusion, defeating a number of Makai natives and Shinki herself.

fanon begins here

For the sake of canon, once the boundary between Makai and Gensokyo was reinforced, Alice Margatroid fled the demon land, leaving behind her mother to decay. Since then, Shinki was forced to watch her daughter corrupt, unable to stop Alice. This put the Devil in a deep state of remorse, only to intensify as the meddling witch Marisa abused Alice, eventually driving the doll youkai to insanity, effectively crushing Shinki’s heart. With no more heart left inside, Shinki swore to reunite herself with her daughter and save her, one way or another.

Alignment: Chaotic Evil

Link: https://en.touhouwiki.net/wiki/Shinki

=============================

Name: Mima Kirisame [fanon last name]

Sex (if any): Female

Height: 190 cm

Weight: 75 kg

Description/Picture:


Universe: Touhou Project

Abilities: Due to teaching Marisa the magic she knows today, it is likely inferred that Mima knows the same variant of magic that Marisa does. Other than this, it is likely her own other abilities include her properties as a spirit, which is to say being immune to death.

Bio: Mima (魅魔) is a vengeful spirit that haunts the area around the Hakurei Shrine in the PC-98 canon. Though she is called an evil spirit, she is not the same variety as the ones that appear in Subterranean Animism and Wild and Horned Hermit. She is, in reality, extremely strong, and she is very confident in her combat and magical abilities. Originally, she is sealed in the hokora attached to the shrine, but she manages to repeatedly break free of the seal.

Mima first appeared in the Hell route of the first Touhou Project game Highly Responsive to Prayers as a Stage 2 boss. She then later appeared as the final boss of Story of Eastern Wonderland. She then appeared as a playable character in both Phantasmagoria of Dim.Dream and Mystic Square. Although originally a very prominent character in the Touhou Project (one of the earliest characters appearing in almost every pre-Windows game from the very beginning), like many PC-98 characters, Mima has almost entirely disappeared from the series from Embodiment of Scarlet Devil onwards.

Although she is often called a ghost, Mima denies being dead and tries to explain herself as being "just a soul". In her profiles, she is described as being a "deity-like existence" of the shrine. Though in her Mystic Square good ending, she acknowledges that she is a ghost when alone. Being in spirit form, Mima's magic is most powerful during the night. She claims to want revenge against the entire human race, but it's not known what her motivations for that are. By the present day, most of the evil in her evil spirit has faded off.

Apparently, she is quite knowledgeable about the past of the Hakurei Shrine, even down to knowing exactly what the function of the Yin-Yang Orbs' true power is. Presumably, there is a reason and a story for this, but she's so old that she's forgotten what it was.

Alignment: Chaotic Neutral

Link: https://en.touhouwiki.net/wiki/Mima

Gone for good.
[WWW]
EropsToad


GalacticGod

Joined: 08/02/2009 04:12:46
Messages: 10839
Location:
Dating Papyrus

Offline

Username: EropsToad

Name: Galacta Knight

Sex (if any): Male

Height (you can approximate): 3’4”

Weight (you can approximate): 65.3 lbs

Description/Picture:

Universe: Kirby

Abilities: Galacta Knight is known as the Strongest Warrior in the Galaxy for a reason. On top of his unparalleled skill with his lance and shield, Galacta Knight has the ability to fire Sword Beam attacks in quick succession, summon pillars of lightning, summon forth shadowy clones of Meta Knight’s crew (including Axe Knight, Mace Knight, Javelin Knight, and Trident Knight), perform the Mach Tornado, summon the Ground Twister, fire a spinning laser from his lance, and literally rip open portals to Another Dimension to fire a large beam of unstable void.

Galacta Knight is extremely agile, and can fly with the power of his wings. He is also known to be able to survive the depths of space.

Bio: Galacta Knight is a Final Boss in the Kirby series, debuting in Kirby Super Star Ultra. Said to have been sealed away for fear of his power, he is said to be one of the greatest warriors who ever lived. Galacta Knight resides in Another Dimension, encased in crystal and kept in stasis, released only when those with a great will to fight wish for him to be.

While he is feared for his immense power, Galacta Knight has never been stated to be explicitly evil, despite having great power and potentially being violent. He is not benevolent, however, and will use his powers to fight anyone who challenges him when he is summoned. His purpose in Meta Knightmare Ultra is simply to fight Meta Knight; he did not diverge from this request. His purpose in Kirby's Return to Dream Land is unstated, but may likely be for a similar reason. His purpose in Meta Knightmare Returns is nearly identical to his intentions in Meta Knightmare Ultra, except he is summoned on Star Dream's will instead of Meta Knight's. He quickly turns on Star Dream as it forced him to travel through space and time, causing him to slice a huge scar on the mechanical monster. Why he didn't do something similar to Galactic Nova is unexplained. However, Galacta Knight was sealed away for fear of his strength when Nova summoned him, whereas he wasn't when Star Dream summoned him through a portal linking space-time.

