The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
Sporetips - Learn tips to become a better creator! - Poll - New Section: Realistic Creatures  XML
Forum Index » Spore Hints and Strategy
Poll
New banners?
Yes. 13% [ 8 ]
Yes! 10% [ 6 ]
YES! 40% [ 25 ]
Heck no. 8% [ 5 ]
Maybe. 30% [ 19 ]
Total Votes : 63
Author Message
Rontti970


Multicellular

Joined: 05/21/2010 10:44:17
Messages: 480
Location:
Hey! I was asking that from you!

Offline

Ryuujin wrote:
Jonoman3000 wrote:Well here is a tutorial about how to turn base parts in the building editor


Indeed. That is how I did it for the longest time. But now we have this:
http://forum.spore.com/jforum/posts/list/57715.page

A mod that let's you rotate bases freely

It really works and It's safe to download

=My profile
TheNameOfTheWind


Multicellular

Joined: 10/16/2009 20:04:36
Messages: 405
Location:
Somewhere, under the rainbow, where skies are blue...

Offline

pwurman wrote:Thanks Jonoman3000! I just needed some pics to teach people that.


Davo actually has a mod on his forum that lets you rotate the main building parts without having all the hassle with connectors!

[EDIT] Ninjad TWICE! but yeah, the mods great, works really well

This message was edited 1 time. Last update was at 09/23/2010 15:16:49


pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

Offline

TheNameOfTheWind wrote:
pwurman wrote:Thanks Jonoman3000! I just needed some pics to teach people that.


Davo actually has a mod on his forum that lets you rotate the main building parts without having all the hassle with connectors!

[EDIT] Ninjad TWICE! but yeah, the mods great, works really well


I know about this mod, but I don't know anything about mods, especially how to get them, so I didn't post it...

EDIT: Oh yeah, so far it's only for macs, and I'm a mac, so...

JACKYLOAF wrote:I've got a big problem in the adventure creator:
when i make a multi chapter adventure and I work on a creatures behaviour AND I lock the think at the top of the creature details, it still keeps the same behaviour for each chapter( as if i selected the same behaviour for each chapter). somthing is wrong...
please answer my question by commenting one of my creations.
I really nead some help!

If the little chain thing at the top is orange, the creature will stay the same per every act. Click it to make it blue, and it will change every act.

You have to unlock it, not lock it.


Nice sig, Ryuujin. I like the Dr. Pepper bottle.

This message was edited 3 times. Last update was at 09/28/2010 19:01:59


onacondafarr


Multicellular

Joined: 07/10/2010 15:33:06
Messages: 252
Location:
On a crystal mountain in my very own shangri-la, writing electronic poems.

Offline

This is basic stuff when i make adventures: a living environment.
Use rocks, sounds, terraforming tools, creatures, sounds and effects!
That's very useful when you want to make[/i]XENOPLANETS

NO! The therapist said y'all were a dream!!!
pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

Offline

onacondafarr wrote:This is basic stuff when I make adventures: a living environment.
Use rocks, sounds, terraforming tools, creatures, sounds and effects!
That's very useful when you want to make XENOPLANETS


Added to the TOC (Table of contents) and TBVC (Tutorials by various creators).

And fixed.

SooperWalrus


Civilized Sporeon

Joined: 02/14/2010 17:40:41
Messages: 3010
Location:
Trying to nail my own hand to my foot, and my other foot to my forehead.

Offline

Please critique some of my work:


http://www.spore.com/sporepedia#qry=usr-SooperWalrus%7C500271661184%3Asast-500672236567%3Aview-newest

Have a few vehicles, although they seem to be MIA.

The statement above is the mutterings of the insane. Ignore it.
Zaragorne


Civilized Sporeon

Joined: 02/23/2010 13:59:24
Messages: 4343
Location:
Steelport

Offline

Add my invisilimb guide to OP?
http://forum.spore.com/jforum/posts/list/59674.page#2430846

[Email]
pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

Offline

SooperWalrus wrote:Please critique some of my work:


http://www.spore.com/sporepedia#qry=usr-SooperWalrus%7C500271661184%3Asast-500672236567%3Aview-newest

Have a few vehicles, although they seem to be MIA.


'K, but you'll probably have to wait till the weekend...

