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Neo Terra; a whole new world  XML
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PITHADIUS


Civilized Sporeon

Joined: 09/21/2008 20:50:02
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Neo Terra
The fall of one world seeded others.

Before the great war of the humans, a few scientists discovered an ancient powerful being, who told them of the soon to be future nuclear war. Worried for the spark of life, they used the temple the Being was trapped in to create a new galaxy in a pocket dimension. Here, on several worlds, the simplest, strongest, most resistant, and most adaptable creatures of Terra were sent, to settle this world so that the life could continue. This is one of those worlds. This is Jiaggaus, crown jewel of Pijidraw.
But elsewhere in Neo-Terra, other less biosphere diverse planets exist. Aside from Jiaggaus, the completed worlds are Glorg, Leta'Uta, Lukra-Mir, Chard, Sash, and Kria-Ria. There is a world also engineered by the Om, Grench, and other members of the five star system wide Jahgaus Alliance; known as Chiadr. Chiadr is a unique world not seeded by the Being, but by the Om. But aside from these eight great worlds, there are thirteen more...

Summery: Basically this game has two main parts. The first is that each player control one race, which evolves and advances, going from a creature to a tribe to a vast nation. Now that Jiaggaus's biosphere is complete, players will start on one of the thirteen planets unknown to us. You can start as a group of rats, Tardigrades, Mudskippers, Catfish, Lampreys, Scorpions, and Cockroaches. The first of these worlds is a vast swamp.
The thirteen worlds currently have only thirteen SpecieS at this time; algae, seaweed, bacteria, grass, Rotifers, Hydras, Scorpions, Cockroaches, Lamprey, Tardigrades, Rats, Mudskippers, and Catfish. As you play, you can create new creatures and plants to fill the worlds. Try To have a balance of one carnivore to two herbivores and two plants for one herbivores. So the planet's life pyramid is of 1-2-4 scale. In making a creature or plant, use this format.
Name:
Image:
First Ancestor:
Last Ancestor:
Diet:
Habitat:
Locomotion:
Description:

A non player lifeform can evolve from any player creature, along with;