Alignment: Lawful Neutral

Link: http://kirby.wikia.com/wiki/Galacta_Knight

StrikerDragon


Microbe

Joined: 06/28/2016 16:04:04
Messages: 7
Location:
I'm a thunderstrikeG account she never uses

Offline

Username: Striker101

Name: The Raccoon Queen

Sex (if any): Female

Height: 1'7"

Weight: 28 lbs

Description/Picture:

Universe: TDC

Abilities: Has no magic, but is a strong-willed leader and has a knack for thievery, stealth, and sniffing out jewels.

Bio: The Raccoon Queen simply grew up as a lesser peasant, her story as predictable just by her name as a old dog's daily schedual. She grew up to be the leader of the 'Trashies', and is working to gain enough money for her clan to let them rise above the ranks.

Alignment: Lawful Neutral

Just a thunderstrikeG account
Zandoo


Civilized Sporeon

Joined: 07/20/2009 08:31:39
Messages: 4586
Location:
I don't know.

Offline

Username: Zandoo

Name: Matilda "Tillie" Oyler

Sex (if any): Female

Height (you can approximate): 5'2"

Weight (you can approximate): 105 lbs. (Her canister backpack weighs around eighty pounds)

Description/Picture: Really big picture

Universe: Criminal Revolution

Abilities: Matilda is a capable fighter. While she prefers using her napalm flamethrower, she is not defenseless without it, at she carries a kitchen knife and a Molotov. Her flamethrower itself is connected to two twin canisters she wears like a backpack, both of which are armored with many scraps of metal she taped and bolted together. The same can be said for her shoulder and chest 'armor'. While her spiked shoulder pads can be taken off, the 'breastplate' is connected to her vest. She also has installed bits of steel to the toes of her boots.

While certainly not an expert, Matilda is somewhat familiar with metalworking. She has experience in mixing napalm and starting fires with whatever she can.

Bio: Matilda was born into the Criminal Revolution on the side of Greg Robertson. She was raised by a collective that swore loyalty to the global dictator, and so she believed she was on the right side. She developed a fascination with fire at a young age, and when the time came for her to pick a weapon to train with, she begged to use a flamethrower.

As the years went on, she had become a notable terrorist in the eyes of the NYPD. She did as ordered by her superiors and razed buildings to the ground and watched people uselessly try to bat out the napalm flames that stuck to their melting flesh. The pain that she caused always dredged up some small amount of doubt within her, but a lifetime of crimes against humanity made her believe that she was doing the right thing.

That was, until, she was caught in one of her own traps at the age of fifteen. She was part of a team that was to rig part of a building in Queens to explode before it would be burned to the ground. The explosion went off too early, and her teammates were too afraid to run into the burning building to rescue her, and so they abandoned Matilda.

Thankfully, this happened to be the period of time when Sarah Gray, the renowned sergeant of the NYPD, was trapped in Queens. She had heard Matilda's cries for help, the screams of pain as part of her face was burned in her own inferno. The determined cop kicked down the front door to the building and rushed through burning rubble to rescue the abandoned pyrophile.

Sarah Gray, someone who was infamous to those within Greg's army, had saved her. Events that followed completely changed Matilda's worldview. She renounced Robertson, and vowed to do whatever she could to end his reign of terror. Unfortunately, this meant she would have no allies. As a notorious terrorist, she would not be accepted among the NYPD nor the Militia. Her friends and "family" she had within Greg's army had now turned on her.

Matilda was completely alone, with only the guilt of what she had done in the past to keep her company. A few months after her encounter with Sarah, she celebrated her sixteenth birthday inside of a toppled over dumpster she used as a shelter.

Alignment: Chaotic Good

Then the world blew up. The end.

EropsToad wrote:wups
DarkLord979 wrote:Ok... take my five stars...
InfestedRP


Microbe

Joined: 09/13/2017 10:54:48
Messages: 62
Location:
INTERIOR CROCODILE ALLIGATOR, I DRIVE A CHEVROLET MOVIE THEATER

Offline


Username: InfestedRP

Name: Grand Admiral Phelon

Sex (if any): N/A (has male voice)

Height (you can approximate): 7’5’’

Weight (you can approximate): 190 lbs

Description/Picture:



Universe: SporeWiki

Abilities: Phelon is a tactician at heart, calculating how to move his forces in any direction, or make them do any maneuver if it means victory.

Being equipped with top-of-the-line Kev’ri and Ynari cybernetics, Phelon can see into both ultraviolet and infrared spectrums, hear the faintest noise, and make note of the slightest of changes. With his Kev’ri frame, he can move rapidly if need be, moving in short bursts of up to 45 miles per hour if the situation calls for running.

Phelon usually has no need for weapons, as his claws are generally enough to make waste to those who get in his way or fail him, but in case his foe is more than what he makes them out to be, he hides a plasma pistol in a panel on his right leg.

Bio:

Not much is known of the Grand Admiral's past up until 2,000 years ago, though scattered stories tell of a great Kev'ri Admiral leading his people valiantly over 6,000 years prior. It is unknown if these are another Admiral of high renown or Phelon himself, but when asked, the Grand Admiral has never given a straight answer.

