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Okay, I know that people think there are lot of Quick Guides on the Stickies.
So I'm here to compile all the Quick Guides and FAQs for GA:
Contents Quick Guide to GA Achievements
Quick Guide to Advanced AI
Quick Guide to Adventure Filters
Galactic Adventures Tutorial Movie
What you should Check Out: •DVDMaster's Master help Thread! •Guide for Cartooning in the Spaceship Editor •More to come!
Quick Guide to GA Achievements Not sure why your achievement didn't show up when you thought it should, or simply looking for some notes on the GA achievement set?
Here's a quick list of achievements along with some useful notes about earning them. Hope this helps.
• Secret achievements not listed. • If you cheat in your game, achievements will not be unlocked.
Aeschylus: Create 10 Adventures. Each must be started from scratch and saved.
Moliere: Create 50 Adventures. Each must be started from scratch and saved.
Shakespeare: Create 100 Adventures. Each started from scratch and saved.
Costume Piece: Create 50 Adventures with Tribe, Civilization and Empire Creatures. Each adventure may have any combination of the three (at least one in each category). Each adventure started from scratch and saved.
Scientist: Place 200 Non-Accessorized Creatures into your Adventures. You must place 200 un-accessorized creature instances in any number of adventures, each adventure created from scratch and saved.
Going Tribal: Place 200 Tribal Creatures in your Adventures. You must place 200 tribe-accessorized creature instances in any number of adventures, each adventure created from scratch and saved.
So Civilized: Place 200 Civilized Creatures in your Adventures. You must place 200 civ-accessorized creature instances in any number of adventures, each adventure created from scratch and saved.
Emperor: Place 200 Empire Creatures in your Adventures. You must place 200 space-accessorized creature instances in any number of adventures, each adventure created from scratch and saved.
Still Life: Create 30 Adventures without any creatures. Captain avatar needs to be in the scene and each adventure must be created from scratch and saved.
Happy Times: Create 30 Adventures with all peaceful actors. This applies to Creatures-only. Each Adventure must be created from scratch and saved.
Large Ensemble: Create 30 Adventures with over 100 actors in each. Includes creatures/vehicles/buildings. Each Adventure must be created from scratch and saved.
Terraformer: Create 50 Adventures using planets you terraformed. You must modify the terrain. Each Adventure must be created from scratch and saved. The terrain for each planet must be modified using the terraform stamp tool. Painting or changing the weather does not count, it has to be the terrain that changes. The captain must be in the scene to save.
Architect: Place 500 Buildings into your Adventures. Adds up over multiple adventures, each Adventure created from scratch and saved. The buildings can be the same instance copied and pasted multiple times in the scene.
Mechanic: Place 500 Vehicles into your Adventures. Adds up over multiple adventures, each Adventure created from scratch and saved. The buildings can be the same instance copied and pasted multiple times in the scene.
Delirious Designer: Create 50 Adventures using only your own creations. The creations have to be made from the current user, not others. Creations must be placed in the scene. This includes creatures, vehicles and buildings. Each Adventure created from scratch and saved.
Dabbler: Download 500 Adventures. This include maxis and user created adventures. This achievement can be also achieved by adding buddies. It will unlock automatically once you log in if they have multiple adventures already uploaded. Adventures must be unique.
Bestseller: Create a featured Adventure. Note: This is a server side achievement so there will be no pop up. The server takes 8-10 mins. to ping back that the achievement has being completed. This creation must be featured on the web site.
Adventurer: Complete an Adventure in Space. Any adventures will satisfy this including maxis made. You need to report back to the empire and finish the mission.
Grand Adventurer: Complete 100 Adventures in the Space Stage. Maxis or user created adventures count and you need to report back to the empires and finish the missions.
Geared Up: Outfit 50 Creatures with Adventure parts. The creatures have to be different. The creatures need to be saved in the Captain outfitter in order to unlock this achievement.
Consumer: Finish 200 adventures made by other players. Either SPG or Quick PLay. Captain must be unlocked. Can be unlocked with any adventures (including Maxis-made), as long as they're not created by the current player. Must be played and completed with a captain not a creature with just adventure parts.