*Hydra* *Rotifer* *Grass* *Seaweed* *Archebacteria* *Algea* *

Your character has a more limited ancestor selection, as you require a brain. This limitation means that any number of player races can evolve from the same creature. Creatures you may evolve from include;
Tardigrades: They are 1.4 millimeters long, and are omnivores. They feed on Rotifers, Algae, and Bacteria, but can be eaten by any filter feeding race. They have four limbs with no joints, and have many claws. They have two eyespots, four body segments, and have shells of chitin. They regularly are very resistant to radiation and temperature, but when in a rock like state called a tun, they are even more resistant. They can even survive in space for ten days in this state, and for almost ten years in a desert; despite their need for water. They can live any where.
Mudskipper: These fish have simple lungs, and two legs. They can live on land, but require moisture in order to survive.
Rat: These omnivores are the only mammals here, and can digest anything. They are very resistant to disease, and live in colonies. They have five senses, making them one of the most aware species on Neo-Terra.
Scorpion: These Arthropods have strong venom, are pretty resistant to radiation, stronger than cockroaches but no where near as strong as Tardigrades. They are carnivores here, eating the cockroaches of the beaches and plains of the main continent.
Cockroaches: These insects are well know to being resistant to radiation, although that is very exaggerated. They are pretty tough though, and have the numbers to prove it.
Lamprey: These fish have only a notochord, no true bones. For seven years they are young, and feed by filter feeding. Only in their eighth year do they feed parasitically, and live for only eighteen more months. They are very resistant to iron poisoning, and are a relic of Earth’s past.
Catfish: These fish feed on seaweed and algae, and live in large numbers. They, along with Mudskippers, Rats, and Lampreys; are the only starting species of the grand Phylam of Chordata here.
Examples of Jiaggaus life;
*Moss*
*Stilt Grass*
*Bush*
*Grilvia*
*Rosite*
*Bihydra*
*Abba-gabbi plant*
*Pyralgae*
*Abuddis*
*Treli Hydra*
*Abuddic Hydra*
*Hydratcher*
*Abbakaus Tree*
*Frulvia*
*Croskweed*
*Golden bolschweed*-
*Storass*-
*Florass*
*Redswarmer*
*Floartree*
*Roolgae*
*Cliweed*
*Fruiting Bolschweed*
*Cralgae*
*Seerass*
*Storalk*
*Skylvia*
*Tajikk Grass*
*Trelin*
*Pyraweed*
*Narweed*
*Abbakanu Tree*
*Tree Hydra*
*Senalgae*
*Jellgea*
*Scutalgae*
*Trilgea*
*Scalgae*
*Arbalgae*
*Spitalgae*
*Trillgae*
*Looralgae*
*Infernalgae*
*Weelalgae*
*Sucalgae*
*Aqurass*
*Canalgae*
*Deeralgae*
*Storoom*
*High-Toppgrass*
*Aralgae*
*Cave Bacteria*
*Mushweed*
*Mushalgae*
*Sporalgae*
*Arctic Algae*
*Treegae*
*Spoutlagae*
Sax-Hass: These rat descendants feed on all forms of meat, and live on the grasslands of Jibraw. They also have some territory by the lake and the Western Shore, though this range is smaller. They are around the size of a ferret, still bigger than most creatures here.
Pryfish: These fish are not very intelligent, as they hunt by simply ramming creatures with their heads. They are carnivores, and mainly hunt lamprey. They live in the open ocean, but may wander farther in search of food.
Kuub-bass: These creatures live in groups of four to five, and are mainly carnivores. They live in the lake and the southern sea. They are descended from Muddskippers. They live by the Western Shore.
Cockraider: These twelve centimeter long creatures are a big change from their ancestor. To be able to grow to this height, their shell has begun thinner, so that its weight doesn't crush them. They now live in groups of five to six, larger enough to take on some rat packs. They use their size and power to drive off other carnivores, so that they can steal their meat. Cockraiders can hunt if necessary, but not very effectively. They live in the Jililuaw Plains.
Kuk-hass: The kuk-hass are rats that behave like the feral dogs or wolves of earth.They are pack hunters that are ruled by a large female called the queen, and they are fairly lazy until late in the day when they hunt, as the sun sets, as they have eyes that can see in the dark. They are very fast and can run for long periods of time because of their large leg muscles. They live in the Jililuaw Plains.
Prestadont: The Prestadonts act like amphibious hippos, and they have a large head shield which they use to defend their small heads from predators. They are descended from Terscis, and are very social. To protect their young they form rings around their children. They live by the lake.
Cherit: These tiny flesh eating ants that can strip a cow to the bone in 5 seconds flat when working as a swarm. The key to their success is that they are led by a queen and that every female can breed, this increases the size of the hive very quickly. When disturbed they "erupt" out of the hive onto the intruder. They have a mild poison, but they also have several fatal weaknesses. They can only stay awake six months out of the sixteen of this planet's year, and they need a large amount of food to survive. They live in the Jililuaw Plains, although most of the time they are asleep.
Antlarat: These peaceful creatures are alot like deer,they often fight with their "antlers" for females.They live in peace with the angurahs in the stilt grass forests and grasslands near the lake. They are herbivores.
Aviscis: The Avifish have been replaced by a stronger, more powerful descendant. These new predators hunt in groups of three, with their eggs stuck on all their backs. They are strictly carnivores, and can fly. Their old fins have evolved into primitive wings, allowing them to travel the entire world. They must nest on land though, so they have to sleep on the beaches of Jiaggaus.
Chratis: Some times called the swine Chrat, it is a more aggressive version of the Chrat. It has developed it's leaf into a twig like spike for poking predators and for spiking fruit or grass.They have a basic digging ability and often carry diseases. They are strictly herbivores, but are very aggressive. They have replaced their ancestors.
Tardicancer: These eight legged descendants of Tardigrades are about two centimeters long. They feed on waste and dead meat generally, but more greatly prefer to eat Tardigrades. They live on the beaches and shores of Jiaggaus, and they live in groups of nine or so. They have filled in the niche of some crabs.
Piscerra: These descendants of the Piscisterra have adapted further for survival on land. Their gills have greatly devolved, and their body no longer is dragged behind them. They are omnivores, living on the Eastern Beach and Shore. They are full bipeds, and have replaced their ancestor.
Chretin: About the size of a cow,these large social rats migrate constantly to find the vast amount of food they need to survive.The posses a strange stench which acts as a predator repellent. They are herbivores.
Latriscis: These flyers now have become one of the main carnivores of the world. They have developed stronger lungs, and now can survive on land for longer periods of time. They can fly farther now, and live in groups of six. They are strictly carnivores, and eat any creature they can. They have replaced all meat eating Aviscis.
Silviscis: These herbivore flyers are smaller than their cousins, but are a bit faster. They feed on the plants of the Stilt Grass forests, living in groups of twenty. They still can not hear, but their lungs have improved. Their crest is used to see who will breed, tallest crest wins.
Pisovis: These agile herbivores are constantly on the move. They are three feet long and one foot tall, and use their tail to counter balance their weight. They use their tusks to fight for mates, and they live in herds of fifty. They eat mostly grass, but may sample seeds. Their sail is used to absorb heat from the sun, and they are lead by a female matriarch.
Pisanis: These bulky and powerful omnivores hunt almost any creature they can. Their favorite prey is their kin, the Pisovis, whose herds they stalk. They use their sail to keep warm, by absorbing the sun's heat. Their massive tail counter balances their weight, allowing them to run quickly on two legs. They use their tusks to pierce flesh, and they live in packs to ten. They are four feet long and two feet tall, and they are lead by an alpha male.
Vaniscus: The vaniscus evolved from Latriscis that spent most of their time inland. They have become the color of the rock to hide themselves. They have much stronger leg and talons than the Latriscis, but can no longer reach their mouth with their talon. They now have a tough spot on their leg where they can sit while eating food. They can no longer swim, but are now larger than the Latriscis.
Woolly Antlarons: Due to the cold temperatures, the antlaron needed something to help them keep warm. They eventually evolved into the woolly antlaron. They act just likee the regular antlaron save for small behavioral changes due to the cold.
Pudwun: The six-foot long Pudwum live in the inland lakes. They lay hundreds of eggs, with only a few reaching adulthood. They are very fat due to the abundance of food. The adult pudwum have only one predator: the terrible Vaniscus.
Waspion: The waspion is a descendant of a scorpion. They have gained wings, being the first arachnid to do so, and are now able to fly. Their tail has shrunk to a stinger, and their claws are much smaller. They live in hives and hunt in groups. They are similar to modern-day wasps.
Roachapede: Roachapedes are like cockroaches, but have 6 extra legs. They are only one-half the width and height of normal roaches, but they are twice as long. Other than that, they live like roaches.
Stilt-legged Spikebacks: These strange creatures live on top of water, similar to modern day water spiders. 90% of their height is in the long legs. The picture above is probably life-size. On their backs are spikes that are poisonous to protect them from predators.
Dragofish: The humble Latrofish has been forced to adapt or die out. Thus it has developed sharper jaws, and new tusks. The Dragofish live in schools of eight, and carry their egg sacs on their backs. When the eggs hatch, the parents will try to eat the weaker of the offspring, forcing the young to live by themselves. They eat all descendants of Catfish, and live on each major shore and the open ocean.
Marvulun : The marvulun is descended from marviscus that spent most of their time in deep water. They have lost the ability to breath air, and their wings have tuned into fins. Their soft talons are now suction cups, and they have two small tentacles.
Marvhale: Marvhales are descendants of marviscus that spent most of their time in shallow water. They now eat plants, and still breath air thru blow-holes at the top of their head. They are similar to small whales. Their legs have turned into rudder-like fins, while their wings are now large, propelling fins.
HectapedeThese little centipede-like things crawl around on the ground, eating whatever they may find. They are small but long. They are scavengers, and do not hunt. They travel in large swarms.
AquapedeEvolved from Hectapedes that swam into water, these creatures hide in seaweed and eat dead things that float in there. They swim around, but only to find more food. They do not attack unless forced to.
BurrapedeThe burrapedes dig through the ground, eating whatever they find. They are omnivores, and travel in large swarms. However, they have no organization.
Watrun/Lootrun: Remember when it seemed that the Watu were about to go on land with their new arm-fins? Well, some did! The Watrun are born in the water as Lootrun, but then come out of the water. They primarily eat plants, but will scavenge if there are not enough. They have to stay near water to keep their skin moist. Lootrun must eat a lot of food to become adults, and can only live in the water.
Silvirunner: The Silvirunners are the first descendants of the catfish to be able to truly hear. They can only hear really loud highpitched noises like the ones they make with the wierd tube-things coming out of their beaks. The run/hop real fast on their big leg. They are preyed on by the Vaniscus.
Pisemis: This descendant of the humble mudskipper has evolved greatly. It has moved from the ground to the stilt-grass trees, where it now swings from place to place. They are omnivores, but currently don't hunt powerful prey. They use their twin sails to glide longer distances, and they have a social structure of fifty Pisemis per group. They are lead by an alpha male and an alpha female, who choose where to hunt, when to make a nest, and how to react to a rival troop. An alpha pair can be overthrown at any time, by being defeated by a lower class pair. Their challenges are mostly in bravery; by trying to seem bigger and more dangerous. They are fairly intelligent, like lemurs and monkeys of Earth. Their main rivals are the Musemis, as both have similar lifestyles. And both species have in recent years learned how to toss rocks. Is this the start of something greater?
Felscis: This creature has replaced the catfish in the open seas. It is more agile and quicker, and has heightened senses. It is only five centimeters long however, making it easy prey for any fast fish. They live in vast schools, for greater protection.
Marvjet: The Marvjet has split from its ancestors to feed off the large fish of the open ocean. Although it doesn't swim very fast, it has a secret weapon. A small organic jet lies at the back of its body; used to shot streams organic compounds to propel itself far ahead. This allows it to take on faster prey. They live in pods of ten.
Dark Chichi: This strand of Tardicancer have evolved to hunt in the deep sea trench of Jiaggaus. They have lost pigment from lack of sunlight, and they have lost their eyesight. They rely on their feelers and sense of smell to find food; namely eggs and waste. The often try to go after the Om of the colony of darkness, but so far the defenses hold strong.
Muspus: The Muspus had adapted to hunting down its kin and insects, shifting into an entirely carnivorous diet. They live in small elite packs, to help better hunt prey. They weed out the weak by abandoning disformed or weak pups, and prevent their parents from breeding. This actually accelerates their evolution, helping them to grow in power.
Pishantis: These massive twenty foot long titans tower over all terrestrial based life. They live in massive herds, traveling all across the continent. At most they have thirty per group, though they only stay together for protection from predators. Their sail is used to absorb heat, like the mammal like reptiles of old earth. They eat only plants, and are not very clever.
Darej: The species of musluk that chose to rely more on the dexterity of their hands to tear apart om hives evolved into the darej.They can move on their hind legs on land but they do so only to warm up.They prefer to drown rats by pulling them into the seas and shaking them by the throat.They have very dexterous hands that allow them to destroy om nests and get them more accurately.They now hunt adult watu instead of babies as the adults provide a larger meal.
Piseepa: The Piseepa has split from its ancestor, and has reduced in size. It is now smaller than a Terran Beagle, with only its long eyestalks and sail visible over the grass of its home territories. They are herbivores, feasting on grass and seaweed, and have very simple minds. They live in loose herds, that only stay together to have a better chance of finding food.
Musrik: The musluk that remained after the evolution of the darej turned into these herbivorous creatures. About the size of a small dog they are solitary and use the fans on their backs to warm up and create mating displays. They are hunted by the Darej.