From what he has said about himself, it is known that Phelon originated on the world of Urias, and quickly found himself as an adviser for the Overmind of the Theocracy and an Admiral in the coming Theocracy-Conglomerate War.

It is unknown what made Phelon switch sides during the war, but whatever it be, he refuses to speak of it. When he fled to Typhon space, he showed a cold, hateful ire towards the Theocracy, and at first, demanded it to be completely annihilated. However, as he calmed, he saw the benefits of keeping the social and economical structure of the Theocracy intact enough to function.

From the First Battle of Umbar and on, the Kev'ri Admiral proved himself to be a brilliant strategist. After the war's end, the Grand Admiral was tasked with the collection procedure of the Ynar'nori projects, rounding up whatever remained of the Quor'i Pirate Fleets and sending them to black-ops military stations across Conglomerate territory, where the Ynar'nori were born.

Alignment: Lawful Evil

Link: http://spore.wikia.com/wiki/Fiction:Phelon

==

Username:  InfestedRP
  
Name:  Crew and Soldiers of the Seraph of Urias
  
Size of group: 4 Lord Admirals, 1000 Black Guard, 10000 Legionaries, 12000 assorted ship workers of various species, 1000 Drone Fighters, 1 Ynar’nori Unit
  
Description/Picture:  

Seraph of Urias:


Legionaries:


[Black Guard look similar to Legionaries, save for bulkier and all black armor]

Ynar’nori:


Ship workers [imagine them all in various clothing]:

Potrosi:


Ynari:


Kev’ri:


Celurac:


Squib [these ones don’t imagine in clothes]:


Saurok:


Universe:  SporeWiki
  
Abilities/Equipment:

Seraph:

The most menacing ship of the Conglomerate, the Seraph of Urias is the last known KT-8050-class dreadnought that survived the Theocracy-Conglomerate War. Stretching ten kilometers in length, it has numerous point-defense platforms across its frame, alongside heavy laser batteries to bombard large enemy ships. With its heavily armored front and dual energy shielding, Phelon has a habit of using pinpoint hyperspace jumps to cleave enemy ships in twain with the Seraph's bow. Along its lower curve, it has several orbital bombardment lasers, capable of decimating cities. Due to this, the mere mention of the Seraph's arrival to a system is usually enough to quell rebellion, lest its weapons be put to the test on them.

Ynar’nori:

Some of the most formidable creations of the Conglomerate, a mixture of Ynari and Kev'ri cybernetics and Quor'i flesh, the Ynar'nori are twelve-foot tall killing machines, made with the sole purpose of being the perfect soldiers.

With cybernetically enhanced limbs, the Ynar'nori can leap up to thirty feet in any given direction, and can lift up to two tons at maximum. It can pursue a moving vehicle at up to 65 miles per hour, and can keep this speed for up to three hours. Subtly is nowhere near their strong suit, but many units can and have been outfitted with stealth fields and are able to climb near silently on any surface.
Ynar'nori are still organic and still age, so unless they are on mission, they are kept in cryogenic stasis until their next operation, where they are given the details of the mission before being re-awoken. While most are stable, some units can become... mentally unsound.

Legionaries:

While small, the Potrosi used in the legions compensate for this with the Legionary Powered Armor. Legionary armor, standing an imposing ten feet tall, can stop most forms of attack, whether it be ballistics or heavy energy-based weapons, it can stop them. Legionaries are used as heavy shock troops, overwhelming foes in a tide of armor and firepower.

Black Guard (Protectorate Legion):

The personal Legion of the Grand Admiral Phelon, otherwise known as the Black Guard, the Protectorate Legion consists of ten thousand of some of the finest Legionaries from across the Conglomerate, hand picked by the Grand Admiral for their tenacity and ability to defend targets.

The Black Guard's Armor is higher quality than those used by the average Legionary, with Kev'ri micro-refraction shield generators built into their hull, allowing them to take quite a bit more damage than the average powered armor.

Species aboard:

Potrosi:


Founding race of the Conglomerate, the Potrosi are a race of squat, mammalian humanoids. Known for their short stature, the Potrosi never reaches a height of over three feet, yet can weigh over three hundred pounds at their largest. They are also known to have exceptionally short tempers when compared to other species. Whether this is due to their height/weight is unknown.

Ynari:

Originally nomadic in nature, the Ynari are a race of serpentine aliens, with two long, insect-like arms on their upper body, ending with three thin fingers, and a small, narrowed head. They are known to have gills, but cover them in re-breathers, constantly supplying them with oxygenated liquid.

Kev’ri:

Originally a race of reptilian humanoids, the Kev'ri have transcended their organic forms for a myriad of cybernetic bodies, most of them looking similar to their old bodies. All Kev'ri share similar, slit-shaped sensors, usually red or purple.

Celurac:

The Celurac are a tripodal race of cephalopod descent, standing usually around the good height of nine feet. Their eyes can see into the ultraviolet spectrum, allowing for more precise vision. Their tentacles hide a small beak, capable of breaking bone with ease. Celuracs are entirely aquatic, only seen on land with re-breathers.

