The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
How To Export Spore Creatures to Maya using patch 5 cheat  XML
Forum Index » Spore General Discussion
Author Message
arastoph


Civilized Sporeon

Joined: 09/18/2008 23:37:15
Messages: 2185
Location:
The blackend core of a human mind corrupted by a souless government and selfish society

Offline



my first render of a spore creature
what do you guys think?

[WWW]
KCDjedi


Multicellular

Joined: 09/12/2008 00:30:16
Messages: 140
Offline

caveman79 wrote:I'm using Python 2.6 and Blender 2.49a, just got both of them the other day. This should help you fix issues with the collada 1.4 import failing to import anything but the skeleton of the creature.

For those of you who still have issues with blender when importing COLLADA 1.4 files. Here's the details on what I was seeing. I'm using the default import scripts that came with Blender 2.49a. If you don't have that version consider getting an update. I can't post the file, because there appears to be a couple dozen related files as well, just go get Blender 2.49a (latest).

Before I made any edits, here was the contents of the console window from blender (it's the first blender app listed in your task bar, the second is the 3D app that does the rendering). When importing COLLADA 1.4, Blender will tell you "Importing failed, check the console for more info". Then you get a second "Error: python script error: check console", accept that and go to the first blender app 'dos prompt' window.



This is just a callstack from the program execution, if you have some experience programming, you should be able to figure out why it's crashing, fixing it is another story.

script debugging crash course:
The translator.py file has at line 68 "debprn = 0 #..." change it to "debprn = 1 #..." and you can then have the script write the contents of variables.

After this line "bindShapeMatrix = self.document.CalcMatrix(bindShapeMatrix)" I added "if debprn: print 'deb:bindShapeMatrix = ',bindShapeMatrix". The console ouput then reported the Matrix as 'None', which is why you get the script update to skip the 'None' case. The format for printing text is "print '<text string>',variable,'<more text>'", and so on. If you break the script, the import screen will not open up when you select it from the file menu, it won't tell you what you broke though.

Good luck with the bug fixing.




Here's the previous fix

I modified the file "C:\Documents and Settings\<USER>\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"

around line 986
current code


replace with this code



Hmmm, using that I get a different result in the console error message lol. Anyway, I selected the option, this time, "Only Import Main Scene" and, while I still get the error, at least now a skeletal structure comes up into view.


Rhedd


Multicellular

Joined: 09/13/2008 23:05:45
Messages: 137
Offline

arastoph wrote:my first render of a spore creature
what do you guys think?


Rockin'! ^_^

Nice looking creature, too.

This message was edited 1 time. Last update was at 07/30/2009 14:04:41


Ryuujin


Civilized Sporeon

Joined: 09/23/2008 01:44:21
Messages: 3672
Location:
In your subscriptions

Offline



Victory! (courtesy of Rhedd's guide to setting up the renderer)

Luminar


Civilized Sporeon

Joined: 09/16/2008 02:26:41
Messages: 1849
Location:
UK

Offline

Ryuujin: That was in 3ds max, right?

aim icon
Ryuujin


Civilized Sporeon

Joined: 09/23/2008 01:44:21
Messages: 3672
Location:
In your subscriptions

Offline

Yep.
TheNagotiator


Microbe

Joined: 05/18/2009 21:29:58
Messages: 13
Offline

@ caveman79 [sorry KCDjedi]

i got my sceletons into blender too but i never had to change anything.
heres how i did it
open blender>file>import>COLLADA 1.4(dae.)>(click on the dots / ...) > (choose file and click import)>click "Only Import Main Scene" and "Clear Scene"> Click "Import and close" > wait....wait ...wait and wait and then the sceleton should pop up

sorry for the nub talk

regards

The Nagotiator

This message was edited 3 times. Last update was at 07/30/2009 16:25:54

irlydontknow


MouthBreather

Joined: 02/24/2009 00:41:56
Messages: 815
Location:
That white room with the comfy walls.

Offline

@ TheNagotiator: Do we need the plug-in to import the skeleton of our creature?

