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Height (you can approximate):5.9
Weight (you can approximate): 300
Abilities: Turbo Teen is a shapeshifter who can change into a car at will! He can use this power for helping others, and escaping danger.
Bio:A teenager named Brett Matthews, who swerved off a road during a thunderstorm and crashed into a secret government laboratory, is exposed to a molecular beam along with his red sports car. The boy and his car are fused together. Brett can morph into the car when exposed to extreme heat and will turn back into a humanwhen exposed to extreme cold.
Abilities: The dude is capable of holding a small arsenal of weapons and ammo seemingly within a single coat. Not only that, he has the strength to throw a sledgehammer far and cartwheeling. He can take multiple bullets without being impared, and can heal by simply consuming food or smoking crack. He also apparently has a bottomless bladder.
He is also shown to have exceptional marsksman talent. Able to accurately hold and fire fully automatic weapons while running, jumping and holding at the hip.
Bio: In POSTAL 2, he has moved out from his original home to the town of Paradise after accepting a job at the Running With Scissors video game developer company. He lives in a shabby trailer in a small neighborhood with his pet Champ the dog and his unnamed, bitchy wife, who continuously gives him orders and forces him to do various annoying errands. When the Postal Dude goes to the RWS headquarters on Monday, he is informed by Vince Desi that he is fired. This and a video game-protest mob by the Parents for Decency began his second reign of terror. After getting his check, the Dude then proceeds to go to cash the check in the Fee of America bank. Just as the Postal Dude is cashing his check, a group of bank robbers arrives to commit a stick-up. However, if the Dude breaks into the money bin to get the money from there, an alarm will sound and he will have his first clash against the Police. After cashing the check, the Postal Dude goes to Lucky Ganesh to get some milk. Once he returns home, he informs his wife the SPORE that he is "on some kind of vacation", so she decides to get him do more things for her for the rest of the week.
On Tuesday, the Postal Dude decides it is time to confess his sins, so he goes to the Church to be forgiven by a priest. However, a group of Taliban terrorists arrive and commit their attack, breaking into the Church, so the Dude must face a large group of them in order to get out of there. After that, the Postal Dude must get eight signatures for a petition to "make whiny congressmen play violent video games", which makes him deal with lots of rude civilians and prompts him to threaten them if they refuse to sign. The Postal Dude must then go to the Library to return a book his wife has been reading. However, once he has returned it, a group of book protestors break into the library, burning the building down and attacking everyone within it, including the Dude. He must find himself a way out of the library and fight many book protestors. Finally, he has to go to the Paradise Mall, where Gary Coleman has arrived to give autographed copies of his book. Once there, the Postal Dude gets his copy, but suddenly the Police arrives to arrest Gary, initiating a fight against him and his crew.
On Wednesday, the Postal Dude decides to go to the Cemetery and SPORE on his father's tombstone. When he does so, he is knocked unconscious by a group of rednecks who take him to the Brewery. When the Postal Dude wakes up in the Brewery, he realizes the rednecks have removed his own clothes and made him wear a Gimp Suit, so the Postal Dude adds one more errand that is going to Money Shot Laundromat to pick up his laundry. After fighting a large group of rednecks and getting out of the Brewery, people everywhere make fun of him until he gets his clothes back. Wednesday is also Election Day, and SPORE Asian is hosting the elections. Also during Wednesday, the Dude goes to the Forest to get a Xmas Tree. Given that it is July, the trees are much cheaper. After looking at several trees, the Postal Dude finally chooses the right one, but summons rednecks to attack him.
On Thursday, the Postal Dude notes that the weeds in his garden are getting too tall, so he needs something extra strong and decides to buy a Napalm Launcher at the Napalm Factory. Once he manages to get the launcher, a factory worker vomits on the machines, causing a major disruption in the production process, resulting in a major explosion that destroys part of the factory. The Dude must find a way to get out of the factory via alternative ways. Also on Thursday, Krotchy has arrived at Paradise Mall, so the Dude must get a Krotchy Doll. When he arrives at Toyz 'n tha Hood, Krotchy tells him there are no more Krotchy dolls left, but the Postal Dude breaks into the store's back room anyway, and manages to get a doll from the storage. This calls the Police into the store in attempt to arrest him. After defeating the police and getting out of the back room, the Postal Dude has to confront Krotchy himself. During that same day, the Postal Dude wants to get some steaks for the Psychotic Friends Network BBQ his is planning to attend, so he goes to Meat World. However, there is no one attending in the butchery, so he goes to the back room, where he discovers some Butchers triturating people alive in a grinder. The butchers attack the Postal Dude for discovering them and entering into the back room. Once the Dude gets the steaks, the police enters the place and tries to arrest the Dude again for breaking into Meat World and stealing steaks. Finally, the Postal Dude must go to the Police Station to pay a Traffic Citation.
On Friday, the Postal Dude goes to the Junkyard to get an alternator to fix his broken car. Once he gets the alternator, a tower crushes over a fence containing some dogs, blocking the exit and letting the dogs out and attack the Dude until he gets out of the junkyard. On the same day, he gets a note that says there is a package for him, so he goes to the Parcel Center. However, when a Carrier gets it for the Dude, it explodes, making the carriers attack the Dude in retaliation. Friday is also Uncle Dave's birthday, and the Postal Dude wants to give him a Birthday Gift, so he proceeds to go to the Compound, where Uncle Dave's "party" is taking place. The "party" is revealed to be the siege of the compound by the ATF. The Postal Dude manages to enter the compound and give Uncle Dave his gift, and in that very same moment the ATF finally manages to break into the compound, starting a massive gun battle against the Dude and Uncle Dave's religious cult. Since the beginning of Friday, the Postal Dude wants to desperately SPORE, and when he does so, it hurts, so he decides to go to the Clinic. Once there, the nurses tell him he has gonorrhea, and tell him to go and see Vend-A-Cure, a machine that after receiving a SPORE sample from the Dude, gives him some Gonorrhea Medicine to cure him.
After completing all the errands of Friday, the Paradise Times releases a special edition that announces the beginning of Apocalypse. During the Apocalypse, there is a sudden outbreak of violence and all people in Paradise are armed, fighting each other, and will immediately attack the Dude even if he isn't carrying a weapon. After the Dude manages to go back to his trailer, the SPORE asks him if he remembered her Rocky Road, an item she requested him to get for her since Monday, but that was never included as an errand. The Postal Dude then proceeds to shoot himself in the head so he can stop listening to his wife.
