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HangingDeath


Spacefaring Sporeling

Joined: 04/16/2010 16:20:33
Messages: 5883
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Everywhere, for I am a Ling.

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murdick wrote:Bump because no one seems to actually be looking at my stuff. Could be wrong, but..

Sorry, we lurk a lot...Well I do, they usually don't look at the thread unless somebody points it out.

Alright, after a bit of discussion, we have some things to say. Although your sheet itself is good, they don't really seem to have a flair or unique style that really stands out. We see what you've attempted to do, but it doesn't look like they will really have an impact, and would likely fall to the third party races category.

As well, although your writing has gotten better, as well as your creating, it isn't quite up to our requirements. Not that it is bad, but we are trying to keep a decent level of standards with our groups creations, and many of us feel that you aren't quite ready to commit the skills or time to the group in a way we are looking for.

Drew980


GalacticGod

Joined: 11/29/2009 16:50:28
Messages: 20242
Location:
Spore 3 Beta Testing

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Murdick, I love you.

This message was edited 1 time. Last update was at 06/29/2012 01:14:32


murdick


Civilized Sporeon

Joined: 08/20/2010 22:05:17
Messages: 4162
Location:
Returned, sort of.

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HangingDeath wrote:
murdick wrote:Bump because no one seems to actually be looking at my stuff. Could be wrong, but..

Sorry, we lurk a lot...Well I do, they usually don't look at the thread unless somebody points it out.

Alright, after a bit of discussion, we have some things to say. Although your sheet itself is good, they don't really seem to have a flair or unique style that really stands out. We see what you've attempted to do, but it doesn't look like they will really have an impact, and would likely fall to the third party races category.

As well, although your writing has gotten better, as well as your creating, it isn't quite up to our requirements. Not that it is bad, but we are trying to keep a decent level of standards with our groups creations, and many of us feel that you aren't quite ready to commit the skills or time to the group in a way we are looking for.


Understandable. Well, I tried. Thanks for the help/criticism/support anyway!

Drew980 wrote:Murdick, I love you.

lol you too

This message was edited 1 time. Last update was at 06/29/2012 02:08:28


95% of teens today would die if their social network died. Copy and paste this into your sig if you're one of the 5% that would laugh like hell.
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Brickinator


Microbe

Joined: 05/22/2011 14:35:38
Messages: 23
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Me again. Not that any of you remember.

Anyway, I made another crappy adventure.

http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-Brickiantor%7C500211923047%3Asast-500851398864

For my next adventure, I want to show a Peacekeepr race and a Warlord race battling. I'm not sure which to use though- is there anyone who wouldn't mind me ruining their work?
AmadeusReborn


Microbe

Joined: 10/22/2011 16:23:21
Messages: 59
Location:
EAW

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Brickinator wrote:Me again. Not that any of you remember.

Anyway, I made another crappy adventure.

http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-Brickiantor%7C500211923047%3Asast-500851398864

For my next adventure, I want to show a Peacekeepr race and a Warlord race battling. I'm not sure which to use though- is there anyone who wouldn't mind me ruining their work?


You sound awfully hard on yourself. I've played some of your adventures, they're quite well done and executed, using good strategies for creating. Sure, stuff can be improved, but every single one of us in EAW, with no exceptions, has some of that. Its good of you to take note of that, but don't focus on the negative stuff.

As to finding a race for your adventure, try to give us a bit more information. Just telling us 'battling' doesn't give us much information. Why are they fighting? What is the story? While keeping suspense is important, we generally don't just give out our races to something we don't know much about. Another option is looking for a race yourself in the wiki and requesting to use that race. This option is preferable, since you can find the race that suits what exactly you have in mind.

Also, if you want to be better known, we have a chatbox and teamspeak channel for discussion. Talking with members is by far the best way to get your race known, get you known, get others to want to use your race, and find out more about the other races. As stated by others, we rarely use this thread on the sporum. This is more of a recruiting booth for new members. We have our own FORUM for discussion, adventures, diplomacy, and roleplaying. This thread is only the surface, so if you haven't already visited you should stop by. Let me or another member know if you need links to the chat or forum, someone in the chat will give you the IP for the teamspeak if you have a mike and are interested in speaking directly to members. (I don't know if you've already been in chat before, I wasn't there if you were)

Looking forward to more stuff from you!





