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More SPORE expansion pack ideas (in addition with original)  XML
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LSunday


Civilized Sporeon

Joined: 10/26/2008 01:42:15
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On the other side of your screen, duh. How do you think i can put words on here?

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BidMic wrote:As much as I would love to see aquatic creatures, there is a problem with it. What about the space stage? I mean how could others attack you if they were land based? Maybe it would work but there would still need to be people who are land creatures.


reverse scuba suits: filled with water on land, bubbled cities filled with water on land, a different type of bomb for underwater cities, spaceships filled with water (when damaged, instead of smoke you see water leaking). land creatures can unlock underwater bubble cities, so they can place colonies underwater, with the colonist 4 badge, while water creatures unlock bubbled cities for land with colonist 4.


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cplcreator08


MouthBreather

Joined: 01/26/2009 07:00:23
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Good ideas!

-Hoax -Not a hoax

Floof1


Microbe

Joined: 01/22/2009 03:41:14
Messages: 56
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What I really want, is more options in creature stage. It could be called Spore Families (as in the major families species belong to, like birds, or mammals.) I have a list of ideas below:

After reading the earlier posts I decided this pack should have a new water need for creature stage. You need to drink, so why don't your creatures? (Also a pet peeve I have in The Sims.)

I want subgroups for creatures, in which all parts have a creature category built in. The category which contains the biggest fraction of pieces on your creature, determines it's category.

For example, if you have a creature with a beak, wings, and feathers it is a Bird, but if it also has insect legs, antenna, partitioned eyes, and an insect mouth it would be an insect.
The ratio of insect to bird pieces would be 4:3, and so it would get abilities, and AI of an insect.

Mammals:
The default as is currently in spore. It has no abilities, because it's just a filler for already made creatures. Also what you get right out of cell stage.

Bird:
They have very cautious AI, and will flee if approached quickly or if it has a negative relationship it will hiss with it's mouth open. With positive relationship it will bob its head It also is very impressed by song. It's movement on the ground is a waddle, like most birds.
-It has an increased speed.
-If it has wings, it gets a highly increased flight time.
-It gains a new interaction where it can preen another of it's kind (This will be done autonomously by the uncontrolled birds, including your kind.)
-It can intimidate other creatures by looking tall.
The negative is it has decreased food bar, as in it needs food more often.

Insect:
If approached they will swarm around your creature, and if it it has a negative relationship, it will attack. It is harder to impress (because of it's lack of intelligence.) It's movement is extremely swift, and barely visible.
-It has a very increased speed (barely visible,) but only for short bursts, so it's fast but stops for a second often.
-If it has antenna, it will get a special scent trail vision, which can show secret stashes of food, and other goodies.
-It gains an interaction, which allows it to make a trap which will lure nearby prey.
-It intimidates creatures through it's piercing shriek.
The bad side is it gains brain size slower, and is easily confused (it stops and looks confused for a couple seconds while chasing something.)

Reptiles:
They are very easily disturbed, and will start to notice you once you can see them, and if it has a negative relationship it will lunge. It is impressed by dance. It moves normally, but has fast reflexes if attacked.
-It has a decreased wait time for attacks.
-It will get heat vision, which will show pockets of heat which will be important.
-It gains the interaction to swallow eggs, and insects whole which fills the food bar.
-It intimidates creatures by changing color to red.
The bad side is it needs heat to survive, and has a heat meter which gradually decreases.

Fish:
They are special in that they are found only underwater. They are fast
-It can avoid the giant monster when at the surface.
-It's food bar moves very slowly.
-It can swim
-It unlocks a type of nest/village/city.
-It can go home nearly instantly through the super swim ability.
The bad side is they have very limited time on land, and need to catch air bubbles to live.

Last but not least,

Plant:
They will not move if watched. (Plants don't want you to know they can. )
-It photosynthesizes, and therefore does not have a food bar, but the new water bar drains faster.
-Epics will not notice it.
-It does not lay eggs, but seeds.
-It can intimidate creatures by staring into there soul!
-It can root into the ground to fill it's health.
-It can see underground water pockets for emergency fill up.
The bad side being that Herbivores will automatically try to eat them!

I also want more nest options. You choose them at the end of cell stage (except for bubble nests which are chosen if you become a fish.)

Land Nest:
What you see in the game currently.

Underground:
A hole in the ground
In Tribal each hole you place is labeled with signs showing what they are.
In Civ, and Space they are the same as Tribal, only labeled residential, industrial, or venue. It also has a wall around it.
Unfortunately, this means you cannot customize it.

Tree Nest:
A tree with a nest on it, which can be reached by climbing or flying up to it
In Tribal it becomes like a treehouse with the building slots on wooden structures on the tree linked together by bridges.
In Civ, and Space it becomes an archology with the buildings in the bubble on top. (Will Wright should know what I mean.) They may also make planes right away.

Bubble Nest:
Unlocked by becoming a fish.
In tribal it is a group of caves with seaweed, coral, and signs showing everything.
In Civ, and Space it is pretty much the same as on land, unless you build a colony on land in which you get a bubble. As an added bonus instead of ships, they get submarines.

I really wish this could be an actual expansion, anyways these are my ideas.