Squib:

The Squib are a race of diminutive, rat-like creatures, most notable for their ability to survive in near any environment. Standing at around three feet tall, the Squib have survived numerous orbital bombardments of their homeworld by the Typhon, and frequently overrun colonies through sheer numbers. While considered pests, they are also welcomed graciously to become cannon fodder in ground warfare.

Saurok:

The Saurok are massive creatures, reaching lengths of up to 25 feet long, and weighing up to three tons. However, their personalities, in general, are quite contradictory to their somewhat imposing form. Instead, they are prone to fleeing and finding non-aggressive solutions to problems.

History:  During his early years in the position of Grand Admiral, Phelon decided that, in order for his enemy at that time, the Kev’ri Theocracy, his own people, to fear him, he needed to have something they didn’t. The KT-8050 Dreadnoughts were the heads of the Kev’ri fleets. In every attack where one was found, a Theocratic victory was not far behind. Phelon needed to find a way to remove the massive ships from action when it hit him that a single dreadnought was all he needed.

With the formation of his first ten dozen Black Guard, Phelon enacted one of the most daring missions in the Conglomerate’s favor. He and his Protectorate Legion lured a Kev’ri fleet to a remote region of space, sending out signals that they were a Typhon shipping fleet that were severely damaged passing through an asteroid field. While they had launched the message from an asteroid field, they had come enforced with an entire Typhon battlegroup, which attacked the bewildered Theocratic flotilla, with specific instructions as to only use ionic torpedoes when attacking the Dreadnought, disabling its shields and power for a short time. With this opening, Phelon moved his Black Guard, ordering them to take the Dreadnought and return it to Kardinos, capital of the Typhon Conglomerate. As they did so, the Grand Admiral returned with them, parading it through the core worlds of the Conglomerate, before moving into action with it. After the war, it was the last of its kind, and would remain so, as the treaties between the Theocracy and the Conglomerate as a whole banned the creation of any more, in the fear that the Theocracy would grow too powerful as a province under the banner of the Conglomerate.
  
Alignment: Chaotic Neutral
  
Link:  http://spore.wikia.com/wiki/Fiction:Typhon_Conglomerate/Military

http://spore.wikia.com/wiki/Fiction:Phelon
Megaman177


Multicellular

Joined: 03/23/2015 18:00:05
Messages: 299
Offline

Username: Megaman177

Name: Dylanoids

Size of group: About 50~ appear at once and begin emerging from the ceiling

Description/Picture:


Universe: Dylan's DIY show

Abilities/Equipment: The main ability of the Dylanoids is to appear inside of indoor locations whenever footage of them is broadcasted or shown there in any way. This works by about fifty Dylanoids teleporting into an attic/ceiling as ordinary drills with their bits faced downwards, creating a hole to leave out of by turning on and falling to the floor of the building.

Dylanoids then rapidly and inexplicably begin to develop a pair of amphibious legs, an extremely dangerous fanged mouth and two eyes on the spot. Once 'born', they may utilise their new legs to perform highly dexterous bounds and leaps as-well as harness their teeth and drill bit as lethal weapons. The two weapons in question are capable of ploughing through flesh and solid materials given less than a minute and are razor sharp, although the rampant force of the drill is very unwieldy and often ends up harming its own Dylanoid.

The drill the Dylanoid is equipped with can turn on and off at will regardless of whether or not the Dylanoid itself is plugged in. As such, Dylanoids can be stopped easily by tying their lead to something or plugging them into a socket. Just be careful not to get too close, as even though they can be restrained, doing so makes them no less dangerous.

History: The Dylanoids were first awakened when Dylan "The DIY Man" Hancock decided to relocate his recording studio to Bangladesh in-order to cut down on costs. On a humble afternoon, while Dylan was attempting to demonstrate how to install a clock, he unwittingly triggered the wrath of an evil god somehow. This caused his ceiling to begin crumbling and raining drills, which would then transform into the first Dylanoids.

With Dylan being the only one in the studio at the time, the Dylanoids were able to leap on him and brutally maim him without trouble, one landing in his skull.

Those who were unfortunate enough to have been watching the morbid incident in an indoor environment were also besieged by Dylanoids. With world authorities having been made aware to the nature of Dylanoids, forces were quickly dispatched in-order to remove footage of the Dylan the DIY Man show from any would-be owners and dispatch of and gather any live Dylanoids that might have been lurking.

However, something tells me that they wouldn't have been able to clear up all the footage of Dylan the DIY Man...

