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The Advanced Guide To Creating Adventures  XML
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pelicanthor

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Joined: 10/14/2009 21:54:04
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Banner made by Delta137.
This banner was made by Frostbiyt!

I have decided to make this thread becuase a lot of Spore players are not taking full advantage of the adventure editor. I hope that this thread will help players, even the ones that are "good" in the adventure editor, get a better understanding of it, and what it can do.

Press Crtl+F and type in the code to find the help you need.

Chapter------------Code
Beginning:---------T1
Tips':----------------T2
Tricks':--------------T3
De-Bugging:-------T4
Getting Played:---T5
Q&A:----------------T6
Sponsers:----------T7
End:-----------------T8

This guide contains links to other Spororum threads that I have found useful for my adventure making.
There might be a few links in this thread that lead you to unofficial EA sites, I try to keep links to EA official sites only.


Beginning

T1

Basic controls:

Sizing an object: Hold Shift down while scrolling over the object.
Moving an object up and down: Hold Crtl and drag the object.
Moving an object at the same height: Hold Shift while dragging the object.
Spinning an object: hold Tab to get more spinning options.

Maxis tutorials:

Basic Adventure Creation:

Intermediate Adventure Creation:

Advanced Adventure Creation:

Terraforming in Galactic Adventures:


Player tutorials and helpful threads:

It's a check list: Click


Tips

T2
Player Tips:

AapBurger
don't rush things! When you want to make a really good adventure you need more then a couple of hours!


Krakenmk
1) Create a 'test' planet/adventure. Use this as a location where you can try out your ideas, experiment with different effects and settings, and to practice & improve your skills at working with & manipulating the editor. Also, try not to get too discouraged when constructing complex buildings in the adventure editor. The GA editor controls take some getting used to, but it does get easier the more you practice. Remember to use 'tab' for rotating building set pieces and 'ctrl' to raise or sink parts into the ground. Larger buildings and complexes may require a lot of adjusting and re-aligning in order to get all of the parts to fit together relatively well... esp when having to deal with the natural curvature of the planet. But if you stick with it, you can succeed at constructing good indoor/outdoor environs from modular sets. It all just takes time, patience and the willingness to go back and do any necessary tweaking until you get everything correctly positioned.

2) Just like in Spore, when it comes to creating in GA, 'test drive' is your friend!!! Can never say it enough. When you create an adventure, be sure to test drive it with one or more captains before you share. Matt (Kraken "M") was playing GA missions today, and ran into several that were terrible--not because the concepts were 'bad', but because someone threw them together and shared presumably without test driving. (In one, the stairs and other structures were so far out of scale with the captain, that even with jump and flight abilities, the captain got stuck/was unable to ascend them.) Just 'cause an adventure environ you created 'looks' the way you wanted, does not mean it is going to be 'playable'. So please, please use 'test drive' to make certain that your world can indeed be navigated & your adventure played out.


DVDmaster
When you test your adventure, do it with multiple captains.
Can you complete the adventure with a captain that doesn't have jump or flight?
Can you complete the adventure with a captain that only has 1 weapon captain part?


SpacemanStrife
Avoid trial-and-error gameplay if failure results in the captain's immediate death. This includes teleporters that lead you unexpectedly into a pool of lava or a pile of Epics, or taking a leap of faith off a giant cliff where you can't see anything below you.

Trial-and-error in itself can be really frustrating for some players, and if they die and have to restart a long mission simply because they made a wrong guess, there's a good chance they'll click the thumbs down button when they rate your adventure. So to make a long tip short: If you have trial-and-error in your adventure, don't punish the player too much for guessing incorrectly.


jrtroopa64
Don't have the main part of the adventure near the north or south poles because it really distorts the mini-map.

Give a little bit of freedom to the person playing it. Give them the chance to ally some creatures if they are having trouble. Don't cruelly murder the people new to the game.


obBLACKHAND
When creating buildings, make sure to scale them to the right size. Most people don't live in 40ft houses with 20ft doors.