Pisaqua: This descendant of the Mudskipper has returned to the ocean, their legs becoming flippers. They feed on Seaweed, and live mostly alone. They do meet up every spring, to breed and lay their eggs. Their sail is used to absorb heat, while their jaws are used to grab at plants.
Arbiscis: These flying fish have evolved several new changes in design. while their body has reduced in size to that of a small Terran bird, their head spike has grown. Although this makes it harder to fly long distance, their spike now functions to focus in sounds. This antenna allows them to work more effectively as a flock, and to more easily warn their herd of danger.
Musemis: This rodent has adopted a form much like that of Earth's primates. Its front limbs now can grab, allowing it to swing from tree to tree. Their tail now is used to signal to the group, which along with their mouths makes up their twenty word language. They live in troops of twenty, and make nests in the treetops. Their main rivals are the Pisemis, as both have similar lifestyles. And both species have in recent years learned how to toss rocks. Is this the start of something greater?
Tomin: A large bloated body supports all the internal organs vital to the life of the Tomin. They live in large groups where they pull corpses into their dens. They rarely hunt for them selves and have meager defenses. They are evolving fast due to their breeding habits.
Langfish: A small colorful fish that uses it's long beak to prize open Croskweed pods, it lives in the Tyrogis tropics and is herbivorous.
Mountain Chretin: A subspecies of the common Chretin, it's horns allow it to dig up tubers and roots that fulfill it's diet. It's large horns allow it to defend itself from vaniscus packs. It has a tougher-more leathery hide than that of it's relative.
Pisurrow: This land-fish has made several improvements in its design. Not only can its sail now absorb more heat, but its tusks have specialized into sharp hooks. These are used to drive off predators, or to dig up roots. They live mostly along, only meeting every few years.
Sapsucker: These little creatures eat the sap of the trees. They live in large hives underground, but unlike their ferocious relatives, the Waspion, they only eat the sap. They have tiny, non-lethal stingers to defend themselves from scorpions and other predators.
Narlapede: Narlapedes have strange jaws that they use to tear open the hives of the Tardigrades. They then consume the creatures withing. They cannot see, but have antennas that can detect scents in the waves.
Languscus: A fird similar to the humming bird of Earth it flaps it's two pairs of wings so fast that it can stay up in the air indefinantly. They are very small but can still support About 15 om on them. They are not hunted by any predators because the are coated in a mild poison created by the eating of the croskweed. Their young are raised inside the croskweed where they ingest the toxin.
Marvenguin: Few beings can compare to the Marvenguin in terms of evolution path. They went from the omnivorous swimming catfish to the flying, carnivorous aviscis to the swimming, herbivorous marvhale to the walking, carnivorous beings that they are. They act like three-legged penguins, and are much smaller than the Marvhale, only 5 feet tall.
Marvahla: This giant, whale-like herbivore evolved from the Marvhale. They are over 60 feet long, 3 times the size of the marvhale. They still need air to breath.
Otlamprey: This type of lamprey has evolved into a creature that eats all hydras in the water. It also consumes abbudis.
Glunkwulm: The glunkwulm is a large herbivorous fish that lives on seaweed and jellgea. It is heavily armored to defend it from attacks and despite this it is very fast. They travel in Groups of twos looking for a rival pair's burrow to claim as their home.
Calamad: These creature lives on the beaches. It had a tough shell, but there are weak points. They live in unorganized swarms, and are about 2 centimeters long/. They wat whatever they can find.
Gelongae: The gelongea are the most sophisticated florozoa thus far. They can swing through the Trees faster than an Earth Gibbon thanks to it's lack of bones. They live in large communities but have begun fighting rival clans for sunning patches. They can be armed with twigs which they use to Drive off their plains dwelling Cousins. They have a large ridge of sails along their backs used to Absorb more heat and to swing further and faster. They now have a sort of basic Brain. Their diet is strictly water and photosynthesis.
Anilgae: This has developed a simple brain as well as their brothers, but with a different feature. Because of their brother's aggressive behavior, the Anilgae has learned to work together. This Flomian uses its improved heat seeking organ to detect if a creature is an Anilgae. If it is, they will ignore it, but if the creature is a Genlongae, they will ram their relatives. They feed solely on photosynthesis and water.
Hedgesnout: tThe hedgesnout uses it's long snout to poke between the undergrowth of forests to fing roots and fruit to eat. It's large tail is used to find mates,the larger the tail the better the mate. They have grown dense hair on their backs to help camoflage themselves against the nighttime forests. They are nocturnal living in "sets" of 15.
Algimal: The Algimal has split from its ancestors, and have evolved to a greater intellect. They know have tails, for gliding and photosynthesis, plus they have learned to avoid the Pisemis and Musemis. This has become an instinct of sorts, along with an instinct to trust the Grench, as they protected them. They live in "forests" of fifty, with each Algimal the size of a small Terran monkey.
Algrass: This plant is a hybrid of two very different species. It has four methane sacs, with which it can fly. Its tail asks as a leaf and a rotor, to steer itself in the sky. It's heat sense ability is not as strong now, as it no longer needs it to get as much sunlight. They still trust the Grench, and feed on photosynthesis. They have a primitive brain, a little smaller than their ancestor's.
Scorponok: The Scorponok evolved from the scorpion as a sort of larger version(being three times the size of a regular scorpion) of the scorpion that could climb over the landscape of Flozoa and devour the populous descendants of algea there. It is a herbivore though,which is interesting,because it still has to hunt. It's four clawed arms help with dexterity and grabbing things.
Rhalgae: These massive Florazoa tower over the landscape, seeming to be the Pishantis of the plants. They often attack Uguun settlements, and go out of their way to kill Scorponok. They live alone, but join together to attack. They still feed by Photosynthesis, and have a primitive brain.
Sealgae: These Florazoa have adapted to sea life, and have developed great aggression. They have begun to ram any boats they can, their stronger antenna now used to pierce through hulls of craft. They work in pods when on the attack, but otherwise they live alone. They still feed by Photosynthesis, and have a primitive brain.
Cephalgae: The Cephalgea is a Piscazoan.It is the fist Algimal to be able to gain nutrients from Small Creatures.They have a Larger brain than most algimals and are Quite social.They eat small Creatures but are not as Aggressive as their sealge cousins.They have learned to work in Groups to Find the small prey they need.Their heat seeking organ can change colors to communicate.They have several sets of Weak eyes and They Avoid the om and watu not out of fear but respect.They have noticed theses Tribes using and building tools and so they watch as they develop.
Algemis: This Florazoa descendant of the Algimal has grown in intelligence, and has developed a large brain. They now live in groups, and communicate in gestures. Some of these gestures are based on those the Commu-Roaches' antennae, implying that they have studied and learned from the insects. They have begun to throw fruit at attacking herbivores, as well as striking the creatures with sticks. They live mostly in the treetops, but can survive on the ground. They follow Grench often, and seem to make little stick figurines of the rodents often. The Om believe that the Algemis worship the Grench, showing yet another sign of culture. They feed by photosynthesis, and roll in dirt to absorb minerals.
Pisoopa: This evolution of the piseepa is larger, and has stronger tusks. They live on the plains, eating fruit.
Bealgae: These Florazoa have developed new abilities. Their cell wall skin is now thicker, and splintered. This allows for greater flexibility, but still a great deal of protection. Their antennae have developed into a fierce creast, for ramming into boats. They are more intelligent than their ancestors, and their chemical language is more advanced. They use other Florazoa as mounts in their raids against the Grench and Uguun. They eat by photosynthesis.
Spligae: this new aggressive Florazoa is a walking tank. Its cell walls are so think that all weapons short of steel can not hack at it. This limits mobility, and makes it harder to turn. But these beasts can easily rip through a Grench hut with their tusks. On their back grows their youth, which eventually split off at almost full size. This allows they to start off as weapons of mass destruction. They still photosynthesis for food, and are often ridden by Sealgae or Bealgae.
Simiroach: The simiroach evolved on the isle of the Gardener roaches-an isle cut off from other areas and that as of now is only inhabited by roaches and plants. The simiroach is about the size of a cat but has much weaker Exoskeleton than it's predescesor. It's armor is now splintered allowing for greater speed and fexibility whilst swinging through the trees.It often attacks the plant homes of gardener roaches to get at fruit. They are fairly intelligent and fight using sticks, stones and bombala roaches.
Bombala Roach: A huge bloated roach descendant that is extremely volatile. It can explode leaving entrails everywhere when in danger and it is for this reason that they are used as weapons by the simiroaches. Males fight over females using their antennae. Usually quite docile.
Gardener Roach: The Gardener roaches are a strange species that were one of the first creatures to evolve on their home isle. The gardener caste do the actual gardening. They make sure the plant never gets to big as to block out light from the rest of the plants. They also bring food to the other castes. The soldier is the largest and work in well organized strike squads to take control of another Kingdoms(Group)tree. They guard high-toppgrass nurseries and fight off simiroaches. The last and largest caste is the water carrier or nurse. The nurse is Blind so is carried by soldiers to help sick plants or gardeners. They produce a sweet healing sap from the sacs on their backs that they can use to heal other roaches. They also water all the plants spraying water through the sprayer on the front of their bodies. They can help in a fight to, blinding simiroaches or grounding rogue firds.
Algifly: These Florazoa remain at good terms with the tribes, but are not as smart as their Algemis cousins. They do however have developed their middle pair of limbs into wings, allowing them to glide from tree to tree. They are smaller than their ancestor, and feed on sunlight. They live in large groups for better protection from dangerous herbivores.
Ursalgae: This walking tank is stronger than its ancestors, and attacks by ramming their foes. They still eat by photosynthesis, and their antennae are now sturdy enough to withstand a copper blade.
Seyralgae: These Florazoa are extremely hostile, with a chemical language rivaling the Bealgae. They also follow the mysterious voice, acting as scouts and explorers. They can feed on deep sea vent light, though they can survive on sunlight for brief periods of time. They have developed several tails for holding supplies and captives. Their antennae have developed further.
Koosalgae: In one of the first raids against the Grench and Uguun, when they still lived on Flozoa, a Grench was captured. Spores were injected into it, slowly changing its body. Over the years this has been worked on further, till at least the Koosalgae were created. They are the smartest Florazoa of the island, and use spears along with their natural abilities. They are quick to learn, and command the navy of the Florazoa.
Necralgae: In the early wars with the Grench, a Pishantis was captured. Spores were injected, and slowly a hybrid formed. This creature is a living tank, with much of its mass its muscle and shell. Its mind is very small, geared only to follow the most basic of commands. Its tusks can pierce through all known metal, making them dangerous foes.
Shalgae: In the early battles against the creatures, the Florazoa managed to captured a Uguun pup. The hated foe was brought before a mutated Sealgae. The freak had been mutated as a spore, by a small solar flare. The future ruler had taken this rodent, and started the experiments. Only recently did the Sealgae reveal themselves, though they are an older breed. The Uguun was fused to spores of a Seyralgae, creating a freak of nature. The beast soon leaked out more spores, each creating a new Shalgae. The Shalgae are the second smartest species of Florazoa, and they have a great deal of tools. They live underground, using geothermic heat or raw organic compounds as food. Their anteane can be close around the main part of their heat seeking organ, to protect it from attacks. They, like the Koosalgae, can make decisions without the ruler, though more often than not they follow her command.
Golobon: The Golobon is a pig like rat the size of a rhino. They reached the isle of the flozas by swimming from the mainland and make good battle-mounts.They have thick skin and great stamina. They have managed to survive against the attacks of the visios flozas by evolving strong teeth to defend themselves. They live in burrows for "Moshes" of 15-30 members.
Wallophant: The Wallophanthas evolved from the best swimmers of the Golobon.It inhabits many of the warm aquatic regions of Jiggaus.They live in Large Groups where 5 males provide dominance for a large group of females.They are very strong and could be used by the Watu as livestock.
Girrabon: The Girraon is Huge,And uses it's long neck to help it feed on the upper branches of the trees of the Neoterran forests.They are solitary and fight using their long necks as clubs.They can make a loud rumbling noise by vibrating their crest at the top of their heads.Apart from that they are similar to terran Girrafes.
Golobolst: The Golobolst has evolved to run extremely fast-Nearly as fast as the terran Cheetahs.They are nimble and can jump over large Crags in the mountains.They need little food to survive and can store fat like a camel.They are very Physically weak as to compensate for their great speed.Plains dwelling ones travel in Herds whilst Mountainous ones live solitary.
Golobonga: The Golobonga is a tough large Rat descendant that is the ultimate herbivore.It hoovers up a huge amount of Vegetation a day and needs a large amount of water also.They can dig to find roots.Whilst Grazing they use their Large tail clubs to defend themselves.The tusks also help in grazing but are used by Matriarchs to protect the Herd.The Herd can be a s large as having 20 members.
Rologon: The Rologon is the smallest of the Golobon descendants.They Live in habitats around the Girrabon and the golobonga and so have had to evolve to compete.They have filled the niche of rabbits and shrews.They live n Huge Groups and breed very fast.They are great diggers and are reasonably intelligent.


