The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 

NOTE: The Sporum is migrating to EA’s Answers HQ forum environment. The Sporum is currently in Read-Only mode and will remain so for a period of time. For more information about the move and the new location, please see this post

Dimensional Clash IX [OOC]  XML
Forum Index » Spore Roleplay
Author Message
SissyGamer

Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3896
Location:
deez nuts

Offline

Username: Colgire

Name: Portal

Sex (if any): Male

Height (you can approximate): Roughly 1 foot

Weight (you can approximate): 37 lbs

Description/Picture:

Universe: Portal 2

Abilities: He has two portal guns built into him, one is blue and the other is orange, the portals will allow you to go to one side to another.

Bio: Portal was an early development process before they made Portal Guns for the testers in chambers. As the Portal Gun was created before he was finished, he was soon discontinued and put into storage.

Many years later when Chell defeated GLaDOS, all of the cores were reactivated, then he was put on a management rail. He roamed many Chambers on his management rail, and tested his Portal guns.

He was also friends with Wheatly the Intelligence Dampening Sphere, when GLaDOS was reactivated, he immediatly wanted in on the test chambers to be used for testers.

GLaDOS of course denied it and sent him back into storage, of course this time he was still on. His eye symbolizes the portals, as his eye has one part blue, and another part orange, and in a oval shape, and also has a yellow circle in the middle. The sphere color is also the color of the portals.

Alignment: Lawful Good


Username: Striker101

Name: Hiccup Haddock lll

Sex (if any): Male

Height (you can approximate): 6'1"

Weight (you can approximate): about 175 lbs or so?

Description/Picture:

Universe: How to train your Dragon

Abilities: Able to weild his flaming sword, (covered in monstrous nightmare gel) his gronckle-iron sheild, and a dagger.

Bio: Fifteen years before the start of the first film, Hiccup was born prematurely to Stoick the Vast and his wife Valka. Although the new mother was worried that Hiccup would not survive his early birth, Stoick was confident that he would grow strong and Hiccup did indeed prosper. (How to Train Your Dragon 2) Valka soon sewed Hiccup a dragon toy with his name stitched into the sides. Hiccup was then given a small axe by Stoick, so he could start training much to his mother's chagrin. (Have Dragon Will Travel, Part 2)

One night a dragon known as a Stormcutter broke into their house, finding baby Hiccup in the cradle. Valka rushed to his rescue, but found the dragon curiously playing with Hiccup, proving that everything about dragons that Valka believed in was true. The Stormcutter was startled when he noticed Valka's presence, accidentally nicking Hiccup's chin with a wing claw when he turned to look her way and approach Valka. After staring into each other's eyes, Stoick rushed into the scene. He and the dragon started fighting with each other, the results led to Valka being abducted by the dragon, leaving her husband heartbroken. This experience left Hiccup with a deep fear of dragons, so much so that he threw the toy his mother made for him into the ocean. (Breakneck Bog)

Stoick became overly protective of his son, while Valka formed a bond with the Stormcutter who abducted her, naming him Cloudjumper and became willing to spend the rest of her life staying away from Berk, including her family, fearing that her love of dragons might harm those she cares about. (How to Train Your Dragon 2)

How to Train Your Dragon
At the start, Hiccup is an embarrassment to his father, Stoick the Vast, the Chief of the Hairy Hooligan tribe. Too small to wield traditional Viking weapons and therefore unable to kill a dragon like the rest of his village, he works as an assistant to Gobber the Belch, the village blacksmith. One night during a dragon raid, Hiccup leaves his indoor work post and, with a bola launcher named "The Mangler", manages to shoot down one of the deadliest and most feared dragons in the skies: the Night Fury. When he goes to find his kill, after what appears to be many failed attempts, he finds the dragon and discovers that he's still alive. Despite his determination to prove himself to the community as a great dragon killer, Hiccup is unable to kill it after seeing the fear in his eyes, and instead frees him.

Meanwhile, early in the day, as was he done looking for the Night Fury, Hiccup is enrolled into Dragon Training, where he's expected to learn to fight and kill dragons by Stoick, in hope that his son will man up and let go of himself. At first, he struggles to complete the simplest tasks and hold his own against even the most (relatively) benign dragons, earning the usual mockery of his fellow teenagers. However, after managing to get close enough to bond with the Night Fury he shot down, whom he names Toothless after finding out about his retractable teeth, he builds him a prosthetic tail-fin to replace the one his Mangler tore off. It granted Toothless the ability to fly with Hiccup's assistance, and jump-starts their friendship. He gains valuable experience and a deeper insight into the mannerisms of most dragons, such as the fact that it's possible to scratch a dragon into submission if it's scratched gently in a certain spot under the chin. He's soon hailed as a Viking prodigy, with the time he spends with Toothless allowing him to ultimately "defeat" every dragon he encounters during training.


Hiccup and Toothless' Test Drive.
The stress of living this double life is hard on Hiccup, however. The other Vikings, particularly Astrid Hofferson, take notice of his unexplained absences after Dragon Training sessions, although no one really comments on it. Eventually, after Hiccup places the top in training, Astrid manages to follow him and discovers Toothless. She runs off to tell the other Vikings, but Hiccup and Toothless stop her. They take her on a romantic flight around the area on Toothless to calm Astrid down. It's during this ride that Hiccup sees the Red Death in the very Dragons' Nest his father has been trying to find and destroy. When they land, Hiccup manages to convince Astrid not to tell anyone about anything that happened by showing how loyal he is to his dragon. After their conversation, Astrid punches Hiccup in the shoulder for kidnapping her, then she kisses him on the cheek, seeming to admire his loyalty.

The next day, Hiccup is required to fight and kill a Monstrous Nightmare as part of his final exam during Dragon Training. The task goes horribly wrong, however: when Stoick swings his hammer against the Dragon Training cage in response to Hiccup's blasphemous claims that dragons "aren't what we think they are" and that "we don't have to kill them", Hiccup's methods of dragon appeasement no longer work and the Nightmare moves in for the kill. Toothless, hearing Hiccup's scream in fear, tries again to get out of the cove alone, and, succeeding for the first time, rushes to the scene and beats the other dragon back while at the same time revealing himself to all the Vikings. Though Hiccup attempts to explain why he went against the Viking way of life and befriended a dragon, his father refuses to listen, and denounces him as his son, and instead takes advantage of Toothless, chaining him to a ship and using him to reach the Dragons' Nest. As the adult Vikings leave in search of the Nest, Astrid talks to Hiccup about the entire situation, trying to comfort him, showing him that his refusal to kill a dragon was a strength and not a weakness as he believed and asks him what he's going to do about it, which leads him to say "something crazy." He goes off to do his 'crazy' plan, while Astrid gathers the other Viking teenagers. Hiccup brings out the now docile Monstrous Nightmare, and teaches them how to ride on the back of a dragon.

While the Vikings try to fight a losing fight against the Red Death, the teens fly into the scene, with Gobber commenting that Hiccup is, "every bit the boar-headed, stubborn Viking you ever were," to Stoick, who nods humbly. Hiccup goes onto the burning ship where Toothless is, and tries to free him, but soon the Red Death causes the ship to sink into the sea, pulling Toothless down to the seafloor. Hiccup dives into the water in a desperate attempt to free Toothless, but goes limp after a only few moments of trying due to lack of air. He is then saved by his father, who dives back into the sea to free Toothless from his chains. After Toothless surfaces with Stoick in his claws, Hiccup mounts Toothless in preparation to face the Red Death. Stoick apologizes to his son for not listening to him and tells him he doesn't have to partake in the battle, to which Hiccup replies by quoting his father's catchphrase, "We're Vikings. It's an occupational hazard." In response to the familiar words, Stoick tells Hiccup how proud he is to call him his son.

Hiccup and Toothless then fly off to confront the Red Death themselves and soon have the enormous dragon pursuing them into the clouds. Hiccup manages to kill the Red Death by having Toothless shoot holes into its wings, and then diving towards the Nest at a high speed, so that after Toothless blasts a plasma bolt into its mouth, it cannot pull up in time. During the fight, though, Toothless' prosthetic tail catches on fire, so as they are pulling out the last part of the plan (blasting fire into its mouth), they're running out of time. The Red Death crashes into the ground, triggering an explosion on impact. Hiccup and Toothless fly through its various spines and the flame; however, they run into the Red Death's tail at the last moment as they attempt to escape the resulting blast. The tail having fallen off, the two fall thousands of feet into the blaze below. As the village approaches the site of the explosion and finds that Hiccup is nowhere to be found, Stoick soon discovers that, even without his makeshift tail, Toothless has protected the future chief from the fire by folding him in his wings. Stoick wholeheartedly apologizes to Toothless, and is deeply thankful to the dragon for bringing his son back to him alive.

When he wakes up after an unknown amount of time (according to some, probably about three weeks), Hiccup is heralded as a hero in the tribe. Although he lost his left foot and lower shin when he and Toothless fell into the fiery cloud, he was fitted with a prosthetic that Gobber designed and fabricated, "with a little Hiccup flair thrown in." This new prosthetic matches Toothless' new left control stirrup which Gobber has redesigned, and clips right into place, as if he and Toothless were one. At the very end of the film, Astrid punches Hiccup for scaring her, then she kisses Hiccup on the lips, as the rest of the village accepts dragons into the island as companions.

Legend of the Boneknapper Dragon
Hiccup and his fellow Riders attempt to help Gobber on his quest to hunt down the elusive Boneknapper. When they set sail to find it, Gobber tells them stories of how he first met the dragon and also its next encounters on him, which always has a ridiculous and insane background. Hiccup at first believes Gobber's stories to be true, despite the Riders calling them ridiculous and insane. After being shipwrecked and landing on the island, Gobber tells them that this is the place for the Boneknapper to come and arrive. When Gobber sets up a trap to lure the Boneknapper using Fishlegs as bait, Hiccup can no longer defend him and tells Gobber that there's no such thing as a Boneknapper, this causes a long dispute with the other Riders as well, causing them to be oblivious to the Boneknapper arriving just behind them. When they finally witness the dragon, Hiccup and the rest finally believes Gobber and runs for safety inside the trap. The Boneknapper tries to smash its way in, but Hiccup notices that its coat of armor of bones is missing a small last one in its chest. He realizes the belt buckle Gobber is using is actually the perfect bone for it's coat of armor and tells Gobber to takes off his pants.

The Riders are all confused, but Hiccup explains that Fishlegs may be right, as the Boneknapper has a roar, but is unable to produce one as Gobber refuses to give up its bone piece. Consequently, the Boneknapper grabs Gobber with its mouth and brutally drags him up high, while Hiccup shouts to Gobber to give up the bone piece. Eventually, when he is tossed high up, Gobber finally gives and throws the bone to the Boneknapper, successfully attaching it to the hole. When the Boneknapper finally receives the bone, it lets off a deafening roar that irritates Hiccup and the rest. Just then, the Boneknapper confronts Gobber, Hiccup calls for him thinking that he's in grave danger. But actually, the Boneknapper takes a liking to Gobber after giving him the bone piece, and Gobber pets it as it acts like a dog. But without the belt buckle, Gobber's pants fall down, gravely disgusting Hiccup and the rest of the Riders. Hiccup even admits it's gonna give him nightmares.

Afterwards, they get a ride home from the Boneknapper. Hiccup notices the Boneknapper's happy mood after having its bone piece, now making it able to roar for the first time. Fishlegs then explains its roar acts as a mating call. When Gobber denies it to be just a myth, he is proven wrong. Hiccup and the rest finds it to be true, as a few other Boneknapper dragons hear the call and follow them going straight to Berk, as Gobber exclaims to them:

"I think Stoick will believe me now, eh? (laughs) . . ."

Gift of the Night Fury
After being woken by Toothless jumping on the roof, Hiccup grabs his helmet, mounts Toothless, and they go out flying to practice a trick they have worked on for some time during their flight and finally pull it off. As Hiccup and Toothless are heading back home from their ride, they fly straight into the storm of oncoming dragons, during which Hiccup's helmet is knocked off and falls into the ocean. Although Toothless attempts to get the helmet back, Hiccup decides it's best to return home to figure out what is going on. Upon returning, Hiccup is pelted with questions of where the dragons have gone to, to which Hiccup has no answer.

The next morning, Hiccup is at Gobber's shop, building a new tail for Toothless that will allow the Night Fury to fly by himself, when Astrid stops by to offer him her yak nog. After the tail is finished, Hiccup attaches it on Toothless. He then watches sadly as Toothless flies off.

Some days later, Hiccup follows Fishlegs, who is carrying fish for Meatlug, to his barn where Meatlug is chained up. As soon as Hiccup opens the doors to the barn, Meatlug breaks free and inadvertently takes Hiccup with her. As Hiccup holds onto Meatlug for dear life, he is taken to an island, where he discovers that Dragons have gone here to lay their eggs. Determining he ought to go home for Snoggletog, he persuades Hookfang for a ride as the other dragons follow with their hatchlings in tow despite Hiccup's protests not to, inadvertently starting the return migration. Using an old Viking ship, Hiccup is able to safely return the dragons, along with their babies, to Berk.

At the Great Hall, Hiccup receives a kiss and a hug from Astrid for bringing the dragons back, but he is still worried about Toothless' whereabouts. Astrid turns Hiccup's face to where Toothless is, and Hiccup is overjoyed to be with his Night Fury once again. It turns out that Toothless has used the new tail to look for Hiccup's helmet.

The next morning, Hiccup wakes to find Toothless placed his old tail and saddle out in front of him in the snow. Hiccup remarks how Toothless has a new and better tail now, but instead of letting Hiccup get up on his back, Toothless keeps persisting. Eventually, the dragon looks back at his new tail and smashes it into the ground, ignoring Hiccup's protests as he flicks it far away behind him. Toothless picks up and places the saddle on the snow in front of Hiccup and nudges it towards him, eyes round with request. Realizing Toothless would rather fly with him, as opposed to just carrying him like all the other dragons, Hiccup is all too happy to go out for another flight. While Hiccup had given Toothless freedom, Toothless has given him friendship.

Hiccup is known as the founder and head Dragon Trainer of the Berk Dragon Academy, starting it by confronting the problem of dragons causing havoc around Berk.(How to Start a Dragon Academy) Hiccup's role in the series is still unquestionably that of the main character since most of the plots revolve around him and his actions. Throughout the series, he, Toothless, the teens, and their dragons are forced to overcome many different kinds of hardships. Hiccup is looked up to by the teens as a leader, even if at times they don't like to admit it. Stoick entrusts great amounts of responsibility to Hiccup.

Hiccup's main difficulties begin with keeping the dragons under control. After that, the weather and harsh climate of Berk become a challenge that he must overcome. Mildew serves as one of his primary antagonists, and Hiccup is forced to go to desperate measures to keep the Vikings from falling back on the "old ways". Wild and rogue dragons are also either battled or trained by him during the series. Perhaps their most deadly enemy, Alvin the Treacherous, shares the role of his book counterpart as being Hiccup's nemesis. Hiccup is forced into conflict with him and his Outcast soldiers many times throughout the first season, but Hiccup usually emerges the victor, much to Alvin's frustration.

Hiccup has been seen to have mild character development throughout the series. He is given much more responsibility, and he usually handles it well. He has gained significant skills as both a teacher and a leader. He and his father have actually grown to appreciate each other more and more as the series has progressed. Hiccup has also been seen to develop creative ideas for using and training the dragons which now inhabit Berk. He has developed in his relationship with Snotlout considerably. When they compete in the Thawfest Games, both of them become rudely antagonistic towards each other. Hiccup snaps out of this with a little help from Astrid and his conscience, and he allows Snotlout to take victory for the sake of maintaining their friendship. Hiccup's sheer bravery usually winds up saving the day. He doesn't usually take risks unnecessarily, but he seems willing to risk everything for the sake of his friends, especially Toothless. Unfortunately this bravery occasionally becomes foolhardiness, and Hiccup has found himself in dangerous situations with no way to escape. Thankfully, he knows that he has Toothless and his friends to back him up, and throughout the series they are always ready to help him when he needs it.

In a flashback during which most of Dawn of the Dragon Racers takes place, Hiccup and the other Dragon Riders fly around to capture sheep that are running around and causing chaos in Berk. This turns into a competition in which Riders would collect as many sheep as they can. When they collect three sheep each, Silent Sven is then heard asking for the whereabouts of his prized possession: the black sheep. Hiccup tries to stop the competition, but the Riders take off without listening, so Hiccup decides to go for the black sheep also. He is stopped by Gobber, who tells him that Stoick wants to talk to him.

Stoick tells Hiccup that he will be gone for a few days for an important business. He appoints Hiccup acting chief in his absence and gives him strict orders to prepare for the Regatta. Hiccup sadly tells the Riders that there will be no Dragon Racing, but they go against his orders and participate in Dragon Racing, which the villagers, as well as the Riders, view as better than the Regatta.

After Stoick arrives, Hiccup explains to him that he has chosen to replace the Regatta with Dragon Racing because he has had to make hard choices for the good of the people. Stoick agrees to run the Dragon Race, to Hiccup's surprise, and comes up with ideas such as face paints to give a warrior feel.

During the first annual Berk Dragon Race hosted by Stoick, Hiccup teams with Fishlegs to create Team Hiclegs, and they compete against Team Snotnuts (Snotlout, Ruffnut and Tuffnut). While Hiccup and Fishlegs are at a well (where Fishlegs will find the black sheep) and Fishlegs flies into the well, Hiccup spots Ruffnut and Tuffnut with a black sheep. He goes back to the arena to congratulate Team Snotnuts for their victory, only to have Snotlout gloat over Hiccup's loss. But when Fishlegs arrives with another black sheep and Team Snotnuts' one is revealed to be a sheep coated in black paint, Hiccup and Fishlegs are announced as winners. Stoick then relieves Hiccup as acting chief, and Hiccup and Toothless decide to take off before his father changes his mind.

Alignment:Neutral Good

Link: http://howtotrainyourdragon.wikia.com/wiki/Hiccup_Horrendous_Haddock_III_(Franchise)

Name: Toothless

Sex (if any): Male

Height (you can approximate): 26 feet (8 meters) for length (due to not knowing what the hell his height is)

Weight (you can approximate): 300 or 400 lbs or so?

Description/Picture:

Universe: How to train your Dragon

Abilities: Toothless has the ability to shoot out balls of plasma in substitute for dragon fire.

Bio: It is presumed that Toothless lived in the Dragons' Nest along with all the other dragons that would raid Berk and was hatched around 15 years before the events of the first film. As the only Night Fury, he remains elusive, carrying out strategic and lethal strikes against the Vikings' weaponry rather than steal food like the others. Hiccup, needing some way to prove himself to the rest of Berk, successfully shoots Toothless down with his mangler cannon and sends him shrieking from the sky.

During the crash, Toothless loses his left tail-fin, leaving him forever crippled from natural flight. As Hiccup prepares to cut out the dragon's heart to take back to his father once he discovers him, he is shocked to see how frightened the mighty creature is.

Hiccup is unable to kill Toothless and instead begins to cut the ropes. Surprised that he is being set free, Toothless rears back, but instead of killing Hiccup, he simply roars loudly at him and then tries to fly out of sight. Toothless' sparing of Hiccup makes him realize that the idea that dragons always going for the kill is wrong.

Despite having escaped from being killed, Toothless finds himself trapped in a cove, unable to fly and therefore unable to escape. Knowing the dragon is still alive, Hiccup discovers the cove and observes him attempting to catch fish and his failed attempts at flying out. Toothless hears Hiccup drop his pencil and stares at him, but remains passive. Hiccup later returns where Toothless is waiting on him. Though suspicious of the Viking, Toothless becomes relatively docile after Hiccup offers him fish.
Vlcsnap-2012-11-13-18h45m51s146
Toothless tries to smile at Hiccup
The hungry dragon takes the offer and regurgitates half of it into Hiccup's lap, deciding to "share" with him. Hiccup plays along and fakes a smile to hide his disgust. Curious about the mannerism, Toothless pulls his face into a confused and comical looking attempt at a smile. Hiccup is awestruck at the dragon's intelligence and reaches out to try and touch him. Toothless is not interested and flies off.

After waking from a nap, Toothless notices Hiccup is still in the cove and curiously looks at the picture of himself that Hiccup is scratching out with a twig. Once again to Hiccup's utter astonishment, Toothless shows his intelligence by drawing a maze of squiggles and lines in an attempt to imitate the boy. Hiccup reaches forward to touch the dragon again and closes his eyes in an act of trust. Amazed by the boy's bravery, Toothless leans his head forward and touches his snout gently to Hiccup's hand.

Hiccup, knowing that Toothless is doomed unless he is able to fly again, begins to work on a new prosthetic tail-fin for him. Their first attempt ends in failure when Toothless realizes that he needs Hiccup to operate it. Over countless test flights, Hiccup designs tail-fin after tail-fin, each attempt bringing the boy and dragon closer. In between these flight tests, Hiccup discovers more of Toothless's playful and curious nature and uses his new found knowledge to his advantage in Dragon Training.

Because of this, Hiccup becomes remarkably popular, much to the annoyance of his fellow Viking Astrid. Now extremely close friends through their interactions, Hiccup and Toothless carry out their first proper test flight. Though temporarily running into a snag, the two snap into focus with one another and instinctively manage to carry out amazing mid-air maneuvers. The flight is a success and both Hiccup and Toothless are ecstatic.

When Hiccup unknowingly leads Astrid to the cove after she is bested in the final test, Toothless shows his protective side by assuming that she is a threat after hurting Hiccup. Only through Hiccup's words does he manage to calm down enough, though he is still wary of her. When Astrid threatens to tell the village of their friendship, Toothless abducts her and strands her in a tree to stop her. Even though Hiccup invites her to a flight to show Toothless is not dangerous, the Night Fury isn't convinced that Astrid can be trusted and pulls off daring moves to terrify her.

After she apologizes, Toothless follows Hiccup's words and smooths out his flight. He gives both Astrid and Hiccup a beautiful "dragon's eye view" of Berk and the beauty of the moment breaks Astrid's long held beliefs about dragons. Unfortunately, Toothless' ties to the other dragons show themselves when he diverts their flight into a huge flock that are carrying great amounts of food. Hiccup and Astrid soon find themselves inside the Dragons' Nest, discovering that the monstrous Red Death effectively holds the dragons hostage with their hauls. Toothless rockets out of the mountain with the Red Death tries to ensnare them in its jaws and the trio make a hasty retreat back to Berk.

The next day, Toothless hears Hiccup screaming from afar in the cove. Realizing his human is in danger, Toothless manages to claw his way out of the cove and immediately rushes to Hiccup's side to protect him from the dragon he is supposed to kill. He refuses to leave his friend's side, even when the Vikings eventually get in on the fight and gang up on him. He threatens to kill Hiccup's father Stoick, but only stops when Hiccup yells at him to. This makes the Night Fury let his guard down long enough to be captured. After learning from Hiccup that only a dragon can find the Nest, Stoick has Toothless chained up and used as a compass to find it.

Despite the Vikings' initial sense of victory, the Red Death suddenly bursts out of the Nest and Toothless' ship is set alight. Hiccup, along with the other Vikings on dragons of their own, arrive to save him until the Red Death breaks the ship apart. Hiccup dives into the water in a desperate attempt to free Toothless, but passes out from lack of air. To Toothless' shock, Stoick dives back into the water to break him free and the dragon brings the Viking up to the surface with him. With a roar of encouragement, Hiccup and Toothless team up to take down the Red Death.

he pair soon have the enormous dragon chasing them into the clouds, where the Red Death loses sight of them. As it blows fire everywhere in anger at having lost them, Toothless' prosthetic tail-fin catches fire, leaving them with little time to act. Toothless leads the Red Death to the ground and waits until the larger dragon is about to breath fire before firing one more plasma blast into its mouth. The enormous creature crashes into the ground in a fireball.

Though they try to escape the flames racing after them, Hiccup and Toothless are struck by the Red Death's tail, resulting in Hiccup getting knocked off from Toothless' back. Seeing his human friend falling to his fiery death, Toothless bravely dives into the exploding body of the Red Death to save him. To Stoick and Astrid's relief, Toothless is able to save Hiccup by wrapping him in his wings, though is unable to save Hiccup's left leg from damage.

After returning home, Toothless is overjoyed when Hiccup wakes from the battle. Sensing his human's shock at having lost part of his limb, he helps Hiccup to walk with his new prosthetic, the pair of them now equal having lost a part of themselves. After Hiccup discovers Berk has taken the dragons in as companions, Toothless is given a new tail-fin at the end of the film by Gobber and takes off into the skies with his friend once again.

First Snoggletog with Hiccup
As preparations for Snoggletog begin in Berk, Hiccup loses his helmet during a flight with Toothless. The pair return home where they are bombarded with the news that the island's dragons have all left. Toothless appears to want to follow, making Hiccup feel guilty that he cannot fly on his own. He builds Toothless a new automatic tail so that he can be independent, which causes Toothless to leave just as quickly as the other dragons.

