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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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AndrewBot88


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Joined: 04/18/2009 22:48:22
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I have a question, does this work for that google program? I forget what it's called, but it's a 3D render program made by google.

edit: sketchup, that's what it was.

This message was edited 1 time. Last update was at 07/29/2009 16:49:59


Spderweb


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Joined: 09/09/2008 21:32:54
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arastoph wrote:ok i got one of my creations to work in 3ds max but i cant find out how to change the materials at all where should i be looking to find them attatched to the creation?? they aint in the material editor


Hey. I use Maya but it should be the same. You have to manually load in the textures. there's three texture files. Diffuse, Specular and Normal. Specular and diffue go into their respective slots in the shader. normal goes into the colour slot.
Question, can you try using IK's in max with the model and see if it works or messes up. Maya seems to mess up and I can see where the problem is to fix it. Has somethign to do with the ikSolver. When not on, nothing happens but the moment it has any number added to it, the bones flip out.
Ryuujin


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Joined: 09/23/2008 01:44:21
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Zimtiki wrote:Will this "Maya" thing work on Mac?


Maya? - Don't know, but more importantly you need the Collada tools to work so it might be wiser to look for a Collada importer that works on the mac and then look into using that 3D software package. Maya isn't the noly package that can open these models.

Collada is a collaborative format made and used by several PC and console linked companies (Adobe, Sony, nVidia etc) and Apple doesn't tend to like letting rival systems they don't have control of on their machines so i wouldn't be entirely suprised if the answer was no.


ok i got one of my creations to work in 3ds max but i cant find out how to change the materials at all where should i be looking to find them attatched to the creation?? they aint in the material editor


Click the blue sphere with an arrow coming away from it in the material editor. Choose "from scene" and then click the texture with the red sphere next to it in the top of the listto import the material into the material editor's list.

This message was edited 1 time. Last update was at 07/29/2009 16:53:58


Eochaid1701


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Maya will work on Mac OS 10.5.2 or higher.


BB never loses an argument, in the same way that a ten-year-old never loses at CoD because he shuts off the Xbox when things go badly.
cavalier639 wrote: I view Eochaid as a bearded wyvern with a backpack full of grammar books and other odds and ends.
Rantalia


Multicellular

Joined: 12/04/2008 20:53:34
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I made some experiments with FXComposer and Blender. Unfortunately both programs made some weird things. This is the creature, I tried to import:

And this is how it was imported by FXComposer and Blender:

In FXComposer the PomPom-parts (or however they are called) are morphed in a weird way. And in Blender all parts are displayed without the morphs, which I gave to them in the editor, as you can see
I believe the people of Maxis did a great job with this Export thing, only the import interfaces here seem to have the problems. Well, let's see what the update of the Blender import interface will bring... if there really will be one.

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Double_Helix


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Joined: 09/16/2008 02:32:31
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IZombie420 wrote:


After seeing what Maxis did with this, I am now looking in to going to school. Haven't really researched allot, not even sure what I need to actually sign up for. But I found this video game school online. If anyone already in the field has any pointers for some one trying to get in to it, I would greatly appreciate it. Video games is my life and that's pretty much what I do. , Still trying to figure out the blender thing seeing as how I don't have 3000$ bucks to cough up at the moment.


Well once you are in school you can get the educational version of maya for like $350.

A bit of unsolicited advice for you. Don't waste your time and money at a "game school". The only one that is any good is Digipen. Even then it's best to simply learn either programming at a good college or art at a college that supports a good program.

If you are interested in character animation then go to animationmentor.com It's about 20k for 18 months but you will learn more than you would at college if you apply yourself.

If you are just interested in creating art in Maya (modeling, rendering, posing) then sign up for 6 credits at a local college. Purchase a student licence of Maya. Spend some money on some good lesson dvd's from thegnomonworkshop.com and digitaltutors.com this will help you learn quickly. visit sites like cgsociety.org and participate. With your 6 credits take figure drawing/gesture drawing (very important) and maybe a class on color theory/composition an art history class can also be very benificial or an illustration/concept design class.

Just stay away from places like west-w-o-o-d (not sure why that gets censored) colleges and such. They just steal your money.

