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How Would You Create Spore?  XML
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thebagel76019


MouthBreather

Joined: 01/19/2009 15:44:18
Messages: 864
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Lets say Spore was never created, and you would be the first person to make an evolution game. How would you create it?

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Pasadema


Civilized Sporeon

Joined: 03/27/2009 20:22:51
Messages: 1025
Location:
Britain

Online

You do far less, mostly controlled by the environment. You have limited control over mutations offspring have.

I may have just done a very advanced evolution simulation (far more advanced than creature stage, more like framsticks), not a game.

aidan565


Multicellular

Joined: 04/14/2009 23:08:13
Messages: 493
Location:
in the land of dark and doom no jk im in nj

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what he sed

i have a ld and it makes it hard for me to spell dont coment on my spelling thank you
thebagel76019


MouthBreather

Joined: 01/19/2009 15:44:18
Messages: 864
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Bump

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MKCSTEALTH


Spacefaring Sporeling

Joined: 03/27/2009 22:32:25
Messages: 5909
Online

honestly, now that i think about what could have been done with Spore....i'd try to make a blend of 05 Spore and 08 Spore....not too cutesy but not too realistic......


sigs by Warboss92, Moejoe18, and shadowhedgehog...and me
Tyrannadon


MouthBreather

Joined: 04/13/2009 15:46:15
Messages: 995
Online

I'd make it Uber realistic.

I'd only have a Cell>Water>Creature Stages, at least, to start of with.

Mainly, I'd Give Grass a Cloaking Ability. Every creation would have a class:

Mammal
Reptile
Bird
Fish
Amphibian

And, creatures won't just be randomly spread around at the Start of Creature.
About 3 Main Species should spawn, and then spread out when they evolve.
You would be able to catch fish or insects, climb trees and make burrows. There would also be much fewer nests, especially for Larger Creatures.

Each in-game creation would have a special card, showing: Favoured Food, Environment, Age ect.

The Evolution side would be much more influential.

If, at the end of water stage, you stay close to the water, you would get better parts for where you live. Lets say...

Longer Mouth for Fishing, or catching Crablike creatures, or sandworms
Wide feet to prevent sinking into the sand
Long arms for fishing

However, you'd hardly notice these changes, and would only notice a difference within days of playing

I'd post a lot more, but cannot be bothered


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Aweirdgamer


Civilized Sporeon

Joined: 09/12/2008 07:33:34
Messages: 2365
Location:
If I knew, I wouldn't tell you, if I didn't know, how could I tell you?

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Speaking in hypothetical:

It'd probably be a mix between modern Spore, 2006 Spore, 2005 Spore, and my own touches and ideas.

My main ideas include sandbox mode, deeper level stages, more parts, but that's another story for another year...

My Spore Profile | My Creations | My Sporum Profile | My City

A less general philosophy: Expect something, and you'll get nothing. Expect nothing, and you'll get nothing. You need to try to get something.

snakethingPC


Microbe

Joined: 06/01/2009 22:44:10
Messages: 11
Location:
Inside a Nydus Worm

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In would have done an advanced TPE (Third Person Eater) focusing solely on the Creature and possibly Water stage. It would be open ended with no winning conditions, and:
*You could become a carnivore and either become some sort of invincible tank or develop intelligence and hunt in packs.
*Or you could become a herbivore and stay alive for as long as possible either alone or in a herd.
*Or omnivore and do whatever you please.

There would a limited number of environments, but lots of flora, fauna and environmental conditions for each. One of them would of course, be Ioa.

The parts would be acquired through playing style, so if you attack lots of armoured creatures you could develop a sharp proboscis or something to penetrate the armour. I know that's not how evolution works, but playability > realism.

Alternatively, it would be point-based and you would purchase parts with points. I know this sounds dull, but it's sort of more realistic because more successful creatures are more abundant and the chance of mutation is higher.

I've actually got a document with a list of parts, costs and descriptions.

This message was edited 1 time. Last update was at 10/11/2009 00:53:42

GlowingBoy


Microbe

Joined: 04/08/2009 21:02:57
Messages: 38
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I would maybe make creatures have different group behavior (ie some species would be consisting of large herds wile other creatures live alone and then imbitween creatures (small groups)) I would add more types of enviornments so that there would be tundras, deserts, jungles ect. I would have creatures that live in trees, Underground creatures, underwater creatures and land creatures all in one stage and you could me more than one at a time and switch whenever you want. Sence mode where you could try to track a creature you've seen before if it's not to far away. I would add a system of active defence (shielding yourself) terrain to hide in. The player controls migration. Probably some new parts. I would not add in the idea of random mutations determining how the player has to play the game in. I would add better hand held weapons for GA (I dont like how all hand-helds are just thrown). I would make it so that you could build arenas to battle a friend online and you could set adventures to be 1 player, 2 player ally (to players on the same team playing online) or 2 player versus (two players compeating online. I would make it so creatures of the same species could have different colorations and that the in the outfitter you can have your cloths colors be different from the colors of your coat and detail. I would also make planets have metals as well as spice. Metals would basicly be similar to spice. Spice and Metal types would not be related (ie: a planet could have a cheap spice and a cheap metal, expensive spices andmetals or a combonation) Metals would be Iron (cheapest), Alluminum, Copper, Silver, Gold and Platinum(rarest).
I would add more than 9 animals per (space) planet and omnivors could fit into either herbivore or carnivore niches(space)

This message was edited 2 times. Last update was at 10/11/2009 18:44:33

PirateNori


Spacefaring Sporeling

Joined: 11/03/2008 04:49:01
Messages: 5486
Location:
Colorado Springs, CO

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One thing I always noticed was the inability to make your creature explode, in a painful bloody death.

disappointing.