Red Shirt: Lose 100 posse members while playing Adventures in Space Game. Posse members include creatures befriended in the adventure or SPG posse. This counts with Maxis made or user made adventures. The same adventure can be played over and over to unlock this achievement.
Mercenary: Kill 1,000 creatures while playing Adventures in Space Game. Epics also count for this achievement. Maxis and player made adventures count. The Adventure must be completed for the kill to count. The same adventure can be played over and over to unlock this achievement.
My Precious: Collect 3,000 objects while playing Adventures in Space Game. Complete 3,000 collect goals (this is goal based, it does not count for every asset). The goal has to be set to collect. Adventure creators can set the collect goal to buildings, vehicles and creatures. You must finish the adventure to get the achievement. The same adventure can be played over and over to unlock this achievement.
My Hero: Protect 500 creatures while playing Adventures in Space Game. This achievement actually applies to buildings, vehicles and creatures. Each goal needs to be completed for it to be tallied up at the end of the adventure (this is goal based, it does not count for every asset). The same adventure can be played over and over to unlock this achievement.
Major Contributor: Give 500 gifts while playing Adventures in Space Game. Note that gifts can be given to vehicles, buildings and creatures. The same adventure can be played over and over to unlock this achievement. This is goal based, it does not count for every asset. The Adventure Must be completed.
Dragon Slayer: Kill 1,000 Epics while playing Adventures in Space Game. The same adventure can be played over and over to unlock this achievement. The adventure must be successfully completed. This achievement is not goal based, each epic counts.
My First Captain: Raise a Captain to Rank 10 through Space stage or Quick Play. The creature must be made captain in Space game, but it can be used in Space or Quick Play adventures to earn this achievement.
Captain Academy: Raise 10 Captains to Rank 10 through Space stage or Quick Play. The creature must be made captain in Space game, but it can be used in Space or Quick Play adventures to earn this achievement.
Storyteller: Publish 50 adventures. Share 50 adventures, each created from scratch.
Publish Author: Publish an Adventure. Share an adventure for the first time.
Social Butterfly: Befriend 1,000 Creatures while playing adventures in the Space Game. The same adventure can be played over and over to unlock this achievement. This is goal based, it does not count for every gift. Adventures must be authored by other players.
Auto Wrecker: Destroy 1,000 vehicles while playing adventures in the Space Game.
Demolition Expert: Destroy 1,000 Buildings while playing adventures in the Space Game.
Faithful Zealot: Unlock all Zealot parts on a captain. Unlock all 4 zealot parts by completing Adventures in Space Game only. Quick play does not count.
Universal Ecologist: Unlock all Ecologist parts on a captain. Unlock all 4 ecologist parts by completing Adventures in Space Game only. Quick play does not count.
Wise Shaman: Unlock all shaman parts on a captain. Unlock all 4 shaman parts by completing Adventures in Space Game only. Quick play does not count.
Fierce Warrior: Unlock all warrior parts on a captain. Unlock all 4 warrior parts by completing Adventures in Space Game only. Quick play does not count.
Industrious Trader: Unlock all trader parts on a captain. Unlock all 4 trader parts by completing Adventures in Space Game only. Quick play does not count.
Intelligent Scientist: Unlock all scientist parts on a captain. Unlock all 4 scientist parts by completing Adventures in Space Game only. Quick play does not count.
Joyful Bard: Unlock all bard parts on a captain. Unlock all 4 bard parts by completing Adventures in Space Game only. Quick play does not count.
Just Diplomat: Unlock all diplomat parts on a captain. Unlock all 4 diplomat parts by completing Adventures in Space Game only. Quick play does not count.
Note: Not seeing some of your achievements showing up? The team has temporarily disabled some achievements due to server load issues. When we put these back they will be retroactively applied. If the achievement is dependent on leaderboard status, it will still be earned even if you no longer have the top spot, as long as you did at some point.