Brickinator


Microbe

Joined: 05/22/2011 14:35:38
Messages: 23
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Thanks for all of the advice.

I've been reconsidering the Crine and I can't help but notice how boring they are. So, I 've rather brashly decided to use the Kolek instead. After all, the Crine never interacted with any of the EAW races anyway. This time round, however, I've built them without using robot parts.



The Kolek
Name of Race: The Kolek Collective
Sporecast Link: Still compiling.
Creator: Brickinator (Note that my Spore accounts is Brickiantor. I made a typo. :S)
Philosophy: Scientists/Survivalists
Faction: Neutral, but I’ll make them join a side during an adventure.
Homeworld: Pellix (Location unknown)
Description: The Kolek are a race of networked intelligences that operate in synthetic humanoid platforms. Each Kolek exists in a wireless network across the galaxy. They can take control of any platform and remain connected to the entire population, creating a collective identity. All Kolek can communicate wirelessly and share their processing power to come to a consensus on a matter. This forms a democracy of all Kolek identities to decide upon the most logical choices for their race.
Biology: Each platform stands at 7 feet tall and are coated in tough, metallic armour. Their massive hydraulic arms can be fitted with various weapons and tools for different operations. Kolek have no sense of smell or taste, but can artificially see and hear. Kolek run on self-generating hydrogen fuel cells that provide a never-ending resource of power. Consequently, they never have to eat. Provided their fuel supply does not fault, they can live indefinitely. Kolek do not reproduce like organic beings, but instead build more platforms which are then inhabited by existing intelligences. Kolek are immune to disease and biological weapons, but they are vulnerable to viruses and hostile computer software.
History: The Kolek were originally an organic race on the planet Pellix. After a nuclear disaster, however, the entire world was bathed in lethal radiation. The only possible way to survive was for the entire species to be cryogenically frozen indefinitely, and have the consciousness transported to robotic platforms. The frozen Kolek could not control the platforms directly, but instead had their mental imprint control them. This means that Kolek have no capability of morality or emotion, but are still controlled by their creators.
The platforms were programmed to seal the frozen Kolek for thousands of years until the radiation on Pellix had fully dispersed. They could then return to their homeworld and download their consciousness back to their frozen forms.
Unfortunately, the flotilla of Kolek ships encountered a solar flare far from Pellix. Their processors were damaged, destroying any idea of how to find their homeworld again. Bound by their directive, the Pellix continue to scour the galaxy, as they have done for thousands of years.

Epic War involvement: After crossing the galaxy for thousands of years, the Kolek was caught up in a battle between the Warlords and the Peacekeepers. Analysing both sides, they concluded that it would be beneficial if they went to war with some of the races so they could repossess technology and planets to aid their search for Pellix.

Culture: Kolek have no government or hierarchy system. All Kolek make a decision on a matter, then a consensus is built by choosing the most preferable option. All units will follow this choice, irrelevant of the previous convictions. Due to their shared consciousness, Kolek have no social structure and do not need to socialise like other creatures.
As machines, they have no concern over comfort. They do not require oxygen, atmosphere or gravity to function. They do not value individuality, so they have no secrets. They would not want or need to anyway, as all Kolek share the same knowledge.

Military: Every Kolek platform has the capability for combat, and their collective knowledge means they share all military information and intelligence. They have many advantages over other species- they do not require food or sleep, and can remain active for months. They can even temporarily shut themselves down and reactivate as a surprise attack.
The entire Kolek population is stored aboard a large mothership. They are essentially in ‘stasis’- their intelligence is housed in the network while the platforms are transported.
Kolek have no concept of self-preservation or mourning. When a platform is destroyed, the intelligence transfers to another platform. Therefore, Kolek cannot physically die. They attack in large numbers as each platform has little value to the collective, and are always willing to perform potentially suicidal acts due to the minimal consequence of platform destruction.

---

I'm going to add a bit more. This is just the framework.