When you evolve your Player Race, use this format;
Name:
Image:
First Ancestor:
Last Ancestor:
Diet:
Size:
Reproduction(be as vague as possible):
Habitat:
Locomotion:
Location:
Senses:
Powers: (How resistant they are to pressures)
Description:


Remember to not god-mod, spam, and try to write at least a five line paragraph each post. Don’t extinct another player’s race unless you have permission, or if there is no way they could win. You can always play as a new race. Feel free to suggest new ideas, but don't get upset if they are not used. When talking to another player, keep a civil tone. Don't insult them for their beliefs, or lack there of. Diversity is a good thing, it adds to the topic's spice. But do not bring hate here. You don't have to have a format at the end of your post, but it helps other people keep track of what your race is and their tech level. Don't advance too quickly, it took all our races one hundred pages working together to launch our first probe into space, so it will take a long time for you.
Players:
PITHADIUS: The Om, Jiaggaus, Luggaus System, Ferno System, Amsa System, Lukra System, Poowggaus System
jimmney3: Trackt, Grasslands
DragonEye4: Watu, Western Shore, Trench
BrothersCross: Catfish, Lake
Lambocalzone: Scorpion, Grasslands
prospo: Uguun, Western Beach/Shore
handymankg2: Crowned Lamprey, Ocean Floor
WOLFIN298: Angehias, Stilt-Grass forests
zane99111: Lampeel, Western Shore
lukeking4564: Grench, Jiaggaus, Luaggaus System, Ferno System, Amsa System, Lukra System, Poowggaus System
Murtugh: Tardigrade, underground cave
Aweirdgamer: Comma-Roaches, Jiaggaus/Poohggaus

Names for Jiaggaus regions
Jiaggaus: our Homeworld
Pijidraw: our Universe
Jibraw: The main Continent
Piza-Hadr: The Ocean
Tyrogis Shore: The Western Shore of Jibraw
Tyrogis Beach: The Western Beavh of Jiaggaus
Jilaluaw Plains: The Grasslands of Jibraw
Tresinon Forest: The Western Stilt Grass Forest
Flozoa Island; an Island of odd creatures
Lake Ludraw-Pipr: The lake of Jibraw
Piccie Mountain Range: A montain range native to the continent
Altech Caverns: a series of caves in the continent's mountain range

Races not on Jiaggaus may also make their own languages.

Moderators: PITHADIUS, Aweirdgamer

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Related Links:
Terra Sporecast
Post-Terra
Terran Wiki

Current plant to herbivore to primary to secondary predator ratio for Jiaggaus;

100/50/25/13

Current plant to herbivore to primary to secondary predator ratio for Leta'Uta;

8/4/2/1

This message was edited 188 times. Last update was at 02/12/2011 10:43:48


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jimmney3


GalacticGod

Joined: 06/20/2009 10:22:52
Messages: 13687
Location:
Right behind you.

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It's... its neo terra... .WOOHOO!
Are those mudskippers related to otters, by any chance...?
I notice a few things from post terra, they really are related!

Currently i am Rats, in the grasslands, westish. Just so i dont start so far away from your guys that i only get first interactions when they are possibly a massive war loving military force.
Ill start off with the next evoloution they have soon i guess, we control the whole "pack" right, not just one member of it?

edit: Also, do i get to play Chackra just when he first comes out, or through everywhere, or not at all?

This message was edited 1 time. Last update was at 10/24/2009 10:15:18


Up is down..? Now that's just maddeningly unhelpful, why are these things never clear?
DragonEye4


Spacefaring Sporeling

Joined: 07/29/2009 01:29:20
Messages: 7236
Location:
EVERYWHERE

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Man, I wish that the full cell editor was unlocked, because they have some good mouths. I made a catfish in it.

Rptroll


MouthBreather

Joined: 10/24/2009 13:42:19
Messages: 837
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EPIC MONSTER CREATURE USES SUPER POWER TO MAKE THE GROUND GO UP SO HE ONESHOTS ALL THE NOOBS THAT ARE ON THE PLANET. HE THEN TRAPS ANYTHING ALIVE AND SHIRNKS THEM. HE TURNS THEM INTO GIRLS WHO WILL DANCE FOR HIM FOREVER. IF THEY STOP DANCING HE TURNS THEM INTO FROGS TO HEAT THERE LEGS SO THEY WILL JUST SIT THERE FOREVER AS A FROG!

TIME FOR SOME RP PWNAGE!

TIME TO USE SUPERPOWER IN THE RP TO PWN ALL THE NOOBS THE GO AGAINST!
http://dragcave.net/user/rptroll
EGGS! (Click them)

[WWW]
DragonEye4


Spacefaring Sporeling

Joined: 07/29/2009 01:29:20
Messages: 7236
Location:
EVERYWHERE

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What mouth did you use for the catfish?

PITHADIUS


Civilized Sporeon

Joined: 09/21/2008 20:50:02
Messages: 4061
Location:
Reading steam punk novels and worshiping Bonobos and Capuchins

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This post is for other worlds;
Lukra-Mir
This world is almost all desert, with few sources of surface water, all located at the poles. Some large lakes exist underwater, but they are scatter inside of the world's crust. These lakes are filled with Bacteria, which eat raw organic compounds. The equator is so hot, that no creatures can pass it on the surface. This has created an extremely small biosphere, as there is not enough food for a large one. The residents vary from bird like rodents, mammal like Cockroaches, and reptile like Mudskippers. Some insects have evolved into sandfish,that swim through the sand in great shoals catching prey to share. Creatures here are;

The plants of this world are;


The sapient lifeforms live in underground cities, and feed many on insect eggs. They, the Skiibart, vote to make decisions, however they do have a king with little power. Because of the low biosphere, wood and fossil fuels are rare. Thus they make their termite mound like homes out of metal. They use powerful drilling vehicles to find new sources of ore, and small planes for scouting for surface lakes. Because of the small amounts of oil, their vehicles are powered by recharge-able batteries, which in turn are powered up by windmills. The fast wind currents give them plenty of power, leaving them with no energy crisis. They do however have too rival parties, on the mining of ore. One desires to use all the ore they can, while the other party prefers to conserve. Often they are raided by pirates, who use "sand boats" to flow through loose sand. They can fly without planes but they are slow and clumsy, and they are nearly blind from millions of years of life underground. They have humps to store fat and water and carry out raids on great insect mounds to steal food in the form of grubs and larva. By the time we meet them they will be attempting to make settlement at the poles, for hydro power. They are pacifists, so use propaganda to fight, though they will be united for hundred of years by the time we meet them. They frown on slavery, especially of their own people. They use silk and ore for money, as only the wealthy can get access to the rare silk of the giant insects. They worship their home world, as they believe all life sprang from it. Their name for their world, Lukra-Mir, means "the All-Rock". Here are their images and technology;

__________________________________________________________________
Leta'Uta
The creatures of the gas giant once lived on a moon. However, one day the satellite got too close, and was pulled into the gas giant. The moon was destroyed, and almost all of its native lifeforms. However a few lifeforms managed to survive. Most creatures here are descended from cockroaches and rotifers, though they don't resemble their ancestors. The Rotifloater family are large blimp like creatures, that absorb organic compounds from the gas giant. This helps them float, and allows them to feed.

