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Info Thread for GA Adventure Camp - Pictures and more!  XML
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omgimonfire


Civilized Sporeon

Joined: 11/26/2008 19:57:30
Messages: 1007
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GandWuser wrote:OMG! Cecee's pregnant! Boy or girl?


That's right I forgot to say congraduations !!!!!

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iceman2


GalacticGod

Joined: 10/18/2008 14:43:17
Messages: 13054
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Canada

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so can you put creatures on vechicles in the editor.

don't illegally download. JUST DON'T

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GandWuser


Multicellular

Joined: 11/08/2008 23:40:47
Messages: 408
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Taking you back through the past, to play the s***y games that s**k a**

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omgimonfire wrote:
GandWuser wrote:OMG! Cecee's pregnant! Boy or girl?


That's right I forgot to say congraduations !!!!!
Notice how I'm not saying anything about the actual GA, but the pictures and stuff. It looks pretty cool. GA, I mean.


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Virakotxa


Civilized Sporeon

Joined: 09/15/2008 22:14:11
Messages: 1276
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Year 3? "after Will"...

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So the elevator didn't quite work... We were under the impression that buildings, or say, groups of buildings could maybe be put togheteher to form a spaceship, elevator, train... or moving structure of sorts. Being a moving platform it's simplest form. Isn't that possible, finally?

Also, I'm seeing some repited questions... If you appreciate the effort of the people answering them, and you're actually interested on GA, maybe it is a good idea to read the previous pages, and not say "sorry if this was asked before but I don't feel like..."

Ceece


MouthBreather

Joined: 09/10/2008 23:42:11
Messages: 542
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GandWuser wrote:OMG! Cecee's pregnant! Boy or girl?


I am having a boy, the due date is July 15th.

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omgimonfire


Civilized Sporeon

Joined: 11/26/2008 19:57:30
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Ceece wrote:
GandWuser wrote:OMG! Cecee's pregnant! Boy or girl?


I am having a boy, the due date is July 15th.


I'll say it again,Congraduations !

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TWFMVM


Civilized Sporeon

Joined: 03/07/2009 21:00:27
Messages: 1114
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at six flags, dancing with regular spode and six flags guy. And mudkipz, lotz of them.

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Wouldn't it be cool if your son was born on the release date of GA? That'd be a helluva day!

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Daunstopable1


Spacefaring Sporeling

Joined: 09/23/2008 18:44:43
Messages: 6993
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Somewhere better than where you are. Where ever that may be.

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Virakotxa wrote: So the elevator didn't quite work... We were under the impression that buildings, or say, groups of buildings could maybe be put togheteher to form a spaceship, elevator, train... or moving structure of sorts. Being a moving platform it's simplest form. Isn't that possible, finally?


Yeah but I thought about it and what about making a platform in the air vehicle editor and setting to move up and down at a certain speed. And on that note can you set a vehicle to move on a trigger such as a character getting on it?

Oh And congrats Ceece!

This message was edited 1 time. Last update was at 05/19/2009 00:39:22


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DernGalaxyfist


Civilized Sporeon

Joined: 02/16/2009 13:35:32
Messages: 2459
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The Temple of The Banana King!!!

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Quick VERY specific question.
First i make the planet a cube with the cheat. THEN i attempt to cover one whole side with a cave or other massive hollow building.
Could it get that big?
And can you place small buildings inside hollow BIG buildings.
Thanks for the help and congrats to ceece for the baby boy. ^^

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Jonathanrex1


Civilized Sporeon

Joined: 09/13/2008 18:15:16
Messages: 1533
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Some where in history...

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Congrats to all who went.

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dananddna


Microbe

Joined: 09/30/2008 19:06:19
Messages: 72
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Massachusetts

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Here are some other notes that I jotted down during the demo. Enjoy!