This message was edited 3 times. Last update was at 07/02/2012 20:13:41

Stryfe89


MouthBreather

Joined: 02/20/2009 14:34:25
Messages: 783
Location:
wait...how the heck did i get here!?!!? o.O

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Brickinator wrote:Thanks for all of the advice. :)

I've been reconsidering the Crine and I can't help but notice how boring they are. So, I 've rather brashly decided to use the Kolek instead. After all, the Crine never interacted with any of the EAW races anyway. This time round, however, I've built them without using robot parts. :D



The Kolek
Name of Race: The Kolek Collective
Sporecast Link: Still compiling.
Creator: Brickinator (Note that my Spore accounts is Brickiantor. I made a typo. :S)
Philosophy: Scientists/Survivalists
Faction: Neutral, but I’ll make them join a side during an adventure.
Homeworld: Pellix (Location unknown)
Description: The Kolek are a race of networked intelligences that operate in synthetic humanoid platforms. Each Kolek exists in a wireless network across the galaxy. They can take control of any platform and remain connected to the entire population, creating a collective identity. All Kolek can communicate wirelessly and share their processing power to come to a consensus on a matter. This forms a democracy of all Kolek identities to decide upon the most logical choices for their race.
Biology: Each platform stands at 7 feet tall and are coated in tough, metallic armour. Their massive hydraulic arms can be fitted with various weapons and tools for different operations. Kolek have no sense of smell or taste, but can artificially see and hear. Kolek run on self-generating hydrogen fuel cells that provide a never-ending resource of power. Consequently, they never have to eat. Provided their fuel supply does not fault, they can live indefinitely. Kolek do not reproduce like organic beings, but instead build more platforms which are then inhabited by existing intelligences. Kolek are immune to disease and biological weapons, but they are vulnerable to viruses and hostile computer software.
History: The Kolek were originally an organic race on the planet Pellix. After a nuclear disaster, however, the entire world was bathed in lethal radiation. The only possible way to survive was for the entire species to be cryogenically frozen indefinitely, and have the consciousness transported to robotic platforms. The frozen Kolek could not control the platforms directly, but instead had their mental imprint control them. This means that Kolek have no capability of morality or emotion, but are still controlled by their creators.
The platforms were programmed to seal the frozen Kolek for thousands of years until the radiation on Pellix had fully dispersed. They could then return to their homeworld and download their consciousness back to their frozen forms.
Unfortunately, the flotilla of Kolek ships encountered a solar flare far from Pellix. Their processors were damaged, destroying any idea of how to find their homeworld again. Bound by their directive, the Pellix continue to scour the galaxy, as they have done for thousands of years.

Epic War involvement: After crossing the galaxy for thousands of years, the Kolek was caught up in a battle between the Warlords and the Peacekeepers. Analysing both sides, they concluded that it would be beneficial if they went to war with some of the races so they could repossess technology and planets to aid their search for Pellix.

Culture: Kolek have no government or hierarchy system. All Kolek make a decision on a matter, then a consensus is built by choosing the most preferable option. All units will follow this choice, irrelevant of the previous convictions. Due to their shared consciousness, Kolek have no social structure and do not need to socialise like other creatures.
As machines, they have no concern over comfort. They do not require oxygen, atmosphere or gravity to function. They do not value individuality, so they have no secrets. They would not want or need to anyway, as all Kolek share the same knowledge.

Military: Every Kolek platform has the capability for combat, and their collective knowledge means they share all military information and intelligence. They have many advantages over other species- they do not require food or sleep, and can remain active for months. They can even temporarily shut themselves down and reactivate as a surprise attack.
The entire Kolek population is stored aboard a large mothership. They are essentially in ‘stasis’- their intelligence is housed in the network while the platforms are transported.
Kolek have no concept of self-preservation or mourning. When a platform is destroyed, the intelligence transfers to another platform. Therefore, Kolek cannot physically die. They attack in large numbers as each platform has little value to the collective, and are always willing to perform potentially suicidal acts due to the minimal consequence of platform destruction.

---

I'm going to add a bit more. This is just the framework.


... this is just the Geth. This isn't even just inspired by the Geth, I think some of this is just copy pasted directly from the Geth codex from the game. Normally I try to be helpful and give people a chance but this is just blatant. We don't accept rip off races, if you are going to join with a race it has to be your own. Also I don't think you were ever actually accepted in with your other race. I would be willing to look at their sheet though.