The Insats on the other hand are gliders, who use their wings to fly from Rotifloater to Rotifloater. They feed on the juices of the blimps, using their sharp spikes. While most Insats are parasitic, Bespica also feed on other Insats, impaling their prey and sucking at their insides. These Insats have longer lifespans, and sleep by clinging with their wing-arms to a larger Rotifloater. They are are calm to other Bespica, but no one else. Their image is the last in the below row.

The Sapient race of the Besuta are nomadic, wandering in large flocks across the upper atmosphere. Their tools are usually spears, made from the spikes of other Insats. They make nest bundles from the sacs of Rotifloater young. They believe that Bespica are the messengers of the spirit who dreamed up the world, and to kill them is an unforgivable crime. Their leaders are chosen by races.

__________________________________________________________________
Glorg
A moon of a gas giant far from Jiaggaus, this planet is covered in abshell of ice. Luckily the moon's orbit has melting some of the inner layers of ice, enough for some life to survive. This world is power by geo thermic heat, and has several intelligent races. Two are descended from Rotifers, while the most advanced hail from Lamprey. There is no planetary government, though trading is commonplace. Their tech level is late stone age, and they are unfamilar with war. Native lifeforms vary from cattle like Tortigrades, to shark like Rotifers. coral like algae also is common, feeding off the geothermic heat from the core.
__________________________________________________________________
Kria-Ria
Not every world fared as those mentioned above. This world was one hone to a stable biosphere, where scorpions dominated the world. From these came the Sapient of this planet, who quickly entered their industrial age. Massive factories burnt coal to make weapons of war, and eventually the planet was under one tribe's rule. But by then the world was sick, and the atmosphere burnt out by the pollution. Soon everything began to die, till only the sapient race remained. They regressed, become tribes that would each other for food. A few managed to synthesis food from raw chemicals, allowing them to survive. This group began to build a new city, shielded from pollution and powered b geothermal heat. In fact they were very interested in their world's core.
__________________________________________________________________
Chiadr
Unique among the worlds of Pijidraw(Neo-Terra universe), this world was not seeded by the being, nor by Terran life. This world of ice volcanoes and methane seas was chosen by the Om and Grench for an experiment. The Om and Grench using raw organic chemicals and electric bombardment, created a self replicating molecule. The Om modified this, to create the First fully synthesized race of Pijidraw. The Om launched it to Chiadr, where it spread and diversified. By page 170, not only was there a small biosphere of single cell lifeforms, there also was a small group of creatures and planets, ranging from sixteen to four hundred fifty cells.
__________________________________________________________________
Chard
A small world, here this planet become tidal locked with it's star, boiling one half of the planet and freezing the other half. The remaining life centers underground, surviving off geothermic heat, or in-between the two extremes, in the storm belt. Since complex life died off, the creatures here are descended from Tardigrades, while the plants come mostly from algae, seaweed, and bacteria. A Sapient race known as the Rhrikk live here, a group of farmers who live in mounds on the storm belt and underground. The Thrikk are similar to the Om, as they still resemble Tardigrades, live underground, and are eusocial. The Thrikk are highly devoted to their nation and life, but they do have concepts of individuals. Not many, but each of the Thrikk gets a number, and can have personal possessions, like shiny rocks.
__________________________________________________________________
Sash
The Being clearly had a thing for moons, as this world is yet another moon, though one with a unique planet. The gas giant Raag fell out of it's star's orbit, and is slowly drifting outside of the Pijidraw universe. The only thing keeping Sash's life alive is the geothermic heat generated by it's orbit. There is no land or atmosphere, only a series of underwater caves.
The lifeforms vary in design. Algae forest blanket the ocean floor at points, feeding off the heat. Coral like structures also exist, and descendants of cockroaches fill the niche of krill and crustaceans. Tardigrades are also present, along with Rotifers and Bacteria. Fish schools still are around, along with some Lamprey adapted into immobile filter feeders.
The Sapient lifeforms are a fusion of monkey and otter in appearance, and live in such caves. Their existence is Protected by a group of seaweed bred to give off large amounts of air. This allows them to make air pockets in caves, so that they might survive. This group also has bred scorpions to give em a source of anti venom, and to pull carts in the cave. This race, known as the Shraak, have a small pantheon. One is the god of light, who cast Sash aside, after an arrogant Shraak killed their brother. Another one is the forgiving god of warmth, who is weaker than the god of light, but with his power he keeps Sash alive. The Shraak also believe that all creatures have three spirits inside them, a warmth spirit, a light spirit, and a shadow spirit; which makes their personality. The Shraak believe their greater intelligence is because of a fourth spirit, the spirit of logic.
__________________________________________________________________
Arnitraka
The Watu have observed the planet by their new colony of Talatu, and they have noticed that it is mostly water, with many islands. Their invisible probe flies down to observe the life there. The first thing they notice are the large Balloon Hydras that float in the air.

These hydras are nearly invisible, but the Watu could detect them with their instruments. Meanwhile, they watch the Balloon hydra catch a flying rat descendent, the Varatbat:

The Varatbats hunt fish, which the Watu send the probe down to investigate. They see many small Catfish evolutions, and some big ones. The largest is the Obowala, seventy-seven feet in length.

Unlike Jiaggaus, where there were few tardigrade evolutions, the Watu see that about equal to the number of catfish evos are tardigrade evos, the largest being the Tardipede.

There is a sapient tardigrade evolution here as well, about 8 centimeters long:

It is the Arnigrade. These strange creatures move backwards, so they have developed primitive eyes on their backs. They have a tribal society, that appears to be a theocracy. The Arnigrades seem to worship the sun, as every morning they rise out of the water and perform a ritual in front of it.
Meanwhile, on land there is another tribe, the Xreraka.

They are one of the many scorpion evolutions on the islands, and they hunt and fish for food. They worship symbols and totems, but their government is decided by who can hunt the most animals in a certain period of time on the yearly great hunt.
__________________________________________________________________
Jalupi
This "land" is mostly marshland, with only patches of grass and layers of algae. Catfish live in these marshes, feasting on all the seaweed and algae that comes their way. Aside from the marshes and the open ocean, there is a patch of solid land, and here lies the Sarguhal Lake. The lake is still more marsh like than most regions, but its coast is solid and mud is not extremely common. Besides the lake is a small grassland, and a river that flows down from the planet's only mountain. The river flows into the Lake, bringing with it rich nutrients from the mountain. Overall the planet has a highly rich oxygen atmosphere, which can fuel all sorts of growth.
OOC: Sorry for the enormous post delay. As you may remember, I will have to delay the pictures. And thanks for the answers.
OOC: Had no time for the Awplipi subspecies.
OOC: What did you mean by the flash? Was it an expression or real... ?
IC: As the Jeskaw are almost done with their barrier, which is three fourths complete, they notice that the other side of the wall's land is riddled with a giant maze made of mud and sticks, and notice it's occupants: Pichaws. One exploring in there has noticed two Pichaw fending off a Ferki Piluaw and killing it by merely touching it. The Jeskaw made a word to describe the Piluaw subspecies, which they did not recognize as the ancestor of their former great enemy, the Geri Piluaw, and the word was Ferki, which means Unfortunate or Too Bad. After reporting what he saw, the Jeskaw tribe decided to make a spiked wall around the barrier to scare away the Pichaws from advanced Jeskaw territory. Work on it began the next day and should end at the end of Page 228.
IC: All the new plants and animals will be shown below.

more common.

Pawird Marsh

Name: Luchpi 

First Ancestor: Grass 
Last Ancestor: Grass 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: The Luchpi are descended from a mutation that lead to longer roots. These roots allowed the Luchpi to live in deeper water, and still have their grass blades above the surface. The roots act like stems, keeping the semi buoyant blades just above water. The roots have no really strength yet, and are very fragile, breaking whenever a Catfish swims past. This however carries them to new ground, allowing them to spread and reproduce at a quicker pace.


Name: Floater Luchpi 

First Ancestor: Grass 
Last Ancestor: Luchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: This species of Luchpi splintered from Luchpi frequently cast off from their roots. Over time a mutation occurred in some of these castaways, allowing them them to float over water for longer periods of time. As their roots adapted to solely feeding on nutrients in the water, their now buoyant "leaves" expanded into a lily pad like shape. Because of this they can be mistake for Pad Awchpi, leading to many Chachaw's drowning themselves atop the less stable floaters. They coexist near the Pad Awchpi, though some live in the less populated regions of the Palm Awchpi. 