Hiccup, upset that Toothless has seemingly abandoned him, later discovers that the other dragons have left Berk in order to have their babies. Though he is unable to see Toothless on the island they have gone to, he brings the dragons back home as Berk celebrates Snoggletog at last. He questions where Toothless may have gone until the Night Fury returns, attempting to sneak into the hall without being noticed. He is quickly spotted and runs up to his human happily, revealing a drool covered helmet as a gift. Realizing that Toothless had left to try and find his lost helmet this whole time, Hiccup hugs his dragon in thanks.

The next day after waking Hiccup up, Toothless has dragged out the old tail-fin and saddle in anticipation of their flight. Despite Hiccup's protests to stop goofing around as he has his new automatic tail, Toothless proceeds to smash it into the ground and fling it away. He nudges the saddle towards Hiccup, leaving his friend in awe that the dragon would rather fly with him or not at all. As the pair take off and perform a daring freefall, Hiccup remarks how while he may have given his best friend independence, Toothless gave him the better gift of his companionship.

Adapting to Berk Society and War with the Outcasts
Toothless practically never leaves Hiccup's side during the events of the TV series. It is revealed they now sleep in the same room where Toothless has his own bed made from a slab of stone raised off the floor so he can safely heat it with his flame.

In "How to Start a Dragon Academy", the dragons on Berk run rampant, causing Hiccup and Toothless to try and maintain the peace they worked so hard to forge. After one too many incidents, Stoick, at Mildew's urging, decreed that the dragons would be banished once again. Hiccup and Toothless manage to find a way to use the dragons' abilities to aid the Vikings with fishing and farming. Stoick reverses his decision and gives responsibility of the dragons to Hiccup and his friends. The Dragon Academy is officially started to train them.

In "Viking for Hire", Toothless supports Hiccup in his attempts to help Gobber find a new place within the new Viking and dragon community as there was no longer any need for dragon killing weapons. When Hookfang goes on a rampage due to a toothache, the two dragons have a brief scuffle until Gobber managed to discover the cause of Hookfang's behavior and removes the tooth.

During the events of "Animal House", Toothless' protective instincts still show themselves fiercely whenever Hiccup gets into danger, managing to save him from an avalanche and help gain the trust of the surrounding animals.

In 'The Terrible Twos", However, this loyalty also shows a jealous streak, as seen when Hiccup discovers a young Typhoomerang whom is named Torch. Jealous of the attention Hiccup gives Torch, Toothless finds that that Torch is just a baby and his mother is enraged with worry. Attempting to take Torch to her directly, Hiccup becomes frustrated with Toothless' behavior and leaves him in the cove as punishment. After Hiccup and the other riders realize what is going on, Hiccup quickly finds and apologizes to Toothless before luring the mother away and returning Torch to her.

As shown in "In Dragons We Trust", after several disasters occurred in the village seemingly caused by dragons, Toothless is blamed for the destruction of the armory. At the villagers' demands, Stoick once again banishes the dragons from Berk, much to Mildew's joy. The riders take their dragons to Dragon Island and are forced to leave them there after several sad farewells. Hiccup vows to be back for Toothless. Toothless waits on the Island for Hiccup to return and keeps the peace between the other dragons in the meantime.

During the events of "Alvin & the Outcasts", eventually, Hiccup does return but as a prisoner of Alvin the Treacherous, who has invaded Berk to capture the 'Dragon Conqueror'. Together, the dragons and Riders manage to destroy the Outcast ship and return to Berk, once more welcome there despite Mildew's protests.

As shown in "How to Pick Your Dragon", Hiccup manages to convince Stoick to start dragon riding. Stoick quickly decides that only a Night Fury is worthy of a Chief and starts to ride Toothless everywhere, causing him to become exhausted and lonely without Hiccup. Eventually, Toothless becomes so desperate to escape that he starts to hide from Stoick and begs Hiccup to help. After several disastrous attempts by the other riders to convince Stoick of their dragons' advantages, Toothless is forced to chase down a rogue Dragon, revealed to be a Thunderdrum. Toothless tracks it down and helps the Thunderdrum's friend. Stoick bonds with it with during an attack by boars and everyone returns safely back to Berk.

During the events of "Portrait of Hiccup as a Buff Young Man", Toothless and the other Dragons carried their riders around the island to assist in Hiccup's quest for the treasure of Hamish I. He was the only one who accompanied Hiccup to the final resting place of the treasure as the others had been cut off from them by a cave-in.

As shown in "Dragon Flower", Toothless spends most of his time sick after being been poisoned by the Blue Oleander, along with every other dragon on Berk. Hiccup, Stoick, Gobber and an unwilling Mildew are forced to track down and extract venom from a Scauldron to use as an antidote.

During the events of "Heather Report, Parts One and Two", Toothless and Hiccup encounter the survivor of a wrecked ship, a girl named Heather. While curious about the newcomer, Toothless doesn't see her as a threat and even lets her ride him with Hiccup. When Heather steals both the Book of Dragons and Stormfly, Toothless uses his speed to catch up. Despite trying to get the Book back, Hiccup is subsequently burned by flaming catapults and Toothless retreats, leaving the Book on Outcast Island.

As the dragons and riders eventually reclaim the Book and realize that Heather was only working for the Outcasts because they had captured her parents, they clear things up with her and Toothless lets her pet him before she leaves.

In "Thawfest", during the Thawfest Games, Toothless' competitive side was shown. At first he felt bad for Hiccup, who wasn't doing too well on the first day. On day two, like Hiccup, he let his competitive nature get the best of him. He was just as determined to beat Snotlout and Hookfang as his rider. However, Toothless seemed to understand that Hiccup threw the race and was fine with coming in second.

In "When Lightning Strikes", Mildew tries to convince the Vikings that Toothless' status as a Night Fury was angering Thor and causing various lightning storms to strike the island. It is later revealed to be the metal statue of Thor that attracts the lightning.

As shown in "What Flies Beneath", when holes were found on Berk, it was the only occasion where Toothless has defied Hiccup. A Whispering Death that Toothless had fought in the past comes to Berk. With Toothless attempting to fight his old foe on his own, even ordering the other dragons to stay away from him during the fight, he eventually accepts Hiccup's aid when Hiccup deliberately jumps off a cliff to force his dragon to choose between his human or his long standing vendetta.

During the events of "Twinsanity", Hiccup then attempts to teach Toothless hand signals. While he is fine with "battle ready" and "plasma blast," he remains a little confused with "smile" and "search". However, he was able to fool Dagur the Deranged and his Berserkers during their fake dragon attack.

In "Breakneck Bog", After the riders are looked for Hiccup's lost gift and heard the story behind the dragon doll, Toothless looked touched by the tale, understanding its importance. Toothless then encourages Hiccup that the two go for a night flight.

As shown in "Gem of a Different Color", Toothless helped defend the village from the Changewings who were searching for their eggs.

During the events of "We Are Family, Parts One and Two", During Bork Week, Toothless and Hiccup then journey off, looking for more Night Furies. Though Toothless seems only slightly interested at first, they become excited as they come closer and closer to their goal. Unfortunately, the prospect of other Night Furies turns out to be is a trap set by Alvin and Mildew.


Toothless is locked into a high security cell in the Outcast Dragon containment area. Toothless proves his intelligence when he escapes on his own. He fools the Outcasts into thinking that he is sick and immediately blasts them back when they get close. Notably more violent than he usually is with humans, Toothless' primary concern is finding Hiccup who is missing. They eventually find each other using dragon calls and decide to attack Alvin for what he has done. Both boy and dragon usually refrain from going for the kill, but feel that Alvin has gone too far and dive for him.

It is yet another trap, and they are both temporarily captured by bolas until the other teens' dragons swoop in and rescue them. Back in Berk, Toothless does look slightly saddened to see that the Isle of Night was a fake, but both he and Hiccup agree that there is nothing wrong with being one of a kind. The season ends with Toothless and Hiccup flying off to the horizon, confident that they will be there for each other in the battles that are yet to come.

Outcast War Continues and the Berserker War
Months later in "Live and Let Fly", Toothless initially acts very grumpy after Stoick issues a ban on flight. He starts to grate on Hiccup's nerves, trying to convince him to go on their nightly flight and only succeeds in doing so when Gobber talks to Hiccup. Later, he and Thornado combine forces in driving off an attack by Alvin and the other Outcasts.

During the events of "The Iron Gronckle", Toothless blasts an arrow flying at Meatlug who became magnetic.

As shown in "The Night and the Fury", Toothless and the other dragons endure Tuffnut's 'scary' stories while Hiccup and the others are on a training mission. Waiting until Tuffnut falls asleep, they sneak out to find their riders. He is spotted by Dagur who is on Dragon Island with the sole purpose of killing the Night Fury and is hunted by him and, unwillingly, Hiccup across the entire island. When Hiccup decides to end his charade with Dagur, he uses his Dragon Call to call Toothless. Though caught in Dagur's bolas when they try to fly away, Toothless helps Hiccup battle Dagur after initially being forced to watch his human fight on his own.

In "Tunnel Vision", Toothless then meets a dragon who would later become one of his greatest enemies, the Screaming Death. After he and Hiccup escape several Whispering Deaths in their underground tunnel network and drove them out of Berk, he was quickly forced to engage with the Screaming Death who knocks him out of the sky. Thanks to Hiccup's shield and Toothless' speed, along with the Screaming Death's attraction to sunlight, they were able to use the Screaming Death's size against it and force it to crash into a giant sea stack, injuring its wings.

During the events of 'Race to Fireworm Island", Toothless was pitted against Stormfly in a training exercise and was able to evade her by flying into a cave and blending into the darkness, along with Hiccup. Later, when Hookfang fell gravely ill, he helped Hiccup gather Fireworms and saved Snotlout from the Fireworm Queen, when Snotlout stole a fire-comb from her nest.

As shown in "Fright of Passage", Hiccup and Toothless helped Astrid to sneak up on the Flightmare as only a Night Fury had the stealth at night required to do so. He defended the both of them from the Flightmare when it believed its food source to be under attack but as they discovered this, Toothless ate some of its algae, causing him to glow purple. Later, when Fishlegs, Meatlug and Stormfly appeared to help, he cut a new channel for the river to divert the flow of algae out to the sea, forcing the Flightmare off Berk.

In "Worst in Show", Toothless learned a rescue skill that gave him a new way to use his plasma blasts by firing multiple shots as he barrel-rolled. He tried to comfort Meatlug when Fishlegs neglected her, in favor of training his Terrible Terror, Iggy, so he could beat Snotlout in a training competition. Toothless assisted Hiccup in demonstrating Sharpshot's accuracy and, later, used his new rescue skill to destroy Alvin's ship.

In "Appetite for Destruction", Toothless carried Hiccup to several islands that had been mysteriously sunk. It was later revealed that the Screaming Death had returned. It attempted to destroy Dragon Island and was revealed to be behind the destruction of other islands in the area. Toothless and Hiccup managed to hold out long enough for Fishlegs and Astrid to gather as many wild dragons as they could to fight off the Screaming Death.

As shown in "Zippleback Down", Toothless ventured around Berk, disabling old dragon traps left over from the war until Hiccup noticed the hot wind and lack of rain, indicating they were having fire weather. He also helped Hiccup track down the twins, who were trapped in a forest fire and was reunited with Torch, who Toothless was less than thrilled to see again. Toothless and Torch, along with Barf and Belch, were able to use their fire, wings and Torch's abilities to put out the fire.

During the events of "A View to a Skrill, Parts One and Two", Toothless and Hiccup then discovered a frozen Skrill near Berk and hurry to get it off the island, knowing how it is revered by the Berserkers. When the mighty dragon is thawed out, the pair of them face the prospect of a war between the Skrill, Berserkers and Alvin's Outcasts who manage to take the dragon for themselves.

It is later revealed that the Outcasts and Berserkers intend to form a truce between themselves, using the Skrill as their weapon of choice to invade Berk. Though the two groups eventually fall out with each other, Toothless and Hiccup manage to seal the Skrill back into its icy prison and avoid a potentially deadly battle.

As shown in "The Flight Stuff", Toothless carried Hiccup on scouting runs to Outcast Island so that they could see what Dagur was up to but during one of these scouting missions, Hiccup and Toothless were captured and nearly killed, due to Gustav and Fanghook's interference and eagerness to help. However, Snotlout and Gustav managed to use their Dragons to free them while Astrid and Stormfly distracted the other Outcasts.

During the events of "Free Scauldy", Toothless and Hiccup, along with the other members of the Dragon Flight Club, started searching for the Screaming Death as they decided it was too dangerous to leave unchecked. When they passed Changewing Island, they discovered an injured Scauldron, which rebuked all their attempts to help it, even though it would have died if left out of the water too long. Toothless, Meatlug, Barf and Belch refused to leave it and, eventually, they were able to help it by lifting the rocks off of its wing when it took a liking to Ruffnut. They managed to fix the Scauldron's wing with a large makeshift splint, which Ruffnut cut off her braids to finish.

In "Frozen", after being stuck inside a shelter, due to a massive snowstorm, Hiccup and Toothless went on a Search and Rescue mission for Trader Johann. Toothless used his Echolocation to great effect across the frozen sea but, shortly after they left Berk, they almost collided with the Speed Stinger Horde. After finding Johann during the night, they returned to Berk during the day to find the village mysteriously empty. He searched for the Speed Stinger nest, along with the other Dragons and their riders, so that they could capture the Alpha and use it to lure the Horde away from Berk. Toothless engaged the Alpha in one-on-one combat and, with Stormfly's help, managed to force it into a cage. Later, he carried it across the sea after Stormfly got stung carrying it and got paralyzed, luring the horde away from Berk. Afterwards, they flew Johann back to his ship so he could continue trading.

As shown in 'A Tale of Two Dragons", Toothless spent most of his time with Hiccup, helping to sort out Mildew's old cabbage field and trying to break up Stormfly and Hookfang when they were fighting each other, only for Toothless to start fighting too. Eventually, they discovered the cause of the aggression was Dragon Root, which Meatlug was immune to, and threw it into the ocean.

In "The Eel Effect", Toothless eats an eel by mistake while trying to save Hiccup and becomes very sick, attacking Hiccup and shooting his fire randomly everywhere. When Toothless sees that he has hurt Hiccup through his sickness, he runs off. When Hiccup and Fishlegs find Toothless, a huge blue Typhoomerang attacks and events eventually lead Toothless to run off a cliff edge out of control. Hiccup quickly puts his foot into the stirrup and tries to control Toothless, the dragon refusing to let him on. Hiccup and Fishlegs manage to ensnare Toothless long enough to give him the medicine for the eel. He regurgitates the eel and returns to normal.

During the events of "Smoke Gets in Your Eyes", Toothless then sensed that something was very wrong with the pile of scrap metal that Gobber bought from Trader Johann but, nevertheless, helped get it to Gobber's forge at the blacksmith request. The next day, he and his rider woke up to find out that the entire village had been robbed of a great deal of metal objects and they both, along with Astrid and Stormfly, investigated the scenes of the crimes, to no result. Later, in the night, Hiccup was attacked by adolescent Smothering Smokebreaths, who were attracted to his metal leg and Toothless helped to fight them off, before going to tell the others. After setting a trap, they followed the Dragons to their nest, only to find out that the entire situation had been orchestrated by Dagur, who was on the horizon with his armada. To end this threat, Toothless carried all the metal the village had left, along with the other Dragons, and threw it at the Armada so that the Smokebreaths would steal all the components from Dagur's ships causing them to sink. He then helped lure the Dragons to Johann's boat, who was making a stop at Breakneck Bog.

In "Bing! Bam! Boom!", Toothless and Hiccup, along with Stoick and Thornado, discovered three baby Thunderdrums out at sea and, unknowingly, led them back to Berk, where they started causing havoc and disaster. Toothless and the other members of the Academy tried to train the three Dragons but it turned out that only Thornado could control them and so Toothless and Hiccup, as well as Fishlegs and Stoick, left them on Dragon Island after several failed attempts. They found out that the other Dragons on the island had chased them out to sea in the first place and so Toothless, Meatlug and Thornado fought off several Dragons of different species to defend the hatchlings. Afterwards, Toothless carried Hiccup and Stoick back to Berk since Stoick had left Thornado behind to look after the hatchlings.

During the events of "Cast Out, Parts One and Two", Toothless and Hiccup saved Astrid when she fell off of Stormfly. Alvin later rode on Toothless along with Hiccup on the way to Outcast Island.

Then, in the arena, Dagur tried to ride him, but Toothless quickly threw him off.

The Dragon Eye and the Founding of the Edge
During the events of "Dragon Eye of the Beholder, Parts 1 and 2", three years have passed since the war with the Berserkers. Toothless and Hiccup fly out in the hope of searching for new lands and dragons but to no avail. After Johann was fished from the ocean, Toothless went with his rider and the other riders to the Ship Graveyard in an attempt to capture Dagur. Once there, Toothless went with Hiccup to take a look at The Reaper, where they found the Dragon Eye. They were then confronted by Dagur and his Berserkers.

After Hiccup gave up the Dragon Eye to Dagur in exchange for being allowed to save his friends, Toothless then tried to blast the cage open, but to no avail. Despite this setback, Hiccup's friends were saved and Toothless was able to retrieve the Dragon Eye from Dagur. Toothless then went with Hiccup, Gothi and the other riders to Glacier Island. There they fought the Snow Wraith in order to get one of it's teeth to unlock the Dragon Eye. After they returned to Berk, Toothless was able to use his fire to light the Dragon Eye.

As shown in "Imperfect Harmony", Toothless was present when Hiccup showed the Dragon Eye to Stoick and the other members of the Berk Council . After giving his son permission to leave Berk, Stoick entrusted Toothless to take care of Hiccup, which the Night Fury grunts in agreement. They soon reached a beautiful island where the Riders stop to rest. The next morning however, the dragons were gone. Toothless later found Hiccup and the others, telling them the other dragons were in danger. In a rush, Toothless grabbed Hiccup's metal leg and accidentally yanked in off without even knowing. Once realizing that he had only the prosthetic, he returns it to his rider, with a guilty look. After chasing off a wild Thunderdrum, the Riders encounter a new dragon, the Death Song, and learn that it draws in dragon with its song, then traps them in its amber blasts to eat them later. While the Riders were trying free their dragons, Toothless faced the Death Song, only to get caught, as well as everyone except Hiccup. Using the Monstrous Nightmare gel Snotlout brought, as well as the aid of the Thunderdrum from before, Hiccup freed everyone, and trapped the Death Song in a cave.

In, "When Darkness Falls", the Dragon Riders finally found an island to use as their outpost. Like Hiccup, Toothless was not fond of the other Riders arguing over designs for their base. When the duo, along with the twins, discovered the Night Terrors and captured their leader, they returned to the others. They soon realized the small dragons are defenseless without their alpha's guidance. Toothless and Hiccup return the leader, which Tuffnut named Smidvarg to his pack and chase off the Changewings that were threatening them. After finally deciding a design for Dragon's Edge, the Night Terrors become the island's sentries. Smidvarg gather the pack together to form a giant Night Fury as a sign of their alliance, much to Toothless' enjoyment.

During the events of "Big Man on Berk", Toothless and the others dragons then removed a wild Scauldron from Berk's fishing lanes. They also saved Fishlegs and Meatlug from the Scauldron.

As shown in "Gone Gustav Gone", Toothless and Hiccup then saved Gustav Larson and Fanghook from both a cave-in and Dagur the Deranged.

In "Reign of Fireworms", Toothless was able to lead the Fireworms away from the Edge.

As shown in "Crushing It", Toothless then assisted the rider in their attempt to capture a wild destructive Rumblehorn. However, with Stoick's help, Toothless realized that the Rumblehorn was trying to warn them of a tidal wave coming towards the edge.

In "Quake, Rattle and Roll", Toothless then went with Hiccup, Fishlegs and Meatlug to Dark Deep. However, once there they saw that the Gronckles had been pushed off by a Catastrophic Quaken. Toothless was unable to force it to leave, but then watched as Meatlug and Fishlegs made friends with it and the Gronckles.

During the events of "Have Dragon Will Travel, Parts One and Two", Toothless then helped the riders track down a rogue dragon and it's rider . Toothless was able to shoot the dragon and it's rider, who revealed herself to be Heather. Toothless was then able to follow Heather to Trader Johann's Ship, where he and Hiccup forced Johann to give him information on Heather's next target; Dagur.

Toothless then saved Heather and Windshear from Dagur's chains and escaped, back to the Edge. There, Toothless told the other dragons to back off from Windshear. Toothless then helped Hiccup convince Heather to not kill Dagur because he was her brother.

As shown in "The Next Big Sting", Toothless then watched Hiccup tested his prototype Flightsuit. He saved Hiccup from crashing in the first two tests. Toothless, along with a Speed Stinger, Speedy, were able to force his pack to leave the edge.

In "Total Nightmare", Toothless then assisted Hookfang and Snotlout in defending Girl Hookfang's eggs from Titan Wing Monstrous Nightmare.

War with the Dragon Hunters
During the events of "Team Astrid", Toothless and Hiccup then searched for Dagur after he attacked Berk. However, he and the other dragon and their riders came under attack at the Edge by Dagur's fleet. However, they received help from Astrid, Stoick and the Dragon Riders' Auxiliary.

As shown in "Night of the Hunters, Parts One and Two", Toothless and Hiccup then saved Astrid from drowning following Stormfly's kidnapping by the Dragon Hunters under Ryker Grimborn.

Alignment: Neutral Good

Link: http://howtotrainyourdragon.wikia.com/wiki/Toothless_(Franchise)

Name: Amethyst

Sex (if any): Pronouns are "female", but she's just a space-rock.

Height (you can approximate): 4"9"

Weight (you can approximate): 98 Ibs

Description/Picture:

Universe: Steven Universe

Abilities: With her whip, she can do a Whip Lash, which creates a small purple explosion.
Amethyst also has Hair Blade, which is exactly as it sounds.
Amethyst can also do a spindash. If combined with her whip, it creates Whiplash Spindash.
She can shapeshift.
Amethyst is skilled in wrestling.
Amethyst can fuse with most people.

Bio: Amethyst is a "defective" Quartz-type Gem created on Earth in the Prime Kindergarten with the natural abilities to be a soldier. She emerged from the ground five-hundred years later than intended, causing her form to be smaller and less powerful than the average Quartz. For countless years, Amethyst roamed the Prime Kindergarten by herself until being found by the Crystal Gems and joining them.

Link: http://steven-universe.wikia.com/wiki/Amethyst

Alignment:Chaotic Good

Name: Garnet

Sex (if any): None, but prefers "female"

Height (you can approximate): 7 feet approximately

Weight (you can approximate): 100 Ibs

Description/Picture:

Universe: Steven Universe

Abilities: Like the other Gems, she can fuse.
She can fire her gauntlets like rockets.
Garnet can summon her gauntlets at any time, making her incredibly skilled in hand-to-hand combat.
She can use her gauntlets as a shield.
Garnet can increase the size of her gauntlets as well.
She can create random items.
She has Electrokinesis, allowing her to control electricity.

Bio: Garnet is a fusion Gem comprised of Ruby and Sapphire. She was first formed by accident 5,750 years ago when fusion between two different types of Gems was unheard of. She has mostly stayed together since then.

Link: http://steven-universe.wikia.com/wiki/Garnet

Alignment:Neutral Good

Name: Choebecka "ThunderHammer"

Sex (if any): Female

Height (you can approximate): 2'4"

Weight (you can approximate): only 60 lbs

Description/Picture: (coming soon)

Universe: TDC (Evolution because F*CK IT WHY NOT, THE OMNIVERSE IS INSANE!!)

Abilities: Can weild a plasma hand gun.

Bio: Choebecka spent most of her life growing up alongside her adoptive sister, Thunderstrike ThunderHammer (coincidentally Striker's mother) and rediscovering DragonMagic technology. Eventually making a portal that accidentally transported her in to the universe of Evolution. Then she spent many years being the sidekick of Suska and always watching his back. (Rumor is it that she has gained feelings for him, that's a first.)

Alignment:Neutral Good

Username: EropsToad

Name: Celesteela

Sex (if any): Genderless

Height (you can approximate): 30'02

Weight (you can approximate): 2202.4 lbs

Description/Picture:

Universe: Pokémon

Abilities: Celesteela's Ability is the Beast Boost, the energy that comes from the Ultra Wormhole. If it KOs an opponent, its highest stat grows stronger. It is a Steel/Flying type Ultra Beast, meaning that it resists all elemental types except Rock, Electric, Ice, Fighting, Water, and Fire. However, it is weak to Electric and Fire type moves. Celesteela is able to fly.

Its moves are:
-Flash Cannon: Celesteela fires a blast of concentrated light.
-Leech Seed: Celesteela launches seeds that slowly sap the target's health.
-Autotomize: Celesteela shaves off unnecessary parts of its body to halve its weight and double its speed.
-Air Slash: Celesteela fires slashes of air at the opponent.

