Finally done my sheet.
Around the Western Tip of the Island Cluster just South West of the North Western Continent (Not the big northern polar continent).
Early Civilisation. (Think early Bronze Age here)
The Arsylth are a race of Cephalopods strongly resembling squids. Check this image
here in this link
for a basic diagram.
Arsylth are actually quite small with quite stubby bodies and three complex eyes on each side along with three sets of gills instead of siphons. The gills give Arsylth high performance capabilities but in reality their volume to surface area ratio is low enough that they can in fact breath through their ‘skin’. They are generally dark blue in colour speckled with lighter shades of blues, blue-greys and browns.
Occasionally an Arsylth is born in a dark shade of red with more pink shaded speckles, these Arsylth also have extra arm-tentacles which give them greater manipulative ability. The colouration and the arm-tentacle number are both related.
The Arsylth do not have a nervous system in the sense other creatures do. Instead they have networked Localised Nervous Systems where the neurones loop straight from the receiver to an available responder, not sending pain signals to the highly complex brain that the Arsylth has. As such Arsylth are not incapacitated by pain but localised networks work in correspondence to give what could be called a damage report which leaves the Arsylth somewhat detached from its body.
Because they are not the strongest, fastest, smallest, biggest or scariest creature in the oceans the Arsylth have adapted to have a high intelligence and innate knowledge on ambush tactics which it uses to obtain prey with which is feeds. Their arm-tentacles are very manoeuvrable and very dextrous which gives them ability to manipulate objects very closely.
The Arsylth favour lying in wait for prey and enemies alike, partly due to their own nature and partly due to the nature of the environment in which they live in.
Arsylth technology, primitive though it might be, is built around the environment and is designed to withstand the oceans.
The Arsylth typically live in medium sized communities, this allows safety in numbers and larger prey can be brought down by lots of Arsylth who will then “share” the food out amongst each other. The Arsylth have no religion to speak of but make up for this in their intense curiosity, they are never happy with an answer and are always seeking to challenge it and see if there is a better one behind it or not. The Arsylth have no domestication, fish are very hard to domesticate after all, and so the concept of pens or prisons is alien to them. An Arsylth does something that is deemed wrong by others is outcast.
The Arsylth live in two “settlements” which have their own set of smaller communities which have branched out from them. These settlements are situated in separate Sea floor trenches a few miles apart. The two settlements are called, “Uuauo” and “Ouuae”. Neither of the names have harsh letters in as the Arsylth struggle to produce harsh sounds under water, above water they tend to clack or hiss. Uuauo is the slightly older and larger settlement but Ouuae is in slightly better waters. The two don’t really fight each other as the Arsylth don’t see much point in doing so although when feeding season comes and all the fish arrive they do have clashes over shoals, usually resulting in neither getting them.