Hey everyone. Kinda sad to see this place closing down. I mean I know it was only a matter of time, but I hoped it would have at least been able to last a year.
Regarding other creative outlets, as it happens I happen to have a dA profile myself.
I really don’t use it much and haven’t put much on it, but oh well. If anyone wants to follow me there that’s fine. For the record, yes I use Sculptris too lol.
Incidentally Spore has really losing it's charm for me. More than once I have honestly contemplated fixing up the AI and uploading the Morrison GA and remaining content as-is and then throwing in the towel on creating. Perhaps it was inevitable, but there you go.
Plus I have programs like Sculptris where I can make creatures with a much higher degree of precision and quality. The one thing Spore has going for it is I can actually take stuff I've made and plop it in the game environment and see it walk around and do stuff… Of course, I still know people who mod games and stuff, so… Yeah.
Can’t say the Sporum has been too interesting lately either. I’ll almost certainly leave for good when this place
decides to eventually kick the bucket. The original thread was created in the (seemingly) faraway time of December 2008. And yet somehow it’s still going. More quiet than it used to be in its prime but still far from dead. I really have a hard time thinking of many other groups around here that have been able to witness such longevity.
The rest of this post is going to focus on the current status of the long-awaited Morrison GA, as getting that done is currently my major in-Spore focus. Some of this I had wanted to share for big final upload, but since this place is shutting down I might not have that chance.
Can’t remember if I shared this pic before, but anyway. I took this when the camera button randomly stopped working and I had to take a printscreen, mostly interested in the rare event of Spore animations churning out a dynamic, fluidic, natural-looking pose that looks real good (in this case in the big brown creature on the left). Of course, it also does a good job of showing how the thing looks from the player’s perspective. Spore’s displays are wonderfully unobtrusive here.
Ok, I know some people thought my cannons and stuff were pretty complex and intricate and all… Well, er, if that's the case, I must be absolutely mad for putting together all the AI for the Morrison Formation GA. I know I said a while back when I first previewed it here that it has a pretty crazy but highly realistic AI, that allows creatures to rapidly (and seemingly randomly) change their actions and behavior and interact with the other creatures in there environment. Indeed it is, to my knowledge, the most dynamic and complicated creature AI system anyone's used. Since I haven't gone into depth about how this works, I decided to take a screencap if it in Edit Mode with an AI panel opened up, so for all you interested folks here is what makes the creatures tick:
And probably somewhere around half the creatures look like that as far as AI goes. For the record, you can only fill a maximum of 10 Advanced AI slots. Admittedly less than I had been hoping originally, but it does the job.
If anyone wants me to write more about the AI, say so.
Here is a panorama from it. I took this after climbing to what is probably the highest point on the map. You can see how overall it is a pretty big and open map. Actually, although you can see quite I bit, I'm not sure if this is even half the map--the explorable game world extends a good deal further in almost every direction. I originally posted it here a while ago but received no comments about it (plus ImageShack decided to later resize it for no apparent reason—the link below is to the image in its original size)
For the little trip down nostalgia lane, I managed to locate the very first look at the thing from a loooooooong time ago (or at least it sure feels that way). Right here.
Golly, it has come a long way since then. Lol.
And, finally, a collection of clips showing off one of the latest builds in action.
So, what's next for it? On dA I hope to soon share a look back at the GA and its development from its conception to now, on my Spore profile I hope to share a couple more creatures soon, and I'm planning on sending off the current version to my testers soon as well.