Name: Shallow Luchpi 

First Ancestor: Grass 
Last Ancestor: Luchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: This Luchpi is much like it's ancestors, living in the shallow waters of the marsh. It's roots are a bit stronger so they break less frequently, allowing them to live longer and make more seeds. The shape of this plant is still pretty much that of the Luchpi, though its grass blades are a little longer.

Name: Shrub Luchpi 

First Ancestor: Grass 
Last Ancestor: Luchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: This species of Luchpi, much like the Mud Awchpi, was forced from the water by it's cousins and the many Awchpi. As it recolonized land this species' root stilts seemingly vanished, though in fact the trait remains. The long roots are now used to absorb more nutrients and to better cling to land. Because of it's ability to gain a lot of nutrients, this species was able to expand, and now resembles a bush, it's thick grass blades obscuring it's body. They require a bit more food than grass as noted, so they are not as common than that originator.

Name: Clinging Luchpi 

First Ancestor: Grass 
Last Ancestor: Luchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: This species of Luchpi has been forced from the water by it's more effective brethren, but it has not returned to land. As the Palm Awchpi began to evolve some Luchpi used them as an anchor against the current. Over time this species adapting to cling off the Awchpi, and their roots grow to be vine-like tendrils. Although most of this species' roots adapted to cling to the Awchpi, some of the appendages are still used to gain nutrients from the environment, by filtering dirt that passes by.


Name: Hachpi
Picture:
First Ancestor: Grass
Last Ancestor: Clinging Luchpi
Diet: Photosynthesis
Habitat: Marshlands, Awplipi
Locomotion: none
Description: These parasitic Luchpi take in nutrients from Awplipis and other large plants that it attaches to. However, they still need sunlight, and many take root in the Awplipi canopy.


Name: Awchpi 

First Ancestor: Grass 
Last Ancestor: Luchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: The Awchpi splintered from their kin thanks to a mutation. As the cells of one plant split a chunk of them refused to do so. This eventually corrupted the plant, and lead to a unique root structure Instead of several different stems, the Awchpi has only one main stem, which splits into roots at its base. This thicker root was no longer as frail as its predacessor, which did limit its spread. However it could live longer thanks to a stronger form, giving it more time to make seeds. At the moment these plants are not very tall, and they only rest a little above the surface of the water.


Name: Palm Awchpi 

First Ancestor: Grass 
Last Ancestor: Awchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: a species of Awchpi native to the Pawird Marsh, this plant began to grow in height, in order to absorb more light. Those with wider blades found more light to sustain their gigantic form, and soon the species developed into palm tree like plants with droopy "leaves." Because of their height less light reaches the surface of the marsh now, limiting the growth of other Awchpi. 

Name: Pad Awchpi 

First Ancestor: Grass 
Last Ancestor: Awchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: a species of Awchpi native to the Pawird Marsh, this plant was forced into the deeper regions of the swamp by the more effective Palm Awchpi. There the plants suffered, as like the Palm Awchpi they had nearly no limit on growth, though their growth took longer. So the plants woukd grow and grow, until all the nutrients of the region was drained. Eventually a mutation formed that required the plant to be constantly submerged. Although this might seem lethal, it created an artificial growth limit, just above the marsh's surface. This stopped excess growth, and allowed the nutrients to build up again. Like the Palm Awchpi they developed leap like structures, though unlike those plants their leaves are more rigid and don't droop.

Name: Mud Awchpi 

First Ancestor: Grass 
Last Ancestor: Awchpi 
Diet: Photosynthesis 
Habitat: Marshlands 
Locomotion: none 
Description: a species of Awchpi native to the Pawird Marsh, this plant was driven off from much of the marsh by the Palm Awchpi. This species was pushed further and further away from the waters of the region, and closer to the islands within the marsh. Gradually the species adapted to the slightly drier and firmer soil, and returned to land. Their crowns remain a sphere of grass for the moment, but they still tower over the "land" plants of the marsh like Luchpi and grass.


Name: Chachaw 

First Ancestor: Cockroach 
Last Ancestor: Cockroach 
Diet: Herbivore, seeds, algae 
Size: 1 cm long 
Reproduction: male and female, eggs 
Habitat:  Marshlands 
Locomotion: hexapedal, leaping 
Location: Pawird Marsh 
Senses: sight, smell, hearing, touch 
Powers: mild resistance to radiation 
Description: For ages the majority of the animal life of the Marsh was made solely of Catfish and the occasional patch of Cockroaches able to survive in the marsh. The roaches crowded on isles of "solid" land, and often reached their population maximum. Most roaches were trapped on these isles to starve and die, but a few had stronger legs. This allowed them to leap to the closer Awchi, and migrate to new isles. These jumping roaches survived, and became the Chachaw. The Chachaw are constant nomads, jumping from isle to isle by the roads of Awchpi. The major physical difference from their ancestor is that the Chachaw have longer legs, and their bodies have shifted to color scheme more befitting the swamp.


Name: Jichaw

First Ancestor: Catfish
Last Ancestor: Catfish
Diet: Omnivore, algae, Chachaw, Chachaw eggs
Size: 11 cm long
Reproduction: male and female, eggs
Habitat:  Marshlands
Locomotion: swimming 
Location: Pawird Marsh
Senses: sight, smell, hearing, taste, touch
Powers: passive electroreception
Description: As the Chachaw spread across the marsh, a few of them accidentally fell into the water. As they fed on the algae on the marsh, some of the Chachaw were sampled. Gradually these Catfish found the Chachaw to be a viable food source, and some of them switched in diet. As more turned to this diet, those that had better Electroreception could track down the fallen insects quicker, leading to more successful hunts. As they hunted more in the thicker regions of the marsh, these Catfish also had to develop more flexible forms to squeeze through the tight Awchpi. These agile creatures became the Jichaw, the first predator of the marsh.


Name: Winding Jichaw

First Ancestor: Catfish
Last Ancestor: Jichaw
Diet: predator, Chachaw, other Jichaw
Size: 30 cm long
Reproduction: male and female, eggs
Habitat:  Marshlands
Locomotion: swimming 
Location: Pawird Marsh
Senses: sight, smell, hearing, taste, touch
Powers: passive electroreception
Description: A species of Jichaw, the Winding Jichaw has developed a snake-like body to squeeze through the thick branches of the Awchpi. They have taken to ambushing prey though these thick forests, lashing out and striking their prey. Because algae is harder to get here, they have expanded their diet to other species of Jichaw in order to get nutrients. 

Name: Blended Jichaw

First Ancestor: Catfish
Last Ancestor: Jichaw
Diet: Omnivore, algae, Chachaw, Chachaw eggs
Size: 12 cm long
Reproduction: male and female, eggs
Habitat:  Marshlands
Locomotion: swimming 
Location: Pawird Marsh
Senses: sight, smell, hearing, taste, touch
Powers: passive electroreception
Description: A species of Jichaw, they are relatively common prey to their Winding cousins. Their diet hasn't changed too much, but in order to escape the Winding Jichaw they have developed new strategies. Blended Jichaw who fled into shallow water could escape predators, as it was out of the Winding Jichaw territory. Since there was constant danger of become accidentally breached, the Jichaw who could hold their breaths for longer period of time were the ones to pass on genes. The Jichaw still lack lungs, but they can hold their breath long enough for them to crawl back into the water. This has forced their fins to get a little stronger, enough to help push them into water.

Name: Grazing Jichaw

First Ancestor: Catfish
Last Ancestor: Jichaw
Diet: Herbivore, Awchpi seeds, algae
Size: 10 cm long
Reproduction: male and female, eggs
Habitat:  Marshlands
Locomotion: swimming 
Location: Pawird Marsh
Senses: sight, smell, hearing, taste, touch
Powers: passive electroreception
Description: A species of Jichaw, they are the main prey of the Winding Jichaw. Because they were often hunted by their kin, the Grazing Jihaw could no longer devote as much time to hunting down Chachaw. Gradually they learned to eat seeds instead, which didn't require great aim to hunt. Instead of using their electroreception to hunt, they utilize that sense to avoid the Winding Jichaw. 

Name: Bichaw
Status: Extinct

Name: Leaping Jichaw
Image: None (yet)
First Ancestor: Catfish
Last Ancestor: Jichaw
Diet: Omnivore, algae, Chachaw, Chachaw eggs
Size: 11 cm long
Reproduction: male and female, eggs
Habitat: Marshlands
Locomotion: swimming
Location: Pawird Marsh
Senses: sight, smell, hearing, taste, touch
Powers: passive electroreception
Description: These Jichaw can jump out of water above the other Jichaw species to get falling Chachaws first. They will sometimes leap onto the smallest patches of land in the marsh to catch the Chachaws that aren't leaping.