This message was edited 1 time. Last update was at 07/29/2009 18:59:22

AxelandDemyx101


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Joined: 03/24/2009 23:43:39
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I have been downloading all sorts of COLLIDA stuff for belnder yet it keeps on saying not a blender file can not open.Can some1 help me?

Extro
Eochaid1701


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Woolsheep wrote:HOW TO FOR BLENDER, the easy one:

Download XSI MOD TOOL (Freeware)

Import Collada Model in MOD TOOL
Export Wavefront OBJ

Import OBJ in Blender
Done


You can't just open it directly, you have to use file/import, and convert the .dae to something useful first.

This message was edited 1 time. Last update was at 07/29/2009 19:29:33



BB never loses an argument, in the same way that a ten-year-old never loses at CoD because he shuts off the Xbox when things go badly.
cavalier639 wrote: I view Eochaid as a bearded wyvern with a backpack full of grammar books and other odds and ends.
AxelandDemyx101


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it says on the site i have to buy the mod tool....

This message was edited 1 time. Last update was at 07/29/2009 19:32:22


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IZombie420


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Joined: 07/05/2009 19:57:31
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Double_Helix wrote:
IZombie420 wrote:


After seeing what Maxis did with this, I am now looking in to going to school. Haven't really researched allot, not even sure what I need to actually sign up for. But I found this video game school online. If anyone already in the field has any pointers for some one trying to get in to it, I would greatly appreciate it. Video games is my life and that's pretty much what I do. , Still trying to figure out the blender thing seeing as how I don't have 3000$ bucks to cough up at the moment.


Well once you are in school you can get the educational version of maya for like $350.

A bit of unsolicited advice for you. Don't waste your time and money at a "game school". The only one that is any good is Digipen. Even then it's best to simply learn either programming at a good college or art at a college that supports a good program.

If you are interested in character animation then go to animationmentor.com It's about 20k for 18 months but you will learn more than you would at college if you apply yourself.

If you are just interested in creating art in Maya (modeling, rendering, posing) then sign up for 6 credits at a local college. Purchase a student licence of Maya. Spend some money on some good lesson dvd's from thegnomonworkshop.com and digitaltutors.com this will help you learn quickly. visit sites like cgsociety.org and participate. With your 6 credits take figure drawing/gesture drawing (very important) and maybe a class on color theory/composition an art history class can also be very benificial or an illustration/concept design class.

Just stay away from places like west-w-o-o-d (not sure why that gets censored) colleges and such. They just steal your money.


THANX FOR THE HELP MAN, I will keep all of this in mind!!


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IZombie420


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Rantalia wrote:
caveman79 wrote:If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading. I've got one of my creations to load after this change.

I modified the file "C:\Documents and Settings\<USER>\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"

around line 986
current code

replace with this code




Uhhhhh... I have no idea how to do this.. How do you change the freakin thing? Sorry, if it's a dumb question. Can't figure out how you modify it.

This message was edited 1 time. Last update was at 07/29/2009 20:22:38



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AxelandDemyx101


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i kept on trying to open the creature in the mod tool and it wont open.....iam lost.

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nondino68


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The Animated Creature looks like a figure. Great job!

BTW I AM dragongirl66 NONDINO68 IS MY FORUM/ALTERNATE ACCOUNT THANK YOU
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AmonSkeith


Multicellular

Joined: 11/07/2008 15:50:41
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arastoph wrote:ok i got one of my creations to work in 3ds max but i cant find out how to change the materials at all where should i be looking to find them attatched to the creation?? they aint in the material editor


Arastoph tell me how to get your creations to work in 3d max??I tried to import but end up with not responding windows...

IZombie420


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AxelandDemyx101 wrote:i kept on trying to open the creature in the mod tool and it wont open.....iam lost.


I couldn't get the mod tool to load right. But that code modify thing is supposed to work, but i don't know how to do it! All I see is the word Matrix and I'm thinking, BLUE PILL? RED PILL? WHICH ONE!!! AGENTS?? WHERE!!?!? AHHHHH!!!! I just wanted to render some cool creatures and now I'm trying to get to a pay phone before Agent Smith gets me..LMAO!!

This message was edited 3 times. Last update was at 07/29/2009 21:07:04



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