Here's a list of the temporarily disabled achievements:
Quick Guide to Advanced AI
How creatures carry out advanced behavior
You can think of a creature as constantly reading your instruction list from top to bottom. The first line it reads that it can perform is what it will do, even if that means interrupting something it was already doing.
For example, say a creature has two lines: attack player and idle (dance). If the creature can perform the first line, that is, if it can see the player and attack, it will do so. If not, it will carry out the second line, dance, which it can always do. Should the player move into sight of this creature, the first instruction will take priority and interrupt the dance.
That’s pretty much all there is to it, except conditions. Conditions like “if carrying staff” add additional requirements which must be met in order to carry out that action.
Attack: attack the specified targets, moving if necessary. The attacker must be aware of the target.
Shoot: Like attack, but the attacker won't move to attack.
Threaten: Like attack, but the attacker will warn the target first.
Flee: Run away from a target if it attacks. Because flee requires an attacker, there is only one condition, "when attacked by." If you just want creatures to avoid a certain other type of creature, try combining a movement behavior with the "when aware of" condition.
Pick up: If not holding anything, pick up the specified item. The creature must be aware of an item in order to pick it up. Note that when a creature attacks something, it will drop whatever it is holding to free itself up for combat. It is therefore a good idea to make attacks more important than pick-ups (higher in the list) to prevent the creature from getting confused as to whether it should attack or pick up.
Give: If holding the item, give it to the target. The creature must be aware of the target.
Emote: The creature expresses the specified emotion, once. Because emote is played only once, it requires those conditions that won't cause it to keep happening. If you wish to express an emotion continuously, try using idle instead. When using the "first time seen" condition, the creature will turn toward that thing before emoting, making it useful for greetings.
Idle: The creature expresses the specified emotion until interrupted by a higher-priority behavior. It is good to have an idle without conditions at the bottom of the list to be the action the creature takes if all else fails.
Wander: Just like the basic wander setting, this will use the wander zone set on each creature to move about in.
Patrol and move to: Just like the basic versions. All your patrol and move-to actions will share the same set of patrol points. Move to will only happen once, after which all move-to actions will be ignored.
Awareness It is not necessary to use the “aware of” condition unless it is different from the target of the action. For example, “pick up stick if aware of stick” is the same as “pick up stick”. Awareness is built into attack, give and pick up. Follow is an exception, it’s more like tracking something.
First Sighting First sighting means the first time a creature sees something. The most obvious use is “emote greet when first sighting player”. This will cause the creature to wave once the first time it sees the player, but not upon subsequent sightings of the player.
Your question not answered here? Don't forget to check out the instruction manual here.
Captains Q: Are the spots on the creature where the captain parts are placed fixed? A: Captain parts can be added to creatures anywhere in the same way that accessory are. One small new change is that you can additionally pin captain parts to each other.
Q: How can I change the pitch of my captains voice? A: The voice of the captain is based on mouth type. You can also change the pitch by adjusting the size of your captain. Select your captain by clicking on it on the planet, hold shift, and scroll the mouse wheel up or down. Smaller captains have squeaky voices while larger ones have booming voices. This also works on other characters.
Q: How can I place my captain? I see a message that says "You have to have a Captain and place the Captain in a valid area" A: You can find the captain in the lower right hand corner of the screen in Edit mode. Left click on the captain and drag him/her into the world. If your captain is legally placed you'll see it appear on the planet with a green star around it.
Q: How can I unlock more parts for my captain? A: Unlocks are awarded based on the number of points your captain has. Play more adventures to gain more captain points.
Q: How can I apply a filter to my adventure? A: Bring up the cheat console by pressing CTRL SHFT C and type "help adventureLook" to get a full list of adventure filters, or check out this guide.
Cast Q: How can I quickly view all instances of a cast member in my adventure? A: Hold control and right click on the cast member image in the palette to move your camera to that creation in the adventure. Subsequent clicks move the camera to additional instances.
Q: How can I make a flying/air vehicle appear crashed? Add a fixed object to your adventure and use the disguise option on the behavior palette to make it look like it's an air vehicle. (Thanks for the tip G3NJI!)