Zaragorne wrote:Add my invisilimb guide to OP?
http://forum.spore.com/jforum/posts/list/59674.page#2430846

Done.

raymanic13


Multicellular

Joined: 10/09/2010 10:40:38
Messages: 228
Location:
In front of my computer if online, at work if offline.

Offline

Great forum, needs to be stickied. If you wanna suggest a sticky, PM a sporemaster.

II got tired of EA's pathetic support, so i moved to minecraft and COD MW3.

I wont be active here anymore, but i will pop on occasionally!
raymanic13


Multicellular

Joined: 10/09/2010 10:40:38
Messages: 228
Location:
In front of my computer if online, at work if offline.

Offline

Also, i a tip for making mechs.

Keep the basic creature simple, VERY simple. As otherwise complexity becomes a problem.

II got tired of EA's pathetic support, so i moved to minecraft and COD MW3.

I wont be active here anymore, but i will pop on occasionally!
pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

Offline

Wait, PMing a Sporemaster actually helps???


Added your tip.

Chiggennugget


Microbe

Joined: 04/16/2010 22:42:46
Messages: 89
Location:
Lost.

Offline

Awesome. Its like a useful version of those self-help books.

Smiley tag.
[WWW]
pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

Offline

Chiggennugget wrote:Awesome. Its like a useful version of those self-help books.


...

EDIT: Here ya go!

Critique of SooperWalrus's Thing
(Name won't show up on the creature card...)



Ups

-I really like the gun and helmet. They're perfect and there's nothing to improve.

-The face is really cool, it makes him look like he's got a ninja mask on...

-Great pose, looks very humanoid, which makes the giant gun fit better.

-I like how you used the knurls on the head.


Downs

-Colors are REALLY weird. The bright red does not match the medium yellow and the gray at all. (No offense) I advise making the red more of a dark red and the base color more of a dark orange. (On the creature the colors should be darker than my typing). For the gray, you could make it a mix between light grey and black, so more of a dark gray. Remember that you can hold down the single color options to get a whole range of colors!!! (Some people don't know about that...)

-I'm not sure what's going on with the shoulder pads. It looks awkward under the arms... You could have used different shoulder pads and made sure they didn't hang below the armpits... And then use the piece that you used at the front of the hat (I forgot the name...) to replace the knurldowns you used!!!!

-The guy's left arm looks smaller because it's inside the gun... There's not much of a way to improve on this though.

- The hands son't line up with the arms... Fix it with the 'tab' button.

-The chest and leg knurlwork looks funny... You might want to replace them with the piece you used for shoulder pads. There's also a gap in the middle of the knurldowns on the head... You can fill that in.

-Textures are odd... They don't match. Try to use textures that are alike. If you want the whole body to be scaly, you can try to find the same texture for the body as you used for the limbs.

-I'm not sure what you were trying to do on the arms... they look a little funny. I would remove it and use Parkaboy's outfit rotating technique to make rings around his arms instead.

Stuff you should add

-Basically just more outfitter armor...

Hope this wasn't insulting, please tell me if it was. (It's my first time.)




This message was edited 1 time. Last update was at 10/28/2010 01:47:48


pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

Offline

Hmmm... Either nobody has posted recently or we have page lag for some reason...

EDIT: Okay, nobody posted.

This message was edited 1 time. Last update was at 10/30/2010 13:24:45


Partolori


Multicellular

Joined: 01/10/2010 02:01:32
Messages: 105
Location:
Somewhere in the Universe, the far future.

Offline

This is a wonderful guide for anyone. I have been sporing from the very beginning, and I didn't know all of these. This deserves to be sticked, and it is. Everyone, even the best creators, should read this. This guide has in depth information on practically every creating tip. Great work!

"Violence is the last refuge of the incompetent."
-Salvor Hardin, Foundation Series, by Isaac Asimov.

"Anything that happens, happens."
-Douglas Adams

The opmitist finds the glass half full.
The pessimist finds the glass half empty.
The Grox find it as a threat and blast it into pieces.

The Spore Hitchhiker’s Guide To The Galaxy
By: Partolori
http://forum.spore.com/jforum/posts/list/60904.page



 
Forum Index » Spore Hints and Strategy
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2012-06-21 14:10:20 ) JForum Team