Keeping realism in an unreal world. Thanks to Warboss for the awesome sig
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Lambocalzone


Civilized Sporeon

Joined: 07/29/2009 03:37:53
Messages: 2404
Location:
On my throne in Hell

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Tyrannadon wrote:I'd make it Uber realistic.

I'd only have a Cell>Water>Creature Stages, at least, to start of with.

Mainly, I'd Give Grass a Cloaking Ability. Every creation would have a class:

Mammal
Reptile
Bird
Fish
Amphibian

And, creatures won't just be randomly spread around at the Start of Creature.
About 3 Main Species should spawn, and then spread out when they evolve.
You would be able to catch fish or insects, climb trees and make burrows. There would also be much fewer nests, especially for Larger Creatures.

Each in-game creation would have a special card, showing: Favoured Food, Environment, Age ect.

The Evolution side would be much more influential.

If, at the end of water stage, you stay close to the water, you would get better parts for where you live. Lets say...

Longer Mouth for Fishing, or catching Crablike creatures, or sandworms
Wide feet to prevent sinking into the sand
Long arms for fishing

However, you'd hardly notice these changes, and would only notice a difference within days of playing

I'd post a lot more, but cannot be bothered

I agree to some extent, althought there would be Herds for herbivore, packs for carnivores, and omnivores would be solitary creatures.
-Tribe stage would stay the same/ except for discovering agriculture, farming, metals/mining
-Civ stage would stay the same
-space stage would consits of an equal amount of empire types, with more diffrences in weapons, captain parts, etc.


Yes, I am atheist.
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DragonEye4


Civilized Sporeon

Joined: 07/29/2009 01:29:20
Messages: 1799
Location:
The Lost Frontier!

Online

I would blend together the stages. Oh, there would still be points in which a cutscene would paly, but not the drastic changes we currently have.

At the "end" of cell your cell would grow many times in size and become 3D. Then creature stage would begin. You would start in the water, but you could leave it by selling your gills and buying lungs. You can switch any time between aquatic and land, and there would be burrowing, flying, and nocturnal animals as well. After a while you could use sticks, fire, build complex shelter, and get clothes. After you get the ability to outfit your creature tribe begins. There are more tools and instruments, and ypu get to edit your hut. You also get to edit plants you farm. After a while you invent vehicles and civilization begins. Civilization to space plays the same, but space is different. There are two modes: ship and empire. Ships make contact with other empires and can use temporary devices like antimatter bombs, planet busters, and staff of life. ALso you can only beam down on adventure planets and use superpowers in ship mode. In empire mode you can interact with empires you have visited in ship mode. You can control fleets. You can make trade routes, wars, and philosophy routes. Philosophy routes are the religious version of a trade route, but at the end, instead of buying the system with money, you do a mission. Also there are more archetypes and all are equal.

Velociraptor_guy


Multicellular

Joined: 10/04/2009 14:15:27
Messages: 279
Location:
Azeroth

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I would of given choices on whether you are solitary, pack or small group living, or living in an actual herd or large

group similar to what is in Spore now. I would of given the choice to either be arboreal (living in the trees), living

on the ground, living underground, live at shore, or even staying in the water until you feel like going on land. I

would do a combination of points and actual adaptations needed for how your creature lives. For example, If you

live underground, if you feel like adding new parts, you would have to get some points first, find a mate, buy the

parts you want and walla. For Tribal, I would give players the ability to tame animals for one of two reasons. You

can tame one animal to have for eggs and tame another to be a guard dog that you can either leave at the village

when your tribe goes out and you need a guard against those dang food thieving small animals or you could take

your "guard dog" with you to either use for singing or as an extra hand in combat. I would also give tribal colors

that you can paint your huts with. I would also give players the ability to add more "beast stage" parts to your

tribal creatures. For civilization, I would have players start out with the ability to create a mount (a creature you

can ride) instead of a vehicle. Players will have to have more cities in order to have land vehicles. You can also

have the ability to make your own flag for your civilization similar to the ability to make a tabard for your guild in

WoW. And for Space, I would give players the ability to select a main source of income because you have to face

it, it is hard to get $$. Also, instead of a terraforming ability as the reward for reaching the center, you get to select

from a list of super abilities that you can choose at least 2 of. For GA, I would of made and give players the ability

to make PVP adventures like the battlegrounds in WoW. Also, if a player goes up a rank, they can make their own

gear. I would even make some and allow players to make "raid" adventures in which you would have to play with

other players in order to get items worth $$ and get a massive amount of exp points. That leads to another feature

I thought of, the ability to get objects from adventures you can sell to a "vendor" or even an "AH" in order to buy

parts you can use to make gear. So basically, I would make some features somewhat more like WoW. I thought

those ideas would be good because I used to play World of Warcraft and have missed it so much. WoW

means World of Warcraft just in case you dont know

I'm home! I am now back on World of Warcraft!
 
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