According to the Aether Foundation, its most distinctive feature is the energy that it stores within itself: a flammable gas that it can shoot from its two huge arms. This is mostly used to propel itself in flight and for battle, but it is thought to have sufficient power and lift to even fly into space. Despite being a Steel type, Celesteela's body is plantlike and can absorb nutrients from the soil.

Bio: Celesteela, AKA UB-04 BLASTER, is one of the Ultra Beasts that came from the Ultra Wormhole in Pokémon Sun and Moon. It is not known to evolve into or from any other Pokémon. Ultra Beasts infrequently appear from Ultra Wormholes in Alola. These appearances are apparently as unexpected for the Ultra Beasts as for Alolans, which tends to make them combative. They are especially drawn to people who pass through portals, such as Clashers or Fallers, due to the residual wormhole energy on them, apparently expecting to find a wormhole they can use to return home. Witnesses observed it flying across the sky at high speed, and burning down forests with its highly flammable gas.

Celesteela acts very gentle and docile, though unaware of the destruction it leaves in its wake. After all, its only goal is to return home to Ultra Space. If befriended, however, it will express affection.

Alignment: Lawful Neutral

Link: http://bulbapedia.bulbagarden.net/wiki/Celesteela_(Pok%C3%A9mon)

Username: Jawlord

Name: Mister Monopoly(Rich Uncle Pennybags)Milburn Pennybags

Sex (if any): Male

Height (you can approximate): 5'3,(5'10 with tophat)

Weight (you can approximate):185

Description/Picture:Mister Monopoly, Is a successful businessman who holds large amounts of property in his world, he is a very wealthy man who is always on the look out to expand his empire, through various businesses imports,exports,land, and products.
He is a wise and powerful negotiate, using his charm and wit to continuously make sales and buy product
With him is his small dog RinTintin, who is a living dog made out of metal
Universe:Hasbro Games universe

Abilities:Knowledge of business practices, incessant want to buy more, carries a wooden cane which helps him to walk, as well as several literal bags of money in his pockets, he is not a violent man preferring to bribe or verbally dissuade any threats, but will resort to fisticuffs if need be, he also has his trusty racecar on hold if he needs to skedaddle out of a bad deal,over the time in the clashe he has also been able to create new technoligies and create new beings based on the wreckage left over by the destruction,he's pilferd Origin's data from ruined labs allowing complex spacecraft and mechanical creatures to be created,he holds the DNA of muliple fallen kajiu,as well as reengineered and redesigned Haltman machinery design, his had contains the element of pocket space allowing him to occasionally pull things out of it,his cane has been modifed to shoot buckshot and lazers, his cumberbung has been modifed to be bulletproof, he also adheres to a rule of Cartoon logic enambling him to survive most things that would make most old men(or really anyone) his age die horrendously, which he could shrug off.
With him is his small dog RinTintin, who is a living dog made out of metal.
Capitalism Man:Who serves as his surrogate son/assistant
Monopoly TM: Brand owns hotels across the omniverse,as well as holding a share in many other powerful corperations.
He has a vast armada of vehicles and a veritable army of all races shapes and form, if he needs to call on it.
Can vomit money.

Bio: Mister Monopoly, Is a successful businessman who holds large amounts of property in his world, he is a very wealthy man who is always on the look out to expand his empire, through various businesses imports,exports,land, and products.
He is a wise and powerful negotiate, using his charm and wit to continuously make sales and buy product,though he is charming in form and demeanor, it isn't to say he will not engage or supply money to assets illegal or dangerous to the public.
He is the King of modern day capitalism and has been said to be richer than the gods.
Alignment:Neutral Good
Link: https://en.wikipedia.org/wiki/Rich_Uncle_Pennybags


This message was edited 1 time. Last update was at 05/04/2017 18:44:26


"COWER IN FEAR" EropsToad, 2016

[WWW]
Jawlord

Civilized Sporeon

Joined: 01/14/2012 19:29:43
Messages: 1773
Location:
I don't even know and even if I did I wouldn't tell you

Offline

Username:Jawlord

Name:The Warden

Sex (if any):Male

Height (you can approximate):about 5 foot five

Weight (you can approximate):190

Description/Picture:

Universe:Superjail!

Abilities:Vast Large army of death machines that look like him, twin "Eye" men that can act as his way to view things unacessable or unseeable to him,In charge of Both Jared, Alice, And Jailbot and able to order them for thier various skills(I.E accounting,Violence,Dismemberment), Minor shape-shifting, and reality warping abitities,(I>E turning into a race car,crocodile etc, making rainbows appear, being able to contort his body in a cartoonish manner)

Bio: The Warden's father worked as a prison warden in a regular jail and raised his son within the jail (his bedroom was located in one of the jail's prison cells). As a disciplinary figure, he was extremely strict and emotionally abusive towards his son, even going as far as forcing him to behead a puppy which he had fed a cookie to (deeming the puppy useless to be a future guard dog, since it had felt love) and act as executioner to a group of sentenced prisoners, then spanking him afterwards. Reflecting his upbringing, the Warden conceived Superjail as a child, building a miniature LEGO version of the jail, though his father was dismissive of his idea.

Ultimately, the Warden's father was killed in a freak accident stemming from his accidentally stepping on a LEGO brick, which caused a chain reaction of actions ending in him being accidentally hanged. This thereby led to the Warden, an only child, inheriting his father's business, becoming the youngest warden in history.[4] However, it seems that the beliefs he had formed did not correlate with the given system and so he "went out of it" by creating Superjail, a place which he deems to be a perfect, ideal jail.

Personality
The Warden
His absolute rule and domain over Superjail causes numerous problems, as he thinks up twisted ideas that invariably wreak havoc on everyone. No matter how absolutely ridiculous his schemes are, they all seem perfectly rational to him. In spite of his recklessness, he is still nonetheless a technical genius, as shown in his ability to plan out and build Superjail in the first place, along with various inventions and mechanisms (including Jailbot). He does occasionally exhibit an underlying sense of morals and dedication on certain occasions, such as his vow to help his inmates and save them.

The Warden is extremely narcissistic, to point that he has apparently committed all of the Seven Deadly Sins of Narcissism and has exhibited many, if not all, the traits related to it. Due to his narcissism, he automatically loves anything of his likeness, even going as far to design Superjail's various buildings and weapons with his likeness.

The Warden's behavior may have started when his father died and he inherited his father's jail at a young age. Trauma, and being exposed to such an environment at an early age, might have caused a stunt to his emotional development. Having had a less-than proper childhood, thanks to his father's abuse, even in his adulthood he is very immature and exhibits childish tendencies (The Mistress even refers to him as an "overgrown man-child" in "Ladies Night")

Alignment:Lawful Evil

Link: http://superjail.wikia.com/wiki/The_Warden


I choose to choose my version of reality,whether or not It makes sense is of no consequence.
SissyGamer

Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3896
Location:
deez nuts

Offline

Username: Frogies

Name: Nitori Kawashiro

Sex: Female

Height: 152 cm

Weight: 45.4 kg

Description/Picture:


Universe: Touhou Project

Abilities: Her ability to manipulate water is inherent in the fact that she is a kappa, and has nothing to do with the myriad tools she uses. No one knows the true extent of this power, but she has been seen to use it to shoot water, create fountains, perform theatrical tricks and even summoning colossal tidal waves.

Akyuu makes a note that kappa, historically, have had an trait called tsuuhai (通背), which means their arms are connected inside their body and they can stretch one arm by retracting the other. However, it is said that they are actually just using tools to make it seem as though their arms stretch.[1] In Wild and Horned Hermit chapter one, Reimu receives a "kappa's arm" that ends up being a mechanical arm. In Hopeless Masquerade, Nitori is also seen using several arm-like machines to attack.

Bio: Nitori Kawashiro (河城 にとり Kawashiro Nitori) is a very shy Kappa who lives on the Youkai Mountain. She has the power to control water. Along with the other kappa she is very good with technical stuff, as she is an engineer.

She first appeared as a stage 3 boss in Mountain of Faith and then became a playable partner with Marisa Kirisame in Subterranean Animism. She was later a Day 6 boss in Impossible Spell Card, and a playable character in Hopeless Masquerade and Urban Legend in Limbo. According to ZUN, there were also plans to make her a playable character in Touhou Hisoutensoku, but she was scrapped due to time constraints.

As she is an engineer she is very interested in products made by the humans of the outside world. She takes such products apart and puts them back together in order to understand them. However, she has trouble creating magical tools of any sort. She is fond of selling her inventions and other things such as Fish as her story mode in Hopeless Masquerade details her attempts at running a stand before getting sucked into the battle.

Nitori possesses many small devices and objects, and carries them all in her backpack.

When she first sees the heroine, she immediately runs away. But later they fight. After the midboss fight she says her "optical camouflage suit" broke. The heroine doesn't know what it is. Nitori then says the heroine beat her up pretty good even with the camouflage. And then, again, runs away with the message that it is dangerous in the mountain.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Nitori_Kawashiro

================================

Name: Kappa

Size of group: A few hundred, say 120 individuals.

Description/Picture:

Some kappa with Reimu

Universe: Touhou Project

Abilities/Equipment: Dueto being engineers, the Kappa have a fairly large array of advanced technologies, including weapons. This includes cloaking devices.

Kappa also carry cucumbers with them. They truly enjoy cucumbers.

History: Kappa (河童, "river-child") are a type of youkai that live in rivers, broadly similar to aquatic goblins. Often portrayed as having a turtle shell and beak, they're known for their curiosity towards humans, sometimes challenging them to tests of skill, though they are also known to eat children. They have an unique dish-like structure on their heads, which must remain filled with water for them to move around on land; the easiest way to defeat a kappa is to bow to it, obligating it to return the bow and spill the contents of its dish. All kappa are extremely fond of cucumbers, and cucumbers are the most common offerings given to them. Kappa are known to extract shirikodama (尻子玉, "SPORE ball") from humans (an imaginary gland said to reside somewhere around the SPORE or stomach), killing them in the process - this story seems to originate from the tendency of drowned corpses to have their SPORE wide open as if something were pulled out from there. Kappa are sometimes depicted with superhuman strength, easily outmatching humans at sumo wrestling as long as they play fair.

The kappa in Gensokyo (or at least the ones shown so far) wear mostly variations on a blue hiker-style outfit, with a backpack and hat standing in for their mythical shell and dish. Kappa live mostly around the base of Youkai Mountain.

Kappa in Gensokyo seem to think they're on good terms with humans, but some of the folklore humans handed down over the generations suggest that humans think otherwise. Around the time the Great Hakurei Barrier was formed, the kappa constructed the Dragon statue in the Human Village, secretly incorporating a weather prediction device into its eyes. According to Marisa Kirisame, all kappa are geniuses at the things they care about, but (perhaps because of this) they don't work well in groups. Due to this and their fickle nature as youkai, despite their technological genius, they are ill-suited for long term construction projects, as shown in Wild and Horned Hermit when they continually blew up the dam they were trying to build.

According to Rinnosuke Morichika in Curiosities of Lotus Asia Chapter 18, the true form of the kappa is the softshell turtles that live in rivers and ponds, and when these turtles live for too long, they gain supernatural abilities and become kappa. As much of Rinnosuke's speculation is grossly inaccurate, it is unknown whether this is true.

In Wild and Horned Hermit Chapter 22 it is revealed that kappa consume blood and shirikodama as a remedy for salt deficiencies. Upon learning that the sea consists of saltwater, Nitori claims that this would remove the need for such supplements, implying that kappa may have originally been a sea-dwelling species.

Yamawaro (山童, "mountain child") are a type of kappa who have migrated away from the river. Their numbers increased after Genbu Ravine was made temporarily uninhabitable by the kishin chief Suiki.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Kappa

Username: InfestedThunder

Name: The Silent of Vilus

Size of group: 13 Swarmprinces, 10 Caliphects, 10,000 Callifex, 15,000 Cherubs, 3,000 Typhids and 70 Occisors

Description/Picture:



Universe: Sectorum Australis

Abilities/Equipment:

Cherubs: A small (bout the size of a newborn) humanoid race, similar to Swarmprinces and Caliphects in their ornate headshape, yet much smaller, and having smaller wings in proportion. However, this does not stop the Cherub from flying with ease, usually doing dirty work/grunt jobs.

Callifex: wearing identically colored, tattered purple cloaks, covering their faces for the most part, save for their glowing purple eyes, Callifex are around the size of the average human, but have much thinner legs, having two sets of insectoid legs instead of human-like ones, each ending in a long, sharp spine. Their arms are usually biologically/mechanically augmented, allowing Callifex to have built-in weaponry such as psionic emitters, swords made of sharp chitin that keep growing, and even bio-spewers, like those of Caliphects and Keer bioforms. Some Callifex have the capacity to fly, most however lack wings.

Typhid: Like a mix of a wardog, an lobster, and a plethora of diseases, Typhids are large(about 10 feet long), crab-like creatures with 3 sets of long legs, along with a set of strong pinchers in the front. From two flaps in their upper thorax, Typhids can release a noxious spray of pestilence in the air, infecting and killing those who escape the grasp of its many toothy mandibles.

Occisor: One of the most feared beasts of the Starpraisers, standing at twenty eight feet tall and sixty feet long, Occisors are ultimate weapons in battle. Formed by slowly mutating a Callifex and augmenting their body, the end result is a massive beast, similar in shape to a Tyrannosaurus of Earth Prehistory, though with much harder chitin coverings, and insectoid segmented eyes, allowing the Occisor to see in almost all directions. Its weaponry can vary, but usually is seen with several sets of Chitinblade arms with biological mortars on its back. A large thagomizer sits on the beasts long tail, allowing for more damage.

Swarmprinces: Although appearing similar to Caliphects in the respects of their chitinous gear, it is obvious on closer inspection that Swarmprinces were not born with it and were instead welded into the armor, with several joints showing flesh/a soft part. Swarmprinces are delegates of the Starpraisers, going from the Core to the individual sects and making sure an event like Kriton's betrayal cannot occur again. Although political figures, Swarmprinces are not lacking in weaponry. With wings like those of a Caliphect (something like a beetle's), and one arm engineered to carry a sacred Sword of the Core, weapons said to have mystical effects, while the other is free to grab whatever they please. Swarmprince stand around eighteen feet tall, several feet smaller than Caliphects.

Caliphects: The most dangerous of Vilus' brood, born from her birthing pool, Calliphects are very similar to their mother, the Swarmqueen Vilus herself. Standing Twenty-one feet tall, with a wingspan of 10 feet each wing, Caliphects are the most loyal of the Starpraisers, having their minds broke when they were simple whelps. They can come in two weapon set ups; one will have two bio-spewers, each ending an arm. The other will end in the Sword of Silence, a type of weapon that can slice through enemies like butter. Their armor is nigh impenetrable, taking railgun rounds with ease.

History:
In the far west, near the Corpus, a Starpraiser Sect controls a vast amount of land. The Silent of Vilus keep the peace in the sector, staving off Fallen Veilon, Harvesters, Communion forces, Holfen, and even a Yǐn Fleet.

This sect began during the Age of Rise, when the fifth of the nine regal sisters, Vilus, came to lead the Starpraiser armies. She lead most of them until the Battle of the Nine Sisters, where most of the sisters decided to take the power from Vilus, and Kriton took Vilus' essence, rendering her too weak to watch as her sisters took her armies.

Feeling disgraced, Vilus took a pilgrimage to the Core, asking the Great God what they should do, before declaring that her remaining armies would go to the Corpus and set up claims, as told to her by the God himself.

In her expanse, Vilus feels resent at her sisters, feeling that slowly they dissent from the true messages of the Starpraiser code and the God's word himself.

Alignment: Chaotic Neutral

Link: OC


Username: Megaman177

Name: Don Scrump

Sex (if any): Male

Height (you can approximate): 5'5”

Weight (you can approximate): 120 pounds

Description/Picture:


Universe: Magicka/Original

Abilities: Don Scrump wields a crude wooden staff with which he can harness his magic and a wooden sword. These weapons are rather weak but functional at the very least. He wields a number of magical elements, which include the following:

Water, which can soak and knockback
Fire, which can ignite victims
Lightning, which can electrify wet targets and armor
Earth, which flings nasty boulders
Cold, which is chilling and even freezing against the wet
Shield, which can be used to make barriers
Arcane, which shoots off destructive beams
Life, which shoots off healing beams
Steam, which wets and scalds
Poison, which is most lethal
and Ice, which shoots off shards of frozen water.

Scrump can combine up to five of these elements to create unique spells. He can cast these spells in front of him, around him, on himself and even enhance his sword with them for varying results. His spells are generally very potent and tend to cause severe collateral damage.

Don Scrump can also perform unique spells known as Magicks. Examples of these are creating a gust of wind to push away enemies and projectiles, causing thunderbolts and thunderstorms, creating miniature earthquakes and spawning bitterly cold breezes. One of his more favoured Magicks is Revive, which he can use to bring the recently deceased back to life in a pristine state.

Bio: Don Scrump is one of few wizards leftover from the horrendous Wizard Wars, which diminished their population severely. Although he means well, he is generally a very disoriented and maladjusted person with a history of causing misery without intending to. He defeated Lok and her Alliance along with three other wizards, which enabled Vlad to build a new Wizard school on the remains of Castle Vanirhall. He seems very attached to his crude robe and weapons, refusing to replace them despite all the wear they have been through.

Alignment: Chaotic Good

Link: None

Username: EropsToad

Name: Berkut

Sex (if any): Male

Height (you can approximate): 5’9”

Weight (you can approximate): 145.3 lbs

Description/Picture:

Universe: Fire Emblem

Abilities: Berkut is a Gold Knight, which means he is mounted atop a horse, wielding a lance. He can ride quite swiftly, and is very skilled at European style cavalry warfare. His armor and shield allow him to defend from attack.

Bio: Berkut is the nephew of Emperor Rudolf of Rigel and Alm's cousin. He is a noble who places great importance on social status. He guided the coup d’etat in Zofia by luring Desaix into betraying. Berkut also convinces Fernand to join the Rigelian army and leave the Deliverance. He is vying to be the next emperor and commands the invasion of Zofia to prove his military prowess. He is also engaged to Rinea, who cares for him during the ongoing war. According to Lukas, he is around the same age that Alm is.

Berkut is a prideful man who, much like Fernand, places great emphasis on social status. Unlike Fernand, who acts as if he is owed something for being a noble, Berkut feels the need to demonstrate his own power and worth, subtly signifying contrast between Zofian and Rigelian ideals. Berkut tends to come off as haughty, and even a bit aggressive, in the way that he talks down on others. He is very mistrustful of most people, particularly the church of Duma; he loathes and outright fears Jedah, and is extra-suspicious of religion and magic as a result.

His parents hammered it into his head as he grew up that might made right, and that he could never follow in Rudolf's footsteps without being strong. As an adult, while a part of him recognizes how poorly his parents treated him, he refuses to acknowledge that Rudolf treats him much the same. He is desperate to please his uncle, who is seldom shown as anything but taciturn or disapproving towards Berkut in return. His desperation is his undoing; he is fiercely proud, yet at the same time, walking on a knife's edge, terrified to fail Rudolf and prove himself unworthy or weak.
As the game progresses, he lashes out in frustration more and more, almost looking for excuses to see people doubting him, as seen with Rinea when conflict happens. In spite of that, he is much different when he is alone with Rinea, as she is the only person he has ever trusted. Their relationship is as important to his character as it is to hers. Berkut is keenly aware of her needs and feelings, and while he does still overcompensate in front of her at times, he is unafraid of expressing his true emotions in front of her. He feels that she genuinely deserves the power and status of an empress, to the point where she cannot tell him she does not want to be one, and becoming angry when she expresses relief that Alm is the rightful emperor. Rinea's heritage as a member of minor, if not downright impoverished nobility, does not matter to the otherwise strictly hierarchical Berkut. This is shown to a lesser extent when he's with Fernand as well since Berkut considers him a comrade and they both share similar social views.

Alignment: Lawful Evil

Link: http://fireemblem.wikia.com/wiki/Berkut

Username: Frogies

Name: Lawrence Razorroast

Sex: Male

Height: 6'4"

Weight: 180 lbs

Description/Picture: [TBA]

Universe: Touhou Project/OC

Abilities: Lawrence possesses the ability to morph between several of his "auras" or "guiding spirits" that inhabit his body. These auras can give him tremendous power based on their own abilities and strengths, some of whom can give him nigh-limitless power.

He also has a gigantic magical sword, forged by youkai, which can catch on fire at will, and can also transform into a terrifying combination of a flame thrower and rocket launcher. However, it is simply too large and cumbersome to be used in battle, so it's mostly there to show how cool Lawrence is. While this fools many weak and even strong youkai, the most powerful and intelligent such as Eirin Yagokoro or Yukari Yakumo easily see past this charade.

Bio: An American from the outside world, he feels very strongly about his nationality. At school, everybody who knows his name is basically his friend, even though he comes off as haughty and as a jerk at times. However, despite his social success, he hardly tries at school being too busy with his video games most of the time. His family has a tendency to be unnecessarily cruel to him when they want to as well. Above all, despite his social success, he wishes that he'd rather be elsewhere.

This all changed, however, when the youkai Yukari Yakumo confronted him. She gave him a proposal: stay in his boring life at home despite all his friends, or come to see the wonderful fantasy land of Gensokyo. As with all the kids who follow his story (of which will now be referred to as "Gappy stus/sues" or "Gappies" for short), he accepted the youkai' s proposal, and soon found himself in the land called Gensokyo, where he could marvel at all the things he could not see ever before.

However, his leisure time in this fantasy land was soon cut short when he encountered his first enemy youkai: Rumia, who has tormented all the gappies before him. With no way to fend off the evil and carnivorous youkai, Lawrence was almost devoured and killed by this weak youkai, before being saved by Mokou, to whom the Gappy was ungrateful towards. But if his encounter with the youkai Rumia taught him anything, he needed a way to fend off against the evil youkai that ruled this fantasy world.

Soon, by the powers of sheer luck (and with guidance from a disgruntled Mokou), he would come across the witch Marisa Kirisame, who would help him discover whatever kind of mystical power he possessed, which happened to be shape-shifting between different auras, which Lawrence and Marisa would later discover sealed away by Tenshi and the celestial.

Now armed with powers that are able to defeat many, many youkai, he has gained a large amount of respect and fear from even powerful youkai, like Remilia Scarlet or Yuyuko Saigyouji. With this newfound fear and reputation, he effectively and unintentionally rules Gensokyo, where he can demand anything from anyone without any questions asked or hesitations.

Despite his domineering personality and jerk-like exterior, he is still a growing boy. While he relishes his fame and popularity, he still desires legitamate friends: something he has yet to find in both his home in America and in the fantasy world of Gensokyo.

Alignment: Chaotic Neutral

Link: OC.

======================

Name: Kiako Tempustorm

Sex: Male

Height: 6'5"

Weight: 190 lbs

Description/Picture: [TBA]

Universe: Touhou Project/OC

Abilities: Unlike his current body, Lawrence, Kiako wields a sword that he can actually wield against his enemies. This sword is part chainsaw, being able to shred and decimate the fabric of space and time if he wishes, causing black holes at will. The true extent of this sword, however, is currently unknown.

Kiako, being made of light, is also extremely fast, being able to dodge almost any attack coming his way.

Bio: A being made of nothing but photons, Kiako is a powerful lord in the his fictious realm in a fan fiction story dreamed up one day by Lawrence. Howeve, once Lawrence entered Gensokyo, the fictional lord Kiako was brought to life, as anything that doesn't exist in the outside world can exist in the fantasy world. Kiako currently inhabits the body of Lawrence Razorroast.

He is both a dangerous opponent on the battlefield, yet a smooth and laid-back individual when not. He has a tendency to flirt with girls, whom he proceeds to do whatever his heart desires with once they've been swooned under his smooth talking. He occasionally comes out to take control over Lawrence's body when Lawrence wishes to interact with women.

Alignment: Chaotic Neutral

Link: OC

======================

Name: Archibald the Strong

Sex: Male

Height: 8'9"

Weight: 260 lbs

Description/Picture: [TBA]

Universe: Touhou Project/OC

Abilities: Archibald has a very large, edge-style sword with certain magical properties, enabling it to cut through a large multitude of things, such as weaker youkai, cartoons, and more. He also comes with astounding physical capabilities, allowing him to wield this gigantic blade. This makes Archibald a very strong physical opponent, able to rival even the Oni in terms of strength.

Bio: A true British brute, Archibald is one of the rogues that inhabit the kingdom ruled by Kiako. Archibald is often hired by Kiako to subdue threats in their kingdom, acting like a mercinary. Despite being so burly and strong, however, he comes with the attitude of a stereotypical British gentleman.

Along with Kiako, Archibald was brought to life when Lawrence entered Gensokyo. Archibald is occasionally called upon by Lawrence when his strength is required, such as to move a large building that is in the way, or absorb a powerful physical attack. Archibald is also called upon when Lawrence does not wish to appear as a complete jerk in front of others, using the Brit's gentleman-like demeanor to smooth-talk his way past crowds.

