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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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KCDjedi


Multicellular

Joined: 09/12/2008 00:30:16
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irlydontknow wrote:
KCDjedi wrote:
irlydontknow wrote:
KCDjedi wrote:
irlydontknow wrote:Whenever I try converting the FBX into a 3ds, the program crashes.



Hmmm.... I've never had a problem with it.... Does it give any sort of error message?


windows Vista error, doesn't specify.

the file still gets sent to my destination folder, except it's an empty file (0 bytes)



Hmmm... I searched Google and it didn't help me at all.

Try converting it into an .obj instead of a .3ds (I've never been able to get Blender to import .obj files, but other people here have).




okay, I'm still a newbie at blender, so can you tell me how to import a file?


If you're that new to Blender... I suggest you go through this tutorial before you try anything with the Spore models.

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Interface

This message was edited 1 time. Last update was at 08/03/2009 18:50:59


irlydontknow


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ok thanks. Mind posting results of the imports on here?

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KCDjedi


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irlydontknow wrote:ok thanks. Mind posting results of the imports on here?



As in, what it looks like in Blender, or my renders?
I haven't done much in the way of rendering the Spore creatures, as I spend most of my time going through the Noob-to-Pro Wikibook. I'm on the "Die Another Way" page at the moment.

I'll take two right now...



irlydontknow


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they're cool renders.

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KCDjedi


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irlydontknow wrote:they're cool renders.

Thanks.

TheNagotiator


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Joined: 05/18/2009 21:29:58
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some one else got it working on blender and just put a glass texture on it.
this comment was posted on facebook about it.
You can get rigging and the mesh to work, or textures and the mesh. Never all three in Blender. This is probably why he used the glass texture - his UV's were hosed.

how did you get that far in blender anyway?

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TheNagotiator


Microbe

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http://forum.spore.com/jforum/posts/list/90/38135.page

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Eochaid1701


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Joined: 09/15/2008 12:39:22
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Elsewhere on the thread I put a link to a converter that gets you the file format where teh model is rigged.

.obj: textures, (sort of, see page 18 area)
.3ds: rig, borked textures.

This message was edited 1 time. Last update was at 08/03/2009 21:48:12



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KCDjedi


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Eochaid1701 wrote:Elsewhere on the thread I put a link to a converter that gets you the file format where teh model is rigged.

.obj: textures, (sort of, see page 18 area)
.3ds: rig, borked textures.


Well, I can't get .obj to import at all (the converter seems to be spewing out bad files)...

Now I suppose I'll try the trial of 3ds Max and try exporting the complete model as a few different filetypes to see what I can do with it in Blender.


*edit* Lo and behold.... I got the converter to put out a good .obj... and the textures are working.
Now I just need to figure out how to set the multiple textures and have them render in Yafaray.

This message was edited 2 times. Last update was at 08/03/2009 22:30:19


LeopardoDeVinci


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I seem to have a problem here...

I set my Maya settings to Z-up, like you suggested, but although I export them into .dae files, it comes out of the package looking like a lump of purple slime. Here's a screenshot-



Also, if the file doesn't come out at all (which occasionally happens), the Output Window will show many errors repeatedly. Soon after, my Maya window stops responding, and I have to close it just like that.

Is my computer going bad, or am I doing something wrong?
scozdawg


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KCDjedi wrote:
*edit* Lo and behold.... I got the converter to put out a good .obj... and the textures are working.
Now I just need to figure out how to set the multiple textures and have them render in Yafaray.

What, the 3ds Max trial?


^ My Adventures, click the screens to go to Sporepedia entry
KCDjedi


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LeopardoDeVinci wrote:I seem to have a problem here...

I set my Maya settings to Z-up, like you suggested, but although I export them into .dae files, it comes out of the package looking like a lump of purple slime. Here's a screenshot-



Also, if the file doesn't come out at all (which occasionally happens), the Output Window will show many errors repeatedly. Soon after, my Maya window stops responding, and I have to close it just like that.

Is my computer going bad, or am I doing something wrong?

There's a fix for this somewhere earlier in this thread... probably in one of the first 10 or so pages.


scozdawg wrote:
KCDjedi wrote:
*edit* Lo and behold.... I got the converter to put out a good .obj... and the textures are working.
Now I just need to figure out how to set the multiple textures and have them render in Yafaray.

What, the 3ds Max trial?

No, I have yet to instal the trial. I experimentally messed with the settings on the FBX converter and one of the changes I made allowed it to spit out a good .obj file.

LeopardoDeVinci


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Oh, great. I've followed some of the info you guys gave me, and I have a problem with each and every one:

When installing the Collada add-on or whatever you call it, it stops mid-way and says that it can't find a file in the folder called Maya, although I already installed Maya itself. It lets me Retry it, which doesn't work, Ignore it, which would make it break, and Abort it, which is what I usually do.

When following the tutorial by whatsisname (millimis, or something like that), I can't tick one of the boxes-the "Loaded" box-beside the "Collada" option. As he says to do so, and I can't, it...just doesn't work.

I decreased the joint size to 0.04 like the Maxis Developers suggested. It worked. But now that I'm stuck, there seems to be a problem as well-there are occasional disturbances in the model, like symmetrical pinnacles sticking out (one or two on mine).

Can't view shaded or textured modes!

So can someone tell me if my 300 GB computer is starting to go bad?
scozdawg


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KCDjedi wrote:
No, I have yet to instal the trial. I experimentally messed with the settings on the FBX converter and one of the changes I made allowed it to spit out a good .obj file.

Brilliant, so it was a setting thing. By any chance can you remember what the change was?


^ My Adventures, click the screens to go to Sporepedia entry
LeopardoDeVinci


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Why is everyone ignoring me? The point of this tutorial is so you are able to render your creations, making them look highly professional, as seen on the game box of SPORE and others in the series.

Now, if I can't do this, then how do you call that help?
 
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