LordTaalik
Try to add an environment to the adventures. For instance, include houses, people strolling around, etc.; they have nothing to do with the goals, but they help set a scene. It can make the difference between an enjoyable adventure and an ugly one.


Pelicanthor
Don't do what the adventure editor can do, do what it can't do


Firesoul135

If you make an adventure that is really hard, and couldn't be completed by someone with lesser weapons. You may want to say in the description that the adventure requires a captain that has alot of "Fire power" or whatever word you fancy


Tyrron
One trick to get your adventure played is to have a really cool snapshot as your cover. I have seen some god awful adventures that are popular solely because of the snapshot.


Tyrron
If there's a way to improve your adventure, but you think it'll be too big of a hassle, trust me, you should do it, People will complain about it, and a version 2 or 3 or greater of a mission is often ignored.


Alexzy
Whenever you want to make good sountrack, try twisting the handle to change the tempo, this will make certain soundtrack something completely different.
Also, sometimes, if you want to make an even interior, try using vehicle editors, but the drawback is that it has to be a gate.


For more tips check out Daunstopable1's forum thread: Click


Tricks

T3
Tricks made by players:

How To Make Sliding Doors: by pelicanthor
1: Make your door in the sea or land vehicle editor.
2: Place the vehicle on your planet.
3: Set the doors to "move to" on one task and "idle" on the next.
4: Go to test play and look at the doors!
You can see this in action when you play Spice Flyer.


How To Get Creatures To Hold Things The Way You Want Them To: by pelicanthor
1: Make a creature (DON'T OUTFIT THE CREATURE YET!).
2: Place the creature in your adventure and have it pick up and object thats infront of it.
3: Look at how the creature holds the object.
4: Go back in the editor and tweak the hands.
5: Repeat until the creature holds the object the way you want.
6: After the creature's hands are adjusted the way you want you can outfit it.
You can see this trick in action when you play Zebelethan.


How To Bring A Creature From The Outfitter Back Into The Creature Editor: by pelicanthor
1: Go into the adventure editor.
2: Go to the Sporepedia.
3: Set the filter to all creatures only.
4: Find the desired creation.
5: The creature should have the option to edit or outfit.
6: Select the edit and you will be brought into the creature editor with outfit parts on your creature.
7: Remove the outfiter parts so you can save (If you have the force save mod you do not need to do this step).
8: Dont forget to credit the creator of the creation you took (if you took one).
This trick is handy for taking a creatures body and editing it, and placing parts better.


Glass Floor
1: Take a jump pad
2: Turn it invisible
3: Flip it up side down
4: Test it out


How To Set A Style Fillter To Your Adventure: by Maxis

1. Open your adventure in edit mode
2. Open the cheat console by pressing CTRL SHFT C
3. Type in adventureLook followed by a filtername (listed below). I.E. for sepia, type in "adventureLook -sepia"
4. Check it out in play mode, and if you like it, save and publish.

To reference the filter list in your game, type "help adventureLook" into the cheat console to list all filters.

Filters available

-filmnoir
-eightbit
-sixteenbit
-watercolor
-norainbows
-sepia
-none


More Complexity/Auto Sliding Doors/No fall through floor: by Groxkillerhelp
A: If you want to make a very detailed adventure, but the complexity meter might kill your idea,try making static objects-things the player won't blow up/examine/give something to- into blue gates. Blue gates cost half the complexity as the building/object you disguise them as,saving a huge amount of complexity. Take my newest adventure,for example:

It is very well detailed,yet the complexity meter is nowhere near full,thanks to the blue-gate trick.

B:Sometimess your creatures/captain can fall into buildings. This is a glitch with the building's load time. To fix it simply place an upside down jump pad all on the surface of the walking area, and set them to invisible. Now you can walk on it without issues!