Alignment: Chaotic Evil

Link: https://cdn.discordapp.com/attachments/413393663444516865/415688537011388417/dylan.PNG

Jawlord


Civilized Sporeon

Joined: 01/14/2012 19:29:43
Messages: 1768
Location:
I don't even know and even if I did I wouldn't tell you

Offline

Username:

Name:Headless Harry

Sex (if any):assigned a Male name, though Genderless, speaks with a loud series of boops and beeps

Height (you can approximate):6 and a half feet

Weight (you can approximate):2 ½ tons

Description/Picture:

Universe:Fallout

Abilities:Spray flames out his fire nozzle, and delivering crippling and fatal blows with his ax attachment, can also charge and ram into opponents causing melee damage, as well as sometimes crushing them, Harry Has a tendency to try to pick things up and put them where is head would go, basic intelligence able to tell threats, as well as perform tasks simple, if heavily damaged has two robot repair kits on himself that can be administered

Bio: The being designated “Headless Harry” was cobbled together from spare parts of destroyed robots of the Commonwealth, whether the constructor did not have enough scrap to make a head,or merely chose not to give one is up to debate, altogether Double H’s job was simple follow his creator and haul scrap, while occasionally beating lifeless and burning his opponents(And on more than one case act as a shield)Headless Harry fearlessly went up against packs of Feral Ghouls,gangs of raiders, and even much more powerful sentry bots, armed with a ax on his right arm and a flamer on his left, he’s more than enough to face the CommonWealth, even without a head...

Alignment:Chaotic Neutral

Link:no


I choose to choose my version of reality,whether or not It makes sense is of no consequence.
EropsToad


GalacticGod

Joined: 08/02/2009 04:12:46
Messages: 10839
Location:
Dating Papyrus

Offline

Username: EropsToad

Name: Laegjarn

Sex (if any): Female

Height (you can approximate): 5’8”

Weight (you can approximate): 157.6 lbs

Description/Picture:

Universe: Fire Emblem

Abilities: Laegjarn is mounted upon a wyvern, and is skilled at piloting this beast with deadly speed and precision. She is a skilled swordswoman versed in the art of mounted combat, and wields the blade Níu, which strengthens itself based on how much her opponents have strengthened themselves.

Her skills include:

-Harsh Command, which flips debuffs into buffs
-Aegis, which protects her from magic damage
-Fierce Stance, which strengthens her when she counterattacks
-Vantage, which lets her strike first when attacked below 75% health
-Def Tactic, which boosts ally defenses as long as there are no more than 2 units in active combat at the time with the same movement type, including Laegjarn.

Bio: A general who leads Múspell's army with dignity, Surtr left Laegjarn in charge of a region of Nifl when it was conquered, though Fjorm states that she treats the citizens with respect.

She first appears in chapter 5, where, after tracking down the Order of Heroes, she demands they surrender, offering to spare them if they do so. Upon their refusal, she leads herself and her sister into battle. Admitting defeat, Laegjarn leaves alongside her sister. Talking with Laevatein, when her sister considers using a power that could end up destroying her, Laegjarn immediately orders her to never use it, to which she consents.

Mulling over the Askran's motives for traveling to Nifl, she realizes that they are trying to discover a way to defeat Múspell based on their determination, noting that they would not be so resolute in their actions if they weren't certain there was a way they could win the war. She then starts crafting a plan to attempt to cut off the Order before they can turn the tide of battle.

In stark contrast with her father, Laegjarn is a kind, respectful, and serious woman, caring deeply for her younger sister, as shown in her conversations with her, being relieved to hear when she is unharmed and ordering her to retreat if she gets injured.

A keen strategist in regards to warfare, she is able to make very accurate assumptions of her enemies' intentions using just a few clues and anticipating their most logical action, not being fooled by the Order of Heroes' fake trail. She tends to be more honorable than her father, being sincere when she offers the Order of Heroes to surrender, while also admitting their courage and bravery.

Alignment: Lawful Neutral

Link: https://feheroes.gamepedia.com/Laegjarn

AetheticMonkey


Multicellular

Joined: 06/06/2017 05:04:25
Messages: 122
Offline

It's about time I got back into it:

Username: AetheticMonkey

Name: Swain

Sex (if any): Male

Height (you can approximate): 6'4ft

Weight (you can approximate): 170ibs

Description/Picture:

Universe: LoL

Abilities: Swain is a Battle Mage champion who excels on the front-lines, inflicting powerful sustained damage and draining his foes' health to boost his own survivability. His passive, Ravenous Flock, causes enemy champions that die around Swain to drop Soul Fragments, which are then brought to him by his crows; picking up a Soul Fragment heals Swain by a percentage of his max health, and he can have a maximum of five. Additionally, every few seconds Swain can click on a nearby immobilized enemy champion to rip a Soul Fragment from them, dealing damage and pulling them towards him. With his first ability, Death's Hand, Swain sends out a volley of eldritch bolts in a cone in a target direction, each one damaging the first enemy they hit. Bolts that kill their target continue travelling to the end of their range and also replenish Swain's mana. His second ability, Vision of Empire, summons a demonic eye at a target location in a huge radius around Swain that explodes after a small delay, damaging and slowing nearby enemies. Enemy champions hit are revealed and grant Swain a Soul Fragment. Minions take half damage from this spell. His third ability, Nevermove, sends out a demonic hand in a target direction that damages all enemies it passes through. The hand then returns to Swain, exploding upon contacting an enemy, which damages and immobilizes nearby foes. With his ultimate ability, Demonic Ascension, Swain releases his inner demon for a long duration, gaining bonus health and releasing an aura that constantly damages enemies around him and heals Swain for a percentage of the damage dealt. When the duration ends, or upon draining enough health, Swain can cast Demonflare, consuming all Soul Fragments to release a massive explosion that damages nearby enemies by an amount that increases the more Soul Fragments were spent.