Amaker


Multicellular

Joined: 06/09/2009 02:31:43
Messages: 160
Location:
In an Annihilator-Class Invasion Carrier

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Starting on Friday of this week, I am going to go on a two week vacation. During this, I will most likely be less active or not here at all, and will have no access to Spore. In the meantime, If you need to contact me during this time and I'm not here, you can put it in my PM box or the discussion box on the wiki.

In other news, new shtuff.

Medic:


Flame & Plasma Troopers (supposed to have the same armor):




Drew980


GalacticGod

Joined: 11/29/2009 16:50:28
Messages: 20242
Location:
Spore 3 Beta Testing

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Judging from the PNG's it looks like there is not a whole lot that is making medic stick out from the other units. You could try changing the colors a tiny bit so that its noticeable to make it feel more like a medic and less like the exact same thing as the other units you posted. Just a suggestion.

This message was edited 2 times. Last update was at 07/05/2012 04:09:24


HangingDeath


Spacefaring Sporeling

Joined: 04/16/2010 16:20:33
Messages: 5883
Location:
Everywhere, for I am a Ling.

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Personally I liked your old medic better, with the shield and large medi-pack thing on the arm. Although it was obviously heavily inspired it still looked very neat.

Amaker


Multicellular

Joined: 06/09/2009 02:31:43
Messages: 160
Location:
In an Annihilator-Class Invasion Carrier

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Drew980 wrote:Judging from the PNG's it looks like there is not a whole lot that is making medic stick out from the other units. You could try changing the colors a tiny bit so that its noticeable to make it feel more like a medic and less like the exact same thing as the other units you posted. Just a suggestion.


Yeah, color has always been one of my weaknesses, herp :s, I'll probably look for some way to make a color change noticeable without breaking canon.

HangingDeath wrote:Personally I liked your old medic better, with the shield and large medi-pack thing on the arm. Although it was obviously heavily inspired it still looked very neat.


Well, since Repzork armor is built in parts (arm armor is connected to chest armor, rather than attached to it by default, for example) I'm sure some Medics would have shields, as for the medi-pack, I'll think about it.

Drew980


GalacticGod

Joined: 11/29/2009 16:50:28
Messages: 20242
Location:
Spore 3 Beta Testing

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Best thing you could do to stay within reason is probably make the overall color a darker or lighter shade. Or make the detail or coat color white or another neutral color.

yuzazi


Multicellular

Joined: 06/27/2010 03:48:05
Messages: 280
Location:
gm_flatgrass

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So, for those of you who don't go into the chatbox often, I've recently made this Experimental gunship for the RTS. Was wondering if I could get some feedback, suggestions, ideas, etc etc.

Also, for the sake of less work for Kyle, I didn't want to go to far with the missile pods.

Kralas Veralaca DAG-9 Gunship



http://www.spore.com/sporepedia#qry=sast-500856172943

(Messed up the code.)

" A massive gunship that is slightly larger than the Zaret Citadel Walker and somewhat smaller than the IAE Airbase. The Veralaca Gunship is one of the most powerful vehicles in the Kralas arsenal. Capable of breaking lines like a hot knife through butter, the Veralaca gunship's speed is unmatched by any other airborne experimental. Using an on-board radar system and a crew population of 74, the Veralaca can prove to be a nightmare on the battlefield. It is armed with two 250,000 RPM Auto Cannons that fire 200mm HEAT Slugs and two, 200-count HE missile pods."

This message was edited 1 time. Last update was at 07/06/2012 13:22:32


Jat371


Civilized Sporeon

Joined: 11/27/2008 04:44:01
Messages: 2793
Location:
Je ne sais pas.

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Very interesting. I would love to see what Kyle thinks (it's probably best you post this in the Toastorum).

My profile ----- Your profile

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AmadeusReborn


Microbe

Joined: 10/22/2011 16:23:21
Messages: 59
Location:
EAW

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I demand EAW members to cast their eyes hither for a special Ling treat: http://forum.spore.com/jforum/posts/list/30/78223.page





 
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