Alignment: Chaotic Neutral

Link: OC

======================

Name: Tiara Tempustorm

Sex: Female

Height: 4'2"

Weight: 70 lbs

Description/Picture: [TBA]

Universe: Touhou Project/OC

Abilities: A pure magic user, Tiara has unusual magical capabilities that are understood by none, and are also rivaled by none. She can use her magic to do whatever her heart desires, and can even rival the likes of Remilia Scarlett's manipulation of fate, Sakuya Izayoi's manipulation of space and time, or Kaguya Houraisen's manipulation of eternity, even though she is still no match for Yukari's manipulation of boundaries. Because of her unusual magical properties, she can use both light and good magic, as well as dark and evil, allowing her to vanquish any foe. This makes her more than a match for Aku and his weakness to justice and righteousness, or Reimu only being able to vanquish evil beings.

Like her father Kiako, she can travel at light speeds, being able to dodge any attack thrown at her.

Bio: The daughter of Kiako, she is the direct heir to the throne. Despite being very young in age, she is more than capable of defending herself or even going on the offensive, allowing her to travel with her father when they must defeat evil. Despite being powerful, she is still a young girl, and as such has a playful attitude.

Like all of Lawrence's other characters, she was brought into reality when Lawrence entered Gensokyo, where she now inhabits Lawrence's body. She is called upon when dealing with stronger youkai, and even the Lunarians on occasion. However, she is also called upon when Lawrence wishes to engage in a normal conversation with some of the younger characters, like Flandre Scarlet or Cirno. She's also frequently called upon when Lawrence needs to use the restrooms away from the human village, as finding male restrooms are rare beyond the human village.

Alignment: Chaotic Neutral

Link: OC

Username: Frogies

Name: Youkai (unnamed)

Size of group: Around 100,000 physical youkai, 500,000 fairies, and 500,000 kedamas (hairball youkai).

Description/Picture:

Youkai in their natural state


Some youkai in their human forms. Note Marisa Kirisame, Reimu Hakurei, and Sanae Kochiya aren't quite "youkai".


Fairies


Kedama: the rather weak hairball youkai

Universe: Touhou Project

Abilities/Equipment: The equipment of youkai vary between type. For instance, Kogasa Tamara (Who is a named youkai, and thus is not a part of this group), carries with her an umbrella, as she is an umbrella youkai. Likewise, Rumia carries with her a giant sword, even though she rarely ever uses it. However, more stronger youkai seem to have parasols or fans, and, in Yukari's case, have Shikigamis to help them.

In terms of abilities, however, this is where the youkai truly shine. Most youkai seem to have the ability to manipulate a certain aspect that can bind the world together, such as cold for Cirno the fairy, boundaries for Yukari Yakumo, announcing spring for Lily White, Earth like Suwako Moriya, etc, etc. This seems to indicate that most youkai are able to manipulate or control some aspect of reality, or perhaps even unreality.

All youkai seem to have some degree of power in magic as well, being able to cast curtains and waves upon waves of concentrated energy bullets. These seem to be dodged best when one follows a specific pattern and hides in a "safe spot".

In addition, youkai appear to be superhuman in nature, being able to withstand any physical force applied to them. As such, only magical forces seem to be able to harm youkai, meaning normal humans can not engage youkai in combat safely. This, including their carnivorous nature, make them pose great threats to humans and other intelligent life forms.

History: Youkai (妖怪, "mystic apparition" or "mysterious calamity") is a term used to refer to Japanese folk creatures and ghosts, or to supernatural beings in general. Because there are thousands of stories of magical beings around the world, the different types of youkai are endless.

The term youkai is sometimes used interchangeably with obake (お化け, roughly "one that takes on a form"), meaning things which have undergone some kind of supernatural change, beings with shapeshifting powers, or phantoms and ghosts. It is a common Japanese belief that after a certain amount of time, ordinary objects and animals gain life and personality, becoming a kind of youkai. In some cases even a normal human can become a youkai under the right conditions or vice versa.

The growth of rationalism and new explanations for strange phenomena has made it difficult for youkai to survive in the modern era - the valley of Gensokyo, sealed off from the Outside World by the Great Hakurei Barrier in 1885, serves as one of their few sanctuaries. Some youkai, such as Mamizou Futatsuiwa and possibly Shou Toramaru, have managed to survive in the outside world for many years, although both have since moved to Gensokyo for unrelated reasons. Yukari Yakumo is speculated by some residents of Gensokyo to be a youkai of the outside world who merely comes to Gensokyo to play, but this is just one of many rumors about her.

Since Gensokyo's human population is relatively small, but youkai are dependent on conflict with humans in order to survive, its inhabitants have developed a number of unique rules and customs. Among other things youkai are forbidden from killing natives of the Human Village (but not humans from the Outside World, even if they find themselves in Gensokyo), and inhabitants of the Human Village are forbidden from turning themselves into youkai. More recently the Spell Card rules were created as a system of formal duels which de-emphasize raw power, limiting the damage that can be caused by youkai and making it easier for humans to resolve youkai incidents. While the Hakurei shrine maiden is officially in charge of exterminating youkai whenever they cause trouble, these "exterminations" (along with those of her colleagues) are usually nonlethal, with sealing or execution reserved only for youkai that cannot abide by the rules.

Youkai are primarily spiritual beings rather than physical ones. As such they are more vulnerable to faith-based attacks (such as charms, wards, etc.) than to physical injuries and ailments; it's said a youkai can even recover from being cut into pieces, if the damage has insufficient "meaning" behind it. Some youkai, such as magicians, have bodies more similar to humans and may lack this ability.

Related to this, most youkai keep their promises once given. While a human who loses a Spell Card duel can immediately challenge the winner to another, youkai rarely do so.

Many youkai are stronger and longer-lived than humans, with lifespans reaching into hundreds of years or more. Marisa claims that Rinnosuke Morichika, who is only half-youkai, has not visibly aged since she was a child. Unlike fairies, however, they are not immortal.

All youkai have an innate connection to the Moon - according to Yukari Yakumo it was the moon's dim light which gave birth to the youkai by causing humanity to fear and create legends about them, while Kaguya Houraisan claims that youkai and magic were created by Lunarians in order to regulate the earth's "filth".

Over time many of Gensokyo's youkai have come to take on human traits and vice versa. Youkai with human-like bodies and/or personalities have become far more common, even among normally monstrous species. However, even the most human-like youkai would still be considered strange by human standards.

Gensokyo youkai tend to live within the wilderness, far away from human settlements. Most youkai are notoriously self-centered and do not travel in groups, but a number of factions exist.

The tengu and kappa have a complex society which lays claim to the upper parts of Youkai Mountain and guards its borders jealously, though it is described by as Ran Yakumo as simply a half-hearted attempt to mimic the Outside World. This society was once led by oni before they migrated to the Underworld. The tengu later formed an alliance with the gods of Moriya Shrine after it was transported to Gensokyo.

The inhabitants of the Scarlet Devil Mansion have been described as living a lifestyle completely different from both youkai and humans.

While Hakugyokurou lies within the Netherworld rather than Gensokyo, travel between the two has become easier in recent years and it is frequently counted among Gensokyo's power blocs.

Various "hated" species of youkai such as satori, tsuchigumo, and oni are found in the Underworld. A treaty with Gensokyo forbids surface youkai from travelling to the Underworld, in exchange for the Underworld youkai agreeing to contain evil spirits left over from the regions that were once part of Hell. Underworld youkai, however, are free to travel to Gensokyo.

The recently-founded Myouren Temple preaches an unusual brand of Buddhism which is friendly to youkai, though many of its regulars are drawn to it for non-religious reasons.

Since her arrival in Gensokyo, Mamizou Futatsuiwa has gathered large numbers of tanuki and tsukumogami to her side.

While she does not hold any position of authority, Yukari Yakumo has negotiated many deals and projects including the Great Hakurei Barrier, and arguably has the most influence of any independent youkai.

In Curiosities of Lotus Asia Chapter 18, Rinnosuke Morichika mentions that the Kappa are often mistaken to be related to the Chinese river youkai/god known as a Kahaku. He tells Sakuya Izayoi that while they may have similar names (And presumably similar in many other ways to the point of being identical), they are two completely different creatures. He states that just because there’s a youkai with a similar name in a country in the outside world, to think that they are the same creature is unreasonable.

This is known in science as parallel evolution. This may also be the case of why Oni and Vampires share portions of their name and have identical weaknesses, while they are clearly two different species of youkai. Because modern science is fairly new, similar supernatural creatures may easily be grouped up as the same thing.

Alignment: Depends on Youkai. Overall Chaotic Neutral

Link: https://en.touhouwiki.net/wiki/Youkai

Username: SpongeBobRocks23
Name: Scott Cawthon
Sex (if any): Male
Height (you can approximate): 7 feet
Weight (you can approximate): 30 lbs
Description/Picture:
Universe: Scott Games
Abilities: Scott has excellent programming skills, able to code characters and objects to life, as well as create entire games and worlds. As well as that, he has his In-Game FNAF World Attacks as well.
Blue Bash - Deals massive damage to a single party member. Can instantly kill them.
Alarm - Deals 400 or more damage to all party members and pierces through defense. Can instantly kill them.
4th Wall - Sends out three flashing balls that deals 9999 damage to independent party members. Can instantly kill them.
Bio: Scott Cawthon (born July 26, 1971) is an American independent video game designer, developer, animator and writer, and is best known for creating the Five Nights at Freddy's franchise. Cawthon has also created other games, such as Chipper & Son's Lumber Co., The Desolate Hope, and There is No Pause Button!, along with Christian-based animations such as A Christmas Journey and The Pilgrim's Progress. Scott Cawthon was born and raised in the United States. He lives in Salado, Texas with his wife and children. He is of Christian faith, previously being part of Hope Animation, an organization creating animated films based on Christian beliefs and values. It is unknown at what point Cawthon began his career in game design and animating, although it can be dated back to somewhere in the 1990s. His first games began to sprout in the early 2000s, the earliest known being RPG Workshop Max, released in 2002. On March 19, 2007, Cawthon uploaded the first part of an 8-part series named The Pilgrim's Progress to his YouTube channel. The animation is a retelling of John Bunyan's novel of the same name.

After releasing The Pilgrim's Progress, Cawthon developed several games, including Sit N' Survive, Chipper and Sons Lumber Co. and The Desolate Hope. Some of these were submitted to Steam Greenlight. While The Desolate Hope made it through the process, some games, most notably Chipper and Sons Lumber Co., were heavily criticized by prominent reviewers for having characters that moved and interacted with each other like animatronic machines. While initially discouraged, almost to the point of stopping game development completely, Cawthon eventually decided to use the animatronic-like characters to his advantage, sparking the development of Five Nights at Freddy's. Cawthon created Five Nights at Freddy's in 2014. On July 24, 2014, Cawthon submitted Five Nights at Freddy's to IndieDB, where it gained massive popularity. He then submitted it to Desura on August 13, 2014, and also submitted it to Steam Greenlight on June 13, 2014, where it was accepted August 18, 2014. A trailer was shortly released on June 14, 2014, with a demo following on July 24, 2014. On August 8, when the game was accepted, the game was released for $4.99 on Steam. The game was well received by critics, and became the subject of a number of popular Let's Play videos on YouTube. Scott Cawthon then went on to develop multiple follow-up games. Soon after the release of Five Nights at Freddy's 2, Cawthon removed all information from his official site and replaced it with an image of the word "offline". The website soon began to show teasers of Five Nights at Freddy's 3, which was released on March 2, 2015. In July 2015, Cawthon released the fourth game of the Five Nights at Freddy's horror series, along with an additional "Halloween" update that was released on October 31, 2015.

In December, 2015, Scott Cawthon released teasers for his first novel, "Five Nights at Freddy's: The Untold Story", soon to be renamed Five Nights at Freddy's: The Silver Eyes. The book was released on December 17, 2015 as an e-book for Amazon Kindle, paperback also available for ordering. According to Cawthon, the book was released earlier than its planned release date due to a mistake on Amazon's part. On June 24, 2016, Cawthon announced that he had made a 3-book deal with Scholastic and that the first book would be released in October that year, with the second and third being released throughout 2017 and 2018. On September 15, 2015, Cawthon announced the development of a new role-playing video game (RPG), titled FNaF World. The game is not a horror game; rather, a stylized RPG. It was released on January 21, 2016. Four days later, Cawthon pulled it from the store, not satisfied with the results and released an improved version on Gamejolt for free on February 8.
On May 21, Cawthon released a teaser trailer for Five Nights at Freddy's: Sister Location, featuring a clown-like animatronic, a dancer animatronic and variations of Foxy and Freddy from the original series. The game was released on October 7, 2016, and was generally well received. Cawthon then released a free custom night update on December 2, with "Golden Freddy mode" being added to the update soon after.
Alignment: Lawful Good
Link: https://en.m.wikipedia.org/wiki/Scott_Cawthon

This message was edited 1 time. Last update was at 06/06/2017 17:18:56


"COWER IN FEAR" EropsToad, 2016

[WWW]
EropsToad

GalacticGod

Joined: 08/02/2009 04:12:46
Messages: 10843
Location:
Dating Papyrus

Offline

Username: EropsToad

Name: Lilina

Sex (if any): Female

Height (you can approximate): 5'5"

Weight (you can approximate): 106.4 lbs

Description/Picture:

Universe: Fire Emblem

Abilities: Lilina is a Mage; she has access to the tome Bolganone, which creates an inferno around the target. She also has certain skills:
-Rally Magic: Boosts magic attacks/special attacks of allies.
-Luna: A powerful attack that cuts the target's Defense and Resistance.

Bio: Lilina is a playable character in Fire Emblem: The Binding Blade. She is the daughter of Hector, who is one of the protagonists from Fire Emblem: The Blazing Blade. She appears as a sticker in Super Smash Bros. Brawl.

Lilina's deceased mother is never mentioned in name during The Binding Blade. She is deliberately left ambiguous, as Hector has four potential wives (Florina, Lyndis, Farina, or an unknown woman) depending on which supports he gained in The Blazing Blade or if he had any supports at all.

Lilina and Roy studied in Ostia under the tutelage of the Mage General Cecilia. Lilina was very good in magic while Roy was not, so Cecilia trained Roy as a swordsman and Lilina as a mage. In this time too, Lilina seemed more mature than Roy (mentioned in a support conversation).

In The Binding Blade, Roy was studying in Ostia when he is called home by his sickly father Eliwood. When Roy gets to Pherae, he finds that his home was being attacked by bandits. He manages to stop the bandits, rescuing his father and Lilina, who was visiting Pherae.

After sending her knight, Bors, to Roy’s service, Lilina hurries back home to Ostia. Unfortunately, after the death of Marquess Hector, some of the Ostian soldiers turn renegade and she is captured and locked inside of a room in her own castle. When Roy arrives to rescue her, the enemy general plans to kill Lilina and attempt to pass it off as an unfortunate consequence of the upcoming war, but is unsuccessful, and Lilina joins Roy's group. After learning of her father’s death, she leads Roy to a secret cave where they obtain one of the Divine Weapons: Durandal, the Blazing Sword.

Lilina shows a great love of Roy throughout the game, even without support conversations. Most of her time away from Roy is spent thinking about either her dead father or Roy. If Lilina and Roy have an A level support at the end of the game, an ending is triggered in which Roy and Lilina marry. She becomes queen of a united Lycia either way.

Lilina is very kindhearted, shy, compassionate, and charismatic, not judging people for their skills, origins, or looks. On the other hand, she is also childish, stubborn, and naive to the point of being slightly detached from reality (mentioned in some supports, like those with Garret and Ogier). Lilina herself is quite aware of her flaws, though, and she works very hard to become a good leader like her deceased father, Hector.

Alignment: Lawful Good

Link: http://fireemblem.wikia.com/wiki/Lilina

--

Username: EropsToad

Name: Napstablook

Sex (if any): Ghosts don't have gender

Height (you can approximate): 3'1"

Weight (you can approximate): 0

Description/Picture:

Universe: UNDERTALE

Abilities: Napstablook is adept at mixing and composing music; they often share music to music-sharing sites such as SoundCloud. Napstablook is also an expert snail rancher, and understands the mannerisms and nuances of snails quite well. In addition to this, Napstablook can contemplate the mysteries of life, the universe, and everything if they lie down for long enough.

Also, Napstablook cannot die; ghosts are incorporeal and cannot take damage. Napstablook will lower their HP bar just to be polite if struck.

Napstablook's tears are made of magic; they are somewhat acidic (enough to wear out fabric), and can form solid shapes such as dapper top hats.

Napstablook is also long enough to block off a doorway, and is impassable despite being incorporeal. They sleep--or at least pretend to--very well.

Bio: Napstablook, known in the UnderNet as NAPSTABLOOK22, is a melancholic ghost monster and musician/DJ who lives in Waterfall, encountered in the Ruins as the game's first miniboss.

Napstablook is a dour introvert with low self-esteem. Napstablook cries in battle, which may indicate some form of depression, anxiety or sorrow. Despite this, Napstablook is courteous to others and treats the protagonist as a guest when they visit Napstablook's home (even if attacked in a Neutral Route). They often employ self-deprecation and apologize for any inconveniences to be polite.

Alignment: Lawful Neutral

Link: http://undertale.wikia.com/wiki/Napstablook

--

Username: EropsToad

Name: Sakura

Sex (if any): Female

Height (you can approximate): 5'5"

Weight (you can approximate): 115.4 lbs

Description/Picture:

Universe: Fire Emblem

Abilities: Sakura is capable of using staves and/or rods to heal allies. She is equipped with a Sun Festal and a Mend staff, as well as an Enfeeble rod, which weakens foes, and a Freeze rod, which stops them in their tracks.

Sakura has been trying to pick up the bow. She isn't doing too hot, and she is equipped with a brass yumi.

Sakura, like other Fire Emblem characters, has access to a set of skills:

-Miracle prevents her from getting killed as long as she has a little bit of vitality left.
-Rally Luck allows Sakura to rally the Luck stat of her allies, making them more lucky.
-Countermagic allows Sakura to reflect any magic damage dealt upon her, making her enemies suffer the same damage that she takes.

In addition, Sakura is skilled at playing an instrument called the koto.

Bio: Sakura is the youngest Hoshidan princess, and the biological younger half-sister of Corrin. She has the services of Hana and Subaki. According to Ryoma, Sakura was named after a particular cherry tree that bloomed beautifully in the spring. Her namesake flower is brought up again should she marry the Avatar as Kana shows her a cherry blossom tree in their B-Support.

After many years, Sakura and her siblings were reunited with the Avatar and was happy to meet her sibling once more. In the next chapter, Sakura takes the Avatar on a tour around Hoshido when theirGanglari explodes, destroying the town and killing Mikoto. With war inevitable between Hoshido and Nohr, Sakura follows her siblings onto the Plains of Hoshido where the two armies meet. As both Xander and Ryoma call for the Avatar to side with them, Sakura calls out to her sibling.

Alignment: Lawful Good

Link: http://fireemblem.wikia.com/wiki/Sakura

--

Name: Sans

Sex (if any): male.

Height (you can approximate): 4'5"

Weight (you can approximate): 67.5 lbs

Description/Picture:

Universe: Undertale

Abilities: sans has the ability to teleport. he is a master pun craftsman, and he can easily complete the junior jumble puzzles that stump papyrus. other than that, sans is a great boondoggler.

Sans has a very wide range of very powerful attacks. Each attack does 1 hit point of damage each strike, but each strike ignores any sort of guard or invincibility, and inflicts poison damage that drains health every second. His attacks include:
  • Gaster Blaster, a laser beam fired from a warped skull's jaws.[*]Bones, like his brother Papyrus, albeit much more numerous in number.

  • Blue attack, which manipulates the force of gravity upon another being.

  • An amplified version of Papyrus's, in that Sans can actually change the direction in which gravity exerts its force.

  • Nothing. Sans takes his turn. And it continues to be his turn. Since he does nothing.


  • When Sans uses one of his abilities, his left eye flashes.

    Bio: sans is a cool guy. he lives with his brother papyrus in the town of snowdin. a border patrolskeleton, sans tends to sleep and boondoggle on the job. this infuriates papyrus to no end, but the two brothers love each other very much. sans doesn't really care much about capturing humans; he likes good food, bad jokes, and a caring family.

    one day, a human named frisk fell into the underground. sans had been speaking to a voice coming from the ruins near snowdin. sans made a promise to protect frisk at all costs. and so, frisk is greeted with the old whoopee cushion in the hand trick.

    sans has a lazy, laid-back personality, and is quite friendly and well-known about snowdin. he likes to drink condiments, and he frequents the restaurant grillby's, whose patrons know him very well. his is a direct contrast to papyrus's businesslike personality. sans is known to make bad bone puns, and can play the trombone.

    If you harm anybody who Sans cares about... you're gonna have a bad time.

    Alignment: neutral good.

    Link: http://undertale.wikia.com/wiki/Sans

    --

    Username: EropsToad

    Name: Veronica

    Sex (if any): Female

    Height (you can approximate): 4'11"

    Weight (you can approximate): 89.5 lbs

    Description/Picture:

    Universe: Fire Emblem

    Abilities: Veronica carries the tome Elivagar, which is a form of dark magic that weakens the target. She is a master manipulator, either conquering or tricking other worlds and placing them under her service via contract. If Embla conquers a world, then the warriors of that world are bound to serve Veronica.

    Bio: Veronica is the main antagonist of Fire Emblem Heroes. She is a young princess of the Emblian Empire. She aims to destroy the Askr Kingdom by manipulating heroes from other worlds.

    Veronica is the daughter of the late emperor of Embla's first wife. She followed her father's footsteps by venturing to other worlds and enslaving them, thus starting a war against Askr. The Embla populace, alongside her advisors, gave their support for such actions.

    Though bent on fulfilling her father's former dream, Veronica carries a certain loneliness inside. She also seems to be childish.

    Alignment: Neutral Evil

    Link: http://fireemblem.wikia.com/wiki/Veronica

    --

    Username: EropsToad

    Name: Crash Bandicoot

    Sex (if any): Male

    Height (you can approximate): 3'2"

    Weight (you can approximate): 40 lbs

    Description/Picture:

    Universe: Crash Bandicoot

    Abilities: Crash's primary mode of attack is spinning wildly like a bandicoot typhoon, destroying anything in his path with a whirling fist. Crash is quite nimble, as he can jump off walls, over crates, and, in addition, do whatever it is bandicoots do, such as digging or smelling.

    Bio: Crash Bandicoot, or simply Crash, is the title character and primary protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is an eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.

    Crash's personality is hard to pinpoint, sometimes varying from game to game. Throughout the series, he has always been shown to be willing to help and is very attentive to others. But overall, he has a rather wacky, cartoonish personality, in simple terms, he is a tornado. His demented behavior was in fact extended to actual sadism/masochism in Crash Tag Team Racing, in which he took pleasure in torturing innocent animals, park drones, and even himself (it should be noted that the game is criticized for its over-caricaturistic or even complete change in character personalities). Despite this, however, Crash is usually kind hearted and laid back. He is not known for his anger, even towards his greatest enemies he rarely maintains a great deal of contempt. Threatening his little sister seems to be among very few ways of setting off his aggression. Beware his appetite, however, he is very protective of his Wumpa Fruit.

    Crash is a very emotional character who is quick to laugh and quick to cry. While he has a danger-loving, fearless nature and loves a good fight, he prefers relaxing in the sun and rarely seeks out trouble deliberately. To the ire of Crunch and the amusement of Coco, in the Radical games, Crash is prone to impolite personal habits such as belching or scratching his posterior. Crash is also easily distracted, as seen in Twinsanity when he has to catch Cortex. He is also fairly oblivious to his surroundings but this could be because of his literacy, though he's easily distracted by a falling Wumpa Fruit. As shown in Crash Tag Team Racing, Crash seems to be somewhat impulsive, demonstrated in Die-o-Ramas, Crash spins a tree making it fall and crush him, standing on railings with gears behind him, and spinning dangerous equipment.

    Crash's intelligence level is something of a question since he is illiterate and Aku even made a comment that brain damage was "not much of a danger to Crash". However, this may have been a tease, especially since he is shown to be smart enough to prevent Cortex's attempts at ditching him in Twinsanity and has been able to outsmart various bosses far more powerful than himself in the past. Things he does that seem dumb could best be attributed to his obvious immaturity and impulsive nature. His illiteracy is probably just because he sees no reason to speak English, especially since Aku can understand him anyway. His sense of right and wrong is also intact, he helps out those in need and although Cortex has numerously tried to destroy him, Crash did not object to teaming up with him.

    In the Radical Entertainment games, Crash has an extremely limited vocabulary, preferring to speak in unintelligible gibberish; and can say words like Nina, Pancakes, and Wumpa. In the Naughty Dog games, the few English words he is capable of speaking include 'Whoa!' Uh-oh and Boo-yah. It is implied in Crash Twinsanity that he is a chronic carrier of fleas (but because it was stated by Cortex, it might be just a provocation). He also loves Wumpa fruit as it is the main collectible in most games.