Bio: Born into a patrician family, one of many to exist since the first walls were raised around Noxus, Jericho Swain seemed destined for a life of privilege. The noble houses had played a key role in Boram Darkwill’s rise to power, stoking rhetoric that their proud heritage was the nation’s greatest strength.

However, many hungered for greater influence, plotting against Darkwill in a secret cabal united by nothing more than the symbol of a black rose. Uncovering their intrigue, Swain personally executed the most prominent conspirators. Among them were his own parents, whose whispers of a “pale woman” had first alerted him of the danger to Noxus, which he valued more than house or kin.

They sought a power, a shapeless voice cackling in the darkness of the Immortal Bastion. Something like a raven’s caw…

For exposing the cabal, Swain was granted a commission in the Noxian army, far from anything he had ever known. There, he learned firsthand that the empire was not strong because of Noxians, as he had believed, but because of the way it could unite all men in spite of their origins. On the front lines, a foreign slave could be the equal of a highborn noble.

But still, Swain found only darkness in the wake of each battle. Clouds of carrion crows…

After securing the western borders, Swain’s own reputation was secured in Shurima, where his forces raised countless noxtoraa above the desert sands. Yet, in time, it became clear that greed was the sole purpose driving the empire forward. Fighting wars on too many fronts, lusting over magical relics, the aging Boram Darkwill was clearly growing unhinged.

When Noxus invaded Ionia, Darkwill began to move even more brazenly, retasking entire warbands to scour the land for anything rumored to extend a mortal lifespan. With Swain’s forces depleted, it became nearly impossible to engage the enemy. Finally, at the Battle of the Placidium, after luring the local militia into what should have been a trap, Swain’s warhost was overrun. His veterans were routed, and Swain was gravely wounded, his knee shattered, Ionian blades cleaving through his left arm.

As he lay on the verge of death, a raven approached to feed, and Swain felt an old, familiar darkness press upon him again. But he would not let it take him. He could not. Staring into the the bird’s eye, he saw reflections of the evil strangling the heart of Noxus. A black rose. The pale woman... and her puppet emperor. Swain realized that he had not defeated the hidden cabal, and they had betrayed him to what should have been his death, after seducing Darkwill, the man they failed to overthrow.

All this was glimpsed, not in the mind of a raven, but something more. The power his parents had been seeking, the demonic eyes blazing in the dark…

Cast out of the military for his “failure,” considered nothing more than a cripple, Swain set about uncovering what truly lay within the Immortal Bastion—an ancient entity, preying upon the dying and consuming their secrets, as it had attempted to consume his own. Swain stared into that darkness, seeing what even it could not: a way to wield it.

Though his meticulous preparations took many years, Swain and his remaining allies seized control of Noxus in a single night. Physically restored by the demon, he crushed Darkwill in full view of his followers, leaving the throne shattered and empty.

Swain’s vision for the future of Noxus is one of strength through unity. He has pulled back the warhosts from Darkwill’s unwinnable campaigns and, with the establishment of the Trifarix, ensured that no individual can rule unopposed. He embraces any who will pledge themselves to the empire—even the Black Rose, though he knows, in secret, they still plot against him.

Gathering knowledge as the demon did before him, Swain has foreseen far greater dangers lurking just beyond. However, many Noxians secretly wonder if the darkness they face will pale in comparison to the dark things Swain has done…

The sacrifices are only beginning, for the good of Noxus.

Alignment: Lawful Evil

Link: http://leagueoflegends.wikia.com/wiki/Swain#Classic


Username: AetheticMonkey

Name: Serpent's hand

Size of group: A small group, only a couple thousand.

Description/Picture:

Universe: SCP

Abilities/Equipment: The hand is made up of a large variety of anomalous individuals, or those versed in subjects considered unusual. As a result, noone truly ever knows the powers of the hand. However, a great way to figure out some of them involves reading literature in the Wanderer's Library.

History: Welcome.

To anyone willing or able to read this: This is for you.

We are the Serpent's Hand.

We are a movement, unified by a common belief:

That humanity and all the other peoples of the known worlds do not deserve to be kept in darkness and ignorance.

The Serpent's Hand doesn't coordinate as a group. We are a loose collection of splinters. Our enemies tend to misunderstand this — for instance, the Foundation's obsession with L.S., a person most of us have never met. Or the Serpent's Nest, with their shifting identities. Yes, they are all leaders, because they are people we respect, people we take advice from, and some of us will follow their plans. But they aren't all of us.