Q: How can I scale the size on cast members or my captain if I don' t have a mouse wheel? A: You will need to scroll to scale creations up and down. On some laptops, you can assign a portion of the touch pad to act as the mouse wheel.
Q: How can I equip crew members? 1. In edit mode, click the + button next to "Crew" on the right
2. Click the square Crew button to open Sporepedia and choose a crew member.
3. Click the check to exit. Your crew member icon should show up in the crew square, and you can check to verify that they appear by entering play mode.
Q: Why do trees have a spawner timer on their behavior panel? Is it possible to kill or destroy trees? A: No. The spawner timer doesn't affect trees. They can't be destroyed during an adventure.
Q: An object I've placed in my adventure is reported missing by others. How can I find out what's happened to it? A: This could be a result of the physics in the game causing objects to be displaced. To test, in edit mode move the object in question right in front of the captain. Is it still missing? If not, it may have been moved during the time it took for the captain to be near it.
This occurs most frequently with round objects such as bal, or objects placed on slanted terrain/buildings or in the way of vehicles.
Also, double check the acts to make sure the missing item isn't Hidden or Invisible when it should be.
Behavior Q: How can I edit the behavior of as cast member in just one act? A: Open the cast member behavior palette, then click on the link icon to break the link. When the link is broken, your behavior changes are applied only to the act you're in.
Q: When you set the behavior for a creature (wander radius, peaceful/aggressive, chatter text, etc) does it universally apply to all instances of that creature, or can you set individuals to behave differently? Depends what you want.
1. If you want to make a bunch of creatures that look the same with different behaviors, use multiple slots on the cast palette.
2. If you want to make a bunch of creatures that look the same with the same behavior, use just one slot on the cast palette, but drag multiple instances of the creature into your world. Edits made to the behavior of one will be applied to all.
Q: Can my creatures ride in vehicles? A: No.
Q: How do you make different directions of path for the patrol movement? 1. Open the behavior palette on a cast member.
2. Click the movement button and select Patrol.
3. Hold ALT and drag the patrol marker away. This create a new one.
4. Repeat step 3 for added directions. You can optionally close the circuit to make your patroller move in a loop.
This movie walks through the steps. Fast forward to 8:23 to skip to the part about setting patrol directions.
Q: Can you make a character say different things in different acts? A: Yes.
1. Open the cast behavior palette for the character.
2. Verify that the correct act you want to edit is selected at the top of the behavior palette, and that you've clicked the link button to break the link and turn the bar blue.
3. Click Speech/Captions and enter the text in the order you'd like it to appear.
4. Click the Change Act button to switch to another act
5. Enter totally new text!
Important: Don't forget that the link between acts is now broken, so changes you make to one act will not automatically be applied to other acts. To form the link again, simply click the link button from step 2 again.
Advanced AI Q: How can I edit the advanced AI? A: To 'promote' a creature to be using Advanced AI you have to ctrl-click on one of the standard behaviors (shown as buttons along the top of the behavior palette). That behavior will be expanded as Advanced AI. At any time you can reset over your advanced ai by ctrl clicking one of the other behaviors. After a creature has an adv behavior then you can use the yin/yang button. We hope to post more details about advanced behavior editing soon.
Acts Q: How can I add an act? A: Click the "+" button at the bottom of the acts section to add an act.
Q: How many acts can you have? A: 8
Q: How do you bring things? For instance, I set up a mission where the goal is to bring a creature to move to something else. A: Bring is a goal that only applies to NPCs (non-playable characters) and handheld objects. You can bring an NPC or handheld object to any fixed object, building, vehicle, or creature (other than itself).
Steps to set a bring goal:
1. Drag the goal marker over the NPC or handheld object you want to "bring" and release it when it turns green. Select "Bring."
2. You'll notice that the goal has 2 slots, rather than 1. The first is filled with a thumbnail of the NPC. The second is blank. Both markers in the goal are red.
3. Add another fixed object, building, vehicle, or creature to the world that you want to set as your bring target. Drag the second marker to this new item and release it when it turns green.
Both slots should now be filled in and both markers will be green.