On Saturday, the Postal Dude wakes up in the Hospital, where he receives a note from the SPORE telling him she has decided to leave him. He also receives notes saying that his trailer has been taken away, and that Champ is in the Dog Pound. Without any money, the Postal Dude proceeds to sell a sample of his semen, but as he does that, an experiment with cats goes out of control, with scientists obtaining dervish cats. The dervish cats kill the scientists and escape from their laboratory. The head shot also gave the Postal Dude hallucinations, in which he sees distorted versions of the places he is in, and with Gary Coleman-esque creatures attacking him, some of them having diseased cow heads instead of their own. These hallucinations will appear for the rest of the weekend from time to time.
The Postal Dude eventually leaves the hospital, and feels really hungry, so he proceeds to go to the Greasy Panda restaurant in Lower Paradise. Once there, a group of zombies appear and begin to attack everyone including the Dude, who has to destroy twenty of them. After doing so, a police officer arrives and tells him he likes his style, and hires him to kill twenty-one cows infected with mad cow disease. After completing his mission, however, he is attacked by a group of vegetarians. After killing the cows and defeating the vegetarians, the policeman reappears and assigns the Postal Dude the Super-fun Pigeon Hunter Mission, which is never shown. The Postal Dude then appears in Lower Paradise again, where he is contacted by Vince Desi, who rehires him and asks him to enter the headquarters of Bullfish Interactive, a rival company to RWS and to retrieve a Gold Master. The Dude enters the publisher office complex and battles the Bullfish Interactive security staff, until he arrives to CEO Phraud Hogslop's office. Hogslop refuses to give him the gold master, so the Postal Dude fights him in a boss battle. After defeating Hogslop, the Postal Dude is invited by Vince to go to his house to a party with the Postal Babes.
On Sunday, the Postal Dude wakes up after hearing some shots, and he discovers a horde of zombies attacking Vince's house. The Postal Dude must destroy eighty of them, and after leaving Vince's house, he is addressed by Rosco, a Mexican running an elephant business. Rosco tells the Postal Dude that if he helps him to kill twenty-one elephants at the Elephant Preserve to get their legs to make waste baskets for children, he will give him some money and a ride to Lower Paradise. However, after killing the elephants, the Postal Dude receives a new phone call from Vince, who needs some help with the marketing and asks him to do something that can make the media say the "competition's toasted". The Postal Dude decides to enter the Terrorist Training Camp to get something to create a nice explosion, and after fighting a whole army of terrorists, he discovers that the terrorists have no massive weapons at all. In that very same time, the National Guard arrives and attacks the camp and arrests everyone in there, including the Postal Dude. The Dude is taken to the Military Base, where he is forced to battle a large group of soldiers until he finds a thermo-nuclear warhead and escapes the place.
The Postal Dude returns to Lower Paradise, where a terrorist is leading a meeting attended by other terrorists, vegetarians, zombies and even Gary Coleman himself. The terrorist claims they are being oppressed, so they start a fight against civilians, the National Guard and the Postal Dude. The Dude enters Bullfish Interactive's publisher office complex, only to discover it is invaded by zombies. The Postal Dude places the warhead in Hogslop's office. The wall behind Hogslop's desk has been destroyed and reveals the Dog Pound. The Postal Dude goes to the pound to rescue Champ, but discovers that the place has been taken over by rednecks, who are using trained cats and dogs in gimp suits to kill people. The Postal Dude confronts a large group of rednecks, dogs and dervish cats, only to discover Champ is missing. A final group of dogs have cornered the Postal Dude, but suddenly Champ breaks into the room from a glass ceiling, and single-handedly kills all the dogs.
The Postal Dude and Champ then proceed to leave Paradise before the warhead explodes, but they must cross the Bridge and find the trailer first. The bridge is also invaded by zombies, and the National Guard also arrives to confront the Postal Dude, with some jets even bombing the bridge. After crossing the bridge, the Postal Dude sees his trailer in the distance, but Mike J the "Kosher Mad Cow Zombie" appears and in a final boss battle with the Postal Dude. After defeating Mike J, the Dude and Champ get into his car, and are seen driving away from Paradise just as the warhead explodes, detonating the entire Paradise in the process. The Postal Dude is last heard saying "I regret nothing" as he drives away from Paradise together with Champ.
However, during the Postal Dude's escape, Champ sees a stray cat and gives chase. Thus, the Postal Dude turns his car around, heading back toward Paradise despite the Nuclear Fallout. Unfortunately, his head wound starts acting up causing him to crash his car and fall in the a radiation induced coma where he dreams of a "future gone wrong".
He awakens eleven years later from a radiation induced coma.
Abilities: Heavy seems to be very hard to destroy, considering his many antics he gets himself into. However, he is still susceptible to death by falling, explosions,illness, fires, and severe burns, as evidenced in his numerous near-death experiences from falling, when he ate raw cookie dough, touched the fire of a stove, and burned himself by touching the frying pan that was cooking French toast.
He also appears to have a considerable amount of luck, when taking into account his various, and often outrageous adventures. In addition, he seems to be knowledgeable in music, as he guesses which song Scout is listening to correctly the day he takes his Diver’s Permit test. He is also very talented in bowling.
Bio: Blue Heavy (Heavy short for Heavy Weapons Guy) is the main character of Moments with Heavy. He debuted in the first episode in late April 2009, Jack Johnson Says Hi! He has a craving for Sandviches and currently owns a driving license and an Xbox 360. He is the most prone to get into surreal adventures, compared to the rest of the recurring character classes.
Blue Heavy is a towering hulk of a man obsessed with guns to the point of giving them human names. He is a very skilled bowler able to get a spare from a split, as depicted in Heavy Goes Bowling. Although he is very ferocious and tough on the battlefield, he is not completely emotionless, as he shed a tear upon receiving a teddy bear in Heavy's Retarded Holiday. He also may not like it when things don't go his way, as he "unsuccessfully" tried to steal pancake mix from Jim Carrey in Heavy Has his Christmas Feast. Blue Heavy has an alarm clock, but he threw it out the window upon its ringing (it is unknown what has happened since).
I don't even know and even if I did I wouldn't tell you
Sex (if any):Female
Height (you can approximate):Koopa Sized
Weight (you can approximate):Koopa Sized
Abilities:Teniacious and headstrong, Kylie does whatever she sets out to do,however this attitude has gotten her in trouble(I.E getting swallowed by the Yoob, when she went up close to take pictures) She’s been shown to be a valuable ally saving the Mario Bros when all hope seemed lost(By disguising herself as a Shroob no less!)and giving intel to the bro’s and some direction.
As a Koopa she can retract her head and limbs into her shell for protection, and can be spun and shot at targets(“Hey Pally, I don’t hop on your back and ricochet you into the great beyond, I’d appreciate ya not doing the same to me!”)
Armed with a camera,and the attitude of a trail-blazing Bullet Bill she’s quite the force to be reckoned with.