Name: Digging Jichaw

Name: Whale Jichaw


Name: Salt Awchpi

First Ancestor: Grass
Last Ancestor: Palm Awchpi
Diet: Photosynthesis
Habitat: Marshlands
Locomotion: none
Description: The global ocean of Jalupi has currents full of salt water that enter the marsh. However, the mud forms a barrier against the salt water, but it's not enough. This is when the Salt Awchpi comes in. It purifies the waters of the Pawird Marsh from salt by pumping the salt in between a double layer of "bark" and pumping them in a "sacrifice zone" where grow grass blades that will contain all the salt when it leaves the Salt Awchpi. Any missed salt sinks at the bottom of the marsh, in the trenches created by the Whale Jichaw's mating rituals.


Lake Sarguhal

Name: Chawpi 

First Ancestor: Grass 
Last Ancestor: Grass 
Diet: Photosynthesis 
Habitat: Lake Sarguhal shore 
Locomotion: none 
Description: The Chawpi splintered from the grass around the lake after a mutation wider glass blades. These blades allow the Chawpi to absorb more sunlight, allowing them to flourish. However they require more nutrient than grass, so they can not spread too far away from the river or the lake. It still looks much like it's ancestor, but it has oval shaped glass blades and are typically larger in size. 

Name: Lupiaw 

First Ancestor: Cockroach 
Last Ancestor: Cockroach 
Diet: Herbivore, Chawpi roots 
Size: 2 milimeters long
Reproduction: eggs, male and female
Habitat: lake shore 
Locomotion: six legged crawl
Location: Lake Sarguhal
Senses: smell, hearing, sight, touch
Powers: Able to hold breath for two minutes, mild radiation protection
Description: Common prey of the Mudskippers of the lake, the Lupiaw are semi aquatic insects that can survive underwater for about two minutes. They are a muddy color with splashes of green, which helps them hide among the plants. They are quite small, and feast mostly on the roots of the Chawpi. They have a quick life cycle, which keeps them alive despite the regular feedings of the Mudskippers.


Chawdr River

Name: Luluaw


Name: Lishpi

First Ancestor: Algae
Last Ancestor: Algae
Diet: Photosynthesis
Habitat: High-Current Rivers
Locomotion: none
Description: This algae has adapted small hooks to hook onto rocky places in the river. To be able to spread upstream, these hooks can be used as arms to climb up the river against the current, but do so extremely slowly, and because that current would carry the spores away, said spores are "glued" to the rock by a sticky film on the side facing the river bottom. Finally, because the river's water is nutrient-rich, the Lishpi has grown in size.

Name: Elaspi
Image:
First Ancestor: Algae
Last Ancestor: Lishpi
Diet: Photosynthesis
Habitat: High-Current Rivers
Locomotion: none
Description: Descended from Lishpi, they have started to replace them and push them off with their slightly increased size. It has small growths on the plant's skin that act like triggers when Rapids Mudskippers bite them, which get hit with bumps, which are on the tentacles, which have grown long and are flung in the direction of the bite by the trigger-growths.

Name: Elalippi
Image:
First Ancestor: Algae
Last Ancestor: Lishpi
Diet: Photosynthesis
Habitat: Sarguhal Lake
Locomotion: none
Description: These are the Lishpi that were pushed down the current by the Elaspi and survived. Because their kin was adapted to sink at the bottom of the river to minimize drag and, of course, cling to the riverbed, they would sink to the bottom of the deeper lake, where not enough sunlight passes through, so the surviving Lishpi have "paddles" evolved from the hooks. But how does the plant know it's time to paddle to the surface? An inner chemical reaction occurs that makes the paddles move the plant to the top of the lake when the Elalippi used up all the stored sunlight. This allows the plant to "swim" up to the sunlight, but most of the time, it stays at the bottom for defense against herbivores. Fortunately, the Luluaw (carnivorous bacteria that eats all animal waste and dead animal meat, lives at the bottom of the lake) aren't carnivorous, as dead plants at Sarguhal Lake are "self-composted" at the bottom of the lake and the longest Chawpi roots absorb their nutrients.

Name: Lululippi
Image: None (For Now)
First Ancestor: Algae
Last Ancestor: Elalippi
Diet: Photosynthesis
Habitat: Sarguhal Lake
Locomotion: none
Description: The Luluaw have made a special partnership with this plant. There is a hole with a small chamber on the Lululippi's "forehead" where Luluaw can hide to avoid recently evolved Luluaw subspecies that feed on regular Luluaw. However, in this form, as dead flesh dosen't always come, there are special membranes that make the Lululippi's "arms" oars and knives to hunt prey together. To defend their host, the Luluaw can swarm out and hunt like pirhanas, stripping attackers to the bone, feeding at the same time.


Name: Lululaspi
Image:
First Ancestor: Algae
Last Ancestor(s): Elaspi, Lululippi
Diet: Photosynthesis
Habitat: Sarguhal Lake
Locomotion: none
Description: Some Elaspi about to release their spores lost their grip and ended up releasing their spores at the bottom of Sarguhal Lake. Some Lululippi spores touched them, and the developed spores became hybrids of both species. Over time, they developed, and now, the paddles became "hands" still controlled by the Luluaw, but over generations, the bumps of the Elaspi became a kind of opposable thumb. Now, if a predator tries to eat the Lululaspi, the Elaspi "hairs" trigger the hands, which also causes a chemical reaction that alarms the Luluaw about the current situation. The Luluaw that control the arms then control the arms in a way to grab the predator and toss them off. The "arms" are like the Elaspi's whip-like appendages.

Sekshaw

First Ancestor: Mudskipper
Last Ancestor: Rapids Mudskipper
Diet: Lishpi, Elaspi
Size: 6 To 12 Inches
Reproduction: Eggs, female, taken care by the male.
Habitat: High-current Rivers
Locomotion: Swims like normal fish, crawls on strong pectoral fins.
Location: Chawdr River
Senses: Eyesight, Touch, Hearing, Taste, Smell. The last two aren't well developed at all.
Powers: Capable of living on land, provided there is moisture.
Description: They replaced the Rapids Mudskipper by being able to resist the Elaspi's sometimes fatal blows with it's long and flexible neck, with wich it uses to dodge the flailing attacks.

Name: Luipchaw

First Ancestor: Cockroach
Last Ancestor: Luipaw
Diet: Herbivore, Chawpi roots
Size: 22 inches long
Reproduction: eggs, male and female
Habitat: lake
Locomotion: four legged crawl, swimming
Location: Lake Sarguhal
Senses: smell, hearing, sight, touch
Powers: Able to hold breath for about an hour, able to make air bubbles on which to breathe on when underwater
Description: The Luipaw that started to live in the lake more, and developed the ability to make air bubbles in it's shell's cracks, on which it can stay below the surface for an hour or so. Aside from crawling out of the waters at times to feed on Chawpis, they have shifted to feed on algae, Lululippi, Lululaspi, and other underwater vegetation. Their shells are extremely hard, to resist to Laaluaws and the Luluaw-symbiosis plants. They now reproduce much slower then their kin, but have not outcompeted them.

Jidraw Jungle

Name: Awplipi

First Ancestor: Grass
Last Ancestor: Palm Awchpi
Diet: Photosynthesis
Habitat: Marshlands
Locomotion: none
Description: These towering titans recolonised land and are the early trees of Chagonius. They developed branches as a result of more stable leaf-like structures that provide shelter and paths for creatures yet to come and settle in the jungle of the Awplipi.

Name: Tree Chachaw

First Ancestor: Cockroach
Last Ancestor: Chachaw
Diet: Herbivore, seeds, Awplipi "leaves"
Size: 1 cm long
Reproduction: male and female, eggs
Habitat: Forests, Jungles, Treetops
Locomotion: hexapedal, leaping, climbing
Location: Jungle of the Awplipi
Senses: sight, smell, hearing, touch
Powers: mild resistance to radiation
Description: Ever since the Jungle of the Awplipi was born, Chachaw had opprotunities to find shelter there. Some made it to the trees, and those who have became the Tree Chachaw. Their front legs have gained a curved, pointy tip used to make sure it holds onto the branch it jumps to next.

Name: Jungle Chachaw

First Ancestor: Cockroach
Last Ancestor: Chachaw
Diet: Herbivore, seeds, Awplipi "leaves"
Size: 1 cm long
Reproduction: male and female, eggs
Habitat: Forests, Jungles, Marshes
Locomotion: hexapedal, leaping
Location: Jungle of the Awplipi
Senses: sight, smell, hearing, touch
Powers: mild resistance to radiation
Description: Another group of Chachaw to have found shelter in the Jungle of the Awplipi, the Jungle Chachaw jumps among the swampy jungle floor looking for scraps of vegetation fallen from the canopy. Thet became scavengers that, with their long legs for jumping, can dash in time to collect falling vegetation in mid-air. Said legs are also useful in another way: escaping predators such as the Piluaw, used in conjunction with improved jungle camouflage used when it lures the Piluaw into the canopy.