To complete the goal, you'll have to find a way to move the first item to the second. For handheld objects, you can pick them up and carry them over.
For NPCs, you can set the NPC's behavior to follow your captain by clicking it's behavior palette, clicking movement, clicking follow.
A spinning a yellow marker appears below the movement style button. Drag this marker to the captain and release it. The NPC will follow your captain after your captain enters its awareness radius.
Text Q: How do you add a description to your goal? 1. When editing the adventure, click on the act name to open the act description field, and describe the goals of the act.
2. Enter play mode to verify that your description appears above the act goals.
Keyboard Controls Q: I don't have a middle mouse button. How can I adjust the pitch of my camera? A: There is no replacement keyboard control for the middle mouse button. For camera control, this means you won't be able to adjust the pitch, but you can adjust the yaw using the arrow keys, and the zoom using the + and - keys.
On some laptops you can assign a portion of the touch pad to act as the scroll wheel.
Adventure Play This section will be fleshed out when players have asked more questions about Adventure Play
Web Q: Does rating affect the Spore Points of an adventure? A: No. Spore Points are determined by the number of plays an adventure has, and the win/loss ratio of the Adventure.
Integration with Space and the rest of Spore Q: Can players who don't have Creepy & Cute still play adventures made using the parts pack? A: Players who don't have C&C will still be able to download adventures by players who do have the parts pack. Those creations that use C&C parts will be swapped out, and no points are awarded to the playing captain.
Q: What are Spore Points used for? A: Glory and bragging rights. You get more Spore Points by playing different adventures, rating adventures, creating adventures, and having people play your adventures.
Q: I thought I earned a GA specific achievement, but it didn't show up. Why? A: Check out this Quick Achievement Guide to find out if you met all the requirements to earn it.
Q: I am getting the same Maxis-made adventures repeatly. Why? A: Missions handed out by alien empires depend on the empire's archetype, with each correspond to a specific Adventure Type that they will offer. In addition to the introductory mission (Spaceport), the first time you meet an archetype, you'll be offered a default Maxis made mission of that archetype. Once you complete the default mission from that archetype, the subsequent missions offered will be randomized.
Quick Guide to Adventure Filters
You may have already played around with the styleFilter cheats in Spore, but you'll need to use the adventureLook cheat to change the look of your Galactic Adventure.
Your filter changes will be saved and published with the adventure, so others playing it can see it just as you intended it to look!
Easy steps to applying an Adventure filter: 1. Open your adventure in edit mode
2. Open the cheat console by pressing CTRL SHFT C
3. Type in adventureLook followed by a filtername (listed below). I.E. for sepia, type in
4. Check it out in play mode, and if you like it, save and publish.
Filters available -filmnoir
To reference the filter list in your game, type "help adventureLook" into the cheat console to list all filters.
MaxisCactus' Tip: Don't use the styleFilter cheat when in adventure mode. It won't work and the adventure may break.
Check out the two new tutorial movies that will prepare you to create Galactic Adventures.
Galactic Adventures Tutorial Movie Intermediate Mission CreationNarrated by Designer Stone Librande
Designer Stone Librande walks through intermediate Adventure editing techniques in Spore Galactic Adventures.
Find out how to control the behavior of the cast and get info on keyboard shortcuts using intermediate editing techniques.
Galactic Adventures Tutorial Movie Advanced Mission CreationNarrated by Designer Stone Librande
Designer Stone Librande dives into some of the more advanced Adventure editing features in Spore Galactic Adventures.
Find out how to shape a story using acts and goals with advanced editing techniques.
Watch them, post about them, tell us what other tutorial movies you'd like to see!
For the achievements where you have to make adventures from scratch, what happens if you create an adventure from scratch, upload it, update it, upload the updated version, and then delete the original? Does that adventure still count toward those achievements (assuming it counted in the first place, of course), or does it no longer count due to the original not existing anymore?
hi! I own Spore GA but on my account i cant see any of my adventures, any of my heroes and it says i dont have ANY galactic adventures .. only thing i got from it are points and achievements from playing adventures....