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Sporetips - Learn tips to become a better creator! - Poll - New Section: Realistic Creatures  XML
Forum Index » Spore Hints and Strategy
Poll
New banners?
Yes. 13% [ 8 ]
Yes! 10% [ 6 ]
YES! 40% [ 25 ]
Heck no. 8% [ 5 ]
Maybe. 30% [ 19 ]
Total Votes : 63
Author Message
SooperWalrus


Civilized Sporeon

Joined: 02/14/2010 17:40:41
Messages: 3010
Location:
Trying to nail my own hand to my foot, and my other foot to my forehead.

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I believe someone said that another reviewer was needed?

Edit: If not, could someone look at http://www.spore.com/sporepedia#qry=sast-500780730301 please? I like it, but no one said much.

This message was edited 1 time. Last update was at 08/27/2011 22:06:08


The statement above is the mutterings of the insane. Ignore it.
pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

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Nobody asked for another reviewer...

TheUnstoppable42


Microbe

Joined: 08/20/2011 18:41:12
Messages: 3
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This is a great thread!

This message was edited 2 times. Last update was at 09/20/2011 16:05:45


TheUnstoppable:
TheUnstoppable42 wrote:I cannot be stopped.
42:
TheUnstoppable42 wrote:The answer to Life, The Universe, and Everything.

__________________________________________
Observe, my friend.
Tufty100


Multicellular

Joined: 09/02/2010 20:40:38
Messages: 363
Location:
Nowhere. Got a problem with that?

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I'm no pro at making adventures, but here's some tips on using adventure music:

1) The ring handler. Turn it to change the pitch and speed of the music.
2) The upwards arrow handler. Pull and push it to change the volume of the music.
3) The sideways arrow handler. Pull and push it to change the range in which the music can be heard.
4) Remember! Act music can be heard everywhere, but cannot be adjusted in any of the above ways.
5) If you can't with a single track, use different combinations of music to get the effect you want.



Well, I think that's enough tips for the moment.

pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

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Tufty100 wrote:I'm no pro at making adventures, but here's some tips on using adventure music:

1) The ring handler. Turn it to change the pitch and speed of the music.
2) The upwards arrow handler. Pull and push it to change the volume of the music.
3) The sideways arrow handler. Pull and push it to change the range in which the music can be heard.
4) Remember! Act music can be heard everywhere, but cannot be adjusted in any of the above ways.
5) If you can't with a single track, use different combinations of music to get the effect you want.



Well, I think that's enough tips for the moment.


Thank you, I never really understood the upwards arrow and the ring myself.

onacondafarr


Multicellular

Joined: 07/10/2010 15:33:06
Messages: 252
Location:
On a crystal mountain in my very own shangri-la, writing electronic poems.

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Requester: Tufty100
Critique: Tufty100, Sentle
Ups: The original idea is good, but it needs more development in detailing.
Downs: The texture is very dull, and more detailing is needed.
Things you could add: A better texture and some more detailing.
Overall rating:

This message was edited 1 time. Last update was at 10/09/2011 14:42:28


NO! The therapist said y'all were a dream!!!
Draconis115


Microbe

Joined: 08/07/2011 20:12:27
Messages: 56
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I have a question some people can get the cube parts (and some more) 2 different colors with building textures on a spaceship. (like the IAE spaceships) how did they do that?


G1s26


Multicellular

Joined: 06/04/2011 11:39:38
Messages: 356
Location:
What is this location you talk of? HM? WELL?! BURN THE HERETIC!!!!! well sorry about that...

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Draconis115 wrote:I have a question some people can get the cube parts (and some more) 2 different colors with building textures on a spaceship. (like the IAE spaceships) how did they do that?


I am not quite sure of what you are talking about, but at a guess i would say that it is probably just the texture they use, as many of them have two different colour areas you can choose. If you wanted to properly find out you would need to post an example.

Also This thread is a great Thing of beauty, not exactly something i would want to read at once, like you say in the OP, but it is like a reference book, just something you can dip into when you need to

If it is alright i would like to just say the few tips i have in this post, i'm not sure if that is how this thread works, but what harm can it do.

My tips on vehicles:
Remember the four ship like body parts are very useful, and can be rotated using tab to form a good aerodynamic shape:

Decide before starting on your vehicle whether you want it to be curvy, as in the example above, with smooth shapes and a sleek design, or boxy, with sharp edges, as this will influence everything about the vehicle.

Boxy designs generally suit rugged vehicles, and will usually have dark, grey or black paint schemes.


Curvy designs are elegant vehicles, designed for speed and will often have pale and shiny paint schemes:


Also the jet setter wing part is a very useful part, play around with the morph handles on it, and it will make some unique shapes.

Another good part to use is the Nemo Peeper (Effect,row 2, column 4) especially when painted using the texture Page 1, Row 4 column 3 or 4.

My tips on Adventures:
Always have notes on what the plot will be for your adventure. Do this in a notepad document or other text document. Just write simple notes, i will show you a brief snippet of the notes i have for my next adventure:

(act I) -Start storyline with talking to 3 officials in building A
-Harikou gives overview of encroaching storm, and sightings
-Bjorn talks more about the sightings
-Jiirik talks about anything left over evacuation and the shuttle that will pick Player up, and also of the next step


Also i could do a simple mecha tutorial sometime if you want pwur?
It doesn't have to be anything special, just as long as you understand what it means. You can change it as you go, and as the limitations of the adventure editor come into play.

This is a well known one, but you can use hidden goals cleverly to ensure there is an order within an act. IE have a shown goal to talk to person A. Person A tells you to talk to Person B, which is a hidden goal. It gives structure, but you have to be clever with it.


pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
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Maintaining a thread like a bauss

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Those are your vehicles right? Those are sick. :O

And yes, please make a mecha tut, I don't think I have any yet.

pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

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Draconis115 wrote:I have a question some people can get the cube parts (and some more) 2 different colors with building textures on a spaceship. (like the IAE spaceships) how did they do that?


You mean like this, right?

Every box part has two parts; the top and the sides. They can be painted differently, using different textures/colors.
If you hold shift, it'll paint the whole block one color. Try not to if you want that two-color effect.

This message was edited 1 time. Last update was at 10/29/2011 02:34:54


psherman


Spacefaring Sporeling

Joined: 04/17/2011 20:15:38
Messages: 7244
Location:
BAU

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Oh, I remember that ship. #1 MPN too. Very nicely done!

Inspiration 2.0 | My Spore Profile | Aspect Reviewer | BAU Member | Subs: 103 | Comments: 819
pwurman


Civilized Sporeon

Joined: 05/02/2010 15:20:58
Messages: 3246
Location:
Maintaining a thread like a bauss

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It was my only example. :3

jc3833


Microbe

Joined: 09/23/2011 01:21:09
Messages: 4
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Requester: jc3833
Critic: <Name Goes Here>
Creations: galaxy, creature creator, nature simulator, and sporepedia (i always imagined it as a book)
Due Date: within one month
Post on Thread: yes
jc3833


Microbe

Joined: 09/23/2011 01:21:09
Messages: 4
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Requester: jc3833
Critic: those who are good with buildings
Creations: galaxy, creature creator, nature simulator, and sporepedia (i always imagined it as a book)
Due Date: within one month
Post on Thread: yes
psherman


Spacefaring Sporeling

Joined: 04/17/2011 20:15:38
Messages: 7244
Location:
BAU

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pwurman wrote:It was my only example. :3


It's still awesome.

Inspiration 2.0 | My Spore Profile | Aspect Reviewer | BAU Member | Subs: 103 | Comments: 819
 
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