Bio:Kylie Koopa is a female pink-shelled Koopa Troopa who debuts in Mario & Luigi: Partners in Time. She works as a journalist for the Koopa Kronicle, which is most likely a news organization in the Mushroom Kingdom of the past. As a reporter that is always on the lookout for "The Big Scoop", she has a ritzy personality, uses slang when she talks, and likes to take lots of pictures with her camera. Unlike most Koopas, she is one of the protagonistic side.
Alignment:Lawful Good(If not a bit chaotic when need be )
I choose to choose my version of reality,whether or not It makes sense is of no consequence.
1. Username: TheDippster
My brain blanked out halfway through
1. Name: Ryle Geoffrey
3. Sex (if any): Male
5. Height (you can approximate): 6’ 6"
7. Weight (you can approximate): ~250lbs
9. Description/Picture: adding later sorry I just wanted to get this up allready
11. Universe: Laviturn
13. Abilities: So Ryle has abilities very similar to Dipin except he lacks the flexibility Dipin has and in place has superior strength and also has better defenses, his speed is a bit lower however. Magically speaking Ryle’s abilities are heavily focused in the fields of fire, electricity, magnetism and metals, his other elemental abilities are lower than Dipin’s due to a lack of attention given to those skills. Ryle is able manipulate his sword’s shape and cause it to split into two blades with the smaller secondary blade floating off to the side, and fire metal objects from the blades like a rail gun, he is also able to us magnetic Magic to recall his sword from medium length. Ryle possesses a smartphone, it likes to use it to gauge stats. He also knows two runes, one for magnetizing objects and another for regulating temperature.
14. Ryle has picked up some blacksmith skills since dimension hopping. Similar to Dipin he has some combat experience, with his weapon of choice being an oversized sword. Ryle occasionally rearranges the armor on his arm into a shield but he typically prefers to just block with his armored arm. He also knows how to use a Samoan fire knife, he seems better at using it to look cool than in combat.
16. Bio:Ryle is a 19 year old Laviturnian with an adopted sibling named Fennel, she is a fox. Ryle’s bio is similar to Dipin’s in terms of recent events, Ryle met Dipin several years ago through his sister, when the two of them shared a class. During dimension hopping adventures, Ryle began forging weapons, Magic proved to be helpful in fixing crafting errors, going on to design his sword. It seems that thanks to his hula dancing skills Ryle was considered popular amongst dairy maids... He tries to avoid large farms as a result.
17. I did forget all dehtales tankz
19. Alignment: neutral good
This message was edited 1 time. Last update was at 01/28/2018 07:55:05
My life's goal is to have something mention me on tvtropes Let's Play
Abilities: Lyn is a master of swordplay, and wields the Mani Katti, which is effective against armor and mounted enemies. Her abilities mainly lie in her agility, as she can dodge and double most foes in the game due to her high Speed and Skill. Lyn is not one to be underestimated despite her frailty, for she is a peerless warrior.
When promoted, Lyn also has the ability to wield bows.
Bio: Lyn, also known as Lyndis, is one of the three main characters of Fire Emblem: The Blazing Blade, although she is not mentioned in Fire Emblem: The Binding Blade.
Lyn was born in the Sacean Plains. Her parents, Hassar, chieftain of the Lorca tribe, and Madelyn, daughter of Lord Hausen of Caelin, were killed by bandits before the beginning of the game. Most of the Lorca tribe shared their fate. Those who survived split up instead of following Lyn because they were old-fashioned; they wouldn't follow a woman. She was named after her maternal grandmother. She lives alone until she finds a tactician lying on the ground. Upon meeting the Tactician, she decides to follow him or her in the interest of training her sword skills and avenge her tribe, who were all killed by bandits.
Lyn decides to stop by a nearby town to resupply. She is confronted there by a horde of mercenaries led by the brigand Zugu, but they are disposed of by Lyn with the aid of Sain and Kent, knights of Caelin. They tell her that she is the granddaughter of Lord Hausen, the Marquess of Caelin, who wants to welcome her into his home (something he had refused to do when his daughter Madelyn eloped with a Sacaean “savage”).
She agrees to return to her grandfather and joins them. Along the way, she saves an old priest of a shrine that was attacked by local ruffians, led by the arrogant Mercenary Glass. In gratitude, the priest allows Lyndis to lay her hands upon the Mani Katti, a sacred weapon (that resembles a katana) within the shrine. As it turns out, she is the only person who can draw the legendary sword, and the priest tells her to take it with her.
They encounter various allies that would later assist her on her journey with Eliwood and Hector, those being the optimistic archer, Wil; Lyn's shy friend and trainee Pegasus Knight, Florina; silent and devoted husband and fighter, Dorcas; high-maintenance and verbiage-plagued cleric, Serra, and her less than cheery escort and Mage, Erk; enigmatic and resourceful thief, Matthew; solemn and focused nomad, Rath; and hearty, retired knight, Wallace.
On their quest to retake Caelin, they encounter the two mysterious children, Ninian and Nils, who are being pursued by the renowned Black Fang. They also meet a young Monk named Lucius.
While their origins are unknown at the time, they assist the girl, Ninian, on retrieving her lost keepsake, then allow them to tag along as their mysterious powers could lend aid to their journey.
On the way to Caelin, she eventually finds out that her grandfather is being poisoned by her granduncle, the power hungry Lundgren, who desires to succeed his brother by any means necessary.
Upon reaching Castle Caelin, Lyndis and her allies defeat Lundgren's forces and the greedy general in a final battle. It is after this that Lyn and her grandfather meet for the first time. Though in a considerably weakened state, Lyn convinces her grandfather to keep fighting so that the two may live together and learn more about each other. Lyndis then stays with him at Castle Caelin, noted to watch endlessly toward the plains she left behind.
From her humble origins in the plains, Lyn has been noted as a deep, caring, and kind-hearted soul. She rarely thinks ill of others and, despite the circumstances, always believes on the best of things. However, due to the slaughtering of the Lorca tribe due to the bloodthirsty Taliver Bandits, she has a great hatred toward all bandits and pirates and refuses to be associated with them unless needed to. In fact, the motivation for her travels was to become stronger and kill each and every Taliver Bandit in the mountains in order to avenge her parents. However, she does show mercy to any brigand or pirate that is not a Taliver Bandit, though does not hesitate to defend her friends from them nevertheless, nor is she quick to trust them. Her serene nature (and the fact that the Saceans "never lie") has earned her the friendship and trust of many of her friends, and the affection of others, including fellow lords Eliwood and Hector, her knight Kent, or a fellow nomad, Rath. Though she seems innocent enough, she will kill anyone that attempts to kill or have any of her friends killed, showing her bravery and devotion toward revenge. Lyn is shown to be particularly egalitarian in her C Support with Hector, where she quickly angers after assuming that he is underestimating her physical ability on the grounds that she is a woman. This egalitarianism is the result of, or at least accentuated by, the fact that the Lorca survivors split up because they refused to follow her because she is a woman.
