The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!  XML
Forum Index » Spore Feedback
Author Message
Moach


Multicellular

Joined: 09/11/2008 22:17:20
Messages: 336
Location:
São Paulo, Brazil

Offline

i´ve opened this thread to gather the main points that could be resolved in a PATCH...

the whole point of it is to define the changes that can be done without adding content to the game, thus, making them viable in a patch rather than on an expansion pack


thanks for the support... i´m putting up some more of your ideas

"just want one thing, just to play a sim,
but that castle crumbled and we´re left with just a game...
where´s our Spore, Sim-Nothing?!"


if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
Random240


Microbe

Joined: 09/24/2008 15:52:41
Messages: 6
Offline

Here are just a few things I would like to see changed, I agree with just about everything brought up so far.


1. Colony planner could be greatly improved, in order from least to most heres what I would like:
a. Either default building types or a button that randomly chooses all the building models. I would prefer being able to set a default but just being freed from having to click something for each buidling for the five hundreth colony would be a blessing.
b. When you select a building to place have it placed each time you click until you deselect it instead of having to drag each building from the left menu. This might seem like nitpicking but again, after I've set up the five hundreth colony I can almost place the buildings in my sleep, which leads me to:
c. Have a colony layout you can save, and when you click it on an colony it sets up the buildings to the layout, or at least as far as your bankaccount will let it. Once you get a good layout (I always use the same one that generates 120/hour with 2 happyness) you always use it, it gets old always putting the same buildings in the same places.

Also, have an add turret button or something, having to drag up to eight turrets per colony also gets old.


2. Trading- one thing I see lots of people complaining about and lord knows I do to is having to do all the money making deals for your empire yourself. I know implementing some new way of automaticaly selling spice would probably be really complicated, but if they had the trade routes that already existed generate money that would go far enough to make me happy. Right now troude routes are pretty pointless, create one and forget about it until the aliens are ready to sell their system, but if it generated money, and especially if it was either based on spice production/selling rates or how advanced each system is relative to eachother it would really ratchet up their importance.

Also, more then three trading routes please. It takes so long to have a system ready to be bought that it really just becomes more efficent to go in and kill some people.

3. Be able to flag systems from the box you get when you mouseover the system in the galaxy or solar system view. The current means of flagging through the sporeapidia takes like 6 clicks of the mouse while something that important should be a one or two click thing.

4. Picking up more copies of your own ship as wingmen should be implemented, but what would be even cooler would be if you could buy upgrades for alien ships in your fleet, mainly so they wont suck as much (and have the improvement carry over to the next one if the first one gets blown up). I personally kind of like rolling in with this huge mix of ships, but with the exception of having a grox wingman they might as well build the things out of oily rags and matches.

5. Offense in space, it makes no sense that ships belonging to someone your at war with can shoot at you but you only have the defense turret to fire back.

6. A weapon between the anti matter bomb and the planet buster that destroys all the cities on the planet but doesnt destroy it or the ecosystem. I know you can just drop the t score to 0 and then terraform it back but that takes a while.

7. More perks for being allied with someone, like them sending their ships to protect your planet (like we have to keep doing for them).

8. Some kind of auto terraforming tool that lays all the plants and animals. Adjusting the t-score would be a plus. After a while I find I am sculpting and painting the planet to perfection sometimes, but for the most part just terreforming them for the extra colonies.

9. Either an ingame or out of game system for reducing or increasing things like the rate of pirate attacks, raids, and eco collapse.

Also, some prefrence when you first start a space game to control how many other species are out there. Someone else earlier put it really well when they said it felt more like searching for planets with out life then searching for new intellegence.

10. Last one and not on the space stage either. Have domesticated animals in the tribal stage travel with your cheiften or something. Having your creaters riding them or whatnot would probably be really hard to implement, but if their whole little race would just up and follow you like they were pack mates that would be awsome.

Still looking for Sol, want to talk to that steve guy again.
Moach


Multicellular

Joined: 09/11/2008 22:17:20
Messages: 336
Location:
São Paulo, Brazil

Offline

you have some good ones there! but most of what you just said is a little much to ask from a patch... this is more likely expansion pack material...

i´m putting up some of the more feasible ones

"just want one thing, just to play a sim,
but that castle crumbled and we´re left with just a game...
where´s our Spore, Sim-Nothing?!"


if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
Falvrian


Multicellular

Joined: 09/29/2008 05:46:15
Messages: 322
Location:
Brazil

Offline

Two things I think should be addressed in a patch are not quite gameplay-related, but more functional ones: the automatic download system of the Sporepedia and the way the game mindlessly uses its entries on the games we play (specially when you have selected "my creations" as the theme).

