Pezzalis wrote:Creature Statues - A Tutorial by Pezzalis
Lately I've been making a fair amount of creature statuettes in the building editor.
For this tutorial I'll cover the basics on how to make simple creature statues and I'll even cover how to outfit them
The main trick in this is to Build upwards
The best technique is to block out your creature first, then add outfitting details, and then add bio-detail (Creature details)
We'll use this statue I made of pwurman's Lord Larte creature mainly because he asked me to make it and because I happened to be planning on making this tutorial.
We will begin by making a basic, simple block structure of the creature. You will have to do alot of 'rounding off' (Smoothing out edges, uless you are making a bot statue or some kind of geometrical creature)
-Start off with you base/pedestal. Find a piece suitable for the legs (I used 'Lozenge') and place one smack in the middle.
-Copy it to each side so they snap in line with the center piece. If your creature has more than 2 legs, you will have to manually adjust them.
-Remove the middle leg piece.
-Begin building upwards in the shape of the creatures legs by copying one piece and using CTRL click to raise it then SHIFT click to horizontally adjust it.
-If neccesarry, resize or morph it so it suits the leg shape better Copy this piece and use SHIFT click to place it above the other lower leg piece.
-Repeat until you have finished the creatures leg shape on each side. (Don't worry about feet for now)
-You want to use a body or roof piece for the body as you might need to attatch detail parts to it later.
-I used the Dollop Habitat piece for the rounded area on this creature.
-Place it between the two leg pieces and CTRL click it to raise it up.
-Rotate resize and morph if necessary.
-Round off the flat areas of your body area with detail pieces ie. At this stage I used the Pedop piece to give the flat end on the creature a pointy rear end.
-I used a connector piece for the neck, and placed another dollop habitat piece on as the head and resized it to fit.
-I used an Espheral piece to round off the flat areas on that piece, so I can still attatch detail parts to it but its a perfect sphere.
-Regardless of your creatures headshape, you should still try to make it a body roof or connector piece.
-Mouths are tricky. For this one I used the Parasol piece to imitate the beak.
-Try using detail pieces. Check out some of my other statues to see some other mouth designs.
-Espherals and Epees will help alot.
-You can use the same techniques as you did for the legs, but seeing as you may want to attatch parts to it later, you can use connector pieces.
-Round off flat ends with detail pieces.
We now have the basic body shape for your creature. We will add the additional body details later ie. Feathers, feet, hands, eyes, detail parts. We do this later because you can losecomplexity by covering up such parts during outfitting.
Red=Focused/Newly added part
Green =Distinguishing between two parts for better contrast
Right. Here I've began outfitting Lord Larte.
-I've used a couple Hive cover parts for the collar area. During outfitting, you will find that the Donut and Hive cover pieces are among the most useful.
-I've used a donut to give a ring around his neck.
-Another donut is used for the base of the "tierdrop" Hat piece that pwurman has used as a broach on Lord Larte. ---Two different sized Cylindras make up the tiered formation.
-The Donut Piece is really great for imitating the Parkaboy-Ring/Snoke AND
Tinker ticker/Bolt outfitting tehcniques.
-Here I have copied a big donut piece and repeatadly rotated it to give the layered effect as seen on Lord Larte.
-Another Tierdrop-imitation piece around the waist area.
-Alot of people use the "Harmonious Song" GA piece as a belt/broach/dangly thing- No I really dont mean that
(I really dont know what to call it).
-The Biovauc roof piece is really good for imitating this, and then just slap an Epee right through the middle of it.
-I would actually recommend using a color coding system for this bit. Try to cover up any blue areas showing on the main body, Here a large hive cover piece does the trick and then some additional donuts to cover up the thin area.
-For limb sleeves use any awning piece. Hive cover works well (I said it was useful)
-You can also use 'stretced' donut pieces (Hey I said they were useful too
) partially sunk into the body. (You can see this kinda technique on my trophies up the top of the page ^)
Now we begin to add the actual creature parts
-Right! Hands and Feet are realitively simple.
-The Hanging horn piece makes for good claws, upside down awning pieces make good shoes.
-Raw Demagogue will give you a nice hoof.
-Tuning time can give you a frog like foot.
-Epees are also really helpful.
Detail Parts that are VERY useful:
Epee - Eyes, claws, spikes, feathers, crests, twigs, nurples, tails etc
Donut - Jellybuttons, eyes, ears, mouths.
Epshpereal - Heycorns, bumps, eyes, mouths.
Hanging fang - Spikes, claws, eyes, beaks, tails, crests, hands, feet
Parasol - Beaks, spikes, heycorns
Hive cover - Allows for smaller Jellybuttons than the donut piece
Biovauc - Good plates ie Think Squid, Stegosaurus
Illumine - Perfect nurples but high complexity
Pedeop - Thin spikes when you sink it in
Eyes. By far the hardest and nearly the most important part.
If you get the eyes wrong, the whole statue could end up looking very gimpy (And to be fair, the eyes on my Lord Larte statue aint perfect). You will have to make the eyes 2 (Or 3, or 4, or 5) times and make sure they are level (If they are on your creature).
I used a technique that I saw on Parkaboys bauder statue because it had the same eyes as Lord Larte.
-I used stretched out espheral piece and repeated it until it slightly overlaps the one before it giving it the brow detail.
-A flattened Esphereal gives the rest of the eye its shape, and another stretched esphereal will make a pupil.
The scary thing about eyes is that you have to repeat it for as many eyes as your creature has, and if its symmetrical they will have to be even on both sides.
For other eyes:
I find the following pieces useful as eyes:
-Hanging Fang (Flattened)
-Esphereal (Flattened, Stretched)
Painting Your Statue
-Do not paint the whole statue a single stone/gold/material texture.
-Make sure there are different levels of lightness and darkness, otherwise there is not enough contrast to make it out.
You can try painting it just like the original:
Or Go for a rocky/stoney texture (Note the different toned greys)
-Try stay away from the rock/brick textures on page 2, they give a bad messy look to the statue.
-Instead, I used the sandy texture on page 1, in the first row.
And as far as things go, thats just about it! Of course you can now add more details, such as items into you creatures hands. ie. Guns, swords, books, staves.
You could also try posing you creautre. But that will involve moving every detail piece so I would recommend building it posed first.
Uses for you statue:
Adventures mainly. They could also make a neat entertainment building/City hall
Well in GA there is the trick to use a creature disguised as a gate - Giving you a creature statue.
But this method makes it feel much more real and you can give it a realistic stone texture. Plus you can go crazy. You have much more room for complexity with creatures in the building editor. And you have alot of new 'parts'. You can express further details that you can't in the creature editor.
I hope this helps people, this is my first tutorial.