Abilities: Valter wields lances, and has a Silver Lance and a Spear (the latter which can be thrown from a distance). He also carries the Fili Shield, which protects him from fliers' normal weaknesses such as high winds or anti-air artillery (i.e. bows). His skill, Pierce, allows him to bypass enemy defense and deal devastating damage. He flies on a wyvern, which leaves him open to anti-dragon weapons, however.
Bio: Valter is a sadistic Wyvern Knight who wields his Lance with unsurpassed skill and strength. He was part of the Imperial Three alongside Duessel and Glen; however, he was eventually fired by the Emperor for the mistreatment of innocents and slaughtering of surrendered opponents. When Vigarde was revived by the Dark Stone, Lyon reinstated him as a general alongside Caellach and Riev.
The support conversations with Duessel and Cormag reveal that Valter was a more "modest" man (as Duessel puts it), still arrogant, but not as psychotic as he came to be. However, in an unspecified battle, Valter broke his lance, and somehow managed to acquire Duessel's cursed lance. As it was used inappropriately (Duessel states that it can only be used when madness rules the world), Valter became corrupted by the lance, with his desire for violence greatly increasing. This would eventually cause his firing from the Imperial Three.
Valter is present during the siege of Castle Renais, in which he and 4 Wyvern Rider sentries patrolled the area. He spots Eirika and Seth escaping from the castle. He then proceeds to attack Seth, giving him a serious wound in his arm. Seth and Eirika then run to the Renais-Frelia border area, where Valter tells his sentries to let them go, so that he can savour the hunt.
In Chapter 5x, Valter is seen speaking with his adjutant Tirado. Tirado has a plan to capture Ephraim; leave the castle lightly guarded with a few soldiers, and surround them when he and his band seize the castle. Valter allows Tirado to carry this plan out, and when the rebels seize the castle, the trap has already been sprung. Valter confronts Ephraim and demands him to "grovel" like a dog to be spared. Much to his surprise and anger, Ephraim and his men break out of the trap.
In Ephraim's route Valter is seen at Bethroen, where he has Selena return to the capital after relaying news that the Emperor suspects her of treason. Mildly annoyed that they haven't started the battle yet, he leaves the Ranger Beran to finish Duessel and his group off before heading towards Carcino, where he kills Glen.
In Eirika's route Valter confronts Glen, accusing him of being a traitor after the latter lets Eirika and Innes pass to Caer Pelyn. Valter states that he opposes peace and wants an endless war, dueling and killing Glen. He later has his two accompanying soldiers chase after Glen's wyvern. Valter brings Glen's mangled corpse to Cormag and states that Eirika killed him. An enraged Cormag heads to Hamill Canyon to avenge his brother. However, upon seeing that Eirika is not who Valter portrayed her as, Cormag defects and joins her group so that he may kill Valter.
Valter is later seen in the Jehanna plains where he and Caellach attempt to kill the Renais siblings.
On Eirika's route, should Cormag confront Valter, Valter taunts him, believing him to be just as weak as his brother. On Ephraim's route, Valter does not mention killing Glen, instead simply accusing Cormag of being a traitor. Regardless, he falls in the ensuing battle.
I don't even know and even if I did I wouldn't tell you
Name:Sir Lord and High Clawsinton, the First, The mighty monarch of the seas of space,the oceans of infinity, and the rivers of reality,wherever one scuttles in fear of retribution,He is there, for from his palps spew all manners of magic fluent, and barbaric striking fear and praise to those cowering and fearmongering.
Sex (if any):Male
Height (you can approximate):A good six feet wide and four feet standing up
Weight (you can approximate):alive he was about half a ton, though now hollowed out, he’s about 250
Much bigger, now glossy and shiny due to being preserved, innards also hollowed out, great deal of gold and silver metals fused to the top of his shell, “horns” on shell replaced with gold ones, gold and silver around joints and lining of claws, golden “Helm” over his beady eyes, Monocle attached to it, antenna stick out of two openings in said thing.
Universe:Originally Skyrim, now THE GREAT CRUSTACEAN ALLIANCE
Abilities:Now technically undead,Clawsington is immune to blows physical, though if his form is destroyed he has ways of coming back.
Mastery of Magiks:Clawsington, knows many spells, Blizzard,Mind Control for example, however in his travels his arcane knowledge grew and now has a great deal of new techniques.
The Armor of the Yeti Crab:Clawsington encases himself in jagged icicles, and frostbiting snow spires, this serves as both intimidation and weak armor, as well as amplifying his frost themed abilities.
Gaia’s gimmie:Clawsington can alter his outer shell to appear like other forms of rock, limestone,shale,granite,dirt,igneous,sedimentary,magnesous you name it, this spell is purely cosmentic and does not offer any actual protection or strength.
The Swarm of the Grey:Clawsington can convert his matter into a swarm of small copies of himself, all the size of regular crabs, useful when trying to escape, of trying to fit into small spaces, though to reform he must have all the copies in one place.
Morphology of Mud:Clawsington can take on the attributes of any other crab or crustation, Mirelurk,Fiddler,Hermit,Krabby,Kingler, you name it he can do it, this isn’t to say he knows how to use said body parts, just that he can do it.
The Will of the many:Clawsington can tap into the power of his follower’s belief, this however takes a lot of concentration and will,which he’s not always able to muster.
Considerable brawling ablity,once sparred Karkinos themself to a standstill.
Monocle can actually form into a multi-lensed magnifying glass, hat and crown look dapper.
Can summon Ocean Giant, but often refuses to, for pride.
Bio:A great time ago a mudcrab was given power to reason and speak, he used this power to both better himself,and to try to better his fellow brothers and sisters, and throughout the clash he gained followers and power, which he indeed used, conversing with the mighty Ocean giant Clawsington was able to create worlds of water and mud for his great many species of crab to live and thrive on, he fought many battles, many wars, and spawned many spawn from numerous lovers and such, in the end he died of old age, and his body was preserved in memoriam in a museum,but a spirt as loud as Clawsington’s refuses to rest
Alignment:, Neutral Evil
“I’ve never met a more stubborn,if not terrifying foe”-Anonymous
I choose to choose my version of reality,whether or not It makes sense is of no consequence.
Sex: Many/Not applicable. Culmination of many angry spirits.
Height (you can approximate): 5 meters
Weight (you can approximate): 12 meters
Universe: Japanese Folklore/Nioh
Abilities: The onmoraki, being a gigantic corpse bird, is probably disturbing to look at for the faint of heart, and reeks of aged corpses. This would likely deter most from approaching it, although accomplished heroes and veterans of war would likely be unphased. In addition, it has a resistance from poison and no particular weakness, signifying that nothing will do exceptional damage against it, although it can still be harmed from most attacks. It follows standard youkai physics, meaning most physical attacks would likely do little against it unless anti-youkai properties against them exist.