I've spoken about those two on other posts, but I'll copy the basics here.

There should be an option to turn on/off the automatic download system. I should be able to decide what and when to download stuff for my game if I want to.

Also regarding that matter, there should be a way for players to be able to filter the content that gets automatically downloaded by the game. I suggested putting up an editable list of banned words for the creations. That way I can stop having to sistematically delete the usual "blingmobile", "efkwenognw" or "bestcreeturevah" that pops into my game whenever it's automatically downloading content.

Last on this issue, I suggested that the game should be able to remember what I have previously deleted from the Sporepedia, and refrain from downloading those creations again (unless I do it manually). That would also solve another annoying issue I constantly have of creations coming back from the dead to haunt my game.

About the second issue (of how the game uses the content on each playthrough), I suggested that the game should not put more than one type of any creature with any given name. That way you would not have to run over duplicates of creatures (or different versions of the same one) you and other people created. It would add more variety to each play and make the game more enjoyable.

Also, that would make the "my creations" theme feature better, because you would have a game favoring content created by you (which you may want) without mindlessly cramming every creation in and creating an absurd stream of duplications (something you probably wouldn't want).

It could even be made toggleable (is that a word?) for people that want/don't mind seeing duplicates or different versions of the same thing in their games.

Even though not everything I suggested could be done with what is already coded in the game, I don't think any of those are complex enough to have to wait for an expansion pack.




Help! We're being attacked by pirates and even though we have ten fully equipped cities and an entire fleet of military vehicles we don't think we can fight back without having to cry out to you and scream like little frightened girls!"
tweedie1


Microbe

Joined: 09/29/2008 03:25:42
Messages: 3
Offline

I am so addicted to the build mode. I was just having some issues and came up with a few suggestions that I think might make this more enjoyable or easier to make certain things:

1. Hard to make anything that involves a half circle or quarter circle or even a triangle for that awesome detailed look.

2. Off centering things like cockpits or certain details (well any thing really). I was trying to make the mellium falcon (from star wars) but I could not make the cockpit on one side. sigh.

3. Some things, like the details from certain buildings or guns from land vehicals are not available in other builds.


-I was thinking about a piece cutter. like the circle body you can cut it once on each axis so you can get quarters or something to that effect.

-Also thinking about integrating parts from lets say guns from land military to air military or the detailed effects from entertainment buildings to factory or house buildings.

-Lastly a paint design editor so I can that "just right" design. Maybe a fur option? I guess like long hair or something, not that my computer could handle that but who knows?

Was also wondering if there are any plans for more "pieces" that are going to be implicated at a later date?

I would love to see 2 or 3 pages of "pieces" in every tab in every builder. lol

Moach


Multicellular

Joined: 09/11/2008 22:17:20
Messages: 336
Location:
São Paulo, Brazil

Offline

most of these thing will probably be left for expacks... but your suggestions 2 and 3 are very patch-worthy, since they only require little programming changes...

"just want one thing, just to play a sim,
but that castle crumbled and we´re left with just a game...
where´s our Spore, Sim-Nothing?!"


if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
ErgoMantra


Microbe

Joined: 09/22/2008 19:59:50
Messages: 90
Offline

good good xD

Artedies


Microbe

Joined: 09/28/2008 20:48:32
Messages: 7
Offline

I have a list on what i think should be added to the space age in this game

1. You should be able to build Space Staions around planets for defence from attacking fleets or increase spice production/amout a planet can store

2. I think that it would be cool to be able to create a dyson sphere around the sun and be able to chose what spice that it produces

3. You should be able to create a diamond ring around your planet and it would act like a space station just better or like a ring in Halo and it could act like a moon

4. You should be able to do something with the gas giants because right now thier worthless areas of space

5. your allies and enemies should be smarter

6. You should be able to build your own planets, chose what it looks like, and what spice it has on it

7. Lastly you should be able to create your own wormholes so you can get from one side of the galexy to the other without having to figure which wormhole leads to and getting completly lost in the process
purplecharger


Microbe

Joined: 09/30/2008 13:49:54
Messages: 9
Offline

When I want to recycle or reuse content of mine that I have already made just because I don't want to make the 1 millionth house for a new civilization I want to be able to use it without it making a copy on my online Spore account that I have to go and delete.
VariusMayhem


Multicellular

Joined: 09/24/2008 14:53:50
Messages: 182
Offline

Has anyone suggested epic spaceships? If not, I'll do it! Make them five to ten times bigger than those puny ones. We want more shipclasses! I want to build a real mothership with ten times the complexity, millions of bucks and unlimited space in the editor to go nuts in the creation process!