Name: Piluaw

First Ancestor: Rat
Last Ancestor: Rat
Diet: Insectivore, Chachaw subspecies
Size: 9 inches long
Reproduction: male and female, live birth
Habitat: Forests, Jungles
Locomotion: quadrupedal/bipedal, walking, climbing
Location: Jungle of the Awplipi
Senses: sight, smell, hearing, touch, taste
Powers:
Description: Piluaw are much like early primates and hunt insects, but unlike them, they hunt in the day like most rats, and are also partially terrestrial. Their legs became suitable for climbing up trees and among Awplipi branches. They hunt Tree Chachaws and Jungle Chachaws with speed and endurance.


Name: Geri Piluaw

First Ancestor: Rat
Last Ancestor: Piluaw
Diet: Carnivore, Chachaw subspecies, Jeskaw
Size: 10 inches long
Reproduction: male and female, live birth
Habitat: Forests, Jungles
Locomotion: quadrupedal/bipedal, walking, climbing
Location: Jungle of the Awplipi
Senses: sight, smell, hearing, touch, taste
Powers:
Description: These carnivorous Piluaw have learned to attack Jeskaws as a source of prey aside from the occasional Chachaw. They have developed claws to puncture the soft, fleshy skin of Jeskaws, and ambush their prey from the treetops, camouflaged with it's greenish-brown fur.

Name: Land Piluaw

First Ancestor: Rat
Last Ancestor: Piluaw
Diet: Insectivore, Jungle Chachaws
Size: 9 inches long
Reproduction: male and female, live birth
Habitat: Forests, Jungles
Locomotion: quadrupedal, walking
Location: Jungle of the Awplipi
Senses: sight, smell, hearing, touch, taste
Powers:
Description: Adapted to solely hunt Jungle Chachaws, these creatures have camouflage that matches with the dirt, and a good endurance, as well as a good deal of speed. However, the endurance is mostly what guarantees Land Piluaws a meal.

Name: Gliding Piluaw

First Ancestor: Rat
Last Ancestor: Piluaw
Diet: Insectivore, Tree Chachaws
Size: 9 inches long
Reproduction: male and female, live birth
Habitat: Forests, Jungles
Locomotion: quadrupedal, climbing, gliding
Location: Jungle of the Awplipi
Senses: sight, smell, hearing, touch, taste
Powers:
Description: These Piluaw have consacred their lives to the trees, and hunt Tree Chachaws. They evolved membranes of skin in between their legs to glide with, and all fours have become handlike for better manoeuverability in the trees. Finally, their camouflage is reduced to large patches of green to blend in the leaves.

Name: Ferki Piluaw
Image: None yet
First Ancestor: Rat
Last Ancestor: Geri Piluaw
Diet: Carnivore, Piluaw, Jeskaw
Size: 1.59 meters long
Reproduction: male and female, live birth
Habitat: Forests, Jungles
Locomotion: quadrupedal, walking
Location: Jidraw Jungle
Senses: sight, smell, hearing, touch, taste
Powers: none
Description: The Geri Piluaw have developed a subspecies, one that has shifted to more of a wolf's posture. These Piluaw adapted to hunt the Jeskaw, and on occasion other Piluaw, mostly Land Piluaws. These Ferki Piluaw are slightly less intelligent than their cousins, though their senses and raw strength more than make up for it. The Ferki Piluaw are fully terrestrial now, as they have no need to climb the "trees". Most of their packs, each typically made of five to nine members with an alpha pair ruling, hunt only the wilder Jeskaw, but do not shy away from eating the more technologically advanced Jeskaw, and hunts on Jeskaw who stray from their people are becoming more common.

Name: Laaluaw

First Ancestor: Rat
Last Ancestor: Gliding Piluaw
Diet: Insectivore, Chachaws, Luipaws, Luipchaws
Size: 15 inches long
Reproduction: male and female, live birth
Habitat: Forests, Jungles
Locomotion: bipedal, hopping among branches, flying
Location: Jidraw Jungle
Senses: sight, smell, hearing, touch, taste
Powers:
Description: These rats have achieved a great milestone in Jalupi's natural history: it's the first Jalupi animal ever to be able to fly. It uses it's abilities to good use, too: Using it's sharp "talons" used to firmly grip itself to Awplipi branches and crack even the hardest Cockroach descendant shells, and more rarely, it's mouth, it lifts it's prey up in the air from flight with it's flaps of skin that once served it's kin for gliding that moved up to the arms of these aerial rat descendants, and eats up, except for when hunting a Luipchaw: it stands on the Luipchaw when it surfaces to replenish their air bubbles, cracks a hole in the tough shell, and bites, hopefully severing a vital organ. From there, it can safely eat.

This message was edited 51 times. Last update was at 03/24/2012 18:23:13


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BrothersCross


Multicellular

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I'll start out as Catfish in a large lake in a forest
DragonEye4


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I will be a catfish as well.

Lambocalzone


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Rptroll wrote:EPIC MONSTER CREATURE USES SUPER POWER TO MAKE THE GROUND GO UP SO HE ONESHOTS ALL THE NOOBS THAT ARE ON THE PLANET. HE THEN TRAPS ANYTHING ALIVE AND SHIRNKS THEM. HE TURNS THEM INTO GIRLS WHO WILL DANCE FOR HIM FOREVER. IF THEY STOP DANCING HE TURNS THEM INTO FROGS TO HEAT THERE LEGS SO THEY WILL JUST SIT THERE FOREVER AS A FROG!

Your the n00b here. Clearly indicated by this....uhhhh, well, could be called a statement.


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PITHADIUS


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Messages: 4061
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OOC: jimmney3, DragonEye4, BrothersCross; you may all start.
OOC2: Feel free to suggest names for the main continent
OOC3: DragonEye4; where do your catfish live? If they live in the ocean, which region, the open ocean, deep sea, or one of the shore regions?
IC: In a flash of light, a new universe is born. A powerful being begins to form planets, each floating in space, and brightened by strange stars. These stars are radiated with the fifth dimension; the dimension of mind. The stars will not die out, just what the keeper of this world needs. Taking his seeds, the farmer sows a crop of life, on twenty of these worlds, each far away from each other. The forms of life that start on these worlds are all the same, so we shall only focus on the one known as Jiaggaus. This is a story of life, a story of adventure; a story of Terra.
By the western shore of Jiaggaus's main landmass, a small group of Tardigrades float in the sea. Using their legs to propel themselves, they caught Rotifers in their mouthholes. These simple creatures, although the purest form of resistant multicellular life, have only simple brains. These Slow-Walkers drift about, almost blind, as they feed on their prey through mostly luck. If they are to become powerful, that must change. And change it already has. Slowly their eyespots have begun to improve, allowing them to see more of their world. This minor adaptation has allowed them to see prey and kin more clearly, allowing them to breed more often. This new trait is not major, so they remain genetically the same species. But time will tell if that remains.
----------------------------
Western Shore Tardigrades

Diet: Rotifers, Algea, Seaweed
Size: 1.4 Millimeters
Reproduction: eggs, male and female
Habitat: Western Shore of the Continent
Locomotion: crawling on eight limbs, drifting
Weapons: Claws
Powers: Extreme radiation resistance
Group size: unassociated swarm

This message was edited 1 time. Last update was at 05/15/2010 13:47:59


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Lambocalzone


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may I join?


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PITHADIUS


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OOC: Lambocalzone; Sure, just follow the rules and chose a creature and location to be at.
IC: The Tardigrades of the western shore live simply lives, not noticing the predators that eat them, and the tides that shift their world. These omnivores have however become more effective hunters, as their eyespots are more like true eyes. Because of this they can see their prey easier, and can now follow them better. The idea to track prey is still far beyond their tiny minds, but it time they might figure said idea out. But for now they remain tiny creatures near the bottom of the food chain, with only the algea and Rotifers beneath them. And for now the Hydras and youthful Lamprey have plenty of food. But that can end at any time.
----------------------------
Western Shore Tardigrades

Diet: Rotifers, Algea, Seaweed
Size: 1.4 Millimeters
Reproduction: eggs, male and female
Habitat: Western Shore of the Continent
Locomotion: crawling on eight limbs, drifting
Weapons: Claws
Powers: Extreme radiation resistance
Group size: unassociated swarm

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Lambocalzone


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awsome

Name: Scorpion
Image:
Diet: Cockroaches
Habitat: Plains-Main continent
Locomotion: six legs- crawling
Description: Look at the picture


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DragonEye4


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OOC: The catfish live at the shore
IC: A small group of catfish were swimming along when there was a freak wave. Pushed against the shore, it took them hours to drag themselves out of the land. Most had died. WHen the others swam to the ground to look for food, one of the survivors looked at the beach, and wondered if it would ever be able to survive there. It then swam down, eating algae as it went. There was a lot of algae here.

Lambocalzone


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Crawling over some rocks and through the grass, the Scorpion assaulted a lone cockroach, grasping it with it's powerful pinchers before stinging it with it's tail. Then the Scorpion made to eating its prey...


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