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SporeMasterNumerator


Spore Master

Joined: 09/10/2008 21:41:54
Messages: 1581
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Post your civilization stage tips here.

This message was edited 1 time. Last update was at 10/05/2008 02:17:29

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OneBlackbird


Spacefaring Sporeling

Joined: 09/12/2008 21:10:04
Messages: 5611
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Superposition.

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1. Always conquer economic cities last. They can't take your cities unless you agree to trade. (If you're pursuing the red (military) path)

2. When you start the civ phase, buy as many vehicles as possible and send one out to each spice geyser on your continent. If you capture all the geysers before other cities form, you can easily cut off your enemies and make money quickly.


This message was edited 2 times. Last update was at 09/18/2008 18:29:35


Didzo wrote:There are few things Blackbird enjoys more than the sweet taste of children's tears. This delicious nectar trickles down through the sphincter he calls a soul, giving a shadow of life to the hollowness within. It is the aroma of the deaths of innocence that keeps him lucid in his fetid void of existence. The soft, mournful cry of children is a lullaby to Blackbird as he drifts off to a dreamless sleep. For Blackbird, he is Worse than Hitler.
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Lomerell


Multicellular

Joined: 09/14/2008 23:26:10
Messages: 327
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High above the galaxy.

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After capturing the first spice geysers quickly (see above), the next objective is to arrange your city into a profitable fashion.

I usually prioritize in this order:

1. Three vehicles -> Capture three spice nodes.
2. Build a factory. (Place it on the marker with the most intersections. This is usually four or five depending which city design you've been given.)
3. Build houses one at a time (as soon as you can afford them) and connect each to your first factory. You will know you have done this correctly because the line between each house and factory (or your town hall) will be blue and have a [+Spice] symbol. Be forewarned that these connections decrease happiness, but you can make it up later, usually with just one Entertainment building.
4. Once the first factory has the maximum number of bordering houses, you can go back to vehicle building.

Beginning in this fashion, I have never had to worry about money, even on Hard. This strategy helped me to get the Achievements for Steel Civilization and Fear of Flying both at the same time.

This message was edited 1 time. Last update was at 09/18/2008 16:39:25


Lomerell's Landings: The Best Platformers in Spore (Challenge and Sporecast)

The Comedy Collection, finding the FUNNIEST adventures in Spore.

Uhhh OOOOPS: A transporter accident has marooned you upon a hostile world, and the heat is interfering with your signal. Navigate the structural remains of a lost race to reach a point where your ship can rescue you!

(Not recommended for wimps or panzies.)

xRWiggum


Microbe

Joined: 09/18/2008 14:58:13
Messages: 48
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when you say connect houses to your factories, do you mean put connectors on your house when building it so that when you place it beside a factory it connects?

what do you gain by connecting your buildings?
Bones1138


Multicellular

Joined: 09/12/2008 01:47:06
Messages: 193
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Netherlands

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xrwiggum wrote:when you say connect houses to your factories, do you mean put connectors on your house when building it so that when you place it beside a factory it connects?

what do you gain by connecting your buildings?


He means connecting your buildings with the red/green/white line that appears when you place buildings next to eachother in your city.


xRWiggum


Microbe

Joined: 09/18/2008 14:58:13
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ah, I see, thanks
Rauros


Multicellular

Joined: 09/12/2008 07:19:09
Messages: 159
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If you're wondering what stats to make your vehicles (Do I make it fast? Lots of health? Etc..) just keep in mind that each time you go into the vehicle creator, it will retrofit all your vehicles of that type (Military, Religious, Economic) instantly without changing the vehicles location.

Not that Civ is hard to begin with, but in case you're having trouble and need an edge.

Disclaimer: Although I did come up with this myself, I have seen it echoed throughout the forums, so I'm NOT claiming this is MY idea.



Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
ne0nus


Spacefaring Sporeling

Joined: 09/17/2008 16:02:12
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On the contrary to the 1st post.If you capture an economic city 1st you will be able to proceed through the game peacefully,but don't capture economic city.One will do.

I find what has appeared in the RP forum frightening. Please tell me the other veterans are still here.


Heinel


Microbe

Joined: 09/12/2008 01:32:53
Messages: 76
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Rauros wrote:If you're wondering what stats to make your vehicles (Do I make it fast? Lots of health? Etc..) just keep in mind that each time you go into the vehicle creator, it will retrofit all your vehicles of that type (Military, Religious, Economic) instantly without changing the vehicles location.

Not that Civ is hard to begin with, but in case you're having trouble and need an edge.

Disclaimer: Although I did come up with this myself, I have seen it echoed throughout the forums, so I'm NOT claiming this is MY idea.