Also I would love it if EA could team up with Paramount and make a Star Trek parts pack, with nacelles, deflector dishes (that one light gets quite old to use as a deflector dish.) and all the class saucer sections, and possibly even saucer separation! Basically, I want to be able to recreate any starship from Star Trek in Spore.

Edit: I read some of the things posted before mine, and decided to change the water need being only for plants, to for all creatures, but like the OP said, have plants lose it faster.

Also to the OP: I did not steal your idea for other nest types, I posted this before reading the page.
Great minds think alike I guess.

This message was edited 2 times. Last update was at 03/28/2009 20:40:47



nitromonkey-x


Microbe

Joined: 01/09/2009 15:48:53
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Maby Photosynthetic cell would have to find bright areas to feed.

Pffft, who needs reality. RAINBOW POTATOES!
Hossain


Microbe

Joined: 04/12/2009 16:25:07
Messages: 1
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HI

I think there should be an expansion pack that

Allows you to edit plants, or create your own, or be like a plant

Allows you to enter Gas Giants on space stage. Instead of cities, there are Spice platforms all over, on top of spice geysers. They would be differently colour spice, like orange, turquoise, black and white

Gives you a stage to stay in the ocean, and roam around, and chose which continent to be on. There would be different traits, you'll have to do that, and the controls would be
W- Forward
A-Left
D- Right
Up Arrow- Up
Down Arrow- Down
Or create a Joystick
skipp376


Civilized Sporeon

Joined: 02/09/2009 19:58:50
Messages: 2860
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INGENIOUS!

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mrclippings


Microbe

Joined: 05/29/2009 22:58:42
Messages: 1
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Yeah and maybe you could use things like the fluffs of a dandelion for the flight of a plant.
jsinnister


Civilized Sporeon

Joined: 02/02/2009 21:54:03
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In The Null Galaxy Grinding the bastards down.

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It Would be great if they released an expansion that allowed you to "use" all the fantastic guns folks have made. Maybe a Weapons based expansion that just focused on hand held created Weapons? I have seen Lightsabers and Rayguns that would be Awesome to use in game, just a thought.

http://www.spore.com/view/profile/jsinnister
If you Don't Leave A Comment Don't Expect one. NYC.FTW.
dananddna


Microbe

Joined: 09/30/2008 19:06:19
Messages: 68
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Massachusetts

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Hey guys, the other day I was day-dreaming, and I came up with a list of part I would like to see someday in the creature creator. Here is sketch that I made to show them. Notice that they're all kind of ocean/marine themed. Let me know what you think.


http://sapien.deviantart.com/art/Spore-Expansion-Parts-124152130

This message was edited 2 times. Last update was at 05/30/2009 00:08:15


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jsinnister


Civilized Sporeon

Joined: 02/02/2009 21:54:03
Messages: 1408
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In The Null Galaxy Grinding the bastards down.

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Sweet dananddna!

http://www.spore.com/view/profile/jsinnister
If you Don't Leave A Comment Don't Expect one. NYC.FTW.
27howitzer


Multicellular

Joined: 03/30/2009 20:25:57
Messages: 483
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in my moms basement with a wizard hat and cardboard sword, don't act like you've never been there

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Now those seem doable in a parts expansion like the C&C Parts Pack, but what would they name it? Aquatic Parts Pack? Seems kinda bland. Although a lot of them could be easily replicated in the current SPORE

This message was edited 1 time. Last update was at 05/30/2009 00:51:44


DrcharlesMD


Microbe

Joined: 06/19/2009 20:30:04
Messages: 28
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Where I want to be you got problem with that

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they should make where you can visit you buddies planet and see there creatures and planets and other creators planets


No sig right now if someone wants make one for me of one of creatures I will give five comments that if like it
plasmacid


Multicellular

Joined: 11/12/2008 00:53:59
Messages: 389
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Come over here and I'll tell you...

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DrcharlesMD wrote:they should make where you can visit you buddies planet and see there creatures and planets and other creators planets



DONT NECRO!

"It was just about being engaged with the universe as a set of systems, and being able to build toys that manifested our fascination with these systems and our love for them." Promote this guy. "I was the founding member of the 'cute' team," he says with pride. "Ocean [Quigley, Spore's art director] and Will were really the founding members of the 'science' team. Ocean would make the cell game look exactly like a petri dish with all these to-scale animals and Will would say, 'That's the greatest thing I've ever seen!' and some of us were thinking, 'I'm not sure about that.'" Fire this man. And I MIGHT think about buying one of your games in the distant future.
Jackuul


Civilized Sporeon

Joined: 09/16/2008 07:01:38
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http://mafia-station.com

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Feel free to comment on my work! Also, I can has fanclub? I have 1038 creations and one feature...

My Sporefile | Mafia Station Role Play 5 | Jackuul Empire | Utopia-Project | Arachnists.com
[WWW]
MKCSTEALTH


Spacefaring Sporeling

Joined: 03/27/2009 22:32:25
Messages: 5888
Online

wow necroed a thread that has been dead exactly 2 months. huh. well lets let it go back to being dead now


sigs by Warboss92, Moejoe18, and shadowhedgehog...and me
 
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