C: I found out a neat way to make moving doors,look:

How to make doors that open in 1 act

Click for video!


1- You can't get Advanced AI on vechiles,but you CAN make them follow a creature with Advanced settings. In short,the creatures are set to:


Wander radias is set to the lowest possible,it prevents them from animating(and going out of sync with each other) though sometimes it still happens. They MUST walk in a straight line in the exact opposite of the doors or the doors will not open like doors.

2- The doors themselves are actually vechiles,as mentioned above. They are flat,though they do,unfourtunetly,float. There are multiple ways to go around fixing that. one is to do #3,another is to make a pit in the ground so it seems it's not floating.

3- In this example I used blue gates disguised as buildings(as actual buildings would get nowhere near the doors) and made them float so that you don't see the doors float.

I also recently figured out that if you make two vehicles small in the EDITOR,then place them together in the adventure very close to each other,then edit them in the vehicle editor,you can make them as large as you want without them being too close to each other. As in,they can overlap each other but they aren't "conflicting" with each other and turning red.


More Plants: by MobsterMania
If you want to make good bush or plants or just any vegetation without using so much complexity, take a tree (disguise it as a gate) that has very thick leaves. After that, place it in the adventure and make it the largest it can be.

Then, use the Crtl key to dig it in the ground. Keep putting it in the ground until on the huge bush of leaves appear. And there you have it!


Better Idle: by DVDMaster
When an NPC does an idle animation it picks from about half dozen different animation sequences and does that animation sequence to completion. Only at the end of the sequence does it evaluate it's AI rules to determine what to do next. Each of the different idle stances (angry, neutral, dance, etc.) has at least one long animation sequence (over 10 seconds). This can introduce timing delays. Follow self has a very short animation sequence (it sways back and forth) and can be interrupted quickly.

When timing is more important than animation (like when I use messengers), I pick follow self instead of a idle.


Better Indoors: by Viticide
Buildings block a player's camera and an NPC's line of sight whereas disguised gates do not. To minimize complexity for doing indoor structures but still prevent cameras passing through the walls, etc., or enemies seeing the player when they shouldn't, use actual buildings for walls and ceilings. Used disguised gates for other objects and floors. A player's camera is typically aligned behind or above them, not below them, meanwhile other objects cause camera positioning problems if the camera cannot pass through them.


Creature Gates: by ghostofillusion

1.) Select your Blue Gate.
2.) Select "Disguised". A list of buildings and vehicles should appear from the Sporepedia.
3.) Click "Edit" on any building (it doesn't have to be yours, this is just to go into the building editor).
4.) Once you're in the building editor or vehicle editor (doesn't matter), click the Sporepedia button on the bottom.
5.) Select the button on the top that looks like a lined paper to show all creations. You can now select creatures.
6.) Select the creature you would like to use and click "Edit" to enter the Creature Editor or the Outfitter.
7.) Click the check-mark.
8.) Success!


Costume Music/Sounds: by ghostofillusion
1.) In the Editor, go to Audio (next to Gameplay Objects).
2.) Select which Music track you want (doesn't really matter here).
3.) Place it in.
4.) You should see 2 arrows and a ring around where you placed it. The top arrow makes it louder. The other arrow increases its radius.
5.) Turn the ring (mentioned earlier) around. Counter-clockwise to slow the track down and clockwise to speed it up.
6.) Repeat.



Grounded Trucks: by RubbishyUsername
1. Create your vehicle prop.
2. Add tiny wheels to the bottom of the vehicle. These can be hidden inside its body.
3. Use and play!


Getting vehicles on buildings: by Embroth
Ever wanted to build a railroad track or a bridge with moving vehicles on them?
It's impossible as long as you use buildings, because vehicles avoid them.

The solution is simple: Disguise a gate as e.g. the railroad track.

For more detailed information, play this.


Here you can see how to build the track/street correctly (at the beginnig):



It's important that the first piece of the track is higher than the rest, otherwise the vehicle will fall to the ground.