Depends on the distance they have to travel. Though land vehicles I tend to make them focused on power as they are cheap and I usually use them on cities that are close by. Ships I favor speed as the distance they travel is often long. Air vehicles need a bit more health as they can already move quick, are not limited by terrain and are expensive to replace.

Edit: Oops, read the post wrong. Thought you were asking a question >.>

This message was edited 1 time. Last update was at 09/18/2008 19:53:25


Heiny Terrace - Stuff I made
Heinel's Conserve - Stuff I found (Creatures)
Heinel's Sight - Stuff I found (Building sets)
Heinel's Journey -Stuff I found (Vehicles)
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Microbe

Joined: 09/17/2008 22:36:14
Messages: 9
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Since economic vehicles can't fight, health points are wasted on them (it just delays the inevitable). Spend all your vehicle points on speed and econ power. Start with maximized speed to claim geysers and establish trade routes, then upgrade to get a better balance between speed and trade capacity.
PariahDog


Multicellular

Joined: 09/16/2008 04:25:22
Messages: 160
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Take over every geyser on your continent right away. If you have to spend money on more vehicles before buildings, it's ok. Your dirt-poor neighbors will be easier to conquer.

If you want to change strategies (religious to eco, etc) then take over a city of the strategy you want first.

If you can, take over a seaport first, if it doesn't clash with the previous tip. Then you can take over ocean geysers.

If you're currently at war and have military or religious ships, station a couple at each water geyser, especially the ones near the enemy. If you're at war with someone on your continent, do the same for the land geysers.

Land vehicles aren't as vulnerable as aircraft because only a couple turrets at a time can target them, whereas aircraft are shot at by all turrets.

Make friends with the largest, most aggressive civ. You won't have to conquer them, saving you time, if you make them your ally.

If you have a huge navy or army, don't tell them to capture a city from halfway across the map. The ones in the front will stop as soon as they're in range, blocking the ones behind. Instead, just move them close to the city, then tell them to capture. This is especially useful if you're not currently at war with that particular city, since they won't attack you while your army/navy gathers.

Bribing someone to help you capture a city may backfire, since they might take it before you can, and then it'll be their city, not yours.

Setting your stance to Aggressive allows any vehicle type to capture a geyser. Economic vehicles take it over instantly, bribing the workers. Military vehicles first destroy the well, then you have to reclaim the geyser. Religious vehicles convert the geyser. Both of the second options are slower. If you're at war, especially a long war with a large civ, take their geysers and defend them - you'll bankrupt them.
magnemoe


Microbe

Joined: 09/15/2008 11:13:17
Messages: 98
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It helps to have a port city it enable you to rush with boats and get all or most of the ocean geysers. If you manage to grab most of them and the close on land you will leave all your neighbours poor, so fast cars and boats should be your only priority the first minutes.
After the rush change the units to something more balanced.

To get a port city you have the final nest in creature stage close to the sea, if you have a nest very far from the sea, try to look around and see if you find another nest with your species so you can change nest.

If you hold most of the geysers I would recommend waiting with city buildings until you are rich, use money on more boats and cars and bribes. Go out and take over towns. It’s useful to have multiple types of cities so keep the first one of another type.
Aznparker


Multicellular

Joined: 09/12/2008 05:52:27
Messages: 133
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Ship also seem to have a further range than turrets. You can also use combined traits. It was rather by accident I found out that using religious vehicles to stun turrets while my military ones destroy them saves money.

Watch out for epic monsters, they will hurt you and are stronger than their predecessors. They will attack turrets, but you can also use them to guard a valley preventing the enemy from attacking you (lure them with a few vehicles).

Thoughts on Spore from an ex-Maxis intern.

I think spore is for 5 year olds and adults with the same mental capacity: Seed Magazine
Karatta


Microbe

Joined: 09/18/2008 21:29:06
Messages: 40
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It is possible to "convert" epic creatures in this stage, using religious vehicles. (it may take 10 or 12 vehicles to do this with few losses) The epic creature will slowly lose health over time, but it will follow all of the tanks involved in capturing it, and will attack what you attack. However, eventually it will die, even if not from enemy combat. (note that using the herbivore area heal skill will drop the Epic to 1 health, and it will die shortly afterwards)


Also, religous vehicles do area damage to enemy military tanks and ships, making it easy to defeat a large military enemy force.


And remember, no matter what specialty you start this stage with, the final "skill" (F4 button) for your military/economic/reglious type, is a complete game ender. If you dont feel like taking over several more cities, as long as you have enough cities to use the skill, just wait till you have the cash, push the button, and its game over man! Game over!

This message was edited 1 time. Last update was at 09/19/2008 20:48:03


chaosbote


Microbe

Joined: 09/13/2008 03:03:44
Messages: 66
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an other good idea which actually begins at the creature stage, is to make your last nest by the water, then when you are in the civ stage, you are already have the option of making boats, thus easier to claim everything

 
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