The onmoraki has a sharpened beak which it can use to as a pickaxe or lance, skewering its unwitting victims on the tip of its razor-sharp bill. Its four wings are strong enough to lift the entire avian youkai off of the ground, giving a vantage point against most melee weapons. It can summon torrents of unforgiving winds, and even five or so miniature vortexes. It can breathe swathes of diseased and poisonous fog from its mouth, and its wings are strong and “muscular” enough to give anyone hit by them a good slap in the face (despite being decayed).
Bio: Onmoraki appear near temples, particularly in the presence of neglectful priests. They sneak up on sleeping priests and surprise them, scolding them in a perfect imitation of their own voices. When the priest wakes up and flees in terror, the onmoraki vanishes into the shadows.
Onmoraki come from the bodies of the recently deceased. When people die but do not receive enough memorial prayer, their life energy can transform into this grotesque, bird-like demon. The name onmoraki comes from a play on words emphasizing demonic interference with achieving Buddhist enlightenment. The first part of the name, on, comes from onmyō, the Japanese word for yin and yang. On represents yin, the shadow, the unseen, and hidden, secret things—in this case it refers to demons which live in the shadows and in the hidden parts of the world. The second part of the name, mora, refers to Mara, a Buddhist demon who personifies unskillfulness, impiety, and the death of the spirit—a reference to the poor quality of memorial services which cause this yōkai to come forth. The last part of the name, ki, simply means demon—emphasizing the fact that this monster truly is a demon.
Username: TheCardiackid/cardiackid/idk call that nerd whatever you want these days
Sex (if any): Male
Height (you can approximate): 5'8
Weight (you can approximate): 133 lbs
Universe: Fire Emblem
Abilities: Alfonse's most powerful weapon, and the one he uses here, is the Fólkvangr, a legendary weapon which glows with a blue light when used in certain attacks. Some of his skills include:
- Sol: heals to the user some of the damage that is dealt in an attack
- Death Blow: user deals extra damage if they initiate battle
- Spur Atk: strengthens nearby allies when they attack
Bio: Alfonse is a member of the Order of Heroes, and a prince of the kingdom of Askr. He is one of the notable members to have not been summoned from another world. Prior to the events of the story, Alfonse was friends with a hero named Zacharias, who later disappeared. As such, Alfonse often reminds his younger sister, the princess Sharena, to not become too attached to the heroes.
Alfonse himself is described as being a very serious and kindhearted man who aims to keep the peace in his world.
INTERIOR CROCODILE ALLIGATOR, I DRIVE A CHEVROLET MOVIE THEATER
Sex (if any): Male
Height (you can approximate): 7' 5"
Weight (you can approximate): 180 lbs.
Universe: Egyptian Mythology
Abilities: Is super-intelligent, knows almost everything except plans unknown to him and the future.
Thoth carries around a staff that he can use to call upon his pet; a golden scarab beetle, standing 25 feet tall, and weighing as much as a house.
Bio: Thoth played many vital and prominent roles in Egyptian mythology, such as maintaining the universe, and being one of the two deities (the other being Ma'at) who stood on either side of Ra's boat. In the later history of ancient Egypt, Thoth became heavily associated with the arbitration of godly disputes, the arts of magic, the system of writing, the development of science, and the judgment of the dead.
Thoth has played a prominent role in many of the Egyptian myths. Displaying his role as arbitrator, he had overseen the three epic battles between good and evil. All three battles are fundamentally the same and belong to different periods. The first battle took place between Ra and Apep, the second between Heru-Bekhutet and Set, and the third between Horus and Set . In each instance, the former god represented order while the latter represented chaos. If one god was seriously injured, Thoth would heal them to prevent either from overtaking the other.
Abilities: Being the god of storms, desert, war, and chaos, Set can call upon all four.
Firstly, Set can call upon a storm that will strike his foes with lightning.
He can also call upon a sandstorm from nothing, if he needs to make a quick escape, or to daze his enemies.
Finally, Set can call out chaos and war, becoming a massive set-beast (20 ft at shoulder) to devour his victims, and at the same time call upon his apostles, which are hordes of jackals, Cobras, and vultures that attack Set's foes.
Bio: In Egyptian mythology, Set is portrayed as the usurper who killed and mutilated his own brother Osiris. Osiris' wife Isis reassembled Osiris' corpse and resurrected him long enough to conceive his son and heir Horus. Horus sought revenge upon Set, and the myths describe their conflicts. This Osiris myth is a prominent theme in Egyptian mythology.
In the mythology of Heliopolis, Set was born of the sky goddess Nut and the earth god Geb. Set's sister and wife was Nephthys. Nut and Geb also produced another two children who became husband and wife: the divine Osiris and Isis, whose son was Horus. The myth of Set's conflict with Horus, Osiris, and Isis appears in many Egyptian sources, including the Pyramid Texts, the Coffin Texts, the Shabaka Stone, inscriptions on the walls of the temple of Horus at Edfu, and various papyrus sources.
These myths generally portray Osiris as a wise lord, king, and bringer of civilization, happily married to his sister, Isis. Set was envious of his brother, and he killed and dismembered Osiris. Isis reassembled Osiris' corpse and embalmedhim. As the archetypal mummy, Osiris reigned over the afterworld as a king among deserving spirits of the dead. Osiris' son Horus was conceived by Isis with Osiris' corpse. Horus naturally became the enemy of Set, and had many battles against Set for the kingship of Egypt. During these battles, Set was associated with Upper Egypt while Horus became Lower Egypt's patron.
Abilities: Despite his lack of Force-sensitivity, Grievous was highly skilled in lightsaber combat, in which he was trained by Count Dooku. With his cybernetic enhancements, Grievous relied on strength and agility when in combat with a Jedi. He was a master of many of the classic forms of Jedi arts, and was able to adapt quickly to an opponent's fighting style.
Though he preferred hand-to-hand combat, Grievous was also skilled in the use of blaster pistols or blaster rifles, and was also a skilled pilot.
Bio: Grievous was a Kaleesh cyborg general who held the title of Supreme Commander of the Droid Army during the Clone Wars. Originally a warrior from the planet Kalee, Grievous chose to receive cybernetic implants to increase his combat prowess. He was recruited by Count Dooku to lead the Separatist Droid Army of the Confederacy of Independent Systems, and trained in the art of lightsaber combat. Over the course of the Clone Wars, Grievous' shrewd battle planning and ruthlessness caused him to become feared throughout the Galactic Republic. Grievous was successful in defeating many of the Republic's Jedi Generals, even going so far as to maintain a collection of lightsabers taken from the Jedi he had slain. He clashed with Padawan Ahsoka Tano and Jedi Master Obi-Wan Kenobi on multiple occasions and quickly developed a rivalry with Kenobi.