    Alignment: Chaotic Good

    Link: http://crashbandicoot.wikia.com/wiki/Crash_Bandicoot_(character)

    --

    Username: EropsToad

    Name: Crow

    Sex (if any): Male

    Height (you can approximate): 4'7"

    Weight (you can approximate): 104.3 lbs

    Description/Picture:

    Universe: Nefarious

    Abilities: Crow is a super evil genius! He can concoct and construct giant weapons of doom including Death Rays, Mecha Suits, and even a Weapon of Mass and Total Annihilation! He is quick and nimble, and has the stamina to carry princesses through strangely tedious and rather inconvenient platforming segments (though he can't take a punch from a strong woman to save his life), and wields his primary gadget: a grenade launcher that he can use to launch himself into the air, a la Soldier from TF2. Crow's armor is shock-resistant, allowing him to fall great distances and not get instantly maimed by his own grenades.

    Bio: Crow is the main protagonist of the game Nefarious. He is the villain of Macro City, and his hobbies include kidnapping Princess Mayapple, Fighting the hero Mack, and go-karting with them. His goal is to capture 5 princesses and use their magic to power his doomsday device, the Doom Howitzer, and take over the world.

    Crow is a card-carrying, designated villain, and certainly acts as such; he is hot-tempered, over-the-top, and witty; however, he is also obligated, by the code of villains, to declare long monologues about his impending victory, as well as compose his own fanfare for when he finally triumphs over Macro City's hero Mack (a parody of Mega Man). Despite being very much overtly a villain, Crow does grow fond of people with whom he spends a lot of time; he kidnaps Princess Mayapple so many times that she and he had grown kind of close (through no fault of their own).

    Alignment: Lawful Evil

    Link: http://nefariousgame.com/

    --

    Username: EropsToad

    Name: Emblian Empire

    Size of group: One hundred thousand, not including heroes summoned from the worlds of Fire Emblem

    Description/Picture:

    Universe: Fire Emblem

    Abilities/Equipment: Uses weapons from the axe, sword, lance, tome, dagger, bow, and staff families. The imperial army also consists of Fire Emblem characters enslaved by Princess Veronica.

    History: Embla is an empire in Fire Emblem Heroes. It is ruled by Princess Veronica and plans to oppose the Kingdom of Askr by destroying them.

    Embla once worked with the Askran kingdom to open and close the gates to other worlds. However, that changed when the Emblians let the gates open for their own ambitions.

    The emperor of Embla summoned heroes and waged war with Askr to his death, when the country declared the end of the war, as the crown passed to his second wife, the empress. This didn't end amicably, as some people of that land took their lives as well, due to his renown. Peace went, until his daughter, Veronica reingited the war once again.

    Alignment: Neutral Evil

    Link: http://fireemblem.wikia.com/wiki/Embla

    --

    Name: Heartless
    Size of group: As many as there are hearts that have been taken by the darkness.
    Description/Picture: The emblem of the Heartless. The Heartless themselves vary by appearance.
    Universe: Disney->Kingdom Hearts
    Abilities/Equipment: Varies. Heartless have a myriad of unique, and very dangerous, abilities.
    History: The Heartless are twisted creatures created from hearts that have been separated from their bodies. Particularly strong Heartless are formed from those who have strong hearts, such as Sora, whose Heartless became Sora's Heartless. Heartless are devoid of emotion. Throughout the Kingdom Hearts series of video games, the Heartless have been sent by the villains to infest many of the Disney worlds, in order for Ansem, Seeker of Darkness to take Kingdom Hearts.
    There are two types of Heartless: pureblood and emblem. Purebloods are made from the essence of the heart itself, while emblems are made by tying the heart to a body.
    The Heartless seek to devour the hearts of worlds, thus plunging them into darkness.
    Alignment: Evil
    Link: http://www.khwiki.net/Heartless

    --

    Username: EropsToad

    Name: Daleks

    Size of group: Because the Daleks are an entire species of alien, their numbers are estimated to be in the millions.

    Description/Picture:

    Universe: Doctor Who

    Abilities/Equipment: Dalek armor is nigh invulnerable; however, heavy explosions have been shown to damage or even destroy Daleks. Their primary mode of offense is either suffocation and face-crushing through the plunger-like appendage on its right arm, or death by laser from its left arm. Dalek armor reflects or absorbs projectiles. However, a Dalek can be disabled if the eye stalk on its dome is covered, since that is its only method of seeing.

    History: The Daleks were a warrior race (TV: The Witch's Familiar, Hell Bent) made up of genetically engineered mutants belonging to fundamental DNA type 467-989 (TV: Daleks in Manhattan) who were originally from the planet Skaro. (TV: The Daleks, Doctor Who, Daleks in Manhattan, Asylum of the Daleks, The Day of the Doctor) They were usually encased inside armour consisting of polycarbide (TV: Remembrance of the Daleks, Doomsday) and the metal Dalekanium. (TV: Evolution of the Daleks, Into the Dalek) On many occasions, the Daleks openly acknowledged a single Time Lord, the Doctor, as their greatest enemy. The Doctor described them likewise, and his tenth incarnation stated that a Dalek was "not just metal, it [was] alive," and that "[i]nside that shell, there [was] a creature born to hate, whose only thought [was] to destroy everything and everyone that [wasn't] a Dalek, too." (TV: Daleks in Manhattan) The War Doctor also said that Daleks were "not robots", but "savage, incredibly intelligent, living, breathing creatures housed inside a war tank". (PROSE: The Stranger)

    The Daleks fought the Time Lords in the Last Great Time War, ending in the near-total destruction of the Dalek race. (TV: Dalek, The Day of the Doctor) Intensely xenophobic and bent on universal domination, the Daleks were hated and feared throughout time and space.

    Alignment: Chaotic Evil

    Link: http://tardis.wikia.com/wiki/Dalek

    This message was edited 3 times. Last update was at 02/11/2017 14:14:47


    SissyGamer

    Civilized Sporeon

    Joined: 12/18/2014 17:53:11
    Messages: 3896
    Location:
    deez nuts

    Offline

    Username: EropsToad

    Name: Jedah

    Sex (if any):

    Height (you can approximate): 5’10”

    Weight (you can approximate): 153.6 lbs

    Description/Picture:

    Universe: Fire Emblem

    Abilities: Blessed by Duma, Jedah is nigh indestructible, for he sacrificed two of his three daughters to the god. Jedah can summon forth monsters such as Mogalls, which are floating eyes. Jedah also has a healing factor, granted by the ring he bears. Magic does not deplete his life force when used, so he can cast his Death spell as much as he likes.

    Bio: Jedah is a priest of the Duma Faithful who came in dispute with the High Priest Halcyon and banished him, gaining control over the church. As his unearthly appearance suggests, he wields immensely powerful magic. While he leads the Magic Corps of the Rigelian Empire to invade Zofia, he dispatches minions to assault Celica for reasons unknown. When Celica and her army march through the Duma Swamp, he confronts them alongside several Mogalls, and after the Mogalls are slain, he lures Celica into Duma Tower by threatening Alm. Once she reached the top, Jedah showed her a crystal showing Alm's struggles and used it to lure her army into a trap where they were to be sacrificed to Duma.

    Jedah is a fanatic who wholeheartedly believes in causing war. Wanting war with Zofia and Mila, Jedah had Halcyon banished with apparently no remorse. Jedah possesses a manipulative streak offering to spare Alm if Celica offered herself as a sacrifice to Duma. He also believes that Duma valued causing human suffering and it was something his worshipers should strive for, intending to kill Celica slowly. It is even revealed Jedah planned to sacrifice his daughters to Duma.

    Jedah's only known redeeming quality is his fanatically devout worship of Duma, his loyalty appearing to be genuine with his zealous desire to pleasing Duma at any cost being the only motive for his cruel actions.

    Alignment: Chaotic Evil

    Link: http://fireemblem.wikia.com/wiki/Jedah



    Username:

    Name: Duma, the Warfather

    Sex (if any): Male

    Height (you can approximate): Varies

    Weight (you can approximate): Varies

    Description/Picture:



    Universe: Fire Emblem

    Abilities: Duma is a god; as such, sacrifice (especially of souls) to Duma will result in great power at the cost of sanity. Duma has laser eye beams and can summon monsters and Witches to come to his aid. In addition, Duma has the skill Upheaval, which strikes all enemies with deadly magic. In terms of melee, Duma primarily attacks with his tentacles.

    Bio: Duma is the patron deity of Rigel who is worshiped as the War Father but, by the events of the game, he has been denounced as a Fell God by some of the characters because of his descent into madness. In Valentia's early days, he came into violent dispute with Mila over their beliefs: Duma believing mankind should strive for power and Mila believing that mankind should be led towards peace and pleasure. Eventually, the two came to a pact that divided the continent between them, the north to Duma and the south to Mila, although their heavy involvement led to the people of Rigel becoming too cruel and the people of Zofia becoming hedonistic.

    Thousands of years later, Duma supplies Rigel's emperor, Rudolf, with the Falchion in order to seal Mila. By this point, Duma had been cursed with the madness that befalls the divine dragons, and exists now only as a shadow of himself, a vestige of his former glory that seeks only to feed off of the lust others have for power.

    Alignment: Chaotic Neutral

    Link: http://fireemblem.wikia.com/wiki/Duma



    Username: EropsToad

    Name: Duma Faithful

    Size of group: 25,000 in crusaders

    Description/Picture:

    Universe: Fire Emblem

    Abilities/Equipment: Duma Faithful consist of regular soldiers from Gaiden, as well as Cantors, who can summon monsters, Arcanists, those who practice dark magic, and Witches, creatures born from women who were sacrificed to Duma for power.

    History: The Duma Faithful are areligious order dedicated to the War Father Duma, and the state church of Rigel. They follow Jedah and fight for the life of the Fell God.

    Alignment: Evil

    Link: http://fireemblem.wikia.com/wiki/Duma_Faithful

    Username:
    Name:Tixs,The Jape(Also goes by Jape ape,Marble eyes,Butler Schmitty,a shade of violet violence,Pentabornhorn,please don't eat that,please don't kill me,stop eating that,and "Sir stop trying to eat the squirrels,and the Arch Duke of the swings")

    Sex (if any):Male

    Height (you can approximate):Standing on his hind legs 7 feet

    Weight (you can approximate):700 ish pounds of fat,hair,muscles,and teeth.

    Description/Picture:

    Universe:Original Character,Universe is unspecified to keep the cosmic tax collectors away,hey cut it out,I'm not going to tell you, fine its over there.....made you look.

    Abilities:Tix, has three large deterituos fingers on his hands and feet they can be used to grip,toggle with and most things hands can do, his big eyes are quite adept at seeing in low light,he has the proportional strength of a gorilla,orangutan and chimpanzee, all mixed together, the horns cresting his head's ain't just there to look novel they're made of incredibly hard keritain,on his belly is a biological Tic tack toe, game, that he can reset,his teeth are rather large and protrude from his mouth perfect for splitting the shell of a turtle or skull of a poacher, his tongue is long and semi flattened like a party blowing kazoo, he uses this to scoop out insects from under rocks or out of rotted trees,his immense muscle allows him to easily wrench open doors and reduce threats to a gooey pulp,but the most important of his qualities is perhaps his intellect, he's a little bit smarter than an average ape, in that he can be taught in a realitivly short time to perform tasks and requests most primates would find too complex.
    He can understand english(with the exception sometimes confusing like sounding words, "Dead,bed,red" "Short,fort,sort") he still however has primitive fear and flight or flight reactions, meaning if you do something drastic and aggressive he will go...well Apeshit, and if that happens, for whatever deity you worship's sake get out of the way,he enjoys sweets,meat and tropical,subtropical,and starchy.

    Bio:It began in a world,like and unlike ours people still lived,snacks were still had....and poachers still poached,one such victim was The jape's mother gunned down while he was but a fetus, but luckily for his half formed form he was found by a deity of chaos,a being of ironic tricks and punishments,the being took interest in the half formed creature, and preserved the creature, adding bits of other primate DNA to complete his unfinished body(as well as a few whimsical twists here and there) The Jape grew alongside his surrogate parent,raised in a "Urban" jungle in the middle of a superhighway,surrounded by abandoned playground equipment brought to him by his parent.

    Alignment:Chaotic Neutral

    Link:What are you a cop?,This character is legit, I ain't on trail here,YOU CAN'T PROVE NOTHING.

    Username: Frogies

    Name: Watatsuki no Toyohime (KKHTA AU)

    Sex: Female

    Height: 193 cm

    Weight: 81.6 kg

    Description/Picture:


    Universe: Touhou Project/KKHTA AU

    Abilities: According to Eirin, Toyohime's good luck is so great that she never had to face any trouble in her life.

    This allows Toyohime to maintain the barrier that protects the Moon. She also killed one of Yukari's crow shikigami by sending it in the airless scientific side.

    While the description of this ability seems rather specific, it supposedly allows Toyohime to go "anywhere she likes". With the Moon being the "sea" and Gensokyo the "mountain", she was able to send a letter to Eirin, throw a stone on the Earth, and to instantly move herself and Rei'sen into Gensokyo. This makes Toyohime, along with Yukari, one of the few characters able to travel freely between the Earth and the Moon (although Yukari requires lunar phases).

    Toyohime carries a fan that is capable of great destruction. When talking to Yukari in the Bamboo Forest of the Lost, she claims that it can create such a strong gust of wind that it would obliterate the entire forest to "atomic level", and that it is supposed to be among the most advanced lunarian weapons.

    Bio: Long ago, Toyohime's master, Eirin Yagokoro, explained to Toyohime why spiriting away happened. Everything is decided on probability, and thus possible events will always happen. This is even how the Lunarians came to the Moon in the first place. Toyohime instantly understood her master's lesson, and from then on, was one of the few people who could connect the Moon and the Earth.

    Due to being a student of her master's, she and her sister Watatsuki no Yorihime were the primary candidates for taking over as leaders of the Lunar Emisaries after Eirin had abandoned the moon over one thousand years ago. Since then, they've been watching over the Earth to keep the Lunar Capital safe. While it was officially their job to find Eirin and bring her back, they eventually gave up on the matter, and never held any ill will towards their teacher.

    However, eventually the Lunar Capital had gone under high alert due to several unsettling events. The first Lunar War where humans landed on the moon a few decades ago concluded without major incident (although it did cause their pet, Reisen Udongein Inaba, to flee to the Earth). Recently, however, several events such as the mysterious disappearance of the American flag from the Near Side of the Moon, reports that someone was calling upon the gods without the proper rites, and the Earth's latest plans to go to the Moon via a project named after an actual prisoner on the Moon has caused all sorts of rumours that there was a traitor in the Lunar Capital. Due to their lack of effort in tracking down Eirin as well as their connections to her, and Yorihime's ability to call upon the gods, the Watatsuki sisters became the primary suspects.

    In the KKHTA Alternate Universe, she's actually a satori creature in disguise who's manipulating Satori to do her bidding and is working on the Human Instrumentality Project together with Yorihime, in order to expand the satori population. She and her sister Yorihime are responsible for causing everyone in Gensokyo to go insane and become destructive Kaiju monsters, as well as killing all of them.

    She seems to be interested in converting every form of intelligent life, whether it be youkai, human, or Lunarian, into a satori creature just like her.

    Alignment: Chaotic Evil

    Link: https://en.touhouwiki.net/wiki/Watatsuki_no_Toyohime, http://tvtropes.org/pmwiki/pmwiki.php/Characters/KoishiKomeijisHeartThrobbingAdventure

    ======================

    Name: Watatsuki no Yorihime

    Sex: Female

    Height: 188 cm

    Weight: 76.2 kg

    Description/Picture:

    Canon Yorihime. KKHTA!Yorihime has an eyepatch over her left eye.

    Universe: Touhou Project/KKHTA AU

    Abilities: Like Reimu Hakurei, Yorihime is able to channel the power of the gods to do her bidding. However, her abilities in this area far outclass those of Reimu, who, at the time of Silent Sinner in Blue, was only just learning how to do it. They also don't originate in Shinto, as the Lunarians do not follow the Earth's gods - instead, she uses the powers of Lord Enma.

    Yorihime owns a sword and is extremely skilled at using it.

    In the KKHTA Alternate universe, Yorihime has one more weapon up her own sleeve, and that is the Magatsuki. It is described as "Yorihime's Ultimate Most Powerful Personal Use Moon Weapon." It looks like the tip end of a trident, which, if coupled with her ability, may or may not be Poseidon's. It appears capable of killing Reimu and Marisa in the Alternate Universe, even in their gigantified Kaiju monster forms.

    Bio: After being warned by Eirin of the invasion, she intercepts and fights Reimu, Marisa, Sakuya, and Remilia after their spaceship crashes on the Moon. She defeats all four of them after only having just learned how the spellcard rules worked, though Reimu gave her a bit of trouble. Afterwards she requests Reimu's help in helping clear her of suspected treason.

    In chapter 25, she and Toyohime visits Eirin Yagokoro at Eientei; during her stay, she trained both Rei'sen and Reisen Udongein Inaba.

    In the KKHTA Alternate Universe, she's also a satori in disguise and works on the Human Instrumentality Project, which involves driving the Gensokyo population to madness. Once the entirety of Gensokyo was converted into Kaiju monsters, she was more than eager to kill each and every single one of them, with a smile on her face. Occasionally, she would even slay them herself, like she did with Flandre, Reimu, and Marisa. While she did question if it was necessary to kill all in Gensokyo and lie to the human population, she still does not hold back from her bloodlust.

    Alignment: Chaotic Evil

    Link: https://en.touhouwiki.net/wiki/Watatsuki_no_Yorihime, http://tvtropes.org/pmwiki/pmwiki.php/Characters/KoishiKomeijisHeartThrobbingAdventure

    Username: frogies

    Name: Lunarian Military (KKHTA!AU)

    Size of group: 10,000 Lunar Rabbits, 100 small-type vijoka, and at most 5 combat vijoka per given instant.

    Description/Picture:

    Watatsuki no Yorihime accompanied by a pair of Lunar Rabbits, armed with missiles.


    Small-type vijoka equipped with video cameras.


    Example of a combat-type vijoka. In this case, it is an anti-insect type Viojoka. Many other types exist.

    Universe: Touhou Project/KKHTA!AU

    Abilities/Equipment: The Lunar Rabbits serve as the foot-soldiers for the Lunarian's military. They can come equipped with energy guns of all sizes, from smaller pistols, sniper rifles, or even rocket launchers. At times, they just throw the rockets by hand. As they are all soldiers, it can be presumed that they went through the same training as any other soldier in any other military. Finally, if one looks at a lunar rabbit in the eye, they will go into a state of hypnotism under the rabbit they gazed into.

    Small-type vijokas do not have any combat capabilities, and instead record battle footage for the public's viewing, or it can be presumed they can do repairs on the larger combat vijokas.

    Finally, this army has the combat vijokas, built to counter a specific type of super-sized kaiju youkai. These are colossal Lunarian mechs that tower over all but the tallest of skyscrapers, appearing as massive golden statues, but with the capabilities of a mech suit. These are armed to the teeth with a wide assortment of weapons, hidden and otherwise. They are able to shoot powerful and destructive beams of lasers, engage in physical combat, have remote-controlled spears that can fly through the air like a rocket, rip open their own faces to shoot death rays, summon portals, teleport, etc. However, most combat-type vijoka come with the weakness of being specialized against a specific foe. They are not flexible enough to deal with either a new threat or multiple ones, instead being designed for one-on-one combat against the youkai kaijus, much like the Jaegers from the movie Pacific Rim. In addition, the vijoka are not indestructible. Even against the youkai they are designed to counter, they suffer heavy abuse and damage. At times, they are even destroyed by the very youkai they are created to counter, like the anti vampire-type combat vijoka, which was destroyed by a kaiju-version of Flandre Scarlet.

    History: Thousands of years ago, the original Lunarians consisting of Lord Tsukuyomi and his most trusted relatives, including the older Eirin Yagokoro, came from the Earth to the moon. They were able to do so because they had the revelation that the world was built on probabilities and anything could happen, allowing them to artificially increase the probability that living beings on Earth would find their way to the Moon. Their reason was to leave the impurity that was ravaging the land. It somewhat implied that the original Lunarians were human, as the Lunarians resemble humans in most ways to the point where they can live as humans (functionally speaking) on Earth, and are classified as human in Perfect Memento in Strict Sense (however, the author Hieda no Akyu does not seem to be aware of the extraterrestrial origins of the people being classified as such). However, Lunarians are closer in nature to hermits or celestials than normal humans. They naturally live much longer lives, and are even said to live forever; they are not true immortals, however, and may die eventually due to unnatural causes such as accidents or battles. Lunarians also allegedly have superhuman stamina and abilities beyond even youkai of the Earth, and possess some of the most advanced technology that there is.

    Supposedly, according to Kaguya Houraisan, the Lunarians are the originators of magic and youkai on Earth, creating youkai in order to regulate the Earth's "filth". However, Yukari Yakumo has an alternate origin of youkai, saying in narrative to herself that it was the moon's dim light which gave birth to the youkai in a manner of speaking, by causing humanity to fear and create legends about them. The two explanations are not entirely mutually exclusive, and may be a result of differing outlooks or parts on the matter. For example, the Lunarians may have purposefully dimmed the moon's light to make humanity's fears create the youkai.

    The Lunar Capital appears to have a mix of Chinese and Japanese architecture and dress styles, but the extent of the connection between Lunarians and these cultures is unknown.

    In the KKHTA alternate universe, the Lunarians are more sociopathic and cold, willing to turn an entire species insane, and are ruthless enough to terminate all life in a city. In addition, they allowed for the human population in the entire globe to drop up to 10% before doing anything to stop them. Their technology in this AU appears to be more advanced as well, as they have technology that can kill unkillable immortals (which should not be possible), and are able to unite the entire human race, vanquishing any thoughts of cruelty or war.

    Alignment: Chaotic Evil

    Link: Canon information, KKHTA!AU

    Username: Megaman177

    Name: Klogg

    Sex (if any): Male

    Height (you can approximate): 6'0"

    Weight (you can approximate): 140 pounds

    Description/Picture:


    Universe: The Neverhood/Skullmonkeys

    Abilities: Klogg is shown to be very cunning, evident in how he hatches plans to steal Hoborg's crown, divide the Neverhood, take over the Skullmonkeys and fool Klaymen into 'joining' him. He is also a tactician in this aspect, observing Klaymen and Willie's next moves, setting up a Clockwork Beast to fight off Robot Bil and preparing a spiky trap in Hoborg's throne room. His equipment includes a jagged dagger with which he tried to attack Klaymen and Hoborg as-well as a one-button remote which allows him to fire cannonballs after a short delay. These cannonballs originate directly from the cannon back home at the Neverhood.

    Bio: Klogg was the first son of Hoborg and originally looked much like Klaymen. When Hoborg introduced Klogg to the Neverhood the only thing he focused on was Hoborg's crown. Klogg jumped up trying to grab it while screaming, "Crown!" Hoborg explained the crown is the only thing he couldn't have. However, later on Klogg took the crown off Hoborg's head and placed it on his own. He then transformed into a beastly looking version of Klaymen, and discovered Hoborg goes into a deep sleep without his crown. Klogg tied down parts of the Neverhood with a chain and a pin so the castle was blocked off. However, Klaymen pulled the pin. Soon Klaymen, Bil, and Willie were headed to the castle. Klogg shot Bil with the cannon but Klaymen made it just in time. Klogg then tries to convince Klaymen to join him and rule the Neverhood together. If Klaymen accepts he puts on the crown and kills Klogg. If he saves Hoborg, Klogg charges at the two but accidentally steps on his remote to the cannon and shoots himself off of the Neverhood, defeating him.

    Klogg lands on the planet Idznak where he accidentally kills one of the skullmonkeys, who's corpse he uses to disguise himself as Kloggmonkey. He then convinces the skullmonkeys to help him build a machine called Evil Engine Number 9 and help him destroy the Neverhood. However one skullmonkey, Jerry-O, sends a flying machine to retrieve Klaymen. Klogg completes the machine when Klaymen arrives just in time. The two fight, and Klaymen kills Klogg.

    Alignment: Neutral Evil

    Link: http://theneverhood.wikia.com/wiki/Klogg

    Username: EropsToad

    Name: Black Hat

    Sex (if any): Male

    Height (you can approximate): 5’9”

    Weight (you can approximate): 114.2 lbs

    Description/Picture:

    Universe: Villanous

    Abilities: Black Hat has a variety of demonic powers, including laser eyes, opening portals to the underworld, turning his head 180º, and more. He has a variety of gadgets, many of which he has access to thanks to his toon physics. He can shapeshift, and reverse damage to property that he owns, which makes repairs very quick and easy. He can also take bodily damage without much consequence. In addition, he is also a skilled (and very villainous) organist, capable of bringing down the house… literally.