Randomizing a player landing point: by pelicanthor
1: place a teleporter
2: press alt to copy the teleporter in the EXACT same location
3: spread the orange teleporters to the locations you desire


More then one planet in a single GA: by Jimonkey21

First, make the first enviroment however and where ever you'd like

Second, Go to a different spot and raise or lower the Terrain so that it is different than the first

Third, Now that it is a different level you can make the ground a different color so you can make a completely different enviroment

Fourth, Make sure that you put borders around each enviroment (Ex. Mountains, Hills, fences, rocks) so when people are playing they can't see the other enviroments

Fifth, Repeat until you have all the enviroments you want

This adventure displays how I made a Space Ship, Icy Planet, Desert Planet, and Tropical Island all in one adventure.

Xhodo Civil War-Part 2

If you don't want to play an adventure you don't know the story too, Just take a look in the editor or play Part-1 also


Better Night Time Adventures by: TheBuzzard
You've probably noticed that if you set the time of day to night there is no noticeable difference to lighting - you can still see as far ahead and as clearly as you could during a daytime adventure. But there is a way of changing this.

1 - Set the time to midday. Sounds strange, but trust me, this is how you do it.

2 - I haven't confirmed it, but I think it works better if the temperature is on the cold side of the scale.

3 - Set the atmosphere to the densest setting posible and colour it black.

4 - If you look up at the sun, it should appaer to be a large, bright moon-like object instead of a star. If it doesn't, lower the temperature (hotter planets tend to have slightly redder skies and may ruin the effect)

5 - It is important to make sure the time is set to midday. If it's set to midnight or whatever the atmosphere looks a though its on the thinest setting and then the original problem this tries to solve comes running back.

6 - The skies should now be dark and your visiblility greatly reduced. If you still want background stars to visible, use the glitter sphere effect.



Dog Fights by: tarantuloc
I've noticed that when I set up a dogfight, the fighters stop and descend before attacking. To fix this:

1) Take your fighter and add a small, round plat form to the dorsal side of it.
2) Make a creature turret. It really doesn't matter what it looks like. It could even work as a guy standing there.
3) Place the turret on the round platform and set its AI to shoot (It's important not to set it to attack, or else it will jump of the fighter) the desired target. Also make sure it's stationary.
4) Put the plane in a looping patrol, and set its AI to mindless. If its AI is aggressive, then it will induce the problem that this is supposed to fix.

There are a couple bugs in this, and I can't find a way to make the plane and the turret respawn at the same time and place. But other than that, it works fine.

You can see a demonstration of this here.


De-buging

T4
This is the hardest part of a complex adventure that is full of creatures with advanced behaviors and/or is putting the physics engine to the limits.

Here is a thread that explains how a creature's sight is affected by buildings and objects:
Click

Advanced behavior help:
http://forum.spore.com/jforum/posts/list/41487.page" target="_new" rel="nofollow">FAQ/Master GA Editor Help Thread and Advanced AI

Here is a thread that explains the complexity of an adventure:
Click
(remember, that if an adventure gets too complex, creatures will start to fall through floors when the adventure is loading. See below for more infomation.)

The order of loading:

Through adventure creating, I have found (somewhat), the order that elements of an adventure load.
Here's the order I have found so far:

1: Physics and planet (approx same load time)
2: Creatures
3: Gameplay objects and fixed objects
4: Buildings

I am not sure where the vehicles place yet.

Remember this chart! This chart can help you if your adventure gets complex. For example, if you place a creature on a building in a complex adventure, the adventure will load in the order of the chart; therefore, after the physics and planet load the creature will load and fall to the ground before the building loads.
This is not confirmed, it is just what I have found.



Getting Your Adventure Played

T5

After you make your adventure you will probably want it to get plays and comments.
This section will help you do just that!

Make a video:
Making a youtube video of your adventure can be very helpful, there are also threads that support youtube advertising and let you post your ads there.

