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Ideas for Aquatic/Fish stage  XML
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uroker2010


Civilized Sporeon

Joined: 10/27/2010 01:18:00
Messages: 2523
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Gladwin,Michigan,USA

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If you don't see my edited stuff. refresh your browzer. On this thread page.

This message was edited 1 time. Last update was at 07/30/2012 21:11:46



Spore is up to originally up to 4 discs.
1.C&C: Spore creature creator starter kit (disc)
2.Spore (disc)
3.Spore Creepy & Cute expansion (disc)
4.Spore galactic adventure expansion (disc)
Note: I know what all made it to an actual retail disc. (Yes I do keep track of what comes out)
what not made it to disc?
-extended limb
-Spore botz expansion
-Darkspore parts expansion

If you can't respect me. I can not respect you. (Agreed)
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ashkelon


GalacticGod

Joined: 12/24/2008 01:09:07
Messages: 15623
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terrapod wrote:so i have a question bout space water stage...... if im a land critter, how the heck do i conquer and underwater city? my colonist dont live under water


I brought this up one other time, but I think you maybe missed it.

At every stage, the Spore client program checks to make sure you are not pitted as a creature against creatures that are too weak to be a challenge, or too strong to be insurmountable. It also makes sure you are confronted with a variety of creatures, different mouths, different ability sets, et al.

This is internally referred to as hierarchy, and has nothing to do with the "type hierarchy" that some certain persons will inevitably confuse it with /s

If such a think as water stage is implemented, the hierarchy of opponent creatures will have to be extended to include subsets for water creatures. This is going to be a large undertaking, because it means that EAxis will have to create default creations to fill the new niches.

Ever wonder why Spore ships with so many creatures? It's so there are enough creatures to flesh out all the possible hierarchy demands.

If the water stage is extended to include tribe, civ, space, there will need to be provision for animating and storyboarding all of those new choices -- especially if you can leave at any point and are not committed to being in the water ever after.

The least of the problems is how to not match your "water civ" against a "land civ". This can be handled quite easily by the same type checking that's already done to populate your planet. The client knows if you are on land or water, and simply would not choose the opposite to oppose you. Easy Peasy.

Going into space from water?

Ever see or hear of a missle silo? Not all of them have to be on land. Instead of an "airlock" there is a "waterlock".

Most of these are trivial questions in terms of programming support. The larger questions is the addition (or not) of parts to support the stages, and getting the art and environment GUI and view setup finished.


Breathe out, so I can breathe you in, hold you in. MinionJoe, grá mo chroí.
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darkwolfpaw54


Microbe

Joined: 07/23/2012 00:40:47
Messages: 76
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a lab in the ocean

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um.... so can the water stage have tribe and civ space stage even ga (but they wear sea mask) and have subs) in the fish stage they start out as a cell then a fish/seaslug tribe civ space they look for pleants with water some fish can go on land for a lila bit duh

feed meh baby
ashkelon


GalacticGod

Joined: 12/24/2008 01:09:07
Messages: 15623
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darkwolfpaw54 wrote:um.... so can the water stage have tribe and civ space stage even ga (but they wear sea mask) and have subs) in the fish stage they start out as a cell then a fish/seaslug tribe civ space they look for pleants with water some fish can go on land for a lila bit duh


Sure they could code it that way. There's nothing technical that would keep them from doing that. The problem is that this version of spore will probably never be extended. I do think a new "spore 2" is perfectly possible down the road, though.

What you are asking for IS a big undertaking, less from a code standpoint than the art and animation branching.

Breathe out, so I can breathe you in, hold you in. MinionJoe, grá mo chroí.
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terrapod


MouthBreather

Joined: 04/30/2012 03:00:31
Messages: 809
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california

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so are you telling me if i pick aqautic stage every critter in the galaxy will be aqautic?
ashkelon


GalacticGod

Joined: 12/24/2008 01:09:07
Messages: 15623
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terrapod wrote:so are you telling me if i pick aqautic stage every critter in the galaxy will be aqautic?


No, but probably all the ones on your planet that you have to overcome probably would be. Once you're in space it doesn't really matter.

That's all speculation based on how they have other stuff coded. In object oriented programming they could use the same calls and subclass them to aquatic, and it wouldn't be that much messier (other than the art, which is not going to be easy).

At least that's the way I'd do it.

For me though, I would just have water as a stage headed toward land and keep the rest the same. I'd hope they wouldn't limit the time you could spend as a water creature, and give you some opportunity to come on land as either an amphibian (sort of like now) or a bit more evo'd creature.

Breathe out, so I can breathe you in, hold you in. MinionJoe, grá mo chroí.
***** Text 'upr8rs R h8rs' to 77673 *****

darkwolfpaw54


Microbe

Joined: 07/23/2012 00:40:47
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a lab in the ocean

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hey when we start out we can chose from the metor to be a shrimp or a cell. cell can be land animal. shrimp your a sea animal.

feed meh baby
darkwolfpaw54


Microbe

Joined: 07/23/2012 00:40:47
Messages: 76
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a lab in the ocean

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ashkelon wrote:
terrapod wrote:so are you telling me if i pick aqautic stage every critter in the galaxy will be aqautic?


No, but probably all the ones on your planet that you have to overcome probably would be. Once you're in space it doesn't really matter.

That's all speculation based on how they have other stuff coded. In object oriented programming they could use the same calls and subclass them to aquatic, and it wouldn't be that much messier (other than the art, which is not going to be easy).

At least that's the way I'd do it.

For me though, I would just have water as a stage headed toward land and keep the rest the same. I'd hope they wouldn't limit the time you could spend as a water creature, and give you some opportunity to come on land as either an amphibian (sort of like now) or a bit more evo'd creature.
darkwolfpaw54 wrote:so shrimp? for the sea stage? and cell for the land stage it would be cool!

feed meh baby
ashkelon


GalacticGod

Joined: 12/24/2008 01:09:07
Messages: 15623
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darkwolfpaw54 wrote:
ashkelon wrote:
terrapod wrote:so are you telling me if i pick aqautic stage every critter in the galaxy will be aqautic?


No, but probably all the ones on your planet that you have to overcome probably would be. Once you're in space it doesn't really matter.

That's all speculation based on how they have other stuff coded. In object oriented programming they could use the same calls and subclass them to aquatic, and it wouldn't be that much messier (other than the art, which is not going to be easy).

At least that's the way I'd do it.

For me though, I would just have water as a stage headed toward land and keep the rest the same. I'd hope they wouldn't limit the time you could spend as a water creature, and give you some opportunity to come on land as either an amphibian (sort of like now) or a bit more evo'd creature.
darkwolfpaw54 wrote:so shrimp? for the sea stage? and cell for the land stage it would be cool!


Whatever works for you. I'd like to make fish, then grow legs, reduce the tail... And cephalopods. Love those. Skates, rays, sharks....


Breathe out, so I can breathe you in, hold you in. MinionJoe, grá mo chroí.
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