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New Expansion: Diplo Dervish  XML
Forum Index » Spore Feedback
Poll
Do you approve?
Yes, fully. 28% [ 12 ]
Yes, somewhat. 37% [ 16 ]
undecided/neutral 7% [ 3 ]
No, somewhat 14% [ 6 ]
No, completely 14% [ 6 ]
Total Votes : 43
Author Message
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

= 18 points.

Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

I hope this isnt past page 5...

Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
Thoraxx


Multicellular

Joined: 07/15/2009 21:53:47
Messages: 173
Location:
Bear Wrastlin' country

Offline

Patriot - These creatures preferr greater defensive elements than the usual carnivore and omnivore. They can eat fruit and eggs, but cannot eat corpses. Mouths would posess more social than combat elements, but usually packs a small combat element in comparrison to the more social mouths. In tribal stage, the fish looks like the carniverous version.

To achieve: its a balance between omnivore and herbivore.


Mauler - These are the reverse of the Patriots. They make for great offensive powerhouses, but horrificly lack on social abilities. The mouths these units are simply combat based. Not one mouth is of value in social terms. They are a pure carnivore, and can only eat corpses, not eggs. However, their mouths are deadly.

To achieve: its the cross between carnivore and omnivore.


These two new specializations really add nothing extra to the creature/tribal stages. New mouths can be added in a patch or expansion, as they probably will if there is a new expansion or content patch. In addition the food restrictions add uneccessary variations to a basic mechanic (resource gathering). Herbivorous, carnivorous, and Omnivorous creatures are fine as they are.

(2) 5 new job options

Dragoon - These forces are a strong offensive powerhouse. Their belief focus is that of power. Only the strong, intelligent, or very agressive players should have the right to live. Special technology is Zaox Missles, which increases in damage for each consecutive hit in the same battle.


A warrior with proton-antimatter missles.

Mercenary - These are somewhat akin to the prosperity forces, but on a more neutral tone. They are the most neutral group in existance, only caring about their own survival. Their special is Assimulator node. This means that they may use any technology that exists in the ships allied with their main ship.


Wanderers who don't have to do an archetype mission.

Guardian - This is a strong defensive group that serves to protect others. Their belief focus is compassion. They almost always easily allied themselevs with the weak, undeveloped nations, but they hate any nation that achieves too much strength. Special technology is stun wave, which disables enemy ships in the same area for a period of time.


Knights with a gimped diplomat ability.

Tactician - Somewhat like the scientist, but focusses solely on battle fundamentals. His great desire is to learn every battle fundamental in existance, choosing missions that help to further his understanding of combat. Special technology is ship sensors which lets him analyze the composition of ships in enemy and allied fleets.


Scientist with a useless ability, as composition of enemy ships is non-existant in the game.

Logistician - Logistics or exploration, but not to be confused with the explore option. This person seeks to travel and explore. His ultimate goal is to seek and find all the artefacts and rare areas throughout the galaxy. Special technology is celestial sensors which lets him see which planet systems have special treasures, and where battles are occuring presently.


Scientist with an ability is already part of core game mechanics.


Basically these are all recycled/uneeded ideas.

This message was edited 1 time. Last update was at 11/03/2009 18:07:41


Feed Me!Adopted from Valenth

I don't know what it is, eh.
Thoraxx


Multicellular

Joined: 07/15/2009 21:53:47
Messages: 173
Location:
Bear Wrastlin' country

Offline

New creature elements:

New misc options:

Burrowing - This would give a new form of travel to creatures. At lv5, they could dig thru just about any kind of hill or mountain, reguardless the composition of the rocks it would posess. Just imagine moles, for example!


Not really plausible, this would require an expansion or multiple patches all on its own, unless it was simply a sort of Tremors burrowing where you are just under the surface with a trail showing where you are.

Ramming - A way to shake fruits out of a tree. Higher levels would make more fruit fall from larger trees. At lv5, even the fruits of the biggest trees would easily fall down.


As said before, this could be changed to some sort of social charge option, but why go for big trees when there's a perfectly full bush 5 feet away?

Habitating - Some animals like stealing nests. This would give you the option to change your home nest to any species you would make extinct. However, this feature has no levels to it.


You already heal at nests and any herbivore/ omnivore has no trouble finding food. Carnivores rightfully have to hunt.

New social options:

Whine - If your species lacks certain social skills, this one can work as an alternative. Its not very reliable, but more intelligent animals will be more likely to understand what you are getting at. Its good for creatures with low social values that intend to do a lot of conversions.


herbivores/omnivores normally have fairly high social optinos and carnivores are killing stuff anyway.

Taunt - A dangerous social skill to use. Monsters with strong offensive values are likely to turn enemy. However, weaker or more social animals may be incited to convert to your side with this. It can be a very useful social skill to have dependant on what you face.


It is easy to make enemies and attacking while neutral is a much better option, and weaker/social creatures normally have weaker social skills/attacks respectively, so they are negligible.

Specialty - This social skill does a unique move dependant on the choice you did in the first stage. If no stage exists, I would ignore it. Its basicly super effective against creatures of the same dietary style as the pertaining creature.


This is also uneccessary because you should be able to choose enemies/allies pretty easily.

New battle options:

Latch - Found on varying hands. You would grab onto another creature. The higher the level, the harder it would be for the creature to break free of latch. Good for mounting a dangerous offensive strike on some monsters.


This just adds another dimension to a clunky combat system, and what if the creatures you are fighting have latch 5? Very unbalanced.