Under the command of Grievous, the droid army wreaked havoc across the galaxy. Alongside Dooku's apprentice, Asajj Ventress, Grievous led the assault on Kamino in an effort to halt the production of the Republic's clone troopers. Although unsuccessful, the mission saw Tipoca City's cloning facilities suffer major damage, striking a critical blow to the Republic. Later, at the behest of Dooku, Grievous traveled to Dathomir where he confronted the clan of mysterious witches known as the Nightsisters. The sisters were completely wiped out in the subsequent massacre, save for a now-disgraced Ventress and their leader Mother Talzin. Then, following the reemergence of the fallen Sith Lord Darth Maul, Grievous engaged him during his quest for revenge against his former master, Darth Sidious. Grievous was able to force the Zabrak's retreat, finally kill Talzin and effectively dissolve Maul's deadly Shadow Collective.
Near the end of the war, Grievous launched an attack on Coruscant and successfully captured Supreme Chancellor Palpatine. There Palpatine, secretly Grievous' master Darth Sidious was held aboard the general's flagship, the Invisible Hand. However, after the death of Count Dooku at the hands of Jedi Knight Anakin Skywalker and the crippling of his flagship, Grievous was forced to retreat and relocate to the remote Outer Rim world of Utapau. Palpatine leaked his location to the Jedi High Council, who dispatched Obi-Wan Kenobi to find and kill the general. Kenobi arrived in Pau City, a mining settlement in an Utapaun sinkhole, where the Jedi challenged Grievous to a duel. Following a haphazard chase through the city streets and a brief brawl on a landing platform, Kenobi opened fire on Grievous' organ sack with the Kaleesh's own blaster, resulting in the dreaded cyborg's demise.
Abilities: The beautiful allure of the Saigyou Ayakashi’s branches draw its victims to sit underneath the youkai tree. However, this tree youkai has the ability to kill anyone who dare sits beneath its branches. It is for this reason of the youkai’s Ability to pacify its victims and kill them instantly that nobody was able to chop down this youkai, instead having to be sealed with a soul.
Bio: The Saigyou Ayakashi is a youkai cherry blossom tree, and is the largest cherry blossom in the gardens of Hakugyokurou. It has existed in the Netherworld longer than the Ghost Princess, Yuyuko Saigyouji, herself. Some of the spirits in the Netherworld remember the Saigyou Ayakashi having the most beautiful blossoms they had ever seen, but the cherry tree has not bloomed for ages. There currently seems to be a powerful seal within the Saigyou Ayakashi which drains most of its energy away, leaving it unable to blossom at all during spring. Whether the tree is sealing something, or whether the tree itself is being sealed, remains a mystery to most outsiders.
A long time ago, there lived a divinely talented poet who traveled around Gensokyo. When the poet became aware that the hour of his death drew near, he chose to begin his eternal rest under the most beautiful cherry tree he could find. After the poet's death, word of the beauty of the cherry tree began to spread across the land. That cherry tree has grown even more beautiful since then, charming many people into resting in peace beneath its blossoms. The tree with the mortuary charm became known as Saigyou Ayakashi, and developed the powers of a youkai after a while.
As a youkai, the Saigyou Ayakashi's beauty and charm increased even farther, driving everyone who approached it insane with deadly peacefulness. The cherry tree had drained too many human souls and had become a danger to everyone. Eventually, the beautiful blossoms of the Saigyou Ayakashi were sealed away by some unknown heroes, using Yuyuko's human soul as the main component. The seal would freeze both the blossoms and the soul in place together for eternity.
During the events of Perfect Cherry Blossom, Yuyuko Saigyouji, the ghost of the human Yuyuko, attempted to overpower the seal on the Saigyou Ayakashi in order to both see the legendary blossoms, and to resurrect the soul that was sealed within. However, Yuyuko was unaware that the sealed soul was in fact her own, and thus all of Yuyuko's attempts to unseal the soul failed due to her unconscious self-preservation.
Abilities: Aside from the power she is known for, Nue has some method to gain contact with the outside world as shown with the case of Mamizou Futatsuiwa in Ten Desires. This suggests some degree of dimensional travel, or at least teleportation.
Nue is able to conceal the true nature of other objects, an ability she displayed in Undefined Fantastic Object to conceal the nature of the fragments of the Flying Vault. An object that has lost its "identity" will appear to be a different thing depending on who observes it. The observer's brain will then attempt to fill in the blanks itself.
Nue has made said to Reimu Hakurei "it was terrible when my true form was revealed," which indicates that her human-shaped form is her true form.
Using her ability to transform, Nue can transform herself into her more conventional yokai form. In this form, she can summon lightning as she pleases, being able to cast down up to four deadly lightning strikes on her opponents. Her very fur seems to sparkle with static electricity, suggesting that she is electric to the touch. As one can infer, in her yokai form, Nue is impervious to both lightning and poison, but has a weakness to water. As such, water-manipulation and salt talismans can be used against Nue with promising results. While her attacks are ferocious and deadly in this state, she easily runs out of stamina after repeated attacks, leaving her open to enemy fire.
Bio: Nue Houjuu is said to be one of the most mysterious and feared youkai in many years, yet has been defeated by humans many times. There are many legends according to her appearance when in fact she is hiding her "true form." She was just enjoying scaring humans until she got bored of it (although her dialogue suggests she was sealed underground), so she spent most her time underground until the incident in Subterranean Animism where she went above ground to check what happened. She found out that Murasa and the other youkai who were also sealed underground made it above ground and were planning something. She decided to have some "fun" by putting the Seed of Non-identification in the fragments of Tobikura. Eventually, she saw the heroine collecting them and she decided to secretly follow them, either helping or getting in their way before deciding to show up to congratulate the heroine for saving Byakuren.
Based on one of Reimu's quotes in Touhou Hisoutensoku, she is currently living with Byakuren in her temple.
According to Mamizou's quote during Ten Desires, Nue called Mamizou into Gensokyo to help her out.
Pronounced New-ay. A yokai chimaera. Its fanged mouth terrorizes its prey with an eerie cry. Nue is wreathed in dark smoke, making it diffcult to discern its overall appearance. Its ability to summon thunder has earned it the alternate name of Raiju, the thunder-beast.
Possesses a monky's face, a tiger's torso, and snake for a tail. Its mane is quilled and sharp enough to cut any who approach, In addition to fierce claw and fang attacks, it can hurl itself bodily with enough force to smash a stone wall. There are many legends of Nue appearing in Japan, unleashing lightning and causing all sorts of disasters.