There's no special way to join the Hand. There are no secret rituals done in basements or closets. We hold no elections for our leaders. If you want to become a member of the Serpent's Hand, all you have to do is decide you are a member of the Serpent's Hand.

Most of us are ordinary people, though our enemies do not understand this. We are ordinary people who embrace the anomalous, the supernatural, the ethereal. We oppose its suppression. How can we not? Our friends, family members, and sometimes we ourselves fall outside of the bounds of normalcy. Every single one of us has experienced the anomalous. We are the things in heaven and earth that were not dreamt of in your philosophy.

To the heralds of traditional power such as the SCP Foundation, the Global Occult Coalition, and most world governments, the anomalous is a slowly spreading poison, threatening to destroy everything civilization has worked so hard to create.

But anomalous people are people, and the anomalous itself is not a threat merely for existing. Yes, it presents danger, but so do germs and meteors and forest fires. Suppressing knowledge of something will only make it more dangerous, and keep all of us huddling, frightened, in the dark.

When normalcy starts hurting the people who have to live under it, to try to cure a 'poison', normalcy is itself the poison.

The SCP Foundation and the Global Occult Coalition are playing the role now that the Catholic Church played when they imprisoned Galileo for discovering that the world revolved around the sun. Their practices and beliefs are the death of knowledge, the death of science, the death of light.

Take the Wanderers' Library as an example, the place where the Serpent's Hand makes its home. The Library is the largest repository of knowledge the worlds have ever seen, the Holy Grail for those seeking to understand the preternatural. And yet, both the SCP Foundation and the Global Occult Coalition have been thrown out of this place that welcomes all. Why? Because they tried to destroy it, or take it for themselves so no one else could have it. Because of this, they are condemned to blunder in the dark.

Everyone reasonable agrees that people should defend themselves against supernatural threats. But how can you protect yourself if you burn and bury the books and imprison or execute the people who could tell you how? Would you try to protect yourselves against nuclear weapons by telling everyone to pretend they don't exist?

The Serpent's Hand were barred from the Library too, once. There was a reason we could not re-discover it until 1967. But no more. We've learned from our mistakes.

To any members of the GOC and the Foundation who may read this:

We are growing so large because of you. We were more like you, once, just one more inbred secret society hoarding occult knowledge to ourselves.

Then the Foundation began increasing its scale. There have always been Jailors, but not like this, not in millennia. Yet, still, they kept themselves in the dark, with only their leaders ever knowing the full extent of the world on Earth outside the everyday. So they were tolerable, for a time.

But then came the Seventh Occult War, the Foundation Civil War. The rise of the Global Occult Coalition — the Bookburners, the Big Brother — and the grand-scale campaign against the paranatural community that followed. The Coalition became the oppressive shelter to which the cowards of the paranatural community fled. A shame that there were only 108 slots, and only for human-dominated organizations. Or perhaps not a shame at all. Our old selves did not seek membership then, and we are fortunate for that.

So the Serpent's Hand rose up. Not out of desire, nor fear, but out of clear and pressing need. To keep all peoples from being chained forever in the dark.

We, the Serpent's Hand, ask both of you this:

How many KTEs does the Global Occult Coalition catalogue? It must seem like the supernatural is a vast hydra — two new heads sprouting for each that is cut off. How long will you keep cutting?

How many SCP items does the Foundation contain now? Two thousand? Three thousand? Five? More? How long before there is no more room for prisons to be constructed? Will you put the whole world in a containment cell?

You admit it to yourselves, privately. The anomalous is on the rise. You cannot hold back the future forever.

You are the monsters you are so afraid of. Let go of your fear, and join us in the light.

And if you will not… if you keep imprisoning and killing innocents, if you keep forcing the world to stay in the dark… then you will meet the fate of all the slavers and murderers in the worlds' history before you.

We will free those you keep imprisoned. We will rescue those you try to kill.

The Garden is the Serpent's place.

We are the Serpent's Hand.

~ M.

Alignment: Neutral Good

Link: http://www.scp-wiki.net/serpent-s-hand-hub


Username: AetheticMonkey

Name: Mister Torgue High-Five Flexington

Sex (if any): TESTOSTEROOOOONEE!

Height (you can approximate): 7'2

Weight (you can approximate): 340

Description/Picture:

Universe: Borderlands 2

Abilities: TOGUE MAKES THINGS EXPLODE.... END OF DESCRIPTION!

Bio: Mr. Torgue, originally from the planet Hephaestus, was raised by his grandmother after his parents were killed in an explosion in an Eridium mine, sparking his resolution to master the power of explosions. With facial hair and pectoral muscles at a very young age, Torgue was shy around girls in school and was made fun of for being different. Torgue's first explosive weapon (simply a Jakobs rifle with dynamite taped to the barrel) nearly killed him, and after several dozen tests, he finally succeeded in creating his first functioning weapon. He would later sell his designs and company to the Torgue board of executives for $12 and a high-five.