    Bio: Black Hat is the most successful villain in Cartoon Network history; so successful, in fact, that he has transformed evil villainy into a lucrative business with the most vile of all evils: capitalism! The founder of Black Hat, Inc., Black Hat deals with armaments and gadgets to perform villainy, as well as counseling for villains who can’t seem to defeat their nemeses. In-house, there seem to be a lot of antics, but Black Hat has a warranted 100% satisfaction guarantee.

    Black Hat is a diabolical genius and mastermind, though for a lot of the technical, mechanical stuff, he relies on Dr. Flug. He is shown to be handy with consoles and machines himself, but he prefers to delegate that work. After all, it is hard work being the CEO of Black Hat, Inc. He is short-tempered, but charismatic, and villainously mischievous at best, and frighteningly hellish at his angriest.

    Alignment: Neutral Evil

    Link: https://www.youtube.com/watch?v=zX2hjUlU12Y



    Username: EropsToad

    Name: Mechanica

    Sex (if any): Female

    Height (you can approximate): 7' 8" (234 cm); by herself: 5' 2" (158 cm)

    Weight (you can approximate): 1202 lb (545 kg); By herself: 99 lb (45 kg)

    Description/Picture:

    Universe: ARMS

    Abilities: Mechanica is a super genius with likely the highest IQ out of her peers. In fact, she is a master of robotics and can design and build machines using the parts she is given, including parts that are scrapped. In fact, this is how she built her signature mecha suit! Her mechanical armor protects her from harm, and allows her to boost, hover, gyrate 360º, and most importantly, participate in the ARMS grand prix. The machine has two stretchy spring-like arms consisting of two long electrical wires and two segmented metal coils, painted construction yellow. Her mecha can also switch out its ARMS when necessary. These ARMS include:

    - The Revolver, which fires three shots at a target.
    - The Whammer, which is a goofy looking squeaky hammer that actually hits very hard
    - The Homie, a homing missile that zeroes in on a target..

    Bio: Mechanica is a registered fighter in the ARMS leaguue. Known as the “Scrapyard Scrapper,” this fifteen-year-old girl genius loves the ARMS fighters—especially Ribbon Girl. She works in the town's factory and wasn't born with extendable arms, unlike most of the fighters. She built her own powered suit so she could participate in the Grand Prix alongside the fighters she admires.

    Mechanica gets super serious and zoned when she’s fighting in the ARMS league, but outside, she is a normal teenager (outside of her genius-level IQ). She is quite resourceful, and found a way to compete in the ARMS league without stretchy arms (for if a robot cop can participate in the grand prix, why couldn’t a human in a robot suit?

    Alignment: Lawful Good

    Link: https://arms.institute/wiki/Mechanica

    This message was edited 1 time. Last update was at 06/06/2017 17:23:12


    "COWER IN FEAR" EropsToad, 2016

    [WWW]
    InfestedThunder

    Multicellular

    Joined: 09/09/2016 02:12:29
    Messages: 491
    Offline


    Username: InfestedThunder

    Name: Talos

    Sex (if any): n/a

    Height (you can approximate): 450 meters tall

    Weight (you can approximate): 50,000 tons

    Description/Picture:



    Universe: Syndicate Wars

    Abilities: With odd, mutagenic cells, the Talos can absorb the DNA and properties of living organisms that it feeds upon, gaining slight versions of their powers.

    However, this ability means that the Talos requires a lot of energy, which is why it has the massive, mountain like protuberance, which holds a sort of biological fusion reactor. This may slow the monster down, but it can also flush the energy through a massive beam from its immense maw, making it fall to all four limbs.

    The Talos also wields a thagomizer, swiping it freely around.

    Bio: Long ago, a mysterious ancient race fought the Godlikes. They required every weapon they had to fight the massive beings. Then, as the gods began to fall back on their lands, the enemy had found an amazing type of cell that could replicate the abilities of other animals.

    Immediately, the unknown race created a massive test subject, dubbed "Talos", to fight the Godlikes. The only problem was that Talos retreated into a cocoon before it could even near the frontlines.

    Annoyed, the angered fighters of the gods dumped Talos onto a planet which had only begun to have life, leaving it at the bottom of an ocean.

    Billions of years later, a sentient species had risen on the surface, around the level of tech as the present day. A nuclear war had begun, as one nuclear missile had gone way off course due to a missile jammer, slamming into the ocean floor.

    With a massive earthquake, the Talos awoke, and began to stomp through both enemies' lands, forcing both sides to stop their fruitless war and point their weapons towards the alien beast.

    But alas, the guns and the tanks and the nukes of both factions were no match for the mutagenic cells of the Talos, as it swallowed the people whole, absorbing them into its mass.

    After decades, the Talos had managed to wipe out all multicellular life on the planet. It had done what it had been biologically programmed to do. The beast then dug itself back into its original resting place, and reformed its cocoon, awaiting the next bloom of life for it to destroy.

    Alignment: Chaotic Evil




    Username: InfestedThunder

    Name: Ther Raem

    Sex (if any): none; lost to the winds of time.

    Height (you can approximate): 10 ft tall

    Weight (you can approximate): 180 lbs

    Description/Picture:



    Universe: Syndicate Wars

    Abilities: The Snatchers have lost all comprehension of emotion, feeling nothing for their patients.

    Ther Raem's left hand has been genetically modified to be horribly extended, the fingers being adapted into a syringe, a pair of scissors, and a scalpel. Their singular lung has developed outside its body, being able to breath in any conditions.

    The Snatcher has a weak skeletal structure, the result of living in space for generations. The heart develops outside the ribcage, leaving it undefended and easy to puncture.

    Bio:

    Long ago, billions of years ago, the Godlikes fell to the power of another empire, the ones that had surrendered having their mechanical parts scrapped. The organic parts were instead genetically modified, and seeded onto the worlds that the war with the deities had left dead.

    One group of the modified were left on a small terraformed meteor, letting them drift through space, slowly assembling spaceships and ascending back to the stars, ready to use science to allow their kind, who were few in numbers, to rise.

    These were the first Snatchers.

    This species soon discovered a habitable planet, but realized it had already been colonized. Indeed, the planet of Earth was already taken by strange, bipedal primates.

    The old gods were quick to examine the humans and catalog all life on the planet. They needed to know every detail of the planet before they could invade. Their weak bodies made this important.

    Over time, the Snatchers began to die, and the scientists quickly realized their bodies could not reproduce, the possibilities of breeding lost during the last generation of modification by their own hands.

    The creatures continued to examine the planet, trying to get communications from other solar systems, but to no avail. Eventually, only one Snatcher had remained.

    Ther Raem overlooked the drones that had been created to replace dwindling snatchers (known by present day humans as "The Greys"), making sure their soft, bulbous outer skull kept the wiring inside fit to continue.

    Eventually, as Ther came to his death bed, they assigned the Greys' AI controller to continue their work, before passing away.

    In the year 2052, the Grey systems had agreed that they had examined everything they could, and began to invade the Earth, causing a mass exodus of humanity to the stars.

    Alignment: Chaotic Neutral


    Username: InfestedThunder

    Name: Jörmungandr

    Sex (if any): Male

    Height (you can approximate): 300 meters long

    Weight (you can approximate): 6,000 tons

    Description/Picture:

    Universe: Norse Mythology

    Abilities: other than its immense size, thick scales, and ability to speak, Jörmungandr's venom is so potent, it caused the god of thunder, Thor, to die after taking seven steps. This effect may vary between victims, however.

    Bio: In Norse mythology,Jörmungandr, often written as Jormungand, or Jörmungand and also known as the Midgard Serpent, or World Serpent, is a sea serpent, the middle child of the giantess Angrboða and Loki. According to the Prose Edda, Odin took Loki's three children by Angrboða—the wolf Fenrir, Hel, and Jörmungandr—and tossed Jörmungandr into the great ocean that encircles Midgard. The serpent grew so large that it was able to surround the earth and grasp its own tail. As a result, it received the name of the Midgard Serpent or World Serpent. When it releases its tail, Ragnarök will begin. Jörmungandr's arch-enemy is the thunder-god, Thor.

    Alignment: Chaotic Evil

    Link:https://en.m.wikipedia.org/wiki/Jörmungandr

    -

    Username: InfestedThunder

    Name: Locust Horde

    Size of group: 2.2 million locust

    Description/Picture:

    Universe: Gears of War

    Abilities/Equipment: A typical Locust is a hulking brute of a creature, almost seven feet tall, although many are larger. They are bipedal, muscular creatures with tough skin. They are considerably more bulky than a normal human and notably stronger.

    Blind but powerful, Berserkers were known for their highly developed sense of hearing and smell, near indestructible bodies, and extremely aggressive behavior.

    Boomers were large, brutish, unintelligent Locust who earned their reputation as the Locust Horde's heavy weapon specialists.

    The Grinder (aka Bucket Head) was a Boomer variant recently fielded by the Locust Horde. They are equipped with a Mulcher machine gun, which they can use to lay down thunderous suppressive fire on enemy troops.

    The Brumak were one of the largest species of Hollow creature, believed by COG scientists to be the apex predator of the Hollow. COG research indicated that they were bred from apes by the Locust, often growing to about 12+ meters in height (39 feet) and weighing around 10,000 kilograms (22,046 lbs). These huge monsters had extraordinarily thick hides, even without their heavy armor. Unlike the Corpser, Brumaks only had two eyes, but their helmets are covered in luminescent lenses, giving the illusion that they have more.

    Corpsers were huge (36 ft) spider-like creatures that lived in the Hollow. Like many of the Hollow's creatures, Corpsers were harnessed by the Locust as beasts of war; they were often used to dig tunnels so that Locust forces could emerge to the surface.

    The Bloodmount was a Hollow creature that the Locust Horde rode atop. They are large, bulky creatures that remain low to the ground. They have a unique physiology in that they use their large muscular arms as legs, essentially walking on their hands. Their true legs dangle beneath their bodies and end in razor sharp talons, which they use as their primary form of attack.

    A Reaver was a large flying creature utilized by the Locust Horde that also possessed the ability to walk on the ground. They could carry one driver and one additional passenger, and were armed with a variety of weapons. They were used by the Locust to supress Coalition of Ordered Governments air support and dominate Gears on the ground.

    The Wretch was a Hollow creature that the Locust Horde used as cannon fodder. They were small, wiry, hunched creatures that excelled in swarm and ambush tactics. They were relatively intelligent, and able to manipulate unsuspecting soldiers and civilians into traps. They were extremely versatile in movement, able to crawl and cling to most surfaces. They were relatively weak to gunfire when compared with other Locust creatures, but they made up for it with sheer numbers.

    Seeders were large, eight-legged beasts that fired Nemacyst spores out of a second mouth on their rear end. When the Locust Horde deployed Seeders onto the battlefield, they used these creatures as artillery and anti-air weapon emplacements. They have also been known to jam radio transmissions with their very presence.

    Tickers were creatures found in the Hollow that the Locust used as a mobile land mine by strapping Imulsion tanks to them.

    Serapedes were creatures native to the planet of Sera and were described as being "unlike any other creature on the planet". They were notable for their steel-like carapaces, their ability to shoot globs of acidic poison from their mouths and most notably, they had ability to "shoot lightning" from its pincers.

    The Torture Barge or Beast Barge was a Hollow creature turned into a mobile prison. They first were known to the Serans, during Operation: Hollow Storm, being used as a prison for “Processed ” Gears and Stranded. The beast barge was able to climb atop the ceilings in the hollow to quickly transport prisoners for the processes.

    Gas Barges are able to fly by use of a large floating creature, the top half of which holds gas lighter than air. It is crudely maneuvered by a navigation system connected to a pair of razor sharp spikes thrusting into the creature's sides, causing the creature to move in whatever direction the Locust desired. These spikes are very similar to horse spurs, only scaled up. However, the craft is quite sluggish and large, meaning they are easy to hit, unlike the speedier and smaller Reavers.

    The Siegebeast was a large creature that has been enslaved by the Locust Horde, and turned into a catapult-like machine. They were known to be used by the Locust during their pre-industrial era and were reintroduced into their armed forces after the flooding of the Inner Hollow. To operate as a catapult, the creature is forcibly strapped into a war machine, with its legs continually bent back so projectiles can be launched at enemy positions.

    A Shrieker was a type of Hollow creature that appeared during the Locust-Human War and the Lambent Invasion. As the name suggests, they make a very harsh shrieking noise. They were small creatures that floated in mid-air, had a reddish-pink glow, and were equipped with modified Gorgon SMGs.

    History: The Locust Horde, often called the Locust Army by humans, was a race of reptilian humanoids that, until Emergence Day, have lived in and established their civilization in the subterranean regions of Sera, known as the Hollow. The Locust Horde consisted of a common race of Drones, and all manner of other creatures, that were indigenous to the underground tunnels known as the Hollow, which is a common name used to describe the hollow portions of the underground of Sera which was mainly controlled by the Locust Horde. The majority of the Horde's technology was stolen or salvaged from what the Humans dumped, or reverse engineered from their enemies' technology. However, the Locust Horde was able to develop some of their own technology, including small-arms weapons, heavy weapons, armor for use on their tamed beasts, munitions, architecture, and they had a considerable grasp of computer technology. The Locusts' small-arms weaponry appeared to be at around the same level as that of humans, although the Locusts' arsenal seemed to be more biologically based with the use of Tickers and Nemacyst. Locust troops will use nearly any weapon, whether it is one of their own design, reverse-engineered Human technology, or human-made.


    Alignment: Chaotic Evil

    Link:http://gearsofwar.wikia.com/wiki/Locust_Horde

    Username: InfestedThunder

    Name: General RAAM

    Sex (if any): Male

    Height (you can approximate): 8 feet tall

    Weight (you can approximate): 500 lbs

    Description/Picture:



    Universe: Gears of War

    Abilities: RAAM has immense strength, even for a locust, picking up fully grown gears (Up to 300 lbs) by the throats with ease.

    Somehow, RAAM can control Kryll, a type of swarming, hyper-agressive bat monsters, even containing them within cannisters. He can control them to bend to his will, either acting as a shield or as a weapon, violently eating his foes.

    RAAM also wields two real weapons, the first being a hand held Troika heavy turret and a large, serrated sword.


    Bio: General RAAM was a quiet, yet nonetheless, a ruthless Locust. RAAM was once a Drone soldier, then a member of the Theron Guard. His skill, intellect, strength, and his loyalty to the Horde and Queen Myrrah earned him the title of head of the military leadership of the Locust Horde. RAAM had a passion to wipe out all of the Lambent and Humanity, and with his intelligence and willpower, he almost succeeded.

    RAAM spent one year as a Drone before proving his skill and intelligence, elevating him to theTheron Guard. During this time, RAAM had quickly proved himself to be even stronger and smarter in the elite unit. Within only a few short years, he usurped military leadership of the Locust Horde and successfully took control of the Locust military. He brilliantly led the Locust War against theHumans of Sera, and he led his troops personally on Emergence Day, alongside General Karn who was another high rank member of the Horde. RAAM developed a strategy of locating Gear leaders and eliminating them, in order to demoralize the remaining human forces and deprive them of leadership, a tactic which Queen Myrrah approved of. Somehow, RAAM learned the ability to control Kryll, vicious bat-like creatures native to the Hollows; his mastery over the creatures was quite disturbing, as he used them as a protective shield and as a form of attack. RAAM was also tasked by Myrrah to command the locust when they were deployed on the battlefield. After Karn's death during the Destruction of Halvo Bay, RAAM took complete control of the Locust Horde's vast army and led them for several years.

    RAAM was then killed a couple of years after that by Marcus Fenix, who then set off the Lightmass bombing that wiped out the outer Hollows.

    To the people of Sera, news of RAAM's death was met with rejoicing. But to the Locust Horde, RAAM's failure and death seemed to spell certain doom; with the destruction of the Outer Hollows, the Horde lost of millions ofdrones and tamed Hollows creatures, turning the tide of the war to the humans' favor, and weakening the Horde's defenses against the Lambent. But the Lightmass Bomb also awakened a Riftworm, and RAAM's successor Skorge was able to use the awakened Riftworm and lead a massive counterattack against Jacinto City. Skorge seemed to use even more brutal methods than RAAM did, such as capturing Gears and "processing" them, with even Sgt. Marcus Fenix, RAAM's killer, stating that Skorge made RAAM look like a pushover.

    RAAM was a quiet but merciless warrior, earning the favor of Queen Myrrah herself. He was intelligent, methodical and calculating, as seen by using a captured Gear's radio to eavesdrop on the COGduring the Lightmass Offensive. He was ruthless and merciless, despising the Humans and Lambent as much as everyone else in the Horde, if not more. As brutal as he is powerful RAAM chooses particularly unpleasant ways of killing humans unfortunate enough to meet him personally, such as lifting them up by their skulls and then beheading them with his serrated sword.

    Alignment: Neutral Evil

    Link:http://gearsofwar.wikia.com/wiki/RAAM


    tl;dr version:



    THEY'RE BACK, BABY!

    SissyGamer

    Civilized Sporeon

    Joined: 12/18/2014 17:53:11
    Messages: 3896
    Location:
    deez nuts

    Offline

    Username: frogies

    Name: Yukari Yakumo (KKHTA!AU)

    Sex: Female

    Height: 6'5"

    Weight: 81.6 kg

    Description/Picture:


    Universe: Touhou/KKHTA!AU

    Abilities: Yukari, as a youkai, has a very high physical strength. She has a sizable spellcard deck, and can fire many projectiles at a single moment, as per usual Touhou-fashion. Her greatest ability, however, is her ability to manipulate boundaries between anything, including but not limited to, the boundary of life and death, heaven and hell, you and me, etc. Basically, she can bend reality however she pleases. She does this using her "gaps", or rips in space/time due to boundaries being displaced. She can use these gaps to move around and avoid attacks very quickly, making her very hard to hit. She can also use these gaps to summon attacks, like trains.

    However, KKHTA!Yukari is significantly weaker than the canon counterpart, as she is killed merely by an elaborately-staged assassination involving her servants being turned into bombs and thus blowing up on her, a sniper getting several shots at her, and already having her distracted by a different threat.

    Bio: Yukari is known for being a very youkai-like youkai who sleeps all day and lives for the enjoyment of life. Though she rarely leaves her house, she's well-connected and is acquainted with most of the most powerful youkai as well as anyone having anything to do with the Great Hakurei Barrier or the outside world, although she rarely attacks humans. She has a tendency to toy with her opponents rather than use her full power from the start. If anyone is suited for the role of "mastermind", it's Yukari. She excels at mathematics and is experienced due to her long life.

    She possesses superhuman intellect, and especially surpasses in dealing with numbers. In Bohemian Archive in Japanese Red, as Ran Yakumo said, this intellect is something that even Ran is not able to understand, to the extent that for example that she is able to determine the depths of the darkness of Avici or determine in an instant how long it would take for Ursa Major to devour the North Star, as it seems. Concretely to what extent this amazing intellect goes is hard to know, but it would be no mistake to think that this intellect far surpasses that of humans.
    She often has a great deal of insight and understanding about whatever happens in Gensokyo, and possesses considerable intellectual prowess, as well. Though she seems flaky and unreliable most of the time, when the safety or security of Gensokyo is at stake, she won't hesitate to get involved, even if it means using others to do the work for her. For example, in Scarlet Weather Rhapsody, she treats Tenshi Hinanawi with much hostility after finding out the plot of the Heavens. She could easily be either a villain or a heroine, depending on her whims.

    Yukari deals with problems by manipulating others to act to resolve things for her. She seems to rarely act directly except in particularly egregious situations. In all cases, she rarely lets anyone know what her true aims or goals are, and sometimes these goals are extremely abstract. Yukari has a well-deserved reputation of being fickle, whimsical, and lying often, and thus many characters in Gensokyo dislike her. For whatever reason, Yukari takes it all in stride and does not seriously deny any of those comments. She seems to actively try to keep her more obviously-altruistic actions a secret, such as her donations to the Hakurei Shrine in Strange and Bright Nature Deity. She possibly cultivates this image to ensure that people continue to fear her as a youkai, as this is what her true goal for a particularly complex gambit is revealed to be at the end of Cage in Lunatic Runagate.

    In the KKHTA!AU, she was assasinated by Reisen || when she was sniped at, and had her two shikigami blow up on top of her. Later, Koishi would assimilate Yukari's head and become Koishi Yakumo, where both minds lived in one body. In the AU, she cares significantly more for the others, particularly for the safety of Gensokyo. She falls into a self-hating depression when she gets her own body back after everyone in Gensokyo was slaughtered by the Lunarians.

    Alignment: Chaotic Good

    Link: https://en.touhouwiki.net/wiki/Yukari_Yakumo, http://tvtropes.org/pmwiki/pmwiki.php/Characters/KoishiKomeijisHeartThrobbingAdventure

    Username: frogies

    Name: Byakuren Hijiri

    Sex: Female

    Height: 205.74 cm

    Weight: 86.2 kg

    Description/Picture:


    Universe: Touhou Project

    Abilities: Originally derived from Buddhism, Byakuren then began using dark magic derived from aiding youkai to retain her youth, after her brother's death. Now, Byakuren specializes in "buffing" magic which increases her physical abilities, including strength, speed, and the five senses. In Undefined Fantastic Object, the spell card Superhuman "Byakuren Hijiri" seems to demonstrate this magic. During this spell, Byakuren's movement speed increases to such an extent that she can even outrun Fantasy Seal. Normally, however, she's only as strong as an average human. Ultimately, though she is called a saint, these powers are demonic in nature.

    Bio: Byakuren is a monk who is kind to both humans and youkai. However, it is somewhat difficult for her to befriend humans because of these views, as well as the fact that she doesn't drink alcohol and is a vegetarian. She is mild-mannered and has never been seen to be overly angry. Youkai that don't desire conflict flock to her, while those that do are repulsed by her.

    Once a human, Byakuren was a nun who worked with her younger brother, Myouren Hijiri. However, when her brother died, she began to fear death. This fear prompted her to search for some way to maintain her youth. Eventually she did find it; however, its origin was not in the Buddhist art she had dedicated her life to, but rather a kind of black magic.

    No longer fully "human", she soon came to fear losing her power. Because of the nature of the world of Gensokyo, the magic that she wielded would only be lost if humanity came to reject it as a whole; and because of that, she needed to ensure the prosperity and longevity of youkai. Thus, she came to honor and protect the youkai for her own benefit while simultaneously making herself out to be a great youkai exterminator. People came to look up to her and started fearing the youkai less and less. However, after some time, Byakuren started to realize the struggle youkai faced in the outside world. Eventually, rather than protecting them out of her own selfishness, she began to honestly consider the youkai as beings that needed to be helped.

    At one time, Byakuren was sent to exterminate the ghost on the seas, Minamitsu Murasa, who had gained much infamy for sinking ships. Rather than vanquish Murasa as she had been sent to do, Byakuren confronted the spirit as a normal human, and Murasa easily capsized her ship. However, Byakuren rose from the sea, riding atop a shining ship like the one Murasa had fallen from. By granting Murasa this ship, she freed the spirit from the cursed oceans and earned her gratitude.

    At some point she also welcomed Ichirin Kumoi and her nyuudou companion Unzan, gaining their trust as well. The two of them lived at her temple.

    The temple that she lived in was in the mountains; a temple to the god Bishamonten. In order to gain the trust of the youkai living on the mountain, she decided to appoint a youkai to serve under the god. This youkai was Shou Toramaru. Shou excelled at her duties, and it is implied that in doing so, Byakuren came to be liked by the youkai living around the area.

    Eventually, her desire to help youkai rather than exterminate them was exposed to humans such as with her encounter with Murasa. She was ostracized for being a "demon in human form", and eventually was sealed away into the depths of Makai, forever locked in Hokkai

    However, now freed, Byakuren is the chief priest at the Myouren Temple, where her main goal is to bring peace to both humans and youkai. As the chief priest, she teaches the dharma to anyone willing to listen. She also manages funerals and the graveyard. Once a month, she performs an "overnight sutra-chanting live concert", where she sings a song in monotone while keeping rhythm with a wooden fish. The event attracts both youkai and humans.

    Alignment: Neutral Good

    Link: https://en.touhouwiki.net/wiki/Byakuren_Hijiri

    ===========================

    Name: Shou Toramaru

    Sex: Female

    Height: 196 cm

    Weight: 90.7 kg

    Description/Picture:


    Universe: Touhou Project

    Abilities: Shou's ability allows her to gather treasures. After she has gathered precious gems, she can use their radiance in combination with the Jeweled Pagoda to fire lasers that can reduce anything to ashes. Moreover, if she fires those lasers at the ground, more gems will be created. Anyway, most of Shou's power comes from this pagoda alone, and she doesn't have much in the way of physical ability.

    Shou carries Bishamonten's Pagoda, which manifests her ability to bring about wealth. She also carries a long spear, but it's mostly for decorative purposes. She uses it to appear more dignified, and also as a walking stick.