One legend holds that a fearsome cry heralded the appearance of a Nue over the royal palace in Kyoto every night, draining the young emperor of vitality. No medicine could cure him, but after the samurai Minamoto Yorimasa was felled the Nue with an arrow, the emperor recovered at once. Yorimasa was bestowed with a beautiful sword called Shishi-Oh, King of lions, as a reward.
Height (you can approximate): About the height of an average adult human
Weight (you can approximate): About the weight of an average adult human probably
Description/Picture: As of DC8 and above, Jerry adorns special Egyptian armor, colored gold, with gems on it.
Universe: Alien Planet / Darwin IV / Dimensional Clash
Abilities: The Daggerwrist, obviously from its name, has wrists and hands that are sharp daggers that dig so deep that it can make a tree bleed out its sap when climbing on one. The Daggerwrist is able to fly/glide and has great skill in climbing. When eating, it uses a strange thingy on its chest that consumes the leftover, digesting food and drink of its prey.
His Egyptian apparel offers protection. Jerry also harbors immense intelligence.
Bio: Daggerwrists are aggressive, human-sized, arboreal liquivorous carnivores. They utilize patagia - thin membranes of skin - to allow them to glide between trees, which is stretched between their front and back legs. Spines along their back aid in this gliding by providing them with extra agility, but they also serve the function of a rearward defense. They also use powerful muscles in their legs to allow them to make great leaps to maximize the distance they can cross on each glide. Like many other species on Darwin IV, they utilize bioluminescent lights.
Before the clash, Jerry was a normal Daggerwrist. Nothing could be simpler than that. However, in Dimensional Clash 8, Jerry ascended in intelligence greatly thanks to Thoth and Set, the Egyptian Gods. He travelled with them for a time, before being separated.
ALSO DON'T WORRY I HAVE THESE TWO POWERFUL THINGS UNDER MY CONTROL DONT FREAK OUT
Name: Tah-Um or Mental
Sex (if any): Presumably male
Height (you can approximate): Unknown
Weight (you can approximate): Unknown
Description/Picture: Mental's appearance is completely unknown. He is presumably a god-like being. It's hinted that he is a Cthulhu-like being.
Universe: Serious Sam
Abilities: Mental utilizes both technology and magic in order to achieve his goals. The diversity can be seen in his army, where he uses cyborgs, executed enemy soldiers raised from the dead, spaceships, reanimated skeletons of long extinct races, clones, creatures made out of pure magic, robots, trained war mammals, mercenaries, and even plain vehicles. These creatures are sent in very large numbers, which is possibly why Mental always manages to defeat any species he encounters.
He also recruits primitive races in order to bolster his ranks. He has established agreements with creatures such as the Aludran Reptiloids in order for them to work for him and has even tampered with the evolutionary paths of some creatures so he can mold them into troops for his purpose. He uses several methods to coerce races into working with him. In the case of the Aludran Reptiloids, he offered them magical combat abilities. In other cases, such as the Zorg, he simply paid for massive amounts of disposable troops.
Bio: Mental is the last of the Hum-Tah, or the Infinite Ones, extremely powerful entities of unknown nature, who ruled over intergalactic empires for eons. First mentions of their existence come from the ancient race of Eillians, who discovered ruins of long forgotten civilizations:
"Of the infinite, there are three kinds:
Lost ones, they are lost in infinity
Ones that create, they were our gods
They were finited.
Ones that destroy, they were banished.
But The One Infinite is still."
This ancient message hints that the Hum-Tah, with the exception of one, are all extinct or banished from our universe.
Tah-Um ("Tah-Um" was a name bestowed by the Eillian and is believed to be Mental's original name) being the only surviving Hum-Tah in the galaxy was slowly driven insane by loneliness and developed deep hatred and jealousy towards the younger races as they were able to escape the terrible fate that befell the Hum-Tah.
It is unknown when Tah-Um started his genocidal campaign to wipe out all sentient life in the galaxy, but it is believed that he has been doing this for thousands, if not for millions of years.
Allegedly, soon after this discovery Eillians were spotted and exterminated by Tah-Um. Hundred thousand years after, the Sirians suffered the same fate when they discovered traces of those who came before them.
By the time Serious Sam 3: BFE has started, it is clear that humanity has lost. All humans in Cairo had been wiped out by Mental, and it seems that all that is left was a small group of Earth Defense Force soldiers posted somewhat near Cairo. The humans had placed their last hope on the Time-Lock, which was something that Mental seemed to be unaware of.
During Serious Sam's journey to power up the Time-Lock, Mental staged a final attack on the Earth Defense Force's HQ, which effectively wiped them out. Now that the last bit of resistance had been wiped out, Mental prepared to drop the Moon towards Earth in order to blow Earth up. Sam, however, fought towards the Time-Lock, hoping to get in there to give humans one last chance.
Mental attempted to stall Sam long enough so that he could be crushed by the Moon by sending in huge amounts of monsters and even Ugh-Zan IV, one of his trusted subordinates, but Sam managed to defeat them. As Sam headed towards the Time-Lock, he decided to call Mental and threaten him, but instead, he gets Mental's daughter, Judy. After a brief chit-chat, she told Sam about her dad blowing up Earth with the Moon.
Right afterwards, Sam saw the Moon hurtling towards the Earth, so he quickly ran into the Time-Lock right before the Moon hit and blew up Earth. In this timeline, Mental managed to finish off humanity, just like all the other species that encountered him.
am well aware that aethetic has this by the wayyyy
Name: Mental's Horde (smaller portion of Aethetic's)
Size of group: Immeasurable. Thankfully, only 10,000 troops will be entering (though it's still a lot)
Description/Picture: Beheaded Rocketeer:
These are just a few, but they're a couple of the most used and recognizable types of enemies
Universe: Serious Sam
Abilities/Equipment: Equipment and abilities heavily vary between what species the troops are. Mental's Horde has a large variety of species, including Gnaars, who can claw and bite, Kamikazes, who are suicide bombers, Kleer Skeletons, and far, far more.
History: Mental (also known as Tah-Um or Chaad Sheen) is the primary antagonist in the Serious Sam series. Mental is the last of of the Hum-Tah, a species of god-like rulers that ruled over galaxies peacefully.
However, something happened to Mental, and instead he decided to wipe out the empire and make it his goal to kill intelligent life every couple hundred thousand of years or so. In between the years, he would sleep and deactivate his forces. However, when he detected them, he wakes up and activates his forces. Mental utilizes both technology and magic in order to achieve his goals. The diversity can be seen in his army, where he uses cyborgs, executed enemy soldiers raised from the dead, reanimated skeletons of long extinct races, clones, creatures made out of pure magic, robots, mercenaries, or even plain vehicles.