~sig by ALFDCLXVI~
TO ALL OF YOU OUT THERE, ONE STAR ALL MY POSTS
"Arguing on the Internet is Like [Insert Meme Analogy Here] "
[MSN]
DeKDeS


MouthBreather

Joined: 09/12/2008 21:44:52
Messages: 516
Offline

I actually managed to get this done, using ONLY photoshop cs4 which standard can open DAE files.

Then I saved it as an OBJ file from photoshop cs4.

Then selected a predefined scene in Carrara pro 6, fixed the texturing and voila!





Click here to see a 1208px × 1152px version!


Notice this is my first spore render.

This is the original creature:



Oh this is opening a whole new world for me!


This message was edited 3 times. Last update was at 07/30/2009 17:13:03


[WWW]
kingofpirates


Civilized Sporeon

Joined: 10/30/2008 17:24:28
Messages: 1866
Location:
Trying to dig my way out of Jail with a plastic spork... * snap * oh crud...

Offline

Is it really hard? Do you have to be smart and have some kind of training?















(\_/).....Click here http://lawlzalottown.myminicity.com/
(O.o)
(>< )


















N.A.C.
Preview (9 items)bunnee sez...
(\_/).....Click here http://lawlzalottown.myminicity.com/
(O.o)
(>< )
[WWW]
DeKDeS


MouthBreather

Joined: 09/12/2008 21:44:52
Messages: 516
Offline

arastoph wrote:

my first render of a spore creature
what do you guys think?


I think you aced that! awesome!

----

kingofpirates wrote:Is it really hard? Do you have to be smart and have some kind of training?


Started to play around with digital images since 1994.

Then I used paint shop pro, nowadays Photoshop and other 3d applications, but I myself have no "training" what so ever, I just well, see a program, start the program, and figure out how to work the program, by playing around with it.

It only cost me some research on the web on the DAE file format.

And you know its actually odd, cause I really did not know what i was doing

but that's how i always approach programs, play around see what stuff does and if it crashes or something well then I should not have done it.

I'm not educated high, but I see a vision in my mind and if I want it to be, then I'll make it to be, cause all creation starts with a single thought in your head.

but if this thing is hard?

Well I'll bet if you never worked in 3D applications before, then perhaps it could be, but remember, Spore is actually a 3d application that does the modeling for you.


This message was edited 1 time. Last update was at 07/30/2009 17:34:34


[WWW]
DeKDeS


MouthBreather

Joined: 09/12/2008 21:44:52
Messages: 516
Offline

double post. can be removed, sorry

This message was edited 1 time. Last update was at 07/30/2009 17:34:21


[WWW]
InlandArtist


Microbe

Joined: 09/24/2008 16:28:33
Messages: 7
Offline

This is not hard at all, it may seem confusing at first but a very small step process.

I believe this is my first post. Probably is.

After reading a lot of the information, I was surprised there is no video tutorial about this. I guess that's kind of because there are quite a few programs that people have gotten this to work in.

I use Maya myself, have for the past 5 and a half years, so I am sure as heck excited about this, I giggled like a little girl when I first saw this...

I made a video tutorial in HD on YouTube, but since I use Maya it is only for Maya, but has info on the plug in's and such. I'd like to show it to you guys and see if you like it, since other people are posting their ways, I thought I would to.

Here is the video, remember watch in HD (that is if YouTube has made it HD yet).


(Click video to watch on YouTube)
irlydontknow


MouthBreather

Joined: 02/24/2009 00:41:56
Messages: 815
Location:
That white room with the comfy walls.

Offline

very nice video

Do you know if the blender plug-in you linked us to works?

~sig by ALFDCLXVI~
TO ALL OF YOU OUT THERE, ONE STAR ALL MY POSTS
"Arguing on the Internet is Like [Insert Meme Analogy Here] "
[MSN]
TheNagotiator


Microbe

Joined: 05/18/2009 21:29:58
Messages: 13
Offline

@ irlydontknow

ya i think you do since you are importing a COLLADA 1.4a fi8le into blender and you need the plug in or wat ever to export the creature from spore. so in short, yes you need the plugin. =]

regards
nagotiator

~-~-The Nagotiator~-~
The negotiations have started
 
Forum Index » Spore General Discussion
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2012-06-21 14:10:20 ) JForum Team