Roleplaying: Rise of the Ancients
-"A planet in shadows, a planet you shall come to know, as your home, as your own..."
The celestial event known as the Shattering to the denizens of the Milky Way was, to many races, an Armageddon. Nearly all life in our galaxy was literally sent back to the stone age or even completely eradicated by the massive release of energy. Eons before however, there was another event, on such a magnitude, that the entirety of the universe was ravaged. Humans know this event as the Big Bang, and many races believe it to be the creation of the universe. Very little is known of the times before then, even to the most advanced of races. The existence of a universe before our own was only discovered shortly before the shattering, in the mainframe of a Grox warship captured by the Strnon. In the few weeks they had to study the data they came to a single conclusion about this protouniverse. The physics of the universe were nearly identical to our own, however, the density of matter was far greater. Stars ranged wildly in size, from those the size of solar systems, to those barely the size of cities. Yet, something was off about it. There was no natural explanation for why the Big Bang occurred, and so, the Strnon came to the conclusion that the Big Bang was caused by an artificial event. Something intelligent brought about the end of days for the time before ours...
The story now takes place on a planet now. No regions of the world will be described in full detail, instead, a map will be given with general topography and temperature, and it is up to you to fill it. You decide what the planet is full of, whether it is full of ancient ruins, mysterious caves, valleys with a burning star at their center, or even more exotic creations. You decide what resources you have in your lands, whom the land is shared with, what other races live near you, who you interact with. No starting location is necessary. The map will be edited regularly to fit new player contributions. It will be far into the game by the time the entirety of the map is filled.
Gameplay: We all start out as evolved creatures. How fast you progress is up to you, but make it gradual. You can interact with any player at any time so long as A. What continent you are on is yet to be specified, B. you are on the same continent, or C. You have the means to cross to the other player's continent. If your species has yet to meet a certain race yet, make the moment significant
Rules: Subject to change based on player opinions.
-Allow each of the mods to post a log with information on environmental customizations that are yet to be added to the map, NPC's and world events before posting your own Opening Post.
-You can join at any time during the game, even if we are in space. If you feel behind on technology, try and get a more advanced race to take you under their wing and teach you.
-If your goinnless you have a reason (Oasis, special plants, ect.)
-PM the detail of any customizations you make if they are not listed on each of the mod's OPs
-Take into consideration other player's environmental customizations and NPC's.
-There are NPC species, tribes, and later NPC civilizations, and even NPC empires. If your a creature, all three of them can domesticate you. If your a tribe or greater, the latter two can, if superior in force, enslave you. They won't actively try to do this though unless you or another player starts a plotline involving you.
-You are allowed to flesh out your environment in any appropriate way you please, so long as try to be appropriate to your climate, don't put a forest in a desert for example unless its an Oasis or you have other reasons, and don't make your region's abilities overly powerful. You choose when to discover them, and can describe the aspects of them.
-Feel free to "discover" and flesh out an NPC of your own design however you want, and interact with them how you please. Don't make civs and empires before tribal and civ stage respectively, without a mod's permission.
-You can interact with NPCs designed by other players, but make sure that actions you choose for them are appropriate.
-Feel free to start your own sub-plots. In fact, I implore at least one of you to make something up that's big. This is a player driven RP, not a plot driven RP, despite the knowledge of the ultimate ending, the cause is not yet known. Or even thought of.
-You are allowed to start a world event on your own initiative, but be ready to be advised on deescalating the event by a mod if its ridiculous.
-TRY to be descriptive and creative about your race, your race and its storyline
-Keep any plot lines you make open to changes to players not in on it. Feel free though to plan ahead, just don't make any unalterable events unless its absolutely necessary. I'm not even sure how this universe will end...
-No god modding.
-No instant kills in the case of very minor battles. Insta-killing in limited amounts is acceptable in massive battles, don't overdo it though, and don't ever do it in a one on one battle.
-No dodging. If you think a player's actions are unreasonable, ask a mod.
-Don't post irrelevant OOC in the main thread. Feel free to put an OOC in along with a IC post. Relevant OOC posts in the main thread are tolerated, but not appreciated.
-Feel free to use things bordering on magic (psychic abilities for example.), and things defying the laws of physics to an extent. Do not overuse these things, and try to use technology for the same purpose instead of giving your creatures natural superpowers.
-You can post about the actions of any aspect of your civilization, wars, trading, even individual members of your species.
-No Autotranslating languages. Unless your race has a means of communication that doesn't use any sort of language (telepathy or other forms of impression based communications.), you can't communicate verbally to races you haven't communicated with before unless you've learned their language, but you can still interact in any way that doesn't require language.
-You can domesticate creatures if you are a tribe or more advanced, and subjugate other advanced races. Domesticated creatures can't become free unless their owners release them. Subjegated nations can try to rebel, or be freed by their masters.
-Your creature does not need to use technology to its full extent, or at all even. This gap can be filled by biology, or "magic." Make sure if your race has many special abilities, then it is made up for with a lack of technology or biological abilities.
-This game is not about winning, its about fun. If you want to declare war on somebody, or just attack them, go ahead. Want to try and subjugate a civilization, go ahead. You don't need to be the most dominant race in the game, plenty of people took on lesser roles in earlier installments.
-You don't need to have super technology, incredible biological powers, or magic, to participate. Your race can be ordinary and one can still have fun like that.
-You can make up new types of resources so long as they are reasonable.
-Not everyone has their own region to themselves. If two players decide to have a similar region (two people in a desert for example, or one in a mountain, the other in a valley), they can call it the same region, and thereby interact easily.
-Time passes at a variable rate in this RP, 100 years might pass for one person in one instance, only 1 may pass for another person doing a short term plotline.
-This RP is a Sandbox first and foremost. There's no specific regions to pinhole you guys into isolation.
Race Description: Doesn't need to be elaborate if you don't want to reveal too many things about your race
Starting area description (can be anything from a rather mundane setting to something exotic.).
Release Date: When I get a map, if nobody can make one, that'll be a day or two from now.