These creatures seem to be made in very large numbers, which is possibly why Mental always manages to defeat any species he encounters. He also recruits primitive races in order to bolster his ranks. He has created agreements with creatures such as the Aludran Reptiloids in order for them to work for him and has even tampered with the evolutionary paths of some creatures so he can mold them into troops for his purpose. He uses several methods to coerce races into working with him. In the case of the Aludran Reptiliods, he offered them magical combat abilities. In other cases, such as the Zorg, he simply paid for massive amounts of disposable troops. This isn't to say that Mental has no intelligent creatures working with and for him, however. Ugh-Zan III and Ugh-Zan IV appear to be intelligent enough to be things such as admirals in Mental's army, and Mordekai the Summoner was intelligent enough to properly use and research magic.
This are most likely exceptions. Mental's appearance is unknown. Based on his logos, it's possible he's a creature like Chluthu with tentacles on his face, as his logos seem to have tentacles that are on a face. Mental is the last of the Hum-Ta, extremely powerful rulers of large, intergalactic empires. His predecessors had peacefully and wisely ruled the empires, but Mental was different. For some reason, he became dedicated to wiping out all intelligent life. He destroyed the empires, then disappeared for thousands of years. He returned to kill any intelligent life that had appeared with an army made out of robots, magical powers, and genetically engineered species, such as the Biomechanoid. Later, a species called the Ellians had discovered the remains of the old empires once ruled by the Hum-Ta and pieced together who Mental was. Before they could do anything, Mental returned and destroyed them, then disappeared soon afterwards.
Many, many years after the fall of the Ellians, the Sirians appeared and helped more primitive species, such as the Kleers. During their travels, the Sirians discovered ruins from when the Ellians existed. It informed them of what Mental was. However, like the Ellians, Mental returned soon after the Sirians read about him in the Ellians' ruins. Mental began waging war against them, resurrecting and recruiting their fallen soldiers as members of his army. Soon enough, it had wiped out all of Sirius and its colonies, including firebombing the Kleers and reanimating their skeletons. Unknown to Mental was that Sirians had one more of its search parties out in the universe, which resided on Earth. Theses Sirians had left much of their technology and warnings about Mental to the Earthlings.
After wiping out the Sirians, Mental left as he usually did, but was suspicious and felt that there might've been more intelligent life out there. He set up a large asteroid belt around what was Sirius in order to serve as an alarm in case his suspicions were correct and nosy intelligent life was flying around in space. Around two thousand years later, humans discover old Sirian technology buried under old Ancient Egyptian ruins. After some reverse-engineering, humans obtained ways to travel to the stars with ease. An exploratory force lead by Serious Sam is sent to chart out the remains of Sirius for a corporation. However, there is something unusual; the planet is surrounded by an asteroid belt not mentioned in the records. Sam, pressured by the corporations, goes through the asteroid belt and explores it.
This triggers the alarm system, which wakes up Mental much earlier than planned. By the time Serious Sam 3: BFE has started, it is clear that humanity has lost. All humans in Cairo have been wiped out by Mental, and it seems that all that is left is a small group of Earth Defense Force soldiers posted somewhat near Cairo. The humans have placed their last hope on the Time-Lock, which is something that Mental seems to be unaware of. During Serious Sam's journey to power up the Time-Lock, Mental stages a final attack on the Earth Defense Force's HQ, completely wiping it out. Now that the last bit of resistance has been wiped out, Mental starts preparing to drop the Moon towards Earth in order to blow Earth up. Sam, however, is fighting towards the Time-Lock, hoping to get in there to give humans one last chance.
Mental attempts to stall Sam long enough so that he can be crushed by the Moon by sending in huge amounts of monsters and even Ugh-Zan IV, one of his trusted subordinates, but Sam manages to defeat them, including the dreaded warlock. As Sam is walking towards the Time-Lock, he decides to call Mental and threaten him, but instead, he gets Mental's daughter. After a brief chit-chat, she tells Sam about her dad blowing up Earth with the Moon. Right afterwards, Sam sees the Moon hurtling towards the Earth, so he quickly runs into the Time-Lock right before the Moon hits and blows up Earth. In this timeline, Mental managed to finish off humanity, just like all the other species that encountered him. After Sam uses the Time-Lock, he warps back to Ancient Egypt. As expected, the Time-Lock alerts Mental from that time period that there is intelligent life on Earth, so he sends some of his forces to slaughter humans back then. This Mental is unaware of Sam's abilities at first, and sends only weak forces at him. However, after Sam slaughters them, he begins sending in more and stronger forces, such as the Highlander Aludran Reptiloid, against him. Sam still manages to slaughter every creature that Mental sends at him.
Knowing that something major is up, he sends Ugh-Zan III at Sam while he is approaching the Great Pyramid. Sam manages to retreat to the Great Pyramid and reach its top while the ship is parked. Ugh-Zan III scales the pyramid in order to finish off Sam, but Sam manages to manipulate the ship's security system to kill Ugh-Zan III. After Ugh-Zan III is dead, Sam boards the ship and calls up Mental, who is not at home at the moment. By the time Sam crash-lands on Earth again, Mental is well aware of Sam's abilities and tries to stop him with stronger and newer forces from the start. He seems to be somewhat aware of Sam's plan to get a backup ship, as he does things such as install the Exotech Larva in front of the portal to medieval Europe. He even manages to steal the Holy Grail, which is used to activate the backup Sirian ship Sam is looking for, but is unable to use or destroy it because he nor his creatures are authorized to use it because of how evil they are. Sam manages to defeat the Holy Grail's guardian, Mordekai the Summoner, and uses it to activate the ship. Before he leaves, he calls up Mental and mocks him by pretending to apologize for killing his monsters and troops.
When Sam is warped to the last of the Sirian's home, he is informed that Mental has one large weakness: a medallion. However, the parts have been scattered throughout the galaxy in order to prevent anyone from using it against him. Armed with this knowledge, Sam sets out to get each of the pieces and remake the Medallion. After clearing out Mental's forces from several planets, he finally makes the Medallion and intends to use it on Mental. Sam managed to pierce the defense shield on Sirius just long enough to enter Sirius, where he did battle against Mental's forces on his home turf. After many battles on Sirius, Sam managed to find Mental's base, the Mental Institution. After fighting off many enemies, including the base itself, Sam finally managed to get to Mental and finish him off once and for all. However, little did Sam know that Mental was already preparing to leave and sent a decoy voicebox in a dark room to distract Sam long enough so that he can escape. By the time Sam discovered the decoy, Mental was already leaving Sirius and heading out to another part of space. Sometime later, Sam returned to the Sirian's home and informed them about what happened. While talking to them, he noticed a large box of medallions in the room. Sam learned that the Medallion was actually worthless and that there were plenty of them.