Here is a thread that helps you post adventure videos and pictures: Click.

Here are some videos that advertise user made adventures:





Post Videos of Your Galactic Adventure Missions: ClickHere is a thread that will make video trailers of your adventures: Click

Making a strategy guide:
If you post an adventure that is hard, you may want to post a Thread of your adventure strategy guides, make sure you have only one thread that includes all your adventure guides and adventures (I would hate to see you flooding the forums with adventure guides). The guide could either be a video, text file, or both.

[Made a guide? Post it here!]

Links on your sig:
Putting links on your forum sig is a good way for other players to see your adventures. You could put a link to one adventure or you could put a link to a thread that contains your adventures and guides.

Getting reviews:
Review threads :
Remypass worthy adventures: Click
Arbiter's Grounds Rating Center: Click

There are a few forum threads that will review adventures made by other players, these reviews can be helpful to understand any glitches that might be hiding in your game.
I will do reviews on this thread by request.

Open captain adventures get more plays!



Q&A

T6
Q: Is there anyway to "destroy" a fixed object?
A:Fixed objects can "go away" if the they are gathered as part of a collect goal (collect XX coins).

Fixed objects can also "go away" if you program an NPC to "give object to static object (building or other fixed object)".
Try the following AI:
pickup stick always
give stick to nest
wander always
and then put a re-spawn time on the sticks.


Feel free to ask any questions.

MaxisCactus's FAQ

Sponsers:T7








From the creators of The Interdictor and featured adventure Darkspace, the GCG is a clan in the Sporum focused on making high quality adventures around two warring forces. Enlist your captain, choose your path, and build your very own full scale spaceship adventure. Join today!





End

T8
Copy this to your sig to support the thread:



or this:


Made by the amazing Delta317!

I would love to continue expanding this guide so more players will find it useful.
Please help me continue this guide by:

  • Asking questions

  • Sharing your own tips and tricks

  • Point out any missing parts of the guide

  • Making an adventure and guide thread of your adventures

  • Making youtube video ads for your adventures

  • Making a sig for this thread

  • visiting the guide

  • And making adventures

  • This message was edited 94 times. Last update was at 08/20/2013 17:52:36

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    Firesoul135

    Civilized Sporeon

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    Nice guide, also a good tip:
    If you make an adventure that is really hard, and couldn't be completed by someone with lesser weapons. You may want to say in the description that the adventure requires a captain that has alot of "Fire power" or whatever word you fancy.

    This message was edited 1 time. Last update was at 03/29/2010 18:32:13


    Ringeltree

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    Here is my favorite checklist:

    http://forum.spore.com/jforum/posts/list/38550.page

    Whenever you use an outdated meme, God kills a kitten.
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    pelicanthor

    Spacefaring Sporeling

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    Firesoul135: Thanks I added your tip to the OP.

    Ringeltree: I added a link to it in the OP.

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    Tyrron

    MouthBreather

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    One trick to get your adventure played is to have a really cool snapshot as your cover. I have seen some god awful adventures that are popular solely because of the snapshot. *cough*creepers79

    This message was edited 2 times. Last update was at 04/02/2010 03:48:09


    "Tyrron" is pronounced "TEER-ruhn."

    I wrote:
    EcksBawksSux wrote:why do they call it the xbox 360? because when you see it, you'll turn 360 degrees and walk away

    that would be 180 degrees, moron!
    sporemasterblackbird

    Spacefaring Sporeling

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    Very nice guide. I wish we didn't have so many stickies here.