Having discovered a new Vault on Pandora buried in the Badass Crater of Badassitude that will only open "once the champion of Pandora feeds it the blood of the ultimate coward", Mr. Torgue set up his Campaign of Carnage as a tournament to find this champion and open the Vault. It is also revealed by Grandma Flexington that Torgue enjoys Bunkers & Badasses, and treasures his time with the vault-hunters deeply. He views them as his only true friends.

Alignment: CHAOTIC GOOD EXPLOSIOMANCER

Link: http://borderlands.wikia.com/wiki/Mr._Torgue
InfestedRP


Microbe

Joined: 09/13/2017 10:54:48
Messages: 62
Location:
INTERIOR CROCODILE ALLIGATOR, I DRIVE A CHEVROLET MOVIE THEATER

Offline

Username: InfestedThunder

Name: The Lumeris

Size of group: 15,000

Description/Picture:


Universe: Endless Space

Abilities/Equipment:

The Lumeris faction is also known as the Four Families as these four power blocs have been running the society from the shadows for many years. Traditional alignments are the Meos family running farms and agricultural products, the Omokar handling construction and union issues, the Lancellum building ships and ports, and the Arrakyo dealing in politics and legislation. The current leader is Jenestra Omalfi'Meos, voted by the Four Families.

While infighting and backstabbing occur on a regular base in the interest of vengeance or profits, there is a consensus that the families must coordinate to take on the really big opportunity that is the galaxy.

The Lumeris do not have a colonizer ship. Outposts can be created on all unlocked planets types within vision. Once created, the outpost still goes through the normal food-intake process to reach full Colony status. (This isn't shown as an action on the ship panel, but will show up if you view the planets in a system).

History: The Lumeris are a society that revolves around trade, economic deals, economic growth, and doing business. Expansion and acquisition are the bywords of their culture, and as an amphibious people they are prepared to make money in any environment. Their society is organized around a series of families that have traditionally run different parts of their economy, and the balance of power and negotiations between the families is what drives progress - or blocks it.

Lumeris society has long been organized around families, clans, and dynasties - a natural outgrowth of the multinational, island-based history of their society. In the modern world this means that governments cannot stay in power without the support of the various families who have traditionally controlled different sectors of the economy and the lesser families that are part of their power structure. As a result, despite the growth and evolution of their civilization, family and lineage remains a strong pillar of their culture.

With the aristocracy a distant memory and no dramatic religious fervor driving its populace, economic status is the only major legacy to be left for one's descendants. As a result Lumeris society revolves around trade; one seeks their career and passion in life in the interest of securing wealth for the future of their family and to improve one's standing within it.

Alignment: True Neutral

Link: https://wiki.endless-space.com/factions/lumeris

----


Username: InfestedThunder

Name: The United Empire

Size of group: 20,000

Description/Picture:


Universe: Endless Space

Abilities/Equipment: The pursuit of wealth and the belief in science and industrial development have replaced most traditional forms of religion. Forms of meditation–stemming either from mysticism or martial arts–still exist, though they are not widely practiced. Frankly, the government of the United Empire prefers that it be worshipped, not some imperceptible deity.

The Empire's society is oriented towards creating ever more powerful machines of conquest and control. The reasoning is that, within a given arm of a galaxy, viable planets and available resources are limited. If the Empire doesn't seize them another race will, thereby gaining the upper hand and putting the future of the Empire at risk.

History: The Empire is theoretically under the control of a central monarchy. However, the rate of expansion means that the society cannot be ruled that way effectively. In fact, the systems of the colonial diaspora are colonized by designated corporations that work hand-in-hand with the Ministry of Investment and Development. The Ministry of Security is involved as well, due to the need for native and/or alien pacification, security forces, defense, and surveillance.

The United Empire developed from a fleet of Mezari settlers on a temperate, resource-rich world. For decades commercial and industrial effort went into the conquest and development of the planet. Once the planet was largely colonized and controlled, a more or less inevitable event occurred: The Great Continental War. This planet-wide military conflict occurred at a technological level that might have led to total extermination of life, and the rulers were wise enough to pull back from the brink of this collective suicide. The dominant force at the end of the war, known as the Alliance of Nations, imposed its will across the entirety of the planet through a mixture of rebuilding loans, military threats, and moral persuasion.

Advanced space technologies have thus been developed under a single body that put a great deal of effort into it, and space exploration occurred at a rapid rate. The Mezari–now calling themselves Raians–launched manned probes to distant bodies within their solar system, and as technology advanced, the next steps back to the stars were inevitable.

The pursuit of wealth and the belief in science and industrial development have replaced most traditional forms of religion. Forms of meditation–stemming either from mysticism or martial arts–still exist, though they are not widely practiced. Frankly, the government of the United Empire prefers that it be worshipped, not some imperceptible deity.

The Empire's society is oriented towards creating ever more powerful machines of conquest and control. The reasoning is that, within a given arm of a galaxy, viable planets and available resources are limited. If the Empire doesn't seize them another race will, thereby gaining the upper hand and putting the future of the Empire at risk.

Alignment: Chaotic Neutral

Link: https://wiki.endless-space.com/factions/united-empire
 
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