Galactic Adventures: Miscellaneous Observations

• After Galactic Adventures comes out, “lineages” will be put in place. When viewing a mission from the sporepedia, you will see the original creator, the current creator, and the last creator to edit the mission.
• Lineage will also be added to all other creations after GA (not-retroactively though)
• Power-ups loose their hologram when they are disguised.
• Jump-pads can’t be disguised naturally, but you can place to flat-shaped object over it and disguise it that way.
• When a mission is opened up in the sporepedia you can view: genera, tags, upto 4 screenshots from the game, ratings, comments, difficulty, lineage.
• The mission difficulty is dynamically generated…somehow
• Special Trick: place a teleport entrance on the outside of the door. On some other part of the planet, build an interior. Put the exit teleport inside the interior. When you walk into the building, you get the sensation of actually going inside.
• 3 goals per act/ 8 acts per mission
• One of the maxis-made mission (Infestation, I think?) will feature these awesome suicide bugs. They are programmed to pick up timed explosives, and they automatically walk up to your character and explode.
• From what I’ve seen, the physics of the game has been revamped in certain areas. Remember how the money-piles in the space stage used to fall without rotating. Now, for some objects at least, when they fall, they tumble and collide more realistically.
• Spawning options are found within the object or creature’s properties. You can set how much time it takes to respawn
• A creature can hold as many objects as it has hands. Hand-less creatures can hold objects with their mouths.
• For patrolling paths, one can press Alt to generate more patrol points. I’m not sure if there is a limit.
• Air vehicles and UFOs fly at a pre-determined altitude, based on the height of the terrain. When stationary, they float up and down slightly.
• The jet-pack is fun, but costly in terms of power usage. When you run out of power, for some reason normal jumping no longer works. Plan accordingly (place some jump pads if the player needs to get somewhere up above.
• You can disguise a key as anything (except a creature)
• You can collect a creature (didn’t try, not sure how that works)
• There is a way to re-use planets. In this option, all the objects and creatures are stripped off, but the planet remains the same.
• It is a good idea to start off a mission in the planet editor.
• Flora density is adjustable
• In addition to the randomly generated flora, you can place individual plants down as objects (like a building). They can be resized and rotated.
• Different types of ground cover are available (rocks, crystals, grass, flowers, etc)
• The complexity of the planet editor is separate from the general mission complexity.
• New uniform parts are generally based on the different archetypes in the game.
• Want a building to look like it is burning? Place a fire effect on it.
• When you place a music loop or sound effect in the editor, you can adjust the hearing radius.
• I’m pretty sure that every object in the standard Spore game is usable as an object in the editor (for instance: tribal buildings, embassies, artifacts, gems, spice-storage houses, etc)
• Atmospheric density effects how far you can see objects.
• When you use “talk to…” as a goal, you can adjust what emotion the character talks to you in (happy, scared, angry).
• NPCs can wander into teleports and jump-pads.
• When placing characters in the editor, they are automatically placed on top of buildings = really useful
• It is possible to place characters inside open parts of a building (example: I had these outdoor markets, and I was able to place creatures underneath the tents…sometimes)



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Jonathanrex1


Civilized Sporeon

Joined: 09/13/2008 18:15:16
Messages: 1533
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Some where in history...

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dananddna wrote:
SMLightning: Please do not quote someones entire post just to say thank you. If you wish to address something in the post just quote that, but we do not need the forum cluttered up with quotes which are only one post down from the original post.



Thanks for all off you guys & gals for posting as much information as you can.

This message was edited 1 time. Last update was at 05/19/2009 07:21:39


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klvwolfe


MouthBreather

Joined: 03/06/2009 05:03:10
Messages: 597
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dananddna wrote:One of the maxis-made mission (Infestation, I think?) will feature these awesome suicide bugs. They are programmed to pick up timed explosives, and they automatically walk up to your character and explode.


Yay, we can have suicidal creatures

mixtyplix


Microbe

Joined: 03/17/2009 20:37:32
Messages: 67
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I know that military vehicles will be able to attack stuff, but (in your adventures) what exactly can economic and religious vehicles do?

@ Jonathanrex1: please don't quote the entire long post, especially if your the first person to post after what your quoting.

This message was edited 1 time. Last update was at 05/19/2009 07:20:28


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Virakotxa


Civilized Sporeon

Joined: 09/15/2008 22:14:11
Messages: 1276
Location:
Year 3? "after Will"...

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That is incredibly helpfull information! Thanks!
My favorite... WATERMARK! Wehee!! Thanks Maxis!

Also for what I understand, we could disguise certain pickable objects like... dunno... keys? To appear like sword or guns made with the building/vehicle editors, then behing, a real GA weapon as Foto said... There you go! Anything!! From tools to... whatever!

(Out to make more weapons... my favorite whatever)

 
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