    ;
    Trikitiger

    MouthBreather

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    Very nice guide. At first I thought it was just going to be a recreation of the Spore Wiki page with all the Maxis tutorials, but then I saw all the stuff below it ^^ Again good job. Don't forget to let the people who read the guide know that they need to constantly test their adventure for every possibility. Test, test, and re-test, is what I'll say to that ^_~



    I quit Spore, I refuse to deal with EA and their immaturities. What's my game now? MineCraft
    SUPPORT THE INDI COMPANIES
    SCREW EA!
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    Tyrron

    MouthBreather

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    Another big piece of advice, If there's a way to improve your adventure, but you think it'll be too big of a hassle, trust me, you should do it, People will complain about it, and a version 2 or 3 or greater of a mission is often ignored. (I learned that the hard way. )

    This message was edited 1 time. Last update was at 04/03/2010 22:26:43


    "Tyrron" is pronounced "TEER-ruhn."

    I wrote:
    EcksBawksSux wrote:why do they call it the xbox 360? because when you see it, you'll turn 360 degrees and walk away

    that would be 180 degrees, moron!
    pelicanthor

    Spacefaring Sporeling

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    Thanks for the tip tyrron! I will add that to the OP also

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    Tyrron

    MouthBreather

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    Thanks for adding it!
    One trick that you might want to add is the "Glass floor" trick
    1. Load the jump pad and set it to invisible.
    2. Place it on your planet upside down.
    3. Enjoy!

    "Tyrron" is pronounced "TEER-ruhn."

    I wrote:
    EcksBawksSux wrote:why do they call it the xbox 360? because when you see it, you'll turn 360 degrees and walk away

    that would be 180 degrees, moron!
    pelicanthor

    Spacefaring Sporeling

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    Tyrron wrote:Thanks for adding it!
    One trick that you might want to add is the "Glass floor" trick
    1. Load the jump pad and set it to invisible.
    2. Place it on your planet upside down.
    3. Enjoy!


    I forgot to add that one

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    DVDMaster

    Civilized Sporeon

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    From (http://forum.spore.com/jforum/posts/list/46252.page#1569266)

    HOW TO EDIT THE BODY OF AN OUTFITTED CREATURE:
    (it can only be done with GA, as far as I know)

    # Dowload the force save mod: http://www.mediafire.com/?dofwnzzzymn (it was a link I found on a forum, if anyone could find a more permanent link I should probably use that instead)
    # Put it in GA's "Data" folder (I think the default is C:\Program Files\Electronic Arts\SPORE_EP1\Data)
    # Start Galactic Adventures.
    # Create a new blank adventure (since that is the fastest way to open the adventure editor).
    # Open the sporepedia from within the adventure editor.
    # Select the "everything" tab.
    # Sort the creations by clicking on the "creatures" icon.
    # Select the outfited creature who's body you are not happy with, and click "Edit".
    # This will open the creature in the creature editor, with all its outfitter parts intact, and with the force save mod you can save the creature without removing them.


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    pelicanthor

    Spacefaring Sporeling

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    DVDMaster wrote:From (http://forum.spore.com/jforum/posts/list/46252.page#1569266)

    HOW TO EDIT THE BODY OF AN OUTFITTED CREATURE:
    (it can only be done with GA, as far as I know)

    # Dowload the force save mod: http://www.mediafire.com/?dofwnzzzymn (it was a link I found on a forum, if anyone could find a more permanent link I should probably use that instead)
    # Put it in GA's "Data" folder (I think the default is C:\Program Files\Electronic Arts\SPORE_EP1\Data)
    # Start Galactic Adventures.
    # Create a new blank adventure (since that is the fastest way to open the adventure editor).
    # Open the sporepedia from within the adventure editor.
    # Select the "everything" tab.
    # Sort the creations by clicking on the "creatures" icon.
    # Select the outfited creature who's body you are not happy with, and click "Edit".
    # This will open the creature in the creature editor, with all its outfitter parts intact, and with the force save mod you can save the creature without removing them.



    I knew about the creature editor and outfiter part, but never heard of the force save mod.
    Sounds cool, but I may not add any thing to do with mods to the OP.

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    pelicanthor

    Spacefaring Sporeling

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    Bump

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    pelicanthor

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    Bump

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