Sling - A tail attack. Not very strong, but may catch a creature off guard, disrupting an attack or 2. Faster than other kinds of attacks. This move can be a very flexible attack as well. Its more efficient against monsters with low hp values. Cannot be countered, and is very effective versus Rampage.


Also an uneeded ability, anything is good against low HP and counter is already a...counter.

Counter - Auto ability. Only patriots and herbivores can have this. There would be a chance, when attacked, the creature would react and attack back. Not very powerful, and the chances are only 15% times the stage, but very useful to have.


Not sure why only herbivores would get this, at most it should be a 50% chance as well, otherwise this could be a perfectly fine ability.

Rampage - A furious rampage that is only available to carnivores and maulers. Does heavy damage, and pushes other creatures away. But this one is horribly slow to recharge, and even costs health to execute. But the strength of this move is simply incredible.


Same reasons as latch.

Teamwork - Call on your allies to execute a major form of attack that uses all of them at once. Only those with this ability join into the pertaining attack. This can be a very useful skill, but beware countering and rampage units when this is applied. To execute, you will need to use a second attack.


New awards:

Lone Wolf - Do not hire any allies during the creature stage.
Fine

Solo Pilot - Except alliance bonuses, do not request for any new ships in the galaxy phaze.
Space stage is a sandbox and never ends, making this unachievable.

Destiny Bind - Find the epic world for your pertaining group and colonize it.
What is an epic world?

Supreme Ruler - Colonize the epic worlds of every job variant in existance.
See above

Notes:

Colonizing any epic world will make that group instantly allied with you. Thats EVERYONE in the pertaining group, even sworn enemies.


Colonizing all {15} will make you instantly win the galactic stage.

You never said what an epic world was...and space stage is not meant to be won, it is meant to be a sandbox.

This message was edited 2 times. Last update was at 11/03/2009 18:38:57


Feed Me!Adopted from Valenth

I don't know what it is, eh.
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

Epic planets are basicly the golden planet of a society. They are so highly prized by the empire, they would go to any length to claim them.

Also, the 2 new elements are not developed. Those are only the addons from the first stage.


As for composition... its not the outside appearance, but the SYSTEMS the ship has. For example, if the ship has upgraded armor, you could scan it to know that.

This message was edited 3 times. Last update was at 11/04/2009 22:15:38


Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
Thoraxx


Multicellular

Joined: 07/15/2009 21:53:47
Messages: 173
Location:
Bear Wrastlin' country

Offline

Aravan99 wrote:
As for composition... its not the outside appearance, but the SYSTEMS the ship has. For example, if the ship has upgraded armor, you could scan it to know that.



I know what you meant, but as it stands nothing like that exists in-game, and probably won't.

Feed Me!Adopted from Valenth

I don't know what it is, eh.
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

I see. Hmm.. any advice what he should have instead then?

Eureka! I edited it. Raid modules. It lets him steal the techs of the enemy ships he defeats.

may want to take a look again as well. Small but viable mods on them.

This message was edited 2 times. Last update was at 11/05/2009 05:01:28


Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
Thoraxx


Multicellular

Joined: 07/15/2009 21:53:47
Messages: 173
Location:
Bear Wrastlin' country

Offline

That just makes it a wanderer who doesn't need an archetype mission.

Feed Me!Adopted from Valenth

I don't know what it is, eh.
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

Thoraxx wrote:That just makes it a wanderer who doesn't need an archetype mission.


No it wouldnt. It steals the systems on a ship, with the exception of the special one. its basicly like a thief.

Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
Thoraxx


Multicellular

Joined: 07/15/2009 21:53:47
Messages: 173
Location:
Bear Wrastlin' country

Offline

There is no "system" for ships...there is only health based on empire size with the sparse anti-matter missle.



You have given no real response to any feedback I posted other than what epic worlds are, and even that was basically "they are special".

You're gonna need to have better defenses and not be so rigid with your ideas if you want more approval

This message was edited 1 time. Last update was at 11/05/2009 18:04:55


Feed Me!Adopted from Valenth

I don't know what it is, eh.
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

I am by far to generalistic even on my best of days. When it comes to detail, I am cursed. But yet, I have some detail usually...

I dont know.. perhaps give them some kind of special property?

This message was edited 1 time. Last update was at 11/06/2009 03:37:39


Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

I dont know what page this is....

Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

Bump. Good time to split this into parts?

Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
DragonEye4


Civilized Sporeon

Joined: 07/29/2009 01:29:20
Messages: 1713
Location:
Virgo Supercluster

Offline

Thoraxx wrote:
You're gonna need to have better defenses and not be so rigid with your ideas if you want more approval

His ego is too big to do that. As for feedback, well, what he said.

Aravan99


Civilized Sporeon

Joined: 10/23/2009 18:36:58
Messages: 1098
Location:
Up and away... to unfortold adventure.

Online

DragonEye4 wrote:
Thoraxx wrote:
You're gonna need to have better defenses and not be so rigid with your ideas if you want more approval

His ego is too big to do that. As for feedback, well, what he said.
\

its not my ego. Its my wits.... which means its worse than you assumed

*GIYAA!*

Sigh.....

Either way, time to break it up.

This message was edited 1 time. Last update was at 11/11/2009 03:05:46


Directory for my RPGS and OOC

As long as one has an open mind and heart, there is always hope for improvement.

I support the RP posting betterment movement. Please put this in your sig if you agree.

If you give me absolute scientific proof... I guarantee it will force me to accept that concept. But I may find a reason against it.
aim icon
 
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