Give us more building space, Sporebucks/DNA and most of all complexity in the editors!This is not a sandbox! A kitten has a larger sandbox than we have!

_________________________http://www.spore.com/view/profile/VariusMayhem________________________
___________________________You like it? subscribe to it! "Future City"___________________________

_______________________I'm an omnipotent, galactic god! I do spice deliveries!____________________
Moach


Multicellular

Joined: 09/11/2008 22:17:20
Messages: 336
Location:
São Paulo, Brazil

Offline

ppl... go easy... we´re suggesting changes possible to do in a patch... space stations and dyson spheres are much to large affairs, which require lots of new game content... which patches don´t usually bring

the idea of epic spaceships is a nice one, tho... would be nice to have stuff like grand flagships flying around... would not be very hard to implement, too.... since no new content is needed... it´s just a matter of making them larger and beefier....

but they probably wouldn´t do this in a patch because of the gameplay balance issue it rises....


i have already put in the list that ships should look larger than they do now... my mighty explorer/fightr-bomber ship looks way too small to be intimidating as it is now...


keep the suggestions coming ppl.... there have been incredibly well though ideas here, hope there´s more

"just want one thing, just to play a sim,
but that castle crumbled and we´re left with just a game...
where´s our Spore, Sim-Nothing?!"


if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
Tekuromoto


Microbe

Joined: 10/03/2008 00:18:09
Messages: 3
Offline

I'd really love to stop seeing earlier iterations of my current creature. I just now flew my spaceship to some planet on a scan & fetch mission, and ended up having to fetch MYSELF! Well, a less evolved version of myself, but c'mon... I've also seen epic versions of myself in tribal and civ modes.

If it's named the same as my avatar, don't include it in any fauna lists. Sheesh!

On a similar tack, multiple iterations of the same creature shouldn't be present in the same game. More than once I've come across the same-creature-once-removed problem. Sometimes in nests side-by-side. I know the game can really only tell if it's "the same" by the name, but that should be good enough.
Moach


Multicellular

Joined: 09/11/2008 22:17:20
Messages: 336
Location:
São Paulo, Brazil

Offline

this is a great point... it´s very recurring, too...

it is already on the list, where i clearly stated that in no way the game should allow a creature already present in any save/planet to be included in a new game....


actually, this is such a common point, i might go and make it in big block letters saying NO MORE REPEATED CREATURES....

how could they let slip such horrid flaw....

"just want one thing, just to play a sim,
but that castle crumbled and we´re left with just a game...
where´s our Spore, Sim-Nothing?!"


if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
Dayner


Multicellular

Joined: 09/10/2008 13:05:40
Messages: 114
Location:
Kingdom of saudi arabia

Offline

here is few suggestions , iam sorry if some of them may already suggest this

1) cloth / armor and outfit editor

1- able to change the cloth / armor color without changing the Creature skin color

2- more parts please


2) Creature Stage

1-a way to see who's on top of the food chain (which Creature kill most )

2- change the color of the other Creature card info to Red for Carnivore , Green for Herbivore and Blue or red/green for Omnivore

3- a lot of time you see all Creature stand at their nest , wont be better if they lot them move abit away from their nest

3) Tribal Stage

1- instead to buying building , let them take time to build

2- add new resource "Stone" and/or "Wood" for use to buy(built?) building , you gather stone by mining and wood by logging

3-dancing at camping fire dose nothing for your Creature how about this :

when an Aggressive Tribe dance they get Increases in attack power for short time

when an Industrious Tribe dance they get Increases in gathering speed

when a Friendly Tribe dance they reduce chance to get attacked *maybe someone can get better idea*

4-Fog of War ?


ill post more when i think for more ideas

This message was edited 3 times. Last update was at 10/03/2008 02:06:10


http://www.spore.com/view/profile/Dayner



Samurai warriors
try your shot in making a samurai bug
free Template in sporecast here
Dan-A-N


Microbe

Joined: 09/24/2008 01:16:49
Messages: 5
Offline

This is a rant I made elsewhere. Some of this is patch-worthy while others are... well a bit more than that.