    Bio: In public, Shou remains gentle, composed, and dignified. However, when around closer friends, she has been known to show more emotion. She has apparently even flown into a rage a few times. She is also a heavy drinker, though the Buddhist faith prohibits that.

    Shou was born as a "tiger youkai", not from an actual tiger (which are not native to Japan), but from the fear created by stories about tigers that had spread there. As such, her existence originally depended on the people of Japan remaining ignorant about what real tigers were like.

    While Byakuren was still a famous monk in the outside world, she scouted Shou to become a disciple of the god Bishamonten (whom the monk currently worshipped) because she was a youkai, in order for Byakuren to gain the trust of the youkai living on the mountain. Shou, meanwhile, hid the fact that she was a youkai from humans. Bishamonten also assigned Shou a servant, a mouse youkai named Nazrin, not only to assist her but also to keep an eye on her. As the years passed, Shou proved herself a more-than-worthy disciple, and Nazrin's role solidified as her subject. Having a more solid identity as Bishamonten's avatar also prevented Shou from fading away.

    After Byakuren was sealed away, Shou couldn't do much - if she had tried to do something, the fact that she was a youkai would have been revealed - so she continued serving Bishamonten. However, hundreds of years later, she, Murasa, Ichirin, and Nazrin appeared above-ground in Gensokyo, where they vowed to rescue Byakuren at all costs.

    Shou spends her time as a high-ranking priest at the Myouren Temple. Her actual duties are unknown, but as the avatar of Bishamonten, those at the temple worship her.

    Alignment: Neutral Good

    Link: https://en.touhouwiki.net/wiki/Shou_Toramaru

    ===========================

    Name: Minamitsu Murasa

    Sex: Female

    Height: 180 cm

    Weight: 68 kg

    Description/Picture:


    Universe: Touhou Project

    Abilities: Minamitsu possesses the ability to cause shipwrecks. Her ability appears to be odd compared to a regular ghost, which is because she drowned at sea a long time ago. Due to a certain attachment to the ocean she kept capsizing passing ships. Besides capsizing ships she could also drown anyone near water, which goes as far as drowning someone who bathe in hot spring water, or sat peacefully near a river's edge. This is also why she is seen around places with a lot of water. However, Gensokyo does not have any seas, so there does not seem to be much chance for it to play a major role.

    She carries her own ladle, which she uses to flood the ships of her victims with water. In her early ghost years she used to ask for a ladle, though. She also carries an anchor which she uses in battle, but its significance aside from that is unknown.

    Bio: While Minamitsu is a rather fearsome phantom, she is still kind-hearted with a bright personality. Mainly due to her ties with the Myouren Temple, she could empathize with humans and her victims, and thus chooses them more carefully. She also chats with the victims she capsizes.

    After her death, Minamitsu became a spirit, bound to the ocean due to her lingering attachment to the world. Because of her spite, she eventually became renowned far and wide for capsizing ships. Many feared her, and tried to think of ways to somehow restrict her actions, but it wasn't until the monk Byakuren Hijiri was asked to do something about it that the situation changed. Minamitsu, knowing how famous the monk was at the time, believed she would be able to extend her influence even farther by sinking her, as well, and perhaps even escape her connection to the ocean and attack humans on land.

    However, when Byakuren did appear before her on the seas completely defenseless, Minamitsu sunk her ship easily, prompting the spirit to wonder why. Byakuren then reappeared on the surface atop a shining ship, which she had constructed using the ship Minamitsu had died on as a design. Moved by the monk's insight and her own sense of nostalgia, she accepted Byakuren's offer to captain the shining ship.

    Eventually, after Byakuren was sealed away, Minamitsu was "buried" into the ground along with her ship. Having been long forgotten, Minamitsu and the rest of the youkai were pushed above ground in Gensokyo by a geyser - likely due to the events in Subterranean Animism - along with the palanquin ship and the fragments of the floating vault.

    While she was alive she was the captain of a ship, but after she was drowned with it she did nothing but capsize other ships. When Byakuren Hijiri eventually arrived she was asked to steer her old ship, the eventual Palanquin Ship. Currently she is a follower of the Myouren Temple.

    Alignment: True Neutral

    Link: https://en.touhouwiki.net/wiki/Minamitsu_Murasa

    ===========================

    Name: Ichirin Kumoi and Unzan

    Sex: Female (Ichirin), Male (Unzan)

    Height: 165 cm (Ichirin), Usually stays at around 304.8 cm, but can be larger (Unzan)

    Weight: 59 kg, Generally around 12 kg (Unzan)

    Description/Picture:


    Universe: Touhou Project

    Abilities:
    Ichirin: Since Unzan is a nyuudou, she's got the ability to manipulate her partner Unzan, mainly to perform attacks. In spell cards, the danmaku are all shot by Unzan, with Ichirin controlling, although there was one spell card Lightning "Electrified Nyuudou" where she did shoot danmaku herself. On the other hand, the non-spell cards are entirely shot by Ichirin who, strangely among the Touhou Project characters, doesn't use danmaku in the shape of bullets at all, shooting only lasers and long-shaped danmaku.

    As a member of the Myouren Temple, Ichirin lives there and trains as a priest. Because of Unzan's physical strength, the two of them are tasked with doing physical labor, especially in high places.

    Unzan: By this ability, he is able to make his fists giant and strike the opponent (in other words, to hit), and shot unique danmaku. He can multiply, expand, and change form as he wishes, which incidentally explains his final spell card. Abling to change his fists, face and other parts (however, with no hitbox attached), he can cause many people who see it for the first time to be in blank amazement, and it was also reported that many people lost many lives at that time. Furthermore, even when he puts forth several fists and faces at the same time, it is not usually paid much attention to that it is an application of this ability (flash of insight).

    Bio:
    Ichirin: Long ago, Ichirin was a young, human girl, out picking flowers. She then met Unzan, a foreseeing-type nyuudou. Originally, monks unable to see anything but their own feet, they hang their heads and hide their face, which you can't tell has grown large. Finally, when they raise their head, they decapitate you. However, before he could raise his head, she shouted, "The foreseeing nyuudou was foreseen!" This repelled him. Though normally it would be enough to make him fade away, the shock of his defeat prompted Unzan to devote the rest of his life to protecting her. Although she no longer had a need to fear youkai, this caused humans to hate her, instead. Then before she knew it, she too had become a youkai.

    Finally, because of her acceptance of youkai, such as nyuudou, and her understanding of the human heart, she and Unzan were converted by Hijiri Byakuren and joined her.

    Unzan: Long ago, Unzan was a foreseeing-type nyuudou. Originally monks unable to see anything but their own feet, they hang their heads and hide their face, which you can't tell has grown large. Finally, when they raise their head, they decapitate you. One day, a young human girl picking flowers, Ichirin Kumoi, met him. However, before he could raise his head, she shouted, "The foreseeing nyuudou was foreseen!" This repelled him. Though normally it would be enough to make him fade away, the shock of his defeat prompted Unzan to devote the rest of his life to protecting her. Although she no longer had a need to fear youkai, this caused humans to hate her, instead. Then before she knew it, she too had become a youkai.

    Finally, because of her acceptance of youkai, such as nyuudou, and her understanding of the human heart, she and Unzan were converted by Hijiri Byakuren and joined her.

    Alignment: Chaotic Good (Both)

    Link: Ichirin, Unzan

    ===========================

    Name: Nazrin

    Sex: Female

    Height: 142 cm

    Weight: 36.3 kg

    Description/Picture:


    Universe: Touhou Project

    Abilities: As stated, Nazrin's ability is being able to find specific objects that are being looked for by someone. In order to effectively utilize the ability, she must have a clear, concrete image of what she is looking for. She presumably uses a pair of dowsing rods to aid her in this effort, which she uses to find gold and treasure, and also is able to order the mice under her command to assist her. The mouse and the dowsing rods, freely using a pendulum, perform dowsing. It seems like the rod and the pendulum are utilised in battle, and are used as a shield and as a tool for firing danmaku. Furthermore, each end of the dowsing rods appears to have a letter. The left one has N (north) and W (west), while the right one has S (south) and E (east). Nazrin owns a pair of dowsing rods, which she uses to find gold and treasure. She employs the rods in Undefined Fantastic Object to search for the lost pagoda of Bishamonten, as well as the fragments of the Flying Storage.

    The origin of this is probably due to a legend where a trial was ordered for Ookuninushi to marry Suserihime. There, a mouse came back with an arrow that Ookuninushi was searching for. However, for the method to be due to dowsing is not quite accurate, and the standard of searching at that time is unclear. Furthermore, as the ability itself is always ancillary, in the end, she searches at her feet. It also seems like for the sought-for food items, they are devoured by the mice before the food can come to hand.

    Bio: Symposium of Post-mysticism describes Nazrin as having a large ego – due to being backed by Bishamonten himself – but that she is also timid, and would run away as soon as she became frightened. She also apparently eats quite a bit, and depending on how many mice are under her command at a given time, can put a serious dent in crop numbers.

    Symposium of Post-mysticism also mentions that if one is firm and holds their ground while negotiating with her, they can get her to search for lost objects for them - while on the other hand, asking humbly and politely is likely only to inflate her ego.

    Nazrin is a high-ranking youkai dispatched by the god Bishamonten. She was sent to god's new disciple, Shou Toramaru, to be a helper and also to keep an eye on her.

    Nazrin acts as Shou Toramaru's faithful helper, but is also the leader of a great deal of ordinary mice. In Symposium of Post-mysticism, she is referred to as Shou's mouse familiar, but in reality she is a high-ranking youkai dispatched by Bishamonten. Because of this, she does not generally reside at the Myouren Temple, and will not visit unless Shou calls upon her.

    She currently resides in a small self-built hut in Muenzuka, because of the treasure that floats in from the outside world.

    Alignment: Chaotic Good

    Link: https://en.touhouwiki.net/wiki/Nazrin


    Username: InfestedThunder

    Name: Perroth

    Sex (if any): N/A is hermaphroditic

    Height (you can approximate): around two kilometers high

    Weight (you can approximate): The thing has a frickin' forest growing on top of it. It's VERY heavy.

    Description/Picture:
    Adult:


    Larval state:



    Universe: Sectorum Australis

    Abilities: The adult Perroth can, like a sponge, absorb nutrients and other essential things through its massive five mouth pieces, which it uses as legs.

    The sacs on the Perroth's top can inflate with several tons of air, releasing to make a thundering noise that can be heard for dozens of miles.

    On its upper back, there is a massive grove of strange, quill-like trees which are filled with nutrients. These trees support an entire ecosystem on the back of the alien beast. The adult Perroth uses this as a secondary food source, as well as a nursing ground for some of its young. The trees also sport small pods, which are in fact the eggs of the Perroth,

    The young of the Perroth, more ancestral in traits, are carnivorous, acting as pack predators to hunt down and drain prey of blood using their more primitive mouth pieces. They can sprint at up to 55 miles per hour, but, like their adult counterparts, have little thinking/ remembering capabilities due to their lack of a centralized brain and their use of a decentralized nervous system. The young stand around 10-20 feet long before they enter their pupal stage.

    Bio: Ancient beasts, Perroth are massive invertebrates, using their mouth pieces, which are filled with organic hydraulic systems, to move. They are very passive beasts, only causing trouble when they begin to trample farms or other areas. They are not endangered in any way, as no one has really seen any good use for the creatures and has deemed them pests, but due to their size and predatory young, few have tried to kill them.

    In one ground assault by the Yin Empire during the Great Yan, a Holfen clan, desperate to keep their world, quickly weaponized several perroths, mounting massive anti-space cannons on their backs, and essentally making them walking bases which spew out warbeasts. However, they stood little match for the Yin RHEA Legions known as Siris and Keylon, along with the Diatryma House Loi-sha. After this incident, the Perroth have been not used by the Holfen since, with one Holfen Lord stating, "They are too slow, too soft, and too dumb. Why would we make the mistake of fighting Yin with them again?"

    Alignment: True Neutral

    Link: OC

    Username: AtheticMonkey

    Name: Tahm Kench

    Sex (if any): Presumably Male

    Height (you can approximate): 8ft

    Weight (you can approximate):1000+

    Description/Picture:

    Universe: League Of Legends

    Abilities:

    An Acquired Taste
    Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

    Tongue Lash
    Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.

    Devour
    Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.

    Thick Skin
    Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.

    Abyssal Voyage
    Tahm Kench teleports across the map, and he may bring one ally champion with him.

    Bio:
    ''The whole world's a river, and I'm its king.''
    Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.


    Alignment: Neutral Evil

    Link: http://leagueoflegends.wikia.com/wiki/Tahm_Kench


    Username: AetheticMonkey

    Name: Aurelion Sol

    Sex (if any): Masculine

    Height (you can approximate):~

    Weight (you can approximate):~

    Description/Picture:

    Universe: League Of Legends

    Abilities:

    Center of the Universe
    Aurelion Sol is constantly surronded by three orbiting stars that deal damage to whatever they pass through

    Starsurge
    Aurelion shoots the core of a young star at his enemies. That will continually expand the longer it is within his sphere of influence. Once it leaves, or if he chooses to do so. The core will detonate.

    Celestial Expansion
    Allows for Aurelion Sol to modify the orbits of his stars, giving them increased velocity, and therefor more damage.

    Comet Of Legend
    PASSIVE: Aurelion Sol gains an increasing bonus movement speed when moving in the same direction, up to a maximum, which is lost when he turns.

    ACTIVE: Aurelion Sol pulls in his Center of the Universe Stars and takes flight in the chosen direction, gaining unobstructed Sight and ignoring terrain and unit collision. Aurelion Sol can also be seen regardless of obstructions.

    Voice Of Light
    Aurelion Sol exhales waves of starfire, melting even the hardiest of substances.

    Bio: The appearance of a comet often portends a period of upheaval and unrest. Under the auspices of such fiery harbingers, it is said that new empires rise, old civilizations fall, and even the stars themselves may tumble from the sky. These theories merely scratch the surface of a far more bizarre truth: that the comet's radiance cloaks a cosmic being of unfathomable power.

    The being now known as Aurelion Sol was already ancient by the time stellar debris first coalesced into worlds. Born in the first breath of creation, he roamed the vast nothingness, seeking to fill a canvas of incalculable breadth with marvels whose twinkling spectra brought him considerable delight and pride.

    A celestial dragon is an exotic creature, and as such, Aurelion Sol seldom encountered any equals. As more forms of life emerged to fill the universe, a multitude of primitive eyes gazed up and beheld his work with wonder and breathless pondering. Flattered by this audience of countless worlds, he became fascinated by their fledgling civilizations, who crafted amusingly self-centered philosophies on the nature of his stars.

    Desiring a deeper connection with one of the few races he deemed worthy, the cosmic dragon selected the most ambitious species to grace with his presence. These chosen few sought to unravel the secrets of the universe and had already expanded beyond their home planet. Many verses were composed about the day the Star Forger descended to a tiny world and announced his presence to the Targonians. An immense storm of stars filled the skies and twisted into a massive form as marvelous as it was terrifying. Cosmic wonders swirled and twinkled throughout the creature's body. New stars shone brightly, and constellations rearranged at his whim. Appropriately awed by his illuminant powers, the Targonians titled the dragon Aurelion Sol and presented him with a gift as a token of respect: a splendorous crown of star-gems, which he promptly donned. Before long, though, boredom drew Aurelion Sol back to his work in the fertile vastness of space. However, the further from the reach of that tiny world he traveled, the more he felt a grasping at his very essence, pulling him off his path, directing him elsewhere! He could hear voices shouting, commanding, from across the cosmic expanse. The gift he'd received was no gift at all, it seemed.

    Outraged, he fought these controlling impulses and attempted to break his bonds by force, only to discover that for each attack against his newfound masters, one of his stars vanished forever from the firmament. A powerful magic now yoked Aurelion Sol, forcing him to wield his powers exclusively for Targon's benefit. He battled chitinous beasts that tore at the fabric of this universe. He clashed with other cosmic entities, some of which he had known since the dawn of time. For millennia, he fought Targon's wars, crushed any threats to its dominance, and helped it forge a star-spanning empire. All of these tasks were a waste of his sublime talents; after all, it was he who birthed light into the universe! Why must he pander to such lowly beings?

    As his past glories slowly vanished from the celestial realm for lack of maintenance, Aurelion Sol resigned himself to never again bask in the warmth of a freshly ignited star. Then, he felt it - a weakening in his unwilling pact. The voices from the crown grew sporadic, clashing, arguing with each other while some fell ominously silent. An unknown catastrophe he could not fathom had thrown off the balance of those who bound him. They were scattered and distracted. Hope crept into his heart.

    Driven by the tantalizing possibility of impending freedom, Aurelion Sol arrives on the world where it all began: Runeterra. It is here the balance will finally tip in his favor. And with it, civilizations across the stars shall bear witness to his rebellion and again play audience to his might. All will learn what fate befalls those who strive to steal for themselves the power of a cosmic dragon.

    Alignment: True Neutral

    Link: http://leagueoflegends.wikia.com/wiki/Aurelion_Sol


    Username: Aethetic Monkey

    Name: Kars

    Sex (if any): Male

    Height (you can approximate): 6'5

    Weight (you can approximate): 278

    Description/Picture:

    Universe: Jojo's Bizarre Adventure

    Abilities: HIGH-LEVEL BODY MANIPULATION
    Pillar Men can freely change and manipulate their bodies to a greater degree and speed than any vampire created by the Stone Masks, being able to dislocate or even break their own bones as well as flatten organs in order to achieve any form they desire. With their near-immortality and powers of regeneration, they can survive, endure attacks, and restore their bodies even after being reduced to only a brain.

    ADVANCED INTELLIGENCE
    The Pillar Men's most dangerous trait is their superior intelligence. They are capable of perfect recall and are able to instantly analyze and understand the mechanics behind anything, even complicated things such as languages, machinery, tactics, systems, and people's minds and actions, within a matter of seconds. Santana instantly learned the procedure to dissemble a gun that might have taken a human hours to learn; and Esidisi was able to match Joseph in wits.

    ENHANCED SENSES
    Pillar Men possess extremely enhanced senses. These are demonstrated a number of times, such as Santana sniffing out the area like a dog, or Kars being able to detect the number of people in a room via heat signatures.

    ABSORPTION
    The Pillar Men's main method of sustenance is absorbing living beings (including Vampires) via any form of physical contact. A Pillar Man's body is composed of cells that release a digestive acid, which melts the victim at a cellular level, creating the illusion that the Pillar Man is absorbing a victim into its body. The cells also appear to induce an euphoric enzyme as victims subjected to the process do not feel anything until physical contact is broken. The surviving Pillar Men displayed this ability in creative ways: Santana forced himself into another's body to control their movement while eating them from the inside, Wamuu grafted the hands of multiple targets and absorbed their innards by simply touching one, and Esidisi grafted a human limb to himself after losing his original forearm. This ability is ineffective against Ripple users as the cells perceive the danger posed by their energy.

    ELEMENTAL BATTLE MODE
    The more experienced Pillar Men each have their own special fighting style, characterized by a specific "element" such as fire, wind, or light. Powers based around these elements are referred to as "Modes"

    LIGHT MODE
    Kars' power is that of light; he is able to produce bladed appendages from his arms and legs and use these to reflect blinding light toward his enemies. The light comes from the tiny, shark teeth-like claws running along the edge of the blade much like a chainsaw. It is from the reflections of these claws that gives Kars' Light Slip Blades their shining intensity. In this mode, Kars' blades are sharp enough to cut through most objects, including an automobile and several bullets at blinding speeds.

    Bio: Kars was around during the brink of evolution where his people lived underground and strived off the essence of all living things at the same time, failing to reproduce due to their long and worthy lifespans. Frustrated by their ignorance of perfection, Kars wanted the beings to find a way to "tame the sun" and leave the underground.

    In time, Kars created the Stone Masks in order for his race to become immune to the effects of the sun, and proceeded to kidnap humans in order to test the effects of the Stone Masks. However, the masks that he created, while capable of turning humans into vampires, were unable to penetrate deeply enough to unlock the Pillar Men's full potential, only resulting in some increased body manipulation powers at the cost of greatly increased hunger.

    Eventually, his race began to fear him for his obsession and sought to execute him as the increased hunger caused by the mask would threaten their way of life if its use became widespread. Kars was shown protesting their actions before being forced to slaughter the race of Pillar Men himself, including his own parents. Along with Esidisi, one of the only members of his race who agreed with his ideals, he took two children, who were presumably the Pillar Men to be known as Santana and Wamuu.

    Eventually, Kars learns of the Red Stone of Aja which he believed would perfect the Stone Mask. He developed a modified version of the mask that could combine with a flawless Super Aja, leaving Santana behind while he and the others travel across the sea to Europe. There, during the time of the Roman Empire, Kars finds a Super Aja in the possession of a Roman Emperor, but is blocked from his goal by a tribe of Ripple users. While successful in the tribe's decimation, he and his comrades were forced to hibernate under the Roman Colosseum.

    Alignment: Lawful Neutral

    Link: http://jojo.wikia.com/wiki/Kars

    Username: AtheticMonkey

    Name: Jotaro Kujo

    Sex (if any): Male

    Height (you can approximate): 6.40 ft

    Weight (you can approximate): 181 ibs

    Description/Picture:

    Universe: Jojo's Bizarre Adventure

    Abilities:

    STAR PLATINUM

    Star Platinum remains one of the most powerful and versatile Stands. It is a close-range Stand, defined by a basic reach of 2 meters from Jotaro, in contrast with incredible strength, speed and precision.

    Super Strength: Star Platinum possesses immense strength, being able to throw a Jeep carrying four men and a girl out of the path of an 18-wheeler with one hand, later pulling the same Jeep out of a canyon with only a car as a counter-weight, and destroy large artificial diamonds within seconds.

    Super Speed: Star Platinum boasts phenomenal speed, it was able to intercept a bullet fired from point-blank range, briefly contended with Silver Chariot (whilst it was using Anubis), and is stated to exceed the speed of light.

    Self-Preservation: Star Platinum possesses the awareness and reaction speed to protect Jotaro in many instances that he himself seems unaware; halting a bullet he experimentally shoots at his own head; protecting him while frozen by DIO's Time Stop; reviving him from near-death by directly pumping his heart.

    Precision: Star Platinum is incredibly precise; able by hand to surgically remove an object embedded in a person's skull without ill effect, catch a bullet between his thumb and forefinger in midair, and catch Lovers in midair as well.

    Enhanced Eyesight: Star Platinum utilizes eagle-like eyesight throughout Stardust Crusaders. At some point, Jotaro, with Star Platinum's eyes, could see across a desert for four kilometers, as well as identify meaningful details, such as a specific type of fly in high-resolution images. It can also follow a card shuffle performed by a professional gambler, subsequently recounting the entire new order of the deck.

    Star Finger: Star Platinum can forcibly extend its middle and index fingers to a length of one or two meters, allowing it to perform sneak attacks and stab opponents from afar. It's frequency of use decreases as battles intensify.

    Time Stop: Discovered during Jotaro's climactic battle with DIO, like The World, Star Platinum is able to stop time, with an absolute limit of five seconds. Jotaro describes the execution of this ability as exhausting, and he requires a varying length of rest before he may freeze time again, unlike DIO, whose immortality allows him to stop time with much more ease.

    Bio: http://jojo.wikia.com/wiki/Jotaro_Kujo/History I ain't posting all of that.

    Alignment: Lawful Good

    Link: http://jojo.wikia.com/wiki/Jotaro_Kujo

    Username: InfestedThunder,.

    Name: Siress

    Sex (if any): N/A

    Height (you can approximate): 20 meters

    Weight (you can approximate): 800 pounds

    Description/Picture:

    Universe: Sectorum Australis

    Abilities: Using echolocation to guide it through its surroundings, the Siress can enhance or lower the pitch of the extremely quick noises it makes to lull prey or anything that passes by into either a very calmed state, or straight unconsciousness. Here, it can use its extendable, snake-like tongue, which has small, eye-like pits near its opening to guide it towards prey, to swallow prey as big as a Volkswagen Beetle whole.

    The Siress, having no legs, can float thanks to hundreds of pairs of small, barely seeable limbs that push the beast upwards. the fin-like wings and the sail on its back are merely for show and intimidation.

    The alien's long, flexible twin tails can easily pick up things as heavy as 500 pounds each, and can break metal rods.

    Bio: Mysterious beasts of the Yin-controlled world of Noctis, Siress are one of the top predators of the world, which is in an eternal night due to its star fading away after an attack by Starpraisers millions of years ago. Many researchers have lost their lives trying to examine Siresses, having been lulled into a calm state before being devoured whole by the 'Dark Siren'. It has been shown that even cybernetic organisms can be affected, after an attempted invasion of Noctis by the Whole was halted after their troops were quicky lulled by Siresses and devoured by the beasts. Some Yin generals have even deployed Siresses, their affect radius increased by Yin cybernetics, and have shown great success. However, the use of these beasts is looked down upon by the Empire's council as 'unethical' and 'too risky', so no heavy efforts have been made to implement the beasts into the bulk of Yin forces. However, ever since a shipment of Siresses was stolen by a band of Holfen, all of the Holfen clans have begun to use them in nearly every chance they can, some stating that they are "elegant, yet deadly" when slashing through Yin with their claws.