Here is what was lacking from each stage:
Cell stage: more body parts and opportunity to use them. Maybe some different areas to explore (dark areas where you need some light-emitting parts maybe?). Some physical boundaries you need to make your way around. Maybe some simple missions - find a certain plant/meat type to cure a virus before you can move to the next evolutionary milestone.
Creature stage: Again some simple missions might be good here. Something like one of your allies wants a stick located next to a hostile nest, but they don't want their enemy alerted that the stick is taken. Use stealth to sneak in and take the stick during the night. What about a race where you need to use the sprint ability.
You get all these nifty abilities and the only one I ever used besides combat and dance was the sprint to dash in close to a hostile nest, grabs some bones for a body part and run away.
I think it would be interesting to have a few different object you can pick pick up and perhaps some creatures would give you some DNA points if you find certain objects and bring it to them.
In all, it could stand to run a bit longer as well.
Tribal stage: This part was just too short and simple to be much fun. The only ways to make another tribe happy is to give them gifts and you still can't become allies unless you do the Simon Says dance with them. Why can't you develop some other kind of technologies like fireworks or magic tricks or something to impress others? What about training pets to attack other village? Imagine if you put in enough resources, you can train an epic creature as a pet and have it attack your enemies. THAT would be awesome! Again a couple kinds of missions here and a longer stage would have been better.
Civ stage: This stage is also too short for what it is. It is far too easy to take over other cities as an economy (give some gifts, create a trade route and buy the city when the trade meter fills). Also grabbing all of the spice mines on your continent right away gives you an enormous advantage that the AI can't really compete with. Playing as an economic nation it came down to bribe, trade, buy, expand rinse and repeat. This stage should have had more research and tech to develop and make it harder to take over other cities. Missions could have been added to this stage to flesh it out better as well; please deliver this package to this city, please find a meteor fragment and bring it to us, there is an epic creature threatening our city, please tame it or kill it, ect.
Space stage: This stage could have benefited from borrowing some concepts from other space conquest games. Beside the need for other missions and emergencies (there are only so many times I can handle eco-disasters and pirate raids!), I'm going to list some of the things needed in the space stage:

* Fleets: build computer controlled spaceships that you can assign to defend the colonies. I should not have to do everything myself - expansion and exploration requires it! In addition, it would also be great to have an option when you build a spaceship "defend this colony or join my fleet"
* Technology research: There needs to be a separation between item/upgrades and the technology needed to get them. I wasn't happy that your homeworld just has various technologies when they are "unlocked". The way I would have like it to work: Money allocated towards a research fund would influence how quickly your own empire develops new tech. When you buy equipment from another race that you don't have the tech for, it cost you more the first time because you're buying the tech as well as the equipment. New tech can also be discovered from ruins and artifacts on other worlds as you explore.
* Espionage: Right now, it does not exist. There is no cloaking (that I've seen so far anyways) and there should be espionage to try and steal away tech and empire information from other races.
* Contact list: There needs to be a list of races you've met, where you met them and your status with them. When you mouseover that race's information in the contacts toolbar, all of the worlds you know they control highlight on the galactic map.
* Planetary defenses: Most galactic conquest games have things like city shields, planetary shields, in-orbit defensive weapons. Other than the on-ground uber-turrets, I don't think there is any of that in Spore. Why not?
* Targeting systems: Why do I need to hold a button down to attack? And with the lasers, why do I have to keep the mouse pointing at a squirmy pirate as I do so? There are some auto-turrets you can buy that automatically fire at enemies, but they don't help that much. The holding the mouse button during combat and having to keep it over your foe loses the combat in the game some playability points.
* Using the editor to attach parts: Certain ship upgrades should be added in the ship editor and if you don't want to bother with going into the editor to add it (and with the editor as simple to use as it is, it's not that much hassle anyways), you have an auto-attach which basically just sticks it on somewhere that hopefully looks right (but you can fix in the editor if you don't like it anyways). Come to think of it, I would have liked to see something like this in the Civ stage with the vehicle editor as well but then there are no vehicle upgrades anyways though there SHOULD be.

Also, if I enter the creature editor from the main menu and create a new creature (not one I've played), Why can't I have any of the cell-stage parts? All they need to do is put a tab in with the cell stage parts otherwise, the only way to make a creature with mixed cell-stage and creature stage parts is the play the darn thing at least from the beginning of creature stage. A relevant example is that I wanted an eyeball from cell-stage on my creature, but I ended up playing through from cell stage to make it. I've played it up all the way through tribal so there is no issues with using cell-stage parts in later stages than creature.
 
Forum Index » Spore Feedback
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2009-09-21 18:45:57 ) JForum Team