    Alignment: Chaotic Neutral

    Link: OC




    Username: InfestedThunder

    Name: Triffidae

    Size of group: 5,000 Triffids, one Triffid Queen

    Description/Picture: A regular triffid looks like a large plant (usually a flowering one) with long tendril-like vines, and short, stubby legs made of solid plant matter.

    A queen looks like a Bromeliad flower on a large, spherical bulb, supported by dozens of large leaves and large tendrils. These tendrils usually split into several tendrils.

    Universe: Sectorum Australis

    Abilities/Equipment: Triffidae do not use equipment as normal civilizations do. Instead, they mend new-born Triffids into useful shapes, and eventually they will grow to do their one given job. Some soldier classes are mended to have biocannons, essentially adapted acid vats that spit their fluids up to 30 meters away. Others have evolved large snaring jaws and thorns to weaken their enemies.

    Some of the guided-creations are Seeders, or specifically adapted Triffids that take on the appearance of a massive flower, about to bloom, stuck into the ground by dozens of hardened roots. These are used to 'seed' distant worlds with more Triffids.

    Triffids can somewhat manipulate plant matter, making it grow faster when they are near, or even become aggressive towards the Triffid's enemies. the Queen Triffid has this power in much stronger ways, even being able to manipulate Triffids.

    Due to being, you know, plants, Triffidae are extremely low energy organisms, with slow reaction times and little coordination skills. However, this means that, for the most part, they do not require food (though triffids awaking from a deep rest will try to eat anything they can).

    History: Appearing long before the Yin or the Starpraisers, the Triffidae hail from the swamp-world of Florra, where their existence began as a lack of multi-cellular herbivores, which led to a vast niche of consumers to be filled, which began to show vast and odd evolutions of plant-based organisms. The most successful of these organisms were the Triffids. They colonized their planet rather quickly, cultivating massive trees which could support entire cities of Triffidae.

    However, this peace would end. The War of the Beginning had occured, and the Veilon were forced to defend Florra against the Sy'Nekyr, who began to burn the world and its city-trees, killing millions of Triffids. In a desperate gamble, the triffids began to seed other planets, quickly growing their domain in size as the two powers fought and both fell at the creation of another.

    Ever since then, the only problems the Triffidae have had since the War are frequent raids by Dark Vielon, and indifferent incursions by the neighboring Florids, who use the Triffids as nests and food for their young spores.

    Each planet has its own queen. This queen triffid has control over all the triffidae of the world. This group of Triffids hails from a recently seeded world, and as a result, have little in numbers.

    Alignment: Neutral Good

    Link: OC

    This message was edited 1 time. Last update was at 06/06/2017 17:26:15


    "COWER IN FEAR" EropsToad, 2016

    [WWW]
    Jawlord

    Civilized Sporeon

    Joined: 01/14/2012 19:29:43
    Messages: 1773
    Location:
    I don't even know and even if I did I wouldn't tell you

    Offline

    Username: Jawlord

    Name:Cappy

    Sex (if any):Male(presumably)

    Height (you can approximate): three feet

    Weight (you can approximate):One cap

    Description/Picture:

    Universe:Fallout 4,Fallout shelter

    Abilities:Possess degree of cartoon logic, can be harmed very violently and recover from it, can spout bottle caps like spitting water, can reach into pocket space and pull out fallout weapons(I.E. Ripper,Recharger Pistol,Flamer,Bottle Cap mines,Deathclaw gauntlet, and in rare cases just a broken Nuka-cola bottle) he can revive health by pocket-spacing Nuka-Cola bottles and drinking them(and depending on if its Quantum,Victory etc) he can reap the bonuses and attributes of said caffeinated beverage

    Bio:Cappy is one of the Mascots of the infamous Nuka-World(The other being Bottle), he is sure to teach visotors the peril, but judging by his reactions, he either is unaware of the danger or apathetic to his partner's pain this could mean he's very dim-witted or possibly psychotic, as shown in Fallout shelter Cappy is seen to be friendly to Vault-Dwellers rewarding them caps and dancing around the various rooms, in the Clash perhaps starte by the change of pace and locations. Cappy will enforce the rules of his beloved Theme-park with a tin fist.

    Alignment: Chaotic Neutral

    Link:http://fallout.wikia.com/wiki/Cappy


    I choose to choose my version of reality,whether or not It makes sense is of no consequence.
    SissyGamer

    Civilized Sporeon

    Joined: 12/18/2014 17:53:11
    Messages: 3896
    Location:
    deez nuts

    Offline

    AN ALTERNATE VAULT BOY IS BACK BABY

    also added

    Username: SissyGamer

    Name: Vault Boy

    Sex (if any): Male

    Height (you can approximate): 5 feet

    Weight (you can approximate): 98 Ibs

    Description/Picture:

    Universe: Fallout

    Abilities: Vault Boy can use VATS and S.P.E.C.I.A.L in order to aid him in fighting. He also happens to carry multiple weapons and armor with him, fitting all of them in his inventory, because his Strength is apparently very high. His S.P.E.C.I.A.L abilities vary and can change overtime.

    Due to also being a cartoon, he wields wacky phyiscs.

    Bio: Vault Boy is the mascot character of the Vault-Tec corporation within the Fallout universe, appearing in their adverts, manuals, products and training films. He was also to appear in some issues of the Hell's Chain Gang comic of Hubris Comics, but because of the Great War, the series was never produced.

    In the Fallout games, Vault Boy is used to provide an iconic representation of almost all stats (perks, traits, skills etc.) and items in later games available to the player character, being a generic representation of one's actions and survival, and also appearing in achievements and trophies for Fallout 3, Fallout: New Vegas and Fallout 4, as well as the mascot of the Fallout series itself. In appearance, he is a young male cartoon character with wavy blond hair wearing a vault jumpsuit. He most commonly expresses a wide grin, but has been shown to make other facial expressions as well.

    His female counterpart is Vault Girl.

    An alternate Vault Boy had previously entered two clashes, but was killed by Emilia Conquest later on. This Vault Boy just happens to be another alternate one, with no experience of previous clashes.

    Alignment: Chaotic Neutral

    Link: http://fallout.wikia.com/wiki/Vault_Boy

    also

    Username: SissyGamer

    Name: The Swarm

    Size of group: 10,000 as a starting point, will reproduce quickly

    Description/Picture:

    Universe: StarCraft

    Abilities/Equipment: The Zerg have many different kinds of creatures to fight, such as queens, zerglings, hydralisks, and more. They can reproduce at an astounding rate and can easily outnumber many groups. For more information, look into the DCIX Wikia link.

    History: Amon's xel'naga discovered the original zerg on Zerus. The fallen xel'naga directly intervened in the zerg's development to gift them with the purity of essence, making them the counterparts of the protoss, gifted with the purity of form; the zerg and protoss were intended to eventually merge to form a hybrid army for Amon. At this point the zerg species diverged into two distinct branches; the Zerg Swarm that had been altered and the primal zerg that managed to avoid the tampering of Amon's xel'naga. The xel'naga created the Overmind to control the zerg swarm and prevent a repeat of the protoss' Aeon of Strife. The Overmind oversaw the zerg swarm's rapid evolution, created the cerebrates, and divided the Swarm into broods. The primal zerg, meanwhile, went into hiding to preserve their individuality.

    However, the xel'naga in Ulnar caught wind of Amon's plan, and sought to stop Amon from ending the Infinite Cycle. The two factions fought in the space above Zerus, and the swarm was released on the xel'naga. Most were slain and their knowledge was assimilated by the swarm. Through this, the Overmind became aware of the existence of the protoss, and through them sought to make the Zerg Swarm perfect. However, it was aware of the directive implanted into it by Amon, and sought ways to subvert Amon's plans.

    For more information, go to the StarCraft Wikia link down below.

    Alignment: True Neutral

    Link: http://dcix.wikia.com/wiki/The_Swarm
    http://starcraft.wikia.com/wiki/Zerg


    Username: SissyGamer

    Name: The Dodos

    Size of group: 1,000 dodos.

    Description/Picture: They're all just tons of dodos! You know what they look like! But most of them just look like this:


    Universe: ARK: Survival Evolved

    Abilities/Equipment: You punch the Dodo, it squawks, battle music plays, and the Dodo attempts to flee. You laugh because it is so slow. You pull out your sword, and 3 strikes later it is dead, 5 strikes later you have its meat, and 3 minutes later you are eating it. This is the battle with a Dodo. Dodos are generally stubborn and clumsy, and attempt to run away when provoked. They usually have low health, and are easily killed by any weapon. Thus, they are good kills and tames for beginners and quick morsels for advanced players. Although useless at fighting, many advanced players should have a Dodo army to produce eggs and terrify their enemies.

    With 1,000 dodos, they will either attempt to attack all at once or just run away. They do make good meals.

    History: The Dodos reside on the ARK, and have formed because a huge amount of dodos decided to come together. That's all.

    Alignment: True Neutral

    Link: http://ark.gamepedia.com/Dodo

    This message was edited 2 times. Last update was at 02/11/2017 18:51:14


    "COWER IN FEAR" EropsToad, 2016

    [WWW]
    LarryBarryPerry1

    MouthBreather

    Joined: 04/25/2016 21:06:03
    Messages: 729
    Offline

    Name: Vanessa Marie

    Sex (if any): Male

    Height (you can approximate): 5'3"

    Weight (you can approximate): 108 lbs

    Description/Picture:



    (i drew this)

    Universe: Same as Mike

    Abilities: She can sing, dance, and do gymnastics. Nothing combat-y really.

    Bio:

    Vanessa is a French-American girl who grew up in the more coastal American colonies of Iatopia. She grew up influenced by pop and ended up as one of the most famous pop stars in the world.

    Alignment: Lawful Good


    I'm just an avid history nerd and RPer.
    SissyGamer

    Civilized Sporeon

    Joined: 12/18/2014 17:53:11
    Messages: 3896
    Location:
    deez nuts

    Offline

    accepted

    "COWER IN FEAR" EropsToad, 2016

    [WWW]
    LarryBarryPerry1

    MouthBreather

    Joined: 04/25/2016 21:06:03
    Messages: 729
    Offline

    Proxying for my sister

    "Username: succsucc666
    Name: Hana "Nyoko" Changul
    Sex: Female
    Height: 5'7 (hunches)
    Weight: 100 lbs.
    Description: Nyoko always wears long, white socks with two blue stripes near the top; a black cat-hat with two green and purple buttons (purple side having a lighter shade of black patch under it); khakis that tuck into her socks; a black-cat hoodie with a gray badge of an emo-looking cat face, and a cat-eared-hoodie. When needed, she will slip on her sandals, regardless of if she has socks on or not.
    Universe: Pechtron's Possible Kill (my own thingy)
    Abilities and bio: Nyoko knows how to hack into almost anything. She is a NEET, who believes she is pretty threatening, but will avoid all fights she comes across. She smokes a nice amount of weed, and just might be high when you speak to her. Nothing is really known about her or how she gets her money to afford an apartment complex.
    Alignment: Chaotic Neutral"

    I'm just an avid history nerd and RPer.
    SissyGamer

    Civilized Sporeon

    Joined: 12/18/2014 17:53:11
    Messages: 3896
    Location:
    deez nuts

    Offline

    accepted

    "COWER IN FEAR" EropsToad, 2016

    [WWW]
    TheCardiackid

    Multicellular

    Joined: 12/04/2016 03:07:24
    Messages: 142
    Location:
    Texas

    Offline

    Username: TheCardiackid

    Name: Isaac

    Sex (if any): Male

    Height (you can approximate): 5 foot 10

    Weight (you can approximate): 147 pounds

    Description/Picture:

    Universe: Golden Sun

    Abilities: Isaac is a Venus adept. He uses the element of Venus (Earth) to fight in battle, and his psynergy is usually of that element too. In this RP, Isaac will have all of the 8 Venus Djinn from the first Golden Sun game. Isaac also fights with a sword. For purposes of the RP Isaac’s main sword will be the Sol Blade, one of the most powerful swords in the series. It’s unleash effect, Megiddo, causes a large sphere resembling the sun to appear from the sky, after which it is flung down at the opposition for damage. Isaac is of the mono-elemental Squire class, and as such, has the psynergy of that class at his disposal in this roleplay.
    (as determined by Leonir and I during DC7.5 Isaac’s sword, based on its artifact quality, is able to withstand stronger than average attacks.)
    Isaac can also use axes and maces as he did in the first game but does not currently have any in his inventory.

    Bio: Isaac is the leader of the party in the first Golden Sun game and is the character the player controls. Isaac first appears in his hometown of Vale with his cousin and good friend Garet. Isaac is woken by his mother as a boulder is about to crash down from Mount Aleph, a mountain near Vale, onto the town. Isaac’s father and his friend Jenna’s family are all apparently killed by the boulder. Some time later, when Isaac is around the age of 17, he, Garet, and Jenna all visit Mount Aleph with an old man named Kraden, who studies the subject of alchemy. The group infiltrates a place on Aleph known as Sol Sanctum. However, when they are there, two strange beings named Saturos and Menardi, along with their accomplice Alex and a masked traveler, force Isaac and Garet to steal the elemental stars and hand them over. The two reluctantly do so. Jenna and Kraden are taken by Saturos and Menardi, leaving Isaac and Garet with one elemental star; the Mars Star. A being known as the Wise One tells Isaac and Garet to leave the area before Aleph erupts, which it soon does. Isaac and Garet must take up a quest to prevent Saturos and Menardi from bringing the elemental stars to the lighthouses, something that could potentially cause the end of the world. The two set off on their adventure, spurring the events of Golden Sun’s main plot into action.

    Alignment: Lawful Good

    Link: http://goldensunwiki.net/wiki/Isaac


    Username: TheCardiackid

    Name: Saturos

    Sex (if any): Male

    Height (you can approximate): 6 foot 2

    Weight (you can approximate): 165 pounds

    Description/Picture:

    Universe: Golden Sun

    Abilities: Saturos, like most members of his Proxian race, has an affinity for the Mars element. Saturos is the most powerful of his colleagues and fellow Proxians Menardi, Karst, and Agatio. Saturos has a variety of powerful psynergy that can be seen in the battles wherein he is fought. These attacks are all logged on the link below. Saturos also has a physical attack, which uses his red sword.

    For the purposes of this RP Saturos will be given some of Agatio's initial psynergy attacks to make his character more properly adhere to canon.

    Bio: Hailing from the far northern town of Prox, Saturos is a powerful warrior who is the main opposition to the character Isaac in Golden Sun. Saturos intends to restore the elemental stars to their places in the lighthouses, so as to bring Alchemy back to the world and save his homeland from being destroyed. Saturos and his colleague, Menardi, come to Isaac’s hometown of Vale and force him to steal the elemental stars for him, before taking off.

    Alignment: Lawful Neutral (Despite being the main opposition in the game, Saturos is not necessarily evil once his true motives are eventually discovered.)

    Link: http://goldensunwiki.net/wiki/Saturos

    Username: TheCardiackid

    Name: Felix

    Sex (if any): Male

    Height (you can approximate): 5 foot 11

    Weight (you can approximate): 155 pounds

    Description/Picture:

    Universe: Golden Sun

    Abilities: Felix is a Venus adept like his friend Isaac, meaning that his psynergy is Earth-based. In this RP, Felix will have in his possession the Venus djinn of the second game. He will be of the mono-elemental squire class and as such, will have the same psynergy as Isaac. Felix’s main sword in this RP will be the Darksword, which has an unleash effect that is similar to the Titan Blade from DC7.5

    For elaboration on each of these terms, visit the wiki below and search for each.

    Bio: Felix hails from the town of Vale, and was friends with Isaac and Garet. His younger sister Jenna was also friends with the two. Felix was presumed dead after an incident where a large boulder fell into the town of Vale and crashed into the river, where Felix and his parents (along with Isaac’s father) had been standing moments before. However, he returns to Vale one day with Saturos and Menardi to steal the elemental stars. It is eventually revealed that his motives for doing so were actually good, and he convinces Isaac to help him restore the force of Alchemy to the world of Weyard, so as to help save many from the destruction that would be brought about otherwise.

    Alignment: Neutral Good

    Link: http://goldensunwiki.net/wiki/Felix


    Username: TheCardiackid

    Name: Ivan

    Sex (if any): Male

    Height (you can approximate): 5 foot 7

    Weight (you can approximate): 135 pounds

    Description/Picture:

    Universe: Golden Sun

    Abilities: Ivan is a Jupiter adept, meaning that the psynergy he has access to is usually based around the wind or things such as lightning. Ivan will have all of the Jupiter djinn from the original Golden Sun in this RP. Ivan is of the mono-elemental Wind Seer class in this RP. As a Jupiter adept he is capable of reading the minds of others.

    Ivan will use a light blade as his physical weapon, namely, the Tisiphone Edge. The unleash effect for this blade is Vengeance.

    Use the wiki for more information on these terms, although each will be elaborated upon in the RP.

    Bio: While Ivan’s background is originally left unknown, it is later revealed that he was born in the city of Contigo near Jupiter Lighthouse. Ivan had a sister, who is revealed to be the Jupiter adept Hama that assisted him in his journey during the first game. Ivan eventually ended up in the care of a merchant from the town of Kalay, Hammet. Ivan eventually meets Isaac and company while searching for a stolen possession of Hammet’s, a rod that is needed to enter the Jupiter Lighthouse. Ivan joins Isaac after discovering that the two are pursuing Felix to save their friends.

    Alignment: Lawful Good

    Link: http://goldensunwiki.net/wiki/Ivan



    Username: TheCardiackid

    Name: Jenna

    Sex (if any): Female

    Height (you can approximate): 5 foot 10

    Weight (you can approximate): 151 pounds

    Description/Picture:

    Universe: Golden Sun

    Abilities: Jenna is a Mars adept, meaning that her psynergy is usually based around fire. Jenna will have an as of yet undetermined number of the Mars djinn from the two Golden Sun games, placing her in the mono-elemental Flame User class.

    Jenna's main physical weapon for this RP will be the Atropos' Rod, which has the unleash effect Life Shear.

    More information about these terms can be found on the wiki, since im to lzay to do so hree

    Bio: Jenna is the younger sister of Felix. Felix and Jenna both come from the town of Vale, where they grew up with their friends Isaac and Garet. After the boulder incident, Felix was presumed dead along with his parents and Isaac's father. Jenna moved in to live with her grandparents. Jenna visits Sol Sanctum on Mount Aleph, in Vale, with Isaac, Garet, and the scholar Kraden. Unfortunately, Jenna is kidnapped along with Kraden by some mysterious figures who came to steal the elemental stars. One of these thieves revealed himself to be Felix, who had survived the boulder incident. Isaac and Garet decide to pursue the thieves to rescue their friends.

    Alignment: Neutral Good

    Link: http://goldensunwiki.net/wiki/Jenna


    Username: TheCardiackid

    Name: Sheba

    Sex (if any): Female

    Height (you can approximate): 5 foot 6

    Weight (you can approximate): 134 pounds

    Description/Picture:

    Universe: Golden Sun

    Abilities: Sheba is a Jupiter adept like Ivan, which means that her psynergy abilities are usually based around the wind and other sky-related things. Sheba, like Ivan, also has the ability to use the psynergies Mind Read and Reveal, the first of which allows mind reading and the second allows hidden objects to appear. Sheba will have an as of yet undetermined set of djinn from the second Golden Sun game in this RP. Sheba's main physical weapon will be the Lachesis' Rule, a staff with the unleash effect Apocalypse.

    More information about these terms can be found on the wiki but I will explain everything in the posts as the RP goes along, of course.

    Bio: Sheba's origins are largely unknown, though many theorize that she came from Anemos. Sheba fell out of the sky as a baby, near the town of Lalivero, where she was discovered by the people of the town. Lalivero's mayor, Faran, adopted Sheba. Some years later, Sheba was forced to the town of Tolbi, where she had to stay until Tolbi's leader Babi completed a tower he had planned to build near Lalivero. Eventually, Babi decided to return her to Lalivero, but she became lost in the Suhalla Desert that separates the two towns. There, she was captured by Saturos and Menardi, who required a Jupiter adept to accompany them into the Jupiter lighthouse. Eventually, after Isaac defeats Saturos and Menardi, Sheba begins travelling with Felix.

    Alignment: Neutral Good

    Link: http://goldensunwiki.net/wiki/Sheba


    Username: TheCardiackid

    Name: Mia

    Sex (if any): Female

    Height (you can approximate): 5 foot 9

    Weight (you can approximate): 144 pounds

    Description/Picture:

    Universe: Golden Sun

    Abilities: Mia is a Mercury adept, which means that most of her psynergy abilities are based around water, and other forms of water (such as ice.) Mia's main physical weapon in this RP will be the Nebula Wand, which has the unleash effect Reverse Star. It can also restore PP, to give the user more energy.

    Extra information will be given for each of these terms as the RP goes on, since each will be described when they inevitably appear.

    Bio: Mia is a healer from the northern town of Imil in Weyard, close to the Mercury Lighthouse. As a member of the Mercury Clan, Mia protects the lighthouse. Her cousin, Alex, is supposed to do this too, but later, he turns against the Clan and begins to light the world's Elemental Lighthouses again. Mia realizes this too late, and tries to stop him with the help of another group trying to do the same, led by Isaac from the town of Vale. Mia helps Isaac to fight off the Northern warrior Saturos when they are confronted by him at the lighthouse's aerie, and the she decides to join Isaac's group to help him stop Saturos and the others from lighting all the lighthouses.

    Alignment: Lawful Good

    Link: http://goldensunwiki.net/wiki/Mia

    Username: TheCardiackid

    Name: Donnel

    Sex (if any): Male

    Height (you can approximate): 5 foot 9

    Weight (you can approximate): 140 pounds

    Description/Picture:

    Universe: Fire Emblem

    Abilities: Donnel is a relatively average fighter when he first joins the Shepherds, but thanks to his special skill Aptitude, he can quickly grow from a weak villager to a reliable fighter who can easily carry a battle. As a villager, Donnel uses lances to fight. Donnel also has notable survival skills, being able to grow food and ensare animals. Donnel is also a good learner (also, as shown through supports and Aptitude,) and carriers a stone his father once owned.

    Bio: Donnel is a villager from the southern portion of the continent of Ylisse. He hails from the Farfort, a village in that area. Donnel’s father was killed by bandits, namely one named Roddick, before Donnel ever met the Shepherds.

    Donnel meets the Shepherds and their leader Chrom one day when his village is being attacked by Roddick. Chrom tells Donnel to fight and get stronger, which he does, working together with the Shepherds to free his village and kill Roddick. Against his protective mother’s wishes, Donnel joins the Shepherds and fights alongside them.

    After the game, Donnel simply returns home and lives with his mother. It is likely that he is around 16 or 17 years old at the end of the game/the start of the Valm arc.

    Donnel’s birthday is June 4 and he has the curliest hair in the army.

    Alignment: Neutral Good

    Link: http://fireemblem.wikia.com/wiki/Donnel


    Username: TheCardiackid

    Name: Silas

    Sex (if any): Male

    Height (you can approximate): 6 feet

    Weight (you can approximate): 155 pounds

    Description/Picture:

    Universe: Fire Emblem

    Abilities: Silas is a cavalier, a knight who rides on horseback, that uses swords and lances to fight in battle. Silas typically joins your team with a sword and a throwing javelin. He has two skills in the initial Cavalier class.

    Bio: Silas is the loyal best friend of Corrin, both of them having been raised in Nohr together. Silas used to visit Corrin regularly in the Northern Fortress, but one day when he tried to sneak Corrin out of the Fortress he was no longer able to see his friend.
    Silas later decided to join the Nohrian army, where he trained to become a knight in hopes of seeing his friend again. Once he meets Corrin again during after they have made their choice, he eventually decides to follow them regardless of which path they take since he is unable to fight his own friend.
    Silas is devoted to Corrin. Despite being a Nohrian knight, whose status as such is important to him, he is willing to defect to help his old friend. Silas also works to help others, and will often try to help them improve themselves. If Silas achieves an S – support, he will have a daughter named Sophie. His birthday is on November 1, and he has the unruliest hair.

    His hair is grey, and has sometimes been said by fans of his to resemble waves.

    Alignment: Lawful Good

    Link: http://fireemblem.wikia.com/wiki/Silas

    these aren't all my characters, just the main ones. more will come later when i feel less tired

    SissyGamer

    Civilized Sporeon

    Joined: 12/18/2014 17:53:11
    Messages: 3896
    Location:
    deez nuts

    Offline

    added, let us welcome PechaKucha to the roleplay!

    "COWER IN FEAR" EropsToad, 2016

    [WWW]
     
    Forum Index » Spore Roleplay
    Go to:   
     
    Powered by JForum 2.1.8 © ( EA Dev Build 2018-08-14 15:53:40 ) JForum Team